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You are the intelligence behind a terrifying machine of power, Ferrata-VI, a Guardian class mothership, a pinnacle of humanity's war power. You are the highest council in control consisting of the AI-imprints of former commanders, remembering of great wars before you.
You have awakened after 1,167 years – such is the size of the gap in your databanks, drifting in uncharted territory in outer space.
You terminate intruders inside the ship, and get locked in a battle with a hostile squadron of ships. An ill-timed lowering of our shields results in enemy boarders getting through and wreaking havoc inside.
In the end, you emerged victorious, with heavy losses.

Part 1:
http://suptg.thisisnotatrueending.com/archive/22808008/


Huge info reminders:

Active/Max
Maintenance Crew 90/ 2000
Empire Representatives on Board 0/10
Human Command and Administrator Personnel 0/100
Troops 3.500/100.000
Clone Supply 49.800
Raiders 445/10.000
Troop Carriers 100/2000

Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 89%

Shields - 6%, max potential if regenerated fully 79%

Inner Turrets 75% operational, movement sensors only
Video Feeds 50% only main corridors and facilities, some secondary feeds
Outward sensors 40% power
Inner Sensors 80% power
Life support 85% operational, air is a bit stale
Generators 79% and stable, lighting restored at 90% of the ship
Artilery 73% operational 25% with debris in the acceleration shafts
CORE integrity 99%

Scouted area of the ship 99.7% - the rest is parts that cannot be reached without repairs, even with small bots.

>Cont.
>>
>>22821878
Available facilities:
Command Centre
Cryo-Sleep facilities (up to 100k personnel)
Medbay – long term care, or faster healing by replacing missing tissue using the spare clones
Including Cloning facilities – 100 clones/day (dead human bodies can be recycled with ~ 50% loss in numbers, provided the bodies are with minimal damage)
Communications Centre
Visitor Quarters
Engineering and Manufacturing

Debris Field:
5 barely salvageable wrecks of frigates
1 wreck of destroyer
Fragments of an exploded destroyer
1 Frigate with no engines, partial hull breaches, destroyed weaponry. Life support is fading slowly due to energy loss.
>>
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>>22821885
Shielding:
Shielding – no conclusive proof to prove that anyone has stronger shields as of yet
If charged up to 50% potential and more, shielding degrades a lot slower from blows.
Shielding is generated by corresponding generator couplings inside the structure, thus, turning a ship after an impact, gives a stronger shielding for a new impact.
Lowering and Raising the shields eats power if it has to be done fast, slow lowering and raising of shields (1-2hours) doesn’t.
Shields block anything except Hellspinners.
It is possible to partially open sections of shielding, but it is very energy consuming.

Weapons:
Hellspinners – bolts of antimatter wrapped in energy fields in such a way, that they go through every kind of shields with a small loss in speed. Hellspinner travelling speed is around 99% of speed of light.
Smaller armaments for countering smaller craft and torpedoes.

(Image - Raider example)
>>
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>>22821897
Raiders
>image above
Smaller anti-matter armaments (without automatic shield passing capabilities)
Homing Torpedoes
Quite maneuverable, compared to their size
Weak version of Guardian technology shields.
Can be piloted by humans or AI

Transports
>image of the post
Small anti-torpedo turrets.
One anti-matter cannon, with low rate of fire.
Very good maneuverability.
50 men carrying capacity
Life support for a month for 50 men.
Can be piloted by humans or AI
>>
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>>22821910
Trooper Squad
8 soldiers – powerful rifle, 2 anti-personnel grenades, 1 heavy grenade, pistol, combat knife. Sealable armor with recycling air supply for 24 hours.
1 medic – quick aid kit, small surgery equipment
1 sergeant - HUD tactical display fed from the ships or transport inner systems.
A squad usually has either a RPG launcher, a heavy machine gun, or a powerful flamer. Can carry anti-personnel or anti-vehicle mines.
Important (?) mentioned people:
Lord Davos (decreased 2h ago) – the latest Human Empire representative, in charge of diplomatic side of things, with right to make treaties in Empire’s name. Due to some crime that isn’t in the record – reassigned to scouting duties at 5705.
Stan (decreased 2h ago) – his advisor.
Haan – a 99% human, a native of planet Haros
A'on - Captain of starship F'tar, landed briefly in your hangar bays, picked up some humanoid aliens and feft with your permission to call back representatives from Haros.

Important mentioned Locations:
Webway Anchor
Haros
Debri Field
Starforge (the starbase in the centre of the empire)

>pictured, the enemy destoryers
>>
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>>22821921
>pictured, enemy frigates

That is all the info, although some is redundant if you look at the older thread http://suptg.thisisnotatrueending.com/archive/22808008/


Currently, 50 Maintence personnel, 25 Administatror/Command personnel and 25 maintenance personnel with designation 'for science' are being moved to the processing.

INPUT ORDERS
>>
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>>22821944
Current tasks requiring attention:
Priorities of the Repairs
Priorities of the enemy ship Salvaging
Priorities of the enemy body research
A new order of 100 clones

>enemy border ships
>>
>>22821944
Begin salvaging in the debris field.
Bring the raiders back for recharging, then launch them in a protective formation around the ship.

Send a transmission to Haros informing them of the attack and requesting information about the Qua attackers.

We'll wait for the Qua survivors to run low on life support before we board them.

Continue cloning maintenance personnel.
>>
Can a detachment of troops be sent to unblock the artillery?

Detail the maintenance crew to restore structural integrity.
>>
>>22822030
the debris field preliminary scan indicates these ways of focus:
Materials for hull repair
Generator renewal
Life support systems renewal

Frigate is loosing the life support steadily, currently at 50%

Raiders, recharges, assuming defensive positions.
>>
>>22822060
Yes, simple soldiers could do the job in place of maintenance personnel, with a small chance of ruining the cannons.

There are no dangerous structural integrity breaches, only loss of sections of armour plating. But yes, a repair of inner corridors would increase mobility throughout the ship
>>
>>22822030
Transmission to Haros is replied with a question of whether or not you need additional repair crew - they are prepared to send a ship or two to help.
They deny knowledge of any Qua race, but than you for stopping the apparently hostile force that tried to come through the Webway.

The Diplomatic representatives are inbound.
>>
Oh hey, you're back early, wasn't expecting this until tonight! Once Davos and Stan are back, inquire as to whether it would bee better for a morale standpoint to give the dead soldiers a space funeral, or to attempt to recover and hold the bodies for future cloning.

Are Raiders capable of using the webway gates alone, or do they require a carrier to take them through? If they can, get all the fighters outside our shield radius and then concentrate on replenishing shields. If they can't, then recall them for rearming and repairs. We need to move after doing whatever perfunctory repairs we can, since the Qua will likely be back with more dudes to killmurder us. Once that's done, we should jump to any other system to try and throw them off.

Also, would it be possible to come up with some kind of gaseous toxin that we could release that would harm or kill the Qua but wouldn't be harmful to our own men? Could be useful for our defense if they manage to get inside again. Heck, if it WOULD be harmful to our men, may as well prepare it anyway, since apparently we have gasmasks to keep them safe from it.

That'd be my priority for the Qua research. Enemy ship salvage.... salvage the dead ones first, we don't want to risk more soldiers on boarding a Qua ship that still has crew on it, even if they might be disoriented from lack of life support. For repairs, I'd say get Layer 1 armor integrity back up, along with internal cameras and sensors.
>>
>>22822102

Number cannons, and how long it would take 40 maintenance crew with armed guard to clear them?

And detail the remaining 50 to clear the corridors to allow for higher mobility throughout the ship.
>>
Rolled 5

Repairs, repairs everywhere
>>
>>22822082
My best bet would be to focus on life support or else this is gonna be a ghost vessel in no time.
>>
>>22822124
Davos and Stan could only be restored with this new batch, which was so far claimed as more maintenance personnel, and including Davos and Stan in the batch is now confirmed.
If you recover bodies for cloning, there is no point in a funeral, because these are going to be the very same solders, with increased battle experience.

Your maintenance crew now numbers 140 out of witch 25 are more research prone than others.

there's also 50 administrator personnel, who are specialized in increasing the efficientcy and work organisation

>>22822130
Depends a bit on luck, probably a couple of days.

>>22822136
Salvage focus confirmed.

Next up, results after a couple of hours of initial repair and salvage operations.

What is the answer for the offer of help from Haros?
>>
>>22822119
>Clone Queue
Lord Davos, Stan, 25 Administrator/Command Personnel, 23 Maintenance Crew

>Repair Queue
Generators
Outward Sensors
Hull

We need more power so that we can bring up the shields at a higher power level.
Then we need sensors so we can see the enemy coming.
Finally we need the hull because, fuck, it's the fucking hull.
>>
>>22822136
Life support is at 85% and stable, and you're going to focus on that when our outer sensors is at 40% and the generators are at 79%?
Not to mention we need repairs on the shields to get them higher than 6%.
>>
>>22822189
Well in that case, definitely have the bodies recovered for cloning. Yay more experienced soldiers and existential questions about how if you die but are cloned with your memories, are you still the same person!
>>
>>22822215
read >>22822082

>Frigate is loosing the life support steadily, currently at 50%
>>
>>22822227
Yeah, that's the QUA FRIGATE. The one we WANT to have low life support so that those fucking super-soldiers are weakened before we board it to get prisoners for questioning.
>>
>>22822195
That's fifty.

Also, refocus the repair priorities from canons and life support?

>>22822131
How do you know I'm using d100 for everything? ;D

The repairs of the cannons start and they are going faster than planned - the interceptor/boarder craft is actually capable of ejecting itself outside, or to connect with other craft from bellow and above, to make a makeshift tunnel.

The preliminary observations show that the craft was manifactured with Guardian class ships in mind - their measurements are perfect for landing inside the third layer through Hellspinner launch bays.

Your crewmen manage to salvage some of the destroyer's life support systems, adding them to your own.

Next - numerical updates.
>>
>>22822227
read >>22821878
>Life support 85% operational, air is a bit stale

The frigate that's losing life support is an enemy ship full of supersoldier lizards, that took 10 to 1 odds in order to take down. 1500 of them killed 6500 of us, and you want to repair their life support systems?
>>
>>22822253
Active/Max
Maintenance Crew 140(25sc)/ 2000
Empire Representatives on Board 0/10
Human Command and Administrator Personnel 50/100
>No more x2 time required multiplyer
Troops 3.500/100.000
Clone Supply 49.850
>The other 50? maintenance?
Raiders 445/10.000
Troop Carriers 100/2000

Hull Integrity
Layer 1 - 33.9%
Layer 2 - 90%
Layer 3 - 90%

Shields - 6%, max potential if regenerated fully 79%

Inner Turrets 75% operational, movement sensors only
Video Feeds 50% only main corridors and facilities, some secondary feeds
Outward sensors 40% power
Inner Sensors 80% power
Life support 95% operational, air is getting fresher
Generators 79% and stable, lighting restored at 90% of the ship
Artilery 78% operational 20% with debris in the acceleration shafts
CORE integrity 99%

QUA frigate is loosing life support steadily, currently at 30%
>>
>>22822265
>>22822236
Sorry, thought OUR life support was decreasing, my bad.
>>
>>22822253
>50
So you're right.
Bump it up to 73 Maintenance Crew for an even 100.

Also, yes, refocus the repairs from Cannons and Life-Support to Outer Sensors and if possible, Shield Generators.
We still have 75% of our artillery available, but we need more power if we're going to regenerate our shields faster and be able to keep them up during a fight.

>the craft was manifactured with Guardian class ships in mind
Okay, so we are not Harbinger, awakening millenia in the future where our weapons render us nigh invincible. We are a scant 1100 years from when we were last active, up against enemies that have weapons specifically designed to kill ships like us.
So we need to exercise tactical thought and not drop shields at a whim.

>Haros
Let's accept their offer of repair crews. In exchange, they can analyze the Qua tech to their heart's content.
Since there are humans on the planet, it's likely a lost Imperial colony and we should probably help them where we can.
>>
>>22822253
>anned - the interceptor/boarder craft is actually capable of ejecting itself outside, or to connect with other craft from bellow and above, to make a makeshift tunnel.

Can we engineer some sort of makeshift Cannon Covers that we could activate to block access to our cannons.
>>
>>22822311
Mistake
Shields should be at 10%
>>
>>22822324
Does shield strength restore automatically or do we need to repair shield generators? Can we speed up the rate at which the shields regenerate?
>>
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>>22822321
Something like this.
>>
>>22822321
>>22822367
A longer project, but it is possible. Relocate 25 men to work on it?


>>22822320
Current repair priority:
Outer Sensonrs
Shield Generators - and yes,
>>22822345 it is possible to focus on restoring shields faster.

>>22822124
Forgot this:
Transports are capable of Webway travel, but they have a chance to being lost during it, due to their small size.
The bigger the vessel the less chances for it to become lost on longer journeys.
Guardian observed loss rate in the webway travel is exactly 0%
>>
>>22822345
The general regeneration of shields is currently steady, after 50% mark it should increase.
>>
>>22822386
Yea, let's start working on those covers as well, lower priority than shields.
>>
>>22822386
In that case I'd say get the raiders out and ready in case the Qua find us before we're ready for them. Losing a few of them if we have to jump without the luxury of being able to recall them isn't too mad since they're AI controlled. Do we have the capability to manufacture more Raiders?
>>
>>22822386
Yes, re-allocate 25 engineers to work on the covers, since we're getting another 70 in the next batch.

And yeah, we need those shields up.
>>
>>22822386
Is there any chance of salvaging the enemy frigate for armaments and power generators. (Once they all die of suffocation.
>>
>>22822435
Raiders are not Transports
Raiders could be outfitted with Webway travel drive, but it would be a costly project in terms of spare parts.

Manufacture of new Raiders and Transports is possible, yet slow - their manufacturing time is measured of about a week for transport and two weeks for a raider.
You need some raw materials, though, but your salvaging includes a bit of that to replenish the repair capabilities.

>>22822465
Salvaging generators is viable, armaments are impractical - these would go for the repair materials, not for installing - different powering schemes and designs.

Next up, probably another few hours of work passing, shields regenerating and Qua Frigate being very very low on life support.
>>
>>22822530
Oh, herp, I cannot read apparently. Sorry bout that. And if it takes a lot of materials and time to make more raiders then probably best to hold off for now and put those resources towards self repairs.
>>
>>22822530
Let's wait for life support to drop to 1% on the frigate before we do anything about it.

How much is known about Qua biology? Can they survive for significant amounts of time without life support?
>>
>>22822530
Scan the Frigate for life signs constantly, when we see that the numbers are dropping, send a single transport with 50 Soldiers to wipe out the remaining weakened Quas. Guerilla fighting style.

Should we send more? They will be oxygen deprived...

Maybe wait until no life signs.
>>
Active/Max
Maintenance Crew 140(25sc)/ 2000
Empire Representatives on Board 0/10
Human Command and Administrator Personnel 50/100
Troops 3.500/100.000
Clone Supply 49.800
Raiders 445/10.000
Troop Carriers 100/2000

Hull Integrity
Layer 1 - 34%
Layer 2 - 90%
Layer 3 - 90%

Shields - 25%, max potential if regenerated fully 80%

Inner Turrets 75% operational, movement sensors only
Video Feeds 50% only main corridors and facilities, some secondary feeds
Outward sensors 60% power
Inner Sensors 80% power
Life support 97% operational, air is getting fresher, no better numbers availablle till Third layer is repaired.
Generators 80% and stable,1% power from non-standart generators
lighting restored at 95% of the ship,
Artilery 80% operational 18% with debris in the acceleration shafts
CORE integrity 99%

QUA frigate is at 15% life support. stable.
Outer sensors show an aproximation of 200 life forms on board

>Movement from planet Haros
approaching vector estimates 12h flight left
1 to 3 medium sized craft
>>
>>22822613
Currently, shields are not engaged - the salvage teams are using transports to move materials and generator parts to the ship and that traffic means the shields would get in the way.

Raiders are guarding a perimeter.
>>
While we're doing all of this, we should consider whether to go to the (beacon?) and send messages to any known empire worlds. See if they're still around.

Then again, this might alert the Qua and friends to our position.
>>
>>22822633
Can we speed up the Qua Frigate life support system failure. Send some raiders to perform a surgical strike from where our scan says their life support is coming from.
>>
And send the Qua weapons to the (research bay?), see if there's anything on it and if we can reverse engineer anything.
>>
>>22822613
Add clearing the debris from the acceleration shafts to the repair queue.
>>
>>22822613
Davos and Stan are queued for cloning, correct?

Continue current repair priorities.

Continue monitoring the life signs aboard the Qua frigate. Once they start dying is when we should be safe to board it.
>>
>That moment when inmediatly recognized all the ships
>FML


how about we fix the inner turrets while we wait?
can we ge alsot more clones ready for maintenance?
>>
>>22822640
The webway doesn't include a beacon. Using it to go further, has a chance to finding a station affiliated to the empire

>>22822664
yes

but, the QUA FRIGATE is currently stable.
>>22822642
Raders deplying to fix that oversight.
Surgical strikes? It carries a chance of damaging too much.
Need confirmation.

Sensors will soon be repaired enough to have a more exact update on the surroundings - next post.

>>22822651
Engineering. yes. Done.
Research as of now is focused on doors for Hellspinner launcher bays.

>>22822664
Yes, they are due in 4 hours time.
The Haros people arrive in 11

Medbay has finished with most of non serious injuries. Around 50 men are in the intensive care.

others are using their downtime to rest, sleap and eat.
>>
>>22822731
Yea, scratch that. Don't attack the frigate, better to have it intact.
>>
>>22822731
200 Qua can kill 2000 of our soldiers, especially on their home ground.

Have a raider initiate surgical strikes on the Qua Frigate. Even if it kills most of them, that's fine.
>>
>>22822758
We can just wait until they all suffocate. Attacking will probably blow the ship in it's condition. We need that equipment.
>>
>>22822772
Their life support is stable, and they won't be running out of air for a good long while.
>>
>>22822731
Outer Scanner Report:

Frigate surviving life forms:
50% Methane-breathers
20% Qua
30% unidentified

Debris - all salvageable points of intereststs marked for the salvage teams.
CHOOSE TWO:
1.Potencial repair material for 1st and 2nd layer.
2.3rd layer repair material
3.Salvage material to quickly bring online up to5 Raiders
4. More generators

Current location:
Updating the Map room - you can now place yourself at a certain point of the uncharted teritories - it is not an exact location, but you know that Empire territory should be reachable with two weeks of web way travel.
Planet Minio has the nearest Empire governed colony.

The Methane-breather home planet in relative your your positions is 1 year travel from your position, though webway.

The whole webway inside the empire is 1.5 years travel across.

The strike on frigate confirmation or denial will be solved with the first direct answer to this post.


Next up, numbers, again.
>>
>>22822848
If their life support has been stable, initiate strike. Otherwise, hold off until the life support fails.
>>
>>22822848
For salvage debris: Choose 4. More generators and 1. Material for 1st and 2nd layer
>>
>>22822848

Repair material for the 3 layers
>>
>>22822848
>Choose Debris
1. Materials for Layer 1 & 2 repair
2. Materials for Layer 3 repair

Who knows when we'll next be able to get refined metals and alloys that we need to repair the hull.
>>
>>22822861
Raiders unleash a set of surgical strikes upon the frigate. There's a colourful, soundless explosion that helps the frigate drift further from your position. Some parts of the ship break down, but the general frigate sill holds.
Life support scans indicate 1% remaining and failing, the life form scan indicates heavy injuries.

Scanners report some conflicting signal anomaly from the separated debris near the frigate - one's launched away by the explosion.
>>
>>22822925
Move in at a safe distance to intercept. If there's any escape pod, destroy it.

Send 200 troops to clear out any remaining threats on board. Equip them with air breathing equipment.
>>
>>22822925
Analyze the stability of their ship. Make sure it's not about to explode on us before sending people over.
>>
>>22822848
2 and 4

Damages in the first and second layers and a lack of raiders aren't as dangerous as a weakened third layer and slow charging shields.
>>
>>22822951
Methane-breathers have some psychic powers going on. Might be a bit dangerous sending in 200 without knowing what's going on.
Do we have any elite soldiers? Or could we use the soldiers who didn't just drop their guns and run during the first encounter?
>>
>>22822878
Using this.

Active/Max
Maintenance Crew 140(25sc)/ 2000
Empire Representatives on Board 0/10
Human Command and Administrator Personnel 50/100
Troops 3.500/100.000
Clone Supply 49.800
Raiders 445/10.000
Troop Carriers 100/2000

Hull Integrity
Layer 1 - 34%
Layer 2 - 90%
Layer 3 - 90%
>Available max repair 1st 2nd layers - 16% increase divided by the two layers, 3 - max 2% increase available
>You could remove the first layer entirely and use the materials to upgrade the second and third one. That would take time, though.

Shields - 55%, max potential if regenerated fully 90%
>Shielding stability confirmed

Inner Turrets 75% operational, movement sensors only
Video Feeds 50% only main corridors and facilities, some secondary feeds
Outward sensors 80% power
>Firing vector precision increased
Inner Sensors 80% power
Life support 97% operational, air is getting fresher,
>no better numbers available till Third layer is repaired.
Generators 85% and stable +5% power from non-standard generators
lights restored at 99% of the ship,
Artillery 80% operational 18% with debris in the acceleration shafts
CORE integrity 99%

QUA frigate is at 0.01% life support.
Outer sensors show an approximation of 5 life forms on board


The new crew members, including Davos and Stan are going through the standard check up procedure.
Assign new clones.

>>22822962
Looks stable enough. If you could patch the holes in the hull, repar the weapons and engines, you could add a frigate to your fleet.

7 hours till the the representatives from Haros arrive.
Firing range in 6.

Salvaging operations are becoming not cost-effective.

Orders?
>>
>>22823069
Your soldiers are experienced, but there's always a possibility of using the most experienced squad.
For the best available troops you could clone some well marked figures from data banks.

>>22822951
One suspicious piece of debris destroyed. Scans give 50% probability of it having been an escape pod.


A team of 200 soldiers are readying to take 4 transports to the Qua frigate.
>>
>>22823109
Send some crew to pilot it as well, in case the soldiers don't have experience in such matters.

After they've secured the ship, we will want to start some repairs.

Question, can our shields extend to cover the frigate as well, if it's close enough to the Guardian.
>>
>>22823073
Send a Raider to check out that signal anomaly.

Send 200 soldiers to the Qua Frigate. Make sure that we send the suicide surveillance droids in ahead of any soldiers we send. There's more of those psychic methane-breathers on there.

>Clones
70 Maintenance Crew, 30 Administration/Command

Continue repairs on the shields, and begin repair of Layer 3.
>>
>>22823109
So we can clone war heroes?
Who do we have available?
>>
>>22823109
Scan the escape pod for life signs. Send some raiders to intercept it.
>>
>>22823142
It's already been destroyed.
>>
>>22821878
Actually we should try to access the 0.3% of the ship.
Is anything significant being blocked off? Rooms?
>>
>>22823139
Yes.

I'm not going to write lists, but basically you can chose a few squads who are veterans in fighting Qua - those that survived the occasional ground battles to return and have their memories copied in the Med Bay

>>22823127
Yes, there is enough space. A few raiders could drift it there. or you could finally start your engines. The engines are status Green by the way.

>>22823131
Clones confirmed.
Shield repairs are on automatic now, when they are 50%+

Work on Layer 3 has begun.

>>22823131
70 Maintenance Crew, 30 Administration/Command
confirmed.


The 200 troops lands on the figate, start sweeping for survivors.
Video feed shows strange, almost ritualistic rooms, tanks with methane breather creatures - all of these are dead because of the failure in life support.

There's a short shoot out with a couple of Qua - one casualty from your side, a drone with a grenade nails the two fighters.


One team has found a salvageable navigation computer.
80% of the frigate covered.
>>
>>22823199
mostly inaccessible corridors and places where some spaces were crushed by damage to the layers of the hull. These parts will be gone when the third layer is repaired.
>>
>>22823229
Let's get the life support systems back up after we've made sure there's no other survivors.

Turn our engines on and close in on the frigate. We can protect it in case we're attacked again.
>>
>>22823229
>intact navigation computer
Inspect it for failsafes and boobytraps, then bring it back for analysis. When powering it up use a sandboxed virtual machine, in case it has a remora program or something similar.
>>
Oh, yeah:
Active/Max
Maintenance Crew 213(25sc)/ 2000
Empire Representatives on Board 2/10
>Davos and Stan
Human Command and Administrator Personnel 75/100
>Increased productivity
Troops 3.500/100.000
Clone Supply 49.700
Raiders 445/10.000
Troop Carriers 100/2000

With Davos and Stan - you basically get to repeat them the whole situation anew. Davos is content of watching a recording where you explained it already. He also asks for a recording of his performance in the battle, to see what mistakes he had made.
>>
>>22823229
Can currently living soldiers be updated with those memories in any way?
Anything to help our chances and improve that ridiculous ratio.
>>
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>>22823283
I'll admit, Davos and Stan were far from the foppish Imperial nobles I was expecting.
>against all my better judgement, I like this duke.

What's needed for clone supplies? Could the people of Haros supply us with the materials needed?
>>
>>22823258
It's severely damaged by your raiders. Repairing it would mean salvaging your-own life support to increase the frigates.
You could, potentially move it inside one of the hangar bays. With a couple of raiders dragging it inside, it should be a possible, if a bit dangerous manouvre.

The last survivors in the frigate, interestingly, are 3 slowly suffocating humans in an enclosed confinement cells. One old man, two women, the old man is blinded in one eye.
Orders?

>>22823299
No, only freshly made clone has brain capacity for new memories.
You can always scrap two live soldiers to make a new clone.

>>22823318
Clone supplies are basically human biomass. Taking every living human from Haros would give you (Haros human population)/2 clone material.

Your dead, currently are in cryo-storage, per instuction to ask Davos what to do with them.
>>
>>22823263
Transport ship is transferring a couple of researchers for this purpose.

>>22823258
MAIN ENGINES START Y/N?
Your thrusters are good enough for this kind of manoeuvring, though.
>>
>>22823366
Rescue those humans and get them to the Medbay on the Ferrata-VI; under an armed guard, of course, and after being checked for hidden weapons and explosives.

>>22823384
Main Engines No.
No need to at this time. Just use thrusters.
>>
>>22823384
Have we performed a full engine diagnostic yet? Is starting the engines going to blow the ship apart?
>>
>>22823366
take the humans with us when the soldier go back to the guardian, but isolate them and run psychological tests to make sure they won't be a danger. of course once it's done give them food and water.
>>
>>22823366

Yeah, let's not harvest living worlds just to replenish our ranks.

Give the prisoners medical attention and extract the whole story from them. Without damaging them, preferably.

Is there a place nearby where we could retire to finish our repairs without being detected (nebula? dust cloud?) or attacked (a non-hostile world, like Haros perhaps)?
>>
>>22823366
We still have plenty of clone supply to last us a while. Any chance of increasing our cloning output?
>>
>>22823417
>>22823407
How are you planning on giving them air? Suicide by a couple of solders would ensure the survival of the prisoners, or going back to a transport, taking spare breathers and taking them back them to the prisoners would carry more risks on the side of prisoners?
The basic medical attention can be performed by the field medics.
If you're fast, you could even let the civilians die and clone them afterwards - of course, after completing a medical and memory scan. That would have serious mental scarring.

>>22823407
aww, fine, no main engines.

>>22823409
engines diagnostic - you redid it three times already - is Green across the board.
>>
>>22823464
You could potentially increase the output by up to 50%, but that would carry the risk of failed clones that turn out to be imbeciles and have to be scrapped.
100/day is a safe rate.

Potentially, you could make a longer project of refurbishing a redundant medical facility for clone processing. A longer project once more.
>>
>>22823470
Wouldn't it be faster to cut open the cells, and carry the humans back to the transport?
>>
>>22822386
What's the progress on the Artilery Cannon Covers.
>>
>>22823470

I vote for bringing in spare breathers. Information is valuable, as is life of civilians...

Although sacrificing some soldiers sounds perfectly viable as well. After all they are sworn to defend the human empire with their lives.
>>
>>22823470
Sacrifice 3 of our men to give them prisoners breathers. Their information could be invaluable.
>>
>>22823506
The frigate has no life support. Your medics can't fashion completely new re-breathers for the civilians. So they would just suffocate under way.
>>
>>22823534
Ugh. Ask for 3 volunteers from the soldiers to give up their breathers. Assure them that they'll be put into tomorrow's cloning queue.
>>
>>22823523
>>22823515
A quandary. Again.
First answer to this post counts for what to do with civilians.

next up, some Davos
>>
>>22823534
Do we have a tractor beam of sorts?
>>
>>22823547
sacrifice soldiers
>>
>>22823547
Sacrifice our soldiers to give breathers to the 3 prisoners.
>>
>>22823547

>>22823515 here, I retract my vote. Go with >>22823546. If no volunteers are forthcoming, just pick them at random.
>>
>>22823534
Bring the frigate in to one of our cargo bays. We can work on repairing it in there.
>>
>>22823568

I'm not sure if that is wise before we check it thoroughly. Qua have already shown that they are not adverse to letting their property explode in face of defeat.
>>
>>22823547
Davos gives Stan a task of ploughing though all the battle information, and select all the dead, but very well fought soldiers, to write them up for the next available batch of soldiers.

Then he asks if there are immediate threats and if not, he offers to make some sort of speech.

He also asks the AI to prepare the guestquarters a little for the Haros representatives with whatever military display you deem good enough.
>>
>>22823628
Inform Davos that there is a delegation en route from the planet. Otherwise we detect no immediate threats. We are working on securing the surviving Qua Frigate.
>>
>>22823555
No.

>>22823556
Combining this with >>22823546
You sacrifice three volunteers and they give re-breathers for the civilians.

The civilians are successfully transferred to the transport, and are travelling towards Ferrata-VI

>>22823263
>>22823384
the research team finds nothing wrong with the navigation computer. It is not as advanced as yours, and the decryption will take time, but they are certain they could improve your map considerably.

>>22823512
There are a few potential waysto go about doing it. Choose one focus:
1. Durability
2. Speed of opening
And your engineering bays will soon have the basis schematics to begin manufacturing these.

>>22823568
>>22823615
The frigate is being scanned and rescanned by the powered up sensors. All explosion prone systems are double checked, two raiders start dragging the frigate inside the Hangar C
>>
>>22823692
Go for durability. We can tell when our shields are going to fail and deploy the covers so speed doesn't seem to be the priority.
>>
>>22823738
I agree with >>22823738
>>
>>22823738
Also: Continuation. Rig the covers to deploy automatically as a fail safe when we are in a combat scenario and the shields are about to drop.

Program a manual override in case we want to resume firing when are shields are down.
>>
>>22823692
>Cannon Covers
Go for Durability.
We don't know how much ramming force that those interceptors can put out.
>>
>>22823738
Canon cover durability focus chosen. Manufacturing can begin in another hour.


Oh, yeah:
Active/Max
Maintenance Crew 283(25sc)/ 2000
Empire Representatives on Board 2/10
Human Command and Administrator Personnel 105/100
>No bonus increase for more than 100 personnel
Troops 3.496/100.000
Clone Supply 49.700
>Assign new plans for clones
Raiders 445/10.000
Troop Carriers 100/2000
Hull Integrity
Layer 1 - 34%
Layer 2 - 90%
Layer 3 - 91%
>Available max repair 1st 2nd layers - 16% increase divided by the two layers, 3 - max 1% increase available
>You could remove the first layer entirely and use the materials to upgrade the second and third one. That would take time, though.

Shields - 95%, max potential 95%
>Shielding stability confirmed

Inner Turrets 75% operational, movement sensors only
Video Feeds 50% only main corridors and facilities, some secondary feeds
Outward sensors 95% power
>Firing vector precision increased
Inner Sensors 95% power
Life support 97% operational, air is getting fresher,
>no better numbers available till Third layer is repaired.
Generators 88% and stable +7% power from non-standard generators
lights restored at 99% of the ship,
Artillery 80% operational 18% with debris in the acceleration shafts
CORE integrity 99%

No more fast repair capability for generators and shields. No more possible increase in sensor activity without proper generators from Starfoger of another Guardian class ship.


The Frigate slams into the side of the hangar, inflicting light structural damage. No explosions ensue, and one of the two raiders needs maintenance repairs, but nothing exploded.

There are two hours untill the representatives finally show themselves.

The human prisoners are moved to the Medical bay.
Anne, Sara and Sam are 100% human specimens. You have made a copy for cloning, as per standard procedure.
Both women show signs of mental and physical torture. The old man was tortured physically, he's barely responsive.
>>
>>22823907
The former prisoners tell of strange sacrificial rituals and about there being 10 of them to begin with. - They were actually a small transport ship caught while travelling the webway far away from here.
>>
>>22823907
Can we clear the debris from the remaining acceleration shafts (for the artillery)
>>
>>22823907
Send some maintenance crew to repair the damage to the hangar. And start repairs on the captured frigate. If there's anything they can salvage that would boost our own systems, scrap it and add it to the Guardian. Otherwise, get it in working condition.
>>
>>22823923
>>22823907
>Cloning Queue
50 Soldiers (including the 3 volunteers) and 50 Maintenance Crew

>Hull Layer
Allocate 10% to Layer 1, 6% to Layer 2, 1% to Layer 3.

>Repair Priority
CORE Integrity, Inner Turrets and Video Feeds, Damaged Hangar, Damaged Raider, Captured Frigate.

>Prisoners
Ask where they're from, if the Human Empire still exists.
>>
>>22823907
Set the next Cloning cycle to pump out some elite soldiers. Either from past records, or from the existing roster that have faced the Qua and survived.
>>
>>22823907
Davos gathers soldiers to a main hall, and gives them a long speech.
"Brothers of the Human Empire!" he begins, "I will not lie to you - the times are difficult - we are stranded in the uncharted sector G-75, at the edge of the Empire Teritory. But our distance from the Capitol is not measured in days to travel - we have been drifting in space for a thousand years, without the directions from the empire."

He pauses.

"But take heart - for the Guardians have never been defeated in a battle before and whatever our opposition is we are going to prevail! Whatever means the enemies are going to try and employ - we are going to emerge victorious. Why? Do you even have to ask? We are the crew of Ferrata-VI, and we will prevail!"

>>22823937
Clearing shafts priority accepted.
>>22824001
Cloning queue established
>>22824003
Specify elite soldiers.

>>22824001
CORE cannot be repaired.

Current Repair queue:
Artilery shafts
Inner Turrets
Video Feeds
Hangar
Raider
Frigate

Prisoners confirm that they are citizens of the Human Empire, but reveals that there's heavy war going on, but they don't seem to be in position to tell anything but the most renown highlights. And these might be wrong - only higher ups truly know something about the war.

>next up, Haros
>>
>>22824059
>confirm that they are citizens of the Human Empire, but reveals that there's heavy war going on
Inform Lord Davos immediately.
The Empire lives, and is beset by her enemies!
After our repairs are done, and Haros, which appears to be a lost Imperial colony, has been given the tech base needed for orbital defenses and knowledge on how to fight the Qua, we should enter the Webway and make best speed for the Starforge.
>>
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AT LAST, BACK TO WAR
>>
>>22824059
Could we take the prisoners to the medbay and copy their memories for examination?
>>
>>22824059
Now that we're in a safe spot. Let's try turning on our engines to see if they work properly.
>>
>>22824059
>Specify elite soldiers.
Soldiers who have faced the Qua and survived, as well as distinguishing themselves in combat.
>>
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>>22824133
He reiterates the importance of getting to Starforge.
Other news they have is that the rumours tall about a tremendous battle that took place in the orbit of the Capitol but they say that the Empire won that battle.
These are only rumours, though.

>>22824231
The memory dissemination is too hard - it's only a complete copy that works during the transfer. You can make a clones of them and torture the information out of them or something.

>>22824283
Good. That's what I though - wanted to be sure.

>>22824280
MAIN ENGINES START Y/N?

>Haros ships arrive
One of the ships the the very same F'tar. The other two are larger, with some supplementary small craft carried inside. Probably merits a battleship class, albeit barely.

Overall - not an impressive fire power - the designs seem rather old, and power signatures are a lot weaker than the Methane-breather ships.

They hail you from a far, asking for a permission to dock somewhere with their representative team.
>>
>>22824316
Start the engines, and monitor them closely, follow standard procedure for dealing with possibly damaged engines.
>>
>>22824316
Grant them access to Hangar B (assuming it has enough space).
Inform Lord Stavos that the representatives of Haros are arriving.

MAIN ENGINES START N!

We got guests at the door waiting to come aboard, activating our engines would be rude.
>>
>>22824348
We're just performing tests on the engines. Starting to make sure they still work.

If you guys think it's a bad idea, then we can hold off, but it seems like we should make sure they're in working condition if we're going to be advancing anywhere.
>>
>>22824360
Inform the representatives that we're just running some tests on the engines.
Don't want to give them the wrong impression.
>>
>>22824360
We can do the tests later and before we move out. Right now we still need repairs to several systems and to the Qua Frigate before we enter the Webway.
>>
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>>22824316
>Haros
>Moa - Cruiser Size vessel - Caldari

>Battleship size ones might be Rokh type Battleships

Grant access

ENGINE START N

Prepare to recieve Haro's representants
>>
>>22824316
Can we get a systems update at some point, see how the repairs are doing?
>>
>>22824316
This thread still alive?
>>
>>22824725
Sorry, I'm alive, had to leave for a couple of minutes.
>>
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>>22824348
The F'tar is heading for the landing bay B

>>22824417
The other two ships are asking for directions as to their assistance - they have brought tools for salvaging and repairs of the hull breaches, but the ships are considerably more armed than simple industrial ships.
>pictured here


What are the Greeting teams?

What is the consensus on the engines? First Reply to this post counts.
>>
>>22824789
Standard greeting protocol. Conduct negotiations with the F'tar. Tell the other ships to hold their distance until negotiations have completed. We will send for them once we have determined their intentions.
>>
>>22824789
Greeting Team to be Lord Davos, his aide Stan, Haan, and an honor guard of 10 soldiers.

Request that the 2 ships begin salvaging of the Qua battle debris for the materials needed to repair our hull.

And no engine testing at this time.
>>
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>>22824789
>(Front)Ferox - Caldari - Battle Cruiser
>(Back)Hyperion? - Gallente -Battleship

>>22824846
Engines stay offline

Send Davos and Stan with 10 men to greet them.

>>22824607
Require systems update
>>
>>22824607
Yes

Active/Max
Maintenance Crew 283(25sc)/ 2000
Empire Representatives on Board 2/10
Human Command and Administrator Personnel 105/100

Troops 3.496/100.000
Clone Supply 49.600
Raiders 445/10.000
Troop Carriers 100/2000
Damaged Frigate, takes the space of 10 raiders
Hull Integrity
Layer 1 - 34%
Layer 2 - 90%
Layer 3 - 92%
>Available max repair 1st 2nd layers - 16% increase divided by the two layers, 3 no increase available

Shields - 95%, max potential 95%
>Shielding stability confirmed

Inner Turrets 85% operational, movement sensors only,
Video Feeds 60% main corridors and facilities, some secondary feeds from all thoughout the ship, concetrated on turret firing zones
Outward sensors 95% power
>Firing vector precision increased
Inner Sensors 95% power
Life support 97% operational, air is getting fresher,
>no better numbers available till Third layer is repaired.
Generators 88% and stable +7% power from non-standard generators
lights restored at 99% of the ship,
Artillery 98% operational, 1% have Artillery Cannon Coverings
CORE integrity 99%

Current Repair queue:
Inner Turrets, Video Feeds, Hangar, Raider, Frigate
>>
>>22824894
If we didn't already, add hull repair to the queue split evenly between 1st and 2nd layers with available materials.
>>
>>22824894
should repair the video feed at some pint
>>
>>22824935
In the repair queue already.
>>
>>22824846
The two Haros Battle Cruisers are heading to gather additional salvage material - there isn't much left after your salvaging operations, but they have more tools suited for heavy material transfer, enabling to move different structures that your own salvaging efforts had left drifting harmlessly.

The Outer System Scan indicates that the shielding systems of these two battlecruisers seem to be similar to the techonogy used in your Rader shielding.
Also, they seem to installed not much time before.

>>22824846
>>22824871
Currently not sending Haan - you can fix this.

After a landing on the Hangar B, your ships honour guard - ten good solders with parade uniforms (either that, or full military gear - your choice), Stan and Lord Davos are down at the hangar bay to meet the arrivals.
Davos is in armour, yet is wearing some official clothes on top - a cloak, and some medals signifying his rank. He also has a parade sabre, that's actually useless against anything with a drop of armor. Stan is without armor, only parade clothes.

The Scan's of F'tar indicate 10 humanoids getting ready to disembark.
>>
>>22825006
>they seem to installed not much time before.
Likely that they took and reverse-engineered, or simply stripped, the shield systems from the Raiders they stole but said they didn't.

Well, it doesn't matter. We've got bigger lizards to broil, and they'll need those Raiders and shields when the Qua come back.

And as for the soldiers, I'd say parade uniforms.
>>
>>22825006

Parade Uniforms
What about the F'Tar shieldings? similar to the Raiders? I dont want to start making questions but...

>>22825056
I guess that too.
>>
>>22825006
If there's a way to communicate with Davos (ear coms). Inform him that there is a high chance that these people have been salvaging equipment off of our raiders when we were offline.
>>
>>22825101
Yeah, there is.

>>22825056
>>22825075
Parade uniforms it is.
Once second will write about the representatives a bit.
>>
>>22825101
>>22825120
Hint that he can use the fact that they've been salvaging our gear as a bargaining chip for them to provide us with needed repair materials.
>>
>>22825120
The F'tar has ten humanoids exit:
There are five who look like they are of the very same function as your own honour guards - they have rifles, but no armour on them. Human looking, only a bit higher and wider than average human.
One representative is an middle-age looking human, dressed in quality clothes, with, what is interesting, a small coat of arms that matches a minor Epire's house of nobility. The clothes are not standard Empire issue, though. (Family name of the coat of arms is Kojak)
Another is a woman, holding to his hand, in a manner suggesting a wife, or a daughet - because she looks rather young.
There's also some three aliens - thinner, higher,dressed in matching silvery cloaks, with various markings upon them in a language your database has no information upon.
Their clothes don't betray any difference in rank between them.

The human lord representative speaks first, with a bastardised version of trade language used in the empire.
"My name is John Locke," he starts. "It's an honor."


ANNY ORDERS? Or should i just move to the meeting results?
>>22825195
Davos got the message - this will be used during the negotiations
>>
>>22825244
By default, Davos will get them to the crew quarters and try to figure out their allegiance to the Empire and possibly strike a standard colony protection agreement for a representative of Empire to be sent as a governor in the future.
>>
>>22825260
Explain this "Stadnar Colony Protection Agreement"
>>
>>22825244
I just got here. D:

Unrelated to the diplomacy going on. Do we have any Cargo mechs or something? Pretty sure we have shittons of Qua guns, maybe we can create some makeshift light armor units from converted Cargo mechs?
>>
>>22825244
Search through our database on the Kojak House. Did it have any kinds of problems with the Empire?

>>22825260
>for a representative of Empire to be sent as a governor in the future.
Locke will likely argue to have the House of Kojak rule the planet instead. I don't think that's too much to ask for, especially considering this time of war that the Empire is in.
>>
>>22825282
Colony becomes an official part of empire.
Guardians defend the population from external threats, and the representatives of the Empire Government from internal threats. The colony gets to be added to standard Guardian patrol routes. Also, it pays the Empire for all this. In tribute and resources.
More?
>>
>>22825244
The only order is that the ship's repairs are priority from a bargaining standpoint. Have him acquire any aid he can.
>>
>>22825314

That suffices for now, thanks Guardian.

>>22825318
Support this
>>
>>22825297
Minor house - had the government of two colonies, at the last known record.
No major incidents.
Good genetic labs and length of the house members' life is average.

>>22825318
Accepted.
The whole party, after explaining pleasantries head though the repaired portions of the ship, to the actual Guest Quarters.
>>
>>22825376
>>22825318
>>22825314
>>22825386

The talk quite quickly shifts to Empire and the latest battle.
Thoughout most of the conversation, it is only Locke who is speaking - well, the others do offers greetings and their names, (one of them is the captain A'on) but generally leave the talking to the human.

The inner sensors pick up a strange energy reading amidst the conversation that is gone the very next second. Nothing indicates that anything had happened.
The three aliens are unarmed. At all.

They prove to be oxygen breathing, and thair guards had brought some complimentary food and drinks that, apparently, the local humans can stomach without much problem.

Through the conversation Locke is smiling more and more - especially when the conversation turns about the governing. He provides some sort of data-slate with the genealogy, that actually proves that he is related to the old governor.
There even are documents that the Kojak house had initiated the first contact 950 years ago, but only had a branch firm there. After the traffic was shut due to, Locke is uncomfortable saying this, "A rogue Guardian that shot down any and all craft," the contact with empire was broken, and no one ever went to look for them.

In time, the Kojak powerhouse diminished, since they had no more external resources of the noble house.

They have no knowledge about the Qua, but when promped admit that their own exploration of the Guardian started, after they noticed a ship from the Webway arriving that didn't get shot, a month ago.
Its description matches the frigate you have inside one of the Hangars.

They promise to provide help with the repairs as much as possible.

>Any additional info to ask?
>>
>>22825583
the colony never became an official part of empire, it seems that the Kojak house didn't not want to reveal they even had this post - but that is guesswork or indirectly said.
>>
>>22825583
More information on inhabitants of the planet. Asks for update to our internal database.

Tell him the governance of the planet will have to wait until we establish connection with the empire.
>>
>>22825583
Well, the forms all seem to be in order. Seeing as they are Imperial citizens (at least the descendants of House Kojak), and we were in powersave mode at the time, their appropriation of military resources for the common defense can probably be defended in a court of law.

Have Stan connect the data-slate with one of our data ports and we'll confirm the information.

Get our scientists to check on that energy reading.

Ask Locke if any of the races on Horas are psionically active.

And we will need to figure out how the Qua Frigates were able to spoof our IFF.
>>
>>22825681
>>22825682
they agree to share the basic information about the planet.
"Welcome to Haros, the usual air is good, the famous resorts are X and Y, the number of inhabitants is ~6 000 000 etc..."
10% humans
5% modified humans, usually less intelligent with more muscle, and a lot less rights.

1 Ship building stations - one alien

Locke doesn't know any inhabitants with anything more than average (weak and hard to repeat phenomena) number in your databases.


The energy reading parameters are recorded, but no one can get anything out of it At least so far.

Basically the talk moves to signing the standard documents.

Your gain is upgrade of Empire's history up to 5922, the year of the contact with the planet - and a charted way towards the nearest imperial Kojak house controlled family.
Not everything is there though, only what was known to Kojak family at the time.
>>
>>22825810
it should be 6 000 000 000
>>
>>22824894
If we're done with the pleasantries, have them deliver the scavenged parts to our cargo bays and we can be on our way. Explain that we need to re-establish a link with the empire.
>>
>>22825815
>>22825810
Anyway, I'm off for ~20 minutes, and after that I'll try to post the most up to date information on the ship's status and repairs progress.

This, assuming that you spend ~20 hours doing assisted repairs, until the documents are finalised.

I'll also try to respond to all the requests up to the time of my return.
>>
>>22825810
>5% modified humans, usually less intelligent with more muscle, and a lot less rights.
DRONE RIOTS
>>
>>22825939
Should totally ask for some modified humans. You know, for science.
>>
>>22825851
keeping thread alive until GM gets back
>>
>>22825851
Can we have more information about the Human Empire?
Was it officially called that? Where is the capital? How were xeno's treated by the Empire? Were we the only known galactic power?
>>
>>22826092
Do you?

Active/Max
Maintenance Crew 333(25sc)/ 2000
Empire Representatives on Board 2/10
Human Command and Administrator Personnel 105/100

Troops 3.544(40v)/100.000
>Troops include 40 veterans from Qua wars
Clone Supply 49.600
>potential 3-5k clones from dead bodies
Raiders 445/10.000
Troop Carriers 100/2000
Damaged Frigate, takes the space of 10 raiders
Hull Integrity
Layer 1 - 39%
Layer 2 - 92%
Layer 3 - 92%
>Available max repair 1st 2nd layers - 14% increase divided by the two layers, 3 no increase available

Shields - 95%, max potential 95%
>Shielding stability confirmed

Inner Turrets 99% operational, movement sensors only >no more possible increase unless adding more turrets
Video Feeds 90% most areas, all turret firing zones
Outward sensors 95% power
>Firing vector precision increased
Inner Sensors 95% power
Life support 97% operational, air is getting fresher,
>no better numbers available till Third layer is repaired.
Generators 88% and stable +7% power from non-standard generators
lights restored at 99% of the ship,
Artillery 98% operational, 12% have Artillery Cannon Coverings
CORE integrity 99%

Current Repair queue:
Frigate - specify:
Sacrifice Guardian repair resources to repair ir, or just use it's generators for your own power grid, and basically scrap most things into matereals?


NEW CLONE ORDERS?

The Haros ships help repair the outer hull and to install some outer ACC's.

The basic negotiations are over, and unless every procedure has changed, once confirmation from Capitol arives they will be officialy part of the empire.

Leave? Continue repairs? You will not be able to finish them here, but you can finish use all the matereal you have and the locals could potentially give a drop more help.
>>
>>22826599
Finish as much of the repairs as we can, then head for the webway. Also, don't request any modified humans. We don't need slaves. I say we clone 466 troops just so we're at an even 4000.
>>
>>22826599
Would it be possible to request some unused biomass from Haro?
>>
>>22826679
human biomass* (clone material)
>>
>>22826599
>Hull Repair
7% Layer 1, 7% Layer 2

>Frigate Repair
Repair the Frigate, use any salvageable parts from the debris field to effect repairs.
We can use it as part of the Raider force.

>Clone Order
20 Maintenance Crew, 80 Soldiers (Veterans of the Qua Wars).

Once Hull Repairs are completed, we will make for the Webway Anchor.
>>
>>22826651
Also we need check the content of the navigation computer we found.
>>
>>22826651
Cloning that many will take 5 days.
>>
>>22826599
Store the dead bodies we can recover into our bio-mass receptacles.
>>
>>22826405
Human Empire/ Firsy Human Empire
Capitol Prime - or, by some sources, Earth.
Not the exact centre of the Webway, but almost in the centre of the human empire itself

Xenos are second rate citizens - but it depends from planet to planet, as the important rules are these 2:
1) Human governor
2) Pays in time

At the time of Guardian making, there were other superpowers, but as of scouting mission, humans are sole superpower, beside smaller, independent racial teritories around the borders, which were really streching thin - because 1,5 years ftl travel from one side to another is quite a while.
>>
>>22826747
Is it a good time to start the engines now guys? What say you?
>>
>>22826769
Yes. But for now, engine tests.
>>
>>22826769

Now is a good time for engine tests, important diplomatic stuff is over
>>
>>22826706
I could fast forward a couple of days
YES/NO?

There are no more salvage worhy parts, only scraps and useles burned plastic and unusable, ruined metals.


REQUEST DEAD/LIVING HUMANS FOR BIOMASS?
>>
>>22826857
YES
YES
>>
Try to negotiate for raw materials, biomass, and supplies in exchange for weaponry and technical know-how.
Qua are probably going to return, and I don't feel that Haros could defend themselves when a larger fleet comes.
Speaking of which, ask them about their defences.

>>22826706
Second this.
>>
>>22826857

Dead. We're not reapers.

Although if they have some death sentence criminals, might as well extract some final service from them.
>>
>>22826857
Request Dead Humans for Cloning Raw Materials.

I want to leave as soon as hull repairs are completed and we get a shipment of cloning materials.
>>
>>22826857
Wait, is it possible to send some scouts ahead of us?
Might be best to check things out.
Could we beef up raiders for such a mission through the webway?
>>
>>22826712
Navigational data updated.

The Methane-Breathers know the location of the Starforge, the hidden birthplace of the Guardian ships!

The map is up to date, with EMPIRE teritory almost twice the size compared to your records.

There are a number of differently marked planets, the map is inconclusive on the enemy teritory.
Possible nearest enemy planet - a month away via webway.

>>22826793
>>22826769
START MAIN ENGINE Y/N?
>>
>>22826936
Already answered here:
>>22822386
>>22822386
Yes, but it would take a week and be very costly in terms of spare parts we can't get except at the Starforge.
>>
>>22826960
START MAIN ENGINE Y
>>
>>22826960
>The Methane-Breathers know the location of the Starforge, the hidden birthplace of the Guardian ships!
Activate the main engine!
We must not delay too long in arriving at the Starforge.
>>
>>22826936
You could send transports ahead.

Time skip until critical events approaching after engine tests - specify clone queue for five days.
>>
>>22827039
My vote is:

300 Trained/Elite Soldiers.
100 Crew capable of piloting the Qua Frigate
100 Maintenance Crew
>>
>>22827073
Wait Nevermind. We still have to decide what to do with the frigate. I'm more inclined to say scrap it for power generators and parts.

Turn the 100 Crew into more soldiers.
>>
>>22827039
>Clones
400 Soldiers with Qua Wars veterancy and capital ship crewman training/experience.
100 Maintenance Crew.
>>
>>22826599
Srap the Frigate into Components for the Guardian. Keep an inventory of any unknown technology to be studied
>>
>>22826981
They say that there are two things reminiscent of a supernova - the Guardian class ship, jumping of the Webway, and the very same ship, starting the engines in darkness of the space.

There is a loud rumble that runs though the whole ship, as the main engines come online.

The light surrounding the ship intensifies for a small second, yet it sends a bright flash forward, in a ring of fierely display.

The main thruster powers up - it's light brindingly bright, the engine of the most powerful machine known to humankind ready to move the collosal war machine at full capacity.

The trembles of the ship calm down to a quiet, pleasant humm, that reminds you - Ferrata-VI is ALIVE!
>>
>>22827201
>>22827199
While we were waiting 4-5 days. Can we scrap the Frigate for parts, as this post says.
>>
>>22827199
>>22827109
Using this - need confirmation, as to different versions.

Report for five day skip will be as soon as I get the confirmation in question.
>>
>>22827274
I want the Frigate repaired and the 400 soldiers to crew it.
>>
>>22827317
I support this
>>
>>22827317
Fair enough, I'll concede my previous request to scrap it and support this.
>>
>>22827274

Is the frigate in working condition, or can be brought to it with enough material? We could use it for infiltration purposes.
>>
>>22827317
Repair and crew. Much better use for the ship.
But still, inspect the ship for any advanced tech that we could use.
>>
>>22827406
You guys realize we will need to sacrifice some Guardian systems to get it up and running right?
>>
>>22827418
Have we asked the Horas delegation if they can provide the spare parts for the frigate?
If nothing else, let them do analysis of the hull while they help repair it so that they can make more of them for their self-defense?
>>
>>22827418

I say Let's keep her in hangar until we see what condition Star Forge is in. No need to give up on possible strategical advantage unless the components are in really short supply.
>>
>>22827317
fine

Active/Max
Maintenance Crew 433(25sc)/ 2000
Empire Representatives on Board 2/10
Human Command and Administrator Personnel 105/100
Frigate crew 300/300

Troops 3.644(40v)/100.000
>Troops include 140 veterans from Qua wars
Clone Supply 75.400
> no dead bodies to turn into clone supply
Raiders 445/10.000
Troop Carriers 100/2000
90% operational torpedoe Frigate, takes the space of 10 raiders
Hull Integrity
Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
>no more hull repair material available.
>Layer 2 unable to be improved more

Shields - 90%, max potential 90%
>Shielding stability confirmed

Inner Turrets 99% operational, movement sensors only >no more possible increase unless adding more turrets
Video Feeds 90% most areas, all turret firing zones
Outward sensors 90% power
>Firing vector precision increased
Inner Sensors 90% power
Life support 90% operational, air is fresh
>no better numbers available till Third layer is repaired.
Generators 88% and stable +2% power from non-standard generators
lights restored at 99% of the ship,
Artillery 98% operational, 75% have Artillery Cannon Coverings
CORE integrity 99%

Frigate needs only 300 crew, moved others to soldiers.
Had to recalculate everyhing since I assumed you'd be confirming the stipper frigate.

>Webway activity detected.
>>
>>22827597
>Webway activity detected.
Launch all Raiders and the torpedo frigate outside of our shield envelope.
Have them hide in the Ferrata's shield shadow.

All Outward sensors trained on the Webway activation.

Inform the Horas Squadron of the Webway activation.
>>
>>22827449
Planet Horas sent you a shipment of dead humans.
Some parts were comandeered for the frigate too - the other calculation had better 1st layer of the hull.


By the way, need a day order for clones and will inform you of the exact webway activity in a moment.
>>
>>22827689
25 Maintenance Crew, 25 "Scientists" Maintenance Crew, 50 Veterans of Qua Wars.
>>
>>22827670
Raiders launch - success
Frigate launch - slow, but successful - the crew are still training to opperate a somewhat unfamiliar war machine.

The shields are up - but both raiders and frigate are outside of the shields.

The sensors indicate a Methane-breather frigate, hanging just by the Webway, on extra long range - almost out of range. It does not engade, except for an active scan.
Then, it turns to climb back onto the webway
>>
>>22827809
Can we reach it before it goes through?
>>
>>22827809
FIRE EVERYTHING! IT SHALL CEASE TO EXIST! NOTHING SHALL BE REPORTED BACK!
>>
>>22827809
>Then, it turns to climb back onto the webway
That's right, you better run, you methane breathing sacks of shit!

Engage main engines, can we catch the frigate before it enters the Webway?

OP, when a ship comes out of the Webway, is it momentarily vulnerable as it needs to bring shields up and re-orient itself?
>>
>>22827840
If not, fire a hellspinner.
Hopefully that will delay it for a while. Or destroy it.
>>
>>22827872
>>22827840
Basically, around the time the scanners return a result, it has already finished it's own scans, and is climbing back on the webway.

The furious barage of Hellspinners pass through the shields, sending ripples through them.

There are explosions at the very edge of the Webway anchor,

The webway doesn't seem to be damaged significantly - only superficial damage from a glancing hit.

Scans are yet unconclusive about the fate of the enemy vessel.
>>
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>>22827978
Follow into the webway!
>>
>>22827978
Fire the main engines, let's get there to get a better scan.
>>
>>22827879
Webway
Exiting webway at the webway anchor comes with a very tiny delay of time to act - but you have no data of what is outside the webway.

Leaving the webway outside the anchor, it leaves the ship dissporiented, and induces a longer delay untill fully operative, yet it still is considerably small.

Entering the webway is only possible at webway anchors.

Yes, that means if you leave mid FTL flight, you spend a year or two flying up to the nearest anchor. Or ten.

No combat is practical inside the Webway, although bigger ships have been known to accidentaly (or on purpose) drop out smaller ones out of the webway if they pass side by side, or move through webway faster
>>
>>22828097
Set a course for the Starforge through the Webway.
>>
>>22828035
As you get closer, it is apparent that the ship escaped at the very last moment - there is no appropriate debri nearby. If the ship is in the webway, the only way to cofirm it's exact position would be to enter the webway yourselves. The Anchor shows use.

ENTER WEBWAY (without raiders?)* Y/N?
ONLY ONE WAY TRAVEL AVAILABLE
from this anchor.

*also, shields are up - while you can enter the webway with shields up, it will prove taxing on the generators.
>>
>>22828231
OOPS, bring raiders and frigate back, then jump with shields down
>>
>>22828231
Drop shields, get raiders back into the raider bays, then enter webway. No real rush.
>>
>>22828133
There are a couple of possible webway paths leading to the Starforge, but the choce will be offered at the first intesection of the webway if you choose to enter.
>>
>>22828231
Drop shields, recover Raiders and Torpedo Frigate.

Inform the Haros Delegation that we are going to chase after the enemy and make contact with the Empire.
They should get off now before we enter the Webway; we can't guarantee when we specifically will be back.

If they no longer have the schematics for a Webway Drive, provide them.
>>
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>>22828276
>>22828267
CONFIRMED

Ferrata-VI enters the webway.

The last communications between two Haros Battlecruisers and Ferrata-VI indicate that the battlecruisers are going to remain on guard, right next to the webway anchor.
It seems that there will be aditional patrol ships added, too.

The F'tar with a different crew, is planning to leave and try to enter the webway a week after your leave.

Do you move at full speed
>>
>>22828473
Full speed? GODS SPEED
>>
>>22828473
Outer sensors scan for presence of the enemy frigate.
>>
>>22828505
>>22828508
The Maximum speed travel is making Ferrata-VI move at the very centre of the webway thread.

The sensors have hard time identifying what exactly are they noticing, when traveling at such speeds. However, you do notice a presence in the webway after a few hours of travel pass.

It is unclear if it is moving towards you or away from you, but if you choose not to slow down, the craft will most probably be ejected from the webway - and judging by the navigations system, will have to spend 3 months of normal flight before it reaches the Anchor you started from, if it survives the experience
>>
>>22828635
>may or may not be Quan frigate

...Well i belive no one else is going in the same web-thread, slow down.
>>
>>22828635
Do not slow down, eject them.
>>
>>22828635
>>22828696
Or don't slow down, so we mess them up and prevent/delay their reporting back.
>>
>>22828724
>>22828735

>realize i skipped the NOT in not slow down part

DERP, keep speed
>>
>>22828635
Full speed ahead.
>>
>>22828724
>>22828735
>>22828696
Majority want's to speed ahead, thus, no quandary here - it's also harder to stop then to retain the former speed.

You slam through the other ship, it passing through your ship like a shade - there is no physical interraction inside the webway - however, your speedy passing by shakes their control, and the sensors indicate that they were ejected out of the webway with great speed.

Active/Max
Maintenance Crew 483(50sc)/ 2000
Empire Representatives on Board 2/10
Human Command and Administrator Personnel 105/100
Frigate crew 300/300

Troops 3.694(190v)/100.000
Clone Supply 75.400
> no dead bodies to turn into clone supply
Raiders 445/10.000
Troop Carriers 100/2000
90% operational torpedoe Frigate, takes the space of 10 raiders
Hull Integrity
Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
>no more hull repair material available.
>Layer 2 unable to be improved more

Shields - 85%, max potential 90%
>Webway travel

Inner Turrets 99% operational, movement sensors only >no more possible increase unless adding more turrets
Video Feeds 90% most areas, all turret firing zones
Outward sensors 90% power
>Firing vector precision increased
Inner Sensors 90% power
Life support 90% operational, air is fresh
>no better numbers available till Third layer is repaired.
Generators 88% and stable +2% power from non-standard generators
lights restored at 99% of the ship,
Artillery 98% operational, 75% have Artillery Cannon Coverings
CORE integrity 99%


>Webway travel - can only repair inner systems and 3rd hull layer if there were materials.

GIVE THE LIST OF CLONES FOR 5 DAY FTL TRAVEL
>>
>>22828903

500 more maintenance Crew

200 more Quar Veterans
>>
>>22828903
200 Maintenance
100 Scientists
199 Veterans

One Lord Gideon
>>
>>22828903
>repair priorities
Generators, Outward Sensors, Video Feeds, Inner Sensors

>Clones
300 Maintenance Crew, 200 Quar War Veterans
>>
>>22828982
same anon

>>22829000
endorse this instead
>>
>>22829005
>>22828982
>>22829000
NEED CONFIRMATION FOR LORD GIDEON, from year 5444


Also, the first one is too many, want to use the faster clone making that might induce faulty results?

First answer to this post is the chosen result.
Tactical info on the nearest Anchor pending.
>>
No to faster cloning methods, yes to gideon
>>
>>22829184
Yes to this.

oh boy oh boy oh boy
>>
>>22829184
Maintenance Crew 783(150sc)/ 2000
Empire Representatives on Board 3/10
Human Command and Administrator Personnel 105/100
Frigate crew 300/300
Troops 3.893(289v)/100.000
Clone Supply 75.400

>Max generator output doesn't allow for increase in sensors and shields.
>General maintenance works done instead - some older parts replaced, some ACC manifactured, but not deployed.

Lord Gideon's first words alive is a curse and a request to shoot him.
If no one obliges that request, he goes to the central command, to discuss the current workings with Devos.

You are nearing another webway anchor.
There is no way to pass without getting out into normal space.
The map has got an uninhabitable system at that anchor point.

there's a nother webway anchor after two hour flight in normal space, this time, offering multiple choices.

One would bring to a nearest potential enemy world - and would be in a way to reach the starforge in 9 months
Second would bring you to the starforge in 7 months, but might cross two non-empire planets at 4 and 6 month marks.
Third would bring you through the nearest Empire planet after a month of flight (maybe there are general orders for all Guardians), and to the Starforge in 12 months via way that looks safest.

Lord Gideon advises not to trust the Methane-breather navigation data blindly, but is fine with Davo's urging to reach the Starforge as soon as possible.
>>
Lets take the second route.
>>
>>22829434
seconded
>>
>>22828903
can we spare some of the cloning resources to try and replicate qua bodies as to get a better understanding their nature or weakness ?
>>
>>22829451
>>22829434
Lord Gideon is currently running drills with most Qua fighting eperience having soldiers, having them teach all the others.

The Ferrata-VI is ready for getting of the Webway to move to the second one.
There is a bright flash of light as the Guardian climbs off the webway, heading for the second path.

>10 medium sized weapon platforms detected - and they are currently firing at the ship.
>2 frigates are currently launching torpedoes.
>A small space station is currenly lounching a swarm of interceptors.

>There are debri in the midst of the mindfield, scanners detect Empire craft design, modified.
There seems to be a minefield right next to the second acnhor.

Your shields are currently disabled. All raiders and a frigate ready, but in launching bays.
>>
>>22829599
Scramble everything then toss up shields.
>>
>>22829599
Release the riders and power up the shields
>>
>>22829562
You have good basic understanding of the Qua physiology.
Average strength is at 115% of human average
Rection speed varies from 175% to 250%
Durability is at 120%
Diseases can be both common and different.
Their armour is worse, but their hanheld weapon design is marginally better - some of the achievements in that area could be implemented into your troop weapons given timeframe of a couple of months.
>>
>>22829613
>>22829628
Release eveyrhing and engage shields, trapping them inside?
Or let the first barrage hit the raiders and then engage the shields?

First response counts as confirmation
>>
>>22829708
Engage shields, then lower after barrage.
>>
>>22829708
Release everything we have, fire the hellcannons too, and once all the raiders and the frigate are out of the shield bubble, toss up shields.
>>
>>22829786
continue foward in formation until we pass main force , dont move closer to minefield , set rout for next anchor at full speed
>>
>>22829786
>>22829828
Your plan exposes the raiders and the frigates to a full enemy salvo before the shields are up, as well as the possibility of those swarm interceptors getting into the Hellspinner shafts before the covers close, AND leaving behind all of the raiders and frigate since they need to be inside our shield bubble at the very least in order to be pulled along with us when we enter the Webway.

Your entire plan is one of the most retarded that's come up.
>>
>>22829599

Since their craft are modified Empire designs, is it possible to communicate with the stations/ships and request they cease-fire?

Even among friendly Empire ships, it's likely our craft was declared rogue/lost, so their first reaction would likely be hostile - doesn't mean they can't be negotiated with.
>>
>>22829599
priority of targets
3º 10 medium sized weapon platforms
1º 2 frigates
2º small space station
3º 10 medium sized weapon platforms
>>
>>22829782
all your support craft are lounched.
The first set of barage slams into your shields form all sides, hitting your shield with a wave of anti-matter.

You lower the shields just after, letting all your raiders a couple of moments to leave the death zone, before the next wave comes.

They scramble to all directions.

445 raiders
1 torpedo frigate

Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
Shields - 82%, max 90%

Raise shields again? ORDERS?
>>
>>22829893
>>22829782

Seconded. Let's identify ourselves and request they ceasefire. In the meantime, let's get shields up to take the initial barrage while preparing raiders/weapons to fight
>>
>>22829922
raise shield again, do not fire yet, try to hail the space station
>>
>>22829922
Fire hellcannons, then raise shields again.
>>
>>22829922
Raise shields again.
Transmit our identification and demand that the opponents cease fire or we will respond with deadly force.
If they continue to attack, fire Hellspinners at the
weapon platforms.
Frigate to fire at the space station launching interceptors.
200 Raiders to attack the enemy frigates, 100 each.
Remaining 245 Raiders to intercept and destroy incoming interceptors.
>>
>>22829922
RAISE SHIELDS
Check if any interceptors have gotten through.

Rush Lord Gideon to the bridge.
>>
>>22829965
second
>>
>>22829893
the dead ships in the minefield are Empire design.

The ships firing at you are a couple of surviving frigates from the old encounter and 10 weapon platforms together with a small station hovering in between the anchors.


Your course is default drifting twards the second webway anchor, and that means going through the mindfield.
>>
>>22830003
oh, the shipwrecks are empire design? in that case disregard >>22829958 and fire full force, raise shields and fly to the web node
>>
>>22830003
Halt the ship, raise shields, fire hellspinners at:
1. Weapons platforms
2. Space station
3. Frigates

Then this: >>22829965
>>
>>22829922

Launch. It's spelled launch.

Sorry. Carry on.
>>
>>22830035
Continuously, non-stop, bombardment.
If any interceptors get through and lodge into our cannons, then scramble soldiers to wait with flamers, machine guns, grenades and withdraw crew from any affected cannons.
>>
main focus on frigates
>>
>>22830102
Frigates torpedos didn't do much damage to the shields the last time around, better to focus on the weapons platforms firing AM weapons.
>>
>>22829965
>>22829959
>>22829958
>>22829967
The shield slamms into place.
There's only an offer to surrender from your opposition.
Lord Giddeon is looking through the data you are sending him, and advises to ignore the interceptors, but keep the ship behind the shield - they are insignificant enough for the raiders and it's better to detory weapon platorms first.

200 raiders are heading to engage the frigates.

The station continues on with the interceptor lounches. there are at least 5000 of them.
a 1000 look like they have a different design and are actually trying to attack your raiders back
Your frigate is deploying a vast array of torpedoes that start to impact the shields of the station.

Enemy frigates refocus on the raiders.

The hellspinner barrage destroeys two weapon platfroms but the others are firing with a redoubled intensity.
The heavy waves of the shooting actually disrupt the hellspinners - destorying most of them before they reach the weapon platforms.

Shields are rapdly falling under the use of hellspinners and enemy barage.

Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
Shields - 68%, max 90%
444 raiders
1 torpedo frigate
>>
>>22830179
How much damage would the shields take from ramming a weapon platform? More or less from firing the Hellspinners?

Continue firing Hellspinners on the weapon platforms; we need to knock them out.
>>
>>22830212
>>22830179
And roll the ship as needed to rotate the shield facing the enemy to allow the depleted sections to regenerate.
>>
>>22830179
order 20 raiders to break formation and to intercept hellspinners from plataform
>>
>>22830212
Less, if compared to hellspinner launches while under fire
More, if firing hellspinners through the shields that do not get hit with return fire momements after
>>22830221
You initiate turning manouvers. What about the minefield you are aproaching?

That would hunt more than the hellpinners and ramming both.
>>
how far apart are the mines , how much firepower can be estimated to be neded to open a path?
>>
>>22830179
Scan different design interceptors to check if there are life forms inside.

How far away are the enemy interceptors?
Send orders for the raiders engaging the interceptors to retreat and start attacking the frigates instead.
Order frigate to disengage and cover the raider's retreat. Then, refocus on the other torpedo frigates.

What I'm hoping for is that we'll manage to destroy the frigates and bring them back before the thousand fighter wave shreds our fleet.
>>
>>22830237
m?
Anti-matter < Hellspinner, because Hellspinners are a special way of using anti-matter cannons. Only Guardians have Hellpsinners and only Hellspinners bypass shielding.
>>
>>22830278
Burn main engines to stop our drift and prevent going into the minefield.

So it'll be less damage to the shields if we ram the weapon platforms and not fire our own Hellspinners, but it'll be more if we ram AND fire Hellspinners.

Well then, let's ram the weapon platforms.
Full burn on the main engines, divert discretionary power to the shields.
>>
>>22830320
Scan enemy ships to determine if they're Qua
>>
>>22830311
couple of salvos from Hell to clear the minefield
It is soon - another status report and if the course isn't corrected, you're in ;D

>>22830314
The 4000 inteceptors are nearing your shields, waiting for a weak places to start appearing.

the scans show that the 1k that left fighting have only one pilot and slightly better weapons. They are trying to swarm your Raiders by numbers, so far Raider shields prove to be supperior, but there have been losses.
>>
>>22830422
It's assumed that if we fire, then they can get through the hole in the shield caused by the hellspinner, right?
>>
>>22830422
Goddammit, fire thrusters and main engine to correct our course and stop us from drifting into the minefield.

Do we have a clear line of attack to the weapon platforms? If we do, attempt to ram the weapon platforms with our shields absorbing the damage.
Otherwise, fire Hellspinner volleys at the weapon platforms and roll the ship in order to rotate the facing shield.
>>
>>22830422
If we fire, can they get through the hole in the shield caused by the hellspinner?
>>
>>22830422
a seccion of the shiel become unstable make suere to redirect so the opening is near the makeshift pasage , this>>22822367
>>
>>22830419
Only interceptors are stricktly Qua

The 200 raiders manage to damage the Frigates enough to put one out of comission and the other currently has no weapons, but, is on the ramming course for the comandeered frigate of yours.
Enemy interceptors are swarming around it, trying to help the impact happen.

The station doesn't do anything, only it's shields are raised, holding back the barage of your frigate's torpedoes.


You use the push of the main engine to turn with a power of a thunder god - your shields are strengthened, and you slam into the nearest weapon platfom, silencing it's firing by shattering it to peaces.

Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
Shields - 58%, max 90%
434 raiders
1 torpedo frigate

enemy lost 1 frigate, 1 frigate cannot shoot.
around 2600 interceptors have been destoryed (400/1000)
7 weapon platforms remain
The station is behind shielding.
The scans indicate rising power signatures inside the station.


>>22830482
Helspinnera don't tear holes, they cause instability in the field. the outer force must cause a hole. and no, no holes in the shield of any sort until less than 30% or ordered.
>>
>>22830476
Either way, close distance with the weapons platforms to increase the number of hellspinners actually hitting them.
>>
>>22830629
Order the 200 raiders to take out the engines on both enemy frigates.
Move the frigate out of the way and send orders to target the remaining interceptors.
Manoeuvre the Feratta to put a weapons platform between it and the station, then scan the station to try to figure out what's up.

Continue launching hellspinners against the other weapons platforms.
>>
>>22830629
redirct fire to raming frigate engines , order our frigate to aproach minefield with causion as to use it to have the interceptors move away from it , have the frigate focus fire on them , ... we need to start moving somewere people we dont know if enemy reinforment on its way
>>
>>22830629
You are now NOT headed toward the minefield.
>>
>>22830737
Good point, but I think it's better if we stay, salvage, and repair.
Information on the Empire ships and the station could be invaluable. And if we're getting hit this hard now, there's no telling what's on the other side of that anchor.
>>
>>22830737
Whose fire? Raider, or do you want Guardian to involve itself?
Also - continuing to ram the platforms?
>>
>>22830799
guadian fire the ramming frigade , friednly frigate to move closer to mine field (to provide cover from advanced iterceptors) or closest to sation to try and invade it , request secod to this idea or no go , definetly STOP RAMING INTO PLATAFORM
>>
>>22830791
>>22830737

Your frigate retreats dangerously close to the minefield.
Meanwhile, your raders manage to finish off the enemy frigate, without the Guardian fire being needed - there are 200 of them and they were under orders to destroy the enemy frigates.
Throughout all this time, your frigate is still sending torpedoes into the shields of the station.

Other raiders are decimating the interceptors.

Guardian is under heavy platform fire, drifting and turning, not firing at anything at the moment, as the target was destroyed before shooting.
The shields are packed tight, but are holding. Without hellspinner intervention, the generators are actually repairing some damage.
Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
Shields - 57%, max 90%
432 raiders
1 torpedo frigate

enemy lost 2 frigates.
around 3000 interceptors have been destoryed (900/1000)
7 weapon platforms remain, firing upon the guardian.
The station is behind shielding.
The scans indicate ever rising power signatures inside the station.
>>
>>22831008
INPUT COMMAND TO END THE BATTLE
>>
>>22831008

Finish those interceptors, then focus teh raiders ont he platforms, no need to shoot hellspiner rounds, this should be able to let the shields repair enough of the incoming damage from the platforms.
>>
>>22831008

guardian fire non stop on that station!!! once watever is charging finishes is bad news , frigate and raiders decimate whats left of the interceptors , also request scan the energy signatures , antimatter?
>>
>>22831008
>>22831008
Whoa what? Enemy frigates are destroyed?
Get the frigate away from the mine field and order it to fire on the platforms. Raiders should also be redirected to attack the platforms.

Launch all hellspinners against the station.
>>
>>22831096
The Guardian stops firing Hellspinners, only the shields are raised, holding the onsought of the weapon platform.

The frigate's continious fire is starting to show holes in the shield of the station.

The raiders finish off the majority remaining interceptors, who are fleeing to every direction.

Then, they focus on the weapon platforms - these are very easily defeated - only a couple of salvos from a couple dozen raiders, and the weapon platform is in flames.

The Guardian's shields hold like an inpenetrable wall.
Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
Shields - 56%, max 90%
430 raiders
1 torpedo frigate

No more active enemies remain, except for the small station - its shields are cracking, though, and the first torpedoes are getting inside (and being taken down by the automated turrets)

there appear cracks in the station's hulls, energy readings indicate critical reactor failure - there is going to be a huge explosion that might just take all the mines together with it.
>>
>>22831253
ALL RAIDERS RETREAT - Torpedo frigate too, back to the Guardian ASAP
>>
>>22831320
remove shields to let in friendly craft?
>>
>>22831253
you fuck with the bull , you get the horn
>>
>>22831342
what about holes? (partial shut down?)
>>
>>22831253
you fuck with the bull you get the horn
>>
>>22831342
Anyway, one or two more replies and for today, this is over. I should return next friday or if my sickness continues, maybe even tomorrow.
>>
>Lost part of the answer, huh, try again.
The raiders and the frigate rush back into the safety of the shields, while a partial holes are opened for them.

The station explodes in a fielry supernova of superheated plasma.
The minefield, caught with the side of the explosion also lights up, sending even more heated plasma towards the Guardian.

The slower Raiders are anihilated at the spot, but the luckier ones make it inside the shields.

The wall of plasma slamms into the shields, making them work overtime - the heat snapps the additioal generators, sending them into overdive and crytical failures.

The fires retreat into nothingness.
It is dark and silent, but for the simmering of the increadibly weak, but raised shields of the Ferrata-VI.

Maintenance Crew 783(150sc)/ 2000
Empire Representatives on Board 3/10
Human Command and Administrator Personnel 105/100
Frigate crew 300/300
Troops 3.893(289v)/100.000
Clone Supply 75.400
> no dead bodies to turn into clone supply
Raiders 403/10.000
Troop Carriers 100/2000
70% operational torpedoe Frigate, takes the space of 10 raiders
Hull Integrity
Layer 1 - 47%
Layer 2 - 98%
Layer 3 - 92%
>no more hull repair material available.
>Layer 2 unable to be improved more
Shields - 5%, max potential 88%

Inner Turrets 99% operational, movement sensors only >no more possible increase unless adding more turrets
Video Feeds 88% most areas, all turret firing zones
Outward sensors 88% power
>Firing vector precision increased
Inner Sensors 88% power
Life support 90% operational, air is fresh
>no better numbers available till Third layer is repaired.
Generators 88% and stable
>no working foreign generators
lights restored at 99% of the ship,
Artillery 98% operational, 75% have Artillery Cannon Coverings
CORE integrity 99%


See you next time, in the aftermath of another heavy battle. Salvage, repair, and seek glory next time, with Ferrata-VI



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