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File: 1374102290579.jpg-(806 KB, 1200x848, The Black Lord.jpg)
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Hello mortals of /tg/ it is time for demon civ, I will be your host for tonight's adventures
( Archived at http://suptg.thisisnotatrueending.com/archive/26055863/)
When we last played, our demon Arzahak had just been granted a succubus, poisoned a fair bit of the city, stirred up discontent and gathered more cultist to his flock. Currently we are waiting for a converted captain to report to us on the city's lord.
Cultist: 55 M Human, 22 F Human Cultist, 18 M Half Orcs, 6 F Half Orcs, 5 M Half-Elves, 10 M Gnomes
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have propaganda material, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Questions about the world around you
B: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane) (You have two turns of sustenance remaining)
C: R&D
D: Magic
E: Recruit cultist
F: Other
>>
>>26075457
Yay demon civ

F. Have Kespirax indoctrinate all the new cultists make them extremely zealous

B. Worship as always

F. top off the magic studies

A. ask about those close to Anduin

C. research better ways to indoctrinate new followers without the need for us to use magic

E. Recruit the willing
>>
>>26075508
Just two actions, my friend.
>>
>>26075528
Ah okay

Then F. Have Kespirax indoctrinate all the new cultists make them extremely zealous

and

C. research better ways to indoctrinate new followers without the need for us to use magic

Unless we don't have enough souls to keep us going where is our souls count?
>>
>>26075564
You have two turns of souls left before you must be worshiped again. Next turn you will receive the report from Artias.
F: Kespirax's words entice the cultist, and with promises of power and wealth, they devote themselves further to your cause
(+1 to saves against interrogation, conversion, ect.)
C. Watching Kespirax's actions, you quickly realize that the mortal heart is easily seduced by promises of power, and your propaganda and message is altered suitably
>Tech Increase: Propaganda 2
(+5 cultist each time you recruit )
Cultist: 55 M Human, 22 F Human Cultist, 18 M Half Orcs, 6 F Half Orcs, 5 M Half-Elves, 10 M Gnomes
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane) (You have two turns of sustenance remaining)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26075718
A. Worship

B. Research better ways to indoctrinate new cultists.
>>
>>26075718
Artias returns with his report. "My lord, Anduil has a wife, which he treasures most dear, and a son, of 16 years, who aspires to follow in his fathers footsteps. Anduil has retired to his keep and he calls the captains frequently to report on the increasing discontent in the city"
>>
>>26075718
A. Worship
>>
Alright, can we have the succubus convert people into incubi or succubi? Or at least turn them partially?
From there we could get the princeling and his mother drunk on sex, or simply draw in more people.
We should chalk up our cultists with dominion instead of other offensive spells considering we're not a very offensive party, more of a corrupting one
>>
>>26075939
A: The cultist's worship renews your powers, you gain an additional 6 turns of sustenance.
B: You begin your research, consulting with Kespirax, upon matters of indoctrination. After using some of her new tactics, a group of 10 male cultist name themselves "The Flayed Word", and form a small corp of elite infantry.
>>26076015
Your succubus is skilled in pursuasion and defilement, although she cannot turn others into incubi/ suuccubi, she can corrupt them.
Cultist: 50 M Human, 22 F Human Cultist, 13 M Half Orcs, 6 F Half Orcs, 5 M Half-Elves, 10 M Gnomes
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you, The Flayed Word, a group of heavy infantry
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane) (You have two turns of sustenance remaining)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26076015
The spells are more for self defense then outright attacking people and i don't think we can turn Anduils wife and son to our cause with only carnal activities .
>>
>>26076121
Succubi are crazy things yo~
>>
>>26076118
E. ask Kespirax if she can take human form and ask Artias if there is a particularity brash and headstrong captain in the city that he could influence.

D. Recruit the willing

>>26076160
Unless proven otherwise we should assume that they have some form of divine protection on them from Anduil.
>>
>>26076118
How about we research some physical enhancment for our elite troops?
>>
>>26076118
Once a consensus on two actions has been reached, I'll begin writing.
>>
>>26076205
Our numbers are still really small lets get them up how about we research ways to make our group stronger next turn like teaching them Domination and improving their prowess
>>
>>26076205
>>26076160
Are you two still here?
>>
>>26076264
Edward breaks ties. S here posting as anon.
>>
>>26076424
>>26076506
So group consensus is:
Teach mages Domination
Train cultist
?
>>
>>26076506
No i don't do you see a tie broken?
>>
>>26076554
I'm saying your posts should count as a tie-breaker.

Just consider my vote aligned with you unless stated otherwise.

I'm not the other anon that was posting earlier.
>>
>>26076679
Oh! I'm sorry. I misinterpreted what you said as saying that I was posting as an anon to break ties haha my bad but if you have any ideas on what to do spit em out i don't want to make all of the decisions haha.
>>
>>26076679
So what do you want to do anon?
>>
>>26076118
>>26076202
E: Artias: You summon Artias to your side "Find me a mortal captain who can be made to serve our goals" He bows quickly and leaves your presence, to find corruption among his fellow captains.
D: Your prophets take to the streets, proclaiming salvation and power. Your message takes heed earning you 8 new converts
You have 5 turns before requiring more worship
Cultist: 55 M Human, 22 F Human Cultist, 18 M Half Orcs, 6 F Half Orcs, 5 M Half-Elves, 10 M Gnomes, 5 M Dwarf, 3 F Halfling
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 8 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane) (You have two turns of sustenance remaining)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26076805
Remember that our standing order is to have orgies and Kes monitor the females to make sure they're getting pregnant.

Other one is to have our people train their skills and learn them from one another.

The cult isn't doing anything but sitting around on their asses most of the time, so have them do this while they have no active orders.
>>
>>26076805
B. research on ways to improve The Flayed word

C: Top off our magically attuned cultists magic lessons and begin teaching them domination
>>
>>26076805
B. R&D enhanced/quickened gestation cycles, ask Kespirax about it, she'll know.

E. Corrupt the temples/altars/places of worship in the religious sector. No one is there to stop us and we'll corrupt people just by them praying at them.
>>
>>26076805
Can we have the cultists who aren't doing anything passively worship us?
>>
>>26076933
Yes, for every 10 cultist worshiping you, you gain one turn of food. Kespirax requires 5 souls a turn. So every turn 15 cultist will have to be actively worshiping you to sustain you for that turn.
>>
>>26076933
That's less efficient than spending one turn out of twelve or more to worship.

I'd rather have us expand our group through procreation and strengthen it through training in the off-time they have.
>>
>>26076993
That would take years unless we got some fancy new magic and even then we would grow more powerful through corruption and subterfuge then simply swarming with minions
>>
>>26076976
WHat are the requirements for one of our cultists become a member of The Flayed Word?
>>
>>26076976
What are the requirements for one of our cultists becoming a member of The Flayed Word?
>>
>>26077080
A profiency in weapons of war and in the use of armor and a consuming zealousness to serve Arzahak
>>
>>26077111
Okay thanks
>>
>>26077111
Would we even be able to corrupt temples and places of worship like >>26076893
suggested?
>>
>>26077270
Yes, you can but it will require significant resources, in the form of cultist and sacrifices. Corruption of leaders of temples is also possible.
>>
>>26077360
Yes sorry, didnt name myself there
>>
>>26077360
Ah thank you maybe we can look into that later but i don't think we can corrupt them right now
>>
>>26077396
B. R&D enhanced/quickened gestation cycles, ask Kespirax about it, she'll know.

C: Top off our magically attuned cultists magic lessons and begin teaching them domination

This takes it
>>
>>26077555
B: You question Kespirax about how one would go about breeding an army. She informs you of a vile ritual, that can reduce a term to (4 turns) but it will require a sacrifice of 9 female virgins to unhallow your lair and complete the ritual.

C: You gather your kabal of mages and begin teaching them dominate, even though such powerful magic carries risks for the user. (next turn the lesson will be complete)
>>
>>26077642
Do the ritual, get the sacrifices from those not in our cult (kidnap them from the lower class, uglier the better)
>>
>>26077687
Chances of finding lower class virgins are most likely small we could spend a turn or two looking for maidens from the middle-upper class district and then blame the disappearances on "the resistance" we should also spread more propaganda next turn
>>
Guys i have an idea how about we find a halfway house in the lower-class that many people depend on then we spread rumors in the guard that THAT is where the resistance has their main base with any luck soldiers will slaughter innocent civilians and more will flock to our cause.
>>
>>26077747
>Chances of finding lower class virgins are most likely small

This made me laugh. Come on dude, that's just silly.
>>
>>26077861
No seriously well maybe i'm imagining a different kind of city then you are. We should ask how well off the city is, but even if there are we should still kidnap those maidens from the middle class to upper class blame a halfway house and profit. Maybe we could have Kespirax use dominate on Anduins son and make HIM kill the civilians in the halfway house.
>>
>>26077980
You think that every eight year old girl has already lost their virginity in this city? Especially if they're absurdly ugly?

I agree with your plan, although it pains me to kill pretty rich girls that we could use for much more nefarious deeds.
>>
>>26078049
Yeah your right i wasn't thinking it through when id said that it would be hard to find them. And sometimes sacrifices are necessary just imagine how upset the upper class will be.
>>
>>26077980
>>26077687
>>26078049
So are you establishing the halfway house or just kidnapping maidens?I just want final confirmation before I begin writing.
>>
>>26078277
No no we don't want to establish a halfway house we want to find one in the lowerclass that everyone relies on and we want to find proper candidates for the sacrifice from the upper class.
>>
>>26078390
give me a d20 please
>>
Rolled 9

>>26078447

Ogod
>>
>>26078461
9 is nice i like 9 its almost a 10 and everyone likes 10s
>>
>>26078461
Locating a reliable halfway house isn't a problem and a group of 2 cultist observe the location for some time.
>The kidnapping
Per your orders, cultist are dispatched throughout the city, kidnapping various maidens. However, one team is too bold and attracts the attention of the city guard in the noble's district. Your team of 6 cultist is slaughtered to a man, and rumors from Artias hint at the city guard being on heightened awareness.
>8 of 9 maidens obtained
Cultist: 118 cultist
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26078662
E. Locate a new maiden from the middle class

E. Locate a halfway house that most of the lower class depends on
>>
>>26078662
Also F. save us from my rolls!
>>
Rolled 5

>>26078771
>>
>>26080721
That's odd, I'm usually decent.
>>
Rolled 17

>>26080746
Meant to roll there.

Also OP keep going with Ed's stuff like I said earlier.
>>
>>26080760
Will do
>>26078758
Compared to your last hunt, this one is easy, and with only one target it is a simple matter to find and abduct one maiden.
The halfway house you've set as your next target is the Celeste, a "popular" if the term can be used, halfway house.
>>
>>26081100
Lets commence with the sacrifices and spread rumors amongst the guards that if something isn't done soon the girls will be sacrificed
>>
>>26081146
err no not "sacrificed" more like killed as a message
>>
So guys my plan is to get our enemies worked up over the missing girls, then when they are at their wits end on what to do we leak info that they are at Celeste being held hostage and that if they don't act right away the maidens(who are already dead at this point) will die then hopefully they will charge in swords drawn and slaughter the innocent civilians while desperately trying to save the daughter of the wealthy there this will infuriate the lower class and we will stroke the flames of their anger and possibly get a nice power boost from all the evil doing.
>>
>>26081491
Maybe we can use our disguises again and make it look like people from the better off districts are holding a feast or celebration in the Celeste for the poor and unfortunate. Drawing more people to the Celeste on the day of the deed. We can do this by having our disguised guards give a charitable donation to the Celeste in exchange for having that morale raising event on the day of the deed perhaps have Kespirax lead the disguised guards when our agents of corruption go to convince the owners of the Celeste to have this event.
>>
>>26081165
You once again call upon Artias's services as a captain "Artias I have need of you. Deliver this message to the Anduil, let him believe you found it. When he arrives at Celeste, it will be his own soldiers that spill blood"
(sound about right?)
"Karthas, I have need of you as well. It would be most prudent to Suggest the owner of Celeste that a celebration is in order"
(as well as this?)
>>
>>26081491
That sounds pretty nice.

I say we don't lure all the forces right to our doorstep, though. I say we stoke the flames of rebellion with more acts of anonymous disruption. We could use the daughter in other ways. Maybe frame some other people. One of the higher ups that are close to Anduil, maybe?
>>
>>26081744
It would be pretty hard to frame one of the higher ups unless.......
>>26081707
Yeah that looks good except lets try to know when they send out the forces in the meantime lets have Kespirax talk her way into bed with the head of Anduins supporting noble family's and walk off with their family seal have her use domination before she leaves the nobles house to force him to forget that she was ever there Pharaoh gave me an idea.
>>
>>26081707
When we have Celeste hold the event lets give them the seal as a sign of who their "benefactor" is and where this money is coming from
>>
Pharaoh Shimaeo think we should risk stealing 100 gold pieces from the noble to host the event? that way the stories add up. May even be easy with Dominate
>>
>>26081920
We could use dominate to make him give us the gold along with his family's Seal and make him forget all about it then we can take the gold straight from his house to the Celeste without stopping at our base first.
>>
>>26082047
I support this action.

MY VOTE
>>
>>26081707
How adept a paladin is Anduins son? And where does he spend most of his time? Would he be susceptible to Dominate?
>>
>>26082143
From what Artias has told you, Anduin's is eager and adept, but reckless and hasty.
>>26082121
>>26082047
"Kespirax, I have need of you now you command. Find one of Anduin's allies, and deliver their seal and gold to me, for it will be instrumental in our success"
Cultist: 118 cultist
Magic: You personally know fireball, flamestrike,dominate, and soul harvest.
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, : the chief cultist and a mage (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises, 1 seal from the house of Pisous
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26082409
Kespirax will return in one turn.
>>
>>26082409
General RnD anf recruitment
>>
>>26081707
I feel like we're practically obligated to corrupt his son into our own personal blackguard. Could we retrieve more information about the boy?
>>
>>26082409
C.Lets improve our cultists Dominate spell

E. Look into Anduins sons(name?) habbits and likes/dislikes whatever.
>>
>>26082482
Lets make him more of a pawn his father would make a REALLY good blackguard if we could break him
>>
Rolled 11

>>26082409
We have had our people constantly reproducing and training, yes? We did the ritual and so 4 turns for offspring from now on.
>>
>>26082680
I think we need to order them too lets do that next turn have them all train and spawn us some new cultists
>>
>>26082479
>>26082507
You teach your mages a stronger form of dominating allowing each one to control an additional person.
Artias will gather information about Anduins son.

>Kespirax Returns
Kespirax confidently strides over to you and simply deposits the gold and signet into your lap. "Easy enough task for me, my lord"
Cultist: 118 cultist
Magic: You personally know fireball, flamestrike,dominate, and soul harvest. More spells will cost souls
Weapons: Cultist: steel simple weapons, crossbows.
Yourself: Bastard sword and Demonic plate
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas, M Human: the chief cultist and a mage of middling power (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the city's guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball. Kespirax, a succubi bound to you
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane)
B: R&D
C: Magic
D: Recruit cultist
E: Other
>>
>>26082680
I want to try training for a spell we are going to need so lets breed this turn and train next turn okay?

>>26082912
C. Magic practice channeling dominate with your cultists to cast a more powerful version on one person

E. Make use of the ritual we preformed.
>>
Rolled 6

>>26082995
Accepted
>>
>>26082995
>>26083053
C: You focus upon your own dominate spell, and you can now force a user into self harm or harming people close to them, things previously incapable of being done with this spell.

E: Your cultist engage in a ritualized orgy, orchestrated by Kespirax. In 4 turns you will receive 9 young cultist, with a possibility of mutations or fiendish nature.
Troops: 118 cultist, Kespirax, and yourself
Magic: You personally know fireball, flamestrike, improved dominate, and soul harvest.
Weapons: Cultist: steel simple weapons, crossbows, padded armor
Yourself: Bastard sword and Demonic plate
Flayed Word: Two handed swords, scaled mail
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas,: the chief cultist and a mage (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball and dominate. Kespirax, a succubi bound to you with a variety of control spells.
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane)
B: R&D
C: Magic
D: Recruit cultist
E: Other
You have 2 turns of souls left
>>
>>26082995
>>26083053
C: You focus upon your own dominate spell, and you can now force a user into self harm or harming people close to them, things previously incapable of being done with this spell.

E: Your cultist engage in a ritualized orgy, orchestrated by Kespirax. In 4 turns you will receive 9 young cultist, with a possibility of mutations or fiendish nature.
Troops: 118 cultist, Kespirax, and yourself
Magic: You personally know fireball, flamestrike, improved dominate, and soul harvest.
Weapons: Cultist: steel simple weapons, crossbows, padded armor
Yourself: Bastard sword and Demonic plate
Flayed Word: Two handed swords, scaled mail
Tech: Your cultist are capable of crafting and obtaining steel items. In addition your cultist have better propaganda, and you have a personal dimension gate
Heroes: Karthas,: the chief cultist and a mage (knows Sickle, fireball and Suggestion). Horvast, a human smith, Artias, a captain in the guard. Kemul, Bertus, Jamis, and Orvus are four mages armed with fireball and dominate. Kespirax, a succubi bound to you with a variety of control spells.
Food: You consume souls, with every ten souls lasting you one turn. Kespirax will require 5 each turn.
Wealth: Your cultist material wealth is equal to roughly 365 GP
Other Materials: 3 buckets of acid, 10 guard disguises
Actions
A: Cultist worship (Every 10 cultist is one unit of food, every 5 cultist will sustain Kespirax. A minimum of 75 cultist must exist to sustain your presence on the Material plane)
B: R&D
C: Magic
D: Recruit cultist
E: Other
You have 2 turns of souls left

>I'm afraid I must end it for tonight. An archive of this threaad would be appreciated.
>>
>>26083243
Kay night OP was a fun ride cant wait to do it again when would it be?
>>
>>26083286
Not sure yet, but you'll know
>>
6 hours is long enough for a quest thread but not with this few people.
>>
>>26083353
Okay thanks :D
>>
>>26083364
As it goes on i'm sure that more people will join in on our quest of corruption.
>>
>>26083394
thread archived?
>>
>>26083427
Pharaoh is working on it again i'm pretty sure


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