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/tg/ - Traditional Games


File: 1374800704160.jpg-(113 KB, 800x497, Ethel-Le-Rossignol-Spirit-Writing-d(...).jpg)
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>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Tax%20Quest
>Twitter for updates can be found at https://twitter.com/AssessorJohnson

You are Timothy L. Johnson, a taxman in service to the Internal Revenue Service of the United States government. You are hiding under a stranger's bed, and the lights have just gone out. You are very far from home, and not at all engaged in any sort of official capacity at the moment. You have a Polish man's straight razor, a .45 caliber M1911 semiautomatic, your wallet with identification as a taxman along with $22.68 in it, and a terrible feeling that you doubt any of that would help you.

You are in the manor of Mrs. Abbot, a supposed dog breeder, who is of interest to the Bureau of (Or for, there's some confusion on this point) Indian Affairs, who seem to be unrelated to the Office of Indian Affairs. One deals with Indian reservations and treaties, and the other seems to be in some kind of business of 'collecting' from altogether unnatural people.

From what little you've seen of Mrs. Abbot, you're guessing she's nothing natural. And more than that, she might know you're hiding under her bed, uninvited.

The lights used to be on. Now they are off. You only have a split second to do something.

>[ ] Hide. Maybe she didn't notice you.
>[ ] Draw your pistol. If what you overheard is true, you don't fancy being any part of this.
>[ ] Draw your straight razor. You're not going to get a clear shot underneath the bed like this.
>[ ] Bolt out from under the bed, go for the window.
>[ ] Other.
>>
>>26240864
>>[ ] Draw your straight razor. You're not going to get a clear shot underneath the bed like this.

Good to see, glad I'm not late this time
>>
>>26240864
>[ ] Draw your straight razor. You're not going to get a clear shot underneath the bed like this.

And didn't we hear something about silver on our way in?
>>
>>26240998
>>26240961
Straight razor. Writing.

And that was Lee's advice to the Strahan boy. To keep his silverware near him. Evidently, he brought it in with himself.
>>
Rolled 67, 56, 21 = 144

A split second. That's all you have. You reach in to your pocket, grasp on to the weathered wood of the handle and bring it up to a snap just in time for the lights to come on, and to see a ghastly, stricken, stretched face, mouth wide open, cheeks peeled like an orange, revealing muscle and jaw and tooth, too large, too far, too inhuman to be human, golden yellow eyes with slits like a cat, and hot and fetid breath washes over you-

Then the lights flicker again, and it's dark again. The thing isn't there- you would smell it, sense its presence. But it isn't there anymore. You have the straight razor in front of you. Maybe it doesn't want to stay under here? The lights are staying off for a great deal longer now.

You don't know how much longer you have before the thing comes back though. Or if it'll bring friends, or- and at this, you start crawling back, back towards the head of the bed and the wall- if it'll be able to flank you, get around you, or behind you.

No noise here. Nothing but the slight creak of the bed above you.

>[ ] Go, get out from under the bed. You're not knife fighter.
>[ ] Stay here. It would have killed you if it could have. It wants to stay out from under the bed, you stay under it.
>[ ] Other.

>Also, give me 3 1d100 rolls real quick.
>>
Rolled 90

>>26241277
Pull out our piece and put a full mag of hot lead straight into the bed above us.

Just kidding. Let's wait it out.
>>
Rolled 70

>>26241277
>>[ ] Go, get out from under the bed. You're not knife fighter.

>[ ] Other.
Keep the razor out, it seems to be afraid.
>>
Rolled 9

>>26241277
>[x] Go, get out from under the bed. You're not knife fighter.
And keep the razor out and ready.
>>
Rolled 89

>>26241277
>[ ] Stay here. It would have killed you if it could have. It wants to stay out from under the bed, you stay under it.
>>
Rolled 20

>>26241375
well done, you probably saved us
>>
>>26241376
>>26241375
>>26241340
>>26241331
Oh ties. At any rate, I got the roll I needed, thank you.
>>
The most exciting day of the week has come!
>>
>>26241414
But, Tuesday is also the most exciting.
Or was that a one off thing IR?
>>
You rest your thumb on the flat of the razor's blade, and shift it back and forth, nervously. Nervous. You are remarkably calm, actually. You listen. Hear the creaks of the bed, as you carefully shift the heels of your feet on the hardwood floor, preparing, readying-

The lights turn on.

You hear a tearing sound, and then the squall of metal springs. You push right, hard, roll away from it. A hand with garish red and long fingernails breaks through, and claws where you were a moment ago, peeling up wood shavings and sending fluff flying. Very large hand, actually.

Seems that they're above you.

>[ ] Take a chance. Slice at the wrist with your razor. 3 1d100 dice, 40 and below success.
>[ ] No, go while they're distracted. Out the door!
>[ ] Chances are that there will be someone in the hall way. Jump out of the window.
>[ ] Get out from under the bed, and at least be standing for god's sake.
>[ ] Other.

>>26241442
>Eh, that was a bit of a fluke. Thursdays I am more free, somewhat. And we all saw how Tuesday went. If I get free time/feel up to it in the future, maybe, but as it is, once a week Thursday seems the schedule.
>>
>>26241594
>[ ] Take a chance. Slice at the wrist with your razor. 3 1d100 dice, 40 and below success.

Also, awesome, looking forward to next week
>>
>>26241594
>[ ] Chances are that there will be someone in the hall way. Jump out of the window.

There's no Ralph to back us up, and our run-ins with the supernatural always end up with us beaten bloody.
>>
>>26241594
>[ ] Take a chance. Slice at the wrist with your razor.

and after try:
>[ ] Get out from under the bed, and at least be standing for god's sake.
>>
>>26241654

While there is no Ralph we're on the second floor, and one of these things can move really quick when not seen. If we jump out the window we'll be out in the night with potential wounds.
>>
>>26241687
>>26241643
Timothy strikes back.

Roll on.
>>
Rolled 49

>>26241766
Cut them uglies good.
>>
Rolled 72

>>26241766
>>
Rolled 10

>>26241766
oh damn
>>
Rolled 19

>>26241766
>>
Rolled 14, 90, 74, 88 = 266

>>26241841
Barely a success. Writing.
>>
Rolled 55, 14, 28 = 97

You see a chance. The hand, great and red pointed scratches about, seeking you, trying to find you. Not this time. You will not allow yourself to be pushed around again. You had to do this, really. Kevin and Ella would need to be saved. And that would require violence.

It really was quite thrilling to be the one dispensing it, rather than receiving it for once.

Your left hand snatches out, grabs the seeking offender just below the wrist, pulling it down, exposing it to you. Your right hand pulls forward, almost by instinct it seems, and the blade pierces the skin, and pulls across. Red blood immediately flees the prison of the veins, dripping down immediately.

You hear a high pitched cry up above, a scream of hate and fury, and then feel the fingernailed hand twist and pull back up. Fire and pain lances up and down your arm as the fingernails hook in to the skin, digging in.

Skin deep at the moment, but they're digging in deeper. And you're sure someone must have heard that.

>[ ] No way you can escape at the moment. Give the fingers a shave. 3 1d100 rolls, 40 and below to succeed.
>[ ] Escape! Twist your arm out of this thing's grasp, and get going before it understands what is happening! 3 1d100 rolls, 50 and below to succeed.
>[ ] Down the tracks. Dig the blade in deep at the wrist, and pull up the arm. 2 1d100 rolls, 40 and below to succeed.
>[ ] Here, why not use that expensive gun of yours? Drop the razor, pull out your pistol, and deliver some bullets up above.
>[ ] Other.
>>
>>26242094
>[ ] Down the tracks. Dig the blade in deep at the wrist, and pull up the arm. 2 1d100 rolls, 40 and below to succeed.

The shave option risks injuring us too.
>>
>>26242094
>[ ] Down the tracks. Dig the blade in deep at the wrist, and pull up the arm. 2 1d100 rolls, 40 and below to succeed.
>>
Rolled 84

>>26242094
>[ ] Down the tracks. Dig the blade in deep at the wrist, and pull up the arm.
>>
>>26242130
>>26242155
Yeah, supporting.
>>
>>26242185
we don't roll 'til we get permission from IR
>>
>>26242226

Forgot to take the dice off.
>>
>>26242155
>>26242130
>>26242185
>>26242187
Bloodthirsty.

Roll.
>>
Rolled 60

>>26242255
Slicin'
>>
Rolled 36

>>26242251
Ah. I apologise.
>>26242255
>>
Rolled 43

>>26242255
Fuck up this piece of shit demon hand.
>>
>>26242262
>>26242263
Right. Success. Writing.
>>
>>26242263
Half a success.

Not too bad, I suppose.
>>
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Don't cross the vein. Follow the vein.

You slip your pointer finger, in the bar of the razor beneath the blade. Can't let it slip.

Yes. That's what you're supposed to do. Foolish to cut across.

You hear another shrill cry above, and you feel the skin on your left hand twist, tugging, pulled along by the long fingernails. Some kind of distorted parody of a handshake was taking place under this bed, a handshake that would scar was down here.

How did you know that? To follow the vein? Basic logic, isn't it?

You yank your left hand, and again, you feel the skin tug, but it opens up the claw, your tormentor, the blue and purple veins beneath pale skin just there, begging, asking for steel.

You push in the razor, reverse your grip, and pull.

It's far more dramatic. The cries from up above silence, but the arm spasms, as a red waterfall spills and trickles down your hand and arm, pooling beneath. A final shriek- then the lights go out. Your hand feels very hot for a moment- as if there were hot coals, cooking across your skin, then you feel the terrible tension loose, and your hand falls slack. Your razor greedily pulls up, before it too goes slack. The lights come on again.

A hole in the bed, dripping blood. But almost everything else is still, serene. You hear rapid footsteps down the corridor. Your left hand looks a mite ragged, peeled and bunched up skin from where your foe was scratching. But no bleeding.

>[ ] Stay here. Might be a trap. Dice 3d100, 55 and below for perception.
>[ ] No time. Get out from under the bed, that's the first place they'll look. Find somewhere else to hide in here.
>[ ] Out the room, and back downstairs, before they catch you.
>[ ] Out the room, and upstairs, before they catch you.
>[ ] Stand and wait. You are a taxman. You are unafraid.
>[ ] Other.
>>
>>26242501
[x] Out the room, and back downstairs, before they catch you.
>>
>>26242501
>[ ] No time. Get out from under the bed, that's the first place they'll look. Find somewhere else to hide in here.
>>
>>26242501
How badly hurt is our left hand?
>>
>>26242577
A quick assessment shows that the injuries seem only skin deep. Worst case scenario, it'll be unsightly, and you'd certainly hope to clean it. Only strange thing is that it's not bleeding.
>>
>>26242501
>[ ] Out the room, and back downstairs, before they catch you.

Time to leg it.
>>
>>26242501
>[ ] Stay here. Might be a trap. Dice 3d100, 55 and below for perception.

>[ ] Other.
Call out for Ella and Kevin. We know that these people/things know we're here, might as well determine if we have a lost cause or not.
>>
>>26242632
>>26242558
Okay, out and down. Writing.
>>
>>26242733

Let's brandish our firearm as well.
>>
You crawl out from under the bed, stumbling up on to your feet, painfully aware of the bloody hand print you leave on the wall you bounce off of on your way up, before stumbling through the door. You note a wet, red line leading to the right. You're unsure just how self defense can work in this situation.

You stumble out of the doorway to see the boy in the college sweater looking out of his room. He spots you, blanches, and ducks back in to his room. Doesn't matter. You hear footsteps further down the hall. You run left, make for the stairs down.

At the bottom of the stairs, you see a butler, elderly, pinch faced man with narrowed, withered eyes, and a covered platter held up by one white gloved hand. He squints at the sight of you, as you run down the stairs.

Immediately behind him, an open door, and a rather luxurious looking blonde woman in a terribly out of season, vast fur coat. To her right, a large man dressed in overalls, jacket, and flat cap. They look like they're being led in by the butler.

You imagined a blood spattered man with a straight razor would be frowned upon.

>[ ] Go straight on through.
>[ ] A gun will get you more than just being blood covered. Draw pistol to make it clear they should not stand in your way.
>[ ] Put away razor. Act casual.
>[ ] Hop the banister, go for the back way through the green house.
>[ ] Go upstairs.
>[ ] Go down the other hallway.
>[ ] Other.
>>
>>26243000
>[ ] Other.

Find Kevin and Ella double quick before you make your escape.
Oh man, this is gonna be another search check, isn't it?
>>
>>26243000
[ ] Put away razor. Act casual.
>[ ] Hop the banister, go for the back way through the green house.
>>
>>26243000
>[ ] Put away razor. Act casual.
If they're in this monster infested house those guests won't be suprised.

>[ ] Other
Maybe the butler or the duo know where Kevin and Ella are.
>>
>>26243050
That would be another search check, yes. You'd have to get past these three before having the freedom to do such a thing though.
>>
>>26243109
Thanks for clearing that up.
>[ ] Put away razor. Act casual.

Switching to this.
>>
Rolled 78, 44, 29 = 151

>>26243135
>>26243060
>>26243055
Acting casual then. Writing.
>>
Right. Act casual. You put on a smile, fold up the razor, and put it in to your pocket, and walk down. Just act like things are alright, that's all.

The butler squints at you, "I don't recognize you, sir, are you one of the guests?"
"Yes, yes, of course I am," You nod eagerly, "One of Mrs. Abbot's."
The butler frowns, as you walk past him, but the fur coat woman butts in, "You cut yourself shaving there, mister?"
"No, well, just," You give a shrug, trying to come up with a word to encompass whatever awful deeds probably happened in this house, "Festivities."
"Festivities?" The big man is growling to the fur coated woman's right, "I ain't heard a no festivities round about now."

To your delight, you glimpse your car through the door behind the two as it closes. As well as Kevin and Ella's car.

You are painfully aware you can hear the running from behind you, so you do your best to be smooth, and keep walking down, veering to the right, "Oh, well, that's exactly why I...Need to find a bathroom! Have to clean up-" You lean in, raise your eyebrows, "Certainly wouldn't want to ruin the party."
The woman makes a face, steps back from you, "Might be too late for that already. Clarence," At this, the butler turns, as you walk away, making for the back where you were fairly sure you didn't see nor hear anybody, "Where is Mrs. Abbot? She usually answers the door."
"Mrs. Abbot is entertaining important guests upstairs, madame."
"Important? More important than me?" As you round the curve, you hear the woman scoff. You break in to a run when you hear an agitated woman's voice. Sounds like Mrs. Abbot. You duck in to what looks to be a library, to get your breath for a moment.

>[ ] Hide. Focus on evasive maneuvers first, THEN find Ella and Kevin. 3 1d100, 50 and below to succeed.
>[ ] Go seek. Find Ella and Kevin first, then run. Survival is most important here. 3 1d100, 40 and below to succeed.
>[ ] Run. It's too late for them. Don't make it too late for you.
>[ ] Other.
>>
>Be back in a bit, need to cook some soup.
>>
>>26243738
>[ ] Hide. Focus on evasive maneuvers first, THEN find Ella and Kevin.
Might be better to listen in on useful information first, before searching the house.
>>
>>26243738
>[ ] Hide. Focus on evasive maneuvers first, THEN find Ella and Kevin. 3 1d100, 50 and below to succeed.

>>26243751
See you later.
>>
>>26243738
>[ ] Go seek. Find Ella and Kevin first, then run. Survival is most important here. 3 1d100, 40 and below to succeed.
>>
>>26243738
[ ] Find our bros.
>>
>>26243845
>>26243827
>>26243815
>>26243801
Eh, I just ate my soup cold.

Annnnddddd. A tie. Anyone care to tie break? I'll give it three minutes, then 1d2.
>>
We should go try and find and/or save Ella and Kevin first. If we wait to listen to our pursuers then a different group of supernaturals can end our friend and Kevin. We did get them involved and kind of owe them, no?
>>
>>26244139
Okay, calling it. Gimme 3 1d100 rolls.
>>
Rolled 43

>>26244160
>>
Rolled 83

>>26244160
Searchin'
>>
Rolled 13

>>26244160
>>
>>26244231
>>26244245
>>26244267
One success. Writing.
>>
You don't really have time to hide, do you? Why is it that every time you go outside somebody tries to kill you? Probably should have warned Officer Brian and Ella about that. Well, actually, you managed to buy a briefcase just fine.

"Find him!" You hear shrieked from the stairs. Right. Priorities.

You run out of the library, not really caring to be quiet at the moment. It was rather strange actually, that a bureaucrat was working to save an officer of the peace. You sprint, run, and pray that you go unnoticed.

You stick to the back of the manor, searching the bottom floor- an office . Nothing. A library. Nothing. The green house- you approach, and see the tall man with the loud shoes from earlier. Avoid it. Sitting room, no one, dining room, empty, the kitchen, barren- except you do noticed a trap door. Padlocked.

And you hear noises from behind you. You had the foresight to slam the doors shut behind you, but it's flimsy wood and glass. Wouldn't stand up to anyone trying to force their way in.

"Just let me call him, Mrs. Abbot-"
"No! I will take care of this, PERSONALLY, and SLOWLY. Golomir! Golomir! Get over here! And bring the dogs! Yes, inside the house, I know!"

They're not far off now. Sounds like they're near the servant's quarters. There's a servant's entrance here, and then the double doors to the dining room.

You don't even know if they're in the trap door anyway. For all you know, it's an ordinary cellar. Preservatives, vegetables, cool air, and a trap that you will get eaten by dogs in.

>[ ] Barricade the inside door shut.
>[ ] Try to get the trap door open.
>[ ] Hide.
>[ ] Run.
>[ ] Other.
>>
>>26244721
>[ ] Try to get the trap door open.
we aren't exactly fast or strong, but we're smart
>>
>>26244721
>[ ] Run.

Specifically to our car, which has our crowbar. Then back to the house to pry the padlock off. We can't be responsible for two people's deaths, it's unjust.
>>
I'm disappointed the misarchivist hasn't misarchived this quest yet.
>>
>>26244721
>[ ] Try to get the trap door open.

This looks like it might lead to somewhere interesting. And still no sign of Kevin or Ella...
>>
>>26244956
>>26244750
Ah, thank goodness, something to break the tie. Going for the trap door. Writing.
>>
Rolled 27, 32 = 59

You hear the people approaching. You run for the trap door. You yank on the padlock- no, it's certainly stuck there. No servant forgot to lock this thing.

It's light here. The electric bulbs burn merrily. You can see here. The padlock is thick, heavy, iron. The wood is thick and oaken, well maintained, and certainly beyond your strength to break. You glance around, try to see something, anything, anything strong enough to break this open.

Knives. A spatula. Ladles, pots, pans, forks, dishes, washing rag, garlic, pepper, salt, all the things you would expect in a kitchen, but no crowbar, no key, no acid, no drill, no nothing that could help in this situation.

You hear a distant growling.

You look, hope, pray, gaze around the room, trying to find something, anything-

In the window, an eyeless man awaits, his mouth a tight, angry line.

You can't leave them. You can't leave them. You dragged them in to this, you can't just leave them for dead.

You stare around- and there you are. What fortune. The key, on a hook on the wall. You're sure it's the key. All black and flat and sinister.

You snatch it up, twist it in the lock, hear the click, and heavy up the heavy trap door, and fall down in to the dark-

Do you take the padlock with you, or not?
>[ ] Take the padlock. Don't want to be locked in.
>[ ] Leave the padlock. Hope they don't notice you went in below.
>>
>>26245373
>[ ] Take the padlock. Don't want to be locked in.
>>
>>26245373
>[ ] Take the padlock. Don't want to be locked in.
And worst comes to it, it's a bludgeon.
>>
>>26245373
>[ ] Take the padlock. Don't want to be locked in.

I wonder if we can lock it on our side of the door?
>>
>>26245373
>[ ] Leave the padlock. Hope they don't notice you went in below.
less noise at least.
>>
The last thing you want is to be trapped in the dark and starving again. You take the padlock with you, and try to find a ladder, or a step, but unexpectedly find open air, and fall down. The ground is soft at least, mossy, vaguely smelling of wood and pine. The room smells nice, if uncivilized. Like that camping trip your father took you and your brother on. You can't remember that.

It's dark below. You get a sense, however, that whatever is below here is a very large room. A cavern, no mere root cellar. No electric light in here, save for what leaks in through the heavy plank above. You spare a glance up. If you were a foot taller, and a lot stronger, you could reach up and crawl back out, but at the moment, it's out of reach. Not too far at least, but it is out of reach. Hard to judge in the dark. There is a candle though, with match and candle stick available, lit from above, on a barrel labeled 'soft soap'. You see some glimmering along the walls, but without getting close, you have no idea what they may or may not be.

You hear a clatter from upstairs. Many clicking, sharp nails. Dogs, you're guessing on the tile above you. Some soft noises, sounds like conversation, but you can't make it out.

You feel part of yourself shrinks and cries in the dark, but another part of you would rather not broadcast your presence.

>[ ] Light the candle.
>[ ] Make your way in the dark alone.
>>
>>26245563
>The last thing you want is to be trapped in the dark and starving again.
>again

Man, painting the picture of Tim's past is gonna be quite the work.

>[ ] Light the candle.
>>
>>26245563
>[ ] Make your way in the dark alone.
we'll get used to it eventually
>>
>>26245563
>[ ]OTHER!
go on for a bit where it would lead us out from under the house, THEN light a candle. KEEP MOVING but wary of floor hazards.
>>
>>26245563
>[ ] Light the candle.
The woman would move real quick when the lights died, I can't tell which caused which but best be safe
>>
>>26245611
>>26245617
>>26245622
Alright, lighting the candle in the dark.

I'll throw in the suggestion of getting away from the trap door before lighting it first. Writing.
>>
>>26245674
thank you. light from a candle can show up though a trap door and give us away.
>>
>>26245674
Internal Revenue? you alright my friend? it's gone quiet for awhile. i hope you didn't get called into work now.
>>
You glance upwards. No. You don't like the dark. The dark was bad, judging by what happened above. But you didn't want to be spotted either.

Just a bit in the dark. Timothy can do this.

You hold the ingredients for illumination close to you, and walk further in, slowly, haltingly, painfully aware of every inch further you get from the light. You stop stepping forward, pushing your feet along the ground, to be sure you're not about to fall down some kind of hole, or put your foot in a bear trap or something.

You hear the cry of unoiled hinges behind you. You crouch down, and look back. The trap door has been opened, the light flooding through a lot more clearly.

You're in a very large cave. Wooden beams support the roof, vying against the weight of a manor, and succeeding. Perhaps it was an old mine? But who would carve out a mine this close to the lake? The walls shine with damp, but with something else as well- something glittering. They almost look like gems, but they're set in the cave walls haphazardly. Colored glass perhaps?

That, and at the opposite side of the cavern is a pile of bones. A very well maintained pile of bones at that. Shining white, skulls are set in arrays, going from larger to smaller- something that looks like a cow's skull on the right, only larger, all the way down to what look like the skulls of mice. Bones are organized in the same fashion- though, it's less clear here. Size seems the only factor that matters, not what animals its from. All arrayed in front of a great circle set in the wall, carved in the wall, but with the crudity of finger painting. Some great design, some awful mandala that makes you cross eyed, and blink, but thankfully, voices above interrupt you.
>>
"See anything?" A man's voice. Flatcap, from the door.
"No," Mrs. Abbot, speaking bitterly.
"Well, go on then. Get in there," The fur woman's voice there, amused and light.
"You're pretty bold to speak like that, Miss...?" There he is. Lee. The man that told Mrs. Abbot you were under the bed.
"MissUS, actually, but thank you for your interest, my nam-"
"Shut up!" Mrs. Abbot is speaking again, "He's not down here. Lee, look around the property."
"I told you, I don't work for you. Besides, he has to be down there."
"If he is, well. That's a problem solved. But I want to be sure! No mistakes!" The trap door slams shut, and whatever else they are saying up there eludes you. All muffles and murmurs. The dark returns, renewed.

You blink away the spots in your eyes, and light the candle.

It's a very large cavern- the light doesn't reach the ceiling, even when you hold the candle straight up. Which, really doesn't make sense to you. You would have been sure if you had gone down a slope. How could this cave fit otherwise?

You walk to the walls, and examine them- they do look like gems, actually now that you look at them. But that can't be right. How would they show up here? Little carved things, look they're actually cut- you scratch at one, and find your suspicions confirmed. This gem actually still has a ring attached to it. A little band of silver. Somebody is grabbing jewelry, and shoving them in the wall. Not much of it really, looking at the big picture, but still, there's hundreds of dollars worth down here. That is, if they're real. You have your doubts somehow.

Who would put jewelry in cave walls?

>[ ] Go back and examine the wall design and the bones. Try to find out what this is.
>[ ] Well, here's an opportunity. Start digging out all the jewelry you can while you have a chance.
>[ ] Find an exit, or try to find Kevin and Ella. Don't get distracted.
>[ ] Other.
>>
>>26246258

>[ ] Go back and examine the wall design and the bones. Try to find out what this is.

I'm weak. The curiosity beckons me, even we should be worried more about the two.
>>
>>26246258
>[ ] Find an exit, or try to find Kevin and Ella. Don't get distracted.

We're no dashing rogue nor strong adventurer type. Waiting down here also seems to be a bad idea, Lee seems afraid of this place and Mrs. Abbot is sure we're dead.
>>
>>26246258
>If he is, well. That's a problem solved.
Now is the time to be RUNNING.

>[ ] Find an exit, or try to find Kevin and Ella. Don't get distracted.
>>
>>26246258
>[ ] Well, here's an opportunity. Start digging out all the jewelry you can while you have a chance.
get some proof of this place.
THEN
>[ ] Find an exit, or try to find Kevin and Ella. Don't get distracted.
we must not get trapped down here. and we need to know if there are some monster down here.
look at the pile of bones too if we can't find a way out. don't need to get to close yet, but see if they are human at least. remember what they look like so to tell others.
>>
>>26246381
>>26246386
Right calling it for go man go. Writing.
>>
>>26246381
>>26246386
no so fast there. they are still near bye. get loot first so we won't be empty handed from all this. WE NEED PROOF!
>>
>>26246463
>>26246439
Ehhh...I'll throw in Timothy grabbing a ring on the way out. But anything more than that would be a major time sink.
>>
>>26246451
QM, pulling a ring out of the wall shouldn't be that hard or take too long. can we do that on our way out?
>>
>>26246488
Yep. That's happening.
>>
>>26246485
oh, didn't know it was THAT wedged in. but still. if we are for justise, we need proof.
>>
>>26246485
In before stealing from this place triggers the undead rising.
>>
You need to find your, well, friends would be a bit premature, all things considered, but your compatriots. Your curiosity could be satisfied later. Although...You set down the candle. You can spend just a moment here.

You tug the ring the rest of the way out of the cave wall, end up having to work it the rest of the way out with your razor. You needed proof. If you had proof of what happened here, people might believe you. That would be nice. If people believed you.

There's a final crack, as the stone crumbles under your assault, and it echoes up and down the cavern. You wince a bit at the noise, but get yourself under control. You look around. You hadn't heard any echoes before, come to think of it. Why now?

You look about, expecting the wall to cave in, or something, but nothing happens. You allow yourself a small breath of relief, slip the ring in your pocket, and then walk on, candle in front of you.

You smell it first. A wave of something foul, something smelled like the leavings of dogs. Smelled like the kennels. Urine, feces, dog food, and leather. Not a pleasant smell. Then you hear the noise of the shoes, those loud shoes that click and clack as they walk on. The tall man, from outside.

The cavern is narrowing as you walk along, and you hear a faint noise of rushing water- it narrows down to something roughly the size of a hallway, and starts to slope up, but you can see here also chains hanging on the walls, with manacles upon them, and what seems to be a bell attached to a rope that goes further up ahead, around a corner that you can't see.

You feel fairly certain you will encounter the tall man around that corner.

>[ ] Call out. Try to talk.
>[ ] Gun up, rush around the corner before he can rush you.
>[ ] Wait, gun ready. Wait for the tall man first.
>[ ] Go back.
>[ ] Other.
>>
>>26246865
>[ ] Wait, gun ready. Wait for the tall man first.
we should steady our aim so if we have to shoot him, we won't miss. but catch him and see if he will talk first. if he rushes us, shoot him.
>>
>>26246865
>[ ] Gun up, rush around the corner before he can rush you.
But change this into the razor, instead of a gun.

Choice 1 and 3 feels like it has a typical slasher movie vibe. 4th choice just wastes our time.
Unfortunately, I don't have any alternate solutions.
>>
>>26246986
you may have a point. the razor seems to work better. but we do need to train with our guns if we make it out of here alive so we can shoot better.
>>
>>26247031
Oh, I should have explained it more clearly.
I just didn't want the gunshot to attract attention.
>>
>>26246865
>[ ] Wait, razor ready. Wait for the tall man first.
Try to get flat against the wall, maybe set the candle down and prepare an ambush?

>[ ] Other.
Check the ring. Has it changed since we pocketed it?
>>
>>26247080
The ring just looks like a nice little silver wedding band with a modest diamond on it. No changes.

>Okay, so, consensus seems to be wait at the ready with the razor blade out? Am I right?
>>
>>26247061
that is another good point. a gun shot would be heard back in to the house. but the gun should be a quick back up if the razor fails us.
>>26247080
the ring? it would be hard to tell now. wait till we get free of this monster house.
>>
>>26247095
yes, razor first, gun as back up if it fails.
>>
>>26247095
Eh, I was gonna go for rushing with the razor, but I guess we can opt for stealth just one last time?
And then this is the time where it'll actually fail.
>>
>>26247125
no, it'll probably my fail of dice rolling.
>>
>>26247118

Okay. Gimme 3 1d100 rolls, successes on 45 and below.
>>
Rolled 96

>>26247153
Calling it right now.
>>
Rolled 75

>>26247153
Let's not suck.
>>
Rolled 38

>>26247153
>>
>>26247197
>>26247179
>>26247172
A running theme for tonight. One success, writing.
>>
Rolled 87

>>26247225
darn it! am i too late to roll?
>>
Rolled 24

>>26247276
never mind.
>>
Rolled 95

>>26247225
see, the dice hate us and our in over his head hero.
>>
>>26247301
It's because we ditched stealth. The dice wanted this outing to be non-violent and sneaky.
>>
Rolled 21, 36, 64 = 121

The last thing in the world you want to do is get in arm's reach of the man. Something about him was offputting, and it wasn't just the size of the man.

But you didn't want to give away where you were with a gunshot either. You were sure you weren't a knife fighter, but... You draw your razor blade. Getting an actual knife might be a good idea if you keep this up. Why would you keep this up? This was an unhappy accident. Not something you can plan for.

You wait at the mouth of the narrowed cavern. Determined to let the tall man get the first move.

You hear the noise of his loud shoes. Honestly, they sounded like tap shoes, or horse shoes. Had to have iron or something there. He's approaching, so you content yourself to wait. Patience is a fine skill to learn.

But good god, if only this man would hurry up.

There- just at the edge of your candle light, down the corridor, you can see the shape of the tall man there. Hard to see. Looks like he has a shaggy beard.

He approaches, slowly at first, and that's when you realize, covered by ragged denim pants, he has horse legs. He stands well over six feet, though you guess he could be taller, hunched over as he is with a wolf head down, shining iron teeth bared, and a single burning yellow eye in the center of his forehead focused on you. You see its nostrils flare, as it sniffs, looking at you. The eye narrows.

You hear a growl, as his slow approach breaks in to a run, chain and collar in hand.

>[ ] Try to ready your gun in time to shoot. Dice 3 1d100, 40 and below count as successes.
>[ ] Try to slash him. Dice 3 1d100, 50 and below count as successes.
>[ ] Try to dodge past him, and run for the exit. Dice 3 1d100, 40 and below count as successes.
>[ ] Other.
>>
Rolled 17

>>26247537
>[ ] Try to ready your gun in time to shoot. Dice 3 1d100, 40 and below count as successes.
>>
Rolled 10

>>26247537
>Ready your gun
Oh god oh god...
>>
Rolled 69

>>26247537
Dice for the dice throne.
>>
Rolled 51

>>26247537
>[ ] Try to ready your gun in time to shoot. Dice 3 1d100, 40 and below count as successes.

Something tells me taking on a 6-7f+ demon-thing with a shaving razor is a bad idea.
>>
>>26247586
>>26247595
Two successes, now we're talking.
>>
File: 1374821502510.png-(185 KB, 400x300, iamcomingatyoubro.png)
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185 KB PNG
Rolled 74

>>26247537
WELP! that proves monsters are real alright.
>[ ] Try to slash him. Dice 3 1d100, 50 and below count as successes.
well, now is the time to be heroic! (pic related)
>>
>>26247586
>>26247595
>>26247619
>>26247626
So, I guess everybody wants to get their gun out then?

Roll.
>>
Rolled 4

>>26247639
FFFFFFFFUUUUU
>>
Rolled 33

>>26247639
.45 stops everything, right? Even the supernatural?
>>
>>26247628
We first must reach consensus. Clothing for dodge.
>>
>>26247586
>>26247595
>>26247619
looks like we are shooting after all. in hind sight, drakka might be better than choppa rigth now.
>>
Rolled 72

>>26247639
rolling
>>
>>26247649
Next thread, I'm putting in the OP that consensus has to be reached before rolls happen.

>>26247649
>>26247655
>>26247673
Two successes. Writing.
>>
File: 1374821751948.jpg-(124 KB, 800x590, iammonitoring.jpg)
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124 KB JPG
Rolled 30

>>26247649
>>26247655
yes it can, a .45 stops bears too.
>>26247673
i guess we can live with this.
>>
>>26247685
acceptable Quest master.
>>
>>26247537
I'd just like to note that horse legs are not made for bipedal movement nor fast change of direction. They have relatively little grip on hard ground for one. If we manage to evade it will probably be a moment before it can turn around and we might even be capable of tripping it.
>>
File: 1374822523346.jpg-(110 KB, 843x756, Schedel'sche_Weltchr(...).jpg)
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Rolled 6, 2 = 8

You can worry about what the Hell it is later. It slams forward, sparks flying from its feet, running down the tight corridor to you.

A razor blade? What kind of idiot would hold a razor in this situation? You drop the razor, drop the candle, pull open your jacket, trying to get the damn pistol of its damn holster. You've never done this sort of thing before. But fear grants a wonderful shivering clarity.

You fumble, hands suddenly sweaty, but you get your hand on the grip and pull out that heavy gift of Browning, and put it between you and the beast, and pull the trigger.

The first shot goes wide, whickers and pings down the corridor. It was a panic shot, the first shot with this gun you ever made, as you stumble back, back down in to the cavern, blinking at the sudden gunlight. The candle went out, but it's not so bad- the sparks kicked up by the beast and its glowing yellow eye gives you more than enough to aim at. You ignore your ringing ears, and look down the barrel to under the bobbing eye's center mass.

The second shot catches the thing in the belly, and the third fired immediately after that catches it in the chest. It yelps, roars, and falls to the ground, for a moment, but then it starts lifting itself up, bleeding black blood, snarling. Five shots left. You really have to compliment yourself on making sure you had an extra in the chamber before you left.

You swallow down some nausea. You feel remarkably calm, all things considered. You glance behind you- you swear you saw light, back towards the kitchen.

>[ ] Keep shooting this thing.
>[ ] Just run while its stunned.
>[ ] Other.
>>
>>26247874
>[ ] Just run while its stunned.
I'm hoping the rest of the house stops to help him while we gain distance, or time to search for Kevin and Ella.
>>
>>26247874
>OTHER!
pump a few for shots into it, grab razor if you can, and RUN LIKE THE BLAZES!
>>
>>26247874
>Aim a single shot at either its head or leg, depending on which one you can aim at better. At this distance even half a meter makes a difference and even an amateur like Timothy can hardly miss a slow, medium sized target from half a metre away.
>>
>>26247949
Oh yes, retrieve the razor. It's almost like a lucky charm against monsters and stuff.
>>
>>26247994
>>26247949
>>26247947
I guess I'll go with try to get a shot off, and run then?

And this will include grabbing razor.
>>
>>26247874
Like others have said, a shot or two to cripple the legs or in the head, pick up the razor and away!
>>
>>26248092
Okay, writing.
>>
The thing isn't dead. You just put two bullets in to it, and it isn't dead. It's getting up again, a little woozy at most. The shock is almost too much for you. The thing turns its single eye to you, and bares teeth of iron.

That gives you the impetus to raise the pistol, and shoot him again- this time, aiming for its great big yellow eye. It doesn't hit the eye, but it tears open the side of its face, sending blood splashing on the far wall and on to your face. It burns. You cry out, wiping it off with the hem of your jacket. You hope that this time it stays down. You bend down, snatching up the antique straight razor again, and start down the burrowed hall, and even as you do so, you hear the thing growling and spitting behind you- whether these were its final death throes or not, you decide to leave a mystery until later.

Five bullets left in this magazine. Twenty one more bullets in three magazines in your pockets. You hated this accounting.

Your shoes slip suddenly on wet ground in the dark. A little trickle of what here, sopped in. Not a constant flow, you consider as you go up the increasingly steep ramp, and realize the purpose for the chains on the walls. Horseshoes can't make for good grip.
>>
File: 1374824863017.jpg-(104 KB, 950x555, 158575_large.jpg)
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Soon, you're up and out, and able to taste the (relatively) fresh and crisp air of Lake St. Clair. You crawl from the hole, stepping in to shallow, muddy waters. A quick glance to the right shows you the manor, maybe about two hundred yards off down the lake shore. You can see the boats still bobbing by the dock, the manor blazing merrily with lights. And you hear distant barks, and occasional snatches of laughter, and the toots of horns. You climb for a better vantage, able to see over the well maintained lawn

A crowd is there, maybe about fifteen people you guess. You can't really tell more than that from this distance and with what little light is coming from the house. You hear dogs though, and see a person on a horse, clearly unsteady and unready. Jovial atmosphere there though. They appear to be leaving in a clump, making for the edge of the estate. The horse has three boxes dragging behind it. They look almost like coffins at this distance. The man on the horse, you manage to take a glimpse, has a hunting horn in his hand.

A horn toots, the dogs bark, and the people make for the forest. Leaving you a straight shot for your car. If you felt like going for it.

>[ ] Follow them.
>[ ] Go for your car.
>[ ] Other.

>Okay, 12:45AM here. I'm going to be going to bed at the next post. Sorry for slowness tonight. Just tired.
>>
>>26248470
...We should set those fucker's boat on fire.
>>
>>26248542
Not a bad plan I suppose. Barring running in to anyone else, you do have the tools for it.

Ah well, I think I'm not getting any other replies. I'll save it for next Thursday. Have a good night.
>>
>>26248607
Night man, see yah next time.
>>
>>26248607
Sorry, was away for breakfast. Sleep well and until next week!
>>
Aw man, we'll never see how the misarchivist would misarchive Tax Quest at this rate.
>>
Is it just me, or is this a Great Hunt situation?
If I'm right I think we should
>[ ] Follow them.
I think our companions are in those "coffins"


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