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Hey /tg/, I'm buying a Sisters of Battle army (Argent Shroud) piece by piece on eBay, and I want to ally them with Salamanders for the righteous defense of Mankind.

I'm learning the rules and painting my minis as I go. As a result, I'm just kind of buying things I KNOW I'll need and having fun with it.

So at 2000 points, what's mandatory to have with Salamanders as allies? Are they just Space Marines I can buy in bulk and paint green/gold, or are they entirely different minis? What's the best way to buy or make beakie helmets (since I like that look)?
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Like am I gonna need Drop Pods, or even more Rhinos, or Dreadnoughts?

I've been throwing out bids on these neat seals for cosplay from a certain distributor to put on my carrying case, are these the kind Salamanders would have?
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Vulkan He'stan (any model with a cape, spear, and hand flamer will do)
Tactical marines or scouts
Melta guns and multi meltas
Drop Pods

For SoB I can't really say since they haven't topped any recent tournaments but the old standby for them was St. Celestine, bunch of Sisters, Dominions with multi meltas, seraphim with the inferno pistols, and exorcist tanks.

Rhinos are great to have as an option, but they're not too great right now and extremely expensive if you want a bunch of them since they are so cheap for points but so expensive for money.
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>>25765884

The only good dreadnoughts are the basic one and ironclads IF you buy drop pods for them.

Land Speeders are also okay for Salamanders, as are attack bikes. Sternguard are great because you can build them out of tactical marines. Just need to find a way to get those combi-weapons.
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>>25766191
>>25766210
So buy drop pods, vanilla Space Marines to modify.

Sister tactics are basically Bolter Sisters, Exorcists, Celestine, and Rhinos.
Plus despite what 1d4chan says, a Fortress of Redemption (putting that off as long as I can).

What are Sternguard? What kind of model would that be?
How many numbers of SMs/Scouts should I buy for an ally force at that point level?

Also, would this be a good Dread to have? Was bidding on it.
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>>25766191
Gonna have to disagree on Seraphim with inferno pistols. Sisters already have great tank killers with melta dominions and Exorcists. Give the Seraphim flamers instead, and watch them utterly fuck hordes. Also, Doms can only take regular meltas. But since they're scouting it doesnt hurt them.

Nice choice of Order, btw OP. Argent Shroud is quickly becoming my favourite SoB Order.p
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>>25766297

Sternguard are just veteran space marines. They have finecast models but you can make them with tactical marines. Just change the shoulderpad trim color and change the up arrow into a skull, or use the crux terminatus shoulder pad bits for power armor.

I think Salamanders are like gold helmets gold shoulder pads for their sternguard.

It depends on how small you want your main detachment and how big you want your allied one to be. I would recommend if you really want to skimp on points, get the minimum troop requirement with squads of 5 scouts each and nothing else. That's like 75 points per squad. If you can afford to drop more points, get the full 10 man tactical squad with melta gun or flamer and multi melta with a melta bomb or combi-melta/flamer on the sergeant. Don't bother with power weapons.

For dreadnoughts, you either get the normal one with DCCW + heavy flamer underslung and the other arm is the multimelta. For Ironclad, it's seismic hammer and DCCW with melta and heavy flamer underslung on both.
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>>25766367
Yeah, I'm making the transition from Fantasy to 40k to take advantage of the larger player base. Argent Shroud and Salamanders really fit what I liked.
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>>25766414
So buy vanilla marines off ebay and modify them them, using the paint job to differentiate what kind of marine they are?

As for personal preference, I'm fine with being told "here's what I'd do" and sticking to it. Most of my research pertaining to how to win as Sisters seems to be to shoot as much as you can and hope for high rolls while blowing the fuck out of everything with Exorcists and praying Celestine gets back up.
I'm looking to avoid Penitent Engines and Repentia since they don't go with the Argent Shroud feel as much, so I guess I should fill the hole that leaves with Salamanders?

I can tell you that most of the guys at the shop I go to play CSM, with one Necron player and two Daemon players. I think some of them have Imperium armies, but it's never what I see them playing. I know for a fact I'd be the only Sisters player as the owner mentioned it in surprise when I asked for advice (his was "prepare to lose, but enjoy the fact you're the only regular who's got the balls for it").
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>>25766297

Sternguard are basically souped-up tactical marines. Ruleswise they have a few different bolter ammo choices (wounds on +2, AP 3 gets-hot, Ignores cover, extra range AP4 rounds) modelling wise they can pretty much be done by pimping out some tac marines with medals and extra bitz to show they're special, only real challenge model-wise is that every model in the squad can take a comi-bolter of some type, but thats not too tough to do/not do depending on your loadout/wisywig standards.

Allied forces dont have a set points limit at any level. Rather they are bought in addition to a regular force-org chart, with a minimum of 1 HQ and 1 Troop, with an optional 1 each Elite/Fast/Heavy after youve filled out the requisite 1HQ and 2 Troops from your main detachment. What the actual cost of those units are is up to you entirely
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I should also mention my newness to 40k is the same level I was on when I got the Skull Pass set and went "Oh cool, this was really fun to paint! Now I wanna put it on the table" and that I immediately bought shit that looked neat and I never once used.
The minis are what psych me up to learn, hence me looking for things I really can't go wrong with.
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>>25766504
Don't worry about skipping Repentias and Penitents. They're not must-haves anyway, you won't really hurt your Sisters force by leaving them out.

So yeah, have the Salamanders give you some solid CC support. They can do it better than the SoB.
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>>25766513
So Tactical Marines are the standard ones, like pic related?

How important is the model actually having the thing it's supposed to be using? I'm still in the Fantasy mindset where you can use the bases and put whatever fits the visual theme on it, but I have found that you have to measure from the gun on the mini and not the base sometimes.
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>>25766504

One of my favorite sub-par sister's units are Penitent Engines. With "Rage" not sucking total ass, they can actually be a pretty devastating rape train if they connect with a target. They're a pretty thin skinned, and dont expect them to stand up to shit like deamon princes, but they CAN be a devastating unit if they hit. IF being the major issue usually though.

If you're going up against Chaos of any type, a bit threat to watch out for is their Daemon Princes/other MC's Celestine goes a long way towards being able to just occupy them, but they're close combat MONSTERS, even against marine stuff that is supposed to be mean. If you're looking at Salamanders specifically, you should look into the Salamanders special character dreadnaught in IA12. He's an HQ, and has a whole suite of special rules and can be quite the CC brick to back up a gunline.
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>>25766635
Can I use this model >>25766297 if I win it as that character?
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>>25766618

Those are assault marines, equipped with jump packs and close combat weapons, they're generally considered one of the weaker units in the C:SM codex. Tactical marines look like the squad in my picture, and are the standard "marine" that everyone thinks about.
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>>25766618

Those guys are assault/jump marines. Note the melee weapons and jump packs. They fly around beating the shit out of people. Tactical marines are the boring old dudes with regular guns. They are also about twice as cheap cause a box of 10 is like $27 or so after discount while a box of 5 assault marines is like $25.
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>>25766697
Nice.
Now suppose I'm really cheap and good with greenstuff (I handmade my own very elaborate Standards in Fantasy).

How much shit would I be in if I just took vanilla marines and greenstuffed everything?
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>>25766670
>>25766618

Depends on your local scene. Personally I'd let you use it, there's been some work put into differentiating it, and its not a paper token of some shit. Your mileage may vary, but personally I find it a good litmus test for assholes. Because the people that make a big deal out of that kind of shit are genereally people that I dont want to play against.

My personal rule is as long as it's approximately the right unit type, I'm good to go, and even then Im pretty flexible if you're a cool dude and its a cool mini.
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>>25766618

The most important thing on your model is the weapon. If you had a stick figure made out of paper clips holding a special weapon, that's good enough, technically. The second most important thing is base size. You CAN use a bigger base if you want to have your guy standing on a mountain or something, but it's recommended to use the base size that matches the model. Sometimes base sizes increase when the game updates. If this is the case, it's okay to use the smaller base if that's the base that came with the older model. This means older models will sometimes be smaller and have an advantage.

Mostly, if people see a 25mm base, some kind of power armor or power suit, and a bolter, it's basically a space marine/SoB and is fine. Things that come standard for free and will always be on the model like knives and grenades don't need to be modeled but can be if you want the look. Not all wargear has a model, like say a necklace upgrade may not be visible, but things like banners and weapons should be modelled and matching.

Sometimes this can be tough because GW only gives you say, 1 melta gun and you need 10 and they can be quite expensive to buy on their own.
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>>25766718

That's fine. I'm pretty sure GW still supports green stuff sculpting pretty heavily as long as all the unsculpted parts are official GW bits.

It's using other company's models that GW frowns upon, but really unless you're playing in their store fuck them.
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FFFFUUUCCCKKK I PAINTED MY URIAH JACOBUS LIKE A RED COLOR

BLUE WOULD OF BEEN A SWEET CHOICE
FUCK ME
THAT LOOKS SO COOK FUCKDUFUFFUFK IM SO MAD
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>>25766823

Dawg. Dawg.

Dawg.

Just strip the paint.
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related
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>>25766867
It is my first and only painted model...
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>>25766823
I stuck a Sister of Avelorn head and an arm carrying an Empire flag and a wizard arm with a spellbook onto a Dark Eldar body for mine.

Haven't painted it yet. Was thinking overall white/gray with yellow details. No red, but considering other colors.
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>>25766883
Buy another one.
My first mini wa a Caradryan, old model too.

Shit is terrible now, I got so much better. So I sucked it up and bought another one, I display them together side by side on my desk not only to show my level of improvement when I feel down, but also to have a nice contrast since I painted them differently enough and am proud of the detail work on my first one.
That's just me though.
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>>25766946

I agree. I started with Space Marines when I began 40k, collected a good bit, then shifted to IG. My painting skills increased and I stripped down the SM to repaint, but I kept one of that first tac squad that I painted to remind me of how much I've improved.
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>>25767021
I started with Tau about 10 years ago. To this day I cannot recreate the level of detail my 13-year old hands put into those damn Fire Warriors.
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>>25767088

Well, idk what to tell you.

My undisciplined 18 year old hands tried their damnedest, but I had NO idea about ANY techniques used for painting minis.
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>>25766946
Ooh, more cool SoB art!

I remember somebody saying that thr SoB didn't have much art once, and yet I have a folder with over 200 SoB pictures. And I'm not even collecting smut.
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>>25767230
How much is Chinese cosplay though?

Kinda makes me wonder: how many Sisters of Battle are of Asian descent in the 41st millennium.
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>>25767247
Just one cosplay picture, actually. Though there are some great Sisters cosplayers. And not all are Chinese!

Also, there's a canonical Asian SoB. In the Sisters BL novel "Faith and Fire" by James Swallkw, there's a Sister Reiko.
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>>25767327
*James Swallow

Fucking phone keyboard.
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>>25767230
You should upload and share.
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>>25767375
Over the weekend, we had 3 Sisters threads.

Topics covered included how to differentiate the orders via rules, the way different orders approached sex and marraige with each other as well as others in the Imperium, if Sisters are Orky enough and how Sisters and Orks as regular allies would work, etc.

It was grand. Also huge image dumps.
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>>25767477
There was 3? I must have missed one then.
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this thread reminds me how cool SoB can be.
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Make sure you get the Salamander character that makes all the flamers and meltas in the army twin linked, for the glory of the Emperor.
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>>25767572

Vulkan only affects units that have Combat Tactics.
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>>25767375
I did! Just recently did a huge image dump that spanned two threads. Don't really want to do it again so very soon though, since that'd be kinda spammy,

Maybe I'll upload it all to rapidshare or whatever at some point, once I've built it up some more.
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>>25767572
Fuck, that would be such a glorious thing for an SoB army, if it wasn't limited. MOST of their units can take flamers or meltas.
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>>25767656
Please do so.
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>>25767606
Are there any Sister units with Combat Tactics?
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>>25767771

No Combat Tactics is a unique rule to vanilla Space Marines.
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>>25767771

Unfortunately not. Marines only.
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>>25767784
>>25767796
What if Sisters believe that they're using Combat Tactics hard enough?
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Just a reminder: Sisters are actually capable of hating you to death.
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>>25767854

Then they get some faith points and a 6++ save.
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>>25767896
Aww...
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Wait, so what is the potential for Orky powers in humans?
Could Eldar, with a much higher Warp presence, out WAAAGH Orks? Eldars believed their own gods into existence.

If you could convince all Orks Gork and Mork (or Mork and Gork?) don't exist, would they cease to be?

Could the Imperium believe a second God Emperor into existence?
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>>25767894

She looks genuinely intimidating.
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Is there a way to make this model NOT look terrible?
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>>25767963
She looks to be Valorous Heart, which means she's a major sufferer of Catholic guilt.
Since she hasn't turned Repentia yet, she's probably the least likely to kill you outright.
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I've used both Salamanders and Sisters as allies. I would recommend keeping the Sisters as the allies unit because the major limiting factor for them is the acts of faith and only getting 1d6 points to use per round. Jacob is a must at that point to get a reroll on that every turn.

But by using them as allies you're limited to 6 units that have the act of faith rules so you're less likely to run out of points.

As for the Salamander allies I've focused on the Sternguard vets to get a massive turn1 alpha strike with them coming out of a droppod and combat squading, one with combi flamers and vulcan to pretty much wipe out any unit with twinlinkked templates, and the other squad doing likewise to vehicles with combi-meltas.

Pic related: My deathwatch Vulcan
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>>25767972
Stick a helmet on her?
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>>25767959
I believe the emperor's warp presence is slowly being strengthened on a steady diet of belief and human souls while what remains of his essence in the material world is kept flickering on a steady diet of human psycher souls.
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>>25767972
I could see it looking pretty good in blue and white.
Little scribbly text lines usually look like shit, though. Especially if you do them in black. At tabletop distance, they'd appear as somewhat darker lines of the paper color, so a grayish brown or something. If they appeared at all.
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I...can feel the Emperor's Light overtaking me...
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>>25767972
Replace the head.

Seriously.

I'd recommend the head with the comm-bead on the Immolator sprue, but any female head that looks like it's shouting or saying something will do.

>>25767959
Sisters are faithing extremely hard, and during battle, so I'd say that they're uniquely qualified among humans to do it.

Anyway, the potential for their abilities seems to be various boons like increased weapon abilities and such. They can also resist Chaos/Psykers.

But then you've got Celestine. Oh Emperor.
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>>25768016
That's one of the theories for when he dies, he becomes a Chaos God of Order and the humans who were faithful and came to him in death become Daemons of Order.

Coupled with the possibility of the Eldar forming into a death god that kills Slaanesh, the balance of Chaos may be overturned and the Ruinous Powers would fall.

Meanwhile, Tau hide from the Orks and Necrons coming to slaughter everything.
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>>25768060
Celestine, greater Daemon of Order.

As something I'd like to see with a Sisters update: shields. Shields as equipment, only useable in close combat and gives them the survivability they need.
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>>25768016
Indeed. Celestine may even be his first Daemon Prince. If you're into that theory.
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>>25768046
Disregarding the gaping maw of the Dialogus, Who/what is that one on the right with the fancy hat?
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Fuck, why can't we get a Our Martyred Lady video game?
Put that shit on Steam with Workshop support, sell millions of copies.
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>>25768138
Based on the face mask, I'd say a Hospitaller.
I'd pay a maximum of $30 for a single Hospitaller mini that looked like this though.
HEAR THAT GAMES WORKSHOP?!? THIRTY DOLLARS. CASH. IN ONE OF YOUR SHOPS EVEN.
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>>25768138
I think the major problem of the Dialogus is the goggles combined with the mouth.
One or the other is tolerable, but together they look terrible and a little terrifying.
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>>25768113
Fuck, I just pictured Celestine at the Khornate Knight incident.
>She's twitching again sire, do we have enough blood yet?
>Oh, a pint more wouldn't hurt.
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>>25768144
Motherfuck, I would buy an SoB game so hard. It would be glorious! Maybe it could be like Space Marine, but with a faith bar instead of a rage bar that let you use abilities.

Or maybe an RPG, of some sort. Something in the vein of KotOR would be nice.

But I'm just throwing out half-baked ideas. What would you like an SoB vidya too be like, everybody?

>>25768138
Hospitillar.
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>>25767477
FUCK I MISSED ALL OF THEM
And they all sounded relevant to my interests.

(Brief) Recaps Anyone?
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>>25768175
Thanks, Looks like it is one.

>>25768186
Yeah the goggles really makes a major difference on her
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>>25767994
Which is then something she would have to repent.
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>>25768186
>and a little terrifying.

thats probably intentional
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>>25768240
I'd say one idea is getting stranded on a feral world and converting the populace to the faith of the Emperor while purging heretics.
Multiple story branches everywhere.
Go Chaos, convert Xenos to worship the God Emperor, forsake your faith and go tribal, or purge every single living thing that isn't yourself.
Gameplay style: Fallout 4.

Maybe a Planetside clone?

Action Event game, like Dragon's Lair?

Fuck, even an adventure point and click game like Leisure Suit Larry or Monkey Island or Phantasmagoria would be great. Just as long as it's not Chaotic Stupid Redshirt Sisters like always.

Supposedly the 40k MMO that's in progress has Sisters are a core race along with CSMs, Ultras, Orks, and Necrons.
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What would /tg/ recommend for a 200 point SoB army? Seraphim sound like a go-to but at this point scale would a diversified force work better? Faith points at such a small scale definitely give them an edge.
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>>25768326
You can't do a 200 point, 2 troop choices alone cost 300, thats just base battle sisters.

In other news, would anyone be up for an RPG game online?

We can use the Sisters of Battle from Dark Heresy in a Deathwatch setting.
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>>25768314
Not in the right way, she resembles an /x/ pic.

If 40k had a ghost using faction like Vampire Counts, she'd make a good mini.

Wait, fuck, she WOULD make a good Vampire Counts Spirit Host.
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>>25768240

For a video game?

I think Faith would be something that dramaticly changes how you play and each one works differently. When Divine Guidance is active, the Sister spits death incomparably, when The Passion is active bullets have a hard time touching her and she can keep up with even Eldar, while Hand of the Emperor is active her blade shatter steel like glass.

I sort of see a SOB playing a bit stance like with the powers. She's a specialist with each power but she can only activate one of them at a time. In addition to that, there is her actual supply of faith she can use to do the impossible.

So a Sister focusing on the idea of Divine Passion moves a little faster and leaps a little better...one who is empowering it with a faith point is dancing like a harlequin and striking faster than any foe can parry.
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>>25768240
A little more fantasy themed sci-fi...

Joan of Arc/Xena-y. PC / squad of knights roaming the galaxy fighting barbarians (orks), monsters and dragons (daemons), corrupted knights (chaos / grey knights) and so on. Throw in some kind of overwhelming sense of doom and some kind of 'faith' mechanic that can save you in combat thus making the doom seem distant, as long as you keep your faith up.
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>>25768266
I'll do you one better.

Thread 1:http://archive.foolz.us/tg/thread/25721608/#25725480

Thread 2: http://archive.foolz.us/tg/thread/25732899/#q25732899

Thread 3: http://archive.foolz.us/tg/thread/25741296/

Threads 1 and 2 are where the image dump happens, btw anon who wanted me to post SoB art.
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>>25768389

Two troop choices? The Forge Org. Chart for Kill Teams if super-simplified:

> 0-1 Elites
> 0-2 Troops
> 0-1 Fast Attack

Nothing mandatory, don't need to purchase troops.
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>>25768507
wat?
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>>25768421
How about a special system where, WHILE FIGHTING, you have to use the keyboard to input prayers?
Like how gameboy DS games tried with drawing symbols to make magic happen, but instead of that you get yourself a nice dramatic moment where the Sister is autofiring or struggling against an enemy in melee and you can either use the directional keys to end the sequence, or quickly input a prayer into the keyboard (computer checks for spelling, and keywords like "faith" or "purge" or "Emperor" or "man" or "just" etc.). Of course, you'll get youtube videos of people typing in stupid stuff like "Emperor McShitballs Kill This Motherfucker!" and laughing about it, but to actually play it in character?

Fuck dude. It'd be great.
Especially in a game where a lot of the draw is slaughtering huge groups of enemies. Whip out the flamer and just torch huge mobs of Orks, offhand the chainsword to keep them off your sides, and after you kill enough the Boss comes out and you get a nice one on one while your Sisters pull away to continue the fight.
In the background the battle goes on and NPCs may attack you, but they'll mostly stick to fighting the redshirt Sisters. But that doesn't mean you can't trick the Boss into killing more of his own men, or keep him moving while you slaughter mooks left and right. Which will actually do something because there IS a set amount to kill before the next area, and if you can do double duty you clear the area faster with more Sisters going onto the next level.
In fact, that's the hard part. You CANNOT do it by yourself. You need to keep enough Sisters alive alongside you, and the AI is programmed based on how far in the game you are and your level of difficulty to have a 1:2 Sister to enemy death ratio all the way through to 1:20.
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>>25768389
I would fucking love to... If I knew shit about roleplaying games.

I swear, once I've built my SoB army up I'm searching for a local Dark Heresy group to learn and play it. Apparently Sisters are fun to play as in it.
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>>25768558

Never heard of Kill Team before?
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>>25768612
Most DMs know that Sisters are OP as fuck in Dark Heresy and might not let you play it.
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>>25768457
Well...

I guess I didn't need sleep tonight.
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>>25768240

I would want a fps instead of a 3rd person shooter. up the difficulty, add in more varied weapons rather than one way upgrade paths for melee and shooting.

More levels with a greater variety of "backgrounds".


more bossfights.

and less voice acting.


Hmmmm.


A crashed pilot fighting her way across an Ork world to link up with ground forces. Along the way you slaughter countless grots and orks move across peidmont and a desert, face down psychotic killa kans, brutal nobs, and deff dreads take down at least one Gargant or Stompa (maybe shadow of the colossus style and possibly with air support), fight your way the biggest ork stronghold as it is being attacked by your fellow sisters and it all culminates in facing off against the Mek Boss of the entire planet piloting a kustom souped up Mega Dread.


I think there would be very few lines and much of the story that isn't in the actual gameplay would be told with beautifully crafted cut scenes and in some cases representations of what may have happened before in an area that you are about to enter.

The orks of course would be pretty yelly, grunty, and yappy, and there lines should be recorded both in the familiar orkified english and in some actual ork language (with you being able to select which you want in the options).


I've been thinking about possibly having some kind or random generator to customize the appearance of each shoota, slugga, flamer, and other orky weapon you encounter as well as something to make each killa kan and possibly deff dread look different.

I was thinking there could be a level just before the beginning of the final assault on the mekboss's base where you’re fighting your way through an Orky train screaming down the tracks and at some point you have to shoot down fighas and fighta bommas sent in to blow up the train and you in it (da boss is getting sick of that sizta crumpin iz stuff.)
>>
>>25768691
[sPoiler]they should be[/sPoiler]

SoB love aside, that sounds a bit dickish. But if it's really an issue, I suppose I'd agree to some houserule nerfs. As long as it was fair nerfing,
>>
>>25768739

I would imagine the assault on this ork held world as part of a larger multi world imperial campaign to stop a massive WAAAGH! which would leave plenty of openings for sequals. (this huge Mekboss who you fight as the final boss is the head Mek and Lieutenant for an even bigger warboss. [not ghazzy big but could be nazdreg big.])
>>
>>25768739
>Mek Boss of the entire planet piloting a kustom souped up Mega Dread.

the mekboss is piloting the megadread not you.
>>
>>25768739

Why not have the Sister fighting Chaos, where she's in her element: Angels vs. Demons, Divine vs. Demonic, Faith vs. Chaos...

Of course, we could have her fighting on many different fronts, or even planets to switch up the environment. It would also be an excuse to introduce her to a variety of the Emperor's servants.

> First Campaign - Other Battle Sisters
> Sisters in arms

> Second Campaign - Salamanders
> Bro-tier badasses who also love fire

> Third Campaign - Imperial Guard
> You've become that which you once looked up to, inspiring faith everywhere you tread.
>>
>>25768833
Sisters are only Battle Brothers with Guard according to the rule book.
>>
>>25768833

why not split them into three games? If the first was good I'd buy all three.
>>
>>25768595
I like the focus on NPC Sister comrades. Maybe make it sorta squad based, where you're a Sister Superior and have a Squad of named Sisters that you can issue orders to?

>>25768739
I like what you're describing. Orks would make for excellent enemies.

However, I'd say that third-person is the better choice. As a Sister, you want to get to use chainswords and power weapons at some point. Third-person just lends itself to awesome melee combat, in my opinion.

Also, gotta disagree about the less voice acting part (unless we're playing Argent Shroud Sisters). SoB voice acting in Soulstorm was superb, and if we were playing a more fanatical Order, the ham potential would just be too hilarious.
>>
>>25768877

Who gives a fuck what the rule book says? Our Sisters can buddy up with the Salamanders if we want them to.
>>
>>25768652
http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html
These kill team rules are alot more fun, and based on the old Mordheim/Necromunda rules.
>>
>>25768877
The rulebook also says that Craftworld Eldar and Dark Eldar are battle brothers.
>>
>>25768739
>>25768794
>>25768833

Arn't SoB flying units in the fluff two-seaters?


You could have an optional two player co-op mode where the other crewmember survives instead of dieing in the crash.
>>
>>25768894
>However, I'd say that third-person is the better choice. As a Sister, you want to get to use chainswords and power weapons at some point. Third-person just lends itself to awesome melee combat, in my opinion.

I found the third person controls in Space MArine to be very mediocre.

I think my favorite 3rd person shooter of all time was Metal Arms: Glitch in the system. If it can be that good then I'm all for it.

I think ideally for a SoB you would want the ability to swap between first person and third person and have the controls for both very well refined. beeing able to seamlessly switch from sneaking, or running and guning, (sniping?), and maneuvering in first person, to going out to third person to most comfortably work as a whirlwind of death would be fun as hell. (you can still do simple melee bashes in first person but switching to third opens up a whole new world of opportunities to work enemies over in melee)
>>
>>25768894
I was thinking argent shroud sister yes.

Sorry. I should have specified that.
>>
>>25768944
two-seaters? hmm, I guess the pilots would have been trained together too and... oh god.
>>
>>25769056

What about Gears of War's very personal over-the-shoulder 3rd person? You can shoot from the hip, or aim for a quick and easy zoom. Snipers put you into 1st person, and melee is very up close, maybe changing perspective as you pull off combat moves.
>>
>>25769056

forgot to mention. even if you don't have your powerweapons or chainsword at first you can still pock up a choppa or big choppa and go to work. stat wise they wouldn't be AS awesome (you ain't an ork) but they would certainly be able to get the job done on snotz, grots, boyz, and, if your good, nobz. They could be useful against ardboy nobz and maybe killa kans but trying to melee only the former with a choppa or big choppa would just be hot-doggin and the latter would likely be suicide unless you are crazy good at the game.
>>
>>25768944
>>25769087
Oh emperor...


What are the SoB aircraft called anyway?
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>>25769245

Avenger Strike Fighters
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>>25769245
bitch bombers
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>>25769245

Avenger

It's a strike fighter/fast ground attack vehicle requisitioned by the SoB and IG from the Imperial Navy.
>>
What does /tg/ think of the new rules for the repressor.

On one hand it is a 75 point rhino. But on the other hand AV13 is the magical number to be and goes well with the exorcists.
>>
>>25769261
>>25769279

Thank you.
>>
>>25769313

It's shit. The old Repressor raped it in the ass with a flamer.
>>
>>25768739
>>25768833

I love the idea of a sequal where you fight along side the Salamanders be it against Orkz, Chaos, or anything.
>>
>>25769347
Old repressor IS shit in 6E. AV11 will die just about instantly in the age of S7 spam.
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>>25769376

How about:

> First - Sisters vs. Orks

> Second - Sisters & Salamanders vs. Tyranids

> Third - Sisters and Imperial Guard vs. Chaos
>>
>>25769402
I assume we'd be Argent Shroud? /tg/ loves Argent Shroud, after all. Protagonist would be a badass of few words but a heart of gold.

If we were, some of the missions could involve doing altruistic stuff like evacuating civilians and such. Maybe have a few moral dilemmas like choosing between saving a civilian but at the risk of exposing yourself to great danger?
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>>25769402

Sounds good.

Why nids?

I have nothing against nids, I'm more curious as to what kind of fighting, world, and situation this would be.
>>
>>25769313
Sucks since FW lowered the fire points on it.
>>
>>25769482

Could be that each Campaign or expansion is a different character, from a different order, which very much changes the gameplay. Argent Shroud can be our woman of few words who fights like a badass. Sister two could be a flame-loving eccentric sister, laughing as the 'Nids or what have you fall under her burning judgement. Sister three could be more of the quiet, more penitent type, who becomes the reluctant Angel to the Imperial Guard.

Paragon/Renegade?
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It baffles me how GW cant see how well this army would sell if it had more support.
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>>25769482

The Argent Shroud and Salamanders could be trying to save a world from a splinter fleet, or at least force back the tide long enough to eveacuate as much of the population as possible before dropping the exterminatus leaving the nids with nothing to eat after going through the meat crinder (or should that be crematory?) to get there glutenous claws on the planet?
>>
>>25769567

They know.
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>>25769510

Just a generic horde enemy who goes down well against fire. Sisters shouldn't go against Tau: long-range vs. super short range = same problem we see on the tabletop. Save the hertics for Campaign three.
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>>25769510
They're an excellent horde army, for one. Plenty of mooks to gun/cut down.

The world could be quite vibrant, with plenty of plant life. That way you could see the 'Nids slowly devouring it. On Imperial territory it's all green and natural, while in Tyranids territory everything is barren.
>>
>>25769575

Fighting a losing battle, just to save as much as they can. Very poetic, a little reminiscent of Halo Reach, but I like. Of course, I'm a fan of having different Sisters in each campaign, give us not one protagonist (who inexplicably loses all upgrades and experience between games) but many who show us the varieties of people within the Sister of Battle.
>>
>>25769575


going from

>>25769563


the second game it may not even need to be the ardent shroud standing by the salamanders. Perhapse its a more loud and short sighted fire lover who ends up anywhere from getting a reality check to becomming one of those blindly gung-ho servants of the emperor who turn out to be more harmful than helpful, falling to chaos, simply going mad, or anywhere in between depending on the descisions she makes.
>>
>>25769591

Nids sometimes alter plant life to suck up more nutrients form the soil before they take it all down. The environment could change throughout the game from normal forest, to thick jungle-like, to barren as the invasion progresses.
>>
>>25769582
>>25769591

Makes sense to me. Thank you for your answers.
>>
>>25769638
>Of course, I'm a fan of having different Sisters in each campaign, give us not one protagonist (who inexplicably loses all upgrades and experience between games) but many who show us the varieties of people within the Sister of Battle.

true.

>>25769638
>Fighting a losing battle, just to save as much as they can. Very poetic, a little reminiscent of Halo Reach, but I like.


Well as was said in
>>25769656

we can have both.
>>
>>25769563
> flame-loving eccentric Sister, laughing as 'Nids or what have you fall under her burning judgement
Oh god yes! The ham would be fantastic.

We'd basically be playing the Immolatot driver from Soulstorm, who talks like this:

"IT ALL GOES UP IN FLAAAMES!"
"BEHOLD, THE IMMOLATOR!"
"BURNING ROLLING DEATH!"
"FLAMES, NO BRIGHTER THAN MY ZEAL!"

Speaking of vehicles, they should be there too. Have a few vehicle sections where you tear through hordes and attack fortresses.
>>
>>25769656

I like it... Learn yourself some moderation, and stay focused, or lose sight of everything you're trying to protect. Very Paragon/Renegade, with actual consequences if you're a jerk.
>>
>>25769656
>Perhapse its a more loud and short sighted fire lover who ends up anywhere from getting a reality check to becomming one of those blindly gung-ho servants of the emperor who turn out to be more harmful than helpful, falling to chaos, simply going mad, or anywhere in between depending on the descisions she makes.

Don't forget the ever-popular fate of becoming a burned out apathetic shell of a soldier who's been left dead inside by what they have wrought and experienced.
>>
>>25769707
Though personally I'd advise stopping short of actually falling to Choas, since it's a key thing about Sisters, they're virtually incoruptible.

I'd see a more "extreme", for lack of a better term, Sister getting bonuses to faith, but penalties to NPC assistance or something like that. Other characters would start to get fed up with you and you'd be more alone.
>>
>>25769702
I wish a drawfag would draw a Sister in an Immolator, zealous in her efforts of firing a Twin-linked Heavy Bolter equipped with Inferno Bolts.
>>
>>25769797
>>25769744

So you burn yourself out in a blaze, driving everyone away and leaving yourself alone, or control and channel that inner fire, drawing strength from those around you and igniting their faith and passion in turn.

Nice duality of Self vs. Others when it comes down to a worst-case scenario.
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>>25769886
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>>25769901

needs a flamethrower built into her armor. Unless she breathes fire like a high pressure firehose.
>>
>>25769886

I'd go with something more moderate like >>25769797. It's true, in fluff they're damn near incorruptible. Well, that is until Ward fluff had them falling left and right so his glorious GREY KNIGHTS could look better. They used to be badasses before Ward used them as punching bags to show off how extra badass his own Mary Sues were.
>>
>>25769886

and as a punishment for playing the asshole you have to settle for hearing about that ending in the epilogue instead of playing it.
>>
>>25769797

You know what. I like your idea better.
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>>25769931
>falling left and right
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>>25769931

this is a SoB thread. We only acknowledge ward when we feel like it.
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>>25769935

You shouldn't punish the player for playing the way they play. They can be more powerful if they choose themselves over others, but if they put others before themselves, they gain allies, foster faith in their buds, and get support when they face a big bad.
>>
>>25769931
Ah-ha, while the Bloodtide seems bad at first, you can actually think of it very positively as an SoB fan.

The thing is, and it's even more hilarious to think that it does this unintentionally, is that it implies that some Sisters are more immune to Chaos than GK. It basically says that some (though it should hsce been all, in my opinion) Sisters were so pure that they're simply immune to the bloodtide, while the Knights need to do get some Sororitas blood to be granted the same protection.

But still, it is a bad piece if fluff all around, for both Knights and Sisters. I understand if you prefer to simply pretend it never happened.
>>
>>25769963
I used to get angry when anyone would bring this up to me. This is the first time I've actually read the piece of work.

I'm not angry, just disappointed. Why has nobody murdered Matt Ward yet? Does he constantly have protection or something?
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>>25769991

Your right. I was joking anyway. The whole. Salamanders hunt you across space after only ONE of a number of possible ends for the game would be hard to fit in unless it was an addon released later.
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>>25769567
Little boys don't buy toys of girls, duh.
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>>25770011

Murdering him isn't worth it when we can just ignore him till he eventually goes away.
>>
>>25770040

Says you.
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>>25770052
That hasn't worked for quite some time. Plus, the longer we wait, the more he can ruin it.
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>>25770058

true but at least the fact that we HAVE to ignore the canon now forces us to be more creative with what we use to replace it.
>>
>>25770040
Not when the girls are unreasonably expensive, no.

And hey, it's not just little girls. I heard quite a sad story about a little girl going into a GW excited about starting a Sisters army, but leaving empty-handed when she learned that the codex was pretty much impossible to get.
>>
>>25770055
Well, I imagine neither of us are particularly 'little' and thus in GW's target demographic.

Plus, I don't want them to turn Sisters into "LOLLADYGAGA ARMY" so I'd almost prefer being squatted at this point.
>>
>>25770090

Its not much of a silver lining I know but its the best I can come up with.
>>
>>25770058
>>25770052
>>25770011

Now, now. Let's discuss our awesome pet project, not he who shall not be mentioned.

Tyranids campaign can have you as an SoB defending a chapel until the Salamanders show up, then you buddy up with them for the rest as the world falls.

Any thoughts for the Imperial Guard campaign? I have the feel of a more large-scale and epic battle, with lots of tanks, aircraft, and warm bodies. You'd act as the cavalry, fighting where it's needed, making surgical strikes with Stormtroopers and riding along your fellow soldier. This time, you can start off as part of an Inquisitorial retinue, making sense as you're the only SoB on planet.
>>
>>25770097
That is sad... What was the little girl doing outside of the kitchen with her mom?
>My name is Kirby, I'm in charge of 'warhammers' and the internet is a fad.
>>
>>25770097
Not just little boys, I meant.
>>
>>25770011
A lot a looooooooooot of people suck spiritual liege's dick because of the massively overpowered
>Necrons
>Blood Angels
>Grey Knights
and the money they spend on bandwagon armies buys him all the protection he'd ever need for ten editions.
>>
ok BACK to the Sisters of Battle.
>>
>>25770129
>Any thoughts for the Imperial Guard campaign? I have the feel of a more large-scale and epic battle, with lots of tanks, aircraft, and warm bodies. You'd act as the cavalry, fighting where it's needed, making surgical strikes with Stormtroopers and riding along your fellow soldier.

Yes, yes, and more yes!
>>
>>25770129
Obviously, the tyranid campain has you sent to investigate a new imperial cult, you realize it's a genestealer cult and the magus has mind controlled the population, and the fucking tyranids are in route and THEN you're defending the chapel until the Salamanders can bail you out.
>>
>>25770129
Yep, IG campaign would be more vehicle heavy. You'd get to try out every vehicle the SoB field. Maybe a few IG ones too, courtesy of the Inquisitor you're working for. Would have to involve massive tank wars, with your piloting your trusty melta Immolator while battling through waves of Chaos tanks.

What IG regiment could we be fighting alongside? Mordians might be nice, characterful army that would mesh well with the Sisters.
>>
>>25770129
>This time, you can start off as part of an Inquisitorial retinue, making sense as you're the only SoB on planet.

Hmmmm. Or you could be part of a squad of SoB who operate with the stormtroopers. Both work.
>>
>>25770206

Actually, being part of a ground force on the front for a few missions would be epic.

> You stand at the front lines, the monsters are coming: a sea of carapace and clicking mandibles, dribbling with anticipation
> You raise your powersword high above your head, a million eyes watching one swift movement, which seems to last forever
> With one voice, clear and loud against the thunder of beasts...
> FIRE!!!
> A wave of ionized air laps against the tide of monsters, the air filling with inhuman screams and the stench of burning xenos.
>>
>>25770198

I like the whole, standing with the salamanders so save as many as can be saved idea better.


Like the SoB and The Salamanders know the splinter fleet is coming and before the game starts the evacuation is already underway (but this is an imperial world with a sizeable [but not ginormous by imperial standards since there is still nature] population so even if they have been hustling to get people of the planet for a month beforehand they are still have a lot left to move)


The game starts just as things are getting heavy with the invasion.
>>
>>25768762
Funny.
For the tabletop RPG, they need a nerf, for the tabletop game they need a buff.

GW can't balance 40k at all.
>>
>>25770328
>implying that isn't by design to encourage bandwagon sales
>>
>>25770308
the first campaign is SoB against Orkz

The Sisters and Salamanders campaign is against Nids

the Sisters and IG campaign is against Chaos.
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>>25768929
They couldn't have failed harder if they tried.

Eldar and Sisters of Battle, Eldar and Tyranids, Eldar and Orks should all get along better than Eldar and Dark Eldar.
>>
>>25770229

I tend to like the idea of a single Sister becoming the reluctant Saint. Like the Orks campaign is a few-words Badass and the 'Nid campaign a fiery-tempered flame-thrower.
>>
>>25770206

This sounds epic.
>>
>>25770361

Huh... I got my own idea wrong. It's late and I'm on vicodin. In my hazy defense, this idea could very well work for shooting up daemons.
>>
>>25770385

who's just becasue she isn't the only sister on the planet, and not the only one under this inquistor and working with the stormtroopers, doesn't mean she isn't the one who ends up a living saint.
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>>25769567
Sisters are too Heavy Metal for the Grimdark meets modern sci-fi (as in, glowy and streamlined like Mass Effect and the new Star Trek).

Just watch as Orks receive less and less support as the years pass.
>>
>>25770401
>In my hazy defense, this idea could very well work for shooting up daemons.

sounds good to me. Also running over a carpet of cultists to save ammo for the big threats sounds fucking hilarious. (provided they don't have an effective way to suicide bomb heavy vehicles.)
>>
>>25770206
Hmm, didn't see the part about the player Sister being the only one present, would be odd if a lot of Sororitas vehicles were present but only one actual Sister.

To reconcile those two factors, how about your're the last surviving Sister from a convent that gets attacked by Chaos? They were attacked in force, and filled the convent with fire in a last stand, killing themselves and the attackers.

However, the protagonist miraculously survives and is saved by an Inquisitor, who promises you holy vengeance. Tue armoury and vehicles also survive the fire, being in an isolated part of the building.

This way, you've got the "Sister attached to a Inquisitorial retinue" thing and a reason why you can use all of the SoB vehicles and such.

Damn, I probably went way overboard trying to reconcile a minor fluff hiccup between two hypothetical ideas, but oh well.
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>>25769837
Good way to pull Mary Sue without pulling Mary Sue.

In the grimdarkness of the 41st millennium, even the greatest warriors of all time have one failure: duty to themselves.
Only in ignorance is happiness found.

You could literally make the game come down to essentially that. Investigate the Imperium and see the seeds of corruption go so deep, they can never be purged. Or kill who you're told to and become a servant to those same hidden monsters as you stand between an incoming force of certain destruction and the pathway to salvation.

Only on both playthroughs (achievement unlocked: damned if you do, damned if you don't) do you realize that your choice is either to serve evil, or be destroyed by it.
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>>25770008
You know the way I see it?
Argent Shroud get the shaft.

Because there's nothing more heroic than heroic tragedy, never catching a break and always being the one to suffer but still hold your head up as a shining example for it.
For all your suffering and efforts, an Ultramarine will pat you on the head. One day. If you live that long, and he doesn't kill you for a dumbass reason.
In one of the other Sisters threads this week, we decided that Argent Shroud keep little trinkets that were gifts from civilians they've saved among their prayer beads. They draw strength not only from the Emperor of Man, but mankind itself.
>>
>>25770437

or the sororitas from another order were already here. You came with the inquisitor. The reason you get to play with SoB toys is becasue there are lots of sisters around, just not ones from your original order.

Still if your good enough to be handpicked by an inqusitor to join there band I'm guessing these sisters won't look down on you or deny you access to their armory.
>>
>>25770437

Using IG vehicles would definitely be fun too: just substitute a Hellhound or Devil Dog or something.

I kind of like the last survivor thing, though, give her survivor guilt. She just wants to be a part of the guys, but she can't because she's got the gift for purging. Her story is her finding her place outside the rank and file, becoming the faith behind the soldiers and a whirlwind of destruction against the Great Enemy.
>>
>>25770501

that spoilered text sounds neat.
>>
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>>25770032
>Get stuck in an impossible win scenario.
>Flee from your enemies, trying to trap the AI in ambushes with your flamer
>Totally out of fuel, que up the youtube video recorder and charge in with your chainsword trying to get the most heroic death possible before you reload a save
>Computer triggers a Drop Pod full of Salamanders RIGHT on top of the Carnifex that follows you for two hundred miles of lava rivers and pumice mountains.
>"SISTER, IT SEEMS AS IF THIS TIME WE FIND OURSELVES IN OPPOSITE SITUATIONS. TAKE THIS AMMUNITION. WE HAVE XENOS TO PURGE!"
>>
>>25770129
I think it should be a Chaos campaign
>Flammable cultists everywhere
>Tanks all over the place
>There start to become more and more possesed / chaos space marines / daemon engines to replace straight tanks and cultists
>Last level is basically trying to buy a living saint enough time to kill the daemon prince and shut down the magic portal
>>
>>25770523
Someone pointed out that a pic of a Sister in all white armor burning a CMS's skull with a flaming sword while praying had a little bear keychain hanging from her belt.
Another anon said it was a gift from a little girl that Sister saved.
A third anon said AS Sisters pray with such items.

Now it is /tg/ canon.
>>
>>25770505
I like the element of "beacon of faith to the IG" that seems to be emerging in this campaign, gameplay-wise, you could use your faith point to buff your allies, letting them carry out heroic charges while rallying around you and such.

Also, inspiring speeches.
>>
>>25770544

Did you read these?

>>25769402
>>25770361
>>
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It seems as if /tg/ is in agreement about 3 things.
1) Sisters should encounter all factions, but only in ways that there are HUGE amounts of flammable light infantry.

>>25770579
This pic.
2) Sisters should have prolonged encounters with Salamanders.
3) Sisters must slaughter Daemons and Orks wholesale.
>>
>>25770588
>I like the element of "beacon of faith to the IG" that seems to be emerging in this campaign, gameplay-wise, you could use your faith point to buff your allies, letting them carry out heroic charges while rallying around you and such.

I think I do two.

Each of these games is moving in a different direction with its main character while still being very appropriate to the setting and the SoB.
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Bonus level: the Cow Level of the game is a planet of Khornate Knights (Gray Knights that fell to Khorne) that must be purged.
They're hard as hell, there's no place to run, and once you enter you cannot leave until every single one is dead and their Daemon artifact is destroyed.
Defeating them all unlocks a hat that appears on all Sisters of your Order.
>>
>>25770579
It's pretty goddamn great how much /tg/ has fleshed out the Argent Shroud, seemingly just from a brief description from >>25766870

Yeah, I like the concept of AS drawing strength from mankind. While other Orders might only see weakness or corruption in the average human, they see the virtues and beauty, and believe that such virtues are proof of the Emperor's righteousness.
>>
>>25770603

Well, 40k is too big of a setting to deal with just two factions. And the Tau's style is too antithetical to Sisters to merit their interaction, not to mention it's much more fun to fight an enemy whose passion matches your own (Orks), those who are antithetical to you (Chaos), or who die in droves easy with lots of mini-bosses (Tyranids).

And it's also fun to bro-it-up with guys who fight like you do (Salamanders), other like you (Your Fellow Sisters), and those who look up to you (Imperial Guard).
>>
>>25770603
>3) Sisters must slaughter Daemons and Orks wholesale.

yes but it should not be an EASY salughter, (well except possibly for when you are using tanks in the third game) you gotta work for that epic slaughter.
>>
>>25770677
How about an "unlikely alliance" level where the forces of the Tau and Imperium are grudgingly allies?

But just like on the tabletop, you can't go too near the Tau forces or they shoot at you, and if you kill too many Tau you can't complete your objectives (easily anyway, gotta put that Nightmare Mode in there somewhere).
Different playstyle branches include: using the Tau as meatshields, firing into melee (those Tau were fucked anyway to be fair), saving Tau civilians, purging gue'vesa or convincing them to rejoin the Imperium and share what they've learned to use against the Tau, etc.
>>
>>25770691

the game would loose some of its epicness is it was SPACE MARINE easy.
>>
>>25770655
So to summarise our protagonists:

- Argent Shroud Sister, says little but is badass. Fights alongside Salamanders to save civilians.
- Zealous Sister (could be from Bloody Rose, perhaps). Enjoys purging enemies with fire. Has a morality system, can either control and refine her zeal to gain the trust of her allies, or embrace it fully and become something of a pariah.
- Inquisitorial retinue Sister. Last survivor of her convent (maybe, not sure what /tg/ has agreed upon yet). Vehicle specialist, inspires the guardsmen she's fighting with an eventually becomes a living saint.

Sounds like we've got some pretty badass protagonists.
>>
>>25770691

Not sure about tanks. An IG game would befit the use of tanks all the time, since SoB aren't known for tank driving more than vicious CQC. Piloting a tank should be a treat, not a privilege. Plus, our hero needs to but some high-heeled power boot through some daemonic torsos to give her street cred. No one's going to respect the Saint who spent the war in her METAL BAWX DA COWARD! DA FEWL!

>>25770714

Eh, Tau should have their own campaign. Sisters ain't gonna tolerate their xenos shit for very long.
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>>25770667
Another thing /tg/ has is that while some Orders draw strength from the eternal salvation dying in the Emperor's name brings, or in their faith that they are on his divine path and everything will turn out right in the end, the Sisters of the Order of the Argent Shroud have no such beliefs.
They're very grim in comparison to the batshit insane zeal or overwhelming confidence other orders show, at times they seem almost heretical in their disbelief (other Orders are not above trying to purge them).

The Sisters of the Order of the Argent Shroud serve not because of reward or feeling of safety, they serve purely because of dedication to the Emperor for what good he has done in the past for his race, and to their fellow Man that they might have a future to look to. They exhibit true altruism in this sense.
>>
>>25770733

I thought Salamanders join up with Sister 2 who saves the civillians, and Sister 1 fights the Orks.
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>>25770774
>>
>>25770789

yes.
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>>25770798
>- Argent Shroud Sister, says little but is badass. Fights alongside Salamanders to save civilians.
>- Zealous Sister (could be from Bloody Rose, perhaps). Enjoys purging enemies with fire. Has a morality system, can either control and refine her zeal to gain the trust of her allies, or embrace it fully and become something of a pariah.


Argent Shroud Sister, says little but is badass. Fights her way across an ork planet (with her co-pilot should you choose to play co-op) to reunite with ground forces after getting shot down.


Zealous Sister (could be from Bloody Rose, perhaps). Enjoys purging enemies with fire. Fights alongside Salamanders to save civilians. Has a morality system, can either control and refine her zeal to gain the trust of her allies, or embrace it fully and become something of a pariah.
>>
So we're archiving this, right? I'd say that we've got some pretty solid ideas established ITT.

>>25770771
I'd see the IG campaign as an even mix between footslogging and vehicle combat. Though maybe slightly more footslogging so that footslogging doesn't lose its attraction.

Still, vehicles would be a lot of fun. And it would be really fun to be able to try out every SoB vehicle (except penitent engines, for obvious reasons) and a few IG vehicles.
>>
>>25770808
>Argent Shroud Sister, says little but is badass. Fights her way across an ork planet (with her co-pilot should you choose to play co-op) to reunite with ground forces after getting shot down.


>to reunite with ground forces after getting shot down.

Cuts a path of destruction and finally kills the boss of the planet on her way there.
>>
>>25770834
>So we're archiving this, right?

I hope so.
>>
>>25770836
Saving the Imperial Guard who show up later in the game?
>>
>>25770834

Actually, running ground support for an infiltrating Sentinel Squadron might be fun. Keep the little guys off with a squad of shotgun Vets while the Walkers move into position to crush an emplacement of artillery or tanks.
>>
>>25770808
Zealous Sister would go well with Salamanders. You either earn their respect by focusing your zeal or their scorn by embracing it fully.

>>25770789
>>25770798
Shit, you're right. Sorry 'bout that.
>>
I'm liking how it's turning out:

Our first Sister is our generic badass. Good fun, little talking. She out-badasses the badasses.

Our second has a moral conundrum to get over, to the admiration or scorn of her warrior peers in the Astartes.

Our third has a more legendary, heroic role to play in a Divine vs. Daemonic campaign.
>>
>>25770595
Chaosmind?
>>
>>25770874
That does sound like it could be fun. So long as a "ground support" mission doesn't turn into the classic blunder known as the "escort mission" (which it shouldn't since you and the foots-loggers are working with sentinels and sentinels can kill shit) it should be a blast.
>>
>>25770657
Can they also unlock new penitent engine skins?khornate knight 'pilot'
>>
>>25770930

Whats that?
>>
>>25770950

Sentinels can either use foot-stomping to shake the buggers off and keep them from getting bogged down, or they hang back until you've gone in and taken out the little guys/mini boss big guy.
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>>25770913
First Sister needs to be a hero.
Classic good guy moves, really inspiring. Superman/Captain America tier.

Second shouldn't question what she does. Whatever you pick, that's what she was going to do all along. You just define who she is when she gets there.
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>>25770956
YEEEEEEES!

Unlockable The Redeemer skin somewhere.
Maybe replace Uriah with it?
>>
>>25770367

Uh, no?

At the end of the day, both the Craftworld Eldar and Dark Eldar are both Eldar and thus superior to every other race in the galaxy in each others eyes.

FFS, the 6th Eldar codex mentions Ulthwe and some Kabal fighting over a portion of the Webway for a time before calling it due to both realizing too much Eldar blood is being spilt over what amounts to nothing in the grand scheme.

Some people really seem to either not know as much of the fluff as they think they do or only know /tg/'s "lol so funnay maymay XD" version.
>>
>>25770995
Ha. Maybe Redemptionist cultists can be allies for the morality system Sister if the player makes her go full zealot? But if you chose to hsce her control her zeal, she eventually comes into conflict with them and has to kill them off.
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>>25770977

sounds good to me.
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>>25771006
Oh, I know the fluff.
But I'm also a Fantasy player.

Fuck that, High Elves would bend over and spread their cheeks for Slaanesh himself before doing anything that would benefit a Druchii.
Then again, in Fantasy we also have the REAL God Emperor (Empress) so there you go.
>>
>>25771006
Still, I'd downgrade them to allies of convinience at best. Remember, the Dark Eldar are (in some cases literally) the pricks responsible for causing the Eldar's downfall. They were the ones that the Craftworld Eldar fled from.
>>
>>25771060

Honestly while the High Elves apparently have a sense of superiority about them, they are no where near as xenophobic as the Craftworld Eldar are, probably in a much stronger position as well. Plus in 40k there is also the fact that for the Eldar their allies are few and their enemies great, no real surprise to me that they would trust DE more than they would the Imperium or the Tau.
>>
>>25771133
In Fantasy, humans only survive because High Elves save them.
If High Elves fall, Chaos will drown the world within days.

Still, no excuse for trusting Druchii.
>>
>>25771086
>Still, I'd downgrade them to allies of convinience at best. Remember, the Dark Eldar are (in some cases literally) the pricks responsible for causing the Eldar's downfall. They were the ones that the Craftworld Eldar fled from.

True that.
>>
What Leman Russ variants could you see being in the third game?
>>
>>25771160

As driveable or as npc ones that either help you or have to be protected by you.


how fast are chimeras compared to tanks?
>>
Just to get this nailed down:

- Sister 2: Bloody Rose
- Sister 3: Order of our Martyred Lady? They'd seem to fit, given their determination. They're zealous but without being outright batshit like Bloody Rose or Valorous Heart.
>>
>>25771160

Probably your standard Leman, as well as a Punisher (because horde mowing) and maybe the Plasma varient because plasma sounds fun.

>>25771171

Supporting rules could have you in a tank squadron to help destroy big daemons and tank hordes. Maybe also taking point on a massed infantry assault to get rid of defensive emplacements before moving in on foot.
>>
Are we just figting and the lost and the damned, cultists, traitor guardsmen, and daemons or are Chaos Space Marines going to be in on this party.
>>
>>25771286
It can escalate as we go. Somebody mentioned that Chaos could be opening a warp portal. Could be that, as you progress through the game, the portal gets stronger and is able to call forth more powerful forces.
>>
>>25771316

I wanna see a demon smack a chaos lord down like a little bitch for thinking he can take over and call the shots.
>>
>>25771376

A greater daemon or a lesser daemon who has managed to make a name for themselves and advance above their peers.
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>>25771040
Okay, each character has 3 chapters.
The more of the 40k universe outside the main things that you see, the better.

>Argent Shroud
1) Reunite with Imperium forces after being stranded. Save Imperial Guard along the way because that's how you roll. How many Guardsmen and Sisters you save, and how many Orks you kill affect the later two missions.
2) Save a feral planet of tribal humans from Dark Eldar, teach them about the Imperium. Find out information about the Sisters of Silence.
3) Last defense against Daemons on Krieg. The available forces of the Imperium are sent, and the decisions you made earlier affect whether you fight a losing battle alone in a horror-themed system of ruined buildings trying to survive or whether you participate in a GIANT battle alongside Sisters from various Orders, Imperial Guard, and newly trained Guard from the tribals you saved (this one is flat out: did you save enough, y/n?).
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>>25771417
>Bloody Rose
1) Assists Salamanders in purging Tyranids and the Genestealer Cult. The choices you make here affect the later missions.
2) Sent to Necromunda. Purge who you want, spare who you want. Random chance anyone spared backstabs you later. At any rate, once you've progressed enough to have dealt with the Redeemers you are called away to...
3) Deal with Gray Knights who have fallen to Khorne. Final level, depending on how you played previously, ends up with you badly injured but rescued by Slamanders and put inside an Immolator or after causing the Slamanders to be slaughtered you commit yourself as a Repentia and wade straight into battle. Either way, the friends or enemies you made on Necromunda appear to fight or aid you.
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>>25771418
>Sacred Rose
1) Investigate a new planet, discover it is an Eldar world. Find yourself in a race for survival as you are hunted in realtime. Focus on survival or suffer not the alien to live and become the hunter, the choice is yours. In the end, choose ultimately whether or not to unleash an Exterminatus on the planet.
2) Find yourself in a very uneasy alliance with Tau against Necrons. Aid or hinder the Tau as you lead your team around a battlefield to execute the Necron leader.
3) Investigate a Rogue Trader for corruption. Play squad tactics, giving orders to following companions. Find hostiles of every kind, kinds of xenos never before seen in the Imperium, and even a race of giant ratmen...choosing not to exterminate the Eldar lets you have a psyker in your squad, and the level becomes a heart pumping fast paced search and destroy mission. Had you destroyed them, your investigation quickly turns on it's head as you become a plaything in a series of traps and tortures planned by the Slaaneshi turned Rogue Traders. Being friendly with the Tau secures you the aid of Kroot you can rescue inside the ship who also keep you alive when you find yourself at a place of respite (but fight far stronger enemies by contrast), or else find yourself against Tau as they board the ship to destroy both you AND the RTs at the same time.
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>>25771420
FINAL LEVEL: Chaos Space Marines launch a new Black Crusade. With the forces of the Imperium pulling back to defend the homeworld, the Astropath has ignited the energies of the Golden Throne to new levels which has acted like a beacon to draw a Tyranid Hive Fleet straight to the planet, and Orks simply came lookin' for a good fight!
Defend Terra! Having been an effective Inquisitor as a Sacred Rose brought death without thought to xenos lets you fight as a Living Saint. Otherwise, fight in an Avenger in space agianst the enemy fleets. Being a devoted Bloody Rose allows you use an Exorcist against the masses of foes, otherwise find yourself in a Penitent Engine headed straight for the center of the carnage on the planet surface.
As an Argent Shroud hero of the people fight in a giant battle between your Brothers, the Space Marines, as well as your Sisters against the enemy. As a survivor find yourself behind enemy lines making your way through to the leadership of the CSMs.

Eventually come up against Abaddon himself, switching back and forth between the 3 Sisters to defeat him.
>>
Since the Argent Shroud Sister is a pilot, her campaign has to feature an aerial combat section. You and some other Avengers up against loads of Ork dakkajets.

An idea for the sort of moral choices Sister 2 would have to make

> Some citizens may have been infected by genestealers. Either allow the Salamanders to take them away for medical scans to determine their purity, or purge them all with your flamer on the spot
>>
Just a thought, but yknow how orks are almost always being manipulated in these kinda games? If we DO go down that route, why not have the true villains Dark Eldar? I'd love to see Sisters shooting down skimmers, and burning faith as much as they can to survive an onslaught of wyches etc. Maybe at the end, the alliance goes awry, and we have a big final fight with orks, Dark Eldar and Sisters running around, and we have to try and survive a fight with a lone incubus or something.
>>
>>25771417
>>25771418
>>25771420
>>25771432
To experience all of the different gameplay you gotta play it at least twice.
Nice.
>>
>>25771573
Thematically, Dark Eldar would make a nice late-game antagonist for our AS Sister. The Imperium's altruists against the galaxy's most sadistic cretins. You could go around trying to save prisoners from them, gaining faith points every time you free some.
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Bump?
Why did the conversation die?
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>>25771809
I think that a lot of the contributors were heretical enough to go to bed.

But I'm sure the thread'll be around for a bit yet, so maybe it'll pick up again.

Even if it does't, I'm gonna archive it anyway. It's been an epic thread indeed.
>>
>>25771889
Neat.
>>
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It has been archived!

http://suptg.thisisnotatrueending.com/archive.html

Give it a few votes to give it a little staying power.
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>>25772142
THE EMPEROR SMILES UPON US!
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>>25770011
He has a 2+ Ward save.
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>>25772255
So does Tyrion, doesn't stop cannonballs forever though.
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>>25768240
>What would you like an SoB vidya too be like, everybody?
Very social.
Think KOTOR meets Mass Effect.
>>
>>25770410
>Sisters are too Heavy Metal for the Grimdark meets modern sci-fi (as in, glowy and streamlined like Mass Effect and the new Star Trek).
>
>Just watch as Orks receive less and less support as the years pass.
So what you're saying is that WH40K is moving away more and more from the crazyaweseome over-the-topness of earlier years to just cookie-cutter HACK AND SLASH faux-maturity?

>>25769702
That was one THE best things about Soul Storm.
>>
Imagine if the first game was a little like Dragon age, but graphically on the same level as space marine, and much faster fluid combat.

We start on a world where our order is destroyed in an initial battle against dark eldar raiders we weren't expecting to show up alongside the ork hordes. We and maybe a small amount of others escape, and have to spend most of the game convincing ignorant lords/governors of the true threat behind the horde of orks (for they are well equipped to deal with orks, but they don't even know what eldar are), against perhaps a corrupt planatery govenor (who could literally be corrupt, and serve as a link to the chaos related game).
>>
I think the 2nd campaign (Sisters and Salamanders) should include Nids, but on a jungle world.

Early levels are rooting out infestations and infiltrators, later levels are desperate defenses of population centers.
>>
>>25771133
>>25771139
God forbid Eldar differ from High Elves in any way, shape or form.
>>
If only GW were listening to /tg/...
>>
>allying sluts with niggers

What the fuck are you doing? You gonna get them all slaanesh.
>>
>>25775879
>niggers
...huh?
>>
>>25775952

Salamanders are black people.
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>>25775962

Seeing how they came from human stock that left earth longer ago than recorded human history in the real world, they are to be considered utterly divorced from any humans living in or descended from people living in Africa since their skin colour most likely changed towards dark in the period between the Dark Age of Technology and the conquest of the Emperor.
/full autism
>>
bump.
>>
Its of my opinion that it'd be much more interesting to have the three campaigns be three separate games with a fourth to tie them together for one big damn uber-campaign, one where all three of their special 'talents' (stoic badassery, zeal and inspiring of faith/motivating) come into play. Switching between missions with them and all. Gives us more time to connect with each sister and make us like them.

I also think that there should be a chance for Zealous Sister to become one of those no armor all chainsword ones if she goes full Zealmind. Just adding my two cents
>>
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>>25776092

Space marines have Transitions(tm) Skin. Its never accurately shown in the video games for some reason but a space marines skin is designed to protect them against levels of radiation that would be dangerous for a regualr human. There also designed so that there skin color changes based on how much radiation there being exposed to which makes them living giger counters. The darker a space marines skin is the more radiation they are being exposed to.


HOWEVER.

some chapters have developed malfunctions in there geneseed over time.

The Salamanders geneseed has there skin set to MAXIMUM RADIATION PROTECTION/DETECTION mode all the time so no matte what color a human was before they became a Salamander you will end up with skin to make anthracite jealous.


The Raven Guard geneseed causes there skin protection system to break down and stop working so all there members eventually end up white as a ghost all the time.
>>
>>25776634
>Its of my opinion that it'd be much more interesting to have the three campaigns be three separate games

agreed.


>>25776634
>with a fourth to tie them together for one big damn uber-campaign, one where all three of their special 'talents' (stoic badassery, zeal and inspiring of faith/motivating) come into play.


This sounds like it could be freaking awesome if done well. and a flashy but shallow fanwank if done poorly (but at least we would have 3 awesome games before it so either way would be win.)

>Gives us more time to connect with each sister and make us like them.


Each of them is a very different type of sister on a different kind of world fighting a different kind of enemy so this makes good sence to me.


> I also think that there should be a chance for Zealous Sister to become one of those no armor all chainsword ones if she goes full Zealmind.

Those are Rependia units. Arn't they recruited from heretics who wish to atone for their crimes?
>>
>>25776745
>Rependia

Repentia
>>
>>25776745
The fourth game would be the cincher. It'd be a pain in the ASS to make especially if they actually make it so the choices throughout the first three games actually effect the last game. It'd be hard but if care was taken on it, it'd be fucking AWESOME. Regardless, three games of SoB awesome should overshadow that one if its bad.

Man I have no fucking clue on the last one. I'm so noob I just heard of this thing called AOL. lol I'm also pretty shit at names.
>>
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Should we take a stab at naming these characters, /tg/? I'm getting tired of referring to them as "Zealous Sister" or "AS" Sister.

I'll might try to conjure some up, but me naming Sisters usually involves taking a relevant Latin word and swapping it around a bit. Somebody with knowledge of other culture's naming conventions would be helpful.

>>25776745
>Those are Rependia units. Arn't they recruited from heretics who wish to atone for their crimes?
Nah, they're SoBs. In a nutshell, when a Sister does something wrong (or just feels that she has), like screwed up a mission or something, she becomes a repentia to atone. They can theoretically become proper Sisters again once their Mistress of Repentence decides that they've done enough to atone.

Anyway, not sure about Sister two becoming a repenia. They're all melee, see, so it'd be a big shift in gameplay. Also, no armour or guns.

Maybe a repentia could be a sort of side mission that you play for one level? I do agree that a repentia would be fun as fuck to play, though. To compensate for your lack of armour, you'd have to keep your faith points up to maintain enough zeal to ignore injuries.
>>
>>25772142
>It has been archived!
>http://suptg.thisisnotatrueending.com/archive.html
>Give it a few votes to give it a little staying power.


Went and voted. Still need more though.
>>
>>25776849
I'd give a shot with names but as I said, I am total shit at names.

So a bonus mission at the end of the second game after the main story is done that unlocks Rependtia mode for subsequent playthroughs upon completion?
>>
>>25771809
>>25771889

I know I finally went to bed. I am happy to see it still up.
>>
>>25776885
Bwahaha, I actually love the idea of a "repentia mode". That would be the most hardcore mode ever. You must fight through hordes of Tyranids still, but this time you have no armour and only an eviscerator for a weapon. Fantastic.
>>
Here's a list of some canonical SoB names, if it helps. Should give us a "feel" of what sort of name they have.

http://wh40k.lexicanum.com/wiki/Category:Characters_%28Adepta_Sororitas%29#.UdMnXpz4RvA
>>
>>25776849

I feel like right now we can (mostly) keep track of the three characters right now. If we try to debate names for each of these 3 characters while talking about them and the games each of them are in it would get very jumbled and confused in a hurry.

It might be better to have a sub-thread linked to this one where we see if we can come up with good potential names for them.
>>
>>25776910
It would be sufficiently hardcore and metal, wouldn't it? But would such a mode require a bonus to the faith powers (as the perceived failure was becoming TOO zealous for the zealots)? Or judicious use of such powers?

Either way, shit'd be so cash.
>>
Contemptors with Multi-Melta , CCW and Heavy Flamer. 185pts a pop I believe and very effective when running Salamanders.

I run 2 of them and 1 Mortis variant (for Anti-air)
>>
>>25776935
Hmmm, maybe you're right. We can come back to it later, maybe.

Just feel like they deserve names.

However, I will say that AS Sister should only have her surname revealed, and only fairly late into the game. Because silent badass.
>>
>>25776952

I can't seem to find the list of SoB vehicles on lexicanum anymore.

Was it taken down?
>>
>>25776988
>However, I will say that AS Sister should only have her surname revealed, and only fairly late into the game. Because silent badass.

I think I can get behind that.

Perhaps there first name might be revealed at the end or in the credits, might be.
>>
>>25777610
http://wh40k.lexicanum.com/wiki/Adepta_Sororitas_Vehicles_%28List%29#.UdM18Zz4RvA
>>
>>25768107

I think shields should allow you the option to use pistols as assault weapons if the model with the shield is equipped with a pistol.


Charge in firing around the shield then shield bash your enemy while you pull out your chainsword and get stuck in! also that picture is badass.


This is regarding a tabetop idea not a video game idea though I could get behind suck a shield being optional equipment in the second and/or third game.

(It would limit you using one handed shooting and melee weapons in exchange for the extra protection and the shield bash)


The Argent Shroud sister in the first game might be able to pick up a ramshackle shield from any ardboyz that bring one to the fight.
>>
>>25777744
>http://wh40k.lexicanum.com/wiki/Adepta_Sororitas_Vehicles_%28List%29#.UdM18Zz4RvA

Thank you very much.
>>
>>25771227
>- Sister 2: Bloody Rose
>- Sister 3: Order of our Martyred Lady? They'd seem to fit, given their determination. They're zealous but without being outright batshit like Bloody Rose or Valorous Heart.


Makes sence to me. What do you anon's think?
>>
>>25776910
>>25776950

Repentia mode would put you in a Penitent Engine during vehicle combat. That would be excellent.
>>
>>25771305

In Sister 3's campaign? Probably all of the above. Give the player a nice variety of heretics to fight, and show the true nature of Chaos.
>>
>>25773468

That Anon has no idea what they're talking about, Orkz along with SM, Chaos, Tyranids, Eldar, and maybe Guard are all GW's babies.
>>
>>25778377
Start low and ramp up as the corruption gets worse. Harder difficulties would have the corruption be higher with the most difficult of the modes having the warp rip open and daemons let loose. Maybe the final boss in that difficulty would be a daemon prince of something.

>>25778227
Most excellent INdeed.
>>
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>>25778227
Not to be a downer, but I think that the fluff for Penitent Engines is that the person in one doesn't get out again. They're hooked up to guilt-inducing drugs and brainwashing tools when they're put in one.

Though maybe this one could be different? Like, you and you Sisters find a damaged Penitent Engine with the drugs and brainwashing not working, and you volunteer to pilot it to help fight off the 'Nids?

Anyway, in thr context of gameplay, I'd see the penitent engine being to vehicle sections what repentia mode is to regular gameplay. You're mostly limited to CC fighting, and are much easier to kill.

>>25778377
Would all four main Chaos gods be getting representation, or just a generic force?

I'd say the CSM Legion would have to be a Chaos Undivided one, Black Legion or Word Bearers. They could be behind the Chaos incursion, and be responsible for summoning Daemons from each god. I'd vote for Word Bearers, since they're a very nice counterpart to Sister three, since both seek to inspire faith in their allies.

>>25778133
Don't think anybody disagrees. Looks good to me.
>>
>>25778631
>I think that the fluff for Penitent Engines is that the person in one doesn't get out again.

This is true.
>>
>>25778377

I like this.
>>
>>25778523
>daemon prince of something.

Or something that tough.


>>25778523
>Start low and ramp up as the corruption gets worse.

in late game defilers, chaos land raiders, soul grinders, and bigger daemon engines get more common.
>>
>>25778227

I think penitent Engines should be NPC allies in levels of the second and maybe the third game.
>>
I get the feeling that the AS Sister might lend herself to a few light stealth missions in the first part of the game, after you crash and are cut off from Imperial forces.

It could have the player stealthily attacking an Ork base, disabling turrets and turning Orks against eachother by making them think that the other Ork wronged them somehow.

>>25778812
Maybe Zealous Sister can get their help instead of Salamanders if she goes full nutter?

Sister three would buff them to even greater acts of carnage with her inspirational abilities.
>>
>>25778895

I'm feeling Sister Three for an Ebon Chalice Sister. And as you level, you could get an aura that passively makes Guardsmen act differently. Imagine for a second, if you will.

> Just defeated a big daemon guy, earned your faith aura.
> Walking across battlements to get to an objective
> Guardsmen manning the lines looking down, coughing, sighing, muttering.
> You walk along, they change.
> Silence becomes palpable, Guardsmen looking up to you, and sitting straighter, guys on defense seem to focus more on their work
> Guardsmen sitting down, heads in their hands, look up to you, eyes filled with conviction
> By halfway through the battlement, it's dead quiet, no one is muttering, coughing, or sighing, maybe some muffled gasps. All looking at you in a sort of fog for a very surreal environment.

A very personal moment to show off how you're becoming more and more icon-like to these people. Higher levels of faith can cause greater reactions: muttered prayers, bowed heads, reaching out to touch your armor, "... it's her...", whispering.

A general aura can be passive, depending on how much faith you earn. Other abilities can cause them to fight harder, fight smarter, eat up more damage, debuff enemies, or a chance for them to spawn with heavier weaponry. Some will give you direct commands for abilities while others are passive that work with your aura.
>>
>>25779110
I could see Ebon Chalice working. They are the most vanilla of all the Orders, after all.

Really like the suggestions about your faith making guardsmen NPCs behave differently, btw. Ambient things like that are always nice.

For the IG in that game, think I'll change my suggestion of Mordians for some orginal, inexperienced generic Cadian-esque regiment. The idea being that these aren't hardened, inspired soldier yet, and it's your job to make them into such soldiers.
>>
>>25779337

Plus, you know, Cadians look like the "standard" 40k Imperial Guard, so it'll make present the setting more directly. Further mission or other chapters can have Mordians, Vostroyans, or possibly even Elysians to show off more Imperial Guardsmen. Elysians would be extra fun because you could drop in with Deepstriking Grav-pack troops, while you get equipped as a Seraphim.
>>
>>25779393

I don't see a reason why we couldn't have guard units from varying worlds like you say.

that sounds pretty cool.

Plus, unless I am mistaken, in the fluff IG units travel where they are needed rather than stay attatched to their home world and so get replenished by whatever human stock is handy in addition to possibly getting more from their home world if they are close. large imperial campaign forces, unless they are planned well in advance and have troops raised specifically for said campaign, pull what they need from what IG units are handy and so I could see IG from many worlds being represented in game 3.
>>
Just a thought. In the first game, we're a pilot, yes? The final level should be us back in the pilots seat against the Dark Eldar. Imagine when we see a trio of razorwing jetfighters zooming towards us and outmanoeuvring us at every turn. It could be the boss fight, as we're trying to take out the Voidraven bomber that's causing devastation below, before it drops it's void mine on our command squad (or something).
>>
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>>25779753
>It could be the boss fight, as we're trying to take out the Voidraven bomber that's causing devastation below, before it drops it's void mine on our command squad (or something).
Have the Voidraven going for a huge population center or something, trying to break the back of Imperial forces on the planet to make them easier pickings. Would be appropriate for our Argent Shroud Sister, trying to save a load of civilians.

>>25779393
That could be good. An interesting feature might be that as you meet new regiments, you need to build up your inspirational presence for each one. So when you meet a new regiment, your buff abilities won't be as effective intially until you build up your reputation with them.

To balance this, of course, each new IG regiment we meet would be a little tougher, so you're not nerfed by having your inspiration-based powers initially weakened.
>>
>>25779909
>>It could be the boss fight, as we're trying to take out the Voidraven bomber that's causing devastation below, before it drops it's void mine on our command squad (or something).
>Have the Voidraven going for a huge population center or something, trying to break the back of Imperial forces on the planet to make them easier pickings. Would be appropriate for our Argent Shroud Sister, trying to save a load of civilians.

I think your getting the main characters and settings of the first and second games confused.
>>
>>25780449
No, I'm taking Argent Shroud's characterisation into account. See >>25766870 They're Lawful Goods, essentially.

It'd be a nice chance to underline the Order's characterisation. To demonstrate that while most of the Imperium might not really care about a load of civilians dying, these Sisters would.
>>
>>25773389
>Sisters from all over the globe
>Purgin' across the universe

It'd be like Left4Dead.
>>
>>25776690
That pic gave me CHIM.
>>
>>25781190
Yeah, Sisters are only ever portrayed as one giant group.

Dividing them up would be the first step to popularizing them among the SPESS MAHREEN fans.
>>
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I've been playing with the silly idea of taking a Skaven Warpfire team, chopping them into two minis, and painting/greenstuffing them as Sisters of Battle with Flamers just for a giggle.

But now I've found this pic.

Is it a sign?
>>
>>25781677

what is CHIM?
>>
>>25779110
I like this and you.
>>
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>>25783479
https://www.youtube.com/watch?v=9lyKxKn_WsE

All that you ever need to know about anything.


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