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/tg/ - Traditional Games


File: 1388441077625.jpg-(1.08 MB, 1254x1050, empireQuestOP.jpg)
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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are the man who will be an emperor. Last thread you argued a lot about elementals and then slaughtered some bandits. You also learnt that the Source can make you all-powerful inside Harrowmont if you want, but you’ll probably get a welcoming party if you do. You are now marching to Toulon and holding a meeting on the aftermath of conquering Mier province.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
PC Character Sheet: http://pastebin.com/amF8s7CX (updated)
NPC Champion Character Sheet: http://pastebin.com/hTsHw6ZR
General Pastebin (NPC list, descriptions etc): http://pastebin.com/xdAtAqe4 (updated)
Q&A Pastebin (random questions about stuff): http://pastebin.com/njwWGgj8 (NEW)
Lorebin: http://pastebin.com/C1rCr1fK

>some housekeeping
1. There are now contentious voting rules in the pastebin. I hope not to use these much – basically if a vote becomes troublesome, I’ll invoke them. Please be aware of the possibility of a second vote so you don’t get left out (there is a 5min timer in the rules).
2. I am collating questions about things that haven’t been put into the other pastebins yet – this is the Q&A Pastebin. Let me know if there's things I'm missing.

NB: The lorebin is pretty large and I’m not expecting everybody to read it all. I’m still up for answering questions ITT so as not to alienate players and I’ll try to make things understandable contextually.

Rolls are d20 and the best of the first three posters (i.e. I need three rolls). Please quote the post you are voting for or rolling against.

>some map stuff next
>>
File: 1388441209691.png-(14 KB, 1000x700, GauronMap.png)
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>>29174406
>pic attached is a continental-level strategic map for people to get their bearings
>still needs a little bit of editing, but it won’t change much if at all
>note, not all hexes are the same size – this is strategic, not realistic

COLOURS
Red – Astral Adepts
Light Grey – Malataine
Light Purple – Wasteland
Green – Elves/Wasteland/contested territory
Dark Blue – Magi League
Dark Grey – Mage Guard
Orange – Independents
Brown – Sithran Mountains/Dwarves
Tan – Royal Seraphi Kingdom
Light Blue – Current Region

I hope this gives you a decent sense of scale. East, west and south are water. North are the Magi Line mountains and the Barrier of Marie. Southern Gauron is about 1.76 million sq. miles including the northern mountains.

>Now, with further ado
>>
>>29174453
After clearing out the bandits, you march on Toulon and make camp nearby. The bandits went down easily, and losses are limited to a handful of men – particularly as your support corps could get to any wounded quickly. Arail’s replacement captain, a woman by the name of Ceres Nate, reports on her scouting for Taour.

“Sir, I can’t find any trace of Taour forces nearby. If those knights had friends, they’re not here anymore. They might never have been here in the first place – I have difficulty believing that Taour could spare a force from Darlesia to come all the way here.”

The dwarf you have in custody snorts. Clearly he knows something. The gag in his mouth keeps him from talking, though.

“It’s possible they left after they heard of our army here. They may have been interested in Curton – it wouldn’t be that hard to march a small army through Olmm to here,” you say, thinking.

Nonetheless, Taour doesn’t seem to be present. Aside from lingering bandits and a few minor lords, you hold Mier province.

>You now control Mier province

You turn to the dwarf and ungag him. You’ve already asked him about honour during your march here.

He had said, “The honour of fighting! Of battle! I don’t care about anybody who doesn’t fight – but you’re a warrior, true and sound. I’m glad to see you understand the way of battle and the way to treat your fallen foe.”

Other than that, he wasn’t too talkative. He sounds educated – but then, most dwarves are. You wonder how he got out here. You figure he probably won’t answer too many questions, so you had best make them good ones.

>1. Ask him how he became a bandit.
>2. Ask him where he got all the toughs.
>3. Ask him what he knows of Taour and if he has any connection to them.
>4. Custom
>>
>>29174473
>>4. Custom
Ask him where he left his honur
>>
>>29174473
3.
>>
>>29174473
>3. Ask him what he knows of Taour and if he has any connection to them.

I have a feeling we'll be holding onto the dwarf for awhile.
>>
>>29174531
He seems to know something about Taour, so that would be the logical place to start.
>>
>>29174624
You assume he is just going to spill his guts.

He won't talk to us if we don't make him understand the wrongness of his way first.
>>
>>29174668
I wasn't meaning to criticize you, I always forget to take that out when I open the quick reply.
>>
>>29174473
>3. Ask him what he knows of Taour and if he has any connection to them.
>>
>3

“Connection? Bah. I don’t work for vampires – I won’t fight for those enslaving bastards. They’re the opposite of civilisation.”

You cock an eyebrow. The hell is a dwarven bandit talking about civilisation for?

“As for Taour, well, maybe we can make a deal? You’re an honourable warrior – but you stand for other things. I want my own little kingdom, but I don’t think I could have what I want under you. You let me and my boys go, we’ll head off. To the borders of those poncy royals and pissant mages and become mercenaries.

“You give us our freedom and I tell you what I know.”

Felix laughs lightly. “If you didn’t work for them, dwarf, how do you have information?”

“I keep my ear to ground, knight. Taour’s got machinations and I have a good idea of what they are.”

>1. Tell him he has a deal. You can go back on it later, if you want to try it.
>2. No deal. Try to bully the info out of him.
>3. Custom
>>
>>29174791
>3. Custom

Our people have a right to see justice served. Put him and his men to work, hard work in the mines(other city). When they are ready to talk, then we'll see what kind of deals we can set. But no one gives us ultimatums.
>>
>>29174791
Maybe we should find out a bit more about this guy before we make a decision.
>>
>>29174855
What sort of questions do you want to ask him?
>>
>>29174791
>3. Custom
try to get him off balance, question his honour, bring Maloric and Caitlynn into the discussion, they have experience with dorfs
>>
>>29174927
If he's a bandit, why does he care about 'civilization'? Isn't banditude usually in direct opposition to that?

Why does he think he can run a kingdom? Can a dwarf even run one in what is essentially human lands without having someone set after him from one of the more genocidal factions?

The whole honor thing doesn't seem to jive with being a bandit either.
>>
>>29175045
dorf-twat has alredy mentioned honor more than once, seems to mean something to him...
>>
>>29174967
>>29175045
I might see if I can't blend these two, then.
>>
>>29174853
This.
>>
>>29174791

I assume he turned to Banditry as it allows him to proxy being a king/ruler... It is possible that he ran his group with a code of honour. I would presume that there were things that were considered crimes and those who committed those acts were punished for it...

I'd be happy to reduce his sentence from Death to Exile in exchange for suitable information. The information has to be worth the lessening of his sentence...
>>
>>29174791
1
Question, Dwarven kingdoms are settled the n mountains right? Like say the mountain that the POP that we want in right? The one we can use to summon Gnome? how good would she be at excavating what ever existing cave system into the beginings of a dwarven hold? One that would be led by our friend here and allied to us.
>>
>>29175124
You'd have to ask Undine after the meeting. But yes, Dwarves settle under mountains, though they maintain small settlements and trading post topside.
>>
>>29175124
That is several questions Anon. Very interesting idea though.
>>
>>29175124

I'd rather not just trust a dwarf with a kingdom after we just smashed the fuck out of his band of rebels, even if he is honorable.

If we want to do this, we should probably keep the dwarf with us and make an informed decision later over time, not now.
>>
>question his honour, get more details

“You talk of honour, yet you’re a bandit. You talk of ruling a kingdom, yet you’re a bandit. You talk of civilisation, yet you’re a bandit. I don’t get it.”

Maloric chimes in and you signal for a knight to bring Caitlyn in from just outside the tent, “I’ve never even heard of a dwarven bandit. The ones I’ve met would probably die of shock and shame if they knew such a thing. What are you doing out here, acting as a bandit and trying to form a kingdom?”

The dwarf curls his face a bit, but answers. “I’m a bandit now, but I wasn’t always one and I won’t always be one. I bested my people at their own game, and they turned me out. I talk of honour, because I have honour – it’s different to yours, great Imperator, but it is honour all the same. Not all these roughs and toughs share it, but I can prune them over time. I might even let you keep the ones I don’t like.”

Caitlyn responds to one of the things he said. “Dwarves have many games they claim as their own. Which one did you beat them at so badly?”

The dwarf grins, the tattoos on his face making him look uglier than usual as he draws out the one word he says, “Greed.”

You frown. “What is your honour, precisely, dwarf?”

“Like I said, the honour of fighting. Of battle. I respect warriors and expect it in return. Those who cannot fight, or will not show such honour, deserve none of my own and no respect. You are strong and act like a warrior – like I and you, Talon York. Or you are weak and deserving of little.

“Now, enough crap. Do we have a deal or not?”

He’s entered that mood again. He won’t be terribly responsive to any more attempts at talk.

>1. Deal
>2. No Deal
>>
>>29175307
>>1. Deal
>>
>>29175307
>dwarven greed
>head strong battle minded

I really don't see a use for him and he's trying to goad us. Throw him in the mines, that's what dwarves are good for.

>2. No Deal

Maybe he'll learn some humility at some point and we can talk to him further.
>>
>>29175307

>1. Deal

might be nice to have a reoccurring foe.... Maybe he'll try to take over Olmm...
>>
>>29175307
1.
>>
>>29175307
>1. Deal

But do not forget the mercy I give you today.
>>
>>29175307
>No deals
We have honour but our honour is different, we won't let those who pray on the weak go unpunished
>>
>>29175307
So we can take his deal - We get 'some information' and release him to be an independent party.

Or we can deny the deal, in order to... Imprison him, or execute him?

From the first we get 'some information' which will either be of no use or some use. Having the dwarf go on his way as an independent party seems more likely to benefit us at this point, as releasing him should get us some good will and he seems to respect us as an honorable dude.

Imprisoning him will either end up neutrally or with him escaping, a definite negative. Executing him is a pretty neutral outcome. From all this, I think it's in our best interest to make the deal.

Any other thoughts?
>>
>>29175373
No deal,

Why not make a counter offer, he could rule as a vassel lord under us if he proves his worth, if he declines then we since he likes chat so much let's have a 1 on 1 with him to show him our strength.

Or we could also just fight him for his freedom!!

If he wins he walks, if we win then he swears his life to is on his honour
>>
>>29175307
>Deal.
>>
>>29175456
That was supposed to say he likes combat..

>on my iPhone.....
>>
>1

“Very well. Information in exchange for your freedom – so long as you do not remain in my lands or return.”

He nods and stretches out his hand. “Let us seal this in Dwarven custom.”

It is dwarven custom to seal all deals with a handshake.

>1. Shake his hand.
>2. Don’t shake his hand but attempt to seal the deal regardless.
>3. Call off the deal.
>4. Custom
>>
>>29175456

We already fought him, and pushed his shit in, his arm is broken right now as far as I know.

If anything, and I'd really rather not, we could conscript him. Making him a vassal lord would anger the people we just saved, and we barely know him, we're still calling him dwarf for gods sake.
>>
>>29175485
>1. Shake his hand.
>>
>>29175485
I see nothing wrong with shaking his hand.
>>
>>29175487
>we're still calling him dwarf for gods sake.
He's refused to give you his name, fyi. I forgot to mention that in an earlier post.
>>
>>29175485
>>1. Shake his hand.

Leave our gauntlet on and give it a bit of a hard stern squeeze. He got real lucky.
>>
>>29175485
>1. Shake his hand.
beware of trickery, right now and later.
Tell him he owes us a favor, which we will collect sooner than later
>>
>>29175487
That's a fair point, I forgot we stoved his arm in last thread

Make the deal I suppose, we can always conquer him again in the future..
>Shake his hand
>>
>1

You take his hand, giving it a firm squeeze through your gauntlet. His mouth twists in a grin. Suddenly, you feel the snap of sorcery. Powerful sorcery surging through his arm and yours and in the very air. A very primitive part of your mind recognises this taint for what it is…

Infernal magic. Devilry.

[DC 18 Resist]
>>
Rolled 19

>>29175576
DEVIL BE GONE!
>>
Rolled 11

>>29175576
>>
Rolled 19

>>29175576
>>
Rolled 14

>>29175576

THAT SON OF A BITCH. Counter back with our own.
>>
Rolled 6

>>29175576
AWW SHIT
>>
>>29175576

And you people wanted to trust him! Damn it!
>>
Rolled 10

>>29175592
>>29175599

thank you anons


I apologize for being a naive faggot, this dorf will be strung up as the nigger he is
>>
It would seem that we and he have both chosen poorly. But really, what was he expecting to happen next?
>>
>>29175576
I TOLD YOU GUYS, I TOLD YOU WE ARE TOO DAMN TRUSTING
>>
>>29175447
But if he turns out to have some alterior motive to fuck us over in the future we should hedge our bets and just imprison him now.
>>
>>29175576
5 internet bucks it was pact magic that was mentioned earlier.
>>
>>29175576
Fucker's head is going over our fireplace mantle.
>>
>>29175672
FUCKING CALLED IT
>>
>>29175652
It was probably infernal contract magic. Basically really bad things would have happened if we had tried to break the deal.
>>
>>29175769
I believe we should alter the deal, and tell him he should pray we don't alter it any further.
>>
>target met

You instinctively try to counter the spell. The will that created this magic was strong – the clash of wills feels like you are a man with a club hammering against a stone wall. But, you are no mere man, and this is no mere club. You feel your force of will break through the wall, and you charge into the metaphorical castle. As you break the connection and the spell, the visage of a man in fine dress with glasses in front a throne with a pair of… something in it. You can’t make out much from the image, even as you burn it into your mind, but the man is definitely shocked.

You surge back to reality and shouts of “SORCERY!”, the sharp sound of steel being drawn and the snap and crackle of a dozen spells being activated greets you. You shove the dwarf to the ground and draw your sword. He looks shocked as you level your sword at his throat and your cabinet, and accompanying knights, surround him.

Then he laughs. “I was told no man, woman or mage would be able to resist an infernal pact from such a devil I made my deal with. No dwarf could – even the master runesmiths. Are you truly just a man, Talon York?”

You snarl at him, “No, I am Imperator.”

>1. Kill him.
>2. Interrogate him.
>3. Imprison him
>4. Custom
>>
>>29175748
Well it looks like if the fucker breaks our deal he is the one getting fucked over.
>>
>>29175673
Yeah, pretty much. Make a deal with a devil and get the ability to bind people to contracts, with harsh break 'fees', using a handshake.
>>
Rolled 14

>>29175835
>2. Interrogate him.
then
>1. Kill him.
>>
>>29175835
>>2. Interrogate him.
What fuck was he trying to do.
>>
>>29175835
>1
>>
Rolled 15

>>29175835
>kill him
>>
>>29175835
>2. Interrogate him.
We can kill him later, but it seems like he was trying to make sure we didn't go back on his deal.
>>
>>29175835
>3 and 2
Imprison him and torture him for information
>>
>>29175835

>4. Custom

Cut his arm off. He won't be doing any more infernal pacts without it. Have Mal seal the wound with a fire spell, and bring him with us as a prisoner. He'll have some time to mull over what he has done that way, and we can interrogate him further.
>>
>>29175835
>2. Interrogate him.
So why are people trying to kill him before we can get more information out of him?
>>
>>29175900
Calling votes here.
>>
>>29175835
2. Find out what he knows. Then we can imprison or kill him.
>>
3 and 2
>>
>>29175835
Let's find out what he was up to.
>>
>>29175888
This, but while we're at it cut off his legs too.
>>
>>29175939
>>29175888
Might as well kill him.
>>
>>29175951

In a world with high magic and the ability to heal wounds I'm pretty sure he'll be fine. He'll just lose his primary means, it'll humble him and perhaps make him more compliant to our interrogation.

THat said I don't support his legs, just the arm.
>>
Maiming him will make it a lot harder to get information from him.
>>
>>29175982
I thought dwarfs were bad at maigic, and from the looks of it he had to make a deal with a demon.(which should be impossible since those fuckers are behind a barrier.)
>>
>>29176012

They are, but we aren't, we have Undine who can heal, and an entire support corps that does so as well. It would be us keeping him alive, post arm removal.
>>
>>29176012
Infernals have been specifically stated not to be the monsters behind the barrier.
>>
>>29176058
Well i still don't see the point in mutilating the guy.
From what i can tell he was trying to make sure we didn't go back on our deal.
>>
>>29176099

No no. He was trying to hedge his bets, by cursing us, he could break his word, we could not. We showed him mercy and were ready to let him go, then he pulled that shit out of nowhere. This is no time to be trusting again. Truth be told we got REALLY lucky with that roll, I think it was the QM taking advantage of the whole being too trusting.
>>
>2

You sheathe your sword and hammer your boot down onto his chest.

“Speak quickly, dwarf, or I’ll ensure you never speak again.”

He coughs out a broken laugh and starts to respond, “Alright, alright… I am bested. It was just a way to ensure you keep your word – you’re a man after my own heart, but you’re also a figure of authority. I know that you would not truly keep your word.”

He’s suddenly quite talkative, and from the look in his eyes, he actually appears to be… afraid of you. For all his earlier bravado, it seems seeing you defeat the spell of a devil is too much.”

“The dwarves are sticklers for their words, but the upper classes and their like still bend them despite that. Their reputation for sticking to their words as closely as devils is bullshit – they lie and cheat as much as any human. So I made a pact with a powerful devil, and he granted me the ability to bind them to their words with but a handshake. They, uh, didn’t take kindly to it. Kicked me out, though not before they got their due.”

Deal making was a dwarven art – no wonder they had kicked him out and no wonder he ascribed it to greed.

>continued
>>
Rolled 5

>>29176099
Maybe he can work as our diplomat, lel.
Make people we don't trust agree to his terms, then seal them with a devil-contract
>>
>>29176136
“What of Taour?”

“They fear you, Talon York. They’ve kept the Magi League and Mage Guard at bay – but they don’t think they can stop you or make a deal with you. You killed one of their bigshots last year, I hear. They were going to overextend themselves in order to try and deny you the mines and smithies. Try to prevent you from becoming a power. They don’t have enough food, either, to feed their people – and they worry that a stalemate with you will prevent them from getting enough farmland.”

He tells you a little more about Taour, about the damage to Darlesia and how frayed the whole place is. It’s not in civil war, but Darlesia slew several of their vampires, and you killed one apparently. The council has been halved in size and united under one daywalker.

>1. Question him more (write-in)
>2. Kill him.
>3. Send him to the mines
>4. Heavy physical punishment and imprisonment
>5. Custom
>>
>>29176146
i'm ok with this actually.
>>
>>29176146
You know, I like it. So long as his devil friend doesn't take ownership of his contracts this could be excellent.
>>
Rolled 19

>>29176155
>5. Custom;
>>29176146
>>
>>29176155
I guess we should just kill him. It's kind of a waste, but he's put us to it after that stunt. Putting him in the mines or imprisoning him is just asking for trouble later.
>>
>>29176155
>2. Kill him.
He reneged on our good faith deal by trying to utilize his magic, just kill him and let's be done with it.
>>
>>29176155
>>5. Custom
look
>>29176146
>>
>>29176146
This is a surprisingly good idea, making him a diplomat, hell even shake hands with him to prove our honesty. This is pretty much our fix to prevent us from being betrayed
>>
>>29176155
>5. Custom

Imprison him. Really I'd rather his arm be gone, but if that isn't an option to everyone then so be it. But we do need to make sure he can't escape using that magic, so arm will have to be kept restrained or something.

There is a lot more use to him yet. Might even be worth a study if one of our mages are interested. Create some anti infernal spells or something.
>>
>>29176155
>5. Custom
We are making him our diplomat.
>>
Trying to make him our 'diplomat' is seriously idiotic on many levels. Dude JUST betrayed trust, for one, that hardly qualifies him for a position of even more trust. For another, it's a one shot trick. Try it once, other people find out, and you have a terrible reputation. Just drop this idea, it's really bad.
>>
>>29176155
Kill him or imprison him, anything that's not trusting him more.
>>
>>29176146
You'd trust him to represent us to foreign powers after this stunt?

Being a diplomat is a highly prestigious position, and when news got out of his capabilities we'd lose a lot of respect and goodwill from all nations. No, kill him and let's be done with it.
>>
>>29176146

I oppose this entirely. It is underhanded and if someone ever found out NO ONE would trust us again.
>>
>>29176155
>1. Question him more (write-in)
"Good, now you have 5 seconds to tell why I should not part your head from your body"
>2. Kill him.
>>
>>29176231
>Other people find out, and you have a terrible reputation.

Other people find out that if we make a deal they must honor it? Seems fine to me, it keeps away scammesr and betrayers
>>
>Diplomat consideration

Even so much as voicing the idea has your cabinet in an uproar. Maloric thinks the idea is suitably underhanded – but would be pointless after the first one or two attempts. It’s a little difficult to disguise a dwarven ambassador as somebody else, after all. Everybody else is in outright opposition. The dwarf doesn't speak.

You still have the authority to make this decision.

>1. Diplomat
>2. Kill
>3. Imprison
>>
>>29176304
Kill him.
>>
>>29176287
Most people don't like it when you sneak in the powers of literal Hell to the bargaining table.
>>
>>29176304
>2. Kill
Well we tried.
>>
>>29176287

No they find out we are using INFERNAL MAGIC to keep them to their word. At that point it would be assumed we are a power, with an army, with a damn Source, and we're still saying, "Nope don't trust you enough, infernal spell." It reflects on our own strength poorly as well, saying we don't trust ourselves/army to handle it if they go back on it.

Everything about it is underhanded and likely frowned upon by actual powers.
>>
>>29176304
Kill him, please. This diplomat idea is terrible. I wish our character hadn't even brought it up.
>>
I can't really see why it's underhanded, we can public come out of it, it just a guarantee they will keep their word. What are you afraid of ? Keeping away all people with fake promises?

So
>1
>>
>>29176304
>2. Kill
>>
>>29176304

>3. Imprison

I feel he has more use. But if not, kill him. We need to send a message. Talon shouldn't have even said that, it was idiotic.
>>
Rolled 15

>>29176304
>made semi-joke
>hell hath no fury like anons

>4
let him go rouge in our enemies borders, using his power covertly
for the greater good
>>
>>29176304

2
"I offered you my word and you cast it aside. Your crimes of Banditry are lessened due to your information. Your crime of using Infernal magics in an attempt to subvert my will will be punished by Death. Have you any Last words?"
>>
>>29176348
You mean keeping away everyone who's afraid we'll sneak unfavorable terms and then force them to adhere to the deal? It doesn't even matter what we actually do with him, just that people are afraid we've got a fucking demon-powered dealmachine.
>>
File: 1388447181637.png-(15 KB, 1000x700, DarlesianRegionUpdated.png)
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>2

"I offered you my word and you cast it aside. Your crimes of Banditry are lessened due to your information. Your crime of using Infernal magicks in an attempt to subvert my will are to be punished by Death. Have you any last words?"

He grins, showing his bravado even to the end. “That I do. My name is Tarvish Dorner. I’d at least like a gravestone made of stone – even if it’s small.”

You nod. You don’t see much reason not to do so, even if does consort with devils. Mages do the same thing, even if they aren’t so stupid normally to form pacts.

You execute him yourself summarily, and he grins to the end. Your men remove him from the room and you call your cabinet to order.

“We need to consider where to go from here. It has only been a week and a half since we marched – things have gone very well so far. But Taour is actively moving against us. We need to carefully consider what to do next – and whether we should regroup at Harrowmont first.”

Almost all of your cabinet, excluding Glynn, are supportive of regrouping at Harrowmont. Glynn, on the other hand, thinks we can continue to rely on sending to communicate major information and should march on Olmm and try to seize it before Taour.

Felix says, “That is brash, captain. Taour is willing to overextend themselves to fight us – but if we do the same we will be even more vulnerable.”

>1. March on Olmm.
>2. Regroup at Harrowmont
>3. Custom

>province info for Olmm next
>>
>>29176520
Name: Olmm
Owner: Independents
Control: Very Low
Order: Very Low
Population: 500,000
Military Presence: Low; Moderate
Resources: Mine network; quarry
Notable Locations:
>Fort Locke - a small fortress that overlooks the mines and quarry of the province.
>Niorte - the largest town in Olmm. It lies close to the southern border, on the highway to the RSK ports. It was the largest town in the former Darlesian territory and has high walls and a sturdy castle.
>>
>>29176520
>2. Regroup at Harrowmont

We need a break. Our people need our hand. Hell we haven't even held court for them yet. If the vamps are scared of us, building our forces and making it APPEAR like we are readying for them then sweeping in elsewhere will keep them on their toes. We have them in a good position, no need to overextend ourselves.
>>
>>29176520
Never stop, never surrender, conquest all the way is what I'd like to say. But it's probably wiser to regroup, especially if that's what almost our entire cabinet is saying.
>>
Rolled 17

>>29176520
>3. Custom
-summon Salamander(Mal)
-summon Gnome
-Get.That.PoP
>>
>>29176598
This is basically 2, as you need to go back to Harrowmont to do the first two.
>>
>>29176520
>>29176581
2. Agreed we should regroup at harrowmont and maybe seeing if we could grab the vale.
>>
>>29176598

Can we please not start this again right now? We aren't even in Harrowmont to do that yet. And is really its own separate vote.
>>
>>29176520
>3. Regroup at Harrowmont, but send a small party of warriors into Olmm to warn them about the likelihood of a Taour attack - while recommending that they join us for greater protection.

We seriously need to march north anyway, to ensure than Oaln doesn't establish a solid control over all of Vitria
>>
Rolled 19

>>29176617
Fine by me
>>
>>29176598
This then march to Olmm, they know of us which means they will try to take it.
>>
>>29176637

This might be good actually. Starting rumors and inciting the people who likely will start to support us by proxy anyway(if the makeshift Griffon flags in the last city mean anything), so we could at least attempt to bring them under our fold without bloodshed.
>>
>>29176520
>2. Regroup at Harrowmont
but send a few scouting parties to into Olmm. both for up to date information, diplomacy and recruitment.
>>
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>>29176634
pls!but!and!
>>
Calling the vote. Looks like 2 + warning/scouting Olmm (you can just use sendings and some scouts).
>>
>>29176718

Do so then. Our scouts are all over right now then. Sendings from Harrowmont will hold more weight though I feel.
>>
>>29176718
It's more than just a warning, it's trying to diplomance them to Jin us rather than face the Taour threat alone.
>>
>>29176718
Do it, we need it anyway.
>>
>>29176637
Definitely this. We need to be subtle for once in out lives,
>>
I assume we have other affairs to take care of at Curton? Such as possible recruitment and solving the internal strife.
>>
>>29176785
In the interest of not bogging down the quest, most lesser problems will be dealt with by mayors etc. With larger choices left to you. The choice of mayor last thread, was more about how fast order and control would grow in Mier for instance.
>>
>2

“We shall regroup at Harrowmont for now. However, it is in our interests to make contact with any influential rulers in Olmm and determine what actions Taour is taking. Some sendings, and a handful of scouts should do.”

Glynn tells you he’ll organise some men-at-arms to move into Olmm to do so and you move onto the next topic. No need to waste any flying knights just yet.

MILITARY STATUS

>You have gained the following
200 Men-at-arms (Reg.)
100 Longbowmen (Vet.)

>All standard infantry are now men-at-arms for simplicity, distinguished only by experience. Similarly, mage-knights are no longer distinguished by nationality

TOTAL ARMY

45 Flying Mage Knights (Vet.)
55 Infantry Mage Knights (Vet.)
150 Longbowmen (Vet.)
50 Arcane Archers (Vet.)
470 Men-at-arms (Vet.)
23 Battlemages (Reg.)
290 Men-at-arms (Reg.)
25 Mage Knights (Reg.)
140 Mage Knights (Grn.)
370 Men-at-arms (Grn.)

POWS

You need to decide what to do with the several hundred bandits you captured. Toulon still has a functioning militia so is capable of defending itself with aid from you against larger forces.

>1. Exile
>2. Death
>3. Labor to repay a debt you levy against them (indentured servitude)
>4. Custom

>If there are any other affairs you wish to raise at the meeting, let me know now
>Your cabinet wishes to deal with most economic and ruler matters at Harrowmont
>>
>>29176882
>1. Exile
>3. Labor to repay a debt you levy against them (indentured servitude)
>>
>>29176882
>3. Labor to repay a debt you levy against them (indentured servitude)

Then exile into Taour lands.
>>
>>29176882
Give them a choice between labor or exile.
>>
>>29176882
>3. Labor to repay a debt you levy against them (indentured servitude)

It would be for the best for now. Split between here and the other city to minimalism riots. After a time they will be set free, either to continue their jobs(with a wage now) or leave of their own accord, but if they do they will not be welcomed in our lands anymore.
>>
>>29176882

>3. Labor to repay a debt you levy against them (indentured servitude)
build roads and work the mines
>>
>>29176882
As for the cabinet meeting, I think we are sorely lacking an individual capable of creating an informant network to provide us with intelligence about the movements and domestic situations in other nations - rectifying this should be a high priority.

After all, knowing is half the battle.
>>
If we send them to Toulon have them build a proper wall around the city. It is too easy to get into as it is now and the resources are literally right there.
>>
>3

You elect to impose a debt on each of the bandits, which they must work off through hard labour. After some conserving with your cabinet and sendings to the local mayors, you come up with a figure that ensures they’ll be working for a few years. Afterwards, they’ll have the same freedom as the rest of the peasantry.

Undine says, “I can’t see them all being happy with this, Talon.”

You shrug. “We can exile the really rowdy. The rest will be under the watch of the local militia and they’ll hopefully integrate. Those that don’t will be exiled regardless.”

You wrap up a few other matters, including patrol assignments in Mier, and then begin the march back to Harrowmont.

>Harrowmont meeting next

So, here’s the deal guys. I have to get some lunch and you guys need to bash out what you want to do regarding Gnome/PoP and Salamander. When I get back, I’m going to call two votes using the contentious voting rules (i.e. SQ voting rules) on what to use the PoP for and whether or not to summon Salamander with Mal.

Next update will be in about 40 minutes, give or take. There’ll also be other stuff in the meeting of course, then we can move onto action again.
>>
>>29177086
Oh, and check the Q&A bin under the elemental questions for full details on the elementals.

http://pastebin.com/njwWGgj8
>>
I don't mind going for Gnome, but could someone pulling for Salamander explain why they're interested?
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>>29177086
We are getting gnome since using it on ourselves attract unwanted attention and udine says her max PoP is four and there a lot more than 4 PoP, about Salamander is a given since with 3 elementals we can take over places relativity quickly.
>>
>>29177127
DC 12 check for really powerful ally. Costs nothing but 4 hours of Maleric's time. Also would make the dungeon crawl easier given the party size limitiations.
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>>29177127
Stops some one from getting great military fighter(she is great against every thing except mages), and she had her own utility out side of combat not as much as gnome but it is still there.(she would be great at the mining towns).
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>>29176989
Agreed, we need to start up an information netowkr,

I recommend sending off various mages disguised as simply theifs to infiltrate criminal organizations within cities/the wilderness, along with any of the bandit PoW's we think will remain loyal with enough pay

This has several advantages-
1.) As we can see from our Dwarf friend, bandits and such are always readily handy with interesting information, this will prevent us from being in the dark about things all the time, not to mention building us a support network beneath the surface.

2.) Proactively stop and prevent bandit raids on both our army and cities, advnatages here are obvious.

3.) A possible link to the black market(s), that will give us access to both more criminal-esque magics like the infernals and better grade equipment, or if we need a future requisition of something that's hard to get our hands on.

5.) Eventually our spies could gain trusted positions, meaning we get more soldiers.

6.) And if we ever need an expert on criminal-based things, we could use our spy to hire peeps.

Think about it.
>>
Honestly I don't really feel like we should summon another one right now, maybe after we deal with Vitria
>>
>>29177159
Plus the dc 12 could be lowered if we convince Mal to meditate.
>>
>>29177176
I can't really see the justification for waiting to summon Salamander since it just takes 4 hours.
>>
>>29177171
network*

and I skipped 4 somehow.

4.) If we need to do some under-handed dealings, i;e Hiring thieves or assassins, we can gain access to them easily.
>>
>>29177133
Wasn't the argument against Salamander that she wouldn't get along with Udine, thereby creating tension.

Also, I'd still rather empower us than anything else. We'd basically become a Demi-god within our realm, allowing us to protect the true heart of our power and future Empire - the a Source.
>>
I'm not going to say much on this, it was a big thing last thread and I imagine all people are pulling for the same. But I will voice my opinion and be done.

Undine said we should go for Gnome, and really it seems the best option. For all parties involved. It'll involve us marching a small party to the PoP but the rest of our lands will be doing stuff while we're away.

As for Salamander, I don't see the point. Sure her battle uses are large, but burning a landscape is not useful when rebuilding an area. There is the potential for Mal to fail. And it might cause internal strife among our Champion, Mal, and ourselves if something goes wrong. I see a use for her later, but not now, our army can handle warfare, minus burnt landscapes/villages/castles. And if we have all 3 of the major Pure elementals I have a bad feeling it will bring down an army on us out of fear or wanting to control such power themselves, if it gets out that is.
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>>29177127
I am going to vote for Gnome, and getting the PoP asap.
I will probably also vote for Salamander, but I am not sure yet.
>gif related to Salamander
I wont debate with you, this has been done to much the last thread, I will just let the votes decide, and we should all just respect that. Your opinions are not worth more than any others.
>>
>>29177219
you forgot the part where we attract the attention of people we don't want and those people were able to penetrate a place with a similar power.
The personal Power thing is for when we are confident enough to hold off an attack from angels and the likes.
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>>29177236
I would suggest we get Gnome before Salamander just so we have someone to separate the younger sisters when they're going at each other, but otherwise I agree.
>>
So are we just going to grab someone from our army and make them Chief Boss Spy? What's the plan there, more specifically?

>>29177219
At this point, I really don't think it's worth the risk that making the Source public knowledge would bring. I think that was mentioned as a likely effect?


I believe that OP mentioned before that something Undine did could serve as trick to get Arcane Archery working without being so time consuming. Anyone figured out what that meant?
>>
Q5. How do we get Sylph?
A5. You can have Maloric try to summon her as a familiar (DC16) or find where she is and convince her to join you. Note as she is not connected to the Source you cannot use Undine's plan and Undine cannot locate her PoP (assuming she is resting there).
So i'm surprised people aren't asking about this new tid bit of information.
>>
>>29177230
Yeah I agree with this anon
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>>29177248
I understand an element of risk would be involved, but wouldn't summoning two Pure Elementals (thereby possessing a total of 3), also serve to attract unwanted attention from hostile third parties?

I mean, I doubt it's a fear that is done every day...
>>
I'm all for getting Salamander since she would be perfect for Mal(he is a squishy made weak to physical attacks and this familiar is great against people he is weak to.), but i can't follow the excuse for tension when we convinced Udine it was a good idea and how she would be her boss, the other complaint about fire can be fought as well since she can control the fire anyway she wants.(ie make it not spread.)
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>>29177230
because any place two armies fight is going to get wrecked regardless. Plus Undine can put out the fires before things spiral out of control. Plus, we Malric said he was hooked on summoning one. Forbidding him from doing what he already wants to do will cause just as much strife as you are predicting.
>>
>>29177344
If there is tension big sister gnome will just have to talk to them and make them handle it like adults. I'm sure she has lots of practice.
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>>29177298
It would take time to spread.
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>>29177344
Yeah, I want her to (not in a waifu way)
There might be some tension, but everyone will learn to work together. Elementals can also grow as err... people.
We are at war, power is more important than siblings arguing.
As for the "people will notice our power argument some anons had" Good! Let them see our power, with three elementals they will be hard pressed to do anything about us.
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>>29177366

Sorry man I just don't agree with you. Respect your opinion and all and we'll see what happens with the votes. I won't throw a hissyfit if Salamander gets summoned, I just personally don't think it is necessary.
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>>29174453
Can we have the walls of the hexes at the edge of the map to differentiate between "borders a sea" and "we don't know what is there beyond this point"?
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>>29177462
Doesn't matter if its necessary, only matters if its a good idea.
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>>29177441
Let's not get overconfident here - even with three pure Elementals we are still a very minor power on this continent. Elementals are not substitutes for soldiers after all.
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>>29177515

Agreed with this sentiment. Besides we've seen what happens when we get cocky and over confident. From the first thread to the last.
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>>29177515
elementals + soldiers > soldiers
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>>29177576

3 Elementals + ~1600 solders + ourselves < an entire nation(RSK, Magi League, Gods)
>>
>>29177605
(3 Elementals + ~1600 solders + ourselves < an entire nation(RSK, Magi League, Gods))>(2 Elementals + ~1600 solders + ourselves < an entire nation(RSK, Magi League, Gods))
>>
>>29177605
that is a better option than doing the PoP in ourselves since doing that is poking those three sleeping giants.
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>>29177576
50x our # of soldiers > Soldiers + Elementals
Angels > Soldiers + Elementals
Infernal Forces > Soldiers + Elementals
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>>29177605
An entire nation is useless, if they can't see why the Imperator loves cinnamon toast crunch.
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>>29177576
Elementals can't hold territory in the manner that soldiers can, unless they stay out of our army that is.

This is Emperor Quest, not general or warlord quest. Our aim isn't to create a badass army and destroy all of our foes, it's to forge an Empire from the ashes of the older order - a feat which will require the service and ultimately deaths of a lot of normal young human men.
>>
I know I'll probably get shot down for this, but why haven;t we started to look towards darker powers to support us? I mean, a little infernal magic here and there would be grade A for getting more power.
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>>29177675
There is also the huge utility of having earth, fire, and water.
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>>29177675
When everyone is dead, there will be no one to stand against us.
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>>29177664

But we don't HAVE to provoke by over stepping our bounds at all. By taking the power ourselves or having the three elementals. Those are both really big power strides that might attract big time attention. At least with only Gnome and Undine we can just shrug and say, "Hey you have entire legions of mages with elementals, we aren't really even close."
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>>29177469
That's a good idea. I'll add that.

>>29177276
Yeah, Sylph is also an option. She'll be another option in the familiar summoning vote (even though I did complain about not being able to write her well, it doesn't make any sense not to include her as an option). Ability-wise, she's very similar to male mystic fox champion.

>>29177179
You bring this up to Mal and you get the same look Undine gave you.

"How the hell does meditating let you focus your power? I mean, for an elemental it makes sense because they're attuning with the plane itself - but human sorcery doesn't do that. Well, transmutation might..." He gives you a look and shakes his head. "No, you're not transmuting - it doesn't feel like what the dwarves are doing. I'll try the meditation but I doubt it will help."

>next post in about ten minutes
>I'll probably declare the vote shortly after, unless there's still lots of discussion raging
>>
>>29177675
>tips fedora
>>
>>29177675
Also this, loyalty and policing can;t be inspired by only a few elementals.
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>>29177719

I fucking called Mal not wanting to Meditate. CALLED THAT SO HARD.
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>>29177705
You are absolutely correct, you are going to get shot down for this, and I'll tell you why. Who wants to follow a leader that consorts with demons? Why should we stoop that low for power if don't need it?
>>
Since this was primarily ignored earlier I'll bring this up again for after the elemental decision

We need to set up an information network.

I recommend sending off various mages disguised as simply theifs to infiltrate criminal organizations within cities/the wilderness, along with any of the bandit PoW's we think will remain loyal with enough pay

This has several advantages-
1.) As we can see from our Dwarf friend, bandits and such are always readily handy with interesting information, this will prevent us from being in the dark about things all the time, not to mention building us a support network beneath the surface.

2.) Proactively stop and prevent bandit raids on both our army and cities, advnatages here are obvious.

3.) A possible link to the black market(s), that will give us access to both more criminal-esque magics like the infernals and better grade equipment, or if we need a future requisition of something that's hard to get our hands on.

4.) If we need to do some under-handed dealings, i;e Hiring thieves or assassins, we can gain access to them easily.

5.) Eventually our spies could gain trusted positions, meaning we get more soldiers.

6.) And if we ever need an expert on criminal-based things, we could use our spy to hire peeps.

Think about it.
>>
>>29177775
I'm happy to put this up for discussion after the elemental decision. You'll also get some feedback and ideas from your officers.
>>
>>29177675
How is having 3 elementals and a little bit of sibling rivalry worse than having two?
Our army will be stronger, and thus it will be easier to create this empire you speak of. We will of course also have all these fine young men you like so much. As well as three elementals.
Jesus anon...
>do you even into logic?
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>>29177759

Who says it needs to be made public? Think of it less as a every-day weapon and more as a saving throw, if we get in a situation where everything is on the brink, we need a secret weapon.
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>>29177802
But it will bring us a hell of a lot of attention should word get out, and I can guarentee it will in this situation.
>>
>>29177775
I like the idea, but as one anon pointed out, we lack the number of free mages to accomplish this in any meaningful way; and we also need to appoint someone we trust to the spymaster position, not just a random.

I do love the idea of infiltrating the criminal elements in other nations however, you are correct in that those individuals have a range of uses which we could draw on.
>>
>>29177802

Not the guy you were talking with but no need to get hostile man. It'll come down to the votes and everyone will have to live with it for now.

>>29177723
Please don't be that guy, it's a friendly game, people are going to have different opinions.

>>29177811
I'm not exactly opposed to infernal magic, I just don't think it will win us the same respect that we've been building so well. If we want to become a tyrant and build an empire on domination and underhanded tactics sure, but the way Talon seems to be being played by the whole is a decent guy with big dreams, he's willing to fight for what he wants and believes, not navigate around it with trickery.
>>
>>29177836
how can YOU guarantee anything?
lel
in the world i play in all pr is good pr
people knowing taht we are powerfull is better than people knowing we are shit.

pls OP, let us just get this vote going
>>
>>29177836
Not as much attention as Using the PoP on our selves and they maybe known, but as Mal has shown no one knows what they look like anymore only their names.
>>
What happens if Mal fails to summon Salamander again? He just can't try and summon her a second time right?
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>>29177929

No he cannot, one shot on that one.

Otherwise we have no real knowledge. But my personal logic is since he has a bit of an ego and is really powerful in his own right, if he fails it might really affect him on a personal level.
>>
>>29177929
That's right. A failure is a failure in that case. He could try summoning Sylph or Gnome, though. Just not Salamander again.

>post ASAP, Salamander vote in 5min
>>
>>29177929
Right, but nothing bad happens
>>
Sending mages to infiltrate theif organizations is a bad idea
1. They are at high risk of death
2. Mages can scry or do other magicky stuff to spy instead
3. It means we have official ties to those which is bad for our reputation, even if only with our cabinet. Remember we are respected at the moment.
4. A regular theif who isn't a mage can do it just as well. Especially if given a few enchanted items, like a sending stone.

We do need to send spies and collect info, but I think it would be easier to acquire one that already exists. Like by making a vassal from an information broker.
>>
I'm just curious why everyone has such a boner for Salamander, besides the pew-pew factor, I'm honestly open to voting for summoning it, but I need more closure from the supporters of it.
>>
>>29177972
I thought his magic was only attuned to fire and water. And that trying to summon sylph or gnome would be something he can't really do.

Also, we should ask him if he knows of any artifact we can acquire that will increase his chances of summoning her successfully
>>
>>29178015

It'll be the same exact reasons you got above man and in the last thread.
>>
>>29177999
Mages aren't exactly a prerequisite either, I was just suggesting it because they seem to be the more crafty sort.

We can just as easily put a few non-magic trusted folk to do it instead.
>>
The journey back to Harrowmont was largely uneventful, as was arranging for a meeting in the war room. Currently it is just yourself, Maloric and Undine and you decide to make a decision regarding the nearby Place of Power and summoning Salamander.

If you summon Gnome, you get a powerful ally. Undine also misses her. It will, however, prevent you from using the PoP on yourself or Undine. At the same time, you also wonder about Gnome’s strength with a PoP as her ‘master.’

“Actually, Talon, you’ll be her master. She’ll be like a second Champion but she’ll draw her strength from you.”

>Gnome will level up as you level up, unlike Undine who increases from PoPs

As for Salamander, Undine doesn’t appear as sour as earlier, but it is clear she doesn’t see the need to summon her. Maloric is all for it, on the other hand. He’s also willing to summon Sylph, though thinks the odds are worse. Undine’s opinion on Sylph isn’t much different. She tells you that Sylph’s powers largely revolve around fast movement and teleportation, healing and long-range spells.

You must make a decision…

>Vote starts in 4 minutes

Rules for voting are to make a post with a link to my post declaring the vote and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.

>>29178015
She'll be a redhead in a metal bikini who loves fire. What more do you need?

>>29178035
He's better at summoning fire and water elementals. He can summon Sylph with some difficulty (50% chance) and Gnome with much difficulty (25% chance), but Sala has 75% chance.
>>
>>29178015
because:
1. It costs us absolutely nothing to try. Zip Zero Nada.
2. We judge the possible downsides as basically nonexistant.
>>
>>29177999
Also nice trips,

And as for the respect thing, we won;t lose respect for infiltrating organizations.

Every empire, good or bad, has had it's sleeper agents.
>>
>>29178015
>I'm just curious why everyone has such a boner for Salamander
Are you kidding me?
She is near unamously ranked as the least desirable elemental to acquire.

The only reason people are arguing to get her is because its ridiculously hard and expensive to get the others while she is free.

If we get salamander or not will have 0 effect on our choice to summon gnome.
>>
>>29178064
CoC up in here
>>
>>29178075
>And as for the respect thing, we won;t lose respect for infiltrating organizations.
For just infiltration them no, but if we are actually keeping them around instead of exteriminating them, if we actually direct them at our enemies (you said to use them as troops... problem is, bandits being set on an enemy have a very high collatoral damage)
>>
>>29178081
I voted for her as the champion choice actually.
>>
>>29178096
I want my shark-girls,
>>
>>29178075
>Namefag
>Compliments trips like it is an accomplishment
>Can't accept that people do not agree with his ideas

>confirmed FedoraNeckbeardFaggot
>>
Familiar Summoning Vote

Vote 1
>Have Maloric try to summon Salamander as his familiar (75% odds)

Vote 2
>Have Maloric try to summon Sylph as his familiar (50% odds)

Vote 3
>Do not have Maloric summon a familiar right now

Rules for voting are to make a post with a link to this post and the number you are voting for (just the number). No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.
>>
>>29178153
1
>>
>>29178153
1
>>
>>29178153
Does maloric prefer sylph or salamder?
>>
>>29178153
1
>>
>>29178153
1
>>
Salamander since it covers his weakness.
>>
>>29178153
1
and if it fails, then try sylph :)
>>
>>29178153
3
>>
>>29178208
your doing that on purpose.
>>
>>29178116
Think of it like this.

Joe, our agent, infiltrates Bandit organization A.

A begins to trust Joe, and Joe begins using this influence to suggest profitable places to raid within Enemy Kingdom B. Information we supply Joe with, let's say a supply-line to their troops.

Bandit Group A attacks Kingdom B's supply line,

Two situations:

a.) Bandit Group wins, enemy is weakened, Joe can siphon some of the resources to us, or we can just attack the bandits when Joe tells us they're vulnerable.

b.) Bandits are slaughtered, Joe joins us for drinks.
>>
>>29178208
formal votes only anon. not that it is likely to matter in this case.
>>
>>29178153
3
>>
>>29178153
1 just because better odds
>>
>>29178153
>Elemental sisters
Undine, I have been curious. You call them your sister yet not other elementals. Does this mean you have the same parents? I though elementals coalesed from the energy of the world not born of carnal acts.
>>
>>29178153
1
>>
Votes closed now.

Place of Power Vote

Vote 1
>Summon Gnome and then claim the PoP for her

Vote 2
>Claim the PoP for Undine

Vote 3
>Claim the PoP for yourself

Vote 4
>Do not claim the PoP

Rules for voting are to make a post with a link to this post and the number you are voting for (just the number). No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.
>>
>>29178248
"Furthermore, elementals have 'siblings' - though the nature of our creation means this is not the most accurate term. When creating new elementals, they are usually anchored to previously existing elementals of a different type (with earth elementals typically coming first). This anchoring ensures a fast maturation of new elementals. Anchoring can only involve one of each type and should one of the anchors perish, a replacement cannot be made. This means new elementals are occasionally create without anchoring, and they can take decades to mature."

Actually we're not that curious. From the Lorebin.
>>
>>29178224
>wow
>such mind
>complex
>machiavellan
>wow
>>
>>29178153
1
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>>29178278
1
>Summon Gnome and then claim the PoP for her
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>>29178278
1
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>>29178278
1
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>>29178278
1
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>>29178278
3, let's get dat power.
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>>29178278
1
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>>29178278
1
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>>29178283
oh, well actually lorebin is stuff we asked her offpanel so to speak.
So we were curious but we already asked her that question.
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>>29178278
1
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>>29178278
1
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>>29178278
1
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Well alright, at least we'll have Gnome to hopefully keep this all under control.
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>>29178224
I get that. but when bandits attack kingdom B they aren't attacking their army, they are attacking their villages. they rape, steal, murder, pillage, and burn.

If we had joe lead them into a trap where our men kill them we are a hero, if we use them on another kingdom we are an underhanded king who is willing commit atrocities on civlians for victory. And even if nobody outside our cabinet knows, they will know and most are pretty upstanding people.

They were in a total uproar that we even thought to use inferal magics to make binding agreements with people. They follow us because they believe in us, they believe we are the glorious leader. We need to maintain this belief not squander it for a minute tactical advantage (and considering how pathetic bandits are, the advantage really is minute).

Also, how does joe become a high ranking member? Through a series of atrocities that take a long time..
>>
Votes are closed.

Writing up the decision and moving on with the meeting.

That went quite smoothly and hopefully ensures we don't have to revisit this after so much discussion.
>>
Can a mage have more than one familiar?

Also, the lorebins are private. why not make them public?
>>
>>29178506
>Q6. Can other mages summon the elementals/Champions?
A6. Yes and no. The three pure elementals can be summoned by other mages, though it is much harder for most mages. Maloric only has a chance because this is a major area of his research and suits his talents - most mages could not even attempt to summon a familiar outside their affinities or beyond their power. As for the other Champions, there is almost no risk of them being summoned as Mystic Foxes are not normal familiars, and Revenants are not familiars period. With that said, magical races can be bound as familiars as Alyce of Lyss has proved by binding an Aefir (a near-extinct type of elf). The Revenant will still be working for the divine being who turned him into a revenant, as he can do nothing else.

From the Q&A pastebin. I can access all of the bins just fine Anon.
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>>29178506
they can, but Mal would already have a hard enough time with salamander.
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>>29178506
Odd habit I got into when I used to RP over IRC. I'll swap them all over to public, as there's no real reason not to. They're currently unlisted, meaning you can only access the bin via a link.

>Having Maloric summon Salamander
>Summoning Gnome and claiming the PoP for her

You let the two know of your decision. Maloric is ecstatic, though also very, very nervous. You almost need to restrain him to keep him from running off to his workshop to start work right away. Undine is of mixed feelings, though says that she agrees with your decision.

Your full cabinet troops in now and gives a debriefing. First is Sarah, who reports the results of her negotiations with Count Argyle.

[DC 18 Negotiation Pt1]
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>>29178535
That didn't answer my question.

Can one mage have 2+ familiars at the same time.
>>
Rolled 17

>>29178595
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>>29178603

No it didn't my apologies I copypasted the wrong thing. But this anon, >>29178546 answered anyway.
>>
Rolled 12

>>29178595
C'mon diplomancing!
>>
Rolled 18

>>29178595
>>
>>29178603
He grabbed the wrong one.


Q7. Can Maloric summon multiple familiars?
A7. Yes, but he won't be willing to. Mages can summon as many familiars as they can empower and Maloric will have difficulty keeping one pure elementals anywhere near full strength, let alone two or three. Maloric has more power than he has talent right now - keeping in mind that most grand magisters don't hit the rank until their fifties or sixties (even Alyce, a true prodigy, was forty) and he is lucky to be a magister at his age.
>>
Rolled 9

>>29178595
In the name of good negotiations!
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Rolled 15

>>29178595
Rolls are reliable.
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>>29178546
I was thinking for ourselves not for mal.
We just voted as:
Undine - Sourcebound champion
Gnome - Talon's personal familiar, fed by a POP (talon himself can only sustain her for a single weak before the familiar bond breaks)
Salamander - Mal's familiar

I am wonder if Talon gets a LOT stronger, can he bind a second familiar. or would he have to find and hire a powerful enough archmage into his cabinet who will summon that person as a familiar.
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>>29178643

FINALLY. WE DIPLOMACY FOR ONCE.
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>>29178665
Diplomancer Anon, at your service.
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>>29178646
thank you

Also, no problems, quoting the wrong thing happens. I didn't take or mean any offense

Also, I just realized that there are updated versions of the lorebins and they are linked within the bins themselves. I was still stuck with the thread 2 bins and thats why I kept asking questions that were already answered :)
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>>29178665
do we have any fate points to used and can we use them for failed DC checks?
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>>29178751
>http://pastebin.com/xdAtAqe4
>7. There is HP, MP and Fate Point tracking behind the scenes. NPCs also have an invisible respect meter. Screwing up combat or conversation will lower HP and respect. Using sorcery/powers uses MP. HP regenerates over time and also with magic, MP regenerates over time but respect must be built up again if lost. Fate Points are burnt if something occurs that would end the quest. I may also present an option to the players to burn a Fate Point if they screw up something big (like, say, pissing off an Archmage by accident). Generally, burning a Fate Point will have dire consequences - a major NPC might take a mortal blow intended for the PC, or you may lose a lot of respect from other NPCs. The number of Fate Points changes over time.

From the general pastebin, I assume yes. But it is a BIG deal.
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>>29178665
You mean, Sarah diplomacies for once.

>>29178708
If you check the thread OPs, I usually tack on an '(updated)' note next to a link if something new has been added to the bin or there is a new bin so you can also use that.

>>29178751
Nah, Fate Points are for when you fuck up monumentally and carry a big price.
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>>29178665

Technically 'Sarah' Diplomanced that one.... we were busy doing subterfuge and countryside clearing....
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Does anyone have a chart of the chances of success for each DC?
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>>29178838
its in the general.
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>>29178806
>>29178821

Oh good, that means Talon is still incapable of diplomacy, just like I like him. Haha
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>>29178838
NB: Just for fun.

Dramatic Failure = 12.9% (Chance of rolling more 1s than 20s)
Exceptional Success = 12.9% (Chance of rolling more 20s than 1s)

[NB: Success chance include possibility of dramatic failure and exceptional success.]

///Chance of Success

DC1 = 87.1%
DC2 = 87.1%
DC3 = 87.1%
DC4 = 87.0%
DC5 = 86.8%
DC6 = 86.3%
DC7 = 85.6%
DC8 = 84.4%
DC9 = 82.8%
DC10 = 80.7%
DC11 = 78.0%
DC12 = 74.6%
DC13 = 70.4%
DC14 = 65.5%
DC15 = 59.7%
DC16 = 52.9%
DC17 = 44.9%
DC18 = 35.9%
DC19 = 25.7%
DC20 = 14.2%

http://pastebin.com/xdAtAqe4
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>>29178788
>respect must be built up again if lost.
And this is why its so important that we not casually toss away our cabinet's respect for trivial benefits.
I wonder if we lost any respect for suggesting we use that dwarves' infernal contract
>>
>target met

“Robin was most accommodating and the negotiations went well. Although he has misgivings about your aims, he understands the agreement between myself and yourself about Vitria. As such, he is happy to aid us.”

To say that Sarah was pleased to give you this news is an enormous understatement. She’s wearing the same sort of dress she wore when she explained Vitria’s situation to you – one meant to impress men but not overwhelm them. Your cabinet is suitably impressed, which means she’s been keeping this secret even from Arail. Even Undine Is impressed.

“So, House Argyle is supporting us?”

“Yes. That doesn’t bring all of neighbouring Vale to our cause, but it gives us a sizeable amount of territory – and between myself and Robin, we should have half the forces in the province on our side.”

>You now control the Argyle Estate in Vale province
>You now contest Vale province
>You have gained an unknown amount of troops

You nod. “Figure out what men we have, have them muster and then we can seize the rest of Vale without much difficulty.”

You turn to your generals. Which of them will you assign this task?

>1. Arail. You can trust him in Vitrian territory.
>2. Felix. He may not be Vitrian, but they follow him without difficulty and he’s been reliable so far.

>>29178868
I'm not going to punish people for being inquisitive unless it's over a personal matter. You would have lost respect if you'd agreed to have him as diplomat regardless.
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>>29178898
>>1. Arail. You can trust him in Vitrian territory.
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>>29178898
>You now control the Argyle Estate in Vale province
>You now contest Vale province
>You have gained an unknown amount of troops

Jesus christ! That was out of left field. Based Sarah, glad we kept her along.

>2. Felix. He may not be Vitrian, but they follow him without difficulty and he’s been reliable so far.

Only makes sense. I'd rather have Arail with us again anyway.
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>>29178898
This is a hard choice. Maybe we should send Arail, so we can keep an eye on Felix? I've had misgivings about him from the start.
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>>29178898
Is there any way we could get a quick overview on what our cabinet is looking for in terms of respect?
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>>29178955
You mean, how much they respect you? Or what you should do to keep their respect? The former is in the NPC List in the General Pastebin but I'm not going to answer the latter.
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>>29178898
>2. Felix. He may not be Vitrian, but they follow him without difficulty and he’s been reliable so far.

The Source is our most important asset, we have our most trusted man guard it - Arail. Mopping up resistance in the Vale shouldn't be too hard for Felix. But I'd also suggest we have a chat to Arias to make sure he knows how much we are entrusting him with;
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>>29178955

That seems like a really OOC thing to ask, we don't really need that kind of meta, I like just being able to work with them and figure it out by the way they act.
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>>29178898
2. Felix. He may not be Vitrian, but they follow him without difficulty and he’s been reliable so far.
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>>29178898
Ask cabinet who they each recommend for the task.
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>>29179015
This guy
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>>29179015
You have a feeling that having the rest of your cabinet voice their opinions of your generals may not be the wisest idea and asking your generals to leave may come across as insulting. It is also possible, as most of your cabinet are professional soldiers, that they won't give an honest opinion of their superiors.

>As it is, looks like Felix has won the vote
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>>29178898
It is worth noting that since we are personally going to spend 10 days acquiring the POP. For the duration someone else is going to be in charge of solidifying control over our current provinces (since current control is low)
This mean whichever of them we do not choose to send to vale province will remain in harrowmont province and lead the troops to sweep through local towns and villages. solving problems, hoisting our flag, etc.
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>>29179119
Which is why I voted for sending Felix to the Vale, as I trust Arail more to deal with the homefront.
>>
So with those troops and Felix we don't even have to personally set foot in the Vale for now. Fantastic.

Oh also how goes the restoration effort of the city? The residential should be doing well yeah? We need to get up on them walls.
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>2

“General Felix, see to it immediately.”

He responds with a sharp salute. “Of course, sire. I assume this means you will want me to take Gimbon Castle and the whole province?”

>1. Tell him merely to muster the men and build control. You want him and Arail to work together to solidify your current holdings, not new ones.
>2. Yes, but only if you have the men. (This means Felix will be occupied in Vale whilst you take the PoP, leaving Arail to take care of Mier and Harrowmont)
>3. Yes, but take some extra men. (This means Felix will be occupied in Vale whilst you take the PoP, leaving Arail to take care of Mier and Harrowmont albeit with less men than before)
>4. Custom
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>>29179106

Felix is fine. We are using the Vatria front to let Sarah prove herself, why not let Felix prove himself there too?
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Does anyone know when Maloric's buddies will arrive. Or the Various people we called in?
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>>29179168
>3. Yes, but take some extra men. (This means Felix will be occupied in Vale whilst you take the PoP, leaving Arail to take care of Mier and Harrowmont albeit with less men than before)

Our home provinces should be fine with slightly less men, it's important to take the Vale now while it is still reeling from the sudden change.
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>>29179168
>2. Yes, but only if you have the men. (This means Felix will be occupied in Vale whilst you take the PoP, leaving Arail to take care of Mier and Harrowmont)

Speaking of men, has Felix's knight buddies arrived yet?
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>>29179166
My intention is to give a nice big update over the New Year break, as there's a fair bit of writing to do. You can assume a fair bit is done and still being done - the walls are big after all, once they move on from residential areas.

>>29179179
It's only been a little over fortnight in-quest time, so you expect the earliest to arrive within the next week or so.
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>>29179168
>1. Tell him merely to muster the men and build control. You want him and Arail to work together to solidify your current holdings, not new ones.
-Let us not get ahead of ourselves. Many an empire has failed expanding to fast.
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>>29179168
>>2. Yes, but only if you have the men. (This means Felix will be occupied in Vale whilst you take the PoP, leaving Arail to take care of Mier and Harrowmont)
This means that we gain Vale automatically and that we can march wesward agian.
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>>29179168
4. We do not know the exact forces of each side, as such we leave the decision to him based on what he finds. If the decision is not too obvious, he can consult with us via sending once he finds out more.
Also, take some extra troops
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>>29179168

2, with a hint of 3.

"Yes General Felix. Once you arrive and take stock of the men at your disposal, If you feel that additional forces are required, discuss the requirements with General Arail"
>>
Aside from the issue over intelligence matters, we also need to discuss the appointment of regional governors/ barons with our cabinet. I mean, appointing mayors is good and all but we need one trustworthy man to look over each province for us while we focus on the broader strategic picture.
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>>29179216

Good to know. I was just wanting the update because our men deserve a nice rest in new homes. Morale is important. As is city building. Architect, that kind of stuff is my favorite.
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>>29179329
We don't have any good candidates though.
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>>29179246
This
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>>29179329

I think that falls under creating vassal lords right? I mean I'd be interested in doing such. Obviously the Vale will be given over to our new allies once that happens. But Mier needs a vassal lord. Someone to build an army and get some real control. I agree with this.
>>
>2 with a hint of 3

“Of course, general, but only if you have the men to do so safely. If you do not, then General Arail will send you some more troops – if he feels he can spare them.”

You get some odd looks at that. “What of yourself, Imperator? You speak as if you will not be here.”

“That’s because I will not.” You then briefly explain your intention to pursue the PoP – glossing over some details but making it clear that you’re essentially getting a second Champion. It seems to do the trick and tide them over, as they’ve all seen or heard of Undine’s powers when Vitria besieged Harrowmont.

Sarah wails, “You get a second Champion? How does that work?”

“He is worthy of two, that is why,” Undine responds, slightly snappily.

Sarah quickly realises she’s being petty and composes herself, apologising. You think she appreciates what it lends to your faction, even if she’s obviously still a little upset over not getting a Champion herself.

>Moving on to intelligence matters
>I’ll try to distill some of the stuff from player posts
>Add some discussion, too

I’m intending on doing a big update regarding rebuilding, the order of local provinces etc next thread after the PoP part. You can otherwise assume that things are going okay and I won't go over them this meeting.
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>>29179400
>Sarah quickly realises she’s being petty and composes herself, apologising. You think she appreciates what it lends to your faction, even if she’s obviously still a little upset over not getting a Champion herself.
Can sarah get sylph?
>>
>>29179371
Family members? I mean if we are going for loyalty, they'd be up there. Aside from that you right, I'm not really sure who to appoint.

Usually it'd be military commanders who caught the sovereign's eye during a campaign, which I guess would work too, but then they would be slightly derelict either as a lord or as a commander.
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>>29179329
As I understand it.
Mal is our court mage and is enforcing loyalty and discipline in our mage corps.
Sarah will be the vassal lord in charge of Vwhatever its called, with that other lord she just negotiated with being also a local regional vassal
Harrowmont is our capital and will be under our personal control
That means that the only territory not currently under a regional lord is the mines area to our west.

The city with 6000 we appointed a mayor to
the city with 200,000 people already had everything in place from before and was just absorbed as is.

Really, most of the time the local area comes with its own barons, we just need to make sure to find replacements for the corrupt ones we execute.
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>>29179400
If Sarah is has half the mage potential we keep hearing she does we really ought to work on getting her a familiar,
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>>29179517

Maybe She could summon Slyph....
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>>29179540
We don't want her becoming too strong though...she's as ambitious as we are remember.
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>>29179439

I'm big on giving it to Glynn at some point, but I'd like to do it with the actual Darlesia terrority since he is still the most loyal to the old line. Tell him he and his subsequent children are The Ruling Stewards until such time a member of the original line shows up and he deems them worthy. It'll really side step a big issue if that ever happens. I'd rather not slaughter the old line if one shows up with an army, even though they failed, having them under our banner would help the men still loyal.

On the topic of our family. I would like to meet them someday. Perhaps we should bring them to Harrowmont, even to establish in the Noble area of town.
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>>29179456
>200,000
Toulon's got about 10,000 people in it. You don't currently control any cities - the closest are Vitria and Darlesia. Otherwise, you're more or less right. Arail will be acting as regional lord over both Mier and Harrowmont for now unless you appoint somebody else. You don't need to worry about anybody below that level for the most part (as there's like 12 towns in each province, plus almost as many castles - so I'm just including important ones).

>>29179434
Not at her current power, though her affinities could allow it as she grows (along with a water elemental). Right now, she'd only get Sylph on a Nat20 and she'd be pretty gimped in terms of power.

>more discussion than I expected on the intellgience stuff
>please standby
>>
I don't think sarah has the power to summon sylph.

sarah is a prodigy mage... a 17 year old prodigy

Mal is a 40 year old prodigy, he is one of the most powerful mages for his age bracket.

The vast majority of mages would never in their entire life command enough power to get such a powerful familiar.

>>29179572
its not a matter of giving, its a matter of what their power level actually allows
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>>29179540
i doubt it, and im not sure if we should let have that much power. she might start getting "ideas"
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>>29179591

She'd get those ideas when Mal summons Salamander...
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>>29179591
I think sarah is currently sufficiently impressed with us not to turn on us.
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>>29179591

I agree with this. Simply in terms of just not allowing power to be handed out. It'll set a precedent we don't really want to right now.
>>
You broach the idea of forming an intelligence network – the dwarf’s information reminded you how poorly your information is. Not only that, the war between the Magi League and the RSK means that you’ve been out of touch with the larger world for some time now – information is precious now, and you haven’t been in a position to purchase it.

Maloric says, “Mages are the best network you’ll have a lot of the time. Once we seize Vitria or Darlesia, we’ll have established mage towers and networks. Until then, I can try to use my contacts to purchase information from some tower mages. Locally, things are much harder, but this will much more useful once we actually attract the attention of the RSK and the League.”

Sarah has some input into the position of spymaster, “There’s some Vitrian houses that specialise in espionage. One was a former vassal – I can make contact with them and see if they can lend some assistance?”

The idea of using mages of spies doesn’t strike you as possible with your small number of mages – you only have about 70, including your logistics and support teams, and the local agriwizards aren’t going to be much use. More mundane approaches such as having some men infiltrate any bandit groups or move about in the major cities are possible – as is trying to bribe merchants are set up some of your own.

>Any other ideas?

>Otherwise, I’ll go with the ideas above, to be put into practice over time
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>>29179718
its not really us handing out power.
The mage is summoning and binding the familiar under their own power.
IF they have the power
At the moment her chances of doing so are slim.

I am seeing a trend of mages under our command asking permission to summon a familiar. I am guessing because they tap the source to boost their power in the attempt.

We could allow all loyal mages under our command to attempt to bind whatever familiar they want. We have a whole bunch of mages actually of varying power.

The chances of one of them snagging sylph is slim, but if they do manage then she will be under our banner
>>
>>29179798
Just one question: How big is our personal store of wealth? We used to be a very highly paid mercenary general and I don't see anything in our past that seems to indicate massive expenses.
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>>29179798
I'd say we wait to establish mages in the espionage network until we get the towers up and running.

We can, for now, go with what Sarah is saying, plus having men infiltrate bandit groups.

So I say combine Sarah's option, bribing merchants, and infiltrating groups with non-mages, and following up when mages are more plentiful.
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>>29179798

Both of those sound fine for now. They'll both take time of course, so we won't have to broach the subject for awhile.
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>>29179798
I think its best to take existing networks.
This means darlasia mage towers, vitria mage towers, and while we are it also have sarah try to reestablish contact with her vassal who has an existing network.
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>>29179890
On second thought, don't we know Sarah is extremely ambitious?

Wouldn't giving her access to a spy network be a bad idea?

Food for thought
>>
>>29179829
>asking permission
Um, most mages wouldn't necessarily ask for permission unless you decide to dictate as much. Most mages don't have the knowledge or talent to summon a powerful familiar - Gareth need Maloric's help (who is an expert in the subject matter) to summon Bartom, who is an above-average familiar at best. The best the rest get is maybe a powerful wood sprite who could keep up with a mage-knight in a fight.

>>29179861
Maloric manages your money under his tower, as it's independent (even of the Magi League, despite being in their territory) - he's likely moved it somewhere else, but there's banking covenants and such between towers even at war. You have a reasonable amount, but insignificant compared to the amount you could tax your current provinces over the next year.
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>>29179914
than make her one of our many women.
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>>29179914
She already HAS a spy network, she just admitted it to us and told us she could have them working for us.
>>
>>29179933
I am pretty sure we are already strongly on that route.

Our harem prospects are currently lynn, sarah, undine, and gnome.

Best part is, when we finally bind a pop to ourselves we become effectively immortal unless killed by an entire freaking army of angels. So no need to worry about an overly ambitious child assassinating us.
>>
>>29179987
On that matter, we should probably start thinking about getting that PoP for ourselves relatively soon.
>>
You finally consider appointing a vassal lord to Mier. Currently, you believe that Arail would have no difficulty maintaining control over both areas himself, but appointing somebody else to manage the area could help maintain order if it were the right person. You might have difficulty replacing them, however.

>1. Appoint one of your military captains
>2. Ask Sarah whether there are any Vitrian nobles interested loyal to her
>3. Appoint the mayor of the largest town
>4. Don’t appoint a vassal lord just yet
>>
>>29180028
>>4. Don’t appoint a vassal lord just yet
we do not have the info to chose correctly at the moment imo
>>
>>29180028
>4. Don’t appoint a vassal lord just yet

We don't quite have anyone of strength to do that yet. While I would like to, it'll have to come at a later date. Also I'd rather not allow a Vitrian to take over, it would mean we were surrounded by those once loyal, and could easily turn.
>>
>>29179932
>Familiars
thanks for clarifying, i was finding it odd they seemed to ask permission. so really its just that they don't know how.
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>>29180028
>4. Don’t appoint a vassal lord just yet
>>
>>29179932
I'm just asking because of stuff like purchasing Mage-knight gear from the RSK (I think we can't produce that stuff for ourselves right now)
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>>29180028
>4. Don’t appoint a vassal lord just yet
Two is a terrible Idea. Also, we should ensure that Gimbon is ultimately controlled by someone loyal to us, not Sarah.
>>
>>29180028
>1
good for military morale. also a big reason why our soldiers follow us is their trusting us to advance their future, they are fighting for themselves under our banner
>2
I am sure there are interested nobles, but they already have their OWN territories back in vitria which we WILL conquer.
Granting the vitrian nobles extra darlassian territory would be favoritism towards them. unless they actually did something big to deserve it
>3
Assuming he isn't corrupt, this would be a decent idea as he probably has experience.
>4
we would likely benefit from more time to investigate who is the best prospect for it...
also to be honest I am more keen on the other aspects of this quest and would prefer to just move on.
>>
>>29180089
That's very possible, though you'd need to find a merchant willing and able to supply you. There's war restrictions around military equipment leaving the RSK except to allies so you'd need to find a smuggler, get some nobles to help etc. You'd probably have enough money to purchase quite a few sets (I'll need to run the math to work out how many, but it's likely less than a hundred MK sets with your current money - tax revenue isn't due for a while now).
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>>29180089
RSK and the Mage Alliance both could sell it to us, but they are at war so its risky. Its better to buy it from the mage towers in darlasia and vitria, especially if we conquer one of those two towns for ourselves.
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>>29180190
Once we conquer either of those for ourself our previous money will effectively be insignificant.
>>29180178
Its worth a shot. We'd obviously give them to our Darlesean Vets first.
>>
>4

You decide not to appoint somebody right now to the position of vassal of Mier.

>Any other matters for the meeting? I'll move on to the summoning of Salamander next otherwise.
>>
>>29180275
move on
>>
>>29180275
moving on
>>
>>29179987
Some of us or maybe just me also have a personal desire to add the second most desired champion, Taira, onto that list.
>>
>>29180351
Is she the kitsune?
I am a huge fan but we have no way of acquiring her any time soon
>>
>>29180365
We have all quest to acquire her as we know the champions we did not pick had their history written into them not dying and being alive.
>>
You dismiss your officers to their work and Maloric dashes over to his workshop. He can be surprisingly childlike about his work, sometimes.

You busy yourself for a few hours, working with your men and checking up on the progress of the rebuilding, before you receive a sending from Mal that he’s ready to do the summoning and would like you and Undine present. You head to his workshop and Undine meets you there. She’s put on a bit of poker face, and is being rather silent.

The tables and workbenches have all been piled over to the side, and in the middle of the large room is a ritual circle – an absurdly complicated ritual circle at that. In many colours, parts of it glowing slightly…

“Mal, how many catalysts did this need?”

“A lot, to say the least. I put a bit of effort into it, to impress her if she comes. Plus, uh…” he trails off a bit and mumbles slightly.

“I didn’t catch that.”

“I said: it’s good enough to work a second time, so long as I don’t screw it up too badly,” he repeats, obviously not happy even entertaining the thoughts of failing. Undine nods next to you, understanding that he has every intention of trying to summon Sylph if this fails. You hope that at least one summoning succeeds – you put these thoughts into his head, you’d feel bad for your friend if he ended up not succeeding.

Finally, Maloric begins the ritual. He told you it should only take a minute or two.

[DC 12 Salamander Summoning]
>>
Rolled 17

>>29180407
>>
Rolled 4

>>29180407
>>
Rolled 3

>>29180407
>>
Rolled 20

>>29180407
>>
Rolled 2

>>29180407
>>
Rolled 19

>>29180407
>>
>>29180433
One post too slow though I'm not sure what a critical success would even do here.
>>
>>29180452

Maximum Power Salamander!!!
>>
>>29180452
She would have been more powerful at the summoning

>Summoning succeded
>Stay tuned
>>
>>29180433
you were so close... wait a minute... that was ME. :)
Nice job me.

>>29180407
Did we ever clarify to undine that the biggest reason we are summoning gnome now is for her, rather then tactical considerations of how we could use her?
>>
>>29180478

In that case it might actually be better we didn't get that Nat20, Undine might not be the happiest about it.
>>
>>29180495
for love of god, please stop with the relationship bullshit.
>>
>>29180495
there is a limit to how much we can coddle her.
And honestly it would be good for her, we could challange her to prove herself as her sister's superior by applying herself harder.
>>
>>29180530
Not the same Anon, but I just want to point out, having Undine being happy is in our best interests.
>>
>>29180578
>>29180573
But then again, he does have a point.
>>
>>29180578
There is a difference between having her be happy in GENERAL and happy with US.

As our champion, it is within our interest to keep her loyal to us.

As a friend it is within our interest to help her work through her emotional baggage and just get over it.
>>
>>29180631
Now that we have salamander...

Maybe we should start looking into fire-based troops?

I;E fire-archers, oil-traps, catapults with burning ammunition, etc.
>>
So guys since we are automatically(might as well be ours) getting Vale, when should we get Olmm, since the dwarf revealed that the vampires are trying to take over it in attempt to stop us from getting resources.(rthier group of knights disappeared)
>>
>Target met

For two minutes, you and Undine wait. It feels a little like standing on a battlefield, waiting for something to occur. All you need know is the feel of drizzle on your face, mud on your boots and a lot of grumpy men near you.

As it is, you do at least have a grumpy water elemental next to you. Her expression seems to be getting more sour by the second and then, when something finally happens, it snaps back to her poker face.

The ritual circle glows for a second, you hear a harsh groan from Maloric and then, in a slight shift of the light – as though the space inside the circle itself is warping, there is somebody inside it. Maloric loses his balance, falling from his cross-legged position onto the floor, grunting in pain as his shoulder strikes stone.

In the midst of the circle now stands a woman of similar height to Undine – but with a considerably different build. Whereas Undine dresses conservatively in full-covering fabric clothing, Salamander appears to favour showing as much skin as possible. As she turns to look at you with her red eyes and sharp smile, you think that she’d also be showing much more bust in that metal bikini get-up of hers if she actually had one.

“Ah, so you are my master,” she says to you.

You point over at Maloric, who appears to be quite exhausted as he heaves himself to his feet, and correct her, “No, that’s Maloric over there.”

“He is my Master, but as you are his master, that makes you my master.”

Maloric objects, “He’s not my master.”

“You do work for me, now, Mal,” you remind him, not taking your eyes off the woman in front of you. You know that the circle is supposed to hold her in place until Mal dismisses it, but the look on her face is more predatory than seductive or obsequious and you wonder if her identifying you as Maloric’s master means she’s going to try to kill you to free him.

>continued
>>
>>29180710
Salamander's whole thing is that can pretty much firebomb entire armies single handedly.

fire archers don't synergize with that.

Oil traps might
>>
>>29180756
Maloric, who can’t see her face and might not realise her intentions even if he could, continues, “That doesn’t make you my master, Talon.”

“Talon,” she rolls your name on her tongue and walks towards you. “It’s a pleasure to meet you.”

Right as she would take a step out of the ritual circle – or try to, at the least, Undine steps in front of you.

“No. You are not doing this, Salamander.”

Salamander blinks, staring at her sister as though she’s never seen her before. “Oh, it’s you Undine. I see I’ll have to share then.” You would swear her smile got sharper.

You have a feeling Undine’s about to make her outbursts against Sarah look rather benign.

>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
>2. Take Undine’s side and explain to Salamander that you’re not her master, just Maloric’s boss.
>3. Try to stay objective as you stop the argument and work out whether Salamander is loyal to you and Maloric.
>4. Custom
>>
Rolled 4

>>29180783
>>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
>>
>>29180783
>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
get the bitchiness out of them.
>>
>>29180783
>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
Might as well get this out now.
>>
>>29180783
>2. Take Undine’s side and explain to Salamander that you’re not her master, just Maloric’s boss.

Undine deserves our support. I have a feeling 1 will win though. Which will make me laugh.
>>
>>29180783
>2. Take Undine’s side and explain to Salamander that you’re not her master, just Maloric’s boss.
>>
>>29180783
>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
>>
>>29180783
1
>>
>>29180783
"Just so everyone knows, Gnome is going to be summoned shortly, so please tamp it down. Also, Salamander, I wouldn't insult Maloric like that, if nothing else, you'd probably piss off the local Feldragon, and that's never a good idea."
>>
>>29180783
Its not just undine's side, its also maloric's side. Snatching salamander from him would be kind of a stab in the back to our best friend.

However, I would like to at least listen to SOME of their argument before stepping in.
>>
>>29180783
>2. Take Undine’s side and explain to Salamander that you’re not her master, just Maloric’s boss.
>>
>>29180937
Did you forget that we have our troops standing around? Might not want to make that common knowledge.
>>
Closing votes now.
>>
>>29180783
>1. Don’t intervene in the catfight. Let the sisters sort it out while you check up on Maloric.
>>
>>29181024
we do not have troops standing around actually.
but we promised her to keep it a secret so no on announcing it. We should, however, introduce her to salamander ASAP with a "this is an ally" order
>>
>>29181034
Are we rolling against you for Udine or just a DC?
>>
We should tell Salamander that Maloric is his own man, and he has chosen to help us. I don't think we would ever want to put a strain on our friendship by deigning to give Maloric an order and if he so chose, he could probably just up and leave us."
>>
>1

You figure there’s not much point in getting involved with this pair. They’re sisters and they’ve done this before. You figure this is also the best way to have Undine get over her problem with her sister. As Undine starts shouting at her sister, attracting her full attention, you slip over to Maloric.

“We’re not sharing, Sala! You have a very worthy master over there in Archmagister Maloric, you should show your appreciation of him.”

“I’ll hold Mal as my true master, but why shouldn’t we be able to share our true master? Just because you got here first doesn’t mean anything.”

“You’re missing the point! You always do that, then pretend that you actually know what you’re talking about. Talon is my master, not yours…”

The argument looks like it’ll go around in circles for a while, and Salamander sounds more whiny than predatory now. Just as Undine has her temper tantrums underneath her calm persona, it seems Salamander, or Sala as her sister calls her, has a petulant side. You wonder if all the elementals run hot and cold like this. Gnome is supposed to be the older sister type, so hopefully she’ll be calmer.

Maloric gives you a look from where he’s resting against a workbench and grins. “I did it, huh? And she’s something else. The power coming off her, even through the circle…’ He shakes his head as though he can’t believe it.

“Shame about the cattiness, though,” you say.

He looks at you, grinning. “That’s your problem, not mine.”

You look back at him, incredulous. “She’s your familiar? Aren’t you at all bothered by the way she’s acting towards me?”

He shrugs, still grinning. “Not really. I don’t want to sleep with my familiar, Talon, though I won’t say not to the offer. She’s my life partner now – she wouldn’t have accepted the summons otherwise. I don’t foresee having any troubles with you, so if she wants a second ‘master’ I don’t particularly care.”

>continued
>>
>>29181237
You shake your head, not caring to go down that particular path of thought. You have other things to worry about, like Mal’s health.

Mal says, “Felt like she was sucking my soul out. I doubt she’s at full power, but as I continue to master my abilities I have no doubt she’ll ramp up, too.”

You nod. He seems fine. You notice the shouting has stopped and the girls have wandered over. You were right in that Sala doesn’t seem to have any problems exiting the circle meant to restrain her. Or maybe Mal dismissed its power at some point. Sala looks a little put out, whereas Undine’s chest is puffed up.

Sala mumbles, “I didn’t realise she was your Champion, Talon.”

“She’s been dead for several years – shouldn’t you have known she couldn’t be anything else?”

She shrugs. “Gnome can keep track of us, as we’re spun off her, but otherwise we rely on news, and I haven’t been summoned for thirty years now.”

You nod, and introduce yourself. She doesn’t seem to be as predatory as before, talking to you more or less like Undine does.

>1. Ask her about her ridiculous clothing
>2. Ask her about her abilities and power
>3. Ask her about her sisters
>4. Custom

>NB: Gnome will come up in all three conversation choices
>>
>>29181263
>1. Ask her about her ridiculous clothing
NEVER do this, this is a grave insult

2 & 3
do that.
>>
>>29181263
>2. Ask her about her abilities and power
>>
>>29181263
>2 - this is actually relevant

>1 - just ask if it's a comfort thing or if she tends to incinerate her clothing when jpusing her powers to their fullest in battle
>>
>>29181263

2
Let us start off with business.
>>
>>29181263
>>2. Ask her about her abilities and power
>>3. Ask her about her sisters
No need to talk to her about the clothes.
>>
>>29181263
>2. Ask her about her abilities and power
>4. Custom
I want to see if she can teach us anything.
Also what are her stats or are they hidden?
>>
>>29181263
>2. Ask her about her abilities and power
>>
Rolled 19

>>29181263
>>2. Ask her about her abilities and power
>>
>2

You decide to start off with business and talk about her abilities and powers.

“Well, I’m a fire elemental, so that’s my thing. I don’t really have Undi’s talent or finesse so don’t expect flame axes or crafts. I am all about power – roaring infernos and putting the heat of the sun itself into my sword.”

She suddenly summons a wicked scimitar into her hand and brandishes it for a second. From the sounds of it, she likes to combine her fire abilities with it.

“Mmm, otherwise I’m not quite at full strength. Mally is pretty powerful for a mage, but he’s a good way off being able to use me at my best. Still, I’m happy to wait. It worked out for Gnomey, she got summoned by a kid and had difficulty doing more than summoning dirtclods for a while. Then he grew up and became a grand magister. I heard he’s dead though, and she’s now hiding away.

“I hear we’re going to summon her next, huh?”

She doesn’t look too impressed at that, giving you a slight pout. Undine rolls her eyes and gives you a smile. You’re beginning to wonder exactly why Undine had such a problem with her if she’s this easy to handle… or maybe the worst is yet to come. You sincerely hope Gnome can keep things in check, if Sala has problems with her. A brief discussion about Sylph seems to find that they get along kind of, though it more seems that Sala enjoys flying with her – apparently she can fly with wings of fire? You wonder exactly how that works…

>Any more topics for discussion
>Gnome summoning next
>>
I just finished reading about the factions in the lorebin
1. LOL
2. Wow all the factions are assholes. I will not feel bad about conquering every single one of them.
>>
Rolled 19

>>29181536
>>Gnome summoning next
it is do or die time
>>
>>29181536
gnome
>>
>>29181359
Name: Salamander
Class: Pure Fire Elemental
Title: Champion
Magic Type: Sorcerous
Equipment: Skimpy metal bikini, wicked scimitar
Level: 2 / 5
Personality: Brash and arrogant

STATS

Strength [5]
Endurance [3]
Speed [6]
Intelligence [2]
Magic [5]
Resistance [5]
Charisma [1]

SKILLS

Weaponry III – exceptional proficiency in a great variety of weapons.
Martial Arts I – proficiency in a variety of martial arts and in combining them.
Battlefield Basics I – proficiency in all general battlefield skills (dodging, blocking etc).
Sorcery (Fire Element) II – ability to use intermediate fire sorceries. Salamander isn’t exceptionally talented at using her fire abilities, but she is great at overwhelming power.
Knowledge (Magic) I – general knowledge of magic.

ABILITIES

Empower Self I - you use magic to increase your physical attributes by one point for one hour.
Fire Control I – you may manipulate or create anything of the fire element (fire, magma etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of fire over a greater distance.
Immolate II – you summon a great amount of magical energy and shift it rapidly between planes, with explosive consequences. This very large and hot explosion can be manipulated like all fire and is not subject to the volume limits of Fire Control. She can also do this over a much slower period of time, granting her magical flight or other strange abilities due to sheer amount of magical power she is using, without actually blowing it up.
>>
>>29181585
>Title: Champion
Whoops, that should be Maloric's Familiar. I forgot to change it.
>>
>>29181536
>Gnome summoning next
>>
>>29181600
So she can actually teach us a thing or two about weapons? Neat.
>>
>>29181585
So she can train us in our weaponry?
>>
>>29181585
Her and undine have to teach us martial arts and salamander has to teach us a way to increase our weaponry skill.
>>
>>29181641
>>29181687
Mive Hind
>>
>>29181708
>>29181687
>>29181641
So it seems that all three sisters are gonna have martial arts, anyone up for learning how to do hand to hand combat, and learning how to better control our weapons.
>>
Rolled 8

>>29181813
we cannot learn their martial arts, it is linked to their sorcery
>>
>>29181841
We already talked to Udine she said we could learn the basic, but not her style of fighting.
>>
>>29181870
dat iz point yees
>>
>>29181905
which means we can still learn the martial arts.
>>
You decide to move on to summoning Gnome, now, knowing that once you do this you’ll have a time limit. You wait a night, so that you’ll be fresh and ready to get moving after the summoning – Undine tells you it will only take an hour and it won’t exhaust anybody. This hopefully means you can immediately move on the Place of Power and not waste any time stabilising Gnome.

You head down to the room containing the Source for the ritual. The ritual itself is simple – Maloric draws a very simple familiar summoning circle near the Source, with a few connecting arcs to right near it, and starts the ritual. Undine sits behind him in meditation, communing with the Source to power the ritual.

The downside of this is that you apparently need to stand the circle for the next 45 minutes. You were told that you had to be present, as Gnome will latch onto your presence for the summoning. Sala decides now is a good time to get to know you, and spends the entire time chattering to you about the world. You spend a lot of the time correcting her, really. Her master passed away a decade before the first mage rebellions and the world is a very different place now. As it is, she’s less knowledgeable than Undine about magic but seems more worldly and you pass the time swapping stories rather than talking about anything of consequence.

Finally, you feel some sudden thrums of power from the Source and that strange sensation flows through you. It is a muted feeling of what occurred when Undine first showed you the Source. There is a fine difference between them, you feel, but you cannot place it. At the same time, there is a great similarity and you feel wise not to dismiss the possibility of drawing on this power like the other have.

>continued
>>
>>29181905
The way it was said implied we couldn't learn any of it, when we can, in fact, learn the basics. Which I am all for, then we can form our own style of fighting.
>>
>>29181956
After another minute, the circle glows and the thrumming stops. Just like with Sala’s summoning, there is a slight warping of space and then there is a woman there. At least you think it’s a woman. Lying in the middle of the circle, curled up into a ball, is ball of fabric that you think is a person. The four of you stare for a few moments, and then it begins to move and you are definitely certain it is a woman as her brown hair shifts over her clothing. Gnome stands up and catches your eyes. She’s tall, almost as tall as yourself, with brown skin and green eyes. She seems almost expressionless, with her long hair covering her fringe and ears and her thick fabric clothing forming a high collar up to her nose. The most notable feature otherwise are the oversized gloves she wears, which appear to be leather with several layers of rune-encrusted maille over them.

“So,” she speaks, her voice low but piercing. “You are my Master?”

She looks around and spots Undine and the Source and looks back at you.

“Or you will be, once you finish what you’ve started.”

She has a presence, you conclude, as she tilts her head back but keeping her eyes on you. It’s not dissimilar to your own.

>1. Stand up and greet her yourself, asking of her strength and whether she thinks the summoning went well.
>2. Introduce yourself and ask her exactly what she just meant.
>3. Introduce yourself and ask if she truly means to serve you.
>4. Custom
>>
>>29181938
Why learn different basic styles that require unattainable sorcery. We should instead try and master a real style that isn't handicapped...

My two cents anyway... I know the basics of four martial arts, and I am shit.
>>
Name: Gnome
Class: Pure Earth Elemental
Title: Talon’s Familiar(?)
Magic Type: Sorcerous
Equipment: Thick leather clothes, oversized gauntlets
Level: 2 / 5
Personality: Quiet and dutiful

STATS

Strength [5]
Endurance [5]
Speed [4]
Intelligence [3]
Magic [5]
Resistance [4]
Charisma [3]

SKILLS

Leadership I - the ability to effectively command and inspire a large company.
Martial Arts III – exceptional proficiency in a variety of martial arts and in combining them.
Battlefield Basics II – great proficiency in all general battlefield skills (dodging, blocking etc).
Sorcery (Earth Element) II – ability to use intermediate earth sorceries. Gnome has much greater capability than this but is currently limited in power.
Knowledge (Sorcerous) II – great knowledge of sorcery and sorcerous magicks.

ABILITIES

Empower Self II - you use magic to increase your physical attributes by two points for one hour.
Flow Manipulation I – you manipulate the flow of magical energy to ensure your attacks strike true. You may penetrate magical barriers at will, disrupt magical effects and limit an opponent’s melee capability.
Earth Control I – you may manipulate or create anything of the earth element (dirt, stone etc) within a close radius. You may control a maximum volume of 10m^3. With extended concentration, you may control a much larger amount of earth over a greater distance.
>>
>>29181985
>2. Introduce yourself and ask her exactly what she just meant.
>>
>>29181985
>1. Stand up and greet her yourself, asking of her strength and whether she thinks the summoning went well.
Then up, up and away to the PoP.
>>
>>29181985
>1. Stand up and greet her yourself, asking of her strength and whether she thinks the summoning went well.
>>29182015
Opinions i guess.
>>
>>29181985
>1. Stand up and greet her yourself, asking of her strength and whether she thinks the summoning went well.
>>
>>29181985
>1. Stand up and greet her yourself, asking of her strength and whether she thinks the summoning went well.
>>
>>29182046
She is talking of the PoP we need to get so she can stay here
>>
>>29181985
I am pretty sure we know what she meant. The POP. If we do ask for clarification lets not be totally clueless about it and say, "if you mean finalizing the familiar bond through the place of power, then yes, we leave at once".
>>
>>29182041
>Flow Manipulation I
We have to learn this.
>>
>>29181985
1

also, didn't undine say she is recovering from an injury?
>>
>>29181985

>1
also include >>29182084
>>
A very quick note on the power levels of the elementals, before somebody notices and wonders. Gnome and Sala are slightly stronger than Undine right now - but they will level much slower, whereas Undine gets power boosts with every PoP you claim for her. Plus, Undine is very versatile compared to the others with her imitation sorcery.
>>
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>>29182070
No need to guess
Or even second guess, nigger.
>>
>>29182041
Note to self, warn BOTH salamander and gnome NOT to attack lynn. Without explicitly stating what lynn is.

"The head and currently only member of my personal guard has a unique ancestry, I am aware of it and ask you not to attack her based on it. Let me introduce her..." then get lynn
>>
>>29182101
I am pretty sure you need to be an earth elemental to do that
>>
>>29182225
It seems like it doesn't have to do with earth magic and more to do with nullifying magic.
If we can learn it it would be great in combat.
>>
The amount of niggers who wants to learn everything from everyone in this thread is TO.Damn.High
>>
So... i have been looking through the lorebin
the "gods" used to be humans, but empowered themselves through magic to be able to draw on astral power. They calling themselves gods is an act of arrogance (although admittedly they deserve it as they are ridiculously powerful).

We as a "mere human" shouldn't be able to tap the source like we are. Yet we somehow did. it is possible we have some divine ancestry, or that we have intuitively discovered a step in the ascension process they have so long ago. There is a very good chance that if we make it widely known they will come down on us like a ton of bricks
>>
>>29182281
its like you don't want to learn or something.
>>
>>29182293
Which is why people wanted to wait until we can defend our selves properly.
>>
>>29182257
Earth elementals have the power to manipulate the flow of energy. its been explicitly stated before to be an earth elemental thing.

Now, that isn't to say that antimagic is completely impossible. Mal is in fact an expert in antimagic and can single handedly block dozens of lesser mages from casting. This is why he got salamander, because her abilities (burn a whole army) complement his (shut down a group of mages).
Since we have gnome as a familiar (shut down mages specialist) then it would be a good idea to focus our own abilities elsewhere.

Certainly eventually i want to learn it, i want to learn everything, but we need to prioritize
>>
>>29182300
There is picking some skills one wants to learn, and there is being the biggest special snowflake in the world. We have an empire to build, we have to pick our battles.
Time is not infinite.
>>
>>29182281
just like the rent!
>>
>>29182293
We're probably similar in nature to the three Great Lords, with their astral adepts being manufactured knock offs.
>>29182323
How is that at all related to summoning familiars?
>>
>1

You get to your feet and put out your hand to her. “It is a pleasure to meet you, Gnome. I am Talon York and, yes I intend to be your master once we finalise the bonding with the nearby Place of Power.”

She nods and it seems your suspicions about her statement are correct as she shows no surprise. Undine gets up and moves to join you.

You continue, “Are you well, Gnome? Undine mentioned you were recovering from an injury, though it was long ago. I am also worried about the summoning as it was unorthodox.”

She shrugs, very slightly – you can tell only because her collar moved. “It has been two decades. I am fit. I welcome you as my master, Talon, even if it is not yet final. And unorthodox is incorrect – Undine knows this because I taught it to her.”

You think she was going to say more but Undine tackles her in a hug, and Gnome returns it. Sala leans her arm on her shoulder, trying to appear relaxed despite the ridiculous height difference making it appear silly.

“Not going to join in?” you ask her.

She looks up at you with a slight glare but then joins them. The three sisters spend some time getting to know each other as you stretch out you and Maloric stretch out your limbs. You are about to gather the three, when Gnome suddenly stops them and comes to join you. You stare suspiciously at her for a moment and you’re certain she’s smiling now, as even her eyes crinkle slightly.

“For the next week, Talon, I’m going to be in your head. After, I will be just like Undine.”

>continued
>>
>>29182417
Then she moves ahead. You frown. You’re not sure how you feel about your familiar being able to read your thoughts – though Mal tells you it’s normal for new familiars. Most likely it’s just surface thoughts and the like. He admits to finding it awkward with Sala, especially with the way she’s dressing. You warn your new companions about Lynn's ancestry, then move to gather your party.

SUGGESTED PARTY
Talon York
Maloric
Undine
Caitlyn
Gnome
Salamander

>Any additions to the party? Talon will be bringing a bow with him unless there’s any objections. Any matters to take care of before leaving for the PoP?
>>
>>29182448
>Let us not waste a second
Leave now
>>
>>29182448

sounds good.
Nothing comes to mind over other matters...
>>
>>29182448
Sounds good though I would not be opposed to grabbing an extra scout if we have someone exceptional hidden in the ranks.
>>
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>>29182448
Sounds good to me.
So when is the next thread?
>>
>>29182448
Where are the red shirts?
>>
>>29182551
I'll be having a break for New Years, so probably 5pm EST, 3/1/13. I intend on doing a tiny bit more in this thread (no more than an hour or so - no action, just some dialogue outside the PoP).

>>29182581
Not coming along because they're better off keeping the peace than dying in droves for you, I would assume.
>>
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>>29182609
good to know.
>>
>>29182581
we are going on a tight dungeon crawl, any redshirts will literally be getting in the way, blocking the path of the heavy hitters.
>>
>>29182609
FYI, Americans use MDY instead of DMY because we are strange and unnatural creatures.
>>
>>29182609
*3/1/14

Way to use the correct D/M/Y method though.
>>
>>29182728
I think its what happens where you have a compromise that is worse then either original solution
DMY and YMD compromise into MDY
>>
>>29182728
Good point, I might say '3rd of January' from now on.

>one last scene for the night. PoP next thread. Sorry for those looking for action, but I figure now isn’t the best time to start it.

You gather your best and most trusted fighters and travel to the entrance of Undine’s underground lake. The travel is uneventful, except for Maloric deciding it was stupid to walk, even with magical assistance, and summoning some of his nightmare horses. You had sworn never to ride one of these again, with the fire that runs inside the mechanical monstrosities he summons – your leg caught on fire last time. Even if the nature of the summoned fire couldn’t actually harm you it still scared the crap out of you.

“I’m not getting on one of those, Mal,” you say. “I thought I was going to burn to death last time. I was literally entirely on fire by the time you stopped the horse.”

“We didn’t need to stop to put out a flame that only looks like fire, Talon.”

“If it only looked like fire, how did it move onto me?”

“As I said before, it has no heat but acts like fire for appearances sake. You’re such a baby.”

As if to settle the argument, Salamander grabs you in a bridal carry and suddenly you’re awfully high in the air. It seems she was very serious about magical flight. You’re not certain how you feel about this.

>1. Have her put you down. You’ll run alongside the rest.
>2. Make small-talk and let her have her way.
>3. At least have her fly a little lower in case she drops you. You must be fifty metres in the air, right now.
>4. Custom
>>
>>29182728
True, but most of us recognize that using M/D/Y probably isn't the first instinct of someone living in Aspirational's time zone.
>>
>>29182609
Holy shit, march?
>>
>>29182779
3rd of Jan. Bloody dating differences.
>>
>>29182770
>2. Make small-talk and let her have her way.
don't be a baby

>>29182779
no, this friday
>>
>>29182770
1 - we have an image to maintain.
>>
>>29182770
>3 + 2

all these little phobias that Talon had are cute
>>
>>29182770

I presume this is an indirect comeuppance regarding our carrying of Undine during the assault on the count...

2
>>
>>29182773
not all of us apparently>>29182779
>>
>>29182811
what I personally do is type
2014-01-03
That way nobody can mistake it for anything but the only correct way to write a date... which I figured out by merely applying my brain for 10 seconds, and only later found out is the international standard for writing dates out.
>>
>>29182770
>1. Have her put you down. You’ll run alongside the rest.

I find this embarrassing. Talon can move on his own power.
>>
>>29182770
>2. Make small-talk and let her have her way.
>>
>>29182770
>1. Have her put you down. You’ll run alongside the rest.
"I am not amused"
>4. Running along at the same speed of magical horses can't be good for us. Try and find a way to move at the same speed efficiently without ruining our image. Maybe being carried in a non-bridal style and lower?
>>
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>>29182770
>2. Make small-talk and let her have her way.
>>
>>29182770
>2. Make small-talk and let her have her way.
>3. At least have her fly a little lower in case she drops you. You must be fifty metres in the air, right now.
>>
>>29182770
>1. Have her put you down. You’ll run alongside the rest.
I imagine Talon has his pride.
>>
>>29182770
Wait, after the last time Mal accidentally teleported us into a near fall to the death shouldn't Talon have reinforced his fear of magic+high places?
>>
>>29182912
>Running along at the same speed of magical horses can't be good for us.
Actually it sounds like EXCELLENT excercise. Especially because we have sorcery built around self buffing. We would be exercising both our body and our sorcery. The only reason to not do it is that it might slow down the party and time is of the essence. And furthermore, it means we will be rather drained when we reach the POP and will have to rest a night to recover mana, again, time is of the essence.

On the plus side though, we might improve our sorcery ability and our stamina.

So at least on the way back I want to at least TRY it.
>>
>>29182770
>2. Make small-talk and let her have her way.
People were just bitching about us being too prideful before.
>>
>>29182953
That's why 3 is an option.

Going with 2 from the votes.
>>
>>29182953
I love how these fears of his are all somehow caused by Mal
>>
>>29182994
but 3 means exposing our phobias which we refuse to admit we have.
We are scared but putting on a tough face.
>>
>>29182994
Fine. Can we at least ask about her apparent aversion to clothing while we're up here?
>>
>>29182994
>Undine says: "Pure elementals are the most powerful and rare type of elemental. There are only three or four pure elementals of the four main elements alive at any one time
Three or four PER elemental type? aka ~9 to 12 total?
or is it 3 or 4 total, spread out between the 4 elemental types?
>>
>>29183051
No. We are freaking out but too incoherent to ask her to put us down. I like Talon trembling in fear before his female subordinates.
>>
>>29183051
these are our closest friends
I think we can show our real side to them with no problem.
I think it will do good for our relationships and trust.

We ate not filling mal for one.
>>
>>29183080
...He's never done so before and that's entirely against his personality. He is very much an Alpha personality.
>>
>>29183075
The former. There are ten currently, including Undine. Only two are currently unbound, according to the three elementals (or so they think).
>>
>>29183123
fuck you auto correct

>we ARE not FOOLING Mal for one
>>
>>29183131
So, apparently salamander was able to REFUSE yet she did not.
Why do elementals seek a master?
>>
>>29183124
Not around Sala he ain't.
>>
>>29183178
It's the only way they can experience the world. They have the power to be corporeal, but must stay near sites of power (not necessarily PoPs) in order to do so. Otherwise, they need a master with whom they can experience the world.
>>
>>29183178
So they can be active in the world. Or so I've been lead to believe at least.
>>
>>29183185
Not really. I mean we literally radiate Alphaness according to several NPCs
>>
>>29183233
also we actively spent a long time practicing our voice and posture etc to radiate alphaness
>>
>>29183233
Which is why she wants to make us her Beta. I think her threatening to drop us a few times will help speed things along on that front.
>>
>2

You decide to swallow your pride and your fear and put up with it.

“It is an awfully long way down, isn’t it?” you say, nonchalantly.

“Don’t worry – I can catch you if I drop you,” you’re told very cheerfully. Salamander appears to enjoying herself.

You stare at horses below you – it appears despite their speed that Salamander is flying rather leisurely, sometimes putting on bursts of speed or going slowly. You consider, as she does this, that there was something very odd about her statement.

“Did you get a chance to talk to Mal about what happened when he tried teleportation last time?”

“No, what happened?”

“He messed up his teleportation and we wound up one hundred metres in the air above solid stone. Then he nearly killed me when he interfered with my attempt to keep us all alive.”

“Oh~ A hundred metres,” she sings back at you and she looks up and starts to rise.

You sigh. You were exactly right. “No. We’re staying at this level.”

She clicks her tongue at you and you shake your head, feeling her magic linger around you. Part of her magic seems to be keeping the ride comfortable. You wonder if that’s normal or she’s doing something different for you – or maybe Undine’s doing something for you and threw a charm of some sort on you.

“I was wondering… what’s with the bikini?”

She doesn’t respond for a while and you look up from your perusal of the landscape. She is refusing to look at you. You don’t know if she’s offended or embarrassed.

>1. Pursue the topic.
>2. Drop the topic
>>
>>29183265
I doubt it. And even if she does, I have no intention of playing along.
>>
>>29183289
>>1. Pursue the topic.
>>
>>29183289
>1. Pursue the topic.
>>
>>29183289
>2. Drop the topic
Best not to offend the elemental woman carrying us 50m in the air.
>>
>>29183289
1 - "My intent is not to criticize, I just find it odd that each of you sisters chooses, unless that is an incorrect assumption, to dress in such dissimilar attire."
>>
>>29183289
Didn't someone mention earlier that this was very insulting? Why did we ask that?
>>
>>29183368
New can probably tank the fall.
>>
>>29183289
> 1
>>
>>29183289
>2
Drop the topic before she drops us.
>>
>>29183171
>New
>>29183412
Same autocorrect?

>>29183289
Also >1. Pursue the topic.
using >>29183386
>>
>>29183475
Different autocorrect. Not sure how "we" became "new"...
>>
>>29183289
2. "Sorry, I tend to babble when I can see the potential fall."
>>
Oh ...
I just realized why the metal bikini

Normal clothes BURN
>>
Gonna close the votes here and write it up.
>>
>>29183623
ask her if it is because she burns off normal clothing
>>
>>29183602
Duh.
>>
>1

You silently curse your nerves and try to recompose yourself. Even so, you’ve already asked Sala, so you might as well go all the way.

“I mean, my intent is not to criticize but I just find it odd that each of you sisters chooses to dress in such dissimilar attire. At least, I assume you choose? It’s something that just comes with elemental thing? The world gives you your clothing and you don’t have a choice.”

You realise you’re running your mouth a bit and shut up. She looks down at you with a petulant expression and you tense, ready to grab your shield if she drops you.

“You promise not to laugh?”

You nod.

“I usually protect my clothes better, but once, well, I forgot. I like getting attention, which is why I wear this, but being naked for a battle was not my idea of fun.”

You stare at her. “I see. Why not just wear plate then? Ah, getting attention.”

She nods, her face very serious. “I can’t understand how Caitlyn can wear that armour of hers in battle. She’s pretty, shouldn’t she show it off? I mean, even Gnomey and Undie wear clothes that show off their form a bit.”

You’re not sure about the accuracy of that last statement, given the thickness of Gnome’s clothing – then again, you did pick out a large bust despite that thickness. You are however, certain that this is a bad topic to continue. The last thing you need is Sala to tell the others of your opinions of their clothing or their ‘forms.’

You switch back to small talk, and spend much of the flight arguing with her attempts to take you higher. Eventually, you arrive outside the cave at sunset and make camp. It has only taken two days, as you are moving at a much greater speed than expected. The wonders of magical horses and flying elementals. Everybody has formed small groups for the night except Gnome. You decide to talk to…

>1. Caitlyn and Maloric
>2. Undine and Salamander
>3. Gnome
>4. Nobody

>Last scene for the night
>>
>>29183686
Actually, I think it's because her constructive ability is very low. Remember, Sala's destructive hyper focused so she can't really make stuff for herself to wear on the fly like Gnoma and Udine
>>
>>29183733
3
She's in our head, might as well pick hers and see what we find.
>>
>>29183733
>>3. Gnome

Familiar should not be alone. She's with us now.
>>
>>29183733
>3. Gnome
So she is busty.
>>
>>29183733
>3. Gnome
She's the only one we haven't talked one on one with.
>>
I'm rather surprised Undine is hanging with Salamander over Gnome.
>>
>>29183733
3.

>>29183823
she is the eldest sister, its to be expected

>>29183733
>Undine and Salamander grouped together
huh, i guess for all their cattiness they are still sisters
>>
>>29183883
It's probably more accurate to say they're having a squabble whilst Gnome watches from the distance.
>>
>>29183883
>implying Aspirational isn't trying to hook us into talking with her
>>
>>29183883
I think Gnome wanted to spend some one on one time with us, so she sent Undine to distract Sala.
>>
>>29183900
I can see that.
>>
>>29183900
then let's also see what they are arguing about
>>
>>29183915
I do have to watch that, yes. It works now, but if you see me continuing to do it going forward, let me know.

>3

You decide that now is a time to connect a bit more with your familiar. You take a seat on the grassy knoll beside her, where she is curled up watching her sisters squabble a bit over your travel method. Undine has not been that impressed, especially when you absently mentioned Sala’s teasing about heights and dropping you.

Gnome turns slightly towards you and dips her head slightly. Given that she’s reading your surface thoughts, you probably will need to start any conversation.

“I’m not joining them because it does them good to have to interact with each other,” she starts, clearly picking up on your train of thought before you can voice it. “We don’t spend too much time with each other, maybe an hour or two every decade at the best, on average. This is new and I hope it lets them grow.”

She falls silent and turns back to watch her sisters.

>Any particular topic you want to broach with her? Otherwise, it’ll be some minor talk and getting to know her.
>>
While we're waiting, we all agree on Sala, Undi and Gno as the elemental sister's nicknames, right?
>>
>>29184042
Gnome doesn't need a nickname, her name is short enough already.
>>
>>29184065
Just seemed unfair not to give her one. Like we were continuing to hold her at arms length while getting more familiar (less formal) with her sisters.
>>
>>29184028
>We don’t spend too much time with each other, maybe an hour or two every decade at the best, on average

"Really? Never thought about it. From what Udine told me I assumed you spent much more time together"
>>
>>29184042
>Undi
why not Und... like Urd.
But honestly as >>29184065 said the names are short enough to not need nicknames
>>
>>29184042
I get the feeling that the nicknames are something more they use between themselves than something we should be using.
>>
>>29184042
Undi like undy? You know, like underwear?
>>
>>29184117
On that note, despite the narration using Sala, Talon is still calling her Salamander.

>>29184126
It's pronounced differently - oon-deen.

>>29184102
Gonna go with this for now, so I can close the thread up (Page 10 currently). I'll tie in another write-in if it pops up shortly.
>>
>>29184028
Getting to know her is really my only priority. Maybe ask her concerns about how best to protect our source without forcing one of our heavy hitters to become a permanent guardian? As much as she seems built for stewardship I'd rather Gnome be able to go globe trotting as well.
>>
"Really? I had never thought about it. From what Undine told me I assumed you spent much more time together."

Gnome smiles a bit behind her collar - you can see her expressions a bit better from the side. “She would talk like that. She spent a fair bit of time around myself, as my old master was in charge of her master. Perhaps that coloured her perceptions? I think she’s perhaps spent a day or two in total around Salamander in her 50 years in this world.”

“Fifty? That doesn’t sound as young as she makes it sound.”

She looks at you, tilting her head down slightly. “Does it? I am over eight-hundred years old and Salamander is more than three-hundred, and is the second-youngest. Compared to us, yes, she is young.”

You nod, mentally noting their ages.

You start speaking again, “Another matter… your powers are so suited to being a guardian, a protector – but I do not want to retire you to stewardship whilst I travel and conquer the world.”

She shakes her head again. “You speak lightly of your ambition.” She goes quiet for some time, staring up at the stars. Eventually, she speaks, “I am an earth elemental. It is my role to guard, to protect and to nurture. I will do so for you for as long as we both live together. Do not think you are relegating me to insignificance by asking me to guard your heart and fortress. With that said, a fortress is not so easily conquered – particularly once you choose to truly make use of the Source.”

With that, she stands and bids you farewell. You wave her off and watch her as she walks into your tent. You smile slightly at that – for all her welcome attitude towards Gnome, Undine had been somewhat annoyed when Gnome had started meditating each night in your room as well.

>That’s it for tonight, folks

As this thread is about to die, I’ll be in /qtg/ for an hour if anybody has questions (though it’ll die soon, too).

Next thread is 5pm EST, 3rd of Jan. Time for some dungeon-crawling.
>>
>>29184343
basically
>Undine is jelly as fuck
>>
>>29184343
Great thread, Great quest, Great QM. Nuff said.
>>
I am having fun.
Thanks QM.

so, you said next time is 5pm EST this friday?
>>
>>29184343
Enjoy your New Year's.
>>
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>>29184411
bitch got to learn that there are more things about us that surpass human limits.
>>
>>29184411
She's found a shiny pebble, and wants it all to herself.
>>
>>29184343
Why do I get the impression that if we every have Sylph around on a semi-permanent basis Gnome's going to develop an involuntary eyebrow twitch to express her frustration at dealing with her flightiest sister?
>>
So, some ideas.
1. We should burn all our MP on the way back trying to boost our stamina and speed to run with the horses, when out of MP get carried/ride/whatever
2. The 3 elementals could probably make a chariot between them which has non flammable metal poles to hitch the magic horses to, so we can't catch on fire.
3. It might take a while, but out flying troops and salamander might be able to ferry our troops across the harrowmont port tembly border for a surprise assault... although it might be better to just go from vale straight to vitria. Take the capital and take out the main pretender to the throne and the rest of the territories will probably fall in line.
4. Why is Marrn impassible? If we find a way to pass through we could spring a surprise attack on Taour's capital.
>>
>>29184634
Because that's exactly what will happen. The two aren't exactly on talking terms.

>>29184480
Ayep.

>>29184509
Happy New Year.

Also, wow, I think this quest has >50k words of content already. I am just verbose or is that normal for quests?

>>29184655
>1
You can run at full empowerment for about 12 hours if you're fresh. Just remember an ambush could be bad.
>3
Ferrying is possible, just remember you don't have many flyers.
>4
Same deal, you can fly over the Marnn range (though it takes longer) but you know of no land route through or under the mountain. Gnome says that dwarves lived her more than a thousand years ago, though.


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