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>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Nazi%20Quest

It's that most wonderful time of the year! Where mythical worlds full of strange magic and men in snazzy suits with questionable senses of ethics and morality and guns are explored by none other than the fine, cultured folks of /tg/! (Also, classes and stuff kind of weighed me down there, so questing resumes now!)

You are Oberst Hans Landa, a Combat Engineer with the Third Reich who has an extensive knowledge of civil engineering. An asset to the Reich, which is what landed you a promotion to Oberst for this secret operation.

You have traveled, via magical means, to an unknown world. A world that you suspect holds much more dark and powerful secrets than even your superiors could have ever hoped for. You have brought with you a small army, and have settled in and fortified a location near your arrival point. You have repelled a large warband of Kobolds and Ogres, led by Ironmaw, the most vicious of them all. Having repelled the group with minimal losses, your current holding appears secure. You have also acquired what appears to be a magic wand of some kind, as well as four rings that translate language for you. Three of which have had their magical charges used up (though you procured some magically charged stone that will allow you to recharge one of them, if so desired).

All of this is irrelevant, however, to your current situation! You are currently in conversation with a wizard, Magi Arthur, within the domains of his tower. A demon seemingly bound into the front gate of his massive tower has asked you to slay the wizard on his behalf-- the demon being willing to undo the magic on your weapons that disables them within the wizard's abode. In exchange, the demon will give you a great boon.
>>
>>23856103
The wizard, on the other hand, seems swayed by your offer of music via radio. ("Portable musician", as he termed it). For now, the mage is attentively listening, waiting for you to ask him further questions.

>IRC channel has been made on irc.sorcery.net in #Fantasyland

While you have brought naught more than a smattering of troops with you, though you suspect those troops will be plenty enough should the magi prove hostile, it will not hurt to review the greater collective of your forces and assets at the moment.
>>
Bite the mage
>>
>>23856115
Personnel of Note:
>Hans - Tank Guy
>Gunther Hinden - Scary commando with an MG34 prototype ('Gertrude')
>Alfred - Infantryman
>Fritz - Whiny Medic
>Gretta - Radio operator lady
>Gabriella - Sexy scientist
>Alphonse - Head Mechanic
>Father Vickerson - Chaplain
>Eric Mottle - Master at Arms for Baron Farnsworth
>Dr. Buren - Psychology/Sociology/Pathology/Pharmacology/General Medicine Doctor
>Dr. Klein - Chief of Surgery and expert surgeon.

Assets of interest:
>Base camp established near Gate.
>Booze procured in addition to 1 VIP (Master of Arms for Baron Farnsworth) and 3 locals
>1 lizard-thing prisoner, 2 bullets in kneecaps.
>Lothar (Commando) injured, but will make full recovery in a couple weeks.
>Dead lizard-thing and large monster-thing remains acquired.

Troops:
>[ ] One Squad of SS Commandos. (Down 3 men for 2 weeks)
>[ ] 40 Wehrmacht infantrymen. These are broken down into 5 squads of 8, including a medic and a machine gunner, as well as submachine gun soldiers and riflemen. [4 Dead, 4 Wounded for 2 weeks]
>[ ] 10 Opel Blitz light trucks, carrying ammunition, medical supplies, and fuel.
>[ ] 4 Krupp Protze heavy trucks, carrying the above, in addition to heavier construction materials and supplies.
>[ ] 4 Sd.Kfz. 251 with machine guns, towing a pair of FlaK 38.
>[ ] 2 Sd.Kfz. 247
>[ ] 1 Panzer IV tank
>[ ] Two squads of a dozen Combat Engineers each, able to quickly erect fortifications and assist in military constructions.

Currently Built:
>[ ] Mess Hall [Basic]
>[ ] Triage Tent [Basic]
>[ ] Barracks [Basic]
>[ ] Machine Gun Nests [Primitive]
>[ ] Anti-tank emplacements [Primitive]
>[ ] Latrines
>[ ] Command Post [Basic]
>[ ] Emergency water storage drums [Empty]
>[ ] Steel prison cages
>[ ] Western observation post

Current Build Orders Queued:
>[ ] Machine Gun Nests [Basic] (2 Days remaining)
>[ ] Warehouse [Basic] (4 Days Remaining)
>[ ] Science Lab [Basic] (7 Days remaining)
>ETA: 6 Days Remaining for current queue.
>>
>>23856103
Construct a summer camp for kobold children, teach them how to bake bread in ovens.
>>
>>23856140
Take a chunk out of the mage.
>>
>>23856103
Pee on the prisoners, make them plant ferns.
>>
>>23856103
>>23856115

Hoho, great! This quest is back! It was damn awesome.

....I'm afraid that I'll have to ask some hand-holding. I don't remember the exact reason we came to the mage and if we already made any trade promises.
>>
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>>23856156
You currently have no idea what a Kobold is-- though the lizard-things you've dealt with certainly sound like one. You only have one prisoner, however.

>>23856174
>>23856127
You already have a sidearm, amongst other things, why use your teeth?

>>23856218
You approached his tower in the interest of identifying the nature of the large structure south of your campsite. Having identified it as Magi Arthur's tower, you approached in the interest of uncovering additional arcane secrets, or whatever it is that these persons use.

Your approach to the front gate had you met by what was "once the Cheshire kept in charge of the fourth gate of the Abyss", an entity that was seemingly imprisoned by the Magi, and sought its freedom in his death.

This is the offer the Cheshire made to you:

>"We can strike a deal, cut the old man out." It offers, sibilant voice purring, "I am bound to permit all guests of worth peaceful entrance. This normally entails me hexing their weaponry so they can't draw it... But you. I smell something interesting on -you-." It purrs.

>"Slay the mage within and free me from these walls, and I will allow you to not only plunder his tower, but impart upon you the local tongue. A valuable asset for one that has traveled so far, isn't it?" He inquires, "A fair trade, even? My freedom and your benefit?"
>>
>>23856218
Okay, been quickly going

>Ask him to explain a bit further about the gate's functioning, we're curious and he might actually answer this time.

>Ask him if he knows exactly how much marble would be needed to open the gate for twice the time we did to get here, and how long it would take, assuming your "average" mage here. See if it's faster than using our side's power grid.
>>
>>23856140
if they have a panzer 4 why is the mg34 a prototype i mean the panzer 4 came out WAY WAY after the mg34

also
>implying we must not make 'labor camps'
>implying we must not do ethnic cleansing of this land
>implying the cleansing must not also be ethic
>>
>>23856272
we should inform the mage of his gate keeper's plan
for all we know it is a test.
>>
>>23856292
oh and lets see if we cant build some trenches mortar pits and a gun pit.
>>
>>23856272
Nah, lets not take the trade from the bound-demon which we know nothing of.

> Having identified it as Magi Arthur's tower, you approached in the interest of uncovering additional arcane secrets, or whatever it is that these persons use.
So we want to ask him about the magic and such? Lets do it, have him give us "101 of Magic for Dummies" lecture or something, then ask him about the possibility of learning more with dedicated lessons. Also ask him about implanting local language in our minds like that gate promised it would do

>>23856274
>Okay, been quickly going
meant that I quickly skimmed over the previous thread
>>
Ask him about the nature of arcane of this world.
>>
Also, tell him we could acquire him a personal "portable musician" with much more vast library of songs after a month or two depending how much he helps us and gives us.
We could even get some movies! (We'll start we nazi propaganda films first)
>>
>>23856292
Your group consists of a mix-and-match of various technologies. Prototypes feature prominently in your group.

The construction of political facilities is entirely your call to make, however.

>>23856321
You currently have a crude trench established, little more than a handful of machine gun nests intermingled with some foxholes.

>>23856274
>>23856323
>>23856300
As you consider the merits of informing him, you decide to inquire on the gate's functioning, the man seemingly amicable to inquiries for now.

"Mmmm.. Ah. Yes. The gate. The, ah, ancient structure." He remarks, seemingly in an opiate haze. "I remember it quite well. Not much is known of it, though the Emperor has ordered inspections from, ah, time-to-time. Making sure it does not vomit forth anything as yourselves."

He blinks a couple of times, seemingly concentrating on something. "But it is alive now. Concerning. It seems to writhe with-- Good Primals above," He whispers, "It is alive with something even my wizened years have made me unaware of. I cannot tell what it is from so far away, but it is clearly a magic object of some sort." He concedes, thinking.

"For opening the gateway again... If it is a gateway," He decides, "Then you would require at least a couple tons of material. Fresh material-- of a high purity. Planar magics are of the highest order, and I cannot claim to know all, though I am indeed a Magi." He remarks to you, "As for imprinting the local tongue... It cannot be done with mundane magics." He stated simply, "Temporarily, yes, through magic items, which serve to perform the translation upon your behalf. But the magic required to imprint the mind is barbaric, and crude in nature. It would require a skilled hand to perform."
>>
>>23856449
do we have HE-Low velocity shells for the 88's? if we do then i maintain my suggestion we make a gun pit for one of them to be used as artillery, also i havent read through the other threads but do we have a possibillity to resupply from germany? ammo and stuff.
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>>23856103
Official themesong of this thread.

https://www.youtube.com/watch?v=07SdrIBMbcM

If we don't get tanks with spider-legs, remote viewing assassination, summonable tentacle monsters, super mutant esque super soldiers, cyborg-zombie infantry recycling programs, and tesla-coil power armor you're not doing Nazis right.
>>
>>23856374
>>23856323
>>23856423
He furrows his brows at your offer, "Movies?" He asks, "Hmm... Is that some sort of a portable orchestra?" He inquires, beaming abruptly. "I do believe I'd rather enjoy that."

His starved-looking frame bends slightly as he reclines further back, seemingly in thought. "As for magic... it is magic. What is there to explain? It permeates all things, even you and I, and it is very potent indeed to those who become a sieve for it. Though your tools, your attire, do not radiate such magic. Indeed, they appear rather dead in terms of arcane potential, compared to mundane tools." He comments, making an apparent observation for himself.

"Hmm. Interesting." He murmurs, "Oh well. Yes-- It permeates all things, and it is through usage of that permeation that fantastic feats may be accomplished. That heat may be derived from the sun above, that the soil may yield, and much more! Marble is a pure element of the earth, from which all magic radiates, and it is marble that provides one of the more common means of magic. Quartz is much more potent, but I would wish you the best of luck in getting quartz anywhere this far out." He remarks with a mild snigger.
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>>23856272
>This normally entails me hexing their weaponry so they can't draw it
You might draw a pistol, or a bow. But you certainly don't draw a rifle, grenade, sniper shot or artillery round from outside the tower,
or a small gift moulded from Nipolit explosives with a clock [so the wizard can tell the time before he goes bang]
This demon is up to something.
>>
>>23856490
You do, in fact, have a variety of ammunition. Your stockpiles are at a respectable level for the moment.

As for resupply from Germany, it is expected that the Gate can be opened once more at the end of the month based off current predictions and power supplies being channeled into it. Electricity seems to be a crude substitute for magic, but the Gate is recharging all the same. At the moment, however, that's still quite some time away.
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>>23856449
>"Temporarily, yes, through magic items, which serve to perform the translation upon your behalf. But the magic required to imprint the mind is barbaric, and crude in nature. It would require a skilled hand to perform."

"I see. Then we'll have to do with the traditional way of learning the language."

"By materials, you mean marble, right?"

>>23856533
>quartz
Ask him about more materials that permeate magic and the scale of their potency.

Also ask him if it is possible to learn magic and how hard it is, and if he could identify any people we have that have natural talent for it.
>>
While we have plenty of ammo. I noticed water reserves were almost empty. A river nearby is nice and all that. But I'd say we need to begin fetching a reserve of water.

Then the next priority should be finding quartz.
>>
>>23856610
we could send a message back home asking for large quantity of quartz and marble

Ask the wizard if these magic permeating materials recharge their magic reserve or if they become magically useless forever after they are used.
>>
>>23856553
Demons, at least the ones from fables, seem to always be up to something. Bangalore, the demon at the gate, is likely up to something in particular as well.

Though you suspect that is his point entirely: Your current weapons do not, as far as you can discern, require you to 'draw' anything in particular. Perhaps the firing pin, but that might be a stretch given the context.

>>23856561
He beams, "Ah, yes, marble." He remarks, nodding, "Though most materials possess at least some form of magical charge or potency, that can range from miniscule to massive. Quartz possesses a massive magic charge, and is thus heavily guarded-- as does platinum and other high-purity metals. It is why platinum coins are often used as currency amongst the aristocracy." He remarks, "A sign of status, but also a show of moderate power."

He'd stare at you with a wry smile, "Magic is entirely possible to learn, but that requires an arcane spark. Those of great intellect, foresight, and force of personality are naturally drawn to the arcane arts. It requires a spark to activate, and that same spark often draws... Unusual things." He suggests, "Though you are unusual in yourselves, I find it fascinating you know nothing of magic."

Another hum, and he speaks once more. "A natural talent, though, is somewhat hard to identify. You seem a rather sharp sort-- So I would give you a fair chance of having just such an arcane spark." He remarked, "Nothing is certain, though, such is the fickle nature of magic. At least, as I understand it."
>>
OP, I just have to ask, where did your wonderful self go for like 3 months? You don't understand how many times I lurked for like a month looking for your thread. I was lost without it.
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>>23856685
We have a lot of people with great intellect in our retinue. Ask him if they have that spark, how hard it is to learn magic and after how long will it become practical and useful. We don't expect to be firing massive fireballs after just few weeks of learning, but with magic... who knows?

Would be good to get a list of magically charged materials divided into tiers, from most potent to least potent.
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>>23856685
Quartz is relatively common in the "real world" we should source that to our nazi commanders.

Have intelligent soldiers tested for magical aptitude. Snatch up intelligent soldiers and have them start to learn.
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>>23856760
Same here, brah

Now contribute to the thread!
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>>23856760
Well, I got consumed by college, essentially. Today is going to be a slightly short thread since I'm moving back after spring break, but I intend on continuing forth with you fine folks.

>>23856610
You can radio back to your men to have them begin collecting water, but Gunther may have already ordered them to do so in your absence.

>>23856647
>>23856763
He laughs, "Very astute indeed. It is suspected that the world recharges its materials naturally, but it is usually more expedient for a Magi or apprentice to simply recharge a material from his own reserves of arcane might. Tiring, but very useful for drawing forth large amounts of magic at once. Otherwise, as far as I have observed, the spent material remains spent unless recharged. Marble is the main element used here, but if you can procure quartz, pure quartz, then expending its full potential will be a mighty feat indeed." He remarks.

At your other question, he pauses, "It is a very imprecise process. Though there are academies of magic under the Emperor, these schools rely on direct tutelage. It is all dependent upon the skill of the person, though those with great intellect and force of will have the potential to become mighty indeed. Magi, even, as myself." He remarks with a sickly laugh, wheezing slightly.

"Practicality is all within the hand of the wielder, and their ability to understand the arts. I cannot give you any books of my own, but should you procure them, you may find them quite interesting amongst your peers, as potential talent manifests itself naturally, even without training. Simply being astute should help you identify those with the necessary spark."
>>
>>23856766
While most all of your soldiers are rather intelligent to a degree, you do not have any reference materials to immediately teach them from, or any means by which to test for magical aptitude.

Such information will, of course, be forwarded by your radioman as soon as it is convenient to do so.
>>
>>23856878
Well, does the wizard know of any areas where such books could be obtained? The wizard must know of some areas where such books lie.
>>
>>23856878

So he wont teach us? Shame.

Ask about the magical artifacts, how they are made and how easy they are to acquire.
>>
any advice he can give us regarding the emperor and the empire?
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>>23857007
"The Empire? You know not of the Empire?" He asks, humming, "... Interesting. You truly are foreign, then: Yes. It is very large, very expansive, and has its tendrils in many things. Do not underestimate the powers you have been cast into, as the Emperor commands many resources, and many races. Though the Empire is at perpetual war as it expands its borders, this state of conflict has made it very good at what it does."

You elect, for the moment, not to mention the sheer horrors of the fact that your own home has undergone an entire planetary war in comparison to a burgeoning empire.

>>23856984
>>23856988
"Magical artifacts this far out? Very difficult to obtain-- if it was not crafted by myself, then it is likely some kobold or goblinoid trinket." He remarks, "And worthy only of scorn in such a case. The principles of magic item creation would be useless to those who cannot appreciate the intricacies of magic." He informs you, "Though if it is books you desire, my tower is one of the few repositories in the area. Your other sources, excluding hedge wizards and other petty purveyors of prestidigitation, would likely be one of the arcane colleges themselves, which is a month's travel west on foot, to the city of Swordhenge."
>>
I don't think I have anything else to ask, except maybe he could give us some artifacts for study?
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>>23857073
What are the Empires weapons and tactics.
Do they use combined arms with mages mixed in with normal troops?
Specialized units of nothing but mages/magical equipment.
Or are they all big dinners and letting the peons fight and maybe throw a fireball or 2 in the afternoon to impress the enemy.
>>
>>23857089
>>23857073
I just have two more question, who is the Empire fighting? The other one is what would they do if they learn about our presence in this world?
>>
By the way, any kind of music player at the base (not including the radio equipment we used to broadcast the song)?
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>>23857148
if they are fighting i suggest we maybe lend our help in return for knowledge/resources/manpower and next time we establish communications with HQ we ask for a squad of heavy tanks.
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>>23857188
Pretty much this is what I was thinking of; they could lend us some resources and even manpower for our future endeavors
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>>23857131
Magi Arthur goes abruptly quiet, "I will tell you of the world you have emerged into, but I will not betray the secrets and tactics of the Empire. I have sworn an oath to that extent, and I am oathbound to ensure it remains secure." He remarks warily, staring at you in a new fashion. As a potential threat-- but the look quickly fades.

>>23857148
"The Empire is at war on all fronts. It wages war against the Orcs, the Drow, the Duergar, against the Jotun and the Hobgoblins. It wars against the Dragon Kings and the Kython Isles. It wars against the Shapers. It wars against many factions, and its size enables it to do so, even though we live in relative tranquility in these lands."

He pauses, "I am uncertain of what they will do upon recognizing their presence. I will not inform them of it-- I have no motive to do so, as you have treated me well and, indeed, lavished me with a fine gift. Leave that portable musician of yours and I will keep it as such. Just beware that there are many elements in the Empire, many factions and viewpoints. Some will likely wish to greet you with open arms as new allies. Others will wish to exploit you-- some, see you destroyed. Such is life anywhere, though, I suspect. Especially with your iron golems that you rode in upon."
>>
>>23857188
or panthers panthers are also cool and a damn sight more likely considering the number produced compared to tiger 1s
>>
>>23857188
Oh man, lets not. What do you think a big, fledgling empire would do if they know some powerful faction is landing forces monthly near or into their lands? They don't need our help, it is an empire who has been in business of expanding for a long time. They are more likely to try to destroy us because we are a threat.

We need to underplay our presence and strength at least for a year till we have a sizable force
>>
>>23857218
Those are all the questions I have. Let's leave the "portable musician" of ours as a good favor for the wizard's hospitality.
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>>23857235
we have no quarrel with them as our struggle is ideologically on earth so no we arent a threat we are more like a trading company seeking information and goods to take back home rather than an actual invasion force also if they are using medieval warfare tactics artillery will annihilate them and the hull mounter + co axial + pintle mounted mg42s/34s of the p4 are enough to hold an army at bay
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>>23857188
The Nazis lost WWII because they sent all their Material and men to Fantasyland?
Does having a whole world of new resources mean that instead of scapegoating Jews etc the Nazis can follow their Lebensraum thing wihtout murdering too many humans?

We should ask for settlers, lots of them whenever the gate can be opened.
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>>23857218
Tell him that it is not really a portable musician and it will not work without our help. It is just a device that transmits sound from other places.
We could bring him an actual portable musician with many song that will work independently from us in a month. Or much earlier if we manage to speed up the gate (hint hint, nudge nudge)
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>>23857172
You do, in fact, have a record player amongst the luxury goods brought along. Several record players, in fact!

>>23857188
>>23857213
>>23857233
You could certainly forward a request for additional tanks, though the increased fuel consumption may prove problematic in time without any sort of fuel refinery present.

>>23857312
Anything is possible, though Germany is not quite in a state of total war yet.

>>23857320
>>23857276
You elect to leave the radio, but caution him,

"This only transmits sound from other places-- and it will not work for very long without our help. We could provide an actual portable musician with many, many songs, capable of working independently... But that will require us to wait for the end of the month." You suggest, "Unless, of course, you can assist in the Gate's reopening?"

He pauses at this consideration, thinking, "... Perhaps." He remarks quietly, "But it will be a great undertaking for myself as well. I will need more than an interesting trinket or two to be worth such a great investment on my own part. What else might you offer by way of your foreign marvels?"
>>
>>23857391
the aforementioned "movies", think of them as a, uh, portable theater but not quite. It is a marvelous device that projects moving images and sound letting you watch and hear stories. We could bring either a projector or television, or both.

What else would this man be interested in? Books and literature of our world could be interesting, yes? Some other small technological devices?
>>
>>23857391
>>23857437

Seriously, anyone can think of anything we can offer?
A car perhaps? If he helps us recharge the gate periodically that would be great.
>>
>>23857520
A way to fly without using magic? Ask for a small aeroplane (you know like that one used to spray pesticide over the fields)? How fast are those anyway?
>>
>>23857391
Does the wizard have any history books or ancient texts about the land? Learning about the history of this world is very important it seems.
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>>23857532
Faster than horses and higher than a shot from an onager
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>>23857437
He appears interested in culture in general, as well as items of refined taste. At least, if his extravagant abode is anything to indicate, he seems to fashion himself as a sort of aristocrat in his tower.

>>23857520
>>23857532
>>23857602
A car is entirely feasible-- though fuel would be somewhat problematic. You could also request a Junker or similar aircraft, though the necessity of an airfield, fuel, training, so-on may be problematic for the Magi. A Magi who, by all rights and recognition, has no idea how your technology functions.

"Do you have any history books or ancient texts about this land?" You ask, to which he nods.

"Yes-- a few. Mostly regarding ancient myths and legends, especially regarding Primal artifacts. However, I cannot lend these to you, as much as my books on the arcane. They are part of my library, and have taken me a great many years to procure. Parting with them would be very difficult... and require a great deal of enticing."
>>
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>>23857437
Here is a pen that can write without running out of ink as often.
This is paper. Its easier to write on than parchment.
>>
>>23857693
Airfield?
I'm talking about those craft that can land and take off on dirt-road in middle of a field.
But yeah, fuel it an issue. Hmm.

We should search for oil around this place.
>>
>>23857693
Could we perhaps leave a man with some memory retaining ability to read and study these myths? Maybe even become an apprentice of some sorts for the wizard.
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>>23857693
we should get a photo copier or fax machine and rig it to make copies
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>>23857736

oh, also, photography!
>>
lets promise him everything so that he helps seeping up the gate opening

Shit, maybe some rare wines from our world?
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>>23857837
Wines and meats stored so they taste fresh. Fancy distilled drinks. The purest opiates.
>>
>>23857736
>>23857788
>>23857837
>>23857891
"There's many marvels I can offer you, Magi Arthur." You remark, "We have paper and special pens,"

"And I have an enchanted quill that writes what I dictates." He refutes, folding his arms together as he stares at you.

"We have films-- special recordings that can offer you portable theaters. It projects sounds and images, so you may hear stories. We can also provide you with literature of our own."

This seems to sway him slightly, "... More books is always good." He remarks warily. "Stories especially. Can I see these performances repeatedly?"

"Absolutely." You assure him, smiling wide, feeling a spark of charisma ignite into a firestorm in your mind. You're onto something!

"Foods and wines. Rare wines-- from an entire nation that specializes in the most exquisite things you can hope for. Ales and chocolates of the highest qualities."

"... Chocolate?" The Magi inquires, brows furrowing, "What's chocolate?"

A pause of consideration.

"... Very well, I suppose, but know that I will need several days to prepare sufficient powers to reopen the Gate. I am uncertain as to its function, and will need to reside nearby in the meantime. Your facility will have suitable lodgings for myself and my tools?" He inquired.

>>23857754
"I have an apprentice," Arthur remarks, "But... another learned individual might be interesting. Especially one from your world-- send forth whom you wish, I'll select an apprentice, yes."

>>23857751
You're uncertain if such an aircraft even exists, unfortunately, at this point.

>>23857771
You could rig up a hand-cranked copier, though it would require books to be copied to be unbound.
>>
Why not offer him an invitation to germany itself?

He wishes for the new, the mysterious and the strange? we can offer him a luxury tour into a whole new world!
Yes we could offer him small tokens of technology, but why not go straight for the grand prize and ensure his well meaning? A month is glorious Germany. What bored old archmage could possibly say no?
>>
>>23858044
we have some chocolate at our base, yes? We should give him some.
It seems he is swayed, there is nothing else to talk about. Let him come with us and he'll see many of the wonders with his eyes, starting with the jeep we came on.

Also, we will need to notify home ASAP if we are opening the gate in few days.
>>
>>23858071
*continued*
If we can talk high command into believing it to be worth it we could go for broke right away, private showings at the movies, opera showings, invitation to the parades. The vacation of a lifetime!
>>
>>23858044
>Your facility will have suitable lodgings for myself and my tools

Of course. Give him whatever best we have. At home base we will show him music players we brought and teach him how to use it.

>>23858071
>>23858128
Though we should warn him that we are unsure if his magics will work there.
>>
>>23858153
Even more exicing! He will truly go into the unknown then, everyone knows how the Infernal regions are, and the high heavens. But somewere without magic! Unheard off! Surely a scholar of his caliber would want to be the first to study such a phenomenon
>>
>>23858088
Indeed you do.

You can notify home as soon as you wish-- your radioman can contact the main base, and from there, they can relay a message through the gate's unique properties.

>>23858153
>>23858128
>>23858071
>>23858222
"We could even send you an invitation back to our homeland-- though you would be there for the month needed for the gate to reopen."

He seems to consider this, "... An interesting proposal, but I will not deliver myself into foreign territories so readily, at least while we know so little of each other. If magic does not work in your lands as it does in these, then I would have very little to aid my day-to-day movements, or to let me understand the full impact of what I experience. After many years living with arcane senses and around arcane things, it would be a tinge beyond my immediate comfort." He remarks, before smiling broadly, "But such an offer is appreciated! Is there anything else you wish to cover, before I accompany you back to your fine facility?"
>>
>>23858278
I thin we're done here
Tell him our offer is extended whenever he wishes to take it.

We'll contact home when we get back to base.
>>
>>23858278
"Well I would like to insist, if nothing else, that you would accompany us through the gate. It is the least we could offer, and should your...abilities,...remain functional then we can go down to planning a vacation to your liking. And if it does not, well atleast you can say that you have gone through the gate, and we will have collected some interesting data while doing so. Wouldnt you agree mein magi? It would also be appriciated by my...lords... to allow them to offer a diplomatic greeting to the first trading partner of the german third reich on this side of the gate. Please consider it"
>>
>>23858386
lets not push it

we can always send artifacts back home to see if they work there
>>
what should we order from home aside from the gifts we promised the wizard?
>>
did OP died?
>>
>>23858643
>>23858451
>>23858386
>>23858348
As your squad returns to your armored personnel carriers, bringing Magi Arthur in tow, your radio officer relays what you have learned back to headquarters. To say that their reaction is incredulous is an understatement, but they seem to affirm that they have the manpower and resources necessary to send a second group in the next couple of days.

Thankfully, the invasion of Poland is going well so far.

On your way back to base, you are also informed that Gunther, who ran things while you were gone, had the water tanks filled. You now have two weeks' worth of water stored in the massive drums, situated next to your command post.

Magi Arthur remains hesitant to travel, but appears to set to work on studying the gate and preparing to open it early. HQ is open to requests for additional materials, but also offers you a selection of troops to bring through.

Considering that the Gate will have a full charge this time, you will be able to bring through a much larger group, rather than the initial expeditionary force. As such, you may select four of the following:

>[ ] Three squads of elite SS Commandos, five men each with body armor and heavy weaponry.
>[ ] An extra pair of Panzer IV tanks, with a fuel truck to go with them.
>[ ] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
>[ ] 4 Panzer II tanks, no fuel truck.
>[ ] 3 Sd.Kfz. 247s
>[ ] 1 Flakpanzer IV (Wirbelwind)
>[ ] 1 Company of Wehrmacht infantrymen, numbering approximately 200 soldiers.
>[ ] Two full teams of research and medical personnel, to bolster your research capabilities.
>[ ] [Specific request]
>>
>>23858888
1 Company of Wehrmacht infantrymen, numbering approximately 200 soldiers.
An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
Three squads of elite SS Commandos, five men each with body armor and heavy weaponry.
Two full teams of research and medical personnel, to bolster your research capabilities.
>>
>>23858888
>>[x] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.
>[x] Two full teams of research and medical personnel, to bolster your research capabilities.
>[x] Three squads of elite SS Commandos, five men each with body armor and heavy weaponry.

>[x] [Specific request]
Purest quartz, marble and platinum available. Also, everything we promised the magi and some more. TV/Projector, books, chocolate, wine, different movie reels and music vinyls (we had those back then, right?), portable generator so that we can hook all those up back at his home. And whatever other doodads they think will impress people here.
>>
>>23858888
Can we send them stuff when the gate opens? I'd like to know if magic rings and other things we got work there. We should also send some carcasses of creatures we killed here for study, bet they are going to love that.
>>
Oh!
And equipment and/or specialists who can probe the lands for oil deposits and other materials. It would be great if we could make fuel on this side instead of waiting for re-supply every time
>>
>>23858888
>>[ X] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies.

>[ ] Two full teams of research and medical personnel, to bolster your research capabilities.


>[ ] Three squads of elite SS Commandos, five men each with body armor and heavy weaponry.

>[ ] [ quartz, marble and platinum available movie projector and films other trad goods
>>
>>23858990
I'm again 200 more soldiers because that means we have to feed, house and treat 200 more people. Better invest in quality than quantity at this point. If it is possible, can we ask for more SS commandos instead of that?

>>23858888
Did we report everything we found out about magic?
Oh! In mean time lets write up extensive, written report about everything we learned and since the magi will need several more days, we could question him more about the magic to write in the report, then we will send it back home with some artifacts we found and carcasses of monsters from these lands.
>>
>>23858999
This.
>>
>>23858888
Holy quads.
We would request, then
Two full teams of research and med personnel, 2 Panzers with fuel, Three SS squads and a trunk of Quartz. Large one.
>>
>>23859020
Yes-- the Gate operates in both directions, as far as you have been able to discern.

>>23859085
Your combat engineers, though not exactly geology majors, can perform this duty with some improvisation.

>>23858999
>>23859136
Luxury goods will be included with the supplies on the Blitzes, but you have those specifics put onto the inventory for certain.

>>23859124
Yes-- your report included everything you know regarding magic, but a written report is easy enough to have your clerk produce. Keep in mind that the longer you spend questioning him over the next couple of days, the longer he will require to prepare the necessary ritual components.

>>23858999
>>23859102
>>23859136
The quartz and platinum can be included on the Protze's 'construction materials' if you desire, or you could have a second convoy of several Protze vehicles bring nothing but quartz and platinum. Your superiors are a bit leery of investing so much money in such valuable materials to be sent over, but they will fulfill the request with the monster carcasses and artifacts you have uncovered.

You can request two 'orders' of elite SS Commandos, but your superiors are, again, leery of committing that many resources early on when your facilities are in such a crude shape. They would prefer to see a more established and fortified position before investing heavy resources into your operation. Or, at least, more to show in terms of items coming back through from your own side.
>>
>>23858999
Sounds good. I would change the elite SS into 200 standard wehrmacht infantrymen though. Standard infantry can be used for building shit and other menial tasks while I doubt that SS elite would accept such treatment, even when they are "stranded" in a fantasy dimension.
>>
We want to setup a raw materials to magic items trade setup. An Industrial Nation can easily out produce anything pre-industry. We trade platinum for enchanted items useful to the war effort, send them back, etc. . .
>>
>>23859247
>Keep in mind that the longer you spend questioning him over the next couple of days, the longer he will require to prepare the necessary ritual components.

Okay, question him slightly as not to slow him down too much.

>The quartz and platinum can be included on the Protze's 'construction materials' if you desire, or you could have a second convoy of several Protze vehicles bring nothing but quartz and platinum.
Lets bring it along the first convoy. We don't need THAT much of it besides, we do not know if materials from our world are even useful at all.

Lets order just one squad then.

And yes, lets send as many different carcases. Heck, lets send the live one too, unlikely we will get much info out of it, and some of the magical artifacts we got.

>>23859282
Well, I see a squad of SS Commandoes as your typical MC party in fantasy games/stories while soldiers are just cannon fodder. MC party > soldiers.
Of course the point you made about workforce is a good one, but engineers would be better, no?
>>
>>23859368
But engineers aren't that good for guard duty, farming or hunting for food.
Engineers are usually, well, engineers in civil life. Standard wehrmacht has people from all walks of life. In a sense, we would bring a small village with the populance of 200 with us.
>>
>>23859353
If you find suitable trade partners willing to deal with you, such is a viable concept.

>>23859233
Each protze can carry one ton of quartz or platinum aboard it. One of your selections could be a group of six Protze transports, carrying six tons, divided evenly between platinum and quartz.

>>23859282
>>23859368
SS Commandos are well-trained and will do any task you order them to, including fortification and construction. The difference in numbers is obvious, however, as far as what manpower can accomplish.

Engineers are superior at construction, and while you can place a special order for a large number of non-combat engineers, the troops will be to act under the supervision of your combat engineers just fine in the interim. Both commandos and Wehrmacht infantry can help erect structures, but more bodies means more can be done. Supplies is also a factor in terms of what can be built.

Your commandos are superior to standard infantry, but if your experiences thus far are any indicator, even standard infantry have a large advantage over the local creatures found thus far. The reptilians, since identified as "Kobolds" by Magi Arthur, were scythed down in massive numbers by your standard infantry.
>>
>>23859442

Hmm, true. Okay, I'm neutral on getting SS or soldiers. They are both good choices.
>>
>>23859442
>>23859475
Combat engineers are capable of doing regular 'soldier' duties in addition to engineering tasks, but they are geared towards combat engineering. You are a trained civil engineer that can supplement their skill sets, however.

Do you have any questions you wish answered by Magi Arthur as he prepares the ritual?

>OP will take a short respite to shower as the consensus elects on questions, troop selections, and more.
>>
>>23859469
When you have absurd wealth, finding trade contacts isn't too hard. The wizard can likely help with that somewhat.
>>
>>23859469
One truck with 1/3 marble, 1/3 quartz and 1/3 platinum. We shouldn't ask too much. We don't even know if they will work here.

>>23859510
I am completely against this for now. We should keep as low as possible for at least several more supply runs
>>
>>23859502
having more manpower means making things faster and being able to do more things so I would go with the 200 men
>>
>>23859502
>Do you have any questions you wish answered by Magi Arthur as he prepares the ritual?

Nothing specific, just so that our report is as good as possible. I think we asked all we want at his tower.
Also, lets treat him with some things we brought we us while he is here, chocolate would be the most obvious.
>>
>>23859554
>>23859537
>>23859532
>>23859510
>Stopped in for one final note before the short pause

Magi Arthur expects the preparations to take a week with current parameters. Your queue will have it that your machine gun nests, warehouse, and science lab will all complete at the end of these seven days.

Do you have any additional items you wish added to your base's construction queue that your men can work on once the machine gun nest and warehouse are complete?
>>
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>>23858888
How about 6 Blitzies, an extra pair of tanks + fuel, a team of geologists ( they can be very usefull, because:
a) They can find minerals, ore and oil.
b) they can study the local geology and help us understand how this world came to be.
)
And 6 15 cm sIG 33 with crew
>>
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>>23859502
>Do you have any questions you wish answered by Magi Arthur as he prepares the ritual?
Have we allready investigated the possibility of jews possibly tainting this fair land?
Are they found here as well? Have they crawled here from our world?
>>
>>23859631
Perhaps upgrade our barracks. It's just tents right now, right? If it is, upgrade it to an actual building with cement walls and all.
>>
>>23859631
more barracks because if we are getting 200 soldiers we will need them
>>
>>23859631
I would guess start upgrading are already built buildings
>>
>>23859631
Command post, mess hall and barracks.

Eventhough we don't really need 'em, the superiors back home would see this place as a much more viable long term commitment. Piece of civilization in the wilds so to speak.
>>
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>>23859674
Have we even encountered humans in this world? Besides the mage of course. I assume he is human.

If we do find humans, we should map their geneology and physical traits to see how they differ (or are similar) from our world's humans.
>>
>>23859892
we did
we actually saved some from kobolds (or were those lizardmen?)
>>
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>>23859923
>Nazis saving lizardmen.
Having the reich welcome unexcpected auxiliaries isn't unheard of, but wow.
>>
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>>23859990
http://en.wikipedia.org/wiki/Hans_Massaquoi
>>
>>23859990
nono, we saved HUMANS from kobolds or lizardmen, I don't remember exactly. We have one kobold/lizarman captive right now. I'm suggesting we send it back home as I doubt we can get much useful information out of it now that we destroyed their base and their boss, at least sending it home will make our superiors more likely to pour in more funding.
>>
>>23859990
>>23859923
>>23859892
>>23859674
You've saved a group of humans, including a man named "Eric" that claims to be Master of Arms for Baron Farnsworth, the "Master of these realms". He appears to be situated out of another city, Redding, which is a week's travel on foot to the west. Likely a quarter that in your vehicles.

Odd that Magi Arthur wouldn't mention that.

You also have no idea on any religious or ethnic background on anyone present thus far, though Magi Arthur appears to be a standard Western Europe male.

>>23859669
Six SIG 33s would be entirely doable as your extra choice.

You can also request a geologist on the science teams that can come over, or multiple geologists.

>>23859685
>>23859692
Your current barracks is made of wood with some sandbags added in, two floors, and large enough to house about a hundred people. It's very minimalistic, and an additional pair of barracks (Or an upgraded barracks of what you already have) would do well to handle excess personages. Both options will take seven days in themselves.

>>23859736
Each structure will take a week in itself to upgrade with on-hand materials, but you can have all of them upgraded simultaneously, as the other fortifications will be done soon. This will require the attention of all available manpower to accomplish, however.

>>23860066
It has been confirmed by Magi Arthur as "Kobolds", with the larger creatures being "Ogres".
>>
>>23860192
Okay, lets ask 2 geologists with the group of scientists. Tell them to bring their equipment with them.
Any more would be too much considering our engineers can probe for deposits too.

I say expand barracks to accommodate whatever personnel we are going to ask (I think we settled on 200 more soldiers)
>>
>>23860192
Let's build them simultaniously then. With 200 extra pairs of hands, it shouldn't be that hard.

We are taking 200 standard infantry men instead of 15 SS men, right?
>>
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>>23860055
German Massarace!
>>
>>23860266
That would be the selection. While the SS Commandos would be many tiers of skill above the standard infantrymen, the numbers balance that out, making the decision yours.

>>23860262
>>23860266
The consensus appears to be as follows:

>Upgrade Barracks [7 Days]
>Upgrade Command Post [7 Days]
>Upgrade Mess Hall [7 Days]
>Finish current construction projects

Troop Selections:
>[ ] An additional 6 Blitzes with ammunition, medical supplies, and fuel, as well as a Protze full of heavier construction supplies. An additional Protze will be included with 1/3rd ton quartz, 1/3rd ton marble, and 1/3rd ton platinum.
>[ ] Two full teams of research and medical personnel, to bolster your research capabilities, with two dedicated geologists on it.
>[ ] 1 Company of Wehrmacht infantrymen, numbering approximately 200 soldiers.
>Fourth selection?

A single Protze can be added to the supply convoy with no major implications. However, if you wish for a convoy of six Protzes carrying quartz, marble, and platinum, that will be a 'Reinforcement Option'.
>>
>>23860379

>An extra pair of Panzer IV tanks, with a fuel truck to go with them.

Each one will prove a moving fortress, an invaluable tip to our spear in any future conflict.
>>
>>23860379
>1/2 ton of platinum

At current market prices, that's like... 50-100 million dollars.
>>
>>23860379
>A single Protze can be added to the supply convoy with no major implications

Luxury goods for the Magi? anyone agree?

>>23860442
seconding
lets get on with it, we're taking too much time with this
>>
>>23860472
That's loose change for entire German might.
I mean, a single tank costs, what? 5-10 million dollars?

also, 1/3 ton not 1/2
>>
>>23860379
>Fourth selection?
Well, since we can add a single Protze into our convoy, we could fill it with equal amounts of marble, quartz and platinum.

That still leaves us with one option, which could be the SS men. That, or a Flakpanzer. It would be embarrassing to fight aerial threats with standard guns in my opinion.
>>
>>23860473
>Luxury goods for the Magi? anyone agree?

thinking of it, entire truck just for the magi could be too much so luxury goods for magi AND our troops.
>>
>>23860473
>Luxury goods for the Magi

Sounds like a plan. Let's bribe our boy up. A foundation of magical knowledge will be critical to protect our tanks from nuke-type spells.
>>
>>23860538
>>23860529

And what this guy said.
>>
>Two geologist
Sucess.jpg

Also don't we have an advanced outlook somewhere?
>>
>>23860473
>Luxury goods for the Magi? anyone agree?
Sounds good. Having a magi estatic over a truckload of miracilous artifacts would be good for our cause.
He would surely be our trustworthy ally after that.
>>
>>23860524
sounds good both would be great and the flakpanzer would rip ground troops apart
>>
>>23860569

I'd still prefer the Panzer IVs... although, flakpanzers could probably do a lot of structural damage as well.

But say we have to fight an enemy in a town, or a castle with serious fortifications. Pepper them with flak and give them a chance to return fire with magic--or fucking blow the castle to pieces with the first couple rounds from the Panzer.
>>
>>23860569
Voting for Flakpanzer.
Fuck 'em dragons.
>>
>>23860538

Oh man.
When we get our supplies, how about we set up the projector and make a makeshift cinema and watch the first movie along with magi and bunch of other of our troops? Then make a small feast with food and delicacies we brought over.
Shit, treating the magi as a good friend could instill a spirit of brotherhood into him. Could improve relations greatly.

>>23860524
I still think that is too much valuable material before we find out if it is useful here. Lets not look greedy to our superiors.
>>
>>23860379
>>23860379
>>23860379

http://en.wikipedia.org/wiki/Krupp_Protze

>Sometimes anti-tank (36 mm Pak 36) and anti-air (2 cm Flak) guns were mounted directly on the bed of the truck.

Can we get anti-air on the back of our Protze?
>>
>>23860614
well we already have some panzer lVs some mainly going for the flakpanzer to give us more options
>>
>>23860686

Excellent point. Ok, if we can't get flak guns loaded on the back of the Protzes, I'm up for a handful of flakpanzers as opposed to Panzer IVs.
>>
>>23860686
hmm, you're right
I change my vote here >>23860473

We do need weapons against dragons and shit
>>
>>23860614
We allready have tanks. They are more than enough for bombardment.
We can have Flakpanzer work as a foward support vehicle.
Just imagine it, as soon as the castle gates open, the defenders are greeted by the quad-barrels of Wirbelwind... FUMP FUMP FUMP FUMP FUMP FUMP!!!
>>
>>23860729
I may have started doing a evil laugh after reading that
>>
>>23860742
Imagine driving that baby into middle of a castle courtyard...
>>
>>23860614
We won't be attacking any castles soon, and if we do, we can always request some heavy artillery.
>>
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>>23860729
Oh man, I remember in Flashpoint custom maps filling them with people and light vehicles and then moving them all down in Shilka.

Was fun as fuck.
>>
>>23860562
You have a small observation post covering the western road, but it's nothing to even really consider, little more than a lone MG and a radio with enough bunk space for four.

>>23860510
>>23860472
Thus the reluctance of your superiors to commit so many resources without a stable foothold, but they're cooperative in light of your monumental discoveries.

>>23860473
>>23860442
>>23860524
>>23860529
>>23860538
>>23860646
>>23860660
>>23860676
>>23860686
Anti-air weapons can certainly be mounted on the back of the Protze.

In addition, consensus seems split between the tanks, a Flakpanzer, and a second convoy loaded with luxury goods.

>>23860723
>>23860712
>>23860729
Flakpanzer selected as fourth troop option.

You proceed to radio your commands to headquarters as you prepare for the wait ahead. While all remains quiet, you put your entire forces to work, Magi Arthur instantly attracting the attention of Dr. Klein, Dr. Buren, and Gabriella, all of which take turns asking questions of the man as he performs his work, residing in the command post in the meantime.

While the Magi marvels at your technologies, as well as chocolate, he focuses primarily upon the Gate. He spends the entire week going from his room to that area, scrawling a large circle into the ground around it with the aid of a staff and some basic gardening tools (from what your men can tell, at least). The importance seems to be in the actual circle itself, which your engineers take pictures and records of the entire time. This is also the first time Magi Arthur has seem a camera-- something that fascinates him immensely, though he seems mildly concerned at the number of 'paintings' that your engineers are recording.

Gabriella, all the while, is watching with absolute fascination as all of this goes on, frequently asking the Magi questions, and on occasion attempting to aid him in his work.
>>
>>23860999
The people you rescued remain quiet and simply talk amongst themselves, recognizing their status as both guests... and prisoners for now.

However, as all of this goes on... What do you do to occupy yourself in the meantime?
>>
>>23861016
oversee the work being done in the camp
>>
>>23861016
Aid our soldiers in constructing our new buildings.
>>
>>23861016
Scouting and hunting.
Scouting is essential for the more we know about this land, the better. Prehaps we could send undercover "agents" into those human settelements that we heard of. Just dress some gnatsies with rags taken from the people we rescued.

Hunting doubles as finding food AND finding specimens for superiors to fawn over.
>>
>>23861016
Help your men. Inspect if you have a biologist/botanist with you and tell him to search for the best emplacement for fields and of course an vine orchard.
>>
>>23861066
This. We are civil engineer, lets put our skills where they will be of use the most.


Also, I hope that when we open the gate, that one truck which we lost the first time, doesn't come out being turned into some eldrich horror. So make sure we set up a perimeter when opening the gate in case of surprises.
>>
>>23860999

To be clear, we are sending the live kobold and some of the magic artifacts we found back home, right?
>>
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>>23861163
>Also, I hope that when we open the gate, that one truck which we lost the first time, doesn't come out being turned into some eldrich horror.
>>
>>23861016
We also quietly asks a machine gun nest to make sure the machine gun can be faced towards the magic circle. You know. Just in case.
>>
>>23861172
Correct, for study and (more importantly imo for our superiors to get some results so they will keep pouring men, money and machines into our expedition)
>>
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We should get Nebelwerfers at some point...
>>
>>23861424
mmmmm the things we could do with them
>>
Rolled 3

>>23861157
>>23861066
>>23861057
>>23861085
>>23861163
You elect to oversee the efforts of your men, which results in many fruits being borne of that. Not only are some solid machine gun pillboxes built with your on-hand materials, but you also manage to refurbish the barracks into a concrete-walled structure capable of housing three hundred men, its three floors resplendent in metal grilling, actual bathrooms (albeit the piping leads to the former latrine ditch), and even a small common room and parlor for the men to relax in when not on-duty.

The command post's upgrades are equally impressive. The radio transmitter is reinforced and improved to have a fifty kilometer broadcast range, as well as some basic encryption possible with an Enigma machine attached to it. Setting up an attached generator dedicated to the building, as well as running some piping from your central water and fuel storage tanks, you manage to set up running gas and water for housing and command areas.

It actually reminds you a bit of home, when all is said and done. Especially now that the improved mess hall is able to dole out hot food! Heated rations, essentially, but it's still better than cold sauerkraut!

It is around this time that Magi Arthur completes his work, the man endlessly pleased with the chocolate rations and vinyl records you present him with. The technology takes some time to explain in how to use, but he eventually grasps it enough be able to switch records on his own.

Which brings you to the Gate itself. Your men having taken extensive records on the process, and now having taken up position covering the Gate (in the event of something untoward happening), Magi Arthur completes the ritual once your full staff are assembled.

"AETHERIC WINDS!" He invokes, his seemingly starving body standing tall, dressed in the same clothes he first arrived in (though still, somehow, miraculously clean).
>>
>>23861450
I would rather get a helicopter for recon missions.
http://en.wikipedia.org/wiki/Flettner_Fl_282
>>
>>23861505
>(though still, somehow, miraculously clean).

We want that magic.

Foreign disease not good.
>>
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>>23861505
>dice+1d5
>Rolled 3

Is it good
Is it bad?
>>
>>23861567
its BOTH!
>>
>>23861567
OH GOD THIS IS SO EXCITING!
>>
>>23861509
at this time their is only 2 and we still need to make are airfield
>>
>>23861567
We only get 3 Pit Fiends to pop out from the gate.
>>
>>23861505
His voice seems to be understandable to you, but you recognize that you're not hearing his words, which are in some ancient tongue. You're thinking his words.

"I call upon thee now-- channel into the guidance of my circle! Channel the unyielding earth's power!"

You see the ground around the circle distort, the soft ground turning harder and harder, every blade of grass seems like glass in its stiffness, and every fleck of dirt solidified into concrete.


"Channel the swiftness of the waters!" He intones, his outstretched hands crackling with a bluish glow. The distant sound of running water amplifies, and a brief glance alerts you to a rather stupendous sight: The river seems to be flowing not only faster, but so fast as to wash over the ground, washing away the edges of the riverbank and seeming to flood upwards and out.

"The ferocity of the winds!"

The sky overhead seems to blacken as if an ink pot were upturned over it, lightning crashing as a stiff breeze causes Arthur's robes to flow, and your own men to duck down. The vehicles around you go abruptly silent, as do the radios, their various gauges and knobs going dead. As if every piece of electricity were sucked out of them.

"And the life that only fire may grant!"

The winds bring with them an abrupt frost, and as you watch, the hulls of the nearby vehicles begin to show a thin sheet of frost upon them.

The gentle glow in Arthur's hands increases to a luminosity that makes you think of a searchlight, each hand glowing brightly, before he slams them together quickly and abruptly.

"Unleash your power, winds, into this vessel before me!"

The brilliant, nearly blinding light turns into a ray, striking the Gate at its center. The massive, impossibly thick doors begin to slowly peel open, the infinite void that you saw last greeting you once more.
>>
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>>23861652
>>
>>23861652
This could be very dangerous if he notices that the wind incantation drains electricity/makes the engines stop. this MUST be looked into or our entire expedition may very well be doomed to failure the second we run into a hostile mage
>>
>>23861652
And from that void marches an army. Led at the forefront by banner carriers, their matching, crisp uniforms are contrasted by their confused and slightly scared expressions, though they mask it well. Their actual faces are the same as their feet: Lockstep. Each man is laden down with an abundance of extra rations, ammunition, and as much supplies as they could carry. Belts of machine gun ammo are intermingled with sandbags and bags of concrete.

Hundreds of boots march across the ground as the trucks trundle out behind them, three rows following one after another. The scientists come last, arriving with a pair of Protze trucks laden with additional building supplies...

And a number of steel footlockers that can only contain one thing and one thing only.

Magi Arthur stares open-mouthed as the men arrive. A quick head-count tells you that six Wehrmacht infantry are gone of the two hundred total, but such a loss is partially expectable from the unknown means of the Gate. No vehicles have been lost, thankfully.

"... An army." Magi Arthur whispers, but his eyes are inevitably drawn towards the Protze carrying the unique supplies.

Then, at the very flank of the group, the Flakpanzer emerges, its steel frame rumbling as its treads tear across the rock-hard soil. Its magnificent weapons shine in the sunlight, and it continues on past you with the rest of the procession.

Perhaps more interesting is the fact that the Gate remains open. Do you radio an order for an additional troop selection in the face of this potential opening, or do you elect not to take the risk?
>>
>>23861752
"Not ein army my good Magi. But protection for a trading post, you must understand that after the attack from those creatures we have elected to take defensive measures. I implore you to think of them as guards for a friend,and not as invaders. Also If I may magi, do you know how long the gate will remain open?"
>>
>>23861752
We can use the radio now?!
>>
>>23861752
Play it safe, don't risk throwing any more through.

"Hardly, it's a good force, able to protect us and build up a base, but I wouldn't call it an army."
>>
>>23861752
don't risk it

>>23861798
then show him some quarts
>>
>>23861752
>Perhaps more interesting is the fact that the Gate remains open. Do you radio an order for an additional troop selection in the face of this potential opening, or do you elect not to take the risk?

did we send our shit back?

I'd like to ask for SS commandoes, have them get into fast jeeps and come as quickly as possible, but I'm afraid losing them. Someone will have to give support before we do it.

Also

>Magi is amazed at what came out of the gate
>We are amazed what magi just did
>ERRYBODY IS GETTING AMAZED

>>23861798
This seems like do now or not kind of situation, we cannot waste any seconds asking doe clarification.
>>
>>23861752
First send the packages we were supposed to send back. Then order some a unit of SS soldier to VERY carefully come through. They should have the reflexes, bravery and wit with them to react correctly if anything goes awry. Also they are pretty damn useful.
>>
>>23861840
I dont know, if we cant be sure that they will survive then definetly dont call anything. We are hardly in the kind of desperation that calls for men to needlessly risk their lives.

but if we can get "10 minutes" or something, then we have a window to work with
>>
>>23861851
I agree with you
>>
>>23861752
Isn't this only, like, the second time it's been openned? Let's not push things or take risks. We don't have any desperate need for more soldiers/tanks/supplies, so let's leave things be.

We are recording how long it stays open, right?
>>
How much manpower did Germany have in WWII and in WWI?
>>
>>23861917
I damn well hope so
>>
>>23861840
Indeed you did, sending them back as the army came through.

>>23861798
>>23861840
>>23861881
Magi Arthur seems to pause at your explanation, "I... Very well. I do not know how long it will remain open-- this is the first time I've seen it even in use." He manages.

>>23861817
You could always use it, the Gate seemingly having a passive ability to allow radio communication between your side and Earth.

>>23861917
Yes and yes. This is only the second activation, but your men are keeping careful records of every last detail.

>>23861851
>>23861916
>>23861840
You could, if you desire, order a contingent of SS Commandos to join the rest of your forces.
>>
>>23861752
>A quick head-count tells you that six Wehrmacht infantry are gone of the two hundred total, but such a loss is partially expectable from the unknown means of the Gate. No vehicles have been lost, thankfully.

This is fucking horrifying.
OP what were you rolling for anyway?
>>
>>23861961
seems that most of the people are intent on keeping on safe side of the things

Lets just have the scientist keep studying and recording while it is open.
>>
>>23861961
Have a contingent of SS come through in fast jeeps, the men should be in the first jeeps and the equipment in the latter ones.
>>
>>23862023
this
>>
>>23862023
>>23862046

I suspect we will have to make a dice roll to determine the results. Do you want our elite corps' lives to be determined by a die?
>>
>>23862073
Why not? They may become magical! Magical SS are the best SS. And even slightly damaged SS is better than no SS
>>
>>23861976
An interesting observation is that the six Wehrmacht infantry missing make up exactly three percent of the two-hundred-man Wehrmacht division.

>>23861995
>>23861881
>>23861917
>>23861839
>>23861829
You elect not to push your luck. Which is likely wise, as no less than ninety seconds after doing so, the Gate abruptly swings its doors shut, the swiftness with which it does so causing a thunderous bang upon the two doors connecting.

Leaving you with what is, indeed, an army... And a very respectable base.

What are your orders, Oberst?

>And OP must got offline for two hours or so as he moves back to college. Likely three to four hours, just to be sure about it. Archival is appreciated.
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>>23862103
Give the new guys a bombastic welcoming speech!
>>
>>23862103
install everyone and start constructing additional barracks/warehouses. Also, how do I archive?
>>
>>23862095
Mahou Shoujo SS?

My SS Commando cannot be so kawaii?

>>23862103
Congratulate Magi on his success.
Go back to the base and have everyone settled.
Get acquainted with new scientists and other new people of note.
All the while keep the Magi with us and then go to the truck with luxury goods. Still want to implement my idea of impromptu cinema.

>An interesting observation is that the six Wehrmacht infantry missing make up exactly three percent of the two-hundred-man Wehrmacht division.
Oh, good to know that the worst that could happen was losing 10 men.

>And OP must got offline for two hours or so as he moves back to college. Likely three to four hours, just to be sure about it. Archival is appreciated.
Alright, see ya OP. I guess I'll go to sleep now.
I think it is better when the quest runner archives their threads, it ensures that they are archived, that the summary is good, and the most important of all, the tags are in order
>>
>>23862141
This!

Then this!
>>23862155
>>
>>23862161
>Archival .. failed?

>The thread appears incapable of being archived. Odd. Anyone else have any luck? Description doesn't really matter, since it's Pt 6 and the Suptg link is at the top.
>>
>>23862227
I tried too, it said invalid thread. Lets try again.
>>
>>23862227
>>23862235

Okay, could someone else try because I'm failing big time
>>
>>23862333
I had some problems earlier accessing 4chan. Might be what suptg has now.
>>
>>23862340

Hmm
I'm going to sleep. Could you guys keep the thread alive till the point we can archive it? Would be shame if it is lost.
>>
Also, do you guys think we should tell the Magi about the deal that the demon door offered us?
>>
>>23862363
Oh, it worked!
>>
>>23862412
Voted!
>>
We really should request a Fieseler Storch next time. Adorable little bugger can start from basically anywhere and needs next to no fuel compared to other planes.
>>
>>23862161
>>23862141
>>23862155
You snap your heels together as the army finally settles, your ears ringing slightly from the Gate's closing.

You snap a crisp salute to the assembled men.

"Greetings, men of the Reich! Your arrival is just in time-- ahead of time, in fact!" You remark, "Our facilities are ready for everything you have, so feel free to store your supplies in the warehouse," You gesture to the large, three-story building behind you, its wooden frame imposing and powerful.

"Then have a hot meal and a shower! Work rotations will be assigned in the morning, but for now, relax and celebrate, for you shall be the backbone of the latest center of German efficiency and excellence!" You announce, "With your work and vigilance, we will enlighten many in the coming months!"

While not one of the most riveting speeches, it's a far sight better than what you first started with, and it gets a solid round of applause and cheers.

After settling the men, Magi Arthur at your heels and looking increasingly concerned.

Amongst the scientists and research staff being greeted by Gabriella and your own doctors, you spot a familiar face.

A concerning face. Dressed in a chasuble similar to a priest, the man's face is unmistakable. Albert Siegfried, one of the lesser persons present at the initial ceremony.

Why is he concerning? Because his black robes bear the markings of the Thule Society. The Reich's supernatural experts, and one is now patiently observing both you and Magi Arthur, who looks like he's seen a ghost. Siegfried is standing near the Protze containing the quartz, platinum, and marble, staring expectantly.
>>
>>23863547
"Scientists, Doctors, Countrymen! Welcome, to our new World, and, our present friend. May i present Magi Arther, a man Two Centuries old!

You may have your criticisms now, as no doubt i had."
>>
>>23863547
Hah! Yes! I knew waiting around would be useful!
>>
>>23863547
Ask Arthur why he seems so concerned.
>>
>>23863547
Go and meet the good man, introduce him to the Magi, introduce the magi to him.
Then introduce the Magi to our shipment of marble, quartz and platinum
>>
>>23863547
Well I suppose we should head over and Introduce our Magi friend. Play close attention to reactions on both parts. Also get a confirmation from Magi Arther that the materials will work.

When that's done take Arther aside for a moment and explain about how germany is already at war on 2 fronts. As a nation were too busy with matters on our own side and the gate represents far too much of a bottle neck for a proper invasion. Were mostly interested in trade and discovery, not conquest.
>>
>>23863969
Lets not mention that we are in wars, shall we?
His definition of an empire is "Constantly at war to expand its borders" and we are currently looking like a very powerful nation.
he is allready worried about the reinforcements, lets not give him reasons to think that we are about to start a third front to expand the borders in here. Remember that this empire is fighting on something akin to 6-8 fronts and have been doing so continually for quite some time.
>>
>>23862592
I agree with this, it would be great for recon and we won't need an airfield for it to take off.
>>
>>23864034
We need to do somthing, this guy can do some serious shit and we dont need him trying to decide how to best kill us off when we firs put a toe out of line.
>>
>>23864090
He seemed to agree with the whole "defencive measures for trade station"

I mean we WERE attacked by a horde of monsters, if you dont do anything to ensure the safety of your men after that you are a moron ill fit for a command.

The difficult bit will be to bring in more men later on, but that can easily be fixed when we have a larger base (bigger targer, more to defend, higher risk requiring more defenders)
>>
>>23863695
>>23863907
>>23863721
You smile as Magi Arthur and Siegfried lock eyes.

"Mister Siegfried! A pleasure to see you again!" You greet, smiling magnificently to the man.

He smiles and nods, "It is a pleasure to be present, Oberst Landa." He returns, giving you a brief salute.

"Magi Arthur, this is Albert Siegfried. He is one of our experts on... Magic, I suppose." You remark, to which the shaven-headed man nods.

"Amongst many things. You, Magi Arthur-- I can tell you are a powerful spellcaster. I would like to speak with you sometime." Siegfried states calmly, in spite of what he just likely saw.

Magi Arthur nods as well, despite obvious discomfort. "Oh, yes-- Yes, certainly." He repeats, "... Am I correct in having heard you brought some precious magical materials with you?" He asks in an abrupt change of subject.

Siegfried smiles and nods, "Yes. We have. I was just about to inspect them with the Oberst here. If you will excuse us?"

How do you wish to proceed?
>>
>>23864186
Ask Arthur to wait. Go with Siegfried to inspect the materials and bring back a sample for Arthur to inspect. While walking with Siegfried ask quietly if there is anything wrong.
>>
>>23864186
>Tricky phone is being tricky.
>>
>>23864230
I second this proposal
>>
>>23864230
>>23864260
>>23863969
>>23863907
Opinion seems split on whether or not to bring Magi Arthur along with you as you inspect the materials in question.
>>
>>23864454
Not at this moment, That's my vote, so your tie is broken.
>>
Just caught up, good to see you again oberst!

I think it would be prudent to inspect the materiel without the Magi, it seems Siegfried wishes to speak to us alone. Besides it would be best to NOT concern the Magi anymore than necessary, remember he is oathbound to the empire, whether we can actually fight and win in a war against them is in doubt.
Sure we've got a division, but we're dealing with too many unknowns.
>>
>>23864477
You smile at Magi Arthur, "Please do-- I'll catch up with you shortly."

The man simply shrugs his bony shoulders, "So be it. I am needed back within my tower regardless-- We will speak again, I suspect, in time." He adds cryptically.

There's a brief gesture from him, and suddenly he evaporates into thin air, leaving a smiling Siegfried and yourself.

"Yes." He remarks, turning about to walk towards the truck. "He is correct in that assumption."

The truck itself is laden with metal footlockers, each one designated with different special materials lettered upon them. Quartz, platinum, and marble, all carefully lettered upon the steel boxes.

Siegfried gently pries open one of the lockers said to contain quartz, and you're greeted to an electric tingle all over your body. It's not an uncomfortable feeling, however: It's an energizing sensation to you, as if proximity to the chunk of crystal grants you the energy and willpower to do anything -- To be anything!

Siegfried simply stares at it for now, silent.
>>
>>23864859
So Siegfried, seems we have a bit of discussing to do. I am sure you would be thrilled to know about our discoveries here. And i am sure you yourself have quite a bit of useful knowledge yourself.
>>
>>23864859
Well, it seems like we have both magical potential and fully powered materials. Next shipment will be a few tons of quartz.

Also depending on how first contact with the local city goes we may want to use our civil engineering skill to determine how best to arrange speedy transport. Perhaps a set of train tracks?
>>
>>23864953

Second - Also ask for news about the fatherland, we are concerned patriots afterall.
>>
>>23864859
"Wow I was not expecting ...that... that rush.

get some of this to recharge the rings
>>
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I haven't seen this quest before (probably because the last thread was in December) but it looks glorious. Additionally, how much chance do we have of convincing Command to give us additional tanks? It's not the German way to have just one.
>>
>>23864859
Siegfried, old rascal! May I invite you to my makeshift office for a brief meeting?
>>
>>23865479
We had the choice just earlier, could have picked 2 PZ IV and 4 PZ II, but being an engineer rather then a warcrazed murderer , thats Gunther over there wave and look happy, we decided on manpower, supplies, more supplies and some scholars.

Welcome to the party my friend
>>
>>23865479

We've got two Panzers friend, albeit one is a Wirbelwind, but still. Also you won't get your picrelated unfortunately and I don't think we WANT one. Chugs fuel and has unreliable ground performance AND is slow? No thanks.

Command seems perfectly willing to give us some fairly advanced tanks however. Given in 1939 the P4 even equipped with a crappy 75mm howie was pretty good tier.

If anything I want command to give us some sKdfz 232's for now 20mm should be plenty of fire power. We should also get our Heer boys training on rapidly deploying those Flak 38's we have.
If we want to make our base even more permanent we could request some Vierling mounts, although until we encounter flyers I don't think we'll have a reasonable justification for it.
>>
>>23864859
I think I'd like to speak with Magi Arthur again. He's creeped out by something. I want to know what. And I'm really not sure I like or trust Siegfried.
>>
>>23865664
"I'd rather see that we had them and have the effort be wasted then not have them and get overrun because I thought the effort would be wasted"
seems like a pretty damn good justification to me.

they are willing to send tanks, SS, scientists, companies of troops, and hundreds of kilos of platinum!
some vierling mounts would be easy as hell tier compared to that.

But on the firepower panzer vs halftrack argument. Never underestimate shock and awe, a 20mm is more then adequate, a 75 will scare most things away before we take to bad losses.
>>
>>23865827

Well considering this quest is set in 1939, I'd say we have a much lesser chance of acquiring KT's. But then again OP just DID give us a Wirbelwind, so Idunnolol.

On the firepower thing, sure a 75mm is imposing, but being on the receiving end of a 20mm cannon is just as intimidating. Especially when it turns their first rank of infantry into red sausage.
All I'm saying is that given what we know so far tanks meant for fighting tanks shouldn't be the top of our priorities
>>
>>23865922
As a counter argument I'd like to point out that while there may not be tanks in this world, the very very large things that came with the kobold attack were supremely difficult to kill untill our panzer showed up, and since kobolds seems to be regarded as minor threats and unskilled... I'd rather err slightly to the overkill.

However you have made excellent points, and for now our one pz IV is more then enough for our needs
>>
I just realized that in this setting I would totally side with the nazis, because HFY.


I need another shower.
>>
>>23866033
I wonder what will happen when the Allies get here.
>>
>>23866094
They will be diplomatically greeting by an emissary of the glorious fourth german reich.
thats what
>>
>>23862592

Seconded. Plus it can sacrifice some of that awesome STOVL to be used for medevac or, if it comes to that, WW1 style caltrop drop.
>>
>Primary Oberst Routines Restored.
>ALL HAIL THE OBERST

>>23864953
>>23865075
>>23865222
>>23865375
>>23865537
Siegfried seems lost in his thoughts as you speak.

"It seems that we have an abundance of materials." You go on, "With plenty of magical power in this alone. Depending on how contact goes with the nearest city--"

"Redding." He interjects.

"Yes! Redding-- You read my reports. We may even be able to get some speedy transport arranged. Perhaps a set of train tracks. We could stretch our iron supplies a couple miles, certainly. If we can get a mine open, maybe some basic laborers..."

"The city will provide the laborers." Siegfried states abruptly, turning his shaven head towards you, his blonde eyebrows furrowing as green eyes stare into your own.

"You must conquer that first city and subjugate it. By force or by alternative means, the flag of the Reich must fly from the tallest point in the city of Redding. It is closest to our only way inside, and it must be made secure. We cannot afford to have anything less than absolute German territory surrounding our only means of passage."

His eyes stare into your own, as if inviting you to disagree.
>>
>>23867083
"I think you over step your bounds Siegfried."
>>
>>23867083
"I don't think I heard you correctly, my hearing was disrupted due to the fact that I'm Oberst and in charge of this operation and you're not.

Siegfried, a clever man doesn't seek to fight a war on as many fronts as possible, especially should one of those fronts be through a magical portal that we hardly understand with limited chances to reinforce against a rather large potential enemy with wizards."
>>
>>23867083
"alternative means? did your devious mind have a plan? "(give him a smirk)

"not until we learn all we can from the wizard once we alone can open the gate of course but until then he is sworn to aid the empire we are in, it would be un wise to do something like that so soon "
>>
>>23867083

"It will in time. Our natural superiority will shine through regardless. If we can take the city by guile, it'll be that much easier to turn it from a feudal cesspit into the birthplace of industry on this world."
>>
>>23867083
"I think you could afford to be more humble Siegfried. You think my priorities are not already o n securing the immediate area? You think i would prioritize anything higher than protecting the portal? You are both insulting me and making a fool out of yourself with your arrogance."
>>
>>23867206
flatter him before we dismiss his idea as unfeasible for right now

>>23867209
this is good
>>
So... Wie viele von euch sprechen Deutsch?
>>
>>23867283

Italiano English Español that's where I tap out at the moment
>>
>>23867083
A noteworthy goal, but an undertaking such as that requires a far greater understanding of the local situation than we currently posses. Excess haste ensures defeat.

Just now when the magi charged the gateway part of the magics involved affected the functioning of numerous critical devices. If the local peoples discover this before a proper countermeasure can be devised we would lose some of our greatest advantages.
>>
>>23867143
>>23867202
>>23867206
>>23867209
>>23867215
>>23867236
You pause as he stares at you, before regaining your composure.

"I think that I may have misheard you," You state tactfully, "As you did not sound quite as humble as a civilian should when speaking with the Oberst in command of the base he is residing in." You state, "A clever man doesn't seek to fight a war on as many fronts as possible, especially should one of those fronts be through a magical portal we hardly understand, with limited chances to reinforce against a rather large potential enemy with wizards."

He simply continues to stare at you, "Thus why we must secure this city. Our munitions, and eventual arcane might, will be sufficient to repel any inferior nations that seek to--"

"We will, in time, have our natural superiority shine through. If we take the city by guile, it'll be much easier to turn it from a feudal cesspit into the birthplace of German industry on this world."

He pauses in consideration, "The Gate may claim some of our forces, but we still have more than enough to claim any barbaric city these fools may hold." He insists.

"My goals are on securing the immediate area. The portal is of absolute priority-- and if you have ideas towards securing that, or ideas to securing this city through guile rather than in a means that will invite our doom, say so."

He pauses in consideration, "Very well." He simply states, looking to the crates, then to the distant science lab your men have built. Though it's a wooden structure, it's still a respectable building.

"I will establish my cabal within your science lab." He states. "Have the magical materials dispatched there."

And with that, he begins to walk off, accepting your decision for now.
>>
>>23867582
we should construct a Magic lab some what close to the science one then bunkers around the gate to defend it and any thing that could come out
>>
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>>23867668

We should make it clear that there is no distinction. Our superior minds encompass all!
>>
>>23867582

Yeeeeeah, not trusting Siggy all that much. Maybe later detailing one of the commandos to sneakily keep track of his shit would be a thing to do. For now, maybe take inventory of all the things that came through on the vehicles in case some cargo got lost in transition.
>>
>>23867783
>>23867757
>>23867668
Depending on the laboratory you wish to construct, a second laboratory build in the same manner as your 'Science' one can be built. A concrete floor with wooden walls, and little else to look at for the [Basic] designator.

You could detail a Commando to follow him if you wish, however, though it's unlikely he'll head anywhere else anytime soon.

With the amount of available manpower, you could build a second one within the span of three days, under the supervision of one of your combat engineer squads.
>>
>>23867896

I think that it's too early to suspect fraternization, and it would mean taking an able man off duty.
>>
>>23867896
Meant later in more the sense that if he gets uppity and tries to assert himself over our authority and/or generally acting suspicious and so on, not later in this current day.

Building a separate lab sounds good to me. No telling if the magic shit might fuck with the scientific shit or vice versa. Plus then there won't be people poking into each others' projects so much.
>>
>>23868183
>>23867935
Placing the basic 'Magic Lab' under construction is up to you, but it will consume only one of your three engineering teams. Do you wish for the other two to work on anything? Also, do you have any orders for your men once they are settled into the barracks compound?
>>
>>23868183

People poking into each others' projects is just the sort of thing that yields paradigm-shifting serendipitous results, though. At least make sure the two labs are close and the scientists can mingle on the way to other things.

This sort of social engineering by architecture is actually just the thing we should be good at...
>>
>>23868199
could we have a list of all are building options
>>
>>23868223

This please!

(I'd contribute more, but still reading the old threads)
>>
>>23868220
Synergy from proximity is entirely possible, though you also run the risk of interference between departments and laboratories.

>>23868223
You can build whatever buildings you desire-- your only limitations are raw materials, of which you've just received a rather large influx thanks to the Gate's premature opening.

However, there's a few previously contemplated buildings you can add on.

>Surgical Hospital [Basic]
>ETA: 5 Days. Stone floors, two floors, and an independent generator for power supply outside of the base's generators if there's a shortage of power. Also has a dedicated operating theatre separate from the checkup wards. Think the surgery room from MASH.

>[ ] Basic Trench
>ETA: 7 Days. A chest-height trench dug into the ground, able to provide cover for infantry to duck behind, as well as providing a natural grenade sump.
>[ ] Fortified Trench.
>ETA: 10 Days. As above, but reinforced with wooden beams and purpose-built cubby holes for the troops to hide in.
>[ ] Wooden Pallisade
>ETA: 20 Days. A wall of raised logs with catwalks behind them, encircling the encampment. Immobile, but highly defensible in most cases.
>Machine Gun Nests [Concrete]
>ETA: 7 Days
>Supply Depot [Concrete]
>ETA: 5 Days
>Perimeter watchtowers [Primitive]
>ETA: 2 Days
>Infirmary [Basic]
>ETA: 3 Days. Doesn't have the backup generator or dedicated OR, but has increased room for basic to moderate injuries, with the same stone floor and wooden walls. More like a doctor's office, but can handle more volume.
>>
>>23868326
Lets get the surgery! We should get the geologists to work too, we need to know more about our surroundings!
>>
>>23868474
It should be noted that these estimates were off of previous manpower assumptions. With your influx of personnel, you should be able to accomplish these projects in roughly one-fifth the time, assuming you integrate your forces into the previous rotation and working cycles (Which, while intensive on the constitution of the troops, are capable of unprecedented work effectiveness).

>>23868474
What do you wish the geologists, or scientists in general, to research?
>>
>>23868514

Obviously, we need to determine if there is coal or oil nearby. We have the science to make oil from coal if need be, but it's an expensive process. Coal can fuel all our industrial needs.
>>
>>23867083

Dang too late to make a point, was going to say that the Fatherland needs no further wartime strain on resources, we are an engineer first. We'll not use unnecessary resources if we can help it.

>>23868326
Getting a basic infirmary up an running is a good idea, with an increased manpower load that also means more people to get injured and sick.
>>
>>23868326
Perimeter watchtowers
Surgical hospital
infirmary
wooden pallisade
sounds like a good add on to the base
>>
>>23868583

Eventually, we are expected to provide logistical help for the war effort at home. Even so, the sooner we can say "the pump is primed", the better,
>>
>>23868591
You have a limit of three squads at the moment, but your personal oversight allows a fourth project to be performed so long as the manpower is available.

>>23868583
The infirmary in question will be able to be built in under a day, if you so wish it built. Just keep in mind that it's a basic infirmary, something you'd see on a military base rather than any sort of advanced care facility. Even the surgical hospital is only capable of attending to a small number of simultaneous operations.
>>
>>23868539
You can dispatch one or both of your science teams to begin coring samples of the soil strata if you wish. It is up to you as well how far they go out, and what escort, if any, they take with them.
>>
>>23868514
Lets have the geologists look for fossil fuels. Coal, oil and gas. The reich has few oil fields and if we can find those resources here we can use our vehicles independently on the gate.
>>
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>>23868695

Actually, for coal, the locals probably know. Whatever they have found we can use our MASTER RACE GERMAN ENGINEERING to increase production a fuckfold.

Later on we shall build giant robots that nom hills and shit carbon.
>>
>>23868748
>>23868687
Well, lets check if the near area provides any clues if oil or gas can be found near, the geologists should be able to answer if the bedrock is the right kind, that can contain oil.
>>
>>23868695
>>23868819
Your geologists perform a few core sample drillings in the local area, a quick and fairly easy process that yields interesting information. It seems that the ground your on has deep-seated deposits of not only rich hematite, but an abundance of quartz and platinum veins that seem to run in a spiderweb out from the gate.

Veins that do not exist in appreciable quantities like this on Earth. The problem lies in that these veins are many kilometers underground, and will require extensive excavation to reach.

The improbability of all that being located in close proximity helps raise some suspicions. Though the hematite deposits are much closer to the surface.

Your geologists find no hint of coal of oil, they suspect they'll find oil further down the river, where plant life is likely to have compiled over centuries and turned to oil. The risks in such an investigation are obvious, however, as is the fact that you lack any ships to send them on.
>>
>>23868981
So the gate either
A) Transmutes earth into AWESOME MAGIC MINERALS
or
B) Creates said minerals from thin air.

Id say foritfy the FUCK outta that gate.
>>
>>23869023

Fortifying the gate is a good idea anyway. Large-scale digging near it however might disrupt whatever it is that makes it works, so easy on that.
>>
>>23869045
B..b..but delicious omnomnomnom minerals!
>>
>>23869054
It´s okey, we can always tell our superiors that this world is filled with mineral wealth. That should grease the bureaucratic wheels and provide us with more troops, resources and hopefully political capital so we don't have to listen to the nazi sorceror
>>
>>23869143
Ill be honest. If our presence doesnt affect the course if the war very much, i honestly think this world will become a refuge for The Third Reich. So we should start the exploitation of said minerals as SOON as we are able.
(And yes i know that meta-gaming).
>>
>>23869240

Right, but if we conquer it, it better be "Heil Landa" if there's a route in the Fatherland.
>>
>>23868981

I'd like to say thank you for an awesome quest so far, FWIW.
>>
Guys, guys
Have none of you considered that the large deposits of quartz and platinum around the gate are the things that POWER it?
We cannot go around excavating them as that might make the gate weaker.

Also, we need to send the Magi all the shit we promised him.
>>
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>>23870740
Yeah totally, but the geologists did determine it is WAAAAY down. Like we'd need specialist digging equipment to get to it.

And yes we need to deliver (and not be like OP's everywhere)

Some time in the future if we ever get the right tank pic related would be a hilarious occurance
>>
>>23870817
> get best buds with hitler
> get him to funnel resources like crazy into maus project asap
> "hey hitler were best buds right?"
> "ya mein herren landa"
> "can i has maus :3"
> "of course mein freund"
>>
>>23870838

hehehehe yes.

On the otherhand since we DO have a wirbelwind we should look into acquiring some StuG 3's. Cause Stuglyfe.
>>
>>23870928
honestly next thread im going to push to see if we cant get some fallschirmjagers or gebirsjaegers and some artillery and mortars i regret i had to log off earlier today if i had known we had access to time machines i would have pushed for panzer ausf g's
>>
>>23870945
panther*
>>
>>23870945

Again time line constraints could be an issue and again dat wirbelwind so idunnolol on that front.

On top of that I believe the other chaps in command are set on peaceful expansion. I would count myself amongst them, but any excuse for German Engineering porn ja?
>>
>>23870973
peaceful expansion wtf is this sauerkraut
>>
>>23870990
I dunno man, but it makes sense in fantasy land, on the bright side the empire is at war with bloody everything so looks like we can slot in some WAR and PLUNDER somewhere in there
>>
>>23871052
well large empires like to fuck with anyone they can and id say a small outpost of strange men is something they would think they could fuck with besides i doubt we have enough ammunition at hand to take out their armies
>>
>>23871086
Oooh I think we do.
Read the thread we just got a shit ton of supplies, heavy reinforcements with associate weaponry AND our panzers, one of which mounts a flak vierling which is known FOR mincing troops with shocking efficiency.
We can defeat any volume of infantry a fantasy setting can muster at this point I assure you
>>
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>>23866094
>>23866094
It would be nice if at some point when we reach the sea we encounter the Surcouf. Basically a french heavy submarine that misteriously disappered at the end of 1941.
>>
>>23871119
i know what a wirbelwind is and what im saying is that an empire size army like this would be huge number thousands and both the flakwierling and the mg 34/42 is notorious for eating up ammo.
>>
I think the platinum and quartz are charged in this world and they are maintaining the gate open.

We should do some experiments. If we move the materials to be far from the gate if the gate fluctuates we have discover a way to have the gate opened all the time.

Then we should send a men with quartz back to germany to see if the materials remain charged or they completely discharge passing through the gate, it lose charge over time or remain infinitely charged.


Also, Germany is not at a state of full war so if we can maintain the gate opened we can convince high command to conquer a whole new world instead of Europe.
>>
>>23871509
if we are going to have any hope of convincing hitler we need evidence that it is a land of plenty like he percieved russia to be to do this we need to build a small airfield and get some spy planes through the gate along with reliable pilots (preferably test pilots as there are the best of the best) we should also ask for a squadron of henschel hs 129s incase there is dragons or other nasties in the air
>>
>>23869045
>>23869143
>>23869240
The mining of resources is entirely doable, but keep in mind that, while your soldiers could serve as interim miners, dedicated mining specialists (or even basic laborers) would be much more suitable to this kind of work. Not only is mining inherently dangerous, but it is also physically exhausting and manpower intensive.

>>23869665
>Thank you as well for being fun participants!

>>23870740
>>23870817
The deposits are, indeed, extremely deep down. The hematite veins are much closer to the surface, but you currently possess no way of means of "Measuring" magic. While it seems that you, yourself, are somewhat perceptive to the latent energy of magic, you have no idea how to actively scan or measure its presence. Something for the science staff, perhaps? Or even Mister Siegfried, once he gets settled in.

>>23870928
>>23870973
The wirbelwind is a prototype-- as are most of the "Ahead of its timeline" vehicles. You can request additional prototype vehicles, but keep in mind that they're prone to malfunctions and require a good level of maintenance after extended periods of use.

>>23870945
Not quite time machines, but advanced prototypes. Dedicated troop types can certainly be requested as well.

>>23870973
>>23870990
>>23871052
>>23871086
>>23871119
>>23871163
While Siegfried and Gunther would concur that a direct military approach works best, it still falls to you as to how to deal with the locals. As it is, you have an abundance of quartz, marble, and platinum. The quartz, at least, seems to be spectacularly powerful in potential energy. You also have three uncharged rings that translate on the wearer's behalf, as well as a fourth ring with a full charge. You also have a wooden stick of some sort that came with the rings.
>>
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>>23868981
We must question the commander of the geologist corps if the soil is perfectly normal or if there appears to be some supernatural/magic/divine work in there. Just to know if this world was created normally or by gods/magic.
>>
>>23872555
This leaves both potential diplomatic and conquest avenues open. You have had no contact with any other major population centers at this point, however, excluding the captives you have obtained from the destroyed manor to the north.

>>23871509
The removal of the deposits will first require you to excavate down to them, but otherwise, this idea is entirely possible for you to test.

>>23871922
A small airfield is entirely feasible to build-- if you dedicate your full manpower to it, you could construct a basic runway inside the space of a week, though hangars and other storage areas would obviously require additional resources and more time. The runway itself, as well as some tarp covers for any aircraft, could be built in the current clearing.
>>
>>23872588
The Geologists in question are Christian men, so their opinion is that this world, like Earth, is entirely made by God.

However, you feel none of the energizing magic that the quartz is rife with when you examine the core samples they present you. Or, at least, not enough to make you suspect some lingering arcane sculpting's aftereffects.
>>
>>23872594
how long is it before we get the portal operational again?
>>
Lets recharge the magic rings with the materials we brought over.
Store the majority of the materials in warehouse but leave some in Laboratory.

I say we keep expanding and improving our camp making much more solid defenses before we try to dimplomance or war.

Don't forget to send the Magi his stuff.

Also, op, previous threads you had MSPaint maps, could you provide an updated one?
And what is our building queue right now?
>>
>>23872761
we should definitely send the magi his stuff other than that i suggest we finish building a trenchline around the entire camp with a prepared hulldown position for out wirblewind
>>
OP are we having a session right now or did you just jump in to answer few questions?
>>
We should send our geologists along SS Commandoes in Sd.Kfz. 247 doen the river to search for oil deposits.
>>
>>23872893
i suggest we send two halftracks instead with our geologists and two squads of regular wehrmarcht the halftracks will handle rough terrain better and our ss commandoes can do better things than guard duty
>>
>>23872831
>Jumping in sporadically to answer questions, working through classes at the moment.

>>23872651
One month, unless you can find a means of accelerated recharge.

>>23872893
Gunther and his men are ready, should you wish to pursue this option. They will spend several days following the river in search of deposits.

>>23872761
The Magi has already taken his payment, apparently, from the materials you left in his quarters.

An updated map will be available later on.
>>
>>23873137
cant we use some of the materials we brought through to charge the portal?
>>
>>23873133
But commandos are best for this imo. Not that we have anything prudent for them to do. We could send them along with soldiers, yes, but they should have SOME SS commandos with them.
I mean, this is typical fantasy setting, would you want elite MC guards guarding you or bunch of low-level mooks?

>>23873137
Is the SS squad at its full strength now?


Oh, we should have Landa spend at least 1 hour each day learning local language.
>>
>>23873193
we can have the commandos training our other soldiers for example
>>
>>23873191

Magi did some complex ritual for it to work not just some materials. It would be better if we studied it and tried to replicate it.
>>
>>23873202
also we should start working on that airfield if we ever want detailed information about this world
>>
>>23872761
You are currently unaware of just what it takes to recharge a magic item, though you could task Siegfried with that once his magic lab is complete.

As it is, you currently have queued a surgical hospital, infirmary, and magic item lab. This will occupy your engineers and soldiers on work rotations, but you can personally oversee one more project.
>>
>>23873191
If you wish to have your men attempt such, though you do not know the principles of magic at this point, nor how recharging works. Your men took detailed noted of Magi Arthur's work, however, in his own ritual.

Your SS squad is at nearly full strength, but the wounded are still healing. You also can attempt to learn the local language from Gabriella's studies.

>>23873205
Your men have taken intensive notes in the ritual I'm question, should you desire an attempted replication of it.
>>
>>23873216
You can queue work on the airfield under your direct supervision, but it will be little more than a leveled strip of paved dirt at this point.
>>
>>23873219
we should make the watchtowers since one man with a rifle in WW2 could hold up over 100 men by sniping think of what they could do to people without guns and planes and tanks
>>
>>23873219
>>23873289

Have we determined the most likely candidates withing our troops to learn magic? Didn't the Magi tell us he might take one as a student?

>>23873216
It will be a month till we can get any aircrafts and we are not even sure that majority of players are going to support the idea of using one supply slot to get few aircrafts. If we are going to build an airflied, lets first get the crafts so that we know it will be useful.

>As it is, you currently have queued a surgical hospital, infirmary, and magic item lab. This will occupy your engineers and soldiers on work rotations, but you can personally oversee one more project.
What else can we do in meantime that can have good results?
If nothing springs to mind, I say we upgrade the science lab. Also, in meantime we should learn the local language using the notes and talking to the guest/prisoners we have, we must put them at ease and not let them think we forgot about them or something.

>>23873202
Oh well, okay, if we lose our geologists, it will be your fault. Tell Gunther to search through the ranks of soldier for the potential candidates to become commandos and then have his way with them.
Have geologists and soldier escorts go in 2 Sd.Kfz down the river to search for any deposits. Tell them to keep withing radio range.
>>
>>23873363
you have to remember that these arent ww 2 soldiers they have a different doctrine and that wont work the same way.

i say we start working on a small airstrip.
>>
>>23873380
the halftracks should sport mg34s so i dont really think they have that much to fear especially not when guarded by two squads of wehrmarcht
>>
>>23873380
oh and its not just a few aircraft its a recon plane and a squad of CAS airplanes mounting dual 20mm cannons it will be a serious asset.
>>
OP how long will our provisions last? I know we started fishing, perhaps we should start hunting in the woods too?
Better never have to deal with food shortage at all instead of trying to find solutions when the it is too late.

>>23873430
How many can we get with one supply slot?
Also, fuel would seriously hamper how much we can use the aircrafts. We need to find fuel-source ASAP then we can ride around in our tanks and other vehicles without worry.
>>
>>23873464
even if we find oil without the means to extract and refine it it will be useless to us best case if we can extract it somehow we can send it back to the reich.
>>
>>23873487
Of course we will work towards that, building oil-extractors and refineries. After we find fuel-sources it will probably take few months before we can make useful fuel out of them.
We shouldn't send it back to Reich. I do not think the gate allows use to transport enough oil for it to be significant.
Maybe next supply we should ask for actual laborers, builders and workers?
>>
>>23873464
You have two weeks in water stored in the primary tanks, and a month's food in terms of regular rations, with an additional two weeks after that in emergency/"corpse rations". Water rations can be replenished from the river. You can provide a more stable and permanent source of food via fishing or agriculture, however.

>>23873380
Gabriella and the Doctors, as well as any particularly intelligent persons (such as your combat engineers) make prime candidates, though nothing is certain.

>>23873430
>>23873464
Fuel concerns notwithstanding, command is likely to give you a standard wing of fighter planes, pilots, and mechanics for a "Supply slot".

>>23873539
>>23873487
Refineries and the like are all part of a larger infrastructure. The more persons you have available to assist in building that infrastructure, the more rapidly you can expand it.

Requesting additional engineers and laborers is a valid supply request.
>>
>>23873539
we can ask for a detachment of pioneers who not only double up as combat troops but are usually veterans of the first war and also usually have engineering degrees i say next time we focus on more versatillity getting an artillery company in (3 lefh 18s and 6 mortars) a squad/company of fallschirmjaegers/gebirsjaegers and the airplanes
>>
>>23873617
so our chances of getting dive bombers is slim then?.
>>
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>>23873633
Stukas would be really nice.
>>
>>23873666
if there are no real flying threats yes they will be nice but if there are we need henschel hs 129s since thats one of the few CAS style aircraft that actually had anti air weapons
>>
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>>23873617
>You have two weeks in water stored in the primary tanks, and a month's food in terms of regular rations, with an additional two weeks after that in emergency/"corpse rations". Water rations can be replenished from the river. You can provide a more stable and permanent source of food via fishing or agriculture, however.

Hmm, 1 month is not enough. What if something goes wrong with next gate opening?
I say we put people on fishing and hunting duty. Also, we should start thinking doing some agriculture.
Also, can someone tell me what pic-related is called? Because we need to build that instead of traditional fields. They are more efficient, or so I heard.
>>
>>23873703
green house
>>
>>23873713
Thank you. Almost cracked my skull trying to remember the term.
>>
>>23873686
They are no fighters, but they can handle themselves against flying threats on their own. Two MGs are fixed under their wings and one in the rear gunner position.
>>
well do people agree on me that getting a more versatile fighting force is a good idea?
>>
>>23873908
yes

We can't pour in all of our might into tanks for example.

What else do we need to make us more versatile? Artillery guns?
>>
>>23873933
i was suggesting for the next months callin we get pioneers to help with the building effort a squad/company of fallschrimjaegers/gebirsjaegers and an artillery company
>>
>>23873959
sounds good
but pioneers? Why not a mix of dedicated laborers, workers and builders?
>>
>>23874013
I'd go for artillery guns and planes, and, as you said, dedicated workers and builders instead of engineers.
>>
>>23874013
because pioneers can do all of that and they have specialized breaching equipment flamethrowers combat experience and training
>>
>>23874063
not sure where you are getting that but if you're right then I see nothing wrong with that
>>
>>23874077
pioneers were the sappers or combat engineers of the third reich they were drawn from older men who usually had engineering degrees they were given basic training and construction training aswell as demolitons and flamethrowers.
>>
>>23873629
>>23873633
Pioneers are also a viable request as far as supplies go, same goes for mortars. Three leFH 18s is entirely reasonable as well, at least, according to field command. The howitzers may have difficulty with the forests to the west, however, considering the thick nature of the vegetation there.

Dive bombers can be requested for the next supply group, but keep in mind that they require an abundance of munitions and fuel. Command is of the opinion that for aircraft, infrastructure capable of production is best on your side of the gate.

>>23873703
>>23873713
You could stand to establish farms if you wish, but keep in mind your manpower and operative constraints. While you have a surplus of manpower now, you are sorely lacking in seeds or similar agricultural assets. You currently possess the resources, rations, and other supplies of a growing military outpost.

>>23873933
>>23873908
Your forces, while by no means grandiose, focus primarily on mechanized infantry with lightly armored cars for support. You are at a total deficit for artillery and aircraft, as well as any naval capacity. Anti-aircraft and anti-tank weapons are also running a large deficit in comparison, though you are, at least by Wehrmacht standards, a solid expeditionary force and at surplus garrison strength.

Pioneers are also viable.

You have several buildings queued for construction, and your geologists will be dispatched shortly with two squads for escort. Do you have any other orders, excluding having Gunther train the Wehrmacht soldiers not active in manual labor?
>>
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>>23874416
>Updated area map.

Your forces have moved the machine gun nests further out, the camouflaged concrete structures supported by your scant anti-tank positions. Your western area remains uncovered by any machine gun fortifications, but your troops patrol the area heavily to compensate for this fact.

There have been no signs of any monsters in the interim, and construction is proceeding apace.

>Time skip to completion of build queue? [3 Days]
>Time skip to X days later?
>Additional orders?
>>
>>23874513

>Time skip to completion of build queue? [3 Days]
>>
>>23874513
>Time skip to X days later?
>>
>>23874513
Compared to the scale of the camp that river is pretty big, is it deep enough for naval traffic?
>>
>>23874701
Meant
>Time skip to completion of build queue? [3 Days]
>>
I'm pretty new to the quest, do we know where the road leads to?
>>
>>23874513
skip too completion

updated supply list

> pioneers (to help with construction)
> a company of gebirsjaegers (these are light mountain specialized "hunter" infantry which means they are trained to live off the land a skill they can impart on others and are also highly skilled snipers they also carry a lighter variant of the standard field uniform and the k98 rifle
> seeds and agricultural equipment
> a small artillery company (1-2 lefh 18s with horses to drag them and 3-4 mortars crews with mortars and ammunition)
>>
>>23874744
if enough people aggree with this list for it to be chosen i suggest we modify one halftrack to carry a mortar crew and a mortar as a mobile artillery piece make gun pits for the lefh 18's and put the rest mortars in with our regular infantry
>>
>>23874744
this list is fine
>>
>>23874776
>>23874744
but now i gotta run see ya il be back in two hours or so
>>
>>23874513
>>Time skip to completion of build queue? [3 Days]

lets do this

>>23874744
man, we'll have to wait for an entire month for these to be available. A lot of things can change in that time
>>
New thread needed.



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