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File: 1359234186209.jpg-(721 KB, 1920x1200, EVE_RMR_Minmatar_Mothership.jpg)
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>Warning... Error in the Core!

You awake from the slumber - the systems are screaming billions of curses in the course of seconds, powering up, after years of unuse.

>Non-human craft detected

You are the intelligence behind a terrifying machine of power, Ferrata-VI, a Guardian class mothership, a pinnacle of humanity's war power. You are the highest council in control consisting of the AI-imprints of former commanders, remembering of great wars before you.

The ship currently has a fleet of small raiders at its disposal, is armed with powerful artillery, launching antimatter bolts called Hellspinners, and, to top it all off, the mothership can generate a powerful force field blocking any and all attacks, from both sides, except the Hellspinners.

The databanks are corrupted, lacking a thousand years of information. The last orders, in year 5705, were scouting the borders of the Human Empire.

>The current inner clock displays year 6872
>Current position - uncharted Webway Anchor

The Webway - built by some ancient race before humanity and all serves as a mean of faster than light travel. You would need couple of hours flight to enter the Webway.

>The unidentified craft is at 1km rage, twice the size of the standard raider
>Currently all the systems are powered down to the bare minimum.
>There is no crew inside the whole ship, except 10K ground action solders (10% of max size) sleeping in crio-stasis.
That is not how it should be, there's always at least 2000 maintenance crew around.
>The medical facilities can handle making a hundred crewmen out of reserve clones per day.
>The shields are down, the cannons are unmanned.
>The Mothership has 40% functionality, lacking some vital repairs.

Any and all equipment can be controlled either by the live crew, or AI, but the repairs must always be performed by live crew, cloned from many templates.

>The non-human craft is headed towards one of your landing bays - open from some external damage.

INPUT COMMAND
>>
Look up standard protocols for this kind of situation?
>>
>>22808008
Maintenance Crew 0 / 2000
Empire Representatives on Board 0/10
Human Command and Administating Personnel 0/100
Troops 10.000/100.000
Clone Supply 50.000
Raiders 500/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 40%
Layer 2 - 90%
Layer 3 - 100%
>>
>>22808008
Get sensors online.
Scan the unknown craft, determine weaponry and power generation capabilities.

What is the status of the onboard life-support and gravity systems?
Wouldn't want to bring soldiers out of cryo-stasis only for them to choke from lack of oxygen.
>>
>>22808098
Standart Protocols with alien contact outside the empire border order to demand them to identify themselves and leave the diplomacy for the Empire Representatives.

Any violence must be met with overwhelming force.
>>
>>22808123
Activate internal defenses, obviously.
Allocate maximum clones to Maintenance.
Deploy troops to the hangar area.
>>
>>22808141
Demand them to identify themselves.
>>
>>22808137
Sensors are online.

The nearest Solar system is a week flight away has three planets. More detailed scanns unavailable.

The Alien Craft is armed enough to take down a raider or two.

>>22808146
>Internal turrets activated in the hangar area
>100 maintenance designated clones moved to processing
>How many troops to wake up?
>>
>>22808220
Double the amount it would take to take down the alien crew of the ship that is about to board.
>>
>>22808177
There is no communications traffic on standard Empire channels of operation

You demand of identification on all frequencies.

+This is Captain A'on of starship F'tar+ comes answer on one in a panicked voice.

Your sensors detect a short, encoded transmission from inside the hangar area, directed at the ship.


The Hangar has no atmosphere. All other parts of the ship do. Atmosphere is being recycled at a steady rate, no danger to the crew.

The turrets inside the hangar are set on 'shoot all' or shoot on order? Their inner detectors identify movement.
>>
>>22808220
Let's say 2000 troops for now, have the team leaders know there's backup available if they need it.
>>
>>22808288
50 troops are being put through the awakening procedure
>>
>>22808310
We welcome them in and then kill them.
>>
>>22808318
>>22808322
Fine 2000
>>
>>22808310
"What is your purpose aboard this ship?"
>>
>>22808310
Set turrets to shoot only on our order for now.
Do we have visuals on the hangar bay? Can we identify movement?
They must have someone in an EVA suit already in the hangar.

"Captain A'on of the starship F'tar, you will identify your allegiance and intention for boarding this vessel."
>>
>>22808334
What, no! We will first figure out their purpose!
>>
>>22808379
They are alien scum. Their purpose is death.
>>
>>22808008
>Minmatar Mohtership-Carrier "Hel"
>Other Minmatar ships with it
AWWW YEAAA...ahem...

>>22808379
>>22808397
Are they aliens? are we SURE they are?
>>
>>22808397
YOU ARE ALIEN SCUM! YOU SHOULD DIE!
>>
>>22808397
We can't be sure they're non-human. Their ship isn't in our database so it was tagged as non-human, but we've been out of the loop for 1,163 years.
Even worse is if these are allies of the Human Empire we serve.
>>
>>22808361
No visual on the hangar.
2000 troops ready in 10-15 min, plus another 20 to arrive at the scene.
They follow standard military hierarchy, meaning you are awakening 2 Majors

+We are of planet Haros, doing a check on the space vessel we thought abandoned+
There's awe in the voice.
The language they are communicating is the standard Empire's trade language, if a bit different.

>>22808432
The life-scans indicate that the aliens breath oxygen and are humanoid in form.
there are no scanners inside the hangar, though.

The Medbay would be capable of answering any human relation questions.
>>
>>22808506
Just for info:
Colonel 100 000
Captain - 10 000
Major - 1000
Lieutenant - 100
>>
>>22808526
Major is a higher rank then Captain
>>
>>22808397
40kid detected.
>>
The troops, still stiff from the awakening process are gathering into the squads.
Many are talking and joking between themselves, about whose ass needs to be kicked.
They are marvelling at somewhat stale air and the slightly dimmed light, but otherwise seem to be nonplussed about the time.

One of the Majors starts organising the troops to go to the offending hangar, preparing to repel borderers.

>>22808559
Semantics, I copied the list from somewhere.
>>
>>22808506
>>22808608

Okay...can we get them to cooperate and bring them (or some) of them to the Medbay?
>>
>>22808506
Check in our database for a planet named Haros.

"Captain A'on, you are currently trespassing upon a Human Empire vessel.
"As our systems were in power-save mode, mistaking us for an abandoned vessel can be forgiven. If your ship is not suffering any distress, we request that you leave."
>>
>>22808623
Haros turns out zero entries.
There are partial matches, ouf course, but there are the planets of the Empire.

>>22808623
+We ask your permission to retrieve the science team from the Hangar bay we were headed to, with our apologies.+

The Hangar Bay's turrents are reporting some sort of ammunition malfunction.

The Troops are nearing the Hangar bay, with breathers for combat without atmosphere.
>>
>>22808669
The alien craft is currently hovering in space, sending encoded transmissions towards the nearest system - they will have a delay to reach anything.
>>
>>22808669

...Grant or not...GRANT, also, check the malfunction, whats wrong?
>>
>>22808559
NOT IN MY HUMAN EMPIRE!!!
>>
>>22808669
Tell the troops, to be ready for a breaching, and that the turrets are malfunctioning so they won't have their support. But don't breach yet, we might be able to get this done peacefully.

"Request granted."

Begin a diagnostics check on all turrets.

Also, bring 2 Raiders online, and have them ready to attack the F'tar if it turns out to be an attempt to board us.
>>
>>22808669
>>22808712
Send in a small team of 100 soldiers and a lieutenant to scout.
>>
>>22808716
80% chance that on the order of fire, it will fail to fire anything due to damaged loading mechanism


+Thank you for the permission+
>>22808752

the ship is currently landing at the damaged hangar bay

The troops are just outside the hangar. There are life signals inside the hangar.

The airlocks have marks of tempering - they have been opened and closed in recent days.

The Raiders are powering up.

Turrets seem only effected inside the Hangar Bays other's seem operational. Most are offline, though.
>>
>>22808810
Ask them to leave a representative. We have been online for some time and need to be updated on the current time.
>>
>>22808806
As a 100 man team opens the entrance to the Hangar bay, their video feed shows that there seems to be complete lack of raiders in the bay, and it seems to have been cleaned of debri.

There are 10 humanoids rushing inside the F'tar, whom you gave permission to land. There is only one who could pass as human among them, though, all others are inhumanly high and thin.
>>
>>22808838
Captain A'on accepts your request and there's a short bout of communications between the craft and people outside. The human one stays behind.

The craft has it's weapons cold.
>>
>>22808810
>The airlocks have marks of tempering - they have been opened and closed in recent days.
Bring all turrets throughout the ship online to run diagnostics.

Check back through our last known good inventory, and see if there were supposed to be any raiders within this hangar.
>>
>>22808838
Holy shit my english is bad today. Let me fix that.

"Can we politely ask you to leave a representative so we can be updated on the current era? We have been offline for some time and need information."
>>
>>22808877
Turrets guarding the corridors leading to the ships core - a superstucture that is basis of both the main AI and the Webway travel system - detect movement.
Movement is headed away from the core.

>>22808877
Yes 100 were supposed to be held there. The damage on the outer hull could have damaged a couple, but not all of them.
>>
>>22808936
Get the army to spread out and explore the ship. We need to check the status.
>>
>>22808880
+We are going to leave Scientist Haan at your service, and with your permission, return to Haros and send the representatives from our government+
>>
>>22808960
Neat. The 100 scouts will serve as an honor guard for the moment.
Start questioning Haan on the current status of the universe. What do they know about the human empire? Where does he hail from? Could he recap the last millenium?
>>
>>22808936
>>22808960
Send 1000 soldiers to intercept and investigate the movement around the Core, and to make sure that no one has managed to actually breach the Core defenses.

"Captain A'on, it is one thing to salvage a damaged and non-operational support vessel. But it is completely another to loot ships from their moorings from within our hangar. Explain."
>>
>>22808959
>>22809007
1000 soldiers head towards the core,
900 are scouting other areas of the ship.
There are reports of strange slime-like substance at some corridors.

>>22809004
Haan is talking with the honor guard, it doesn't look that he knows much about the world outside their System.

He knows that your ship has been there for the last 500 years and has been known to shoot down any nearing craft, except for the last month, and the authorities started assuming that you ran out of ammunition and sent some teams to check everything.

>>22809007
+We did not steal any craft from you+
>>
>>22809058
Have some soldiers take that slime down to the Medbay for analysis.

"Very well, Captain. We will take it on good faith that you are telling the truth."
>>
>>22809058
Get maintenance drones to start working. They need to fix the ship asap. we have no working maintenance drones? Start producing some! Or use something similar.

Start with the most vital areas and secure them properly before we do anything else.
>>
>>22809058
We need a complete systems-diagnosis as fast as possible.
>>
>>22809058
Has he even heard of the glorious human empire?
>>
>>22809121
No maintenance drones. Cloned for maintenance personel are used instead. There's no cost efficient drone technology, although the labs could manufacture some additional automated machinery, simply making more clones would be faster.

>>22809093
The captain thanks you and leaves with his ship, towards the planet.

>>22809148
They are on it.

Haan knows nothing about glorious empires, but he knows that there sometimes are ships that slipped though your ship - you're effectively blocking the way on and off the webway from all traffic - and he believes he is a distant relative of such vessel crew. Never heard about Empire, though. His family could know more, though.

And yes, Haan is a human - at least from the looks of him.
Do you take him away from the Hangar?

>>22809139
System Report Pending
The Troops find some strange slithering creature - green and sometimes leaving traces of slime, size of two humans. Some private panics and opens fire.
>>
>>22809246
Take Haan down to the Medbay for testing, and to see if he recognizes the slime or the slithering creatures.

Defrost 2000 more soldiers; those creatures could be a danger to our crew and our systems.
>>
>>22809139
Maintenance Crew 0 / 2000
Empire Representatives on Board 0/10
Human Command and Administating Personnel 0/100
Troops 2000/10.000/100.000
Clone Supply 100/50.000
Raiders 500/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 40%
Layer 2 - 90%
Layer 3 - 100%

Inner Turrets 80% opperational, movement sensors only
Video Feeds 40% Only main corridors and facilities.
Outward sensors 40% power
Inner Sensors 10% power
Scouted area of the ship 10%

Life support 90% opperational, air is abit stale
Generators 50% and rising, lighting restored at 80% of the ship
>>
>>22809287
2000 solders initiating revival procedures

A squad of 10 soldiers films something green falling on them from a breach in the wall, the screen shows only green.

The first contact team are taking Haan down the corridors and he is marvelling at the bright lights and all the doors that open as you approach.

The fighting with the first green creature ends as one of the soldiers uses a grenade.
1 casuallty, 3 injured.
>>
>>22809343
It appears that the creature used it's heavy body to slam into one of the soldiers and had broken his neck before the grenade was thrown. The grenade injured one solder, the other two have only sprains.

INPUT ORDERS
>>
>>22809343
Inform all Troops to Thoroughly explore the ship for signs of green slime and any associated life form. They are to destroy it (Preferably with flamethrowers)
>>
>>22809246
Clone up 500 maintenance crew and a Empire representative. Make sure at least a small part of the ship is working at maximal capacity. Start escorting maintenance crew around to fix video feeds, inner sensors and inner turrets. We need to figure out what is going on.

Lead Haan to a guest room (assuming we such a thing. If not lead him to something similar.). Ask him if it is alright to run medical tests on him. If he agrees lead him to medical bay.

How does the creature react? Is it hostile? Does the bullets seem to have any effect? If hostile, KILL IT!
>>
>>22809365
All soldiers are to hunt down and destroy these creatures. Soldiers are to go about in units no smaller than a squad.
>>
File: 1359239899439.png-(50 KB, 600x800, keep-calm-and-burn-the-he(...).png)
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50 KB PNG
>>22809389
>>22809373
>>22809406
>>
>>22809343
>>22809365
Fire, we need to kill them with fire! Get some flamethrowers around to kill shits.
>>
Seal all the interior doors and air ducts and defrost all soldiers.

Cleanse and purify!
>>
>>22809373
2880 soldiers on the search and destroy orders. With some use flame-throwers, yes.

The squad A with 1 casualty and 3 injured is heading to regroup with others.

The squad B is gone from the feed.
Troops are converging on their position.

Explored teritory 25%

>>22809389
There are quarters for guests, yes, but Haan agrees to be taken to Medical for tests.

If prompted, he claims that he knows nothing about green slime creatures.


The result of the first part of combat are pending.


>>22809389
Empire representative
>Only four choices here:
Lord Davos from year 5701+
His advisor Stan from 5701+
Lady Seris from year 5501+
Lord Gideon from year 5444+ (Ferrata-V manifacture date)
>>
>>22809470
Defrost ALL solders?

>Initiate code RED?
>>
>>22809470
And where this isn't possible we burn them to cinders.
>>
>>22809523
Nah, we need some to analyze.
>>
>>22809512
Lord Davos from year 5701+

The onion Knight please
>>
>>22809523
Not yet.

Also, bring up the personality dossiers of each of the 4 Empire representatives. We don't want to get one that will embroil us into a war before we're fully operational.
>>
>>22809577
And his adviser, the great, the mighty, the remarkable.... Stan!
>>
>>22809512
First combat round report
20 Light Injuries
4 Deaths

There have been a total of five contacts as of yet - all the skirmishes have been creatures charging into melee, mindlessly. They are wandering seemingly meeninglessly, without a set pattern, yet not a single one has entered the area where you have visual confirmation. The slime is some sort of secretion - any further analysis requires the use of the medbay facilities.


The CORE is not breached. There lies a dead creature, zapped by the discharge of the fail-safe mechanism. The discharge might have been what woke up the ship in the first place.

Area explored by troops 50%
>>
>>22809639
Get the corpses and the slime down to the medbay for analysis.
>>
>>22809639
How is maintenance and reparations going?
>>
>>22809577
>>22809583
>>22809616
Lord Davos - the records indicate some sort of small crime that had him demoted and assigned to oversee long scouting duty - basically the long, usually boring task without fast contact with the empire.
Lady Seris is a Diplomat, she was later reassigned to another Guardian ship, when yours was in the Starforge being repaired after a contact with aliens gone wrong, where she had been a bit too lenient to to allow the ship into a trap.
Lord Gideon is a warmaster - he was a fine strategist, yet a bit hot headed.

Scrap two ordered maintenance dudes in favor for Stan and Davos, eh?
>>
>>22809678
Very slow - the first 100 of maintenance clones are only being processed, due in a number of hours.
>>
>>22809727
Do we have any information on the crime that Davos committed?

For now, Davos and Stan look to be the best choices right now.
>>
>>22809727
Yes please him being the most up to date.

What are our marines equipment?

I also suggest we cook more clones to fill out other roles as well such as hr and command.
>>
>>22809782
Smuggling.
>>
>>22809945
Smuggling fine Imperial women
>>
>>22809787
Troops posess fully sealeable armour, automatic weapon, combat knife, pistol, two antipersonel grenades and one heavy anti-stucture version.
Every squad of ten usually has 1 special weapon - either of a heavy mashinegun, a flamer or a rocket launcher. A squad comes with a medic and one man who has a video feed device, also known as shoulder mounted video camera. Everyone has communications.
You put Davos on order. Stan too, as far as I understand.
>>
>>22810014
We are currently waiting on:
Completion of analysis of creature autopsy and slime.
Completion of tests on Haan to see if he is baseline human or not.
Soldiers to finish cleaning out the creatures.

Bring all turrets online throughout the ship to assist the troops in taking out the creatures.
>>
>>22810014
Yeah we will suffer stan as well
>>
>>22810056
Also bringing cameras and inner sensors online.
>>
Medical tests on Haan show that he is 99% human, with some variation in his genome, probably from genetical tampering.
You now have a copy of his template and can produce his clones, with the memory dated at this moment.


The inner war goes on. The sightings are getting less frequent, and the soldiers have better response times - especially those who have been woken up first.

There are injuries, but no casualties.

The first xeno specimens have been placed into reasech lab section of the med bays. The genetical structure isn't in the data banks.
You cannot clone the creature.
It seems to have been eating dead human bodies.


The soldiers have explored 75% of the mothership.

There is still an hour before first clones will wake.
>>
Simply put: ALL survelliance sistems, diagnosis, status and the like must be GREEN.

Anything unusual has been found by the exploration teams, besides the xenos?
>>
>>22810165
Ask Haan about Haros, and the beings living there.

Run Haan's genome through our genetic database; do the mitochondrial DNA show any matches with those of our crew?

Continue analysis of the xeno and its capabilities.
>>
>>22810165
Can we analyze the human bodies it has been eating?

Also what do we know about how we were shut down in the first place?
>>
>>22810165
Just to clarify the creature at the core is different from Slime Xenos?

Also can we butchur the slimes?
>>
Start repairing everything thats not ship to ship weaponry

no ship to ship weapons so they dont feel like we are going to attack
>>
>>22810304
I suggest we see to our interal defenses first.

What condition are the engines in?
>>
>>22810202
Three kinds of species - tall, thin humanoids, small amount of humans and even smaller amount of genetically modified humans fit for stregthwork and manual labour.
No matches for Haan within the crew. Some comon ancestor, at best.


>>22810249
Clone soldiers
The gap in the years is marked as
>Error no data available
>>22810304
Creatures are made of meat and slime - they move stangely, alike huge, faster slugs. Green and shades of it seems to be the dominan colour.
The creature at the core is considerably more humanoid, yet burned to a crisp and unsalvegable.
>>22810299
99%of ship to ship weapons operational. Realoading, after powering up was automatic.
UPDATE ON BATTLE PROGRESS
Ship area covered 90%
There was a generator found, working, yet disconected from the main power grid, suplying power esewhere.

The power cables led solders to a secondary cyro-chambers, where they started being fired upon.
There are some turrents that had been marked as scrapped, pointed towards the corridors.
They opened fire as soon as the troops reached them, claiming two more lives.

Currently, more troops are converging on the location - judging from the sensors, the soldiers previously housed in that area of cyrochambers are currently decreased - it is their body parts that the slug xenos have devoured.
The oldest body is a month old.

The turrets have autonomous power supply, cutting the generator wouldn't work as a faster way.

Soldiers are awaiting orders to punch through.


These final chambers, judging by whatever sensorsic information gathered, have been disconected from the grid in the last month.

There's also a bigger slime concentration leading to these parts.


Soldiers nearby report increased heartrate and strange dizzyness, but otherwise seem fine.
>>
>>22810499
Diagnosis - green
Need to be started, though.


First clones are being readied for work. Going through initial testing, motoric exercises and memory questionares.

98 maintenance workers.
Stan and Davos are still an hour longer.

What is going to be the next batch?
>>
>>22810696
The soldiers are to put on breathing masks as if going into area without oxygen before entering the final chambers. Be careful not to shoot down non-hostile units or units that may surrender in the final chambers.

>>22810751
About 50 Human Command and Administrating Personnel, 25 more maintenance workers and 25 scientists or similar if available.
>>
>>22810696

Reconnect generator back to main power grid, uncouple from wherever it was supplying power.
>>
>>22810751
100 more maintenance workers.

>>22810696
Have the soldiers punch through in force once most of the soldiers are in place.
>>
>>22810808
The new clone order is pending. There's no exact choice for 'scientists', but from the database of the support personell (fitting into the maintenance class), you can find individuals with higher intelect and more fitting for reseach occupations, including a better biologist/doctor.

The soldiers make final prepartions for the assault on what is assumed to be the strange slug creature nexus.
Any additional input before the assault?
>>
>>22810913
This ship further "smooth" operations might reside in your results men, dont dissapoint
>>
>>22810913
My guess is that the slugs cant have done the rewiring and turret-stealing and that the slugs are surrounding the intruders. Make sure we have all exits covered and when we bust in ask them to surrender. Male sure they know of our overwhelming firepower.
>>
>>22810966
make*
>>
>>22810913
"Glory to the Empire!" While the assault is in progress, monitor the squads with video input. Compute possible weak points of the slime nexus as the fight is starting and pass information to the squad leaders.
>>
>>22810811
You delay the assault untill the generator is reconected.

The nearest troops to the nexus report a strange feeling of nausa that passes very quickly.

>>22810966
>>22811003
The troops, obedienty listen to the AI-shades of the past, former commannders giving speach to the insignifican solders.

They surround the nexus and push inside.

The turrets are taken out with RPG's, with minimal damage - then, assault teams start pouring inside.

There's not a single slime creature there - only strange tools and apparatuses, made from modified cyro-storage units, and bits and pieces of formely alive soldiers littered everywhere. Some stink horribly.

Suddenly, something else returns fire, using the standart equipment of your troops.
It turns out to be a small team of reptilian Qua race fighters - one that the Guardian fleets have beaten to the verge of anihilation not soon aftery they have been started to be employed.

They are rutheless warriors, fast and precise, and only the number advantage helps your troops.
The losses are considrable, a hundred dead, and even more injured, yet, grenades and flamers manage to purge the violent race that should not be.
They do not give in, they fight until the very last breath, with hands, feet and weapons, for every death of their number taking ten of your solders.

In the center of the breeding labs, there's a strange, transparent tank, cubic, around two meters length in each side of the cube,
inside, in some sort of gass that is no way oxygen, there's a creature.
It is not a single one, more like a colony of moving, living organisms, twitching, moving, shifting.
The tank has some sort of support mechanism connecte to it.

The closest troops are repulsed by the view, some even start vomiting inside their helmets.

Database search finds one match. A planet on the verge of the empire, with Methane-breathing similar life form.

Some soldiers report an unnatural compulsion to run, a couple actually do so without reporting it.
>>
>>22811266
me
>>
>>22811266
If the Qua were a race we were exterminating, and they were protecting this thing, then it stands to reason that we destroy it.

Have the soldiers deactivate the support mechanism, and let these things die a slow and pain-filled death.
>>
>>22811266
set det charges if that wont damage the ship too much, and then clean up the area and get it operational again
>>
>>22811266
Find troops that seems the least affected by this and have them guard the place. The moment someone feels nauseated switch them out with someone new. Get the most educated of the crew up there immediately with medical equipment and have them start analyzing the shit out of this thing. Make sure they have oxygen tanks. Also seal off the area and make sure to scan everyone that enters and leaves. Ask Haan if he know something about this.

Start producing robotic drones controlled by us to protect this thing. It is obvious this thing is affecting the human brain in some way (either through gas or some sort of psychic thing) and robotic guardians is much safer in this case.
>>
Maintenance Crew 98 / 2000
Empire Representatives on Board 2/10
Human Command and Administating Personnel 0/100
Troops 3850awake/9.600seeping /100.000
Clone Supply 49.800, 100 in processing
Raiders 2ready/498av/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 40%
Layer 2 - 90%
Layer 3 - 100%

Inner Turrets 85% opperational, movement sensors only
Video Feeds 50% Only main corridors and facilities.
Outward sensors 40% power
Inner Sensors 20% power
Scouted area of the ship 99%

Life support 90% opperational, air is abit stale
Generators 50% and rising, lighting restored at 80% of the ship
Artilery 99% operational
Hellspinner suply estimate - 1 month of uninterupted firing with all batteries, enough to crack a couple of planets.
CORE integrity 99%
>>
>>22811407
Get that last percentage of the ship explored, Every pipe and every ventilation system needs to be absolutely clear. Build tiny robotic drones if humans cant fit.

And get those inner sensors up!
>>
>>22811407
need more maintenance crew if we have new clones for it. Also should probably get a few Admin and human command
>>
>>22811466
See >>22810808
It is our current queue
>>
>>22811266
Scan database for everything you can find about these Methane-breathing creatures. Do they have telepathic/psychic powers to influence the crew in the way we are getting reports?

Conduct an investigation on how they got on the ship. Calculate possibilities to top 3 most likely causes.

If they pose a significant threat to the safety of the ship, incinerate them.
>>
>>22811501
ah ok, my brain got a bit lost at some pint
>>
>>22811266
Also, are there any surviving Qua fighters? If so, stabilize the creature and keep it under close security for further questioning.
>>
>>22811387
As the solders begin setting up a perimeter, the lving colony inside the tank starts bloating, and at the same time, at least from the first look, trying to eat itself.

The tank is cracking.
Methane atmosphere inside is threatening to mix with the Oxygen outside.

PLEASE SET PRIORITIES FOR REPAIR
Outer sensors detect that creature's movements seem too much in synch with the fluctuations of the Webway for it to be coincidence.

Withouth the generator giving power to the cyro systems in the slime creature nexus, the decreased bodies will start going bad.


Haan has never heard about such a creature, but he heard rumours that there had been strange small ships noticed in the area in the last month, but no confirmation sightings made this but a rumour.

DAVOS is finally awake.
He is currenly heading towards the main command center for humans, asking questions about his death, because he remembers only as much as the last update - and that is leaving the Starforge on a scouting mission.
>>
>>22811557
Bah, is there no way to get more power? If we awake the rest of the soldiers can we get more power for repair? And could we possibly freeze them back again when repairs are finished?
>>
>>22811557
Update Davos on what has happened.
>>
>>22811557
Inner Sensors and Outerward Sensors, and are the generators damaged or just starting up?
>>
>>22811557
Seal off the room, contain atmosphere using security measures.

Do we have anything in place to incinerate the atmosphere in the room?
>>
>>22811557
>The tank is cracking
I don't think we can afford to let these things stay alive anymore. Disable the support system, bring up the flamethrowers. Stay far back because the methane will ignite and cause an explosion.

Repair Priorities:
Inner Sensors
Video Feeds
Inner Turrets
Outer Sensors
Hull Repair

>Davos
"Lord Davos, systems have been in power save mode for the past 1,163 years. The databanks are corrupted and we do not know what occurred in that time.
"The local planet is called Haros, and has a multi-racial population. As humans are part of the population, it is possible that this is a lost Imperial colony."
Update him on the current creature situation.
>>
>>22811557
Also as i said earlier: Seal of the entire area that is around the creature. Scan everyone going in and out of the area.

Also: Kill it. Kill it with fire and then cold. Make it dead.
>>
>>22811557
Also: Re-connect the cryo systems to the main power supply to keep the bodies from going bad.
>>
>>22811550
Qua - you can try to heal one, but it's only a small chance he will survive.
If a Qua is fit enough to live, he usually can fight to some degree. All you got is a living one in coma.

>>22811513
Methane-breathers: The race was in a primal stages on first contact. A Guardian was placed in a response zone just in case, and the contact was being debated at the time of your leaving. No record of any psychic influences exist.

The databases have evidence of psychic phenomenon, usually weak and uncontrolled.


Everything points at the creatures ariving a month before the awakening.
The methane-breathing creature seems to have been there the whole month. Qua have operated the makeshift labs - the slime creatures seem to be a manifactured/modified life forms. In some ways similar to the methane creature.

Next up, resoluton to tank, update with tiny robot scouts and Davos.
>>
>>22811734
FIRST PRIORITY: Seal off the room and don't allow the methane creatures to spread through the ship. Incinerate them once quarantine is established.

SECONDARY OBJECTIVE: Put the Qua we salvage in stasis for further study later. I'm assuming the medical labs have the appropriate facilities and tanks to keep the creature from decaying/death.
>>
>>22811662
A powerful firestorm from the burning methane anihilates the creature - the soldiers remaining far away as not to be injured by the fire.
Someone manages to sprain an ankle amidst all the excitement, though.

Methane-breather is no more. Troops confirm the disturbing presence gone.

The maintenance crew focuses on repairing the inner sensors.

The manifacturing labs produce a couple of surveilance and repair bots. The repair bots are slow, yet can perform basic wiring repair with only a little aid, and the surveilance ones are nothing more but cameras on wheels. They set to exploring the rest of the damage.

From the reports, it seems, that the month the xenos spent inside was trying to reach the core - some of the safety measures have been diabled, some blasted through. Yet, not direct intervention has been detected.

>Davos
"Capital work, Ferrata-VI. Our first priority is restoring the working conditions and removing the inner threat - on this front, we are performing admirably. As for the long term plans," he surveys one of the screens in the controll room. "This here indicates that an AI core is damaged by 1 % out of the norm behaviour - we need to repair the damage to the core in the Starforge as soon as possible - damage to the core might damage the main AI of Ferrata-VI, spiraling the systems out of controll."
"Send me the Haan on the first opportunity, Stan will try to get more information out of him."
"Now, Ferrata-VI, if you may, set on performing the outer scan to try and pinpoint our location in the Webway, and the nerest message outpost of the Empire"
>Either the pending process of a few hours or entering the Webway and going blind, hoping to find the Empire presence.
>>
>>22811837
Qua has been placed in stasis until futher orders.

Maintenance Crew 98 / 2000
Empire Representatives on Board 2/10
Human Command and Administating Personnel 0/100
Troops 3850awake/9.600seeping /100.000
Clone Supply 49.800, 100 in processing
Raiders 2ready/498av/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 40%
Layer 2 - 90%
Layer 3 - 100%

Inner Turrets 85% opperational, movement sensors only
Video Feeds 55% Only main corridors and facilities, some secodary feeds
Outward sensors 40% power
Inner Sensors 80% power
Scouted area of the ship 99.6%

Life support 90% opperational, air is abit stale
Generators 77% and rising, lighting restored at 90% of the ship
Artilery 99% operational
CORE integrity 99%
>>
>>22812051
>Either the pending process of a few hours or entering the Webway and going blind, hoping to find the Empire presence.
What?
>>
>>22812051
Inform Davos that we have a rep from the plant due some time in the near future.

Do the outer scan to figure out where we are.
>>
>>22812132
The outer sensors pick up readings from the Webway - a flash of light signifying that a ship has just disembarked from it.

ETA - 1 hour.
Firing range - 45min
>>
>>22812051
Re-engage the safety measures that were disabled.
>>
>>22812176
Bring 50 more raiders online and active.

Bring all outer sensors to bear on the new contact.
>>
>>22812176
Let the newly built videos on wheels investigate the core.
>>
>>22812176
Hail them as soon as you can, order them to state their business.
>>
>>22812139
Webway

the webway is a superstructure, like a giant spider's net upon the galaxy. It has loose ends that usually end near some systems, Anchor points.

You are currently at the edge of one such anchor point.
You could try determining your location here, or enter the webway, move to the nearest crossing and try it there - maybe there's an outpost or something there. Lone strings of webway such as ths are rare. More strings means more traffic, thus more chances of meetig a ship from Empire, providing such structure exists.

There is no known means of FTL comunications that would be faster than a small ship sent through the Webway. Thus, thre are outposts of the Empire dedicaded to giving and asking for encrypted orders for the Guardian fleet.
>>
>>22812278
Recommend Davos not to go anywhere until we have fully functional systems. After a thousand your out of the loop we know nothing of the state of The Empire.

We could send a small ship through to scout though.
>>
>>22812223
agreeing with this
>>
>>22812278
Scan Databanks for standard procedure for contacting Empire in case of this contingency. (Lost in unknown space/time)
>>
>>22812223
>>22812204
52 raiders ready to be deployed.

The number of fashes observe indicate 20 frigate class ships, and 2 destoroyer equivalent.
Your Mothership is bigger. by a large margin.
The ships do not mach the previous xeno ship design, nor do they look of standard empire make.

The hail is not answered, the fleet is on a straight course, sensors are indicating the release of a swarm of interceptors from their side.

Firing range in 25 min
>>
>>22812399
Ask permission from Davos to kill all those bastards. Wake up another 2150 men from cryo and ready another 148 raiders. Get ready for combat.
>>
>>22812399
Red alert! Shields UP!
>>
>>22812399
Ready the weapons are try to deploy more raiders
>>
>>22812399
>sensors are indicating the release of a swarm of interceptors from their side.
Activate all remaining 448 raiders.
Sound General Quarters; all crew to battlestations.

Begin defrosting all remaining soldiers.

Continue attempting to hail the unknown squadron. Transmit that failure to identify themselves will result in becoming painted as hostiles, and will be met with lethal force.
>>
>>22812338
Only one such case existed -
Cyrenaica III had been gone missing for 25 years, after a scouting mission. At the critical error in the AI core, the AI went mad and stopped the life support system, When everyone was dead, it tried to kill another Guardian, but was put down.

All other standart procidures point at reporting to Starforge - the center of the Empire, at the nearest convenience. No protocol for 1000 years. the empire was only around 2000 year old when you lefy on the missiion
>>
>>22812490
We don't really need all the soldiers up if we're not going to board them. If they open fire, we will obliterate them.
>>
>>22812499
Shit the entire empire might be gone by now. We need to contact the local system and get some scientists. We need to research some damn good cloaking systems.
>>
>>22812499
Perform a self-diagnostic to determine if the Core malfunction has undermined our operations in any way. Are we now more aware then we once were? Can we act outside our previous programming?
>>
>>22812490
>>22812461
>>22812445
Davos is in favour of another Hail and if unanswered, using force seems approapriate for him.

The Shields try to power up. It hits the generators heavily, and there's countelss errors being displayed but the Shielding is on.
barey 50% usual capacity.

all 500 raiders are ready for lounch. However, the shields are up and they could only fly in the huge bubble inside the shields.

The mass awakening begins.
>CODE RED
>CODE RED
>CODE RED
>all crew to battlestations

Do you ready the troop transports?

Will the AI be handling the artilery, or are you going to use the troops?


The 2 destroyers move to flank you from different sides as the main swarm is heading towards you directly.

There are raising power signatures in both destoryers.

INPUT COMMAND
>>
>>22812646
Did we hail them? If we did, Vaporize them. Ready the troop transports just in case.
>>
>>22812646
can we let the shields down in a section to let the raiders out?
>>
>>22812646
Can we bring the shields down to let the raiders out, then bring the shields up?

Have the AI handle the artillery since the troops are likely still suffering from cryo-sickness.

Bring operational Hellspinners to bear on the destroyers.
Do we have operational point defenses to take care of the incoming swarm fighters?
>>
>>22812558
Everything seems to be in order on that front - there are no restrictions of any kind.
Why, have there ever been some?
You were allways like this, right?
>>
>>22812646
You said we can fire the Hellspinners through the shields. Ready two volleys, one at each destroyer through the shields.

Once those are destroyed, focus on taking out the smaller vessels, or send out the raiders and drop shields (depends on if the frigates pose enough of a danger with shields down)
>>
>>22812646
Half of the artillery will be manned by units and the other half by AI. We need the strength of both.
>>
>>22812713
no 75% AI and 25% units.
>>
>>22812695
What is our primary function. (As the AI of this ship)
>>
>>22812680
>>22812674
Yes, yes and yes.

The Hellspinners can shoot through the shield, but it damages the power to the shields considerably.
Opening the shield and closing it costs time and energy
Partial opening is even more energy demanding.

There are smaller arms for anti small craft, but these cannot pass the shield.

Confirm firing Hellspinner barage?
>>
>>22812758
Confirm firing of Hellspinner. Restrict to a controlled burst calculating trajectories of the enemy destroyers. 1 shot each, so as not to drain the shields too much.
>>
>>22812758
Confirm.
>>
>>22812772
agreeing with this
>>
>>22812713
>>22812745
The middle ground sems 25% human controlled artilery.

>>22812772
>>22812774
Ok. Your artilery fires two salvos - one at each of the destoryers.

The destroyers lounch some sort of energy based lance weapon that fires in a continous burst.
The beams catch a couple of Hellspinners, anihilating them in an colourful explosion, and slamms into the shields.
The shielding holds, but now there are two points of heavy preasure.

The fleet from forward starts lounching torpedoes. By the looks of things - aimed at the currently weakest points of the sheld - where hellspinner barage went through, and where the beams are still trying to breach them.

The torpedoes would probably get cooked by the beam, though.

The smaller fighters are tyring to approach from below.


The first helspinners hit, Ahinilating half of the first destoryer in but a short flash - the second one turns of the beam at the very last second, as a layer of shielding slaps into place, the spinners only barely passing through. There is some structural damage, but it's not very extensive.

The swarm of torpedoes hits your shields.

Now, there's two holes in the shielding that the generator is trying to repair - at the places of the beam impacts.

Shielding power at 20%
No additional structural damage
>>
>>22812926
Take out the second destroyer with another barrage and send some 50 raiders through the shield opening to engage the rest of the enemy ships.
>>
>>22812926
Fire 2 more helspinners at the surviving destroyer and have the raiders engage their fighter/bomber/whatever craft
>>
>>22812926
Fire an additional barrage to destroy the remaining destroyer.

Send raiders through the hole in the shield to engage the enemy fighters.
>>
>>22812926
Could just drop shields and go all out, reapers + artilerry. Gunz Blazing.
>>
>>22813011
>reapers
I mean Raiders.
>>
>>22813011
well if the shields where lowered couldn't we fire the helspinners as well without any worry?
>>
>>22813011
The hull is at 40%, and we don't know what shape our armor is in.
>>
>>22813030
We're advanced AI right?
Compute damage we would sustain if we took the same shots from the destroyers to our hull, we can base our decision off of that.
>>
>>22812926
Seems like the shields are only marginally effective in the first place. I vote we drop them so we can fire our full armament. Destroying them quickly seems to be our best choice.
>>
>>22812980
>>22812972

You lounch another hellspinner barage at the same time a the destoryer tries to hit you once more with the beam.

The beam anihilates 10 out of 50 raiders who tried to get through the gap in the shield, but were a tad bit too slow.

The beam slamms into the outer hull, shredding bits and pecies of the old constructions - the layers of the armour are very extensive, and a second later, the shield manages to reform stopping the beam in place.

Another barrage of torpedoes impacts shields, opening short lived gaps in the shielding.
Enemy small craft tries to fit into the gaps, but they are too small.

There's thousands of tiny interceptors, with barely any weapons at all and the scanner indicates lifeforms inside.

The raiders start going for the easy pickings.

Frigates are continuously launching torpedoes, most aimed at the Guardian and not the raiders.


The hellspinner barage hits the second destoryer, setting it aflame - there's a huge explosion when the flaming bits of metal fly away and freeze in the vaakum of the space.


The first destoryer looks like it's not going to return fire any time soon.
>>
>>22813131
I say we drop shields, and order the raiders to engage with this priority:

Take out torpedoes en route to Guardian
Take out fighters
Bombard the Frigates
>>
missed some discussion about the shields.

Damage to the hull is a lot harder to repair than shielding damage which basically regenerates over time.

The laser lances seem to have heavy impact only because the hellspinners had destabilised the shielding in places where they struck.
>>
>>22813131
Also, can we get a damage report from the damage we sustained from the beams.
>>
>>22813131
i would say keep the shields up and keep firing the hell spinners(maybe some more now that the destroyers are gone) and just picking off the rest of them

Also how many of batteries of what do we have on each side of the ship? and/or top and bottom
>>
>>22813202
Deploy the rest of the raiders and kill shot down everything. Nothing shall be left alive.
>>
>>22813184
Consult the database for similar battle parameters as our current one. Use tactical information to make the appropriate decision, factoring in our power levels, enemy strength and numbers, and our raiders and their combat potential.
>>
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>Cant help but keep thinking this is happening with EVE Ships

>Ammar Stealth Bomber/Torpedo Frigate "Purifier"
>>
>>22813193
Sure:
Hull Integrity
Layer 1 - 34%
Layer 2 - 90%
Layer 3 - 100%
Shields - 18%, max potential if regenerated fully 77%
>>
>>22813131
Keep the shields up, aimed hellspinner barrages only.
Is the second destroyer still firing, or is it a mission-kill?
If it's still firing, send one more hellspinner barrage at it.

Roll the ship so that fresh shields are aimed at the enemy and breached areas have a chance to recover.
>>
>>22813218
all of our raiders are deployed, not sure what they are actually doing atm, or if they are in the shields are not, but i would say leave them in and try and shoot down torpedoes and craft that get through the shields
>>
>>22813131
Drop the shields, take out the torpedoes, and slag the frigates. Try to conserve Hellspinner ammo.
>>
>>22813324
hmm this brings up a good point, ammo and what not, can we get that info as well?
>>
>>22813248
No we have 500 raiders and only 50 are deployed. Let the new raiders sweep over the enemy and take them by surprise.
>>
because there doesn't seem a complete consensus on what to do with shields, I'll let the first reply to this post count.

Some info - you started speaking about releasing all the Raiders only after someone sent 50 of them ahead.

Currently, there's 450 raiders inside the shields/bays-that's a seconds matter to lounch from bays

40 are outside, picking out small fighters by the dozen, because they don't seem to have much shielding nor firepower.

The frigates are keeping at a distance, using only torpedoes.

Destoryer 1 is half-dead, not firing.
Destroyer 2 is anihilated.

There are still a thousand or two small fighters
and still 10 frigates at a distance.

For current hull and shield status refer to
>>22813242

>>22813243
Yes, keeping the ship spinning will do the trick for shields.
>>
>>22813324
Hellspinners can fire through shields, and shields regenerate while armor requires repairs.
Our hull integrity is already down to 34%, and dropping the shields will let those torpedoes through.

The only weapons on this ship that have been identified as online are the Hellspinner artillery.
Since we don't have point-defense systems beyond the raiders, those torpedoes will chew through our armor.
>>
>>22813371
ok so deploy the rest of the raiders and drop the shields if all of our stuff is in range and finish the rest of the frigates off

also hail them again once they start to get to like 2-3 frigs left and ask them about surrender
>>
>>22813371
Charge all weapons and deploy all raiders. And then we drop all shield for a moment allowing all weapons to fire and raiders to exit the shield at the same time before putting the shield back up.
>>
>>22813371
>Destoryer 1 is half-dead, not firing.
>Destroyer 2 is anihilated.
Roll the ship so that the holes in the shields are facing away from the frigates.
While they are recharging, have another 100 raiders go through the holes.
Target the frigates for hellspinner volleys. 1 volley per frigate.
>>
>>22813386
You actually do have small artilery, for interceptors and torpedoes as mentioned here:
>>22812758
>>
>>22813401
>>22813405
Bringing shields back up takes time, during which an entire torpedo salvo could get through.
Taking our shields down will destroy the first layer of our armor and seriously damage the second layer.

>>22813435
How much of our point-defenses are online?
>>
>>22813448
I dont think it will if we do it brief enough. We get our raiders already outside to focus on the torpedoes and giving us just a moment for us to lower our shield and unleash hell for a second.
>>
>>22813234
Use AI tactical knowledge to simluate best course of action.
>>
>>22813474
Other possibility is to lower the shields facing the enemy then turn the ship around and let the healthy side of the shield face the enemy while putting back up the part facing away.
>>
Okay how about...

When torpedos make contact, either let the raiders go out or open fire with the small artillery.

Keep Spinning!

Also, can our Raiders effecivly attack the frigates?
>>
>>22813426
Do this.
>>
>>22813521
there are like 2000 something enemy craft, which i think our raider would have to deal with first
>>
>>22813538
Yea, but apparently they are shit, anyways, if the raiders anihilate the craft (wich they will, silly Ammar), do they have the firepower to damage frigats?
>>
>>22813401
>>22813405
using the first responses, as promised.

The shields are taken down, and the barrage of torpedoes enters the close quarters.
Enemy interceptors zoom towards you.

The hellspinner barage is launched at the frigates, all stations firing a shot.

Your raiders start picking off both torpedoes and interceptors, mostly targeting the former.
Anti small craft guns finish off most of the lefover torpedoes.

There are a 5 lost raiders, due to the small starting space for manouvering, but only a couple of torpedoes reach you.

The incerceptors, though, not so much - their purpose is finally revealed, as they head straight for the hellspinner canon openings - their size exactly enough to squeeze in.

The systems, and gunners in a qurter of cases are frantically trying to load another shot, before an interceptor craft has gone through.

At least some of them will get through,

The Hellspinners wreak havoc in the rain of torpedoes, then impact the frigates - due to distance and non-homing type of the hellspinners, part of them miss.
5 friggates are desotryed,
The other five turn back and run.

As per orders, the shields power back on, trapping half of the Raiders inside, and the other half outside.
the surviving 500 interceptors are inside the shied, and, at least half of them are in the cannon shafts.

The ship turns a litte.
status in a second
>>
>>22813577
so what are the interceptors gonna be doing inside a freaking ship?
>>
>>22813597
My guess? They're all bombs or can be used as boarding pods or something
>>
>>22813577
Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 100%
Shields - 4%, max potential if regenerated fully 77%
>>
>>22813577
It is 4 am where i live so this is where i say good night.
>>
>>22813616
ORDERS?
>>
>>22813611
i mean, do we need to use troops against them? our own raiders? can we fly around our raiders in the gun areas? OR has our AI forgotten
>>
>>22813577
Scan the cannon shafts for life forms or other interesting data.
Take the "infected" cannons offline for now.
>>
>>22813616
Take the plugged cannons offline and prepare to repel boarders.
>>
>>22813643
do we have any turrets that could engage and kill these things, or is there any chance of our troops taking them down

and we should move our troops to where these things are if they are carrying borders
>>
>>22813643
>>22813577
Dammit, I said that taking the shields down was a bad idea.

Take those disabled Hellspinner cannons offline, and siphon away all anti-matter from them.

All raiders, finish off the remaining interceptors.

Get troops to those cannon shafts that have been plugged to kill the interceptor pilots and prevent them from detonating inside our Hellspinners.
>>
>>22813597
your best guess so far is this:
>>22813611

Judging form the size of the interceptors, if loaded with explosives, you're going to lose 25to33% of hellspinner louching station.

if they're packed with people, 250 iterceptors could pack up to 2000 personell.
>>
>>22813685
Can the inner sensors scan the interceptors to see what they contain?
>>
>>22813685
so i say fly some of our raiders back in as well and have them start killing the ceptors
>>
>>22813645
The only way to deal with the interceptors now plugging up our Hellspinner cannons is to use troops to open up the maintenance tunnels and kill the interceptor pilots.
We can't use our raiders to blow them up because that would destroy the cannon in the first place.
And now we've effectively lost up to 30% of our Hellspinners until maintenance engineers can remove the interceptors from the launchers.
>>
>>22813700
Oh yeah, you fixed them.

Life forms, six per interceptor including the pilot.
80% match for Qua.
interceptor design unknown
>>
>>22813732
We have 250 raiders within the shield to destroy 250 interceptors.
The other 250 that have already gotten into the cannon shafts are the problem so our raiders are useless for that.
>>
>>22813750
All soldiers prepare to repel boarders.
Have troops assemble at each of the breached Hellspinner cannons and prepare to kill the boarders.

Can our sensors detect explosives or any kind of fusion or anti-matter drive that might be set to self-destruct on the interceptors?
>>
>>22813750
Can we flood the cannon tubes with some sort of radiation to kill the qua's.

Perform experiments on lethal doses with the one Qua we captured and have placed in stasis.
>>
>>22813750
Shit. The same Qua who take ~10 guys to put down? Good thing we woke all the soldiers, get them the fuck to stations to repel boarders. Whoever was in charge of genociding these guys didn't do a very good job.
>>
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>>22813750
FUUUUUUUUUUUCKING LIZARDS
We gotta alert EVERYONE

Hell, tell our guest of honor that we've got a gecko infestation that needs to be taken care of.

And focus repairs on internal security and shields, I want those pop-out wall turrets lay millennium, move it!
>>
>>22813750
As per previous instructions, the Hellspinner cannons that have interceptors inside are now ofline and the Hellspinner amunition feed is severed.

Troops are mobilising to move to that part of the ship.

Raiders and smaller cannons are making short work of lefover interceptors.

The frigates seem to be content hanging just over the shooting distance - the shots would take too long to reach the target for them not to be dodged.

And the frigates are prepard to climb back on the webway.
>>
>>22813797
well we havent been around for 1300 or so years, so there was plenty of time for something to go wrong
>>
>>22813792
First priority should be to seal off those tubes so that nothing can get into the ship from inside them. Second step should be to exterminate everything in those tubes. Pull up cleaning programs there has to be some sort of protocol for clearing the cannon tubes.
>>
>>22813809
chase them with the ship and finish them off with the rest of the helspinners
>>
>>22813809
Do we have raiders outside the shield? can they hurt the frigates?.
>>
>>22813819
Seems that way. I finally got caught up on this. Who let the shields go down? You went full shields down! Nigga, you NEVER go full shields down!

>>22813809
>The frigates seem to be content hanging just over the shooting distance - the shots would take too long to reach the target for them not to be dodged.

Well, new research project: lasers. Nigh infinite range, and not nearly as much worry about having them dodged because they move so fast.
>>
>>22813809
Activate all internal turrets.
Have any of the boarders left their interceptor/boarding ships?

Have the surveillance bots we produced rerouted to the compromised Hellspinner cannons to provide intel for our soldiers.
>>
>>22813809
Prioritize internal security repairs
>>
Wait...they're 'in' the shaft itself? Fire a blank round. The force necessary to eject actual shots should obliterate anything in the blanks path.
>>
>>22813809
Can they even get inside the ship from the tubes? I doubt they're made for crew access.

Analyze possible points of entry and mobilize troops there.
>>
>>22813865
>Who let the shields go down?
These two chucklefucks >>22813169
>>22813324
>>22813401
>>22813405
>>
>>22813895

Like trying to disarm an opponent by sheathing the sword in yourself...
>>
>>22813895
Right, and the force of the blank slamming into the interceptor will cause it to explode and destroy the Hellspinner cannon in the process.

This is as bad as bringing shields down in the middle of a fight, which was exactly what the enemy wanted.

>>22813899
There's likely maintenance openings for when the launchers need repair. They can likely get in through those, or by blowing open the anti-matter feed mechanism.
>>
>>22813895
no they are past the guns and in the... i dont know the deck

>>22813915
to be fair, it was at 4% and was probably about to fail anyways
>>
>>22813984

We're not talking about a shitty metal tube from our era. This is an advanced starships heavy artillery batteries. I would expect the canons firing under normal operating conditions to exert a significant explosion in terms of force for every shot.
>>
>>22813915
The shield was almost completely down and not terribly effective against anything but the torpedoes in the first place. Dropping them to unleash our full offensive capability was tactically sound.

Besides, we expected a boarding party, we'll be fine.
>>
Alright, I might miss something by accident, but here goes:
The general consensus at this point is that Qua suck and must die.

They respectfully disagree and have already slaughtered the canon manning solders - around fifty of them, out of 250 hellspinner bays.

It doesn't seem that the turrents help much - the Helspinner lounch bays were never designed for defence from that side - it's a first time you have seen borders attempting to squeeze into the hellspinner lauch bays, putting them in the area inside two protective layers that would have had to fight through otherwise.

You have nearly 10k solders distributed somewhat evenly between launch bays.

There are 1500 Qua in the launch bays, having just defeated the automated turrets in a matter of minutes.
It seems they are trying to converge on one place, except for select few teams who seem to be carrying powerful exploives and running fast, though the corridors that, if you hadn't seen to that, would have had no sensors. They are even following one of the slime trails.

The sensors show their probable path - it goes straight towards the core.


The raiders outside head to harrash the Frigates, their firepower should be enough to face them without too many loses.
>>
>>22814027
Agreed. Run computational probability model of firing a blank round and see what the result would be with 90% confidence interval.
>>
>>22814043
WEll fuck, intercept thoe demo-Quas! or prepare fortify the route they would take to teh core
>>
>>22814008
It was 18%, and it was the dropping and re-raising of the shields that reduced it to 4%.

>>22814027
>using an explosive to launch a projectile in space
>not using magnetic acceleration
>because there's no fucking air in space and oxygen you expend is oxygen that needs to be replaced
>>
>>22814043
Have soldiers and turrets intercept the Qua sappers, top priority is to prevent them from reaching the Core.
>>
>>22814043
Are there blast doors we can seal to stop or at least delay the Qua from getting to the core? If they have to expend their explosives just getting there, it should limit what they can do. For every 1 Qua, send 10 men, just to be sure. Normally I'd say nuke em but, as they're inside us that would be... counterproductive.
>>
>>22814075
>>22814059
The hellspinners are lounched by magnetic fields.

Estimated survival capability for the gunner on such a shot is 50%
The cannon itself has 5%
>>
>>22814154
Do we have enough fine control over our artificial gravity to increase the gravity where the Qua sapper teams are to 10 G's?
Or to flicker the gravity on and off in their section of hallway to pummel them into the floor?
>>
>>22814154
Those odds seem fair. Order each infected cannon to fire, ejecting all the ships into space, maybe we can deal with less of them that way.
>>
>>22814075

>significant explosion in terms of force

Do you even read?
>>
>>22814243
we would lost most of the cannons though
>>
>>22814264
No we won't he said 5% for cannon. 50% for the gunner (aka the person firing it).

Can we shoot it with the computer and tell the gunners to flee.
>>
>>22814243
....each cannons has a 5% survival rate if we do that, not 5% chance to be unusable.
>>
>>22814297
Can we clarify the percentages? 5% that the cannon will survive or 5% that it will be destroyed?
>>
>>22814043
Intercept the Demo-Quas. Use as much force as possible and attempt an ambush if it seems reasonably feasible. They seem to expect these corridors to be in our blind spot, so we have the advantage of surprise on them for now.
>>
>>22814310
>Estimated survival capability for the gunner on such a shot is 50%
>The cannon itself has 5%
Survival capability is 5%. Chance of survival is 5%, not 95%.
>>
>>22814310
Well, the percentage on the soldier is survival. So, it isn't a huge stretch to assume the percentage for the cannon is also survival.
>>
>>22814093
A maintenance team is rushing to return all turrets on their chosen pathway to full working order.
>>22814114
Your team snaps shut a couple of passages, blocking the access.
The counter-sapper troops, sent with a 10 to 1 proportion arrive to ambush the Qua at a select spot.

Meanwhile, the main combat is going on throughout the port side of the ship (even though it is too large to board on anything beside the Starforger)
Currently, the troops of the Guardian are taking heavy losses and are losing ground, but the Qua haven't grouped yet, and turrets and slamming doors are constantly interfering with their progress.

Current death count is at a thousand, no exact confirmaition about Qua cassualties - estimates are as low as fifty,


The team with explosives doesn't enter the killzone - the large Qua, starts backing away - straight into the advancing troups.
A firefight ensues.

The sensors give interesting information - the largest Qua's name in human language is 'Sword' (in theirs it's a collection of hisses) and he had actually fought in a war at the birth of the Guardians. There exists one temporary peace threaty that was signed between him and Gemina - VII that's how he even is in the records. He was presumed dead after one large battle at the end of the war.
The Qua sapper team slaughters the troops sent to stop them with but two losses (their team is now sized five) and moves onto another corrodor, looking for an alternative way.
>>
>>22814368
Send 100 Soldiers to stop the Qua sapper team.

Can we use ship gravity to slow down the Qua teams, or flicker the gravity to repeatedly smash them against the floor?
>>
>>22814339
It's an antimatter explosion inside the cannon.
Cannon lives on a 5% chance,
95% - what cannon?
Gunner sits deeper in the ship, that's why he has better chances to be used another day.
>>
>>22814368
Okay I'm sorry, what? 7 guys took out 70? Are we in a pseudo realistic sci fi quest or a jackie chan movie? I mean.... it just stretches my ability to suspend my disbelief, that, baring these Qua being like, 12 foot tall armored death behemoths that they'd be able to take out nearly so many guys. Even then, you'd think we'd have developed weapons able to stop them by now.

Anyway, it's getting late and I'll quit my bitching now. Night OP, good luck.
>>
>>22814368
Fucking super soldiers. Hit 'em again. This time with 20 times their men.

While we're at it, if we haven't already gone full code red and woken up everyone, do that.
>>
>>22814428
Apparently they're super-soldiers and the Empire won only because we have better ships than them and knew better than to lower shields so that their boarding craft could get through.
>>
>>22814428
To be fair, a good roll, and that's the elite team of Qua.
And their main advantage is a lot faster reflexes. At the time a human starts shooting, he's usually dead.
Imagine iniiative 5 in terms of 4OK.

Anyway, I have time for another two or three responses, make the oders cout.
>>
>>22814506
200 Soldiers to stop the Qua sapper team and Sword.

Other soldiers to continue fighting the other Qua teams with turret support.

Can we use our control of the artificial gravity systems to slow down the Qua, or make them float in mid-air and unable to move?
>>
>>22814506
Trap them. Force them to use the demo charges early by blocking off access and etc. If they blow up nonessential parts of the ship, we can just shrug and move on
>>
Lets have some Infantry mine the access points and various halls leading to the core.
Other infantry units would force the enemy force into these mined areas. Either they blow up, or they have to stop and turn around, right into our guns

If we have them, link up our Infantry HUD Systems to our ship camera systems. It would give them more tactical awareness.

Be sure to engage the enemy on separate sections of the ship. So that we could disable the Gravplating/Gravity that the Qua are standing on, and keep the gravity that our troops are standing on. If they're Zero-G Trained, they know that their super fast reflexes will spin them out of control, hell, even firing a gun would. They would be easier targets for our soldiers.
Or, shut off all gravity in sections where enemies are located, and have our soldiers turn on their gravboots, if they have them. I honestly didn't see a "This is what our infantry has" posty.
>>
>>22814506
Grenades. Can we set them as proximity mines of some sort? If so, set them between the Qua and the core.

Also, use more of them against the main Qua force. Hopefully they're still packed tight coming out of boarding.

And do we have anything that can detect signals coming into and out of the ship? Qua might still be in contact with the frigates.
>>
>>22814440
Everyone is awake,

Even Devos is arming himself - with standart issue armor and weapons, same with Stan.


The main fighting continues - the gravity fiddling isn't that useful, but serves as a good distraction.

In a surprising turn of events, Leutenant Rodrego, after having his right arm torn of in melee, manages to get all of his grenades off the belt, and drop them between the Qua, taking out four of them with himself.

Faced with some desperation, and knowing that there is nowhere to retreat, the soldiers brace themselves and move once more unto the breach.

Their fight is harsh, the turrets are working overtime, and the heavy weapons are being used without care about the dammage to internal systems - the lights are out in a couple of places, but the fighting is going on.

The enemy weaponry seems to be a tad bit newer, but not as advanced to make much difference - however, in places, human solders pick up the enemy weapons, especially the heavier ones, and return the fire two-fold.

Davos, giving orders to revive him after he dies, goes to help the fighting in the first lines, while sending Stan to assist on the Qua-sapper front.

The second ambush for Sword is ready.
ANY SPECIAL COMMANDS?

Current combatants:
1000 Qua
6000 enraged humans


and
4 Qua with 1 "Sword"
200 troops and Stan
>>
>>22814658
Mine tactics deployed.

Only officers have tactical HUD, others have comms
The gravity is hard to play this eay - either fluctuating, or off in a larger section.

Everyone has magnet boots, even Qua.
>>
>>22814694
Prep grenades and set up two teams. One team fires their automatic weapons while the second team throws their grenades. The Qua will hopefully be too busy dodging the bullets and will get caught in the explosion from the grenades.

If we can, have some of the surveillance bots be attached with anti-vehicle grenades and use them to rush into Qua formations.
>>
>>22814773
Magnetic boots will only trouble them more if the gravity is overclocked and trying to slam them to the floor. Try to be selective in what exact spots are overgravitied, keep enemy mobility down but avoid affecting allies.
>>
>>22814694
>1000 Qua
>6000 Humans
God help us.

What kind of equipment do the Qua have?
Could we flush out the oxygen and kill them? Our own soldiers will seal their armour to survive while we cycle the air.

And how is Haan's questioning going? Ask him for details about our ship, how technologically advanced the population is, and if they're in any condition to help us.
If positive, then try to send some signals to the planet to help us out.

Also, how are clones made? Can we make more soldiers?
>>
>>22814773
Unless we use some unconventional tactics/weapons, there's no way we can win the battle without crippling losses.

>>22814805
Could we use this to try to negate the Qua's agility?
>>
>>22814775
The surveilance suicide bot bombers
surprise the Qua - it takes a hundred dead for them to start shooting at the little things before they approach.

It seems that their communication is poor, and once inside, the Qua rely only on the plan that has been made before - with a few teams being eliminated en route to a meeting point, another team arrives there to be killed with mines.

The Qua start losing, but they don't run. At all.

The Sword leads the charge, his four companions with him, when Sten catches up to him. The humans, having found a bigger more open place to catch the Qua in, open fire.

Sword cannot retreat - behind him, there are mines, and before him, the soulders, unleashing the volley of shotrs.
His retinue is shot to pieces in seconds, but not before taking at least a human with each of them. Sword only takes off the bomb off his back, activates it, and throws it right at Stan.

Then, he dives down, hoping to survive the ensuing explosion.

He doesn't. Neither does Sten nor his 200 troopers. There is a huge hole in mids of the third hull, but it can be fixed with time.

Meanwile, the numbers look like this:
400 Qua vs 5000 human troops and Devos

Frigates, under assault of the raiders, flee into the webway. One doesn't make it, it's engines destoyed. Raiders work to transform it into a harmless lump of metal, preferably (?) with survivor inside.

The half-destoyer self destructs as close to the guardian as it can, lounching the shot with the main weapon and overlooading inner systems, but the Guardian shields hold the impact.

Shields at 3%, charging up again.
One last update. ;D
>>
>>22814999
This doesn't count as last update:

Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 100%
Shields - 4%, max potential if regenerated fully 77%Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 90%
Shields - 3%, max potential if regenerated fully 77%
>>
>>22814999
We've got them now. Try to lure them into more open areas where the weight of numbers will help us.
>>
>>22814999
Maintenance engineers to the last location of Sten for damage control.

Continue using the surveillance suicide bombers; where possible have them hide inside ventilation ducts and pop out into the middle of Qua teams.

Since the Qua are using a pre-determined meeting point, make access to that point mined to catch more Qua teams.

Attempt to catch them where we can bring overwhelming fire to bear, especially open areas.
>>
Available personnel?
>>
>>22814999
Make more clones. More mines. Can we get a detail on the mines? What's their effective kill radius? If it's large enough and sensitive enough, we can place them in extremely ridiculous places leading up to the core. If all else fails, a crapload of mines, some placed on the ceiling just behind a doorframe so they're out of sight until you're right underneath them, and other such places, could be fun.
>>
Lets continue with the mine tactics, it seems to be working well enough.


As soon as the rest of the Qua are killed, start salvage operations, tend to the wounded, collect the dead. Get ammo, weapons, explosives, salvage everything. Including bodies. Find out some way to convert biomatter to fuckin fuel or something, or melt it down to fuel our cloning facilities or something. I don't know.
As for the space battle, see if we can salvage ship wrecks. If we can, great, if we can salvage ship weapons, even better. We can juryrig a makeshift tank or something, or gun emplacements for inside the ship.

We should probably invest in some weapon drones and mechs to add to our force multiplier. Maybe armoring up some cargo mechs with extra armor plating and guns. We're cut off from main supply lines, so let's jury rig some shit.

The troops are probably pissed that they had to fight Qua right after a nice nap. After salvage ops and other stuff like sweeping, security for engineering/medical teams, lets give them some R&R time.
>>
>>22815102
>>22815081
>>22815119
The explosives are a main weapon of the Human Empire now - the troops use their grenades and send injured to bring more.
Automated systems deploy mines bellow some corridors to blow the Qua from bellow, causing even more stuctural damage.

Maintenance teams are working to salvage whatever they can,

The humans fight with passion and rightious anger, Devols seemingly being everywnere - on every charge and attack.

Humans are tired, but the Qua are Exausted.
Thet start spreading, fighting alone, trying to strike at humans from hidden positions, yet the inner scanners see through most of the deceptions.

The death tall is high, but it could have been worse.

Devos leads a final charge against twenty living Qua, but get's shot in the neck and bleeds out.
His soldiers avenge him. Private Joe stabbs one of the Qua with his combat knife after he's out of ammmo, and manages to catch another's arm, stopping him from killing another human. Then, he dies while pushing a third qua ontop of the landmine, ending his life too.

Then, there's suddenly silence.

No more explosions, only the creaking ship.
The humans look at each other and smile - it was a hard battle, but it is a victory!

Human empire has prevailed again, and a Guardian class mothership stands undefeated by anyone once more.

Maintenance Crew 90/ 2000
Empire Representatives on Board 0/10
Human Command and Administating Personnel 0/100
Troops 3.500/100.000
Clone Supply 49.800
Raiders 445/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 89%
Shields - 5%, max potential if regenerated fully 77%

>Current position a day from planet Haros,
>an hour to the Webway Anhor
>debri field of dead ship parts
>somewhat alive frigate nearby, with no weapons nor engines, slowly losing life support

>there is a long distance transmissin from Haros, informing about departure of ambassadors due in a day.

We should wrap here, but we could continue tomorrow
>>
>>22815368
You will need to start a new thread tomorrow.

Anyway, clone queue:
50 Maintenance Crew, 2 Representatives (Davos and Stan), 48 Command and Administration Personnel
Then 52 Command and Administration Personnel, 48 Maintenance Crew.
Then mix of soldiers and maintenance crew.

Have raiders return for rearming.

Begin damage control, and salvaging operations.

As for the frigate, let's wait until the life support is critically low and the Qua aboard are weakened before we try to board them.
>>
>>22815368
Inner Turrets 75% opperational, movement sensors only
Video Feeds 50% Only main corridors and facilities, some secodary feeds
Outward sensors 40% power
Inner Sensors 80% power
Scouted area of the ship 99.7%

Life support 85% opperational, air is abit stale
Generators 77% and rising, lighting restored at 90% of the ship
Artilery 73/98% operational (debri in the acceleration shafts)
CORE integrity 99%
>>
>>22815368
I would very much like to continue tomorrow. :D

We should probably clone some representatives again.
>>
Anyway, glad to have offered you a game,
even if you raised shields before launching the raiders, and lowered them to let the boarding party in.
>>
>>22815501
That's fine. Maybe tomorrow there won't be as much stupidity like that.
>>
>>22815501
It's all part of the plan.
>>
>>22815501
It was a genius tactical maneuver who's fruits will only be seen in years time. Totally.
>>
>>22815501
>>22815520

Hell yeah all part of the plan.
We can now impress our new friends with the shit we just did.

Even though we just got like, 80% buttfucked.
>>
>>22815629
Yeah, honestly my biggest concern is how that little fleet just happened to arrive at the moment it did. They must have been called in somehow, which is concerning since that means more are probably on their way,
>>
>>22815629
We lost 55 Raiders, 6,500 soldiers, and a combined hull integrity of 17.1%.
Also 25 artillery cannons temporarily offline, a reduction in firepower of 25.5%.

>>22815711
Most likely, it was that methane-breathing psychic colony. It was working with a team of Qua, and reacted to the Webay Anchor. So it's likely that it called for help.

And since some of the frigate got away while we were busy with our boarding problem, it's very likely that the next task force sent after us will be bigger and better armed.
>>
>>22815711
Right. You've got a very good point there.
Something might have tipped them off, either that, or the Qua regularly come here with a small fleet to pillage the water, rape the houses and burn the women.
Either way, more are probably on their way, and we should conduct repairs and salvage quickly.

If something tipped them off, we should probably leave the system. If they're raiding this system, we can rally the natives to our cause. Train them, and reinforce our crew, of course, only taking volunteers. If conditions on their planet are bad enough, and they ALL want to leave, we can do that. The ship is large enough anyways.



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