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File: 1355872155452.jpg-(81 KB, 1024x683, Militia Quest.jpg)
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Previous threads:
http://suptg.thisisnotatrueending.com/archive/21915068/
http://suptg.thisisnotatrueending.com/archive/21969980/
http://suptg.thisisnotatrueending.com/archive/21997450/
http://suptg.thisisnotatrueending.com/archive/22059782/

The year is 2026 and much has changed on the world stage. You were only thirteen when the war broke out in 2014, and like most people know nothing of the details. You do know that it involved the world’s two superpowers, the US and China. You know that nuclear weapons were used, though sparingly, and were enough to shatter one side and cripple the other. You know that the UN and other charity shipments of food and aid trickled to nothing months after the UN troops themselves pulled out.

After that you were far too caught up in the need to secure your own survival in the following nine years of carnage that was the result of a near total collapse of the majority of the African countries. Though you suppose one or two nations may still exist in their original condition the bulk of the continent is now made up of hundreds, if not thousands, of miniscule nation states that are constantly at war with their neighbours or trying to combat insurgency within their very own borders.

While the world stage may now be unrecognisable from what it was 10 years ago, Africa is much the same as it always has been, a cesspit of unceasing violence in a beautiful land.
>>
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>>22105367
The Free Kivasu Sate is one such mini-nation. Now 25, a man not unversed in the ways of violence, you are the head of what passes for the authority in your community.

Selected Faction
*Free Kivasu State Army (FKSA)

Picture demonstrates immediate area of community, located to the general northeast of Kivasu’s capital, the town of Doma.

For purposes of scale, it would take about a week by vehicle to travel to Doma and back and in good conditions it would take about a day to get to Pierche from Bankatu.

Each turn = 1 week, 3 actions per week.
D100 system, higher is better (unless stated otherwise).
Turn Action rolls done on averages
Current/Combat Action rolls take best of 3 (crits auto accepted 1-10, 90-100 etc)
>>
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>>22105404
Free Kivasu State Army (FKSA)
You are now officially captain of a company from the 3rd Battalion of the FKSA located in Bankatu, population 379. Understrength, the company numbers 60(1) men [CASUALTIES IMPENDING].

Picture depicts the mini-nation of the Free Kivasu State. Beyond the southern river lies the True Republic of Congo, and to the far South East lies Mbete King Country, where the FLDK originally fled from.

Red = Kisavu Towns
Yellow Dot = FKSA Control
Green Streak = FDLK Control
Light Green = Plains, Grass/Farmland
Dark Green = Jungle
Light Brown = Hills/scrublands
Dark Brown = Rocky/Mountainous
Light Blue = River/Lakes
Orange = Savannah

A single tile is equal to roughly half a day’s travel. This is in part due to distance but mostly due to the horrid conditions of the roads and the fact that travel at night is seen as an open invitation to FDLK, militia or bandit attack.
>>
File: 1355872390980.jpg-(42 KB, 450x336, 'Emir' Azzam and 3rd Squad.jpg)
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>>22105433
Subordinates:
-Lieutenant Nathaniel: Well-liked by the men for his easy-going nature. Considered to be a bit of a pushover.
-Major Sergeant ‘Buk’ Rukuba: Soldier, lecher, gambler, considered to be your right hand man by most.
-Sergeant ‘Shakira’ Malike: Ex-casual cross-dresser, now takes pride in his military attire.
-Sergeant Azzam: Big, ugly, doesn’t talk much. Never smiles.
-Sergeant Delacroix: Served in the First Congo War in 1996, believes he’s way too old for this shit.
-Private Yamba: Considered the best shot in the company, eagerly joined the new patrol group.
-‘Meat’ Dede: Rapist, convict, machete-wielding Penal Legionnaire. 4 ‘Missions’ remain.
-Private Mesik: Part Hunde (1/4), member of NASA. Mauve-shirt status: Probable.


ADDITIONAL: You have selected the following bonus.
>Natural Tactician: Merit played a large part in securing your position. +10 to all tactical and ‘preparatory’ rolls (e.g. ambush setup). More importantly, since you know how damn important it is, you’ve spent your short time here building a solid rapport with your senior NCOs. They can be trusted to support your every decision, at least in front of the men.
>>
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>>22105451
You are Captain Hannibal Bonaparte, your promotion now official approved by Central Command.

Over the past few weeks you have taken steps to transform the men of 2nd Company, 3rd Battalion from a disorderly gang into something approaching a military force to be reckoned with. Although at first it was slow going the men now snap to attention when they see you, your biggest problem now is dealing with soldiers who are clearly exhibit more enthusiasm in their work than skill. You are happy to admit that is an issue that is far easier and less risky to tackle than the disreputable situation you were initially faced with.

You are happy at least to see marked improvement, and now dereliction of duty such as instances of men being absent from their posts are irregular and swiftly cracked down on. Keeping public order and accepting bribes and charging tariffs on incomers, be they official or unofficial, are done with more than a greedy urge to make a profit. The few recalcitrant layabouts who are sluggish in coming around have since convinced of the error of their ways, or at least that their laziness is not worth the harassment from their squad-mates.
>>
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>>22105606
The extortion of the Hunde minority is still in place, but the new duties of the men keep them from pressing too hard for now. Though the Hunde are still wary of you, your actions in keeping your men in check and paying some form of compensation when your interference in their lives results in damage has earnt the grudging approval of the community at large. They won’t stick their neck out for you, but most are willing to admit that you’re probably the best warlord, government-approved or no, to take their place here in recent years. Some of the more opportunistic traders have started to view you as a viable trading option as opposed to a necessary evil.

You have put together a group of the 12 most competent soldiers into a patrol group, named the ‘New African Surveillance Agents’ . Despite nearly totalling the Jeep and getting someone killed their training continues, albeit at a snail’s pace. The rest of your troops have managed to sustain the company’s first casualty under your command (though certainly not the last) through firing practice.

You’ve recently undertaken your first steps in contacting the most powerful armed force in the region, after you and the FDLK. The results of your efforts have already resulted in disaster with the death of an unknown number of your men and the loss of your Machine Gun Jeep.
>>
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>>22105637
You are not certain on whether the Jeep, white-flag mounted, was initially mistaken for an FDLK band or whether the militia who attacked you knew exactly who your men were. Nor are you certain whether you were attacked out of reactionary panic or a targeted malice.

In fact you, Captain Hannibal Bonaparte, know nothing of this situation as it unfolds. The two survivors of the initial attack and crash are Pvt Mesik and the convicted rapist Dede, (would-be atoner), reffered to as ‘Meat’. Surrounded by the corpses of their less fortunate comrades, they are currently crouching behind the MG Jeep that has veered off-road after the driver was prescribed an unhealthy dose of shrapnel to the face. You thought it wise that the men on this envoy were not heavily armed and hence refrained from wielding anything heavier than a pistol.


Meat (unharmed)
-Machete
-Pistol (picked up from a recently deceased Pvt)
-1 Clip

Pvt Mesik (unharmed)
-Pistol
-6 Clips
-Flashlight
>>
File: 1355873169281.png-(1.39 MB, 959x658, 'Meat' Dede.png)
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>>22105655
You are Dede Hobaruk. They call you Meat, for that is what you are. You do not truly regret your actions as you did them, more as a result of alcohol and frustration, but you know you brought shame to the Captain, your Kalahiweyh, and his Company by doing so. Lower than a soldier, lower than scum, unworthy of being issued a weapon beyond the machete you wield or even shoes, you are not fit to be called a member of 2nd Company. You are a pariah, destined to the status of outcast until you prove your mettle in the fires of battle. A moment such as this.

You hear laughter and the sound of footsteps running in your direction. Pvt Mesik looks at you and indicates that there are about three of them, but you are sure that the outpost you were approaching would house at least 8.

>Action?
>>
Shameless self-bump.

I'm here all day today, so I'm hoping to have a lot of headway in this Part 5.
>>
>>22105684
So the militia compound have an unknown number of people in it. Is there any way to look to see if the eight at the compound are watching the three coming out?
>>
>>22105684

Hide behind jeep, get Mesik to come with you, ask him for a spare mag. Stay behind jeep until 3 soldiers come close. Open up on them at last possible second. Should be able to take two by surprise if they are dumb about it.

And hey MM, missed last thread but read it.
>>
>>22106036

Oh, actually, see if the MG looks undamaged / properly mounted. If so, have one man crawl away from jeep (if terrain allows) and then fire a few distraction shots. The man who stayed at the jeep then takes the brief distraction as the opportunity to light up the soldiers with the MG. If the mg is still mounted this will be easy.
>>
>>22106036
Or we could have a little bit of a surprise attack with Meat's machete. Have a machete in his off hand and a pistol in his dominant, stab the one that actually comes close, then shoot the other, Mesik could easily just shoot the other guy.
>>
>>22106087
>>22106090
Or a mix of the two.
>>
>>22105961

You have no idea exactly how many militia were involved on the attack that saw your other 3 comrades killed, you were too busy trying to not get hit by the sweeping AK fire and RPG that seemed to come out of nowhere. You do know that kind of concentrated small arms would have to come from more than 3 people, you guess that they have left the safety of it to check out the wreckage. You are almost entirely certain the remaining militia are still watching them because they were shooting at you moments before.
------------------------------------------------------------

Pvt Mesik looks like he's getting ready to do something.
>Stop him and formulate something approaching a plan
>Plans are for when dying in the next 10 seconds doesn't have such a high likelihood. Just go with it.
>>
>>22106090

If you want to have them do that, our guys need to play dead. However, I doubt the other guys are completely retarded and won't double tap to confirm kill.

I.e. I am against your plan, because the only circumstance where I would have someone using a machete would be in a building or at night, not in an open field. We have jeep for cover. Enemy has nothing for cover.

If they get within 50 m, this fight is ours. So I am sticking with either: >>22106036 or >>22106087. The latter only if there is good grass / other cover that can allow a man to crawl undetected and not get shot up while prone. Oh, and if the mg looks usable.
>>
>>22106126

Range to other guys?

AK and RPG effective fire is up to 500m, however, the way we got cut down, the range must have been under 300m. Pistol range is under 50m. How close are these guys?
>>
>>22106036
Hey VDV, good to see ya. Sure as hell could have used your rolling in the last thread.

>>22106036
>>22106087
>>22106090

Just to let you know that the guys approaching know that at least one of you is still alive, they narrowly missed you as you and Pvt Mesik leapt off of the back.

The front of the Jeep seems to be a wreck, but it is upright and the MG appears undamaged, if coated in the blood of the previous gunner. The jeep veered off away from the fire into a ditch so while the MG gunner would be in clear view of the 3 approaching enemies, the compound would have its shot slightly obscured.

Still wait for them to approach?
>>
>>22106203

Stop Messik, tell him you will distract, and have him mount MG and smoke them. He will go with this because you are Meat being a meatshield. Crawl away from jeep a bit if there is a way to do it without being seen. When you open fire, they will target you and Mesik might have a chance.

Alternatively, same as above, but simply roll away from jeep to draw fire and then lie down and hope Mesik gets them before they get you.

That's my .05.
>>
>>22106265
Agreed.
>>
>>22106162
You were approaching Pierche with a white-flag mounted on your Jeep. The attack took you completely by surprise as you approached the small outpost on the road to Pierche. You'd say the outpost is now 150-200 metres away from your current position.

The 3 approaching you would be crossing the road now, their distance would be 30 metres away at this point.
>>
>>22106265
Actually, shouldn't he waste the three and then start spraying down the outpost?
>>
>>22106265
>>22106283

You stop Mesik from acting. Quickly, you explain to him that you reckon they think that only one of you is left alive. You present your plan and Mesik nods in affirmation, giving you an extra ammo clip.

You reckon you have all of 10-15 seconds to crawl away from the Jeep before they are right on top of you, you spot a patch of vegetation that looks like it will offer some decent cover.

>Roll to creep away from the jeep to cover without being spotted
(Single roll, will take best out of three)
>>
>>22106332

Sure, or at least covering it and spraying if he sees anyone.

Basically, since they are so close, Meat rolls away from the jeep and hits the dirt. The people approaching hose him, because sudden movement, etc. They also might not hit him, because who the fuck does that.

Mesik, then gets behind mg and does his thing. Meat can try to help with pistol immediately after he hears the mg open up.
>>
Rolled 92

>>22106414

Ignore that. Rolling.
>>
Rolled 53

Rolling.
>>
>>22106443
>>22106462

One more roll (you can roll again), just need to see if this minor crit is cancelled out.
>>
>>22106443
You know, last thread it took us fucking forever to roll a 90, and then it got overidden by a crit-failure.
>>
Rolled 77

lol, lets hope this isnt like last thread
>>
>>22106493

I saw - you guys killed my mg jeep =/

I am fucking going to war with these motherfuckers, commando style. Our "special forces" are going to be practicing surveillance, small unit tactics, basic trapping, etc all day long now. Then they are kidnapping their leader, and we are getting an outpost in Pierche and taxing the shit out of them. Or at least that's the plan, I have to go train in 45 mins =/
>>
>>22106443
>>22106462
>>22106497

Aww yeah.
>>
>>22106533
This sounds fun.
>>
>>22106443
>>22106462
>>22106497

Result = 92, Minor-Critical Success!

You stealthily make your way over to the piece of cover. Your progress goes completely unnoticed by the approaching militia, they do not spot you in the bushes. Fully-visible, they approach the jeep with caution, their attention entirely away from you.

>Sucker, good luck Mesik. Sneak away
>Open fire! Distraction time.

Either choice require a roll.
>>
File: 1355876457389.gif-(308 KB, 240x211, vamp-pug.gif)
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I wanna rape everything.
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>>22106628

>Open fire! Distraction time.

1. Get in position that will keep you the safest in your spot.
2. Aim at center mass of closest soldier, down the sights carefully.
3. Squeeze of the first shot. Spray the rest.
4. Roll a bit out of the way and reload.
5. If all fire is drawn away from you, aim a shot. If not, spray some more and hope Mesik gets them.
>>
Rolled 30

>>22106661

lol, capitalizing the d again
>>
>>22106628
NOTE: The closest militia to you has their side turned from you, circling the jeep. The second and third are still approaching over the road.

From your position you can see the compound, there are 6 of them (some behind barricades) all watching the approaching men.
>>
>>22106679

Ah, shit, anons, save Meat!
>>
Rolled 30

>>22106628

Open fire, rollin'.
>>
>>22106687
Then rape him
>>
Rolled 91

>>22106628

Open fire.
>>
Rolled 17

>>22106692
>>22106679

Why do you want Meat to die?! =/
>>
File: 1355876844766.gif-(64 KB, 600x450, woohoo2.gif)
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Rolled 92

>>22106719
Woohoo!
>>
>>22106719

d-did that just happen?
>>
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Rolled 34

>>22106719
>>22106747

lol, I am so glad the 90 rolled before >>22106722
>>
>>22106771

Forgot dice, doesn't count!!! Don't kill Meat!!
>>
File: 1355877408512.jpg-(28 KB, 450x293, 2012-11-19T050735Z_1_AJOE(...).jpg)
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>>22106719
>>22106692
>>22106679

Result = 91, Minor-Critical Success!
You might be a rapist, convict and outcast. You might be Meat. the lowest ranked member in the Company and not even worthy of being issued a gun. But that doesn't mean you are not a decent shot when you have one in your hand.

The first militaman doesn't spot you edging out from behind the rocks and bushes. 4 shots ring out, 4 bullets smack straight into the mans back.
It's only when he collapses forward with a dying gargle that the other two realize that the shots didn't come from the jeep. You empty the rest of the clip in their direction, taking one full in the chest twice and the other in an arm and leg, as Mesik clambers up the side of the jeep.

You have the full and undivided attention of the 6 men still in the outpost. You duck down behind the (very relative) saftey of the rocks and bushes as a firestorm of ammunition sweeps across where you were firing from moments before. None have noticed Mesik is now manning the MG and has it pointed in their direction, and aside from numerous small cuts from flying rock shrapnel you are unharmed.

>Roll for Sexy MG Time
>>
Rolled 57

>>22106877
Let's murder these bastards!
>>
Rolled 10

>>22106877

LET'S DO THIS
>>
Rolled 51

>>22106877

I am scared.
>>
Rolled 12

>>22106901

No0o00oo0o0oo0O!
>>
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>>22106891
>>22106901
>>22106922

Result = 39.3
Clearly cracking under pressure, Mesik lets lets loose a short burst from the machine gun that is wildly off-target before re-aiming and opening fire and keeping his finger on the trigger until the gun jams. Two of the militiamen are caught unawares and are cut down, but the rest scamper back behind cover before returning fire, one shot taking hitting Mesik in the arm. He gives a yelp of pain as he dives back off of the vehicle.
>>
File: 1355878151300.jpg-(73 KB, 520x349, african_machete_attack.jpg)
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>>22107048
IGNORE THIS. Juicy Minor-Crit Fail.

Result = 10. Minor-critical fail!
The machine gun jams after a short burst kills 1 of the firing militia, Mesik is however smart enough to jump off unscathed when they begin to return fire.
>>
>>22107090
Cont.

From a distance you see one of the militia bring up another RPG. It's too far away for you to stand a real chance of hitting him with your pistol, and Mesik is currently cowering behind the Jeep that the RPG is being aimed at.

>Action?
>>
>>22107117

"Mesik, crawl! I will cover. If you happen to grab a rifle on the way from one of the corpses, friendly or enemy, all the better!"

Shoot of some cover for Mesik. Don't even aim, stay behind cover, just get their attention.
>>
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>>22107160

Oh, and add "ARRR PEEEE GEEEE" after "crawl!"
>>
>>22107160
>>22107186

Then let's get some rolls for Operation Goddamn-Mesik-You-Had-One-Job!
>>
Rolled 66

>>22107215
God-damn it Mesik!
>>
Rolled 80

>>22107215

Crawl Mesik, crawl!
>>
Rolled 73

Rollin.
>>
>>22107225
>>22107273
>>22107326

We've been rolling well tonight besides the crit-failure thing.
>>
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Rolled 46

>>22107225
>>22107273
>>22107326

Action Result = 73.
Driven partially by adrenaline and partly by anger at the fact that your plan didn't work, you find yelling at Mesik both easy and enjoyable. He hears you through the gunfire and gets the point quickly enough.

You use up about half of your 15-bullet clip to draw some of the militia's attention, not even trying to hit anything. Thanks to the cover provided by the ditch and your help Mesik manages to make his way over to you completely unharmed. What's more, he managed to pick up 4 clips from one of your deceased comrades on the way. Dividing them equally you know have roughly 5 clips each.

Clearly unaware that Mesik has moved away from the Jeep the miltiaman fires the RPG.

>(Enemy Rolling for RPG shot)
>>
>>22107435

Never let it be said that militiamen are known for their accuracy. You can tell that the shot was off-target even before it started to veer off. The only casualty of its attack was an unfortunate aardvark that had been resting through the afternoon underground.
>>
>>22107435

>>22107408

I think we kind of have to, to make up for last thread!

Unfortunately, I have to get my ass over to the gym. Mesik didn't get a rifle, it's rock paper scissors time. The loser stays by the rock and provides covering fire. The other crawls away, keeping rock between himself and enemy position. After 400-500 m he starts hauling ass away to our base to report. This is the "safe evil plan.

Alternatively, somebody crawls for rifles / mg. The mg probably has a failure to eject, so the charging handle would have to bu pulled to eject the bullet and load the next one. If it has a failure to feed, they won't clear it under fire in time.

If someone does haul ass, have them stay off the road for the rest of the way home.

If we manage to win somehow, we might even get a car. If not, grab all we need and trap the building with nades / RPG rounds, if either one of the guys can do so safely.
>>
>>22107518

lol this is ridiculous, but I say Meat gets his ass over to the mg, while Mesik covers. I know it's a huge risk, but alternatives aren't much better, unless we just straight up sacrifice a guy. If Meat gets hit non-fatally, he covers, while Mesik escapes.

Anyway, enjoy anons, I will be back in 2 / 2.5 hours, if this is still up.

See ya MM.
>>
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>>22107518
>>
>>22107518
I've been thinking. They're at a rock, right? How far is the rock from the base? Is there cover within sprinting difference between them and the outpost? Could they take cover near somewhere in the outpost?
>>
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Things are looking grim. You've bloodied the enemies nose, but they have the advantage in range and certainly aren't going to fall victim to overconfidence again. They also likely have the advantage in ammunition, and while you've managed to thin their numbers you don't know if they've somehow managed to contact other militias for reinforcements.

With a sinking feeling you see smoke rising up from behind your cover. They've set something in the outpost on fire, possible the pile of tires you saw immediately before the shooting started. That can only mean they're expecting reinforcements.

Behind you, across a stretch of shrubland, is a copse of trees that you could lose your pursuers in. It's the closest thing approaching safety, but once they notice that you're not sticking around you'll be exposed as fuck for a gut-wrenching 200 metres.

>Action?
>>
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Rolled 70

>>22107587
Why indeed? War at its most senseless.

Undeterred by their callous causation of innocent collateral damage, the militiaman readies another RPG shot. They still seem to think that the threat is originating from the Jeep.

>(Enemy Roll)
>>
>>22107565
Hopefully 2nd Company will still exist when you get back.
>>
>>22107773
Take cover. Wait for him to shoot, mid-shot, sprint as fast as they possibly can away to the trees.
>>
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>>22107773
They say practice makes perfect, and it certainly leads to a marked improvement in the militiaman's aim. The impact destroys the Jeep, turning a damaged yet salvageable vehicle into an unrecoverable wreck.
-------------------------------------------------------

Action:
>Stand and Fight: So what if you're outnumbered, outgunned and everything else?
>We're Gonna Make It: Both you and Mesik agree to run for the copse of trees. Hopefully one of you will make it and be able to bring back news to the Captain.
>I'll Hold Them Off: One of you stays behind (volunteer or convince Mesik to stay) and holds the attention of the miltiamen. It'll give whoever makes a break for it a better chance.
>>
>>22107823
I'll allow you guys to reach a decision for >>22107892 before he fires, so that whatever action you decide occurs immediately after the destruction of the Jeep.
>>
>>22107648
Directly between you and the outpost is the road/track. Beyond that there are a couple of trees that might provide cover. But you'd have to get beyond the road first.
>>
Where did everyone go?
>>
>>22108152
No idea. I think it's only me at this point

>>22107892
I'd say option 2. It seems like the best... especially since Meat will actually get his 1st mission striked off if Mesik ain't a dick.
>>
Rolled 13

>>22108152
We stand and fight! try and creep back into the brush so we can reposition ourselves.
>>
>>22108181
oh dear.
>>
>>22108181
The hell did you roll for, haha.
>>
File: 1355882059743.png-(25 KB, 512x425, Kivasu Nation Map (3) Inc(...).png)
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>>22108181
Aside from the scrubs and rock you are currently taking cover behind, the terrain is mostly >>22107681 pic related

Also, forgot to post the Kivasu map. Doh!
>>
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>>22108204
i dont even know whats going on
>>
>>22108197
>>22108204

No worries, I'm going to wait until there's some agreement before I start accepting rolls.
>>
Well, we already got my vote for the running-away during the RPG shot.
>>
>>22108332

Well, that's 1 vote for Run Away! And 1 vote for Stand and Fight, but that involved a lot more cover being present then there really is.
>>
>>22108382
with the discovery that we are in an open field i revoke my vote for stand and fight and support running away
>>
>>22108332
>>22108464

Alrighty then.

It's absolutely vital that you bring news to the Captain of this development. You and Mesik agree that if you both make a run for it then there's a good chance that at least one of you will make it to the trees. There's no point in have someone stay behind.

As the Jeep explodes into a fiery wreck you burst out from behind the cover and run as fast as your legs can take you. For the first 50 or so meters you're partially obscured by the cover and smoke from the wrekage, but quickly you find yourself under fire as you and Mesik race across the plains. The tree-line is 150 meters away.

>Roll for the 1st 75 meters
>>
Rolled

>>22108572

Oh man let's do it.
>>
Rolled 50

rollan
>>
Rolled 72

>>22108605
I rolled a 1d00... whoops.
>>
>>22108616
>>22108619

Can I just clarify, have you both dropped everything and run for it? Or have you kept your gun/ammo/machete?
>>
Rolled 20

>>22108640
Will a pistol on both of them really slow them down or are you just asking, I'd think it'd be pretty smart for them to keep their weapons.
>>
>>22108658
Forgot to remove my dice. Fuck.
>>
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>>22108616
>>22108619
>>22108658

So I'll assume you dropped the machete but not the pistols.
---------------------------------------------

Result = 72.

Your heart is pounding, you take in huge lungfuls of breath of air with each breath as you race across the plain. You're running fast. No better motivator than the fear of certain death coming up right behind you. Bullets whip around you as Mesik pulls ahead, but you can't blame him for wearing shoes and you going without.

A couple of bullets whip past your ear, the militiamen are starting to find their aim...

>Nearly there! Roll for the last 75 meters!
>>
Rolled 16

>>22108831
SPRINT TO THE FINISH
>>
>>22108863
Well shit, someone else roll since I fucked that up royally.
>>
Rolled 33

>>22108831
We sprint like kenyans at the olympics
>>
Rolled 29

>>22108924
>>22108863
Welp were boned.
>>
>>22108992
Well fuck.
>>
Rolled 29

>>22108863
>>22108924
>>22108992
The dice have NO LOVE for poor, poor Meat.
>>
>>22109022
son stop yer only making it worse
>>
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>>22108863
>>22108906
>>22108992

Result = 33.

75 meters.

You've never run so hard in your life. Semi-automatic fire load in your ears as you run. Your mouth is dry and your head is pounding with the effort you put into to keeping your legs pumping as hard as you can.

50 meters.

You're just behind Mesik, both of you panting like Hyenas as you desperately sprint for that safe haven.

40 meters

You stumble and nearly fall to the ground as a bullet ricochets of a nearby rock and skins your leg. You correct yourself and move on, . To hell with dying today.

30 meters

25 meters

20 meters

CRACK!
>>
>>22109127

You hear Mesik's cry of pain before you see him fall in front of you, hand to his thigh. You're close! You're so, so close! You can see your chance at life just 20 meters away, but the bullets are flying around just as fiercely from the compound. And now some miltiamen are taking up new advantageous positions on your side of the road, lining you up in their sights. You're so close...

>Abandon
>Help
>>
>>22109191
Ah... we gotta help him, if only for the fact that he could vouch for our mission.
>>
>>22109191
saving private mesik? saving private mesik.
>>
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>>22109210
>>22109226

Roll, gentlemen.
>>
Rolled 21

>>22109318
captcha
> rcmingqu carrying
>>
Rolled 81

>>22109336
Welp. He's dead.
>>
Rolled 23

>>22109318
This needs some of my intervention, methinks!
>>
Rolled 99

>>22109353
god damnit you killed him
>>
>>22109342
He MIGHT BE ALIVE!

Also Militia, have you yet noticed the trend the Averaging system has on rolls? It's a hilarious one.
>>
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Rolled 37

>>22109364
>>
>>22109385
STOP ROLLING YOU GIT.
>>
>>22109396
Forgetting my dice is a dangerous thing.
>>
>>22109191
Dah shit yank his ass up and haul to the trees!
>>
Rolled 78

>>22109318
To roll or not to roll..... ROLL
>>
>>22109318
Oh and hey again MM nice to see the quest is still going strong
>>
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>>22109364
>>22109336
>>22109342
>>22109353

I did say best out of three...


>>22109364
But 99's don't come around that often! I give you the option to either use the 99, or save it and take the best of 3 (the result would be 81).

>>22109375
Yep, I've noticed. Hence I've started to accept crits on averaging rolls and have best of 3 for Combat.
>>
>>22109457
Hah, was wondering when we'd see you around again!
>>
id say save the 99 for later
>>
SAVE IT.
>>
>>22109492
also i suggest we steal his shoes if he goes unconcious
>>
>>22109504
Good to be back cant seemt o catch you guys on time lol
>>22109513
I agreee we should save it but i have the feeling that this is going to be like that scence from we were soldiers were one guy goes to rescue his buddy just about makes it and gets shot and dies
>>
>>22109336
>>22109342
>>22109353
>>22109513
>>22109528

>>22109492

Result = 81

Rapist. Scum. Outcast.

Warrior. Savior. Soldier.

You don't have the courage to stop, but you do. You don't have the strength to lift the crawling Private up, but you do. Maybe it's the adrenaline that gives you that strength, maybe having no time to think is what gives you courage. Or maybe, some part of you is beginning to understand what the Captain meant when he passed down his sentence. Here, in the terror of combat, when those you would call comrades rely on you and you them, here is where you must find your worth.

With a roar of effort, anger and defiance you swing the wounded Mesik up and bolt the last 20 meters to the relative safety of the trees as the bullets continue to fly around you, miraculously missing the both of you. The militiamen give up when they lose you in the trees, not bothering to give chase as they turn their attention to seeing what they can loot.

>Now, roll for making your way safely back to Bunkatu.
>>
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>>22109753
>>
Rolled 12

>>22109753
Well guys, if the rolls are bad we may just have to waste that 99.
>>
Rolled 66

>>22109753
i still say we knock him out with a rock and steal his shoes
>>
>>22109565
Anything lower than a 40 would see you both dead. Anything lower than a 60 would have seen Mesik dead and Meat wounded and needing further rolls to escape.

You done good, fellas.
>>
>>22109790

With him wounded and unable to walk by himself and you just having saved his life, he quickly agrees that the shoes would be put to better you helping you through the undergrowth.

Knocking him out is still an option if you wish, but that will probably take some of the glow out of your report.
>>
>>22109863
i dont care if we knock him out or not but if we are going to be african gangstas were going to need sneakers
>>
>>22109886

Just keep in mind that when Meat gets back to the Company he will likely have to relinquish his shoes and pistol as part of his punishment. That is of course unless the Captain (you) is feeling lenient.
>>
Rolled 36

>>22109753
Lets see if we can survive the wilderness
>>
>>22109863

Don't knock him out, let's be a hero for once. And Meat will need to do this crazy shit 3 more times before his punishment is over? I mean he deserves it but damn.
>>
>>22109940
The Captain doesn't know exactly what Meat went through unless Mesik tells everything that happened in detail, I doubt the Captain would be lenient.

>>22109975
Such is the punishment we dictated. But think about it this way, I'm pretty sure he'd be a shoe-in for NASA now.
>>
>>22109940
i think all things considered some leniency is in order
>>
Well sheeeit, didn't expect to see you, good ol' Meat.

What's up with Mesik, where was he hit? How far was Piesche by car again?
>>
>>22110093

I know in the leg, I mean is his femoral going to bleed out, is his knee busted, or what's up?

How is Meat on fitness? How heavy is Mesik? If Mesik is like 140 lb and Meat is 220 of muscle, this is doable. Otherwise it's probably not.
>>
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>>22109783
>>22109790
>>22109945

Roll = 66

You know the roads are the least safest place to be right now, but you'll get hopelessly lost and likely run into a roving band of FDLK troops if you stray too far. You decide to stay off the road, but stick close enough to the path that you can steadily make your way back by the route away from Pierche.

It's nightfall, and few places are save in Kivasu during nightfall. On top of that, Mesik has bled a lot, despite using his shirt as a makeshift tourniquet. As you pass the Chapel, Mesik mentions that Mama Riziki would probably help you out. She's the Matron of the place, and runs the school with Father Rwan.

She's not a charity case, at least not to armed men, but Mesik says she'll remember him from when he came here to learn his words and will probably help if you promise assistance from the Captain.

>Get aid from Mama Riziki (you'll won't get back to Bunkatu till late the next day depending on your roll)
>Push on (arrive in Bunkatu next morning depending on your roll)
>>
>>22109975
You must participate in combat, and put yourself at risk, 4 times for you to be considered a full-member of 2nd Company again. You sincerely hope this encounter isn't going to be foreshadowing your future missions.
>>
>>22110175
push on!
>>
Rolled 7

>>22110175
Chapel and roll for it. The relations will probably be useful to the captain anyway.
And i DONT want him dying, cuz i dont like being meat. and if i save Pierche despite everything itll surely make me look better in the captains eyes....I hope.
(All from Meat's PoV of course.)
>>
>>22110175
Hm... two good choices.

What do you guys think? I'm thinking...

... hm. There's a chance that the FDLK will stop by the Chapel, but if we push on he may die... but we always got that 99 to fall back on.
>>
>>22110093
Mesik was hit in the calf.

On a good day, despite the poor conditions of the road, your Jeep would make it to Pierche from Bunkatu in under a day. I've treated >>22110175 as if you've spent the evening holed up in the copse of trees (after moving away of course) and then spent the rest of the whole next day travelling.
>>
>>22110175

Mama Riziki
>>
>>22110221
Oh god you fucked up.
>>
>>22110253

Thanks, got it.

>>22110261

I say Chapel because i doubt either of them can exactly walk anymore. Especially since Meat probably dragged Mesik the whole way.
>>
>>22110263
>>22110221

As I've said before, I don't accept rolls until there is an agreement.

I am tempted though :D
>>
Rolled 49

>>22110293
>>
>>22110301
>>22110295

lol lol no agreement, 49 doesn't count! =)
>>
Rolled 43

>>22110293
hey vdv nice to see you man.

Rolling for chapel assistance!
>>
Rolled 52

>>22110313
Well... I'm agreeing on the Chapel. Rolling. Hope that dude who jumped the gun's seven don't count or we're gonna have to waste that 99.
>>
>>22110220
if he has not been hit in an artery chances hes going to bleed out are small and even then we can just find a source of fire and cauterize it whereas if we stop by the chapel we put the lives of civilians at risk besides we have the 99 to fall back on if it all goes ploin shaped
>>
>>22110293
Mesik has been a brave, little soldier and done his best not to lean on you as much as he can despite the pain. But you ARE both very tired by this point.

>>22110119
Well, I don't know which picture represents Meat better... >>22109127 >>22105684
>>
>>22110346
Personally, I like the first one... probably cause I posted it last thread.
>>
>>22110332

It's not a matter of the wound - it's just that if you have ever marched 12 hours with a 40 rucksack, you know that you aren't going any further, even after SoF training. Meat just marched over 12 hours dragging (presumably) Mesik.

It's a good chance to scout the Chapel too. You have a VERY good point, because all would be for nothing if they die. They need to be very careful on approach and Meat can sleep outside, just to be safe, in case anyone else shows up at the Chapel.
>>
>>22110368

Furthermore, Meat can just sleep outside period - Mesik can go in alone, and then come out in the morning to a pre-designated spot, assuming he doesnt get gutted in his sleep. Can say he is alone.
>>
>>22110368
even if meat does sleep outside mesik will presumably sleep inside and if an enemy patrol or the like goes through the area and decides to searh the chapel/pray then i doubt they will take it kindly if they find a soldier from another faction being tended too
>>
>>22110403

True, then Mesik would die. They can't make it home tonight, as far as I am concerned. There are NO MEDICS at home. This is Mesik's best bet.
>>
>>22110368
also you dont need SoF training to march that long with a 40 (pound/kilo?) backpack the germans marched for days during ww2 hopped up on speed and adrenaline
>>
>>22110428
look if mesik needs something more than basic medical attention (sanitizing the wound and cauterizing it) hes going to need more than a church can offer unless they have a chirurgeon in the back
>>
>>22110435

At what pace. With how much gear.
>>
>>22110461

How are you going to make something hot enough to cauterize without firing off your gun (won't even work with a semi-auto pistol) or starting a fire? While I can tell you ways to start a fire with the gear you have, I don't know if others would be able to. Also, starting a fire here is probably not the best idea.

Anyway, the nurse can do a better job. We should probably just take a vote.
>>
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Chapel seems to take have the majority.

>>22110301
>>22110316
>>22110331

Mama Riziki is usually a happy woman. The number of teachers in the Bunkatu region can be counted one hand, and Mama Riziki is incredibly proud to be counted amongst them, for everyone knows that the children are the future!

But even with a woman as happy as Mama Riziki, there are limits. And seeing a boy you have known since he first started coming to learn here at 7, armed and be half-carried in bleeding by another armed stranger is stretching those limits very sorely.

But Mama Riziki could not bear to turn away one of her old-students, and if she is honest with herself she probably could not bear to turn away anyone at all. Father Rwan sometimes chastises her for her charity, saying that it will put her at risk, but he knows that she is only doing Gods work. And in these dark times someone has to.

Mesik's wound is cleaned, treated and properly badaged up. Some of the wealtheir families pay the Chapel for extra lessons for their children, so at least Mama Riziki is able to afford a medical kit. You promise compensation from the Captain, and at this Mama Riziki looks worried. She says that she will treat your wounds and even give you a small meal, but she absolutely refuses to allow you to sleep in the chapel where some of the children have stayed over. Father Rwan is away in Viola for a week so she is in charge and she will not have the children put at risk by having armed soldiers stay there and affiliate the Chapel with you. The shed out the back is fine though. You thank her profusely anyway, and her frown softens a fair bit.

Though not the most comfortable bed you've had, you and Mesik both fall into a deep sleep and rest away your troubles for the night. You bid Mama Riziki good fortune, Mesik tells her he will pray over her every day, and you continue your journey onto Bunkatu.

>Roll again
>>
Rolled 75

>>22110562
>>
Rolled 96

>>22110562
>>
>>22110470
the retreating germans were fleeing from the advancing russian army carrying their weapons and wearing their greatcoats trudging through snow in the russian winter and while that may not be much gear trudging through 25-50 cm of snow for a long period of time is a feat of endurance on its own and im not saying we cauterize it now but if he can make it trough the night without it we cauterize it once we get back to base and he'l either be physically maimed which means honourably discharged/set to guard duty or rest and liquids for a week or two before he gets back on his feet
>>
Rolled 26

>>22110591

MAH NIGGA! I wish this was one something other than "walk," but whatever!

>>22110598

Most of those germans died / were captured.
>>
>>22110580
>>22110591

One more roll to see if the Minor-crit is cancelled out.
>>
>>22110620

I really need to remember to take dice off.
>>
Rolled 67

>>22110562

Rollan.
>>
>>22110620
yes but the point still stands that it is possible and the forces that were captured had dropped down of exhaustion or been encircled
>>
>>22110620
It'd be funny as hell if we found a jeep on the road because of the crit, but we can only dream.
>>
>>22110647

I am not debating that it's possible. It's just a question of whether it's worth it. You could argue that the first marathon runner who made it to Sparta covered a great distance, but he died when he got to Sparta, according to legend.

Likewise, the Germans were in no fighting condition, they all had frostbite, dropped most of their kit, and generally dragged along. When forced-marching, you lose situational awareness over time and are easily ambushed - not even ambushed, just miss basic things. Couple that with a serious injury and no medical treatment at the end destination, and the scenario isn't so appealing. Anyway, that's just my opinion, take it or leave it.
>>
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>>22110580
>>22110591
>>22110620

By some strange luck, just after leaving the Chapel you come across Father Rwan. His truck seems to have run out of fuel and Mesik convinces you to help him push it to the chapel only half-a-mile away. Father is very happy with your assistance, blessing you. After refueling, he tells you that he had to deliver some pamphlets from the chapel in Bunkatu and would be happy to drive you there.

You arrive in Bunkatu around midday.
>>
>>22110684

lol, I doubt we will =/ Mahhh jeeeep.
>>
>>22110684
>>22110716

Well, not quite haha.
>>
>>22110704
when the options are either making a forced march for many days towards friendly lines or dying in the cold/getting captured/killed by angry russians/thrown into gulag for the rest of the life i would say it is worth it
>>
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You are Captain Hannibal Bonaparte and you have just received news that your men have been attacked en-route to Pierche on what was supposed to be a diplomatic envoy.

NEWS: Your wages have arrived this week. You have a chance to buy (legally and illegally) items from the Lieutenant and his men that brought the wages here but they will be more expensive than usual.

Location: Bunkatu
Population: 379 Civilians, 57(1) Military
Wealth: 198

Income
+30W Wages p/wk (paid monthly)
+10W Bribes/Tariffs (your cut from the soldiers earnings)
+5W Bonus from Ikozi Traders
Note: This is considered normal in your country.

Expenditure
-15W p/w Food Ration Supplement (paid monthly)
-6W Extra pay to Patrol Squad (NASA)
-10W Compensation for Hunde Manor

Vehicles:
-1 Truck
-Fuel for 2 weeks

Arms:
-2 Machine Gun
-4 RPGs (each w/ 3 shots)
-Adequate Ammunition
-15 Flashlights
-3 Rifle scopes

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover for 10
-Villa, looks like it was built to resemble a castle. Will withstand RPGs but you wouldn’t bet on it holding up under sustained artillery.
-Hunde Manor: More of a glorified shed, it commands an advantageous position but would stand up to sod-all incoming fire. Buk recommends tearing it down and starting anew.

Actions available: 3
>>
>>22110720
We will avenge the jeep. Guerilla warfare style.

We target all of their vehicles. Every single one. The medical-supply trucks, the patrol jeeps, the one dude down the road's bicycle, the captain's daughter's tricycle. Everything.

Such is war.
>>
>>22110849
if we have some old bolt action rifles i say we buy the scopes same if we dont have any rpg's the first one could be useful for our recon/patrol unit and the second incase there are any old soviet btr's or south african equivalents rolling around anywhere
>>
>>22110849
I suggest we have a recon unit sent to investige the out post that we were attacked at see if they have reinforced the area since they sent up a signal.

If not then we burn it down as a msg to not shoot on white flagged vehicles. If atk is successful leave a msg to this effect.
>>
>>22110849

1. Listen to story. Assemble soldiers, have Malik tell the story. Pardon Meat, ask the soldiers if they would be able to carry a comrade to safety for such a distance. Tell them it's about time to make sure they can. Fitness training!

>several mile marches
>push ups
>pull ups
>squats
>carry comrade!
>core exercises

2. Buy some grenades. A lot of grenades. Buy some wire and fuses, if available. Guerilla warfare training for our 12 "elite" guys. Meat can fucking join! Teach them to make basic traps. Grenade on tripe wire. Bullet on nail under pressure plate. RPG missile on side of road for IED. Have them practice. They can practice in Hunde manor for indoors training.

Note - none of this with live stuff yet.

Free action?: Ask about silencers, night vision goggles, to check for cost.

cont.
>>
>>22110949
Pardoning Meat completely? No. But I say he's earned the right to a pistol and a pair of boots now, haha. When I thought of the idea last thread I didn't expect Meat to actually go through something like that.
>>
>>22110949

3. Recon training - have our "elite" unit outside of town, watching it. Change up the number of men at each guard point. Warn the men at guardpoints not to shoot suspicious men, but call out to them.

The training is this - the elite units try to sneak around the town at night / during the day, whenever, and ID the number of troops around, without being seen. They also try to get inside the town without being seen. Again, tell EVERYONE about this (all the soldiers), and agree on clear call if they see someone, so no one gets hurt.
>>
>>22110949
silencers could be useful NVG's however it would be problematic to keep a steady flow of batteries for them unless we get rechargable ones
>>
>>22110989
Maybe make a call that they can use to identify.
>>
>>22110849

Private Mesik has testified in support of 'Meat' and his courage in facing the enemy, and his stubborn refusal to leave a man behind. He has 3 more 'Missions' before he is considered to have atoned for his actions in bringing shame to the company. He still gets the crap jobs, but he isn't ribbed as much.
>Allow his to keep his pistol and ammo, issue him with boots
>Strip him again and provide him with only a machete

Compensation to Riziki
>Pay 4W
>Don't pay, Mesik was out of line making promises on your behalf
>>
>>22110984

True, I am being too generous, but still say he showed what it's like to be a true soldier - how to make due, not abandon comrades, etc. Say that you didn't expect him to live, but he has shown that men can redeem themselves and showed true soldier qualities.

>>22110927

I am kind of concerned about their state of readiness atm.

Also 1 scope and flashlight for us, 1 flashlight for buk, 5 flashlights for guard posts, rest with "elite" team. 2 scopes to elite team, best marksmen there.
>>
>>22110580
>>22110591
ANd it seems our lucks has turned AGAIN. Damn meat has a confusing relationship with Lady Luck.
>>
>>22111022
Let him keep the pistol, give him the boots... and hand him another machete, just to let him know he isn't off the hook yet.

Pay it.
>>
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>>22111022

1. Give boots and pistol (and at least 2 full mags).
2. Pay 4W, definitely, thank him too.

>>22111000

Yep, completely agree on call.

>>22110998

I just want 4 NVGs tbh. This sounds ambitious, but I want to capture their leader at night. I want recon teams hitting their fortifications with NVGs and silenced rifles. Clear them out before they can give signal. Move in. Take leader, trap the place. Get out. Negotiate with him here.
>>
>>22111022
Allow meat to keep the side arm as a reward Boots as well as for Riziki go ahead and pay the man he did retrieve two of our boys
>>
>>22111024
i support vdv in his endeavour to pardon meat and have him instated in our "elite" team as he has shown his mettle and loyalty and we cant exactly afford to be choosy about our soldiers especially not the ones who have proven themselves
>>
>>22111061
Oh oh Devious i like that VDV you have my vote better then my burn and salt the earth idea on that out post
>>
>>22111022
EDIT: Wealth should be 257 right now, your wages did just come in after all.
EDIT: >Pardon Meat? He did act above the call of duty, but does that allow him to be pardoned?

Major Sergeant Buk says that if you spend two more weeks running the Shooting Comp then it will have become a regular enough event that they can do so with less and less supervision (essentially, the Shooting Comp becomes requires no actions, only any additional tests you put on top of it).
>>
>>22111022
Let him keep the pistol and some boots hes earned that at least and it is a visible road to redemption.
>>
Rolled 69

Totallly not important roll.
>>
>>22111110
No...not at all.
>>
>>22111086

Let's not pardon him but assign him to "elite" team - he knows the terrain and he proved himself as worthy of the team, for sure. Leave him with just a pistol though.

QUESTION: Can we skip shooting comp this week and do 2 later to make it regular?

>>22111084

teehee! I don't think we can get NVGs though, not sure. We can make our own silencers if need be in dire circumstances, so that's covered. This is just going to take a while.

>>22111076

Thanks man.
>>
>>22111133
if we are looking for an easy way to hide the muzzle flash we can just grab some soda cans however if we want the guns to be silent were gonna need subsonic ammunition, if we dont have it already i say we get some bolt action rifles to go with those rifle scopes mauser k98s maybe
>>
>Meat
Mesik's version of the ambush have spread like wildfire throughout the ranks. None object to you issuing Meat with boots and a pistol, and there are approving nods when you indicate that he will be made part of NASA, all the better for him to prove himself again.

>Compensation
Father Rwan gratefully takes the 4W, though he cautiously avoids entering into a conversation with you. It's understandable, he's a man of God and what you do is hardly Godly.

>>22111133
>Shooting Comp
Unfortunately no, if you want it to be a regular thing then it has to be split between the two weeks. And it must be two weeks in a row.
>>
>>22111199

You are absolutely right, but I think the closest we are getting to subsonic here is a lightly-loaded .45 from a 1911. It's not like we have custom-made ammunition and specialized rifles lying around.

With that said, with a proper suppressor, the shots from our AKs (all we have right now) aren't going to wake the whole city, especially from 200-300 m outside of the city, firing at guard posts.

If we can't get proper suppressors, I say we hire some sort of mechanic / handyman to thread the rifles and then make them out of two pipes. So small diameter pipe that screws onto the barrel and has vents in it, then a pipe over it into which the gas expands.

I really want them to be able to hit without the enemy having a clue as to where they are - so very quite sound, no muzzle flash.
>>
>>22111266
We could train them in the way of the warrior, sneak up on an enemy and stabbed them.

Or bows, those work.

But if you want to keep using the guns, we're gonna need suppressors.
>>
>>22111266
if these guys have a stronger millitary than us i suggest either sneaking into the camp without bloodshed through disguise or through stealth rather than trying to break in there by force also even with scopes an ak 47 wont be suitable for a marksman rifle too high recoil and its notoriously innacuracy
>>
>>22111223

Ok, got it, thanks. I am thinking.

1. Shooting comp. Except have the two NASA members practice with scope too, from same distance, just to get used to it. They still have to shoot through normal sights for comp. They just get forced into normal practice.

2. Kill-house / trap practice. Have NASA practice moving through the house we are about to destroy. Make sure they don't muzzle sweep each other, and cover each other as they move. Basically practice fighting in close quarters. Once they get good at not muzzle sweeping one another, set up some targets and have them go at it with live ammo. Absolutely, absolutely make sure that all bullets passing through target CANNOT HIT THE TOWN or anyone in it. Set up targets that way.

3. >>22110989

Advice guys?
>>
>>22111319
Pierche is smaller than Bunkatu, so it follows that the militia that controls Pierche would be slightly smaller than you. You think.

Also, can I have something approaching a concensus? I've got a lot of great ideas here but no agreement on whether to do it now and what to do next week.

Also, forgot to add, your radio has arrived.
>>
>>22111319

At 300 m, they will hit a point target, all the time. I plan to have commandos using them at 200m and CQB.

As far as disguises - it's a small town, so during the day might not be a good option.

However, you make a good point that if they don't have to shoot, they shouldn't. I am just bloodlusted for my mg jeep (ahem, the men on it, i totally meant that).

I think they will run into resistance eventually and suppressors WILL keep the whole town from waking up.

>>22111283

Both would work, but it's just way more risk. I do want to give them all knife training eventually.

Also, side idea, but how about taking some heavy-ass steel plates, sawing them into a vest and issuing them to the guys that will be going through the building if we have time.

I plan to insert them by truck btw (will explain how later), so it's not like they will have to walk with them. It's not modern body armor, but it will do the job, just be heavy as fuck.
>>
>>22111344
I agree on this. Pretty much all of this.
>>
>>22111384

lol, does anyone even know how to use it at this point? I remember the radio being ghetto as hell and us needing a special guy at the very start. Ah, fond memories.
>>
>>22111403
we first have to decide wether we are going to go for full out assault (in which case we should do something like sabotaging a fuel dump or ammo dump beforehand to cause confusion) or try to do it stealthy seeing how it is a good idea to do that for an assault but a bad idea if we are trying to be quiet also if we are going at 200 metres then the scopes wont really help that much neither will the silencers i agree on your ideas for the training tho
>>
>>22111419
Oh you need someone to use it alright, I was just waiting until you guys realised that before having my little laugh. Right now you still have a random LT from Doma here with your wages, so if you've got anything to say it might be a good time to let him know.

>>22111344
>>22111407
Awesome, let's see some rolls (66, 77, 37 etc).
>>
>>22111461
BTW, all the casualties from the jeep ambush was from the NASA squad. They now number 9 (including Meat and the wounded Mesik)
>>
Rolled 19, 85, 13 = 117

>>22111461
Roll for success!
>>
>>22111493
God i should just go to bed I am killing us T.T
>>
Rolled 82, 6, 40 = 128

>>22111461
>>
>>22111515
Welp.
>>
Rolled 36, 80, 64 = 180

>>22111461

Let's ask him about NVG, silencer, NEW JEEP, fuse (for remote / timed detonation), and grenade prices/availability.

Also, ask him if he can leave anyone to train your men on the radio.

>>22111456

I am all for silent assault to get their leader. Kill as necessary. The idea is this - get them to see we are way better, get free access to Piersce. Establish an "embassy" - house with maybe 5 men with a radio. Trade will bring us money and supplies for weavery (we will also ask for shit to release leader). Embassy can have various safeguards - can go into later. The 5 men are just there to observe. We don't have the manpower to just outright control it. If we kill everyone, another militia will just take over. Better off having them work under us, if we can.
>>
oh god, our rolls

>>22111481

I guess we are picking 3 of our next most competent men and immediately raising their pay and having them join NASA. We are going to need to keep it at 12 men / 3 fire-teams to keep it effective.

>>22111505

lol, we are all killing us
>>
>>22111515
>>22111522

The last time I got a six the jeep of peace got fucked. I should stop rolling.
>>
another suitable and reasonably easy marksmans-rifle to obtain would be the FN-Fal seeing how many african states used it as their primary rifle i assume get 2-3 specialized rifles wouldnt set us back that much and it would enable us to have some marksmen/snipers in the "elite" squad
>>
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>>22111573

We can ask the supply guy before he leaves, I don't know if we can get NATO ammunition though. But yea, they are good guns.
>>
>>22111535
then i suggest we go as light as possible (machetes and pistols) and if possible get some soft soled running shoes for the team doing the job and equipping
>>
>>22111595
seeing how it would be used primarily as a marksmans/sniper rifle we wouldnt need more than 3-5 magazines per gun for a start
>>
>>22111603

I am just going to share the plan so you know what I mean - have NASA get in the truck. Set up an MG on the truck, bring RPGs. Driver and gunner have NVGs. The whole time, people in truck watch for threats, either through scopes or NVGs (depending on when they go). We pull off the road out of sight of outpost, sneak up on outpost, silenced smoke everyone on patrol. Clean it up before signal can be given. Check road for traps quickly and drive on.

Get off the road. One fire-team stays with truck. NVG / silencer fire team approaches town, clears patrols as necessary. Second fireteam does not interfere unless shit hits the fan. Make it to command building, sillencer (best) fireteam goes in and gets leader, gets out, traps behind them. Hopefully gets out quietly, if not, 2nd fireteam is backing them up. They all haul ass to truck and gtfo.

Oh, and they scout beforehand to get an idea on what's what, hence the scouting practice.
>>
>>22111638

Let's see what the supply guy says on pricing. The thing is, we don't need to snipe so far (in Pierche). We also need the assault weapons to be silenced in whatever their "fort" is. And silencer won't be interchangeable without an adapter.

Good idea overall though, we can have them at guard posts to provide accurate fire, etc.
>>
>>22111493
>>22111515
>>22111535

1. Shooting Comp = 45.6.
Slow but steady seems to have been a byword for the shooting competition. There wasn't much marked improvement, but at least no one died. You selected the top 3 marksmen and have them join Nasa.

2. Kill-house/Trap Practice = 6. Minor-Critical Failure!
Buk, the training instructor, was tackled in a hallway and knocked unconscious. This was done by accident, and it was arguably the most effective thing the NASA squad did during their whole training.
It looks like you've have a LONG road ahead of you, its like wielding a gun and being inside a house is a foreign idea to them. And you've decide to just forget the idea of traps for now, traps are for people that can around inside and not nearly kill each without even having loaded weapons. God forbid if this had been a live-action run.

3. Stealth/Night-ops = 39.
Getting lost, twice nearly having them fired upon and running into basic maths problems are just a few of the problems NASA had in this area. They can shoot straight, but it seems like that's the only bit about basic soldiery that these men understood, and even then that still puts them in the top 25% of the company. Still, they did better outside at night than they did during house sweeps. Not that they could have done much worse.
>>
>>22111773

For some reason I lolled a lot while reading it. Like genuinely chuckled irl.
>>
Well shit... we need to try again, huh?
>>
>>22111773
i dont suppose we could apply the 99 retroactively on the kill house?
>>
>>22111814
I was thinking keeping the 99 for the when we try to capture their leader, haha.
>>
>>22111828
>>22111828
yeah but if we apply it to training instead any future endeavour in that field will be easier so it will make capturing their leader easier too
>>
also its a bit operators operating operations but if we are going to have the NASA team as room clearers give them some duct tape and tell them to tape their magazines together for quicker reloads
>>
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>>22111595
>>22111747
>>22111535

(Remember, everything here is more expensive than you would normally find in Doma.)
>NVG
The Lieutenant laughs, NVG are prohibitively expensive and reserved for Central Commands 'Response Squads'.

>Silencer
He knows a friend of a friend who might be able to help you with that. That friend may also be heavily linked to the Kivasu Black Market. He may also want a lot of money.

>Rifle
Well, look at that. He just happens to have a couple in the back of one of his trucks. For 24W they're both yours.

>Grenades
Oh, lookie here. Command seems to have mistakenly issued his men too many grenades. For 60W you can buy 10.

>Radio Operator
Well that IS an oversight on CC's part. But he's sure if he put in a request at Doma they'd assign someone up here by next month. Of course, he'd need about 10W to grease the bureaucratic wheels.
>>
Meh, I say we just try again. Good thing we didn't use live ammo.

Maybe save the sneaking around for now:

1. Shooting comp. (have to do this, final one to make it regular).

2. Very, very basic skills training. A/B shooting, i.e. fireteam or squad counts of A-B-A-B, when everyone takes cover A fires first, then takes cover and B fires, while B fires, A moves. This confuses the enemy. Also practice basic camouflage. Like have NASA hide in field and see if soldiers can spot them. Maybe even make it into a little game. During daylight for now.

3. With, hopefully, some teamwork and basic A/B movement in open field in place, go back to kill house. Live ammo only if all goes really well.

With the way this is going, it's going to take us a month to assault btw, but I figure better take it slow then have everyone get killed.
>>
>>22111881
is the ammunition included with the rifles and if not how much for a mag
>>
>>22111814
No retro-active use, I'm afraid.
>>
>>22111881

1. Buy the rifles (if we can get ammo).
2. Pay for the Radio.

Ignore everything else imo. We are going to need to find someone to make suppressors on the cheap. Off Nathaniel goes, lol.
>>
>>22111949

radio operator bribe thingy*

lol, can we usually ask about the response squads? I want to know more.
>>
>>22111909
Crap, now I have to keep track of different kinds of ammo.

The initial purchase will come with 8 clips worth overall. Beyond that you'll need to find another supplier.
>>
>>22112002
just differentiate it as 7.62mm nato and 7.62mm soviet i say buy the guns shouldnt be too hard to find ammunition
>>
>>22112002
>>22112034

Tbh, we probably shouldn't get that technical just for simplicity's sake and assume it's available. The rifles being more expensive is realistic enough. At least I am totally cool with keeping it simple. Maybe if we get TRUE sniper rifles, we will distinguish.
>>
Not exactly on topic, but I wanted to say:

Op, you are a gentleman.
>>
>>22111970
You (Captain Bonaparte) know enough about the Response Squads. They're the closest thing that Kivasu has to special forces. Essentially, they are the personal army of Central Command. They are the best equipped, most well paid and most well-trained troops in Kivasu not because they are actually used on the front lines (though they are if the situation calls for it), but because they are what the country's government relies on to crack down on dissent and treason. If your previous captain had managed to get 2nd Company to rebel, the Response Squads would have been the first thing the generals would have turned to.
>>
>>22112034
>>22112070

I'd prefer to go with VDV's suggestion. I'll just treat the rifle ammunition as general ammuntion (for the purpose of availability Scarce/Low/Adequate/More-than-Adequate/Plentiful/).
Though be warned, the more variety of weapons you get the more expensive it will be to restock the ammunition beyond the monthly resupply.
>>
So pay for radio operator request and buy rifles seems to be the consensus. Next week incoming.
>>
File: 1355898345628.jpg-(35 KB, 460x276, 2nd, 3rd Battalion Finall(...).jpg)
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Location: Bunkatu
Population: 379 Civilians, 57(1) Military
Wealth: 205

Income
+30W Wages p/wk (paid monthly)
+5W Bribes/Tariffs (your cut from the soldiers earnings)
NOTE: No traders from Pierche this week...
Note: This is considered normal in your country.

Expenditure
-15W p/w Food Ration Supplement (paid monthly)
-6W Extra pay to Patrol Squad (NASA)
-8W Shooting Comp
-4W Mama Riziki
-10W Radio Operator Request
-24W x2 FN-FAL Rifles and ammo
Vehicles:
-1 Truck
-Fuel for 2 weeks

Arms:
-2 Machine Gun
-4 RPGs (each w/ 3 shots)
-Adequate Ammunition
-15 Flashlights
-3 Rifle scopes

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover for 10
-Villa, looks like it was built to resemble a castle. Will withstand RPGs but you wouldn’t bet on it holding up under sustained artillery.
-Hunde Manor: More of a glorified shed, it commands an advantageous position but would stand up to sod-all incoming fire. Buk recommends tearing it down and starting anew. Needs a new front door, as well as a kitchen table after a Private collapsed on it during training.

Actions available: 3
>>
>>22111897
>>22112243
I vote for these.
>>
Rolled 42

>>22112243
Rolling for event
>>
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>>22112299

Traders from the smaller hamlets around the southern area of the Bunkatu region have brought with them news of a massacre. A passing farmer came across the village first. He saw the smoke before he heard the wailing cries of women and children. Every single male had been decapitated, some clearly shot first but others....

Aside from spent casings there was no sign of the attackers.
>>
We could send troops to protect the two small hamlets that are about to get hit, but I feel like the only people we have to send is NASA, and they are not at a point where they can protect them without taking casualties. They can't even hide right / maneuver. Thoughts?

QUESTION: How much of our trade is coming from these Hamlets? Are the guys at Pierche known for such bullshit (decapitation)?
>>
>>22112291
>>22111897

So agreement is

1. Shooting Comp (this roll will also marginally affect future routine shooting comps)

2. Basic Skills training (focus on NASA)

3. Kill house, no live ammo (Buk has actually asked to be replaced with another NCO s instructor if you're planning to use live ammo now)

Alright, let's see some rolls!
>>
>>22112458
Asking around for this information won't cost an action, but I will need a roll to see how successful you are.
>>
Rolled 49, 98, 66 = 213

>>22112462

Rolling.

Hmm maybe we should check Pierche again, but we would have to have someone walk fucking almost naked, unarmed to guard posts. Plus, I doubt our soldiers will appreciate us making friends with them.
>>
Rolled 91, 63, 38 = 192

>>22112462
>>
Rolled 72, 97 = 169

>>22112485

Rolling for asking questions:

1. How much trade comes from Hamlets?
2. Would the guys at Pierce decapitate, potentially?
>>
>>22112499

awww yea
>>
>>22112506
Actually I'd think a better question would be which one of the armies around us would be likely to decapitate.
>>
>>22112533

Good point. I am hoping with that roll, we might just get that info though.
>>
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>>22112493

>98
>we be camouflage master now
>>
>>22112506
>How much trade comes from the Hamlets?
Generally the smaller hamlets (numbering anywhere between 20-50 people) are more concerned with sustaining themselves. They trade with Bunkatu for things that they themselves can't make or create (which is a lot), which Bunkatu often gets from Doma or Viola. After the soldiers take their cut of the tariffs, you make about 5W per week on folks coming in from the hamlets throughout the Bunkatu region to trade. You realise that, if you increased the Tariff/bribe price, you could make another 5W on top of that.

>Would the guys at Pierche decapitate?
Possibly. No militia around this region has a 'thing' insofar as a preferred method of executing enemies. You quickly sniff out that this wasn't a FDLK attack, they wouldn't have left the women unmolested and would probably have kidnapped most of the children.
You discover that there had been a long-standing blood feud the hamlet and several families in Pierche. Families that may have high positions in the Pierche militia...
>>
>>22112641

If all our training goes well, maybe we can send NASA to talk to the Hamlets, tell them that you think Pierce did it, hang around for a week (away from village), in secure positions, maybe even scout a bit, and come back with a report. What do you think anon?

QUESTION!: Get Nathaniel and the NCOs together and see what they think? (if this is a free action).
>>
>>22112703
i support this action as long as we agree that if they come back the NASA leaves to report to us ASAP seeing how i dont think they are ready for combat yet
>>
>>22112821

Yea, maybe just make it a practice / feeler mission - way to combine them working with truck, each other, doing recon, and not getting killed in the process.

I am also tempted to drop off some guns in the Hamlets if we find any evidence that they might be attacked. If we have spares, give them the shittiest ones. I doubt they are a threat to us, but that will make them like us / might keep them from being wiped out.
>>
>>22112893
if have a surplus of ak 47s then i see no problem as long as we keep at last a dozen or so aks incase our soldiers lose some in the field or we get new recruits
>>
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>>22112493
>>22112499

1. Shooting Comp = 91. Minor-Critical Success!
Unimpressed with the lack of improvement last week, your NCOs collectively make a concerted effort to ensure the soldiers have their fingers pulled out of their arses and are putting all their effort into it. EVERY soldier participates in the shooting competition and EVERY soldier improves upon their score from the previous week until they reach a high-standard or they don't get to eat that night. The competition is now standard routine and the prize is 2W.

Private Yamba, quickly being recognised as the Company's best shot, was very nearly put to shame by more than one soldier this week. He still had the highest score, but failed to beat his previous score and hence the prize went to another.


2. Basic Skills Training = 98. Major-Critical Success!
They take to the exercises like fish to water. They intrinsically build up teamwork and trust between one another, working together naturally. Camoflauge sessions go so well that for a moment you suspect that they have had experience in Special Forces before, despite Buk's assertions to the contrary. Buk himself is of the opinion that they must have Abada (forest spirits) blood in them, given their unerring ability to go undetected.

Any mistakes made are quickly taken in as feedback and improved upon, Already they are forming an effective team, the embarrassment of last week forgotten. You don't know what their problem was last week, maybe you put them in the deep end too quickly? You suspect the fault may lie with you, in future you remind yourself that training in these things HAVE to start from the basics or it all falls apart.

+10 Bonus to all rolls to training (crit-fails are no longer counted!)
NOTE: A score above 30 in your next camouflage training session (must be a whole action to camouflage training) will result in a +20 bonus to NASA covert actions.
>>
>>22112923
3. Kill House = 52.
Well, no one was knocked unconscious this week. And only a few people ended up sprawling over each other or whacking each other over the head accidentally. Your men can at least navigate around a house without body-tackling the nearest NCO, which is something to be grateful for. They still have a while to go before Buk will even consider live-action fire as an option.
>>
>>22112641
>You quickly sniff out that this wasn't a FDLK attack, they wouldn't have left the women unmolested and would probably have kidnapped most of the children.

Ooo lol lol, bring the womenz over! We can question them and also boost our population, and maybe some of them will sleep with our valiant soldiers! Just a thought.
>>
>>22112931
If valiant means shooting yourself in the leg and bleeding out, accidentally knocking out on of your NCOs, raping a women, and extorting the local population every once in awhile to get some money... I don't want to see what's 'cowardly'.

Also, next week, food for thought, but since we have to train a little bit more for the camo and the kill house, what about repairing the Hunde house, since we brutally fucked that up last time.
>>
So, what do you guys think? Training is looking really good, and if we train more, we will be ninja.

On the other hand, Hamlet womenz and childrens are probably fucked.

Yet on another hand, if this was because of a feud, the other Hamlets are safe for now and we can talk to them later.

Maybe send Nathaniel if we can buy a truck in town? Nathaniel and Shakira haven't done shit lately.
>>
>>22112893
Each hamlet is entirely separate to one another, they do not feel much more loyalty to the next hamlet than they do to you.

As for arms, each hamlet already has its own armed militia, generally the males of the villages who have weapons. This tells you that you don't just have a group of bandits roving around killing helpless villagers, you've got an armed force that was able to take on around 20 armed men.
>>
>>22112985

Well, we still train in it, and it's our house now. We don't really have anywhere else to train atm. We do need to fortify it eventually though - for now it's a weak point in our defense, but I think we should get training done first. Worse case scenario, someone can snipe from here.
>>
>>22112992

Hmm, that kills any "go there now" ideas for me. We need silencers. Maybe have Nathaniel ask around if anyone in town can make them? We have the materials (any metal, or pipe is even easier), it's just a matter of simple welding. We REALLY need them with our new stealth stuff.
>>
>>22113017
Well, there's always that stealthy knife and bow thing we could always try...
>>
>>22112931

How will you find them?
How will you approach them?
How will you bring them back?
How will you feed them?
Where will you house them?

This is doable, but I need answers to this questions (or at least the first 3) before I'll let you put an action or two towards it.
>>
>>22113071

I am tempted to forget it for now tbh. Too much work and you made more training really tempting.
>>
>>22113046

I am trying to write this right now, but I just don't see the knife thing working on anyone who isn't wasted out of their mind. They would have to literally sneak up point blank - more than one person would have to, and then all attack at once, guys with AKs with safeties off, most likely. We can try it if you want though.

Alternatively, Nathaniel can see if he can get some bows and arrows, but remember that those are harder to shoot than guns.

Thoughts?
>>
File: 1355902941716.jpg-(284 KB, 1024x681, Pierche Militiaman.jpg)
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Location: Bunkatu
Population: 379 Civilians, 57(1) Military
Wealth: 205

Income
+30W Wages p/wk (paid monthly)
+5W Bribes/Tariffs (your cut from the soldiers earnings)
Note: This is considered normal in your country.

Expenditure
-15W p/w Food Ration Supplement (paid monthly)
-6W Extra pay to Patrol Squad (NASA)
-2W Shooting Comp

Vehicles:
-1 Truck
-Fuel for 2 weeks

Arms:
-2 Machine Guns
-2 FN-FAL Rifles with scopes
-4 RPGs (each w/ 3 shots)
-Adequate Ammunition
-15 Flashlights
-1 Rifle scopes

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover for 10
-Villa, looks like it was built to resemble a castle. Will withstand RPGs but you wouldn’t bet on it holding up under sustained artillery.
-Hunde Manor: More of a glorified shed, it commands an advantageous position but would stand up to sod-all incoming fire. Buk recommends tearing it down and starting anew. Needs a new front door, as well as a kitchen table after a Private collapsed on it during training.

Actions available: 3
-------------------------------------------------------------

Your men spot figures approaching from Pierche. Most of them appear to be the regular merchants, with the expected guard. However, the guard stop just outside of town rather than escort the convoy in as the usually do. Weapons ready, the men keep a close eye as the traders approach. They say that the Pierche Chief's right hand man is here, and he wishes to speak with you.

>Action?
>>
>>22113154
*Wealth: 202
>>
>>22113130
Hm... true...

Maybe see if we can get or train like three dudes who specialize in the stuff?

>>22113154
Hm... take a few people out, numbering the same amount as the guard, including Meat, and keep some dudes with Rifles as over-watch?
>>
>>22113154

Imo get 7 soldiers from the barracks to fully man the barricade and get NASA around here on standby, ready to shoot. I don't care if it looks hostile.

Also, is the right hand man coming with the traders? If so, good, meet him at the barricade after making sure there are no surprises. Buk can come too.

If not...then anons better have some advice! I am afraid to say "lol go to them," because it could be a random schmuck and they are like "lol Bunkatu has no CO now."
>>
>>22113186

That's good too. Extra NASA guys can stay hidden, they are good at it now.
>>
>>22113186
The militiamen outside your town are 14 in number. The usual Pierche escort is around 8-10.
>tfw you guys could have just contacted Pierche through the traders
>>
>>22113201
The supposed right-hand-man is outside with the rest of the armed militiamen.
>>
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>>22113208

>tfw you guys could have just contacted Pierche through the traders

>their face when they start shit with us
>>
>>22113216

Just fill up the fortification with 10 non-NASA. NASA around to cover. Yell at him to come to you. If he protests, say "There is no history of us shooting people coming to negotiate. We respect basic military tradition."
>>
>>22113186
>>22113201

So have your guys man the barricades, top marksman NASA guys armed with the rifles keeping watch (one of which is Yamba). And then go out to meet them with an equal number of troops?
>>
>>22113240
He is not within shouting distance. Buk tells you he's certainly with his shooting distance though. Send someone out to shout at him?
>>
>>22113253

That would work too. I doubt they will start shit after what happened at the outpost. I am going to defer to anons on this.
>>
>>22113253
Agreed, send Meat out with us.

I mean, we also have the 99 to rely on.
>>
>>22113263

Dunno, deferring. We can probably just go meet them. As we approach tell them "This is not a threat, but if a rifle is raised, the man raising his rifle will be shot immediately. We come to talk."

Give appropriate orders to NASA - aka someone raises a rifle, they get a bullet, just tell them not to be too trigger-happy and really wait till last second to shoot.

Walk in a way that will give NASA clear fire line.
>>
>>22113295

"This is not a threat, but if a rifle is raised, the man raising his rifle will be shot immediately. We come to talk. We will not fire unprovoked, but please, no sudden movements with the guns."

*
>>
>>22113307
This sounds good, I'd say go with it.

Also, about the whole AK thing you were discussing before, we engaged targets at 300m regularly with AK's and our marksmanship comp required you to hit nines and tens from that range. Granted, I guess finnish issue RK-62's are a bit more accurate than banged up african ak's but you should still hit a mansized target from that range anyway.
>>
>>22113432

I think the other guy here is being a bit over-dramatic about AK accuracy, an AK74 can hit at 500m just like an AR. But I think going with old, worn-barrel AK47s makes sense for the setting.

tl;dr: You are right.
>>
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>>22113286
>>22113295
>>22113307

You leave with Buk, 11 men and Meat. The NASA marksmen have the militiamen in their sights and are under orders to shoot any of them that raise their gun. The man you approach is dressed rather elegantly, he is seated on a small stool while his men stand around him.

"This is not a threat, but if a rifle is raised, the man raising his rifle will be shot immediately. So please, no sudden movements. We come to talk."

The sitting man smiles.

"Telling a man you will kill him if he does a thing, that is a threat, no? But I do not have any interest in dying today Captain so...we will talk."

He shifts in his seat and motions to a militiaman behind him to bring a chest forward.

"I had heard a most tragic thing. That some men, your men, had been attacked. But these are violent times so there is nothing so unusual about that. No, the tragedy is that they were attacked under a flag of peace. An outrage! So, as our peace offering to you, we bring you this gift to let you know that justice has been done."

With that the militiaman kicks over the chest, causing its grisly contents to spill out before you.

>Action/Response?
>>
>>22113481
You know...

"Thanks for confirming our theory." and open fire. Use the 99 if the rolls are bad. Why not?
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>>22113481
I have a feeling that those are the heads of the villagers who were killed and not the soldiers who attacked us. I think the militia are trying to set us up so we should still treat them as hostiles.
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>>22113481

Are we pretty sure the outpost belonged to Pierche?

>>22113524

I am against this. I am sure we could take them, but I just don't think killing them is the best course of action. We either don't do it or do it all the way. If we do it all the way, someone else will take over Pierce, we can't hold it.

Thinking.
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>>22113535

You are probably right, but I think we have to give it some thought.
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>>22113524
Oh uh, yeah if it was clear before something like half-a-dozen heads have rolled out. Not the 3 belonging to your soldiers.
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>>22113571
*dozen. And there are maybe another dozen inside that haven't tipped out.

>>22113542
It was only a little bit outside of Pierche. And Meat distinctly remembers them lighting a signal fire, but beyond that you have no way of knowing.
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>>22113542
Well, here's the thing. It is the heads of the villagers. Gotta be. We can't hold the village... so why not just burn it to the ground. The initiated, we finish it, and we finish it brutally. We're already planning on the guerrilla warfare thing, so... you know... either we do the full-frontal thing and kill as many as possible, with the guerrilla warfare, and have a huge possibility of destroying Pierce... or we let them go, and still do the guerrilla warfare tactics, and still screw them up.
>>
>>22113481

>>22113481

"Under normal circumstances, I agree, it would be a threat. However, you are armed, and many men died recently. I am simply assuring that the discussion, which is clearly our MUTUAL purpose goes without any misunderstandings...which, again, see to be common lately."

"In either case, what were these villagers doing guarding the main road to your town?"

(Note: They lit a fire and called for back up - that was clearly to Pierce, so we know they were Pierche backed, I just don't want to push him and get some answers while staying assertive.)
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>>22113593

And just kill all the civilians in P? That's the problem - we can take out the military presence, but then the civilians remain.

I guess we can arm the civilians after?

QUESTION: Do we have any clue about whether the P population hates these soldier guys?
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>>22113600
Other anon lurking around, do you agree with this response?
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>>22113593
What, you want to make the villagers hate us too because Pierche killed their men?

But yeah, most likely the heads of the people from the hamlet
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>>22113614
Cheat Mode
Go back to the first thread and see faction opens, Regular Militia
>>
>>22113645
*options
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>>22113600
Agree with this
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>>22113593
>>22113614

One more thing - we have to do it in one blow. I don't think we can afford any harassment / infiltration, etc.

Our soldiers didn't even get their additional training yet. Also, we don't have the trucks to get all the men we need over there. Finally, we don't have extra weapons, as far as I know (to give to civvies after we clear).

If we kill these guys, we have to attack now (keep traders here).

Maybe:

1. Let them go.
2. Finish training.
3. Buy another truck.
4. At dawn our commandos go (clear as much as they can before alarm is raised). Once they are detected, rest of forces go.

Keep in mind that we can only attack with maybe 35 men (including NASA) absolute max. They probably have 40-70 guys. We have to keep skeleton crew at Bunka, and that's taking a huge risk.
>>
>>22113614
Or migrate them to Bankatu. Double our population. I was thinking we could uphold our somewhat violent reputation and shoot first, ask questions if he's alive... maybe have Meat charge the main-fucker and knock him out while we just waste the guards with him.

>>22113629
Should I take a name just for these threads? I was thinking about it but just felt like it was unneeded. Let's see what they respond with, if they don't agree with it, just go with what he said, if they want to work around it we'll work around it.
>>
>>22113645

Cool, thanks. You even used the "one to the west is openly hostile!" Props.

So, there's 40 of them total (maybe 50 now if they recruited heavily, but that's pushing it), pop will be ok with us killing them.

Still think we need to prepare better to not lose anyone. We can't afford losses.

>>22113678

I think you should, on the name. Makes it easier to see who chose what, etc. Up to you though, being anon is fine too.

As far as moving them all here - number of problems with that - loyalists, housing, fucking up trade, leaving an empty town, etc.
>>
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>>22113673
IF, IF we let it slide, we will have to have compesation for the jeep and all the other lost equipment. No way bringing us some heads is going to cut it.
>>
>>22113740

lol, fuck letting it slide. Pretend to let it slide, demand some compensation for the jeep with next trade caravan just for appearances. Once we are ready (another truck and a bit more training) fuck them up. They are obviously assholes and we need a boost to our economy.
>>
>>22113759
True. Besides, I was only going to let it slide until we were strong enough to fuck them up properly.
>>
>>22113650
>>22113600

"Villagers? Bandits, friend. Scum living off the hard sweat of more honest men."

He shifts in his seat and leans back.

"But I know what you truly ask. You think it was my Chief, my Chief's men, who killed your people. What could my Chief possibly gain from that? Money, favour? We made nothing last week when we would normally make much from providing escort for our merchants. The traders in our town have been furious that we have refused to do so last week. You see?"
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>>22113759
I think we should demand money aswell considering they killed 3 members of nasa
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>>22113804

Dunno if we should probe further about the signal fire. I gotta go sleep (should have 3 hours ago). Great thread MM, I will check the archives for next thread time.

---

Here is a hypothetical plan for next turn if we stick with attacking:

1. Stealth practice. Add some movement. Practice A/B retreats. Group A lays down covering fire, group B moves back and secures good position, lays down covering fire for A, etc.

If we can add this for free: Give good rifles to NASA and put scopes on them (take from AKs). Practice hitting targets from "max effective" range (600m for point target, rifle can actually hit further) w/ scope, from hiding position - spend maybe 30% of the ammo max.

2. Kill house practice (last one imo, before tearing down this house and building defensive position). No live ammo again, I guess.

3. Send Nathaniel and crew (more than usual, maybe 6-8) to Doma to get suppresors (worst case scenario he can ask supply guy about his connections) and another truck or two.
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>>22113849

They are claiming it wasn't even them. If we are "convinced," we might as well just let them go. The question now is whether to probe further or not. Have to make it believable that we are satisfied somehow...

but yea, later guys
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>>22113729
Well, name taken.

I suppose those are problems, but it'd hurt our reputation just letting them get away with this for a few weeks before we attack, and what if they invade us or kill a few of our people and what not...

... you know what'd really be funny is use our 99 and have our guys charge them, beat the shit out of them, take their weapons, interrogate them, take all the shit from the traders, and then send 'em packing with nothing to protect themselves. Could you imagine having to explain that?

>>22113804
"We'd like some proof of this before we just let you leave this place."
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>>22113909
Except, well, don't put it as stupidly as I would, I'm just thinking of stuff right now... kinda tired myself. Been following since the start.
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>>22113859
Wait, suppressors for what? I don't think we are going to get much suppression for our rifles because of their caliber, best bet would be to check if any of our boys know to use a bow because that shit is fuckin' ninja-quiet. (maybe even the huende fng) Also, they said suppressors would be very pricy.
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>>22113909

> they invade us or kill a few of our people and what not...

They could, but I don't think they want to start shit with us. Plus we have our fortifications. Just tell them to be more alert.

>our 99 and have our guys charge them

lol, I am not sure we can use that 99, I don't think we can in fact. Also, traders are separate from them, but yea, it would be pretty hilarious. We could even give the traders a ride home. But lets not do that.

>"We'd like some proof of this before we just let you leave this place."

Too much of a threat imo, but I abstain from voting, since I am supposed to have left.

Anyway, really out now.
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>>22113925

It would be fine from 300m. Just for 4 guys, to take out their watch-posts. Sneak up, take them out, so no alarm can be raised.

Bow has been suggested. You guys can definitely go with that, but keep in mind range, lethality, lack of practice, etc.

Ok, REALLY, REALLY closing the browser now.
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>>22113878
Night man, good to have you as always.
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>>22113909
Better not threaten them. Also I doubt they will attack us, seems they are a bit scared already because they killed our guys.
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>>22114031
I suppose.

Also, I'm tired as hell, so if I just disappear, well, I'm probably asleep.
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>>22114011

Hmm, well might best if you call it a night as most of your original crew is asleep, me, I've just woken up. :D
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>>22113924
Good to see a dedicated quester, Mr.
Machete.

>>22113909
"Ah yes, proof. I thought you would."

He turns his head slightly to the side and speaks loudly.

"Ugeri, bring the proof!"

From behind a couple of bushels a short distance away two more militiamen come out, wheeling two motorbikes. The right-hand-man turns back to you.

"There we are, proof of our good intentions, yes? And our condolences for the loss of your men and vehicle. In addition, speaking for the Chief, I wish to ask you to accept a small token of our friendship. Our Chief is willing to provide you with 10W per week should you still be unsatisfied with our proof."
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>>22114103
I have no qualms with continuing this at the end of the meeting if you wish.
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>>22114163
*concluding haha. Yeah, it's starting to tell.
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>>22114152
In my case, I'd be a little bit more friendly... I'd take the bikes because we need some vehicles, the 10W a week is a little much, I wouldn't take it personally, don't want to seem too weak and then just wish them best of luck their travels...

... though I'm now interested in doing some research on the village and that outpost. Next thread I suppose.

Also, yeah, it's good to be on board; was the dude who kept pushing the machete militia thing last thread, reason why I took the name.
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>>22114240
You mean our machete-wielding Penal Legionnaire? Hah, I'd say it worked out pretty well.
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>>22114275
Worked astonishingly. I actually thought he was just gonna die. Anyways, I need sleep man, all I'm waiting for now is possible time for the next thread, haha.
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>>22114152
Accept the bikes grudgingly. Ignore the 10W per week. They cannot pay with money for what must be paid in blood, but that is something they do not need to know now.
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>>22114152
Dont take the money but take his good will. And the bikes. Also say that we wabt to develop better relation with his village, maybe even get their radio frequency If they have one.
>>
Thread is archived
http://suptg.thisisnotatrueending.com/archive/22105367/
Very awesomely well done, I gave Meat about a 50/50 chance at getting through the ambush(even if it was capture) and I hadn't liked Mesik's chances at all.


I actually need to do something involving going outside tomorrow, so I won't be available. Militia Quest VI will start late Thursday (4chan time). Hope to see you guys then!



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