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>Previous quests can be found at http://suptg.thisisnotatrueending.com/archive.html?tags=Sky+Sons
>I'll post reminders, updates, and apologies at https://twitter.com/RingSpeaker

The time has come to lead the noble Sky Sons into legend and glory, friends. Gather around the speaking stone, and show us the wisdom that will make our tribe into kings of Dragon Pass. It's only by your might and your leadership that we will succeed against enemy tribes, evil monsters, and the very land itself. Come, and see the tale unfold before you of the Sky Sons!

>What is King of Dragon's Pass, you weird person?

King of Dragon's Pass is a PC game from 2000. In King of Dragon's Pass, or KoDP, you play as a single tribe of celt/nordic bronze age warriors as they settle, colonize, tame, and eventually dominate a foreign land. In this version of /tg/ Plays, I'll run the game for you all, and I'll carry out the actions that you tell me to in the game, then report back with the results. You can be a part of the complete victory or tragic defeat of a tribe made by /tg/ itself, the Sky Sons!
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>>26237478

The subject on everyone's minds right now is the prophecy given to us in Sacred Time: if we have a gain in cows this year, Orlanth and Issaries will bless us. Else, we are cursed. Our herders report that while we haven't grown significantly, but right now our herds are fatter than they were at Sacred Time. If we only defend what we have, the gods will be pleased. Of course, there are more opportunities for greater glory and riches out in Dragon Pass, and with opportunity comes danger.

Now is Earth Season, the time when the cottars work the fields and take in the harvest. We shouldn't expect raids this time, so for now, many feel safe. What should we do with the time we have now?

Other clans are still in our debt, and we could call upon them to fatten our herds further. Or we could take on more thanes to defend our homes and lands, making it easier to complete the work of the Gods. And there are still riches out in Dragon Pass that we have not yet claimed; a small exploring party could return with them by the cold times. What is the will of the ring?
>>
Here is Dragon Pass, as we know it; we have not explored far past the tulas of other clans. Our allies, the Wolves, are to the north, with our hated foes the Vostangi to the northwest.

Unfortunately, it seems were are not held in high regard amongst the other clans; the only other clan besides the Wolves that even think well of us are the Beaker Ducks, since we chose not to impose upon them when we discovered them. Everyone else is either neutral or unfriendly towards the Sky Sons.
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>>26237894

Hmm... could have sworn there was a file attached to this post.
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Did... did that last terrible year scare away everyone?
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I think I'll give this one final bump before calling it a night. Doesn't seem like there's a terrible amount of interest.
>>
Is this thread still active?
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>>26239393

If you command, I will listen.
>>
I recall our defenses were very lacking; is it possible to build a palisade, or do we lack resources for that? The numbers of our weaponthanes are pretty low too...
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>>26239467

We could build a Stake Perimeter to slow down enemy charges, though it would take more than two thirds of our goods. Recruiting warriors is a much easier task, and one we can do at the moment.

We could also put more thanes on patrol instead of simply training and waiting for raids or scouting missions.
>>
Kill the Vostangi! No one shall be spared!
>>
>>26239519
I think Sky Sons can ill afford using that much of their goods yet. Increasing the number of our weaponthanes and putting more on patrol seems the most logical approach. And I object to any raiding plans the other members of the circle might suggest. That way lies nothing but death of our clan.
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>>26239600

Over a score of warriors stand ready to guard the tula, while a dozen pairs of eyes now prowl about, looking for threats to the noble Sky Sons.

It seems a bit of drama, though, has reared its ugly head: Jorator, the man who married one of our young lasses, comes complaining to us when his wife is round with child. You'll recall the gossip that she, Eonislara,
caused when she was seen out in the wilds with Korol, an Osgosi.

Despite the fact that we informed him of such events, he now comes back demanding back the bridal gifts he gave. Giving him back his silver is something we can ill afford, but if it means peace between us and our only ally, some say it's worth it. Otherwise, we could remind Jorator that he knew of this already, or force him off the tula.
>>
>>26239701
How is Kulbrast's custom?
>>
>>26239701
We can't afford to fight, let alone our only ally.
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>>26239701
Ho, so this is hwo our allies would treat us? Come to our very doorstep and give us disrespect? If he wasn't an honored guest and married to a woman our clan, he'd be a head shorter already. We can offer words of consolation, but we will not refund the bride price. The marriage was lawfully conducted and agreed to by both sides.
>>
>>26239757

He's amongst the wisest and most versed in the ways of law in our clan. Excellent.

>>26239766

I agree. We shouldn't risk war with the Wolves, despite Fantarl's convictions. I believe the best course of action is to give him peace or tell him he has no status, but not to give him silver or a blade.
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>>26239757
>>26239766
>>26239802

When reminded of Orlanth's laws, Jorator admits that he cannot make such a demand of the Sky Sons. Any quabbles between him and his wife are solely between them now. Everyone is glad that we didn't go to war over this, or give up treasure we can't bear to part with.
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>>26239938

With Jorator goes the warmer days, and thus Dark Season is upon us. Our thanes brave the cold to guard the tula, and our cottars warm themselves by the fires as they endure biting winds. Snow chokes the land, making travel to others close to impossible.

With us kept so close to our home, what should we do until the warmer days return? We have enough silver to perhaps make one sacrifice to a god, if they still listen to our cries. Some of the more brave (or foolhardy) say to try and conduct trade now, but the snowbanks discourage many.
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>>26239995
We're going to need all the help we can get; a sacrifice would smooth things out, though if our cattle situation has remained on the net positive, we're already up for a blessing.
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>>26240107

As of right now, we meet Orlanth's and Issaries' demands. Not by a lot, but enough to invoke their favor. If we can keep the Vostangs and the Blue Spruces from taking our cattle and ward them from disease, we will do well.

Which god would you wish to honor? Perhaps Uralda, the Cow-Mother, to further protect our future prospects?
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>>26240157
I am not well versed in the matters of the gods so I will leave the decision to the wisdom of the ring speaker.
>>
>>26240203

I only speak for the council ring; I do not make decisions. I will advise those who do make decisions, however.

Uralda's Calf Blessing would allow our herds to grow more swiftly on their own. Lhankor Mhy's Literacy would improve our relationships when we speak with other tribes. Issaries has many blessings for our trade, including increasing simple profit and giving us additional food. Those are the ones that will give us more economic might.
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>>26240272

At any time, I will provide information as best I can, as well; if you have any questions about the current status of the clan or possible actions we can take, I will gladly answer.
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>>26240272
Issaries has a blessing lined aup already, so Uralda's would make sense now. A strong cattle herd will serve many purposes.
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>>26240360

Unless our leaders object, we will propitiate Uralda to give her protection and power to our cows.
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>>26240450

Humakt and Elmal are not the only gods who watch out for the Sky Sons, it seems: Uralda has given us the secrets of her Calf Blessing ritual. With a shrine to Uralda, we can permanently gain this blessing, or enact the ritual once to gain its benefits for a full year. Either way, we're sure to have more cows by the end of this year, and satisfy Issaries and Orlanth.
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>>26240605

That is assuming that we can keep these horse-spawn from taking them! We're desperately outnumbered, and they're sure to charge us soon. Though we do have a small bit of magic in reserve; invoking it to protect our lands may be a wise choice.

Should we use the same tactics we used to avoid the Vostangs, or do the war-leaders have another plan to protect the tula?
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>>26240635
We are severy outnumbered, so avoidance is the best we can do. I feel we should throw all the magic we have against them.
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>>26240635
Those stakes sure would be nice right about now.

Much better than blessings, that's for certain.
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>>26240635
Evade, drive them or survival.
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>>26240776

Perhaps so, though we didn't know that we were going to be raided in the middle of Dark Season.

>>26240726
>>26240808

... surprisingly, the horse nomads don't mount a cavalry assault on us, instead firing upon us with bows and slings from a distance. A few men are lost, but they leave our herds alone. Thank Orlanth for small blessings.
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>>26240827

Relief turns to fear, though, as the trolls come for our tula once more. Our magic was spent in the last fight, meaning that now we're on our own to stop these foul creatures. They outnumber us once again, but this time we muster our full might and have twice as many trained warriors as they do. How will we protect the herd this time?
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>>26240827
Well, that was a surprise turn of events.

Of course, it was because they fear the name of the mighty Sky Sons.
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>>26240861
Well fuck.
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>>26240827
Completely wasted our magic, I see.
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>>26240861
Truly we are a cursed people.
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>>26240861
I suppose we could manuever and try to drive them off, but I dunno how successful that will be.
>>
Two raids in dark season?

We should concentrate on driving the trolls of, but I'm unsure if skirmishing or maneuvering would better minimize the loot they can take.
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>>26240923

Our skirmishers are poor and few, most likely not enough to kill enough of the trolls. Maneuvering for better ground works if both sides are on equal footing or if the tula is slightly outnumbered, though a hard charge can defeat it. Charging defeats many tactics, save evasion; by evading the foe, chargers are left exhausted by the time battle is met.
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>>26240966
Yes, but we are not powerful enough to enforce a charge, and trolls are not known for sacrificing to their gods before battle.
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>>26240966
We are roughly on equal footing, so maneuver it is. I wouldn't dare charge unless we had superior force.
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I wonder how expensive a sacrifice would be. favour of the gods might be the decisive factor in an even battle as this.
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>>26241055
It is 1 cow each.
However, it also takes time. If they charge while we sacrifice, it will be for naught and we will be caught offguard.
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>>26241055
A sacrifice to a god before combat is always one cow, though there's the chance that we could be attacked during the rite.

>>26241005
>>26241020
>>26240921

Even without the expenditure of magic, we're able to blow away the enemy forces despite them meeting us before we got to higher ground. Between our healing arts and the power of the gods, we lose nary a single man and inflict many losses upon the trolls. Urox would be proud!
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>>26241087
Hm, it seems I gave too much credit to the trolls. Though we were caught in their charge, we proved a superior force.

Driving off two raids no doubt will do good to the morale of our clan. Especially having not lost a single soldier to the trolls.
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>>26241087

Even as we guarantee the safety of the tula, snows still choke our lands and cold winds bite into the flesh of the Sky Sons. Our victory over the trolls does increase morale, though overall many are still uncertain and fearful of what tomorrow may bring.

What should we do until the snows recede, fellow Sky Sons? Uralda has given us her blessing, so invoking it with a shrine or a ritual would be wise. We could try venturing outside the tula, though there's no guarantee of success. Or perhaps we could feast in honor of our victory!
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>>26241141
Well, remember we have Truesword so our superior weaponthanes are even greater. A weaponthane is normally worth 5 footmen, and with truesword that is doubled. We actually outnumbered them by quite a bit.
>>
build the shrine we must praise are gods and become rich and powerful with faith and wealth!
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>>26241142
Heroquest?
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>>26241200
Shrines cost goods. And sheep and goods on upkeep.
I say we get all the fortifications before we start going for shrines.
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A ritual

And our previous heroquest failed.
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>>26241221
>>26241200

Right now we can't even afford the Stake Perimeter, much less other fortifications. Building a shrine to Uralda would only cost 10 goods, and incur yearly costs of 4 goods, 1 cow, and 5 sheep; a meager price to pay for Uralda's blessing, I say.

>>26241210

Which heroquest would you have us embark upon? We know Elmal Guards the Stead, and Humakt the Champion. We also do have magic dedicated to Heroquests.
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>>26241265
It didn't fail, it didn't happen. Thus it isn't counted against us this year.

Plus, we put magic in it this year. Kind of a waste otherwise.
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>>26241278
4 less goods every year will be a steady drain from our fortification money, but you are clearly wanting it.

Plus the issue of the sheep, which are much harder to get than goods.
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>>26241349

I simply offer advise on what I feel is the best course of action. If the clan ring decides they do not want Uralda's favor, then we will not build a shrine or complete a ritual.
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>>26241339
In that case, we should go for the quest this year, yes.
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>>26237478
KoDP is more fun than ME3 and that's sad.
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>>26241402
That's not sad, lots of games are less fun than KoDP.
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>>26241210
>>26241394

So we'll attempt to send one of our kin into the Godplane once more to act out the tales told of those that we worship. We have an important choice to make: Should we send Fantarl to recreate Humakt's conquering of Death, or Elmal's defense of Orlanth's stead?
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>>26241349
Sacrifice cows to the goddess of sheep, it'll balance out.
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>>26241499
We can't outside of a single event.
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>>26241484
Let's give Humakt another shot.

We could use a treasure from him, plus it will help our mopey weaponthanes.
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>>26241484
Whatever we try, we should go for treasure.
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>>26241562
Can only get treasure from the Humakt one, not the Elmal one.
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>>26241476
It's sad because the videogame industry should be improving. It's shameful a AAA title which came out last year, with far superior hardware and tools, failed to be as entertaining and deep as a game from over a decade ago.

All the mechanics KoDP had are reproducible today, could be done better with current equipment, and set anywhere. It'd be like the return of Fallout and X-com, which some pretentious nerds publicly decry while secretly playing the games regularly.
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>>26241529
>>26241562
>>26241574

When snow litters the ground, the days are short, and the nights full of fear, the entire clan turns out to help Fantarl make his way into the holy lands, so that he may undertake the heroquest of Humakt the Champion. We asked the Oak Trees for help, but they declined; whether it was due to the snow or our poor relations with them, we cannot say. Hopefully magic during Sacred Time and having 7 different god-talkers on the ring will make up for it.

Some wished for Fantarl to return with a powerful item, but is that the will of the entire clan? What should our noble quester bring back with him?
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>>26241660
I'll just reiterate myself; treasure.
>>
he must bring the will of the gods, an item through which we may prosper!
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>>26241660
Treasure, the gift that keeps on giving.
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>>26241722
>>26241782
>>26241801

Fantarl has his orders: bring back an item of great power, so that the whole clan can benefit from his efforts. He successfully enters the godplane, and he sees the world as Humakt saw it in those times: with the scoundrel Eurmal slaying Grandfather Mortal with the sword Death, the only thing that can truly end life, even the life of a god. Fantarl must recreate Humakt's acquisition and conquering of this new weapon, in order to complete the heroquest and return to us victorious. Since he is a servant of the God of Death, he knows the story by heart, and knows what to do at each step of the journey: he only hopes his magic is great enough that his actions are as mighty and powerful as those of Grim Humakt.

Here, he takes advantage of Eurmal's impish and capricious nature, and attempts to invoke the trickster's wrath to take Death from him.

We heroquestin'. Shit is now officially serious.
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>>26241894

His head full of pride after slaying Grandfather Mortal, Fantarl easily tricks the trickster, and takes the sword Death from him. So far, his journey is going just as it did in the time before time.
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>>26241894
It is happening!
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>>26241894
>Not posting the story for us to read and decide
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>>26241943
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>>26241931
Huh. It's almost like Humakt is a trained warrior, and Eurmal is just a glorified stickpicker.
Imagine that.
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>>26241943
>>26241986

It's so fucking happening right now! Holy shit!

>>26241955

The observant of the gods know their tales, and know how to re-enact the rituals that their gods undertook. If, in future heroquests, the ring wishes to break from tradition and find new ways to complete the quest, then this is how it will be.

For our first heroquest, at the very least, I wanted things to go by the book. Plus, I don't have the full stories in pretty outlines like that.

>>26241931

At the next stage of the tale, Humakt severed his ties with his family, so that he could properly take control of this new and powerful thing. Of course, his family is distraught by this news, and wishes to know why he must do such a terrible thing.
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...and now the thread won't auto-update with my post. Very strange. I'm responding from the frontpage.

>>26242025

Humakt's kin wail and cry in agony as Fantarl severs the ties to them, but if he is to conquer death, this is the only way to do it.
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>>26242160

Now that he is no longer kin, Orlanth treats Humakt like a thrall, and demands that he give up the sword to him. Fantarl now stands before the literal king of gods, and must hold tight onto his blade without angering the God of Storms.
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>>26242238

When Fantarl keeps the sword, Orlanth sets his warriors to fight him for the blade. For sixteen days and sixteen nights, they fought, but Fantarl whipped them each time, and Orlanth's thanes stayed down, slain by the sword Death.
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>>26242270

After the battle, Orlanth comes to Fantarl, treating him as he did Humakt back in those days: like a cottar, fit only to work the fields or hold a spear, not as the trained warrior he is. As his lord, he once more demands the sword Death, and Fantarl must refuse him.
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>>26242298
>Not taking the sheep
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>>26242298

When Fantarl denies Orlanth's request, the King of the Gods once more does battle with the bearer of Death. This time, the fight only lasts for four days and four nights, and just as before, the warriors at Orlanth's side do not rise the next day.
>>
oh man, was away watching firefly with my friend

T___T wonder what happened today
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>>26242346

The third time, Orlanth returns to Fantarl, and treats him as a carl, a free man and noble warrior. Once more he asks for the sword Death, that way he may go on a raid against the Emperor Yelm, king of the Sun.
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>>26242400
DOOMED!
>>
>>26242379
we heroquesting now
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>>26242400
man forgot all what to do T___T
the choices are so funny to do though
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Oops, went too quickly and missed a screenshot. My bad.

>>26242400

Fantarl correctly tells Orlanth that without Humakt, his raid on Yelm is doomed. Incensed by this, Orlanth attacks Fantarl directly, and the two fight for a full day and a full night. In this time, Orlanth is unable to break Humakt's spirit, and he agrees to take him with his raid on the Emperor.

Then, all the dead slain by Death arise as undead, and attack the Storm King and Humakt. Death is a new thing, and the spirits of the fallen do not know the ways into the realm of the dead. Now, is the final test: Fantarl must send them all to hell, where they belong.
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>>26242592

The fighting is intense, long, and unceasing. Both Orlanth and Fantarl fight back-to-back against the spirits of the dead, but still the dead do not know how to go to where they belong. In the midst of the fight, the King of the Gods makes Humakt an offer: he shall be a Thane, beholden to no one but himself, but lawfully connected to Orlanth, an equal, but not beholden to him. Since this is the way the tale went, Fantarl agrees, and gives Orlanth the sword Death.
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>>26242592
I got your back, more or less.
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>>26242667

Fantarl is victorious: by following the same path as his shadowy god, he has conquered Death and takes his place as the lord of life's end.

But before he returns to the land of the living, Fantarl sees four gleaming objects, each one imbued with powerful magic. There is an iron sword, a well-crafted helmet, a sturdy shield, and a shining Death Rune. Which does he bring back with him to the Sky Sons?

FUUUUUUUUUUUUUUUCK YOU GUYS GOT A HEROQUEST AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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>>26242739
OH SHIT ITS HAPPENED
>>
>>26242739
THE SHIELD NIGGA

FINALLY THINGS START GOING OUR WAY
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>>26242739

The entire clan's face when
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>>26242739
>Invest 2 magic in hero quests
>Can't even get in
>invest one as an afterthought
>Succeed perfectly

Fuckin' heroquests!
>>
All glory to Sky Sons!
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>>26242739
I don't know what does what. Get the sword though.
>>
>>26242842

The Sword helps us in battle when our goal is to kill.
The Shield increases the power of our fortifications.
The Rune will alert us if undead are nearby.
The Helmet will give us one guaranteed sacrifice to Humakt each year.
>>
>>26242779
>>26242842

So we have one vote for the Shield and one for the Sword. Shall chance decide, or will others speak their minds?
>>
>>26242869
Shield is clearly the best.

Helmet is practically a joke unless you sacrifice 1 cow to humakt ever year for a blessing. Still a waste of a action though.
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>>26242869
Now I remember. Either the Runic Men or the Cu Chulainn got the sword and kicked ass with it.
>>
>>26242869
>>26242884
The shield. Though I recall we don't yet have any fortifications... which should be next on the clan's agenda.
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>>26242916

We have the ditch, the watch tower, and the earthen ramparts.
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>>26242941
All the more reason to pick the shield, then.
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>>26242888
>>26242916
>>26242978

Fantarl returns bearing a sturdy shield from the godplane, which our god-talkers say will help guard the tula when we are attacked. Truly, a treasure that we need in these dark and dangerous times.
>>
>>26242916
That's what I've been saying. Fortifications have an upfront cost, but they're pretty much free bonus after that. Kind of like a treasure.
>>
>>26242892
The Runic Men kicked ass no matter what, so it was probably the Cu Chulainn
>>
I'm betting this improves the clan's mood somewhat.
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>>26243043
Oh yeah. Heroquests massively improve the mood.
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>>26243007
>>26243043
>>26243065

With a successful heroquest under our belts, magic flows through the tula. Humakt clearly watches out for the Sky Sons, and his blessings are upon us. The clan's mood improves once more, though is still not quite yet positive. The snows recede and the times turn to Storm Season; a risky and tumultuous place where a sudden thunderhead can ruin the plans of explorers and raiders. Sacred Time will soon be upon us, but what should we do until then?

We have enough cows to satisfy Orlanth and Issaries come Sacred Time. We have strong magic now, perhaps even enough to hurt the Vostangs. Or we could remain peaceful this year, not risking the ire of our neighbors by exploring the lands around us, sending Valensta out to trade, or calling upon the favors that are owed to us.
>>
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>>26243101
>12 magic

Holy hell m8
>>
>>26243101
We've yet to have any major success in trade. We should approach the ducks, as our "allies" the wolves have so far twice denied us.
>>
>>26243144
I forget, what are the wolves known for? Perhaps they aren't the trading type.

Also, do we have more cows than we did at the beginning of the year?
>>
>>26243141

Yeah, heroquesting gets you a pile of magic on a success. Plus the amount we'll get from Sacred Time, we could be rolling in Magic if we don't blow it all in combat.
>>
>>26243163

The Wolves are known for having massive herds of cattle. And yes, we have more cows now than we did then, enough to satisfy the god's challenge. Even still, we can use more, as our herds are still on the thinner side.
>>
>>26243199
Sounds like it's time to play some Orlanthi football
>>
>>26243249

How do you mean?
>>
>>26243273
I thought that was common terminology around here. Cattle raid the Wolves.
>>
>>26243300
This season might not be best for raiding
>>
>>26243273
Orlanthi Football is slang for Cattle Raiding.
>>
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>>26243144
>>26243300

So we have one vote for a cattle raid on our allies, and one for a trading mission with the ducks. Will chance decide, or is one what the clan desires most of all?
>>
>>26243300
They're nominally our allies. We would do best by keeping them relatively strong.
>>
>>26243376
Trade mission. The gift that keeps on giving.
>>
Came around late.

Could anyone explain to me the significance of a hero quest?

We send a champion to the godsplane to mimic another god's actions from a famous story?

How come we just flew through it? If you get one of the choices wrong do you fail the mission?
>>
>>26243378
>>26243376
Shit, I didn't know they were allies. Renege on my vote.
>>
>>26243376
Trade.
>>
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>>26243404

Yes, a hero quest is when a human enters the godplane to re-enact the legends that made the gods who they are. Success brings much magic, favors, and possibly treasure back to the mortal realm. They're extremely dangerous, though. I just did this one by the book for the sake of time and hopefully doing it correctly. Future ones will be open to player input.

>>26243393
>>26243419

We shall honor Issaries, the Talking God, as he will hopefully honor us in the coming year. What should Valensta hope to bring back from the ducks? Establish a trade route, or perhaps trade our fine Elmalian horses for silver?
>>
>>26243404
hero quests are like, really really good for the clan, gets us mad lewt, blessings, makes our heros stronger etc.
>>
>>26243404
Basically, yes. You reenact the actions of the god in their myth, acting as the Divine during that time, allowing you to return with some of that power from the Godsplane on a success.

However, you are not bound to follow the actions exactly as the gods did. Sometimes other choices are actually better, allowing you to surpass the gods. Even choosing an inferior option doesn't always mean instant-failure, and choosing the "correct" option isn't always a success if the Hero in question is not powerful enough to pull it off.

Most notably though, is that Heroquests are True. They happened, even though they contradict each other. Because of this, if you go back and change a heroquest, you are retroactively altering reality.
>>
>>26243376
>cattle raid
>allies
>lolwut
>>
>>26243613

It was brought up, but decided against. Trade is the order of the day now, which we are trying to decide upon.
>>
>>26243613
The Orlanthi don't mind cattle raids. The thought is if you can't protect your cattle, you don't deserve them. It's just all in good fun.
>>
This is hardly the proper time, but I'll just remind, lest it be completely forgotten, that there is still a foul murder waiting to be avenged. Once we have the strength, the Vostangi must be made to pay the blood price.
>>
>>26243508
Let's try our luck with a trade route again. That will give us silver year after year.
>>
>>26243508
trade route, I think, would be in our best interests
>>
>>26243642
I told you we should have gone after it right away for his Weregild and to defend his honor.
>>
>>26243658
He was honoured by twenty cattle. That was more than our swordthanes had for their feast.
>>
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>>26243642

Not just murder, Secret Murder.

>>26243647
>>26243654

Valensta sets out to the valley of the ducks, hoping once more to establish continual trade with our neighbors. In the meantime, Fantarl reports to us about those horse-mounted raiders that attacked us in Dark Season; apparently, they venerate the enemy of Orlanth, Yelm the Bad Emperor, so we're likely to face them again.
>>
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>>26243719

While Valensta is away, the Osgosi seize an opportunity to attack. The decreased thanes out on patrol allow them to sneak into our tula, and when they come to slake their swords in our blood, we're outnumbered more than two to one. However, Humakt is on our side, and we have strong magic to defend ourselves.

How shall we blast these vile interlopers away, brave warriors?
>>
>>26243705
OUR twenty cows. Not THEIR twenty cows.

That's no honor. That's heeping loss onto loss.
>>
>>26243777
Do not use up all our god damn magic. Save that shit for the next year.
>>
>>26243777
Survival, evade.
>>
>>26243777
ugh all these nig nogs
>>
>>26243777
Drive them off, Skirmish
>>
>>26243816

I won't spend it all. Though do you want to keep all of it, or expend some to even the odds?
>>
>>26243877
It will be far more effective if we spend it on blessings at the beginning of the year instead of a single battle.
Perhaps expend one or two, but I hate to waste it on a single event.
>>
I have a feelign they will charge, so drive them off, evade. Time for that shield to prove its worth.
>>
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>>26243934
>>26243831
>>26243862

We attempted to fall back to our tula, but they cut us off, and their magic was stronger than ours. Though it seems Sky Sons fight well when backed into a corner; outnumbered, out-maneuvered, and out-magicked, we still managed to inflict heavy losses on our foes, lose not a single thane, capture 3 horses and 8 Osgosi! Humakt be praised!
>>
>>26244011
>8 captives

HOLY FUCK WE'RE RICH
>>
>>26244011
Ransom those bitches!
>>
>>26244011
All glory to Sky Sons!
Our weaponthanes are indeed beasts.
>>
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>>26244011

Now there is the question of what to do with the captured Osgosi auxiliaries. We do not take thralls, so to bend them to our will would hurt our clan magic. We're aching for silver, so ransom would be a swift and easy way to bolster our stocks. Then again, we could be charitable to our foes and simply free them, or show them what happens when you cross the Sky Sons and spill their blood.

>>26244043
>>26244059

It seems there's a strong vote for ransoming already. Unless others speak up quickly, they'll be given back to their kin in exchange for goods.
>>
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>>26244011
>>
>>26244011
>8 Osgosi auxiliaries captive

Auxiliary means woman, right? Is there an option to dishonour them before we ransom them?
>>
>>26244011
How in the hell is combat calculated in this game?

Is it a "Pick tactics and hope the gods come through" type of deal and we've been very lucky, or is there more to it?
>>
>>26244093
We don't want to start ANOTHER feud by killing them, and we need the goods too much to just let them go.
And thralls are an obvious no-no.
>>
>>26244093
thir voice for ransom
>>
>>26244111

There's sort of a rock-paper-scissors thing going on in the background between the various tactics. Evading trumps charging, Charging trumps damn near everything, skirmishers are strong if you have lots of hunters, and maneuvering beats most everything that isn't a charge. But our thanes fight with the strength of ten men thanks to the Truesword blessing, and completing Humakt's heroquest has given our soldiers a massive boost as well.
>>
>>26244099
Rape is a huge no-no. Thed's a huge, evil bitch.
>>
>>26244093
RANSOM is the only true answer.
>>
>>26244168
Plus fortifications, and our new treasure.
>>
>>26244011
lolololol
>lose battle
>capture enemies
AWESOME~
>>
>>26244168
Don't forget we have Elmal's shield blessing as well, which helps when defending.

>>26244194
We won the battle and drove them off.
>>
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>>26244136
>>26244098
>>26244043
>>26244059
>>26244180

The Osgosi have their kin, and we have 40 cows worth of goods from their coffers. This is the sort of trading the warriors prefer.
>>
>>26244093
ransoommm
>>
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>>26244233
WE'RE RICH
>>
>>26244233
that doubles our goods!
>>
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>>26244233

Valensta has yet to return from the Beaker Ducks. Everyone hopes she returns by Sacred Time, so that she can speak to Issaries when it comes time to renew the world. The question then becomes: what do we do with these last few weeks before Sacred Time? It would be simple to spend the goods we got from the Osgosi on new fortifications, given the blessings we have from Humakt and Elmal. There's also the matter of Uralda's Calf Blessing; we could easily construct a shrine to her, and have goods enough to maintain the shrine for years to come.

Or perhaps the will of the clan is elsewhere. I am merely the speaker of your wills, and will carry your words to those who will make them real.
>>
>>26244316
I gotta go with fortifications here.
>>
>>26244316
We don't need fortifications when we have the blessings of supersoldieridium. Make a shrine to Uralda.
>>
>>26244316
fortify, we've been putting off that action long enough. we're starting to have a good defensive position against random raids, as our recent string of victories has proven.
>>
>>26244316
what forts can we afford
>>
>>26244427
Indeed. Once we have defenses in place, then we will be able to work on the offense.
>>
>>26244440

A Stake Perimeter would take up all the goods that the Osgosi just gave us. A Wooden Stockade would almost completely empty the coffers.
>>
>>26244316
We don't have a stake perimeter yet? How are we supposed to protect ourselves from the horse-fuckers?
>>
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>>26244372
>>26244427
>>26244451
>>26244476

With the blessings of Humakt, of course! Though the newly-finished stake perimeter also helps defend the tula.

Valensta returns, and with good news as well! The Beaker Ducks have agreed to trade with us, and she even brought back a profit from them. Perhaps the Sky Sons are not the cursed people they thought they were.
>>
>>26244461
Let's go with stake perimeter. We need some in reserves for the upkeep of our shrines.
>>
>>26244476
Agreed, and Fantarl suspected they'll be back. A stake perimeter should be a priority.
>>
>>26244584
Fuck yeah ducks!

And that one guy who thought he was oh-so-clever said not to trade with them.
>>
>>26244584
Truly, we have risen far from the hardships we have faced in the past.
>>
>>26244584
>Has something to do with Water and Feathers
...So they attribute their success to just being fucking ducks?
>>
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>>26244584

And with that, the year is at a close and Sacred Time is upon us one more. Though we began this year in despair, we've turned it into triumph through hard work, perseverance, and the blessings of the gods. Anyone can see clear as day the half a score more cattle we possess, and thus, we've earned the blessings of Issaries and Orlanth.
>>
>>26244643
lololol
>>
>>26244643
We're going to get raided 3 times next year just because you said that.
>>
>>26244669
We have less food this year than we started with. A troubling precedent.
>>
>>26244669
HMM! everything looks good
>>
>>26244669
>39 babies
The damnable crotchspawn.
>>
>>26244669
What's causing the food spoilage? Not eating fast enough?
>>
>>26244715
They'll be the death of us yet.
>>
>>26244726
Bronze Age refrigeration techniques
>>
>>26244715
>>26244751
How can you crush your enemies under hordes of footmen without birthing them first?
>>
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>>26244669

The influx of magic we received from our successful heroquest is ready to be invested as your wills command. Notably, we could invest magic into all areas completely, though this would completely drain our supply. The omens are neutral enough, it seems, so whatever glory we achieve this coming year, we achieve on our own merits and might.

>>26244726

Spoilage comes from many places. Food that goes bad quickly, such as milk, consumption by rats, or simply not getting to it in time to eat it. Odyala has blessings that protect our food from pests, though.
>>
>>26244785
I think we should fill up everything but hunting, children and quests, unless there's something else that sucks.
>>
>>26244785
never sure what to do at these things T__T
herds is always good i think?
>>
>>26244869
i think mysteries make are a waste too unless we're working towards them this year (like quest magic is wasted unless we want to do em)
>>
>>26244869
Do not fill up children. We have to think long-term. Never children, ever, unless you want clan splits later on.
>>
>>26244785
Ernalda also has a blessing that cuts down on spoilage. Treasures affect it too.
>>
>>26244785
War, Herbs, Crops, Trade for certain.
>>
We should leave some (three maybe) magic to fight off raids that are sure to come.
>>
>>26244776
Because babies do nothing but eat and shit and cry for 14 years.
Then they grow up and become Carls, who do nothing but eat and shit and bitch no matter what you do, all the while spewing more shitty ravenous babies.
>>
>>26244942
I don't understand why children are so bad. How are you supposed to grow your clan without them?
>>
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>>26244869
>>26244893
>>26244915
>>26244942
>>26244952
>>26244965

Does this satisfy the clan's desires?
>>
>>26244965
Remember though, magic spent on war now counts as magic spent in every raid.
>>
>>26244995
They cost food and produce nothing for a long time. They also count toward population, making the carls want to split your clan or get pissed at you.
>>
>>26244999
>>26244999
Cool
>>
>>26244999
>>26244999
Looks good. Let's try and set up another trade route this year to make our market seasonal.
>>
>>26244999
looks good to me
>>
>>26244999
mite b cool
>>
What about quests? No hero quest this year I guess?
>>
Since we put points into diplomancery, would that help us make the ducks our allies?
>>
>>26245073
Naw. It's pretty much guaranteed to fail since we did one last year.
>>
BLOOD FOR THE BLOOD GOD!!!!
>>
>>26245024
Shit, I forgot about about clan splitting. Fuck the children then.
>>
>>26245067
you watch too much to catch a predator
>>
>>26245099
>ducks
>allies
>heresy!!!!
>>
>>26245099
I forget if we even can have the ducks be our allies.
>>
>>26245099
Yep, we can probably even get away with raiding them, because they're sure to forgive us.
>>
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>>26245073

Heroquesting two years in a row is extremely dangerous. We were lucky enough to complete one under poor circumstances; not many are willing to risk such again.

>>26245099

It's quite possible. We could send Kulbrast or Valensta to broker the agreement, since they're excellent at law and bargaining respectively.

>>26244999

Valensta confirms that Issaries and Orlanth are pleased with us, and that they're now closer to the God-talkers of those gods, which is a great boon to our people.
>>
>>26245170
Ducks have been better friends than the Wolves who are supposed to be our allies. We actually got a trade route with the Ducks
>>
>>26245200
>Raiding the ducks

Shiggery Diggery dit, that idea is horseshit
>>
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>>26245212

And with that, I am going to call it a night, folks. What a goddamned night. From the pits of desperation to utter victory; the Sky Sons are on the rebound. Feel proud, guys: you all did this.

The next thread will kick off at 6PM EST (1800 4chan time) on Tuesday, July 29th. You can follow https://twitter.com/RingSpeaker for reminders, apologies, and updates on the Sky Sons, and this thread will be archived at http://suptg.thisisnotatrueending.com/archive.html?tags=Sky+Sons

I hope to see you all again next week, when the tale of the Sky Sons continues!
>>
>>26245212
>closer to the gods

Valensta and whoever follows Orlanth are going to die soon.
>>
>>26245284
Although, now that we are getting our defenses in order, we could play orlanthi football... with the Vostangi.
>>
>>26245295
nite nite!
>>
>>26245295
>Only covering three seasons
>Leaving just as it gets good

Booo. But fine, good night and sweet dreams.

grumble if it was the RUNIC MEN we'd have two threads, both at bump limit, till 5:00 AM grumble grumble

WITH HOOKERS! AND BLACKJACK!
>>
>>26245402
>joe?


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