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/tg/ - Traditional Games


File: 1359738454715.png-(118 KB, 800x600, 06.png)
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You are Oris, a winged lizard traveling with your kobold best friend Lesa to find her a new home. You journeyed through the badlands, where food was scarce and water more so, and finally you came within sight of a great mountain range to the east. Kobolds are said to live there and Lesa is convinced that they will accept her as one of their own should she meet them.

Though Lesa always warned you not to trust humans, a week ago your lack of water forced you to converse with one of them -- a man called Marcus Shale. It was he who told you where you can find other kobolds and he was the one to identify just what you are: a pseudodragon -- whatever that means. Later, he revealed himself to be a magister -- a magic user and claimed that you yourself are a conduit of magical energy that would make you a valuable companion -- a familiar -- for someone like him.

You rejected his implied offer and remained with Lesa -- at least for as long as it takes you to find those kobolds for her. It has been a week since then and you've made it into the mountains. Here, your progress has slowed, as you are forced to scout ahead for Lesa in order to find safe paths for her.

Today, you found a destroyed human caravan, the wagons burned and corpses left dead where they fell. When you guide Lesa here to help you pick through the remains for something useful, she points to a crude sign painted on a rock -- a circle with two squiggly marks through it. She claims this to be a kobold clan war marker -- though the clan that left it is (unsurprisingly) unfamiliar to her.

This stands at odds with what you heard from Marcus -- he claimed the mountain kobolds to be territorial, but otherwise avoiding contact with humans. Lesa also seems unsure about what to make of this -- she says kobolds who act like this will have bounty hunters coming after them.

After a short search, she also points out the path the attackers probably used to get away from the ambush site.

How shall you proceed?
>>
Previous threads:

Thread 1: http://suptg.thisisnotatrueending.com/archive/22579656/
Thread 2: http://suptg.thisisnotatrueending.com/archive/22659873/ (or http://archive.foolz.us/tg/thread/22659873/#22659873 if first link gets nuked for bad tagging)
Thread 3: http://suptg.thisisnotatrueending.com/archive/22678331/
Thread 4: http://suptg.thisisnotatrueending.com/archive/22788047/
>>
proceed carefully and try to find the kobolds, keep reassuring lesa
>>
>>22917429
That. Let's scout that out for her, though we may have to do it at lower altitude than usual.
>>
Roll 3d6 once.
>>
Rolled 4, 2, 5 = 11

welp
>>
"It's not like we're going to turn back now, is it?" you reassure Lesa. "We might as well find them and if we don't like the look of them, we can always keep going."

The path, though fairly well hidden and too small for anything larger than a kobold, is fairly straightforward, so even though you still spend most of your time ahead of her to watch for danger, her progress is slow enough that you have time to dive into the many canyons and valleys and hunt for food. You catch a small, spiky lizard which turns out to taste very bad and then two furry things the size of a large rat. These taste fine, so you eat one, then take the other to Lesa.

>11
Years of practice tell you that the lower you stay, the less of a target you make yourself. So you elect to glide along the path, staying at about the level of a kobold's head.

Even so, you almost don't spot them -- correction, you wouldn't have spotted them at all, were it not for one of the rocks you were about to fly past suddenly moving and sneezing loudly. You have a choice between diverting left and flying up to avoid a collision, but that momentary indecision forces you to instead backwing sharply and hover right in front of the kobold.

Two kobolds, actually -- both the exact same color as the surrounding rocks, except for their pale yellow eyes that stare at you with shock and surprise.

They're both armed -- short spears are the first weapon you notice. They are also both yet to react to your sudden appearance.

What do you do?
>>
>>22917891
Say hello.
>>
>>22917947
Say hello and prepare to dodge.
>>
Greet the kobolds... and dodge if necessary.
>>
"Hello," you begin and then you dodge a spear thrust.

"Let's try this again," you say from twenty feet away. "I apologize if I startled you. I mean you no harm. In fact, I was looking for you."

The kobolds do not take this admission well. The one who stabbed at you narrows his eyes warily and crouches into a combat stance, while the other moves behind him and -- though he tries to hide it -- you notice him taking out a sling.

"What does balarmic want with Crag Claw clan?" the one in front asks suspiciously. "Why look?"
>>
>>22918228
We have a friend- a kobold- who is searching for more of her own kind. Could you possibly take her in?
>>
>>22918228
my friend needs a home she is like you, a kobold
>>
"I have a friend -- a kobold who is searching for more of her kind. She thinks you would be willing to take her in -- something about all kobolds being one big, happy family."
"Why should we believe you?" the kobold snarls. " You lie. Why would balarmic help kobold? Balarmics not kobold friends."
>>
>>22918551
Why would I lie? I can show you if you don't believe me
>>
She raised me from an egg. I owe her my life for when I was young and my friendship for hers in return. As for trust I can bring her here to you or to a spot of your choosing where you can watch and flee or fight if I lie.
>>
>>22918642
this
>>
"Why would I lie?" this draws a disbelieving snort from both of the kobolds. "She raised me from an egg -- I owe her my life and my friendship. And if you still don't believe me, all you have to do is wait for a bit -- she will be coming around that turn there any moment."

"Or," you add, feeling your wings getting tired from hovering in place, "I could go and tell her that there's two kobolds just as paranoid as her waiting up ahead. She'll feel right at home."

The two kobolds mull this over for a moment.

"No. You stay," the one with the spear finally decides. "We wait. But if you lie…"

He does not finish. You find a rock to land on -- a fair distance away from the kobolds, where you can easily take flight if they start making suspicious movements.

As you wait, you notice the two kobolds having a hushed but very animated argument, while casting frequent glances at you. Finally, the second one -- the one with the sling -- steps forward, while the other looks extremely unhappy.

"Where is balarmic's shiny armor?" she -- her voice has a very similar pitch to Lesa's -- demands. "Where are balarmic's friends? Too much coward to show themselves? Or running to fetch balarnic's masters?"
>>
>>22918972
fetch lesa, but be careful
>>
I have no master. As I said I was raised by my friend. And she doesn't own me. I do not wish to be owned.
>>
>>22918972
>'My only friend is Lesa'
Try to look pitiful to gain their sympathy.
>>
>>22919064
By the way, can we reach Lesa with our telepathy? 'Balarnic' is obviously a kobold word we don't know, but she might.
>>
"Lesa is the only friend I have," you reply. "And I do not have a master -- nobody owns me."
"All balarmics have masters," the kobold insists. You recall that this word she keeps using is one Marcus taught you -- it's the kobold name for your race. "Even if they run away, their master still send others to hunt and kill."
"I don't. Never had. Lesa raised me, but she does not own me."

As for Lesa, she should've been here by now. You briefly consider reaching out to her in your head, but you then realize that even if she heard you, she wouldn't be able to respond.

The female kobold does not ask you any further questions, but as time passes, she and her companion are becoming increasingly restless. Lesa is still nowhere in sight.
>>
Tell them that she shoulld have been here by know. And you are worried. THen leave and search. Dodge any stones they might toss your way.
>>
by now* bah
>>
>>22919292
reach out to her and come looking, tell them they can leave if they want
>>
"So where is your kobold friend," the female loses her patience first.
"She should have been here by now," you reply, casting a glance in the direction you came from. "I don't suppose you've set some snares or traps she could've tripped over? No? Then I guess I have to go find her."

You take flight before either of them can react.

"I won't blame you if you decide not to stick around and wait," you yell over your shoulder.

>roll 3d6 once
>>
Rolled 3, 4, 5 = 12

>>22919542
rolll
>>
You race along the path, splitting your attention between keeping yourself from crashing into a wall and gazing into the canyons and crevices you pass. As seconds pass with no Lesa in sight, you gradually speed up…

>12
Until you remember what happened with the kobolds you've just encountered. You immediately slow down. You start paying a lot more attention to the terrain immediately around the path. And, at the first sign of movement up ahead -- you drop to the ground. Then you crawl forward and peek around a large boulder lying to the side of the path.

You see Lesa first -- she is lying on the path, trapped under her backpack. Her eyes are closed and she isn't moving.

Sitting on top of the backpack, head hidden inside it, is a pseudodragon. At least that's what you assume it to be, since it looks just like you.

Except somewhat smaller than you. And white-scaled. And with some sort of metallic net or mesh wrapped around its body. And with sharp metal talons fitted around the ends of its limbs.

Then he pulls his head out of the backpack and looks around his shoulder -- and your head itches. Or buzzes, would be a better word. It's like a ringing in your ears, or a sound that you can't quite make out.

You follow his gaze and spot a second pseudodragon -- this one much further away, sitting on a shelf jutting out of a rock wall that gives him excellent view of a wide area around him. Should you come out from behind the rock, he would almost certainly spot you.

What should you do?
>>
>>22919905
someone else is around, we need to be careful, could we lure the other lizard away?
>>
>>22919905
Make noises to lure the lizard away, hide and wait him to pass.
>>
>>22919905
he knows we are here, appear and demand to know who he is
>>
You can see two pseudodragons -- one thirty or so feet away, by Lesa's body, the other a good two hundred or so feet away and higher than you. Neither appears to have noticed you so far, but alerting one to your presence would almost certainly also alert the other and you don't see any cover that could keep you completely hidden should either of them take flight.

Would you still like to proceed with either suggested course of action?
>>
>>22920513
confront them, be polite but demand to know what is going on
>>
>>22920513
we need to help lesa, using telepathy ask "Who are you?
>>
>>22920513
Sting the one with the vantage point then move on to the other
>>
I have a feeling confronting two slaves of people who regularily capture other of our kind is a bad idea. My vote is to get the nearby kobolds to help.
>>
>>22920584
seconding this.
>>
>>22920584
ok good plan beg cry but get some help
>>
>>22920513
Does our poison work on other pseudodragons?
If it does we charge after the nearer one and knock it out before it has a chance to react, then try to chase away the further one.
>>
>>22920630
use psychic talk to get the kobolds, we don't want them seeing us
>>
>>22920644
it probably will not, and if we manage to sting the first the second will be on us
>>
we need the other kobolds, send out a message, then confront them, they may or may not show up
>>
You consider revealing yourself and asking what's going on -- but confronting two pseudodragons who presumably serve people who make a habit of capturing your kind seems like a bad idea.

You consider attacking, but even with the element of surprise on your side, it would be a risk -- your venom would be useless, if that one time you accidentally stung yourself was any indication.

You need help. You need the other kobolds.

The pseudodragons do not look like they intend to move anytime soon. The closer one yawns, fans his wings, then takes off and finds a perch above Lesa's body, in a nook that shields him from the wind blowing along the path.

You slink off and, once you're certain that neither of them can see you, you take flight and race off in search of the kobolds.

They are not where you ran into them the first time. You keep going -- and after a few more minutes, you spot them traveling along the path at a trot. You race ahead of them, then circle around and drop down towards them. They spot you -- as intended -- and brandish their weapons, but no stones go flying towards you -- also as intended.

You land several feet in front of them, panting heavily.

"What, didn't find your 'friend?'" the female asks derisively. "What do you want now, balarmic?"

You have until you manage to catch your breath to think of some way to persuade them to help you.
>>
>>22921036
my friend was attacked by two other pseudodragons, who are they?
>>
>To clarify something: while you're not sure just how far your telepathy can reach, you know the range is not infinite. Also, there is no way to tell whether someone actually "heard" you unless they have some way to communicate back.
>>
Two balarmic have stung Lesa and most likely have alerted their masters to her location I can think of no other reason they have not killed her and then deciding to wait near her. They are most likely hunting for your tribe and think Lesa can lead them to it.

She needs help and I cannot do it on my own. I beg of you please help me save her.

Describe the situation as you left and how both balarmic looked. They most likely have more experiance in these sorta things.
>>
>>22921036
who are the other pseudodragons? how did you know? were you spying on me?
>>
>>22921070
>>22921110
wut? Neither kobold has indicated they knew about the other balarmic.
>>
>>22921149
I assume they know, and that's why they're hostile to us.

Two other balarmic have attacked our friend. She's unconscious. What can you tell me about them, and would you be willing to help me save her?
>>
>>22921334
they are hostile because all balarmic they've known are enemies
>>
>>22921455
Yeah.
>>
"My friend has been attacked by two pseudodr- balarmics. They are now standing guard over her body. I need your help rescuing her," the female scoffs, but you ignore her and briefly describe the situation and how the other two looked -- as you're doing so, a thought strikes you. "Wait, they wore metal -- just like you said earlier. How did you know about them?"
"I told you, stupid," the female snarls. "They serve human masters. Come into mountains, hunt and kill escapees. You run from your master and you not know they chase you?"
"If I'm an escapee, does that mean I'm no longer working with them to lure you into a trap?" you shake your head. "Doesn't matter, I still need your help to save my friend. I don't think I can fight both of them on my own."
"Why should we care?" the female demands. "You say you have kobold friend -- even if kobold real and not made up -- and really your friend, then why you leave her? If balarmics catch her, it her fault. And yours."
"I was scouting for danger ahead. I did not think… I had no reason to think it would come from above."
"Then you stupid," she snorts derisively. "Stupid don't deserve help. Now go away and be stupid somewhere else."
"Please, I beg you, I'll do any-" but she ignores your words and strides forward, forcing you to jump out of the way or be trod on.

The male follows, but after a few steps stops and looks down at you, his eyes strangely intent.

"What will you do now?" he asks.
>>
>>22921636
"I'm going to help her, whether you come or not,"

then take off
>>
>>22921636
something sstuped (rush off to help Lesa)
>>
>>22921636
Ask him to name his price.

If it's too high, we can just run off and help her ourself.
>>
"I'm going to help her whether you come or not."

And you take off.

"Wait!" the command stops you just as you're about to dive off the path and into a valley to gain speed.

It also stops the female kobold, who turns around and stares at her companion incredulously.

"What?" you demand.
"You said you don't think you can fight both."
"So?"
"So why fight them?"
"Because I care for her. And I promised to keep her safe."
"And if you die?"
"Then I die. I promised."
"Boynik, why you still talking to stupid?" the female demands, rejoining you. "Let's go."
"You say -- two balarmics," he says, ignoring the female.
"Yes."
"Not three?"
"I only saw two."
"Always fly in threes. If only two left, third leave to inform his master. Means they want your friend alive. You know why?"
"No, but if I had to guess, they may think she's with you -- and that she can lead them to you."
"So you bring danger on us too?" the female's face twists in rage. "We kill you right now!"

She raises her spear and you retreat several feet, but Boynik puts his hand on the weapon's shaft and forces it down to the ground.

"Blaming and killing now do nothing. Is stupid -- and you always say you hate stupid, Nencre," he says, then turns to you. "Is your friend danger to Crag Claw clan? She know of us?"
"A circle with two lines through it -- is that your clan's mark?" he nods. "We found the caravan you attacked. And she found your path."
"So she lead them to us! And betray us!" the female cries out.
"No, we were looking for you to join you -- as I already said. We did not intend to bring danger to your clan."
"But if your friend know how to follow kobold trails," Boynik says before Nencre can accuse you of lying again, "humans must not get her."

"We go with you," he decides.
"WHAT?!" Nencre screams.
"Hush," Boynik's voice turns to steel. "I decide. Clan needs protecting. But no promises," he turns to you. "We help if we can, but we do not know balarnic's friend. She not clan. We do not die for her. Accept?"
>>
>>22922285
yes
>>
>>22922285
Very yes. Thanks and let's go.
>>
>>22922331
Also, if the third one hasn't left to report, then it's probably hanging around and playing overwatch, so let's be careful.
>>
Rolled 5

>>22922285
Decline
Stab him
Roll d20
Necrophilia activate
>>
"I accept."

The two kobolds -- Boynik and Nencre -- move out at a quick jog. The female travels in sullen silence, occasionally giving you a hateful glare, but she seems willing to follow her companion's orders. Boynik asks you to describe the layout of the area Lesa is in and you do so as best you can. However, his questions quickly get oddly specific, asking about how much gravel is on the ground, or which way the wind is blowing and how quickly. When you can't give him precise answers, he finally gets annoyed at you and says he'll see for himself once you get there.

You arrive after a very long half-hour. Boynik crawls ahead to scout, then returns and lays out the situation.

"Saw your friend. Saw both balarmics. Friend alive -- I think. Can reach nearer one with slings. Other too far. How well do you fight?"
"I fought things for most of my life."
"Mhm. Many scars, yes. May just mean, real shitty fighter. Always lose. You fight other balarmic much?"
"Never. These are the first two I've ever seen."
"Never?" he gives you a surprised look. "So you really did not escape master's arenas?"
"No, I told you. We came from the west."
"Hrm. You know venom won't work on other balarmic, yes?" he confirms your suspicions.
"Yes."
"You know they wear armor -- make it hard to claw and bite?"
"Yes, I saw it."
"You know they use head tricks?"
"Head tricks?"
"They speak in your head. Tell you: You bad fighter. You cannot win. Drop weapons. Lie down. Give up -- and you listen. Cheating, that is," he grimaces. "Now you know -- think you can fight and win?"
"I don't have much choice, do I?"
"Always choice to say, fight hopeless. Abandon friend."
"No!"
"Then I say, approach hidden. Attack with surprise. Kill quick. When you strike, we strike. Accept?"

>If you want to amend Boynik's plan or suggest your own, now is the time to do so.
>>
>>22922829
agreed
>>
>>22922829
claw the eyes
>>
>In that case, I will need four separate 3d6 rolls
>>
>>22922829
Accept.

Eyes won't be armored, wings won't be. If they can't fly, they're not much threats.
>>
Rolled 4, 4, 5 = 13

>>22923278
Go for the eyes, Boo! The eyes!
>>
Rolled 2, 5, 4 = 11

>>22923278
#2
>>
Rolled 4, 3, 4 = 11

And the wings.
>>
Rolled 4, 2, 5 = 11

>>22923278
Here comes number 4.
>>
"Yes, agreed."

It takes you at least a quarter of an hour to get into a position to strike -- you need to fly out of the pseudodragons' field of view, then work your way around and up the mountain to get behind and above your target. You're breathing heavily once you get in position, so you take some time to calm your breath, then you peek over the ledge to check your target's position -- he's still right where he was.

A few more deep breaths and you strike.

>13
"Eyes or wings," you mutter, launching yourself into a dive towards your target.

You don't even bother using your wings to accelerate -- only to steer. You settle on wings as the larger target -- the left one, specifically. Your plan is to grab it as you dive past and let your weight do the rest. Either break it in half, or tear it clean out of its socket.

Suddenly, you once again feel a buzzing in your head -- this time a sharp, quick burst. The pseudodragon startles, looks up, and launches himself sideways in a frantic attempt to get out of your way.

You adjust your course. Not perfectly -- in fact, you overcompensate and instead of swiping past the wing, you end up hitting your target squarely in the back. The pseudodragon grunts as the impact forces air out of his lungs, while you cry out as pain lances through your front limbs as they absorb the shock.

The eyes then.

As both of you begin tumbling down, you take a swipe at your opponent's head. Despite the awkward angle, you connect and you can feel one of your claws hook into his eye socket. You are rewarded with a howl of pain.
>>
>11
For a brief moment, you catch sight of Boynik and Nencre rushing out from behind their rock, slings already spinning in wide circles.
>>
>11
Then your own eye explodes in pain and you scream yourself, clutching at it with both forelimbs -- only dimly aware that this means you've let go of your opponent.

Pain. Pain. Fear. Pain. Rage. Pain. Pain. Pain.

He's inside your head. He's forcing you to feel what he feels. Weakening you.

He twists around in the air and latches onto you with all four limbs. Pain. Your own this time, as the metal talons cut into your flesh. Your own claws scrabble uselessly against the mesh protecting him, your limbs cutting themselves open on the sharp edges. More pain.

Everything hurts. Give up. No need to suffer. Stop fighting. Fighting hurts. Living hurts. Surrender. An end to pain. No more pain.

Stop struggling.
>>
>11
But you know pain. You've felt pain. You endured pain. Pain that would not stop. This -- this is nothing.

You stop trying to get through his armor. You seize his forelimbs in your -- you're larger and stronger. You force them open.

The hindlegs still dig bloody grooves into your sides. Ignore the pain.

The ground is suddenly very close. Ignore that too.

You bend your neck to the side and bite into his wing muscles. He screams again and bites into your neck. But you can ignore that.

With a sharp wrench of your head, you tear out a large chunk of his flesh. He screams again, letting go of your neck.

His wing is useless now. He flaps the other chaotically, sending you both into another tumble. But both your wings work. You can control your fall.

You can make sure that he hits the ground first.
>>
>>22924243
kill him
>>
>>22917194
Awesome, OP! You're on the 5th part already? I was there for the first thread but have been busy in life and away from /tg/ lately. Glad to see the story is still going, can't wait to read through the thread.
>>
You are aware there is yelling. Loud yelling. Insistent yelling that doesn't go away.

And now that you're aware of yelling, you're also aware of how much everything hurts. To move, to breathe. To think.

The yelling refuses to go away. You should probably do something about that.

"Heeeyyyy! Stupid! You alive?! Boynik, one's moving! Can't tell which one. Maybe drop rock on them just in case?"

With a pained grunt, you rise up and begin entangle yourself from the other pseudodragon's body.

"Fuck! It's Stupid that's moving! Can I still throw rocks?"

Your right foreleg won't hold your weight and hangs at an odd angle. There's at least a couple dozen gashes all over your body that begin to bleed as your movements break the freshly formed scabs. Your head feels exceedingly light and your body demands that you lie down and let it rest.

As you slide off the body, it coughs -- the pseudodragon is still breathing.

Then he opens his one remaining eye and looks at you.

: :Please,:: you hear in your head. There is none of the force and strength he showed during your fight. It is now more akin to a rattling whisper. ::Please.::

::Please, don't kill me. I don't want to die. Please…::
>>
>>22924502
leave him, get lesa and go
>>
>>22924502
::It's you or me, and it's not going to be me.::
>>
>>22924502
Why should we spare him? He attacked our only friend and I don't trust he'll keep quiet about this when he returns to his superiors. If we can't get any answers out of him, make the kill as quick and painless as we can.
>>
>>22924502
We're big softie, let's not kill him.
>>
>>22924502
lets just get lesa and leave
>>
>>22924539
This. Lesa's the important one, we don't care about him. The kobolds will probably finish him off anyway, we don't need to exert our wounded body.
>>
>>22924502
Don't kill him.

We don't have to be super-friendly about making sure he's not a threat, but let's not kill him unless we have to.
>>
>>22924502
:: i'm sorry sparing you will only endanger my friend and her new home... ::
give him a quick death
>>
>>22924570
He's no longer a threat. Might even be a viable source of information.
>>
>>22924502
Kill him, we're not going to have him tell his master of us and get captured and tortured for the rest of our lives because we gone soft on the one that would betray us to that fate.

Besides, he hurt Leesa!
>>
>Something I just realized is that I never explicitly stated that the path Lesa was attacked on runs along the edge of a cliff -- and that your fight with the pseudodragon ended up at the bottom of a gorge below said path. So Nencre is yelling from quite a distance above you and getting back up may be tricky in your current condition.
>I apologize for this oversight and I will wait a bit longer with the next post, in case this changes anyone's vote for some reason.
>>
>>22924820
I don't think it changes much. If anything, our buddy here is more likely to die since he should have even more trouble than us flying, and not be able to get out easily.

Let 'im be. If we want to get information or possibly even help this guy, we can come back. We gotta fly back up to Lesa, though. She's what's important.
>>
>>22924820
unless we are going to help him, bring food and look after him untill he can survive on his own it's better we just kill him else he is going to stave to death
>>
>>22924851
Nonono, we know he's going to tell his master about us, and then his master will hunt us to replace the one he lost.

All he has to do is live long enough for his master to get within telepathy-range, and that might take anywhere between a few seconds and a few hours.
>>
>>22924937
We should try to befriend him, it would be nice to have others of our kind around. Besides he knows more about this place than us.
>>
>>22924937
We might.

>>22924969
+1, though don't put ourselves at undue risk doing it. He's not a friend yet. All we have is a suspicion that he doesn't have to be an enemy.
>>
>>22924820
My vote is still for killing.
>>
>>22924961
Seconding this.
>>
>>22924961
Not necessarily if we show mercy and help him.
We're a pseudodragon after all, we're good hearted beings.
>>
>>22925064
And what's to say he isn't being coerced? He may not even have a choice in the matter. Add to this the fact that he's rather torn-up, whoever he belongs to is going to want to know who and what did the damage and won't be best pleased in either scenario. Killing him means there's less evidence for the owner to work from if they decide to track us down.
>>
>>22925271
Yeah, but we're not.

And since we don't explicitly have to, lets not murder the first other example of our species we encounter.
>>
>>22925271
Well, sometimes in life you just have to take the risk and have faith, you know? His life is just as valuable as ours, it's not right to kill him even if he works for someone we don't like.
>>
>>22925322
I advise the corollary "unless we have to"
>>
His eye is a mess of gore and bile, his wings broken and useless, and the blood he coughs up with every breath tells you that the fall broke his ribs and drove the fragments into his lungs.

As many good reasons there are to kill him -- and as much as he deserves punishment for hurting Lesa -- he is no longer important. She's what's important.

Getting up this cliff is what's important.

You give your wings a few experimental flaps -- and gasp in pain as the movement reopens the wounds along your sides.

But you can endure it. For just a bit longer.

A dozen feet off the ground, you realize that you can't endure it. You lose rhythm and just barely manage to reach the gorge's wall, digging into it with all functional limbs.

Then you beat your wings a few times and grip the wall a couple feet higher.

Then you repeat the process.

Then, after an eternity of hops upward, followed by digging your progressively duller claws into stone and gravel, you reach the edge of the path. There, your strength fails you and you begin to slide back down -- but a pair of arms grabs you and pulls you up.
>>
i say we either kill or help him this way we can make sure he doesn't tell his master any thing
>>
When you next come about, you are laid out on a piece of cloth under a wall. To your side, you see Boynik -- there's blood-soaked bandages covering his chest and legs. He notices you're awake and nods at you.

"More scars, eh?" he smiles.
"Lesa…" you whisper hoarsely.
"She be fine. Still asleep, but waking up soon, I think. Good -- two to carry two wounded. One to carry two wounded and one asleep -- not so good. Balarmics faster than remember -- last fight, six years ago. You do good, for first time. He dead, yes?"
>>
>>22925412
"Maybe. Not threat."
>>
>>22925412
'No, but he's beat up really bad. We need to get someone to go down there and bring him back, he won't survive on his own.'

'Please?'
>>
>>22925412
"Couldn't kill him... He's a slave, he wouldn't be doing this if it was up to him and but for a twist of fate that would be us...
We.. we don't like killing, not even when we have to, even less when enemy forced to do bidding of others.

We can get him back up and take him with us, right?"
>>
>>22925567
>>22925660
Oh come on, there's no way we can get all the way back down there. And even if we did we have no way to heal a punctured lung. His wizard master finds him really soon or he's dead.
>>
>>22925761
The kobolds could make it to the bottom, and they're bound to have a healer. Whether they agree to do it, is a different question.
>>
>>22925761
Which was more or less why I recommended killing - the alternative being that the other pseudodragon dies a slow death or survives and sets his master on our trail, or dies a slow death AND sets his master on our trail - but we can't always be coldly logical, especially when it comes to something like this..
>>
"Maybe. Not a threat anymore."
"What? What's that mean? Hey, stay down!" Boynik raises his voice as you begin to struggle to stand. "You bleed out!"

You ignore him. You have to see that Lesa is alright.

She's off to the other side of you. You half-crawl, half-limp over to her and lay your head on her chest. She breathes. And she's warm.

"See? Your friend alive and fine. Now what you mean, 'maybe?'"
"I mean that he's not dead. But will be soon, unless he gets aid."
"And you did not finish him? Why?"
"Because…" a wave of weakness hits you and scatters your thoughts. It takes you a very long moment to collect them back up. "Because you said he's a slave… he would not be fighting me if he didn't have to. If he knew he didn't have to. Can we… could you send Nencre to bring him out an-"
"No."
"He has useful information. Maybe if we showed him some kind-"
"No! You do not understand. There is time for mercy, but that time not now. Three balarmics, remember? We need to go before third come back. We cannot-"

But then another wave of weakness hits you and you don't catch the rest of Boynik's argument.

You do vaguely recall a triumphant "Splat!" yelled in Nencre's voice.

You're also briefly awakened by the sudden pain of someone setting your broken foreleg, but you pass back out almost immediately.

Afterwards, you don't remember very much at all.
>>
And I believe I shall call it a night here. Thank you everyone for participating, and as always, any and all criticism is appreciated.

No, seriously, I'm not just saying that. Let me know what I'm doing wrong.

As usual, next thread will happen a week from now, at 12:00 /tg/ time.

Also, ITT we roll solely marginal success.
>>
Lastly, thread is now archived at http://suptg.thisisnotatrueending.com/archive/22917194/
>>
>>22925951
Well, your first mistake is not running it tomorrow!
And the second one is not running it more often.

Shame on you.
>>
>>22926121
I tried running it two days in a row, but this resulted in Thread 3, which had bad pacing and a really weak conclusion.

But thanks for the compliment.
>>
>>22926184
I suggest running once or twice a week, depending on your creative levels at the time. If a story is incomplete, finish it another day with a second thread that week, otherwise run one story per week I'd say. Try to run them on the same days each week to catch the same players if you can, otherwise continuations on other days might change the story direction, though that could be a good thing...
>>
>>22925951
Loving your art, and while it may be an undue burden on yourself, I'd love to see more illustrations. If possible, of course.

I can't actually articulate something specific, but your writing is one of the few /tg/ quests I actually enjoy reading, rather than suffer or skim over as much as possible. You're doin' something right, at any rate.



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