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And we're back. Last thread we finally made a dent, if a small one, in the Hallowing about the graveyard, we started working on gathering wood for a hut and we used life transfer to save the shaman hermit after she got herself impaled on Neyakla's antlers. We also found a cavern and upgraded some of our skellies with better brains.
>>
>>26106314
Where we left off:


Umhar pulls some skeletons off to the shrine to upgrade and sets the rest to scavenging for useful stuff. They return with the remains of two birds.

The rat scouts out to the west, locating a clearing with some cliffs jutting out of the ground and a cave.

Umhar finds that improving his skeletons within the shrine has increased effect. All of the axe-wielding skeletons are improved.

The woman continues being comatose. She seems to have turned paler


> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: 2 Piles of Bones, 1 rat corpse, boar carcass, 3 dead birds, 12 logs, 3 adult human skeletons, 1 human child skeleton, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons (Mental 2), 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 94%
>>
>>26106314
bump?
>>
Rolled 6, 3, 3, 4 = 16

>>26106314
I'm here OP. I love you and will always be here for DeadCiv. Lets send our mount with the skellies to unearth some more of those graves. Meanwhile we should focus on the nature of our control over the skeletons.
>>
>>26107195
While I do appreciate the lover, there are no more graves to unearth right now as the rest are still hallowed. You have some skeletons that aren't in use though.
>>
>>26107290
Well fine then, Keep one axeman watching over the woman. The rat send out on recon again in a different direction. Send Neyakla with a scouting party to outline the graveyard and it's overall condition. Umhar should keep working on his skeleton control.
>This thread deserves more attention.
>>
>>26107337
The Graveyard is pretty run down and overgrown, a lot of the tombstones are impossible to read and some of the outer ones have been toppled or cracked by encroaching nature. The center of it holds a chapel that currently cannot be entered, due to the strength of the Hallowing in there. (technicly, it can, but it'd be suicide). The same is true for the stone tombs underneath the chapel (access from the outside) where the priests have been laid to rest. With the rather curious exception of your tomb.

The rat recons northbound and finds mostly more wood, but it seems to beign thinning out a bit. The wood's edge may be further in that direction, but it doesn't have the time to go on for now.

Umhar sits down and works on his skeleton control. There isn't quite a breakthrough in there yet, but it's reasonable close.
>>
>>26107465

> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: 2 Piles of Bones, 1 rat corpse, boar carcass, 3 dead birds, 12 logs, 3 adult human skeletons, 1 human child skeleton, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons (Mental 2), 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W (Road, Cave)
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 94%
>>
>>26107465
Bring the rat back and have it work in another direction, we need to know the immediate surroundings. Go back into the tomb and study it after working on the skeleton control, try to remember any mortus teachings of our order.
How fast can our mount travel? Enough to do a ranging outside the forest?
>>
>>26107465
Hey Baron! just caught up!

>Study the Necronomicon we have

>Try to replicate the Shamans snares that we found awhile back

>Have Rat scout down the road
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>>26107531
Necrobook gives a general bonus to study and magic related R&D

Neyakla is the only one of your minions who might be able to replicate snares mentally, and it lacks the hands to do so physicly.

>>26107526
The cardinal directions have been scouted. I can try to make you a super simplistic map even though I said before that I wouldn't. Be warned though, I'm shit at drawing. As for Neyakla's speed, yes it could reach the forest edge. So could the rat if it isn't zig-zagging to look for relevant other stuff.
>>
>>26107579
Ah well Research into unhallowing then

can we give Neyakla hands!?(would be terrifying)

hunt for animals(i know it wont be too successful might as well try)
>>
>>26107624
You'll need to research a spell for modifying existing minions first.
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>>26107684
Then replace giving him hands to researching that and there's my votes
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>>26107579
No map I was just curious. I agree with Vaun Rusevault, research unhallowing it will lead to a larger minion force in any event.
>>
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>>26107579
Map, as promised. And as also promised, my MS pain skills are off the bad end of the charts.
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>>26107779
Hell they are off the "better then mine" charts
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>>26107779
Hey we didint scout everywhere what about N/w/e and S/w/e ?
>>
>>26107779
You lied to me, more than acceptable. So lets send our mount and some skeleton's loaded up to scout beyond the forest.
>>
>>26107624
>>26107772

Umhar decides to let the skeleton control research lie for the time being and focus on how to deal with the Hallowing, picking up that project again. He manages to develop a spell that, while not allowing him to break the Hallowing per se, it would allow the recipient to venture into the core parts of the hallowed zone. Bodies in there are still useless if they recieved a proper burial of course, but maybe something else useful is in there. As a bonus it also protects against holy magic.

The skeletons head off to the north, scouting the forest edge. The woodlands give way to a rugged terrain of equal parts rock and hill. Nothing else is really found.

towards the end of the day, the rat reports that the woman is stirring.

> go see her
> whatever
> write in

>>26107808
Trees. Lots and lots of trees. Some shrubberies too.
>>
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>>26107912
new map
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>>26107912
go see the woman flanked by the scythe and one axeman skeleton. Confront her over the transgressions against the holy living dead.
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>>26107912
Go see here

>Trees. Lots and lots of trees. Some shrubberies too.

Those shrubberies sound suspicious declare war on them.
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>>26107956
>Go see here
Sorry i'm a bit tired

*Go see her
>>
>>26107949
>>26107969

You go see the woman and discover once again that the Rat isn't the most reliable scout/watcher, not so much because it isn't truthful as because it's dumb as a brick. The woman isn't just stirring, she's writhing and twisting and letting out pained ghasps. On the occasion of one of those, you notice a set of fangs that are considerably longer and pointier than they used to be. She doesn't actually seem awake yet, but it probably won't be long. What do?
>>
>>26108036
Curses, we must focus our will on her now. Use the outline of control we almost have a breakthrough on. We have to assert submission into this creature before it awakens. The consequences could be catastrophic.
>>
>>26108047
do this
>>
>>26108047
>>26108117
Gimme some d100s then
>>
Rolled 36

>>26108195
Warpstone this shit.
>>
Rolled 67

>>26108195
>>
Rolled 29

>>26108230
>>26108301
wut
>>
>>26108301
I hope this counts as Dubs and we get a bonus :D
>>
>>26108230
>>26108255
>>26108301
>>26108321
The unfinished spell simply doesn't really do anything (the dubs saved you from tipping her off on what you tried), and the woman wakes up, panthing. At first, she looks simply at the ceiling, trying to get her head back in order. "Am I dead?" she mutters to herself, then she looks around, notices you and the skeletons and leaps away from you and onto her feet in a fluid motion, quite a bit more graceful than humans are normally capable of. "You! You must be behind the abominations in the forest." She makes the beginning movements and words of a spell, then stops and hisses at you "What have you done to me?"
>>
>>26108392
"You are one of mine now. There's nothing to worry about. Everything will be sorted out, you will never feel pain again for one."
Bluff this shit so hard. We need time to finish a control spell or something. WE'RE NOT ADVANCED ENOUGH FOR THIS YET.
>>
>>26108416
Do it!
>>
>>26108392
just so you know, theres at least a couple of people who wont post much, but are lurking, so dont worry about people. hopefully we can avoid last nights bullshit
>>
>>26108416
She hisses again "You have turned me into an abomination!" she lunges for you. Or possibly the exit behind you. What do?

> She's attacking us! Smack her around some.
> She probably just wants to get away, let her run. She'll be back by dawn anyway.
>>
>>26108565
forgot to add
> write in

>>26108562
fair enough.
>>
>>26108565
Time to gamble, let her go. She's become infected with necromantic magic anyway. She'll need something to satiate her new...hunger. She'll return. In the meantime we must strengthen our position. Back to our skeleton control research!
>>
>>26108565
smack her around. we didnt actually do anything to her, i dont think. when shes restrained by the skellies, ask her what she wants
>>
>>26108591
If it wasn't clear enough dodge past her and leave an opening for the door
>>
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>>26108595
Do you think the skele's can restrain her? She's shown signs of change, she might be to strong for them, and us.
>>
>>26108595
well she attacked your minions three times, one time when you were attempting a peace offering. That last time, Neyakla skewered her in self defense
>>
>>26108591
Do this but do warn her before she leaves maybe she doesn't know.
>>
I missed the second thread, link to archive?
>>
>>26108633
Bring our lovely steed in here to...as a second measure.
>>
>>26108657
http://suptg.thisisnotatrueending.com/archive/26084677/
>>
>>26108666
Neyakla is a too big to enter, but it's waiting outside.
>>
>>26108704
I'd say let the lady go but with Neyakla following her a reasonable distance away.
>>
>>26108677
Thanks, Ill be reading this and walking my dog before joining in on the thread.

Im a bit out of the loop but if the woman is going to be forced to return I see no reason not to let her wander a bit.
>>
>>26108704
Okay I'm not entirely sure about which way the wind blows.

Let her run, possibly with a minion tailing her, or try to stop her?
>>
>>26108756
Let her go but do>>26108729 as well. Neyakla is smart enough to know how to tail. Have her take two regular skele's inside as well. Just in case.
>>
>>26108756
i still support Nagash
>>
>>26108756
TIE THIS BITCH UP AND QUESTION HER

>but be friendly if she behaves we might let her pet our horse
>>
>>26108756
try and talk her down, let her wail on us as much as she wants as long as We don't get too close to death.
>>
>>26108779
I second this.
>>
>>26108788
Umhar isn't actually all that durable
>>
>>26108779
this
>>
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>>26108788
Never let the person of the necromancer be hit. Everything hinges on you, you're priority number one.
>>
>>26108756
Get minions to grab her. All if them, if need be. Then, when he is restrained, stare into her eyes and impress our will upon her.
>>
We dont know if she actually NEEDS to return or not, so I say we stop her now and try to get her calm enough that we can talk to her.
>>
>>26108779
You step aside, and she is indeed leaving. Letting her get a minute's head start you send out Neyakla to tail her. Then you head off to rest and meditate. No need for sleep aside, working on magic for a day and night on end is a good way to get mana fatigue and that's bad even if you aren't dependant on necromantic magic to function. This time, however, you recieve a vision during your rest. You stand on a lakeside where everything is stained dark grey with ashes and zombies and skeletons walking aimlessly to and fro. In the middle of the lake lies an island that seems to be made out of a pile of bones upon which rests an ebon stronghold. The 'sun' is a huge orb of utter blackness that radiates raw necromanic energy with enough intensity to allow you to 'see' with it thanks to being undead
>>
>>26108887
I doubt she's going to be cognitive enough for reason. She doesn't NEED to return ,just to become more corrupted by the necromantic energy we instilled in her. Once our mastery is greater it will be easy to bend her to our will.
>>
>>26108887
Explain to her that we came with peaceful intentions and that her actions forced us to act in self defense, and that you barely managed to save her life (point out that she isnt dead). We aren't sure what the consequences of us saving her life are at the moment but it seems to be having some sort of transformation effect on her body.
>>
>>26108900
Is this vision like the ones from the shrine?
>Image needs to be a death metal album cover
>>
>>26108908
Ohh well, no reasoning for now I guess.
Leave that for later, could have been nice having a living person on our side.

We should try that later, recruit some living cultists to do what undead can't. Promise them lichdom or something.
>>
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>>26108948
That's what the cult we give small tidbits of necromantic secrets is for.
>>
>>26108932
as far as you know, yes. It also may be some weird sort of lich-dreams for all that you know.
>>
>>26108900
After a moment of ponderance, bones rise from the ashen waters of the lake, forming a bridge to the island. The undead wandering around on the river bank gather around you and point at the lake quietly.
>>
>>26108984
And forgot to add:
You notice one difference from your previous visions. In this one, you realize that you can act yourself
>>
>>26108984
You don't listen to your minions they listen to you. Form them into orderly formations behind you and march across the bridge.
>>
>>26108984
We order the zombies to accompany us, and then head across the bridge to the fortress. We sing a jaunty tune.
>>
>>26108984
Well, we can take a hint. Mosey on over to the island.
>>
>>26109017
Do this!
>>
>>26109017
>>26109020
You attempt to claim control of the skeletons and zombies but sense that even if you had the spell finished, their owner's grip in them is much too strong for you to break with your current power.
>>
>>26109052
Well I suppose we walk across the bridge.
>>
>>26109052
Righto, then. Across the bridge. Jaunty tune stays.
>>
>>26109052
Well lets go for a stroll, dear death god won't kill(?) us...
>>
>>26109052
Across the bridge!
>>
>>26109060
>>26109067
>>26109069
>>26109083

You cross the bridge and see that the banks of the bone island is littered with the undead as well, though this side is mostly ghouls. The gates of the fortress opens and a person emerges, except you are quite certain this is no mere person. For one, there's the fact that the head sticking out of the black robes is a reptilian skull with large onyx gems inserted in the eyesockets and diamon teeth, and then there's the fact that he's competing with the necrotic sun over who radiates Death the strongest. "Quite bold, trying to claim my servants. If I thought you knew what you were doing, I would have had to destroy you, and that would have been quite the shame, all things considered.
>>
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>>26109135
Bow before an obvious superior in the art and apologize. Instincts are what they are. Praise him as the God he is.
>>
>>26109135
I've come as you bid. What is it that you would have of me?
>>
>>26109156
Amusingly, that's the artwork I'm using to depict one of the other 3 necromancy related gods in the world.
>>
>>26109181
Well my apologies Sir Baron. I have a solid stock of necromancy art, I enjoy it immensely.
>>
>>26109156
This
>>
>>26109156
>>26109164
"A karmic lesson is half the reason. A regular one is the other. Quite the mess you have with that young vampiress you made"
>>
>>26109282
It was a lapse in judgement to try to raise her in such a fashion. Lord?
>>
>>26109282
Well it is 6:06 where i am so goodnight everyone and as for my vote just do whatever Nagash says hes pretty good at this.
>>
>>26109297
I like this guy.
>>
See, I told you not to let her run off.

Now theres a goddamn vampire on the loose and she probably knows where the nearest village is.
>>
>>26109295
"If you had simply followed instructions, she would be an obedient little servant, but now you have a mess on your hands and a vampiress to catch and tame. Creating a vampire like that spawns a bloodchief, and a new clan. She will become quite powerful in time if she survives, and she will be my loyal servant. I strongly recommend you make sure of both her survival and her loyalty....."
>>
>>26109357
That was indeed my thought as well my lord. She would be useful if she could be tamed. She is quite willful.
>>
I don't really know what's actually happening the moment, but lets give this guy respect, and be nice and all that.
>>
>>26109357
My Lord, how does one tame a vampire to one's will?
>>
Vampires are so annoying, they need so much maintanance and are extremely bad at hiding.

Why can't we just kill her again?
>>
>>26109390
Waste of energy, the thread last night spawned her we have to deal with the consequences. She can also be used for more devilish purposes. We don't need full control on her, just enough to unleash her on our more powerful enemies. Vampires make the best shock troops, which is something skeletons have a hard time with.
>>
>>26109370
>>26109375

His reptilian skull somehow manages to grin, beyond its default toothy grin that is, as he responds "She will be back when she needs to sleep, so you could always try your charms. Or you will have to get inventive. The inquisition has a method, but they tend to be tight lipped sorts."
>>
>>26109405
I will break her Lord, I created her I will own her. There is a way.
>>
>>26109390
they do have advantages though, such as getting stronger with age. Kinda like dragons except they don't run out of lifespan
>>
We just had to make a fucking vampire...
>>
>>26109357
"You can't make an undead horde without killing a few peasants", as the saying goes... OK, I know you wouldn't be wasting your time telling me this if you didn't intend to help me out with at least some advice.

What am I going to owe you, mighty one?
>>
>>26109405
Is there anything else, Lord?
>>
>>26109412
>>26109430
>>26109441

"What you owe me? Your unlife of course. But there was the regular lesson as well" He reaches out with a hand that surprisingly has flesh, if marble white necrotic flesh, and touches your forehead. Suddenly, knowledge floods into your mind, detailing a new spell, a new minion. "That will come in handy, should you end up butting heads with the Inquisition."

You have gained the spell Raise Ghoul. Ghouls can only be raised from reasonably fresh corpses of humanoids. They do not need to eat human flesh, but doing so sends them into a frenzy, greatly increasing their combat provess. Additionally, creatures killed by ghouls that aren't buried in hallowed ground have a chance of raising as ghouls themselves, though feral ones. Ghouls possesses animal intellect, on par with a dog or wolf. Sometimes the spell will yield a Greater Ghoul instead, which retains its intellect and memories but is obedient to you.

Also, you need to name the new Vampire Clan.
>>
>>26109510
> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog, Holy Resistance, Empower Undead, Raise Ghoul
> resources: 2 Piles of Bones, 1 rat corpse, boar carcass, 3 dead birds, 12 logs, 3 adult human skeletons, 1 human child skeleton, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons (Mental 2), 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade, Artak's Tome
> buildings: Artak Shrine, Hallowed Chapel, Hermit Hut.

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W (Road, Cave)
> study magic
> research and development
> write in


Objective:
> remove the hallowing on the rest of the graveyard
>> Hallowing Status: 94%
> Tame the Vampiress
>> Obedience level: 0%
>>
>>26109516
And I'm calling it a thread here. I won't continue tomorrow, as I'll be heading on Vacation, but I will try to see if continuing it the day after tomorrow is feasible or not. If it proves feasible, I will keep it up during part of the vacation at least. If it proves infeasible, I'll be at it again come the 30th-ish. Stay tuned to https://twitter.com/Xenonach for updates.
>>
>>26109539
Good thread OP I look forward to more.
>>
>>26109554
Thread archived here http://suptg.thisisnotatrueending.com/archive.html?tags=Deadciv
>>
>>26109554
Thx, I'll be around for a bit for AMA if anyone's interested.
>>
>>26109585
heh I'm guessing either nobody is interested or everyone went to sleep


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