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After a long slumber, The Sleeper Has Awakened, and /TG/ Screams out in joyous song. The Soul has returned.

Perhaps one of the most hyped Homebrews of all time, Ladies and Gents, slap on your skates, grab your paint cans... We're going to put the soul back into the city One Tag at a time.
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>pokemon on skates

I can dig it.
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Here in this PDF Is an overhauled Copy of the Velocity Rules and what not.
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You could at least link back to the original thread that has the new rules document and everything. It WAS the point of the original thread.

>>25636892
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>>25665635
Oops, My bad Blue Sky. Old force of habit of mine.

Regardless, Be it Writefaggotry, Drawfaggotry, Mapfaggotry, or even some awesome new content/ideas. We of /TG/ can make this homebrew take to the sky and punch god in the dick
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>>25665614
You're half right. That picture is just a Pokemon character that actually wouldn't look too out of place in the game's setting.
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>>25665635
Um... Boss? Check the post directly above yours.
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>>25665635

A link to the 1d4chan page for the uninitiated might also be welcome.

http://1d4chan.org/wiki/VeloCITY
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>>25665665
...Doing a Trick so Epic that the laws of time and space just shatter and you just go and punch the force that is creation in the junk..

My god...
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Here!

Okay one note on Hurricanes in the Pacific: They're Typhoons, and yes, they happen. Also, the biggest hurricane in recorded history happened in the pacific. http://en.wikipedia.org/wiki/Typhoon_Tip
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>>25665670
My thread was a little late in updating. Still, the original thread ought to be provided for context.
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>>25665716
VeloCITY can get ridiculous, but let's not get too overzealous here.
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>>25665731
But anon. That says Typhoon Tip. That means it was the biggest Typhoon.
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I want to build something in this game like the 3D gear from Attack on Titan. But I don't know if it would be good for the game. Or completely break it.
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>>25665762
Hurricanes and Typhoons are pretty much the same thing but with different definitions, let's not get pedantic here.
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>>25665762
Yes, and the biggest Tropical Cyclone. Hurricanes are tropical cyclones. Typhoons are Hurricanes that happen in the Pacific.
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To specify the difference: Hurricanes form in either the North Atlantic or the Northeast Pacific. Typhoons form in the Northwest Pacific.

THAT IS THE ONLY DIFFERENCE.
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>>25665798
If it was a High-Tier game that would be sick! Combine that with rollerblades and everywhere would be reachable.
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>>25665877
I was thinking a Runner with 3D gear. But blades would be cool too.
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>>25665798
>>25665929
3D gear?
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>>25665944
Steam powered grappling hook launchers attached at the hip. Think like spiderman.
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>>25665988
Er... Gas powered. Like... C02 or something I think.
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>>25665944
3D Maneuvering gear. Pretty much waist-worn grappling hooks that are fired from belt-mounted launchers that can imbed into terrain (or in the case of the series, a Titan) and pretty much cut them up.

And I thought my BASE jump wingsuits was a odd choice...
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>>25665944

It's from a currently running anime called Attack on Titan. While it might not work for core VeloCITY, once the system has the bugs worked out a bit more an Attack on Titan splat would be cool. VeloCITY's core concepts and system work well for it.

To get away from some of the more cartoonish things people are suggesting, I'd be interested in running a relatively grim campaign with this. Something more akin to Mirror's Edge, underground couriers trying desperately to stay one step ahead of the cops or something like that.
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>>25666079
It doesn't cut them up. It's basically a grappling pistol. But worn on the waist. You don't even need the big boxes. Since in the anime those hold the sword blades. It would basically be a bunch of support straps and a retractable grapple gun on either hip.
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Accel City.
A city built on speed, but now lives for it. A long time ago, shortly after the end of World War Two and with the shock of the power of the Atom being forged into a sword of Damocles that hovers above mankind to this day, a large combine of scientists from Several Countries including the United States, Japan, Germany, Russia,Britain and even Saudi Arabia convened together to create a research station focused on the aspects of perpetual energy by movement. And so, with a collective funding of over 20 Million dollars The Scientist's set off to create their own floating laboratory/Artificial Island.

As the Decades passed, Accel City Grew and Evolved, at it's heart it was a city of research but it too evolved, soaring high into the sky, as well as deep underground. The higher Accel City built, the higher the technology level there was, as for the lower it dug...over time the lesser higher technology remained. Now in the current year of 2013, Accel City stands as a shining glimmering palace of Technology and sport. Considered to be a "R and D" Paradise for new forms of extreme sports technology's.

TL;DR: Accel City is a Tech City...The Higher one ascends up the city, the more advance it is, though as a trade off, the lower one descends the more regressive one goes.
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>>25666185
I messed up typing. It gets you up there to cut a titan up with your sword...
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>>25666185

Doing 3D combat would have to be a splat, core VeloCITY seems more oriented towards movement than fighting in mid-air. Either that or a splat could just be some rough guidelines and rules for various weird movement things that are kinda impractical but could be fun as ultra-rare artifacts (Batman's grappling pistol, Darker Than Black-style snaphooks for swinging, 3D manuevering gear, or Spiderman's web slingers.
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>>25666152
Someone else in the thread already came up with Port City, where the punk underground does battle with the seedy underground.
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>>25666234
I didn't want to fight in mid air. I just wanted to do parkour + Grappling hook suit... I just wanted to be Spider-Man...
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>>25666244
Yep, dat's me. Runaways and Orphans fighting to purge a ruined city of a criminal element. I'll post up a refresher teaser after dinner... I got lots of stuff to share.
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>>25665988
>>25666079
>>25666185
>a grapple hook worn on the waist
Doesn't Lupin III have exactly that already?

>>25666234
You'd be correct in that VeloCITY does not overtly focus on combat as much as other systems do.
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>>25666327
He might. It's more like... I should just find a clip to show you. It's pretty cool.
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>>25666327

And that's quite fine! An Attack On Titan game would be some weird extra splat. Humans don't even fight each other in the show, they only use the grapplestuff to fight giants, so you'd have to figure out some extra stats for that.

Realistically, combat in real life never works as complex as it does in RPGs anyway. For a game like this combat should only get as complicated as "you knock a guy over and he wipes out, it's totally gnarly" or something relatively simple.
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>>25666380
I've seen Castle of Cagliostro. He does have a grapple hidden in his belt.
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Why did we get into combat? I just wanted rad parkour grapple guns. Like. Some gang has this kid who builds them for them. And it's like their gimmick. Or something. I don't know.
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>>25666406
I tried to keep the combat simple in the rules, if you read them, to the point where barring initiative, a skirmish is almost entirely no different from any other series of checks. Combat can be initiated and broken seamlessly.
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>>25666418

I feel like that and the Bat-Grapple thing would just be different ways of fluffing the same "one-use only until you have a chance to return to base and refill the gas, can be used to get vertical fast" mechanic that was discussed last thread.
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>>25666506
They could be. Still a cool idea.
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>>25666192
How Can Accel City be a city upon a city? You ask? Accel City was built in a style most people who played final fantasy 7 would recognize. Yes. Each party of the city is a large plate/smaller city onto itself. Currently, Accel City is about 11 Plates high and presumably 14 plates below.
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Can A kind Mapfag provide us with a potential Map of VeloCity's potential location? So we can get a clear vision as to what type of weather to expect?
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>>25666630
First of all, check out those quad's Secondly of all, So you mean to say Accel City is built Midgar Style? but not like midgar? It's what I'm picturing
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>>25666726
It doesn't matter strictly where it is, but I like to indulge the image in my mind that Velo is receptive to all the seasons. Having a white Christmas and a burning summer should go hand in hand.
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>>25666940
Hmm Out of curiosity I guess
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I think the point buy section has an error. It says all stats start at 1 and there are 13 points but it gives 5 5 2 1 as an example spread.
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>>25666630
Yes Accel City is built in the style of midgar but more advanced, and with a focus on both, Horizontal, Vertical and Central Stability. The Higher, and Lower "Steps" or as they are called are contained to shield the residents from the elements be it wind, or oceaninc pressures. The only portion of Accel City that is exposed are the middle Steps starting at Step Ground-0 Or flat on the ocean all the way to step 4.

Like with all city's there is a darker, side... Accel City is known for it's supprising lack of Relgious facility's as well as openess to such things as hedonism and vice. There are casinoes and possible houses of ill repute on every single level of the city. Though On the top is a large bell, To the athletes there, when it Rings 2 Times, That means the anual Accel Grand Prix Tourament is near
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>>25667117
Forgot my Trip I am Failing
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>>25666940
Christmas in Velo-City will be very interesting, though I can see Bladers putting in special Rollerblade/Ice Skate attachments
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>>25667298
They don't have ice in Velo. It's too warm in the winter for that.
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>>25667439
No. But during the winter the man uses snow machines to get people in the christmas spirit. And try and slow the rudies down.
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I race bikes so this stuff is right up my ally, though the cycling group (at least the roadie group) is more gossiping elitists than punk rudies.
Does endurance racing fit into this game in anyway? Long distance couriering?
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>>25667439
Ah, fair point but they can still have blades built into their skates for combat purposes. Talk about a real life application of the fang road
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>>25667631
Possibly, I don't know We could work on that as we go? Though Last word goes to Blue Sky
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I don't think I'm going to get anything off tonight in regards to Port City... unless my mood improves.
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>>25667631
I don't see why not, you're gonna want a lot of grit if you're doing that though.
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>>25667439
How do you know? Having to deal with black ice on a bike would be a nightmare.
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>Speed
>Bike
>Paddle
Shouldn't it be "pedal"?
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>>25667988
Well Velo is near Hawaii, correct? That's warm all year!
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>>25667631
I don't see why not. Mostly Stamina checks at certain points. The higher your Stamina, the less often you'd have to make checks. If you fail a Stamina check, you can opt to make a Willpower check as a "saving grace" in its place. If you fail, you'll have to stop or slow down for at least a little while to catch your breath.
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>>25668053
It was a possibility. All I said in the rules were "middle of the Pacific." Just indulge me a little for this. There's no reason rudies shouldn't have the opportunity to bust out their ice skates, snowboards and toboggans when winter rolls around. Gotta have winter games and winter fashion, eh?
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>>25668137
Yeah true... I was the one coming up with basejumping wingsuiters with airbag gear for rough landings.

Maybe instead of Port City being the grim place, maybe Port City is protected by the most daring runners around? Who wanted to do a grim setting? I think they might be better suited than I.
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>>25668226
Well Runners, Skaters, Bikers, etc...
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>>25668137
What happened to her face? Isn't there cosmetic surgery to fix that kind of damage?
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>>25668226

I had posted about it earlier, but didn't flesh it out enough that I thought I'd need a name.

Once the design is polished enough that fluff is being added maybe a brief vignette/suggestion could be inserted about the city at various power levels? Scale the craziness of the setting to the craziness of the protagonists. A low-powered realist game doesn't suit Air Gear, grim tales of couriers and an underground resistance don't mesh well with traceurs doing quadruple backflips off of street lights while bikers ride straight up the sides of buildings. That's not to say both can't be done, but different power levels lend themselves to different feels.
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>>25668451
Sounds reasonable to me.
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Tenroseiken's Gear Guide!
First a Disclaimer, this is by no means what so ever the end all to be all guide for Gear in VeloCITY. Since this is mainly a work as I go... and I'm not the best at crunch either.

First thing's first. What's Gear? For those who've been living under a rock for god know's how long, Gear is a what makes the world of Velocity go round, be it your bike, to your kicks... and what not. If you're a rudie you need gear. It's how you survive in a place where the man constantly crushes the soul. It's your tool of art.

Basic Gear depends on your Discipline of movement. You have, Kick's (Sneakers/Running Shoes) For Freeruners,Blades (RollerSkates/Ice Skates),Bikes, and Boards(Skateboards/Snowboards). However that's just the plain jane gear. The Real meat of the matter about gear is customizing it!

Certain Factories/Company's Within Velo-City and it's neighbors create Gear for each riding discipline, though some are more prelevant than others. These "Parts" can drastically affect the preformace of your main method of movement, and there are rumors of special brands and or parts that are presumed to have special powers.

But wait there's more! Not All "Parts" Gear are created Equal you see. As of this moment, this is an unofficial tier listing of Parts grade. The Higher it is, the better it preforms.

Basic
Normal
Common
Uncommon
Rare
Super
Unique
Special
Mythical
Legendary
Regalia
(To Be Continued in next post)
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To help the creative juices flow, here's the trailer to Mirror's Edge 2!

http://www.youtube.com/watch?v=gdogrWbQrS8

And as a bonus, the theme to the original Mirror's Edge!
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>>25668640

Dammit, didn't copy over, here we go!

http://www.youtube.com/watch?v=TERyxFfMqDk
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>>25668631

And Lastly, There are the Manufacturers. VeloCity and It's neighbors all Manufacture Gear Some Parts work with all method's of movement, while Other's are exclusive to one or two. But for the sake of convince we will focus on The Manufacturers from Accel-City.

Adeptus
Brand Type: Ofensive Attachments
Symbol: A Large Sword being swung
Slogan: "NO MERCY NO RESPITE!"

Impulse: Offense start's wars, defense win's championships and speed win's races

Gaia: The foundations of our world

Raven's Nest: Be as swift as the darkness, like a thief in the night.

Nova: Explode your inner universe

Sahara: The Desert is Eternal

Galaxy:

Venus
Brand Type: Trick Attachments
Symbol: A stylized V wrapped in Rose pedals
Gear Colors: Bright Pastels.
Slogan: Making Trick's Sexy, one day at a time.

The Venus Brand of Gear's focus one one thing, and one thing only. Tricks. While not as gaudy and violent as Adeptus or as high tech as Impulse, Venus Gear Attachments can make a simple kickflip look like a street version of a Mona Lisa.

Venus Gear comes for all 4 disciplines of riding though the majority of their gear often focuses on Bladers

Rebellion: The Party's Just getting Crazy! Let's Rock!

Yamato: You will Remember This Devil's Power

Photon

Aces

Maverick: Into the Danger Zone

Ocelot: Cat's love to play as snakes...

Sparta: Be you 300 strong, slayer of gods or a super solider

Crux:

Buster:

Red Queen: The Time has come and So have I

Belka:

Cetra:

Secret Brands
Crimson Omen: The Gears will Turn
SoraTaka: Turn your board into a shuttle
Street Breed: Make the Street's your Kingdom
Wave Rippers: Rip the lip
Dune Ratz: Withstand the Storm
Road Beasts: Turn Terrain into Chow
Scorchers: Turning your enemies into well done steak
Teku: Advanced and Stylish
Metal Maniacs: Welded and Rugged
Drones: Resistance is Futile
Silencerz: Trickery and Illusions
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>>25668437
Some people like to keep a shock value I suppose.

>>25668451
Cool, then I hand off the dark to you.

I think Port City will have a different vibe then. A artificial island that was built for vacationers, that turned into a popular place to live. A certain set of civic-minded kids and adults take it upon themselves to take more direct "community action" to keep their streets safe. While the police appreciate the assistance, some of the more corrupt members of the force try to push that these citizens are still vigilantes.

In a way I'm aiming more for a brighter setting where the bold are looked on in Port City as heroes and pop-culture icons, and the thin blue line is frayed and the characters in the setting are helping hold the line together.
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>>25668437
Gunshot, maybe? I dunno. Hell, it gives her the excuse to use the street name "Skull" or "Happy."
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>>25668672
I got one for Aces: "Dance with the Angels!"

I'd think Aces would make stuff with a aviation theme, don't you? After all, speed is a pilot's vocation.
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>>25668631
>>25668672
This sounds like old notes to me.
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>>25668767
I just worked on this from the fly, save the Adeptus brand, I made my own tweak from 1D4Chan's interpretation.

>>25668749
Hmmm that could work
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>>25668672
Needs more French names.
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>>25668946
wat
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>>25668946

Crux? Chevalier? Faucon?
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>>25669060
Oooh Brands, I like my options but there's such a thing as too many brands.
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>>25668946
Reynard: If you're as sly as a fox, dress the part.
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>>25668859
You mean from the old 1d4chan pages? I wanna cut you off there and say to ignore any mechanics and stuff from the old wiki pages. Part of the failure surrounding old VeloCITY was disparaity between the different rulesets and no one knowing which ones are relevant anymore. So I removed any vestiges of the old versions of the rules. I don't like too much bookkeeping in VeloCITY; it kills the speed of the game, which is critical to maintain. That, plus it's not like you can build a pair of sneakers out of parts. Ultimately, I appreciate the thought, but it's not jazzing with me. Modding gear is more freeform and more around purpose than the quality of parts, at least initially.

>>25668946
>>25669028
Parkour was invented in France, after all.
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>>25669173
Purpose behind a modification, I should clarify.
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>>25669107

Maybe we could take a few of the brand names already there out--like Centra, Belka, and Buster.
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The Only thing I took was the idea for a brand that's focused on offense. I'm just putting down the concepts and what each brand focuses on. I am no master at mechanics and shit like that Blue Sky
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>>25669321
Hmmm Maybe.

>>25669173 Ahhh, Now I get you. My idea for parts was just going to be some moderate bonuses, and well since the game was inspired From Air-Gear I thought well... why not have something similar to parts wars?
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I'm going to see if I can't get my group to playtest this weekend. One of our usual is out of town, so it seems like a good time for a one shot.
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>>25669173
>Modding gear is more freeform and more around purpose than the quality of parts, at least initially.
That's good. Everyone's going to have a million ideas about gear and companies and NPCs and gangs and...

I think it might be better if we keep that stuff separate from the game. Maybe set up a repository for it somewhere (another wiki page separate from the main article, like we did for Server Crash crunch and fluff). If we try to force it all in, we're gonna have so much bloat.
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>>25669686
Agreed. Leave it to the individual players and GMs.

That can actually create awesome custmization possibilities!
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>>25669686
I agree, Hell I think that should be a Splat Book all onto it'self.
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>>25669705
No there doesn't. Let's not shove in references for the sake of references.
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>>25669592
>>25669686
You can eventually get parts and whole machines of higher quality than you would at the start, true, but the gear should not supplant the user, at least presumably. Better gear may equate to more bonuses in more places, but it shouldn't override anything the character himself can't do.

To put it metaphorically like so many warrior-poets have in the past, the sword is nothing compared to the man who wields it.

Have some Korra.
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>>25665614
>>25665668

That's a pokemon character? What have I been missing these past generations?
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>>25669882
I got cha, and well I was planning to have the parts have some limitations. In Air Gear you needed to learn how to use Regalia's IIRC. I was going to go that route But For now I was mainly focusing on concept/Fluff. And well if I ever get my Crunch fu together maybe stat out some pieces for the hell of it
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>>25669882
How about Gear reduces penalties to do a task? As tools make mechanics easier, having the right roller blades or bike makes what you do look effortless.
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>>25669934
Yep, She's a Gen5 Poison Type Gym-Leader

>>25670066
That Is a good idea. They should help the Rider but not outshine the rider it'self

>>25669882
Blue Sky, Are you trying to make me Hnng to death good sir?
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>>25670066
Also I just now remembered that Maverick Gear is more of the Aerial Themed brand, since it is a very subtle Top gun pun
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>>25670353
Why don't we merge Maverick and Aces into Aces, and have Maverick as a brand line along with other aviation themed stuff? And they probably make parachutes to boot.
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>>25669991
Air Gear-style regalias might be a bit different. There'd be an attunement system of sorts: the longer you use a regalia, the more bonuses you get over time from it. It's a long effort, though. It's a good option in your game if you want to wing it that way.

>>25670066
Any dice modifiers from gear mods is already noted to be situational, like most other modifiers. That's part of what extra dice represent: improved capacity to deal with a given situation.

For example, trying to run up an icy hill would have a higher DC than running up a normal hill, since traction is less than it would be otherwise. However, because you have spikes on the bottom of your shoes, you get an extra die or two towards this particular test, since you're properly equipped for the situation. If you weren't, you'd just use your normal dicepool yet still have to contend with the higher DC.

You following me?

>>25670114
Maybe.
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>>25670412
I'll have to see how stuff interfaces with the system, but I dig.
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>>25670412
I get you perfectly.That is what i'm picturing for execution. The Gear which I'm fluffing is tools, be it for climbing icy walls, or slashing someones face in with a headstand kick.

And Blue Sky, you are evil for the hnng material

>>25670397
Ahhh, Like a corporate merger.
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>>25670533
Yep. I could see Aces having these brands:

Maverick - Modern aviator style with flight-suit like overalls and the like.

Goose - Stuff for those that work around water

Mobius - BASE jumper gear
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>>25670468
>>25670533
Most everything is situational and relative in VeloCITY.

Harder task? Up the DC.
Got the right tool for the job? Extra dice.
Want to make your base trick more complicated? Up the DC.
Modded your gear in the right way so as to better pull off said trick when the time comes? Extra dice.
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>>25670412
That's a good System for Part's Gear... that as well as the whole Regalia for those people who want an Air Gear Type Game.

Also on the subject of brand's and gangs I also Advocate there being a splat book for that material, as well as the Other City's that were being discussed in the previous thread. The Expansion of Velo-City universe is paramount.
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>>25670613
Is that an Ace Combat Reference I see there?
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>>25670659
No, what's most paramount is making sure my dang rules work. Make sure the foundation is sound before you start building the house.
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>>25670688
Agreed. Though it cant hurt to have some fluffy insulation. I kid but seriously though Char Gen, Combat and other things need to be Ironed out. I already Emailed the PDF To all of my tabletop friends and asking them to play it if they got the time

Also, you might want to set up a email/twitter/website for Q/A Errata purposes and or just talking with the fans.
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>>25670831
#VeloCITY @ irc.rizon.net
It's even listed on the title page of the supplement. You can find me there and talk my ear off.
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>>25670613
So One Major Brand and several sub brands for a specific purpose eh? I can dig it.

>>25670912
I'll have to pay a visit sometime.

>>25670831
Is it cool if we can write our own versions of your brand ideas?
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>>25671212
I was thinking they would have two other brands for the retro look.

Earhart - A Retro Women's/Girls Aviatrix line
Lindbergh - A Retro Mens/Boy's Aviator line

>Capcha: have sUnkyo
No you've not, I got my life vest on.
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>>25671212
I honestly don't see why not? I mean hell, people are going to want to jot down their own ideas anyway. Sides, this is all going for a greater whole of Velocity.
>>
>>25671333
Dohohoh I see what you did there
>>
Okay gonna study these rules and make a few characters before working out a setting for them (Port City 2.0)...
>>
>>25668437
Seems like a you should have seen her before the surgery situation.
>>
>>25668672
Since we're talking bout Sub Brands, What would make good Sub Brands For Venus?
>>
>>25671782
Razor should be a sub brand of Venus. Because... Venus razors. I had that commercial stuck in my head for forever back in the day.
>>
>>25671829
Baad man...that's bad
>>
>>25671829
>Sub brand
Wouldn't those just be models? You know, "Brand X produces the Xeon model skateboard" or whatever.
>>
>>25671928
Models/Sub-Brands... whatevs.
>>
>>25671928 Possible, We could encompass that in as well. Sub-Brands = Different Models
>>
>>25671895
It's late I'm tapped for creativity. Maybe tomorrow something better will hatch.
>>
>>25667022
>5+5+2+1=13
I fail to see the problem.
Would you rather have it say every stat starts at 1 and then you get nine extra points to expand on than? It's really the same...
>>
>>25672587
I think that is a typo that needs errata. If you get 13 points and every stat starts at 1, you should have 4 points remaining with 5,5,2,1.
>>
>>25672923
It should be 13 points total in your stats after distributing points. It's probably worded strangely, since it's mostly taken from the original document. But those stat spreads are sound.
>>
>>25672940
So your stats should total 13?
>>
>>25672963
Pretty sure that's the idea. It's why you have stat spreads like 5521 and 4333.
>>
>>25672587
I think it makes more sense written this way. You don't actually have 13 points to distribute.
>>
I do think if questions are being asked though that this gets clarified.
>>
>>25671782
Two sub-brands of Venus:
Hephaistus, the overly macho line of sexy-as-fuck reinforced-metal stuff. They don't size small. Want to wear Hephaistus? Then hit the gym, brother. Coincidentally, it's still Venus gear, so the protection is mostly for show, but DAMN it shows well.

Cupid, a sidekick brand, meant for people who embrace the Venus culture but don't really want to have the spotlight on themselves. Pastel colors, not very showy at all. Very identifiable from the small wings they wear on every piece of gear.

Within the Venus-loyal people, you usually start as a Cupid and then earn respect until you can wear Venus or Hephaistus. Wearing those with no adequate street cred is the equivalent of the real-life rich white boy posing as a gangsta.
Also, some people (usually the shy ones) are happy staying Cupids all their lives, being the supporting characters in another person's amazing story.
>>
>>25673181
>Venus
>Hephaistus
Now I'm being silly.
If it's Venus, it's Vulcan.
(Hephaistus would make sense with Aphrodite, not Venus)
>>
Shin Takanaka
Character Concept: Hungry Mercenary
Gender: Male
Riding Discipline:Blader
Health: 100
Energy: 60

Body:5
Strength:2
Stamina:2
Grit:3
Coordination:1

Speed:5
Agility:2
Reaction:2
Balance:1
Aim:1

Mind:2
Academics:0
Streetwise:1
Acumen:1
Craft:1

Soul:1
Art:0
Awareness:2
Charisma:2
Willpower:3

Perks
It's Not OVER: +2 To Grit and or Willpower Roles when character's health is at 20% or less. Only available Once per session (Passive)
>>
>>25673181
Very Very Nice. And It's cool about the slip up my dude.
>>
>>25673343
>Soul:1
>Art:0

Do you even understand the concept of love?
>>
>>25673232
I thought it was "Hephaestus."

>>25673343
Define "health." Do you mean "Health only" or "Health & Energy combined"?
Also, define "only available once per session." Do you mean once per scene, once per the entire game session, or what? Does the stat bonus(es) apply only once or for the course of the entire scene? Is it "use once, and it's grayed out for the rest of the game" or something?
>>
>>25673545
This character was meant to be a mercenary, he has no need for concept of love. He just wants that money to eat for another day my nigga
>>
>>25673545
>UNDERSTAND UNDERSTAND
>UNDERSTAND UNDERSTAND
>UNDERSTAND UNDERSTAND THE CONCEPT OF LOVE

No lie, I'm getting up to the JSRF soundtrack right now.
>>
>>25673563
For that matter, you can't "use" a passive. It sits there and triggers itself when the proper situation makes it relevant.
>>
>>25673563
Health Only, and to make it fair, I'm leaning it towards Once per scene. And well the Bonus's apply for said scene and it's greyed out. For in concept it's this character's Survival instinct's kicking into over drive. He's down, his body wants to shut down but his mind is going FUCK THAT WE'RE GONNA BRAWL
>>
>>25673563
And I'm French so I usually say Héphaïstos. (And Vulcain, not Vulcan)
So... I guess I'm just improvising my Enlgish-Greek names from what I remember of SoulBlade.
>>
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Can new people participate? I'm considering trying this out as my first game thread or whatever you guys call it.
Currently reading the rule book and taking a dump.
>>
>>25673665
>Can new people participate?
I just did and was told my stuff was "Very Very Nice", so I reckon it's a yes.
>>
Suggestion: Drinks to increase (temporarily) Energy for a scene. Would it work? Because if it does, StarCola is not going to let that customer group slip away its monetary grasp!

Captcha: ityhalf scene
Just how do you calculate half a scene, Captcha?
>>
>>25673665
if by participate you mean crunch discussion, or put up fluff ideas then by all means?
>>
>>25673181
Vulcan: Two Large Hammers in a V shape Surrounded by fire, as the word "VULCAN" Is underneath in gunmetal lettering.

Cupid: A small C with wings attached to it, with an arrow flying towards a heart with the word "Cupid" in rainbow cursive script. Also in pastel coloring
>>
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>>25673611
In that case, the perk is a little too strong. Make it +2 to one stat or +1 to both stats. You can't have +2 to both. Plus, technically, if it triggers at health only, it'll trigger when you're at half life (combining Health and Energy, you have 160 HP, and your perk would trigger at 80). I'd personally change it to at least "when Health runs out" instead of "20% Health". You're getting a significant bonus rather soon, otherwise.

All that aside, you still have two more perks.

>>25673665
This is a game system distributed to the public. People are just brainstorming their own supplemental ideas, so don't worry about it. It's a full game system, so you don't "participate" in anything. Just grab the rules, find some buddies, and play.
>>
>>25673665
Anyone can participate so long as you have a general idea of what you're talking about, but all that really requires is reading the book.
>>
>>25673773
And I still don't get what you mean by "once per scene," so I'll assume your perk means the bonus is persistent for the remainder of the scene when it triggers.
>>
>>25673715
I was always under the impression you guys played games in these threads. Like if my dude was named Ryan I'd be like Ryan did a McTwist over a fire hydrant (roll 8) Ryan fell and died.
>>
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>>25673793
Nooooooooononononono. This is nothing like that. This is discussion, not an RP thread. A game system was just released designed as a tabletop pen-and-paper setting.
>>
>>25673611
Well, I did not know that and oh You combine Health And Energy? I just thought health and energy were their own separate things. My bad Blue Sky. That seems like a better idea.
>>
>>25673793
You're thinking quest threads
>>
>>25673792
That is what I was intending

>>25673793
That my friend is a Quest Thread
>>
>>25673825
Technically, Health and Energy are their own things, but Energy serves as a secondary health pool when Health runs out. You still function when your Health is empty and you still have Energy, but you're at a persistent -1 to all rolls during that time. The same is true in reverse: if you have Health but no Energy, you're at -1 to all rolls.

In that case, your perk would be mitigating some of the penalties from running out of Health.
>>
>>25673853
No, even most quests aren't like that. It's not "every single player has their own character and RPs their own actions in the context of a setting." That's not how this works.
>>
>>25673343

hin Takanaka
Character Concept: Hungry Mercenary
Gender: Male
Riding Discipline:Blader
Health: 100
Energy: 60
HP: 160

Body:5
Strength:2
Stamina:2
Grit:3
Coordination:1

Speed:5
Agility:2
Reaction:2
Balance:1
Aim:1

Mind:2
Academics:0
Streetwise:1
Acumen:1
Craft:1

Soul:1
Art:0
Awareness:2
Charisma:2
Willpower:3

Perks
It's Not OVER: +1 To Grit and or Willpower Roles when character's HP Is fully depleted for the rest of the scene in which this perk is Triggered.

(no fuckin clue for the other 2 perks :/)
>>
>>25673911
I think you're missing a substat point. I count 24 points.
>>
>>25673181
We might have hit a bit of something here. Each brand having their own little local subculture. This is most delicious. -M.Bison Yes-
>>
>>25673959
Huh...I thought I spent them all... Damn, well in that case Put that point into streetwise.
>>
I wonder if anyone's actually played any of the previous incarnations and kept logs. I find the easiest way to learn and understand the flow of a system is to see it in action.
>>
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>>25674053
This was the previous incarnation of the rules.

And it's a piece o' shit.

It's incomplete, shoddy and overall reprehensible. This is what I had to work with when I made the rules rewrite you see at the top of the thread. To my understand, there was one playtest a long time ago with what amounted to these rules. For what it's worth, the core mechanic was sound, and the rolls were moving lightning fast (less than a minute for a full rotation on IRC, according to them).

Burn this into your memory, because I will do everything in my power to make sure this ugly motherfucker never sees the light of day again.
>>
i'm assuming i couldn't use a pogo stick in this system
>>
>>25673181
The De-Milo's.
Gang Colors: Pink,Peach,White,Gold
Gang Concept: Having Fun,Preforming awesome Tricks and look very sexy while doing it.
Gang Focus: Tricks
Gang Members: Around 140
Gang Symbol: A seashell, with three drops of water hanging out of it

One of the Few Gangs that have a majority that are females in nature. The De-Milo's are the quintessecial partygirls/beauty queens of the Rudie Scene. They often wear semi transparent t-shirts and short skirts to help highlight their bodies but as cute and beautiful as they are their trick's are works of pure art. Many a Rudie has been mesmorised by the tricks preformed by a De-Milo. The De-Milo's are one of if not a Textbook definition of a Rudie Crew that focuses on using Venus Brand Gear.
>>
>>25674176
You probably could, but there's far easier ways to get around.
>>
>>25674209
Hey, Pogo Sticks are kinda awesome, though I do agree with easier ways to get around
>>
>>25674209
what if i had a pogo stick on my back so i could jump around like an idiot whenever i had to
>>
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>>25674283
Had to?
>>
>>25674303
well, a pogo stick could come in handy
like if you're
uh
>>
>>25674190
-Cast's Summon drawfag Rank 5-
We need a drawing of this STAT
>>
>>25674190
I thought you were still talking about name brands for gear. There's already an all-female gang created in the past, if you look for them. I'm pretty sure they're called the Black Roses, and they took a page from JSR's Love Shockers: jilted lovers and hopeless romantics willing to share their pain with others.
>>
>>25674190
Nope, This is just a gang inspired by the whole Venus Brand Culture and I didn't know that.
>>
>>25674325
Scrooge McDuck?
>>
>>25674325
... Wat

>>25674370
Well, I think that the original gangs of Velo-City need to be posted up just to clear the air of "Is there a gang based on -name of trope here-" Though I personally Don't mind new gangs and such being made since they'll serve as splatbook material.
>>
>>25674577
They're in the archives. That aside, what gangs you create are your business. It's your Velo.
>>
Can I get a What is love bump?
>>
>>25674829
what is free love?
>>
>>25674857
I'm curious, What is daily life like in Velo-City as well as the possible addon's by several Anon's. Do the characters do other things despite stick it to the man and keeping it stylish?

What about schools and parties?
>>
>>25674370
Say, what's the side and seed you used to create the city ?
>>
Romance-and-action campaign in VeloCity: doable or not?
>>
>>25674885
im new, but i imagined it was , like work during the day or night, then style all night. like, someone with a high body might have a job in construction, and therefore know the large construction site's ins and outs
>>
>>25674895
Huh?
>>
>>25674370
Also, what program did you use to make the map for Velo-City
>>
>>25674898
Don't see why not.
>>
>>25674923
I think he's talking about the program you used for the Velo-City Map
>>
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>>25674932
>>25674950
There's a city generator program out there that does this. The name escapes me. That said, I'm not the one who actually made and sectioned that map.
>>
>>25674959
It's a shame because I have this city generator, and would have loved to spin around it a bit
>>
>>25675000
What is the name of this generator kind sir and can I get a link
>>
Ernst Kapplan
Character Concept: Delivery man
Gender: Male
Riding Discipline:Biker
Health: 80
Energy: 80
HP: 160

Body:4
Strength:2
Stamina:2
Grit:3
Coordination:1

Speed:2
Agility:0
Reaction:1
Balance:1
Aim:1

Mind:3
Academics:1
Streetwise:0
Acumen:2
Craft:2

Soul:4
Art:1
Awareness:3
Charisma:3
Willpower:2

Perks
"This drink brought to you by StarCola!": Between each session, Ernst's job as a delivery man for StarCola allows him to keep a free Energy drink

Girlfriend: Yes, the man has a love affair with a young woman called Maybelle Parell, and he is such a sweetheart! He do mean it, when he says he love her, so if she is involved in a roll (for example, against a potential kidnapper), he gain a +1 to it, such is the power of lovethat it gives wings, almost litterally!

I don't want trouble!: +1 to rolls to convince to not start a fight. He is but a poor delivery man for a big corporate catering for the streets, after all, not a big runner, what would be the point of harming him?
>>
>>25675053
I really hope english isn't your first language.
>>
>>25674959
>>25674950
>>25675000
>>25675013
http://www.youtube.com/watch?v=yI5YOFR1Wus
Looks like it's probably this one.
>>
>>25675013
here you are : http://www.mediafire.com/?qu43r5x5q84sw1a

It was just a tech demo available within the Introversion Indie Bundle.
>>
>>25675103
all this from a tech demo?!
>>
>>25675053
You don't need to keep track of "HP" as a value. You can just keep Health and Energy separate, since they both have different functions. That said, this looks good.
>>
>>25675088
Nah, it isn't...
>>
>>25675124
The shame is they gave stopped work on it. I'd easily pay for a 'finished' version of it.
>>
>>25675148
Alright, sorry if I came off as an asshole. In that case, just ignore me.
>>
>>25675103
I'm very suspicios of this file. it's only 1.26 megs
>>
>>25675124
The demo doesn't do terrain height, but it's still pretty robust to generate modern, northern American-like cities

>>25675174
Trust me, I'm a drawfag.
>>
>>25675174
I'm running it right now in a virtual machine on Linux. It's working completely fine.
>>
>>25675174
I had a copy too, I can confirm it's around 1MB.
>>
>>25675170
Nope, you're right, I should take some time proof-reading, because even I find this horrible after a second read. In fct, you have my thanks, that's the kind of reminder I need to avoid silly mistakes
>>
>>25674885
Well if we take the cast of Jet Set Radio as a general model for Velocity characters they'd typically be somewhere between teenagers and young adults and seem to have all the free time in the world to skate day and night. If they have homes, jobs or school commitments it probably ranks pretty low on their priorities compared to stickin' it to the man. I'd imagine most of their down time would be spent sleeping or just hanging out.

It really depends on the tone of your campaign though, one focussed on highschoolers or younger would probably keep their shenanigans to weekends and afternoons where as working class rebels might treat it more like a hobby or a boys/girls night out type arrangement.
>>
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>>25675246
What he said.
>>
I am hype for further revisions of this game as well as /TG/ Contributed Material
>>
Someone Keep the juice flowing in this Thread?!
>>
>>25675308
http://suptg.thisisnotatrueending.com/archive/25665553/ Archived the thread for ya Blue Sky
>>
Photon: "Brighter than Tomorrow"
As a slightly subversive Pro-tech company, Photon specializes in cutting-edge gear and high-tech fashion. Expect Photon gear to include some of the following elements:
>Decorative LED lights sewn into the lining
>Music File players
>Social Network applications
While their cutting-edge materials deserve the real spotlight, it's the odd swiss-army-knife of flashy bits that draw the most attention.
>>
>>25674577
I believe this is all the major gangs created for Velocity. The information about them is scattered across about 12 different threads though, so collecting all that is going to take time.

The Big Nasties
The Bodhisattvas
The Volcano Gang
9-Ball
The Librarians
Street Force
High Fliers
Black Roses
Rozenkrantz
Urban Tribals
and Spice
>>
I thought she was more loli than that...

Anyways, hells yeah VeloCity.
>>
>>25676269
No one can confirm if the Rozenkrantz are still around or not can they?
>>
>>25677162
They're always around.
>>
>>25665668
Actually, I think that would make a great... rules expansion idea.

Not to the extent of PTTA but a monloCITY,
>>
>>25677162
Rosenkrantz is actually one of my favorite gangs from that list. Their Victorian style, flair for the dramatic and love of theater makes for an interesting bunch.
>>
>>25676269
>Spice

Oh hello again boner.
>>
A afternoon bump to keep it alliiivee
>>
>>25678445
So... Dapper as fuck rudies?
>>
>>25680933
Not so much "dapper" as "excessively elegant."
>>
I love you
>>
>>25674190
Oh lord... This gang VS The Black Roses... we need popcorn and camera's gentlemen
>>
>>25673343
I would recommend having a perk that deals with having a Low Soul Score

>>25680959
Mr. Blue Sky, let me say this first, you sir are doing god's work. Secondly, You're awesome, lastly I was thinking of something.. Reputation? For character sheet's. Think of it as like the Rudie's Who's That guy?
>>
>>25676269
>no Fireworks

So did they all finally blow themselves up?
>>
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>>25681084
Reputation is rather nebulous and prone to fluctuate according to events. True, as time goes on, your notoriety will increase, but I don't think it's something that should be mechanically enforced like Shadowrun. If it makes sense that people start hearing about you over the course of a narrative, then they'll hear about you. Depending on your reputation, you may be able to get into more exclusive locales like Club Volcano (or is it the Volcano Club?).
>>
>>25681145
They're probably a side gang or something.
>>
>>25668672
Hmmm These Ideas have potential...
>>
>>25681152
Mr Blue Sky, do you have rules in place for certain Actives like that one ball game from Jet Set Radio? Or those Combat Event's from Parts War in Air Gear?

>>25675670
I like This.
>>
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>>25681318
On paper, no. But I don't see why you can't wing it if an event should come up. When it comes to conflict resolution in Velo, you're more likely to play King of the Hill than get to brawling. That said, you can always make your own events, like so.

>Freestyle Freefall
>In Little Venice, there's a popular diving spot called Diver's Drop where movers of all stripes go for a long multi-story drop into the water below. This event puts these spot to good use.
>A panel of judges (read: a bunch of rudies in the area standing around the building at the top/bottom) score dives made by individuals or teams.
>Each individual/party has three dives. Best dive wins.
>>
>>25668672
Here's my take on 2 of the brands this anon posted

Impulse
Brand Type: Speed Attachments
Gear Colors: Neons/Glowing Primary Colors
Gear Appearance: Sleek Futuristic, unlike parts from a spaceship.
Symbol: A spaceship zooming past
Slogan: Offense start's wars, defense win's championships and speed win's races
Sub Brands: Ex-G, Wipeout, Warp, Black Hole,Hermes,Lunar Glow, Nitro-tek

While Adeptus focuses on making sure whoever is on the Reciving End is hurt, anyone that uses Impulse Gear is going to be in the fast lane. Speed is the name of the game for Impulse and It's various Sub Brands. Impulse mainly focuses on Bladers and Bikers, though it has some gear for Boarders and rarely any for Runners.

Gaia
Brand Type: Environmental Attachments
Gear Colors: Dark/Earthen tones of brown and Grey
Gear Appearance: Rugged Gear for Adventuring or other things to deal with environments
Symbol: A superimposed image of the planet earth
Slogan: The Foundations of our World
Sub Brands: WildFire, Torrent, Strata, Halo,Hardrock, Inferno,Glacius

The Gaia Manufacturing company focuses on movement, to be more specific, different avenues of Movement from spiked wheels for traversing through rough rugged earth all the way to special hydroplaning attachments on skateboards. Gaia Releases it's products equally for all 4 riding disciplines.
>>
Sometimes, I wonder if I'm insane and then I leap from a rooftop to another, the wind blowing in my hair and time feels like it's stopped still. To say I feel like a bird would be an understatement, I feel like I am the wind itself. A guy that insanity has turned to nothing but air itself.

Sure, there's like, two guys with guns trying to shoot at me, but mid-air, all i feel is the vibrations the rubber bullets make as they fly past me. Some passersby gawk and gasp as they see me twist in the air, as I use the weight of the package in my hand to complete a full spin, but I'm not worried; my helmet keeps my face covered. I'm not the little boy who you used to play tag with, I'm just a leaf on the wind, a force of nature moving past your sight.

I position where my skates will land and as I feel myself connect to the building, I twist and push and grind on the concrete ledge, away from the guys chasing me. As I leap and hide myself in the labyrinth of alleyways, I open the package to make sure the contents are safe.

Everything looks good.

The doctor's gonna be able to save a lot more lives with this stuff and give 'em a second chance.
Just the way she did it with me.
>>
Velo-City Location: Sword
The Locale sword is a hushed rumor amongst Rudies, for conflict usually settled by such things as king of the hill, and or trick offs. Sword is the place for Rudie Gladiatorial combat. Full on fighting to the point one Rudie is crippled or even worse. Some People say it's under the Supersonic stadium, others believe it's nearby MT.Vulcan or Little Venice. Whatever the case is The legend of Sword would continue to grow.
>>
>>25681633
That's some nice writefaggotry
>>
>>25681145
There are a lot of smaller gangs I didn't include in the gang list simply because I didn't want to overwhelm anyone. I skipped over
The Crazies
The Fireworks
The Flower Children
Deadmen
The Inspired
The Speedfreaks
The Blackbirds
The Valdez Crew
Charlie Company
De Cuisine
The Westborough Mall Hooligans
Punksquad
The Balance
The Sandmen
The Neons
The Medics
The Love-Killers

Nobody wants to read through that many gangs.
>>
I have two small questions about the system.

1: Can you store momentum for multiple skills or can you only store one use of momentum at all at a time?

2: What exactly is wiping out?
>>
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>>25683442
You have ONE Momentum slot, good for ONE roll. You can't compartmentalize Momentum for multiple situations.

"Wiping out" is generally when you take a fall or tumble. You know how in Tony Hawk's Pro Skater, if you botch a trick, you'll faceplant and spray blood? That's a wipeout.
>>
>>25674959
Anyone have a larger version of this map? The bigger the better.
>>
>>25683801
That's the only version, unfortunately. It serves its purposes, though. You don't need exact block-by-block generation, just so long as you have the general areas outlined.
>>
>>25683855
You can zoom in and look at certain areas.

Unfortunately as we don't know the seed used to generate that city, the original layout might be lost.
>>
>>25683855
Are there going to be rules for hit locations?
>>
>>25683686
Oh jeeze is it so wrong I want one of my characters wearing a suit like that? I can almost envision her including short-distance scuba dives as part of her evasion method.
>>
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>>25683906
Maybe, but I doubt it. This is a game about GOTTA GO FAST, so getting bogged down with called shots and hit locations may slow it down too much. Besides, why are you fighting in Velo? There's better ways to resolve conflict.

>Tag Off
>Two taggers.
>One wall.
>Ten minutes.
>Best tag wins.
>>
>>25684026
Shooting at someone's leg will slow them down a bit.
>>
>>25684073
Shooting them ANYWHERE will slow them down. Shit hurts.
>>
>>25683425
We need to make a splat book for every single gang in Velo and it's potential neighboring cities
>>
So was anyone planning on trying to get a game together? Is there somewhere else that I could ask, maybe an IRC channel?
>>
>>25684166
No. Stop. We're not even out of rule refinement yet!
>>
>>25684212
Yeah, lets solidify the rules then we can work on fluff, though the more fluff that's ironed out now the less headaches we can deal with
>>
>>25684325
Yeah, I'm just working on Port City (2.0).

For those that like playing as big damn heroes and the police are actually helping.

Hell.. Roller cops!!! Why didn't I think of that?
>>
>>25684325
If you really want to work on the fluff, I'd advise going over the core gangs in >>25676269 first. Piece together all their information from the archives.
>>
>>25684026
Truthfully I think a generalized head-arm-leg-body would work. Also allows for darker themes than taggan and skatan.
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>>25684360
Street Force in the core setting is pretty much that: a band of vigilantes that claim to fight for law and order and basically do some legwork in place of the more orthodox cops.
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>>25684360
>Roller cops
Basically Street Force except not terrifying.
>>
>>25684382
That's partly what the Complications are for: if you take a severe enough knock, bad things can happen, like breaking a bone or suffering a concussion and whatnot. And again, too much bookkeeping could kill the game's pace. I like where it's at right now, personally. There's enough to have a strong foundation for actions, but it's more than loose enough to permit all kinds of stuff without having to overtly explain it.
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>>25684382
I might need to look into that myself, as criminals got guns... although I was thinking of developing a simpler system so that the combat doesn't slow down the game.

>>25684401
Yeah, and the civilian "vigilantes" are either trying to help stop criminality on their island, or are dispensing their own brand of justice. Or what if it's like the APB game where people are hired to fill in as independent contractors? Instead of fighting against the different roller vigilante groups... they hired them!
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>>25684440
Thta's what I ws thinking, basically good-wounded-incapacitated on each, and not too much fiddling around, either hit and checked or not hit and not checked.
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>>25684477
What I was thinking is that the Sanctioned Vigilantes of Port City take on a persona for themselves to market (to help fund their activity) and to engender trust with the community. Eventually this forms groups hat center around a certain style as a "uniform" to rally behind. Also as it is a warm-climate vacation island, dressing for the weather is a must.
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>>25684563
I still have to read up on how health works, but I'm sure I can figure out a weapon and damage system that feels "VeloCity" in terms on how it operates. And Port City will need it.
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>>25684589
Of course, these vigilante teams when things are calm on the island do things in the community, everything from helping in minor medical emergencies, providing security at public events, or search and rescue after a storm.

It's pretty Noble Bright what I'm thinking now. Lit by neon and LEDs.
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>>25684617
I seriously think this is about the only setting that it might be possible to do GrimBright.
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>>25684753
Dark undertones in a bright and colorful setting.
Best example is Mirror's Edge. A bright white city controlled by Big Brother.
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>>25684753
The contrast on how grim it is is turned to Dystopia levels of depression, however the aesthetics is like a fucking iPod future.

Alternately there's hope, but you have to work even harder for it.
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>>25684753
Where as Accel-City is a sliding scale, the higher you go it's grimbright, the lower you go it shifts somewhat into grimdark territory. Accel city alltogether is grimbright but with some darker undertones.
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>>25684772
>>25684813
How about Port City being Neutral Bright.. a better form of reality. What would that be like?
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>>25684852
Weird.. But it sounds interesting, though still I have the mental image of this shining mass of city/continents in the pacific.
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>>25681616
Hot Damn son... that's good
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>>25684852
You're probably trying to build Port City as noblebright, at this point. If good guys are good and bad guys are bad and everything's nice and pretty, it'll probably classify as noblebright.
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>>25684895
Seriously this system seems to actually be the holy grail of all Grim-Noble/Dark-Bright settings.
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>>25684955
Well the system seems to lend itself well to exaggerated action so it makes sense that it would also work well for exaggerated morality.
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>>25684895
How about this, this is my notes on Port City 2.0, and let me know where it sits on the Noble-Grim/Bright-Dark allignment scale.

Port City is a artificial island build by developers on the success of the Velo City island project. Placed in warm waters and designed to be a tourist paradise, it was made to be a retreat for weary business men families looking for a tropical escape, or for people to look for work and find it in a oasis in the ocean.

It worked very well... then the people who called the island home took over. Through a series of clever labor contracts, and other legal maneuverings the once corporate sanitized city became a people's island.

The island's primary economy is tourism, so safety and security became a top priority, with corporations trying to send criminals in to damage efforts by the people of the island to keep it a viable community to cause it to be easily bought out property, so the small and strapped police force made of the former corporate security force hired out the daring extreme sports inspired vigilantes that ha started to operate in the town instead of simply arresting them.

Thus started the different security teams on the island of Port City.
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>>25685004
Noble-Bright with a dash of grimbright
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>>25685004
Not that all of the interested corporations were bad. Many came from the roots of the extreme sports scene, and decided to aid the vigilantes turned emergency response. That, and some of these corporations help fund their operations, and help promote the teams.

Life as a Sec Asset is usually one of PR, showing off, and occasionally cracking a thug's skull. Whoever said being a hero was a easy job?
>>
What is the point of Velocity?
Like are you just playing a skateboarder FUCK THE MAN rebel who does petty vandalism and theft?

Or is it like MotorCity but on rollerblades?
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>>25685173
It's almost literally Jet Set Radio.
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>>25685173
It's a bit of both, but there's more to it then that, Speed is a high point but it's mainly about being a spark in a world where there is no soul, color where everything is black and white
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>>25685173
BAsically it's Jet Set Radio meets Airblade Meets Mirrors Edge meets Tony Hawk/Dave Mirra's Pro Skater/BMX.
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>>25685004
Sounds really cool and I like the idea of the skater punk security force.

Also that's one hell of a monstrous run on sentence you got there, just so you know.
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>>25685279
I know it was hard to break up the idea.

>The island's primary economy is tourism, so safety and security became a top priority, with corporations trying to send criminals in to damage efforts by the people of the island to keep it a viable community; attempting to cause it to be easily bought out property by bankrupting it's tourist economy. So the small and strapped police force made of the former corporate security force hired out the daring extreme sports inspired vigilantes that ha started to operate in the town instead of simply arresting them.

Fixed.
>>
For those who are curious about my own City, Long story short. It's sorta Midgar, but it's not. But Visualize a large Tower rising into the sky from the middle of the ocean, as well as going under the ocean as well.

To give a scale, If you had to stack midgar ontop of one another Accel-City will be about 5 Midgars high, above, and 7 Midgards down below ocean level but it's apperance is more pie-like.
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>>25685339
Something like this?
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>>25685370
Yeah, but more high tech. There will be shielding/encasement for the higher levels to protect from the elements as well as for Solar/wind/electrical power gathering.

Also For those that wonder how would a city like this is mainly powered, Geothermal/Hydroelectric Power Stations.

But to paint a visual image Imagine the image Blue Sky put up fused with this image

(and this time Let's hope there's no doubt)
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>>25685547
Oh dear god, I'm sorry but that's more grimdark, well when you go to the underlayers. Rudies who never seen the sky before.

And above snooty rudies with money to burn as well as mirrors edge antics, hell I can see an Rudie Version of Avalance. But I get the gist of your city Tenroseiken.

A city of technology but at a cost it threw away it's soul...it's humanity in the sake of progress
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>>25676269
Bodhisattvas
Boarder bros. Buddhist and Hindu influences mixed with traditional "bro" attire makes for a unique spectacle. Bodhisattavas pursue enlightenment through boarding. Based in Shangri-La Spa, a closed down luxury spa turned skate paradise.

Big Nasties
Filthy beefsteaks covered in gear pulled from a dumpster. They've been seen hanging around an old themepark closed down for safety violations. Some say they come and go through the intricate sewer system spider-webbing the city.

Volcano Gang
Decked in gaudy red suits, these freerunners and traceurs can be found ascending the twisted mix of rock and metal that makes up Mt. Vulcan, the gateway to the most exclusive nightclub in Velo City, Vesuvius.

Librarians
These guys herald from the St. Altitude Archives where they keep records of great events in the city and arrange competitions.

Street Force
What do you get when you give hooligans a badge? Street Force. The filthier arm of the law, Street Force goes where the usual cops just don't have the skills to.

High Fliers
Exclusive to Skyhigh Apartments, High Fliers love big air and are most at home above cloud cover. These guys are much more "civilized" than your average street punk, but no less skilled.

Spice
Spice is less a gang and more an organization. Getting in is both simple and not. They live and breathe the street, and will go to any length to perform the greatest stunts the city has ever seen. Impress a Spicer and you're in.

Not enough space...
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>>25685962
Resumed...

Black Roses
Big on beauty, these girls love to be the center of attention. Be careful, though, as these roses have thorns. The roses aren't afraid to get dirty, especially when their image is on the line.

Rozenkrantz
Bladers with a flair for the dramatic, Rozenkrantz are an odd bunch. They're just as likely to belt a verse from Shakespeare as they are tag a wall or pop a trick. There's a rumor rolling around that they live in a creepy haunted house out in Big Nasty turf.

Urban Tribals
Once upon a time somebody taught the homeless population squatting in a temple how to be rudies. These rag-clad punks are known by their tribal tattoos and the long poles they use to perform complicated stunts.

All information is pulled from archived VeloCity threads and is subject to change.
>>
>>25685962
>>25685972
That's more or less what I remember of the main gangs, but I'm willing to make them more vaired in movers as a whole. I don't like hard divisions in gangs when it comes to movement style.
>>
Anyone save the radio station posted in the last thread? They were pretty good and outta go into a fluff repository on 1d4chan.
>>
>>25685962
Bodhisattvas sound pretty cool.
>>
>>25685962
Street Force do not have any support of the law. While they do get ignored a bit more easily than, say, the Big Nasties, they are/were known for being rather brutal in their dispensing of justice. They, similar to the Big Nasties, were prone to leaving injured in their wake. They also don't work for the law by any means; they are, at the base, still a gang of rudies; they just merely see THE MAN as incapable of doing the job properly.

Also Spice (the organization) is not publicly known, and no member of Spice goes around parading that they are, indeed, a member of Spice. The result was that you have super amazing motherfuckers who may or may not (but probably are, if the rumors are true, but I doubt it, because you know how big mouthed rudies can be) be part of Spice, and a bunch of rudies who WANT to be in Spice so they do all sorts of insane shit hoping that a member of Spice is watching the crowd.

The leader of all the big gangs were more or less confirmed to be members of Spice. So it isn't an exclusive deal, just a mark of supreme skill.

Also every gang had some level of how 'Aggressive' they are. The Bodhisattvas and Librarians were incredibly neutral and it's supposedly difficult to make them give a fuck about any external conflicts going on, while on the other hand you could rile up the Big Nasties or Street Force with a Yo Mama joke or a rumor of a dangerous competition, respectively.
>>
>>25685972
ATB/MTB gang that maintains the squirrel trails of Velo. They constantly bicker over how the trails should be built and maintained, meaning the trails are a constantly changing labyrinth.
Road cyclist gang of stuck up elitists who focus entirely on winning, using all sorts of dirty tactics to win thier races. That is if they can't get their wins via legal-ese wars. Many of them adopt french nicknames and yellow jerseys, har har
Based on true experiences
>>
>>25686180
All important distinctions to make. Spice is an unspoken fraternity that originates out of a website where everyone posts their hottest tricks, if memory serves.

I also remember that at some point, the Librarians were renamed to Bibliotheque.
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>>25684440

>parkour vigilantes

I can get behind this.
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>>25686504
Yes, except you ARE the police. You got a badge and some first responder training. Some are even trained for search and rescue and others as first-on-the-scene paramedics.

Welcome to Port City. Saving your butt in 30 seconds or less.
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>>25685728
My god... does this mean we get... Rollerblading Turks?
>>
bumping
>>
Alright kind anons, I'm looking to put together a Velocity playlist. Other than the obvious stuff like the Mirror's Edge and Jet Set Radio soundtracks what else would work?
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>>25687406
di.fm
Everything there.
>>
HEre are the teams I'm cosnidering...

Northside Spartans - Parailitary, specializing in vehicles/bikes, dresses in fatigues.

Portside Guardians - Mostly runners/bladers specializing in being lifeguards and first responders. white wetsuits and red vests

Eastside Aces - Aviation obsessed security operatives who love BASE jumps. Wear aviation themed gear.

Westside Wanderers - Team specializing in stealth operations, least "noisy" of the teams. Perferring their methods to speak for them. Think Sam Fisher in terms of gear.
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>>25687498
Looks really nice, I'll give it a listen. Thanks for the link.
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>>25687406
let's not forget Tron Legacy
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>>25687561
Those are some nice crews
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Hmmm What else we need to do for this thread?
>>
We did good.

Can't wait for the next one.
>>
Alright, I've never even played a PnP game before thanks to lazy friends and laziness in finding a game, but this idea has got me all kinds of excited. Tried my hand at making a character, tell me what you think.

Oni
Character Concept: High-flying High schooler
Gender: Male
Riding Discipline: Blader
Health: 60
Energy: 70

Body:3
Strength:0
Stamina:2
Grit:2
Coordination:0

Speed:5
Agility:5
Reaction:1
Balance:4
Aim:3

Mind:1
Academics:0
Streetwise:0
Acumen:0
Craft:0

Soul:4
Art:3
Awareness:3
Charisma:0
Willpower:2

Perks
P- Winged Messenger- +1 to Agility and Balance when at above average heights
A – 5 EN- The Tiger and the Elephant- A smaller and faster stature gives a +1 to checks when dodging
P- The Grey Fox- +1 bonus to escaping notice or being recognised by removing his mask
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>>25688644
>above average heights
Define that. Considering how high-flying a game of VeloCITY can be, this may be invoked too often.
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>>25688644
>A – 5 EN- The Tiger and the Elephant [...] a +1 to checks when dodging
For clarity's sake, I'd reword that to "+1 towards defense when dodging"
Other than that, apart from the other question I had in >>25688702, it appears perfectly sound. Obviously, people won't be coming to your character for tutoring help, but it's a price to pay.
>>
>>25688702
>>25688783

Yeah, probably best to rephrase it.

By above average heights I meant heights above the average a rudie would go. Pretty much the tallest rooftops and such. Things you'd be insane to try and skate on.

The idea for the character is an almost sheltered everyday student with a love for the feeling of flying and heights.
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>>25688862
That's still too vague for me, if I was your GM, especially considering the bonuses you're getting. I'd change it to something like
>[P] Winged Messenger - +1 Agility when at the highest elevation compared to all other actors in a scene by an appreciable margin
You have to go above and beyond to reach heights where three are none taler than you, so to speak. You know? Considering you've maxed out both Agility and Speed as it is already, this would just be extra frosting on the cake, but you'd have to work for it a little.

That's just me, though.
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>>25689028
>where there are none taller than you
Screwed that up, DON'T MIND ME
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>>25689028

Seems reasonable enough. Thanks for the help. Like I said, I'm loving the concept since JSRF is still one of my favourite games to date. I'll be following this every step of the way.

Hell, this managed to finally bring me out of lurking.
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>>25688116
I'll have a few more, there is room on the island for multiple teams. There is even some competition (all in good fun) for some sections of the city, and those contests get televised.
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>>25689423
Shit, are we in autosage?
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>>25689705
Yeah. Unfortunately.

Sometimes you just bail on a grind. Just be sure you got a helmet and a whole lot of ibuprophen. (archiving?)
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>>25689731
It's Archived
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>>25668631
Thanks for the inspiration. I haven't had the urge to draw in quite a while.
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>>25690436
I'm kinda flattered someone would screenshot a thread of this sort because of this.
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>>25690483
Well it is a old project that sort of died in a way.
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>>25690517
Well died, but then was reborn.
>>
>>25690436
You're welcome my good sir



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