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File: 1359858088673.png-(976 KB, 1024x768, dark city.png)
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There is a place, where all hope fades away and where screams in the night echoe among the ancient towers of once great civilisation. Commoragh, Capital of Terror, greatest city of this accursed Galaxy, lies deep in the Webway, secret and dark as sin itself. In this labyrinth of horrors and perversion a single figure stands, a post-human warrior, augmented Angel of Death, ripped away by whim of Fate from his brothers, his heart split by love who fell to prey of the Dark Kin, his soul burning with desire for vengeance... And nothing can stop him, for he swore to sacrifice everything to strike fear into the hearts of those, who spread it themselves. He is the Night, he is the one who rips out hearts of the Masters of this tortured pseudo-reality, he is the one who will bring down Commoragh itself if need be. He is Montus and this is his tale.
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>>22944423
>he is the one who will bring down Commoragh itself if need be. He is Bat man and this is his tale.
Fixed for you.
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>>22944456
thanks. I will now need to read the old thread to post a summary and we'll continue.

meanwhile, gaze at Xynthia!
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>>22944456

You mean Konrad Curze
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Current situation:

You are planning to invade the headquarters of the Kabal of the Dying Sun, where you think your beloved Sister of Battle Judith is being held. You have an option to go in alone(you have found a secret passage to get inside) or to storm the place with help of ex-Elysian droptroopers, who somehow ended up in Commoragh and are selling their services as mercenaries. What do you do?

Game profile:
http://chapterquest.wikia.com/wiki/Commoragh_Quest
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>>22944712
Can we buy their services or are we too poor?
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>>22944719
You have:
===
Soulstone I(Heidra) (soul of heroic SoB, worth around 100 souls)
Soulstone II(Macharius) (soul of a young guardsman who was sacrificed, worth 3 souls)
Soulstone III (82 weak souls)
===
Reposting your last conversation with Ashton Grey, representative of Elysian mercs:

>Well, I see that you are new here. You've probably never seen Dark Eldar in organised combat. They are like locust, there is no simple way just to distract them and then get away, almost everything they have is as fast or even faster than what we possess. It's a suicide mission for those involved. The best offer that I can suggest you is that we can provide air support - 400 souls per skimmer, we approach their HQ, detonate a few rockets and get the fuck out of there. If they will follow us, we'll try to lure them into Sec Maegra, so you'll have to leave us a deposit of another 1000 souls in case we get involved into a serious firefight while trying to save our boys. Do we have a deal?

You were suggesting to organise a diversion to attract some of the Dark Eldar warriors away from the Kabal HQ. You are pretty sure, that Dying Sun has around 800 warrior-members, about half of them are in the fortress at any given time.
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>>22944719
I think we were too poor to hire them but I suppose Skargan can confirm it for us.
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>>22944818
Huh. Well, we're no where near what we need to hire them. So we need to start collecting souls.

I suggest we start a campaign of terror against the Dying Sun and seeing if we can try to find small groups of them and murderize them. The only question is, do we leave the bodies but have them all missing the same leg we beat their leader to death with or try to make it look like another group of DE did it?
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>>22944818
How are our skills?
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>>22944858
>http://chapterquest.wikia.com/wiki/Commoragh_Quest
You can just check them here, but i'll repost:

Characteristics:

Weapon Skill 45
Marksmanship 41
Body: 52
Agility 45
Perception: 40
Intelligence: 41
Willpower: 42
Charisma: 41
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>>22944854
Hmm. Seems like no one else is really around that wants to take part. We can't really take on 800 warriors alone so campaign of terror seems to be the best bet. I will settle on leaving any dead bodies left behind to be missing the leg we beat their leader to death with. So he knows we're coming. And so he panics, gets unhinged and hopefully someone takes advantage of it and weakens his cabal more.
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>>22944854
Please roll d100 and give me all the details how are you planning to do it.
>>
Montus writefaggotry:
http://pastebin.com/UzfwhUxg
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Rolled 66

>>22944973
Firstly, we need to find out where the Dying Sun lurk and if they even patrol certain areas and such. So we need to find information on them. Do the Elysian mercs or Xynthia have any idea on this info or where we might find it?
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>>22945033
This, and then we try the Gladiatorial pits again.
>>
"The strength of man as he cowers at what lurks in the darkness."

These cowards sicken me and dishonor every soul that has worn their uniform.
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YEEEEEAAAAAAAHHHH
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>>22945033
>Dying Sun lurk and if they even patrol certain areas and such.
They have a certain part of Middle Darkness where they quite often hang out and control pain-clubs and drug dens.
> Elysian mercs or Xynthia have any idea on this info
Not really, they haven't had much contact with this particular Kabal.
+++
About an hour after Darkening, you go out to the hunt. Middle Darkness, probably one of the 'gentlest' regions of Commoragh, is full of screams of pain and moans of pleasure. Soon oyu find what you were looking for, a gang of warriors bearing the sign of Dying Sun. There are six of them, all high as kites from chemicals in their blood and from the pleasure of their own cruelty. They are slowly driving a skim-platform around the block, sometimes opening fire at other skimmers or passers by, but most of the time just aiming to scare/intimidate them, their thirst for pain being more than satisfied by two female slaves, one human, another tarellian, chained to the platform. It seems that they are slowly skinning them, but keeping them conscious through a mixture of drugs and medication. How shall you attack them?

Targets
1. Dark Eldar Alpha Warrior - Neuro whip, Shatter pistol
2. Dark Eldar Warrior - Splinter rifle
3. Dark Eldar Warrior - Splinter rifle
4. Young Dark Eldar Warrior - Glow Blade, splinter pistol
5. Dark Eldar Warrior - Splinter turret
6. Dark Eldar Sister-Warrior - Power crossbow
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>>22945283
Leap onto the skimmer as it passes, shooting as we fly through the air and land among them. Then go to town with the chainsword.

Dem skills we have give us bonuses for this shit FYI. Catfall etc.

Any objections/alternate suggestions?
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Rolled 34

>>22945306
Rolling for the EMPORAH!
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>>22945330
Primary Target: Alpha warrior

Secondary Target: Warrior on turret

Tertiary Target: Young Dark
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>>22945378
>>22945330
Excellent
>>
Rolled 23

>>22945394
Zapp brannigan the space marine?
>>22945378
seconding this. better roll hopefully
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Rolled 6, 6, 5, 4, 10, 8, 10, 9, 5 = 63

>>22945306
>>22945330
>>22945378
Rolling for
first 6d = ability to react, must roll under 35
next 3d = dodge to avoid your attacks by three primary targets(if they can react)
>>
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>>22945414
You better believe it Soldier.

>>22945414
Ah a classic roll, straight out of Sun Tzu's The Art of War. Or my own masterwork, Brother Captain Zapp Brannigan's Codex Astartes.
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>>22945438
Feels bad to roll terribly, doesn't it Skargan?
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Rolled 40, 35, 20 = 95

>>22945438
You descend onto the skim-platform like a hurricane, none of the Dark Eldar manage to react as your drum-magazine bolter rips Alpha Warrior and his turret-manning comrade to pieces. As soon as you land, you throw away your bolter and draw you chainsword, with a single strike cutting of both of young warriors' hands. He screams in pleasure, his body mistaking sensation of coming death for pleasure, and then you chop his head off. The other three Dark Eldar open fire on you from point blank distance(rolls under 70 to hit, high chance of hitting one of their comrades)
1. Warrior with splinter rifle
2. Warrior with splinter rifle
3. Sister-warrior with power crossbow
>>
>>22945578
Roll dodge. Each new dodge will take -10 penalty, ergo you need to roll:
X<45
X<35
X<25
to dodge all on 3 dices
>>
Rolled 94

>>22945627
First dodge.
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Rolled 10, 36, 27 = 73

>>22945627
Oh lawd

pic related skargan
>>
Rolled 1, 6 = 7

>>22945651
You duck, avoind the first volley of splinters fired by Dark Eldar, but a moment later the other warrior behind and sister-warrior beside you manage to catch you in their crossfire... Rolling for hit locations.
1. Splinters
2. Power bolt
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>>22945651
>DEATH VISITS YOU THIS NIGHT SCUM!
>>
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>>22945651
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>>22945651
>>22945705
Ignore that, my mistake - your agility is 48, thus you avoided ALL of the missiles, good rolls Ion. Shame, that headshot would have been interesting. Your turn, what do you do?
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>>22945745
Attack the warriors with Splinter rifles with lethal blows.
And try to disable the Sister-warrior.
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Rolled 2, 3, 76 = 81

>>22945763
roll d100, rolling for their dodge.
>>
Rolled 40

>>22945804
Whoever made that action's a idiot.
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Rolled 50

>>22945804
>>
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Rolled 19, 47, 91 = 157

>>22945825
>>22945804
Two of the warriors easily escape your powerful, but slow strikes, however sister-warrior isn't so fast and you knock her down with a backhanded blow with your fist, probably just breaking her arm and some bones, however she's still active.

Meanwhile one of the warriors decides to run for his life and jumps off the skim platform.(needs to roll below 80 to escape from you)

Another grabs an eldar vox-set and tries to communicate with someone while running away(needs to roll below 40 to run away and below 65 to send message)

Sister will try to crawl away from you.
>>
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>>22945896
Stamp on the sister-warriors legs, disable her.

Destroy the warrior that didn't flee.

Pilot the skimmer and see if we can run down the warrior that fled.

>YOU CAN RUN BUT YOU CANNOT HIDE COWARD!!!
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Rolled 45

>>22945978
She shrieks as you crush both of her knees to a pulp under your power armoured feet. Then you turn to the Dark Eldar who wasted time trying to send message to his Kabal and render him in two from thigh to neck with your chainsword. Last bastard is out of sight now, somewhere in the alleys, you could try to catch him, but skim-platform is big and hard to maneouvre...

Contest:
Perception 40
+Drive 5
+Ace Pilot 20
= skill 65

Dark Eldar:
Agility:
70
-30(against skimmer)
+20(narrow alleys)
= total skill 60

Also, if you want to harvest souls of your prey, you should do it now, later they'll evaporate. It's either catching straggler or harvesting souls.
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>>22946129
here is how i see it:
we kill him and lose the souls, or we collect the souls and have him spread fear.
the first would make hunting easier, so i suggest it, as the second will warn them of our presence.
plus i want to fuck up DE.
>>
Rolled 22

>>22946201
Here you go, discuss with us.
http://client00.chat.mibbit.com/?channel=%23risingsons&server=irc.Rizon.net
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>>22946129
I think that we should let him go and gather all their souls. Take the skimmer back to base and trade away the slaves for some more souls from Xnthia.
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Rolled 53

>>22946240
>>22946201
Ok then, you are harvesting souls. Which soulstone do you use for taking new souls? If I roll under 30, for each 10 points you find additional soulstone on your victims.
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>>22946269
Soulstone 3
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Rolled 95, 35, 46, 28, 31 = 235

>>22946269
Rolling to search each body for soulstones.
>>
Rolled 97

>>22946279
>>22946307
If you will mix Dark Eldar souls with souls of lesser creatures, soul essence will be impure, you will gain about 30 souls per dark eldar to the general worth of soulstone. however you know that you could get up to 100 if you use an empty soulstone... Maybe it's worth using up Heidra or Macharius? They have served the Emperor well, it's time for them to rest...
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>>22946472
We're saving Heidra damnit. If we do give one up, it'll be Macharius.
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>>22946472
NO! WE ARE NOT DOING THAT TO OUR PRECIOUS HEIDRA.
Macharius can go.
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>>22946485
We already betrayed Macharius to his death, we'll be corrupted by betraying his soul.
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>>22946498
>>22946485
No no no NEIN.
We must not betray macharius like that. Stone III.
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Rolled 52

>>22946511
>>22946498
So Macharius should be released into the warp, correct?
>>22946511
>>22946550
...or not?

you can gain 400 souls... or 120
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>>22946566
Can we release the souls in stone 3 and just put the DE souls in?
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Rolled 52

>>22946580
...yes.
>>
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ok then, thanks for playing, see you next time. I hope I proved that Commoragh Quest is not dead. Please archive!
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>>22946661
Thanks Skargan.



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