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Oestalan Sector thread.

Wiki and Archived discussions:
http://1d4chan.org/wiki/Oestalan_Sector

First, the 'point' of Oestalan. We are attempting to design a new 40k Sector for /tg/ to play in. We are not trying to recreate or mimic the Tiji sector, we are trying to create something different. We are not looking for references to pop culture.

All anon contributions are welcome, but be prepared to justify your ideas if they seem outlandish. No trip or namefags aside from Astro (as he exists as a neutral mediator), this is /tg/'s sector, not the pet project of any one person. Once the thread reaches autosage, could someone please archive it to suptg for others to view.

Oestalan is mostly an unexplored, wild stretch on the Western Fringe of the Imperium. Only recently reopened to the outside world after suffering through millenia of warp storms. The Imperium is embarking on a Crusade to reconquer this stretch of space, but it is early days yet.
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>>26378286
A common theme has emerged during quite a few discussions thus far, the theme of freedom vs order/control. The Imperial Crusade to the Sector, while ostensibly wishes to free humans from Xenos rule, simply wishes control them as part of the Imperium. The independent Mechanicus Empire (possible names: Lost Sons of Mars, Neo-Mars, the Enlightened) apparently represents the control aspect in this dichotomy, yet they are the ones who have truly flourished beyond the iron grip of the Imperium.

Independent Mechanicus Empire:
>Forced into tech heresy due to the fact that the Sector was cut off from Imperial reinforcements. Ad Mech priests were forced to recycle items when they became too inefficient, up to and including millennia-old starships. Thus, while not actually chaos-aligned hereteks, they would be seen as sufficiently deviation from Mechanicus theology for them to be branded as such by Mars.
>They have either found a broken STC segment which they then partially repaired with some found Necron tech. While there has been no conesus opinion on what this has exactly done yet, the main ideas were that this has lead to either a significant improvement in all las-related technology, or unlocked the ability to make planetary geller-shields, protecting an entire world from the influence of the warp.
>The Mechanicus back on Mars, having heard about this discovery after the system re-emerged from the warp, where the main orchestrators behind the organization of the Crusade to take back the Sector – however only they know the rumours regarding the independent Empire’s strange tech.
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>>26378298
Other ‘major’ factions/threats:
>Orks – The fighting on Oestala V has lasted for decades, and word of the intensity of the conflict has begun to reach smaller ork warbands in neighbouring systems. Many warbands are moving towards the planet in hopes of joining in on the fight, creating the possibility for a WAARGH which could sweep across the entire Sector.
>Chaos – To be determined
>Necrons - While the crons in the Medigeminus System may slumber still, this is not true of the entire Sector. On the far side of the small Mechanicus Empire, a threat is brewing in the form of legions of metal warriors.

Pic related - it is not a final sector map or anything, just a rough approximation where things are and what systems currently exist.
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Hey it's me again. Could you please tell me what I did wrong with this again? Last thread 404'd and i forget what it was exactly
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>>26378379

The green shit around Medigeminus is a warp storm. The Green Traverse is an asteroid belt INSIDE the Medigeminus system.
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>>26378379
That is so much better than mine, ha.

Umm, the Green Traverse isn't on the map, its simply an asteroid-belt in the Medigeminus System. Those green bits should be lingering warp storms.

Other than that, that map is godly.
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>>26378286
What I have thus far on the Tau.

Sept of Felo'shon

The 'Felo'shon Sept' is a colony of the Tau Empire created by wayward colonists that got swept into the sector by a warp storm/warp tides/tzeentch/faulty warp drive tech around a century ago. The colony ship's two Ethreals died when the ship emerged from the warp and proceeded to crash land on a barren world. Without the Ethreals, the Fire Caste has unofficially taken command of the other Castes, yet they maintain an illusion of cooperation by using a young Water Caste leader as a figurehead for the Junta.

On the surface to most citizens of the colony think its business as usual. The philosophy of ‘the Greater Good’ is still taught to all young Tau and all public statements make reference to it. However, one simply needs to look below the surface of these statements to discover how hollow they really are.

Neither the deaths of the Etherals nor the passage of time have seriously diluted the separation of roles between the Castes. The Water Caste continues to operate as the Sept’s diplomats and traders, and to this end a young Por'O has become the public leader and face of the colony. The reality of the situation however, is that Shas'O [INSERT NAME HERE] is the one actually running things. Her command of the military gives her significant influence over all of the other Castes, yet she simply used this power passively until she was almost killed at the hands of an Eldar Fire Dragon.

While she survived the surprise assault and was allowed to return to the battlefield due to extensive cybernetic modification, the entire experience left her slightly unhinged and paranoid. Afraid that another Eldar attack was imminent, she began to exert her influence more actively – concentrating power in her hands and hers alone.
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>>26378379
What >>26378395 said.

Here's the prototype of the Medigeminus System. It's obviously a first draft, so keep that in mind.
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>>26378456
No, we can't include the Tau. I'm sorry, but it's too range-inducing of a subject. Individual Tau can roam around, maybe, as pirates or something, but we can't really justify their presence.

Necrons and Orks are probably going to be the major native players. Chaos warbands and some Eldar are the moderate powers. Imperials are coming in the Crusade, and minor xenos/pirates etc are of course scattered about.

Did the previous thread get archived? I think it's a good instructive lesson for what went wrong, and what we need to change before pressing forward.

I kind of wish the opening banner was changed for the thread, because saying inflammatory things like > We are attempting to design a new 40k Sector for /tg/ to play in. We are not trying to recreate or mimic the Tiji sector, we are trying to create something different. We are not looking for references to pop culture.

Really isn't necessary at this point, don't you all think? This isn't meant to attack or replace other people's work. We're just trying to make a new thing for people to enjoy, on its own merits. Sound fair?
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>>26378598
*rage-inducing
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>>26378540
Nice nice, wasn't the Green Traverse in the middle of the system though?

I thought it was preventing the Crusade from advancing into the outer system.
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>>26378379
It looks really good though, and as we add to it it'll look much better, and it'll make it a lot easier for people to quickly grasp what the sector looks like.
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>>26378598
I like the Tau fluff we've made thus far however. They arn't a huge part of the Sector, just a interesting side-faction.

But if a majority of people don't like them we can nix them.
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>>26378611
No, the Traverse was originally conceived as a massive barrier, that the Crusade would have to breach to establish a foothold. That gave it both significance, and room for lots of Ork warbands for people to create and blow off steam from the more serious tone of the sector as a whole.
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>>26378644
Based on the previous thread, it's only ever going to be a running sore, and no amount of bandaging will stop the rage. Sorry, man. :/
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>>26378652
As it stands, I believe we could say that it has been breached, at great cost, and the Imperials are flooding into the inner system to set up a base. The Orks are probably trying to find a Warboss tough enough to drive out the humies, but they've not succeeded yet because old rivalries die hard.

Breaching the other side has also been completed, and the bulk of the Crusade flows onward, but the Imperials have to contend with the rotation of the belt constantly threatening to cut both entrance and exit off with fresh Ork Roks rotating through the warp-lane.

Sound good? Any edits that should be made?
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>>26378652
Ahh right, what is stopping the Crusade from taking on the Deldar then?
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>>26378722
The Deldar come and go, as Deldar usually do. When they show up, nothing prevents the Imps from shooting back.
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>>26378722
They hide.
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>>26378732
However, the Deldar, again, being Deldar, are FUKKEN FAST. And the Imps aren't.
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>>26378732
Except Haywire bombs. Those prevent the Imps from shooting back.
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>>26378733
Yep. Deldar live in Commoragh. When they enter realspace, it's just to raid, not to set up bases or worlds that could be attacked.
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>>26378765
It's been a thing since forever that the Kabal of the Widow's Bite got kicked out of Comorragh for bringing in too many Mind Widows, and now they're based out of Mesolethe's hollowed-out moon
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>>26378598
Fixing this post. This bit from the OP banner needs to go:

>We are attempting to design a new 40k Sector for /tg/ to play in. We are not trying to recreate or mimic the Tiji sector, we are trying to create something different. We are not looking for references to pop culture.

We are trying to keep a relatively canon-respectful, not over the top tone. We should not be trying to attack the work of others.
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>>26378800
Just get rid of the reference to Tiji then.

>>We are attempting to design a new 40k Sector for /tg/ to play in. We are not looking for references to pop culture.
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>>26378787
It's unusual for Deldar to have bases, ever. I'm suggesting we change that bit of fluff, in order to bend canon less badly. The Kabal can stay, but it would actually make more sense for them to claim an asteroid somewhere in the system that they could stealth, if they absolutely MUST have a base. Somewhere the Imperial's won't bother to look with a Crusade to run and Orks breathing down their necks.
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>>26378839
Sounds all right to me. :)
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>>26378843
The moon is one of dozens, asteroid sized, and all their stuff is on the inside, hidden by sensor-spoofers. Even a direct scan wouldn't show it.
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>>26378868
If you all think that that would be enough to shield them adequately, then do so. Have them orbit whichever planet we fluff as least interesting to the Imperium, and you're good to go.
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>>26378897
Mesolethe, like always. The Death World that's only interesting because it has some especially scary spiders.
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>>26378927
Mmk.

Well, what else needs doing at the moment? Any anons care to comment, since we're sort of rebooting the sector at this point? If there's any direction we want to take, general elements we want to include, themes we want to incorporate, or whatever, this is probably the ideal time to do so.
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>>26378976
We should give the Warp Riders a more prominent presence.
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>>26379013
They were a fairly divisive idea as well. I thought that they might be tied to the remaining Warp Rifts, scattered about the sector like debris left after a tsunami. Riding from point to point, like a highway system, centered around that dust world they owned or whatever it was.

Problem is, people seemed to not want to include them. I'm not sure we should open that can of worms again. Should we include them? If we do, we need more people in this thread to voice their opinion.
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Okay, fixed some minor mistakes. I'll start working on individual system maps later on tonight. Let me know if there are any mistakes, and please, take this sucker into mspaint to more accurately point out any mistakes!
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So, what did I miss in the last few threads? Where are we in the Sector?
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>>26378976
While I'm certain the theme of decay is prevalent throughout most 40k fluff, would the concept of Rebirth or Renewal be out of place?
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>>26379264

Such a concept is unanimous in the classic "hero's journey". I'm sure you could write a story or two of death and rebirth that wouldnt affect the overall story arch here.

My suggestion, follow the hero archetype, write and refine a story about a hero, or character and you'll probably find somewhere to fit him in. http://roomontheedge.com/wp-content/gallery/blog-posts-in-text-photos/myth_quest_model.gif
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>>26378976
should we have local space marine chapters?
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>>26379225
It's..... complicated. Shit got reeeeeally bogged down. It wouldn't have been bad if the angry ragers had unanimously been the summerfags we all know and loathe, spreading discord for no reason. However, some of them raided good enough points that it was decided we needed to address them, by partially rebooting the sector.

Originally, we started with a rotten foundation, namely attacking other people's work, and adding some /tg/ contributions from other areas while deriding their sources, eg: Bjags. Now, we're breaking more firmly from that bad start, in the hopes of stimulating better discussion and construction.

The number of major races in the sector will be curtailed, everyone will work harder to remain conscious of what canon guidelines exist for their ideas, we're not going to shoehorn in obvious self-inserts from people's campaigns or personal ravings, and we'll go from there. Ideally, everything that gets added will come from only Oestalan threads.

Are these guidelines we can all agree to? Are there more guidelines people want to mandate be followed?

Do we want to centralize authority, or do we want to keep it decentralized? There are good and bad points for going either way, but it was a question put forward in the previous thread
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>>26379197
Looks pretty good. I think the Ootraki can stay, but I think the Tau absolutely have to not be a presence in the sector. It's just too much of a shoehorn job.
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>>26379566
No. This sector has been cut off for a long time, and Imperial presence was *never* strong. Any native chapters would likely have been destroyed, or *possibly* converted to chaos.

The Crusade is where you'd add homebrew chapters, there are probably elements of several chapters included. Opinion was that some of those would be official chapters, like some Black Templars, or some other chapter whose homeworld is near Pacificus. I know there's at least one or two, but I can't remember exactly which one.
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>>26379598
Agreed with this. Tau have no place on the Western edge of the galaxy
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>>26378286
Fuck, /tg/'s homebrew sector is roughly in the same geographical area as my own homebrew sector.

If you guys want regiments or a small crusade element from my homebrews, I'd be happy to share background.
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>>26379644
Yep. If someone wants to write a short story about a Tau or two cast adrift in a harsh galaxy, wandering about this sector, fine. A planet or five of Tau? Really can't be justified without deus ex Warp-machina.
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>>26379658
Sharing one's personal work is daunting. You expose it to criticism, and we may tell you it's no good for this sector. You must be prepared for that, and not dig in your heels in defense.

If that's acceptable, and for anyone else considering the same thing, feel free to share. I at least will not jump down your throat just for the hell of it.
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Alright, I've been following these threads on and off since the start(named Medigeminus and a lot of its planets, provided the Kabal)

I think we should keep Medigeminus intact, since it seems to be a good system.
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>>26379710
Maybe, but I've got thick skin. I can just share some Guard regiments and their basic doctrine and 'style' and leave it at that. The Imperium is a big place afterall and a lot can change even over short distances.

IIRC, my own little corner of the galaxy is to the galactic south-east of the Ostelan Sector, closer to Tau space. There's not much, about two dozen planets, a decimated Chapter and local forces that are typical of Imperial presence.
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>>26379799
Well, show us what you've got. The worst we can really do is tell you it's not the right place for your guys. Just remember, the internet loves shitting on things just because it can.
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I'm slowly losing hope that this Sector will produce anything truly interesting. Or that it will in any way resemble any of the good ideas we had early on.

But I will still draw cool shit that I think is cool. You want me to draw stuff /tg/? Think of cool shit.
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>>26379197
Also, give the scale of a sector, and the fact that the Rogue Mechanicus empire was only like three planets, does anyone else think they should only occupy one circle, rather than the current widely spaced three?
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>>26379832
Define "cool" for one thing. Which ideas did you think were cool before? If we can rework them, we can re-include them.

Hell, there's been 7 threads prior to this one. Maybe we just forgot something good along the way.
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>>26379832
>Not cool
>Implying the arrogant as fuck Otroki don't make things hilarious
I didn't tell you to stop shining my beak, slave
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>>26379844
Giving the rogue mechanicus three systems hints that they've got tremendous industrial capacity, and thus if they need to be subdued by force, for whatever their STC is, it will take an entire crusade to do so.

Which is why the Oestalan Crusade exists
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>>26379950
They were a pretty good juxtaposition. Minor race thinking they're hot shit, when they're really, really, not. Just opportinistic, and unnoticed by their betters.

Good place to add some humor for contrast. Always easier to do things like that with OC minor races.
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>>26379950
I drew the Otroki, peon. Now, fetch me some more crunchy human-fetus snacks.
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>>26379999
Yes, yes. Three systems is fine. I don't think they should be so far away from each other is all. Do you want them to be separated by hundreds of light years, because that's more or less what it looks like on the current map.
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>>26380018
You monster!
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>>26380030
What is the status of Loyalists in the sector?
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Vaguely related: anybody else have trouble loading Lexicanum with Chrome?
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>>26380199
yeah, that's happening for me, too.
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The section on the Kabal of the Widow's Bite needs rewriting. It mentions Dark Eldar Houses, and those haven't been around since M35
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>>26380174
Might be some "pirates" that still consider themselves loyal to the Imperium, or something, but the sector's been lost for more than a thousand years. Imperial presence is virtually 100% just those people who are coming in the crusade, and i think there was one planet in the shielded Medigeminus system that was in full-fortress mode against the surrounding Orks. They've recently reunited with humanity, to the delight of the citizens, who see them as their Emperor-sent, long awaited liberators, and the horror of the nobility, who are finding their private armies tapped for the Crusade's needs, and feeling their personal power waning.
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>>26379598

The cartographer here, I agree. I think the Ootraki are interesting. GW doesnt write about that many lesser known races, so it's welcoming.

Can we come to a consensus on the size of the Mechanicus Empire? I think it deserves a much better name. I only took two years of Latin back in high school so im not that great with pulling Latin names out of my ass.
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>>26380278
Six or seven star systems, spread over about five cubic light years, sounds about right.
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>>26380293

Okay. I'm going to set that in stone then. The arguement that it should be a large empire makes sense. It's the entire point of the Crusade after all, in search for the lost STC or whatever the template thing is.
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>>26380293
Yep. Probably no more than three of those worlds should be forgeworlds however, though all should have better tech than average. Also, they should probably occupy just one circle on the map, just because of scale. Some of those worlds will likely be in the same system as one forgeworld or the other.
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>>26380278
Reclaimers.

Oh, that's Halo...
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So the humor comes from juxtoposition? Stiff like Canoptek constructs hamming it up with the best Necron Lords, or any one reacting to Orks
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>>26380344
Names that are picked because they fit rather than for a cheap pop culture gag are acceptable
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>>26380344

Sorry, I dont get the joke :/
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>>26380336
probably need a number of agri worlds to support them, right?
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>>26379832
Give us a symbol for the Mechanicus Empire. A cogwheel symbol with something linking it to Mars and the theme of 'rebirth' or 'freedom'
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>>26380393
It's not a joke. Reclaimers is a name that could be used to the Mechanicus Empire. They wish to reclaim their grasp on technology.

It is also a term from Halo.
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>>26380442
A crimson cog.
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>>26380464
Winged crimson cog?

Rising sun half-cog?
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>>26380518
Or perhaps just three crimson cogs turning each other?
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>>26380518
>>26380464

A cog surrounded by broken cogs? A lasgun to represent the marginally more effecient lasgun stc?
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>>26380336
I think that each system should be an individual circle, as every system is like that. But there should be a dotted line around all 6 denoting the Empire's territory.
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>>26379197

Alright, lissen' up. Cartographer here. I changed sizes of the circles to show a kind of influence a particular empire might have. The white dots are now the systems themselves. I might get rid of the circles altogether now that I think about it.

As always, let me know of any errors, mark any neccesary revisions, etc. State your point, draw on the map if you want.
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>>26380547
With the central one the larger one - I kinda like that image.
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>>26380577
Nice nice. Do you want to add a purpley/pink warp storm in the north? It can be where the daemon world with the line DA sorcerer is located from last thread.

>The Rinitrakis Cult of the Unborn
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A cybernetic fist gripping a Cog.
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>>26380644

Sure thing.
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>>26380577

Annnnnd I forgot to post the image. I'm out of the house right now. Ill get on it when I'm pack in a couple minutes
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>>26380412
Could be. Resources, logistics, and supplies are both easier issues to resolve, and far more critical issues to plan for, in smaller empires. They won't have the depth of resources the Imperium will, so they'll have to be more clever. Probably also gonna have a mining world somewhere, or at least some mining vessels for asteroid operations.

>>26380561
You could make a map insert zooming in to show the separation of the worlds. At the sector scale, a single circle could represent many dozens of light years or stars.
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>>26378298
"Through the blessings of the Omnissiah, we have tamed the very stars themselves. Through our understanding of the Omnissiah, we have survived the long death of the Imperium of Man. Through the Empty Years, we grew stronger as others rusted away before the oblivion of time and entropy.

You say our belief-engrams are damaged? No, brother. It is simply that your dogma is out of date."

- Archmagos Hexapan-Seq-88A, First Contact with the Redemptor Mechanicus
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>>26380848
This is definitely one of the best, possibly THE best fluff pieces we've made for this entire project.
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>>26380848

Good shit anon, add it to the wiki for sure as a quote
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>>26380577
Dots are better to represent planets. You can cluster them in as much as you need. Circles imply an area with many, many worlds, or a vast territory. Good call.
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Are we going with the slightly more efficient las-weapons, or the necron-tech geller fields?
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>>26381018
Necron tech sounds cool
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There were many quotes in one of the earlier threads. I don't know if any of them were good, or merely overlooked.
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>>26380960
Hmm, Redemptor Mechanicus...

Should that be their name?
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>>26381018
Well, we could go either way. Geller field is a little game breaking if we don't handle it veeery carefully. Lasguns are logical, but not very flavorful.

I suggested some sort of agricultural/industrial booster, as a category important for imperial survival/resisting the greater weight of the Imperium, that is often overlooked.

It's up to you all though. Just remember, an STC, even a fragment, is a big fucking deal, and will define much of the character of the sector, depending on the various people's responses to its existence.
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>>26381040
Yeah, there were tons of good quotes in that thread. We should add some to the wiki.

It was thread 5 i think.
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>>26381045
I am not that big a fan of it, though I am having a difficult time coming up with alternatives.
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>>26380823

I will take this into account on the next iteration of the map.

So:
>add fallen angels system + warp storm
>add circled, dotted boundaries to each empire to show extent. Include measurement of distances in light years.


On that note, would someone be willing to take the map and and a sort of scale in light years that I could work with please? Im not sure how long such a distance should be represented on this map.
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>>26381045
Enduring Steel? Untarnished _______? These guys are survivors, maybe use that element in their name.
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>>26380823

Never ins my response to you, I read it wrong. I will for sure work on individual sector maps though.
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>>26381122
Technically, they would be subsectors, but you've got the idea. It goes Segmentum -> Sector -> Subsector -> System Map -> Planet -> Planetary regions, etc, more or less.
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>>26381040
"It is always interesting to consider the Human mind. True, any could attribute some deviance to the Warp Storms that once plagued this area. But consider, perhaps, that the Imperial Subjects stranded here were subjected to an even more insidious temptation. A life filled without an obligation of duty to their Emperor - a life filled only with their own selfish desires."

- Amador Galan, Ordo Hereticus Inquisitor
"When I arrived here, our fleet passed by the large asteroid belt, apparently the locals refer to it as "The Green Traverse." The name immediately made sense to me when we were attacked by numerous Orks in space vessels. Though we made it through, the incident has has me rethinking most of what I know of the Greenskins, I knew they could scour a planet with their numbers, but that they could survive, nay, thrive in nothing but a ring of floating rocks, has left me quite stunned."
- Kaldus Rainchild, Captain of the Emperor Class Battleship Path to Glory
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>>26381118
Eternal machine I'm Latin is Aeterna Machanicus. How about that?
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>>26381118
In latin*** fucking iPhone
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>>26381184
So...I invented a quote. And someone changed it. Lol.
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>>26381195
neat name
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>>26381099
Scale is largely totally arbitrary in 40k maps. The Galaxy as a whole is 100,000 light years across, and obviously much longer around. At a guess, I'd say the sector might be as much as 20-30,000 LY deep, and 10-15,000 LY wide at the long end by the Halo Zone.
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>>26381224
I doubt we're even come close to being a 1/10 of the Galaxy's overall width
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>>26381195
Not bad. Spelling critique: Aeterna Mechanicus.

Modifications to consider just to see what sounds better:

Aeternia Mechanicum, Aeternus Mechanum, Aeterno Mechanicus.

OR some combination of any/all/none of those.
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>>26381247
This sector could cut across the whole of Segmentum Pacificus, being long and narrow. Or, something else. Like I say, I'm just throwing out some guesstimates.
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>>26381118
>Tempus Edax Rerum - meaning time, devourer of all things
>Tempora Heroica - meaning Heroic Age
>Terras Irradient - meaning let them illuminate the lands

Terras Irradient sounds awesome to me.
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>>26381295
Those would actually be good names for battalions of Skitarri.
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>>26381265
Aeterno Machinae, maybe because they think they are the machine.
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>>26381210
That was yours?

Yeah I changed it a bit, my bad. An inquisitor talking about freedom from the Emperor and not putting it down sounded a bit off.
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>>26381330
Sounds good to me. Much better than Neo-Mars at least.
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>>26381283
Thats what Ive been imagining. That or perhaps an even smaller chunk of Pacificus.

>>26381265
Aeternia is actually feminine (im sure?) We can do anything, so long as it ends in a hard vowel/consenant (-um -us etc. )

>>26381295
These are great too. >>26381313 Perhaps we could use them as anon suggests, for ship names.

>>26381330
Excellent point
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>>26381339
All depends on the way it is said. I imagined he was academically curious about the fact that these people were given a unique chance to kind of eke out their own existence.

Then he would execute them.
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>>26381313
I'll add them to the Crusade as Skitarri Divisions - given that the Mechanicus has a heavy hand in the Crusade it seems fitting for them to have a heavy military presence
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>>26381330
>Aeterno Machinae
>Aeternia Mechanicum
>Aeternus Mechanum
>Aeterno Mechanicus.

Out of the four I prefer Aeterno Machinae, thoughts guys?
>>
>>26381541
>Aeternus Mechanum
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>>26379197
>The Rinitrakis Cult of the Unborn added (not sure if that's the system name?
>created larger circles to show empire extent (might remove those)
>added warpstorm to northwest
>I'm totally running out of textures I made myself. Im going to have to go spread some paint on paper and scan it in.

I would like to note, the mpas going to get a bit messy from now on. I wont bother with the final until were actually ready, so yea. It will be messy.
>>
>>26381541
I Agree
>>
>>26381567

Agreed, keep it masculine. -ae = feminine form of the word. Example: Julia = girl name. Julius = boy name.
>>
>>26381573
Messy is fine. Rough drafts are always like that. The Mechanicus Empire is reeeeeally xbawx hueg. I'm not sure it should be *that* enormous. Also, is that gigantic blob a warp storm? Most of the storms in this sector have passed, thinning out and becoming more patchy. That as well *might* be a little bit too large, it takes up at least 20% of the entire image.

Really though, it's looking great, and I'm sure we all appreciate your help. Drawfags are always far too rare.

Thoughts?
>>
What is a Rinitrakis Cult of the Unborn?
>>
>>26381683
I would cluster the Mechanicus empire's stars a bit closer together
>>
>>26381573
Oh, I meant that Cult to be the one on the planet, not the planet's name. My bad mate.

Umm...name for a daemon world anyone?
>>
http://1d4chan.org/wiki/Oestala_Prime_System

Oestala Prime overview
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>>26381683

Sounds good to me, Ill pack the machanicus in abit tighter. Might get rid of the circles altogether and just keep the dots for now. I have implemented a key for measuring light years as well.

>>26381867
Ha, hey, thats alright, i figured that wasn't the planet/system name.
>>
>>26381867
Rinitrakis. Home to the Cult of the Unborn.

Boom.
>>
>>26381940
Done, love it.
>>
>>26381940

updated a bit more
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>>26381982
Saves us from having a gigantic long name on the map. As the sector develops, long names are going to fill it up and look ugly, though reducing the type size will help some.
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>>26382068

forgot image
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>>26382092
Now that is looking bloody excellent!

We just need a better name for the Otraki system... They like their c's and k's don't they?
>>
>>26382159

Thanks! Maybe something more guttural sounding?
>>
>>26382092
Maybe try to emphasize that Medigeminus is a gap in the warp storm remnants.

Open it up, change the warp storm color to set it apart from the rest of the sector's green color? Of course, that might be a final edit step, I don't know much about that kind of thing.
>>
>>26382233
And change the Ootraki system to something else once we figure it out.

With the tau kicked out of the sector, what do we want to be the Otrakis opponent in the first system they invade? Orks? Noblesse-Sigma?
>>
>>26382233
I'm actually in the middle of changing it, that was bothering me a lot.
>>
>>26382290
What about CHAOS?
>>
>>26382290
Start with a few isolated feral worlds. Weren't they fluffed as a slave empire?

Then move on to something harder, probably an Ork world. They probably overcome that, building their confidence, as they're a small, fragile looking race.

Then: NECRONS. They bump right into an awake, active, but relatively small dynasty, to be fluffed later. That's when their empire really gets its strongest test. And go from there as you see fit.


Thoughts?
>>
>>26382319
That might work, the whole sector having been lost to the Warp for so long, but the image of the arrogant nobles of Noblesse-Sigma fighting the arrogant Otroki is a bit funny
>>
>>26382319
Chaos is an option. Maybe they blunder into someone's fortress.


Eldar is also an option. Maybe they hit a Craftworld?
>>
>>26382361
Wasn't Noblesse-Sigma part of the Medigeminus system? Having their warriors tapped for the Crusade, popular with the rank-and file and peasants, very unpopular with the nobility?

That bit added some nice inter-human political tension, I thought.
>>
>>26382290
Non feral humans wouldn't work, it'd take away from their whole, 'we can take on the whole galaxy' charm...same goes for Orks.

Maybe put that craftworld here? Get rid of that Tau bit and make the craftworld under constant siege. The elder are not losing by any means of the imagination, they just want it to /appear/ that they are under siege. Means that another enemy is less likely to try and attack them.
>>
>>26382400
Being weakened by enemy 1 makes them *less* likely to be ganged up on by enemy 2?
>>
>>26382371
The Eldar aren't going to lose to some low-tech bird-men from the Halo Stars. I'd put them up against either chaos or Orkz.

Are we still using those fallen dark angels that worship khorne? Their ice-ball could be in the system, and the Otroki slave legions would make perfect opponents. Endless hordes to be slaughtered with ease might just end up powering the warband

>>26382400
>Appear to be under siege
>No one else will attack them other than the little bird-men empire
I don't follow your logic.
>>
>>26382423
They are not being weakened in reality, and why attack someone when you have to go through a whole enemy armada to get to them?

You'd deplete some of your force before you ever arrived. It wouldn't deter a super ambitious enemy, but the odd Deldar strike team or chaos warband, maybe.
>>
Sp the Necrons have made God catching a planned Hobby, which shard should they own to start with? And what other gods would they be targeting, finally do they have any known necron rivals, as one of the goals that came up during the roll/pitching was to "upgrade" other dynasties into their type, I'm seeing parallels with Destroyer Cults, just less nihilistic/kill obsessed, like tthe Necron equivilent to Tech-priests
>>
>>26382450
The bird men aren't supposed to be on an actual rampage, are they? I thought they were opportunists, attacking the weak, but eventually hitting someone strong, eg. Eldar, Chaos, Orks, Necrons.
>>
>>26382485
The whole shtick of the Otroki is that they're weak nobodies who've only grown large because no one has crushed them. We even fluffed them up as having lower tech than most races. If someone wants to go out of their way to make the Craftworld dead, they won't care about the dinky Otroki fleet. Nor can I see a way for the Craftworld to remain under siege for any time without looking silly

>>26382519
They wouldn't be on a rampage. They'd just be sending their slaves to their deaths at the hands of the chaos marines, fueling their worship of khorne

>>26382513
Fuck I don't even know if we're still using those guys
>>
>>26382578
Nobody has rejected them they just haven't moved the time line in any capacity, keeping them stuck on their little corner
>>
>>26382519

Hey, Cartographer here. I'm heading to bed, someone else can take map duty for now if need be. I'll be sure to update any changes to the "official" map.
>>
>>26382578
>>26382513
The Necrons on Silence are a minor faction of Necrons, written more for the chance to examine a Necron group with a different sociopolitical structure, and maybe watch them harass the Medigeminus system.

They're not really going to leave their primary, and only world.
>>
>>26382670
Yeah, I'm actually heading out soon myself. Also, I have no ability to continue your map. :(

People just need to have a little more decisiveness than in previous threads, so that when the cartographer comes back, it'll be easier to get him up to speed. Can we do that, /tg/?
>>
>>26382714
Also, can we take a brief side mission to name the damn neutron star already? It's been unnamed since the very first thread.
>>
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>>26382714
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>>26382737
Ah, this again. Good to know I've kept your interest. While you're here, feel like helping out?
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>>26382578
So we're thinking of having them run into an active tomb world and get crushed?
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>>26382953
let's not. That would be overkill
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>>26383146
So, a Chaos warband then? One mostly made up of cultists instead of powerful marines.
>>
>>26383581
that sounds tame enough. Not so overpowered as to utterly screw their shit, but constantly popping up and messing with them that the empire's expanse is stalled
>>
>>26383631
The mortal followers of Chaos always need more love (literally if their slaaneshi)
So any word on slaan presence? Feel free to shoot it down but I've always had a soft spot for them, wish GW would toss them in as playable.
>>
>>26383631
I say we throw out the old warbands we rolled up, and go flesh out one for a legion of our choosing. And I think we should go with the best traitor legion: Iron Warriors
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>>26382681
If medigeminus is the gateway into the sector you should fluff that its largely the result of necron tech calming the massive storm.

Maybe null fields are creating a gap for safe travel to and from the sector but only through a small bottleneck (making it a large strategic asset for the crusade).
>>
>>26383911
Agreed, Iron Warriors spin-off legion sounds good.

Who left the original legion, when and why?
>>
>>26383877
I'd rather not put the slaan in. Another world fallen to chaos might be nice though, something with a nice abomination of the Imperial creed
>>
>>26383935
Silence could indeed hold such technology. So long as the Necrons remain mostly isolationist, the Imperium puts them *temporarily* on the bottom of the list of things that need to get PURGED, because they don't want to risk closing the cap until absolutely necessary?
>>
>>26383977
*gap
>>
"I'z da luckiest Ork in all a Orkdom, I'z flown frough da Green Traverse a fousand times n' a fousand times again! Though my Boyz 'ave come n' gone every time, I'z never been shot down! I'z attacked Krumpus Bay, I'z attacked Da Bad Bommer, I'z killed 'undreds of snotin' warboss who-da-bes and to dis day I'z still buzzin' dese blastin' rocks! So I welcome dis Krusade, cuz it just gives me more fings ta shoot at in me dakkajet!"-Boss Sharktoof of the Evil Sharkz
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>>26383977
Would the Imperials really know?
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>>26383939
Warsmith Sternsides left because the whole damn legion broke up is why. So what does he do? He finds a nice world, cracks it open, and just as he finishes building his fortress in the ashes the rest of the sector goes and gets full of demons, which aren't fun to put in sieges.
>>
>>26383995
"Can't these blasted mortals stay alive long enough for me to kill them? At least there are orks in the sector but they're no challenge to pick apart. What's that? Eldar? Now THERE'S something hard...."
>>
>>26383977
So Silince is sort of a MacGuffan planet, luring adventurers in with the promis of less suicidal chances of Necron Tech, when they end up encountering The Canoptek Meritocracy, pissed off that you just blew a hole in their latest building project.
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>>26384038
And then the evil marines with tech boners hear about Silence
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>>26383977
Maybe have the silence as cosmic gatekeepers cooperating with the imperium to annihilate the larger more hostile dynasty they that they attempted to contain in the system.

The imperium only excepts this bargain because only the silence can open the "door" to the system.
>>
>>26384154
>>26384086
I wouldn't phrase it as anything so cliche a a Mcguffin planet.

Doorkeepers is a possibility, given that NewCrons exist.

Just keep a rein on your ridiculousness if people decide they like this idea, we don't want to go full canon-raping derp.

>>26383991

I don't know. Necron tech is powerful. The Mechanicus has cool toys as well. It's really up to you all, if the Imperials have any idea why the gap is maintained. I'm not the master of this thread. ;)
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>>26384038
"Tings juz habent been da zame sinz da oogly head clouds went and gone away. But at least we av ol' Funsides to foight, ain't dat right lads?"

Oomieboss Funsides ee's da best
Ee's way tuffer dan da rest
No udder human scraps as long
No udder spiky boi is so strong
Dats why weez sing da Funsides song!

Whenz we gotz here dere waz nobodee 'round
Till ol' Funsides punched Munchjaw inta da ground!
And den we started da best foights eber
He even wrote us a stronglee woirded letta!*

Oomieboss Funsides ee's da best
No uder oomie boi is as tuff
No udder oomie boi is as ruff
And dats why weez singing da funsides song!

"OI SHARKTOOF! WEEZ SINGING DA FUNSIDES SONG!"

In case its not clear, the orks love Sternsides because he gives them good fights. Also, this is our cue to continue the song
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>>26384154
I wouldn't go so far as to say they *cooperate*, that's pushing things just a LITTLE bit. At best, there could be a temporary neutrality, in my opinion.
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>>26384216
I think it would be better left a mystery, just to have a surprise for the Crusading force
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>>26384226
"Oi Admril, dat dere Twitchums is singing agin"

"ARM ALL DA GUNZ!!!"
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>>26384240
The silence needs to contain the canoptek threat, it challenges the traditions of he greater necron empire and ancient laws.

They patrol the webway and maintain the technology to seal the rogue dynasty but simply don't have the numbers to pursue them in open conflict so they are using the Imperium as their muscle (intentional or not).

The imperium only knows enough that open conflict with the silence will lead to them snapping the gate shut and flooding the gap in the warp storm (probably a hard learned lesson from their first encounter).
>>
>>26383995
>>26384038
Winning.

Did any marines follow the Warsmith, or did he trek out on his own, disgusted by the weakness of his former battle-brothers?
>>
How do I make a new page, I wanna make pages for the Warbosses in the Traverse.
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>>26384512
Make an account on the wiki.

Then edit the page so that it looks something like this:

Evil Sharkz: A gang of Flyerboyz well known for their blue painted Dakkajets and being quite the trouble makers, flying about the Asteroid Belt with surprising skill, very few of them ever end up crashing. The boss [[Sharktoof]] supposedly has never been shot down, [[Sharktoof]] has a bit of a rivalry with Mazkaz.

Save that, and then click on the Sharktoof link, it should be in red. This lets you create a new page.
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>>26384419
This could be awesome
>>
>>26384419
No, Silence is the tomb world's name. The Canopteks ARE a faction of necrons. The reason their planet is elliptical, and Medigeminus is a red supergiant many years too early, is because roughly 60 million years ago, the Outsider rampaged through the system, fighting with a C'tan that was overseeing placing these Necrons into their tomb world.

C'tan killed C'tan, and the victorious Outsider also ate from both stars, destroying one, and aging the other. This slapped the Necron's orbit all to hell, sending them hurtling into deep space in a cometary type orbit.

The Necrons within Silence lost their Phaeron, lost their original humanoid bodies, and were left with only Canopteks. They sat, silently awake for millions of years, the remaining builders and artisans, once civilian servants, carving works of art to pass the time.

They developed a kind of meritocracy, based on skill. They also developed a new philosophy, that if they ever rose to power, they would chain ALL the gods, Necrons or otherwise, for their failures. However, they would also build them gilded cages, out of respect.

That's more or less what had been decided on for this small splinter faction of Necrons. They've had a shitty unlife, all things considered.

Thoughts?
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>>26384419
Also, Necrons in the Webway has only happened like ONCE in the canon, and it was under special circumstances IIRC. Let's not fuck canon too hard, now.
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>>26384588
Thanks, I was actually gonna start with Sharktoof. Does the Sector have any planets with blue suns?
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>>26384677
You can easily add one. Sectors are large places, and we haven't hardly begun to fill this one.
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>>26384650
You're kidding right? They are in that thing all the time. It's their primary method of travel.
>>
Krumpus Bay is a space station right?
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>>26384976
From the Lexicanum: "The Necron fleet is a small but deadly force capable of destroying most ships very easily. They also don't make use of the same form of interstellar travel, the Warp, as other races do, making them difficult to intercept."

I was under the impression that Necron ships simply used physical-universe technology of surpassing elegance to get wherever they needed to go. That's now they got to Mars so easily, the Imperium never saw them coming, like they might have had the Necrons used the Warp.
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>>26384976
http://wh40k.lexicanum.com/wiki/Necron_Fleet#.UftPcG2UA-c

>They use an Inertialess Drive, allowing them to move without entering the warp. The engines are very effective and alow the ships to move varying distances.
>>
>>26384976
They may have broken in with the help of the C'tan in the War in Heaven, 60 million years ago, but I'm pretty certain the Webway is not the Necron's primary means of travel, bro.

Anyone else care to weigh in on this? Lorefags?
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>>26385129

Newcrons Codex says Dolmen Gates are the primary method of travel, since the Inertialess drives would have taken centuries to travel to a different system.
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>getting all your info from Lexicanum
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>>26385206
>>26385153
Well, fair is fair. I concede the point. :)

Now then, you've supported the idea of what exactly? Having a Webway portal/Dolmen Gate inside Silence under the care of this Necron splinter group?
>>
fucking newcrons
>>
Alright, Sharktoof now has his own page, I'll work on the others at some point. I aint got no experience in article writing, but I tried my best
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>>26385244
Honestly, I don't like the idea of Necrons encroaching on Webway. Of course, this is mainly because I'm a fan of Oldcron, but I see it as the Eldar having this one method unique to them and with the Necrons, they're tech was so advanced that they could travel the long journey with relative ease and speed
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>>26385536
And yet such is the way things are now. Though the hell if I know why.
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>>26385577
Because FTL without the Warp is impossible.
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>>26385577
>>26385536
Well, I'm heading to bed. Hopefully you guys can sort it out civilly. There's no lore problem with a Dolmen Gate, clearly, though I'm not certain what adding it to the Medigeminus system really gets us. All we need is a device that says "Warp GTFO here", just to keep the Crusade moving along. The Necrons of Silence aren't really geared towards *using* a Dolmen gate, even if they had one.

If the thread should die before tomorrow, hopefully a kind anon will archive this one and start anew, so our friendly neighborhood drawfriend can see it and add his latest modifications. If a new thread is made, please remember to edit the header with this: >>26378839

Goodnight, all! :)
>>
Have they explained lore-wise why the pylons near Cadia repulse the warp?
>>
>>26386017
Umm, I think they were related to the crons or Eldar somehow, but I'm pretty sure lore-wise they've left it pretty ambiguous.
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>>26386695
Necron pylons do it because that's what they're design to do. Why they do it isn't explained. Why they were put there is probably because of the ancient war against the Eldar - it was likely some sort of barrier to designed to prevent warp-trickery and barricade them in their own native region of space.
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>>26386806
And they just happened to be where the Eye of Terror spouted out?
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>>26386934
Not surprising considering the Necrons can see into the future and can time travel.
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>>26386934
The Eye of Terror was created exactly on top of the core of the old Eldar empire because that was exactly where they were being so hedonistic and depraved that they collectively gave birth to a god of excess.

So, it's not "just happened to be." It's likely that they didn't predict the creation of the Eye of Terror, the pylons are probably just relics left over from the War In Heaven.
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>>26386952
The Necrons predicted the Fall of the Eldar and they had active agents running in the galaxy even after they slept.

It's easy to assume that the Necrons made plans for the Eldar Fall. to protect themselves.
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>>26386968
It's possible.
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During The Fall of Medusa V, the Week 8 Necron report said that "Across the galaxy are a score or more dead worlds that boast not just similar, but identical Necron structures", and both the Eye of Terror and Medusa V campaigns had the Necrons building new pylons. Obviously Cadia wasn't unique in that regard. But with the C'tan gone and the Necrons' goals changed as they were, who can say where the Cadian Pylons came from now.
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>>26387012
The structures on Cadia were described as monolithic and black.

Leaves one guess, really.
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>>26387055

>Mightiest of them all is the obsidian monolith that is the Tower of the Cyclops, said to be so massive it can be discerned from space with the naked eye.

Thousand Sons confirmed for pylon builders.
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The Promise Of Tomorrow

A Tau research and exploration ship going by the name of Promise Of Tomorrow has recently appeared in the Oestalan Sector. It travels from system to system exploring, mapping and conducting research, never staying too long in one place. Occasionally an envoy will make contact with the populace of a system, but for the most part the Tau keep to themselves. How a Tau ship came to be on the western fringe of the galaxy is a mystery to all but the ships inhabitants.
If the Tau were inclined to explain their presence they would tell you that the Promise Of Tomorrow was conducting important research on a mysterious spatial anomaly when something went terribly wrong. (the spatial anomaly should be implied to be warp related but actually turns out to be caused by a technological relic of a long dead alien race and has nothing to do with the warp.) The Promise was drawn into the anomaly and deposited in the Oestalan Sector, far from home.
After overcoming their initial dismay at their predicament the Tau - mostly Air Caste crew and Earth Caste researchers with a Fire Caste security complement, a small number of Water Caste diplomats in case the ship made contact with any new alien species and an Ethereal in overall command - decided that their mission remained broadly the same. They seek to map out and study the nearby systems and to learn more about the spatial anomaly so that they may use it to return to the Tau Empire.

>I realise that there are plenty of flaws in this idea, but I'm just trying to lay the groundwork. If anyone thinks the idea has merit then it can be further fleshed out at a later date.
>>
>>26387094
They don't have motive to create Warp warding Pylons.
>>
>>26387165
However, the Necrons do.

>“Of all our arrogant inferiors, I find the slaves of the warp the most distasteful. Not content to merely fling themselves into that wretched sea, they insist on inviting its creatures into our galaxy. This, we cannot allow.

-–Necron Overlord Kothorahn, Regent of Ghelleph
>>
>>26387161
We already have Tau.
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>>26387211
The Tau idea was pruned back as many people thought the idea of the Tau controlling 5 worlds was a bit far-fetched.

There is some good fluff about it, especially the Junta politics - but it is indeed a bit out there.

Maybe a lost research vessel is better?
>>
>>26387211
How? I thought that the Oestalan Sector was supposed to be on the western fringe. The Tau empire is on the eastern fringe and Tau FTL is slow as fuck.
How did the Tau get to the Oestalan Sector?
>>
>>26387253
Originally it was explained as a prototype long-distance warp engine which either malfunctioned or was 'altered' by Tzeench - thereby flinging a Tau colony ship far across the galaxy.
>>
>>26387253
>>26387276
Happened before in a Blood Angel novel.

The Tau were sucked by a Warp anomaly and thrown in a far off from their Empire.
>>
>>26387161
my god

tau voyager
>>
>>26387276
Makes sense.
That said I doubt that Tzeench itself would have altered the warp drive, more likely it would have been a Lord of Change.
>>
>>26387336
If Tzeentch has time to mess with a human child, then he has time for a lot of stuff.
>>
>>26387357
There is no such thing as time in the warp, Tzeentch is potentially doing everything.
>>
>>26387336
>>26387288
If a majority of people are okay with it we can add it back in...

The outline for the Sept that they created is up here: >>26378456
>>
>>26380442
There should be X amount of cogs for X amount of core beliefs.
1) Faith in the Omnissiah
2) Expanding knowledge through reverse-engineering and experimentation
3) Recycling/"Renewing" machinery whenever possible
4) The necessity of sacrificing older machines/people
5) Turning in on themselves (Represented by the Dyson Sphere) for protection

So, maybe have 4 cogs surrounded by a ring, or have 5 cogs.

The central cog is the largest and resembles the traditional Mechanicus cog with the half-cyber skull. There are two cogs above it, turning against each other. The final cog is directly below the center of the main cog, turning against it.

Also, I like the name "Redemptor Mechanicus," keeping with their Latinicus roots.
>>
>>26387414
Or have all 4 cogs within one giant cog. This represents the eventual dominion of the new Mechanicus over the entire galaxy.
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>>26378317
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>>26387414
I like the cog outline, but I think that Aeternus Mechanum is a better name.
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>>26387460
The problem with that is that it suggests "eternity" and permanence, whereas these new Mechanicus are more about uprooting the old and building something new without reverence for preservation. They like recycling old and outdated things for new things, which is how they managed to survive the fall.
>>
>>26387400
The two ideas needn't be mutually exclusive.
The colony ship lost it's Ethereals, the Promise of Tomorrow still has it's. Perhaps the Promise of Tomorrow encountered the Sept of Felo'shon and the Promise's Ethereal attempted to assume command. However Shas'O [INSERT NAME HERE] refused to relinquish command and attempted to kill the Ethereal and destroy the Promise.
Ultimately the Promise of Tomorrow escaped and now in addition to their original mission they seek to bring Sept Felo'shon back into the fold and return them to the correct path.
>>
>>26387467
Hmm, you have a point right there; but I still don't like the Redemptor Mechanicus name.

Want to try your hand at some latin names which indicate rebirth?
>>
>>26387479
While I think one Tau prescene in the system would be awesome and not too out there - two definitely would be.

I think if we have the Tau, we either go with the Sept or the Promise.
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>>26387817
I'd personally go with the sept as there is already some fluff established for it.
>>
>>26389487
The 5-world sept is too large, too powerful, and too hard to explain. It may make sense based on what's been written, but within the 40k universe, it is a glaring anomaly that all but defies canon.

If you want to have a single Tau ship roaming around, doing Voyager-type things, maybe doing diplomacy and trying to recruit unlikely allies to assist the Empire in the Ultima Segmentum, that might be okay.

Don't even put in that they were actively hurled anywhere, just say that it's a ship with a prototype Deep-Warp drive (by Tau standards), and it's a long way from home.

I know the new Tau codex came out recently, and I know people love them some blueberries, but this is *not* Dawn of War, not every race is going to be represented in this sector.

Man, I hate being a buzzkill, but in this case I feel like we need to curb our enthusiasm.
>>
>>26387161
>>26387161

Or, you could say that the Tau ship was given an item they thought would boost their Warp drives without the risk of Daemons. Problem is, it was a Necron device, and upon activation, it took them to wherever its former Dynasty's Crown World was, now just a burned out ruin in the Oestalan Sector.

After the first, extremely long warp jump, the device ripped its way through their hull and returned to its point of origin, and now the Tau may not ever be able to get back to Ultima Segmentum.

Write fluff from the Tau's perspective of how different the Pacificus is from their homelands, how the crew has to fight to keep the Greater Good mentality alive while trapped in a tin can, shit like that. Don't copy any of the *characters* from Voyager, cause that way lies derp, but the *themes* of Voyager were generally pretty interesting, and could be adapted.
>>
So what busness do the Eldar have in the sector right now, not opposing them being here but I can't remember their motives, with all the warp storms their may have even been a Crone World
>>
>>26390882
Roughly the same business they have anywhere else, roaming about in Craftworlds. An idea was proposed in which the Craftworld/s were slowly damaged over time during the long warp storm, and now they're rushing to take a gamble on colonizing the closest, most habitable world they can find, landing/breaking down the craftworld to form a colony structure, before the whole ship breaks apart.

Crone Worlds are possible, I suppose, but as usual for the Eldar, there's probably not going to be tons and tons of them around, unless the Craftworlds are very large. Exodites would have had a VERY bad time in this sector, because it was virtually awash in warp storms for 1000+ years.
>>
I'd rather not roll up a new bunch of eldar. Tau-killing, Chaos hating Fire Dragons with a swampy craftworld sounds fun as fuck
>>
>>26391024
We might need to take out most of the Tau-killing, but yeah, they were pretty cool.

Failing life support turning the ship into a fucking swamp? Fuck that, its FIRE DRAGON TIME.
>>
>>26391054
Damn right. Is it possible to fluff Eldar up that dedicate themselves to The Bloody Handed God, or is that a huge problem in eldar society?

Also, we should totally keep chaos as their enemy, because fuck chaos, the Eldar may be dying but they shall go out in blazes of glory. Speaking of which what would be a good eldar phrase that we can just say translates to Blaze of Glory? Zhar-Tan has literally no fluff and is an already existing craftworld http://wh40k.lexicanum.com/wiki/Zahr-Tann#.UfvgUm3bU2w
>>
>>26391170
Eldar dedicated to Khaine? IDK, you'd have to consult a wiser lorefag than I for that one.

Zahr-Tann? Sounds ok to me, at least. Chaos being their enemy would fit given where they are, and what they've likely had to kill over the past 1000 years or so.
>>
>>26385646
It's not impossible, the Necrons can still do it, they have wormholes, phasing and dimension hopping.
Also according to IA v12 they still have inertia-less drives.

The problems with most of those is that the require something already on the otherside to receive you, or are slower than webway travel.

Necrons have other means to get around but their portal networks are mostly sleeping still and their ships are mostly just the fastest/most agile in combat engagements (done in sub warp).
>>
>>26391195
Eldar use some weird-ass psychology to prevent themselves from becoming dedicated to khorne through combat because of their high psychic potential, but I think a whole craftworld dedicated to the Bloody Handed God would good fun and not break the lore too bad. Most of the relationship between the eldar and Khaine is him being a dick and eldar surviving his wrath. If we give them full dedication to Khaine, it would make them outcasts among the craftworlds and exodites. But, they could be way more fun and direct. None of that prissy "You foolish mon-keigh you ruined the plan that we didn't tell you about and would've worked better if we had!" only "BURN, HEATHENS"
>>
>>26391310
Well, assuming Khainite Eldar aren't some kind of lore no-no, (be prepared to drop the idea if it is, kk?), their outcast status might be a reason for the Craftworld to be so far out in the Pacificus Segmentum. It's a hell of a haul from the former Eldar coreworlds/Eye of Terror. They could have been exiled well before the Fall, i suppose.
>>
>>26391354
I can see them as disliked but not full on outcasts, with the othe eldar valuing their cambat abilities but disliking their chosen patron, also I think that with the warp storms any exodits territories would end up crone worlds if they survived at all, hey what if just before the storms tthis was heavy with exodite activity?
>>
>>26392658
Masses of Eldar is difficult to justify. Adding a single Crone World for flavor is ok, but mass settlement is really not. Again, everything in the 40k canon doesn't need to be crammed into one sector.
>>
>>26378379
>>26382670
One of these days I'll be around just as you post your map. I'll give you a link to an FFG-style map template then.
>>
>>26391354
Well there's different kinds of "outcast." Look at Kaelor; it's still in the Segmentum Obscurus, but nobody even remembers it exists. Then you look at Biel-Tan or Iyanden, which are super famous but are theoretically in the hinterlands of the old Eldar Empire, in the Ultima Segmentum.

I don't think being too devoted to Khaine would make them outcast though. If anything, they would be a shining beacon for other Eldar in this time of loss. Maybe we could fluff them as grim worshippers of an already dead Eldar god, still refusing to give up the old practices?

Also, I want them to have an Aspect Temple dedicated to the Spinning Orbs.
>>
>>26378286
Are there any Armageddons in this sector?
>>
>>26393535
I'd be down with spinning orbs if we knew what the fuck they did
>>
>>26393535
You mean, the Temple that has literally 0 fluff? I wouldn't want to get so special snowflake as to try and define an entire aspect temple. Let's focus on our own fluff before we start dragging in bits of apocrypha that will inspire rage.

>>26393759
Might be some with the Crusade. Not natively though.
>>
>>26393759
No, I'm not sure why were using it
>>
>>26393506
Go ahead and post it. He'll see it, eventually, and if it looks good, we'll use it.
>>
I fucking love what my criticism of the original Mechanicum ideas got turned into.

Let me add a bit to this new Schismechanicum:

Most of the established Noble houses and Imperial factions are fiercely loyal to the Schismechanicum. The reason for this is that 862 years ago, the appearance of the "Ex Cinem", the first Battleship to be totally converted after the Schism, managed by itself to turn a Waagh from the threshold of the capital world when all hope for the sector seemed lost.

While there are of course factions that will align with the Crusaders for the pure gain of power alone, neither the established factions of the Sector nor the common man will forget what "their" Mechanicum sacrificed to aid them in their hour of need.
>>
>>26393879
I kind of like it, but rather than saying "most" I would say specifically that the worlds within X subsector are loyal to the Redemptor Mechanicus due to those events. I like that they didn't just up and conquer everyone in sight.
>>
>>26393879
One point to remember: There are very, very few remaining human civilized areas in this sector.

Most of those that are left will be part of the Mechanicus breakaways *already*, or they're on the Noblesse-Oblige world, wherever that's located (Medigeminus system, fighting the Orks of the Green Traverse, IIRC).

Remember, this is essentially a Conquistador Crusade, claiming effectively new lands for the Imperium. This is not really a Reunification Crusade, re-linking with lost populated worlds.
>>
>>26393911
Then I assumed wrong, I thought that the sector was once a rather solid part of the Empire and that it was just cut off and forced to survive on its own.

In that case, let me say: What this sector urgently needs is Alien races that are not in the canon yet, potentially even a small empire of them...
>>
>>26393835
http://www.mediafire.com/?amp4cc86hsl15dm

Stuff that's missing in the rar:
Don't forget to add outer glow to the layer that you put the planets on, so that the planets stand out better from the background.
>>
>>26393953
It was, but in the interim most of the worlds died off anyway.

We already have the Otraki...
>>
>>26393953
It has one, the Ootraki. You should really read some of the previous material, dude.

More Xenos may be invented later. Hell, I proposed one several threads ago, even.

Just don't fuck with what's possible in 40k. It's a wide open setting, but we all know there's some things that shouldn't be written.
>>
>>26393980
This, basically. There might have been more extensive colonization, once upon a time, but the Pacificus Segmentum, canonically, was not the most conquered/claimed Segmentum. What colonies existed in this sector either died, were claimed by chaos (and also probably died or scattered), or became part of the Mechanicus rebels, whose break with dogma let them survive.... but at what cost?
>>
I like the Warp Riders and I do want to include them in the sector. They don't need to be major, they can be a group of relatively minor raiders that just raid across the sector, but we should include them.
>>
>>26394015
The twin heresies of reverse-engineering and invention! Also supplanting the divine God-Emperor with the Omnissiah as the sole godhead of mankind. They're also kind of dicks about it, as evidenced by the 1d4chan quote.

Do they take Xenos tech and study it too, or are they too pure for that?
>>
>>26394085
We've yet to decide whether they survived because the reverse engineered some necron tech for extra-strong Geller-Fields, with invididual and planetary scale applications, or some marginally stronger lasguns from an STC
>>
>>26394052
Problem is, if they're too major they dominate the sector. If they're not major enough, or if we tone them down to make them fit, we get bitched at for tampering with other people's ideas.

They're not getting included, it's just too much of a butthurt generator.

If you want chaos raiders on bikes, make your own, but make them distinct from the Riders.
>>
>>26393988
Say, aren't there Xenos tables that can be rolled?
>>
>>26394275
Didn't the guy behind the riders say we could tweak them in order to better fit the setting?
>>
>>26394463
Not that I know of, not for minor races at least.

>>26394486
I don't really know. Anons being anons, we may never know. One might say yes, one might say no, and inevitably it ends in douchebags shitting up the thread and derailing progress.

Just stay away from them. IF we include the Riders, it should be one of the very, very, very last things we do. Can we agree to that?
>>
>Oestalan Crusade Fleet
>Orkz
>The Eldar Craftworld Zhar-Tan
>The Ootraki Dominion (avian-saurian xenos)
>Chaos warbands (Warsmith Taqrquni Sternsides aka "Oomieboss Funsides," Cult of the Unborn, and any other warbands we want to add)
>Noblesse-Sigma, last Imperial world in the entire sector
>>
>>26394628
I suggest we remove the first q in Sternsides' first name.
>>
It seems like backstory aside the fluff for Oestala V and Sigma-Nobless are very similar
>>
>>26394759
that was a typo
>>
>>26394811
Well, perhaps we can change that. Noblesse-Sigma can be the sector capital, a good reason for why it's been able to hold on and stay loyal, while Oestala Prime could be the old sector capital, a wretched hive city that was already on a decline to oblivion before the warpstorms. Now nobody wants the world, and the Crusade probably won't bother fixing it up
>>
I cleaned up the Medigeminus System page a little, added Sigma-Noblesse as a planet since it was only mentioned in passing a few times elsewhere, and standardized some of the formatting
>>
>>26395222
danke mein freund

Also a unilateral creation has occurred in the form of someone rewriting the system in which the Ootroki are invading. It's called Sternsides Eyes
>>
>>26395220
Or, Noblesse-Sigma has been recently chosen to be the new capitol, as the only world that really stayed loyal/alive?

>>26395287
If people do that, it's all right. It's better to have people at least try to write something, rather than no one write anything. IF it turns out to be crap, we'll eventually delete it, and if someone bitches, well.... tough. Pet projects defended to the irrational death are unacceptable.
>>
How about an order of femdom SoB?
>>
>>26395677
Do you mean a sisters of battle order dedicated to Rogal Dorn? Cause that sounds pretty damn cool. Why can't more groups revere the primarchs?
>>
>>26395677
You have got to be kidding me. Keep your "mystic realm" out of this thread.

>>26395765
Because Sisters are dedicated to the Emperor, not his sons.
>>
>>26395798
I'm pretty sure we can get away with it. To worship a primarch is to worship an aspect of the Emperor, and who better represents the defense of the Imperium that Rogal Dorn, who defended the Imperial Palace?
>>
>>26395824
You're going to *have* to get more support behind the idea before we can go with something like that. It's a pretty radical departure from the canonical Sororitas. Has ANY canonical chapter of Sisters decided to flat-out worship a primarch?

The Primarchs aren't gods. Some of them fell to Chaos. The Emperor, and the Emperor alone, is God of the Imperium.
>>
Before this gets out of hand we should probably switch to a different topic of fluffing
>>
>>26395878
Sure. What did you have in mind?
>>
>>26395922
Perhaps a fledgling human privateer empire in the corner of the sector?
>>
>>26395973
Well go ahead. Don't let me stop you. ;)
>>
>>26395973
I don't know, the humans shouldn't have too much in the way of centralized power

It seems best what with the crusade and all for humans to mostly be renegades in the Green Traverse/etc., loyalists in Sigma-Nobless/etc., and Mechanicus Separatists
>>
>>26396032
Well, I wouldn't exactly say centralized, just a shadowy organization that has fingers in a number of systems.
>>
>>26396123
Isn't that mainly what the Genestealer cults and the Chaos cults are for, though? A vanilla human conspiracy just doesn't quite fit in such a fragmented sector
>>
>>26396159
I was thinking criminal organization. Mafia stuff. not necessarily Chaos or seeking domination and death.
>>
>>26396175
But haven't we already agreed that there aren't very many ships or organized worlds left? That was the whole reason Noblesse-Sigma wasn't able to maintain an Imperium presence on it's own.
>>
>>26396175
>>26396374
Any sort of pirates would almost certainly have to be wandering bandits. There's very little around here to actually *prey* on! Necrons will fuck you up, and Orks are more than a match for pirates, and don't have anything pirates would want to steal.

You could of course have the juxtaposition of "the greatest pirates of the Oestalan sector", being a ramshackle collection of burnouts, barely staving off death and starvation, just taking the dregs of what's leftover on whatever burned out hellhole they come to next.

Pirate Kings, draped in nearly-worthless scraps. Still, they're better off than the feral tribesmen they steal from.....
>>
>>26396455
I like that. Maybe we could call them the Hundred Kings of Oestalan?
>>
>>26396819
Implies maybe a feeeew too many leaders of the pirates.

The Survivors? Free Riders? The Gold Tide? Red Hunters, Journeymen, The Order of the Twisting/Twisted Stars(if led by a religious pirate)?

Oestalan Oligarchy, have it be kind of tongue in cheek?
>>
>>26396961
oh well, so much for pirates.

Hey, I was thinking of creating a war world, in perpetual civil war, outside the bounds of the otraki and mech empire. While not particularly productive (not a forge or mining or industrial world), it is nonetheless of interest as there may be a certain bits of archeotech that some of the locals seem to be using.

Acceptable?
>>
>>26397283
Ootraki would get their asses handed to them by the Mechanicus. Besides, the Ootraki can have a war-world with Taqruini Sternsides
>>
>>26397283
No, pirates is fine. There's just probably not hundreds of them, is all.
>>
>>26397346
>Ootraki would get their asses handed to them by the Mechanicus.

perhaps, but this is not within either of their territories. This is effectively factions of humans fighting each other on the same planet for a thousand years or so.

>Besides, the Ootraki can have a war-world with Taqruini Sternsides
perhaps. let's look into that.
>>
>>26397382
Maybe the Ten Kings then? I bet they've fallen to chaos worship, what with the warpstorms, although maybe a few hold on to the Imperial Creed, creating infighting amongst the Emperor worshippers and the various disciples of chaos amongst the Ten Kings
>>
>>26397480
they don't necessarily have to have fallen into chaos. You can still have selfish, nasty pirates that just love plundering booty.
>>
>>26397480
Covert Imperial worship? A lone loyalist, concealing his dilapidated shrine to the Emperor? How far can a man descend before he's truly renounced the Emperor? Who knows...

Draw some parallels to the biblical story of seeking one good man in a city? (Except the city sure as fuck ISNT going to be spared this one).
>>
>>26397537
Or, one of the pirates acts as a high-placed informant, passing intel to the Imperium, either in a Vect-style maneuver to get his rivals killed, or out of some internal need for redemption and to assist the Crusade?

Maybe he's trying to buy his way into a Letter of Marque, or to become the first Oestalan Rogue Trader?
>>
>>26397565
That sounds pretty good. You guys wanna start fluffing up our Lone Privateer?
>>
>>26397738
By all means. In my ideal world, you guys throw out ideas, I might throw out an idea or two, and then lots of anons get together and get some good old fashioned /tg/ shit done.

I feel this sector has a lot of potential, now that we've decided to abandon the toxicity of the early threads, and I'll stick with you guys to the bitter end, but there needs to be more anons involved. This *cannot* be my solo show. That's not right, it's very circlejerky, and I won't do it.
>>
>>26397738
go ahead. I'm certainly not good with fluff.
>>
>>26397823
>>26397797
Masnalist Tolario, one of the Ten Kings of the Lost Sector, was one of the few individuals outside the holy bastion that was Noblesse-Sigma to retain worship of the God-Emperor. Descended from a long lineage of captains who had been apart of the Imperial Navy, the Tolarios, the brave Manalist was eager to protect the few loyal souls of the Lost Sector, even aiding Nobless-Sigma in defense against the foul horde that prowled the Green Traverse.

Despite his worship of the Emperor, Manalist Tolario was a King of the Lost Sector, as the people of the Oestalan Sector called their region of space, and Manalist was counted as one of the ten individuals outside of Noblesse-Sigma to retain some semblance of authority. Driven by desperation, Manalist would defend ships from the Mechanicum Aeturnum, those wretched hereteks that forsook proper worship of the Emperor and the Omnissiah, and occasionally raided the remaining worlds of the sector that possesed human life, but did not show even a semblance of fealty to the Imperium.

When the Oestalan Crusade made itself known, Manalist rushed to Medigemus, to greet the return of servants of the God-Emperor. His aid would prove invaluable in helping the sector begin the first phase of the reclamation of the sector, guiding the crusade through the more stable paths in the Warp, and securing aid from worlds of dubious rulership. For his service, Manalist is currently seeking status as Rogue Trader, a fine reward for his service should the High Lords of Terra see fit to grant it
>>
>>26398081
Well, that's a start.

Questions to consider:

Why was this captain Tolario still loyal to the Imperium, after 1000+ years of his ancestors being trapped in warp storms?

Why does the rest of the sector even know of him? Why is he "one of the ten individuals to retain authority"? Authority over whom?

Where did he amass any forces, especially forces powerful enough to resist a multi-world empire of Mechanicus renegades, unhindered by Mechanicus tradition?

How did he escape being discovered and killed by the other 9 Kings?


Things to think about. :)
>>
>>26398081
Also, remember that these pirates are scavengers, fighting to squeeze blood from a previously squeezed stone, so to speak.

Compared to brigands of richer, less warp-scoured sectors, they're quite impoverished, more than likely.
>>
>>26398245
>>26398308
The Archive of Hellsreach is sorry to say that your request for additional information on THE TEN KINGS OF THE LOST SECTOR has been DENIED. If you desire an appeal, please contact Senior Archivist Astronomous Anonomous, who shall provide additional information as requested
>>
>>26398538
is this a "no"?
>>
>>26398538
Lol. I'm not going to write the fluff for you. That's tantamount to taking over the entire project. If that happens, I'm just going to bounce, and write fluff for myself on my own. There's no point in a community project without a community. :)

Unfortunately, this thread's getting near autodeath, and with so few people contributing, I'm not sure there will be another one. Damn shame, since we finally got a drawfriend to help us earlier.

Hopefully, thread 9 will be started, and we can continue from there with more contributors.
>>
>>26398622
Hm... how does one start a thread?
>>
>>26398788
Not 100% sure. I think you have to have an image with it, though.
>>
>>26398788
If you start one, make sure you change the thread header to represent the break with the idea of hating on Tiji.
>>
>>26398853
Oestalan Sector thread.

Wiki and Archived discussions:
http://1d4chan.org/wiki/Oestalan_Sector

Oestalan is mostly an unexplored, wild stretch on the Western Fringe of the Imperium. Only recently reopened to the outside world after suffering through millenia of warp storms. The Imperium is embarking on a Crusade to reconquer this stretch of space, but it is still in its early days.

We look forward to fully developing and fluffing out the sector. All anon contributions are welcome, but be prepared to justify your ideas if they seem outlandish. Please, no pop culture references. Once the thread reaches autosage, could someone please archive it to suptg for others to view.

How does that sound?
>>
>>26398985
Seems all right to me. I'm a little worried that if we open a new thread, it's just going to sit idle, though.
>>
>>26397537
>>26397565
>>26398081
I love this idea!

Are the Ten Kings based in any specific system or are we creating a bunch to house them?
>>
>>26398985
I've been doing it, let me.
>>
>>26397283
>>26397457
Here's how we can fluff it: The Redemptor Mechanicus is interested in the archaeotech, especially if it's energy or weapon related. But they're very insular and they don't want to commit too many resources.

On the other hand, the Otraki don't know about the archaeotech at all, beyond some rumors. They invade the planet to try and find it, and various human factions ally with or fight against them.

The Redemptor Mechanicus decide that the cheapest way to get involved is to equip or train native soldiers. They pick the most efficient nation and help support them in the war against the Otraki.
>>
>>26399189
They probably don't have a home base. There's not many worlds in this sector that aren't already claimed, and also have the population density to support a pirate fleet.

Odds are they wander from planet to planet, stealing the dregs that remain after other warlords passed by hundreds of years ago.

In this sector, they're kings (until the Crusade hits them, they fuck up and get caught by Necrons, or stomped by Orks). Compared to other famous pirates, they're barely more than lucky hive scum on stolen, rusting ships.
>>
>>26399201
Actually, we have a few more pages before we fall off the board - let's stay here for a bit.

People get annoyed when two threads are created on the same subject when one isn't needed.
>>
>>26399257
Good point. Just make sure this one gets archived, and let's see what we can brew up before it disappears, yeah?
>>
>>26399289
Archived it ages ago.

>>26399224
The Aeternus Mechanum you mean?

I think that the Mechanicus would screw the Otraki three ways from Sunday if they ever got involved in a serious engagement; but at the same time, the way we've been fluffing the Otraki, they would never accept orders from another species, they're too proud.
>>
Added some potential systems and their configurations:

>System 1a - Eldar presence is here
>System 1b - Abandonded Shrine world, gas giant, agri-world (Ten Kings pass through here)
>System 1c - Three gas giants, one has a resource extraction space station run by the Kings, another has a neutal ground moonbase.
>System 1d - molten world, paradise world with three competing industrial moons, two ice worlds

If these are okay, can I grab some names?
>>
>>26398245
It was rumored that one of captain tolario's grandparents had a spiritual experience, a vision of the God-Emperor while fighting against an Otroki invasion force in his homeworld. The invasion was then successfully repelled, the Otroki killed to the last. This has led to a family line that reveres the Emperor, and also sought repentance for the borderline heretical things their ancestors did in the past.
But that's what captain Tolario said, though. The truth might be stranger than fiction...
>>
>>26399560
Possible ideas, taken from various random name generators:

Deneb Algedi VII
Draza
Xi Corvi VI
Theta Lyrae VI
Isontor
Aiseckent
Mesarthim V
Keller's World
>>
>>26399573
Hmm, this could work. His homeworld would have to be a lower-tech world of some sort then. The Otroki haven't really had to fight any of the big boys yet, so they are still full of (ignorant) confidence.

Other than that, I like it. How did he go from here to being a King among Kings?
>>
>>26399655
Isontor System - Three gas giants, one has a resource extraction space station run by the Kings, another has a neutal ground moonbase.

Theta Lyrem VI System - molten world, paradise world with three competing industrial moons, two ice worlds

Xi Corvi System - Eldar presence is here

Keller's Gambit System - Abandonded Shrine world, gas giant, agri-world (Ten Kings pass through here)
>>
>>26399573
>>26399676
Fought Otraki, killed Otraki, vengeful Otraki send more forces, their pride stung.

Captain Tolario's ancestor GTFO's as the planet burns underneath the second wave of Otraki, narrowly evading the slavers. Clinging to the vision of the Emperor, the captain's ancestor swears to liberate each and every one of the Emperor's captures servants, but never gets the chance to do so.

Sins of the Father, sins of the son. The same applies to debts, goals, and oaths.
>>
>>26399732
How the family line scrapes together their bits and pieces of power into something almost meaningful, I leave to others, and pass the ball.
>>
Another reason why Manasit Tolario is successful: He's working with the Eldar of Zhar-Tan. You know, the guys we rolled up as having human pirate allies? Another reason in the bucket why the man would make a good Rogue Trader
>>
>>26399732
Nice nice, works well.

As for how they managed to scrape together enough for a raiding ship. Maybe their community on the agri-world pooled their assets and bought passage to Noblesse-Sigma from an existing member of the Kings - this is when the young Tolario gets the goal of joining their ranks.

Luckily for his family, they managed to take a holy relic off their homeworld and hide it from all of the other families - the skull of Saint [name here] who was native to the Oestalan Sector.

Once they arrived at Noblesse-Sigma, they were able to trade this relic to the Church for a considerable sum of wealth, and thus began Tolario's slow march to attaining his goal of becoming a member of the Kings.
>>
>>26399826
The Skull of Saint Oestalus himself was the sacred artefact recovered from Granchus Kelarin. It is said that Manasit Tolario even wears a metal replica of the skull, with many of his followers imitating, leading to his band of rogues being named "The Holy Skulls"
>>
>>26397480
I don't want to say they have all fallen to Chaos, merely that all but Tolario have lost their faith completely.

Some of the ten would definitely have been impacted by the warp storms or would have made pacts with daemons, but not all.

The Ten Kings is a pirate 'group' in the loosest sense of the word. They refrain from fighting and killing their fellow kings, their comradery ends about there.
>>
>>26399946
So this Tolario character is hiding out on Sigma-Noblesse, playing the political game to make enough money and get enough soldiers to enact revenge on the Otroki?
>>
>>26400012
He has a ship (a very shitty ship), but when he heard of the Crusade and the return of the Imperium he forsook his pirate 'brothers' and returned to Sigma-Noblesse and yes, is playing politics.

He wants revenge on the Otroki and a Warrant of Trade from the Imperium. An acolyte party which helps him in these goals would find a man of strong faith and loyalty, with a huge depth of knowledge of the Sector and it's factions.
>>
>>26399489
I don't like the Aeternus/Aeternum set of names. I think suggesting permanence and eternity is the wrong image to send with these new Mechanicus guys.
Names I would prefer:
Redemptor Mechanicus
Revived Mechanicus (called Revivalists by disapproving Techpriests)
Mechanicus Methodicum (Methodicals)
Archaemandate Mechanicum
Restorationist
Mechanicus Reductor
Renova Mechanicum
Nova Mechaniucm
Tri-Nova Mechanicum (Referencing Terra, Nova Terra, now the "Third Terra" of the new Mechanicus)

Also, Dust Men would make a good insulting epithet for this new Mechanicum. Dust Men is an old term for scrap collectors, and in Infamous that was the term used for the scratch-building hobos with battlemechs.
>>
>>26399946
Most reavers probably aren't all Chaos-y anyway.
>>
>>26400310
I like Tri-Nova
>>
>>26400310
I'd personally go for Novus Mechanicae.

Still, should we put this up to a vote?
>>
>>26400368
Put up all the options early on in the next thread, count the votes once the thread is done.
>>
>Redemptor Mechanicus
>Aeterna Mechanicus
>Aeternia Mechanicum
>Aeternus Mechanum
>Aeterno Mechanicus
>Mechanicum Aeturnum
>Revived Mechanicus (called Revivalists by disapproving Techpriests)
>Mechanicus Methodicum (Methodicals)
>Archaemandate Mechanicum
>Restorationist
>Mechanicus Reductor
>Renova Mechanicum
>Nova Mechaniucm
>Tri-Nova Mechanicum
>Novus Mechanica

these are the names. Now we need to weed it down a bit.
>>
>>26400799
like, 5 would be a good and manageable number
>>
>>26400799
Way too many variations on "Aetern*" so that should be brought down to one, same with the Nova whatnot
>>
>>26399822
Covertly, he receives dribs and drabs of third-rate Eldar tech, still far more powerful than his rivals, for reasons known only to the Eldar and their Farseers?

Interesting. Wonder what internal conflicts we might see from a man who feels he's fighting for the Emperor, but fears he's a puppet for the Eldar.
>>
>>26399946
Sounds pretty legit.
>>
Just to cut down on the sheer number of characters and factions it may be best to have some of the ten kings either affiliated with or simply a member of the ork warbands or dark eldar raiding parties
>>
>>26400799
>>26400851
>Redemptor Mechanicus
>Aeternus Mechanum
>Revived Mechanicus (Personally, I'd change this to The Revived)
>Mechanicus Methodicum
>Restorationist
>Mechanicus Reductor
>Nova Mechaniucm
>Novus Mechanica

Which ones do you guys want to weed out?
>>
>>26400310
The Third Mars, referencing the Third Rome of the Russian Orthodox faith.

First Rome, Rome of course. Second Rome, Constantinople. Third Rome, I think was St. Petersburg.

First Mars: Original Dark Age of Tech wonderworld Mars, or possibly Great Crusade Mars. Second Mars, current Mars, faded, worthless, and dead (by these Heretek's standards anyway). Third Mars: The Hereteks and their growing empire.

Sound interesting?
>>
>>26400944
Oh, and because I forgot to make it more clear, I'm riffing off your Tri-Novum Mechanicus. The name's cumbersome and doesn't read well at the moment, but I like the idea.
>>
Manasit Tolario and "Oomieboss Funsides" confirmed for break out characters of this thread
>>
>>26401011
yeah, wouldn't want them becoming too prevalent, or else they'd overuse their charm
>>
For your consideration, I've used this site before to create rough drafts of different planets. It makes a nice fractal map, although it seems to not like Firefox at the moment.

http://donjon.bin.sh/
>>
>>26401051
Hm, I'm trying it, but for some reason, it's not showing any maps when I click for it to generate
>>
>>26401110
Yeah, I just tested it in Explorer. Doesn't seem to be working. Not sure why, I used it a while back and it worked quite well. Shame, it was one of the easiest ways of making 2d and 3d maps of planets I've ever found.
>>
>>26401176
>>26400936
hey, astro, which one do you prefer?
>>
>>26401110
This one seems to work, and it's pretty easy to use. http://www.eldritch.org/erskin/roleplaying/planet.php

Colors are blue and green, but if we needed to, I'm sure someone could convert those pretty easily to a wasteland or chaos palette.

>>26401237
See:

>>26400944
>>26400969

If I had to pick one of these directly however, it would be Novus Mechanicum. It sounds the best of all of them, even if the name *feels* a little simplistic (New Mechanicus).
>>
>>26401314
>http://www.eldritch.org/erskin/roleplaying/planet.php
thanks for the site
>>
>>26401314
Oh, by the way, I'm not entirely sure this is appropriate for the current discussion, but I was thinking of adding in another regiment to the crusade.
>>
>>26401338
Interesting. If you play with the altitude variation, it will actually create "snowcapped" mountains.

Anyway, this is food for thought, as usual. If you guys find a really nice looking map or two, feel free to post them, but please don't clog the thread with dozens and dozens.

>>26401360
It's a thought. I REALLY want people to focus on what we already have, like the Craftworld and systems and what not, to give them a more solid identity we can build from, before we keep adding barely-fleshed material that becomes too complex to manage, and so tenuous that it provokes anger when someone inadvertently contradicts it.
>>
>>26401409
right, I'll save it for later, then.
>>
>>26401409
>Implying Zhar-Tan needs more personality beyond FIRE DRAGONS
>>
>>26401409
About the craftworld. What are their objectives? Keeping Necrons asleep? Founding a colony world?

With the oncoming crusade, I'd imagine the Eldar would manipulate the Orks in the Green Traverse to WAAAGH medigeminous system. Or are the Orks too fractured to group together?
>>
>>26401936
I think it's mostly manipulation, killing Chaos marines, and trying to stave off death. I had postulated the idea that because we rolled a swampy terrain for the craftworld, that maybe the environmental systems were failing, and they would have to take a big gamble and do what few, if any craftworlds have ever tried: Landing on a planet and forming an actual non-Exodite Eldar world.

It makes them vulnerable, and gives their enemies a target to aim at, but after 1000+ years in a major warp storm, they might not have much of a choice but to set the puppetmaster-distractometer to MAXIMUM OVERTROLL, arm the Fire Dragons to the teeth to cut up heavy incoming enemies, and pray to Cegorach, their patron god, that they make it through.

But, that's just *my* idea. You guys are more than welcome and encouraged to come up with something better.


Also, to head off what seems to be becoming an Astro-Wren thread, I'm going to go to bed before this becomes just two guys monopolizing 4chan. I'd rather not take part than have the work that other anons have helpfully done be dragged down that way.


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