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Food. Shelter. Mate. Fight. Food. Shelter. Mate. Fight. Food. Shelter. Mate. Fight.
That, is what life was for your kin when they evolved below the primordial moon. The endless cycle of survival and extension, however, has paradoxically come to an end. Slowly but surely, you began to band together for protection and companionship. Eventually, numbers allowed you to control and dominate the land around you. Today, you are on the brink of glory; ready to forge an empire whose might shall resonate throughout the ages. But first, who are your people:
1
A: Cunning Drow exiled from their homeland by one of the many small civil wars that plague your cities. (Hard)
B: Vassals of a noble king who has sworn to shield his people from evil at any cost. (Easy)
C: Brave pioneers endeavouring to civilize these savage lands in the name of the emperor. (Normal)
D: Fierce, primal Lizardfolk recently awakened in the swamp. (Very Hard)

And what are your kin known for? What brought them this far?
A: The courage and skill of your warriors.
B: The magical might of your shaman/magi.
C: The towering intellect of your leaders and the wit of your people.

And, finally, who do you worship?
A: The spirits of nature. (Animism)
B: The gods of your people; each embodying an ideal. (Classical Polytheism)
C: The one true God. (Monotheism)
D: The Old Ones; beings of madness beyond mortal understanding. (Cthulhutastic)
>>
>>21997124
A Drow.
C Intellect and wit.
D The Old Ones, the true gods, older than any of the young gods.
>>
D
C
D

If I wanted easy then i'd head over to an angrydorf thread....

...

*snort*

ok I couldn't keep a straight face.
>>
I've had complaints in previous threads concerning long discussions at each decision point. Therefore, ironically, I'm going to ask future participants whether they would prefer decisions to be made exclusively when consensus is reached or should I set time limits?
>>
A
B
B
>>
>>21997320
I don't care as long as it actually happens. I am currently completely bored.
>>
>>21997320
I say give a 15 minute time limit then count the votes.
>>
>>21997320
Set some time limits, but be ready to extend them when the time comes for big decisions.
>>
>>21997124
D
A
A
>>
>>21997124
ACB.
>>
>>21997124
C
B
A

Also they practice ritual cannibalism.
>>
>>21997124
D
C
D
>>
Ok, so this is how it'll work: I'll allow flexible time for discussion at each decision point but when the argument deadlocks I will call for a vote with a 10 minute delay. Only vote mentioned during that delay will be counted.
>>
>>21997423
I really don't care. Just get the show on the road. I would rather you arbitrate than have nothing get done.
>>
Drow and Lizards locked. You have 10 minutes to break it before I roll for it.
>>
>>21997484
Lizards!
>>
>>21997484
Drow.
>>
>>21997498
Writing Set-Up for the Lizard Tribe.
>>
>>21997484
Lizards. With some tentacles. And chestbursters.
>>
>>21997484
Drow.
>>
>>21997484
I'm thinking drow. There have been too many lizard civ threads.
>>
>>21997484
drow
>>
>>21997531
This. No offense, but I won't be sticking around if it's lizardfolk. That's just kinda played itself out to me. I mean, it was cool in the first two or three lizard civ threads, but I'm bored of it now.
>>
>>21997519
Komodo-people!
Big and slow, known for their intelligence and wit!
>>
Lizards, towering intellect and wit, Old Ones
>>
>>21997484
Lizard
>>
Spider people that live in trees.. That vanished after farming birds..
>>
>>21997550
excuse me, turtle men... turtle men is better.
>>
>>21997601
Yes, I was asked to stop.
>>
>>21997583
This. I also like the idea of komodo people.

Or Iguanas. Iguanas are awesome.
>>
>>21997619
No, one idiot asked you to stop. The rest of us wanted to continue.
>>
>>21997630
Turtle people... fine... iguanas would work too. Maybe Komodos too though.
>>
Lizard people win; writing the first turn.
>>
Lizard people based on komodos.
Known for their wit and intelligence (especially skilled in science and technology - I'd love to see lizardfolk with steampunk weaponry taking down some knights).
Followers of the old ones.
>>
>>21997703
How do you think we keep warm? Steam boilers and water based heating systems to keep sand pits warm. Also, all the boilers causes humidity which helps us shed our skins.
>>
>>21997720
And are quite useful for breeding diseases.
I like the idea of komodo-people using biological weapons and diseases in their fights.
>>
>>21997781
Komodo dragons already use their mouths as disease beepers...

hmmm...

Lets become plague masters.
>>
This is perfect! But not in the Nurgle/Pestilece almost-falling-apart-with-scabs way. The are after all immune to their own poison.
>>
Wit, forethought, learning, eloquence and curiosity are the marks of a great Saurial(nicer than lizardfolk). That truth, which is self-evident to any sensible individual, has ruled the thoughts of your kind since the first time you began to band together. Is it not by the exercise of your brilliant minds that you have subjugated all rivals within the swamp. The rulers of your clan, the Monitors, have attained their position by virtue of said towering intelligence. Those unparalleled minds of the Monitors have brought them to Great Old Ones. These phenomenal beings beyond the ken of mortal minds must surely posses the most supreme intellects; and is it not said that those with the sharpest minds must rule?

Saurials
Population:1
Architecture: Underground Burrows
Technology: Flint Spears, Basic Leather-Working, Fire,
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Grealt Old Ones,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System,
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
AAA baby

If the race is still being decide, i want the Drow. But i suggest we could put an original spin on them. Perhaps they have an extended familial society, where ties of blood mean nothing.
>>
>>21997866
Of course, we'll use our slaves as plague bearers. We'll be completely immune (having ritually infected our young with diseases and poisons to over time build up immunities), while our leaves are disease ridden monsters we deploy on the battle field.
>>
>>21997796
We're civilized people.

Why use claw and tooth when you can use a huge-ass machine that spits boiling acid and sickness on your foes?
Or instead of using flamethrowers, we use disease-throwers?
Or throw at our foes the decapitated heads of their comrades full of sickness?

We should use diseases and fear.
>>
>>21997885
hory shet we're making the Lizardmen from Warhammer Fantasy
>>
>>21997906
Turn corpses into plague balloons, leave then on the battlefield when we allow enemies to collect their dead. Then they explode and spread palgue.
>>
>>21997945
Naah man, Lizardmen-Skaven if anything.
>>
>>21997885
A) Search our surroundings, give us a lay of the land. If there are any natural areas where there is a lot of decay, fungi colonies and the like, we should note them in particular

also we are only 1 individual?
>>
>>21997966
Wrong quote, meant this one
>>21997941
>>
>>21997885
Exploration, our swamps cannot support our growing populace for long. Fertile land is required for crops and grazing of our giant turtle herds.
>>
>>21997906
The problem with this is it isn't immediate..
>>
>>21997976
I think it stands for 1K.

Also, yeah, go for A.
What can we build, in the meantime?
>>
>>21997945
>>21997941
>>21997966
Do you want to chance your cultural starting point? The current set-up has your culture prizing cold, ruthless logic and being undermined by arrogance.
>>
B

or B and A if allowed.
>>
>>21997976
Think the population numbers in the actual civilization games. I find exact population to be unnecessary.
>>
>>21998016
I vote yes, this is the Slaan mindset.
>>
>>21998016
How about this:
We keep the cold, ruthless logic thing, but instead of arrogance, go for total zealotry?
Our way is the most rational, those unwilling to go by it must be purged in the name of the Old Ones.
>>
>>21998035
...so like how many people do we have?

I would prefer an actual number.

>>21998016
This sounds good to me, but instead of arrogance we are calculators. Indifference is our flaw,a complete lack of compassion
>>
>>21997941
>Lizardmen.
>Intelligent.

Really?
The Skinks are basically retarded, and the Saurids had their brains replaced with testesterone and adrenaline.
>>
>>21998069
>>21998061
Meh the thing is most Lizardfolk cultures behave in a similar fashion.
>>
>>21997991
>Leaving the swamps.
Do you want to anger the old ones?
We must claim land, but this land must also be hospitable (Aka wetlands) to our kind.
>>
>>21998069
You are a tribe; so about 100 Saurials at the moment. Also, to your earlier comment, you know the layout of the swamp very well so explorations would be outside. If you want to know if something is in the swamp, you can just ask me.
>>
>>21998104
fine, but zealotry is another staple of reptilian cultures.
>>
>>21998061
>>21998069
See, the thing is, the thread picked a society that prizes intelligence as its primary virtue and also chose to worship the Great Old Ones. Yeah, even if you add indifference, you are stuck with arrogance.
>>
>>21998125
So why don't we compromise? Instead of being cold and calculating, we can be zealous about the Old Ones themselves.
>>
>>21998147
Ok, indifference should be added to the mix though.

also... we need to explore our surrounding, I say our primary crop should be mushrooms.
>>
>>21998157
Yes of course, and we sometimes smash our eggs to the old ones.
>>
I like the arrogance part. We are intelligent, we know the truth about the universe and everyone else is beneth us. They are narcisstic bastards with huge egos.
>>
>>21998165
The swamp is full of shrooms. Harvesting them would be automatic, you would only need to figure out how to farm them. Growing mushrooms is a little bit harder than, say, flax if I remember right.
>>
>>21998157
This.

>>21998147
I see your point. Can we then do the reckless pursuit of knowledge thing?
Scientist could rule our people, but to ascend to a position of leadership, they have to either research something new, or disprove someone's theory?
Getting a position with murder isn't acceptable - it's a waste of minds, and a primitive solution.
>>
>>21998157

How anbout you fuck off and just keep one flaw instead of two?
>>
>>21998203
Sir, calm down...

SIR, CALM DOWN!

Sir! Your butthurt is getting everywhere!

SIR, CALM THE FUCK DOWN!!!

Also, I say we make this as hard as possible.
>>
>>21998190
which is why we need to explore beyond our borders. The harvest of mushrooms is great but if we are to be an empire, we will need to cultivate produce that can grow in a variety of environement.
>>
>>21998198
I should point out that, given that you're worshipping the gods for purely intellectually mercenary reasons, you're more roman-clever than athenian-clever. You are expected to prove that you are the sharpest Monitor of the lot through great accomplishment. Problem solving is currently more valued than innovation.
>>
>>21998249
True, but that can wait. For now I say we figure out mushroom farming and we can expand when the time comes.
>>
Just look at how unimpressed Komodos look all the time! They are well aware of their superiority to other creatures. Same here, the only ones greater are the Old Ones.
>>
>>21998267
dammit, we need to change into an innovation centered society then.
>>
>>21998157
>>21998165
The old ones are worshipped out of desperation.

We're a faction who believes our civ fell b/c our parents abandoned their ancestor's grim gods.
>>
>>21998285
I should point out that your current model is VERY good at adapting to crises. It is a very gradual model for ascension in that you are much less likely to fail but will grow more slowly. With no threats and or problems, however, you will stagnate.
>>
>>21998318
Huh? You are? This is new. Or is this a proposition?
>>
>>21998323
I don't care about crisis, I want my damned mad scientist lizard men!

Anyway lets get our next turn going already.

Search the surrounding areas for natural resources.
>>
>>21998323
This suggests that our nation requires some sort of adversity to prosper. Since there are only 100 of us and we rule this swamp, what could be the most pressing issue holding us down?
>>
>>21998267
Okay, then, let's go with that - the person with the best ability to solve rising problems should be in charge.
The Mentor is surrounded by potential Mentor candidates, and uses them as advisers and teaches them about politics and sciences.
The candidates should scrutinize their work, and bring any serious flaws they find before a council of Mentors.
If the flaw is considered serious, the candidate takes the Mentors place. If it isn't, he loses his candidacy.
Otherwise, the candidate with the highest grades and accomplishments becomes a new Mentor.
>>
Right, 10 minutes to decide between mushroom farming and exploration.
>>
>>21998388
mushroom farming dob globbit!
>>
>>21998388
Farming, fuck the outside world.
>>
>>21998388
Farming nigger.

The outside world holds nothing of interest.
>>
>>21998409
Literally, we're going to fuck the outside world. We must become horrible biomancers! Time to make womb tanks!
>>
>>21998388
Farming.. Also, mushroom farming is easy can be done in buildings just isn't an open field type of event.
>>
>>21998436
Acidic vagina dentata with tentacles that swallow foes whole.
Freud, Freud.

Get out of here, Tzimisce! It's like you can't control yourself sometimes.
>>
Exploration! We already have the whole mushroom farming thing down, we need to broaden our horizons because of the intellectual challenge posed by locating new lands for our people to colonize.
>>
Give me a minute to look up mushroom farming, and I'll have the next turn ready in short order.
>>
>>21998470
They dissolve them then use their DNA to breed spies and soldiers. We can mod them into whoever we require, and strike fear into our enemies as they face horribly deformed versions of their fellows!
>>
>>21998563
So... We're Tzimisce-Tyranid-Skaven-Lizardmen?
FUCKING AWESOME. LET'S DO THIS.
>>
I for one do not like warhammer.
>>
Hunting and foraging are too unreliable to supply your entire tribe satisfactoraly. It is because of this that you have begun to observe how food occurs in order to replicate the process. The first thing to catch the eye of the Monitors are mushrooms. Growing in large quantities, they seem ideal for your first experiment. Noticing that the dilicious fungus grows in dark humid areas, you gather large amounts of hollow, rotting logs in which to place your future crops. Placing collected mushrooms within these logs has produced satisfactory results; you now know how to farm mushrooms.

Saurials
Population:1
Food: Normal (Stable)
Architecture: Underground Burrows, Mushrrom Farms
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Grealt Old Ones,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System,
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
Can't we separate our tribe to work on different things ? We're a caste system, each caste could do what it's best at.
>>
>>21998627
So? I, for one, do not like Parsifal.
>>
>>21998660
What can we construct?
Also, what can we research?
>>
>>21998663
When the population is bigger, you will have more actions available per turn. You get an action per population point. Note that it is not the monitors who went out to find and then carried back tons of rotting logs.
>>
>>21998693
What do you want to research?
>>
>>21998660
What is the surrounding flora and fauna like? Other sapeint creatures?
>>
>>21998660
Now, B) We should research how to brew plague batches. Dug pits we throw all of our leftovers into to brew batches of potent plague soup.
>>
>>21998660
I say we focus on acquiring a greater knowledge of Medecine. We're already farming mushrooms, the next step would be to derive curative elements from them and perhaps the rest of the marsh flora.
>>
>>21998660
>C: Acquisition of Knowledge
More schrooms! Edible, healing, poisonous, whatever!
>>
>>21998779
which would count as C then.
>>
>>21998722
How does research work, actually?
Do we just give a specific thing (IE, learn to write), or do we select what things to focus on (as in Alpha Centauri - IE, focus on medicine and biology)?
Do we research stuff per turn, or is it something going on in the background?
>>
>>21998660
Exploration.

We need to see what the land offers in opportunities and dangers so as to make the right decisions sooner.
>>
>>21998722
Baby-burning summoning rituals.
>>
>>21998660
C
Focus on health/healing..
>>
>>21998813
>Wanting to leave the swamp.
Fag

>>21998660
D: Industrialize shroom production motherfucker.
>>
>>21998779
>>21998783
to find more kinds of mushrooms we need exploration.
>>
>>21998835
Healing? We don't heal, we destroy! We need to be lawful evil as fuck.
>>
>>21998736
You are the only sapient inhabitants of the swamp. For the fauna and flora, you are in an Amazonian style swamp. Can you be more specific in what you want to know? The swamp is around the size of the Everglades to get an idea of the scale of that question.
>>
>>21998841
Nay friend, we must research alternate cultivation methods so as to develop new strains for purposes other than nutrition
>>
>>21998736
This, Can we get into husbandry?
We'd get more food and something to experiment on.
>>
>>21998798
You pick something you want to improve or create, you are better at improving incidently, and I tell you the result of that action. I forgot to post rolling rules at the start of the thread, so until next thread I'm running of arbitration. I will tell you if a course of action is completely impossible though.
>>
>>21998878
Evolution doesn't work fast enough, especially for producing magic mushrooms. Better find them in the wild.
By the way, why limit ourselves to the shrooms ? A lot of plants have interesting effects.
>>
B
>>
>>21998873
Big predators, any game, shit like that
>>
>>21998944
Crocodilians, snakes of all sizes and venomous potencies, lots of fish, water birds, monkeys,etc.
Plenty of trees of varied species, mushrooms, thick undergrowth, few flowers as the tree cover is thick.

Basically, you're in the swampy part of the Amazon. The biodiversity here is pretty significant, so if you want something you are going to have to try things. You have a lot of options.
>>
>>21998932
I agree with this. We should diversify the plants our people cultivate and utilize, after all not everything can be derived from mushrooms. For example we could look into cultivating swamp flowers and roots, perhaps lichen colonies. All these things could help with medicine and maybe even secondary sustenance.
>>
Would everyone agree to research expanding your herb lore? It would cover both poisons and medicine.
>>
>>21999112
Either way, you have 10 minutes.
>>
>>21999112
I would rather make my plague soup....
>>
>>21999127
That comes later. Walk, then fly and all that.
>>21999112
Do it!
>>
>>21999124
Yeah, let's do this.
Let's hurry up, the other civilizations won't wait for us.
>>
>>21999112
Second the herb/shroom lore acquisition!
>>
>>21999175
Fine, we can become plague masters later... also we should condition our young to able to each plague ridden meat, so we can turn our horrible abomination soldiers into emergency rations.
>>
>>21999112
Acquiring plants.
>>
Having mastered yourselves, for surely incomparable intellects like yours could not fail to do so, you must now master your environment. You know what grows in the swamp, but you don't really know what everything does. While you having effective working knowledge of what plants are edible, your herbal lore ends at dinner. Surely some of the many plants that grow around you must be useful. You send scouts to bring back samples of every plant they can find and have them systematically try everything while at least 2 Monitors observe the effects. Some plants bring pain, high fevers and even death while others have calming or soothing effects. Applying your knowledge of first aid, you actively search for a plant that might prevent infection. Rubbing the juice of fermented grapes appears to help somewhat.

Saurials
Population:1
Food: Normal (Stable)
Architecture: Underground Burrows, Mushroom Farms
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System,
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
B

Make some weapons, yo.
>>
>>21999479

B) Take all our food and dump them into pits, ferment it into plague soup.
>>
>>21999479
Seriously, did we just force some of our own to eat toxic food? What the hell?
Research husbandry. Tame wild animals and experiment on them. Our lives are too important.
>>
>>21999557
Nah, and we should feed more toxic food. We need to build up a disease immunity.
>>
>>21999479
Exploration.
Find whatever we can find. Search for a better place within the swamp where we could do D: Construction.

Is there a good river system in the swamp ? We could develop river navigation before exploration if there is.
>>
>>21999557
Yes. Yes you did. How else were you going to figure out what the plants did?
>>
>>21999573
There is water everywhere, with many smaller rivers branching off from the Great River.
>>
>>21999572
It's better to have a big tribe of healthy, non-immune people, than a small tribe of sick but immune people. Let's build our forces before killing ourselves.
>>21999577
Animal experimentation ?
We need pets. What kind of local animals would make good pets ?
>>
>>21999594
Let's learn how to make canoes or pirogues before starting the exploration then.
>>
>>21999626
For what purposes? For experimentation, you need to first figure out what reacts similarly to you to plants. There is a preliminary step for certainty. You just grab a random reptile and hope for the best though.
>>
>>21999626
>>21999557
I agree with this, the lives of our people should never be subordinate to the quest for knowledge

C. Research animal husbandry (perhaps amongst the snakes or lizards) to allow for animal experimentation and keep our populace safe

Also how many of our own have died in these experiments?
>>
>>21999686
Like, 3 people actually died. You did not have people try the deadly poisons twice.
>>
>>21999705
Go with husbandry. Let's try to tame some animals that we could either use for food or for labor.
>>
>>21999705
That's alot less than i expected actually. If the death toll stays constant with this, we could institute a volunteer program and it would eventually lower the death toll as our knowledge of plants grows.
>>
>>21999705
Note to future monitors : when experimenting plants on our people, take the time of starting with very small doses.
Intelligent people know not to spend other people too freely. They're useful in the long run.
>>
>>21999683
What species is most similar to us ?
>>
>>21999829
In what way? If you're talking looks, then you may have guessed that you are built like monitor lizards. The Komodo dragon is the largest monitor lizard.
>>
>>21999705
I say feed the plants to someone else how do we know they didn't just have an allergic reaction?!
>>
>>21999896
...go out and try to convince someone to drink hemlock. Tell me how that works out.
>>
I'm still thinking >>21999677 is best for now.
We don't have much use for further experimentation until we find new plants, and animal labor in a swamp isn't very practical.
>>
>>21999928
Oh I'm sure I can find people, but the law won't look too kindly on "hey it was for science".
Still I will refrain from arguing with the world.
>>Ville Kithees
Indeed captcha
>>
>>21999479
Can't we just research something instead of arguing about menial shit? my vote goes to
B
>>
Can we breathe underwater?
>>
>>22000046
No, but you can hold your breath for about 10 minutes.
>>
>>22000036
This Guy has a point, we'll come back to the question of human experimentation later. For now we REALLY need to start arming up. With just 100 guys we'll be well fucked if a larger tribe wants to annex us.

So my vote is B. We need better weapons and armour.
>>
>>22000046
Alligators and Crocodiles can stay underwater for extended periods of time but not breathe and we are neither. Sea snakes cannot breathe underwater either.
>>
>>22000091
>>22000058
Gotcha, I was confused if we were true reptiles or the more fantasized kind who can breathe.
>>
>>22000075
We're a swamp people. We don't have metal.
>>
>>22000103
There is a hint to a metabolic difference between your species and contemporary reptiles in the write-up. In most other ways, however, you are reptilian.
>>
>>22000118
We could make stuff out of bone though. We don't need to be weapon focused yet. Swamps have plenty of resources, peat for instance.
>>
>>22000118
No, we don't. For now.
How about traps? Using the environment against our enemies?
Still, to do that, we'd need to explore and research our surroundings.

Go with husbandry.
>>
Husbandry, weaponry or navigation? You have 10 minutes.
>>
>>22000155
Pirogues.
>>
>>22000175
husbandry
In the future we could use peat for steroids if need be
>>
>>22000179
Husbandry
>>
>>21999577
This is how humans cured Polio. What's the big deal?
>>
Navigation. Know where to go.
>>
File: 1355274709153.jpg-(119 KB, 550x389, paladin mechs.jpg)
119 KB
>B: Vassals of a noble king who has sworn to shield his people from evil at any cost. (Easy)
Easy? really? can "at any cost" be really easy?

>C: The towering intellect of your leaders and the wit of your people.
Because goddammit, being LG doesn't means Lawful stupid!

>B: The gods of your people; each embodying an ideal. (Classical Polytheism)
I always liked the idea of a god of Home, a god of Courage, a god of Art, etc
>>
>>22000185
What has peat to do with animal husbandry, or steroids ?

>>22000175
Is there a forest on our swamp ?
>>
>>22000256
Steroids is use of peat but it has nothing to do with husbandry.
>>
>>22000256
I mean, if there's a forest, animal husbandry has limited uses. We can't have herds or use animal labor in fields.
>>
>>22000247
You..are somewhat late.
>>
Wait.
I didn't ask this, I went with husbandry, but... Do we know how to hunt?
If we don't, let's first go with that, and then husbandry.
>>
>>22000287
Perhaps we could breed alligators or giant turtles as mounts?

Anyway my vote goes to husbandry
>>
>>22000343
i think it goes without saying that we know how to hunt.
>>
Husbandry
>>
>>22000343
Yes, you know how to hunt. I very nearly made you carnivorous
>>
>>21997885
>B: Technological Development
>D: Construction
>E: Cultural Advancement

I hope I´m not too late. This thread sounds really interesting
>>
>>22000370
You kind of are, but you're welcome to join in. This turns' vote just got decided in favour of animal husbandry.
>>
>>22000308

Awww... Can I start late with a people somewhere else and later meet with theirs to discuss philosophy and the civilized arts? I´ll just try to make the decisions real quick. Im GMing online right now and the players take their time deciding stuff
>>
>>22000388
Oh, so it´s just the one civilization we are controlling? I thought we were gonna do several. Ok, I´ll be monitoring the thread and waiting for the next choice then, I guess
>>
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>>22000430
I had to.
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>>22000516
That will be the picture of the next thread.
>>
You know for a fact that there is more to learn about the plants you have collected, but it has been concluded that using your kin as test subjects is an inefficient use of resources. Alligators should react similarly to plants and they are easy to find due to their size so they should serve. While capturing live alligators took all your skill and cunning, you finally developed a reliable method of doing so. This extremely technical approach involves jumping on a swimming gator from an overhang and wrestling it to the shore. A clever hunter then discovered that you could calm the aggression of these beasts by covering their eyes with a broad leather scrap. Naturally, as you are brilliant planners, it occurred to you to build enclosures before capturing the animals. These enclosures, half on land, half in the water, are a great achievement for your architects.

Saurials
Population:1
Food: Normal (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22000552
Would construction count as improving our architecture?
>>
>>21999705
You know, as someone who had survival training, I would just like to point out that to check if a plant is poisonous, assuming you have the time, you just grind it, add a bit of water if needed, and make it into a cream. Apply it somewhere and see if it causes a localized allergic reaction.
You´d have to be a retard to try which food is poisonous and which not by eating them
>>
>>22000552
I'm torn between:
a) Navigation.
b) Making traps.
c) Bows and arrows.
>>
>>22000603
I'm guessing we are retards then or we don't have survival training.
>>
>>22000552
again. You dont EAT stuff that may be poisonous.
1) Grind into paste
2) Apply to skin
3) A few minutes later, remove and check for allergic reactions

E: Cultural Advancement
>>
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>>22000552
B. canoes.

By the way, what do we know about the Great Old Ones (let's call the the GOO for short), and how is the cult organized ?
>>
>>22000639
Sorry mate, didint meant to insult anyone. But wouldnt our people have figured out this little basic survival tip?
>>
>>22000552
B

Boats/canoes
>>
>>22000603
You knew they were not useful as food. That being all you had cared about previously, proper methods of experimentation were not known to you. You wanted to know exactly what they did to you and now, for the poisons at least, you do.
>>
>>22000666
No insult taken. Nice satanic trips btw.

Anyways Op any chance we might encounter dinosaurs/ super crocodilians like Purussaurus or Deinosuchus?
>>
>>22000660
All Monitors have some knowledge of them, but you have specialists who research them exclusively. Honestly, your knowledge of them is fairly superficial. I've already told you the extent of you knowledge, being that you know they exist.
>>
>>22000723
A Deinosuchus would kill off most of the tribe if you attempted to kill one. Assuming you run into one and that they exist, of course.
>>
I still support cultural advancement

Cro Magnon was actually as smart as us, larger than us, stronger than us, and reached maturity faster. By common sense, they should have have wiped us out, but it was the other way around.

Now it is believed this happened because growing faster is actually a weakness for a sapient species.

If your kin takes longer to be self-sufficient, your parents are forced to stay in one place longer, and to develop technology to protect your young.

In other words, longer childhoods are a convenient evolutionary trait for a intelligent species, BECAUSE they promote cultural development.

Thus I vote for E, cultural development, again. A ordered society is a strong society. How about a basic code of law?
>>
>>22000753
Man I can't even imagine what it would be like if we ran into Purussaurus since there were in the Amazon and were basically the biggest known crocodilians.

Does construction improve our understanding of architecture itself or just build buildings. If not i vote E for cultural advancement
>>
>>22000685
B is a solid idea. Since we live in marshland, we will need a method to get around quickly. It'll actually help us in defending our home, rapidly transporting tribesmen to any incursions. Also we can pelt enemies with arrows/spears from deep water (assuming they can't swim of course).
>>
>>22000753
Wait, magic is real in this world, right?
We could use mind control spells to tame everything and use it against our foes.
>>
>>22000776
We're a hundred. Laws are not fit for such a small community.

But we need some more information on our caste system before that, anyway. What are the castes, beyond the monitors ? how many individuals in each ?
>>
>>22000776
For all options, you need to specify. For cultural development, for example, you could propose changes to the government, your religious practises, creation or expansion of art, etc. I agree with your point though. Also, I would like to point out that you don't have writing, it's easy not to notice that.
>>
>>22000891
Did we lose anybody while capturing crocodiles?
Also, my vote for canoes.
>>
>>22000890
Currently, the system is rudimentary. That means 2 castes: Monitors and not-Monitors...let's call them the sightless.
>>
>>22000891
>No writing
Well, now we know what we should aim for, in cultural development. It´s just way too important. We must be able to pass on knowledge, and if we are just a hundred or so, its a great early start for it since its likely everyone will learn how to read and write soon.
>>
>>22000929
I'd personally call the exiles or criminals of the clan the Sightless.
>>
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>>22000891
I vote for learning to write then.
>>
>>22000953
Can we afford criminals? can we define criminals without a code of laws? can we have a code of laws without writing? I really think we should get writing next
>>
>>22000941
well maybe oral knowledge tranfers will suffice until our population breaks the 1000 mark.
>>
>>22000941
>We must be able to pass on knowledge
Oral teaching works well enough when all the knowledgeable people are within walking distance.
I think we must multiply our number a few times before writing becomes productive. Maybe when we begin to trade and have to count things and make contracts.
>>
>>22000966
After getting writing down I suggest we improve our architecture, I'm pretty sure we won't be too happy come winter when we are living in burrows.
>>
>>22001074
This.

We don't even have the wheel, for the Old Ones' sake.
>>
>>22001029
How long do we live? how fast do we breed? how long until maturity?

If it takes a while for our population to grow, it could even be generations before that happens. Much knowledge could be lost if a wise monitor gets chomped on by a big monster. I really think having a stockpile of readily available knowledge is best

What if the guy that knows which plants are poisonous get hit by lightning and turns to charcoal? are we gonna experiment all over again?
>>
>>22000980
>>22000953
We can't have criminals. That's for modern societies.
>>
>>22001090
Maybe we should just focus on getting through the winter
>>
>>22001097
Speaking of the Old Ones, and I really shouldn't be doing this because you picked Very Hard but, think carefully about their names. That's all I'll say on the subject without in-game research.
>>
>>22001090
We're in an Amazonian jungle swamp. I doubt there will be any winter.
But we need to get around easier. It's safer to have a canoe than to go on foot through this hellhole.

Canoe, all the way.
>>
>>22001111
Why would this guy keep his knowledge to himself ? Everyone knows which plant are poisonous in a tribe.

Also, in our environment, saurians are more durable than any support for writing. By the way, we don't know how to make paper, cut stones, or handle clay.
You're putting the horse before the cart.
>>
>>22001142
Yeah I guess you're right. Canoes then I guess.
I just wanna get this turn through.
I vote canoes Op.
>>
>>22001141
Trasaxious the Kind
Kirk the Fertile
Olkitik the Wise
Trakix Is the Brave

Because worshiping the destroyer, the soul eater and the merciless is generally a bad idea
>>
Enough talk, for it is time for thought! Canoes, writing or criminal justice system. Note that if you pick the justice system, I'm coming up with the details.
>>
>>22001178
I think if we started writing it would turn out like this crappy clay cuneiform tablets
>>
>>22001236
Oh, and you have 10 minutes.
>>
>>22001236
Writing, or music if you dont want writing. Song is a good way to pass on knowledge, too
>>
>>22001236
Canoes
>>
>>22001252
Writing. At least so we can bear marks and stories of bravery in the form of tattooes
>>
>>22001236
Canoes. The others don't have any use to help us survive at this point.
>>
>>22001242
Yeah, writing is not a one step development. It's a multi-tiered project if anything is. Cuneiform is to sophisticated for the first step. Think calculi.
>>
>>22001252
Writing
>>
>>22001178
>clay
That should be our next step. Afterr we make canoes. And explore the place. And find somewhere to build a real village, with houses and shelves on which to put our pots.
>>
>>22001236
Canoes and Boats!
>>
>>22001270
Not to sound like a dick, but, read the entire thread.
We're lizardmen, focusing on mental development and science that worship Cthulhu.

We're not really into heroics.
>>
>>22001252
That's too long.
Canoes.
>>
>>22001315
S.O.P., sorry.
>>
>>22001303
This, or we begin working with wood. We have plenty of it.
Anyway, OP, how do our people live? Do we have treehouses or do we live in burrows?
>>
>>22001346
Burrows. It is within your means to improve your housing conditions; you just haven't done it yet.
>>
>>22001236
If we value knowledge, we must learn writing!
>>
>>22001332
Does the construction action improve our homes/architecture knowledge or do we just build based on the knowledge we have
>>
>>22001355
Oh, I didint know we didint had pottery yet. Pottery, then weapons, then improving medicines, then writing
>>
>>22001355
Oh, okay. Canoes for now.
Then, carpentry -> advanced housing.
>>
>>22001373
Improve your housing would be a construction action. What you can do with construction will improve with additional technical knowledge. To apply your knowledge, you need construction. I very nearly made capturing the alligators a two turn action.
>>
>>22001407
If we dont have pottery yet, we should get that so we can store food and medicine supplies. Later we can learn writing by giving labels and decoration to the pots
>>
Let's go with pottery.
We live in tropical conditions - our food must be getting bad.
This'll allow us to go into brick making.

We should also consider carpentry.
We could use the nearby trees as resources for improving our housing conditions, and then bows.

We also need trapping.
>>
>>22001614
We live in tropical conditions. We can hunt for food, no need to preserve it.
>>
>>22001614
What do you want to use as nails? or are you thinking in huts of leaves and sticks?

>>22001666
this is actually a big blow AGAINST technological development. Almost all the peoples who sprouted or landed on tropical lands STILL live in the stone age in these days and ages because they could just reach out for a tree and pick fruit or kill something and eat it whenever, so they never had to advance to survive.

NEED is the mother of invention. If we dont NEED anything, we wont invent anything. I really think the only way to escape that death trap is to be extremely proud of our intelligence and to seek intellectual development for its own sake.

How can I make this weapon/tool better?
How can I make a better home?
How can I better honor the gods and my kin?

etc
>>
>>22001727
Huts, for now. Better than a wet hole. Sometimes. I'm sorry, I just had to.
As for nails, I doubt we'll find metal in the swamp. Bones and stones, maybe?
>>
>>22001727
Sure. But let's start with the things we need before going into what we don't need. Like canoes and huts before pottery.
>>
>>22001727
Im not kidding. Seriously, the only realistic ways we can justify technological advance in any field, as a tropical society, are racial pride (we are better than X, lets show it by building better houses, getting better tools, showing off our clothes, lifestyles, etc) or by going to war with someone

I´m hoping that "pride in our intellect" will be enough motivation to do more than just lie around and reach out for food within our reach.

>>22001776
Actually you can build wooden stuff without nails. You get the wood wet and it expends when it dries. Build stuff (beams, planks) that fits just right with one another, then get it wet and dry, and it will expand and get locked in place quite nicely. Again, survival training
>>
>>22001800
What do you need huts for if its tropical weather and theres no winter?

I would see canoes being neccesary, but how far are you planning in risking sending your people? I think pottery to store food and medicine in will be better. Also can help by leading to construction as we later use bricks to build stuff.
>>
>>22001809
>or by going to war with someone
Or by associating with other tribes peacefully.
As I understood it, that's how we're supposed to make our population grow significantly.
>>
>>22001840
>tropical weather
Do you have any idea how much tropical rain sucks, man? Do you have any idea how much the tropical SUN sucks?
>>
>>22001840
Against rain. And for having tidy places where to store things.
>>
Rolled 75

Sorry, doorbell rang. Canoes and writing are even so I'll roll a d100. If it is above 50, its is writing. If it is exactly 50, it's both.
>>
>>22001840
BECAUSE OUR DARK GODS TOLD US TO
ALL HAIL BHAAL-SHAMHAROTH, THE GIVER OF KNOWLEDGE, WHO SPEAKS THROUGH SCREAMS OF DYING FLESH
ALL HAIL BHAAL-ELEZAR, THE AMBITIOUS ONE, WHO GIVES DREAMS AMBITION THROUGH BLOODY WATER
ALL HAIL BHAAL-THARIZDUN, THE ONE OF THREE, WHO UNITES KNOWLEDGE AND AMBITION INTO INVENTION
HAIL
>>
Some have wondered exactly how many Saurials make up your tribe. Others have wanted to know how many mushrooms we produced seasonally. One even wanted to know how many eggs alligators lay. All problems of that nature are difficult to address as once you discover the answer, it is quickly banished to oblivion by other concerns. One ingenius Monitor found the solution to this problem: for every member of the tribe he counted, he would place one mark on a tanned hide. That way, every time he needed to remember how many people were in the tribe, he only had to count the marks instead of rounding everybody up. You can now keep exact records(yes, this is the actual reason I didn't give the exact population).

Saurials
Population: 127
Food: Normal (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Calculi, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22002019
Could we build some huts, my good ol' chap?
>>
>>22002019
I vote A exploration. We could maybe find some ressources?
>>
>>22002019
Still canoes, so that we can explore, and find ressources, and maybe relocate according to our discoveries.
>>
>>22001857
yes, since i live in the tropics.
>>
>>22002019
F. Attempt to contact the Great Old Ones, and beseech them to give us purpose to strive for.
>>
>>22002103
...You live in the tropics, and you don't think that being stuck outside 24/7 without the option for a roof over your head would suck more than almost anything else?
>>
>>22002019
>E: Cultural Advancement
this. Pottery
>>
>>22002089
Incredibly vital.
We don't have the manpower to face a dinosaur or something else. Better to invest in mobility and scouting.
>>
>>22002133
We need clay first so we would have to find it
>>
B

Improved weapons
>>
>>22002126
make a hat. Is not hard. Also, lizards are quite happy in the tropics. And really, progress = need. Specifically, food. Hell, in Tierra del Fuego, in the south of chile, near the fucking south pole, people were still fucking nude when the explorers got around there because the sea shores were so incredibly plentiful they literally just reached in and got food. And yes I dont understand how you can rather get used to that cold than fucking work to get clothes, but eh, it happened
>>
>>22002152
Speaking of such things, if you just go out looking for resources I will pick something at random. You can, if you so desire, look for something in particular. I will ask you to phrase it in a solve-a-problem sort of way. For example: if you want to find clay, looking for something to make containers could get you clay.
>>
>>22002135
My vote is still for B. Canoes. Our lands are probably too unstable to support any sort of roads (should we ever invent them).
>>
Canoes, or looking for resources to make containers? You have 10 minutes.
>>
Try and find a good way to cross bodies of water with supplies. Damn hard to swim with your tent and/or children on your back in the rainy season.
>>
>>22002439
Canoes
>>
>>22002439
Canoes.
Seriously, we voted for canoes before, but you went with writing.
>>
>>22002439
Canoes, no doubt
>>
>>22002439
Canoes. They'll be useful when looking for ressources.
>>
>>22002439
Canoes. They'll make it far easier to explore the swamp, and the surrounding area.
>>
>>22002650
Wow, samefag for canoes has no life
>>
>>22002669
That was my first post in this thread...
>>
Getting anywhere in the swamp is very trying work when you are not trying to carry supplies back to the tribe. Even if you are simply trying to have a look somewhere, travel is exceptionally difficult. Cutting paths through the trees would be a monumental task so an alternate solution had to be devised. Naturally, the solution lay in the many waterways throughout our swamp; the only question was to exactly how they could be employed. In retrospect, the solution was obvious once one remembered that wood floats. Hollowing out large tree trunks with controlled fire, your workers built long, thin boats the you have called canoes. With these, you can reliably get anywhere on the waterways much faster than you could before; some have even suggested following the river out of the swamp...

Saurials
Population: 127
Food: Normal (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes,
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Calculi, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22002753
Exploration to search for a material to contain stuff. IE Clay
>>
>>22002669
If all the canoe votes are one person, then please tell me as I'm not interested in running a game for one person jerking me around.
>>
>>22002753
A: Exploration

Look for other civilisations in the swamp, and beyond the swamp.
>>
>>22002785
There used to be humans living in the swamp, but you have either killed them or driven them off.
>>
>>22002785
A. Exploration

We're not in any shape to start a war or even have the numbers to found a new village, but we should at least have a working knowledge of the lands immediately surrounding our swamp. Then we can work on cartography
>>
For the sake of tradition, 10 minutes to decide between exploration for resources or to discover new lands.
>>
>>22003140
Resources
>>
>>22003140
resources. Exploit what we've got before expanding.
>>
>>22003140
Discovery. We need motivation dammit.
>>
>>22002753
explore for materials for containers, we'll need something to carry food and water if we are to explore further
>>
>>22003234
i second discovery.
>>
Speaking of carrying supplies back to the tribe, it looks like it is becoming rather difficult. Carrying many small items is a pain and it is difficult to keep the vermin away from your food reserves. You have scouts look throughout the swamp for something that could be used to produce containers. What the scouts found was clay. A glorious substance that allowed one to build containers quickly and reliably.

Saurials
Population: 127
Food: Normal (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes,
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Calculi, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)
Resources: Clay

A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)

That's it for tonight as I have to be up in the morning. I'll continue this on Friday at 17:00 eastern time, if anyone is interested. Good night, and good luck.
>>
>>22003372
http://suptg.thisisnotatrueending.com/archive/21997124/



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