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/tg/, I really could use your help. Any opinions or ideas are greatly appreciated.

So I DM a homebrew meant for very lethal horror games for a great group of players. The extremely basic version of the background is that the PCs all play folks that survived a traumatic experience with supernatural monsters/demons/etc. (a la Hunter), and were rescued by operatives from a worldwide shadow government called the Order of the Seraphim who are dedicated to the eradication of supernatural threats to mankind (while also not letting the world know of the existence of the supernatural). Once rescued, people are given a choice: they can go to one of many beautiful, isolated spa-like islands to live out the rest of their lives in ease with no worries (while also never having any contact with the world), or join the Order and fight back against the things that took everything from them. Unsurprisingly, the players think that the “spa island” is actually a bullet in the back of the head, but I like to leave that up to interpretation.

Until now, we’ve run the game in a very episodic one-shot fashion, because out of the 5 players I have, the average deaths per session so far has been about 2. The episodic style has worked great, allowing for lots of neat locations and brutal monsters, and also making it so that if the PCs get TPK’d, flee, or just don’t solve the mystery, they’re forever left wondering what was actually going on.

Anyhow, tonight, I had my best session of any game ever, and it also completely set up a change in the status quo. By the end of the adventure, the PCs had accomplished extreme heroics in the face of certain death, uncovered a startling mystery that I completely improvised, and fallen in love with the characters that they had made thinking they’d probably die tonight or next session.

If /tg/ doesn’t mind a VERY long storytime (it was quite a long session) and some advice-giving, I would love to tell you the tale and get your opinions?
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If nobody wants me to clog up the front page with a long ass storytime, just let me know. I've typed the bulk of it in advance, so you at least wouldn't have to wait forever to hear it, if that helps.
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>>25619615
>Storytime
go ahead.
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>>25619615
>Unsurprisingly, the players think that the “spa island” is actually a bullet in the back of the head, but I like to leave that up to interpretation
And the truth is?
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Just post it, it could be interesting. If people don't want to read it they'll just ignore it.
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>>25619615

I'm interested, OP. Story time away.
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>>25619657
Ok rad!

First, I’ll describe the characters and their players:
>Sebastian Carroway, a Columbia-educated botanist that got inducted into the Order after seeing dead Tyranid-like monsters wash up on a beach in India post-cruise ship session hijinks (Played by an incredibly intelligent law student with a penchant for the classics)
>Clint Dawson, an Order veteran/former ranch hand that was inducted in the 1890’s after being cursed by a Native American shaman to never being able to age. (Played by a southern good ole boy/jock with a loud and proud love of roleplaying)
>Charles Malone, a meek bookstore owner from Charleston, SC, with a terrible fear of tight spaces and being underground after seeing his best friend dragged into a crypt to his death by ghouls (played by a sharp Classics graduate student that balls-out loves H.P. Lovecraft)
>Jameson Doyle, common thief, drunkard and lout that was inducted into the Order after accidentally stealing a Lich’s phylactery from a bank vault during a riot in Chicago (played by a trigger happy anime nerd that usually values goofy humor and hijinks > horror).
>Guy 5 didn’t show up today

Also I screenshotted some of the adventure (we ran it in Skype) to hopefully give a little bit of a first-person view of the story. Pic related.
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>>25619665
The bullet + back of the head option. I mean, the spa island thing is pretty unfeasible. Not many Order members know this though, although almost all suspect it.
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So, my outline for today’s adventure was this: a free love cult in West Virginia hides a deep secret. From what anyone can tell, the cult is just a good-natured if a tad goofy group of hippies and burnouts that coalesced around a lake out in buttfuck and just like hanging out. In reality, the cult was using a “Lotus-Eater from the Odyssey”-style cult of personality, hooking people in with magical lotuses that send them into wonderful dreamscapes for upwards of twelve hours. While safely tucked away in dreamland, the pseudo-demonic leader of the cult siphons away bits of their spirit for his own nourishment. When they come to, they feel understandably drained, but they fiend for more lotuses over anything else. Their only job is to pretend to be normal folks when company comes calling so that nobody gets too suspicious. Beyond this basis and the following briefing, I had pretty much nothing else planned in particular. The actual session ended up being SO, so different from what I'd planned.

Here is what I gave them while they were in the pre-mission briefing room, please forgive the ripped-from-40k name of the cult:

Gentlemen, your assignment today is perhaps a tad banal, but no less imperative to the Order’s mission than any other. A walled free love cult has sprouted up around a forested lake in unincorporated West Virginia. By all accounts, the people living there are a pacifistic and accepting lot. It’s rare to encounter a situation like this that does not include the darker elements that tend to follow alternative societies. Drug smuggling, human trafficking, and weapon stockpiling are all old hallmarks of these kinds of groups. We’ve seen no signs that any of these things are happening here.
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There’s a very good chance that nothing supernatural is going on within the compound. There have been no disappearances within fifty miles of the place, and no indication that visitors have ever failed to leave once inside. They have a good working relationship with the police department and people of Canaan (a small village ten miles southwest, the only town for over thirty miles in any direction). Your group is being sent in on this case because of the strong recommendation of one of our civilian partners, a Dr. Jim Doherty. Doherty is a travelling surgeon and an accomplished psychic. He was integral to Gamma Team’s 100% clearance rate of a sex slavery ring run by a coven of psionic mages in Santa Monica, and his continued assistance has proven valuable time and again, enough so that we’ve allowed him to remain a rare civilian contact outside of our organization.

Doherty was driving through Canaan last week, en route to Oklahoma to render emergency aid to the hospitals there after the recent tornadoes, when he felt overcome by psychic interference of some kind. He stopped to investigate, and found that the closer he got to the cult compound, the stronger the interference became. I don’t claim to fully understand the ways of the psychic, but Doherty claimed to feel “a great and terrible pain” emanating from somewhere inside. He left the area as quickly as possible, although he seems to believe that a black SUV with tinted windows tailed him all the way out of the state. We sent an interceptor team to watch his back as soon as he called it in, but by the time they reached him, the SUV had apparently turned off at a highway exit and disengaged. We can neither confirm nor deny the link between the supposed SUV and the cult.
Here is what we know: they call themselves the Lamenters, and their compound New Malea.
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While their name may not be cheery, I’m told that their attitude generally is. Their gates are always closed and barred from the inside, but any visitor that wishes to enter can do so by pulling the thick cord of rope that hangs beside the southernmost gatehouse (the only entrance accessible from the dirt road that leads to the compound) and reciting the mantra “Hoof and horn, hoof and horn, all that dies shall be reborn. Corn and grain, corn and grain, all that was shall live again”. These instructions are carved into a plaque hung directly under the rope. The Lamenters are very hospitable to outsiders, and always invite them inside to learn more about the group and celebrate a nightly feast of some kind. Visitors are always allowed to leave at any time with no interference, and from our reports, the group doesn’t even appear to try to recruit them into the fold. There is every chance that Doherty was experiencing a psychic flare altogether unrelated to the Lamenter cult, or perhaps even lying to implicate them for outside reasons. He’s been reliable in the past, but he’s not a true member of the Order, and as such can never be fully trusted. Still, this kind of situation demands scrutiny.

We don’t have many clues on the leadership structure within the group. The only name we have is a “Graham Watts”, reported guru and most likely the central figure of the Lamenters. The Watts name is likely a pseudonym, there don’t appear to be any outstanding people under that name in any of our databases. The only thing we know is that Watts is handsome, outwardly magnanimous, and very charismatic. There are likely over fifty Lamenters within New Malea (men, women, and children), although the exact population is hazy.
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Your biggest issue here is equipment. Tactically, the compound is a Waco-variety nightmare. The walls are twelve-foot high fortifications of solid logs, and the gates are reinforced with steel. There are small doors facing precisely north, west, and east, in addition to the main gate to the south. These doors are always locked. The area within the compound is about one square mile of forest surrounding a small lake at the center. All visitors are searched as a safety precaution, and all vehicles must be left outside the gate. We need you to infiltrate this compound, investigate, and file a full report with your recommendations for actions. How you do so is up to you.

So that was the briefing that they got. I'll hold off on posting more for a second, just so people have a second to read that huge ass wall of text and comment on how corny it is.
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>>25619730
Lamenters isn't a name exclusive to 40k, it was a crowd of people paid to cry at funerals
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>>25619755
You know, I never actually knew that? I'd heard of stuff like that happening in China or something, but I didn't know it was a big thing historically. That's really interesting, I'm gonna look into that.
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>>25619770
Southern italians had them until some time ago, maybe they still do, I don't know.

It was big in Greece and Rome in ancient times anyway
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Critical additional note: as far as Charles, Clint and Sebastian knew, Jameson didn’t show up for this session, and it was just the three of them playing. In reality, Jameson showed up a little late, and since he had already missed the pre-mission, I conspired with him to run the mission black-ops style and run interference for the other PCs, unbeknownst to them. Since we were playing over Skype text-chat, this was easy to run.
PRE-GAME: Briefing and requisition
>They start with pretty normal briefing questions about terrain, past incidents in the area, etc.
>Clint asks about using Order air assets for recon, to get an idea of cultist numbers and the exact layout inside the compound. Party argues about the risk-reward of having a complete map vs. alerting the cultists to scrutiny. They decide to run it without recon, for fear of the extra scrutiny turning into extra death.
This part was pretty interesting to me, as this was the first “possible siege situation” that we’ve run. Having never dealt with the
>Drones are brought up as a possible alternative for their relatively small size, then immediately shot down by the rest of the party for being a clear tip-off to the cultists that they’re being watched.
So far, everything is only slightly abnormal. That changes pretty quickly.
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Does the Order not have its own psychics on call?
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>>25619789
Wait, so one player was against the others? oR did he help them from the shadows?
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>>25619798
It does, but areas of such strong psychic interference are really dangerous to psychics, and the Order generally treats psychics as non-expendable. They're so rare that they can't risk a psychic in an area of activity powerful enough to give the Doctor that kind of feedback, it could easily snap their mind in half.
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>>25619807
He helped them from the shadows, and they had absolutely no idea. IRL, they thought he was off doing a paper for community college summer school, which is actually why he was late.
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Are the players limited in the amount of support/equipment they can have? If so, how?
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>Sebastian, utilizing his knowledge of American flora, asserts that for such a small state, WV is absolutely covered in state forests. Wondering how the cultists were able to carve out a square mile, he starts to develop a plan.

> Having been told that 1) the land abuts a state park to the NW and 2) they could easily be credentialed and dressed as Forestry Service rangers, they decide to go with going in under the guise of said rangers and pretending to be doing routine survey work/making sure the cult isn’t cutting down any trees illegally to use for compound walls or buildings.

This all seemed to be pretty cool, and pretty clever as well. From here, I was imagining that maybe they would go into the compound as rangers, take a nice little tour, and then either get caught trying to sneak around or get slipped mickies in the form of lotus blossoms in a drink or some food. Generally, the group is way too smart to eat or drink anything that someone like this gives them, but I’m also generally pretty ok at conceiving devious plans, so I knew it was a strong possibility that someone would fuck up and leave the group wide open to something like that.
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Liking it thus far. Only tiny thing I would pick up on is "Lamenters" seems a bit depressing for stoner hippies, and why call it a "cult" when they don't seem overly religious?
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>>25619835
They are almost unlimited in resources and support, so I try to generally give them missions that would lead them to have to pick and choose and eschew bombing runs and aerial support and such. Deep cover, investigation, etc. Every once in a while, I'll do a full scale blow-out with missile launchers and hundreds of Order troops, they're always really fun but best used sparingly.
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>>25619845
Thank you! I actually had meant to figure out a way to make Lamenters fit their beliefs, like they were gonna say it was because they "lamented" the terrible violent state the world was in. I chose to have the Commander call it a cult because the Order is a little overzealous, but in hindsight I think I probably shouldn't have.
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>Party starts trying to ascertain where the funding for such an initiative is coming from, and who owns the land.
Uhoh.jpg. I totally hadn’t thought about that. Feeling like an unprepared douche, I furiously start trying to come up with answers, and tell them that they can put “Forensic Accounting” on the case. Forensic Accounting finds out that the land is owned by Nymphaera Holdings, LLC.
>Clint asks Forensic Accounting to find out who holds the holding company.
Oh fuck my ass, how the hell do I know? Making stuff up again, I tell him that it’s owned by a wealthy Boston businessman named Matthew Ward, and that the paper trail for the holding company leads all the way back to General Electric, through a bunch of other companies and groups.
>Party wants to know about Matthew Ward, and if he pays his taxes/kills puppies for Satan in his free time. They’re really looking for any angle here, and I start to get worried that I won’t be able to come up with answers fast enough.
>Forensic Accounting tells them that Nymphaera Holdings, LLC is headquartered in Las Palmas, and primarily owns a tourist “ghost town” in Colorado Springs, a banana farm in Uruguay, and a chain of bookstores in Seattle. I totally made up all of this shit off the top of my head, with no connection other than Colorado Springs being the place that I live now, banana farms being something a holding company WOULD own, and bookstores in Seattle as a false flag for Charles.
>Here comes Sebastian again, bringing the rabbit hole deeper. He tries to make a connection between the places that the holding company owns things in. “Good luck, spaz.” I think to myself…
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>”URANIUM” says Sebastian. He says that Colorado, Uruguay, and West Virginia are all uranium hot-spots. Looking it up, I realized he was totally right, the three places do totally have uranium mining. Holy shit, what the fuck, what a weird coincidence. Also, how the fuck did he come up with that shit?
>Everyone completely ignores him. Everyone but me. I begin to make up a totally left-field story in my head about illicit corporate uranium mining, lotus-blossom slave labor, and industrial espionage.
>While I work at that, they begin to get what they need from the requisitions room. Besides the obvious forestry service outfits, jeep, and guns, the group brings assorted camping/survival/religious/botany supplies. They’re kitted out for just about anything at this point. They also squirrel away some grenades, and some LSD in case they need to pretend to be 2cool to gain the trust of the cultists.
>Having fully prepared, they deploy. They arrive at 11:30 PM on a crisp fall night, two miles off from the cult down the road that runs northeast through the forest to the southeast entrance. Unbeknownst to them, this is when Jameson arrives, hits me up in a private Skype chat, and deploys too. He brings trap-making tools, navigational tools, a satchel of C4 charges, and a big-ass sniper rifle. Game on.
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>>25619858
A little handwavy buy I could get on board with that, fair enough.
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>The main party gets their bearings. Having arrived so late, they decide to camp out in the woods. They don’t want to go back to town because they want to recon the area a little, but they don’t feel completely comfortable leaving the relative safety of the jeep, so they decide to crack a window to hear outside and sleep in shifts of 2 hours each, waking up with the dawn. BORING, but practical.
>Jameson, being a total murderhobo of a player and also completely expecting bad shit to go down, recons the area rifle-first. His FIRST action is to sneak up to the southern side of the compound wall and plant ALL of his C4 around the base at strategic points. This is what happens when you give a murderhobo C4.
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>>25619886
Totally handwavy, I felt really cheesy after but I figured a little handwave now and again was at least somewhat forgivable.
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>>25619874
>LSD available for operatives
Oh boy, doesn't anyone try to abuse that?

What happens if someone misbehaves?
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>>25619887
>not sparing some C4 for targets of opportunity
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>>25619908
They totally do, the guy that suggested it actually LOVES doing LSD in real life, and so it's kinda an in-joke. Order operatives are given at least a little slack on stuff like that, but too much heresy can definitely get you BLAM'd.
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Op I am f5ing furiously
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>>25619916
Yeahhhhhh, his murderhobo can get a little ahead of him sometimes.
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>>25619925
Do they have some free time between missions once they get recruited?
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>Throughout the night, while the players are dicking around sleeping and listening all scared-like to the wind, Jameson has noticed that the white-robed cultists are patrolling the area on small paths, rifles unslung. After notifying me how vindicated he was in planting the C4, he begins digging some spike traps around the areas near but not on the paths.
>Back at the jeep, first watch is ending (1:42 AM), and Charles rouses Sebastian to take second watch. As he wakes up, Sebastian hears the owl calls that I threw in for flavor, and his player makes up some ballsy ass bullshit, PIC RELATED. Charles freezes, and asks if it’s true. The onus is on me now. Of course West Virginia has fucking owls, it’s West fucking Virginia, what a stupid thing to say for such a smart guy. But you know what? I’m gonna go ahead and roll with it. In my Horror RPGverse, there are now no owls in West Virginia. Deal with it, reality. Now they know some shit is about to go down, and they rouse Clint.
This is exactly when the session goes off the rails from “diplomacy/stealth mission inside the compound” into “red-blooded goddamned action movie”.
>Back with Jameson, I decide to work in the owl call idea. While digging one spike trap close to the road the party is on, he notices more and more parties of armed cultists heading towards the spot where the players are camping, and that they’re signaling to each other with owl calls. He’s almost caught a couple of times, but the cultists are just slightly too focused on the main party to notice him.
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>>25619939
Yep! Once they're fully indoctrinated and trusted, at least. The thing that got Sebastian disappeared by the Order was actually fallout from a cruise vacation gone way wrong that the party went on. That one was a TPK, but what a vacation it was up until then,
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OP keep going this is rad
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This next picture relates to this post and the next one!

>Jameson sneaks further down the road, back towards Canaan, and sees a police blockade of two cruisers and four officers, one of which has an AR-15. They’re sitting there with guns drawn, clearly an ambush for the party. Deciding to stay in stealth until it’s absolutely necessary, he starts to sneak back up to where the party is. He runs across a cultist lying in wait, slits his throat as cleanly as possible, and steals his white robe. Some blood gets on the collar, which he rubs with mud to obscure the obvious tell. Rubbing more mud on his face so other cultists don’t recognize his deception, he stashes his sniper rifle under a bunch of leaves and takes the guy’s pistol. He then sneaks to where the party is and realizes that there’s an ambush in wait not far from them. He sneaks in amongst them, and they don’t notice the addition to their party, skinwalker-style. He had to roll really high to do this, but fuck it, I guess the dice were forever in his favor, because that was the first of three massively great rolls he had that night.
>The main party is freaking out now, seeing monsters in every waving bush and gust of wind. Clint uses his wilderness skills to climb the highest tree he can find and look around, while Sebastian and Charles roll under the Jeep for cover and to hide if need be. All of the cultists are quite well hidden, but he happens to do this at EXACTLY the same time as Jameson is slitting the cultist’s throat just down the road, and catches a flash of white during the brief struggle.
It’s funny how as a DM, you can make up whatever the fuck you want, but at the end of the day, serendipitous stuff like that is ten times cooler than anything you could possibly pull out of your ass.
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>>25619966
No, YOU'RE rad! I'm just happy people are reading it, because I'm really proud of my players and also I really need advice on where to take it going forward.
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>Clint climbs down, tells the party, and just as they’re about to climb in the car and drive away (right into an ambush), I decide to throw in one last chance for them to at least get into the compound before shit pops off.
>They see headlights from the direction of the compound, and quickly decide that I might be throwing them a curveball and making them murder a bunch of innocent cultists based on some owl red herring. They jump back in the jeep and pretend to be asleep, with their hands on their guns, just in case.
>A white truck pulls up next to them, and a beautiful, buxom blonde in a low-cut white robe approaches the jeep and knocks on the driver’s side window. The party pretends to wake up, and rolls down the window. She says her name is Mary, asks them what they’re doing down here, and if they need any help. She’s extremely friendly, and my players seem to be buying it. She asks them if they want to come up and stay the night at the compound, and the party sees this as the perfect excuse to get inside. Since it’s so late, they hope that they’ll get in without the usual formalities of leaving their equipment/guns outside and pulling the rope/saying the “Hoof and Horn” mantra, which they REALLY don’t trust. They’re 100% sure it’s some kind of curse or enchantment. At this point, I think I’ve got ‘em. She also tells them that there’s a Lamenter or two that knows about the local flora, and that they’ve really gotta come in tonight, everyone is still awake even at this hour because of a Lamenter festival that goes all night. Everything seems real cool and calm. Situation defused, right?
Wrong.
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You seem like a great DM. Since you play over Skype, are you accepting new players?
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>As it turns out, I really did have a curse placed on the “hoof and horn” magic words, and it was Mary’s plan to have them go out ahead while she goes to “buy cigarettes”, which was her excuse for being out at this hour. Charles, being the most distrustful of the mantra and the whole situation in general, says that he will follow her to the store so he can buy some too.
Fuck. Situation definitely not defused.
>They go back and forth for a second, Charles pretending to want to go with her because he doesn’t trust going in alone and saying the mantra, and Mary pretending to not want them to waste the drive because she knows that the corrupt police are blockading the only road to town and she’ll end up between them and their target. Finally, realizing she’s not going to convince the party to go on alone, she sighs and sticks the pistol she’s had hidden in her robe up under Clint’s chin. Since he was the driver, I had fully expected Clint’s death to be a TPK, but such is life in Horror RPG. And then Clint rolled an 18 on his reaction save, combined with his already great reaction stat, and slammed that door right in that dumb bitch’s face, breaking her nose and sending her reeling back into her truck. This invited the gunfire of the ambush party, who knock out the car’s tires and smash the glass but miss every member of the party somehow. The party starts shooting back as Clint floors it.
>In the confusion, Jameson puts a hole in an ambusher’s head point blank, then bolts off to hopefully be able to help in the gunfight that was surely coming at the police ambush. The other two cultists in the woods rush out into the road to fire on the fleeing party members, not even realizing in the confusion that their dead comrade was killed by another cultist and not by a stray shot from the jeep.
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>>25619978
How do you roll over text chat?
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>>25620015
These guys are all best friends of mine, and they trust me a lot, so I just go ahead and roll here. For what it's worth, I never fudge the rolls.
>>25620003
Definitely! Email me, it's in the email field.
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>Another bit of serendipity comes in the form of a nat 20 grenade throw by Sebastian that causes a huge tree to fall directly on the last two cultists in the road, and also knock that bitch Mary the fuck out. Had Jameson kept up his MasterRuseman.jpg and not bolted, he probably would have been killed by it.
>Sebastian throws himself against the left side of the car, putting slightly more weight on the tires that actually are still tires and relieving a tiny bit of the difficulty of driving on two flats. As it is, the party still only makes it a little farther down until they come up on the police ambush. Thinking they’ve found salvation, the sweet e-tears of their dismay when the sergeant’s AR-15 spider-webbed their windshield were so, so delicious. Clint loses control, and slams into a tree. Confused and disoriented and way outgunned, they stumble out of the car to take what cover they can from the police. They think they’re so fucked. They desperately try to call Order HQ for extraction, but find that their radio is jammed.
>Jameson, having recovered his rifle and left the robe in favor of his camouflage stealth gear, sneaks up into a tree to get a better line of site, but finds that the fall leaves are obscuring it.
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>Knowing that this is probably their last stand, Charles and Sebastian choose to try to fight it out, no matter how unlikely the odds. Sebastian desperately chucks a grenade even though he still doesn’t have his bearing, and Charles begins to contemplate using a grimoire that is 95% likely to TPK the party and drag their souls to hell, 4% likely to not do anything, and 1% likely to save them. Clint bolts, hoping to get into the woods and flank the police firing line. As he runs into the trees, a muzzle flash blinds him, and I describe a bullet going through a skull and splattering brain matter. Having had his character killed plenty of times, Clint’s player sends me a private message joking about how lame of a death that was for a cowboy.
>Jameson was in the skype group chat already from an earlier Skype sesh, so their first indication that they’d been rused was “Jameson Doyle is typing”. As he described his fucking awesome entrance, walking forward out of the darkness with a muddy face and a goddamned blazing sniper rifle, Clint and Charles’ players are shitting themselves with glee, just straight spamming the chat with expressions of amazement. Sebastian was shocked silent. It was the greatest feeling I’ve ever had as a DM. The police firing line folds from the shock of their leader’s head exploding, and as they start to bolt, they’re just disoriented enough by the wildly inaccurate grenade that Sebastian threw to be easy pickings for the rallied party.
>Jameson slings his rifle, lights a cigarette, and says, “The crow caws at midnight”. So corny, but I got chills.
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>>25620009
Hang on a minute, why is there a police ambush in the first place? Do the cultists know that these guys are in the Order, because I thought the cultists didn't even know they were getting soul suckered.
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>>25620071
That was the original plan, but at this point, I had pretty much thrown all of that out and was working off improv. I had decided that I wanted the cultists to be in collusion with the police in town because I was turning it into more of a corporate corruption thing. I was hoping that the players not knowing what in the hell was going on would give me free reign to throw in the half-baked ideas I was working on in my head and tie it all together later. It mostly worked, thankfully, because I would have looked pretty stupid if not. Also, the police being in collusion with the cultists explains the bad intel in the briefing that the local townsfolk police think they're a bunch of goofy hippies when they're gun-toting maniacs. I pretty much dropped the soul sucking angle entirely, as you'll see here directly.
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>>25620071
Oh also I forgot to answer your question about the cultists knowing they're in the Order. I was thinking that the cultists don't know that, but they DO know that there's some nosy fucks on their land that are definitely not rangers (they're paying them off too), so maybe FBI/NSA/etc.
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>>25620099
Ah all right then. I am liking this story.
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That’s everything I have pre-typed, so the rest might take a little bit, but:
>The group regroups, calms their nerves, and makes the plan in pic related. They decide to head through the woods that Jameson has already trapped and scouted, avoid patrols when at all possible, and try to get to a mining shack next to the mine shaft under the compound that Jameson discovered while doing recon. They think that the mine building/mine shaft has to be important to the whole operation somehow. At the very least, it’s better shelter than outside, and all the vehicles around are all wrecked up.
>They do well on their rolls and avoid a few close calls with cultists groups.
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>>25619786

it is no longer a followed tradition in Italy, but it was still done until the WW2.

In ancient greece lamenters were hired to cry at funerals instead of the relatives, since it was considered disgraceful to cry in public
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>>25620110
Makes sense
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>Party reaches the edge of the clearing. It's only being patrolled by two cultists, as the rest are out in the woods looking for cha boyz.
>The party sits there whispering to each other for a while, and Sebastian finally reveals that he's been thinking about uranium this whole time. This pretty much solidified the corporate angle for me. Pic related.
>Jameson had dug a spike trap a little farther into the woods while doing recon, and he is able to lure the cultists guards into the spike trap with Far Cry 3 style rock-throwing. They almost found him before the spike trap found them, which was awesomely suspenseful.
>While Jameson is fishing around in the spike trap to grab their ARs, the rest of the party is concealed in the brush around the (half football field size) clearing just in case. Sebastian is the farthest to the east, and he hears rustling in the bush behind him.
>A cop in full riot gear with a face shield that covers down to his chin bumbles right up behind him, not noticing him, and looks around.
>A botched roll by Sebastian almost fucks everything up, but the element of surprise was on his side, so he got another attack after he tripped going for the dude's jugular, and planted his knife right in the cop's throat. They then took his combat shotgun and bulletproof vest.
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To make a long story about opening boxes and searching a shack short:

>Party stealths over to the shack. Charles reminds Jameson to check the shitty old door with the rusty hinges, and he finds the tripwire for a trap on it. They go through the glassless windows instead.
>Inside the shack, there are a bunch of boxes full of lotuses with Nymphaera Holdings LLC stenciled on them, a shotgun trap on a metal chair that was wired to the tripwire at the door, and a wooden table with some kind of transmitter, a bunch of ammunition and a few solid ingots of dark-ish gray metal ore on it.
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>>25620178
Shit's getting real
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>After some debate, the party decides to dismantle the transmitter and see if it helps with their radio, which is being jammed from somewhere.
>As soon as they take it apart, Clint checks the radio that's mounted on his shoulder. It finally works, and he gets through to the Order subHQ in Charleston, WV. He gives them his coords, orders pic related with a side of fries, ETA 25 minutes. Meanwhile, Sebastian is looking over the ore, trying to figure out what it is. He suspects Uraninite, one source of uranium, but he's unsure.
>Little did the party know, as soon as they turned off the jammer, every cultist or cop with a radio and an idea of where the jammer was immediately begins to descend on the shack. Time for a balls-out firefight.
>>
>Charles has been watching out the window this whole time, and begins to see movement from the clearing on ALL sides, west east and south. The compound is about .75 miles north, but the north side of the clearing is mostly taken up by a huge embankment that's extremely steep. The mineshaft goes straight into (under) this embankment, north towards the compound.
>Whipping out their fancy new ARs, the group begins to exchange fire with the wave of cultists advancing on them. Shit is getting REAL hot and heavy. They go through about 5 minutes of this, steadily losing cover as the crush of cultists is just shredding this old wooden shack. They KNOW they need a new plan. Jameson takes a shrapnel wound to the knee, Charles a flesh wound to the shoulder. Sebastian falls and cuts himself pretty badly. It's looking like the end of our heroes.
>Jameson says any chance is better than no chance, and they run to the back of the shack, jumping out through the windows back there. Sebastian uses a lighter and some fuel he finds back there to set the shack on fire, and the black smoke gives them a little bit of a diversion. Not for long though, the cultists are advancing hard from the east. Consensus opinion is that their only hope is the mineshaft.
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>>25620252
Yes to the firefight.
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>>25619682
sheeit negro
That sounds about the best group of players ive heard of in a decent while
>>
>Jameson finally detonates the C4 on the compound wall via remote detonator, making the area shake. The explosion is catastrophically huge. This is the best chance to run that they're ever gonna get again.
>The party runs through a hail of gunfire to the mine shaft, about 75 feet away. They take pretty heavy fire, but the cultists to the south are far enough away that they mostly miss. Charles takes another one in the same shoulder, that arm is pretty much unusable. He drops his AR from the pain and they don't have time to pick it up.
>They make it into the mineshaft, slam the old cast iron door closed, and drop the bolt on it. At least they have a little while before the cultists outside make it in, although they have no idea what they're gonna find down here and they're all pretty beat up.
>They follow the minecart track down a way, ETA now is about 13 minutes. Further down the shaft, they see a green glow coming from the walls. They get closer and see that it's a bioluminescent green lichen, somehow "drawn" in the basic shape of a lotus flower. Beneath it, a strung out cultist sits surrounded by lotus petals, conscious but so far gone into his orgasmic fantasy that he's absolutely no danger.
>The party debates killing him for a while, just in case. They do, unsurprisingly, much to the chagrin of the bookish Charles.
>Continuing further down the shaft, they see more and more lotus lichen, and more and more cultists. Every once in a while, a cop or a person in civilian clothes is dispersed in the groups. They're so thick by the end of the shaft that they're pretty much piled atop one another.
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>>25620346
They're pretty great, my brother. We all met in college, and I just happened to get really lucky and meet a great group of friends that also really dug the idea of RPing. None of them had ever roleplayed before about a year and a half ago, actually.

If you're looking to join a Skype group, we're always open to accepting new players. Email related.
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>>25620383
I'm also pretty interested in joining, but don't know how suitable it is. I'm guessing you and your group are from the states?
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Here it is folks, the end of the story.

>I can't believe it took the classics major in the group this long to realize that the lotus petals were from the Odyssey, but he finally did, and the group discussed it for a bit. They stopped discussing and started running when they heard an explosion from way back down the shaft, which was clearly the door being blown off. ETA was about 2 minutes now, the shaft journey took a good 15.
>Up ahead is another big cast iron door, the players believe it almost definitely leads directly into the compound, which is sure to be full of murderous cultists. However, they know full well that there's a lot of death coming from behind, and no cover. Clint takes the chance on the hunch being right, and radios to HQ to divert one helicopter directly above the compound to offer what fire support they could. They said their prayers, Jameson lockpicked the door (it was open anyway, but whatever), and they swung it open, just as the beating of helicopter rotors signaled the arrival of the attack teams.
>Pic related describes the scene pretty well.
>The mission was pretty much over, at least the dangerous part, at this point.
>The group wanted to do cleanup, investigation and debriefing, but it was like 4 AM on the east coast where they are and they all had to get up at like 8 or 9.

So that leads me to the all-important question: where do I go from here? They REALLY want to continue with this quest line and figure out just what the fuck is going on, and I'm going to oblige them. Any suggestions on a cool way to tie everything together/new missions for them to go on in the future?
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>>25620399
We are, but we keep pretty weird hours, and we're very open to new ideas/directions/character ideas. They're also a very welcoming bunch, so there's that, too. Up to you, but we'd love to have you.
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>>25620452
Holy shit fuckin archive this
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>>25620463
I've also never really role-played before, at least not with a real system. I've participated in a few /tg/ quest threads (and even QM'd one) but that's all I've done.

I'll keep the email on hand depending on how my next few weeks go (just failed uni, no one will employ me and am about to lose my house). So you may hear from me some point soon hopefully.
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>>25620495
I hope everything goes well for you, brother. I know those rough patches suck total ass, but you'll get through it and be stronger for it. Even if you don't feel like RPing and you just need someone to talk to about everything, me and mine are good for that to.
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>>25619908
They get o go to the Spa Island.
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>>25620529
Yes, yes, the beautiful spa island. Do not question it, it totally exists and is great and is not just a bullet and then having your body experimented on. Yesss...yesss.
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>>25620452
Well from what you said it's an evil company using these magic lotuses to drug people into slave labour to mine uranium.

That is pretty much the end of it then, right? I suppose you could take on the front company and maybe they're behind a shit ton of other evil goings on in the world such as kidnapping and experimenting on people, perhaps even creating psionics and stuff.

>>25620525
Ha, thanks. It sounds a lot worse that in it honestly. Just keep an eye on that email.
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So does General Electric really have their hands in all this, or does it begin and end at Matt Ward?
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>>25620452

Do a couple more random mission, then, make them investigate a strange case of mutated creatures showing up in Seattle.
Their investigations leads to the bookstores you mentioned earlier.
The bookstores are just a facade. They are build in a specific pattern all over seattle (and wonder which one? LOTUS!).
They are part of a massive plan to send all the city into a lotus trance, producing a massive amount of spiritual energy needed to do X (awaken cthulhu, summon demons, revive someone etc.)
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>>25620452
The company or whatever is actually run by a "demon" trying to open a portal to another hellish dimension. Maybe they find this thing somewhere in the compound as a prototype portal opening thingy.
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>>25620580
That's definitely the direction I'm looking to go in, although I don't want it to be too predictable, so I'm going to try to work in a few more twists and turns before it's all said and done. I'm definitely going to work in the idea about creating psionics, I mean I never even used it again in the session so I pretty much have to. It's especially great because I think they forgot about it in all the action.
>>25620581
Don't know! How high do you think it should go?

>>25620588
Definitely taking a break from this questline next session. I hadn't thought about doing something in Seattle, that's a great idea. Maybe the bookstores are drug running fronts for the new drug fad "Lotusing"?
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>>25620611
Fantastic pic. I definitely am strongly considering doing some variety of planar-portal-demon thing, that would be a great endboss for the questline. Maybe Matthew Ward finally succeeds in opening the portal, just to have the motherfucking Hellraiser come through, fuck his shit up, then step over his ruined, drained husk of a corpse and go straight for the party.
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>>25620639
And now that I may have contributed in some way to the plot of the game, I can never be a part of it. Keep us updated on the game so I don't regret helping.
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You could always have more of the Greek Myth stuff be involved. Matt Ward could serve, or even BE, some old Greek God preparing to rise again, new world order type stuff. With the whole Uranium angle he might even turn out to be Ares, trying to start wars and stuff.
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>>25620611

oh I remember that film! Alien meets the Exorcist
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>>25620662
That's not necessarily true! Email me anyway, it could go in a thousand different directions, and/or if I get enough interest I might run a separate group in the same setting then converge them at some point.

>>25620665
I definitely love the Greek Myth theme, especially because one of my group is a classics major and another is a huge classics enthusiast. I can't believe I didn't think of the Uranium/Ares thing myself, I feel like a moron for somehow not making that connection. That's amazing.
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If I was in your position I'd make Ward a powerful Psionic who learned of his powers early and built his money off the powers. He's working towards some trade to get more power and knows of the notion of the Order. Maybe he makes the Lotus' himself with mind powers.
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>>25620673

Plot twist: They're trying to SEAL a minor/major/middlin' demon forever/until-it's-someone-else's-problem, and the cultists are test subjects to find the deepest sleep. When the cultists die, give them the information(on a conveniently powered-on computer or something), and then make them kill/seal said demon.
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>>25620701
Good call. Maybe he comes from a long line of psionics reaching all the way back to some notorious family from the middle ages? This would be one of the very few enemies I've made that would have working knowledge of the Order. Maybe I could even do something shocking, like have him corrupt some Order higher ups and use the knowledge he gets to go after the players' families or something. That would be a great session, they'd be furious.
>>25620703
I had fiddled with the idea of making the cultists the good guys in the whole thing, and the players unwitting pawns. I'm not a super forgiving DM, so I'm totally down with the idea. That would be a Pyrrhic victory, huh? They get all the way to the end and realize that every death could have been avoided by just letting the cultists finish their ritual...
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>>25620673
I heard it was warp travel without a Gellar Field. I enjoyed it based with this synopsis in mind.

>>25620686
Do you guys play during the weekends? Because I work Saturday and Sunday for most of the PM (EST) and I'm lined up for a BC game that happens on Fridays. Also, what systems do you guys use?
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>>25620639
>>25620665
>>25620701

Matthew Ward ---> Matt Ward

I feel stupid for not having realized it earlier
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>>25620730
We generally actually play on any day, just whenever 3 or 4 of us are available. Weekends are rarer than weekdays actually, because I used to be a bouncer so I worked weekend nights and wasn't available. We're open to pretty much every system, but we do Horror RPG in a somewhat rules-light homebrew that I cooked up with some help from /tg/ some time ago.
>>25620733
You're actually the first person to even mention this! Totally true, I threw it in because I knew none of my players would get it.
>>
can you post the rules for your system, or is it all freeform?
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Thread archived OP. You deserve all the votes.
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>>25619865
>owned by Mat Ward
>does he kill puppies for satan

I hope you said yes OP.
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>>25620776
I can send them to you later if you want, or post them way later tonight/post a simplified version here? They're all written out in shorthand because I'm the only one that actually sees almost any of them. My group loved 4e and having their character sheets and doing their rolls (we started on 4e about a year and a half ago), but one of them mentioned wanting to experiment with a system where the players see absolutely none of the numbers, and we just kind of rolled with it. Most players would hate it, but we're so close that they trust me not to fudge stuff, so they actually like it more.
>>25620780
I'm honored! I'm sure it won't get a lot of votes or anything/will eventually get purged, but it's still really neat.
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>>25620792
At some point, if it's ever even slightly appropriate for the situation, I'm going to have a bunch of dead puppies and a pentagram drawn in their blood somewhere in the campaign. My players would be FURIOUS at whatever did it, and I'd get a private Mat Ward laugh.
>>
>tells a story that could fill half a book, with picture evidence
>somehow does it in 20 posts total

thank you for having this prepared in advance and not making us wait between posts op
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Man I don't think I could run good horror campaign. I'm good with a bit of horror in games, I used to have a bad case of scizophrenia and my players tell me they can tell through how I go about my horror shit (in a good way) so that's cool. It's just I always end up adding weird silly shit like the Village People as vampire hunters or something.
>>
If you're still here and it hasn't been posted already:

If the guys remember the psionic interference, it occurred to me that this could be the effect of simply having a psion take the Lotus, which would fit well with an evil psionic company thing. They've kidnapped and drugged these psions and use them to create interference with others (maybe handwave it with the only way your doctor could determine the source of this interference was how powerful he was) so they can't find their bases or something.

Just a thought I had while taking a dump.
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>>25620901
Bro I know that feel, I couldn't do this kind of thing in a million years. It would turn into goofy comedy or a grimdark mess twenty minutes in.
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>>25620923
It's so hard for me to keep an even theme in games!
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>>25620773
Emailed, hoping to help slay the dreaded Ward.
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>>25620910
I'll be here for the forseeable future, I don't start my new job for another couple weeks and I'm in a new town (Colorado Springs) so mostly I just like to hang out on here with my elegan/tg/entlemen.

I actually had not even thought about what would happen if you fed a psion the Lotus...what a fantastic idea. There is absolutely no way that that would turn out positively for the psion, which is modus operandi number one for an evil company in a modern RPG. Maybe the lotus petals turn them into super-powerful mutant psions with zero control over themselves or their powers.

>>25620901
>>25620923
I haven't played a good silly game in a while, I love those. It's so hard to find a DM/GM that knows how to put some funny stuff/light situations into a game without it turning out stupid. I think horror + comedy would be a lot of fun.
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>>25620932
Tell me about it. For me that's because you never know the mood your players are gonna be in that day, they dictate the way things run so much. You could have a perfectly balanced campaign planned and have it ruined in the first fifteen minutes. Being the storyteller is a tough job.
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>>25620932
That happens sometimes in Horror RPG. The cruise ship vacation one was meant to be a LITTLE lighter than usual, but it turned into a total debacle, including maple syrup in the ocean attracting sharks. Fucking cruise ship vacation...
>>25620937
Together we can defeat the darkness of the Wardlord.
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Just finished your story OP.

It was good. I like you. Your players are neat.
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>>25620547
Send them to the spa island.

They'll see it's real and they'll be surrounded by mooks taking it easy and going all "wtf guyse, did you really choose to get along with that shit?".

And then they question everything they believed in so far. it may be an enemy ruse
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>>25621023
I'm shocked that it's getting so much support. I feel like a lot of the ones I read on here are a lot better with a lot fewer words. It means a lot, thank you.
>>25621039
Awesome, that would rustle their jimmies so much. Probably even more if it WASN'T an enemy ruse and it just turned out to be a whole session of nothing hahaha. I think, eventually, I will do this and definitely have it be a ruse set up by a true ruse master, like Arcade in Marvel comics.
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>>25621092
Fuck
Matt Ward finds out about it and he makes a Spa Island! A real life Lotus!
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Fucking awesome, that is all.
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Voted for your thread in the archive and emailed you :)
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>>25621130
The Black Lotus Spa Experience by Matt Ward: Totally super fun times and definitely not heresy. Definitely not.
>>25621141
No, you're awesome!
>>
OP here, I've gotten enough interest via email to fill out about two groups. I'm going to run a session tonight and a session tomorrow via Skype, if you're interested, there's still room! Email's in the email field.
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>>25620686
Why go with Uranium -> Ares?
Bear with me here...

Have a seemingly unrelated mission against Thiasos Acquisitions, a company that turns out to also link back to a company somewhere up the chain between Nymphaea Holdings and GE. Possibly do this is the investigative aftermath of the last session by giving them a list of other companies on which Matthew Ward is a Director?
Thiasos Acquisitions is buying up land in Africa that has associated legends of cannibals and beasties and also caused psionic interference, if that's a big thing with the Order. They are trying to gain access to a plant compound that produces 'rage zombie' symptoms, euphoria and a slew of other, rarer symptoms.

The thiasos is the retinue of violent ecstatics that follow Dionysus, incidentally.

Continue the theme with other Greek gods, sometimes obscured with the Roman name; or use some of the more bizarre creatures, plants and cultures from Pilny the Elder and his Naturalis Historia if you just want a monster of the week.

Turns out the first mission was all about the uranium; the uranium mining is nothing to do with agitating for war. It's the material representation of the primordial progenitor demiurge. All of these groups are trying to recover tools they can use to jump-start the power of their gods. If necessary, have it even turn out that the Order's most important duty is to ensure the continuity of the Abrahamic God's dominion, since it turns out he actually did have a change of attitude with the whole Jesus thing and is by far the most benevolent of the deities that _could_ be in charge of the Earth.

Just one option for a campaign, I have others
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>>25621224
How was Based Anon not taken as an email already?

Also OP you should do solo missions for Jameson and Sebastian, they're clearly the coolest
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>>25621224
Britfag here again. How many hours away is "tonight"
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>>25621297
11 hours six minutes from the time of this post.
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>>25621304
Okay, so a 4am start won't work for me... never mind then.
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I am gonna sound so summer here but I can't see your email in the email field???
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>>25621246
Are you a classics major too?! You'd get along famously with Charles' player. That's a much more well-developed and nuanced backstory, and he would absolutely eat all of that alive. I love the idea of Thiasos Acquisitions in the portfolio with NH LLC and GE, and all linked to Matt Ward. Also the link to Africa is great because I'm pretty sure it's the only continent my players have never been to.
The Order is also definitely biased towards the Abrahamic God, even though many other gods exist in-universe. The Order generally treats them as just really powerful monsters or demons, even when that's basically a recipe for disaster. They've had a long, long time to work out this monster-killing thing, but they still have institutional biases that weight them down at times.

I also love the uranium-race, because that really opens it up to other groups and factions in-universe that are against both Matt Ward and the Order, and I would love to get a three/four/five way clusterfuck going. I want to constantly ramp upwards with the questline that's going on now, while leaving the players exactly as powerful as they've always been. I'm talking hopelessly outclasses, like only the faintest chance of surviving with wit and planning and luck and the full resources of the Order. I'd love to hear anything else you're thinking.

>>25621247
I actually have no idea how Based Anon wasn't taken, I just made that account recently too. That brings up a super good question if anyone wants to answer, who are y'alls favorite characters/what kind of characters would you want to play in this universe?
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>>25621334
I could do tomorrow's session way earlier if you like?
>>25621339
Don't sweat it! basedanon at yahoo dot com
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>>25621339
You click on it. If you have microsoft outlook it will open up in there (it does with me anyway)
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>>25621365
Also, if that's not working, you can mouseover it and it should display in the bottom left of your browser
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>>25621387
Holy shit I did not know this.
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>>25621352
>Are you a classics major too?!
Gods no, physics graduate, chemist and private tutor. I think it has more to do with habitual plot generation, resulting in huge amounts of random trivia.

If you want it to go 'all the way to the top' GE can, in your world, be the energy company that seems most interested in nuclear power, because they're actually trying to collect uranium and set themselves up as the 'kingmaker' for the next godhead, thinking they can negotiate positions of power for victory. Have another bunch of companies that are all Norse mythology, Malayan and so on, all tied back to GE. The only reason it hadn't been picked up on by the Order is that the various cults and organizations that are more intimately tied to the companies are all being kept in opposition to each other by GE, while they siphon manpower and leverage to help them acquire all the precious uraniums.
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>>25621460
You're a lot better off keeping your trivia love as a hobby instead of a job. Charles' player loves the shit out of it, he's off to grad school in the fall for it, but he'll be permabroke forever, which is kind of weak. I would love to do what he's doing too, but I majored in Finance and took a job in an upper management grooming program at a massive soulless company because I'm a sellout.

If any company in the entire world could do it, it would be GE. I mean, they own fucking everything ever. Aviation? Banking? The Scheinhardt Wig Company? Clothes driers? I mean, come on.
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>>25621460
Or (different anon stepping in) it could go ALL the way to the top and it's all the wiles of Cronus/equivalent trying to lure the gods to the mortal realm and vanquish their shit.
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>>25621510
4 mortal characters trying to fight an ever more desperate battle against Cronus, king of Titans and overlord of every conspiracy and shady business deal in the world...amazing.
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>>25621514
Or they could help him slay the gods.
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>>25621527
Total Jameson Move
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>>25621540
The crow caws at midnight.
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Don't forget to work the Oracle at Delphi in there somewhere. Only problem is it'll be totally transparent to that one player you have.
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>>25621597
Pythia is a must, she was mentioned in so many different classical texts that it would be a sin not to include her. Plus it fits the psychadelic/intoxicant theme I've got going so far with the lotus drug. That's a great idea.

Plus she was totally hot, pic related.
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>>25621491
Eh, I'm applying for lab tech positions, because frankly, private tuition has good rates, but shitty hours, if you see what I mean.

>>25621510
In this case, Uranus is the 'all the way to the top' guy. He's not a feature of the Greek pantheon, he's the primordial male, equivalent to Ymir or Brahma (sort of, on the last one, as the hindu origin myth is more like the Abrahimic one, with an intentionality in the creation process that is absent from most polytheistic religions)

Kronos was one of the sons of Uranus with Gaia, he masterminded the murder of Uranus, making him equivalent to Villi in Norse myth.

I would propose that Uranus/Ymir, whoever; the primordial progenitor god is the material used in the creation of the Earth, with uranium being the numen/mana of that being; that is to say, the corporeal object that contains their spiritual power.

Perhaps there are other materials that would also serve, and that it is a product of stability and atomic weight, making the materials in the 'Island of Stability', which has yet to be discovered, even more useful for the purpose but making the U-238 isotope (the non-radioactive and usually useless one) the most valuable material to the god-botherers. This will probably confuse the players pleasingly since they'll be looking at the KABOOM angle I imagine and thus expect it to be about U-235, which GE just seem to make normal use of. Who would initially think that it is the _biproduct_ of uranium refining that is actually the goal
>>
I am also interested in playing this system. Will send an email once I get off this damned train. I suggest an offshoot session for people from tg so you can figure out peoples schedules from there and migrate the most fitting players to the main game. I am from Finland, so my schedule is unlikely to match anyone elses, but it is worth a shot.
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>>25621668
I definitely get where you're coming from.

I'm ALL about confusing the players. There is not one single thing more satisfying to me than to see a player go "Waittttt....what?". It is the entire reason I DM. I need to read over this post a few times and mill around the ideas and using them as a hard baseline for the science aspects of the uranium angle and its role in the conflict. I love the idea of uranium being leftover god-mana, that's pretty amazing. It also gives me an extremely convenient way to tie everything together. The great thing about not going in with any set in stone ideas about what's going on and how the universe works is that I can play around with things until they really fit.
>>25621726
Sounds awesome! We've got some other Eurofriends interested, so perhaps the session tomorrow will be at a time where y'all can play. One Britfriend who's set up for the game in twelve hours is waking up at 5am to play. He is one dedicated motherfucker.
>>
Have you done a wendigo episode yet? I love the wendigo myth.
>>
>>25621905
We have, set in Montana. It was buckets o' fun, I think the Wendigo is great too. I like the idea of calling sessions "episodes", by the way, I'm gonna keep that.
>>
So, does this kind of count as a one player quest thread?
>>
>>25621824
In terms of that science, which is pretty non-sciency, obviously, it would also make lead and gold of value, and thus allow the tie-in to hermetic alchemy, where the goal was presumably to arrive at god-juice. Note that chemical nobility is nor related to nuclear stability, but that they could easily both be factors in the amount of mana contained in the material, along with atomic mass.
>>
>the pseudo-demonic leader of the cult siphons away bits of their spirit

You could keep that angle if you wanted. Maybe they are charging the uranium with psionic energy siphoned from the cultists.
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>>25622049
Hermetic alchemy is another thing that I'd like to link in somewhere eventually, along with some Golden Dawn stuff and the like. I'm not much of a science master, but another great thing about making your own universe is that you can fill in the blanks. If there's no owls in West Virginia, there's no owls in West Virginia.
>>25622024
I lol'd
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>>25622103
Well, I'm happy providing a sounding board for this sort of angle, if you like. Feel free to drop me a mail sometime if you want to keep discussing it without it being exposed to what seems to be a thread full of potential players.
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>>25622081
Yeah the more I think about it, the more I like it. Maybe apply it on a macro scale, and everyone everywhere that eats the lotus blossoms is a conduit for whatever god or demon or what have you that I eventually land on?
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>>25622132
I will do that right now, actually. I really appreciate it!
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This has been a good thread. It's cool seeing games convalesce on /tg/.
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>>25622249
I think you mean coalesce, but I agree.



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