[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1369967327846.jpg-(261 KB, 900x1652, ptsd_by_weiyang-d3l641z.jpg)
261 KB
261 KB JPG
Okay, so in the beginning of time (round about 4 months ago), someone asked what system would be a good way to roleplay in the VALKYRIA CHRONICLES universe, and everyone pretty much suggested reskinning ONLY WAR. I was watching that thread and thought that it was probably a capital idea to do a total conversion of ONLY WAR into something more fighting fit for the VC universe. I've been writing this on and off for the past four months, but I reached a milestone just now. Here's the document in my Google Drive:

https://docs.google.com/file/d/0B2JOyyHPMlkxcXUyMThqUHZGM2M/edit?usp=sharing

If you want to download, just click the button on the upper left corner.

The game's definitely not in a playable state (you can't even make characters yet), but I've already finished Chapter I, which is the basic rules covering Tests and generally how to run the game with the rules (this is your standard How to Play the game from any 40K RPG).

Chapter II is the real meat, which is Unit Creation (analogous to ONLY WAR's Regiment Creation). This one's done. I know how much /tg/ loves the Rites of Battle Chapter Creation, and ONLY WAR's Regiment Creation, so I thought I'd throw this out so you can all have some fun with it. Enjoy.
>>
File: 1369967570596.jpg-(203 KB, 1282x1152, 4553957.jpg)
203 KB
203 KB JPG
Now this is obviously and definitely not finished, and I imagine Unit Creation will see some changes over time as I balance the game, and set it against the available Specialty choices in Character Creation.

There are some new Potentials (the Talents of this system) that aren't found in ONLY WAR at all, which will also have to be covered.

And I'm thinking about how to integrate VC's unique system of using Command Points to move soldiers in a turn, and how to integrate that into the 40K Roleplay System without much trouble. It's gonna be a thinker, and if it doesn't work out, I'll probably dump that idea, but if it works, it's a nice tie-in to the mechanics of the video game.
>>
File: 1369967937843.jpg-(154 KB, 1430x923, title page.jpg)
154 KB
154 KB JPG
Some screenshots of the important parts, so you don't all think I'm just leading you to some spam page or something.

This one's the title page, and sort of my VC-style riff on the "It is the 41st millennium..." of 40K books.
>>
File: 1369968033926.jpg-(420 KB, 1430x927, pre-made units.jpg)
420 KB
420 KB JPG
Here are a few Gallian units made using the Unit Creation Rules that your group can start play with immediately. They'll be a bit familiar.
>>
File: 1369968093737.jpg-(441 KB, 1430x929, unitcreation.jpg)
441 KB
441 KB JPG
And a look at what options you have in your Unit Origins during Unit Creation.
>>
I could dig this hack.
>>
WAIT, WHAT, WHAT IN THE FUCK, HOLY SHIT
>>
This looks really nice and polished! Worth a 1d4chan page?
>>
What sort of hooks would you try in a Valkyria Chronicles campaign? Ideally, something that isn't a reskinned WWII event, but any suggestions are welcome.
>>
Can I be a filthy not!jew with a slick shawl?
>>
File: 1369970474176.png-(832 KB, 1300x700, 33972696.png)
832 KB
832 KB PNG
Hi, OP here again. Some notes. There will maaaaaybe be some art in this in the future. I have a few friends willing to make some art for this, but I will feel really bad if they start doing it for free, so I'm working on that.

This book is obviously missing a proper introduction to the story and world of VALKYRIA CHRONICLES before it starts explaining the game to you, but that'll come later.

Currently, one of my bigger problems and the elephant in the living room is surely how to implement Valkyria, if at all. The problem is if I allow groups to put them in (obviously limited to one per group, but that can be changed depending on the type of story you want to tell), I wouldn't know how to deal with the scale of power they bring to the table. A fully awakened Valkyria is pretty much enough to end any battle, unless they're facing another Valkyria.

On the other hand, if I don't implement them, then it's hardly worth calling this game VALKYRIA CHRONICLES, is it? That could still work too. A game purely about Gallian soldiers at war, where Valkyria are but distant whispers on fronts near and far, but never really confirmed as truly existing until way later.
>>
>>25146501
Make them somewhat weaker Valkyria. Treat them as your hack's equivalent to the core game's Sanctioned Psykers.
>>
File: 1369971048099.jpg-(1.09 MB, 1236x760, 16774333.jpg)
1.09 MB
1.09 MB JPG
>>25146518

That's possible too. There's even precedent for it (if I recall correctly, Riela was certainly some kind of incomplete Valkyria of some sort). I'll give it a good think.

Part of the dilemma here is that Valkyria don't really exist to most of the general public until they start popping up in this war. When a character starts popping off supernatural powers, more and more powerful people will be interested in the character, until High Command could potentially be involved. Putting a Valkyria in a Squad definitely changes the tone and character of your game.
>>
Reading this now, and uh, wow. This is pretty much a more military fiction-style Valkyria Chronicles, one that I've been itching to play since forever. Awesome.
>>
The quotes are awesome, gotta say.
>>
>>25146645
>When a character starts popping off supernatural powers, more and more powerful people will be interested in the character, until High Command could potentially be involved.

That...sounds even more like how having a Psyker in your squad can be, really.
>>
File: 1369971632743.jpg-(410 KB, 691x900, 1367116487735.jpg)
410 KB
410 KB JPG
>>25146501
I think it's perfectly possible to run a VC game without Valkyria. IMO they're pretty big gamebreakers so you need to try and find mechanics that will discourage people from trying to roll an all valkyria squad.
>>
>>25145621
Damnit, you're making me consider buying the Only War corebook so I can use those mechanics.
>>
>>25146842

Eh d20's fine for the most part, it's amusing when we all roll 1's

OP you are glorious and if you needed it I'd throw money at you.
>>
File: 1369971913071.jpg-(347 KB, 1440x990, 1293848045576.jpg)
347 KB
347 KB JPG
>tfw the campaign idea of an IG force landing on Gallia is now a distinct possibility.
>>
>>25146886
>tfw you just know Gallians would somehow push them out
>tfw Imperium gets in on this RAGNITE SON business
>mfw I have no face
>>
Oh yeah OP any plans for statting up Lanseal Cadets?
Because it would be amusing.
>>
>>25146979
Check out his document, one of the origin options is Lanseal Cadets.
>>
OP, could you send us a place to dump the results of a playtest? Please please please do so.
>>
>>25145621
Holy crap, I'm the one who made that original thread.

Wish I could say my game panned out, but after a brief flurry of interest at the idea and about a week of working on my own Only War conversion (nowhere near as polished as yours) my fickle players abandoned ship. One of them watched some anime movie about cute witch girls and suddenly they all wanted to play a witch girl game instead of one about a mercenary unit in the Valkyria Chronicles universe. I opted not to run or play in that one.

Anyways, this looks really awesome. Will probably use if I ever work up to trying the idea again.
>>
>>25147053
Awww yus
>>
Weaker Valkyria akin to Sanctioned Psykers might work.

Note that in most of the games too Valkyria often must be developed or awaken in some fashion.

Player Valkyrias could go through the same process; they don't get the whole suite of bedazzling energy beam-spam from the get go, but start with modest benefits like a faster healing rate, and then only at the top end get things like anti-tank lasers and the ability to deflect shells.

If you apply a little more hard logic too, it's quite clear that a Valkyria is still only one individual - capable of winning battles, yes - but holding terrain? Winning political battles? They don't render armies completely unnecessary.
>>
File: 1369978164396.jpg-(729 KB, 1280x960, 4210323.jpg)
729 KB
729 KB JPG
It is obvious from the document that OP is a military geek and I wholeheartedly approve of this more gritty, military take on Valkyria Chronicles. If we're not getting VC3 translated, or a new VC4, at least we'll have this to look forward to.
>>
>>25148771
Agreed
OP you are a good man, keep up the good work and know that you have the support of some of my group should you need play testers
>>
Holy shit, wasn't there a thread just yesterday talking about what system would be good for VC games? Only War was bandied around, but someone said it would be some work to re-jigger the mechanics.

Well, OP, I hope that dude finds your stuff.
>>
>>25148771

Is... is that Isara shooting a rifle from the top of a drifting Edelweiss?!

FAST AND THE FURIOUS: RANDGRIZ DRIFT.
>>
>>25148867

Well the Edelweiss should be capable of drifting, at stock its got a massively powerful engine for a tank of its size and weight. I sort of gawked when Isara said she installed a ragnoline TURBINE engine in the bloody thing.
Its a wonder planes havn't been developed when a CIVILIAN can get her hands on a TURBINE engine.
>>
>>25148867
For all the rubber which has been burnt there, the tank looks quite stationary. So more of "The Beast: Extra Fucked Edition"
>>
File: 1369979219375.jpg-(165 KB, 1024x1115, foxhole_by_weiyang.jpg)
165 KB
165 KB JPG
>>25148131

Good points, especially about how awakening to Valkyrian powers can be a progression instead of outright tank squadron-destroying beams.

One thing I hadn't thought about previously is that a Valkyria's more powerful capabilities aren't really "unlocked" unless the Valkyria has access to the Valkyrian panoply of spear and shield. So there's at least a gameplay lock in place to contain most of the bullshit, and the GM can concoct a scenario where they come across one if both he and the players want to take the campaign in that direction.
>>
>>25149057
>I'M SAD
>>
File: 1369979449245.png-(2.22 MB, 1754x1241, 18196367.png)
2.22 MB
2.22 MB PNG
>>25148822

Thanks. I was planning to playtest this as soon as I'm done with the chapter on Character Creation, actually, which is looking like a week or two from now. Excited to get working on it.
>>
File: 1369979560789.jpg-(252 KB, 448x708, wendy6.jpg)
252 KB
252 KB JPG
This thread needs more Wendy Smiles
>>
Medics better have Sprint in this one. Just saying.
>>
So, how do you plan to handle the Darcsen side of things? Specifically, does a squad need to have a certain ratio of Darcsens in it, like five or so, to be classified as being 'rife with Dark Hairs' and get the bonuses and penalties?

Would a unit with one token Darcsen count at all?

Also, on the other side, are you going to have GRA Sympathizers, or Yggdists have their own set of bonuses?

Finally, because she's a huge part of the lore, where is Dr. Forester at the moment? Still in the Empire? (She's the woman who first developed artificial Valkyrur tech. Honestly, there's an adventure hook right there, securing her/her notes/etc.)
>>
File: 1369981376757.jpg-(305 KB, 1000x1000, aprdarclibn_by_weiyang-d3kndwi.jpg)
305 KB
305 KB JPG
>>25149391

Still up in the air if I'm going to mechanically implement the benefits and downsides of having a darcsen-heavy unit. But it sounds like something that I'll leave up to individual GMs (Circumstance penalties on Fellowship-based Tests on units that might look down on your unit based on the number of darcsens in your unit, for example).

Also, since this is set in the VC1 timeline, no GRA as of yet, though I'm leaving that open for a future supplement (maybe). Yggdist I don't see getting specific bonuses (it's still just a religion after all), but it a unit that has a lot of Yggdist worshippers will certainly have very different unit rituals and traditions. It's an interesting roleplay factor primarily, but it's still up in the air if I'm putting it in a mechanical way in the future.

At this point in time, Dr. Forester is definitely still with the Empire. I think she supervises and watches out for any anomalous behaviour and abilities that emerge in Selvaria (hence why she was in Ghirlandaio fortress in VC3 when the Nameless did that assassination mission on Maximillian).
>>
Where do you want us to place the results of a playtest once the rules are completed? I have a group that would be more than willing to try it.

Skype contact is in email field.
>>
File: 1369981748749.jpg-(395 KB, 567x800, f780cef2eecb70f0356aabda3(...).jpg)
395 KB
395 KB JPG
Also, I am looking for new pre-made Units that I can put inside the rulebook. I only have the two right now (Squad 7 and The Nameless), and I'd like at least four or five more. I was thinking of making that Lanseal unit that Hubert and/or Leon was on. Could be interesting.

But anyway, if you start making units with the Unit Creation Rules, I'll be picking the coolest ones and putting them in the rulebook. Consider this an invitation to begin mobilization and start posting your cool Gallian military units.
>>
>>25149623
You try expanding fluff on the other Squads as material for premades.
>>
>>25149739
can try*
>>
File: 1369982784814.jpg-(13 KB, 289x247, fuck_yeah_.jpg)
13 KB
13 KB JPG
>>25149749
>>25149739
A premade squad made by Merc Command?!
>>
Just looked at the quote for the Gallian Militia Unit origin, and it directly references the German Basic Law on conscription. I wonder if that was intentional.
>>
>>25149834
Yes, I'm totally tempted on making a Demons premade once I get a handle on the system.
>>
>>25149057

Yeah, the need for very rare ancient artifacts of high ragnite purity is another way you can lock down the higher end abilities.

A Valkyria without them might function in relation to the rest of the PCs like a Sister of Battle does in Dark Heresy; a definite cut above the rest with superb reflexes/skill/speed, but still limited in what overtly supernatural elements are used - perhaps more subtle ones, like limited precognition or accelerated healing and reflexes.

There's also precedent for some sort of drawbacks to Valkyrian powers - Alicia, for example, falls into a trance-like berserker state. Similar things might occur with a player Valkyria, with a random table of unforeseen events (similar to perils of the warp) - at the very chancy end, it's possible that the collective unconscious of the ancient Valkyrur subsumes the player character's personality totally and leaves them a mindless husk afterward!

And of course, there are plenty of Valkyria emulations - you could use similar or slightly modified rules to represent artificial Valkyria or the like.
>>
>>25149834
luh maymays
>>
Just saw this quote:

“1st Platoon’s sneaking around last night should have them at the city hall’s left flank by now, while 3rd will envelop right and give covering fire with MGs from that four-storey building. That leaves us, along with 4th, right down the middle, popping smoke and assaulting. Door-to-door inside. Ready swords and fix bayonets, boys and girls, and give prayers to the Valkyria if you have ‘em. We’re taking the objective at 0630.”

>GM rolls for Mission Complication: Cut Off. Supporting platoons never got into position.
>Have to assault the building with no support
>Welp
>>
>>25149942
Oh yes, Artifical Valkyria have a lot of drawbacks. The most common systems require external power sources to operate effectively, while the more advanced suits have a very good chance of killing you if you try to use them. Even then they're still nowhere near as powerful as "true" valkyria.

You can also make it that continued use of valkyria powers incurs penalties to fellowship. One of the biggest themes of VC is how over reliance on valkyria powers comes at the cost of your humanity, which is why the "good" ones refuse to use them.
>>
>>25149623

Gallian Army 1st Battalion: "House Gassenarl's Heavy Horse":
Origins: Noble Guards Unit
Commanding Officer: Glory Hound (or Stern?)
Unit Type: Armoured Unit (or Mechanized Infantry?)
Doctrines: Close Order Drill
Drawbacks: The Few (or Dangerous Rivals? or None?)

Modern Gallia's constitutional monarchy is descended from the feudal arrangements in its history. Some vestiges of these can still be seen in the Gallian military.

During the Ragnite Revolution, a new wave of nouveau riche industrialists and bankers emerged, and many of Gallia's old peerage as a result increasingly turned to their military history and service as a mark of distinction. In the run-up to EW1, a few of the richer Gallian lords financed entire military units out of their own pocket.

House Gassenarl is possibly one of the foremost. Originally raised as a cavalry regiment during EW1 by the young Gilbert Gassenarl, the Heavy Horse are the greatest exemplar of these privately-organized units, and takes pride in a military heritage the stretches back tot he early days of Gallia when House Gassenarl served Randgriz as their foremost retainers.

The Heavy Horse was reorganized as an armoured division at the end of EW1, which proved the dominance of a new form of mobile warfare - the tank. The Heavy Horse still clings to many knightly traditions though, and is currently lead by Count Gassenarl's young son, Baldren, and seconded by his younger sister Audrey.

In the years after EW2, many Heavy Horse tankers and crewmen would go on to defect and form the core striking arm of the Gallian Revolutionary Army due to their fierce loyalty to their commanding officers.

(somewhat based on Lord Strathcona's Horse. I haven't played VCII in super detail so perhaps the details are a bit liberal. Also, the doctrines selections are still undergoing some though/revision.)
>>
>>25149623

Gallian Militia Squad 11 "Fist of Fouzen"

The Fouzen mining region was one of the first and hardest hit regions by the Imperial assault. It is a mark of Gallian Command's desperation and a testament to the growing food crisis in the capital that many of the more able-bodied refugees were hastily re-organized into a single over-strength militia platoon. The "Fists of Fouzen", as they have taken to calling themselves, fight with savagery and a hatred of Imperials that surpasses many other units - few have lost as much as they have.

---(use part 2 depending on when your campaign occurs)----

The liberation of Fouzen. Many, gathered from all over Europa, had virtually little chance of returning to their homes and opted to volunteer with the Militia for a chance at receiving Gallian citizenship (a carrot that Central Command was certain would help make good the manpower shortages the Gallian Army was facing), and a large portion of these volunteers went towards replacing casualties sustained by the 11th during the retaking of the city. The addition of these Darcsen volunteers from all over Europa had come to give the unit a much more cosmopolitan feel.
>>
>>25149623
House Everheart's Panzergrenadiers

Origins: House Guard
Officer: Stern
Unit Type: MECHANIZED INFANTRY UNIT
Doctorine: Clos and Engage
Special Equipment: Assault Grenaders

Drawbacks: Stung by defeat.

House Everheart is one of the proudest amongst all of Gallian nobles, the reputation is well earned. Its members have unequstionable loyalty to the Archduchy and impeccible integrity on matters military, political and social.
House Everheart's Right Honourable Panzergrenadier Battalion is no different, as a line infantry unit Everheart's Grenadiers we're amongst the most elite units on the line during the Ghirlandio campaign clashing with Brigadier General Bles' 5th Regiment.
Taking horrific casualties in the process the Battalion is a shadow of its former self, its current commander Major Pyotr Everheart was field promoted to command, its strength is down to 2 companies out of the original 5
Despite these losses Everheart's Panzergrenadiers continue to throw themselves into each fight with renewed vigour determined to compensate for General Damon's disasterous actions at Ghirlandio
With each passing battle their numbers dwindle as more and more grenadiers lay their lives down to ensure crucial defenses are not broken.
Based to the immediate North of Randgriz this unit was expected to be the last line of defence against the coming offensive over the Great Vasel Bridge
With Squad 7's intervention the Battalion has had a new lease at life, however men and women of such calibre are not easy to replace and the Battalion remains understrength and itching to prove its worth to the Everheart name.
>>
>>25150508
Want to add in a little interesting rule that we came up with.

The Unit can also have "The Few" Drawback to take another doctorine to represent the generalization that each member of the remaining Panzergrenadiers had to do once their numbers were greatly diminished.

If playing before the Ghirlandio battle, the extra rule does not apply. If playing after the Ghirlandio battle, then the extra rule does apply.
>>
>>25146886
>mfw that pic
>>
>>25150171

Refined mechanics:

Gallian Army 1st Battalion: "House Gassenarl's Heavy Horse":
Origins: Noble Guards Unit (3)
Commanding Officer: Exemplar (2)
Unit Type: Armoured Unit (4)
Doctrines: Close Order Drill (2), Decisive Battle (3)
Drawbacks: Stung by Defeat (+3)
Ubiquitous item (1) (just to round out the points)

15/(12+3) points

>>25150304

Gallian Militia Squad 11: "Fists of Fouzen"
Origins: Gallian Militia (2)
Commanding Officer: Shell-Shocked (1)
Unit Type: Mountain Infantry (2)
Doctrines: Survivalists (4), Combat Engineers (3)
Drawbacks: Scarred by Loss (+2)
Gallian National Armamanets Manual (3) (representing familiarity with Fouzen ironworks?)

14/(12+2) points.
>>
File: 1369988144606.jpg-(203 KB, 1394x1600, KaneRevealed (1).jpg)
203 KB
203 KB JPG
>>25146886
>mfw that image
>>
>>25150304

Also, slight correction to second paragraph. Should read:

"The liberation of Fouzen resulted in the liberation of hundreds, if not thousands, of Darcsen slave labourers. Many, gathered from all over Europa, had virtually little chance of returning to their homes and opted to volunteer with the Militia for a chance at receiving Gallian citizenship (a carrot that Central Command was certain would help make good the manpower shortages the Gallian Army was facing).

A large portion of these volunteers went towards replacing casualties sustained by the 11th during the retaking of the city. The addition of these Darcsen volunteers from all over Europa had come to give the unit a much more cosmopolitan feel.
>>
>>25149623
Damn, my friend just churns out these histories!

The South Sea Marine Commando has since adopted an armoured warfare doctrine having not returned to Anthold since the Central Coast operation
>>
>>25149623
The "Demons of Randgriz"

>"There are people who will do ANYTHING to get a taste of Gallia's love, who will PAY us mountains of money so we can SHOW them what kind of lunatics are mothered at our Valkyria Mother's teat. We are the children of war, strife, and conflict...and we are the best at it. Lets go win this war for these people, take their money, and show them exactly what it means to be a Gallian!"
-"Captain" Jager Sturmfuhrer, commander of the "Demons of Randgriz"

Origins: Gallian Militia
Officer: Shell Shocked
Unit Type: Hunter Killer
Doctrine: Decisive Battle
Special Equipment: Imperial Small Arms
Drawbacks: The Few

Mercenaries, guns for hire, soldiers of fortune, contract killers, security contractors. Mercenary bands are called a number of things, but at the end of the day the only thing that matters is the paycheck. One such (in)famous band are the "Demons of Randgriz", a ragtag group of wandering soldiers who hold nominal allegiance to Gallia, but will fight for any non-Imperial aligned nation... for the right price, of course.

Formed in the aftermath of the Imperial invasion of Gallia, the Demons largely consist of Gallian war veterans who have decided to keep on carrying out their personal war against the Empire. They fight for revenge, for money, for pride, or because they know nothing else. However, though the majority of the Demons are Gallian, a large proportion of their numbers also hail from all corners of Europa, and beyond, giving the Demons diversity that beats even the Gallian Militia.

Though you will never see their names in history books, you can bet that the Demons have been involved in almost every major battle between the Federation and the Empire. Whether it be holding a flank, breaking a defense line, raiding supply routes, sabotaging equipment, the Demons have done it all, and have in more than one instance influenced the outcome of entire campaigns in a single battle.

(cont)
>>
>>25150540

Rename the drawback "The Few and the Proud"?
>>
>>25150683
Gallian South Sea Marines AKA "Festers' Fallstaff"

Navy Marine Unit
Drillhound
Armored Unit
Close Order Drill
Imperial Small Arms
Poorly Provisioned

The Gallian South Sea fleet is of the weakest of Gallia's fleets, stationed out of Anthold it has seen relatively little of the Invasion.
However this has just given time for Lt Colonel Branden "Fauxhaul" Fewster more time to drill his unit into shape, the man is unrelenting on his training and the troops benefit from it greatly
During a joint operation with the Gallian Centre Sea Fleet against an Imperial armoured thrust that had reached the sealine the South Sea Marine Commando 2nd Battalion acquitted their Regiment well.
The assault had been held up by a mobile defense consisting of Imperial armoured units makign precision strikes on landing grounds before disappearing to avoid naval bombardment.
2 Battalion completely avoided the armoured assaults by infiltrating its men through the multiple estuaries on the coast near the "Horn of Gallia".
Battalion's B and C coys proceeded inland where they overwhelmed a tank company's assembly grounds. One of the lessons Fewster had drilled particularly harshly was the use of enemy weaponry. This included armoured vehicles 2 Battalion became an armoured unit overnight as B and C coy mobilised the Imperial Armour reserve with Gallian colours and regalia.
The next morning Centre Fleet Marines landed to be greeted by the smoking wrecks of the forward Imperial armoured element. Tanks of the same models in the background with Gallian markings rumbling onwards to support the next advance.
By the time the Lt Colonel himself came ashore with 3rd Battalion 2nd Battalion's efforts had netted the Regiment quite a number of captured tanks and weapons.
Amongst them were severable amphibious models that are now 2nd Battalion's pride and joy.
The South Sea Marine Commando has since adopted an armoured warfare doctrine having not returned to Anthold since the Central Coast operation
>>
>>25150704
THIS HUMBLE PERSON SUPPORTS THIS NAME CHANGE!
>>
>>25150701
They are led by ex-Captain Jager Sturmfuhrer, an aggressive but friendly and occasionally brooding man. His past was marked with tragedy when his home was destroyed and family killed due to his fiance defecting to the Imperial side. Despite Gallia's success in driving the Imperials out of its borders, Captain Sturmfuhrer's desire for revenge refused to be quenched, and he started the Demons for the sole purpose of hunting his traitorous fiance down, though this is a secret only his closest confidants are aware of. He roams the battlefields trying to find any clue or lead that will help him achieve his vengeance.

The Demons' major strength is in the sheer diversity of their troops. No matter what kind of mission they are sent on, it is guaranteed that they have at least one specialist that is perfectly qualified. Their preferred method of fighting is quick, decisive strikes on the enemy before falling back and regrouping to minimize casualties. Good mercenaries are expensive investments, after all.

If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Demons of Randgriz.
>>
>>25150774
Heh Imperial Small Arms. Always enjoy using Imperial gear against their own
>>
So far, I've only seen the option to play Gallians. Can we roll up a few Imperial and Federation regiments here too? And what canon is used? Does this game support the Strangreal Europa setting that Merc Command made up for his quest?
>>
>>25150847
I personally would not put my Strangereal additions in the "official" document since that would be confusing as shit.

But I would like to see eventual options for Feddie and Imp units, despite there being almost zero fluff on the Federation.
>>
God, only now did I notice that all of the Gallian tanks shown in the games are named after flowers. Why did I not notice this earlier?
>>
>>25150862
Myer I think I'll give it a shot though
>>
File: 1369989867351.png-(85 KB, 350x350, Emperor Approved.png)
85 KB
85 KB PNG
>>25150701
>>25150774
>Read that as 'The Demons of Razriz'
>My body could not possibly be more ready
That's like combining two awesome things into one and making something GODLIKE! Like chocolate fudge cake and icecream!

My the power vested in me by the beard of my neck, I declare this thread to be the GREATEST THING ON /TG/ AT THIS MOMENT!

>The battle anthem of that particular regiment
http://www.youtube.com/watch?v=QNjL-KKE87o
>>
>>25149623

Gallian Militia Squad #13: "The Unlucky Thirteens"
"Gallian National Arsenal Testbed and Evaluation Unit"
Origins: Lanseal Cadets (3)
Commanding Officer: Innovative (2)
Unit Type: Hunter-Killers (3)
Doctrines: Tank Busters (5), Imperial Arms (3)
Drawbacks: Jinxed (+7), The Few (+5), Trouble Rolls Downhill (+4)
Equipment: Gallian Armaments Manual (3), Gallian-2 Carbine (5), Chronometer (2), Ubiquitous Item (1 - a lucky charm; every Thirteen has one of some kind!)

28/(12+16) points.

Part of the Gallian military's success in the face of titans such as the Empire and the Federation is their relentless innovation. While ostensibly a part of the Gallian Army proper, the National Arsenal in reality holds a great deal of political clout and is often allowed to function mostly independently, testing everything from captured enemy weapons, new prototypes, and perhaps most importantly, the new doctrines and field techniques to go with them.

The Arsenal has it's own testing and evaluation unit, Squad 13, nominally under the command of the Gallian Militia. In practice, however, the Arsenal often issues personal directives to the Squad and often use their influence to have the "Unlucky Thirteens" placed in battles to either test highly experimental prototype weapons, capture enemy equipment intact, or record observations on enemy movements and doctrine.

The highly unofficial motto of the unit (which is comprised mostly of Lanseal graduates selected specifically for their aptitude in lateral thinking and the operation of technology) is "You gotta be shitting me!" - an exclamation often heard in response to directives such as capturing an Imperial tank without damaging it.
>>
>>25150883

Dude why havn't you been reading the bloody thread. What have you even been DOING?!
Next time when JAGER STURMFUHRER is on your screen click the bloody thread man!
>>
>>25150883
http://suptg.thisisnotatrueending.com/archive/24347873/#p24351992

It's actually been around since April.
>>
If the Imps have as their signature their big-ass tanks (Batomys, Marmota, Jager's tank, etc) and the Gallians have the 'We're insane to a person and will shoot you in the face' going for them...should the Feds have a particular thing that gives them equal footing?

Like say...since they're not crazy anti-Darcsen, and have the supply lines, standard Fed equipment isn't substandard, mass-produced, cheap crap like the Imps, or put together at the last moment with whatever they have and held together with wire, tape, and a semi-orcish gestalt prayer like the Gallians do.

Just an idea. Having to deal with a Fed wetwork squad trying to 'ease' the Gallian situation to their favor, only to find that THESE snipers have rifles that give them accuracy that almost equals Marina's.

Just a thought. I go with this because the Feds were funding and arming the GRA in VC2.
>>
>>25150888
>>25150600

And whoops, I've been adding up the kit options completely wrong! Forgot you get 30 points in Logistics. Will rework these.
>>
>>25150951
Fluffwise, the Federation's main strength was in its economic power, so I'm pretty sure they'd have much better logistic buffs.
>>
So, at the moment, I think there's a large 'reserve' squad of Fed troops that's nearish to Gallia. If they see that it's fallen to Imps. (In a situation that doesn't involve super-weapons or Valkyrias.) Then the Feds will mobile that force, and sweep in to 'save' the day and 'liberate' Gallia.

That seems like a Fed thing to do...oh! I'm stealing this from Serenity a little, but I think this is a good fluff quote.

"The Federation Parliament? A room full of white haired, smiling men, each of them soaked in blood, but their hands are perfectly clean. You'd be safer at Naggiar. The Imps at least have the decency to shoot you in the front."
>>
>>25150970

On the other hand, the Federation consists of a number of autonomous states, each with its own language, culture and logistics chain.
>>
>>25146645

Isn't a valkyria basically something like a grey knight anyway?

"Going Valkyria" is basically just donning a battle suit of BIG BONUSES and getting some extra fate points that may only be used for the duration of you being Valkyrian.

Hell, doesn't VC1 end with the prince going "artificial valkyria" by doing this exact thing?
>>
I think the best thing about this whole deal is the fact that the OP did a good job making the document look like a real-deal beta of aFantasy Flight roleplaying game book. Format and all.
>>
>>25151167
Yeah, the presentation has me sold on this, and I don't even like animu or whatever the fuck VC originally was.
>>
>>25151167

HELLO, THIS IS FANTASY FLIGHT GAMES, YOU ARE ACTUALLY LOOKING AT OUR NEW PRODUCT THAT WE WERE SUPPOSED TO ANNOUNCE LATER IN THE YEAR.

TO WHOEVER LEAKED OUR NEW GAME: YOUR DAYS ARE NUMBERED, PUNK.
>>
>>25151191
PS3 tactical RPG. Think !Advance Wars, but with much better presentation and a whole host of other little things that make it that much more awesome.
The setting is the main selling point though its simply great
>>
>>25151154
Yeah, and he needed a massive power supply and fucked his body up. Badly.

Now, natural Valkyries are different and should be handled like the thread suggested.
>>
>>25150967
Gallian Army 1st Battalion: "House Gassenarl's Heavy Horse":
Origins: Noble Guards Unit (3)
Commanding Officer: Exemplar (2)
Unit Type: Armoured Unit (4)
Doctrines: Close Order Drill (2), Decisive Battle (3)
Drawbacks: Stung by Defeat (+3)
14/(12+3) points

Kit mods:
Parade Uniform (5)
Bayard revolver (5)
Good Quality Gallian-4 (14)
Binoculars (6)
Gas Mask (8)
Chronometer (2)
40/40 points

Favoured Weapons: Gallian-2 Carbine, Lancaar (unless the Sword Lily tank counts as a Favoured weapon?)

Gallian Militia Squad 11 "Fists of Fouzen"
Commanding Officer: Shell-Shocked (1)
Unit Type: Mountain Infantry (2)
Doctrines: Survivalists (Fouzen Mountains) (4), Combat Engineers (3), Demolitions (3)
Drawbacks: Scarred by Loss (+2)
13/(12+2) points.

Kit Mods:
Smoke Grenade (5)
Grapnel (5)
Gas Mask (8)
Extra Combat Knife (2)
20/20

Gallian Militia Squad #13: "The Unlucky Thirteens"
"Gallian National Arsenal Testbed and Evaluation Unit"
Origins: Lanseal Cadets (3)
Commanding Officer: Innovative (2)
Unit Type: Hunter-Killers (3)
Doctrines: Tank Busters (5), Sharpshooters (4) Imperial Arms (3), Signals (4), Demolitions (3),
Drawbacks: Jinxed (+7), The Few (+5), Trouble Rolls Downhill (+4)
27/(12+16) points.

Kit Mods:
Gallian-4 Battle Rifle (4)
Gallian Arsenal Manual (3)
Ubiquitous Item (1) - A lucky charm - no Thirteen is without one!
Chronometer (2)
Medikit (15)
30/30 points
>>
>>25151252

Gallian-4 for the Thirteens should be 9, but it looks to still add up to 30.
>>
File: 1369992214864.jpg-(47 KB, 613x640, Imca.full.406193.jpg)
47 KB
47 KB JPG
>>25149609

I'll cross that bridge when we get there. The game's still not playable without a Character Creation chapter and a listing of the Potentials (look for these in a week or two!). But definitely thank you, thank you, thank you for the enthusiasm.

>>25149942
Oooh, this just gave me a good idea for retaining control of full-on Valkyria mode. Like maybe a Willpower Test every Turn that gets harder and harder (second turn has -10 on the Test, third has -20, and so on). Plus, if you do retain control, you still get to roll on the "Happy Funtimes Valkyrian Accidents" table (tentative name), which, like you said, might work similarly to Perils of the Warp. I like this idea!
>>
>>25145621
that op pic is making me sad. I love Marina, she doesn't deserve to be tormented like that.
>>
>>25151252

No favoured weapons in yet (accidentally left in a line for the 1st Battalion by mistake). I'll wait for a more comprehensive equipment list.
>>
File: 1369993520085.jpg-(575 KB, 1447x1024, Valkyria Chronicles 1.jpg)
575 KB
575 KB JPG
>>25151332
Keep the name.

Frankly though, I'm one of those guys who thinks the Valkyrur should be the backdrop to the war. I mean look at VC1; there was only ONE Valkyria for a long time, until the Battle of Naggiar and she tore the enemy apart, whenever she was on the field! In VC3, I still call bullshit on even a DEFECTIVE Valkyria being in the nameless; surely the Gallian command would recognise what a powerful weapon she was and deploy her to an appropriately front-line position, rather than risking her on suicide missions? In VC2, just artificial Valkyria are the setting's equivalent to WMDs! Having one in your squad practically is a huge spotlight shining down on you and marking you for a Great Destiny, with capitol letters!

I'm just saying, if in Only War, you have a Space Marine within five MILES of the group, everyone knows about it and they are a major plot point. More importantly, they are TEMPORARY. They're rare and deadly and simply CAN'T stick around for long, as there's never enough to go around everywhere they are needed. You could maybe do something with impure bloodlines, but that runs the risk of breaching the canon of the setting. Just saying.

I agree, it isn't Valkyria Chronicles, without the Valkyria, but they need to be handled carefully.

>Just read the PDF cover-to-cover
>Oh god this boner isn't going away for a month
>Why have I not heard of this before?!
>>
>>25151332
>pic

Is why I wanna bulging biceps an autocannon.
>>
>>25151599
If artificial Valkyrur are a thing, maybe you could have one shot lance weapons?
I say this largely because I have a great idea for some Mega Man esque power shot weapon you fit over your hand, fire one shot then toss away before the heat cooks your arm
>>
>>25145888
Dig it? I'm a one-man entrenching team!

>>25148771
Fuckit. I came up with an idea for VC4, couple of months back, while still bummed over no VC3 in Europe, or even the states. Here. Feel free to rip me a new asshole with criticism.
>Minor spoiler alert

"It is the year 1955, roughly twenty years since the end of VC 1 and eighteen years since the end of the Gallian Civil War. The tensions between the Atlantic Federation and the East Europan Imperial Alliance have been mounting ever since the peace treaty at the end of the Second Europan war, resulting in what has become known as the 'Europan Cold War' and everyone is convinced that a third spate of armed hostilities is brewing. For some members of the Empire however, the idea of yet another great war is intolerable and they formally secede from the Empire, forming a military alliance with Gallia and Archduchess Cordellia, joining in Gallia's policy of neutrality. Unfortunately, this bold move convinces the Atlantic Federation that the time to strike is now, launching an all-out attack on Imperial territory. The Empire, desperate to reclaim its position of power, responds in kind and sends a full three army corps to re-take the seceded provinces. This in turn leads to the Atlantic Federation dispatching troops into the neutral states, to attempt to claim them before the Empire does.
>>
>>25151939
Caught in the middle of all this, Cordellia is left with no choice but to involve Gallia in the war, given the nature of the alliances she signed with the former Imperial nations! The Third Europan War enters full swing, with both Gallia's regular army and legendary militia being deployed to the front lines, in order to protect the sovereignty of their newfound allied nations. Heroes such as Welkin Gunther and his wife, Alicia, are re-activated and brought back into military service once again, but the focus is not on them this time around, oh no. Although throughout the story, you'll receive word from Colonel Welkin and Sergeant-Of-The-Lance Alicia, the focus is instead on the VII Regiment and their daughter, Isara Gunther. With the development of Artificial Valkyria, they are considered Europa's answer to the real-world's nuclear weapons and Isara and her mother are tasked with countering any attempts by the enemy to use these terrifying weapons of mass destruction. Fighting in a new, mixed regiment of armour, infantry and customisable fire-support batteries, including bomber and fighter aircraft, as well as troop-carrying helicopters and parachute planes for when you need re-enforcements in the field NOW, it's your job to take the VII Regiment through fire and back again to secure peace, freedom and the rise of a new superpower that might finally bring an end to the constant wars that plague Europa.

Fight the war to end all wars in Valkyria Chronicles 4 - Beneath the Clear Blue Sky. Coming whenever Sega stops murdering an awesome IP."
>>
>>25151939
>>25151941
It reminds me, for better and worse, of the whole plot with Orb in Gundam SEED.
>>
File: 1369997867483.jpg-(30 KB, 444x486, Artificial Valkyria scum.jpg)
30 KB
30 KB JPG
>>25151997
Never even heard of 'em! Guess there's nothing new under the sun, eh?

>>25151887
They look more like pic related. Crudely cybernetically enhanced soldiers, to handle the massive power surging through they bodies. That soldier is an element of the Gallian Revolutionary Army and uses the V2 system of an on-board supplemental power supply, with most of the energy required, being transmitted wirelessly, from a supply truck (situated dangerously close to the front lines, by sheer necessity, due the transmission range not being particularly impressive). It's a vast improvement on the prototype system used by Maximilian, at the tail end of the Gallian invasion in EW2. The system was later, further refined by the Lanseal Military Academy, into the Lanseal System, putting the entire power supply on the bearer's back and eliminating the need for a supply truck.

The whole process is supposed to be extremely strenuous to the potential soldier's system, so much so that only the most physically able, have even a chance of surviving the enhancement process, much less firing the weapon, or using the shield.

It is worth noting that the V2 is significantly less powerful than a natural, awakened Valkyria, capable of deflecting only small-arms fire, rather than tank shells and being unable to penetrate the thickest tank armour. The Lanseal system fared somewhat better in the area of defence, being able to shrug off attacks by even multiple V2 systems, but even it was not invincible and it was unable to push the offensive capabilities much beyond what the V2 could achieve. Without better techniques for refining ragnite, much like the Valkyrur of old were capable of doing, it is likely that the system has reached its maximum potential, at this point in time and all further refinements will simply be re-balancings of offence-to-defence ratio.
>>
>>25152136
The main differences are that Orb is A) an island nation in the South Pacific instead of a landlocked country and B) a major world military and economic power despite being hilariously tiny.

They do the whole neutrality thing, and eventually end up being caught in the middle of the bigger war going on in SEED.
>>
>>25151599
To be fair, Gallian command wasn't aware that Riela was a valkyria and missed all the signs. Nobody really found out until late in the game, after the Nameless had already gone rogue.
>>
>>25153575
Oh yeah, because hair that's half SILVER, at the age of 23, not to mention rapid healing and mysteriously surviving multiple disastrous missions, is TOTALLY miss-able! What the hell kind of incompetent inbreeds are LEADING the Gallian force-
>Damon made general
...Well THAT explains EVERYTHING. Is it too late to switch sides?
>>
>>25154095
Well Varrot made brevet Colonel so its not all bad
When your militia has your best officers theres something seriously wrong
>>
File: 1370022759501.jpg-(238 KB, 620x853, 8921191 [Camel Field Amb].jpg)
238 KB
238 KB JPG
>didn't finish Valkyria Chronicles on PS3
>never played Only War
I've spent the last couple hours split between playing VC and reading the beta rulebook. Before I start building an Afrikan campaign from scratch, is the continent mentioned or featured anywhere in the games? I'm all war-in-Europe'd out and think my players would find this really neat.
>>
so i can now have gallian imperial guard regiments?
>>
>>25153575
>>25154150

I think the setting makes for a more interesting one if you try to take a grittier military approach and using the games as a general outline, rather than literally taking each event and battle in the game completely literally (a 6 man platoon + tank taking the Marberry beachhead?).
I like how the ruleset handles things overall; it draws inspiration from the setting but does it with a much more serious tone.
>>
So, since I don't know how, somebody should Archive this with all the tags, VC, rpg etc etc. I don't know how otherwise I would.
>>
>>25156446
I think so, anon. I think so. And it is beyond glorious. I am going to take the... What's the term I'm looking for here? It's a fairly gritty setting with some really gut-wrenching and dark moments, but overall, the games are fairly full of hope and honesty good people... Grimbright? I'm going to take the grimbrightness of VC and ram it down the 41st millennium's throat, until I have my own happy little galaxy with silver-haired warrior-women kicking demons in the teeth. Ragnite-powered spaceships! Ehehehehe...
>to the strange little person corner with me...

>>25156396
Sorry, anon. There's only ever been any mention of Europa in VC. There's plenty of varied terrain though, even in just one tiny principality, so I'm sure you can get your desert warfare in there somewhere!

>>25156471
The way I'd interpret that is that the entirety of Squad 7 was involved in claiming the beach-head, as a vanguard force, then the regular army came in after them, expecting a lot of dead 7s and weakened Imperial defences. Instead, the 7s pushed well ahead, took the objectives the army was supposed to and surprised everyone! And their unexpected success, was what lead to the army not being fast enough to mop up the last remnants of the Imp forces, leading to Isara's death.
>>
File: 1370026118429.jpg-(50 KB, 750x491, 8580227.jpg)
50 KB
50 KB JPG
>>25156840
>There's only ever been any mention of Europa in VC.
That actually works immensely in my favor, since I can make up whatever without going against established canon. Any time something shows up that isn't in the games, I get to hit it with a big red excuse stamp labeled "AFRIKA."

What about southern Europe (Spain, Italy, Greece)?
>>
>>25156813

Archived on sup/tg/ (although it will continue to capture any future posts until the thread dies).
>>
File: 1370026925663.jpg-(316 KB, 1143x800, VC map europa 1937.jpg)
316 KB
316 KB JPG
>>25156963
I think their equivalents are part of the Atlantic Federation. Looking at the map of Europa though, there is no sign of any land-mass in the area that Africa would be in the real-world. The indicative characteristics, such as the straits of Gibraltar, don't exist and the Not-Israel region tails off into a peninsular and island.

>excuse the IGN logo; I pulled this from Encyclopaedia Europa
>map is post-EW2
>>
>>25156840
huzza guard! what we need is gear stats! i could probbably convert things/stat things but the only VC game i played was the first chaptter of the psp one.
>>
Possibly another thing to think about it terms of gear is breaking down the various component uses of ragnite.

Obviously, the game abstracts/handwaves a lot of things with ragnite, such as the instantaneous-use ragnite medkits, but I think I'd probably handle them a little differently in a campaign.

I'd probably keep medkits mundane, but use "ragnine" in the place of "tranq" (i.e. a generalized painkiller) - the small "lightbulb" units actually utilize ragnite radiation to provide localized pain relief or somesuch.
>>
>>25157174
I always figured ragnaids triggered a reaction similar to a valkyria healing factor.
>>
>>25157138

There's still enough room at the bottom for an Africa-like continent. The "not-Israel" area looks a lot more like Turkey.

Next to not-Italy is Greece, then next to that would be Turkey. Or rather, I should say, it looks like Turkey and Greece have swapped places in Europa. There's still the possibility of further landmasses to the south.

I think the only real issue is trying to have Israel proper, the Darcsens already are a Jew analogue and their homeland is Europa itself. Aside from that, I think anything could go (VC3 even has a character who's an obvious nod to Japan).
>>
>>25157138
That is bizarre. I guess I'll have to settle for the part of Asia where Turkey would be. It'll complicate the politics, but that angle is part of what I'm going for.
>>
>>25157174
Or perhaps not... Remember that the Valkyrur often exhibit accelerated healing powers, even when un-awakened. This may be a result of, or in connection to their mastery of ragnite. Remember that their ability to refine and use it, far exceeded any modern methods. It's entirely plausible that a ragnite reaction, of a certain type, when performed in close proximity to wounded tissue, could result in a temporarily stimulated healing factor, much like the Valkyrur.

For balance issues, it'd only bring back a wound or two, with larger reactions restoring more and critical wounds still requiring surgery, but it could work. Maybe over-exposure to the 'triage' reaction risks ragnite poisoning however, to stop it being abused? This would have to differentiate it from the larger medkits you see being carried by the medics; perhaps those are more focused on stabilising the patient, to safely remove them from the battlefield, but not immediately curing them (such a massive infusion would risk poisoning them).

'Triage poisoning' could lead to cancerous tumours, fatigue and nausea, or even necrotization of the effected area. Nasty stuff.
>>
>>25146501
>>25145621

Oh you are awsome OP!
I was thinknig for this whole day from the thread last day before.
I wanted the help of some people to help us make this a reality but i havent found any.

Here are some of my ideas from the previous thread.
Mind that ihavent read your conversion yet so it can be very OP compared to what you have made now.
Ok ready?

Example Elite valkyria:
Selvaria Bles:

Weapon Skill: 65
Ballistic Skill: 65
Strenght: 35
Toughness: 30
Agility: 65
Intelligence: 45
Perception: 60
Willpower: 60
Fellowship: 40

Wounds:25

Valkyria Form:

Weapon Skill: 75
Ballistic Skill: 65
Strenght: 50
Toughness: 40
Agility: 85
Intelligence: 45

Some traits: Regeneration(3)
Perception: 70
Willpower: 60
Fellowship: 50
>>
>>25157327
Just realised that this could also be what makes ragnite gas a war crime to use. I always thought of it as mustard, or nerve gas, but imagine the horrors of rapidly necrotizing lungs. Ugh. That's really not something I want to think about...
>>
File: 1370027892035.jpg-(181 KB, 1280x720, Valkyria Chronicles Selve(...).jpg)
181 KB
181 KB JPG
>>25157353
Forgot pic but will continue from here.

Weapon Stats:

Valkyria Shield: Acts as Power field in Only War protection rating 80, no chance to overload
Can parry ranged weapons, cant parry blast but gets half damage if the shield fails.

Valkyria Lance:
Lance mod:
Class :Exotic, range 150 metres s/-/- 4d10+10e Pen 8 Special:Lance,Maximal,blast,recharge,reliable
Blaster mod:
Class :Exotic, range 100 metres s/3/6 2d10+10e Pen 8
Special:Lance,reliable
Melee Mod:
Class :Exotic, 2d10+10e Pen 8 Special:Lance,reliable,power field
>>
File: 1370027985475.png-(37 KB, 400x124, Ruhm_VC1.png)
37 KB
37 KB PNG
>>25157386

Ruhm machine gun.
Class :Exotic, range 150 metres s/3/10 1d10+3 Pen 2 Clip:50 Rld:Half Special:Reliable,Accurate,proven(3)
>>
File: 1370028054688.jpg-(31 KB, 638x640, 538517-598px_rapiere_morg(...).jpg)
31 KB
31 KB JPG
>>25157411


Rapier:
Class:Melee 1d10 damage pen:1 special:Balanced,Flexible,razor sharp
>>
>>25157138

This actually makes me wonder at the Federation's political structure. The game implies that well, they're a Federation similar to a much more tightly-knit EU, but their geographic distribution on the map suggest more of a spread-out alliance system between many nations.

The Federation as a literal federation certainly keeps things nice and simple for the games (which is definitely targeted at an all ages audience) but characterizing things with a little complexity would probably go a long way towards making an interesting campaign world.
>>
Hahahaha, I just read this, and page 6 has an example of Edy getting her squad lost. Anything that visits misery on Edy is automatically approved.
>>
>>25157449
Expanding on the Federation would certainly make the world more vivid.
The problems lies within the fact that hardly anything is known about the Federation. Of course, that makes it very easy to handwave everything and just make some stuff up yourself, but it's also a huge issue waiting to arise if any canon statement directly contradicts your made-up fluff in the rulebook.

This is fanmade and everything, so the consequences aren't too dire and resolving it takes but one dedicated person adjusting the fluff to implement new canon, but it'd still be annoying, which is why I personally would be careful with that.

>>25157510
You MONSTER. How can you hate Edy? I bet you're also a Darcsen persecutor.
>>
>>25146501

Dont implement it as a palyer class.
Seriously, it should not have been hard.

Implement it as a enemy or ally that you will see. And will try to run like hell, out manuever or trick her jsut to survive or accomplsih the mission objective, becouse no matter what she will fuck your shit up. In game an entire division couldnt hold her off whiel she blew tanks left and right.
You want to give that feel with the stats and abilities she will have.
Maybe they will have a chance if she does not have her shield and lance and has other weapons, but even in that case it would be a hellish battle where she will probably run away if she starts to lose.

She msut be boss of your games, not some random enemy or pc.
>>
>>25157449
Or perhaps a large federal union consisting of many different states across thousands of miles...
>>
>>25157665

Heh.
>>
>>25157573
I agree. As I said >>25151599 here, you might be able to do something interesting with impure bloodlines, etc. but I don't think the Valkyrur really fit the scope of the campaign. They're already too bloody common, for my liking. (If I ever find the fucker who came up with the idea for that STUPID whip-lance in VC2, heads will roll).

>>25157546
Darcen are nice and smell like oil and spice. Edy is just shit-tier. I have no patience for a soldier who panics whilst under fire, when her main job, as a shocktrooper, is running into the teeth of the enemy, dodging a hail of bullets and unleashing a canister-load of burning ragnite into their faces and/or filling them full of more holes than the ending of Mass Effect 3!

>>25157449
It's entirely possible they ARE mostly an EU-style federation, with other states being associated members, not under the main confederate flag. Look at that large political entity under the name 'Atlantic Federation'. That's probably the Federation heartland and the other states are close allies that are, as yet, self-governing.
>>
>>25157432
that's... a bit too powerful. a power rapiers is already statted. should be more like
Rapier:
Class:Melee 1d10-2 damage pen:2 special:Balanced,fast,razor sharp
>>
>>25157573

That. Even in the games themselves, Awakened Valkyries have never been actual enemies. They either appeared on cutscenes or they were more obstacles. It takes a one Valkyrie to kill another one, and if you don't have access to any, you might as well give up and run. They are essentially invulnerable, they can literally slice through entire tank divisions without breaking a sweat and they go off in a nuclear explosion if you kill them while they're Awakened, if I recall correctly (I definitely remember that they explode under some condition)
>>
>>25157712
Okay, but what about unawakened ones?
>>
>>25157708
same dude here but even though the power rapier's old and from before rasor sharp existed, here is it's statline.
"Serpintine" Power Blade, Khayer-Addin Melee 1d10+2E pen6 Fast, Power Field
>>
I think people need to step back and remember that this game doesn't necessarily need to be as fatalistic as Only War.
>>
>>25157243
>I think the only real issue is trying to have Israel proper, the Darcsens already are a Jew analogue and their homeland is Europa itself.

I think that there wouldn't be a formal Darcsen capital, due to the Darcsen Calamity Also known as the Valkyrur blowing them to kingdom come I think there wouldn't be anything but vague ruins left, and those would be long destroyed/looted/built over. Save for Gallia's, since it was given to the Randgriz Traitors. Also, why would the Valkyrur give custody over the Valkof to a Darcsen family? Is it just leftovers after the Valkyrur went away/killed each other/blew themselves up, or is the Valkof considered to be a low-end Valkyrur weapon?
>>
>>25157731

Bullet to the head. They do have a very fast healing factor, but when they're unawakened it's not fast enough to save them. The risk, of course, is that the shock from being shot in the head will make them Awaken.

Best bet is to wait until they exhaust all their energy than use overwhelming firepower while they recharge. Or bring in another valkyrie.
>>
as far as healing goes, have you seen how healing works in 40krp? medkit used and bam you heal healer's intbonus in wounds. the ragnahealguns can just be a different fluff use.
>>
>>25157707

>Edy panics while charging

But that's the best part! Its almost as fun as Rosie just deciding that there's no stopping her as she proceeds to murder THE FUCK out of anything in her way.

Because really. There's no stopping Rosie.
>>
>>25157712
That's only if they use the Final Flame. It's essentially committing suicide and taking the enemy with you. You can likely kill them just fine, without mishap. It's stated they had huge wars, aeons ago and if they always went up in smoke, there's be hundreds of places like the Barious desert around. As it is, that's likely the last place a Valkyria used her Final Flame as a last "Fuck you!" to a hated foe.

>>25157731
Then you have the whole issue of what happens when they take a fatal/critical wound. If they're going to be included at all, it should probably be some low-level, impure-bloodline nonsense. Even a 50% pure Valkyria is a fucking TERRIFYING prospect to face, as VC3 shows us.
>>
>>25157747
>>25157708

Agreed,i made it a bit too powerfull.
I am not a medieval weapons expert so coudlnt be sure how to stat it perfectly compared to a sword.
I dont think her rapier is power weapon,jsut a standart rapeir but made off a quiet hard stuff( she deflected a bullet with it in the anime)

But i think i made the ruhm very very good there, any suggestions about selvaria,lance and shield stats would be welcome.
I will revise all of it after i read the document so far.
There is much to do ! it is jsut a core idea.
And also do remember this is a stat for selvaria bles, an elite valkyria like elite enemies in the only war book.

Standart newly awakaned valkyrias will be much less powerfull. And we can add different lance types.

>>25157761
Unawakaned ones are standart humans with a bit better agility and regeneration trait(probably moıre or less than 3)

They are no threat.
>>
>>25157876
We don't talk about the anime. To many bad memories.
>>
File: 1370030107385.jpg-(32 KB, 536x136, awesome.jpg)
32 KB
32 KB JPG
>Snacks and drinks (you will need this, just trust me on this.)
>Recommends the soundtracks for BGM

Hey whoever wrote this, you're alright man.
>>
File: 1370030126716.png-(27 KB, 635x564, sister selvaria against h(...).png)
27 KB
27 KB PNG
>>25157936

I disliked how they portrayed alicia and welkin thing.
But liked the addition of all those squadmates to the story.
>>
>>25157665
Another thing about the Federation to consider: The Empire is pretty cut and dried in their adherence and ancestry to the Valkyrur.

Perhaps some of the more distant Federation Nations are areas that never had Valkyrur influence?
>>
>>25158032
Well, only a handful of them (basically Edy squad), while the rest got killed off pointlessly.
>>
>>25157876
>Unawakaned ones are standart humans with a bit better agility and regeneration trait(probably moıre or less than 3)

>They are no threat.

They sound like a perfect specialist option, then.
>>
>>25158062
I would imagine they would be more "secular", like EU. They wouldn't really buy into the Valkyria being mystical warrior gods.
>>
>>25157876
hmm. leave it at pen 2. remove razor sharp becaause that seems to be only applied to SUPERCUTTING EDGES. and not penetrating weapons. throw primitive on it. probably primitive 8. so a mono rapier just punches through guard flak like it's not even there.
>>
>>25157876
>They are no threat.

There should be a very VERY specific set of conditions that cause an Unawakened to Emerge. It's more than just 'Bring them to near death, then put some old ragnite weaponry next to them.'
>>
>>25157811
I was always more fond of using Jane and Vyse as my Shocktroopers to go. Vyse because I am a massive fucking sucker for SoA.

Jane? I'll fight anyone not liking Jane, Marina, Edy and Catherine.
>>
>>25158129
'and then duck and cover behind the nearest massive structure and wait for the screaming to stop'
>>
>>25158081

I dont like to see valkyria running around everywhere.
We only had 2 in the original game and everyone shat themselves.

Mind you i am not saying making them godesses that are undefeatable. Even selvaria had to retreat when her base of operations was in ruins, or her forces were in retreat. Becouse they are not invulnerable and can be put down if lots and lots of firepower were to be directed just to her. but they are very very rare individuals.
>>25158129
Yep,exactly like that. So dont expect people to throw themselves to reach zero health and hehe i am valkyria now.
>>
>>25158244
As it was already mentioned, they can win battles all by themselves, no problem. Holding ground? Protecting anything? Good luck doing that alone with all your allies dead. They are only one person, however overpowered they are.

If everything fails, UFO tactic. Throw rookies at them until they run out of oxygen to breathe.
>>
>>25158178
Vyse was a freaking one-man-army of unstoppable rape in my force. I can't be the only one who re-loaded when he died (to be fair, it WAS on the mission with the FUCKING Batomys)! He and Rosie were all the close-range destruction I EVER needed. Makes me wish I'd had a chance to play Skies of Arcadia.

>>25158129
>put some old ragnite weaponry next to them
I think you're under-estimating just how rare that shit is. It's not like proper, super-pure and specially-crafted, ancient weapons of a nigh-mythical race of warrior women are just lying about, waiting for any old shmuck to stumble over them. Not to mention, most of the time, the signs of Valkyrian blood are kinda hard to spot. It took a dedicated scholar, a war AND a good dose of luck to tip anyone off that Alicia was one!

>>25158186
Okay, I chuckled. Actually, it was more of a giggle. A slightly maniacal one.
>>
>>25158122
The stats for a standart sword from OW is as follows.
1d10r pen:0 balanced.
Just that.
Mind you,it is just a good old sword with no special things but is not considered primitive.

Now i thought that considering rapier is better at stabbing attacks and can penetrate better with the pointy structre i added a bit of a penetration to it. But considering that it has a smaller are to penetrate damage should be lower.

Maybe if we did it like this it would be better?
Rapier:Melee 1d10-2 pen:1 special balanced,fast,flexible?
It is more elegant weapon than
>>
>>25158361
A rapier is definately not flexible. Take that off, and it'll be tolerable.
>>
>>25158323
Oh, why don't you? While I'd personally advise playing the Saturn version, it's acceptable playing it on the GC too, albeit with lower audio quality.

I mean, hell, you can emulate it without problems.
>>
>>25158361
can't have flexible on it. that's only for rope like weapons.
>>
>>25157665

Well yes, I did consider that possibility, but the Federation lacks contiguous borders and is spread out all over. It makes more sense that the biggest chunk is the Federation proper, while the other areas, like notItaly and notTurkey are allied nations or more loosely affiliated, as mentioned in >>25157707
>>
>>25158107
The Federation seemed a bit more democratic than the Empire, maybe they rebelled against the Valkyrur ala the French Revolution?
>>
File: 1370031678769.jpg-(130 KB, 950x760, Vc-tank-edelweiss.jpg)
130 KB
130 KB JPG
>>25158403
>>25158396

Oh okay, didnt notice that.
So Rapier: Melee 1d10-2 pen:1 special:balanced,fast
Cool with you ?
Also what do you guys think about the shield,lance(with different mods),and ruhm?
>>
>>25158446
Or more likely, they just hung on, like Byzantium, after the fall of the Roman Empire. If the Valkyrur were situated more in the north and east, their fall would have meant very little to their vassal states in the south and west.
>>
>>25157876
>>25158081
don't underestimate regen values. just regen 1 will bring average joe with average toughness (30 t) someone back from the brink of death (5 ccrit damage and 10 wounds lost, for the sake of argument) in about 150 rounds average (recovering 3 damage every ten rounds, if they passed the toughness check every round it'd be 15, but average joe is average). now a round is considered five-ish seconds. that's 750seconds. that's going from BLEEDING OUT ON THE FLOOR IF A BABY KICKED ME I'D BE DEAD to nothing happened in 12 and a half minutes.
>>
>>25158496
So the Istanbul to the Empire's Holy Roman Empire?
I like it, and it explains their industrial capacity and lack of respect for the old traditions
>>
>>25158323

Actually I think they state that there used to be male Valkyrur once too, but something happened to them. Or maybe I'm confusing this with some other setting. I mean, I guess it makes sense, doesn't it? How would they make baby valkyries, otherwise? Mate with male humans? It seems weird to me.

The impression I got is that Valkyries are kind of like Kryptonians. Look human, not actually human, very powerful, horrifying when angry and react funnily to glowing green rocks.
>>
>>25158178

Might be worthwhile eventually trying to stat up some (experienced) Squad 7 members once we have a more detailed character creation rules with proper classes and advancement schemes as samples of how progression happens.

Although you could probably manage a hackjob right now using just the Only War rules, there isn't much provision for submachine gun type weapons. The Heavy Gunner makes a nice Gunner/Lancer analogue, but the Weapon Specialist doesn't quite fit the Shocktrooper mold.
>>
>>25158549
I would say Heavy Gunner is Gunner/Lancer, Stormtrooper or Sergeant is Shocktrooper, Techpriest is Engineer, Weapons Specialist is Sniper, Ratling without the racial bonuses is Scout and Medics and Operators stay more or less the same
>>
>>25158528
We actually never much get to see if the Federation respects the Yggdist faith. Nor the Empire, for that matter. The hatred of Darcsens is likely an ingrained, cultural thing, more than a religious intolerance. Maximilian in VC1 seemed to at least believe in the Valkyrur, but he treated them more as a potential tool for his ambitions, than beings of religious awe.

And the Federation's strength is its economy, not industry. Makes sense, with so much coastline to it. Though that much area must provide an at least moderately strong production base, I suppose.
>>
>>25158662
I remember in the PS3 game they said the Federations main tactic was to flood the field with cheap inexpensive tanks, basically Sherman rushing the Empire's Tiger analogues, thats why I'd assume a large industrial base
I suppose it takes time to regear it to war production. Explains the Empire's clear preference fore Blitzkrieg
>>
>>25158501

Eh actually, toughness test is made each round.
So with regen 3, if you pass you will be gaining 3 wounds back each round.
Aw yess.
That is why an unawakaned one should have regen 1, or 2 mostly.

>>25158544
A very interesting point there, but i believe they were a matriarchal society where only woman could use their powers and men are jsut ones who continue the bloodline.

My favourite kind of society.
>>
For god sake, someone run this game already!
Where do I sign up? Who do I gotta bribe?
>>
>>25158691

They also appear to have an air-force during EWII, or at least war zeppelins, which are considered extremely unusual. I'd say that's an advantage (not as much an advantage as land battleships with kingdom vaporizing particle beams, but still)
>>
>>25158696
actually i fucked up. it's 50 rounds from death's door to full. so a little more than four minutes for regen 1 average joe.
>>
>>25158696
So the Valkyrur were Amazons with freaky laser powers? Awesome
On a completely related note, I just imagined Selvaria in Wonder Woman's costume
>>
File: 1370032694127.jpg-(253 KB, 1053x721, 4579f1af20aff48544d5189bb(...).jpg)
253 KB
253 KB JPG
So.. Is this a good time to dump VC pictures?
>>
>>25158544
Maybe they kept breeding stock? It's likely that the male bloodlines are where modern Valkyrur start to arise from. It's all genetics, when you get down to it. Genetics that, by now, have pretty much been reduced to pure chance. You can bet in the old days though, the Valkyrur bloodlines were more inter-connected than European nobility.
>>
File: 1370032788351.jpg-(2.07 MB, 1000x1414, 17730347.jpg)
2.07 MB
2.07 MB JPG
Hey, OP here. Just got back home and uh, well, this escalated quickly. Thanks for the compliments guys! I appreciate all of 'em, and this thread has definitely lit a fire under my ass to finish this. They say /tg/ gets shit done, and I intend to prove this maxim right.

These Units are great, keep 'em coming guys. Especially cool to see the Demons represented, and "The Unlucky Thirteens" gave me a hearty laugh (though I wrote that only one Drawback can be chosen, if you REALLY want to choose three, don't let me stop you!). Very creative!

To our questing for the solution to the "Valkyrian Problem," I am thinking of some kind of compromise. Valkyria would be like one of those "Rank 1 Only" Specialties in DARK HERESY and DEATHWATCH (like the Frateris Militia, Wolf Scout, etc.) that sort of paste over and add new stuff to your already existing Specialty, so you can be a Valkyria/Scout, Valkyria/Stormtrooper, Vakyria/Sniper. I'd give them appropriate, but minor, stat buffs reflecting the natural aptitude of even unawakened Valkyria (thinking like Unnatural Toughness (1) and/or Unnatural Agility (1), at least).

What I'd do is face the group with one question before Character Creation proper: "DO YOU OR DO YOU NOT WANT VALKYRIA IN YOUR CAMPAIGN?" I will probably have a sidebar at the page at this point detailing the changes that a campaign with or without Valkyria will entail, how some people probably prefer there be none because of a few reasons, etc.

(cont...)
>>
File: 1370032818086.jpg-(1.24 MB, 1920x1200, 1320868868527.jpg)
1.24 MB
1.24 MB JPG
>>25158795
Has there ever been a bad time?
>>
File: 1370032973309.jpg-(376 KB, 1058x1472, 3d91a5100f3390bc5da3b1a28(...).jpg)
376 KB
376 KB JPG
>>25158823


If the group answers yes to that question, then I have a special 2-3 page spread on the historical context and importance of Valkyria within the setting, and how this could end up totally changing your campaign, and you had best prepare yourself, for experienced GMs only (some GMing advice about how to ensure that the weight of destiny is on this Valkyrian character, and how he or she is likely going to change a not insignificant aspect of the war, is probably called for here), make sure your players are fine with one dude eventually being the center of the story, and make sure the dude playing the Valkyria (because I will limit it to only one per group, like Rogue Traders in ROGUE TRADER) is totally prepared to handle this, etc.

If the answer is no, I will say fine, ignore that 2-3 page Valkyria spread, continue on with character creation and let this be a campaign just about soldiers at war fighting a desperate war for their homeland. You may or may not meet the rumoured enemy Valkyria, and if you don't, Valkyria will forever remain a topic of whispers and unconfirmed rumours, their existence often debated, and their influence (if true) surely far from your own area of operations. If you do meet with her, she will doubtless devastate your battlefield and you may escape, but not likely intact.
>>
File: 1370032977592.jpg-(170 KB, 500x742, 1282941383517.jpg)
170 KB
170 KB JPG
Think this is my favourite picture of the bunch.
>>
File: 1370033092732.jpg-(184 KB, 768x1024, 7e42d1b02f4c87e8903b559e6(...).jpg)
184 KB
184 KB JPG
Also, I'm starting to regret that I have never organized my folders properly
>>
File: 1370033117774.png-(192 KB, 430x400, 1320870734356.png)
192 KB
192 KB PNG
>>25158888
I think its Rosie's "oh god what the fuck" face that makes that picture brilliant
>>
>>25158888
dammit alicia why are you so adorable
>>
File: 1370033131972.jpg-(280 KB, 791x707, 69990c0d9e465c3a404836ad1(...).jpg)
280 KB
280 KB JPG
>>
>>25158823
>>25158886
ALL PRAISE OP, SCION OF THE ANCIENT BLOODLINE! He shall deliver unto us, the sacred Chronicles of the Valkyria! He shall take us from the grim darkness and into the light of the blue flame! Praise OP in his benevolence! Pray for to grant him the wisdom to complete his mighty work! So pray we, the servants of those that came in glory and did deliver us from the Darcsen scourge!

But I still like Darcsen... They smell nice and are good people ;_;
>>
File: 1370033239081.jpg-(29 KB, 510x382, Oswald_in-game.jpg)
29 KB
29 KB JPG
Johan Oswald Eisen, Oswald the Iron, you will not be forgotten.

The lance of the true hero is loyalty. The shield of the true hero is love.
>>
File: 1370033247665.jpg-(668 KB, 1000x1376, 70968c91980547f9a3463fbae(...).jpg)
668 KB
668 KB JPG
>>25158931
>>25158935
But the really hilerious part is that during cutscenes, Alica is all anit-war, bla bla bla, bloody hippy.
Then, when it comes to gameplay it is 4 bullets to some suckers face, turn around and pose for Welkin.
I fucking love it
>>
File: 1370033262990.jpg-(2.07 MB, 3065x2100, 4.jpg)
2.07 MB
2.07 MB JPG
>>25158823

I think making them playable is a bad idea OP, that will shit on lots of peoples expectations.

How about you make the corerulebook without that way with eveyone running around being awakaned valkyrias and mary sues and add them as PC characters in a later supplement for those who want to implement it ?

Just add a standart and a named valkyria to the NPC part of the book.
>>
File: 1370033311999.jpg-(650 KB, 3600x1542, fc4fe785c3d591b6eeae8e740(...).jpg)
650 KB
650 KB JPG
>>
>>25158978
>standart
I hate this, by the way. It's like a first grader mistake but so many people make it.

Also, you are far too worried about mary sues and what not. If the specialization is balanced, it doesn't matter.
>>
>>25158972
Reminds me of this one LP where the player literally HHHNNNGGGS to death because of her.
>>
File: 1370033451063.jpg-(175 KB, 556x800, 1300826569067.jpg)
175 KB
175 KB JPG
Also, OP, how are you going to implement the "omgwtf just hit me" weakspot in tanks?
Because my nr.1 Tank Hunter in VC 1 was Rosie.
Good god, with Rhum in hand and AP Attack+ order.
>>
File: 1370033595965.png-(1.25 MB, 1280x502, e5a622075f09fba714bb5db9a(...).png)
1.25 MB
1.25 MB PNG
>>25158978

Maybe, but I'm always in favor of giving the group the option. They can choose not to play with valkyria if they want to (heck, to be honest, if I were playing this, I'd want to play a campaign without valkyria as well). And for those who want to, well, the book comes prepared.
>>
>>25158978
I don't see a problem with allowing unawakened or even half breeds in, the games called Valkyria Chronicles it would be remiss not to include them for players. Just make it clear they are hugely powerful and are more walking plot devices than a character archetype
Plus I'd like to see stats for the artificial Valkyrur, I'm imagining something akin to Deathwatch Marine stats for a short burst
>>
>>25159035
Source on the LP please.
I gotta leave for a shift soon. Need the entertainment.
>>
File: 1370033701337.jpg-(445 KB, 888x700, 5b01d874b73b624ab1053ec37(...).jpg)
445 KB
445 KB JPG
>>
+1 vote for the Lasgun Barrage equivalent Potential to be called "Ratta Ratta Ratta"
>>
>>25158323
>It took a dedicated scholar, a war AND a good dose of luck to tip anyone off that Alicia was one!

Exactly my point. I think that only someone who has had extensive knowledge of the Valkyria would even be able to notice the telltale glow and go 'Oh Crap, they's Unawakened' instead of 'Oh Crap, you've got ragnite poisoning.'

In canon, that list would be probably limited to Faldio and Dr. Forester. In our game, Valkyrian Lore should most certainly be a skill.
>>
>>25159039
Well the obvious thing is weaker rear armour as is standard for tanks, maybe with a bonus to crit? Or perhaps if you crit the rear armour you get a bonus on the crit table
>>
>>25159111
Sorry I don't immediately recall it and I'm posting from my phone.
>>
>>25159039
I love it when you talk dirty!

>>25159000
See now THAT is the kind of crew I can expect to have stormed and taken the Marbury Shore. Also, I am now seeing Vyse surfing the Edelweiss into battle, waving a cutlass and shouting about how he wants to hit the Imps with his sword.
>>
>>25159149
And even if you've got Valkyrian Lore you might not see them as an Unawakened. Whats more likely, you're talking to a descendant of a civilisation thought long extinct, or that they've got a bad case of the glows?
>>
File: 1370033868164.jpg-(362 KB, 1072x1500, 81SalTIBy-L._SL1500_.jpg)
362 KB
362 KB JPG
>>25159031

>Just add a standart Valkyria
Will it be better if i used average?

Anyway, the problem i see here is valkyrias are supposed to be so rare that people dont believe they exist and stuff of legends.
I dont know what to compare with IRL.

There should be that kind of thing in the normal campaings where as Op stated you peobably wont even see one and if you see one it would be a very major plot point.

As for unawakaned ones people will try to
make themselves to awakaned ones eventually.
So it is better to add them as a supplement for PC's not in the core book. Maybe make a npc for your campaing.
>>
You should base the weapons off STALKERs weapon creation system

https://docs.google.com/folder/d/0B5b-0mVPuJp2WlUyUHFSREJZQzA/edit?docId=0Apb-0mVPuJp2dDJqS2VORS13dWdSSHplcEx3Z244cWc
>>
>>25159143
I SECOND THIS MOTION!

And I'll repeat that even a 50% purestrain Valkyria was deadly and terrifying in VC3 (I am IGNORING the whore in VC2. Stupid whip-lance). I think 100% pure Valkyria, like Alicia and Selvaria, should be beyond the remit of the game. Other than that, impure bloodlines could maybe get a burst of power for about half a second, in a pinch, but no more. Enough to put them ahead of the competition, but not enough to make them stand out as The Focal Points Upon Which The Fate Of Nations And Of History Shall Turn In This, Our Era.
>>
>>25159039

Remember this is, at the core, a modification of Only War. Trying to re-write the rules to completely fit the game is a waste of time, and many gameplay elements in the video game are precisely to facilitate gameplay in a video game.

In any case, Only War already takes into account vehicle facing and armour, and the whole Dark Heresy system does account for making called shots, so it's not like it's not like you can't implement called shots to the radiator in your own games for a tremendous effect.
>>
>>25159296

I agree with >>25159087 - more options is always good. Leave everything in and let groups sort it out themselves. After all, it should be the group's prerogative if they want to play as the centre of attention, secretive special forces, or just forgotten lowly grunts in a corner of the battlefield.
>>
>>25159263
This guy has a more complete version, and primitive/melee weapons that don't suck complete ass. Thought it'd be relevant since VC2/3 has swords.

https://docs.google.com/folder/d/0B3M7ubQlXnj0dEFIZVc2azVzSWs/edit?docId=1Rwqq6dTtveCBq7R2sCbiQsmCeALAJvG7da1g5NRDeQI
>>
So, any theories about the history of the Valkyrur beyond the very, very little that's given in the game? All we know is that they were an ancient culture of highly advanced humanoids with ragnite based technology and (to a point) physiology who came to Europa from the North Sea (implying that they might've originated somewhere around the north pole, perhaps?). They were warlike and imperialistic, and nobody could stop them, until they went and basically blew themselves up with their own superweapons because of... reasons.
>>
>>25158968
i know we fight him a few times ingame but there a he died or he lives or something on him?
>>
File: 1370034462043.jpg-(236 KB, 624x800, 1338352993572.jpg)
236 KB
236 KB JPG
Anyway, I gotta go for my shift.
OP, keep up the good work and if you ever need a playtester, I will be among the screaming people trying to get a spot.
>>
>>25159414

He's the hero of a DLC that focuses on the relationship between him and Selvaria, and you'll never feel the same about killing him in the vanilla game.
>>
>>25159320

Note Only War is also available on /rs/. If you're already familiar with Dark Heresy, Deathwatch, Rogue Trader, or Black Crusade, the underlying mechanics are generally the same (d% system, WS/BS/Fel/Int all those stats).

The major differences are in the advancement schemes and of course, the theme and layout of a campaign (things like acquiring equipment through the Logistics system, the standard kit, and so forth).
>>
>>25159383
I like this. Anything that isn't a gun sucks in vanilla OW, and weapons in this have more variety.
>>
>>25159393

IIRC, the PS3 game had some supplementary material suggesting that the Valkyrur were descended from human tribes living in the far northeast where ragnite deposits were plentiful, and that prolonged contact with ragnite over many generations caused them to acquire superhuman traits. But I can see this as only one of many competing theories (if ever there was an appropriate time for ancient alien theorists, it would be here).
>>
>>25159372
Thats why i said add as supplement, people will be kinda pissed when other palyers were vastly superior to them.

If you dont want to deal with supplement just give them +5 agility +1 unnatural tougness and regen(1) and dont let them to turn into valkyrias if it is not part of the plot.

>>25159296
Havent played vc3 yet becouse not in ps3 but liked the army so much i think i will use that color scheme to repaint my IG army.

Be aware that valkyrias need to use their pure ragnite weaponry to channel their power.

They can only blow themselves up and have cool dodge and parry abilities.
>>
File: 1370034677667.jpg-(122 KB, 787x700, 4241921.jpg)
122 KB
122 KB JPG
I'm seeing some definite interest here for some mixed-unit action, so I will probably implement the Mixed Unit rules (like ONLY WAR's Mixed Regiments), to reflect Units that are brought together in joint, ad-hoc battlegroups, units that have suffered terrible losses and are reinforced with another understrength unit, and so on.

Also, exploring the Federation and Imperial side of the war is outside the scope of the book, I'm thinking. But they are definitely in the running for any future supplements if I get around to it. Exploring the war through the viewpoint of the average Imperial definitely sounds appealing.

>>25156471
That was the goal. To inject a more military fiction feel to the VC universe, but still retain the themes of hope and survival and the confidence of new life after war. I want there to be the potential for gritty scenes of men at war (this is a war RPG after all), but I don't want to lost that feel of the VC games that this is ultimately about fighting for the hope of a better tomorrow.
>>
>>25158978

I'd liken Valkyria to playing a Jedi in a Star Wars game. Not every game will have or even want one in the group, and having one will change the dynamic of the game significantly, but the option should still be there; otherwise it just feels incomplete.
>>
I only played some of VC1.

But what about making Valkyurs Support Specialties? That's essentially how OW handles things like Ogryns. So they'd be 'better' but start with less XP, or even no XP or a deficit.
>>
>>25159393
They initiated the Calamity to defeat the Darcsens, who were presumably kicking their asses since Final Flame is a last resort. In my headcanon the Calamity depleted the Valkrurs numbers so badly they were put into permanent decline. The classic Pyhrric victory.
>>
>>25159445
i know that but we got a comfirmation the he dies?

also im repaing the first game, im right in ghirlandio, and man maximilian is a asshole, i mean selvaria tells him that she loves him and he say to go and suicede hersself (and is a por tactic, she might not be the top valkyria vit she can still wreak an army to shit)
>>
One idea: Since Valkyries only awaken during mortal wounds, wouldn't burning a fate point be a requirement to awaken?
So if you wanna start as awaken, you gotta knob off a fate point. Or just wait until shit hits the fan later on and come back stronger and meaner
>>
>>25159529

I think it's actually the other way around - advanced valkyrur technology is designed to only work in the hands of valkyrur. So a lance or a shield that would make a valkyrie a one woman apocalypse would just be a couple of heavy rocks in human hands.
>>
>>25159627
IIRC all the aces stay dead since you only ever encounter them once. The only exception was Ty the Immortal because fuck that guy.
>>
>>25159603

Yggdism is another aspect that is ripe for a lot of expansion. Maybe you have different sects - maybe some think the Valkyrur ascended during the Calamity and became gods, leaving behind only their physical remains of their civilization, and worship them as deities.

Others might take a more philosophical view and think of the Valkyrur as ubermensch to emulate, or the like.

Really, the setting has a lot of elements that are never really explained, but simply use imagery to let the player's imagination fill the gaps, which is why I think the setting works so well. If you try to explain things too solidly the magic disappears.
>>
>>25159525
That's what I mean. Like an adrenaline surge, it should give them a burst of agility, strength, toughness, weapon skill, etc. Maybe something like a reserve of fate points that can't be burnt, only spent? Without pure ragnite weapons (and let's face it; apart from the purity, there's likely some OTHER lost secret in the construction of those things), it's all just small self-buffs. Hell, impure bloodlines might not be able to properly 'awaken' at all!

Oh and there's another reason you haven't played VC3... It's not out in English! DAMN YOU, SEGA! GIVE US VC3, NOT A SHITTY FACEBOOK CARD GAME!

>>25159529
Like I said earlier. It's a Grimbright setting. Things are bad and there's some real monsters out there, but there's always hope for a better tomorrow.

Also: DO NOT fuck with Commander Varrot!
>>
>>25159687
fuck, i liked him

it worked on puting faces and characher on the imps so good work team
>>
>>25159706

Speaking of Yggdism, Avan (who I'm pretty sure isn't a Yggdist) at one point tells another character to "Go to Hel!" Does that mean that Nordic paganism (or some version thereof) is a common religious denomination in Europa/Gallia? Or perhaps "Hel" is actually the name of a very famous valkyrie treated as some kind of saint?

Was the valkyrie capital called Valhalla?

Also, Darcsen religion. We don't know anything about it except that:

1. No family names.
2. Wear a piece of red and white cloth.
3. Special dolls are said to give good luck.
>>
>>25159786

We can probably chalk up the Hell remark as an artifact of translation. It's probably best again not to read too literally into the games - though the Valkyrur due draw a lot from Norse paganism.
>>
>>25159750
I'll admit, it's a little weird seeing commander options that would never fly in the Imperial Guard, like Confidante.
>>
>>25159828

Or Logical. Heh.
>>
>>25159786
Given their shit lot in life, it's likely their religion is something along the lines of "Being Darcsen is suffering." Maybe they have some ideas along the lines of a re-incarnation cycle? That by their suffering on earth, they can be cleansed of their perceived sins and ascend to nirvana?
>>
I recommend having "Fate Points" and "Lives". Lives are what you burn, so your PC doesn't become extremely incompetent and end up doomed to die once he goes from 2 to 1 fate.
>>
>>25159786
IIRC correctly, their "one name only" thing was actually a punishment put upon them for their supposed role in the Calamity. Prohibiting them from taking on family names was an attempt to destroy their identity.
>>
>>25159940
Or maybe the option to spend a fate point to call in a quick medic extraction, like in the game. Its a bit cheap, but it means that short of a full team kill people will survive
>>
>>25160002
I still say PC Medics need to come with Sprint.
>>
>>25159586
This would work. So it's more customizable you can have it as say, x many Primary & Secondary aptitudes. Then give it the special traits/characteristic bonuses.

Valkyrias would be an option, but it'd mean you start off with less EXP ultimately.
>>
>>25160033
Sprint? Fina fucking TELEPORTS onto that battle field, stabilises critically wounded soldiers, carries them off the field and is somehow ready to do it all over again in less than a second! That's not sprint; that's some kind of chronokinetic superpower!
>>
>>25160090
triplets, they are triplets, thats why they are always ready, but yes she teleports through fucking inciendary motar shelling and more
>>
Op can you setup somekind of information sharing palce or message hub or hell a twitter account where we can follow the progress of this.
>>
>>25160170
I love the fact that Vyse goes of adventuring with Fina, Hina and the other triplet together with Aika, just because he fucking can.
Bitches love pirates.
>>
>>25159603
I just assumed that the Valkyrur, after dominating Europa, fought among themselves, and blew themselves up.
>>
>>25160279
hes got the challenge lover trait of a reson!
>>
File: 1370037350709.jpg-(356 KB, 1000x737, 10879750.jpg)
356 KB
356 KB JPG
I can hardly believe there are this many people on /tg/ who are VC fans.
>>
>>25160423
Like all niche interests, VC fans lurk in the shadows waiting for something like this to happen.
>>
>>25160423
Dude, its a damn good tactical strategy game with a decent weapon upgrade system, awesome tanks and cute girls operating cutely. I'm honestly surprised /tg/ doesn't discuss this more often
>>
>>25160423
It's a great setting. I watched the anime first, shit you not, and it made me buy the game. And I don't even own a PS3! I had to use my roommates to play it. And I think you either love it, and let people know, or you don't and let it die because there's not a lot to just hate about it.
>>
>>25160465
Well, I'm downloading the anime as we write after having played nothing but the first game.

I've been warned somewhat, but would you mind elaborating on what they changed?
>>
>>25160423

It's quite possible it's only a handful of really vocal people. You can never really tell. But VC certainly has quite a bit about it that's attractive as a campaign setting - it's familiar but foreign at the same time, in the same way that Ace Combat is.
>>
>>25160494

A lot of the dislike of the anime stems that the characterization of a lot of the characters feels a lot "denser" - more cartoony, in every sense.

You don't get quite as many contextualizing scenes that sort of help flesh out the characters in a more three-dimensional way. There's also quite a few QUALITY moments; a lot of shots are very far off-model and production values sort of take a nosedive after the first few episodes. The game's still an overall superior experience.
>>
>>25149623
Penal Unit 127 "Killers"
Characteristics: +3 strength, +3 agility, -3 Strength, +3 Ballistic Skill
Skills: Common Lore (Gallia), Deceive, Intimidate, Linguistics (Gallian Standard), Operate (Car), Operate (Tracked)
Potentials: Enemy (Regular Army), Peer (Underworld), Quick Draw, Resistance (Fear)
Aptitudes: Offense
CO: Stern
Unit Type: Hunter-Killer
Training Doctrine: Dark Reputations
Special Equipment Doctrine: Ragnite and Butter
Unit Drawback: The Few
Starting Kit:
>1x Tulip Heavy Armored Car
>4 Weeks Combat Rations
>Replace pistols with Carbines
>Viper-X machine pistol as sidearm
>binoculars
>Chronometer
>Good Quality Carbines (Thank you, black market connections)
>Additional Scarce Item (something questionably legal, possibly explosives?)

Unit History:This recently formed unit are exactly what they're called: Killers. They have been spared execution, for the crime of murder, so that they may have the chance to fight for their nation, and kill their enemies.

Traditions: Always slice off the left ear of a killed enemy. In this way, friend and foe alike can know just who it was that got these kills.

Commander: Joachim "Cyclops" Johnson, lost his left eye as a child when he was messing around with a fire arm.

Ever since then, he had a fascination with firearms; and when he found he could not become a legitimate arms dealer, he found work in the underworld for an arms smuggler. Day by day, week by week, month by month, he studied; he learned all the important people this dealer knew, ingratiated himself to them, and became absolutely indispensable.

Then, he killed the bastard he was working for, and took control.

In addition to selling illegal munitions, he was also in the habit of being in contact with a number of assassins, whom he was a supplier to.

Eventually, one of those assassins was caught, and spilled the beans about "Cyclops", and he was summarily arrested; along with most of his crew.

(Continued)
>>
So I know next to nothing about the valkyria chronicles universe, but I wandered into this thread because of the pictures, and between those and the fantastically written pdf (the awesome glimpses of the setting that you can see in the quotes is what got me really), I am sold on this setting. Seeing if I can borrow my friend's PS3 to play the video game, as a matter of fact.

So if I got this right, this is basically a ww2-ish universe that's NotEarth, and some neutral country is fighting a hold-out war against NotRussia (or is it NotGermany?).
>>
>>25160494
Alicia and Welkin is handled badly, think straight anime tsun-tsun by Alicia. They change around the Valkyria stuff and get Alicia taken away by the General for awhile. Uhm, forget what else its been awhile and somebody correct me if I screwed up.

Oh and overall its just generally mediocre. I liked the ending music and animation though.
>>
>>25160551
Mh, so the standard fanfare for adaptions. Well, if they didn't outright change the story, left out important characterization or, God help them, include anime original characters, I'm game.

And I'm looking forward to having the other members of Squad 7, apart from Rosie and the gang, be part of the story more than characters you use in missions and get some info on.
>>
>>25160521
>confuse Belka with the Balkans
>assume all of Ace Combat takes place on Earth with limited sci-fi tech like Front Mission
It led to an awkward setting discussion involving me not getting it and my friends wondering if I had actually played the games.
>>
>>25160560
Eventually, he was given the opportunity to avoid execution by joining a penal unit, which he agreed to; and because he was the only one with actual leadership qualities, he found himself as the commander, a position he was quite happy about.

Now his unit, the Killers, exist to hunt down and slaughter enemy combatants; and along the way, they perhaps acquire some goodies that wind up with one of his "friends", who are often able to help him get his hands on things that would otherwise be difficult to have.

He controls the Killers under his command with an iron fist, and nerves of steel. Those who can't handle the job wind up being executed in the field by the Cyclops himself.

The unit color is a brownish-red; the color of dried blood. Their iconography is a skull, with a sword and rifle crossed underneath it.
>>
>>25160564
Its mostly NotRussia with some occasional NotGermany thrown in.
>>
>>25160564
Yeah. Though it's a large scale conflict in Europa even named this way between NotAlli and Not(P)Russia where a neutral country gets caught up in because it has rare resources out of the ass.

It's really fun, I hope you enjoy it. It reminded me a lot of Hogs of War, if that tells you anything. In a good way.
>>
>>25160564
The Empire is really more not-Prussia to my mind, what with the paegantry, eagles and complete inability to let go of cavalry metaphors
Seriously, they even designed anti tank weapons to look like lances, the nutters
>>
>>25160575
The "filter" they use for shading is absolutely fantastic. It adds so much charm.
>>
>>25160597
>Mh, so the standard fanfare for adaptions. Well, if they didn't outright change the story, left out important characterization or, God help them, include anime original characters, I'm game.

I got bad news for you...
>>
>>25160628
the tanks are a big giveaway on this the calibets are pretty much the same of the pz 4 on the médium and the heavy tank, the look vagely russian too, the tank destroyers is incredibly obivious, the guns are pretty German too
>>
>>25160279
>>25160368
"Hoo-ee! Our hero's in trouble now! Haha!"
Vyse is just flat-out awesome. And the triplets are Fina, Mina and Gina, according to the SoA wiki.

>>25160423
You can see why though, right? It's pretty much the ultimate small-scale tactics game. Not even Fire Emblem holds up to it. Though in my opinion, VC2 was a low point and even VC3 doesn't quite stack up with the original.

I should make a unit too... There's just so many options, I don't know where to start!
>>
>>25160711
Exactly what this guy said
>>
>>25160494
I'm not a fan either. However, they do a bit more with Selvaria and her past, and as for original characters, there's an Imp that's assigned to be her aid. (They give him a different name but I'll always see the guy as Oswald.)

On the downside is that the Squad is VERY different. The only non-leader characters you get to see heavily are those of the 'Edy Attachment.' Edy, Homer, Susie, Jann, Marina. They put Vyse in another Squad and kill him off.

One of the nicer things I like is that during the 'Rescue Cordelia' episode. Welking teams up with Selvaria and Jager who are there as recon spies.

Also Maximillian gets attacked by Imperal assassin ninjas sent by one of his siblings in the royal family.
>>
>>25160671
I am not ashamed to admit that my VC1 squad was basically the squad in the anime, with some slight changes.

And Selvaria at the end of the ED is awesome. I really wish she hadn't died, she was a great character.
>>
>>25160753
i think they dont get to the level due plot related stuff but is the things i hear never played 2 or 3
>>
>>25160002
That would remove any danger of dying outside of TPK, which goes completely against the 40k RPG system. Fate to burn work better
>>
>>25160778
>They put Vyse in another squad and kill him off
AHHHHHH.
Fuck. Granted, it -can- happen ingame, but it shouldn't because you're retarded if you don't reload if you fuck up THAT hard.

Did they at least handle the scene well? Because I know it fucking stung when I heard Vyse muttering Aika's name before kicking the crapper in a trench. Naturally, I reloaded.
>>
>>25160876
>Did they at least handle the scene well?

HAHAHAHA. NOPE. He dies offscreen like a bitch.
>>
Did OP write up weapons yet?

>>25159383

Seem pretty cool compared to base OW weapons.
>>
>>25160812
VC2 got its highschool romance-comedy in my war drama. And it had that FUCKING whip-lance. I am NOT forgiving it for that!

>>25160778
The anime thought that killed characters = DRAMA! The team-up and the assassins, yeah, those are good additions. Just racking up the body count isn't going to win you awards though.

>>25160791
But the anime squad is soooo horrible! I remember watching it and screaming, "NO! That's NOT how you put a squad together! Nooo!"

I always felt sorry for Selvaria though. She was a victim, more than anything. Maximilian deserved EVERYTHING that was coming to him and MORE.
>>
>>25160875
The 40k systems bleakness fits the 40k universe, but not the brighter more hopeful VC universe.
And I saw it activating as a joint action between a downed player (as in no wounds/needs immediate medical attention) and a still upright player, not something to do when your character stubs his toe
>>
>>25160900
Oh, now I'm mad. Sega put him in the game as a shoutout for all fans of SoA, and they just kill him off? Fuck that.
>>
>>25160913
The idea of a highschool romantic comedy happening on a battlefield sounds fantastic to me
But then I love story/background dissonance and battlefield flirting so I can see why some might not like it
>>
>>25160924
>brighter more hopeful

That doesn't mean you completely remove lethality from the game.
>>
>>25160913
What were your squads in the game then?

You really only ever needed either scouts, or lancers in most cases. But apart from horribly, HORRIBLY breaking the game by using Awaken Potential and Resist Crossfire Orders on Alicia, what were your favorite members of Squad 7?

I mixed it up all the time, though I found myself always drifting back to using Jane, Marina/Catherine, Edy and Hector. In addition to Rosie and Largo and Alicia, simply because they were great units and also gave you delicious Commando Points.
>>
>>25160913
talking about squads, any prefered?
i ALLWAYS get Karl, Lynn and nadine
Lynn potencials make her Golden if they activate, Karl and nadine are nice as charatchers and the less screwed potencials, plus the Lynn/Karl couple thing is nice
>>
>>25160951
Hey, I'm all for lighthearted shenanigans between battles, but what is particularly jarring is that it's a bunch of barely trained kids being sent to fight what was is essentially a civil war (ie: fighting and KILLING their own countrymen!) and then returning to school like nothing ever happened. At least in VC1, the characters actually realized the significance of what they were doing.
>>
>>25160954
Thats why you need a few things to use the ability
1. Another player who's up to get over to the downed man to stabilise and shout for a medic
2. A clear path for the medic to run up, grab the guy, and run back
3. Access to a medic in the first place
Really its more of a crutch for early sessions to prevent premature character death, while also being a nod to the game
>>
>>25160990
Oh yeah, that is a problem. You can't just jump from being a child soldier asked to kill former friends and countrymen to having toast hang out of your mouth while running late to marksmanship class
>>
>>25160002
Two things I find wrong with that.
1. Fate as is, is a big deal. You can use it to dodge, reroll a hit action or get init 10. Having this means you'd just save fate for this one action over dodging.
2. Burning fate/lives already makes the game less lethal. In a standard game with 2 fate, you have to burn twice before you actually die from crits.

Only thing I have beef with are the normal crit charts. In 40K RPG, you lose a limb? You get bionics. Adeva? New arm is flashcloned and attached.

I don't even remember if VC has prosthetics. But losing limbs left and right is bad. Speaking of, OP shouldn't go with how crit damage works, where if you have -1 Head, 5 damage from the next attack will give you -6 Body.
>>
>>25160989

Freesia and Alicia were my scout girls, with Juno sometimes being extra. Largo and Elysse were my tank hunter and of course the heavy hitters were; Rosie, Jane and Wendy later on. Catherine and Marina were my snipers
>>
>>25160954
This

>>25160985
The issue was, if you didn't want to completely shoot yourself in the foot, you always took Alicia, Rosie and Largo. And between orders and the tanks, you never had enough command points to really feel like you were using your squad in concert with one another. Hell, to get S-Rank on some missions, you practically HAD to just bum-rush a single soldier through it all.

>>25160951
Oh don't get me wrong; I love me some dissonance. And battlefield flirting gives me a whyboner... But only when it's handled WELL. VC2 had this horribly awkward flip-flop between the horrors of a civil war and "Maybe sempai will notice me!" bullcrap. Even meeting Alicia and Welkin felt out-of-place and forced, in my opinion. They could have made an appearance in a mission in Bruhl, or maybe showed up as advisers, or veterans to tell the cadets what they'll have to face... Nope. Instead they're in a shop, on the other side to the country to where they are SHOWN to be settled down, in the VC1 epilogue!
>>
>>25161073
VC is fairly deadly with its treatment of missing limbs and heads.
>>
>>25161096
>Nope. Instead they're in a shop, on the other side to the country to where they are SHOWN to be settled down, in the VC1 epilogue!

To be fair, they probably moved back to Bruhl after the events of VC2, as Isara Jr. wasn't even born yet.
>>
>>25161102
I think what he meant was the setting's ability to replace lost limbs, to which I think ragnaid is pretty miraculous, but not THAT miraculous.
>>
>>25156963
>soldier in the back
"Die, sandbag! Die!"
>>
>>25160812
One of the problems with 2, for me, is that there's parts of a REALLY good story.

- The GRA in general, it's relation to the Feds, Anti-Darcsens reactions to Cordelia
- Dr. Foester and the Artificial Valkyria Tech
- The Imperial Lanseal Student, Helmut Bourdais. He's the only 'Darcsen Hater' I'll use.

The Bad is that all of these really good 'Grimbright' ideas are choked to death by some really BAD anime cliches. The main character is SUCH an idiot.
>>
>>25161177
Yeah, not even a Valkyria can regenerate a severed limb! It'll heal quick and clean and likely they'll be up and eager to kick some ass again in a day or two, but they can't just re-grow missing bits.

>>25161142
Why didn't they both settle down in the town they loved? Why move to the capitol after the war? It just doesn't feel right. Even if you do give some justification, it begs the question why you didn't do it the simpler way?
>>
File: 1370040401465.png-(518 KB, 1139x1503, Imca.png)
518 KB
518 KB PNG
Sword of the Unicorn

Founded solely for the sake of protecting Archduchess Cordelia, young Darcsens all across the nation are handpicked and trained from an early age.

Those who make it through the harsh training go on to become the most proficient bodyguards, spies, and assasins of unquestioning loyalty.

It is said a single SotU veteran is capable of destroying an entire brigade, and whispers of the name strike fear in the hearts of all of Galia's enemies.

(I don't really know the rules here, just throwing out the conscept of a secretive, elite orginazation. Kinda of like the Soraitas and the Inquisition, but a tad less zealous)
>>
>>25161197
That's how I felt in quite a lot of missions in VC before my Stormtroopers leveled up enough to get a clearance on Flammenwerfers.

On that note, the Imperial Flammenwerfers were hilariously overpowered. Not the ones they actually use, but the ones Aces drop.
Like, twice as powerful as the strongest Gallian model with the same range.
>>
>>25161063
> You can't just jump from being a child soldier asked to kill former friends and countrymen to having toast hang out of your mouth while running late to marksmanship class
>>25161199
>choked to death by some really BAD anime cliches. The main character is SUCH an idiot.

These are exactly why I could never finish the game.
>>
>>25161247
Specifically training Darcsen to be your Royal Fuck-You Guard would be extraordinarily stupid, considering that Cordelia originally hid the fuck out of that.

By the way, the reveal really took me by surprise. I called it before she dropped the hat, but only after she started wrapping.
With a massive "OH my shit..." attached a the front.
>>
>>25161102
You dont spend the entire game without an arm if you lose it IIRC
>>
>>25161247
>dat pic
I now need a cuddly, plushy, anti-tank gun to take to bed with me at night.

I don't think anyone short of a Valkyria's THAT good though. Remember, while it may use 40k's rules, we're not building an analogue here. Also, why are only Darcsen picked? Prior to the events of EW2, no-one knew Cordelia's true heritage and the world HATES Darcsens. Seeing them in a position of honour, particularly of someone touted as being a descendant of the Valkyrur, would have people up in arms!

>>25161267
I put the entire house on edge when I use those things. I can't order Rosie, Vyse, or whoever to use a flamethrower without cackling "Dis ist mine flammenwefer! Und IT! WERFS! FLAMMEN!" followed by maniacal laughter, EVERY TIME.
>>
>>25161313
Judging by the end of VC1 she was clearly tired of hiding her heritage away, so having an all Darcsen unit bot assures complete loyalty and makes her (and by extension the rest of Gallia, officially) position on Darcsen discrimination known
>>
>>25161350
I only played VCI, and nobody ever lost a limb there in the first place, so I'm mostly assuming.

But as fantastical as Ragnite is, it can't treat every wound and I'd be outright pissed if you could regrow limbs with that.
>>
>>25161350
Just go home with a purple heart or whatever
>>
>>25161142
Personally I can see it as them being on a day trip to the capital to get some rare ingredient for bread
Because, lets face it, we all know who wears the pants in that relationship
>>
>>25161390
Like most video games, VC doesn't have super accurate damage modeling. It's basically the standard "HP>0? you're good! HP=0? You're fucked!" system.

>>25161387
I could see this working postwar after she outs herself, but it would never work otherwise.
>>
>>25161313
this unit would have been founded after this fact was made public. think of it as a way of curbing further revolutions before they begin.
>>
>>25161387
Yeah, this was basically what I had in mind.

The Unit would have only just become fully active around the end of the civil war.
One early operation would have been a certain Federation douchebag having an 'accident'
>>
>>25161177

Simple. The guns used back then doesn't have quite the calibre as a warhams one. Massive flesh injuries are therefore less likely since exit and entry holes are less dramatic.

>tl;dr limbs are crippled, not removed.
>>
>>25161566
>The guns used back then doesn't have quite the calibre as a warhams one

No, WW2 rifles use pretty big cartridges. The other thing is that if you go crit 8 or whatever on a leg, you can die. Granted, thats when you're at 0 Fate. B

But yeah. Modifying the table to 'crippled' would be better.

I'd prefer Wounds tied to the limbs.
>>
>>25161566
But what about explosions? At some point in VC it descends into trench warfare, and people got all sorts of shit blown off/out of them in WW1
>>
>>25159940
OP really needs to do this. The way Only War handles it is just bad.

I'm seconding the weapons in that one google doc. There really isn't a lot of depth to weapons otherwise. At least with that system, sword types and guns too have more variety.
>>
>>25161679
Another point in favour of those guns is that damage is more closely linked to caliber, so you can stat your own guns up easier. Knowing how much damage a 7.62 can do across the board makes it a lot easier
>>
>>25161679
>>25161746

honestly there's not much point to going deep down into every single caliber land. just crib from the thing you're already taking the system from (ow/40krp). the benefit of this is it makes it easier to take ow stuff and throw it in here and to take VC stuff and throw it in OW
>>
>>25162045
>honestly there's not much point to going deep down into every single caliber land. just crib from the thing you're already taking the system from (ow/40krp). the benefit of this is it makes it easier to take ow stuff and throw it in here and to take VC stuff and throw it in OW

VC doesn't have many listed calibers so it wouldn't be an issue. What it would do, is let people make consistent homebrew weapons.

All ifles use 7.62 or 7.92, SMGs 9mm, lances 105mm. Flamer attachments are 13mm (I dont know why they have a caliber), grenades are 71 & 20mm.

That's 7 calibers, 3 of which are just for guns. So having caliber based weapons wouldn't make it into an ultra /k/omplicated RPG.
>>
>>25161746
There's more than one 7.62 caliber. 7.62x25, 7.62x39, 7.62x51, 7.62x54R... And that's not including other .30 cal rounds like .30-06. It's better to just generalize into "carbine", "rifle", "pistol", "magnum revolver", etc, with minor differences between different makes of guns. (Thompson vs. MP40 for example.)
>>
>>25162175
I'm not that guy, but:

>>25162167
Just going by the game calibers, it's already pretty basic.
>>
>>25161247
On the other side of the coin, not counting Devil's Bargain squads like Calamity Raven (which should get their own stats as well), do you think there might be some Darcsens, maybe Feds, who are out to get Cordelia?

The Randgriz Darcsens DID betray their people to the Valkyrur. Wouldn't been too off the mark to think that after the reveal, there would be Further Complications.
>>
So everyone's aware, we are spiralling into auto-sage here. If people want to keep tossing around ideas, it might be a plan to start a new thread.

On the plus side, this thread has been the best thing I've seen on /tg/ in WEEKS.
>>
>>25162350
Do it, but lets make it VC Unit creation.
>>
>>25162350

Ok, start a new thread psot the link and we will start working on characters and weapons right away!
>>
I tried to make some weapons based off that weapon system.

For reference, I used "7.92x57mm" for the Gallian Rifle, which uses "7.92". For "7.62" I used 7.62x39mm. For "9mm" I used "9x19mm".

Carbine: -10 to shoot one-handed unless you have ST50. Can be used in Melee at -20BS.

Viper-E: Pistol, 35m, S/3/-, 1d10+3I, Pen 0, Clip 6, 1Full; Proven (5), 1.7kg
-8in bbl, 9mm

MAGS M1: Basic, 40m, S/3/6, 1d10+4I, Pen 0, Clip 20, 1Full; Proven (5), Carbine, 3.7kg
-10in bbl, 9mm

Gallian-1: Basic, 220m, S/3/-, 2d10+3I, Pen 3, Clip 5, 1Full; Proven (4), 4.9kg
-28in bbl, 7.92mm
>>
>>25162708
I think a Gallian is closer to 16-18in barrel, what with it being based off the G41 and not looking that long. So 2d10+1.
>>
>>25162708

That is too much damage there, people will be dead within a few shots.
Half all the damage values and it might work.
Also when saying range keep in mind that max range in range*3
So 220 m can be max 660 m.
,Lower the ranges too.

Viper-E: Pistol, 35m, S/3/-, 1d5+3I,

MAGS M1: Basic, 40m, S/3/6, 1d5+4I


Gallian-1: Basic, 150m, S/3/-, 1d10+3I, Pen 3

There, it soudns better but seriously we need a new thread.
And a way for op to keep this shit going and keep in touch.
>>
>>25162358
>>25162603
She's up. Let's go then!
>>25162954



Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.