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/tg/ - Traditional Games


File: 1355595250211.jpg-(73 KB, 800x600, Monitor.jpg)
73 KB
That was the most boring debate you have ever witnessed. Hours upon hours of petty sniping and praising some vaguely understood and probably boring gods. Those things probably aren't even real, anyway! In the end, on of the monitors gets frustrated and calls for the motion to be decided on a coin toss. The crowd unanimously supports gambling on legaly binding state decisions. Luckily, the coin keeps the monitors in power. You solemnly vow that you are never listening to a 12 hour debate for as long as you live.

Saurials
Population: 127
Food: Good (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Calculi, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)
Resources: Clay, Yew


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
Rules:
Ache turn you will have a limited number of action points to spend; the amount of which is determined by population.

The success of each action is determined by rolls on the following table:
100: Reality-warping success: You literally accomplish the impossible.
90-99: Critical success: You succeed in your task as well as physically possible.
60-89: Success: You succeed at your course of action.
40-59: Neutral: You do not accomplish your task, but gain a bonus to subsequent attempts.
10-39: Failure: You fail in your task. You gain no universal penalties.
2-9: Critical Failure: You fail in your task so spectacularly that all subsequent attempts receive a penalty.
1: Hahahahaha, you're fucked!


Previous threads:
http://archive.foolz.us/tg/thread/21997124/#q22004191

http://archive.foolz.us/tg/thread/22042950/#q22042970
>>
>>22056073
>C: Acquisition of Knowledge

A written language.
>>
Rolled 91

>>22056097
Or am I supposed to roll straight away?
>>
>>22056119
No, rolls are made after a course of action is chosen. I will give notice when it's time to roll.
>>
>>22056097
Well i second this, will be quite helpfull for culture and intelect, might help to open a path for public (basic) education...and history!
>>
File: 1355596432474.jpg-(2 KB, 125x100, 1354943497191s.jpg)
2 KB
>>22056097
Thirded
For the glory of the Old Ones
>>
Right, improve writing it is. The first roll after this post is the one that counts.
>>
Rolled 83

>>22056293
>>
Speaking of rolling...how is the roll done? also I dont have a physical dice (not a 100 atleast) and im quite annoyed i cant participate on that regard...
(Completly new about /tg/ stuff overall)
>>
>>22056316
write ''dice+1d100'' in the e-mail field
>>
Rolled 92

>>22056316
You type in the email field dice+1d100. This will roll one d100.
If you want to roll 2 d6, for example, you'll type dice+2d6 in the email field.
>>
(83)Success
The more devout followers of the Great Old Ones despair at the sight of declining interest in the nature of the supreme intellect. After that disaster of a debate, most Saurials just don't want to hear anything about gods; some have even said they would prefer wrestling alligators than continuing a conversation on the Shining Ones. Unfortunately, many Monitors have also tired of conversations about the divine and one herbal specialist even told his devout colleagues to go ''talk to a tree and let me work''.

That's it! If our words could be inscribed, perhaps not on trees but on the animal skins we use for accounting, then they would be freely available to all who seeked knowledge of the Old Ones. This most holy of tasks must be done post haste!
(Because of what you wanted to write about, your writing system has skipped pure pictograms. Ideograms are common to your writing so you are able to write down abstract concepts).

Saurials
Population: 127
Food: Good (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)
Resources: Clay, Yew


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22056406

Progress!!, okay...i guess we can do with what we have so far...how about some exploring? we could use some geographical awareness...also we MIGHT not be alone
>>
>>22056450
Yeah, you might not be alone. The first thread DID vote for the very hard start.
>>
Rolled 92

>>22056450
I have to agree. Getting some idea of the lay of the land would be nice. (or expanding the knowledge thereof we already have)
>>
Rolled 93

>>22056450
Yeah, lets explore! Send out some hunters to scout. Just observing though.
>>
>>22056512
>>22056491
>>22056450
Down river or up river?
>>
Rolled 13

>>22056592
Let's start upriver, methinks. Also, note to self. Develop maps.
>>
>>22056592
Dowwwwwwn

That way, we can easily float down
But if we find something hostile
Thye can't just float up
>>
>>22056592
I say up.
>>
>>22056592

I vote Downriver: looking for a sea! (riiiight)
>>
>>22056649
Note to self: Design coastline.
>>
Rolled 71

Rolling if this is high,
Then we go downriver
If low then we go upriver
>>
>>22056677
guessing downriver?
>>
Indeed, downriver it is. Roll for it.
>>
Rolled 57

>>22056745
I have a bad feeling about this.
>>
Rolled 69

>>22056753
God dammit.... my turn!
>>
>>22056767
Not how it works, sorry.
>>
>>22056789
oops...my bad, since it says "do not accomplish, but gain a bonus to subsequent attempts" i guessed another roll would count/help
>>
Wait, weren't you doing spider people Civ quest before? What happened to it?

And why don't you archive your threads on suptg?
>>
>>22056817
No,no. It means that the next time you try the same action(on a subsequent turn, that is) you get a bonus to it. Getting several neutrals in a row is potentially really useful as it greatly increases your chances for critical successes.
>>
>>22056817
Nah, that means it's easier next time we give it a go.
>>
>>22056831
I don't archive threads that are unlikely to go anywhere; civ quests are very unstable. I stopped the spider quest because I was asked to stop.
>>
>>22056836
>>22056841
oh...OH. okay i get it now, thanks for explaining ...well wont bother you anymore about it, pass judgement on us!
>>
>>22056854
>I stopped the spider quest because I was asked to stop.

Why were you asked to? Was it getting bad or something? The first thread was pretty good imo.

>I don't archive threads that are unlikely to go anywhere; civ quests are very unstable
Well, how do I know that a civ/quest is running then? I use suptg as a gauge to find new on-going quests and how good they are.
>>
>>22056889
...point. Someone archived the first one; I will archive this one with a link to the second thread.
>>
>>22056889
I'm not sure. I was told later on that it was probably a troll samefagging who genuinely didn't like the first thread, but I got a slew of requests to stop running it. They didn't like the tone or the long debates.
>>
(57) Neutral
You are beginning to feel boxed-in within the swamp. Getting anywhere is a pain, you can't build anything, it's always wet and the blasted mosquitoes never go away! It is in light of the fact that living in a swamp is awful that several Monitors have backed a proposition to search for new lands to settle; or at least to learn of possible threats in the vicinity of the swamp. After extensive preparations, a rather large scouting party embarks downriver in search of non miasma-filled lands.
Fucking mosquitoes!
Saurials
Population: 127
Food: Good (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp)
Resources: Clay, Yew
Bonus: Scouting+20


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22056942
That's a shame. I kinda liked the back-stabbing, debating spider-people. Was a cool idea.
>>
Rolled 90

>>22056952
>E. Cultural Advancement

Let's hope that search party brings back some legends to fuel our growing world view.
>>
>>22056952
Umm so when would get an update on how the party did?
>>
>>22056970
seems cool I'll second this.
>>
>>22056975
The next time you take that action. A neutral roll is not a success, so I took it to be extended preparations for this scouting expedition.
>>
>>22056952
A. Exploration. Push those boundaries! Expand! GROW! Send another party out at on e to claim territory in our name.
>>
>>22056975
They didn't, I gather, and will not have until we spend another action on exploration.

I therefore vote [A]
>>
>>22056975
Guessing next time we go for an exploration roll...moving on!

I say C, with cartography, will be handy, for several reasons one of them ofc involved with exploration, add hunting hotspots if you wish, otherwise astrology, wagain for traveling and land marking
>>
Rolled 78

>>22057006
I'm for exploration
>>
Phone call from bank. I will return asap.
>>
>>22056970
Way to waste a crit success, idiot.
>>
OP, i got a question...

I always wanted to moderate a civ thread, but I've never played D&D before...

Is it really hard to manage these? Or could a kid with no experience create a successful game?
>>
>>22057262
>never played D&D
Completely and utterly irrelevant. If you can tell a story, you can run a quest. That's all it takes.
>>
>>22057262
I'm not the best person to ask as every quest I've run before has fizzled out but, if I had to guess I'd say yes. I've never run an actual d&d game, but I have run a few quests. To get good at doing anything, practice is your best bet. Also, don't be like me and go watch a Meg Ryan movie while eating ice cream when someone calls you terrible. It does not help. So, my advice is try it and see how it goes.
>>
Anyway, does the thread support a great voyage of discovery?
>>
>>22057432
AYE
>>
>>22057432
Aye-Aye Captain

Sink the Land-lubbers
>>
>>22057432
It does.
>>
>>22057448
>>22057456
>>22057469
Roll for it,then.
>>
Rolled 53

>>22057506
>>>22057456
>>>22057469
>Roll for it,then.

Rolling
>>
Rolled 51

>>22057506
I summon forth from the depths of the dice-bag, 1d100!
>>
>>22057515
..did you know that consecutive neutrals stack?
>>
Rolled 4

>>22057519
WELL THEN LET THE VOYAGE COMENCE
>>
Rolled 60

>>22057519
no, but I'm not really surprised that they do.
>>
>>22057519
>
Don't mind that 4, i just forgot to take the thing outa the emal I already rolled the 53
>>
>>22057527
I meant the bonuses stack.
>>
>>22057519
Also, didn't our previous bonus (+20) push us into the Success range instead of that being a neutral roll?
>>
>>22057546
You're right, sorry. Forget I said anything, this turn is a success.
>>
File: 1355604484856.jpg-(314 KB, 1200x900, pyramids.jpg)
314 KB
(53+20) Success
One very old Monitor argues that attempting to leave your ancient homeland would be foolish and possibly against the will of the Shining Ones. He is ignored completely by everyone and the expedition heads out towards somewhere less damp. The brave Saurial scouts return exhausted, but proud. The expedition did not reach the expected coast as it ran into something rather significant before encountering anything of the sort. Great stone structures of phenomenal size were spotted in the distance. These buildings are unlike anything you have ever seen, reaching heights so magnificent one comes to believe they were built as a challenge to the gods. From what you can tell, there are humanoids living around them, but the scouts were unwilling to interact with them with the approval of the Monitors and returned early.
Saurials
Population: 127
Food: Good (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew
A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
Rolled 64

>>22057651
Ooooh, Pyramids
I say we send another exploration party to the pyramids....
>>
Rolled 80

>>22057651
Neat.

>C. Acquisition of Knowledge: Find out more about these mysterious sky-piercing structures

Scouting, of course. Let the inhabitants of this strange city whisper of moving shadows from just beyond the jungles.
>>
>>22057689
>>22057697
What should the scouts do if they encounter the inhabitants of those buildings?
>>
>>22057927

TRY to make pacific verbal contact, in case of miscommunication because of language return...or orbserve from the distance
>>
Rolled 67

>>22057967
This.

We do not yet know if these pyramids are a vanity or a blessing of the Old Ones.
>>
Right then, Saurial expeditionary force is a go. Roll for it.
>>
Rolled 3

>>22058002
Rollin'.
>>
File: 1355606150893.png-(4 KB, 306x218, cutebold I don't even kno(...).png)
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>>22058013
Fuck me.
>>
(3) Critical Failure
The Saurial Expeditionary force was never heard from again.
Saurials
Population: 127
Food: Good (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew
Modifiers: -20 Scouting


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22058051
Oops, forgot to adjust population. New number is 105.
>>
>>22058051
>E. Cultural Advancement - Xenophobia
>>
>>22058051
Ouch. 22 lost to expedition? Bad juju. Also, let's develop ([B] or [C], I'm not sure which) maps.
>>
>>22058089
i belive its C since its knowledge, Cartography>>22058013
>>
>>22058228
miss clicking...what i meant was

>>22058013
OH what have you done?!
>>
>>22058243
Considering you got a critical failure on an action whose objective was information gathering? No clue. Everyone probably got addicted to opium and never left the orgy temples.
>>
>>22058293
Wait, we have orgy temples?
>>
moving on!, [C] Cartography

CAPTCHA: nightot they

waitwut
>>
>>22058335
No. No, you do not. Understand that the information you have on that place is now made of wild and crazy rumours. That means they mostly involve sex and drugs and rock and roll.
>>
>>22058419
Damn kids going off to listen to that MTV music.

Anyway, what's the plan? Making maps? I wanted Xenophobia, but democracy seems to have won out. Also, I'm not rolling for a while after I got that 3.
>>
>>22058494
Looks like it's maps. Note that to map anything outside the swamp, I will be applying that penalty you just one.
>>
And so I began to write phonetically. Go me. Anyway, roll for map-making.
>>
Rolled 31

>>22058546
Nice. Rollin' dem bones.
>>
(31) Failure
One Monitor posits that if a picture of the swamp could be drawn, it would greatly aid in navigation. Unfortunately, while the idea does gather some support, most of the tribe are so worried about the expeditionary force and what must surely be vengeful strangers that few are willing to actually leave the tribal lands in order to make this ''map''. In fact, even the hunters are hesitant to head out into the swamp.
Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew
Modifiers: -20 Scouting


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
Rolled 21

>>22058582
well FML...even tough i dint roll...lets see what was my luck
>>
>>22058709
FML yet again...moving on! I say F a festival, need to raise the moral, otherwise all the population will plunder right into despair after all this misfortune
>>
Rolled 79

>>22058706
>B. Technological Development

Doomsday levels of war preparation; the great sky pillar city is coming!

Hopefully, we get a weapon advancement.
>>
>>22058706

>Technological Development

We need poison darts like all good swamp people.
>>
See, this why I don't archive civ-quests. I enjoy running them, but I'm not very good at it so I prefer to not clutter up suptg.
>>
>>22059006

Preferably paralytic ones so they can capture people alive.
>>
File: 1355611116723.jpg-(24 KB, 570x374, poison-dart-frog.jpg)
24 KB
>>22059076
>>22059006
You know bows and you know lethal poisons available in the swamps. You can do poison arrows. Specifically, you have access to poison dart frogs.
>>
>>22059098
If they already have poison arrows, how about smoke bombs? Either primitive tear gas or knockout gas.
>>
>>22059215
Sugar and saltpetre to make a smoke bomb. You don't know of those substances.
>>
>>22059243
what do we have for food? Any incentives to discover sugar?
>>
>>22059098
I may have misunderstood you. Was this saying they already have poison arrows or they can research poison arrows. If its the latter research that. If its the former any tech research will do like improve fungi culture.
>>
>>22059312
Plenty. You have regular mushroom harvests and efficient hunters. You also raise alligators. Honestly, you're doing alright for food.
>>
>>22059400
You can make them. To have them systematically, you'd have to make what would amount to frog farms. At this point, you have to go find a frog every time you want to poison an arrow.
>>
>>22059428
Poison Dart Frog farm it is.
>>
This turn is dedicated to the manufacture of systematic toxic artillery. Roll for it.
>>
Rolled 40

>>22059568
Here I go
>>
(40) Neutral
An urgent need begins to be felt throughout the tribe. The people of stone will surely come to slaughter us all. After all, did they not slay every single member of the expeditionary force. It is time for the Saurials to prepare for war. Your greatest weapon, the bow, is surely your best bet to guarantee the safety of the tribe. It has been posited that this greatest of armaments could be improved further if the arrows carried by marksmen were coated with the lethal toxins of the poison dart frogs. In order to equip everyone with these toxic projectiles, plans are drawn up to capture many of these frogs and breed them as was done with the alligators.
Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew
Modifiers: -20 Scouting, +20 Frog Farming


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22059668
Frog farming take two I guess.
>>
Rolled 31

>>22059726
I second this
>>
Rolled 72

>>22059748
Take three!
>>
>>22059726
>>22059748
>>22059812
Frog Farming it is. Roll for it.
>>
Rolled 67

>>22059939
Rolling
>>
(67+20) Success
Amphibious enclosures, similar to the ones built to house the alligators, were built in fairly short order. After the construction ended, hunters dedicated consistent effort to retrieving a large amount of frogs for the purpose of farming. Your marksmen now carry arrows tipped with the most lethal poison known to your tribe.
Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew
Modifiers: -20 Scouting,


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22060035
>B. Technological Development - Camoflauged houses

Our meager village must be invisible to would-be invaders! That, or some form of body paint to help ourselves would also be neat. Grind up the none-lethal frogs for runes the Old Ones would approve of.
>>
>>22060035
If we try exploring again and succeed, will the -20 modifier go away?
>>
>>22060134
If you fail, the -20 will go away. Unless it is a critical failure. Then you get a new modifier.
>>
You know what? This is really fucking boring. Is anyone actually interested, or is everyone just killing time?
>>
>>22060181
I am interested, but there don't seem to be many other people
>>
>>22060181

I'm interested, first civ quest I've played and it looks good so far.
btw,
>B
Maybe some kind of special techniques used to harden leather, to make it better for armour use?
>>
>>22060209
>>22060224
I'm assuming you're the two people who have been voting for the past 4 turns or so, but thanks anyway. Honestly, it's not going very well. I'm thinking the system needs work...
>>
>>22060181
got forced to play LoL with a friend and im back now, im interested

>>22060224
Second this, if we are preparing for war, armor is essential, a way of hardening leather is trough salt bathing it (as weird as it may sound)
>>
>>22060286
I've actually only just voted the one time.
>>22060296
Yeah, this is what I meant to say.
>>
>>22060209
>>22060224
>>22060286
>>22060296
>>22060331
Right, sorry about the needy meltdown. I'll look up the hardening of leather to see if it's plausible in your environment.
>>
>>22060370
I am all for hardening our leather if at all possible too, if not, then perhaps further scouting / exploration is in order
>>
>>22060286
I've been voting for the last few replies as well. Actually this is the third civ quest I've played and think your system is a lot better than the other ones. I like the fact you are using dice rolls instead of just doing whatever you want.

I'm not sure why more people aren't playing.
>>
>>22060370

hopping in to say that I lurk the fuck out of these threads, and only voted in the first thread. Think it'd be dopenastynasty if you continued though.
>>
Right, you can definitely harden leather with salt. The difficulty will be finding it. Salt water is quite a ways off from the swamp.
>>
>>22060370
No worries this whole thing is about having fun. I would like it to continue but if you are not having fun you can quit any time and I don't think anyone would be upset.
>>
>>22060465
In that case I think we ought to explore, head down river and try and find the sea
>>
>>22060468
No, it's fine. I've done my crying, if people are in fact interest I enjoy doing these. For some reason, people don't seem to participate as much in continuations of civ-quests.
>>
>>22060479
Agreed. If we can't harden the leather with what we have, we'll have to take -20 to the face and hope we reach the coast.
>>
>>22060492
i personally just started lurking on /tg/ and found this vic-quest amuzing...Well if were moving from topic:

Should we [A] Explore downriver again, could we ignore the great pyramids landmark and keep going further down? (if succesfull ofc)
>>
If you are specifically looking for salt, you will in fact have to find a salt marsh of some sort. However, I feel I should not that there are other ways of hardening leather than salt.
>>
>>22060534
Yes you can. You can specifically make it an expedition to reach the coast or any other milestone.
>>
>>22060551
Actually how about we make some Cuir-bouilli, a method of hardening leather by dipping it in hot water?
>>
>>22060492
The longer it is the more reading people have to do in order to catch up. As the people playing leave or get busy there are no new players. My theory at least.

You could organize monthly war games like capture the flag. They would increase moral while allowing the village to develop better tactics. Combined with the writing they could come up with something like Sun Tzu's "the art of war"
>>
>>22060589
Given our harsh scouting penalty, this is a pretty sound idea. I support this course of action if possible.
>>
>>22060589
I approve of this! and support its R&D! [B]
>>
Scouting or hardened leather? Vote now, as you have 10 minutes.
>>
>>22060701
Hardened leather!
>>
>>22060701
Hardened Leather
>>
>>22060589
Scale armor is not only effective but it could have cultural implications like they are trying to emulate the crocodile. (paint it green and you have camo also)
>>
>>22060701
Hardened leather
>>
>>22060729
My guess its that it would be a next roll, considering that the first step is knowing how to harden leather, THEN the technique for the manufacture of scale armor...thats just me tough

on anohter note: What are the names of this civ like? and yes im tempted to (try) to come up with one to use in this civ quest xD
>>
>>22060797
Names? You mean personal names? Let me pick a culture at random...Googling culture brings up the Romans. We are absolutely using Roman-style three part names.
>>
>>22060701
Hey OP been Lurking since the first thread, but have missed out on being able to post while you've been online because of work and different time zones. I also love this civ quest so please keep going.

I vote Leather Armour
>>
Right, leather wins. Roll for gator leather armour.
>>
Rolled 84

>>22060889
>>
Rolled 70

As I proposed it, makes sense I should roll for it
>>
Rolled 34

>>22060889
HERE WE GO!! come on dont fail me...

CAPTCHA: tsuctso close
>>
Rolled 89

>>22060889
>>
Rolled 71

>>22060900
I am so F glad i took my time writing that thing...34... >_> also yea personal names ty
>>
(84) Success
Your warriors will need protection if they are to combat the surely fearsome warriors fielded by the builders of the pyramids. As the Monitors consider the problem, they turn to the creature with the toughest skin within their reach. Of course, the solution lies with the alligator. Carefully treated, the hide of these powerful beasts makes excellent protection for your warriors and is light enough to allow acceptable maneuverability.

Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really)
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew, Alligators, Poison-Dart Frogs
Modifiers: -20 Scouting,


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22060977
Would it be possible to develop a calendar? It might be useful in the future and we can see how much time has been passing.
>>
>A
I'd like to suggest the kidnapping of one of the stone house people for observation and questioning by the Monitors.
(btw I've been contributing to the thread for a while, thought I'd use a nick to lessen the confusion a bit)
>>
>>22061030
Yes, it would definitely be possible.
>>
>>22061071
Ok, I suggest we do that then. Lets get calendar making!
>>
Rolled 41

I would like to go back to my previous suggestion of perfecting battle strategies.

You could organize monthly war games like capture the flag.(I'm not talking about kid games) They would increase moral while allowing the village to develop better tactics and become more stealthy. Combined with the writing they could come up with something like Sun Tzu's "the art of war"
>>
I seriously think we need more population before making a move that could possibly provoke a war. I think its logical to assume the stone people have greater technology and numbers than us, our only advantage will be the knowledge of the swamp and guerilla warfare.

Sure we do need to learn something of the stone people but perhaps we should wait a while until we've developed more ourselves.
>>
>>22061138
How about the development of a breeding plan then? A kind of organised breeding schedule to maximise offspring in fertile females.
>>
So...calendars, basketball or eugenics? You have 10 minutes to make your voice heard.
>>
>>22061271
I vote Calendars
>>
I vote basket ball

>>22061173
A fertility ritual would sound a lot better than breeding plan. Orgy's are better than eugenics.
>>
>>22061271
I'd like to support the idea of breeding a generation of spartan-esque Saurials, who go through extensive training, once again akin to typical spartan training
>>
Rabbitfest Mark 2 wins. Roll for it.
>>
>>22061437
Rollin'.
>>
>>22061344
>>22061344
For the sake of getting something done I change my vote to an orgy that only the smartest and strongest are invited to. (tribes people don't just think up eugenics)
>>
Rolled 88

>>22061437
ooops, forgot to actually roll -_-
>>
Rolled 69

>>22061463
Late post
>>
>>22061478
Rabbitfest Mark II WOOT WOOT

and this time it wont spawn atheism
>>
(88) Success
The numbers of your kind will never equal those of your rivals but, as the saying goes, quality before quantity should address that issue. Every year henceforth, the rite of flowering will be held. On that occasion, fierce competitions will be held to determine those who posses the sharpest minds and the keenest of eyes. The brightest Monitors partnered with the surest marksmen will surely insure that subsequent generations will be even greater than their predecessors.

Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really), Primitive Eugenics
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism, Rite of Flowering
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew, Alligators, Poison-Dart Frogs
Modifiers: -20 Scouting,


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22061585
Voting again for calendar
>>
>>22061585
Request aid from the Great Old Ones in ensuring our superiority over the stone men.
>>
Rolled 13

>>22061585
Exploration, Send some people to check out those pyramids. Might as well try and get rid of that modifier.
>>
>>22061623
I agree, a calnedar seems like a sensible option right now. Perhaps its based on the cycle of the swamp ecology, so one season is when all the baby animals are born, one season is when the animals migrate etc.
>>
>>22061657
Seconding this, ask the old ones for aid!
>>
What about construction, I was thinking something in line with a Maori Pa, it would be very effective in a swamp.

I would suggest using it purely as a distraction in the event the things go terribly for our saurians. we could leave it occupied by a few of our warriors in order to hold off any invaders while the greater portion of our population flee.
>>
Rolled 66

>>22061676
I'll change my vote to calendar. You could use it to keep village records which could be useful.
>>
Looks like we are going for a calendar
>>
>>22061732
Will support Calendar (finally got a name lol)
>>
Should we go ahead and roll for calendar?
>>
>>22061858
Yes, it appears to have dominated the requests for divination.
>>
>>22061858
extremely tempted...but dont want to jump the gun just like that
>>
Rolled 96

>>22061878
>>
Rolled 58

>>22061878
OOPS there we go! Confirmation, help me Eirin!
>>
>>22061887
This is better be one hell of a calendar.
>>
>>22061887
So you're the one who stole old man Johnsons' goat!
>>
Rolled 88

>>22061887
The absolute best calendar
>>
>>22061887
thank you sir for rolling first! Critical Success!!
>>
>>22061926
Let's all pray theres a season just for orgies!
>>
>>22061887
Of all the things to have a critical success on...
>>
Our calendar now tells us the date of every single important event that will come in the next 20 years.
>>
Rolled 2

>>22062043
All hail the magic calendar!
>>
>>22062043
No, your calender is as accurate as my understanding of astronomy tells me one can be. It is as accurate as the Gregorian calender and includes a heliocentric understanding of the universe. The Saurials know their astronomy. In fact, your understanding of astronomy is millennia ahead of your rivals.
>>
(96) Critical Success
Few things in this world have captured the imagination of your people as powerfully as the firmament. Indeed, the vault of the heavens must surely be the home of the Old Ones; are they not often reffered to as ''The Shining Ones'', after all? The quest to grasp the full glory of the stars appears to finally be within the grasp of one of the Monitors. Marcus Aurelius Lunaius, stellar loremaster has produced a glorious chart mapping the heavens. With this star chart, he has been able to divide the days of this world equally, so that we may better track the flow of existance. The Great Light is none other than our native star, appearing larger simply by its proximity, and night comes as the world we stand on turns away from it.

Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really), Primitive Eugenics, Astronomy, Precise Solar Calender,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism, Rite of Flowering
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew, Alligators, Poison-Dart Frogs
Modifiers: -20 Scouting,


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22062092
You also grasp things along the lines of your world being round. It turns out Saurials are VERY good at math.
>>
>>22062092
E Cultural Advancement

I assume this could possibly lead to a population advantage. More people mean quicker production.

Just fucking with you, this is for the orgy temples.
>>
>>22062074
I suppose we could predict the dates of the next solar eclipse. If its close, we go to the pyramids and tell them if they don't do what we say we will block out the sun. PROFIT.
>>
>>22062092
>E
I'd like to set up a basic government, where everything is run by two consuls, like those of the roman republic. But without too much complexity, just two elected heads of the tribe.
>>
>>22062092
Looks like there has never been a better time to get exploring

Head downriver, see if we can find where it ends
>>
>>22062074
Progress! and Intellectual supremacy! but im seriusly killing to get rid of that scouting -20[A]...cant say my dice-luck will help sadly,,,but this time Upriver, hopefully more luck
>>
Rolled 7

>>22062133
Yes, you know for a fact the date of the next solar eclipse. There should be one near the pyramids in a number of years as determined by 1d20
>>
>>22062133
This is the single greatest idea ever to grace civ-quest.
>>
>>22062135
/tg/ ate my sentence, the rest of it was along the lines of this.

I'm >>22062126


I also like the ideas of >>22062133
>>
>>22062142
AH FUCK, meant to link>>22062092, also scratch upriver, downriver again!
>>
>>22062133
>>22062154
Seven years it is then? got a lot of waiting to do
In the meantime, let us explore
>>
>>22062092
I vote get rid of the -20 modifier
>>
Scouting or Consular government? You decide, within 10 minutes.
>>
>>22062331
Scouting
Also remind us when the Solar Eclipse is nearly upon us
>>
>>22062331
I think consular government, as we need leadership within the tribe before we can hope to face against any rivals.
>>
>>22062331
Still Support Scouting downriver
>>
>>22062331
Scouting. government reform hasn't shown to be necessary yet.
>>
>>22062331
consular gov.
Better organization is more important then scouting at this point in time.
>>
>>22062377
How so? Government has only proved a problem when the Marksmen got uppity, and that owuld have happened regardless.
>>
>>22062331
I'm still backing consular reform, so that we can finally organise the tribe instead of just Monitors shouting ideas at each other.
>>
>>22062437
Once again, when has that ever proven a problem? Not including when the tribe first formed, of course.

(of course, metagame-wise, the only time they've been arguing each other to death was low rolls)
>>
>>22062446
One time, you had the most boring debate in existence which led to solving major policy problems with a coin toss.
>>
>>22062460
I think government reform would be a good idea, though we have put off exploring for a while now
>>
>>22062460
That wasn't a problem with the government though, that was a problem with accidentally sending a religious zealot who wouldn't shut up to the debate.
>>
Rolled 2

>>22062331
A tie...coin toss again. High is consular reform.
>>
>>22062497
Scouting it is!
>>
>>22062497
Right, roll for glorious constitutional reform.
>>
>>22062510
It's a 1d2. See, it's a coin toss.
>>
Rolled 81

>>22062513
award for least necessary gov reform in history goes to....
>>
Rolled 46

>>22062513
You said that high was consular reform, either way, rolling
>>
>>22062528
Nevermind, didn't notice that it was 1d2, sorry OP
>>
>>22062524
oh my bad...tought it was like the when up/down river, well we got an 81!
>>
Rolled 14

>>22062513
libertie egalitie fraternitie!
>>
>>22062528
and you didn't read that it was a coint toss so 1d2
>>
>>22062543
then you did so sorry anon
>>
>>22062541
Phew. Glad I'm a slow typer.
>>
>>22062551
At least we succeeded in doing something useless.
>>
>>22062541
If that had been the roll, it would have been terrifyingly appropriate.
>>
>>22062575
Suggesting one of our two leaders should be Marcus Aurelius Lunaius, the diviner of the skies
>>
>>22062573
Don't be such a downie! When the Old Ones come and demand to be taken to our leader, at least we'll be able to oblige now!
>>
Is a Roman republic clone fine with everyone? Because that's what I'm writing up at this point.
>>
>>22062612
Totally fine with it
>>
>>22062590
And perhaps Cato Maximus Lacerta?
>>
>>22062612
Isn't that exactly what we had before? We're just..I don't even know, slightly altering it.
>>
>>22062630
Literally translates to "Cato Important Lizard"
>>
>>22062634
Yeah, I'm trying to figure out a reason you want this in-universe. It's not like you recently overthrew a tyrant or something of the sort. I fact, you're kind of making some. Oh well, too late now.
>>
>>22062654
If I may, Just give us a bonus for the next few rolls due to less red tape or something. I dunno. You're the GM.

name because fuck it.
>>
>>22062654
Maybe if they create an efficient enough government now when they ever take over those stone people they will be able to rule effectively. Or something like that idk
>>
Rolled 8

>>22062654
Bonus to technological events due to having streamlined our science department? Or something like that? I guess?
>>
Augustus Septimus - cant think of the third given name... "Venerable - Septim"
>>
>>22062682
So any one keen for some fortifications (Pas)
or are we gonna risk exploration?

just wanting to plan ahead for the next round while OP is busy..
>>
>>22062747
I think exploration is in order, we still know very little about the surrounding area and we might find something that will prove useful
>>
>>22062761
I second this
>>
>>22062747
I think fortifications make sense, but after that we really need to stop procrastinating in getting rid of that -20 modifier. I was thinking we should explore the opposite direction to the stone house people, and only visit them when the eclipse comes.
>>
(81) Success
The Debate-Which-Must-Not-Be-Named weighs heavily on the minds of all Monitors, but for most the solution is to pretend it never happened. One, however, is somehow willing to analyse and study the blasted thing. Cato Maximus Lacerta, who finds long discussions about the Old Ones fascinating and administration interesting, has proposed a new system of decision making. Each year, two consuls will be elected to actually make decisions. While the usual debates will still happen, the final decision will lie with the consuls. One wonders why he went with an even number of them though...

Saurials
Population: 105
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really), Primitive Eugenics, Advanced Astronomy, Precise Solar Calender,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism, Rite of Flowering, Consular Republic
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids
Resources: Clay, Yew, Alligators, Poison-Dart Frogs
Modifiers: -20 Scouting,


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22062788
We have had a lot of trouble scouting down river, so I suggest we scout up river
>>
>>22062788
I go back on fortification making, not that neccesary as we're not currently at war with anyone.

>>22062796
I second this.
>>
>>22062788
Hey OP I know that Pop is updated every twelve rounds, but I was wondering if you'd be able to let us know the increase next round just out of curiosity.
>>
>>22062830
20% every year. It's kind of gigantic.
>>
>>22062796
Just says -20 to scouting, not to scouting downriver.
>>
>>22062847
I know, I was mainly joking, but either way would be good
>>
>>22062847
Yes, but we might not run into a bunch of enemies if we go upriver.
>>
>>22062862
What makes you think that? You're still on that very hard difficulty that was chosen in the first thread.
>>
>>22062862
We might not run into any downriver either. Theres no solid proof the stone men are dangerous.
>>
>>22062788
A Exploration, Don't care what direction.
>>
>>22062880
Downriver is best I think, we should try and aim directly for the coast as well if we can. We could be very far inland for all we know, but if we are near the coast then that would be useful
>>
>>22062788
Looks like general consensus is on exploring downriver.
>>
Upriver or Downriver? You decide! 10 minutes for your decision.
>>
>>22062968
Head on down!
>>
>>22062968
down.
>>
>>22062968
Downriver works. Easier that way, and we have canoes. Go with the flow, you dig?
>>
>>22062968
Up river to be difficult
>>
>>22062968
Down
>>
>>22063006
May Cthulhu ravage your soul for all eternity.
>>
Downriver, going past the pyramids and stone people without any contact as of now if possible

BTW, are the stone people actually of stone or because of their living?
>>
>>22063052
Because of the stone pyramids I presume
>>
>>22063052
The buildings. You don't know what they look like.
>>
Anyway, roll for downriver canoe ride.
>>
Rolled 1

>>22063129
>>
>>22063145
Oh God, we should have gone up river
>>
File: 1355628809586.jpg-(25 KB, 640x352, 3986128+_0e29a0446d96d138(...).jpg)
25 KB
Rolled 42

>>22063145
>>
>>22063145
FML thats low...WAY too low
>>
>>22063145
Oh.
>>
>>22063145
I think exploration is about to be banned FOREVER in our society.
>>
>>22063167
It...it has a penalty. That is a roll of -20.
>>
>>22063145
>-19

I think we discovered a dragon, guys.

and it's pissed.
>>
>>22063211
-19, surely? 1 - 20 does not equal -20.
>>
>>22063216
I noticed as soon as I posted. Is there a way to edit posts?
>>
>>22063232
There is not. The best you can do is delete it, repost the exact same thing with the fix, and pray that nobody notices in time.
>>
(1-20) HAHAHAHAHAHA, you're fucked! Oh God, are you fucked!
The scouting expedition goes as planned and they reach the coast. That is not the important part. On the way back, they discover that the stone people are being invaded by a massive undead army. It is heading in your direction. In addition, a few days after the scouts returned, you discover that they brought back some strange disease that probably originated from the undead. You have had several casualties. It has been agreed that you are never leaving the swamp again.

Saurials
Population: 95
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Elementary Mathematics(just arithmetic really), Primitive Eugenics, Advanced Astronomy, Precise Solar Calender,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism, Rite of Flowering, Consular Republic
Landmarks: Tribal Enclosure, Great River(goes straight through the swamp), Great Pyramids, Coast
Resources: Clay, Yew, Alligators, Poison-Dart Frogs
Modifiers:


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
Rolled 53

>>22063232
No, but since 2 is the same as 9 because they are in the same bracket wouldn't anything less than 1 or more than 100 be in the same bracket.
>>
>>22063248
You can't delete before 30 seconds have passed, and anyone with 4chan x is going to have updates at least every 30 seconds... so yeah. Better to update with edits than try to delete things
>>
>>22063284
build defenses NOW
>>
>>22063284
Lets try and improve our medicine, stop this strange disease
>>
>>22063284
only the old ones can save us, ask them for aid!
>>
>>22063284
so! what the next thing on the list that shouldnt be too deadly? Moqsuito taming?...or rather...Medicine! we need medicine for the plague! [B/C]
>>
>>22063284
LETS BUILD A REALLY BIG WALL.
>>
>>22063287
Yes, it is effectively a 1. 1 being the worst possible thing that could happen. Occasionally impossible things might happen. That undead army appeared from the ether. Literally.
>>
>>22063338
Agreed, beseech the Old Ones for a blessing.
>>
>>22063284
Is there any possibility besides a 100 that we can somehow subjugate ourselves to the undead army until we can find a means to escape.
>>
>>22063371
Do you want to try? Whoever suggested that in-universe go decked, by the way.
>>
>>22063371
Cthulhu is chums with the undead, we can always just ask him for help.
>>
>>22063366
Agreed. Old Ones, Save us!
>>
LET US BESEECH THE OLD ONES!
>>
>>22063397
and if that doesn't work mayhaps we can talk with the stone men.
>>
>>22063431
You mean the ones who are dead?
>>
File: 1355629867757.jpg-(75 KB, 478x318, 0728093808.jpg)
75 KB
>>22063324
This then medicine
>>
>>22063431
Fuck that. Leave the stone men to fight their own battles, and then when we've dealt with the undead maybe use the plague to kill off the remaining stone men, leaving all their tech and weapons intact?
>>
>>22063451
Heavy masonry in a swamp? How?
>>
>>22063460
Presumably with a shitload of concrete, and a lot of drains.
>>
>>22063460
How undead are these undead? Skelingtons, Zombi, What are we looking at?
>>
>>22063460
Mud brick. They have mud, they have fire. Get to work.
>>
>>22063506
Rotting plagued masses.
>>
>>22063520
Lets just beseech the old ones then, perhaps a pact to sell our souls.
>>
>>22063520
In which case gentlemen, we will deal with them the most effective way. Lots of fire. Lots and lots and lots of fire.
>>
>>22063538
The fuck would they want with our shitty souls? We're much more valuable if we offer up our tasty, tasty bodies.
>>
>>22063538
but in the absence of fire, lets go to Cthulhu and his buds for aid first.
>>
>>22063518
Resources: Clay
Technology: Fire
Architecture: BIG FUCKING WALL
>>
>>22063578
Do we have even rudimentary pottery skills?
>>
>>22063578
I'd like to see the undead massess top that. But still, we should beseech the old ones.
>>
>>22063588
Yes. But you will find drying mud bricks in a swamp a difficult task. I'm not saying it's impossible, just difficult.
>>
>>22063588
Yeah. We spent so much time arguing about it

>>22063617
I fail to see how. Firing a brick is exactly like firing a pot, only with a hotter oven.
>>
>>22063636
Honestly? I'll allow it. But transitioning from living in burrows to masonry takes more than one turn. Unless you roll a 100.
>>
Anyway, the majority seem to agree on beseeching the Old Ones. And if that doesn't work, Fire and walls. Fire and Big Fucking Walls.
>>
>>22063636
I misspoke, traditional mud brick doesn't use fire. It uses the sun to dry the clay. However if we did use fire it would get rid of the need for sun drying.
>>
>>22063708
No they don't
>>
10 minute to vote for either the wall of hoping for divine intervention.
>>
>>22063738
Beseech the old ones!
>>
>>22063738
I just want to make sure OP, divine intervention succeeds on a normal success right? Not just a 100?
>>
>>22063738
Can Ij sut ask, in universe are the old ones real? As in will we get 100 and then you'll be all like "lol jk Cthulhu's dead"?
>>
>>22063738
decisions decisions...This land has forsakken us and our attempts of learning about it, Divine Intervention is required!
>>
>>22063749
seconded
>>
>>22063738
masonry, Since the old ones aren't real anything less than 100 we be useless.
>>
>>22063753
>>22063755
All you know about the Old Ones is they exist. You have not investigated further. On a success, something WILL hapeen. The problem is that you have no idea what that might be.
>>
>>22063823
All Hail Our Cosmic Leiges!
>>
>>22063823
>something
GOOD ENOUGH
>>
>>22063738
Roll for divine intervention.
>>
Rolled 85

>>22063869
Help us old ones!
>>
Rolled 57

>>22063869
ROLLING
>>
>>22063823
Looks like Old Ones it is. I swear, I wil actually become a cultist if they pull through for us.
>>
>>22063874
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
>>
(85) Success
Desperate times call for desperate measures. That is why the entire tribe has gathered in the largest clearing you could find in order to call Upon the Old Ones to aid you. Your chants and prayers sound throughout the night, but you receive only silence in response.

The following morning, you wake up somewhere else. You are near a wide, slow river in a forested valley. None of you recognise the area. You assume the Great Old Ones had something to do with it.

Saurials
Population: 95
Food: Neutral (Stable)
Architecture: Underground Burrows, Mushroom Farms, Amphibious Animal Pens
Technology: Flint Spears, Basic Leather-Working, Fire, Basic Fungiculture, Canoes, Longbows, Poisoned Arrows, Gator-Leather Armour
Lore: Knowledge of Swamp Ecology, Primitive Medicine(minor wounds), Existence of the Great, Old Ones, Basic Herbal Lore(poisons available in the swamp, teas, fermented juice), Animal Husbandry, Ideographic Writing, Advanced Mathematics, Primitive Eugenics, Advanced Astronomy, Precise Solar Calender,
Culture: Cult of the Great Old Ones, Supremacy of the Mind, Caste System, Alligator Farming, Frog Farming Marksmen Privilege(skilled archers are the senior warrior class), Atheism, Rhetorical Elitism, Rite of Flowering, Consular Republic
Landmarks: ???
Resources: ???
Modifiers:


A: Exploration
B: Technological Development
C: Acquisition of Knowledge
D: Construction
E: Cultural Advancement
F: Collective action (Diplomacy/warfare/festival)
>>
>>22063925
Oh god, um, shit...watashi wa gaijin, fuck, uhh...Has..Has..something ENGLISH?
>>
>>22063950
Any course of action other than this would have ended in a game-over. The swamp was already surrounded by the time you took that turn.
>>
>>22063950
Wow! Thanks incomprehensibly horrible Space Jesus!

F. Hold festival in honor of our Great Old Saviors.
>>
>>22063950
Old ones be praised!

Better establish some farming, I take it we don't have our old resources?
>>
>>22063950
I knew Cthulhu was a bro, deep, deep down.

I propose setting up some underground burrows and the like straight away.
>>
>>22063980
Indeed, you do not.
>>
Rolled 78

>>22063960
shit me not man...anyways....as much as we hate exploring now its a requirement considering the situation...that being said.... FIRST we need to hold a festibval and praise our llord THEN how about we can deduce our position change trough atrogeology?
>>
>>22063980
We should set up a shelter first though, or we'll get raped in our sleep by Centaurs.
>>
Rolled 82

>>22064003
FML totally forgot about that shelters/housing! that!
>>
>>22064000
Yes, you can absolutely figure out your location through stargazing.
>>
>>22064003
i agree, we need to start setting up a base, then use astrology to figure out where the fuck we are.
>>
>>22063950

> Exploration
we need to know where we are

>>22063960
I was operating under the assumption the old ones were a myth. I was wrong and apologize.
>>
it's seems we have a small majority for setting up underground burrows.
>>
>>22064067
Yes, indeed. I'm going to rule that since you know exactly how to build those, if you want to build burrows it will be an automatic success. I will only roll if you want to build something new.
>>
>>22064045
Actually i'll change my vote to set up a home base.
>>
>>22064093
Automatic success sounds good to me, no risks whilst were still getting settled in.
>>
>>22064093
will have to go with burrows...for the mean time

(also finally took the dice away...silly me)
>>
>>22064093
could we grow mushrooms underground in the burrows? that would kill two eggs with one stone
>>
>>22064116
birds* damn, it is getting late
>>
>>22064093
Automatic success sounds nice. Please tell me someone had some poison tree frogs in their pocket to start a new farm, maybe we could roll for that.
>>
>>22064120
Says you, I'm a Britfag and it's 4:45 for me, I've been up the whole night.
>>
>>22064120
Hmm, actually this looks like a good stopping point. Yes, I'm thinking that the next thread is going to be next Friday at 17:00 eastern time as I have half a dozen essays to write next week.
>>
>>22064164
Cool. can we just finish up with a exploration roll for our new home?
>>
Rolled 94

>>22064128
Yeah, sure, why not. Let's say 50% chance. High is good for you.
>>
>>22064179
I hope that roll was the exploration roll. Something tells me our fortunes are gonna take a turn for the critical...
>>
Rolled 7

>>22064196
No, sorry, that was for having frogs around to re-start the farms.
>>
Aww man..oh well everyone needs to rest, archiving this OP? tnxh for the whole civ-quest its been awesome btw
>>
Rolled 65

>>22064208
Okay, I'll roll now then...
>>
>>22064218
I love you so much n this moment (no homo)
>>
Rolled 93

>>22064218
Keeping this. That will set the tone of the first turn of the next thread. Good night, and good luck everyone.
>>
>>22064214
I'm still awake. Also, word to the wise; /tg/ may be somewhat lenient, but other boards on 4chan are far less forgiving of emoticons. If I were you I'd rid myself of that habit, at least hereabouts.



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