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File: 1355632800885.png-(941 KB, 850x1148, The Best Girl.png)
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Well, I've finished up my story, which had been spread across two already (second wasn't archived though, probably due to it being mostly fighting and dumb). I was gonna wait for a new thread, but given the lack of one in about a week, I figured I might as well post it up if there's interest. Otherwise I'll just continue lurking.

Also, prefer pastebin or standard posting? Posting would take longer, especially dealing with 4Chan's filters and Captcha, but easier to archive if people feel it worthy.
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>>22064088
>cat planet cuties
say what you want about the show, i want one of those little robo cat things
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>>22064145
Yes. Those were awesome.
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>>22064088
>especially dealing with 4Chan's filters and Captcha
I wish there was a better chan.
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>>22064263
Yeah. Considering the thing just barely hit 11 pages in MS word at 12 pt Arial, it'd be a bit. Cutting that into chunks is gonna take a while, and Pastebin seems to be taking it alright since I didn't do much formatting. So... Pastebin for now unless somebody says something about it.

http://pastebin.com/wCaJ1ZhM

Hope that works.
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>>22064263
>a better chan
>than fourchan
>mfw
>>
I suppose this is as good time as any to announce I have a semi-functional version of the game up and running. I'm neither TAIL guy nor with the IRC group, but I got tired of waiting so I attempted to juryrig a working system myself.

It's a slight bastardization of the TAIL system, extended to TAILS (toughness, agility, intellect, luck and suaveness) system and primarily is a d6 roll-and-keep system. I'll post it in the morning, when I get back from work.

I was hoping to fix the Traits system first, before I posted it. Right now, it's ability scores, skills, rules for diving and combat and a list of shinies including both pre-made shinies and a build-your-own shiny listing.
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>>22064812
You are an amazing person and I will be waiting for your delivery.
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>>22064812
Y'know, it's nice that this is such an appealing setting that everyone and their mother is making a system for it, but I can't help but wonder if all you crunchfriends would do better to at least compare notes. I find the current situation amusing, though. Cannot wait to see your stuff.

>threadly reminder that neonhoggr wants to devour your SOOOOOUL. And boat. And...island.
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>>22065097
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>>22065107
I honestly have no idea what the fuck that thing is, but it is weird as fuck.

And suddenly I want to have a fic about Cthulhu rising up amidst the Island, cursing his luck for missing the apocalypse, and then going back to bed because the Beowulf rams him.
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>>22064088
I have to be honest... why is it if I made a character for this setting she would always have a wetsuit and life jacket?
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>>22066677

Probably because you prefer logic to massive amounts of cheesecake, but still enjoy the setting. For barely-similar reasons, I want to make a sumo wrestler-Hawaiian-esque dogman who prefers loud shirts and bermuda shorts to swimsuits and not overeating.
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>>22066733
Together... We fight crime!
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>>22064145
How many episodes are there in this series? I'm enjoying the cheescake.
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>>22067078
Just 12.
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>>22067090
Any suggestion where I can find all of them?
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>>22067093
nyaa.eu
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>>22067093
Search under "Asobi ni Iku yo!" on Nyaa torrents. Easy enough.
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>>22067126
>>22067123
Thank you.
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>>22067126
Not the other guy, but just wondering, is there anything more than just the cheesecake? I'd rather not download 5 gigs of pure cheesecake.
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>>22067181
It's a lot of cheesecake. A LOT of cheesecake. I want to say there are other redeeming features, 'cause I like the show... but it's mostly cheesecake. Some decent mecha in, if I remember right, two of the episodes. A small does of political Intrigue. A bit of Hard Sci-fi for one episode, and the Robot Girl episode was awesome too.

But it's mostly delicious cheesecake. Your mileage may vary.
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>>22067208
That's too bad. It's a nice mix of some of my bigger fetishes.
Ah well.
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>>22067208
Ok. I'm getting this out of curiosity.
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>>22064088
>four ears

I like the whole cat/dog/animal ears thing just fine, but human ears or animal ears, pick only one set. The total amount of ears should not exceed two.
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>>22067278
It makes sense if it's supposed to be an alien though.
Four eared aliens seems kike it makes sense.
That's just my opinion though
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https://docs.google.com/document/d/11voFalLdyFDOr94ivi6LVjANyCXm7ieeSDCfEKnlWGY/edit

right now it's a formatting nightmare, but i got kinda busy (and there was no thread to post it in, and my threads are always dying fast, so yeah). So yeah, the framework is done, all that is left is specific dungeon and overwater dungeon rules.
And i need a list of what to add to fluff section.
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Now I knew there was a reason I had this picture drawn...
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Oh god /tg/
I want to play an ERP game with catgirls
What have you done
help me
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>>22067446
Doesn't have to be. You could make it a legit sci-fi setting. Remember, YMMV. Run it how you like it, right?
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>>22067491
YMMV?
Besides, I'd be a terrible GM.
Too much fetish fuel just waiting to be used.
Also I've never GMed before.
Also also, I don't know how I'd make it a legit sci-fi setting/
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>>22067533
YMV = Your Mileage may Vary

Also as for the setting? How about a post Climate-Change earth where the characters are prospectors looking for pre-flooding technology and artifacts underwater? That stuff has to be valuable, and the danger is a good source of adventure in of itself.
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>>22067533
1. Watch waterworld.
2. Replace suck and grimdark with catgirls
3. ADVENTURE!
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>>22067566
This.

...And I guess nobody has anything to say about my writing? Ah well. Time to go over the rules and start rolling up a character.
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Of course, there would be land, and other adventures can happen from that.

Or you can be that odd catgirl in a wetsuit and life jacket that fights crime with the sumo-wrestling dog that likes to watch his figure.
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>>22067556
Hang on, are we talking about CATastrophe or Cat Planet Cuties?
Because CATastrophe would be easy to run if we can get a setting down straight, but I've got no idea about CPC
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>>22067594
Not much there for an opinion yet.
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>>22067491
But do the catgirls have human intellect?
Can they use the long forgotten technology of the ancient humans?
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>>22067626
They could have human intellect or better.
Some might even know how to use old tech.
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>>22067615
Actually, I'd posted it to Pastebin a while ago. Here's the link again.

http://pastebin.com/aFSYYx3M

Also, from what I'd gathered of the setting, some Kenomi were really good at using/understanding Earless technology, while some are merely obsessed with it.
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>>22067626
They're not dumb. They have human intellect, but they don't have all of the accumulated human knowledge base at the time of the fall, and I don't think they speak or read more than bits and pieces of human language.

They use scavenged human tech, can use some of it, learn more through trial and error, and so on.
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>>22067641
>sexy spectacled catgirl in a labcoat and bikini bottom, studying ancient tech
>go away boner, pls
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>>22067641
Kemo have same level of intellect as humans. They just don't have the same level of tech -they are roughly at 20th century level, when sunken human tech is 22th -23st century and most of it deteriorated to the point of uselessness (though packaging technology advanced enough to leave intact tech, parts and even cryo-frozen food down there).
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>>22067594

I enjoy your writing. I couldn't read the most recent edits, due to being on a cellphone at the moment though, but your stuff is typically pleasing and it helps keep the threads alive, at least.
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>>22067687
Thank-you, kind Sir! Glad you enjoy it. Though, I'll probably be less cheesecake in the future.

U-u-u-unless /tg/ likes it like that?
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>>22067715

Personally, I tend to prefer my CATastrophe more Yokohama Kadashii Kikyo with catgirls and water, but I know cheesecake is always appreciated.
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>>22067672
>add in pink hair (it's science, i ain't gonna explain shit)
>and reprogrammed oldguard (or earless tech-enhanced dogguy?)
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>>22067734
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>>22067734
Oh God Blazblue. This might have to happen, or be mentioned at some point when I run this.

And damn it >>22067748, you stole my image.
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>>22067729
And I still need to read that series. Hear it was amazing.
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>>22067759
>implying she won't be your BBEG
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>>22066677
Okay why did I have a writefag moment?

Katrina looked around on the beach, she was curious as to why the sand had an odd pattern to it... she had been an expert at finding old, abandoned human settlements by looking at the odd wear and tear. But the color of the sand and rock was black. They weren't near any volcanos as far as she knew. Particularly the yellow specks. She sat there in her wetsuit and life vest, and waited. Thought. Remembering the first time she dived and found her life vest still folded up neatly and still in a vacuum seal under the seat of a abandoned airliner. She wagered it had to be inflated somehow, probably through the red tubes attached to the vest or those odd-red pull tabs. Useful in an emergency she thought. The wetsuit she found in a sporting goods store... well it looked like the description of one from what she was told by her elders, but it felt hotter and water didn't make her wet wearing it. She still loved her finds though.

A friend surfaces near the shore with a odd looking helmet. "Looks like we found another flying machine town! This one has helmets and odder looking stuff."

"That's Airport, Mitsuki. And what sort of odd stuff?"

"Oh... how do you know that?"

Sometimes she wondered how she knew. "I read a book." was her usual excuse.

In fact she wondered why she knew what an airplane was and even how to use it... she brushed those thoughts out of her head as she walks over and eventually swims up to her friend.

"Let me see that... See any of those "flying machines"?"

"Yeah, they had sharp features like an angry bird."

Katrina's eyes lit up... could this be the place of rare military aircraft that her Mother told stories of?
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>>22067941
Because the curse is spreading.

Nah, kidding. Good stuff so far. I am intrigued.
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>>22067292
Considering that they're aliens that look human in all other regards, it comes across as more of an art error than anything.
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>>22068056
LN art didn't have second ears.
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>>22067941
"Katrina... come on!" her partner Mitsuki whined.

Katrina crouched, squeezing out as much trapped air in her suit as she could, then buckling a weight belt around her waist. In moments they dived in. After about 20 feet they saw it... it wasn't an airport, it was a Airbase! A fairly resent one at that. As they swam towards the front gate, Mitsuki stopped, with a look of distress. Katrina looked her over and saw a trail of red coming from her tail and she saw the source... her tail was caught on some rusted out barbed wire. Katrina thanked the maker that she remembered to give Mitsuki a old family preventative that kept Tetanus at bay.

She consoled Mitsuki and started bandaging the tail up with a shred of an old flag that had somehow weathered the passage of time, it's red and blue faded to near white like the white stripes on it.

She decided to help Mitsuki to the surface to catch a breath.

"Owwwww.... I hurt my tail."

Katrina's ears flicked with an agitated awareness.

"What's wrong, Kat?"

"Sharks... they love blood... and we're a good 500 strokes from land."

Katrina always remembered to use the measurements the folk of this island used. She was used to the world that was' Metric system... living near an earless' library helped that education along.

"Sh... Sharks?!?"

"Don't worry... if we start swimming now maybe we'll..."

She sees fins off about a good football pitch away.

"Mitsuki..."

"Ya... yeah..."

"SWIM FOR YOUR LIFE!"
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>>22067941

The two catgirls swam as fast as their arms could take them, but Mitsuki wasn't as good at endurance swimming as Katrina was... eventually Katrina had to abandon her weight belt to help carry Mitsuki to shore. Just 100 meters from the shore, Mitsuki let out a scream and is ripped from Katrina's hands!

"MITSUKI!"

Katrina couldn't go under to help her beleagured friend. Then Mitsuki surfaced.

"Haaa... Halp!"

Katrina grabbed her friend and made another mad dash... Mitsuki felt like dead weight, and Katrina didn't want to simply inflate her vest unless it was a dire emergency for her... so with every exhale she blew into her suit for a few breaths as she struggled on with her injured friend, until the swim was a bit easier. Once they got to shore.

"Oh god..."

Katrina saw the extent of Mitsuki's injuries... to both her legs from the knee down, and her tail was amputated already.

Katrina hugged her wounded friend. "I'm heading to our tent to get my first aid gear... hold on!"

Katrina runs off as Mitsuki starts to fade...

Katrina gets back, pulling out clean cloths and rubbing alcohol. But it was of no use as the sand around Mitsuki was turned blood red.

"N.... No!"

Katrina clutshed Mitsuki's hand, then another piece of memory came to her. Katrina clasped both her hands and started compressing into Mitsuki's chest with force.

"Dammit girl! Come back to me!"

She kept going for what felt like an eternity, until she heard a weak... "Kat.... I don't want to go to school today... I... Don't..."

Kat started feverishly working on her friend, binding her wounds after sanitizing them, then wrapping Mitsuki in a blanket.

"Stay with me, Mitsuki!"
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>>22068311
Damn, bro. That's getting dark. It's honest, but damn. Can I say that I approve while still hating you a bit?
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>>22068333

No worries... I'm real but not grimdark. Still thinking of an ending to this.
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>>22067941

Katrina gently moved her friend to the tent they set up on the beach. The nearest medic was miles away, and they didn't have any conveyance. No beasts of burden or even a old vehicle.

Katrina held Mitsuki's hand. "Dammit girl... you always have to keep your wits about you."

Mitsuki was in pain, and Katrina knew it, and the bloodloss... her mind knew the triage code... Black.

She laid with her, still holding Mitsuki's hand. "Please... forgive..."

"Now talking to her like that isn't going to save her, young lady."

A calico pattern catwoman stood at the flap of her tent, wearing a red flightsuit and gear that looked like something from an old book on the "coast guard" of the area.

"How many times have I told you little cats to stay away from here! The waters are dangerous!"

Katrina looks over. "Who... who are you?"

The mysterious calico motions over for a couple more women dressed like her to bring a stretcher.

"Someone who is good at this, that's who. The name is Anne..."

- 1 day later -

Mitsuki's legs were bandaged up and what looked like hoses led from the casts, draining off fluids, while Mitsuki almost needed daily blood transfusions for a few hours. But the stitches now were holding.

Katrina kept a vigil next to her friend when Anne showed herself again.

"Mitsuki will be okay, we can save her legs but she is going to lose a couple toes."

"T... Thank you."

"You owe me one, kid..."

"Then... perhaps... I want to join your group."

Anne smiled. "It's hard work."

"I... I think I know what that is, Anne..."

Anne smiled. "We'll talk about that when Mizuki is better.
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https://docs.google.com/open?id=0By0FBXzqHIhnRG1OM1o5SEdWa3M

Alright, I know TAIL-Anon has posted his most current version of the rules, but I did promise to post mine when I got back from work today.

I do intend on fixing the Traits section, so any suggestions anyone can give me for either how to make it more even and playable or ideas for Merits and Flaw (as an alternate way of going about the Traits system). Next update should include a fixed up Traits system, as well as adding possibly some more pre-made Shinies, some pre-made stats for enemies and hopefully a character sheet.

Also, TAIL-anon, I would like to work personally with you on future renditions of this. It's because of conversations with you that made me want to go and do this, and I did use a lot of your plans with the TAIL system to make this.
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>>22068490
IF thats the end (and who knows, you might have more in stock for us) then its pretty good. A darker side to our Kenomi paradise with some shades of light cutting through the clouds. Not bad at all.

>>22068541
Reading through now. Mwahahaha!
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>>22068080
One Month Later

Katrina pushed Mitsuki around in her wheelchair. She had gotten better from her attack, but her legs still needed to heal. Katrina was now wearing a full flight vest with her suit. Seems that Anne has found working aircraft to help in watching over the area.

"So... save anyone recently?"

"Yeah there were a couple girls that got caught under a tipped boat and their air was running out... so we sent a experienced rescue diver in and brought them back to shore."

"That was... pretty cool."

Katrina smiled, putting on her old vest over Mizuki's head. "This is yours... I sorta don't need it anymore."

Mizuki smiled. "I'll try not to get you into trouble again."

Katrina smiled. "Sure. I like being bored." she said with a toothy grin.
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>>22068657
>in b4 doublepost

Yep, that's all I got.
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>>22068541
Is it bad that I'm already working on a character sheet in MS Word for this?

>>22068657
'sa great start to a new faction, me-thinks. Mmm... need to think up a name for a name that fits; can't call 'em the Coast Guard, since, well, there's too little coast. Still, I like it!
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>>22068736

Reef Guard, maybe? But then again, most reefs are going to be either way deeper than most Kemomi can get to or made from old building parts.
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>>22068736

Hell, I can't complain about it. If you can make a working character from what I've written, then I've succeeded at least partially.
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>>22068736
I'd just call them Ocean Search and Rescue (OSAR).
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>>22068750
Hey, Coral grows on anything as long as it's not polluted with oil/chemicals. I forget which countries are involved now, but several have been sinking boats, planes, ect. to start up reefs.

The more you know.

>>22068771
OSAR sounds good. Have a few outposts near the more populous areas, and in places where old airbases were built high enough to avoid flooding, ect. They'd be rare for the setting, but cool none-the-less.
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>>22068802
yep, geared up, they actually know how to use their gear and save wayward explorers, and provide a good plot out to save players running a string of bad luck!
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Wow, is this setting really going to be a thing? I cant say i believed in this project to come to fruition, but good job guys.
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>>22068892

I'm trying my best to make it a thing, that's for damn sure.
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I wouldn't be suprised if sensible catgirls probably consider things like scuba gear (if they can find it), life vests (for emergencies) or even drysuits (for cold water areas). I would wager things like rubber rafts would be commonplace too.

Wouldn't be suprised if there is a pirate group of cats who dress up like Navy SEALS and do covert raids on unsuspecting villiages and such...
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>>22068950
... ... ... I suddenly fear Nekomi raiding my quiet villages in the night now. Stop that.
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>>22068964
Well that's why you get nekomimi martial artists that don't put up with that stuff and have them as part of the villiage guard!
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>>22068978

Or a band of seven Usami who have read the sacred texts of the Usagi Yojimbo and have taken to defending the town with tooth and blade.
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>>22068991
Or find one that dresses all in black, wears a black cape, and becomes the hero that your villiage deserves?
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https://docs.google.com/open?id=0B-PxOC02s6SGb2V3amFTZEVJNG8

Well, here we go!
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>>22069019
That's pretty cool, actually! Starting to think my ideas might have nekomimi that are higher powered and might have some plot knowledge/history knowledge that puts them ahead of the common Neko.
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>>22069032
High powered games, for sure. I can see it happening for those who don't want to start out as a crew of beach bums and want to DIVE DEEPER immediately.

Also, is it bad that my first instinct is to put down "Beach Bum" for occupation?
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>>22068541
TAIL anon here.
Oh man, that looks really cool. Unfortunately i have to go for a couple of hours, but i will read through it in-depth later, as well as post my own version of swimming. I'd keep it mostly descriptional and rules-light, though, with "sectional" design of underwater dungeons (kinda like F-Zero RPG tracks - each dungeon consists of sections with a certain set of features in each).
Also, for air system i was going for "depletable resource" one - how good can your kemo hold breath at first, then capacity of air tanks. Each action takes up some air. For treasure finding there's no need to roll awareness (personally i think "awareness checks" in RPGs are kinda silly) and GM describes everything in current section. Instead, more awareness (trait depending on intelligence?) leads to more details given by GM (and divers stack their awareness).

I am also thinking of traits that let you do certain things, instead of just bonus. For example, Earless Language, while it does not provide mechanical bonus, it lets you understand labels, captions, etc. I don't know if it's a good idea, though.
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>>22069071

I was thinking Knowledge (Earless) or Earlessmany as skills for that, so you can have a gradient of how in depth you learn the language, from knowing simple or cool key words like "no" and "fire" to being able to speak and understand complex earless sentences.

I really like the idea of Traits that give a background or flavor bonus instead of mechanical though. I tried to offer the choice to players in the prelim play test, but everyone kind of stared at me blank-eyed and stuck to mechanical bonuses.

I'd love to see the underwater dungeon design. I am still having a hard time fathoming deep sea 3D location descriptions, and having a working dungeon system is certainly more useful than just ebbing away slowly at a vague outer rim. I hope we can talk soon about this.
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>>22069019
Also, the reason i went with stat decay instead of hit points is to represent the fact that it's fatigue, rather than outright damage. So, basically, instead of "BAM, 0HP" you get "screw this, i'm too tired to continue" (which can happen if kemo reaches 1 or 0 dice in stat).


...hmm, different "screw this" thresholds for every stat for different races?
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>>22069122

It could be another varying point with the races, to go with the bite/claw/dodge trinity and the racial traits.

Maybe we can incorporate both in some way, so a player can choose to either take exhaustion that can lead to them passing out or not being able to do much with their stats, or taking damage which leaves them capable of resisting but risking taking permanent damage? Also, I meant to include a section on healing rates in this. Crap. I suppose I can add them in version 0.3-0.5
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>>22068651
>four ears

Some artists just want to watch the world burn.
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>>22069142
Seems like a pretty fair way to run it to me, though some might think it gets more complicated that way.

One thing I might add for TAIL-Anon is, in the event of a 1 on a die and the test is a failure, the PC would lose a point in the applicable stat to represent them just screwing up. Or maybe only if they get more 1's than anything else?

I dunno.

>lutffor Denmark
What CAPTCHA? We need to go to a township in Denmark?
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>>22069187
Was going to write it next. Different actions have different difficulty rating:
1 for simple ones
2 for moderate
3 for hard ones.

Rating loss is reserved for situations that are fairly dangerous from narrative (i am not certain with this, though - no mechanical way to count this is definitely a weak point). Or, alternatively, when you get -2 or more failures or in combat. Or both.
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>>22069216
Of course there are joint actions for very difficult (4+) tasks. In this case participants pool their die together.
>>
I would think it depends on how gritty you want ability damage.

It seems that the only time real damage happens is when the plot demands it for drama, but generally characters recover pretty fast. Thing is stupid things should get characters hurt (or worse).

So there really should be the possibility of temporary stat damage unless the player needs to be a big damn hero and wants to sacrifice a point in order to save a friend or something.
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>>22067491
>>22067626
The thing is that Kemomi (except dogs) are all motivation and no discipline.
You can't make it into a game = You won't get too much interest outta them.

So yea, they're smart. but also ADS as FUCK as a people.
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>>22069302
>except dogs
And why are they special? These are just people with ears. There can be disciplined catgirls, bunnygirls, and doggirls.
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>>22069302
I prefer to think of them as people, some are smart, some are dumb. ADD and ADHD are common afflictions across al Kemomi (probably due to shoddy genengineering) but not universal.

Also I'm thinking of doing some write faggotry on Neonhoggr, or rather his effect on the world.

So far my ideas for him are:

25 miles long, 10 miles wide, 5 miles tall. Constantly on the move searching for sources of power to drain, arrival is heralded by unsually large swarms of Disco slugs and the occasional 5 or 6 ton disco slug mammoth.

Devours everything it can find and can drain electronic devices of their energy from a distance. Cal also use hypnotic patterns of light to diable attackers and generate blinding flashes of light.

I was thinking of writing it up like a disaster movie and having communities of Kemomi come together in the face of total annihilation.
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>>22069694
Depending on the tech some Neko villiages find, they might be up to the task of sending him off.

Pacific Rim, I'm looking at you.
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>>22069746
heh, was thinking more of following Diver's Bay, OSAR, and locals as they try and fend off Disco Slug Mammoths and Disco Slug swarms whilst trying to cram elders and children into boats and ships to get them to safety.
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>>22069780
I think my "world" would have the OSAR, some military Neko, some Kung-Fu neko and the rantom strange Neko that's a mage or super-mutant of some kind try to stop him. Sort of like a CATastrophy version of The Avengers.
>>
Am I the only one for whom curvy cat girls breaks the suspension of disbelief? I mean, aren't they supposed to be lithe and predatory? And isn't this a post-apocalyptic setting, meaning scarce resources?
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>>22069839
This setting is for the fun of it. At least that is what I see.
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>>22069817
I'm heading in the same direction really. I'm thinking the Diver's Bay Earless Scholars tend to get a tad whacky. Like I can see some of them dressing up like mad scientists because that's what the most effective science types do in fiction right?

Dozens of Dozens of Kemomi wearing white wigs or spraying their hair with temp dye so they look the part. Lab coats in every color of the rainbow! Submarines and ships with salvaged Zero Point Energy cores!

I'm probably gonna wind up focusing more on high adventure than cheese cake.
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>>22069694
>>22069615
Hm, okay then, let's get back to that later, but I really loved the idea of having cats and dogs make fun of each other due to different levels of organization and discipline.

Also, arctic bases.

Speaking of that: are the poles still completely frozen, or are they just very, very cold?

>>22069817
Isn't that basically what the crew of the Beowulf are?

>>22069839
Not too fond of 'em either, to be honest, but if others enjoy 'em, sure.
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Inquisitor Fail, please delete your thead on /u/.
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>>22069839
Well some people want photosynthetic fish, called phish, so they can get rid of algae.

I'm not seeing the appeal personally.

Way I see it there's maybe 1 billion Kemomi, probably a quarter of that on Earth, there's loads of modifed old species, lots of news ones, most of which are edible. and all those resources to be shared among One Sixth of Earth's old population.

That's my excuse really. I just like curvy kemomi. -shrug-

Whatever floats your boat, I'm sure some communities of Kemomi have low fat diets and plenty of delicious flat chest and general litheness.
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I thought we agreed that the north and south poles were basically siberian tundra with Earless research stations and stuff for PCs to explore.
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>>22069746
>neonhoggr rapidly approaching
>days of bombardments with the best shinies have done nothing
>all hope is lost
>one catgirl stumbles across giant mech
>it's fucking on now
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>>22069839
Do you think that every female in the setting is busty? And they weren't supposed to be predatory...the games about exploran ruins and salvagan.
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>>22069969
That's what I wanted to confirm.

>>22069973
Tengen Toppa Gurren Laggan: Kemomi Days?
Image possibly related.

>>22069895
Weren't phish simply there for variety?
Wait, I think they still come from when the entire ocean had the composition of Swimming Pool water.
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>>22069969
Pretty much this.

Siberian tundra complete with forests and stuff on both poles. Research stations, probably a few towns consisting mostly of Inumi with some diehard Usami and Nekomi hanging on for the shinies brought in by waddler and tech trade.
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>>22069864
The OSAR I think will riff alot off of movies like "The Guardian" and "The Perfect Storm", with a crack team that if played as a party is generally going to have lots of bad days with the good, and as a plot device, save the players when they had a string of bad luck in dice during a dive.

Then again, I'm also a fan of wild and wahoo. What's to say there isn't a military branch of OSAR that has old mil-tech from before the fall? Things like railguns, orbital bombers, etc? Of course they would number all of one or two, but in this world dat's ded killy.
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>>22070047
I don't think mechs and bombers and stuff fit the setting.

Maybe a seaplane or whatever but the general idea is that the Kemomi havea big emphasis on personal enjoyment and all their tech is directed towards partying, so all tech goes first into partying and then gets engineered towards something else.

An Earless Scholar for instance could take some lightshow tech and make a dazzler pistol that does no damage but blinds and stuns its target.

I also recall that pyrotechnics serve as explosives and all explosives in the setting are colorful like fireworks.
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>>22070164
>>22070035
Hrmm, well whatever Photosynthetic fish are fine but I'd like there to be plankton and stuff because it just doesn't feel like the ocean.

and now I must correct myself.

Mechs and bombers don't fit UNLESS they are clearly derived from party-tech.

Giver the bomber racks of colorful explosives, instead of railguns have pretty laser guns, if you have mechs color them with speakers and neon tubes and have them play phat beats during battle.

Make everything look like it would be great to have in the background of an 80s Speed Metal concert or a Rave or something and it should be fine.
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>>22070164
Ah.

So the OSAR are there just to make sure the cute Nekomimi don't get hurt on their adventures and parties? And sometimes share in the insane because damn, it's a hard job?

>>22069973
Oh snap! Armored Core: Nekomimi!

But really, once the rules are set, I'm probably going to make a AU setting for it.
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>>22070207
pretty much, I suppose you could throw in some combat and stuff but that should be for campaigns that focus on the Dojo Ships and high conflict areas.

OSAR could be a good Background for techy characters along with Diver's Bay and that Time Release Island Platform that was mentioned earlier.

A little grim dark, like the loss of an eye or a hand or something is fine, but I think bringing in weapons of war (that aren't converted party tech) steps over the line.
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>>22070269
Actually I can see one reason for bringing jets back... RACING!!! No shooting, just the pure fun of being faster than everyone else! That and they can show off all their swag they found at the old airbase where they found said jet. Wild and colorful liveries, fuzzy dice hanging off of the windscreen somehow, probably just as wild and colorful flight outfits. The techier neko would probably figure out what G-Suits are for and really have fun.

As for seaplanes... I can imagine the safety briefings now for trips between islands. ^_^
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>>22070346
Could be good for higher tech campaigns, throw in racing on the ground and in the sky...

Make the jets solar powered so a stormy season would make use of them impossible without ZPE generators...

and yeah Sea-Planes would be good for inflight briefings.

We already have a floating city... Maybe you should give the OSAR a Zeppelin or something and have them fly around the world creating new OSAR outposts.
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Well, TAIL anon is here again, with some explanation of why particular flavor of roll-and-keep was used (roll any number of die, but keep three).
My main gripe with dice pools is that higher dice pool does not equal more overall successes. While the chosen mechanic has a lean towards "success" (only 1/3 of results will be actually failures), roll-and-keep gives more incentive to increase the number of die, rather than just stack "turn the dice" options. This is not saying that "turn the dice" options aren't powerful - and i suspect that they may be a little bit TOO powerful. Luck i think is fine as it is, since it is, well, luck - a fickle thing that could benefit you greatly or just don't work this time.

-cont-
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>>22070529

Now a little research. There are multiple ways to implement bonuses from traits or equipment. So, taking advantage of the fact that the game uses D6 instead of Fudge, we have several ways of influencing the roll:
-Straight-up success adding. Autosuccess (or autofailure) is the strongest of ways to influence the roll, since it contributes to a whopping 1/3 of overall successes.
-Turning "mild success" (3-4) into "success" (5-6). This one is a bit weaker, since you can get a roll that doesn't include "mild successes", but still it often has effect , especially if you roll a large pool.
-Turning "failure" into "success". Stronger than the previous one. In fact it is as strong as autosuccess, since you use it only when you get failures in your roll (and if there are no failures in your roll, why bother?).
-Turning "failure" into "mild success". This one, i believe, has a reasonable power level, since it doesn't contribute to number of succeses, reducing one failure instead.
-Increasing one die result by 1. This one specifically takes advantage of D6, and, while it can be a bit of pain in the ass (especially with IRC and dice-rolling applets), it provides a fine level of control.
-Adding more dice. This one is somewhere between turning "mild success" into "success" and "increasing die rolled by 1", since in roll-and-keep it provides a whole extra die.

So, i think TAIL would have different levels of severity of control, the biggest being stat burning and equipment/traits providing weaker control.

...and i would probably need to up required number of succeses for simple and intermediate tasks.
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Okay, I never ask this, but what is OP's pic from?
I've seen images of her on every single one of these amusing threads practically.
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>>22070407
I was actually thinking old aircraft carriers that were still on the water or other naval ships.

Fun Games: In what's probably the standard, these ships probably turn into party barges where the nekomimi have an excuse to dress up like WWII pinups in sailor suits and go nuts.

Mine: The ships serve both as a way for the OSAR to extend it's reach, carry supplies, and start the construction of new bases/villages (sometimes through the dismantlement of said ship)

In fact, it seems in any setting the OSAR would be trying to restore civilization however it can with whatever it got.

the OSAR might even have an excuse for mecha even in the default setting: It's called diving hard suits that go to the ocean floor to explore.

As for racing, depending on the era of Jet, some would need solar power, others would probably have a ZPE/Micro-Fusion core.

Heh, another use for Jets: Couriers! Just imagine a campaign that's like the wild west over water in the sky as the Jet Express sends mail around the world, dodging air pirates and the like to complete their rounds.
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>>22070553
Asobi ni iku yo!

The OP picture illustrates the whole point of anime: space catgirl cheesecake (with a couple of really nice ideas, though). For CATastrophe, though, it's overall silliness is pretty good inspiration.
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>>22070553
Greetings from /a/, source is Asobi ni Ikuyo.

inb4 hunted down for spoonfeeding.
>>22070194
Mechanized boom boxes 2 stories high?
I can dig it.

>>22070346
>>22070407
YES.

Polite sage for no contrib.
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>>22070529
>>22070549
My approach to successes would be:

have 1-2 equal failure, 3-4 equal nuetral results, and 5-6 equal success.

Alternatively 1 equals major failure, 2 equals middling failure, 3 Equals Minor Failure, 4 equals Minor Success, 5 Equals Middling Succes and 6 Equals Major success.

I'd go with Traits modifying dice by adding or removing 1 from a roll. If we stick to the 3 Die only system you've proposed either of the Dice Roll results I laid out would benefit from advantages or disadvantages that say, made tech use harder, but bartering easier due to a bubbly personality.

Apologies if that made no sense.

You have an Advantages and Disadvantages system yet TAIL-Anon? Can we help anyway at all?
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>>22070645
Actually how about this?

1: Failure - Cancel 1 Success
2: Failure
3: Nothing
4: Nothing
5: Success
6: Success & Exploding 6es
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>>22070603
Ah, I see. Thank you.
I'm not really planning on watching it (pure cheesecake shows are fun for the first five minutes at the most), but it just bugs the shit out of me when I don't know what something is.
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>>22070554
All good points...

Why not scale OSAR doiwn to a dedicated group of Nomads that pay for food and board with their skills involving search and rescue, tehir knowledge concerning monsters and oldguard, and their general medical abilities?

Each major group could have a handful of OSAR recruits who are trained to do...stuff and they'd go from place to place training up people in the ways of tech and medicine as they go along.

They'd probably be on really good terms with any seagoing groups.

Jets are cool and all and a sort of "Pony Express WITH JETS, AFTER THE END!" might make for an excellent campaign. They don't appeal much to me though, which I suppose puts the responsibility of fluffing and writefagging them on your shoulders.
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>all this serious crunch talk
You gents are okay. I might actually have to try this shit, if it becomes a thing.
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>>22070755
That's why these threads always are fascinating.
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>>22070529
>>22070549
as you could notice, i always try to go rules-light when i can go rules-light. Unfortunately, equipment and traits present a challenge to this approach. Traits as rerolls are, frankly, kind of unimaginative and crude decision (and yes, right, i forgot straight-up reroll as one of the methods to influence dice). So right now i am thinking of fiddling with them in TAILS direction:some traits and equipment give you additional die, and, most important, let you add additional "taken" die. The tradeoff, though, is that trait die cannot be tampered with. The equipment die CAN, but that breaks or disables equipment.
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>>22070684
Fair enough.

Obviously you'll roll dice with your appropiate TAIL/S attribute.

Advantages and Disadvantages are a part of rolling though methinks.

Kiki, the bubbly Usami always subtracts 1 from any rolls involving Earless tech 'cause that junk is like, so boring. But she always gets a +1 bonus to anything involing bartering because shopping is so much fun!

Tabbs meanwhile is a stoic Nekomi raised in a society where he who has the shiny calls the shots, as such he subtracts a whole Die from anything involving social stuff. But when it comes to aquiring shiny he gets to reroll a single die.

Get where I'm coming from?
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>>22070774
Define tampering.

Lets say Tabbs is screwing around in a ruin. There's another group of divers so anything he doesn't grab might not be there tommorow. he sees a sealed package in b4 dragon dildoes and tries to go after it. But he's low on air and fails his roll.

So he rolls again and and makes it this time, but because he chose to reroll his air tank is busted and will require repairs before he can dive again. He gets the package but his air tank is fucked.

Sound about right?
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>>22070774
It's easy for equipment. Every item of equipment you own provides a bonus for a certain task. For instance, Katrina in my writefaggotry had a airliner life jacket and drysuit. The life jacket would have given a certain number of successes or provided some sort of circumstantial bonus to a roll (like reducing the number of successes to swim). The dry suit, if it was used for it's intended purpose would protect the wearer in cold water, giving a great bonus in resisting hypothermia or something of that nature.

>>22070724
I dig the nomads thing for the OSAR. They're almost a roving band of templars, but in orange flight suits and life vests. Except for their trainees who wear navy sailor suits and have a medic armband on their arm. And they would be the friend of every mariner and diver on the sea. They're just cool. Cool in a "Thanks for the help, bro." sort of way.

A setting for Jet Nekomimis... that sounds like... fun!

Seesh if I writefagged up a complete setting for the tails system this could end up like SWAT Kats!
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>>22070645
Generally i try to keep "advantages" "skills" and "traits" as just "traits" since by large it's all the same (in my system, at least). Though as i wrote before, the differentiation can make sense - when some traits add dice, some add numbers and some providing unique bonus it quickly becomes confusing.

>>22070645
>>22070684
making finer distinction... I don't really know about that. Failure is -1 success already and i try to differentiate stuff by overall number of successes, not by each one.
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>>22070848
that's the problem - some equipmen cannot be tampered with in a way that makes sense.

And in TAIL air tanks are special kind of equipment - rather than bonuses they provide they increase overall time underwater. So when it reaches zero it has just enough air to swim up. of course you being able to hold your breath may add to that time but still, you hit 0 air? find an air pocket or swim up.
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CATastrophe Quest Hooks

>Diver's Bay is on a never ending search for high tech, a nearby village worships a hologram that powers defenses that keep the village safe from storms and similar dangers. The Bounty on the ZPE generator, Fusion Batteries, and Solar Panels contained in this facility are enormous, but the Village Headman offers you a place of authority in the village if you help keep their secret from the questors of Diver's Bay. Pick a side

>Neonhoggr is coming! Nothing can stop this terror from the deep, will your party help innocents survive this disaster or take advantage of the chaos for the shiny?

>There's an airship large enough for thousands of people to live on. A local pirate lord wants the ship for raiding purposes and has offered you a place on his crew if you help him claim it. The local OSAR branch however wants to claim it as a city for the good of all Kemomi, wat do?
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>>22071001
Okay I can dig it. We need pocket rebreathers or something thatr lets you stay underwater longer. Maybe make stuff like good luck charms or other things that allow for one reroll but get broken in the process?

>>22070933
So failures are the result of mutiple failed rolls, got it. I guess you just reroll and try again if you don't get a 0 result.

As for traits and skills and disadvantages being the same thing... I can dig it. But I think we need to define what advantages can and cannot be bought, what disadvantages do and how much they're worth in terms of points.

Stuff like that.
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>>22070933
>>22071001
And about overall number of dice - i try to keep them low.
So far, it's:
1-5 die from stats (keep 3)
1-3 die from skills (cannot be turned and may increase "keep" by 1)
1-3 additional die from equipment (can increase "keep by 1-2, some equipment is overchargable/overstrainable)

So, the absolute maximum number of die you roll will not be over 11 (and keep 5). Mind, it's the absolute peak of ability, with the best skills and Earless-level tech.
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>>22071092
i'm actually leaning more towards distinction now - it may let us give characters different bonuses and penalties without making the whole mess confusing.
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>>22071001
I knew there was a reason why I always look for the inflatable life vests. Hit 0 Air, just make sure you have nothing but blue above you and pull the string. It's like a parachute in reverse!

Might actually allow free-diving neko to dive longer (by a turn) since they can take a turn at a higher depth for one final look-see before taking the "elevator" up to the surface.

Also they're useful if your boat sinks.
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>>22071142
Well in that case I'd say limit them to maybe 3 traits at most and force each trait to have an advantage and a disadvantage.

Mechanically anyway. I don't think a hard limit should be set on flavor or background stuff.
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>>22071304
skill caps is another thing. Same with experience.
I'd probably try the same approach as i did in FFd6 (to be fair, it was recommended by one of my players). Stat or skill increase goes after particularly memorable success, major dungeon, timeskip after series of dungeons...
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>>22071009
More quest hooks

>5 OSAR trainees are touring a backwater village looking to see what medical needs they have, when a oldguard wakes up and climbs out of the water! Now outmanned and outgunned, the 5 trainees must team up and find a way to stop the juggernaut (and potentially strip it of it's ZPE!)

The OSAR Airship "USS Vigilant" has suffered massive damage to it's gasbags, and if one more is damaged she'll crash in the middle of a polar storm. The players are the crew desperately trying to contain the damage to the ship's hull and prevent a puncture that will leak hydrogen out. And they have to be careful as the chambers they work in are filled with nitrogen to prevent ignition, thus they have limited air supplies!

>A Jet Courier has gone down in the Atlantic, and his distress beacon has come online. The OSAR ship USS Courageous answers the call, but little do they know this is a trap set by pirates to draw in the ship to be taken.
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>>22071695
And even moar hooks

>You get hired by a village to use a diving hardsuit found by a late diver to try to recover something spotted by his also late companion. Thing is the hardsuit looks like it can't go any deeper than 500 feet before it would start taking on water, and what was spotted by the other diver before the bends claimed his life was seen at over 1000 feet!

> In the shallows, rumors of a buried treasure intrigues, but it would take most of your breath three times to dig down and no one knows what would greet the brave (or foolish) diver who manages to open the chamber!

> The OSAR hires you to train new recruits in freediving techniques, during a routine seaplane trip, the plane's engines malfunction, stranding you and the crew (and the trainees) in the plane. Not to mention a pirate sabotaged the hull and it is slowly taking on water. Your group has to survive 3 days, as well as keep the plane afloat as you're not sure if the life rafts are safe for use and the waters are shark infested!
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>>22071662
So skills are yet another thing that gives you bonuses, I'd say start with 4 or 5 if your using TAILS (one for each stat pool) and each skill correspond to your character background and stats. (Basic RPG stuff I know but a little back-to-basics talk never hurts)

So have we got a skill list yet?

I'm thinking we should modify skills to fit the setting somewhat.

Pyrotechnics=Explosives

Earless Lore should be sperated into tech and history. (Language could tae up one of your trait slots)

Performance should be important somehow...

That's allI got so far.
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>>22072729
on the link earlier to the rules there is a skill list forming.
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>>22071695
Minor nit pick, ZPE stands for Zero Point Energy which is basically a term for a type of power source that would draw energy from nothing. Its built on stuff and nonsense if I'm perfectly honest.

So withdrawing the ZPE would mean using the Old Guard as a battery.

however Withdrawing the ZPEG or ZPEC (Generator/Core) would mean extracting a phlebetonium powersource.

Everything else looks diamonds though.
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>>22072828
Well if you got a brain-neko, they'd know that the ZPE could be extracted by stripping the oldguard of everything down to it's torso. Then take the outer armor off and open the core output to hook it into the village's power supply. Of course it would need a power translation circuit to change the Zero Point Energy into direct current.
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>>22072905
And yes, I have a PHD in technobabble. It's how I roll.
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>>22072905
>State that extracting ZPE basically just means extracting Zero Point Energy
>State that using ZPEC or ZPEG implies there's a power source that you can remove, box up and put in a shack some where.
>Get response stating that breaking down the Old Guard into a torso or something and putting it into a shack is an option.
>Jimmies Status: Rustled Softly

What I was getting at was if we said that Old Guards had ZPEGs or ZPECs instead of ZPE Power Sources was that we'd be implying that you could break them down into spare parts and put the ZPEG on a shelf somewhere and use it to power stuff later.

But then again I wasn't terribly clear on that I suppose so I guess I rustle my own jimmies by communicating poorly.
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>>22073025
S'cool. It happens. Cats will fight. ;)
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Moar Quest Hooks

>The Spires of Mewhatten and Nyayork are home to one of the greatest party cultures Earth has ever seen. Day in and day out the Kemomi of Nyayork spend every day working hard and every night partying till the break of day. Mewhatten however is home to a culture that only parties four times a year, but their parties are a massive affair that make the Nyayorkers look prudish in comparison.

>The nobles of Mewhatten spend all year planning their series of parties with tactical precision and none are better at it than the Nekomi Mok, Mok however has a single character flaw. He cannot stand to be upstaged.

>Last Season Mok was upstaged by a rival and he is looking for Kemomi who don't mind getting their hands dirty. Will your party aid him in his vicious, underhanded attempts to undercut his competition? Or will they side with a different noble and try to bring Mok in for his crimes?
>>
Quest Hooks, piping hot!
>In Nyanapolis, on the shores of the Nyanissippi River, there is an archive of earless lore that wasn't destroyed by the great tornado outbreak that happened during the fall. The nomadic Nryth clan of the north looks to claim this archive. The OSAR looks to take protection of the archive for it has a great trove of medical documents not only of animal-kind, but also giving knowledge of the ancient earless culture. Unfortunately also wanting was a band of mercenaries looking to make a quick buck on the illicit trade markets trailing from Nyanapolis and Mewcago.
> In Mewluth, a storm sunk a ship carrying shinies of legendary proportion from Purronto. It's the middle of winter, and you dare to take out a small boat designed for stormy weather with nothing but drysuits and your air tanks, to reclaim the prize below the great lake. Or lose everything as you owe the catnip cartel many many shinies.
> The OSAR has been active in stemming the Catnip trade along the 35 path corridor along the Nyanisssippi river. You are carrying goods and supplies from Mew Louis to Nyanapolis via steamship when you are stopped by a over-ambitious Lieutenant in the OSAR. When your ship is inspected, a crate of Catnip is found in your cargo, and not on your manifest. You are looking at 5 years minimum in the cage outside Mewcago. What do, kitten? What do?
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>>22073648
>Hurricane of Puns
As much as I enjoy feline puns we should probably try for some Inumi and Usami based puns as well.

>The seas of Ruffa are home to the hardiest, most determined batch of sea dogs you'll ever lay eyes on. Saint Pug'sburg is the home of these Salty Warriors of the Siberian Seas and many an Inumi has ventured into the ruins of Mauscow in the hopes of finding ancient treasure.

That's... all I got. This is surprisingly difficult.
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>>22073304
>>22073648
Waaay too much fucking 'nya'. Tone it down a bit. This is not catgirls: the animuing. It just LOOKS that way.
>>
>>22073932
hey all I wanted was Mewyork and Nyayork, and Inumi and Usami based puns for other places.

You're wrong by the way. Its Kemomomimi: The Earening
>>
>In the great Saha desert, a lone Usami known as the White Wraith wanders from village and town with a message, a whisper from her mouth mentioning that she is the messenger of the great Earless messenger from heaven. You, a mixed group of OSAR trainees head into the desert not only to test your survival skills but to help the villages of the desert with their needs... the rumors of the Great Earless Messenger and it's herald strikes up interest and is worth investigating. What no one knows is that the Great Earless Messenger is in fact a Human Alien, who fell to earth after a long interstellar journey that began before the fall, and the time dilation from his FTL drive caused him to age much slower than the universe around him. Unfortunately, there is also a vengeful pack of Inumi looking to strike back at their former "Master", due to the stories of abuse and hatred they were told for generations by their elders of the Earless. - Who will get to the Great Earless Messenger first?
>>
Are we archiving threads?
>>
>In the tropical waters of the equatorial platform villages and towns, the proud OSAR protects the civilians from the ravages of natural disasters and loss of life from oceanic accidents. As trainees about to be inducted as full officers in the OSAR, you look foreward to your graduation. But nature is sudden and swift, and on the day you were supposed to graduate a sudden hurricane sprouts out of the warm waters south of the platform cluster. There was no time to evacuate. Now you and your class must survive the ravages of this category 4 storm, and do what you can. Hopefully it will blow over in a day. Maybe... Hurricanes after the fall tend to be... nasty.
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Drawfriend Delivers! >>22075754
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>>22074016
It's spelled kemonomimi, but now I'm just nitpicking. And if the title ever becomes justified I will do my best to see this thing sunk.
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>>22075971
> sunk
Ouch.
OUCH.
Got me.
>>
>More writefaggin' for ya.

"But... I hate these uniforms..." Mitsuki complained. Katrina had the most experience with scuba gear and rescue swimming, Mitsuki... she was nothing more than an enlisted trainee in the OSAR. Mitsuki was more embarrased by her naval sailor uniform, the only thing that gave her pride about it was the medic armband on her left arm.

Katrina smiled. "You look good in it. It suits you."

The commander of the watch for Katrina and Mitsuki's shift was a gruff Inumi named Grumif. He was a stocky, muscular individual. Strong jaws and a razorsharp temper compared to the normal stereotype of the happy, loyal Inumi.

"Alright Lieutenant. You have rescue swimmer duty, report to helicopter #3, and take the nugget with ya." He said with a snarl. He was only a captain, but he was the XO on their ship.

The USS Noble Endeavor was a aircraft carrier that somehow stayed well maintained right to the Fall. She was a good ship, and had the latest ZPG technology. But she always had a target on her hull because of that advanced technology.

"You... you mean I'm taking station with Katrina?"

"Did I stutter, Nugget! Now get your gear on and get ready, lives'll depend on ya bein' on call and fully ready!"

Mitsuki put on a red drysuit stored near the helicopter pads and a helmet before putting on her medic's vest which was nothing more than a over-glorified pilot's survival vest with pouches for first aid kits.

Katrina sat on the floor of Helicopter #3, called "Angel 3", waiting for the call to action. She had her drysuit, life preserver and goggles on with a snorkel if needed. She adjusted her helmet and looked over at her nervous friend. "Mitsuki... there's nothing to really worry about."

"I've... I've just never been on anything that's flown." Mitsuki said, taking her station on the helicopter... thus began that long wait...
>>
>>22076873

It didn't take long. The warning klaxon went off, and the pilot, a Usami, and a hoist operator, a odd looking black-furred Neko with one blue eye and one green.

He smiled and nodded to Katrina. "Alright... time for the business..."

Katrina put her swim fins on as the helicopter went airborn. The pilot briefs everyone. "Okay gang, here's the deal. Just recieved a report that a diver boat hasn't made it back at the allotted time, and the next of kin reported in to their village constable. 4 souls on board."

Katrina nodded. "Alright... time to do what we do."
>>
>>22077046
I awaken to find much awesome has occurred in this thread. I love you guys. Unfortunately, time to go to work.

Somebody better archive this.
>>
>>22076873
Down below, things were dire. the fore Usami were barely treading water, huddled next to each other wearing naught but their padded wetsuits and holding to the wreckage of their boat. They had foundered on a reef and the boat broke up immediately. One of the four had gashed her leg very bad, and the breached suit and exposed leg lowered her body temperature faster than the others.

"Rigel, how is Stella?"

"Not good, she seems pale on the lips."

The injured one, Stella barely clung on to consciousness. She called out to her brother. "Altair... Don't let go of... me..."

They had been prospecting in the area and they had a good haul, until they found an odd, oblong object made of a black metal. When they took it on board, they thought it was a chest, until a wrench hit the tip of it, and it exploded. Stella was the closest to it.

"I don't think anyone knows we're out here, guys." Altair said, losing hope.
>>
>>22076873

A searchlight broke the dark... Katrina's sharp eyes saw the white fur of the 4 Usamis. "I think I see them, pilot! Take us down so I can get down there... Mitsuki, get ready. I think someone is injured among them!

Mitsuki took attention and held on to the side of the aircraft as Katrina looked down and at the proper height, she jumped into the night after turning on a flashlight on her vest.

The 4 usami heard the splash as the searchlight shone on the location where Katrina landed.

"Okay get the injured one ready for transport! That one'll be first!"

The hoist operator was already lowering down the stretcher. "Thank you, thank you... what is your name?"

"I'm Katrina... you're safe now, we're the OSAR."

The other Usami's eyes went wide. Among the Kemomomimi, those that serve in the OSAR were held in the highest regard.

Eventually everyone were aboard. Mitsuki stabilized and warmed the injured Stella, and the rest huddled under blankets until the helicopter arrived back to the Noble Endeavor.

The Captain and CO of the ship, Anne, greeted Angel #3. "Good work!" She shouted, getting the medics to the helicopter and picking up the injured girl.

"Another successful mission... thank the maker."
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>>22075971
Oh you'll do your best to sink us eh?

I think your attitude is about as pleasant as bilge water and that this setting could do with a lot oar in the way of Nyaan related content.

Why I'm rudderly certain that we just can't get enough of Nyaan.
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>>22077522
Now you... you got such a buoyant personality.
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>>22077739
You're my anchorage TDCFP, I'm sure I'd go adrift without you.

Nice write faggotry by the way.

Okay so I was thinking, high end weapons:

Dazzler Pistols: Made to mimic the natural attacks of land cuttles and disco slugs this pistol produces an enthralling light show. TL;DR a pistol that uses colorful lights to hypnotize somone.

Spear-Gun: Many different kinds, from crossbows to pnuematic weapons to gauss weapons with harpoons. One model in particular that I like would have a great big handle that contains launching mechanims, it could also serve as a spear. We could also have more typical harpoon guns with magazines full of spears and stuff.

Pyrotechnic Explosives: as has been mentioned, colorful explosives.

Conventional Fire Arms: Rare, in fact I think maybe we should restrict these to old guard and BBEGs.

That's allI got so far.
>>
When it comes to gear and looking at what's been written, here I go for gear.

Basic Drysuit - A odd type of wetsuit, instead of trapping a layer of water to warm between the body and the outside, a drysuit uses a layer of air. In a dive this can be regulated to adapt for buoyancy, or to help in keeping the diver warm. As such anyone wearing a drysuit gets a +3 bonus to resist cold water. - These are generally found in old sporting goods stores. They come in most color combinations you can dream of.

Surface Drysuit - A surface drysuit, also known before the fall as an anti-exposure suit, was designed not for diving, but for helping the wearer survive cold and even arctic waters after falling overboard. It is also a little buoyant, although a life jacket is still recommended to wear with one of these. You get a +3 bonus to resist cold water and a +1 bonus to swim (can blow into the suit to increase this to a +2). Diving though is impossible with these suits. - These are found on still floating derelict ships, or old military bases.

Life Vest - Generally an inflatable garment worn over clothes, these oddball bits of clothing do one thing well, keep you on the surface. The manual types have a red handle that can be pulled to inflate the vest, or red tubes connected to the air bladder(s) to blow up the vest by mouth. Automatics have the same feature as manuals, but can automatically trigger within 5 seconds of contacting water. A special version of these, designed for divers, can connect to the air supply, and can help regulate buoyancy or even allow a diver who is otherwise unable to get to the surface on their own to the surface safely. The non-diver version of these vests prevent a character from using their dive skill, but ensure a character can never fail their swim checks to float, or if they fail a normal swimming check not start drowning, instead they just float in one spot. Diving Vests give a +1 to dive checks, or a +3 to swim checks on the surface.
>>
>>22078453
>Continued
Flight Suit - A single-piece coverall, a flightsuit is easy to clean, and in some circles look real cool. A huge assortment of colors and varieties are out there to find.

Flare Gun - A odd type of firework launcher, a flare gun allows a diver or boater to signal their compatriots or any inbound rescue.

Sailor Uniform - Before the fall, there were many naval organisations around the world. The sheer number of seamen and seawomen meant these outfits are easy to come by. the collar themselves keeps sweaty hair from staining the shirt, and generally looks professional (if not silly). The OSAR has this style of uniform for their trainees, and are able to fabricate these on their own. The other style is a school-uniform style, meant only for females. Although one would think that the skirts would be longer for a school uniform. These odd variants of the sailor uniform are only found in the islands and skyscrapers of what was called Japan.
>>
Well I might as well take a shot at the gearthing myself.

Diving Gear: This is fairly self explanatory, BUT, there are varying degrees of diving gear. We'll rate them from 1 to 3. At level one you have some fairly basic stuff, goggles, a snorkel, a weight belt, things of that nature. Once you hit level two you're looking at air tanks, water proof flash lights, and bouyancy harnesses. Level three contains the rarest diving gear but also the best. Rebreather masks that let you breath for days without resupply, goggles that let you see in the dark, special drysuits made of a strange gel that contours to your body and controls its temperture. Level 3 finds are rare but they're powerful enough to be the cornerstones of entire family legacies.

Glow Boxes: Many a Kemomi has seen and recovered a Glow Box but few of them bother to pay attention the the tech in question and just concern themselves with its everyday use. In truth "Glow Boxes" can be broken down into 4 categories.

>continued
>>
Glow Boxes: There are bulky computers, these are your average desk top computer and will take some effort if you want to loot them from the air pocket they've been preserved in. These will require an external power source most of the time, a few late models from just before the impact have ZPEC power sources (These were usually gaming rigs so they're very optimized for entertainment purposes and tend to have a lot in the way of music, games, TV shows, and movies.)

There are Lap Top computers, lighter than bulky computers they also have less in the way of computing power and storage space, they do however usually come with a standard entertainment package from one of the Pre impact companies and have solar panels so if you can salvage one there's very little in the way of IT work for you to do.

Communicators: Take a cell phone, give it a video and still frame camera, give it access to old comm networks and short wave radio functionality.

>continued
>>
Communicators: Communicators usually have an entertainment package of some sort. Some Kemomi use them as music players tiny TVs, savvier kemomi get rid of the entertainment package all together, water proof the devices and use them during diving runs.

Wrist Watches: Not to be underestimated the diver's wrist watch is an incredibly useful device that lets a Kemomi know when she has to get the hell out of a ruin. Clockwork versions are fairly popular and produced in many different places across the Blue.

There are however rare glowbox wrist watches that can do everything a communicator can, and like all Glow Boxes some of them can display holograms, another must have for any serious Diver.

So yeah, that's glowboxes as I see 'em.
>>
>>22078524
> Continued
Rubber/Vinyl Raft - A rubber or vinyl inflated boat with two oars, a pump, and room for three or four based on weight and cargo. Oddly easy to find on dry land as is underwater. Patches are also easy to find.

Xodiak Motorized Boat - A 6-person inflated boat with a rigid internal hull, it supports a 30 horsepower motor for short trips. Certain models have a ZPG that allows practically infinite range at the engine's safe maximum speed.

Sailboat - A technique as old as time itself, Sailboats are a difficult ocean vehicle to master, but in the right hands, the sea becomes your playground. The largest of these you can live on.

Life Raft - What it says on the vacuum-sealed package. From single-person models as big as a waist-pack, to 20-person rafts (or more!). Generally these carry a weeks worth of rations for all types but the single-person models. These inflate via a CO2 Bottle, and these are harder to come by. Generally after one use these become fixtures at sea-residences either as play-rooms for children to planters. Punctured rafts sink in 3 turns per passenger.

First Aid Kit - If it's random herbs and strips of clean cloth, to a fancy, vacuum sealed pre-fall design, or the latest OSAR model from their fabrication bureau, first aid kits have a rating from 1 (the most common) to 3 (OSAR Pattern kits). The rating gives a bonus to first aid and medicine checks.
>>
Might as well take a shot at gear

As useful as a drysuit can be in a dive, it's practically the equivalent of being naked as far as any threats are concerned. Measures have been taken to try and protect the lives of nekomimi from dangerous undersea life forms.

Armor is rated from 1 to 4 in terms of effectiveness

1 - Light Padding only applied to more important sections of the body, and is meant to be tough to cut through. Easy to come by, it barely weighs someone down, and definitely beats zero protection at all.

2 - Heavy Padding covers significantly more of the body, leaving only joints exposed. It can take a bit of shock and is even harder to cut through than light padding. Though someone who is unused to the weight will have difficulty maneuvering in this set-up. Slightly rarer than light padding, but still not too hard to find.
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>>22079225
>Continued

3 - 'Recovered' Armor, this is usually old equipment recovered by divers that was specifically designed as armor back in the day. Still light, but significantly more protective than heavy padding. Any diver who has one of these would probably feel safer than others, and cherish the equipment.

4 - Military Grade equipment used by defense forces, these usually contain light metals or extremely durable and firm materials. Generally this is only used in situations where it's entirely expected one should face combat, such as when sea creatures might be terrorizing a community and needs to be taken care of.

((Hope that wasn't too bad.))
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>>22079168
Lift Bag - Using an attached air tank, a user can fill a lift bag with air to send objects to the surface that can't be sent up normally. The use of several can bring up very heavy objects, and certain industrial models are designed to bring up everything from yachts to aircraft. Availiability varies widely, although the OSAR owns several makes and models of them.

CO2 Cartridges & Bottles - Used in either air-powered tools/weapons or in flotation devices, CO2 cartridges are practically currency in some villages and towns on the water. Only in large towns or small cities will you find factories that make these. Or on any OSAR ship.

Raft/Boat patches - Made of an expanding foam for boats or adhesive, reaction-bonding patches, these repair kits can repair small holes or punctures with the greatest of ease.

Desalinization kits - A rare item to find, these ZPG powered devices convert salt water into fresh water. Anyone finding one of these will be in heaven as they can make fresh water anywhere there is water, and potentially sell it if it's a big enough model.
>>
>>22079225
>>22079295
Pretty good, you're a credit to the team anon!
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>>22079430
When it comes to catgirls and stuff /tg/ gets it done!
>>
Spear Gun Patterns

Lance Spear Gun: Names for the lances of the knights of yore this harpoon gun lives up to its name. It can serve both as a melee weapon and as a ranged weapon. Typically the ranged component is a hydrodynamic spear two feet in length which is fired from a pnuematic of gauss firing mechanism stored in a shaft roughly 4 feet in length. The locking mechanism used to keep the ranged component in place is strong enough to allow the user to use the spear gun like a conventional lance. This weapon was designed by, and for Electrolotl Riders.

Spear Pistol: There are dozens of different kinds of small arms and among the stranger ones are pistols designed to fir 6 inch long harpoons. These can be spring loaded, pnuematic, or magnetic in nature but they'll always fire small, hydrodynamic spears. A favorite fallback of Divers all across The Blue.
>>
What's all this zero-point bullshit? I thought this place was solar powered?
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>>22079588
A little of both, I guess. Smaller settlements will mostly use solar, but the more industrial ones get a little more juice. It should be rare as fuck if you ask me, though.
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>>22079482
Damn Right.

Hurricane Spear Gun: A hurricane Spear gun consists of belt fed spears (ranging anywhere from a foot to 6 feet long) an air compressor (ranging anywhere from backback mounted to a multiton device) and is typically either carried by a dedicated monster hunter or a pirate. (Or mounted on a ship.) These weapons are loud, powerful, and are usually designed from the ground up to kill or injure Monsters and Old Guard. Occasionally Kemomi pirates will turn them on their fellow Kemomi but that's a rare occurence.

Decimation Spear Gun: A rare, and much prized spear gun. The Decimator loads and fires ten foot long spears and is usually mounted on a ship, however they can be brought on dives or excusrions over land. Like the Hurricane it was intended for Old Guards and Monster hunting (not that it hasn't been used by or one Piarates before.) If you see someone with one of these the suggested course of action is to find something thick and hide behind it.
>>
>>22079588
>>22079628
Look I needed a way for underwater ruins to have power that wasn't nuclear. Zero Point Energy is literally a sci fi author saying "Fuck Science I do what I want!"

As far as I'm concerned its solely meant to be in the hands of high level NPCs, Locations like under water ruins and factories, and cities, and to help the plots of BBEGs.

TL;DR
It's a plot device that supposed to be rare and maybe in epic level equipment. Everything your average PC has is solar powered.
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>>22079774
Just consider any mention of zero point in my gearsets either solar power of hydrogen fuel cells or batteries.
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>>22079807
Eh, I figure we should just make the things weigh like... A ton, at least. Then we can just put fuel cells and batteries and stuff in minor old guard enemies and have the ZPGs in a base somewhere for the old guard to recharge from.

also why did I screw up the Decimator spear gun descrip? Its supposed to be a large speargun that fires ten harpoons at a time...

Oh wellI might as well get some sleep. g'night everybody.
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>>22079996
I wouldn't kneejerk and say it's big and heavy. Just make the small stuff INCREDIBLY rare, and the stuff that powers Old Guard is far more common. You know, the BIG, BIG ZPGs.
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>>22080192

I like the idea of it being available, but at the same time much, MUCH deeper than most divers can go. Depending on how deep the oceans have become, you can have you anywhere between 1500 ft to 5000 ft added to the ocean depths, and considering the changes to pressure, depending on how deep you make the ocean, it takes a lot of effort and a sub to make it to something like an underground or ground-floor facility on land that counts, prior to the Endless Blue, as below sea level.
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>>22080319

The depth situation depends on a number of factors. You also have to factor in all the ships at sea as well. I wouldn't be suprised if there's floating derelects and "ghost ships" carting around a ZPG. Also an organization like the OSAR might have a few ships equipped with them as a lot of it's fleet is pre-fall ships.
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We doing gear now?

Name: Sonic Detonator.
Rarity: Medium
Type: Utility

Description: An about fist-sized grey sphere seperated into two halfs by a ring of LEDs.
Used by Shiny Divers as a means of self defense as well as dealing with obstacles such as competing divers or hostile sea life.

Each Sonic Detonator has three settings determined by how far the upper half is turned to the right.
(1) Repel: The Ring of LEDs glows blue. The device emits a high tone that is experienced as extremely unpleasant by most living things.
(2) Stun: Green glow. Causes disonrientation in surrounding lifeforms up and including to unconsciousness.
(3) Destruct: Blinking red as well as a chirping warning noise. Emits a kinetic impulse that pulverizes most solid materials the device is affixed to but causes very little in terms of actual explosive power.

The device contains a small crystal found in many low-class maintainance robots and can be built by the more savvy of the Techbeard Kemomi, altough the crystal itself needs to be scavenged.
Tends to expire after a couple of uses except on setting three which turns the crystal inside into inert sand after one activation.

Not sure if this is useful, got the idea kinda spontanuously and just wrote it down.
>>
https://docs.google.com/document/d/11voFalLdyFDOr94ivi6LVjANyCXm7ieeSDCfEKnlWGY/edit

Added some stuff. Will need proofreading and templating help.
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>>22080319
>>22080481
Well for obvious reasons I want to avoid nuclear power sources. Thats why Diver's Bay has 4 ZPGs salvaged from each of the oil rigs that make up their Market Place/Water Purification Facility/ Power Plant, I also figure there's ZPGs in submarines and old warships but in all likelyhood most ZPGs are damaged or have been stolen so Fuel Cells, batteries and Solar power have to replace them.

but yeah, putting the ZPGs at unusual depths and in areas where Old Guard are highly active is a great idea. Lets see...

Late model Old Guard are powered by ZPGs, especially the security 'bots. Old Model Old Guard are powered by fuel cells and batteries. Old Guard will often group together and exhange power with ZPG Old Guardsin and form what appear to be communities with hierarchy being based on a combination of function, power indepedence, and how close ones origins are to humanity.

ZPGs are also coveted by Kleptomanders and the vicious amphibians will defend a horde of ZPGs to the bitter end.
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>>22083485
I like that image. I'm gonna do something like that in my game, if my group likes this.
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>>22084215
This is looking solid so far. Of course I'm better at fluffing than rulesish stuff.

Speaking of fluff, I was writing this in my head last night before bed.

The Oceanic Search and Rescue corps (OSAR)
The Oceanic Search and Rescue corps is a remnant of the world that was, and this organizations origins from before the fall has served it well now. The OSAR is a three-facet organization:

1: Oceanic Search and Rescue - Like it says on the helicopters, boats and ships, the job of OSAR is to save the lives of mariners and divers in distress and to aid in the fight against piracy and crime on the world ocean. They also have a crack staff of medics on standby.

2: Humanitarian Aid - OSAR does whatever it can to help civilization's restoration everything from anchoring colony villages to small islands to sending medical supplies to beleaguered island townships. The OSAR even knows how to cannibalize ships to convert them into something that can be used as the town core power/water supply.

3: Training - The World for all it's fun beaches, beautiful waters and untold hidden riches is a dangerous place to the unwary. As such, the OSAR is more than happy to train civilians in survival skills when asked, and they are also always recruiting. In exchange for a 4 year tour of duty, the OSAR will fully train someone in survival, first response, and other useful survival skills.

The OSAR is a highly respected organization except towards the pirates and drug-runners of the world of now, as things were back before the fall. Of course the OSAR wasn't as large as the many coast guards around the world were in the world that was.

>To Be Continued
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>>22085455

The OSAR has the honor and privilege of having several bases near water that they have taken care of since the fall happened. One of these locations they consider their "Home Base". This base, anchored to a massive spine of mountains, has access to all sorts of manufacturing, information, and technological resources.

The ships of the OSAR usually embark from here after their construction, or the pre-fall ships that the OSAR own are upkept at this facility.

The typical uniform for a OSAR varies on their rank and duty.

Officers: Officers wear a navy blue suit and tie style uniform, with their rank pins on the lapels of their suit, and usually with an officers cover (hat) that has the OSAR badge.

Enlisted/Trainee: These crewmembers generally wear a white, waterproofed sailor collared jumpsuit (blue collar) with a classic sailor's hat (or a seperate hood during stormy weather). They have a armband on their left arm that denotes what their duties are on ship/base (such as a medical cross for medics, a crossed wrench and hammer for engineering, etc...)

Rescue: Rescue Crews all wear a orange or red (orange for water operators, red for vehicle crew) surface drysuit with a survival vest (a mesh vest with pockets, a built in life preserver, and a first aid kit and a day's rations in some of those pockets). Rescue swimmers add a pair of flippers and goggles, and all rescue crews wear a white with a stripe that is highly reflective down the middle, with orange trim.

>To Be Concluded
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>>22085455
>>22085732

I like this, but I feel that having them be the same organization as the Pre-fall OSAR doesn't fit the setting, really. I much prefer them being a recreation: some Eartaku found the logo and records of rescue operations (and Baywatch episodes) and decided to make an organization dedicated to rescuing people in need, at sea. Like a guy reading romance novels and founding an order of Paladins in response, built more on an ideal than on historical reality.
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>>22085732
>Just noticed an error in the last post: "and all rescue crews wear a white flight helmet with a stripe that is highly reflective down the middle, with orange trim."

Life on the Water
The vast majority of OSAR crews are on ship. Throughout their tour of duty (or several) they will see much of the world. Generally their initial training period is a year before they're part of the "Enlisted Crew" rank. Once they have shown a particular skill and commitment during their first Enlisted cruise, they have the opportunity for officer training which lasts a year, followed by a tour of duty as an officer on a ship. A tour of duty lasts 4 years. Rescue Crews automatically upgrade to an officer rank after their search and rescue training is complete before their first tour. Simply put their job is the most dangerous.

The OSAR looks for experienced divers, mariners, traveling medics, or skilled craftsmen, and natural leaders, of course.

As well, the OSAR has run into new, and strange locales and discoveries. Everything from finding themselves an Aircraft Carrier or two (which they converted into mobile, floating villages) to even diving hard-suits that can get them to the deepest part of the ocean!

Life in the OSAR is a life of adventure, excitement, drama, and in the end it is a life serving others.

As their creed goes: Honorem, Obligato, Fortitudo: Honor, Duty, Courage.
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>>22085786
This.
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>>22085786
I'm willing to concede that. Thing is this young "Earthtaku" has formed quite an organization. Perhaps he or she claims "it's been around since before the fall" to sort of add an air of mystery and to draw recruits to their cause?
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>>22085853
Remember, theres at least several centuries between the fall of humanity and the rise of the kemomi. Thats more than enough time to set up a paladin order of oceanic rescuers.
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>>22085853
I think its best if they're more a group of hobbyists with some gear. No helicopters or flying machines unless its a mid to high level campaign.

There aren't realy meant to be much in the way of professionals. Diver's Bay has good divers because its a city that floats around looking for good dive sites, but its comparable to say, Reniassance Venice or some other Medievil city in that the various families there are trying to get shiny and prestige and keep other groups from getting shiny and prestige.

An organization like OSAR with membership in the hundreds instead of the Dozens kind of clashes.
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>>22085993
Alright. Perhaps in lower-power stuff, they might see the occasional boat from the OSAR, as they don't want to bring their bigger assets into the mix. Also depending on the PL of the game, in low-power, they would probably only send a smallish boat for a rescue, while at the high-end they might have everything from old Ospreys to fully-equipped rescue helicopters.

Also their assets would probably scale. On the low end they'd just be a well networked group of enthusiasts, while on the high end a crack team of rescuers.
>>
Yes, double post, but I had a thought on the OSAR, a scaling sort of thing...

Low End - The OSAR is nothing more than a bunch of enthusiasts from neighboring villages/towns that pooled their boats and what-not together. No real organization, excapt for a common symbol.

Semi-Low End: A Earthtaku, interested in some books he found on the coast guard of his area, as well as old media about something called "baywatch" inspired him to start forming the OSAR. 25 years later this boy diver is a man, and is leading a floatilla of fishing boats, dive boats, and other small craft in the cause of saving lives.

Mid-range: Same as above, but also with small ships (converted yachts).

High-Mid: same as above, but also got lucky in getting a few old derelect aircraft carriers (no aircraft onboard) to use as mobile bases.

Low-High: Practically as originally written (with suggested changes) not many helicopters, so they are treated as a rare commodity.

High: As written, with agreed changes, but is a full organization from top to bottom.

High on Catnip: Can you say practically a nation of it's own? A fully realized military branch, fully recovered near-fall tech with all the bells and whistles.
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>>22086461
>Earthtaku
Its Eartaku, as in one who is overly obsessed with the Earless.
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>>22086528
Got me that time. Eartaku. Gotcha.
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>>22086461

this OASR is starting to sound a lot like Brotherhood of Steel.. Imo, kinda dumb
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>>22086724
I would agree if the OSAR was the only such group. But they're nothing special. Everyone in this setting is in the same boat, salvaging and trying to replicate earless technology. The OSAR are just one little blip amongst all the others.
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>>22086758

Well, the only similar factions that do search and rescue and stuff like that are the Dojo Ships. I'd rather keep the OSAR in the low-to mid-range that's described in >>22086461 but I like the idea of an organization founded by an idealistic eartaku and some dedicated earmancer/diver/pilot friends. Like a CATastrophe party that reached high levels and decided to provide assistance to others.
>>
Hmm.
A thought.
If dog,cat and bunny-based kemo were able to survive the plague...

Would we have wild descendants of dogs, cats and bunnies in the world?

And if a lot of biological niches got freed... what animals will we have in temperate areas? tundras?
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>>22086724
In Fallout 1 the BoS Sent the Vault Dweller to The Glow, an irradiated crater that used to be a military base when you asked to join them, they literally sent you on a suicide mission and when they realized that you could be of use to them they let you have some cool toys.

In FO2 they helped out the Chosen because she was very good at getting what she wanted and killing people who got in her way and the BoS can't be bothered to to act in a way that will benefit the Wasteland at large if it puts them at risk.

The BoS were Fascists in Fallout Tactics and that game is canon with broad strokes.

In FO3 they're shining knights, or rather the Lyons group are seperatists who come to the conclusion, surprise surprise, that waiting in a hole for everyone else to die so you can reclaim the earth is not an effective survival strategy. The outcasts however carry the torch of "fuck everyone who isn't us" proudly.

TL;DR
The BoS are jerks, and if they're not being jerks they're a splinter group or acting OOC
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>>22086951

Makes sense. Perhaps giving 100 years or more time, the OSAR would be pretty big. Right now, I think the mid-range makes sense then. They probably got some modded yachts, probably a old tanker or two converted into carriers, some other stuff...

I guess I'll just non-canon the orignial writing.
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>>22087081

I think the OSAR works well as not just a faction in the setting, but also as an example of what a high-level PC party could aspire to create, a lasting legacy on the world. Obviously the OSAR are the "goody two shoes" option, we could have a pirate gang of renown to balance out and give an example of what a more self-serving party could become.
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>>22087137

Yeah. I'll pull the OSAR from consideration then for core.
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>>22087274

Eh, that's not what I meant at all. I meant to keep it as an example.
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>>22087340
Hell, make it a quest hook
>A young Eartaku has found a documentary on a noble group of Earless troops who would rescue the helpless from the ravages of the ocean. Do you have what it takes to help him found the Baywatchers?
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>>22087413

sounds legit... still settling in with the setting. Maybe my idea could be a AU...
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>>22087479

At this point we have more optional and alternate setting elements than we have ACTUAL CANON. Put that shit in the canon, man. Proudly and without shame.
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>>22087479
ok I think I dig it then, in CATastrophe, it's not the OSAR, but the Baywatchers of Diver's Bay. Much lower tech, probably just a few fishing boats, a couple rubber dinghys, and a dream, but it's there.
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>>22087521

Well... can we have the baywatchers AND the OSAR as optional stuff then? The Baywatchers for the low-end around Diver's Bay, then the OSAR for high-end adventuring?
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>>22087559
Diver's Bayis kind of a selfish community that just searches for bigger and better dive sites to fuel bigger and better parties.

Better to just have the OSAR as a Canon organization that operates across the Deep Blue.

Bay Watchers=Hobbyists who have a few ships and stuff and help people out because its a fun way to get experience and cash.

OSAR= More Professional Group that operates out of a Cargo Ship filled to the brim with useful equipment and a few workshops for making useful stuff.

oh and class 3 medkits should be earless tech, not OSAR issue. OSAR kits should be class 2 and on par with other hobbyist/proffesional made kits.
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>>22087728

You know... I'll go with that, Cat.
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>>22087728

Could the OSAR have evolved into a kind of "Baywatcher's Guild"? An association of lifeguard groups where they trade know-how, training and equipment cache data?
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>>22087728
I feel like we are trending away from the mood of the setting by having “official” and “unofficial” groups doing the same damn thing. Just fold them together and have the members of OSAR call themselves Baywatchers or something. And the fact that the OSAR managed to survive apocalypse relatively untouched by way of emblem, methodology, and even its very name when kemomi are having trouble getting vending machines to work properly feels incredibly out of place to me.
>>
...

know what, I'll just drop my ideas. I'll just work on homebrew off of this idea. Just change the setting and probably with the TAILS system or one of my own.
>>
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>>22087788
Well I hope I helped a little bit.

So Far Canon Factions and Locations.

Stardust Port: Volcanic Island, home to Kemomi of all kinds, exports grown produce and fresh water. Tends towards Adobe architecture.

Free Town: Artic Town, home mainly to Inumi with some Usami and Nekomi elements. Exports Waddlers and recovered artifacts from the artic research bases.

PeroPero: Inumi settled town, home to all kinds of Kemomi now. Some manner of trading hub.

Diver's Bay: Marketplace/Administration center built out of 4 Oilrigs, surrounded by ships, boats, and floating buildings. Run by three clans, eternally on the move searching for a better dive.

OSAR: Professional Kemomi who live on a Cargo ship, they take Search and Rescue Very Seriously.

Bay Watchers: Kemomi inspired by old Earless entertainment, rescue people as a hobby.

Diver's Bay Clans: Each of the clans is dedicated to one of the following; Partyan, Divan, or Earless Studyan. They tend to have a lot of pull in Diver's Bay

continued
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>>22087888
Dont be like that, man. Its a sound concept, it just needs a little tweaking is all.
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>>22087843
Fine, whatever ditch OSAR and keep Bay Watchers if we're going low tech. In the mean time, list.

Dojo Ships: There are 3 ships inhabited by manly adventurers dedicated to aiding the weak and helpless, they are each inhabited by Nekomi, Usami, and Inumi respectively. The people of these ships are dedicated to strength and independence.

Pirates: Pirates come in all shapes and sizes, from the Jingoistic (and confusing) Murrikan Pirate clan to the stupid sexy Shinyslit pirates.

and allI got, did I get anything?at else can we throw into the canon?
>>
...

so much disorganization. Fine keep the OSAR if you want it. Just confusing, one minute I hear it sucks and shouldn't be there the next everyone wants it.

So the Baywatchers are more "in step" with the theme and in the deep blue the OSAR group has their niche when parties get high enough level.

thing is we're all over the place.

And yeah, don't forget the jet couriers/racers.
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>>22087994

There's the robot pirates that escaped from a theme park and their catgirl controller, and the librarian robot that's advising a settlement of Eartaku.
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>>22088198

We're just suggesting tweaks and stuff, man. That's how collaborative worldbuilding works. I like the concept of the OSAR, I just think there needs to be an established canon "tech level" and, more importantly, "knowledge level" in the setting - how much of the old world knowledge has been lost and how much is retained? Right now we've got a consensus that it's difficult to understand old tech due to language constraints, so even vending machines are hard to operate, and that makes it hard to imagine how an organization could have survived the Fall intact. But the concept itself, of a paladin order of lifeguards, is sound.
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>>22088213

That could be where the Eartaku that formed the Baywatchers came from. That Librarian Robot
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>>22088213
Pretty sure the robots are part of the Merrikan Pirates who are run by a catgirl pretending to be the president of the united states but maybe that's just memetic mutation.

The Librarian thing is totes legit though I definetly forgot that.

We definetly gotta name that settlement and give a better reason that corroded to the ground... burnt out motivators maybe...?

Just turn it into an AI?
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>>22088259
This guy gets the gist of it, I think. Nothing wrong with the concept and the execution isn't exactly terrible or anything, it just needs some tweaks and a little toning down is all.
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>>22088390

Heh, I got the idea of a community based around an intact highschool where the administrative AI is still operational. So the culture is based around highschool stereotypes, cliques, and constant classes.
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>>22088399

I think then at least with the OSAR, they're far enough out there on the sea where it won't bother low-level games. Only when the players start venturing to the deep blue, that OSAR ships like tankers and stuff start appearing frequently. Probably more often across routes that are long-distance. Both to help watch shipping routes but to help mariners in distress. Perhaps even to serve as some sort of relay for communication?
>>
>>22088259
>>22088399
These anons have the right of it.
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>>22088424
I bet everyone wears school uniforms?
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>>22088424

>All the Catgirls go for the free earless food that's vended after the 8th bell rings
>End up getting a higher education through the robot teacher's lectures

BUENO.
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>>22088479
>all of it is useless arithmetic and history lessons that are no longer applicable that the catgirls only memorize in order to parrot back at the robots for free food
>accidentally mistakes the lectures for holy sermons and rites that produce said food
>The Foodeptus Mechanicus is formed
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>>22088546

Or even better, at first they parroted, but then some figured out that what was being said was useful. Next thing you know... you have well fed, well educated, and quite curious wandering scholars/inventors for hire.
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>>22087994
Didn't we overhaul and expand the bestiary quite a bit?

That should probably be updated on the wiki as well.

>>22088479
>>22088473
>>22088424
>>
>>22088546

>"What is 3+5?" "Gah! Someone answer or the doors will remained locked, everyone else will get the good food!" "Uh.. UH.. Ey-tuh?" "Correct!" "Oh man, good guess!"
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>>22088618

Actually the OSAR is in, it just needs alot of tweaking.
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>>22088617
You mean exactly like the Adeptus Mechanicus and how they only really half-know what they're doing, but half-knowledge is still more than the average individual so they're seen as genius wizard types?

But yeah, it wasn't meant to be an exact rip nor was I saying none of the kemomi would ever learn anything, I just thought it would be a funny joke and more in line with the kemomi culture of horribly misunderstanding those that came before them but still managing to make a functioning society at the end of the day.
>>
See I think this is where my malfunction goes in.

I can't pick up if this game is supposed to be completely comedic or semi-serious. I think that's my real disconnect here.

Because if the people of this world are pretty much humans with animal features, then they should be fully capable of learning.
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>>22088745
You do know there are proven reports of primitive folks in Africa and South America using technology all wrong because they misinterpreted instructions from the people who brought said technology, right? And these people had personal instruction, too. Hell, I know for a fact several South American regions will mistake peanut butter for poop in a jar if they have never seen the stuff before.

While I cant claim this is anything more than just a story, a good example of this is when some people brought a particularly AIDS ravaged area of Africa some condoms to help with AIDS as well as with unwanted children. Being too embarrassed to whip out their dicks and put a condom on it, they showed how to use it on a tree branch. When they came back a year later, they found the Africans in just as bad of shape when they left them, except now they were hanging condoms off of tree branches to ward away disease like a talisman.

While the story is likely false, but the point is knowledge can easily fail to breach cultural and linguistic barriers. The point isn't that they are incapable of learning, its that they are learning the wrong lessons from their experiences.
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>>22088745
>>22088932
Just think of it this way guys.

If we have societies which are entrenched enough in their personal beliefs to think that getting inside a wooden plane replica and calling upon the plane spirits will do something because that's a more effective way to conjure up the favor of the spirit world then its totally in character for Kemomi to not undterstand some things about the Earless.

Just think of it this way: Party Mind.

<aybe its a genetic flaw, maybe its a carefully programed psychological response, maybe its just luck.

But Kemomi LOVE to party and have fun, therefore everything they encounter is in service of having a good time. Just put Fun-Goggles on and you'll see the world the way a kemomi does.

If it isn't fun or won;t lead to fun its not worth doing.
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>>22088424

O- oh jesus.

Kemomi's trapped in sex ed class.
>"WHAT THE HELL IS THIS ROBOT TRYING TO DO TO MEEE!?" "I DON'T KNOW I DON'T KNOW!!!"
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>>22090396
In the future, sex ed shall be taught with tentacled robots.
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>>22090396
>>22090486
Are we including cheezy 70s porno music in this what-if-scenario?
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>>22090657
Lunch!
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>>22091022
>I'M GONNA SHOOT THE SHIT OUTTA YOU!!!
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>>22088745
I think we should aim for 50% party/50% serious
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>>22088390
Akadmee (Ah-Kad-Me)

lets pull back on the techno-magic throttle a little and state that the Academy's cafeteria has an automated garden that produces food crops and turns those into tasty meals.

Grades have nothing to do with getting fed except that "honor students" get extra treats. As for schedules... thanks to federal regulations classes start and end on a very precise schedule.

The whole thing is probably part of some sort of automated future school system and thanks to a freak occurence of programming glitchs and geography it was sealed water tight before the floods came and wasn't hit with much in the way of force when the floods came.

It's powered by a massive ZPG but doesn't have any external power outlets so if you want to charge up a device or get some fresh water you have to dive and find the air pocket that lets you get into the old part of town that the earless called Yunee.

I'm thinking automated highschool with college level classes.
>>
>>22088745

Just think Fallout tribals. They use artifacts of the pre-Fall civilization, but they only have a vague idea of how they work, why they were built, and what pre-Fall civilization was like.
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>>22091048
agreed, I think one of the better saturday morning cartoon shows out there would be a nice example of what we're shooting for.

We want you to be in danger so there's excitement but we want you to have fun too so lets ignore stuff like politics and focus on nabbing treasure and having parties.

Oh and Hexer's right we do need to update the beastiary.

Lets try and get a list going.

Glowchomps: Sharks that glow, that's all there is to it really. Maybe they live in really deep water?

Kleptomanders: Enormous six legged amphibians that feed on electricity, tend to horde shinies.

Waddlers: Penguins, provider of eggs but never a food animal. Come in many shapes and sizes from lap waddlers to enormous rock striders that can act as beasts of burden

Crabs: come in many sizes from verminous scuttlers to mammoth sized striders, a source of food and occasionally pets.

Electrolotls: Axlotls that are now amphibious, they can sense electronic devices thanks to their fronds. Can't sense Kleptomanders though.
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>>22091405

Glowchomps are also blind as far as I can remember. And Kleptomanders are transparent.

Also, there's discoslugs, surfrays, and hugtopus.
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>>22091405
Surfrays, too. You cant forget surfrays. We can probably think up a better name for them, though.
>>
>>22091431
>Kleptomanders are transparent.
I thought they were just black with shiny spots to help them blend in with the shadows and the night sky.
>>
>>22091405

I used Seacows in my campaign.

Basically, manatee/cattle hybrids, designed in the pre-stages of the old apocalypse as a hopeful food source. Good for milk and meat, but comes with the negative of being large and relatively hard to herd.
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>>22091405
Mothergucking DISCOSLUGS: fun while young, never stop growing. Some ancient ones, such as the dread Neonhoggr, are damn leviathans.

Phish: photosynthetic fish, swim in enormous schools, always follow the sun.

Sea-cows: manatees that are actually dairy animals.

Hugtopus: overly-touchy, very large octopi. Quite dangerous to divers.
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>>22091454

I had the idea that they had an advanced version of octopus camouflage, where they take on the color of the surrounding to appear transparent and ghostly.
>>
>>22091473
>>22091454
>>22091438
>>22091431
Noted, and Seacows should be a thing since it gives us a source of dairy products, a world without milk and cheese is truly a dark place.

Glowchomps being blind also reinforces them living in dark dangerous areas.

Instead of making kleptomanders transperant lets give them the ability to change colors like an octopus or a chameleon, that way they can stealth up and...well I like it better that way.

Waveriders: Sting rays that have a truly dizzying array of colors, shaps and sizes. They can be as small as a dinner plate or as large as a pick up truck but they're a favorite of Kemomi who love fun in the sun.

Old Guard: Robots, some are helpful, some are harmless, and some are downright dangerous.

I think that covers everything discussed so far.
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>>22091662

We should really make an Old Guard list too. I know for a fact there were different models of robot encounters discussed, from armed spidertank to USB hoverfairy.
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>>22091701
Can't hurt we need security bpts for starters.

Swat Bots: Bipedal humanoid robots, 6 feet tall, weigh around 600 pounds. Come equipped with a stun rifle, stun baton, and shield. Can detect heat signatures but is effectively color blind. Usually seen in shopping malls or other ruins that required a non-lethal security presence.

Holographic image: Many automated shops make use of manipulator arms, small cleaning robots and other innovations but lack much in the way of something for humans communicate with, holographic displays of popular cultural figures or carefully crafted personalities are meant to solve this. Sadly these AIs only speak english and tend to be unreasonable about bartering without a line of credit.

That's allI got so far, what else can we throw in?
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>>22091801
Vendorbots: they scuttle around offering refreshments, snacks, and trinkets.
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>>22091801
Sentry Spiders: Made to be highly agile and adept at rooting out all invaders from their hiding spots. Sneaky, cunning, and utterly devoted to keeping you out of whatever they're defending as well as hunting you down and retrieving anything you take, they are basically a Diver’s worst nightmare. Many are amphibious, too, meaning they can navigate outside the ruin to hunt you down or flood a room and still be combat capable.
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>>22091801
>only speak english
C'mon now, I'm sure more than just english people made it to the future.
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>>22091801

Serpent Drones: autonomous snake-like robots built for surveillance and infiltration, now a common pest in settlements since they leech power. Can be hacked and connected to a glowbox to provide camera feed.
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>>22091873
I think he just meant that they speak now-dead languages. It would be like finding a computer that only spoke Mesopotamian.
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>>22091885
So theyre basically those fiber optic cams from Splinter Cell except autonomous? I like. Though instead of leeching power, maybe it would be better for them to be designed for general sabotage? Just a thought, anyways.
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>>22091932

True, since we already have a lot of powerleeching pests. These could just get into machinery and start wrecking shit, cutting fuel lines and short-circuiting stuff. Leading to a need for a detection system around your electronics, or specially trained snake-tracker electrolotls.
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>>22091873
Don't you know that in the future everywhere is America?

Just look at these fine American, why we even have a picture of the President of Earth!

You should know this stuff!

Unless you're a COMMIE!

We must remove commie kebab, commie kebab must go!

nah, you're right I goofed. The feel free to replace english with your language of choice. Maybe just call it earless?

>bur earsbas

Earsbas huh, that's an interesting alternative captcha.
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>>22091960
It would fit with the infiltration theme of the metal snakes, too. And yes, snake hunting electrolotls that love to munch on robot snakes is the best idea.
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Build-A-Friend: A line of robots designed for lonely teenagers. They help with chores, homework, and do their best to instill a sense of fairplay and ethics in their young charges.

Sadly some of these units were put together shoddily and the years have not been kind of them so some build-a-friends will explode upon being assembled. Props to anyone who gets the reference
>>
Recyle Bots: robots that roam around looking for junk to break into base components, frequently mistakes salvaged diver kit/shinies that the divers have for junk and attempts to take it from the divers by force due to glitch or something, or occasionally make their way into a settlement and takes shinies from peoples stashes

Could also be hacked to help with shiny hunting or crafting
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>>22091059
The Akadmee's Old Guard recieved a government OS Upgrade on accident, that's why they upgraded the Akadmee with water proofing tech, airlocks, and other devices. of a similar nature.

The Akadmee has two dormitories, males live in the east wing, females in the west. Old Guard and forcefields prevent the genders from mixing in those areas. It can feed and house 10000 students, 12000 in emergencies.

The library takes up 5 floors and is maintained by a dedicated cadre of old guard that hunt down overdue books, make repairs, and manufacture replacements.

The cafeteria has a decent selection of synthesized food but things like cigarettes and booze are restricted from student purchase (I.E. The Kemomimi.)

Classes have AI which are designed to teach at a level that their student is capable of understanding, disciplinary measures for tardiness were meant to be taken care of but humans so Swat Bots won't drag a Kemomimi to class but they will intervene if Vandalism occurs.
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>>22096226
The Administration staff of Akadmee were meant to be human but AIs have taken the place of the Custodial staff and they direct Old Guard to run the green house, clean up the halls and generally keep the place in one piece. Teachers are generated on a person to person basis so all Kemomi who are from Akadmee can at least communicate at a basic level in one earless language.

The Akadmee also has a recreational facility that takes up 3 stories and is dedicated to all manner activities. Many kemomi come here just to learn martial arts the way the earless did. The Martial styles of Merkan Football and Inglish Rugby are considered some of the martial styles ever invented.

As with the dormatories cleaning facilities are gender segregated and guarded by old guard and forcefields, they include showers, baths, and other useful hygenic facilities.

The basement is where oldguard are repaired, built, and all manner of useful tools are stored as well as the massive ZPG that powers the Akadmee is stored.
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>>22091405
Wild descendants of cats, dogs and rabbits?
Don't know how to name them, though
also, aren't we autosaging?
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>>22096527
Not yet.
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>>22096226
>>22096330
>TFW your BBEG is an Akadmee alumni who thinks of all non Akadmee Kemomi as uncivilized savages.



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