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File: 1369890228849.jpg-(280 KB, 880x900, predquestnew.jpg)
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Predator Quest: Episode 23

You are Three-Claw, a Yautja hunter of the Cloud Viper clan. You have been tasked by your clan Matriarch to investigate breaches of forbidden knowledge by clan Weyland on the planet Fey'lenn, or Pandora, as it is known in the human tongue.

The previous quest thread is archived here:

http://suptg.thisisnotatrueending.com/archive/25025492/

Follow:

https://twitter.com/PredatorQuest1

For alerts and scheduling on future sessions.
____________________________________

You stand tensely behind the Captain's seat on the Night-Prowler flagship, which is towing the human battlecruiser through foldspace.

Steel-Arrow and Quick-Shadow are busy flicking through the ship's navigation records while Burning-Scythe is recuperating in the medbay.. Night-Star's crate, which serves as his prison, has been moved to the brig, guarded by Sharp-Strike.

Your mentor taps the console. "Night-Star sent out a message capsule before he left. I don't know what the message is or where it went, and he did it in secrecy, away from his crew. We should expect trouble."

You detect a slight worry in his voice. "Are you expecting someone to mount a rescue? We'll be home in 5 days."

"Our prisoner seems awfully confident for someone who's about to be executed, don't you think?"

Do you:

A. Go to the brig and question Night-Star
B. Go to the brig and question one of his crew.
C. Run a check on the flagship's combat capabilities.
>>
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Welcome back, OP!
>>
>>25126423
C. We should check it out, then talk to Night-Star.
>>
>>25126461
Thanks!

That is a pretty amazing piece of artwork.
>>
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>>25126461
>>
>>25126423
C

Lets take stock of the blasty bits at our disposal before we do anything else.
>>
>>25126423
C
>>25126461
Nice!
>>
>C
Check for sabotage and secret compartments.
>>
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>>25126423

Oh welcome back OP. You'll be pleased to know I've adapted beyond the need for Predator Quest.

....C, let's know what we can do.
>>
>>25126484
>>C. Run a check on the flagship's combat capabilities.

You bring up the tactical holo screen and take a brief inventory of the ship's armament. The sixteen bore cannons which serve as the ship's primary weapons seem to be functional. The electromagnetic deflectors are in good condition along with the ship's point defense turrets. There are also 30 fission warheads in the torpedo bay.

The ship is severely undermanned, however, and most of the automated systems are locked by Night-Star's personal security protocols, including targeting systems. Steel-Arrow is making progress on unlocking them, but the guns will have to be fired manually without them.

Do you:

A. Go to the brig and question Night-Star
B. Go to the brig and question one of his crew.
C. Remain on the bridge and help man the ship.
>>
Welcome back!

Let's start with C.
>>
A suggestion for the future: we should consider changing course, and returning home by an unexpected route. May take a little longer, but make it harder to lay any sort of trap. Thoughts?
>>
>>25126644
B. I'm pretty sure Night-Star won't give us anything to aid us -- but his crew members may have just been following orders. Maybe they'll turn after we tell them what's been going on...
>>
>>25126654

Seconding; what's the feasibility of doing this OP?

>>25126644

B, Night-Star is not likely to be helpful.
>>
>>25126644
Also, B
>>
>>25126644
B
>>
>>25126689
Can do. Will present it as a choice in a moment.
>>
>>25126644
Woops, let's switch to B.
>>
>>25126644
>>B. Go to the brig and question one of his crew.

You make your way to the brig. The former crew have been disarmed and locked up in soundproof containment cages, two to each cell. They eye you warily as you pass by. One of them slams their fists against the class and screams something inaudible.

Who do you wish to question?

A. The chief tactical officer
B. The chief engineer
C. The executive officer
D. One of the junior ensigns
>>
>>25126768
B, if you want to get things working you talk to an engineer.
>>
>>25126768
B

He's high enough on the totem pole he might have some operational intel, and he might be able to help us get some shit working.
>>
>>25126768
>B. The chief engineer
But do the Yautja equivalent to flipping the bird towards that pissed off guy.
>>
>>25126768
B.
>>
>>25126768
D
Most likely younger, less experienced, easier to intimidate and entice with promises. Can give some useful info to press the higher ups on. Start at the weakest link, and work your way up.
>>
Assuming Night-Star has friends to greet us, how would they be tracking our ship? Changing paths only works if they're monitoring the direct route; if they have a tracking device on board, we'd have to find it before making the random jumps. If it's part of the ship's systems, we're probably out of luck.
>>
>>25126768
B.

Seems like the least loyal of the four.
>>
>>25126768

B, D if we have time afterwards.
>>
>>25126768
B
>>
>>25126768

B
>>
>>B. The chief engineer

You make your way to the cell holding the chief engineer. You disable the containment field momentarily, and escort him to the interrogation chamber under arms. You seat him down.

"Name?"

"Dread-Fist."

"How long have you been with Night-Star"

"Sixteen years."

"Are you aware of his involvement in betraying the empire?"

"I do not agree with his methods, but I share his vision. He is not a traitor."

You tap the desk thoughtfully.

Do you ask:

A. "The targeting systems are locked. Do you know the decryption key?"
B. "Do you know if Night-Star has any co-conspirators?"
C. "Before he left the ship, he sent a message. What was it? Who was it to?"
>>
>>25126843
Thats a good point, and we should consider the possibility of a tracking device and/or system, as well as the uses that such a system would have.
>>
>>25126968
>A. "The targeting systems are locked. Do you know the decryption key?"
>>
>>25126968
A
>>
>>25126968
A
>>
>>25126968
A. It's a pretty good bet anyone above this guy will be a believer too. We should check with the junior ensigns next if possible...
>>
>>25126968
A.

Answers won't get us anywhere if we're dead.
>>
>>25126989
>>A. "The targeting systems are locked. Do you know the decryption key?"

"Only the fleet-master and his executive officer would know that," he tells you.

Do you ask:

A. "The targeting systems are locked. Do you know the decryption key?"
B. "Do you know if Night-Star has any co-conspirators?"
C. Speak to the executive officer.
>>
>>25127073
>B. "Do you know if Night-Star has any co-conspirators?"
>>
>>25127073
Oops.
Make the choices:

A. "Do you know if Night-Star has any co-conspirators?"
B. "Before he left the ship, he sent a message. What was it? Who was it to?"
C. Speak to the executive officer.
>>
>>25127098
A. Then B.
>>
>>25127098
B
>>
>>25127073
B
>>
>>25127098
B.

He's awfully cooperative with us. Is there a way to check if he's lying?
>>
>>25127155
>>B. "Before he left the ship, he sent a message. What was it? Who was it to?"

The engineer leans closer. "Why should I tell you?"

You answer:

A. "Because if you don't, they'll execute you along with Night-Star."
B. "Because you were implicit in committing an act of treason. This is your chance to redeem yourself."
C. "Because I want to get us home - alive - so that you can all have a fair trial. If that message threatens those plans, you should care."
>>
>>25126968
>I do not agree with his methods, but I share his vision.

I kind of agree. I mean is it really that much different with how we kind of farm xenomorphs to hunt?

The only problem is Night-Star chose treacherous methods (sabotaging other Yautja) and picked a bunch of absolute lunatics who in only decades have shown themselves to be a threat to all sapient life.
>>
>>25127235
C

The guy is already in the shit, further threats probably won't do anything.
>>
>>25127235
C.
>>
>>25127235
>C. "Because I want to get us home - alive - so that you can all have a fair trial. If that message threatens those plans, you should care."
>>
>>25127235
C
>>
>>25127220

We haven't exactly asked difficult questions.
>>
>>25127235
C
Don't think death will scare him, and he doesn't believe he needs redemption. But a trial at which to present his views to the Empire? A decent carrot right there.
>>
>>25127235

C, leaving out the part about the trial. And a bit of B:

"I'd like to complete this mission, or at least get home alive and undetained. I'm sure the matriarchs would greatly appreciate your cooperation in this manner."

The implication is probably not true, but whatever.
>>
>>25127358
I think he'd jump at a chance to talk and express his views.
>>
>>C. "Because I want to get us home - alive - so that you can all have a fair trial. If that message threatens those plans, you should care."

He leans back. "Radiation signature codes."

"What?"

"He asked me to scan the plasma amplifier in the human reactor and give him the radiation signature. I don't know who he sent it to."

"What would someone do with that information?"

"To track it through foldspace."

You immediately bring your mentor up on comms.

Do you:

A. Inform him that someone may be capable of tracking the human ship through foldspace.
B. Tell him to dump the plasma amplifier out the airlock.
C. Ask him to find some way of putting the amplifier under containment.
>>
>>25127380
>A. Inform him that someone may be capable of tracking the human ship through foldspace.
>B. Tell him to dump the plasma amplifier out the airlock.
>>
>>25127380
A
>>
>>25127380
C, we want to hang onto that
>>
>>25127380
Is the plasma amplifier a part of the evidence that Night-Star was giving our tech to WY?

A. And then C.
>>
>>25127380
A and C

Don't see the harm of doing both
>>
>>25127380
A and C
If we're dumping anything, we need to hold on to the evidence.
>>
>>25127380

Ah PQ, nicely done dilemma. Do we jettison our one piece of solid, irrefutable evidence to ensure a safe journey home, or do we try to take it and become trackable in the process?
>>
>>25127469
Changing to this
>>
>>25126423
How was China?
>>
>>25127380

I thought warp space was the fastest available means of transportion; how is this message capsule going to get anywhere useful before we arrive at our destination?
>>
>>25127529
If the message is traveling FTL then it both left earlier than us and probably moves faster than us due to having a lower mass.
>>
>>25127495
>>A, C.

You inform your mentor of your conversation with the engineer and that someone may be tracking you through the plasma amplifier.

"Can you put it under containment?"

"We can try - but if someone is already tracking us, it won't do much good. They'll know the route we're taking."

Do you:

A. Recommend you drop out of foldspace and change your route to take a longer one.
B. Recommend you stay on course but prepare for contingencies.
>>
>>25127529
Could be he had some reserve ships on standby at the battle site. It could also be an automated transmission, though how the speed of the transmission would compare to warp space travel I have no idea. I'd assume it be faster, but how and why I have no clue.
>>
>>25127599
A

If we lock it down and change course we should be able to slip by.
>>
>>25127599
>A. Recommend you drop out of foldspace and change your route to take a longer one.
>>
>>25127529
Well, 1, it left earlier. 2. the message capsule generally travels faster. 3. It could be to a recipient nearby.
>>
>>25127599
A, better to avoid a fight then risk one while towing a ship using a locked-down one
>>
>>25127599
A
>>
>>25127599

A, but shielding the radiation source will definitely let them know we're on to them; depending on how close they're following us from, that could easily provoke an attack. We need to time this; drop out of fold, shield the source, then immediately take off in another direction.
>>
>>25127599
A, along with doing containment procedures.
Also, what specific component is giving off the radiation signature? If it is something we can sacrifice without weakening our case, lets strap it to a message capsule of our own and send it out.
>>
>>25127678
This, totally this. Good thinking Anon.
>>
>>25127640
>>A

"We should take a detour," you tell your mentor.

There's a pause. "The nearest alternative would result in... 10 extra days." Very well, I'll begin plotting now."

You return to face the engineer and continue your questioning.

A. "Do you know if Night-Star has any co-conspirators?"
B. "Where is the nearest Night-Prowler fleet?"
C. Speak to the executive officer.
D. Speak to Night-Star
>>
>>25127697
The amplifier encases a small reaction chamber giving off radiation at a steady rate which is integral to the component.
>>
>>25127740
A
>>
>>25127740
C

We've probably gotten everything useful out of the engineer. Lets see if we can get those override codes.
>>
>>25127815

In lue of >>25127678 rather.
>>
>>25127740
C. We need those codes.
>>
>>25127776
Thanks for the answer. No provisions for removing spent fuel from the reaction chamber by any chance?:)

But it sounds like if we want to get rid of it, we have to sacrifice our strongest piece of evidence.
>>
>>25127740
C
>>
>>25127801
>>C. Speak to the executive officer.

You thank him for his cooperation.

You return him to your cell and receive a comms request from your mentor.

"I managed to get ahold of a containment case from storage used to store demo charges. It should hide the radiation of the amplifier. I'm going to drop us out of foldspace now, dump this thing into the case, and re-engage foldspace on our new route. Standby."

You acknowledge. You proceed to the cell holding the executive officer and bring him to the interrogation room.

"Name?"

He is silent.

"NAME?" You raise your voice.

He is silent still, and stares at you with a vicious look.

Do you:

A. Threaten him verbally.
B. Hit him.
C. Tell him to cooperate, as you're trying to get everyone onboard home in one piece.
>>
>>25127946
>C. Tell him to cooperate, as you're trying to get everyone onboard home in one piece.
I don't know, hitting him seems awfully tempting.
>>
>>25127946
>C

Guy plz, don't be like that.
>>
>>25127946

Based mentor already on top of things.

A, let's see if he'll let something slip. I doubt he'll cooperate with us.
>>
>>25127946
C. Let's see how this plays out first.
>>
>>25127996

cooperate with us willingly, that is.
>>
>>25127946
B
This guy seems the exact opposite of our previous prisoner. Considering the culture specifics, I think we should get a little physical.
>>
>>25127984
>>C. Tell him to cooperate, as you're trying to get everyone onboard home in one piece.

You put on your most reasonable voice, and try to convince him. "I'm trying to get us home. I don't know how deep this conspiracy runs, nor do I care. I'm only on this ship because your fleet-master tried to kill me. Whoever is coming to kill us, won't be so discriminate. What do you say we work together?"

He is silent for a while, but you can see him beginning to waver.

"You were not supposed to win," he tells you. "You should have pulled back when you saw the unexpected cruiser. We would have taken care of the rest."

"We had a mission. And you tried to kill us," you inform him.

He is silent once more.

Do you:

A. Ask him for his name again.
B. Ask him for the decryption code for the targeting systems.
C. Ask him who his co-conspirators are.
>>
>>25128097
>A. Ask him for his name again.
Start small, the guy is cracking.
>>
>>25128097
A
>>
>>25128097

A.
>>
>>25128097
A
>>
>>25128097
A
>>
>>25128097
A. Little by little.

>>25128113
Agree.
>>
>>25128113
>>25128144
>>25128147
>>25128151
>>25128157
>>25128168

consensus.jpg
>>
>>25128147
>>A. Ask him for his name again.

You lock gaze with him for a moment. "I'm not your enemy. I've just been thrown into something far over my head. I just want to go home and finish my mission. Let's work together, what do you say? Now... what's your name?"

He pauses for a moment.

"Screeching-Death," he tells you.

"How long have you served with..." You're interrupted by the sudden jolt of the ship coming out of fold space. A moment later, a second jolt seconds you on your way once more.

Screeching-Death looks around nervously. "What was that?"

Do you tell him:

A. "Just a change of course."
B. "Nothing. Probably a hitch in the foldspace engine."
C. "Don't worry about it."
>>
>>25128241
B.
>>
>>25128241
Are hitches in foldspace engines a thing that frequently happens?
>>
>>25128241
A
>>
>>25128241
A
Don't see the upside of lying to him.
>>
>>25128241
>"Let's work together"

>A
You give something, we give something. This piece of information won't hurt anyways, and lying to him now will just get him to close up again
>>
>>25128241
A. Giving him information may make him believe that we trust him. Or he could laugh at us and tell us it won't work. Either way, I think getting a response out of him is progress.
>>
>>25128241
C. "haha I wouldn't worry about it."
>>
>>25128241
A

He's safely locked in the brig. If he knows we foiled their little plan to track us it'll make our bargaining position stronger, since it means he can no longer count on a rescue.
>>
>>25128241
A again.
>>
>>25128312
Get out skinwalker
>>
>>25128241
A.

It's not like he has a convenient transmitter somewhere.
>>
>>25126461
Holy shit.
>>
>>25128241

Ah interesting, he's nervous about Night-Star's friends meeting us.

B, don't ease his anxiety over this. He'll be more likely to give us the codes like this.
>>
>>25128281
>>A.

"Just a change of course," you tell him.

"Clever, but won't help," he responds. "They'll catch us regardless."

"Who will?"

"The Loyalists."

"You're kidding me. That's what you're calling yourselves?"

"An apt name, Three-Claw. We fight for the survival of the empire."

Do you ask:

A. "How many of you are there?"
B. "What's the decryption code to unlock the targeting systems?"
C. "What is it exactly that you hope to accomplish?"
>>
>>25128405
A
>>
>>25128315

If Night-Star's friends are planning on rescuing their conspirators onboard and not just blasting us out of existence, then why did Screeching-Death (nice metal band name) look nervous just there? Wouldn't he be relieved/smug?
>>
>>25128405
C. Then A. We need to keep him talking -- I'm pretty sure if we just demand the decryption codes he won't give them to us. We gotta wait for an opportunity in the conversation to do some Yaujta mind-tricking and get those codes out of him.

We could also beat it out of him if that fails.
>>
>>25128405
C, let's keep him talking.
>>
>>25128405
C
>>
>>25128405

D: "And what do you think the remaining loyalists will do once they catch us?"

He's afraid of them catching us, play on that.
>>
>>25128405
>C. "What is it exactly that you hope to accomplish?"
>>
>>25128460
>> C.

You tap the desk. "What is it exactly that you hope to accomplish?"

"Revive the empire. Replace the corrupt. Look around you, Cloud-Viper. The empire isn't going anywhere. We're not expanding. We're not developing. It's the same trials and the same rituals and the same rules and laws and hunts. Do you really think this is enough? We're slowly dying, Cloud-Viper. And the very institutions we built this empire on - the rituals and the ceremonies and honor - are keeping us from doing exactly that."

Do you respond:

A. "I think you're wrong. Honor is part of our people, and your actions are dishonorable."
B. "If your goal is to bring about change, giving tech to Weyland is the worst possible way to go about it. Seriously, what were you thinking?"
C. "And how many actually share your visions? Who are these "Loyalists" led by?"
D. "Enough of your philosophy. I don't care. Tell me the encryption keys to unlock the targeting systems."
>>
>>25128560
B with a side of A
>>
>>25128560
C.
>>
>>25128560
B
>>
>>25128571
Seconded. This guy doesn't really agree with Night-Star's methods, so let's force the divide wider
>>
>>25128571
I'm with this as well
>>
>>25128560

B, touch of C.
>>
>>25128560
B
>>
>>25128627
Agreed
>>
>>25128560
>B.

"If your goal is to bring about change, giving tech to Weyland is the worst possible way to go about it. Seriously, what were you thinking?"

"Radical times call for radical methods..." he responds.

"...and radical people. They're not here to rescue you, are they? They'll be here to silence you. To erase all evidence so they can continue with their misguided masquerade."

He is silent.

"How many are coming?"

"Too many. You won't win."

Do you answer:

A. "They won't find us. They can't track us anymore and we've changed course."
B. "With the targeting systems online, we might. What are the encryption codes?"
>>
>>25128677
>B. "With the targeting systems online, we might. What are the encryption codes?"
>>
Rolled 1

>>25128677
Heads A
Tails B
>>
>>25128677

B, no reason for him to know A.
>>
>>25128677
B
>>
>>25128677
B.

We've faced far worse
>>
>>25128677
I'm feeling B
>>
>>25128677
B, though make it "with the targeting and tracking systems online".
>>
>>25128677
B. He doesn't sound like he wants to die for La Revolucion
>>
>>25128677
B
>>
>>25128677
B
>>
>>25128721
>>B.

"With the targeting systems online, we might. What are the encryption codes?"

He is once again silent.

"Look," you tell him, "Either we all die, or we all live to see another day. Give me the targeting system codes. It's our only chance."

"On one condition," he tells you.

"What's that?"

"Give me two shuttles. Let myself and eight of my crew go. Drop us off anywhere. Agree to this and I'll give you the codes."

Do you:

A. Agree to his terms.
B. Reject his terms.
>>
>>25128821
A, no interest in going after the minions.
>>
>>25128821
A. We'll let him go, but we'll let him go AFTER we get away safely
>>
>>25128821
A, this guy isn't the mastermind and isn't a die-hard believer in Admiral Jackass.

Oh, but we need to know who he's gonna choose before we agree
>>
>>25128821
A. We are after a bigger fish. But they only get to leave AFTER we fight our way out.
>>
>>25128821
A, modified: "Tell me how high this goes and you have a deal. Night-Star doesn't run this little operation. Who does?"
>>
>>25128821
A.

Give him his ships AFTER the inevitable fight.
>>
>>25128821

We're fine with that, but can he wait a few days/hours for us to uphold our end of the deal? A if so.
>>
>>25128821
A, our survival is helped here, and you never know what this might impact later
>>
>>25128821
The crew can go, he stays behind. What if he gives us dummy codes, or tries some other trick?
>>
>>25128821
>>25128886
A
>>
>>25128902
I think it is a given that he will be released after the inevitable battle, so i think there is little chance of that happening.
>>
>>25128886
Highly doubtful he will be willing to tell us, but worth a shot.
>>
>>25128909
You agree to his terms.
"But after the codes are verified to work, and provided your list of companions doesn't include Night-Star."

He agrees, and gives you the encryption password.

You quickly relay it to Steel-Arrow. You wait tensely as he works on entering the code. A moment later, you hear him say, @Targeting systems online. Tracking systems online. WE're good. The codes work. I'm routing the guns to the automated targeting systems now.

"Your turn," executive officer tells you.

Do you:

A. Agree to give them the shuttles now.
B. Agree to give them the shuttles in a few days time.
C. Tell him you changed your mind.
>>
>>25128970
B. Just in case they decide to alert the Loyalists about what we're doing.
>>
>>25128970

B, but a few hours, a day at most, instead of several days. Either they can track us or they can't; delaying does nothing.

Also, could we let him choose his shuttles (besides the flagship, destroyer and our personal ships) if he tells us what he knows about the chain of command?
>>
>>25128970
>B. Agree to give them the shuttles in a few days time.
>>
So these guys are pretty much bad-bloods, right? So does this mean we could pretty much kill them on a whim and we'll be in the clear with the Yautja Honor Police?
>>
>>25129020
This
>>
>>25128970
B, but as perhaps as a sign of good faith we can order (ask? What is the current chain of command?) that the shuttles be prepped.
>>
>>25128993
>>B. Agree to give them the shuttles in a few days time.

"Very well," you tell him. "The shuttles will be ready for you - after a few days. We can't risk dropping out of foldspace now, with the enemy potentially on our tail."

He acknowledges, and you escort him back to his cell.

You make your way back to the bridge, and wait.

A few stressful days pass without incident, and you find yourself in conversation with yor mentor about Sharp-Strike.

"Well," your mentor asks, "has he done well? Is his blooding complete?"

You answer:

A. Yes.
B. Not yet.
>>
>>25129113
>A. Yes.
He kicked ass back in that hallway.
>>
>>25129113
A-bsolutetly, the kid's proven himself as a warrior.
>>
>>25129113
>A. Yes.

Names were taken and asses were kicked. He dun good.
>>
>>25129113
A
hell yea
>>
>>25129113
A
>>
>>25129113
A. Absolutely.
>>
>>25129141
>>A. Yes.

You tell him about Sharp-Strike's performance when taking the reactor chamber.

"Yes," your mentor agrees, "he held himself well when boarding the flagship, too."

Do you:

A. Suggest you perform the blooding ceremony now so he can use his new equipment.
B. Suggest you perform the blooding once back home.
>>
>>25129193
A, I suppose.
We're gonna be busy back home.
>>
>>25129113
>You hear a howl from the other end. You turn to see Sharp-Strike charge forward with his synthetic as a shield and bowl both the corpse and his combi-stick into a second synthetic. The remaining synthetic assualting his entrance is taken aback by the sudden charge. He raises his gun to aim, but Sharp-Strike quickly jams his wrist-blade into his throat. With a twist, he yanks the synthetic's head loose and tears it from the neck.

A.
>>
>>25129193
A. Why not?
>>
>>25129193
A
>>
>>25129193
A

We want everyone operating at full capacity in case the shit hits the fan before we get home.
>>
>>25129193
A. Time for a field commission.
>>
>>25129193
A
>>
>>25129212
Neener-neener, we did it with black beast.

HA
>>
>>25129193
A
That is why we brought the gear with us after all.
>>
>>25129193
I say B. As useful as another fully geared yajuta would be, we should do it properly.
>>
>>25129260
A, we need another full armed Predator, especially one as god as Sharp-Stick
>>
>>25129231
>>A.

You suggest you perform the blooding ceremony now so he can use his new equipment.

Your mentor thinks for a moment, and agrees.

Your gather your team in the armory. Sharp-Strike kneels in the middle, and watch solemnly as your mentor carefully performs the braiding. At its conclusion, you hand him a holo slate, and asks him to draw his personal crest.

He does. It is the tip of a combi-stick.

You take his gear from the armory and ritually places it in front of him.

He puts them on and stands on his feet.

After some celebration, you return to the bridge with your mentor.

"We should send a message to the Matriarch," he tells you. "She should know we're delayed."

Do you:

A. Agree.
B. Tell him it may risk exposing our position.
>>
>>25129353
B
cant risk it
>>
>>25129353
>B. Tell him it may risk exposing our position.
>>
>>25129353
B, we can arrive in grand fashion and then slip the 'Sharp-Strike's blooded' in with everything else.
>>
>>25129353
B.
>>
>>25129353
B
>>
>>25129353
>B
Prepare a massage to be sent if we are discovered.
>>
>>25129353
B

Don't want to give ourselves away after we took the trouble of shaking our pursuers. We'll be even more late if we get blown to bits.
>>
>>25129353
A
If we don't send the message out then she will have no idea what went down if this goes south.
>>
>>25129363
>>B

"Someone may intercept the message," you tell him. "We don't know who's after us."

"Yes, it's the waiting which worries me."

Suddenly, the sensor panel flares with an alarm. You rush over and bring up the holo-screen.

"Someone's scanning us through foldspace."

Your mentor rushes over. "They're close. If they get a lock on us they can fire a disruptor pulse and knock us out of fold."

You quickly summon your team to the bridge. Burning-Scythe still has a noticeable limp, but he has mostly recovered.

"It's this battlecruiser," Steel-Arrow tells you. "It's slowing us down. How the hell did they find us?"

"Probably by finding out where they lost the radiation signature and tracking us from that point onwards," your mentor tells you.

Do you suggest:

A. Drop out of foldspace and engage your pursuers
B. Hold your course.
C. Send someone to the human cruiser, break the tether, and send it back on its own power.
>>
>>25129561
B, hold our course, and get the engineer from earlier over to the human cruiser to see if we can use the Yautja power distribution to power up its engines more.
>>
>>25129561
B
>>
>>25129561
A
Lets kick some ass
>>
>>25129561
A. They're still operating under the assumption that our weapons are locked.
>>
>>25129561
>>25129597
This and/or try to get its weapon running, so we can fire it even if it destroys itself.
>>
>>25129561
B. There are too many unknowns -- let's hold our course for now.
>>
>>25129597
This. I don't know.
>>
>>25129561
B for now, but let's be ready to fight.
>>
>>25129561
B, and seconding getting the engineer to help.
>>
>>25129667
>>B. Hold your course.

You continue in your current heading as Burning-Scythe works the sensor systems to spoof your pursuiers.

"How many are there?" You ask.

"Three scanning beams so far - light power. Probably small craft. Can't pin point the signature, but they're closing."

Your mentor taps the map. "Let's take a look at what' ahead. We've got a nebula here, an asteroid field, and an abandoned human outpost."

"They're gaining," Steel-Arrow tells you. "We need to drop out and fight them, or forfeit the initiative."

"If it's just 3 small crafts, we can take them," Quick-Shadow tells you.

Do you:

A. Continue holding your course.
B. Change course for the nebula
C. Change course for the asteroid field.
D. Head for the abandoned human outpost.
>>
>>25129748
>D

We've got the big guns. No sense in dancing with them in an asteroid field.

Also, whenever I see "abandoned space outpost" my Mass Effect senses start tingling. There is never NOT something interesting in abandoned outposts.
>>
>>25129748
B
>>
>>25129779
I know some Alien is going to pop out of the human outpost or something. Asteroids are bad idea.
>>
>>25129748
B or C, either one is fine with me. Human outpost doesn't have ways to help us, and A is a bad idea.
>>
>>25129748
A
we have probably sturdier ship than them, we can take the nebula
>>
>>25129748
B
They'd have the advantage in an asteroid field, and I can't think of anything good about the outpost. We do need to deal with them, somehow.
>>
>>25129748
B, nebulas seem like good hiding spots. Or C, if we're maneuverable enough.

And what happened to the suggestions about getting the engineer on the case?
>>
>>25129748
What effects would the nebula have?
>>
>>25129813
B is the nebula, not A.
>>
>>25129748
D

It would make a good safe place to drop off our "Passengers", after we blow up their friends of course.

Saves us having to make another stop later.
>>
Are we going to take off in our ship? We have dat brrrrrrrrrrrt and several agile missiles we haven't used yet. Might now work in the nebula though.
>>
>>25129780
>>B. Change course for the nebula

"Adjust course for the nebula," you tell Steel-Arrow. "Force them to fly blind."

You turn to Burning-Scythe. "What are the chances of getting the human ship online?"

"Reactor can be powered up. Weapons can be powered up. Not sure how much use it'll be. I can be on-board, but the flagship is under-crewed as is.

Do you:

A. Ask him to board the human ship via shuttle and start up the reactor.
B. Have him remain on the flagship for now.
>>
>>25129748
D
>>
>>25129869
B
>>
>>25129869
B

We're understaffed as it is, and the additional firepower of the mangled human ship probably isn't worth the risk of splitting the team, considering we've got full control of the flagship's loadz 'o guns.
>>
>>25129869
B
>>
>>25129869
B
>>
>>25129748
>B. Change course for the nebula
>>
>>25129869
B, but:
Have him remain on the flagship. Get the engineer and a few other prisoners who seem loyal over to the human ship. We said we'd give them a shuttle anyway, so we know we're willing to let them go, and that human ship can't hurt us; worst case they run away and we can easily catch them.
>>
>>25129897
B
>>
>>25129869
A. Hopefully he can set their weapons online to auto. 2 ships are better than 1.
>>
>>25129897
What about the additional firepower of a cloaked pred ship though? If we can unjam our missile rack we still have the fission warhead and the agile seekers.
>>
>>25129924
Don't think that is a good idea. That engineer was pretty idealistic about the "Loyalists" so I wouldn't trust him around our most solid evidence of their plot
>>
>>25129948
A house divided cannot stand.
>>
>>25129869
We start the reactor and they'll likely KNOW where we are
>B
>>
>>25129959
We don't trust him. I agree.

B
>>
>>25129924
We didn't say the engineer could go. We promised the other officer. But yeah, I wouldn't trust these guys in a fire fight.
>>
>>25129897
>>B. Have him remain on the flagship for now.

"You're right. The human ship won't be much help."

You turn to your mentor. "How many do we need to crew this bridge?"

"The more the better, obviously, but I'll need someone to manage the navigations, tactical, and sensors. I've got the helm."

"Sensors," Burning-Scythe says.

"I'll continue on tactical," Steel-Arrow volunteers.

"Nav." from Quick-Shadow.

Do you:

A. Go to your ship and get ready to fly.
B. Ask Sharp-Strike to take over the tactical station and free up Steel-Arrow for his ship.
C. Take over tactical yourself and ask Steel-Arrow to fly his ship while putting Sharp-Strike in your own.
D. Acknolwedge and hold your course.
>>
>>25129924
Those guys cooperated with us because they didn't wanna die with us. If we give them a weapon and make it so they won't die with us then they're going to turn on us and fuck us over.

Anyway, option B.
>>
>>25130017
E. Go to our ship and take Sharp-Strike with us so we have both flight and weapons on one ship.
>>
>>25130017
A.
>>
>>25130017
Lets go with option A among those. They can probably handle stuff themselves, and getting our massive big ass plasma cannons into the fight would probably be good.
>>
>>25130032
(Also, if people don't go for this option, I'm up for A, but I think we ought to take a second person.)
>>
>>25130017
B, possibly combined with C in that we also go to our ship.
>>
>>25130017
>>25130032
>E. Go to our ship and take Sharp-Strike with us so we have both flight and weapons on one ship.

This (a modified A).
>>
>>25130017
>>25130032
>E.

This makes sense, assuming our ship can be crewed by two people more efficiently than one.
>>
>>25130032
This
>>
>>25130058
>>25130072
> E. Take Sharp-STrike with you to your ship.

You raise Sharp-Strike on the comms and request him to meet you at your ship. As you exit the bridge, your mentor tells you, "We need to end this quickly. They'll be sending far more than three small crafts after a ship this size."

You acknowledge, and run for the hangar.

You enter your ship and strap yourself in. A moment later, Sharp-Strike climbs aboard and takes the gunner's seat.

"Nebula coming up," you hear your mentor say. "We're dropping out in 3, 2, 1."

You feel a suddenl lurch as you drop out of the fold. The hangar doors slowly slide open and the sudden depressurization jets your ship into the deep blue space beyond.

You can't see anything, and heavy radiation makes your sensors nearly uselss at long range.

Do you:

A. Stay close to the flagship.
B. Go into a patrol pattern further around the flagship.
C. Put some distance between you and the flagship, and lay in wait.
>>
>>25130165
Not B; moving in a nebula will draw attention. Stay still.

C, but stay within sensor range of the flagship.
>>
>>25130165
C.
>>
>>25130165
C
>>
>>25130165
C. We need to use the element of surprise.
>>
>>25130165
C, set up an ambush. I assume we already un-jammed our missile batteries on this ship?
>>
>>25130165
C, and point ourselves towards where ships would approach if they follow the flagship in.
>>
>>25130165
C
>>
>>25130193
>>C. Put some distance between you and the flagship, and lay in wait.

You engage stealth and put some distance between yourself and the flagship, and lie in wait.

Soon, you see several energy plumes appear in the distance. Three yautja crafts burrow through the dense nebula on an attack run formation.

As they approach the flagship, their bore cannons begin opening fire.

You can't make out the markings from this distance, and these crafts bear no clan identifications.

The flagship's point defenses get to work. Pockets of the nebula light up as bolts of plasma lance through them.

Do you:

A. Erupt from ambush and strafe the enemy fighters (DC: Medium)
B. Fire your one seeker missile at one of the small craft while remaining cloaked. (DC: Easy)
C. Wait and see if they have any more reinforcements.
>>
>>25130285
B
>>
>>25130285
B, but we've got a perfect chance to ambush them, so use a non-seeker missile. Use the fusion missile in the middle of the attack formation instead.
>>
>>25130285
A
>>
>>25130285
B, but as
>>25130302
suggested, not the seeker.
>>
>>25130285
B
>>
>>25130285
It's important we remain cloaked. B.
>>
>>25130285
>>25130302
What do we have besides the seekers to throw at them? I've forgotten our loadout.
>>
>>25130302
>B, but we've got a perfect chance to ambush them, so use a non-seeker missile. Use the fusion missile in the middle of the attack formation instead.

This, or whatever we have that packs the most punch and could take out a few at once.
>>
>>25130285
>>25130302
>non-seeker

Hmmm. Hey PQ, what would the DC be on a non-seeker?
>>
>>25130285
B but stealthily change positions after firing
>>
>>25130337
Our only non-seeker Missile left is the Fusion, and they might be a wee bit close to the flagship to be risking using the nuke, since engagement distances are going to be very close when fighting in a nebula, considering how badly it fucks with visibility and sensors.
>>
>>25130359
The flagship will survive. Small fighters won't.
>>
>>25130285
B, with the fusion missile.
>>
>>25130346
Let's say...

DC: Easy for catching at least 1.

But DC: Medium for catching 2

and DC: Hard for catching 3

Since everyone seems to back this option,

Shall we roll?
>>
>>25130380

Safe the fusion for something big. B
>>
Rolled 4

>>25130386
How many are there?
>>
Rolled 11

>>25130386
Blamo
>>
Rolled 12

>>25130386
Here goes...
>>
>>25130386
I agree with >>25130394 but I already voted for B
>>
>>25130302
>>25130380
Nope, we're on limited resources with no immediate resupply available. Save the fusion for a bigger fish. Never know when we'll need to knock out something above our weight class.
>>
>>25130394
So it seems like we're in favor of launching something.

Vote on what we should fire!

A. Seeker (DC: Easy)
B. Fission (DC: Easy for 1, med for 2, hard for 3)

vote!
>>
>>25130419
A
>>
>>25130419
A. Seeker
>>
>>25130419
A
>>
>>25130419
How many fighters are there?
If there are less than 5, B, otherwise A.
>>
>>25130419
A
>>
>>25130419
A, jesus fuck A

These guys aren't a big enough threat to warrant wasting a nuke.
>>
>>25130419
>B

Did we clear the jam?
>>
>>25130419
A. We roll with D20?
>>
>>25130419
B, it's the only way to be sure.
>>
>>25130437
There are 3

A seems to win out.

Roll!
>>
>>25130448
Yes. Assume the jam was cleared while transiting through space.
>>
>>25130419
B, let's nuke 'em.
>>
Rolled 2

>>25130452
>>
Rolled 1

>>25130452
Seek true, seeker!

Do not fire towards the flagship!
>>
Rolled 6

>>25130452
>>
Fun Facts about Yaujta!

Pred ships are mostly automated, but if something goes wrong warriors are trained to do things manually. This means that every yaujta on a hunting ship is a warrior/hunter first and whatever else second.

Yaujta are very aggressive, it is not unheard of for unblooded males to fight over almost anything (and females are almost worse - it's generally considered a fair fight for an armed elite warrior to go up against an enraged female, and even then most will favor the female). Sometimes on hunting ships an unblooded may end up attempting to shove the huntmaster (generally an elite warrior) this is considered a challenge and is often a *big* mistake for the unblooded, as the socially accepted response is for the elite warrior to beat the male to death then and there with his own two hands. Most unblooded males stupid enough to attempt to shove a blooded male twice generally have some recognition of just how bad they've fucked up before their teacher goes hulksmash on them.

~60% or more of the male population doesn't get to mate: Yaujta generally aren't considered adults until they've been blooded, most never get the chance or end up dying. Males who do get to breed get around... A lot. It isn't uncommon to hear of an elite blooded huntermanaging to sire as many as 100 'suckers' in their time... sometimes as many as 7 in a season.

Details are from a (somewhat dated) novel called alien vs predator : prey.
>>
>>25130468
>>25130470
>>25130473
We are terrible at doing ship stuff that doesn't involve using it as a blunt striking weapon.
>>
>>25130470
CURSES, ANOTHER JAM
>>
>>25130470
Ah, not great. Write-up incoming.
>>
>>25130470
ohfuckme.

This end should point towards your ship if you want to kill things.

If it is pointing away from you, you are having a very bad day and will not be killing things today, except yourself.
>>
Rolled 6

>>25130452
>>
>>25130502
Do you use D20 or which dice?
>>
>>25130528
d20
>>
>>25130470
So did some pesky kids gunk up our missile racks with chewing gum or something before we left? Because this is getting ridiculous.
>>
>>25130493
A. Seeker (Critical fail)

You line up with a lock and fire. The missile streaks from its pylon and sprints for the lead enemy fighter. The yautja pilot, however, is quick to react. A series of chaff pods eject from his ship, forcing the warhead to lose guidance. It plummets harmlessly into the blue depths.

A warning sign lights up on your cockpit. They've managed to trace the missile from its trajectory back to you. Two of the fighters suddenly turn in your direction, loosing a volley of plasma bolts as they come.

Three shots slam against your frontal armor. You quickly break out of stealth and bank sharply, but they have the initiative.

The flagship's point defense system strafes the two fighters, but the distance is too great.

Do you:

A. Dive towards your flagship, bringing the two fighters closer to the turrets. (DC: Medium)
B. Get into a dogfight with the two fighters and try to bring them down quickly. (DC: Medium-hard)
>>
>>25130572
B, we need to end this quickly.

>>25130570
We're going to have a long chat with the shipmaster about these missile launchers.
>>
>>25130572
A.

Also, what numbers are medium and the difficulties? If you'd just state the DC it'd be easier to judge.
>>
>>25130572
B, we can take 'em.
>>
>>25130572
B-RRRRRRRRT
>>
>>25130572
B flagship will deal with other one.
>>
>>25130583
I agree. B.

Pray to the dice-gods, men.
>>
>>25130591
>>B. Get into a dogfight with the two fighters and try to bring them down quickly. (DC: Medium-hard)

Okay.

Roll!
>>
>>25130572
B
At one point we will stop rolling 1s
>>
>>25130588
We were given the ranges last thread, but they're intentionally a bit vague. Live with it.

>>25130572
Well, we're
B-oned.
>>
Rolled 20

>>25130600
fight, dog, fight!
>>
Rolled 1

>>25130600
>>
Rolled 13

>>25130600
BRRRRRRT BRRT BRRT BRRRRRRRRT
>>
>>25130615
The gods smile upon us.
>>
>>25130615
And I am redeemed for rolling the 1 before!

>>25130618
...and then it promptly doesn't matter. :(
>>
>>25130615
>>25130618

Wow. Okay. Well, they cancel out, so we go with:

>>25130621

Which, as it happens, narrowly results in a pass (DC: 13).

Write up inc.
>>
>>25130648
As the 20, I can live with that, though it makes me sad that we won't crit.
>>
>>25130648
HAHA, the BRRRRRRRRT Gods are with us!
>>
Is it me, or we've been taking an alarming amount of crit fails as of late?
>>
>>25130627
He shouldn't be taking the average anyway, because then the rolls will tend to be unexceptional. Probability, convergence, yadda yadda.

Really, don't use the average. Pick a random one if you must.
>>
>>25130671
It's because we are piloting
Most of our crit fails are when we pilot
>>
>>25130672
Yea you don't want the mean bro.
>>
>>25130671
Oh god! How did we get here!!!! We are not good at spaceship!

Missile plz stahp. Gun lady told you not to blow up in my face anymore. If you keep this up mistress of ships won't like me anymore and I will have to use yaujtjiji to get new ships... And they are covered in pandoran bees.
>>
>>25130648
>> B. Get into a dogfight with the two fighters and try to bring them down quickly. (Pass, vs. DC 13)

You dive under the first incoming fighter. He overshoots your position and scrapes past above you. You put the ship into a sharp screw-turn line up behind the second fighter. Sharp-Strike looses a stream of fire from your gatling cannon and shred one of its two engines.

The craft is far more durable than a human fighter, however, and continues to fly.

You bring the nose around as the second fighter crosses your glacis. Your gatling canon once again roars, and the jet of plasma slices through the enemy's rear ablative armor, and shatters the crystalline armor underneath. The fighter loses control and tumbles through the nebula on a ballistic trajectory. You depress your trigger and fire the main cannons. Two shots slam into its back and it explodes into a plasma fireball.

You notice the first fighter limping away on its one functional engine.

Do you:

A. Finish it off.
B. Turn and aid the flagship.
>>
>>25130742
A
No witnesses.
>>
>>25130742
A

Flagship can deal with one on its own. Assuming these guys were just a scouting/vanguard force, we shouldn't let this one escape to report back to their main fleet.
>>
>>25130742
A, finish it off, then get back to the flagship for the third.
>>
>>25130742
A
>>
>>25130742
A.
>>
>>25130742
A, quickly, then head for the third.
>>
>>25130751
>>A. Finish it off.

You approach its tail and destroy it with two shots from your main cannons. You turn to your sensors and notice the third ship, its reactor on fire, diving full speed towards the side of the frigate. It's aiming for your foldspace engine! A volley of hits from the flagship's turrets shred the cockpit, but it's not enough to stop the impact.

Do you:

A. Take a shot at it with your main cannons, though your chances of hitting at this range isn't great. (DC: Hard)

B. Fire a disruptor torpedo at it, though it will end up temporarily disabling your foldspace engine. (DC: Easy)

C. Fire your fission torpedo at it, and hope to catch it on the edge of the explosion. (DC: Medium)

D. Nothing; let it hit.
>>
>>25130841

Fission torpedo. Foldspace engine is very important.

C
>>
>>25130841
Wait, we had disruptors earlier, and yet we couldn't choose those instead of seekers or fission?

In any case:

B or A.
>>
>>25130841
C

THIS CAN ONLY END WELL, AND NOT POORLY.
>>
>>25130841
A, go for broke. Or, alternatively, B, disrupt it.
>>
>>25130841
A.
And may we not fail.
>>
>>25130841
B.
>>
>>25130841
A
i believe in the dice gods
>>
>>25130876
Yes, a slight oversight. Though I initially didn't have fission there either.
>>
>>25130841
B. A is a terrible idea.
>>
>>25130898
I'd have advocated disruptor torpedos if I'd known we had them.

>>25130841
B.
>>
>>25130891
If we defer to the gods don't take the average.
>>
>>25130905
B edges out slightly.

Roll!
>>
Rolled 14

>>25130917
>>
Rolled 12

>>25130917
B it is.
>>
Rolled 5

>>25130917
ohgawd
>>
>>25130917

Now the big bad is gonna appear and we won't even be able to bounce.
>>
>>25130921
>>B. Fire a disruptor torpedo at it, though it will end up temporarily disabling your foldspace engine. (DC: Pass, vs 8)

With no time to acquire a lock, you loose the disruptor torpedo towards your flagship. It detonates and losses a wide EM pulse, which immediately knocks out both the foldspace engine and the fighter's volatile reactor. The fighter's husk slams harmlessly against the ship's exterior.

"How long?" you ask your mentor over the comms.

"Half an hour, maybe less. Good thing we picked a nebula, and it would have been worse if you didn't react so quickly."

You power down your ship's weapons and re-engage stealth. Now, you wait.

_________________________________

END EPISODE 23. Thanks for playing everyone!

See you next time!
>>
>>25130983
http://suptg.thisisnotatrueending.com/archive/25126423/

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