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We're making a new sector /tg/. Why? Because why not.

We've had some new factions get developed recently and they need a home. Players are hungry for a new landscape to create OC. So here we go, an effort to craft some new fluff and a new setting for adventures.

If you'd like, consider it a tribute to the new edition of Dark Heresy coming out. Just as we once had Tiji and they had Calixis, we'll have a brand new environment to explore.

Here's what we have so far:

We're starting with a single system, currently unnamed, with fourteen worlds orbiting a red super giant.

In the deeps of space, there exists a star, ancient in its dying years. Swollen and red, it casts a dull firelight hue over a panoply of worlds forged from the death of its distant companion, now a dead stellar remnant. The titanic destruction of the companion star scattered a nebula of dense gas, dust, and valuable heavy elements through space, which condensed to form dozens of planetary bodies. As the remaining star aged, the more erratic orbits smoothed out, and collisions tapered off. Now, there are only 14 worlds, each rich in valuable materials and many are suitable for life to inhabit. Asteroids and comets roam the system in three major belts, one for the star, one for the neutron remnant, and one massive one orbiting far beyond both, at the very inner edge of the planetary nebula.

The area is ripe for conquest, as its radiation is finally dying down in the aftermath of a powerful, but fast-moving warp storm that swept the region, cleansing the physical terrain, but leaving behind many small warp rifts from which daemons are just beginning to stir.
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>>26300551

Hive Fleet Nidhoggr is attracted to this red giant star, seeing in it a potential homeworld, but an enemy lurks on a dead world orbiting that colossus.

A Tomb World, previously orbiting the system, cast into a massively elliptical orbit by the gravitic changes caused by the death of the sister star. The buried Necrons survived the detonation, but now their world orbits in a thousand year cycle, swinging in to the warmer core region only for a few thousand years. They are just getting to another cycle of warmth, and the enormous world, with the original core of rock shrouded in hundreds of kilometers of accreted ice, is beginning to blaze forth like a tremendous comet in the skies. Perhaps this time, the Necrons will awaken fully from their icy slumber, drawn by the lure of killing living beings. A thousand years from now, they will be disappearing into the darkness once more, but the havoc they may yet wreak in the meantime is immeasurable. Perhaps they may be sick of their original world's anarchic orbit, and have been awakened already, sleeplessly preparing to move their entire dynasty to a more stable planet. Or 14. 14 lifeless worlds would make a great Necron empire's jeweled crown, if they could only beat everyone else to the punch.
>>
One overriding element, theme if you will, of these setting is to hue closer to the fluff of modern 40k. Unlike a lot of Tiji Sector there will be an effort to retain an element of seriousness, and an avoidance of obvious pop culture reference.

That's not to say there is no room for humour. The Scraplootas are part of the orkish presence in this sector after all, but try to avoid your Obi-Wan Sherlock Clousseau's.

The Chaos Warband the Warp Riders are also going to be natives of this sector, along with the Space Marine Chapter the Blood Jaguars.
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If we're making a new sector, I propose we actually have some interesting stellar cartography this time. The old Tiji Sector was pretty flat and uniform in terms of the distances and arragements of planets, completely unlike what you see in the FFG maps or some homebrew ones.
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The Imperials are newly arrived in this sector, coming in after the recession of a great warp storm that had cloaked the region for hundreds of years. A crusade of reconquest has begin. The world of Tenocit, jungle hive of the Blood Jaguars, is one of the few Imperial Worlds to survive this Long Night.

To begin with we have this newly generated World as a basis for a new force in this system.

Planet Class: Pleasure World
Planet Value: 46
Tech Level: High Imperial
Sun Size: Giant

Adeptus Presence
Adeptus Arbites: 12 [Small Presence]
Adeptus Astra Telepathica: 14 [Moderate Presence]
Adeptus Astronomica: 4 [Token Presence]
Adeptus Mechanius: 13 [Moderate Presence]
Adminstratum: 10 [Small Presence]
Adeptus Ministorum: 13 [Moderate Presence]
Inquisition: 4 [Token Presence]

Planet Size: Massive [305,000 KM]
Planet Tilt: Moderate
Length of Day:159 Hours
Length of Year [Local]: 67 Days
Number of Satellites: 9
Gravity: Standard [0.9]
Atmosphere:Normal
Hydrosphere: Aquatic
Temperature: Average [-30/+50]
Terrain: Islands
Population: 9 billion
Society: Oligarchy

Forces:
Enforcers [Huge/Medium-High]
Private Army/Armies [Huge/Medium-High]
Mercenary Force [Medium/Medium]
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>>26300558
>>26300551
>14 Planets
>All suitable for life
>Necrons and Tyranids already there
Is this Kaurava 2.0?
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The Adeptus Mechanicus of the sector splintered away when the sector lost contact with the Imperium. They now rule their own sub-sector as a small Mechanicus Empire, following their interpretation of the Omnissiah's creed.
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>>26300694
most are suitable for life or at least terraformable. Most factions will have some presence, but none are strongly emplaced save for the Eldar, on one world, and the Orks, in the balkanized outer asteroid belt.

Tyranids aren't already there, they're on their way, to be fluffed out by Nidhoggr guy.

Necrons have been there forever, as is often the case with them.
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>>26300673
Any drawfags that want to jump in and help once we've produced more fluff are more than welcome to show what they can contribute. :)
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>>26300787
>Tyranids, Eldar, Orks, Necrons

Seriously, it sounds like we're setting up DoW III in there.

Not that this is a bad thing. It's just kind of funny.
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>>26300794
I can't hardly make a map, but I can drawr other stuff.
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>>26300806
I can do some simple environmental/landscape art, but maps and shit are my fetish.
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>>26300798
Well yeah, its 40k. If you don't have every evil fucker imaginable descending on the near defenceless system, it just doesn't seem right.
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>>26300824
Indulge, by all means, though I would keep things to sketches at most until the sector is more solidly established.
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>>26300798
Yes, pretty much every faction will have some involvement in this sector, and specifically this 14 world system (which is not the sector, just to be clear), but it will not be evenly balanced like a video game.

At the moment, Eldar, Orks, and Necrons will have the strongest forces on the ground. Blood Jags represent the Astartes atm, but they don't yet have the might of the Imperium behind them, as the big colony fleets won't arrive for some time. Advance forces are beginning to trickle in from multiple areas.
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>>26300824
>>26300835
Well we already have a fully established world in Tenocit. Jungle world dotted with hive spires shaped like ziggurats.
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So, the Tiji sector? The one that's a rough backstory for lots of /tg/ materials to gather? I think the scraplootas are there in Krumpus Bay amongst other things like a few chaos warbands and the Blood Jaguars.
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>>26300867
Mayincatec ziggurats or Sumerian Ziggurats?
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Anyone who wants to contribute, remember - this sector is completely new. The Tiji Sector has been written off and handed away to 'private interests', who have already begun adjusting and changing it. We're trying to keep things serious here, so no stupid shit like anime inserts. And if you want to add something, make sure the original creators (like Blood Jaguars, Nidhoggr, or Scraplootas) are okay with it!
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>>26300867
Oh, I thought you meant maps of the sector, not maps of the planets. Sure, map the fuck out of Tenocit, just make sure to remain open to edits from the community, as I don't know much of their fluff yet.
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>>26300919
Mayincatec
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>>26300935
http://1d4chan.org/wiki/Blood_Jaguars

They're pretty cool.
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>>26300919
Mayincatec. They are very Aztec-y in their fluff.
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Sorry I'm late, I was still posting in the old thread. So what's going on?
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>>26295358

Warp Riders, one of the Chaos factions in the new sector.
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>>26301015
I don't see anything about Warp Riders in that thread.
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>>26300935
Well, those too. I'll get around to it once it gets more populated.
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>>26301041
Ah fuck, posted the wrong link.

>>26284975
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>>26300551
Does anyone have creation tables of some sort?
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>>26301056
Do they have a homeworld? If so, that would be better suited as a planet outside the Fourteen. If not, they could be perennial menaces darting in and out of the many small warp rifts left after the big warp storm passed and opened the big system. You could call it the Backroads, and have the various small warbands rolling around there, fighting over the swiftest routes to the best prey.

There's not a lot of population on the Fourteen yet, save the fortified Eldar on one world and the innumerable Belter Orks, so there's not much for Chaos to feed on, yet.
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>>26301057
On a world of shifting ice floes, massive cities travel on gargantuan treads and skis, mining the shallow sea for promethium and other precious liquids.
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>>26301104
I only have ImpGuard and Inquisitor tables.
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>>26301127
Sounds ok. Could be an unclaimed world, could be Imperial pioneers trying to mine the Necron ice world itself, now that it's closer to the suns in its orbital path.
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So last thread we had some humble pitchinng for the nature of the Necron presence, the Tomb world for reasons of logistics or disaster, we haven't decided yet have been forced to inhabit modifyed canoptek bodies, possible attatudes include embracing this and deriding the standard bodies as tradisionalist throwbacks, laborors and artisans inhabiting a bunch of scarb bodies and doing the best they can, and C'tan shard hunters, these are not striktly mutually exclusive, but this is important as it could be the first non transplant material in this sector
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>>26301104
There's many tables on 1d4chan, but don't use them as a crutch.
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>>26300771
They believe in recycling everything, and wehenever a machine breaks down and cannot be repaired, it is broken down for parts and raw materials. This applies to humans and planets as well. Through this, they have taken countless asteroids, planetoids, and mined-out worlds, and used them to create a Dyson Sphere around a tiny archaeotech sun.
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>>26301115
They're based out of a massively customized battle barge, the closest thing to a home world is a place called Dust Bowl they descend on once every decade for a massive party/rally/derby.
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>>26301148
>>26301183

That's fine, i want to contribute but I'm exactly sure what makes the world or unit "good".
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>>26301185
Sounds deliciously Heretek.

>>26301188
Right then, Dust Bowl is a planet in the sector. I do think you should use the warp rifts though, it seems ideal for a highly dispersed group like the Riders.
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>>26301178
You know I think it would be best to roll all of that together. Its got multiple interesting hooks so it isn't one note.

If you want to base some of their dynasty off a real world counter part, might I suggest the Mali Empire?

They were very filthy rich in gold, so you could use that as an excuse to make the rulers gold plated assholes.
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>>26301235
>bite my glorious golden ass
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>>26301232
The Dust Bowl should be covered in all sorts of stunt shit, like ramps that lead into warp portals that spit you out over a sea of screaming fire to touch down on a chained Tzeentchian disk that flies you to a silver throne where you can pose for chaos points.
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>>26301232
They refer to the warp rifts and warp travel in general as Riding the Warp Road, and take great pride in navigating its shifting lanes.
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>>26301235
From the previous thread:

"Artisans and builders with a love-hate relationship. They want to capture them for their mismanagement, but they nevertheless respect them enough to want to build grand architecture around their tombs, with the extra benefit of showing off their skills, proving that they're just as capable as other Necrons with proper bodies.

These guys want to build the entire red giant-neutron star system into a monument. And the fuck with whoever's made it there."

One possible idea, anyway.
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>>26301276
"them" being the C'tan, just to clarify.
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>>26301218
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>>26301268
I'll post what we have of Dust Bowl so far.

> The Warp Riders are a strange breed. Every ten years or so on a shitty little dust bowl world they all congregate together. Every warband descends on it for a year long festival of decadence. The slavers raid and bring new victims that sell to their brothers. The warriors get together and fight it out, with warlords falling and new leaders emerging. The pleasure seekers form vast carnival tents and engage in all manner of twisted pursuits. Daemons are conjured into the material realm, captured for the whims of the revellers or to be honoured as a patron.
> And it all ends with the big race, where every daemon-biker measures of for the continental blitz. And the winner of the race gets to launch a Wild Ride against a planet of his or her choice, and all the warbands have to help out under their authority as the temporary overlord.
But they better get it done in ten years, because the bikers will drop anything to go back to the shitty dust bowl, have their year long festival, and crash out again for another Wild Ride.
> And most times they get it done in under ten years, with the bands splitting up on every point of the Chaos star, ripping up the warp road. Or sometimes the overlord gets killed and the rest don't give enough of a shit to finish that guy's ride. Sometimes the overlord is just a shitty fucking commander and they ditch his ass to go do their own thing.
> But every ten years they meet up for their planetary rally, like god damned clock work.

It used to be an Imperial agri-world called Verdania, before the sector was lost in the Warp Storm millenia ago.
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>>26301178
I like it, it's unique without being stupid, has potential for comedy without being randumb, and has some real flavor that takes good advantage of newcron fluff rather than steam rolling over it, I pitch that the leaders go for xbawx huge bodies like tomb stalkers.
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>>26301319
http://1d4chan.org/wiki/Warp_Riders

Hell, here's their 1d4chan page.
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>>26301348
At the risk of sounding like a buzzkill, fluffing in this thread should be more about the sector as a whole, not any one individual race/group/whatever.

1d4chan wiki pages for any groups so expanded upon should definitely be made, as the anon has rightly suggested and this current thread should seek to spawn ideas to be tied into the whole, so we don't get bogged down before we've outlined a broader-picture sector.

Just like drawing a sketch or preparing a novel, broad outlines first, then refinement later. This will help the whole narrative hang together properly and become something really special for /tg/.
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We need some quick fire names for the sector and system.

The sector as a whole is a place constantly plagued by warp rifts and warp activity, with daemons and chaos warbands travelling pretty boldly.

So something that invokes a land of constant storms and dangerous pirates.
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>>26301403
The Caribbean
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>>26301402
That's fair, figured since someone asked I'd just give a quick link rather than bog the thread down too much, like I did with the Jaguars up thread.
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>>26301403
The Kromorphus Sector?
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>>26301403
I thought of sector Morphos, suggesting it's fluidity and lack of long-held species presences, save for the Necrons and Orks. It's a little too dramatic of a name for my tastes though, so I'm open to ideas.

The big 14 world system could be The Fourteen, the Jewel Cluster, the Virgin Worlds, or something like that. Ideally, something simple and catchy.
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>>26301403
The Barphumic Quadrangle
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>>26301441
And again, the 14 worlds are not the only ones in the sector. They may end up being the most important, if the community likes that idea, but they may not even be the only multi-planet system.
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>>26301402
So outside warpstorms and the red dwarf system what do we have, I remember a nesty ass desert planet that is some how a pleasure world
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>>26301426
Or the Barbary Coast.

Maybe the Barabus Sector, or does that already exist?
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>>26300924
>The Tiji Sector has been written off and handed away to 'private interests'

uh, who?
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>>26301466
Desert world is further up in the thread. Fluff is needed there.

Other than the 14 world system, we haven't added much else as of yet, it's a very new idea.
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>>26301403
The Talos Sector, for Faerun's best god?
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>>26301426
The space line? Oh right, no anime references, sorry for the faggotry
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>>26301488
No.

Fuck no.

No cross-pollination shit.
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>>26301488
pop culture, videogame, and anime references are something we're trying to avoid.
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>>26301441
Well, it's one system. The Shattered Cradle, perhaps, referencing the broken asteroids and the stellar remnant?
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>>26301502
>>26301441
I kinda like the Fourteen Virgins.
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>>26301318
Inquisitor lord.
Ordo Xenos
Schola Programa founding
Strange Doctrines
Binder of Daemons
No gift
Nemesis: Bloodthirster
Necron Tombworld. Appropriate.
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>>26301502
Shattered is a pretty good word.

Let's see:

Shattered Cradle, Shattered Crown, Shattered Lands, Broken Realm, Jewel Shards, etc?
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>>26301519
Might be too sexual, and therefore prone to harassment from the summer /tg/ peanut gallery. Not saying no, just something to consider.
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>>26301526
The Shattered Jewels.
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Deeper's Shoal
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Can I offer up some planetary ideas?

Ihimeraia is a lush forest world which raises elite Pioneer Battalions for the Imperial Guard from among the constantly warring tribes. The people there are known for their elaborate facial tattoos and belief in something called 'Mana', or spiritual authority bestowed upon them by the God-Emperor.

>Basically Space Maoris.
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>>26301488
>>26301499
>>26301498
References should be kept to an absolute minimum, not to say you can't do anything but we really want to avoid a repeat of Tiji's mistakes so err on the side of caution, if you must do anything please be subtle and ledgitimatly clever.
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>>26301547
Shattered Jewels = family jewels = busted balls jokes from immature people? Methinks maybe. I criticize only with the intent to make everyone avoid unfortunate implications if at all possible.
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>>26301574
Man, you can get a crude joke out of anything. Don't stress that stuff, it just stems creativity.
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>>26301567
I would definitely stay way the fuck away from the word "mana", as it's generic and implies a host of implications and ties to other works. Just say they have strong beliefs, and the Ecclesiarchy of their world somehow monetizes it or makes tokens of it. Like that shit the Catholics used to do before Martin Luther's 95 Theses.
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>>26301526
The shattered void? Doesn't make much sense but it sounds cool
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>>26301604

mana is not generic. It's deeply rooted in Moari culture. for that matter MTG and the others stole it from them, they should pay reparations.
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>>26301604
Mana is the name of a Maori concept. I agree though, change it up so it isn't just Space Maori.
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>>26301603
If the community likes it, then that's what we'll go with. I'm just playing devil's advocate to nitpick things before they get established and hard to change later.
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>>26301604
Church refernces are always fair game in 40k, sounds like a plan
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>>26301474

The Tiji Sector was crippled by stupid references and better known for Deffwotch, the act of one person, than all the acts and efforts of /tg/. It was handed away, that's all that needs to be known. We have a new sector now, a proper, serious one that we won't let get ruined.
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>>26301614
Huh, didn't know that. Still, in gaming culture it's very derivative and stale-sounding is all im getting at.
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Having all the races in one planetary system is eminently trashy for a RPG. It's shitty shoehorn-stuff for the Tabletop so none of the customers feel left out.
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>>26301615

I concur.

Maybe the Charcharadons occasionally recruit from there deliberately, need to get them involved in a Maori World.
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>>26301634
Not too serious, I hope, or it'll be really boring.
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>>26301650

Indeed. This is /tg/, too serious = no fun.
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>>26301637
Many of the races haven't even made planetfall save for a few pioneers. It's entirely possible that it may be unlikely or impossible that they do so significantly. This is a system in flux, and the rest of the sector may not follow the same pattern if we need space for any given race.
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>>26301645
Eh...

I see why you'd do that, but I personally dislike making a Guard world also a Space Marine recruiting world.
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>>26301637
Which is why we are expanding, either help out or piss off
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>>26301670

Carcharadons might pop up every few thousand years, steal a whole bunch of people and then vanish again. So it's a planetary legend.
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>>26301567
And to further the New Zealand comparison it has only recently been settled, the first major colony in the Crusade to win back the Sector.
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Okay, so, new ideas thrown about in the old thread:
-the necrons experienced hardware driver compability error during their long slumber, thus barring them from humanoid bodies.
-there's a tau colonization force that got stranded in one of the worlds due to warp drive shenanigans, and had set up an outpost. Possible Farsight experiment/ backup world in case Farsight falls?
-possible savage Ork warband to rival Scraplootas.
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>>26301658
>>26301650
No, we will have some humor, hell we got the Scraplootas and the Necron pitches have potential, we are just trying to be less overt about it, less over the top with the humor, dare I say more subtle?
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>>26301658
Creativity is what we're looking for, not crazy-ass fullretard shit. Just be imaginative, and don't add derp for the sake of derp. It'll be good, if you make it good. An expansive, fleshed out sector that doesn't anally violate fluff at every opportunity will stand out incredibly, compared to Games Workshop's usual tradition of leaving the map 90% blank, and it'll be fun because we can make a sector that interacts with itself, instead of being a collection of isolated areas.
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Gotta have Eldar Corsairs, right?
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>>26301708

Pirate band of some sort.
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>>26301698
I like the idea of the Tau just getting straight up stranded rather than attaching anything too deeply to Farsight or any other established fluff.

As a result of getting stuck far away from the Empire the caste divide is barely holding together and the fire warriors are growing increasingly hostile and belligerent to the other castes, forming almost a military tribunal/dictatorship.
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>>26301708
It's very likely that some are in the sector, somewhere. probably not in the 14 Worlds, there's nothing to interest them there yet.
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>>26301689
Cue the Jaguars coming in to help the protect the people and fighting the Charcaradons.
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is there a general limit on how big can feudal worlds can become? I was thinking of one of the planets being overrun with castles and consists of a crowded village-scape. The planets soil is rich and an abundance of food has caused a massive growth in a sort period, so a good majority of the planet hasn't even advanced past Renaissance tech.
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>>26301708
>>26301715
>>26301726
What if, wait for it...

We have pirate Tau?
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>>26301726

Now that is a good idea right there.

And the lone Etherial is basically a puppet of the Miltary dictatorship.
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>>26301698
They will use super squigs in place of vehichles, the closest to modern weapons, 'Evy Cross Bows, and crude explosives.
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>>26301726
Idea I posted in the previous thread, riffing off of Indonesian's idea:

Or, alternatively it could be a very old, larger than average, semi-generational/long haul Tau colony ship, one launched as part of their earliest attempts at long range space travel, perhaps with a stronger warp engine now deemed too dangerous to use (by Tau standards).

Got lost, shut down to protect the crew, and it's been drifting for a long while in the Warp, but when the system's storms abated, it dropped back into reality nearby, and the survivors made landfall by necessity.
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>>26301746
Very difficult to make believable. You'd be better off going with a tiny planetoid with breathable atmosphere that is covered in medieval farms and villages.
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>>26301673
Wellk I guess I'll piss off since I don't like most of what's there already.
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>>26301757
That or a moon off one of the planets that is being colonized or something similar.
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>>26301746
Feudal worlds can theoretically grow pretty big, but they lack the tech to become a true hive world. Maybe a planetwide Walled City of Kowloon might be their endpoint, cramming into very small land area to preserve area for farming.

Might make a good sector planet. All that biomass might be a target for Leviathan splinters that Nidhoggr dude was thinking about.
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>>26301746
I want to see a feudal world that is also scientifically advanced. So the culture and military is very medieval in organization, but with power sword armed knights and men-at-arms totting lasguns instead of spears. With Imperial Guard regiments formed around crusading orders instead of the usual chain of command.

Not a hugely original concept for 40k, but I like that mix of high technology and primitive landscape.
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The Forge World of Oberadon is a relatively small Forge World, but supplies the sector with the bulk of its weapons and equipment. It’s too small to host a Titan Legion, but it is the home of a Knight Household, House Vivkers, whose Knight Walkers often support Imperial forces in the sector.
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>>26301761

I think people so worried about an anime apocalypse or a second Deffwotch that it's causing a little bit of friction between some people. You can give it some time to settle out before jumping in - everyone's thoughts are welcome.
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Fuck its late, wish I could help more
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>>26301794
Combine this forge world with this >>26301786
feudal world and we're cooking.
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>>26301786
Feudal World being experimented on by the Mechanicus, as a testing ground for weapons and armor that they don't want to leave the planet like it might of it had space tech. Also Mechanicus plays elaborate versions of arcane Risk with the nations, perhaps seeking information on the inner workings of human emotion. If we go that way, keep the gaming references subtle though, that's our watchword here.
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>>26301812
>>26301814

Now this could well work. A Feudal Admech research world.

Thougnh I'd keep the Forge World seperate. Maybe their a twin system?
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>>26301794

Fuck yeah, Knights!
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>>26301780
>>26301814

I like it.
>>26301786
Maybe it can have highly trained mercenary's that fight for the various lords and, due to their equipment and skill, become murheens and the like.
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>>26301834
Could be. I made an imp guard regiment one time that was like that, called Grand Dakshan, where the feudal world guarded an ancient defense grid protecting Iron Dakshan, the forge world producing material for the guard.
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>>26301851
> become murheens and the like

God no. Let's not bloat these setting out with Marines already. They'd just be the equivalent of storm troopers.
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>>26301851
Marines have to be started young, so unless the mercs are child soldiers, it's unlikely they'd be marine material.
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>>26301866

This.

We have a planet of bloodthirsty polynesians, and Imperial Knights. We don;t need yet more mehreens.
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>>26301866
>>26301873

Scratch that then.
Should they be modeled off Swiss mercenaries or Landsknechte>
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>>26301891
Either one, or even both, pitted against each other on the medieval world.
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>>26301902
Yeah, i was going off the Renaissance aspect i referred to earlier, though anything could work technically.
>>
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>>26301891
The theme of the sector seems to be like a pacific maritime deal. Maybe the Feudal World should be modeled after Spain and the Conquistador's?
>>
>>26301920
I'm doing a lot of talking because I'm excited, and because I want to guide the discussion forward as much as I can so we don't lose momentum. Other than that, I'm only interested in proposing my own ideas, and not restricting people's creativity if at *all* possible, except if people try to do hamhanded crossovers and self inserts.
>>
>>26301930
Don't assign themes. 40k is too broad for themes. Let multiple things develop, and then work on how they would interact with each other and mesh together. That's how you build a deep setting.
>>
>>26301956
Yeah, very much this.
>>
Didn't we come up with a new IG regiment a few days ago?
They were sneaky... and used siege warfare. Like a cross between Tanith and Krieg, that's all I remember.
>>
>>26301956
Allrighty, it's 3 am, and as much as I want to, I cannot remain awake. I'll see you guys tomorrow, and I look forward to reading what you come up with.

Just try to remember, we're keeping a more serious tone, without self inserts or crossovers. Subtlety is ideal, and adds depth to your work.

Don't focus on any one thing too much, keep expanding the sector, and please try to keep records of what we've agreed we like, so we don't keep reinventing the wheel or overwriting established lore.

This is the broad strokes outline phase, where things can be changed if need be, so don't freak out about anything, there's really no need.

I'm hopeful that the /tg/ spirit will kindle something great. Row Row, Fight The Grimderp!
>>
Okay, so I'll constribute a few thoughts: The Warp Storm that has clouded the region means that this sector will probably be largely un-imperial. There will be no functional separation of worlds because there have not been any organisations capable of sustaining trade between the worlds to a degree that having a hive world or a agriworld would make sense, or could survive. In fact, there will possibly be quite a few tomb worlds that were hive worlds before the warp storm made transporting food and goods to them impossible.
>>
>>26302023
Just a final point, the warp storm wasn't sector wide, it was largely centered on the Fourteen Worlds.
>>
>>26302035
Sounds like we're remaking Aprior Sector...
>>
>>26302035
If the warp storm wasn't sector wide, what kept the Imperium from the rest of the sector? Or were they really just kept from that one system?
>>
So this sector has been cut off for a long time from the Imperium as a whole. A lot of the worlds are fallen to some kind of xenos or brand heresy, if not just highly divergent from the standard Imperial law.

So that means a fair amount of renegades and possible secessionists in a couple of the worlds. The Fourteen World System is the closest to the next sector over, the Imperial staging ground for the Crusade, and the main area from which the Imperials are operating out of.

It has a Space Marine homeworld, Tenocit, and a couple of Imperial Worlds that have been colonized in recent centuries.

Seeing as how everything takes for fucking ever in 40k, the time line is that this sector has only been opened up to the Impreium in the last five hundred years, and they have only had active colonies in the last three hundred. Some of these worlds have been established longer, and have just been accepted back into the fold, but others such as the New Zealand inspired world is brand new and quite young by the standards of the Imperium.

The Crusading Force has been drawing tithes out of these reconquered and newly settled worlds, but they also have a large contigent of Ecclesiarchy guys who are hunting through these places for potential heresy.

So the Crusade has a strong religious element to it, that means Sisters of Battle, that means preachers and cardinals in prominent administrative positions.
>>
>>26302113
The main system is pretty much the border system. With that blanketed by a warp storm it provide an impenetrable border to the rest of the sector as a whole.

>>26302077
I don't know what that is.
>>
>>26302077
Except this sector isn't the home of the shittiest chapter, and it is not a bastion of enlighrenment.

It is a dangerous war torn stretch of cosmos that has seen the rise of renegade kings and enclaves of heresy and xeno profligates. Where the few Imperial worlds are surrounded by vast threats and the Imperium is just starting to tear it back into the fold in a very bloody crusade.
>>
>>26302150
How about the Inquisition? Nobody expects the inquisition!

>>26302168
Reasonable Marines/Knights Inductor
>>
>>26302168
Fair enough, that works. But if it was once the border system, that means two things:

1. The system would probably have been extremely colonized and very wealthy, since all inter-sector trade passed the system for a long time.

2. You might REALLY scale down the Xenos unless they all arrived during the warpstorm (how?), because the Imperium would NOT have tolerated a Xenos presence in that ONE system that allows inter-sector travel. That would just be a criminally careless strategic oversight.
>>
>>26302217
> Reasonable Marines/Knights Inductor

Fuck those guys.

> Inquisitors

Of course the Inquisition will have a vested interest, with all the factions having delegates both overt and covert amongst the crusading force.
>>
>>26302255
> 1. The system would probably have been extremely colonized and very wealthy, since all inter-sector trade passed the system for a long time.

At one point maybe, but the warp storm lasted a very long time and fucked the worlds pretty hard.

Even Tenocit, which used to be the greatest world in the system (let's just say that) has been reduced to an apocalyptic landscape.

It fits that we already have a couple worlds stated as pleasure worlds though.

> 2. You might REALLY scale down the Xenos unless they all arrived during the warpstorm (how?), because the Imperium would NOT have tolerated a Xenos presence in that ONE system that allows inter-sector travel. That would just be a criminally careless strategic oversight.

Well the Tau most certainly are new, as are the orks, and the Necrons had been dormant for thousands of years. The Eldar might be new arrivals, reclaiming lost maiden worlds.
>>
So whats the currant status before so i get a sense of where we are before i go to sleep.
>>
>>26302270
>Fuck those guys
Hey, you asked...
>>
>>26302319
That might work, but you will run into this problem:

Unless the border system has been pacified, crusading into the system beyond is just stupid, because your supply lines totally depend on that one system. That means the whole metaplot will take part in that system until the Xenos are purged, which considering the fact that a crusading fleet has just arrived will probably no take that long.
>>
hey guys, I'm kind of new here, but I was wondering if I could join in on the action of shaping a new sector.
>>
So what we need is this - what forces compose the crusading armies? (Try to avoid established guys)

Who are the Guard regiments? How many are native to this system/sector, how many are from else where?

Who are the Marines? (mostly certainly the Blood Jaguars are one of them)

Which Sister Orders? (Other than the Martyred Heart)

Who is the Warmaster?

Who are their main opponents? (the Scraplootas and the Warp Riders are a given)

Which worlds in the 14 world system still need to be taken? The Necron World obviously, as well as the orks in the asteroid belt. Maybe some of those worlds are still resisting Imperial authority.
>>
>>26302437
Of course you can.
>>
>>26302457
is there any particular protocols I have to go through or do I just put forth a planet, a name and something special about it?
>>
>>26302422
Hnn.

That's a good but tricky point.

Are they aware of the Necrons yet? I'd say no. And you can't really purge orks entirely.

Maybe the Eldar and Tau should be given their own systems, like the Mechanicus secessionists.
>>
>>26302474
Throw out what you want, but the thread might not take it on board. This is really the time to just spam ideas though.
>>
>>26302474
None established.

Joining from last night, I'm the guy who came up with a lot of ideas for the Warp Riders' tracks.

>>26302480
Have we been stated to be in the Eastern Fringe? If not, we probably shouldn't have Tau.
>>
>>26302496
Oh well, I had created a dual planet system at one point, but I had posted this the Warhammer Fanon Wiki site. Having all but abandoned it in favor of 4chan, I have conflicting feelings of bringing my creation over to this site.
>>
>>26302503
We aren't on the Eastern Fringe.

The Tau have already been explained as a stranded exploration team far from the Empire. >>26301753
Seems to be the popular theory, with their culture changed to meet the challenges of surviving far from the Empire, with societal break downs in the process. More a military junta with an ethereal puppet than the traditional style of Tau administration.
>>
>>26302537
Try to do something new.

Which part of Imperial space are we on? Not the eastern fringe.
>>
>>26302480
Yeah, I think you can safely keep the Necrons in because by the timeline of DH and the FF RPGs at least, they're not even an active and known threat to the universe (IIRC it plays before the Necs appear in force). And yes, having feral Orcs on a planet seems fine, they just definitely shouldn't be able to pull interplanetary stuff. If they can do that, have it be somewhere further back in the sector, where they could actually plunder human worlds and so on and might by now actually be a real threat which the remaining human factions have trouble holding back.

I would put the Eldar somewhere else. Maybe they have some kind of listening post in that system but they just wouldn't be stupid enough to build a major presence in an imperial gateway system unless they are somehow aching for open conflict.

I don't know a lot about the Tau, they always felt kinda hapless to me.
>>
>>26302566
I'm gonna go with the extreme west, on the very fringe of the Pacificus Segmentum.

Any objections?
>>
>>26302585
What's it like to be so ungodly levels of wrong?

FF RPGs exist in a floating timeline.
>>
Region: the Dovian Sound
Planet: Marathon IV
Designation: Death World
Overview: The planet is fairly similar in size and atmosphere to Terra. However, various creatures exist within its various ecosystems that have proven to have psychic potential. Many ferocious creatures with precognitive abilities, mind rending powers and insanity inducing stares merely form the tip of the iceberg. Those who can survive the horrors of the wilderness are made into some of the more resilient Guardsmen in the sector.
>>
>>26302674
Welp, in that case I was going from DH, which definitely comes with a date.
>>
>>26302704
One such feature is the continent of Aranea. Its namesake and only unique feature is the Mind Widow, a spider roughly the size of a bear, with long, sharp talons and a naturally strong warp presence. Their psychic powers do not manifest like those of a sentient being; they seem to universally have the ability to communicate telepathically. They hunt humans using this method, first by locating the minds of the humans, and then by sharing its thoughts with the human in question. The human mind cannot comprehend the thoughts of such a thoroughly inhuman creature; in suddenly attempting to control eight legs and see with eight eyes, most humans will have a seizure, making them wonderfully easy prey for the Mind Spiders.

A small Dark Eldar Kabal, whose Archon was so taken with these spiders as to name the Kabal the Kabal of the Widow's Bite, has recently been ousted from Comorragh for bringing in too many of these spiders(they violate Vect's ban on psykers in Comorragh) and have since created a base for themselves inside a hollowed out asteroid-moon of the planet.

I had written up my own whole thing on the Planet Aranea, but it works better to fit it in with what you posted
>>
>>26302731
thanks. Hey, about my previous creation, would you mind if I decided to modify it? I felt it was rather poorly done to begin with.
>>
>>26302767
As long as you stop tripfagging. Trips are for Quests and other threads where you need to know who's talking, but in other threads it's better to be Anonymous.
>>
>>26302799
ok
>>
>>26302810
Get rid of the name and the broken diceroller too.
>>
>>26302814
better?
>>
>>26302822
Yes. You are one of us now.

Was naming the planet Marathon a reference to the Marathon games?
>>
>>26302831
no, that was just the first name that came to mind
>>
Well, having it be named Marathon 4 implies the Star is named Marathon, which it isn't, so...

Should we have the Planet Marathon or the Planet Aranea?
>>
>>26302878
Why, what's the stars name?
>>
>>26302878
Aranea sounds more distinctive.

The hidden refuge of a Dark Eldar cabal, from which they raid, who use a lot of spider iconography. Not a bad idea.

And I just love Secret Moon Bases.
>>
Region: ?
Planet: Garadan.
Designation: Hive world.
Overview: Home of a quasi-famous Garadan 1st IG regiment, unofficially know as the 'Doomstrikers'. Utilising a mixture of stealth and overwhelming bombardment firepower, all enemies of the Imperium are obliterated when they come up against the Garadan 1st. Most common tactics include a steady, creeping barrage via Basilisks and heavier fixed artillery while small squads move ahead of the bombardment, eliminating officers and striking at vulnerable points in the enemy defenses. Likewise, when deploying from space onto a hostile world, they will sent 'pathfinder' squads down onto the planet to sabotage supply chains, eliminate high-ranking officers and mark targets, before opening with overwhelming space-to-ground bombardment while forces are deployed.

That's my contribution, because I have fuck-all to do on a Monday morning.
>>
>>26302897
Well, it isn't named just yet.

I suggest calling it the Old Father, since its a red giant.
>>
>>26302919
Arachnia?
>>
>>26302952
Too obvious.

Aranea sounds better.
>>
>>26302950
so is the creation process only taking place in one starsystem?
>>
Well as it turns out the star hasn't been named yet. I propose Medigeminus, pseudolatin for "Half Pair" referring to the star's lost twin.

And yeah, Aranea for the planet's name.

>>26302969
So far.
>>
>>26302969
For now.

We are planning on expanding as we go. Right now we're figuring out the starting system.

Do read the thread.
>>
>>26302961
Fair enough. Maybe they use big walkers that just so happen to have eight legs and shoot a web-like substance at victims to capture them. Because fuck logic, amiright?
>>
>>26302980
Medigeminus is good enough for me.
>>
>>26302993
The Kabal's Pain Engines could be modeled after spiders...

Also, the Dark Eldar-colonized moon is called Vriska.
>>
>>26303018
>Vriska
No it is not.

Get the fuck out and do not come back.
>>
>>26302986
So are we going with the fact that are aren't hiveworlds or not? I remember seeing that suggestion somewhere.
>>
>>26303029
The whole thing was my idea, but alright. I'll stick with having a world named Aranea. The moon doesn't have a name, just tagged as "MEDIGEMINUS WORLD 4 MOON 1" in Imperial records
>>
>>26303036
Tenocitan is the only hive world, I think. The idea is that most of these worlds got fucked hard by the warp storm that they regressed. Having more than one hive world might be a problem.
>>
>>26303077
Isn't that the Marine's world?
>>
>>26303077
So, the fourteen planets, in order, from Medigeminus outward

1:
2:
3:
4: Aranea
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:

As we fill in these planet slots, let's fill in this list. Also, if someone could add in where the Comet, Star Debris, and Asteroid Belts are, that'd be handy
>>
>>26303070
>Aranea
Fuck you, I did not recognise that shit as a Homestuck reference until I googled it just now.

God damn, keep that shit out PLEASE.

We are trying to avoid things like obnoxious pop culture references.

Also, the whole idea of being anonymous is that -you- did not create shit. You are part of a team of fellow anons. You threw out ideas that were received by the anons and adapted by other people's ideas.

PLEASE READ THE THREAD: This was all stated pretty much right off the bat in terms of things we are not doing.
>>
>>26303105
>>26303105
>>26303105
>>26303105

This please.
>>
Region: Dovian Sound
Planet: Arkturi Alpha/Beta
Designation: Hive World/Death World
Overview: Having a population in the tens of billions, Arkturi Alpha was capable of providing many regiments of Imperial troops to serve in various battlefields and had a local Mechanicus Forge to pump out a steady, if small, stream of weapons and supplies.

Notable regiment: 8th Arkturi Hive Sweepers
Specialty: Hive Combat/Special Weapons


However, it's sister planet Beta, was a world filled with nightmarish creatures in its various biomes. Creatures that could hunt tanks and slaughter entire battalions. The worst of these monsters usually came out in the long nights and frequent eclipses that plagued the world, the infamous Hellhunter. In ages past, the native tribes would achieve the status of warrior by hunting the hellbeast. In recent times, the planetary governor of Arkturi Alpha authorized the Death World Initiative, sending many unwanted youth and street urchins to Beta to both alleviate the the burgeoning population and to produce stellar quality Guardsmen.

Notable Regiments: 1st Arkturi Night Hunters
Specialty: Stealth Warfare/Night combat.
>>
>>26303104
1:
2:
3: Tenocit (Homeworld of the Blood Jaguars)
4:
5:
6: Lhimeraia (Land of the Space Maori)
7:
8:
Asteroid Belt - orkish territory
9:
10:
11:
12:Aranea (we are changing this name. Fuck Homestuck also moving it down here because operating too close to the homeworld of a Marine chapter is a bit unrealistic)
13:
14:
>>
Point taken. Let's change it to Mesolethe, which is a Suborder of spider breeds.
>>
>>26303140
>>26303168
>1:
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4:
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10:
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13:
>14:
>>
>>26303121
This looks good.
>>
>>26303168
The word is actually

>Mesothelae

But this is 40k, so Mesolethe is good. And much better!
>>
>>26303121
>>26303200
Huh, i also forgot to add in that this was a Dual Planet System.
>>
More thoughts:

You should either have the Mechanicum more integrated, or have the rest of the sector declared war on them and enslaved them, or there is now a wide-spread tech heresy in the system, entirely born out of necessity.

The reasoning behind those assumptions is this: The sector needs to maintain the old ships and make new ones. As I see it, they need the Mechanicum for this. Should the Mechanicum retreat from the rest of the sector, it must collapse within a few hundred years, as ships break down or are destroyed, crippling trade and any war effort. In light of this, there are two possibilities: You can declare swift war on the Mechanicum, smashing their shitty little high-tech subsector with a force the size of a whole sector (no matter the losses really) and force them into either reviewing their policy or submitting to indentured labour. Or you can start independent science and research to survive and run the facilities left by the Mechanicum. Or you can just roll over and die.

Which of the first two options has been chosen reallly depends on the sector heads - the Guard/Navy and the Noble Houses/Planetary Governors/Lord Sector.

But if the Mechanicum REALLY pulls that shit in a time of need, they either force tech-heresy on the sector or force war on themselves, a war they seriously cannot win just because their gun does pew one more time per round.

Another scenario would be that this seclusion was planned, but did not happen because everyone who had that fucking retarded idea was killed by assassins.
>>
>>26303203
Do you pronounce it mee-sothe-lay?
>>
>>26303121
Are the Arkturi planets a Double Planet like Earth and Luna, where they share an orbit? Or like Earth and Venus, where they're closely related but in different orbits?

>>26303223
I was thinking that Meh-so-leth sounds better
>>
>>26303210
Not all techpriests are part of the Mechanicus secessionists, I should think. There are loyalists and loyalist forge worlds. Its just that there is also a system controlled by the Mechanicus that has seceded.
>>
>>26303235
Double Planet. both roughly the same size as Earth.
>>
>>26303240
That sounds a lot more reasonable.
>>
>>26303235
Right, was just puzzling over that.

Oh, guys, should we archive this? What with the creation and stuff?
>>
>>26303260
Always archive creation threads.
>>
alright, guys, I need to head out soon. Sorry I couldn't join in early enough. Are you guys going to continue this thread tomorrow night as well?
>>
>>26303274
Yeah of course. I've got work soon but I'm going to post some ideas when I get back.
>>
>>26303272
I'd do it but I don't know how, can somebody go do that?

>>26303313
I'll be on when I can throughout the day.
>>
Region: Dovian Sound
Planet: Ulcisor
Designation: Gas Giant
Overview: Ulcisor is the eleventh planet in the system. It is very cold and dark as far as giants go, though massive enough it has not been classed as an Ice Ball. Ulcisor is also technically a proto-star, similar to Jupiter, as it emits more energy than it absorbs from its parent star, though nearly any Gas Giant would receive this designation were it moved to Ulcisor's far out orbit. Ulcisor has an orbital period of 219 years.

Ulcisor is, unusually, host to an ecosystem of Ammonia based life forms which ride on the winds of its upper atmosphere. These range from tiny photosynthetic planets and follow an ocean model all the way up to gigantic predatory gas fish the size of small cities, preying on other organisms for food and the buoyant gases needed to ascend in the atmosphere.

This ecosystem makes the planet particularly difficult for use in scoop-mining. Thus, Ulcisor's riches come primarily from its massive system of moons. Ulcisor's proximity to the cometary belt has allowed it to capture a massive number of rocks, comets, and asteroids. Ulcisor has 519 identified moons of at least 30m in diameter, many of which are rich with water ice or nickel-iron. The largest is Hostiae, large enough to class as a dwarf planet and thought to be rich in fissionable ores.

Originally, an Imperial mining facility was established on Hositiae. However, its crew were slaughtered by the Kabal of the Widow's Bite, and telescopic observation has confirmed that the Dark Eldar are now mining the moons extensively. Ulcisor's entire orbital system must thus be considered extremely dangerous.
>>
>>26303383
> Dovian Sound

You keep using this term, I don't remember agreeing to it.
>>
>>26303410
Dude, that's not me.
>>
>>26303410
Not sure where it came from, just following >>26303121.
>>
>>26303313
also, how will I find this in the archives?
>>
>>26303438
I don't know, has anyone archived this yet?
>>
>>26303433
Yeah, i just came up with that name for the worlds I created.
>>
>>26303421
>>26303433
Sorry, I made a dumb assumption and just noticed its continual use.

The system name is still being debated. I personally think the Dovian Sound is a pretty rubbish name.
>>
>>26303466
why, what's wrong with it?
>>
>>26303485
No sound in space
>>
>>26303494
http://en.wikipedia.org/wiki/Sound_%28geography%29
>>
>>26303485
It's boring.
>>
>>26303518
It was a pun.

I'm not really sure on the name, but I think we could use Dovian Sound as a placeholder.
>>
Can we include some space hulk related stuff in the asteroid belt?
>>
>>26303544
Yeah, sure.
>>
>>26303544
Do you mean having a Space Hulk just floating in the asteroid belt, or do you mean an excuse for the sort of tight-corridors long-sight-lines style of combat you find on a Space Hulk?

Some abandoned Imperial Mining stations could work. Obviously swarming with Orks
>>
>>26303543
I looked at the map and saw a bunch of "Reach" and "Subsector" and all, I kind of wanted to add in something different.
>>
>>26303566
Both would be great.
>>
>>26303184
>>26303383
Medigeminus(Red Giant Star)
>>1:
>>2:
>>3: Tenocit (Homeworld of the Blood Jaguars)
>>4:
>>5:
>>6: Lhimeraia (Land of the Space Maori)
>>7:
>>8:
>>Asteroid Belt - orkish territory
>>9:
>>10:
>>11:
>>12: Mesolethe(Dark Eldar Base, has Mind Spiders)
>>Cometary Belt
>>13: Ulcisor(Gas Giant)
>>14:
>>
>>26303611
Let's have the Space Hulk be way above the plane of the system so someone besides Orks can get in on the action.
>>
>>26303627
Aw, my guys didn't make the cut?
>>
>>26303627
Sounds good. Is there some way we could have a Forge World fluffed in? Abandoned or still occupied by here-teks?
>>
>>26303649
Were you the guy that came up with the double planet thingy? Because I think we should include that.
>>
>>26303651
Not sure about that. Hasn't there been some talk of one?

Fixing the formatting

Medigeminus(Red Giant Star)
>1:
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4:
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10:
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14:
>>
>>26303649
Who were your guys?
>>
>>26303666
>>26303677
I did Marathon and Arkturi
>>
>>26303686
Arkturi can definitely be added. Marathon got merged with Aranea to make Mesolethe
>>
Another tip to you guys. While you are building the specific places, try a bit to keep things cryptic instead of installing heresy errywhere.

Example: Instead of saying "The abandoned mining stations are teeming with orcs", try "The mining stations have long been abandoned and are now only visited by scavengers, smugglers and pirates. Rumors have it that some of them have been turned into small-time freight ports for smuggling rings trying to bypass the imperial authority while being the first to smuggle artifacts and valuables out of the still partially-quarantined Badab. Others say that it is really groups of Orcs traing to turn the floating scrap into the beginnings of a Space Hulk."

If you present plot seeds as rumours instead of solid fact, GMs tend to have more possibilities to shape the whole thing as they like it. And also the whole thing looks more mystic and worthy of exploration.
>>
>>26303691
Medigeminus(Red Giant Star)
>1:
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4:
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10: Arkturi(Double Planet System, both civilized worlds)
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14:
>>
>>26303676
It seems like the main Imperial worlds should have been within the Asteroid belt, probably with a fortress world being the closest to the belt, and beyond that frontier worlds and small outposts with more alien activity. Just my thoughts
>>
>>26303722
Do Death Worlds count as Civilized Worlds?
>>
>>26303722
This is looking pretty good.
>>
>>26303676
Didn't see anything about one. Make it the Necron tomb world for extra fun.
>>
>>26303728
I agree with this.
>>
>>26303729
Depends on if they're settled by humans or not

>>26303728
>>26303744
>1:
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10: Unnamed(Imperial Forge World/Necron Tomb World)
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14:
>>
>>26303774
Pretty sure the Necron Tomb World has already been established as the farthest flung planet in the system.
>>
>>26303800
Its also a dead world. So I'm against combining it with the Forge World.
>>
>>26303774
So does that technically make Catachan a civilised world?
>>
>>26303811
has this been archived yet? If not, what tags would you use?
>>
>>26303811
Humans live there. The Emperor is worshiped, and his tax paid. That makes it a civilized world in every way that counts.

>>26303800
>>26303809
>1:
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10: Unnamed(Imperial Forge World/Necron Tomb World)
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14: Silence(Airless Dwarf Planet, Necron Tomb World)
>>
>>26303800
They don't have to be one and the same.I was just thinking of the nutjobs worshiping technology/Killer robots being interesting.
>>
To be honest, the best place for the Necron Tomb World would be closest to the Gas Giant, a place where no life can exist and which would be largely ignored exactly because of that.
>>
>>26303836
>>26303853
Already there.
>>
>>26303824
No, I don't think so. As for tags, whatever the name of the sector is, creation, warhammer 40k, stuff like that.
>>
>Region: Dovian Sound
>Planet: Alconeus
>Designation: Aqua World/Forge World
>Overview: Alconeus is a primarily aquatic planet; a worldwide ocean covered with islands, Alconeus is rich in heavy and rare earth metals. This richness was what originally attracted the Mechanicus. However, they found that rather than being bound in traditional mineral deposits, the Heavy Metals of Alconeus are integral to the local ecosystem. Strontium is the basic building block of the organism's bones, rather than Calcium, and nearly every other metal is bound in one living thing or another. Thus, the easiest way to extract these metals is to kill the native life forms, and using the arcane arts of technology, extract the metals from their bodies before consuming them. This act has acquired a major ritual significance among the Mechanicus, for whom it is an act of reclaiming the Omnissiah's divine metals from the unholy life forms which seek to hoard it in their bodies.

Alconeus' islands are almost entirely given over to Manufactoriums. Among those who live on the oceans, spending their whole lives touching nothing more solid than a boat or a coral reef, the leading cause of death is heavy metal poisoning.

ADDENDUM; information is out of date as of 662.M41 and must be updated as soon as contact with the planet can be reestablished.
>>
Here is a idea for the first planet in the system
Region: the Dovian Sound
Planet: Extra Crispy
Designation: Dead World
Overview: This world had life at on time before its sun swelled red giant as ruins are seen on the surface. due to the hellish state of the planet not much of it is explored.
>>
>>26303911
I hate it!

Not the idea of it, just the name.

Call it Icarus or something instead.
>>
>>26303911
Stop calling it the Dovian sound.
>>
>>26303910
I am fully in favor of this.
>They laughed at me when I took Swimming +20
>I'll show them
>>
>>26303911
>>26303931
The Imperium sometimes uses ancient mythology to name things, right? Like Chimera from Greek mythology?
>>
>>26303986
Once in a while. Why don't we have the innermost planet be named after a Saint from that Sisterly Order we had earlier?
>>
>>26304006
I'm sure a saint would appreciate having an uninhabitable lavaworld being named after her. But sure.
>>
>>26304053
Saint Arminia Calderon was a very fine hand with a meltagun.
>>
>>26303936
What should I call it then?
>>26303931
>>26303986
>>26304006
I am open to ideas for a name.
>>
>>26304066
Ok, that I like. Arminia or Calderon for the planet?
>>
>>26304066
Arminia would work.
>>
>>26304097
>1: Arminia(Molten World)
>2:
>3: Tenocit (Homeworld of the Blood Jaguars)
>4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10: Unnamed(Imperial Forge World/Necron Tomb World)
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14: Silence(Airless Dwarf Planet, Necron Tomb World)
>>
Here's idea for planet number 9.

>Name: Chram
>Type: Gas Giant
>Property: Adeptus Mechanicus
>Description: The planet is a gas giant, once it had enormous ring system like Saturn however, it few thousand years ago when the planet was given to the Adeptus Mechanicus by sector governor they transformed the rings and few of the moons in a giant ring space station. This ring station is called Theogonic Graviton Collider and it's one of the greatest technological marvels of the sector, maybe even entire Imperium. It's main function is been giganormous particle collider, it's purpose is to determine when the warp was created and how exactly it affects Materium. Because Theogonic Graviton Collider facility is so big, it also serves various other purposes like mining helium from Chram and is fitted with thousands state-of-the-art laboratories.
>>
>>26304148
While a particle accelerator that rings a planet is an interesting idea, this is absolutely the wrong star system to put it in. Anything like that would have been destroyed for scrap long ago.
>>
>>26304175
Well then, let's put it in different star system.
>>
>1: Arminia(Molten World)
>2: Alconeus(Aqua World/Forge World)
>3: Tenocit (Homeworld of the Blood Jaguars)
>4: Arkturi(Double Planet System, both civilized worlds)
Stellar Remnant Belt
>5:
>6: Lhimeraia (Land of the Space Maori)
>7:
>8:
>Asteroid Belt - orkish territory
>9:
>10:
>11:
>12: Mesolethe(Dark Eldar Homeworld)
>Cometary Belt
>13: Ulcisor(Gas Giant)
>14: Silence(Airless Dwarf Planet, Necron Tomb World)

Fixed to account for moving the Forge World

>>26304188
This whole region has been lost to the Imperium for ages though.
>>
>>26304188
Isn't the whole sector kinda wrecked and stuff, so it still wouldn't fit in?
>>
I think planet 11 should be a feral world/ frontier world. Small mining colony if any kind of Imperial settlement is on the planet. Could be a nice place for the Eldar's listening post.
>>
>>26303210
How about this? The Mechanicum and what they've done is, strictly speaking, tech-heresy.

However, they still cleave to the Omnissiah and produce fairly recognizable Imperial technology. So, the Adeptus Mechanicus have decided to adopt a more investigatory approach to them, deciding that they should see whether or not there are any true revelations of the Omnissiah floating around there before they start crucifying these tech-priests.

Also, there's a political angle to all this where the Adeptus Mechanicus has a chance to majorly expand its influence and independence in the sector. They don't want to destroy the Mechanicum outright, but they can't leave it alone to fester in its heresy either.

Also, the Mechanicum is confined to its subsector. Worlds protected by remnants of the Imperium, such as the Blood Jaguars, would retain their tech-priests for a time, and be able to maintain decayed traditions to keep their tech level steady. Others would turn to hereteks to maintain their technology and probably either collapse, suffer warp incursion, or outright go rogue.
>>
>>26303240
There shouldn't be that many forgeworlds in the sector since it was cut off for so long. The only active, non-heretical forgeworlds would have to be found within those regions already conquered by the crusade.
>>
>>26303575
>>26303464
Dovian Sound is fine for a subsector-type name.

I'm pretty sure the Fourteen Worlds is going to become the "Shattered Something".
>>
>>26303809
The Forge World was turned into a Dead World by the Necrons. They killed all the humans then went back to sleep, leaving it an airless ball of Adeptus Mechanicus.
>>
>>26304322
Nah, we merged the Forge World into the Aqua World and moved the Necron World out to the 14th planet
>>
>>26304077
Just call it the Fourteen Worlds if it's going to be there, otherwise ignore it.
>>
>>26304198
Make the ring one of the Mechanicum's creations, part of their subsector-sized empire.
>>
So how long has this sector been lost for anyway?
>>
>>26302441
>Who are the Guard regiments? How many are native to this system/sector, how many are from elsewhere?

- 1st, 2nd, 3rd, 4th, 5th, 6th, 7th Nixon Superheavy Tank Regiments [non-native]
- 41st, 103rd Jradil Superheavy Tank Regiment [non-native]
- 65th, 295th, 300th, 401st, 456th, 583rd Kalnor Heavy Tank Regiments [non-native]
- 2nd Gellan Armoured Regiment [non-native]
- 11th, 44th, 71st, 206th Jradil Armoured Regiments [non-native]
- 13th, 17th, 22nd, 45th Nixon Armoured Regiments [non-native]
- 111th, 208th, 341st, 977th Valhallan Armoured Regiments [non-native]
- 120th, 640th, 709th, 765th, 884th Gellan Armoured Regiments [non-native]
- 10th through to 812th Nixon Rifle Regiments [non-native]
- 5th, 41st, 72nd, 77th, 80th, 81st, 82nd, 94th Huratix Mechanized Infantry Regiments [non-native]
- 6th through to 34th Nixon Mechanized Infantry Regiments [non-native]
- 13th, 66th 67th, 81st, 88th Brannic Mounted Regiments [non-native]
- 89th Frenii Rangers [non-native]
- 100th Frenii Rangers[non-native]
- 31st through to 84th Nixon Shock Trooper Regiments [non-native]
- 19th through to 56th Nixon Artillery Regiments [non-native]
- 54th, 88th, 91st, 105th, 199th, 201st, 220th, 298th Kalnor Artillery Regiments [non-native]
>>
>>26304199
I think we've identified several regions already.
1. Imperial Crusaders (~45% of Sector)
2. Fourteen Worlds (one system)
3. Mechanicum Empire (1 subsector/15-20% of sector)
4. The rest of the sector
>>
>>26304352
Most of the forces for this crusade were drawn from the Hive World of Nixo in a nearby sector. Due to the inherently chaotic and inefficient nature of the Administratum, Nixo somehow disappeared completely from Imperial records for four centuries. A lowly scribe recently discovered the error and immediately reported it to his superiors, who promptly acted on this new knowledge. A Tithe Appropriations Contingent was duly despatched several years later with the intention of collecting the Hive World’s long forgotten contribution to Imperial defence, with interest of course. Two Planetary Governors failed to accept the Administratum’s demands, a decision which limited their term in office quite dramatically. The third Governor accepted the ridiculous nature of his situation and decided to respond in kind.

The end result of this expedition is the [NAME] Crusade, a majority of which’s forces and equipment and being supplied by Nixo. Entire hives were forcefully conscripted into the Guard or Navy as a down-payment on the world’s extensive debt, one which they will be paying off for generations.
>>
>>26304326
What if we made it a different world, or a moon of the gas giant? It's not a major forgeworld then, nor is it a major tombworld, but it becomes a region of haunted machine-spirits and ghostly Wraiths.
>>
>>26304363
There was a manufactorium on Silence(the tomb world) to harness the vacuum-based industries and mine the fissile ores in Silence's crust
>>
>>26304352
>>26304358
I think you should leave some room for homebrew /tg/ regiments. I for one would love to add mine into the Crusade force.

7th Lumine Chancers
>Gambling is second nature to the Lumines, and is woven into the fabric of Lumine life. On the Eve of the Emperor's Ascension, it is common to roll a 20-sided die to determine the family's fortunes in the coming year. Nobles determine their career by rolling a d100, and are set in that path for 10 years. Every mineworker and house soldier is given a number beside their rank. At the time of tithing, those who have survived ten-years of active work are entered into the Tithe Lottery, with those chosen going off-world to represent Alexandria among the Imperium. These are the luckiest men and women from a world of gamblers, the elite of Alexandria Lumus.
>>
>>26304358
+++PLANETARY DATA+++

PLANTET NAME: Nixon IV

SATELLITES: Nixon Minor, Qui I, Qui II

CLASS: Imperial Hive World.

GOVERNEMENT: The current Imperial Governor of Nixon is Annuis Dralipor, who was selected from among Nixon’s planetary aristocracy to rule the world by the Administratum after his two predecessors were declared unfit to rule by the Administratum and executed for their crimes. The planet’s official form of government is a variation of the ancient Imperial Parliament system, in which each noble house and major organisation had a position and a vote.

POPULATION: Approximated 7.000.000.000 - Administratum Tithe Appropriation Contingent XXI

ECONOMY: Nixon, as it was not required to provide an Imperial tithe for four centuries, was able to focus local production on domestic consumer goods. Before the arrival of Administratum Tithe Appropriation Contingent XXI, the economy of Nixon could have been described as ‘hyper-capitalist’, with most citizens enjoying a standard of living unimaginable by trillions of their fellow Imperial citizens.

After the arrival of the Appropriation Contingent and Governor Dralipor’s acceptance of the offered tithe conditions, the economy of Nixon quickly broke down as the vast majority of privately-owned businesses were seized by the Administratum as part of tithe payment. This economic break-down would have been far worse if it had not been for the forced conscription of millions of men and women into both the Imperial Guard and Navy. This move dramatically decreased the impact that the structural unemployment brought by the nationalization of industries had on the overall economy.

PRINCIPAL EXPORTS: Soldiers, weapons, munitions.

PRINCIPAL IMPORTS: Food-stuffs, raw materials.

MEAN SURFACE TEMPERATURE: 15°C.
>>
>>26304376
Oh of course, I was just throwing some stuff out there. Just add them in, a Crusade is a big Imperial force after all.
>>
>>26304380
>Hive World
>Only 7 Billion inhabitants

Up those numbers. UP THEM.
>>
>>26304395
Make it 27 bn then, its not a huge Hive World, hence why they were able to have a better standard of living for most citizens for so long.
>>
>>26302441
Rather than a Warmaster, maybe this Crusade only has a lower-ranked general, since there can only be one Warmaster in the Imperium at any time.

It should be Sturm or Stubbs. We can't let FFG kill off Sturm, and Stubbs probably redeemed himself.
>>
>>26304351
One hundred and eleventy years.
>>
There have been reports throughout the region of sightings of a well known chapter of Renegade Marines, the Dragons of Karavak. A chapter from the 13th Founding(the Dark Founding) the Dragons fared better than their contemporary brethren, and seemed to be the exception to prove the rule that the 13th Founding was cursed. However, when fighting alongside the Grey Knights in a Daemonic Incursion on their homeworld of Karavak, the chapter and the Grey Knights found themselves at arms against each other for reasons unknown. The Dragons escaped and were declared Excommunicate Traitoris, and their homeworld was burned. Tey have been on the run in space since, pirating to stay in space. The arrival of the Crusade can only spell justice for them.
>>
>>26303651

Isn't there a Forge World with Imperial Knights on it?

And It's connected to a Feudal World as well?
>>
Why do we assume that a warpstorm covered the entire sector or just one planet to cut it off? What if the warpstorm had really been a series of warp disruptions, like, warp tsunamis or something, that basically fucked with the entire region and made travel impossible without suddenly spewing KHAOS over every planet in the entire subsector? Sure, there were probably some small warp squalls, and maybe there's even a warp rift in some nebula, but there wasn't enough KHAOS to completley wipe everything out.
>>
>>26304470

That was mentioned early on, and I'm all for it.

Maybe it's the only loyalist forge world in the sector, and is the jumping off point and resupply point for the Imperial Crusade into the sector.
>>
>>26304470
The Feudal World is basically a pseudo-Forge World. There is a Knight Household there, abandoned since the sector was lost, that has built up the Omnissiah-Emperor to be the main religion of the people and has created a sort of steampunk feudal society.
>>
>>26304486

I love knights, and want to see them on the Imperial Side.
>>
>>26304198
Is the Warp Rider planet not part of the main 14?
>>
>>26304497
Well, perhaps they make contact with the Crusade forces early on, so now they are back in the Imperial fold?

The Omnissiah-Emperor is the official religion of the Imperium-Mechanicus after all.
>>
>>26304498
Nope. It's its own thing.
>>
The Brand X Heresy

A generic, easily importable heresy pioneered by the Chaos Sorcerer [Insert Name Here], which has spread to several planets in the sector. It replaces the worship of the God-Emperor with that of Chaos Undivided, in its form as Brand X, which promises to give you whatever you want whenever you want it.

Acts of worship include, purchasing certain goods, burning said goods, blood sacrifice (without killing) and human sacrifice.
>>
PLANET NAME: Athiri (placeholder)
CLASS: ?
DESCRIPTION: Due to it's low density and almost nonexistant atmosphere, Athiri is tidally locked to Medigeminus, leaving the sunward side a scorched, irradiated wasteland, and the dark side frozen. Precipitation along where the sides meet cause frequent storms. Several mining facilities were established underground here before the Sector was cut off.
>>
>>26304627
Where is it in the system?
>>
Bump for more creating.
>>
>>26304774
The second planet is my guess.
>>
>>26304529
SURVIVAL OF THE FITTEST, LEROY!
>>
Got an idea for one of the worlds, lacking a name though.

Name:
Class: Death World (Under investigation)
Description: A fetid swamp of a planet, ___ has been the subject of many colonisation attempts (drawn in by the almost insanely fertile mud found abundantly across the planet's landmasses), all of which have met with disaster. The world's atmosphere, is just about habitable, with an oxygen level just below the toxicity level due to the huge network of photosynthetic flora that cover the surface. This, compounded with rapid and brutal fauna ecosystem ranging from flesh-eating microbes to massive omnivorous reptiles who bury themselves in the mud in year-long ambushes makes
Classified information: While this world is definitely dangerous, there have been unconfirmed reports of ruined structures periodically emerging from the swamps by the few colonies that lasted for more than a decade. None of these reports have been confirmed and the colonies that reported them have all gone silent; the bodied having long been devoured and the structures rapidly being swallowed by the swamp by the time an investigation team was sent. Due to this pattern, most believe these supposed ruins to be old colonies emerging then being swallowed again, though some say that the structures are far older then any imperial presence in the sector.
>>
>>26305477
My thought for that one was that the Eldar have it under some sort of protection. This would be the true identity of the old ruins and the reasons for the sudden deaths of any who spot said ruins.
Need to think up just what it is they are so intent on keeping secret down here though. An old webway gate they can't close that leads to somewhere they would rather not be open, perhaps?
>>
>>26305504
Or it is what is left or just a part of the aliens that escaped the dieing world Arminia as the sun became a red giant.
>>
So Silence is still in its eliptical orbit right?
>>
>>26305955
Ayep. The crons doesn't mind the cold, but they really mind the pesky explorers and colonists.
>>
>>26304414
Nah, I'd rather OC donut steel.
>>
>>26304273
Nah, I like the idea of an antagonistic and large Mechanicum secessionist force.
>>
>>26304198
Sup guys, just wanted to say that it looks like decent progress is being made. One point of clarification, the Ork asteroid belt is a very large one, and extends around both stars and their planets, almost out to the edge of the planetary nebula bubble.

Each star carries a smaller belt of its own, however, and the neutron star's is the smallest and thinnest. IIRC, neither of those was claimed by any faction.

Also, it seems like we're establishing that the Deldar actually have a permanent planetary base?
>>
>>26307084
More like a moon I think, and iirc somewhere up there we agreed on them capturing one of the gas giant's mineral-rich asteroids.
>>
>>26302113
>>26302255
This system might have been near the border, since it seems that that's what the community likes.

The warp storm covered it up a while ago, wrecking almost everything inside, but what was there didn't have to be wealthy or anything. If it's a border sector, poorly controlled and loosely populated with Imperial presence, there may have been little trade to speak of.

As of the previous fluff we were writing, only the Orks, Eldar, Necrons, and poooosibly a small Tau force has any real presence in the system at all. Imperials were limited to a damaged/possibly heretekal forge world, serving/exploiting a damaged Feudal World, and the Blood Jaguars, who just left the warp storm, and are likely low on supplies.

The Imperium might not tolerate a xenos presence, but they can't always do much about them either, especially with a ring of hostile Orks surrounding the system. Only now is there a true crusade on the move to purge the aliens.

As for the rest of the sector, I envisioned it as a lawless place, subject to a highly variable warp storm extending tendrils at random to cut off worlds for brief periods, that has only now truly dissipated. Part of the sector could still remain in Imperial hands, but surrounded by aliens or dead worlds.
>>
>>26307104
An asteroid base seems reasonable, but it should really be listed as such in that planetary list.
>>
>>26305955
The Imperials don't technically know it's a necron world yet, you could have it be designated something Mechanicus-y like Large Cometary Body Octans-Theta or something. As far as they know it's a bigass comet.
>>
>>26307160
I'm not the one who was keeping the list up to date, and I don't feel like I should.

>>26307177
What about listing it as a dwarf planet?
>>
>>26304500
The Mechanicus forces on the other side of the dual-planet system probably contacted the Imperium to spark the coming crusade.

Someone else fluffed a place we could call the Hidden Cog or something, that was not part of the Fourteen. It was a Mechanicus world cut off by the warp storm or storms, and they built a Dyson Sphere of sorts around their world, scavenging and heretically recycling machines to do so. It's probably gone quite rogue since sealing itself off, but perhaps the Omnissiah still holds partial sway. Getting inside would be a challenge worthy of an Inquisitor, surely, and liberating the massive orbital foundries would be a great victory for the Imperium.
>>
>>26307220
Dwarf planet's not a terrible idea. Might even work better. We could fluff it as the remnant icy core of a large gas giant that lost its atmosphere, exposing Necron technology. Depending on how long ago the Necrons were seeded by the C'tan, you could even say that he Necrons though the rocky world they were entombed in would stay as it was, but the planet was still in the process of accreting gas to become a gas giant, which the C'tan intended to be the Necrons' high-gravity prison, for one reason or another, to be fluffed by the community. Sound interesting?
>>
>>26307244
Off the top of my head, one of the few things that could get rid of the gas would be a large asteroid passing very, very close. It would probably dispel some of the gas, and the resulting shift in orbit might get rid of the rest.
It sounds interesting, though, yeah.
>>
>>26307298
Would one of the other things be a powerful planetary nebula outgassing? Cause I'm pretty sure that would be sufficient, and that, or a (relatively) weak supernova is established as having occurred in the Fourteen.
>>
>>26307385
Ah, the supernova might work, but it would have to be extremely weak, and in that case why are there other gas giants in the system?
Fuck, it's been too long since I tried to work out something like this.
Has there been any war in the system before? As in, large-scale naval battles near to the former gas giant? Kinetic impactors moving at a respectable percentage of c would do a very good job of vaporising a large amount of gas and causing more to dispel into space, depending on its size.
>>
>>26307436
Well necron presence could have some war in heaven roots, ork presence ensures conflict of some kind happened at some point, chances are good regaurdless
>>
>>26307606
Well, I think either way it can be fleshed out sometime down the line.
What else do we need to do? It seems like it's just a couple people at the moment.
>>
>>26307659
Probably because the thread is deep, deep, deep into autosage.
>>
>>26307820
Shit, is it? I never realised. Does anyone want to set up a new one?
>>
>>26307915
Is this one archived?
>>
>>26308167
I don't know, there was talk about it earlier. I'd do it myself but I'm not entirely sure about how it works to be honest.
>>
>>26308188
Yup, some brave anon has already done it for us.

The new sector really needs a name...

>Alarbus
>Kerst
>Maskaly
>Dargus
>Caligari
>Corbec
>Nulaati
>Hannegan
>Marcellus
>Ostalan
>Rankar
>Perza

Personally I like Ostalan Sector out of that bunch.
>>
>>26308345
I agree, Ostalan sounds good. Do you want to go ahead and make a new thread?
>>
>>26308345
Caligari Sector rolls off the tongue nicely, imo.
>>
>>26307436
Yeah, astrophysics wise, it would need to be the formation of a planetary nebula, not a supernova. 40k wise, well, anything's possible, especially if the former, full power C'tan manipulated the system's early structure.
>>
Just for fun with the canoptek Tomb, the shard of choice in combat is of the Endless Swarm
>>
>>26308473
Why would that be, exactly?

>>26308415
If you make a new thread, be sure to post the link here so people can follow you. Also, please post summary material so we don't forget what we've made so far, and so new people don't propose contradictory fluff.
>>
>>26308537
Summery includes the list of the planets so far, what else?
>>
>>26308537
To fit the theme of all bug monster-crons? Was just a thought


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