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>And once again I screw up my scheduling.
>Should I make a Twitter account for this, to let you guys know when I can’t run JQ?

You are Jedi Council Master Plo Koon, a Kel Dor with a quick lightsaber and an even quicker sense of justice.

Yesterday you took Roa Koo’lade, a spirited young Zabrak girl, as your newest apprentice, six months after Bultar Swan was Knighted. Today you received a mission from the Council to investigate reports of hyperdrive sabotage on the shipbuilding world of Fondor, a major planet in the Colonies. Several hours ago you and your Padawan went up to one of Coruscant’s many orbital docks and boarded the Estrella, a Republic diplomatic cruiser assigned to ferry you to Fondor.

Not even halfway there, though, the Estrella was attacked by a pirate corvette. You neutralized one boarding party and hijacked their shuttle, using it to directly attack the pirate mothership. Roa contacted you from the Estrella’s cockpit with the grim news that the Estrella’s pilot had betrayed the crew and dropped the ship out of hyperspace for the pirates to ambush.

You told her to inform the captain and stay on the bridge where she would be safest. Then you resumed your attack on the pirate vessel.

>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Jedi%20Quest
>A warning: I’m a fucking slow writer.
>>
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>>23588264

The shuttle is small but handles like a three-legged nerf. It doesn’t appear to have much armor or very good shielding, and its only armament consists of four medium laser cannons. Honestly, though, it’s still better than what you expected for a pirate ship.

Letting the Force guide your movements, you deftly drift and slide the shuttle around the shining green bolts of turbolaser fire from the corvette’s main battery. Your own weapons unceasingly spit out scintillating red beams at the much larger ship that splash harmlessly against its heavier shields. Right now, however, you’re not actually trying to damage it, although managing to do so wouldn’t be an unwelcome result. You’re simply harassing the corvette to prevent it from firing on the defenseless Estrella.

But you can’t hold out forever. The corvette is much larger and far more powerful than your puny shuttle. If its captain decides that recapturing the hijacked shuttle isn’t worth the trouble, then he may jump away, leaving you, Roa, and the Estrella stranded in deep space.

On the other hand, once he realizes that you can’t damage his main ship, the captain may eventually wise up and focus on destroying the Estrella first instead of you. Disabling the corvette’s weapons will be necessary to prevent this from happening.

And to do any of this, you have to first get past its shields.

>Continue firing on the corvette. Rely on the Force to show you the weak spots in the shielding.
>Set the shuttle on autopilot to ram the corvette. Time to SPACE JUMP.
>Write-in option.

>Do you still want to roll? Plo Koon is a very high-level character, and considering the disasters we had last time…
>>
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>>23588264
>>23588275
Jedi time motherfuckers.
>>
>>23588264
A twitter account would help, yes.

>>23588275
If we start rolling for Plo Koon, I have a feeling he will be decidedly not badass, and will end up dying like a chump.

That said, use the Force to find a weak spot in the shields and bust through them.
>>
>>23588275
I want to say SPACE JUMP but my rational side says use the force so...
>Continue firing on the corvette.

I have a feeling if we roll we'll just get Plo killed.
>>
>>23588305

Okay, the Twitter is up under the name of Ess Vee. Creative, I know. Is there any /tg/ Twitter that I can follow for identification purposes?
>>
>>23588371
Mind linking the twitter? I'm not finding it. Anyway, no /tg/ twitter account I don't think.
>>
>>23588419

Yeah, sorry. https://twitter.com/EssVeeTG
>>
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>>23588275

Green and red light stitches the utter blackness of space. Bright, searing laser bolts flicker between the pirate corvette and your rapidly closing shuttle like a fleeting mosaic of death. The shuttle weaves and jukes among the enemy salvos as easily as an insect evades the clumsy swats of an annoyed man.

You gather the Force to yourself, the tranquil eye in the storm of battle, and reach across the distance to the corvette. A bubble of protective energy, the energy and kinetic shields, sheathes the warship’s hull. Supernatural senses test the invisible barrier, caressing its unyielding surface for gaps and breaches, for any weaknesses in the coverage caused by the discrepancy between the shields’ natural sphere shape and the long, boxy hull.

As you expect, there are several weak spots that you may be able to breach with sustained fire.

One towards the stern compromises the protection over the engine block.

At the very tip of the bow, another weakness is directly over the corvette’s torpedo tubes, which would contain its most powerful anti-ship weaponry.

A third is on the arched underside of the ship, where quite a distance separates the emitters and the shields. You may be able to get at several of the turbolasers, the primary threat to you, from here.
>>
>>23589301

>Target the hyperdrive.
>Target the torpedoes.
>Target the turbolasers.
>>
>>23589301
>>23589311
Target the hyperdrive. We need to make sure they can't escape.
>>
>>23588264

fuck yeah I've been waiting for this to show up.
>>
>>23589311
Hyperdrive.
>>
/tg/'s a bit dead I guess.
>>
>>23589311
>>Target the hyperdrive.
Hit them so that they cannot run away. Then get the lasers.
>>
>>23589311
>Target the torpedoes.

Help our Padawan first.

(And anyone mind archiving this thread? Just in case anyone forgets later)
>>
>>23590512
we're the padawan in this situation, mang
>>
>>23590574
Actually, we're controlling Plo Koon right now. Roa's back on the ship trying (and failing) to guard the cockpit.
>>
>>23590574
>we're the padawan in this situation, mang

It helps things if you read the OP, you know.
>>
>>23589301

You there OP?

It's been a good 2 hours.
>>
>>23590674

OP for this quest is notorious for long intervals between story bits. Well worth the wait though. Don't give up hope!
>>
http://suptg.thisisnotatrueending.com/archive/23588264/

Archived
>>
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>>23590693

Also, I'd say rolling is fine, just adjust the DC accordingly. Like, real easy to beat for things that would make Littlebird'OhYeah breat a sweat.

That being said, how about using The Force to rip the turbolaser batteries out of their turrets? Or at least warp them to render them unfireable?
>>
>>23589301
You still dead OP?
>>
>>23591909
I should hope he's not.
>>
bump
>>
>>23593717

Nope, just went to bed. I was waiting for a few more votes. The next bit's coming.
>>
>>23595348
Still writing?
>>
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mfw waiting
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>>23589301
>>23589340
>>23589389

You slam the throttles to full power and haul the shuttle around in a curving arc that brings it off the rear starboard of the corvette. Red beams from your laser cannons jab like searching fingers at the warship’s stern, probing for the unseen weak point you know to exist there. After a few heartbeats, you glimpse the center of that section of the shields flaring bright silver from mounting stress, slowly overwhelming the emitters.

It’s working. You keep firing on that point, making only minute adjustments to evade the corvette’s own shots, which barely skim your own shields. The enemy shields’ flare gets brighter and brighter with each solid hit from your weapons, which you cycle as fast as you can without exploding them in their recesses.

The corvette begins to turn its bow towards the Estrella, incidentally rotating the weak spot in its shields away from your attack vector. Cutting your forward drives, you use gentle bursts from your maneuvering thrusters to stay with the warship as it spins on its axis, aiming its torpedo tubes at the helpless diplomatic cruiser. And all the while your shuttle’s laser cannons stab at the engine block’s protection again and again, casually evading the corvette’s frantic return fire like a supremely skilled mosquito.

The shielding there fails almost anticlimactically. The entire section glows silver for a moment before slowly peeling away into nothingness. Then your lasers are punching into bare armor.

But as the durasteel plating begins to glow under the attentions of your guns, to melt and run, to boil off in faintly shimmering clouds of vaporized metal, you realize that you’re not breaking through fast enough. The corvette has stopped moving; it’s in position to open fire on the Estrella. Those proton torpedoes will devastate the lightly armored diplomatic vessel.

Master!

1/2
>>
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>>23597596

2/2

The cry for help ripples through the Force.

Your eyes widen under your goggles. Your Padawan is injured. She’s in danger. And you’re too far away to help.

An incoming transmission beeps on the shuttle’s pilot’s display.

[Over the years, I’ve learned that Jedi come two by two,] a cold voice says through the static-filled link. [One Master. One Apprentice. I presume that you are the Master.]

“Do I have the honor of speaking to the captain of this corvette?” you ask dryly.

[That you do, Master Jedi. Cease fire on my ship or your Padawan dies.]

You spin the shuttle around, leveling your viewscreens at the red form of the Estrella. You see a shuttle detach from the starboard side of the diplomatic ship and accelerate towards the corvette. Roa must be on that shuttle, possibly Captain Gardann and her crew barring the pilot as well.

>Keep firing. There is no passion, only serenity.
>Cease fire. Try to find a way to save Roa first.
>>
>>23597606
>>Keep firing. There is no passion, only serenity.
>>
>>23597606
"And if I cease fire, you will jump to hyperspace and take my padawan with you at best, and throw her out the airlock at worst. You will need to provide a better offer."
Cease fire but get in close inside of the shields and ready to fire on the engines again.
>>
>>23597606
>There is no passion, only serenity.

Emotion, yet Peace.
Ignorance, yet Knowledge.
Passion, yet Serenity.
Chaos, yet Harmony.
Death, yet Life.

Force ping at Roa to check the bugger's status, continue fire
>>
>>23597606

Would he kill his own men by firing on the diplomatic vessel now?

Try to find out what he wants.
>>
>>23597606
"What does your word mean to me?"
>>
>>23597741

disregard that, I suck cocks.

Seconding >>23597724
>>
Force pull that fucker out of hyperdrive alignment.
Size matters not bitches!!
>>
>>23597727

Plo Koon knows that Roa's injured but alive. So do you, if you followed last thread.
>>
>>23597913

Also, I have to be going in a few minutes. Again. My Aunt Bitchtits wants me to attend this party with her. Sorry, guys, but can you hold up the thread for a few more hours?
>>
>>23597952
Sure, no problem.
>>
bump.
>>
Bumping for the force.
>>
>>23597606
Best idea, space jump, board the ship, and either hide in the air system or take it over.
>>
Bump
>>
Blump.
>>
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>>23597606

You cease fire and stop the shuttle. The corvette has stopped shooting at you as well.

[It’s nice to know that even a Jedi can see reason,] the pirate captain says.

“Give me one good one why I should stop firing,” you reply grimly. You keep the shuttle’s weapons pointed at the corvette’s engine block. “For all I know you’ll jump to hyperspace and take her with you the moment she comes aboard. You might kill her in the worst-case scenario, but I can still keep you from leaving if I disable your hyperdrive. You’ll need to give me a better offer than that.”

[No, I don’t,] he points out. [I can simply shoot you down. One shuttle is no match for a full warship, and even if you do manage disable our hyperdrive, we can take your ship’s drive. You won’t win here, Jedi. Surrender yourself now and you might survive this.]

“Why did you attack us?” you ask. “How did you subvert Yinter? Why would you enter the Core with a warship and risk the wrath of the Judicial Fleet? None of this makes sense.”

[That’s for us to know and you to try to find out.]

Oh, you certainly will. The only question now is what method you’re going to go about it. You could continue firing on the engine block, of course. You could also try to disable the pirates’ other shuttle. But if you do either, the captain may carry out his threat to kill Roa, unless after taking the second option you can convince the pirates aboard the other shuttle that it’s in their best interest not to throw away their life insurance.

The other shuttle is still en route to the corvette. If you follow it, you might be able to follow it into wherever it’s going to land. The pirate warship, while large for a private vessel, is small enough that you wonder how it manages to cram two twenty-meter-long shuttles into its hull.

Or, alternately, you can simply crash the shuttle into the corvette and directly board it.
>>
>>23602309

>Resume firing on the corvette’s engines. Strand them here.
>Disable the other shuttle. The captain won’t parlay, but his crew might.
>Follow the other shuttle into its hangar. With luck you can storm it and disable its crew before they kill Roa.
> Set your shuttle on autopilot to ram the corvette. Time to SPACE JUMP.
>Write-in option.
>>
>>23602319
Resume firing on the corvette’s engines. Strand them here.
>>
>>23602319

Follow the other shuttle.

The pirate captain can't shoot either of us if we're on his ship.
>>
>>23602319
>Follow the other shuttle into its hangar. With luck you can storm it and disable its crew before they kill Roa.
I would be thoroughly unsurprised if they didn't notice a Jedi Master was walking behind them until the last second.
>>
>>23602319
>Follow the other shuttle into its hangar. With luck you can storm it and disable its crew before they kill Roa.
Can we use the Force to cloud their perceptions and make it easier for us to get in unnoticed till it's too late?
>>
>>23602319
>Follow the other shuttle into its hangar. With luck you can storm it and disable its crew before they kill Roa.
>>
>>23602319
i think we should disable the other shuttle. not to mention; plo koon is the best pilot in the entire jedi council
>>
>>23602319
Space jump, that ships the only one that can jump, might as well take it right?
>>
Performing mouth-to-mouth rebumpitation
>>
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>>23602309

>Follow the other shuttle into its hangar. With luck you can storm it and disable its crew before they kill Roa.

There’s only one option that won’t get Roa killed immediately. You have to board the corvette’s shuttle hangar by following behind the other shuttle.

It’s a crazy plan. Suicidal, even.

You cheerfully hum an ancient Jedi battle tune as you power up the forward thrusters—probably the last time this hapless shuttle will ever be able to do so—and rocket towards the other pirate shuttle. Its pilot sees you almost immediately and accelerates as well, probably to get to the safety of its mother-ship more quickly. That was a mistake.

Letting the Force guide your hands on the controls, you activate the braking thrusters, slowing you down as your and the other shuttle whip past each other. Then you violently slam the maneuvering stick to the left, spinning your shuttle around in a movement that makes the inertial compensators audibly whine in protest, the still-active forward and brake thrusters’ blazing ion streams evoking the image of a twirling saber-staff. Cutting the retros with a flick of your hand, you redline the forward drives and rocket towards the other shuttle. The hull-rattling acceleration slams your head back into the padded rest.

The other shuttle practically leaps out of your main viewscreen as you swiftly cross the distance. You’re only thirty meters away from it, practically nose-to-engine-cone and close enough that the corvette can’t risk shooting at you for fear of hitting their own. More laser blasts leap out from your guns, this time slashing at the other shuttle’s engines. You want to fool the captain into thinking you’re trying to disable it instead of follow it.

1/3
>>
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>>23603718

2/3

The other shuttle appears to be heading towards a large silo protruding sideways from the underside of the corvette. The top of the silo splits into two massive doors that yawn open to receive the fleeing shuttle, and through the opening you can see the fairly expansive interior of the hangar, filled with several fuel pallets and the tiny dots of crewmen. It looks at least large enough to accommodate both shuttles.

The shield section covering the doors drops for a second to let in the other shuttle, which decelerates hard to avoid smashing headlong into the far wall of the hangar bay. Right behind it, you also slam on the brakes, but not so much that you eliminate all of your forward momentum.

There is no chaos, you think to yourself, there is only serenity.

The Force becomes adamantine around you, locking you down in your seat; all the power of a supernova, in that moment, could not budge you. And with one final burst of the maneuvering thrusters, you throw your hijacked shuttle into a dizzying fishtail and slam the side of the stern into the other shuttle’s rear end, like a colossal hammer striking an equally massive nail.

At that moment you remember your own Master, Tyvokka. The cantankerous old Wookiee would have an aneurysm if he were alive to see this.

The next thing you think is that the collision is the most horrendous sound you’ve ever heard—the banshee shriek of tearing metal, the roar of detonating power cells, the thunderous, bone-jarring CLANG of two enormous masses simultaneously dropping to the hangar floor. You momentarily black out as the impact smashes up into your skull like an uppercut from a champion boxer.
>>
>>23604240
Proving that pro boxing is still a thing in a galaxy far, far away.
>>
>>23603718
>>23604240

You may write slower than anyone else, but the product is outstanding.
>>
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>>23604739

Thanks, dude. Seriously.

>>23604240

The wail of emergency sirens wakes you up almost instantly. Your entire body aches and your brain feels like a wad of nerf wool and there’s an odd whistling noise in your ears, but you don’t think you’ve broken anything important. You slap the emergency release of your safety belts, all four of which are badly frayed, and stand up like this is a completely normal landing.

This shuttle, on the other hand, is never going to fly again. You make doubly sure of that by shattering the forward viewscreen with a powerful Force push before leaping out onto the shuttle’s prow.

The world spins around you, and you stumble a bit as you land. Alright, so maybe you’re not as uninjured as you thought, but you can get checked out by a medic after all this is over with.

You jump down to the hangar floor and sprint up to the other shuttle’s prow. Leaping onto it and facing its forward viewscreen, you draw your lightsaber and plunge it into the cracked transparisteel, carving out a wide circular section. After you telekinetically lift the glowing-hot sheet of metal and toss it away, you drop down through the hole and sweep the shuttle’s trashed interior for anything hostile.

The pilot, a human male, is very clearly dead. His neck is bent at a wince-worthy angle, and drool trickles out of his open mouth.

You spot Roa, out cold and her hands cuffed together, tucked in the corner of the rear hold. There are two more pirates across from her—one sprawled against the back wall, the other, closer to your apprentice, groaning miserably as he comes to.

Then his eyes go wide as saucers as he sees you and the blazing blue blade of your lightsaber. His blaster seems to materialize in his hand, and he levels it at your unconscious apprentice.

“Not a step closer, Jedi, you hear me?” he shrieks, terrified. “I’ll shoot her! I swear I will!”

You—
>>
>>23605264

>Intimidate him into surrendering. You’re a motherflipping Jedi.
>Wake up Roa. She’s a smart girl; she’ll be able to blindside the pirate.
>>
>>23605268

>Wake up Roa.

Life is about learning, lets see how she handles this situation. She's our padawan, I have faith in her.

But we're not stupid, be ready to force throw that fucker with a blink.
>>
>>23605268
>>Wake up Roa. She’s a smart girl; she’ll be able to blindside the pirate.
>>
>>23605268
>>Wake up Roa. She’s a smart girl; she’ll be able to blindside the pirate.
>>
>>23605268
Now's not the time to fuck around, kill him, grab Kool'ade and find a place to hide out.
>>
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>>23605264
>>23605310

Roa, wake up!

You are…you are Jedi Apprentice Roa Koo’lade…a thirteen-year-old Zabrak girl…and your head feels like someone struck it with a sledgehammer.

Eh. Zabraks have high pain tolerance. A little ache is easy enough to ignore.

You open your eyes to see a blaster pointed at your face for the second time this evening. A pissed-off looking Kel Dor, gripping an activated lightsaber, stands off to the side.

The memories flood back as you instantly come very wide awake. Master Koon, the mission to Fondor, hyperdrive thefts, the Estrella, Captain Gardann, Commander Yinter’s betrayal, the pirate attack, getting shot—the recollections flicker through your mind like an ancient film reel. You’ve been captured, judging by the magna-cuffs around your wrists. Fortunately your hands are in front of you instead of in back, and the pirate holding the blaster hasn’t noticed that you’re awake yet. That means you can pull off a repeat of your last escape.

>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
>Scream. Mental check: Force Bellow. Roll 1d20.
>DC12 – 1 = DC11. Best of first five rolls.
>>
Rolled 19

>>23605651
>>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
Lets go!
>>
Rolled 12

>>23605651
>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
>>
>>23605651
>Best of first five rolls.
best, not average?
>>
>>23605750

Best. Taking averages was what got you into this situation in the first place.

Also, taking the best of five rolls seems more appropriate to a frantic combat situation.
>>
Rolled 13

>>23605651
>>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
>>
>>23605766
ah I see. Well we got >>23605712 this, so there is no more reason to roll. Unless anons really want a critical.
>>
>>23605842

Um, sorry that I have to ask again, but could you awesome, awesome people pull through for me one last time? I'm going to lose my Internet in a few minutes, but I'll be back in six or so hours to finish this one way or another.

/tg/ delivering for OP, how ironic. If somebody knows how to request for a thread to be re-archived, that would be much appreciated as well.
>>
Rolled 14

>>23605651
>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
lets see if we can't get a 20
>>
>>23606314
The thread is already archived and updates on a consistent interval, but if you need to flash-update it, just resubmit an archival request for an already-archived thread, and it'll update.
>>
Rolled 1

>>23605651

>Knock the blaster aside. Mental check: Force Push. Roll 1d20.
>>
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>>23605712

>Oh Yeah!
>>
>>23607429
was this really necessary?
>>
>>23608701
I don't think so, no.
>>
Rolled 9

>>23607429
Oh wow I hope that dose not count in the rolls...
here take this....
>>
>>23608916
best of 5 was said, unless he picks the 1 due to it being a critical, the 19 is the one that gets picked.
>>
>>23608993
bumping to keep it alive
>>
>>23605712

>Roll succeeded.

Still lying prone, you shove your hands forward. The Force blasts out from your outstretched palms in a wave of power, picking up the pirate and flinging him into the opposite wall. He stays there and slowly slides down with a cartoonish squeaking sound.

You get to your feet as Plo Koon strides forward, relief clearly visible on his face, even behind his goggles and rebreather. You stretch your hands apart as far as the magna-cuffs will go and he sets the tip of his blade on the binder, severing it with a deft flick of his wrist. Then Koon walks over to another pirate you haven’t noticed, kneels down next to him, and presses a hand into his throat. After a moment he shakes his head and goes back over to you.

“Before you start apologizing, don’t,” your Master says. “I wouldn’t expect a thirteen-year-old girl to be able to hold off three armed pirates, Jedi or not.”

“I’m sor—” You cut yourself off. “Where are we, Master?”

“We’re on the pirates’ corvette. I boarded it by following the one you were on into the hangar.”

You stare at him and then see for the first time that this shuttle is totaled. The rear wall is crumpled in as if by some tremendous impact, the roof and one wall are bent so far that they tear open, and everything inside not bolted down has been scattered willy-nilly. Alarm sirens wail outside and infrared emergency lighting shines through the holes in the shuttle’s hull. Questions dance in your head, but you decide to save them for later.

You nod. “Master, I think Captain Gardann and her security officer are either dead or still stunned aboard the Estrella. When I tried to contact her, the link automatically activated the ship’s intercom.”

“Which drew the pirates to the bridge,” Koon says, exhaling. “Alright, then. Speaking of bridges, we need to find this ship’s and capture the captain. We can’t let a pirate warship roam around in the Core."

1/2
>>
>>23610823

Neat.
>>
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>>23610823

2/2

That’s when you hear shouts and pounding footsteps from outside.

“I want your trigger fingers twitchy and your eyes peeled!” a gruff, hoarse voice shouts. “There are Jedi in that wreckage! We have zero room for mistakes here, people! If anybody comes out of that wreckage you shoot to kill!”

“But Tuyter, our own guys are still—”

“Dipshit!” There was a slapping noise and the second speaker fell silent. “You think anybody normal could survive that crash?”

“N-no…”

Had it not belonged to a pirate, you may have found the quivering, intimidated voice endearing. Or maybe you’re still feeling the aftereffects of getting stunned.

“They sound scared of us,” Koon says. “That gives us more options, then. Wait here for a moment, Roa.”

He jumps up through the holed forward viewscreen. After several seconds, he clambers back down.

“I count at least ten pirates surrounding our little accident,” he says. “All of them are carrying blaster rifles. None of them, so far, appear to have tried going into the wreckage.”

Koon walks over to the man you Force-pushed and tosses his abandoned blaster to you. “I’d prefer that you had a more elegant weapon, but this is better than nothing."

"Yes, Master," you say, staring at the blaster.

“The trigger should be obvious. See that little switch above the handle? That’s for stun and kill modes. It’s set to kill right now. Change it back.”

You do so, and a small meter on the blaster’s back end pulses blue.

“That glowing thing was the power-pack reader. It tells you many rounds you have left in the current pack—this one’s full, so you have about fifty or so shots.” He wraps his hand around yours over the grip and raises the blaster level with your eye. “These attachments on the barrel are the sights. Line up the indents to fire accurately. That can be difficult while moving, so take advantage of moments when you can stay still.”
>>
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>>23610823

>In soviet republic, pirates are boarded by You!
>>
Rolled 13

>>23611285

Let's go greet our welcoming committee before they decide to vent the hangar.
>>
>>23611285
I'd have expected the pirate to call him "bantha-for-brains," but that's just me. I know Kyle Katarn shouts "Spast!" and "Sith spit!" as exclamations.

In any case, that's still a lot of pirate out there, but they're not making a move on us. This may take a little while.
>>
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>>23611285

“Understood, Master,” you reply. “Switch, glowing thing, line up the indents.”

He claps your shoulder. “Good. Let’s go, my Padawan. May the Force be with us.”

Almost all of the pirates, except a grizzled old human man, presumably the leader of this squad, scream like little girls when they see a Kel Dor in Jedi robes abruptly materialize atop the wreckage with his lightsaber activated.

“Fire!” the old man shouts.

As your Master begins to bat away incoming blaster bolts, you lie flat on your belly, in the shadow of the hijacked shuttle’s nose on the cold, hard hangar floor. None of the pirates have noticed you yet, so you can pick and choose who to target first.

>Target the old man. Combat check: Potshot. Roll 1d20, DC14.
>Target one of the other pirates. Combat check: Potshot. Roll 1d20, DC10.
>Write-in option.
>>
Rolled 3

>>23611486

Strike the leader, and the crew will lose their will to fight. Go for the old man.
>>
>>23611534

ok, I'm shutting up now.
>>
Rolled 14

>>23611486
>Target the old man. Combat check: Potshot. Roll 1d20, DC14.
It's how these things always go. Take out the head, and the body will flounder. If only the Sith were so easy back in the day...
>>
Rolled 5

>>23611486
>>Target the old man. Combat check: Potshot. Roll 1d20, DC14.
>>
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>>23611565
>>23611486

>Roll succeeded.

Line up the indents to fire accurately. Your Master’s words echo in your head as you carefully aim at the old human pirate, resting on your elbows for support. Once you’re satisfied that your shot is as straight as it’s going to get, you squeeze the trigger.

The bolt of red energy seems to leave the muzzle of the blaster in slow motion, streaking through the air and smacking into the old man’s chest, soaking straight through the fabric of his jumpsuit. He goes rigid and keels over without a sound.

The pirates immediately aim at the darkness where the blaster bolt came from. Your eyes go wide and you scramble to roll aside, to get to your feet. You hear a low whumping noise, followed by the cracks and splats of several yelping bodies colliding with unforgiving metal. Master Koon manages to Force-push another man into a pile of crates before three of the remaining five pirate riflemen spray him with blaster-fire and force him to defend himself again. The other two keep shooting at you, but by then you’ve managed to duck around the corner, and their rounds aren’t hitting anything except the ground.

You—

>Try to take out the two pirates shooting at you.
>Move to another position.
>>
Rolled 18

>>23612211
>>Move to another position.
>>
>>23612211

>red

wait, we have it set to kill? I thought we were in stun mode?

Anyway, was gonna say to keep firing, but seeing the roll in >>23612250, perhaps we should try and outflank them.
>>
>>23612211
>Move to another position.
It's how any other soldier would do it.
>>
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>>23612296

The bolt is colored red either way.

>>23612250

>If only you'd rolled a d18 after this.

You glance to the left as large blaster bolts continue to streak past the shuttle’s prow, a few detonating against the durasteel plating in bursts of smoke and scorching heat. There are two crates in that direction that may be good cover, but you don’t think you can get to them without being shot. The roof of the other shuttle is your only real option.

A cry of pain quickly draws your gaze up to Master Koon, but the stalwart Kel Dor still stands on the shuttle roof. He must have managed to deflect a round into one of the pirates.

You tuck your blaster into your belt and leap onto the other shuttle’s stubby wing. Using it as a foothold, you pull yourself up to the roof with every bit of strength you can muster. Seconds later the two pirates targeting you circle around your cover, albeit while giving the wreckage itself a wide berth, and see you atop the shuttle.

By then you’ve drawn the blaster again.

>Spray and pray. Combat check: Firefight. Roll 2d20. DC14.
>Get back. Dexterity check: Blind Jump. Roll 1d20. DC18.
>>
Rolled 86, 80 = 166

>>23614075
Pray and spray!
>>
Rolled 5, 3 = 8

>>23614134
Fudge, clicked the wrong dice.
>>
Rolled 11, 3 = 14

>>23614075
>>Spray and pray. Combat check: Firefight. Roll 2d20. DC14.

lets go
>>
Rolled 14

>>23614075

Autism prompts me to say that bolt that stunned princess Leia had form of blue rings;

at any rate - how about a force push to put them off balance?
>>
>>23614290

Okay, my mistake. I haven't watched the movies in quite a while.

>>23614075

>Write-in option.
>>
Rolled 8, 1 = 9

>>23614075
>Spray and pray. Combat check: Firefight. Roll 2d20. DC14.
>>
Rolled 18, 6 = 24

>>23614075
Cmon let them bullets hit!
>>
Rolled 9, 15 = 24

>>23614075
Yippee-kay-ey, motherfucker, spray it. The Force LOVES DieHard movies, and will provide.
>>
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>>23614075
>>23614632
>>23614761

>d18 > DC14. Roll 1 succeeded.
>d15 > DC14. Roll 2 succeeded.

You throw your free hand out, palm outstretched. The two pirates, who both saw Master Koon Force-push three of them into a wall, instinctively flinch. You take the opportunity to level your blaster at them and open fire.

Your first shot once again flies straight and true, slamming into the first pirate’s face and knocking him flat on his back. Your second clips the other man in the shoulder, spinning him around and causing his return shots to harmlessly pepper the floor. The third whistles past his arm. A fourth and final blaster bolt, one that you carefully aim with both hands on the grip, lands squarely in his chest. He crumples without a sound.

Plo Koon leaps down from his vantage point. The bulk of the shuttle obstructs your view of what happens next, but you hear terrified yells from the last three pirates and the thrum of a slashing lightsaber. Several heartbeats later the hangar is silent.

You run onto the roof of the other shuttle and hop down to the floor. Bodies lay sprawled across the durasteel—some stunned, some with straight lines glowing across their limbs and torsos. You choose keep your eyes on your Master as you walk up to him.

“Nice shots, Roa,” Master Koon says. He glances at the now-silent alarm sirens. “We’d better get moving. Reinforcements will be here any moment.”

There are two main doors leading out of the hangar, one to the left of the T-shaped crash site and the other to the right. Koon heads for the left exit, but when you glance at the other, you feel an odd presence in the Force, calling you in that direction.

>Go left. Follow your Master.
>Go right. Investigate.
>>
>>23615347
Investigate, but tell your master that you are feeling something.
>>
>>23615347
Tell master what we felt, and INVESTIGAAATE.
>>
>>23615347
Best to mention that you feel something in the force and investigate
>>
Rolled 6, 16 = 22

>>23615347
>>Go right. Investigate.
follow the force
>>
>>23615436
>>23615440

thirding.

trust the Force, young one!
>>
>>23615347
>Go right. Investigate.
As long as we tell master first.
>>
>>23615347
AW YEAH JEDI QUEST.

"Master, there's something... or someone over there."
>>
>>23615347
>Go right. Investigate.
but inform our master of what we feel
>>
>>23615347

that's from that new game, right? What's it called again? Is it out already?
>>
>>23615881
http://en.wikipedia.org/wiki/Star_Wars_1313
>>
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>>23615881

>disregard that I suck cocks

mfw it was even in the filename.
>>
>>23615347
This
>>23615436
>>
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>>23615347
>>23615436
>>23615399

>Go right. Investigate.

“Um…Master?”

Plo Koon turns. “Yes, Roa? We don’t have much time.”

“There’s something coming from that way,” you explain, pointing at the exit on the right. “I can feel it. Through the Force, I mean. It’s…odd.”

He stares at you for a second, and then tracks your finger to the other door. “You’re right. I feel it now, too—it seems like a call for help. The pirates may be holding a Force-sensitive captive on this ship.”

“What?” Your eyes widen. “We’ve got to rescue them, then.”

“Of course. Let’s hurry.”

You and your Master lope over to the door on the right. As you reach it, Koon presses against the wall next to the frame, motioning for you to stay behind him. Then he waves his hand over the control for the sliding door. When no blaster bolts fly out through the opening, he peeks around the corner to check for any waiting enemies before going inside. With a final, wary glance back into the hangar, you follow him through the door.

The ship corridor inside is completely empty and not very well-maintained. A faint layer of grime covers the durasteel floor, and overhead fluorescent strips provide a poor amount of illumination. Several dripping pipes run along the ceiling, and at two points along the wall, the paneling is stripped away to reveal bare wires and circuits. You can see an oil stain in the joint between a bulkhead and the floor.

The two of you jog down to the next intersection, where Plo Koon again checks for incoming pirate crewmen before he gives the all-clear and you continue. The call through the Force gets stronger and stronger as you forge deeper into the depths of the ship, but strangely you don’t encounter anyone.

“Master, how many pirates do you think are aboard?” you ask as you run.

“As an estimate, I’d say anywhere from a hundred to a hundred and fifty.”

1/2
>>
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>>23616781

2/2

And right on cue two pirates, both holding large blasters, round the next corner. They skid to a halt when they see you.

“Hey!” one shouts. “Stop!”

Plo Koon’s lightsaber ignites like a blue sun in the dimly lit corridor. You—

>Charge the pirates. Agility Check: Bum Rush. Roll 1d20, DC15.
>Draw! Combat Check: Close-range Firefight. Roll 2d20, DC14.
>Do as Jedi does. Mental Check: Force Push. Roll 2d20, DC14.
>Write-in option.
>>
Rolled 13, 6 = 19

>>23616920
Do as Jedi does. (Cause that's like... what we're all about and stuff.)
>>
Rolled 2, 10 = 12

>>23616920
>Draw! Combat Check: Close-range Firefight. Roll 2d20, DC14.
>>
Rolled 8, 20 = 28

>>23616920
Force push!
>>
Rolled 12, 8 = 20

>>23616920
>Do as Jedi does. Mental Check: Force Push. Roll 2d20, DC14.
"Awww shit nigga, y'alls made a wrong turn!"
>>
Rolled 16, 1 = 17

>>23616920
Master did say that we needed to use the force more, Do as the Jedi do!
>>
Rolled 16, 15 = 31

>>23616920
>>Do as Jedi does. Mental Check: Force Push. Roll 2d20, DC14.
>>
Rolled 8

>>23616920
>Charge the pirates. Agility Check: Bum Rush. Roll 1d20, DC15.
Didn't we say Roa would be part grappler?
>>
>>23616956
>>23617035

Oh god we suck dick at this force stuff don't we?
>>
>>23617101
It's a wonder we even passed initial Jedi training.
>>
>>23617101
No, well not really... we just dont have that much practice honest!
>>
>>23617260
We need to find Scout and bond over our mutual ineptitude.
>>
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>>23617339
Hey, it could be worse.
We could've been this cocksucker.
>>
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>>23616920
>>23616957
>>23617035

>d16 > DC14. Roll 1 succeeded.
>d20 > DC14. Roll 2 succeeded: critical success.

“OH YEAH!”

The Force surges up around you and coalesces into a ball of roiling energy around your fists. When you fling them forward, a solid wall of faintly shimmering air erupts from your palms and howls towards the two pirates.

Your attack was slightly off-center. As a result, the man on the left merely goes flying five meters, bouncing once off the durasteel floor before rolling to a groaning stop. The second man, however, takes the full brunt of your Force push and practically disintegrates. You catch one brief, horrifying glimpse of the air-wall crushing him like a metal compactor before shooting him down the corridor.

Plo Koon deactivates his suddenly unneeded lightsaber and clips it back on his belt. “Well. That was…quite something.”

You cringe. It was an upsetting sight, and your earlier adrenaline rush is long gone.

“Well, let’s keep going,” he says. “We’re getting closer. I can sense it.”

After another minute, the two of you halt directly under a seemingly random section of the ceiling. Now the Force signature is coming from above you.

“Hopefully there’s a lift somewhere around here,” Koon says. He looks around at the intersection you just ran past. “Maybe down there? Let’s see.”

>Luck check: Quick Bypass. Roll 1d20, DC13.
>>
Rolled 1

>>23617793
Oh shit...went a little over board there....
>>
Rolled 15

>>23617793
couldn't we just cut through the ceiling?
>>
>>23617838
oh fuck...
>>
>>23617839

You could, although you don't know what's directly above you. Are you voting for it?
>>
>>23617850
Let's not. We have no idea what's there.
For all we know, we could end up accidentally cutting open a septic line.
>>
Rolled 9

>>23617793
>>
Rolled 3

>>23617793
>>
>>23617882
Or cutting a fuel line or the person we are trying to rescue....
>>
Rolled 7

>>23617793
These dice man...
>>
>>23617838
>>23617839
>>23617912
>>23617926

Any more rolls?
>>
Who wants to bet the prisoner is our rival from the academy.
>>
Rolled 3

>>23617999
Dice for the dice bag.
>>
>>23618013
the way these dice have been acting our rival is most likley going to wind up dead
>>
>>23618013
Either that or the orchestrator of this attack pulling a ruse on us.
>>
>>23617850
yes we burst through the floor its our mo
>>
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>>23617999
>>23617990

> (1+15+9+3+7)/5 = 35/5 = 7 < DC14
>Roll failed.
>Critical failure: d7 - 1 = d6. DC14 + 1 = DC15.

A check of the left corridor of the intersection yields nothing except closed, locked doors, but the opposite side terminates in an unlocked door. Hoping that it’s connected to a turbolift car, you press the control to open it.

It does.

Then you come face-to-face with a very surprised-looking pirate.

>Use the Force. Mental check: Force Push. Roll 1d20, DC16.
>Scream. Mental check: Force Bellow. Roll 1d20, DC16.
>Groin attack. Combat check: Grapple. Roll 1d20, DC15.
>Write-in option. Roll 1d20, DC 12.
>>
Rolled 18

>>23618209
Kick em in the dick!
So yeah, groin attack
>>
Rolled 15

>>23618209
Grab him and knock him out, use the force to augment your strength if you must!
>>
>>23618222
Well then, we're done here.
>>
>>23618222
>>23618231
... I don't want to roll.
>>
>>23618222
>>23618231
Grapplan groin kicks work, but the Force doesnt. Why did we ever get chosen to be a Jedi again? Did they find us punching the Force in the dick as a child or something?
>>
>>23618288
We do have aptitude with the Force, yes, and often, that's reason enough to get picked up by the Jedi. It also helps that we're very potent in close-quarters, even at 13, and being a Zabrak makes us naturally tough.
>>
>>23618288
Oh wow I can imagine us as a little tyke minding our own business and then something pisses us off and we say fuck you universe! in the force
>>
Rolled 2, 13 = 15

>>23618209
>>Groin attack. Combat check: Grapple. Roll 1d20, DC15.
Used force? check.
Ranged combat? check
that leaves physical training. aka groin busting.
>>
>>23618288
You know, if Obi-Wan could have kicked Anakin in the nuts, it would have prevented the great purge.
>>
>>23618463
Why are you rolling? You just fucked up our average.
>>
>>23618482
Big time too. Now someone else needs to roll for us to have a chance to succeed I think.
>>
Rolled 10

>>23618463
Imma be so pissed.
Though I think combat is still best right?
>>
>>23618542
Stop rolling.
>>
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>>23618482

I take the best of the first five rolls for combat situations. This counts.

>>23618222
>>23618231

>Groin attack. Combat check: Grapple. Roll 1d20, DC15.
>d18 > DC15
>Roll succeeded.

With superhuman strength from the aid of the Force, you unhesitatingly drive your knee up into the Rodian pirate’s crotch. The green-skinned, bug-eyed reptilian gives a pained bleat from his tube-like mouth and sinks to his knees.

You draw your fist back and smash a Force-powered right hook straight into his scaly cheek. Flesh splits and bone cracks under your knuckles. The Rodian keels over, unconscious before he hits the ground.

Behind him, you see the stalls of several refresher units. All but one is unoccupied.

“Tiik?” a voice says from inside the stall. “Is something wrong?”

You grin and draw the blaster.

>Tell the speaker you have a weapon pointed at him.
>Stay silent, hide in a stall, and stick the blaster in his back when he comes out to investigate.
>Write-in option.
>>
>>23618555
>>Stay silent, hide in a stall, and stick the blaster in his back when he comes out to investigate.
This.
>>
>>23618555
>Stay silent, hide in a stall, and stick the blaster in his back when he comes out to investigate.

boop
>>
>>23618555
Nah we doin this like our name sake...
Burst through the stall shouting OH YEAH while shooting the blaster!
>>
Rolled 20

>>23618642
Now there's a thought. If the door rests on fragile-enough hinges, we should shoulder-charge that stall down and knock him out while he's still on the can.
Preemptively rolling.
>>
>>23618683
You realize this is happening now, right?
>>
>>23618555
>>Stay silent, hide in a stall, and stick the blaster in his back when he comes out to investigate.
>>
>>23618683
... Yes it is.
>>
>>23618693
Either way we just smashed the hell out of this door
>>
>>23618683

Sure, why not. But the current vote is 3 for "stay quiet" and only 2 for "bust in."
>>
>>23618790
Well, if the 20 doesn't get used, we can save it for later.
>>
>>23618583 here.
Go for bust in. Changing my vote.
>>
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>>23618817
>>23618683
>>23618642
>>23618555

>Bust into the stall.
>Roll preemptively succeeded.

Staying silent, hiding in an empty stall, and sticking the blaster in the man’s back when he comes out to investigate would be the most pragmatic course of action, but you want to have a little fun.

So you take two steps back and tuck the blaster back into your belt. Then, shouting out a war cry, you sprint and leap and crash shoulder-first into the occupied stall’s door. The hinges must have been incredibly poorly maintained, because the door instantly caves in, and you and it squash the hapless pirate onto the refresher before he can even scream.

While he’s stunned, you quickly clamber to your feet and grab the edge of the now-empty frame. Then you begin stomping on the door before he can lift it off of himself.

Or at least you tried to, because the thick sheet of plastic doesn’t budge when you press your foot on it. A gravelly, guttural roar from behind it makes your ears ring. You feel incredibly strong hands shove the door up and send you flying to land in the opposite corner of the refresher-room, almost colliding with the wall.

Now it’s your turn to lay there, dazed. The abused door clatters to the tiled floor to reveal a massive, brown-scaled Trandoshan, its fangs bared in an enraged snarl. It’s somewhat uncertain how the reptilian managed to fit in the comparatively tiny refresher stall.

…why didn’t you just keep quiet?

As you scramble to your feet, the Trandoshan stomps forward and hauls you up by your throat. His slitted red eyes glare balefully into your own green ones.

“A little girl?” he growls, squeezing your neck harder. “Nothing but a morsel.”

>Combat check: Grapple. Roll 1d20, DC18.
>Taking best of first five rolls.
>No, you can’t use the earlier natural 20.
>>
Rolled 15

>>23619263
Oh come on! Alright let the force guide you to victory!
>>
Rolled 11

>>23619263
And here I wanted to be sneaky.
>>
Rolled 16

>>23619263
USE THE FORCE, YOUNG PADIWAN!
>>
>>23619307
>>23619323
>>23619346
Damnit all we need another 20 at this rate...
>>
Rolled 19

>>23619263
Oh shit, I think the dice gods got my back.
>>
Rolled 17

>>23619263
FOR NAAAARNIA!
>>
>>23619384
Yes! now we need another come on anons let them dice roll!
>>
>>23619406
It's a combat roll, we don't need anymore cause it's not averaged anymore.
>>
Rolled 13

>>23619263
DOES THIS WORK?!
>>
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>>23619384
>>23619263

>d19 > DC18.
>Roll succeeded by the grace of the dice gods.

Even as your world begins to darken around the edges, you retain the presence of mind to pull out your blaster, jam it into the Trandoshan’s softer belly, and squeeze the trigger three times. The crushing pressure around your neck disappears as his hand goes limp, but your respite is short-lived. The gigantic reptilian collapses right on top of you and pins you to the floor.

You hear boots tapping against the tiles of the floor.

“Dare I ask, my Padawan?” Plo Koon says dryly.

“Can I have some help here, Master?” you groan, feeling heat rush into your cheeks.

The chuckling Jedi Master grabs the unconscious Trandoshan by the shoulders and heaves him off of you. Still gasping for air, you shakily get to your feet and gently rub your sore throat. Your breath comes out as a rattling whistle.

“Well, at least we have two prisoners to interrogate,” Koon says, glancing from the Trandoshan to the smaller Rodian. “Take a break, Roa. I’ll handle this part.”

You nod gratefully, slumping against the tiled wall. Plo Koon yanks the Rodian up by his collar and slaps him several times on his uninjured cheek. The now probably sterile pirate jerks awake at the fifth stinging impact, opening his eyes to the intimidating visage of the Kel Dor.

“Don’t hurt me,” the Rodian squeaks, and then winces.

“Tell me where the nearest turbolift is, and you have my word as a Jedi Knight that you’ll come to no harm,” Plo Koon says coolly.

“First right turn from here, then another right! Please don’t kill me!”

“Thank you.” Then your Master waves a hand over the Rodian’s head, who immediately goes limp and starts snoring.

“I learned it from the healers at the Temple,” Koon explains, to your questioning look. “It’s very useful for infiltration missions.”

1/2
>>
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>>23620468

2/3

Now much better acquainted with the ship’s layout, you and Master Koon locate a small turbolift in a corridor that you passed earlier. You go up floor by floor, simultaneously focusing on the Force presence to check how much further you need to go and keeping a wary eye for any pirates who might walk past the open doors of the lift, but you see nobody.

“Shouldn’t there be more people around here?” you ask.

“The captain may have pulled the majority of the crew onto the forward section of the ship,” Koon replies. “There’s probably also a force stationed in engineering. We’re not going there, of course. Yet.”

At the topmost floor, you feel that the Force presence is ‘level’ with your position. The two of you step out of the lift car, constantly checking both ways for any approaching pirates, and jog through the next section of the mazelike corridors towards your goal. The presence becomes stronger and stronger as you get closer.

Finally you come to a recessed blast door conveniently labeled “Brig”. Plo Koon presses the control, but the door doesn’t open. A second look reveals a numerical keypad set into the wall below the touch-control.

“It looks like we need the proper authorization code to open the door,” he says. He activates his lightsaber. “Well, I don’t really have the patience to go get it.”

He stabs the energy blade straight through the top of the joint between door and frame, dragging a molten-rimmed line through the durasteel all the way down to the floor. You can hear cries of dismay through the breached soundproofing.

When Koon is finished severing the door, he knocks it over with a swift kick and rushes into the room, with you hot on his heels.
>>
>>23621150
I'm still here, OP
>>
>>23621831

Likewise.
>>
Rolled 1

>>23621831
As am I.
>>
Rolled 6, 19 = 25

>>23621150
Regardless of OP's next post, I vote it involves recreating our kool-aid man trick, screaming OH YEAH and Force Pushing everything in the room into squishy.
>>
I say we pick up a second blaster.
>>
Rolled 6

>>23621972
>screaming OH YEAH and Force Pushing everything in the room into squishy.
>squishy

using the force to make koolaid, while being named Koo'lade
>>
>>23623384
woops, left dice on

also, we may not want to liquify the contents of the next room, the presence we felt may be there
>>
>>23623397
I think OP isn't coming back.
>>
>>23623452
Probably be back in the morning.
>>
>>23623514
Trust your feelings.
>>
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>>23621150

3/3

The brig is a long, low-ceilinged room with two barred cells set on either wall. A space separates the cells from the door, with several blue bins lining the left wall. Two pirates, a gaunt, corpse-pale near-human and another Trandoshan, stand guard at a small computer station on the right. They have their blasters pointed at the destroyed door when you and Master Koon burst in, weapons blazing.

The Force hums in concert with the adrenaline spiking through your veins.

Plo Koon’s lightsaber becomes a blur of blue light as he deflects the incoming blaster bolts at extremely close range. Once again, the pirates’ focus on the lightsaber-wielding Jedi costs them—you manage to plant two stun bolts into the near-human’s chest and catch the underside of the Trandoshan’s forearm with a third. Master Koon takes advantage of the giant reptilian’s distraction to cleave his blaster in two before reversing his blade to swipe off his head—

“No! Don’t hurt him!”

All three of you freeze at the pleading voice. You turn to see a scared-looking human girl with long, dark hair reaching her hand out from one of the cells. Oddly enough she uses one hand to draw her hair over the right side of her face even as she speaks.

“Don’t hurt Grerssk! He’s always been kind to us!”

>Oblige her.
>Stun the Trandoshan.
>Write-in option.
>>
>>23625970
>>Stun the Trandoshan.
it hurts... but not fatal
>>
>>23625970
Stun him.
Again you come back within minutes of me returning to my computer after... We seem to have similar schedule.
>>
>>23626003
This. Its pragmatic, but kind and obliging.
>>
>>23626003
>it hurts [a bit]... but not fatal
We should probably tell her that. Or maybe this guy can be of use to us?
>>
>>23626202
I second this notion. Tell her you only intend to stun him at the moment.
>>
>>23625970
>Write-in option.
At least put Grerssk to his knees and keep him subdued.
>>
>>23626202
That's important. It's easy to break a child's trust if you do something vaguely against their interests. If we hurt him, even stun him, she'll have a dark opinion of us.
>>
>>23626351
[/sarcasm/] your right lets keep the huge pirate awake and moving, when we can easily knock him out, just because he was not a dick to his captives[/sarcasm/]
>>
>>23626549
That's why you have to at least subdue him. Keep him on his knees, hands behind his head, that stuff.
>>
>>23626558
I think keeping his head on his shoulders is enough
>>
>>23626575
I think knocking him out / stunning him without permanently harming him is enough.
>>
>>23625970
>Oblige her
Get the Trandoshan on his knees, with his hands behind his head. We'll keep our blaster pointed at his face while our Master questions the girl.
Besides, we can't ask him questions if he's unconscious.
>>
>>23627653

Agreed. Questions are always good.
>>
>>23625970
>Oblige her.
>>
>>23625970
Stun.
>>
>>23625970
Stun him.
He'll live.
https://www.youtube.com/watch?v=U7a0IkBVZdo
>>
Oblige her.
>>
bump
>>
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>>23625970

“Master?” you ask. “What do we do?”

“We’ll give Mr. Grerssk the benefit of the doubt,” Koon replies. The Jedi Master holds the tip of the lightsaber at the Trandoshan’s throat. “Kindly put your hands over your head. Just a precaution, nothing personal.”

Grerssk quickly complies, his reptilian eyes very, very wide.

“Thank you. Do you use conventional keys or this computer station?”

“It’s the computer station,” Grerssk says. “There’s no password. Just tap the ‘unlock’ option.”

“Roa, if you’d oblige?”

You go to the terminal and follow the Trandoshan’s instructions. The door of the cell holding the dark-haired girl unlocks with a grating clang, but to your confusion, she darts back inside instead of out to freedom like you would expect.

The answer comes a second later when the dark-haired girl leads an older girl out by the arm. The new girl is an elegantly beautiful Miraluka, with an embroidered headband covering her eyes and a black ribbon tying her wavy blonde hair back in a ponytail. Both girls are dressed in rags and covered in dirt and grime.

Now that both girls are free, the dark-haired one sidles behind the sightless blonde, who somehow looks directly at you first and then at Master Koon.

“My name is Lili Stenn,” the blonde says in a soft, lilting accent. “This shy one is Hannaca Ikerin. You’re Jedi, right? Thank you for saving us.”

“You’re quite welcome, young lady,” Koon replies warmly. His blade doesn’t budge from Grerssk’s neck. “I am Jedi Master Plo Koon, and this is my apprentice, Roa Koo’lade.”

“It’s a pleasure to meet you both.” Lili hesitates. “I know you only see Grerssk as a pirate, but can you please deactivate your lightsaber? Or at least pull it away a little? He looks very uncomfortable like this. And scared. He’s a good person, he really is.”

1/3
>>
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>>23632405
Oh got, reference quest here we come.
>>
>>23632568
what?
>>
>>23632405
Still here and loyal.
Take your time Essvee, the wait is well worth it.
>>
>>23632590
Have you never played Katawa Shoujo?
>>
>>23632605
nope
>>
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>>23632405

Master Koon mulls it over for a second. “My Padawan was kidnapped by his compatriots,” he says finally, glaring at the Trandoshan. “No offense, Miss Stenn, but that was literally the only reason I boarded this ship. I’m more inclined to stun every pirate aboard this vessel and bring them to the authorities.”

“So am I, but not for Mr. Grerssk,” Lili pleads. “Grerssk snuck us food and water whenever he could. He talked with us whenever Kandurc there was out of the room. He even stopped several of the other pirates from entering our cell and…”

You’re unsure of how that’s significant, but Plo Koon abruptly begins to radiate an aura of menace.

“I see,” he says icily. “Well. Can I trust you to continue acting in Miss Stenn and Miss Ikerin’s further interest, Mr. Grerssk? I’ll ask for lenience on your behalf if you do.”

“That sounds like a very good deal,” Grerssk says hastily.

“Good. Now stay in this room and protect these two girls. If we come back and find them gone, the consequences will be dire. Is that understood?”

The Trandoshan nods.

The dark-haired girl—Hannaca, right?—darts out from behind Lili and scoops up the fallen near-human’s blaster.

“W-we’re not helpless little girls,” Hannaca says, glaring at you and Master Koon in a game attempt to look fierce. “My father taught me how to shoot. And Lili has these powers—she can see through walls even though she’s blind, and she’s a lot stronger than she looks. We can protect ourselves.”

“Whether or not that’s true, I’d prefer if Grerssk were here to help you,” Koon says. Then he looks at you. “And my Padawan here is a very good fighter despite her age. She can help ensure your safety while I deal with the rest of the pirates.”

You stare at him in disbelief.

>Speak up. You’re not letting your Master go alone.
>Acquiesce. Trust in the Jedi Master.
>>
>>23632611
Lily and Hanako were two of the main characters in that game. It's a game about seducing crippled girls made by 4chan.
>>
>>23632620
>>Acquiesce. Trust in the Jedi Master.
>>
>>23632620
>Acquiesce. Trust in the Jedi Master.
We are a padawan after all.
>>
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>>23632405
>KS lolrefrances
>>
>>23632568
No kidding... Hollow Quest has the protag having a pretty similair back story to the protag from Katawa Shoujo, but we anons turned him into a trolling foxcat hollow named after that cat from alice in wonderland, fun really...

>>23632620
Best to trust Master and see if we can make friends with the prisoners...
>>
>>23632763
I haven't read Hollow Quest. How is it so far?
Polite sage for off topic.
>>
Rolled 20, 17 = 37

>>23632620
Acquiesce. We will force-koolaid the living shit out of anything that isn't friendly walking through that door, and a Miraluka can help us see them coming.
>>
>>23632620
>Acquiesce. Trust in the Jedi Master.
If only because Plo Koon is a Council Master. Besides, these are some of the first people we've met our age outside the temple.
>>
>>23632783

It has 3 parts so far, I think. All are on sup/tg/.
>>
Rolled 13, 2 = 15

>>23632792
And once he's gone, tell the Miraluka to tap us on the shoulder - and the trando - if she sees anyone coming. Stretch out through the corridors with the Force to look for threats that might come our way.
>>
>>23632783
When i checked on it last we were in Hollow land and discussing options with other hollows about going after this big concentration of souls we in true troll fashion agree to go with them but let the majority go first and if shit goes down we nom on a few souls and hollows the jet.
>>
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>>23632620

>Acquiesce. Trust in the Jedi Master.

You’re annoyed that Master Koon decided this without consulting you, but you know that you’ll probably just be a distraction to him while he battles the pirates gathered on the other end of the ship. Besides, he isn’t a Jedi Master for nothing, right?

“As you wish, Master,” you sigh. You level a warning finger at him. “But come back alive, alright?”

Plo Koon laughs. “As you wish, my Padawan.” Then he becomes more serious. “May the Force be with you, Roa.”

“And you, Master.” You watch him walk out of the door and hear his footsteps slowly fade into the distance, before turning back to the other three occupants of the room.

“So,” Grerssk says somewhat awkwardly. He rummages through the pocket of his jumpsuit, drawing out a stack of dog-eared cards. “Do any of you know how to play sabaac?”

>Switch to Plo Koon’s point of view?
>>
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>>23632982
Nope, I think it's time to play some sabaac.
>>
>>23632982
Can we just attempt to follow him with the Force? God knows we need the practice.
>>
>>23632982
>>23633007
>Sabacc
Casuals pls go.

Pazaak master race reportan.
>>
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>>23633022
You play your pazakk, i'll play my sabaac.
>>
>>23632657
>>23632675

He's injured, though. I'm not sure if it's wise letting him go alone. Is there some bacta around, or kolto or whatever?
>>
>>23633013
Would like to do the Force follow thing and I want to talk to Lili and Hannaca some more how in the nine hells did they wind up on a pirate ship?
>>
>>23633154
The most he's suffered is whiplash and a bit of shock from intentionally crashing a shuttle.
>>
>>23633207
And this was made up for by the fact that he could not have been doing anything else but screaming "WOOOOO" the whole way in.
>>
>>23633207
Our Master is pretty kick ass
>>
>>23632982
fuck yea lets play some sabaac with a pirates
>>
>>23632982
>>Switch to Plo Koon’s point of view?
Nope.
>>
>>23632982
>>Switch to Plo Koon’s point of view?
Oh didn't notice this, and no.
>>
>>23633007
>>23634044
>>23634603
>>23634983

Welp, there goes OP's plan out the window

be intredasting what he comes up with
>>
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>>23635040

I didn't care either way, actually.

>>23632982

>Stay with Roa.

“I do, but I think I’ll have to decline,” Lili says, smiling. “Now that Hannaca’s told everybody my secret, I can’t cheat anymore.”

Hannaca cringes and tightly grips her wrist. “S-sorry, Lili. If you really wanted to play…”

“That was a joke, sweetheart. Don’t worry about it.”

“Oh…”

“I’ll try it,” you say, sitting cross-legged on the floor opposite from Grerssk. “You’ll have to teach me, though. I’ve never played sabacc before. What about you, Hannaca?”

Hannaca looks to Lili, but the Miraluka girl simply shrugs.

“S-sure.” She sits down next to you and Grerssk to form a triangle of players. “Are we going to bet or anything?”

Grerssk begins shuffling the deck. “You can if you want, but I’m just playing to pass the time.”

He deals out two cards to you, Hannaca, and finally himself before setting the deck down between you.

“Okay, so there are four phases in sabacc,” he begins. “Betting, which we’re not going to include; Calling, when other players can call what hand you have; Shifting, when we change the values and suites of our cards—you press the little buttons on the bottom of each one—and Drawing, when we can switch one card in our hands with one from the deck, or simply discard a card.”

“There are four suites with sixty ‘regular’ cards in total: Coins, Flasks, Swords, and Staves. Each of ‘em has cards numbered one to eleven and valued the same, plus Commander for twelve, Mistress for thirteen, Master for fourteen, and Ace for fifteen. With me so far?”

You and Hannaca nod.

1/2
>>
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>>23635254

2/2

“There are also two copies each of eight face cards,” Grerssk continues, “Sixteen total: Queen for negative two, Endurance for negative eight, Balance for negative eleven, Demise for negative thirteen, Moderation for negative fourteen, Evil One for negative fifteen, Star for negative seventeen, and Idiot for zero. If you get one of these cards in your initial hand, you can draw another random number card.”

“Now, the objective of each round is to get a hand that’s closest to the absolute value of twenty-three. So a negative twenty-one would trump a positive twenty, but the positive number would win if, say, players had both positive and negative twenty-ones.”

“And that’s pretty much it,” the Trandoshan says. “Sabacc’s a lot more sophisticated in the casinos, of course, but we don’t exactly have a card table or a dealer droid here at the moment.”

“Okay,” you say, picking up your cards. You have—

>Roll 2d23.
>If d1-d15, then you have a numbered card of random suite.
>If d16-d23, then you have a face card. Roll 1d15 and check above.
>>
Rolled 8, 6 = 14

>>23635280
>>
Rolled 11, 15 = 26

>>23635280
>>
Rolled 21, 11 = 32

>>23635280
>>
>>23635280

>Oh crap.
>Taking fifth roll.
>>
Rolled 9, 2 = 11

>>23635334
ok
>>
Rolled 8, 2 = 10

>>23635313
Don't let Chanakuh cheat.
>>
Rolled 20, 17 = 37

>>23635280
>>
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>>23635280
>>23635350

You got the eight of swords and the two of coins, for a total of ten. Not a very auspicious start. But Grerssk did mention a shifting phase.

You glance at the Trandoshan, whose reptilian face is completely unreadable. A glance at Hannaca reveals that she has drawn her hair over most of her face like a curtain—you can see some discolored skin, almost like scar tissue, between the black strands.

“Alright,” Grerssk says, “Now we try to call each other’s hands. We start going clockwise, so you first, Miss Jedi.”

>Be honest. Luck Check: Card Games. Roll 1d20, DC10.
>Cheat. Mental Check: Force Empathy. Roll 1d20, DC10.
>>
Rolled 16

>>23635469
Let's be honest, we're playing for fun.
>>
Rolled 11

>>23635469
>>Cheat. Mental Check: Force Empathy. Roll 1d20, DC10.
its not cheating per say its skill building
>>
Rolled 14

>>23635469
>Be honest. Luck Check: Card Games. Roll 1d20, DC10.
It'd be irresponsible if we used the Force for something as casual sabacc.
>>
Rolled 19

>>23635469
>Be honest. Luck Check: Card Games
>>
Rolled 20

>>23635490
Be honest here we do have that Force sensitive here to.
>>
>>23635567
honesty apparently the best policy after all
>>
Rolled 4

Be honest, of course.
>>
>>23633022
Confirmed for not knowing the rules of Sabacc.
http://starwars.wikia.com/wiki/Sabacc
>>
>>23635469
>Be honest. Luck Check: Card Games. Roll 1d20, DC10.
There's nothing on the line here that would make cheating acceptable.
>>
>>23635960
Dark side points.
>>
>>23635979
>wanting DSP for no good reason
No.
We're grey, not lolsoedgy like that asshole Dhevel.
>>
>>23636011
>Dhevel
A guy with that name exists in canon? Is there a Zhatan as well?
>>
>>23636034
I don't think someone named Dhevel exist in canon. But one exist in this quest.
>>
>>23636041
I... I already forgot about our future nemesis.
>>
>>23636056
>nemesis
>implying Dhevel is Xanatos-tier
That little pussy is Bruck Chun-tier at best.
>>
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>>23636056
I get a feeling Charlie is growing stronger in the jungle while we save damsels from pirates.
>>
>>23636056
He is a farmer now, so he might not turn nemesis.

I honestly feel a little bad for him, since he legitimately tried after we set him straight.
>>
>>23636106
>I honestly feel a little bad for him, since he legitimately tried after we set him straight.

Now that we're on a way to being a proper jedi, would it be possible to get his cas review again?
>>
>>23636101
No see, in that metaphor, he WOULD be Brock Chun-tier. Xanatos-tier would of course be the guy with balls big enough to give MOTHERFUCKIN PLO KOON the finger. We should pray we never find him.
>>
>>23636105

I have no idea whats going on in this thread, but GODDAMN that picture makes me laugh every time.

Cause as I see it, the dude has a "that is going to be a LETHAL stank"-I-just-farted face and the skeleton is tittering like a six year old.

>You may now return to your previously scheduled topic.
>>
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>>23636229
>>
>>23636163
But Bruck Chun was just one of Xanatos' tools. And was significant in three books total.
Also, Xanatos was responsible for the death of Cerasi.
"We had a connection that I can't explain. It wasn't the result of time, of hours spent together. It wasn't the result of secrets or confidences. It was something else."
"You loved her."
And that little prick Shitwalker never thought to, y'know, TALK TO OBI-WAN about his conflicted feelings. Nope. He had to be an obnoxious little cunt and pretend that nobody else EVER felt conflicted about that part of the code, that no other Jedi EVER felt the way he did. Fuckwit. He also had the stones to claim that you couldn't be on the Council and not be a Master IN FRONT OF KI-ADI-MUNDI, WHO WAS ON THE COUNCIL BEFORE HE WAS A MASTER! Anakin Skywalker is a cunt.
>>
>>23636300
Exactly what I'm saying. Uh... minus the Anakin Skywalker rant. Bruck is shit-tier, so is Dheeval. Ergo we should watch out for Xanatos-tier, because he exists too (check char creation thread again!), and this guy is way less a bitch than Xanatos, by the sheer nature of having to give Plo Koon the finger, rather than Qui-Gon (who while awesome, has waaaay less anger issues than Plo Koon). Also that fucking Melida/Daan story arc. I swear to CHRIST.
>>
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Rolled 7

>>23636465
>that fucking Melida/Daan story arc. I swear to CHRIST.
I KNOW RIGHT?!
Pic related is me, EVERY FUCKING TIME, even all this time later!
God DAMMIT, Xanatos!
>>
>>23636507
I swear if OP pulls that shit on us.... we are going SO DARKSIDE SO FAST ALLTHEFEELS.JPG
>>
>>23636537
>going darkside over it
First, we'll have to ask ourself, "Is it what he would have wanted me to do? Is it worth sullying his name, throwing away everything I am, for mere revenge?"
If the answer is that he would be disappointed in us, then we bring their ass in for JUSTICE before a Republic court. And we make sure we testify. And we make sure the Prosecutor wears a white shirt, black vest, red suit jacket and pants, and ruffly white cravat. And pray the attorney for the defense doesn't dress in a white shirt, white vest, blue jacket and pants, and a red tie, and have weird spiky hair.
>>
>>23636628
>Prosecutor wears white shirt etc
I lol'd
>>
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>>23636628

>lolreferencequest

Yeah...

>>23635469

>Be honest.
>(16+14+19+20+4)/5 = 73/5 = 14.6 = 15 > DC10
>Critical success: d15 + 1 = d16. DC10 – 1 = DC9.

“Do you have…sixteen?” you ask, looking at Grerssk.

“Yep,” he sighs, hanging his head. “So now I can’t shift the value of my cards for one round. I hope you didn’t use your Force powers to do that.”

“She didn’t,” Lili says. She’s taken a seat next to Hannaca.

“Do you have…nine?” you ask Hannaca.

She smiles slightly and shakes her head. “No.”

You frown in disappointment. “Okay. I guess it’s your turn, now?”

The unconscious near-human abruptly stirs and groans. Hannaca shrieks in terror and both of you grab your blasters, but Grerssk is unperturbed.

“Those two stun bolts will have him down for the next several hours,” the Trandoshan says. “And I wouldn’t worry about Kandurc. He’s a real piece of work—Nagai are speciesist beyond belief, and the only reason the captain keeps him around is because he can make anybody talk.”

Hannaca still looks agitated, but a touch from Lili seems to calm her down. “Okay then…do you have fifteen?”

“No.”

“Now that the calling phase is done, you can shift the values of the cards,” Grerssk cuts in. “See those little buttons I mentioned earlier? You press those to change the suites and numbers.”

You do so and get—

>Roll 2d23.
>If d1-d15, then you have a numbered card of random suite.
>If d16-d23, then you have a face card. Roll 1d15 and check above.

>Gotten sick of sabacc yet?
>>
Rolled 1, 13 = 14

>>23637064
It's not as fun without the cards in front of you.
>>
>>23637064
yes.
>>
Rolled 18, 15 = 33

>>23637064
No!
>>
>>23637108
You asked for it, you're going to get it!
>>
Rolled 10, 23 = 33

>>23637064
Nope.
Fuckin' love this game.
>>
Rolled 10

>>23637147
>10 of a random suit and 1 face card
Rollin' for the face card.
>>
Rolled 23, 16 = 39

>>23637064
no
still going with #5?
>>
>>23637231

Yep. One more, or I take the average of what we have so far.
>>
Rolled 12, 16 = 28

>>23637064
>>
Rolled 10, 5 = 15

>>23637273
also lets toss the other guy in the cell and lock it
>>
>>23637064
no
>>
>>23637310
>23637310

Could you roll a 1d15? Or somebody?
>>
Rolled 15

>>23637334
not him but here goes
>>
Rolled 14

>>23637334
>>
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>>23637355

Ouch.

>>23637064

You get the Queen face card and the twelve of flasks, which keeps you at a total of ten. You pull a card from the top of the deck and add the fifteen of coins to your hand. Now you have a total of twenty-five. Not good, but you keep a straight face.

Hannaca doesn’t draw a card, so she probably didn’t get a face card. Grerssk’s eyes dart from you to her. He looks a bit nervous.

“Should we put Kandurc in one of the empty cells?” you ask suddenly.

“Maybe,” Lili says, but she sounds a bit doubtful. A bit scared, even.

Grerssk shrugs, sets down his cards, and picks up the stunned Nagai. Slinging Kandurc over his shoulder, the Trandoshan strides over to the cell Lili and Hannaca previously occupied and tosses him in. He slams the barred door shut before returning to the sabacc game.

“Alright, now is the drawing stage,” Grerssk says. “You can draw a card to replace one in your hand, discard a card, or do nothing.”

>Draw a new card to replace one in your hand. Roll 1d23.
>Discard a card.
>Do nothing.
>>
>>23637537
>Discard a card.
Safest bet.

Also, ask Lili and Hannaca how they got picked up by pirates and how long they've been here.
>>
Rolled 19

>>23637537
Discard the Twelve of Flasks.
>>
>>23637537
>Discard a card.
Discard the 12 of Flasks.
>>
>>23637537
>>Discard a card.
>>
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>>23637537
>>23637563

>Discard a card.

You remove the twelve of flasks from your hand and set it on the ground. You now have a total of thirteen, less than what Grerssk has so far. He hasn’t drawn a card either.

“Are you discarding that?” the Trandoshan asks.

“Yes.” You look at Lili and Hannaca, the latter of whom is still staring at her hand. “Um…can I ask you two something?”

“Of course,” Lili says, after Hannaca nods slightly. “What do you want to talk about?”

“I’m just curious how you two wound up on a pirate ship.”

Grerssk winces at this, but says nothing.

“We were actually sitting next to each other on a small passenger liner in the Mid-Rim,” Lili recalls. Her voice grows distant. “Our ship was heading to Roche from Jeyell in the Roche Sector. Something pulled us out of hyperspace. A mass mine, I think the pilot said. The next thing I remember is something slamming into the side of the ship and then screaming and blaster shots going off in the area behind me.”

She hugs herself. “I-It’s a bit chilly in here, isn’t it? Heh. Anyways, this human man walked up to me and put a gun in my face. He asked me what my name was, and I told him. I also told him that my family didn’t have any money to pay for my ransom, but he said that I wasn’t to be held for ransom.”

“So I got up,” the Miraluka girl says. “But just as I did, the shy girl who had been sitting next to me jumped on the pirate and started screaming at him and punching him in the face. Well okay, I couldn’t actually see it, but I could certainly hear Hannaca trying to save me.”

1/2
>>
>>23637877

2/2

Hannaca’s face goes red and she hunches her shoulders, even as Lili pulls her into a warm, deep hug.

“I got beaten up in the end,” the dark-haired girl admits in her quiet voice. “One little girl isn’t a match for three adult men no matter how hard she fights.”

“You still tried,” you say, smiling. “That was very brave of you.”

A moment of silence passes.

“I hate to interrupt your story,” Grerssk says awkwardly, “But it’s time to show your cards.”

>Luck check: Card Games. Roll 1d20. DC15.
>>
Rolled 13

>>23637891
>>
Rolled 9

>>23637891
Rolling.
>>
Rolled 5

>>23637891
>>
>>23637910
>>23637917
>>23637958
inb4 one of them has an Idiot's Array.
>>
Rolled 20

>>23637891
>>
Rolled 8

>>23637891
>>
>>23638016

Well, even with the natural 20, you guys still lost the roll. Sorry.

I'm going to sleep now. I'll write up the last bits tomorrow. Sounds good?
>>
>>23638082

Whoops, forgot my trip.
>>
>>23638082
Can we kool-aid him in a fit of anger?

Also, question. If we'd picked miraluka instead of zabrak in the first thread, what would our racial stats/bonuses look like?
>>
>>23638193

If there's a majority vote for it, then yes you can.

As a Miraluka, you would have what's basically Force x-ray vision like Lili
does. You would also be blind to everything not connected to the Force, that is everything non-biological, and much less physically capable than you are now.
>>
>>23638303
Kool-aiding should be our primary source of action. I think you may have erred in making me realise it is an option; at the very least it'll be a minor source of irritation as I constantly request it.

Neat. THat might have been a fun sort of thing to have. Ta for that.
>>
>>23638363
Thing is, it's rather needlessly brutal. We literally exploded a dude into ludicrous gibs. That's pretty twisted.
>>
>>23638193
>Can we kool-aid him in a fit of anger?
Depends, what exactly is it?
>>
>>23638391
And in conjunction with our surname, I find it hilarious because I am an overgrown five year old.
>>23638400
I think it's earlier in this thread, we erased one guy from existence with TK and smeared the other all over the wall.
>>
>>23638554
>I think it's earlier in this thread, we erased one guy from existence with TK and smeared the other all over the wall.
I'd rather not do that again, to be honest.
>>
>>23638633
Think Koo'lade might be a smidgen regretful about that one.
>>
>>23638771
Most likely once the adrenaline wears off.

>>23638082
>>23638097
Sure, you'll have to make a new thread, though. We've been auto-saging for quite some time.
>>
>>23637877
>>23637891
Miralukas can actually see just fine, they just use the force to do it. For an example of what Im talking about, see KOTOR 2 with the way either Kreia or Visas sees the world if you switch into first person view.



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