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File: 1392653210109.jpg-(28 KB, 810x425, House & DominionNWQ.jpg)
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Rolled 40

For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


For House and Dominion: Neeran War

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! While you are in direct command the Third Attack Wing, the newly formed Fifth Attack Wing lead by Daska Rna also falls under your leadership. Both are elite units of the House, composed of fast hard hitting Cruisers, Frigates and Corvettes and since your deployment to the Shallan front have begun to rack up an impressive kill tally.

The Neeran Invasion fleets are slowly but steadily advancing despite the Factions constantly rotating in fresh fleets of their own. With their ability to continue their advance despite what must be staggering ship losses you've decided your Wings would be best suited to raiding behind enemy lines. Strikes on logistics and other support operations for the enemy main fleets should be less dangerous for your fast ships than direct battles. It should also help slow the enemy advance.

Shallan colonies in this galaxy tend to have outlying support infrastructure in neighbouring systems. This has given you some location data on potential targets. The Neeran have been making use of them, converting or improving existing facilities for their use, but this has not stopped them from bringing in additional stations and equipment. You've already destroyed a powerful sensor array that would have been able to track your fleet's movement, and sabotaged another.
>>
>>30302243
FOR HOUSE AND DOMINION

How's the computer, TSTG? Skiing trip go okay as well?
>>
>>30302243
For House and Dominion awww yeah!

Last week you asked what we wanted to see in the future and such. I want to see Sonia rise in her political career to new levels as she gains military, political and financial power like never befor. I want her to drag JD up to the point of a medium house or even gain her own one as she kicks ass. And if we are really lucky she'll become Empress Sonia! Well not really but one can dream can't they?
>>
Last time you helped evacuate an allied shipyard that had come under attack then secured support from several allies. The Shallan Military agreed to send a Medium cruiser to support your unit on a number of raids, though they would only be available for a short time. Another House that was helping to protect evacuation efforts also loaned the use of a Medium cruiser in return for an unspecified favour. You hope that decision doesn't come back to haunt you.

With the aid of the pair of Medium cruisers your unit has destroyed two enemy heavy cruisers and their escorts in a pair of systems. After these attacks and the apparent lack of an Alliance fleet assaulting the main colony you suspect the enemy forces in this sector will soon be out for blood.

Determined to hit one more target before the Medium Cruisers are recalled you've contacted the wing commanders and Medium cruiser captains to brief them on your plan.
"I'm hoping to draw out part of the main enemy force protecting their largest mining vehicle using diversionary attacks. Once they're split up it should be safer for our units to knock out each group in turn.
From the current position of the enemy ships in system it should be possible for half of the attack squadrons to assault the Faction built mining barges. The Escort Carriers will jump in at the same time and try to deploy fighters where they'll be out of sight of the largest group.
Depending on how the enemy resposnds we'll either hit any response force they send out with starfighters or bring in the other half of the attack squadrons."

"What are the Medium cruisers supposed to do?" Asks Captain Dekeb. "If we're not needed here we should leave now."

"If the enemy sends in reinforcements, the locals prove to be too tough for the starfighters to handle or if we cant get a Barge moving you're to jump in. Alternatively, if the main mining ship is left undefended take it out. ECM ships are to jump in at maximum effective range."
>>
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>>30302624
This is an amalgam of the various plans suggested by people via the last survey. Are there any major changes you wish to make?

>>30302330
Video card is still shit. It'll still run Sword of the Stars on minimum requirements so I'm going to wait until I can afford a new PC since I need one for Star Citizen anyways.

>>30302483
>And if we are really lucky she'll become Empress Sonia! Well not really but one can dream can't they?
Pic related?
>>
>>30302642
>sots
I or II?
>>
>>30302670
>I or II?

There's not SotS 2.
>>
>>30302642
Let's go with it
>>
>>30302642
Nope!

It's the plan that makes everyone happy!
>>
If we're talking about things people are interested in, I'd like to see occasional meeting of people reacting to whatever crazy stunt we just pulled. I think it would be funny.
>>
>>30302670
Sots 1. It could never run 2 very well even when working properly.
Despite being well below minimum specs for ME2/3 it still used to run ME3 very smoothly.



Ships from 3rd Wing jump in first, 1 squadron plus an additional flight for each of the 3 groups. Corvettes from the reserves are also waiting nearby this time. Once the boarding teams have cleared the Barges the corvette crews will go aboard and provide a skeleton crew. In theory.

Watching things remotely your ships are taking damage, but in most cases there is enough firepower to beat down the more troublesome Battleships first then fight through the carrier and however any corvettes have been launched. The modified Centurions in each group expend the last of their plasma cannon ammo making sure the carriers die before the last of the corvettes can detach.

"Good enough. Send in the reserves." you order.
"Enemy ships breaking off from main group." Reports Arron. "They're headed for 1st Squadron's position."
They don't have a Centurion to back them up so they're more likely to have used SP torpedoes in their initial attack.
"How many?"
"One battleship, carrier, 24 corvettes. They've formed up and are preparing to launch plasma balls looks like. The Carriers have all activated ECM."

The carriers with the main group have all launched corvettes and will not be easy to get the jump on.

[ ] Have remainder of fleet attack the main force
[ ] Hold them back, wait to see if they send out more ships

Roll 3d100 to secure the Barges
>>
Rolled 11, 86, 31 = 128

>>30303124
>[ ] Have remainder of fleet attack the main force
>>
Rolled 68

>>30303124
>[x] Hold them back, wait to see if they send out more ships


If we're still speaking of things we'd like to see; it'd be pretty cool to see a faction who took up Sonia's proposal of a junk-corvette repulsor railgun.
>>
Rolled 31, 71 = 102

>>30303215
Oops, forgot the other 2. Sorry!
>>
Rolled 16

>>30303124
I think it's impossible for SotS 2 to run well on anything. At least it was when I tried it again after they released the free expansion. My system exceeds their recommended hardware and even then the turns took ages despite the AI doing basically nothing other than going bankcrupt. The battles usually crashed when too many ships were involved, or nothing happened because the maps were too large and it took most of the 5 minute battle limit for the opposing forces to meet.


>3d100
1
>>
Rolled 28, 69, 21 = 118

>>30303124
[x] Have reminder of fleet attack the main force
>>
Rolled 71

>>30303242
2
>>
Rolled 81

>>30303257
>[ ]
Would one of the medium cruisers be enough to support 1st squadron against the battleship and carrier?
>>
>>30303318
Probably, but then again you have starfighters about to perform an ambush.
>>
68, 86, 81

Not too bad!
>>
>>30303352
Hmm.. I guess in that case it's better to attack now. The faster we're out of here again, the better.
>>
Your reserve corvettes jump in shortly after the LST's and assault shuttles dock with the hulls of their respective targets and begin to sweep the ships for enemy troops.

"This is Ecord. We've got a mix of Shallan personnel aboard from the nearest colonies. It looks like some of them have been fitted with slave chips while others seem to have been volunteers. We're stunning them all at this point."

As the enemy detachment approaches 1st squadron and their group the starfighters you have positioned among the asteroids leap from cover and fire a torpedo barrage catching them from the side. A few SP's launched by your newer Type-6 attack bombers cripple the battleship.

"The Neeran mining ship has ceased operations and is changing course."
Not good. "Medium cruisers and remaining attack squadrons prepare to jump in. Starfighters begin recovery operations. Those with torpedoes launch them towards the main group."

The fleet jumps in, the attack squadrons covering the medium cruisers as much as possible. Your battlecruiser stays back, hanging towards the center of the formation. The Mediums each knock out an enemy battleship in their opening salvo then attempt to kill as many corvettes as they can. Your plasma cannon claims a battleship then cripples another well enough for Daska to finish it off.

The enemy corvettes spread out attempting to use their greater mobility to their advantage. The Shallan Medium is better suited to kiling the larger targets and continues to go after carriers and any remaining Battleships they can hit with their heavier guns. The Shukhant however is well suited to brawling with its many phase cannon turrets and arrays.

"Enemy corvettes at close range are getting massacered, but the other half staying at mid range are taking almost no hits. 5th wing is starting to take damage."
>>
Two squadrons of your starfighters soon change that, hitting one side of the expanding enemy sphere formation with Torpedoes. Those out of reach of the fighters begin to bombard the Medium cruisers with plasma balls they lack the ability to dodge.

"Enemy mining ship is turning towards the Shallan Medium and is powering up it's mining beams."

You still have your 2 Battlecruisers in reserve. The Devourer and your other owned ships have the SP torpedoes you brought along to the front in reserve.
Half of 3rd wing could stage a pair of micro jumps to join the battle.

[ ] Battlecruisers jump in and torpedo the mining ship
[ ] Advise both Mediums to target the mining ship
[ ] Micro jump half of 3rd Wing from their escort positions with the barges.
>>
>>30303898
>[ ] Battlecruisers jump in and torpedo the mining ship
>>
>>30303898
>[X] Battlecruisers jump in and torpedo the mining ship

The sooner we're done with this, the better. Also, reducing our torpedo stocks is probably worth saving the Shallan Medium.
>>
>>30303898
>[x] Battlecruisers jump in and torpedo the mining ship
>>
>>30303898
Bottlecruisers operational. This ought to be explosive.
>>
>>30303909
>>30303940
>>30303956
>>30303964
Roll 2d20
>>
Rolled 13

>>30304005
>Roll 2d20
1
>>
Rolled 14, 20 = 34

>>30304005
>>
Rolled 6

>>30304025
2
>>
Rolled 4, 11 = 15

>>30304005
>>
The Excalibur fires first, it's initial volley of SP torpedoes striking the armor around mining system in the bow area. It certainly causes damage, though slightly less that you would have hoped. The Gungnir type's follow up cripples the shield generators along one side allowing energy weapons fire to strike the already damaged areas.

A secondary explosion just aft of the mining systems soon results in a stream of plasma jetting out into space.

"That looked like something important."

The pair of Battlecruisers continue to work over important looking sections of the ship including what parts of the FTL they can detect. It's deffinitley crippled now. As the battle begins to drift in their direction both captains decide to get the hell out before your ships can take too much damage.

"Enemy ships are disengaging."

"Permission to withdraw all ships." requests Daska. "We're taking serious damage here."

Checking the Sensors it looks like two of your teams have already jumped their respective barges out of the system. The third is beginning to accelerate.

>Your orders?
>>
>>30304345
>>Your orders?
How long will it take for the last barge to jump?
>>
>>30304424
Maybe a minute.
>>
>>30304453
Anything hostile nearby that could prevent it from doing that?
>>
>>30304490
No. Your ships from each of the 3 groups that initially jumped in cleared all of the enemy escorts near the barges before the boarding operations were completed. Then your starfighters intercepted the enemy response force that was sent out. Any survivors are being mopped up by 3rd Wing's 1st squadron.
>>
>>30304345
"All ships disengage and jump to forward base for repairs and rearmament. We are done here"
>>
>>30304453
All ships are cleared to begin a fighting withdrawal or jump if they're in a bad situation.

See if anyone is able to help the barge accelerate into the jump to speed it's escape.

our warships should take long enough to withdraw that they cover the barge's escape, no?
>>
>>30304549
Excellent. In that case, all ships are free to disengage. We should be careful to leave nobody behind, otherwise we're done here.
>>
>>30304345
"Permission granted, fall back to rally site, we'll cover your retreat.:
>>
You stage a fighting withdrawl, and just in time too as 5th wing was about to lose a few ships. As it is several need assistance to jump out because of engine damage. You tractor a half crippled Frigate and jump out with it.

The remainder of 3rd Wing is able to cover the escape of the remaining Barge.

Your ECM ships that were hanging back at long range are the last to leave the system and detect the arrival of a Heavy cruiser and 4 other vessels, possibly battleships. Hafnar is certain that they were not tracked leaving the area but took a detour to be sure.

At the rally point it's clear that it will be necessary to pull back to friendly lines for repairs or you'll be out here for a long time.
The Medium cruisers both signal that they'll be departing, though the Dominion crew are not happy that their ship took damage in the last mission. A number of turrets were destroyed and the thick armor has been blasted away in the same section. Their captain is talking about compensation unrelated to the favour you already owe their House and is eyeing the mining barges.
"Those Barges are each worth many times the cost to repair that ship." States Kavos, though you had already guessed as much.

What do you wish to say to the other captain?
>>
>>30304851
"The mining barges are not available for compensation. That is final."

We could pay them off with an equivalent price of SP torpedoes, which thanks to our company we're definitely not short on.
>>
Point out that any one mining barge is worth more than the cost of repairs. We'd be willing to give him one of course, as recompense for his damage and payment for the favor.
>>
>>30304851
We appreciate the support he was willing to provide to our unit, and that the alliance will most likely be willining to provide compensation for the damage his ship has suffered when taking into account how much more we were able to do with their help.

Unless the other players disagree with it, the salvage rights should be divided fairly between all ships participating in this operation. Which includes the captains/crews of the medium cruisers.
>>
>>30304851
Absolutly nothing, this is war and if he expected to get out of it without suffering any damage or casualties what so ever then I am amazed he gets to command a ship.

We've paid for useing his ship already and if he does not like that then he can go moan to his local commander about it.
>>
>>30304945
no.
>>30304979
I'm not sure they compensate damages. Seems unlikely given the scale of the war. I think we should use one of the Barges to pay them off with the favor and give the Shallan a proportionate share of one of the barges.
>>
>>30305021
>We've paid for useing his ship already and if he does not like that then he can go moan to his local commander about it.
no we haven't we still owe them a favor. Lets use one of the mining barges to settle the account now.
>>
>>30304851
"You were seconded to this force with the knowledge that your ship would likely take damage in combat. I'm sure the Alliance would be more than happy to enact repairs for the damage, as thanks for your services."
>>
>>30305170
no they wouldn't.
>>
>>30305068
>>30305190

The Alliance has and I believe still does assist with repairs to our ships in their service, IIRC.
>>
>>30305092
Well I kinda considerd that favor a sort of payment but I get what you mean. Giving him one of the Barges to compensate him for his damage and to pay off our dept sounds reasonable aswell as perhaps putting us in a good standing with him.
>>
>>30305519
Yeah. Incidentally, did your initial post mean to insult him? I wasn't sure.
>>
If we can repay the favour with a barge that would be ideal. Better that then an unexpected request were not prepared for/down with.
>>
>>30305092
>>30305519

I'm fairly certain that the barges aren't actually ours to give away, due to alliance observers.
>>
"One mining barge is worth many times more than the cost to repair your damage. As a result they are not available as compensation for the damage you took.

However, we do appreciate the support you and your superior were willing to provide to our unit.
If you wanted to take one of the Barges in return for the favour owed to your Marquess that we would be willing to accommodate. As for repairs you've killed your fair share of enemy ships, the Alliance or Shallan military would be more than happy to conduct repairs I'm sure."

The captain shakes his head. "If the Marquess asked a favour of you that's what he'll demand, there will be no substitution. Though your barge might be more valuable financially some things are worth more than money. Enjoy fighting for the rights to your salvage.
We're departing to find a shipyard not clogged with Alliance or other Faction ships. At least we will still have use of this IFF code until we're fully operational again."

Once the last of your allies have departed your fleet gets to work on readying the most heavily damaged ships for FTL travel.

Sayerna has done some research on the ships you captured. Most are listed as being under civilian registry for companies based out of the now occupied regions. The Rovinar would like to see if any surviving elements of those companies remain and if they've been nationalised by the Shallan government.

You could claim all 3 as salvage since those aboard do not seem to be the original crews. You could also sell or donate one or more to the Shallan government or the Alliance.
If you wanted you could even buy out one of the barges for yourself or your company by paying off the other claimants (your subordinates/the House.)

What do you want to do with the mining barges?
>>
>>30305745
To be honest, I'm unwilling to sacrifice any of the money our crews will get from their salvage claims on these barges. They risked their lives for these ships, and we can't just give them away without any compensation.

Although I'd be more than willing to work something out with the Shallans or the Alliance.
>>
>>30305857
Agreed
>>
>>30305745
I agree with >>30305857

file the salvage claims, let the owners compensate or otherwise negotiate over it.

We should add both the Shallan and Dominion medium cruisers as secondary/minor claimants to one of the barges each.

Pass the negotiations on to our dear Baron. See if there is any booze on one of the ships to help with the headaches, as well.
>>
>>30305745
Sell them back to the Shallans for a price they are willing to offer us. Split the pay evenly between the Captains according to ship size and tell them to hand out as they please to their own crews. Our soldiers have done a superb job so far and most certainly deserve a bonus to boost moral.

When we are on the subject of salvage. Normaly we are able increase the wings size and replace ships by the means of salvaging our enemys ships. However there really has not been much of that so far. Can we expect some kind of ships salvage compensation from the Alliance or do we just have to pick better missions where we can actually get some salvage?

>>30305551
Well... No but I kinda wanted too. I don't like him.
>>
>>30306143
>When we are on the subject of salvage. Normaly we are able increase the wings size and replace ships by the means of salvaging our enemys ships. However there really has not been much of that so far. Can we expect some kind of ships salvage compensation from the Alliance or do we just have to pick better missions where we can actually get some salvage?
We can't use their ship tech. No salvage for us unless we can target their version of Vichy France or the Peace Brigrade from Star Wars.
>>
>>30306190
>the Peace Brigade from Star Wars.
oh those guys. Favorite quote from that entire invasion thing:
>"Perhaps it should be admitted that infidels who are so disposed to join an organization called the 'Peace Brigade' may not be temperamentally inclined toward war."
>>
I propose we buy out one of the barges and a couple escorts from RSS to get to work on our resource asteroids. At the very least, work out a deal with one of the eventual owners to start harvesting them. Time to make some more of our money work.
>>
>>30306143
>Sell them back to the Shallans for a price they are willing to offer us. Split the pay evenly between the Captains according to ship size and tell them to hand out as they please to their own crews. Our soldiers have done a superb job so far and most certainly deserve a bonus to boost moral.
Everyone would get payed something by the House for recovering them.
If you were to buy one, you would be paying the crews and officers for their shares, they would still get funds from the House.
You could sell them to the Alliance or Shallans at cost (more than 50 million each) or try to match the inflated prices in the cluster which are getting ridiculous.

Some crackdowns are starting to take place in individuals or groups intentionally trying to increase the prices. Alliance intel has not ruled out the possibility of enemy influence, though greed and corruption seem more likely. There is a memo that any evidence of corruption among the Alliance military will be met with a swift response. Those found guilty will be banned from commanding alliance troops indefinitely and could face jail time.

>>30305857
>>30305893
>>30306136
Salvage claims to be put through to the House.
Since you need repairs anyways are there any objections to pulling back to the shipyard in the same sector as the Nai homeworld? All the other nearby yards have now been compromised.
>>
>>30306446
I think we already leased those out.
>>
>>30306508
>Since you need repairs anyways are there any objections to pulling back to the shipyard in the same sector as the Nai homeworld? All the other nearby yards have now been compromised.
Nope.
>>
>>30306508
To the Nai homeworld! We shall bring LIBERATED VESSELS and likely some unrefined ores!

... Speaking of which, someone should check out what sort of ores these barges are mining for the Neeran. It could assist in working on their tech, especially if we find that they're mining something unexpected...
>>
>>30306508
>Salvage claims to be put through to the House.
>Since you need repairs anyways are there any objections to pulling back to the shipyard in the same sector as the Nai homeworld? All the other nearby yards have now been compromised.

Strongly advise the house that selling one or two of the barges to either the Alliance or the Shallans for a fair, or even slightly inflated price, would probably earn a lot of good will from them.

>Since you need repairs anyways are there any objections to pulling back to the shipyard in the same sector as the Nai homeworld?

Not at all. If we can for up our remaining undamaged ships into new flights to help defend retreating allies, it would be even better.
>>
How damaged are the mining barges?
>>
>>30306680
Not badly. The one that took longer to FTL is a bit more shot up on the inside and needs more shield generators replaced.

>>30306590
>... Speaking of which, someone should check out what sort of ores these barges are mining for the Neeran. It could assist in working on their tech, especially if we find that they're mining something unexpected...
All fairly average materials, though it looks like they've made sure they're not breaking it down as much as in Faction run operations. They must do most of the processing wherever the transports drop off the mined ores.
>>
>>30306508
Once at the shipyard perhaps we can get into contact with the Baron to see how the rest of the House forces are doing and see if they can match us in terms of destruction? I hope we at the very lest have made SOME amount of impact on the Neeran forces in this area.

As for prices. Selling them for a slightly inflated price sounds good to me. We make a nicer profit but do not really taking advantage of the Shallans buy draining them of all the money they are worth. Heck, if they are grumpy about that then selling them at cost is perfectly fine with me awell.
>>
>>30306819
do we know where that is? Also, send a memo that metal processing facilities seem to be somewhat more important to the Neeran war machine than their faction equivalents.
>>
>>30306508
>objections
None here.

Gotta be careful the Neeran don't track us though. Don't want those poor Nai scientists to suffer.
>>
>>30306508
Any chance we could see some sort of meeting where some poor Neeran has to explain how we got away with all we did?
>>
>>30306819
>not breaking it down as much as in Faction run operations. They must do most of the processing wherever the transports drop off the mined ores.

'breaking it down' in what way? size of the ore? Or are we talking different points in a smelting process?

If the latter, it could be important information for R&D looking into captured refinery/processing tech.

We should also heavily document the contents of the ore collected and the status of it, just to be certain.
>>
>>30306508
Sounds good to me and I would say the barges should be sold off to the alliance for they have more use for them i'm sure.
>>
>>30307891
Right now, yes, but when Forebearance arrives, we'll need to provide it with raw material.

Buying/acquiring from Alliance is an option, but it is generally better to have your own supplier.


>>30306819
BTW, how did plasma-armed fighters worked out?
>>
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Sorry that took so long. Lost some data. I haven't updated a few things such as system colour ID for the newly captured sectors.

The main enemy fleets are still advancing at a good pace and several Faction fleets were broken in the fighting. Currently there is no contact with the Kavarian fleet group Captain Saputo was assigned to but its possible that they've been cut off by jamming.
Alliance fleets are becoming increasingly worn down in numbers but are still holding their own thanks to the largely elite crews they've recruited.

In your area the next closest colony zone from the Nai homeworld has come under attack. The Shallan and Faction fleets stationed to repel the assault are holding their own. They've begun heavy use of Veckron weaponry in the area hoping less will be needed in other sectors after this if the enemy does get through. Analysts are predicting that based on Neeran movement they'll have a fleet in orbit of the Nai homeworld within 2-5 days once the defense line collapses.

The sector where you'd previously helped the shipyard crews evacuate is now all but conquered. Some fleets are still covering evacuation ships. The nearby Alliance fleet is still occupying a good number of enemy ships as the fortified Shallan positions they'd been helping to guard have not yet given up. Missions to escort blockade runners into the system are now available.

When the Baron gets the reports she's a little disappointed you didn't give Daska more free reign. You've racked up a good number of kills certainly but the total number of installations raided or disrupted is still quite low.
"Reynard, if you can do so find their shipyards. Disrupt them any way you can. For everyone of their corvettes you've destroyed they've likely built three to replace them."

She considers the idea of selling one or more Barges to the Alliance or the Shallans but says she'll think it over.

>>30307288
I could but it would probably reveal force strengths for a couple of fleets.
>>
Your and your ships run defense for the next two days while waiting for repairs from the increasingly cramped shipyards. The repair ship is docked at a nearby modular station and supplied by the locals so you can use it's pair of light cruiser sized repair berths. There are a few offers from mercs looking to rent repair time so they can get back into the fight more quickly. You're reluctant with your own vessels still waiting though.
>Rent repair time? Y/N?


Enemy Raiders have begun to perform hit and run attacks on convoys and shipyard facilities.

Roll 4d20 to see how well your undamaged ships were able to assist.
>>
Rolled 3, 8, 12, 14 = 37

>>30308346
>>
Rolled 13, 3, 16, 2 = 34

>>30308185
Well fuck, time to find some shipyards then and MSRI them to death. Cause they can't ram them out of they way... right?

Anyways we need Shallan intel where they had yards in captured systems that they did not destroy completely befor capture. More SP's would also be nice as always. If only we could start producing our own with that stolen Terran data.

No to renting, we need to get moving ASAP ourselfs and do damage to everything in sight.
>>
Rolled 13, 8, 18, 7 = 46

>>30308346
>N
Priority goes to our ships at the moment sadly.

We probably should let Daska go do her own thing now. Her extra firepower was just needed recently.
>>
>>30308346
>Rent repair time

Yes. We should focus upon getting Daska's Wing repaired first and cut her loose to act as she sees fit. Her wing has been bloodied and limited besides ours, and now it is time for 5th Wing to make its own name. Just come back alive, damn it.
>>
>>30308433

MSRI doesn't seem to be all that effective when there are any mobile assets near the targets, especially when their ECM comes into play.

We should also use the tactic more sparingly instead of spamming it wildly and forcing the enemy to come up with a counter tactic for it.
>>
we should do an analysis of where Need an place corvette construction facilities, and compare it to survey records of our target sector. They scout the likley locations and hit them really hard and fast.
>>
File: 1392676732202.gif-(31 KB, 1248x764, Galaxy map Sectors4.gif)
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Rolled 2

Your first day in port your people do an okay job of fighting off the raiders. Most of the transports take shield hits they're able to shrug off.

The second day you and the other local defenders are caught off guard. Some of you are caught out of position and a number of transports are struck by enough weapons fire to cripple them. Rescue ships and some of your own vessels are forced to tow transports back to the docks where they can be repaired, but with the current overcrowding it could take some time for them to get back out there.

The third day is far better and you're even able to cripple a few enemy ships so they can be captured. That should help the bills for the House with the general lack of salvage besides the mining barges. You've beginning to think this war is not intended to be a money making venture.

The fourth day is fairly average. Enemy ships do make an appearance but are quickly fought off.
>Hope I don't roll a 3


It seems you've been able to find enough time for everyone to be cycled through and pick up supplies in addition to everything else. According to reports there are allied ships headed into the operations areas you've been fighting in. You've been given contact info for a number of Rovinar scout ships in the area. Select 1 system per day for recon ships to investigate at no cost to the Wing.

You have deployed to sectors 2 and 4 on previous occasions.
Sector 5 currently lacks significant enemy logistics activity. This will change once they move on.
Sector 7 is currently friendly territory experiencing enemy raiding.
Which sector do you wish to deploy to?
>>
>>30309081
Why do you want to make me sad? Ah well, let's set up our own Fight production factory and make plasma armed Fighters and just spam them. Or Drones! If we could only pack a Fighter with enough anti-hijacking hardware then I would cry tears of joy. Drones, Drones, Drones! I want Drones! Besides, this way we could stick it to the slap Baron by competing with him!

Imagine the capabilitys! Sure they do not have the adaptation of a Human pilot but stuff like reaction and navigation would surely be better on average. No need to train people for it either. And the best of all... Kamikaze Fighters flying under shields and crashing into shield generators and weapons enplacements! We simply must make this happen!

Anyways, I am tired and going to bed. Later
>>
>>30309275
Sector 1 simply because the targets are a bit more spread out there, less risk of reinforcements arriving in time to help out.
>>
>>30309275
>sector to deploy to
Where is Daska off to? We should try to cause problems elsewhere
>>
>>30309275
>Sector 5 currently lacks significant enemy logistics activity
How long can torpedoes hang in space? I'm thinking we make a quick pass through Sector 5, drop torpedoes in the most likely logistics systems so that if we ever have to revisit it we can reconnect to them and surprise the Neeran with a sudden inbound volley from nowhere.

I'm game for tackling sector #1. Ask Daska where she'd like to be deployed too.
>>
>>30309275
what about >>30309135
What sector probably has a higher concentration of enemy shipyards?
>>
>>30309415
>Where is Daska off to?
Daska was hoping to target the opposite side of the same sector as you so as to remain close enough to use the repair ship.
>We should try to cause problems elsewhere
She is however not averse to the idea of going farther afield to reduce detection chances.

>>30309275
>Rolled 2
Your converted House transport passed through on the first day you were helping to protect against enemy raiders. You think it was, not many Houses deploy those ships unless required to.

>>30308021
>BTW, how did plasma-armed fighters worked out?
There have been tests with Type-4's armed with 16 anti-tank guns. Their effectiveness against shields is far from awe inspiring. Next are texts with mounting 5 and 9 guns in each torpedo mount for a total of 36 on the fighter.
A larger plasma gun for use by starfighters is in the design stages.
>>
>>30309644
Speaking of design stages...

Has our custom rifle prototype arrived yet?
>>
>>30309644
>Daska wants to target opposite side of the same sector

Sounds like a plan. I'm thinking we hit Sector 1 as a scout/strike deal.

>House Transport

Wouldn't we be able to ID the ship by its IFF if it were our own?
>>
>>30309813
>IFF
It was probably just running a civilian IFF.
>>
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>>30309577
>What sector probably has a higher concentration of enemy shipyards?
Sector 1 had a shipyard used to produce battlecruisers. It was damaged when the Neeran attacked it but was almost certainly not destroyed.

Sector 3 did have a shipyard which was established to take advantage of rich local resource deposits but it was badly damaged in the evacuation. There were attempts to scuttle the yard but it's unknown just how successful they were. This shipyard could build and repair medium cruisers an addition to attack cruisers.
>>
>>30310200
Okay. And the analysis of potential corvette sites?
>>
>>30309813
>Wouldn't we be able to ID the ship by its IFF if it were our own?
Yes I realised that about 2 seconds after I posted but didn't feel it would be worth deleting the post.
>>30310087
Yes.

>>30310249
The analysis is that corvettes could be produced just about anywhere. The Neeran seem to prefer to convert existing structures to produce them rather than bringing in or building entire new stations. There are no shortage of locations where they could be built.
Then there are systems where there were not any existing facilities.

>What sector probably has a higher concentration of enemy shipyards?
As sector 2 had the highest number of Shallan facilities it would make sense for there to be more there. However, there is nothing stopping the Neeran from building in other systems previously uninhabited.
Then there is the planet that was destroyed in sector 4. There could be dozens of shipyards among the debris field.
>>
I'm in favor of sector 1
>>
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https://www.surveymonkey.com/s/G3GMWDG
>>30309668
>Has our custom rifle prototype arrived yet?
I'm going to say it'll arrive in a few more days, but you'll have to choose a sector for it to be dropped off in as logistics are a bit less unit specific at the moment with the front lines shifting.


Sector 1 map in case I hadn't previously posted it. Sector 3 map to follow.
>>
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>>30311173
>>
during our first deployment, didn't Unnamed Guard get equipped with an Alliance comms package that was supposedly unjammable and had a range that meant we'd constantly be in contact with fleet/command?

Did we get any of those?
>>
And all the drawings of my Neeran Attack cruiser are now MIA. Meanwhile I still have the drawings for the Rovinar atmospheric/planetary assault craft which are less than useful at this point.

>>30311622
>supposedly unjammable
>supposedly
This word right here. Yes the Devourer got an equivalent system. You could probably boost the gain enough to get through anything with it but at the risk of giving away your position. It still better than the stuff you used to have.

You tell Daska that you'll be headed for Sector 1 and that you'll be cutting her loose this time. She soon suggests that the unit rally point change locations every 12-24 hours or so to make it harder for enemy units to track down where you're launching missions from.
>Do so? Y/N?

>>30311173
^ Sector 1 Map.

When arriving near the sector you begin to pick out targets.
"What area did you want 3rd Wing to check out first?" Asks Alex.
>>
>>30312051
agreed.
>>
>>30312051
recon the logistics, mining and shipyard.
>>
>>30312255
Roll 4d100
>>
Rolled 32, 57, 28, 7 = 124

>>30312308
>>
Rolled 48, 89, 11, 26 = 174

>>30312308

>All the Neeran attack cruiser drawings are gone
It's a sign!
>>
Rolled 76, 50, 39, 2 = 167

>>30312308
>>
>>30312051
>Daska's suggestion

Agreed, and have a set 'panic' rally point agreed on, in the event SHTF or one wing goes missing, both forces send a flight or ship to a preset location to exchange information/new rally point coordinates.

And we should pull a sort of BSG style deal with rally points. Only plan 1/2 points ahead and limit who has it, so that if a ship is captured the enemy has a lesser chance of getting it.
>>
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>>30312381
The Medium cruiser drawings are not missing.
5th and 6th squadrons stand by should they be needed.

Sonia
Logistics, Planet- planetary shield protecting most of the continent the base is on. Transports and a tanker in orbit.
Battleships 6
Carriers 4

Logistics, Planetoid- minimal shielding but heavy base defense guns. Lack of deep gravity wells in the area. 1 transport & 2 modified Tankers offloading supplies. Defenders are spread out.
Battleships 6
Carriers 6

Shipyard- Conversion work is in progress by some construction ships. Several docks for corvettes have already been grafted to the station. Corvettes are out in force.
Corvettes 48
Battleships 6
Carriers 6
Heavy Cruiser 1
3rd squadron was spotted by a local patrol and both fled the area.

Mining operation- a planetoid in an asteroid belt that was home to mining base, the Neeran have given up trying to convert it and are using a mining ship to dig a 5km diameter hole into it's interior.
Transports 12
Tanker 1
Battleships 6
Carriers 8
4th squadron encountered trouble with sensor jamming and was forced to call for assistance as they got a bit too close and the garrison came out to greet them.

Daska's unit have begun scans of the far side of the sector, attempting to locate any hidden enemy positions before their attacks on Shallan ones.

>Your orders?
>>
>>30313047
Logistics Planet. It'll be a nice warmup.

Aim to take out all of the defenders and capture the tanker if possible (if not, ram it into the logistics base). Then strike the planetary generators with a precision SP strike and hammer any ground forces with mass drivers.
>>
>>30313047
Are friendly Rovinar ships in the area?

I'm curious as to what info we have on those Graveyards. We might be able to ambush a few interesting Neeran ships attempting recovery...

I think we should scout the areas around the mining operation before we go for a strike, and we don't want to end up attempting to micro out and running into enemy forces.
>>
Rolled 18, 88, 66, 57, 82, 2, 13, 29, 60, 16, 61, 90, 53, 95, 94, 2, 18, 9 = 853

>>30313126
>and capture the tanker if possible
After the Wings next return to base Sonia will begin to send a series of strongly worded messages to the Alliance about securing a means for your people to control and pilot Neeran starships. You don't care how they do it but you want to start stealing enemy ships ASAP.

>if not, ram it into the logistics base
>strike the planetary generators with a precision SP
To be fair it wasn't habitable anyways.

If there are no objections to this plan, roll 7d20.
If you want to include the Battlecruisers roll 8d20
>>
>>30313358
>I think we should scout the areas around the mining operation before we go for a strike, and we don't want to end up attempting to micro out and running into enemy forces.

Roll 6d100 for recon!
>>
Rolled 10, 11, 15, 16, 17, 13, 20, 18 = 120

>>30313378
>If you want to include the Battlecruisers roll 8d20
Well, it was my plan, so I'll roll for it.

Hope it's okay for everyone else.
>>
Rolled 60, 81, 7, 41, 78, 50 = 317

>>30313413
rollin' bones
>>
Rolled 20, 8, 9, 1, 12, 16, 8, 1 = 75

>>30313378
rolling
>>
Rolled 50, 44, 59, 13, 49, 24 = 239

>>30313413
Recon then strike, then?

inb4 random wreck from the first Neeran incursion
>>
Rolled 72, 34, 86, 82, 22, 24 = 320

>>30313413
>>
I've got a plan for the shipyard if anyone's interested.
>>
>>30313566
Do tell.

We've also got another set of 8d20 if anyone wants to roll.
>>
>>30313627
basically, we load our fighters down with SP's and launch them from far out. They accelerate then shut down their engines before they reach detection range. We then have our main forces jump in for a distraction attack. Ambush their patrols, fake a MRSI attack, whatever to distract the forces from the incoming fighters. Once the fighters get close, they blow the hell out of the shipyard then continue on for pickup.
>>
Rolled 31, 74, 93, 86, 61, 22, 20, 16 = 403

>>30313627
ha-ha! Rolling

>>30313705

The challenge would seem to be getting our carriers in at a range for our fighters to actually be close enough for that, right? So we'd need to bring them in behind a planet or some other form of cover, and have a ship already there to ensure they're jumping into a blind spot.
>>
Rolled 3, 17, 10, 12, 8, 7, 20, 16 = 93

>>30313812
Whoops, screwed those dice

here are the d20s
>>
>>30313705
I had a similar plan to this for a raid last week but I've forgotten it.
>>
>>30313812
Why? Carriers jump in far out, launch fighters. Fighters accelerate, then shut down. carriers jump back out to await retrieval. We do distraction. Fighters blow shipyard to hell. Carriers jump in on fighters exit vector and retrieve fighters. Everyone leaves.
>>
>>30313445
>>30313470
>>30313830
20, 17, 15, 16, 17, 16, 20, 18

Neeranbutt: kicked
>>
>>30313883

I'd imagine that the Neeran would detect the FTL or the fighters' engine flares if they just popped in and launched in empty space?

Didn't Daska basically use a plan like this where she jumped the carriers in behind a planet for the strike?
>>
>>30314302
well, the idea is that the carriers jump in outside detection range and the fighters accelerate and shut down outside of detection range. If outside of detection range is on the other side of the planet or the sun, then that's what we have to do.
>>
>Are friendly Rovinar ships in the area?
Yes. You can select 1 sector for them to scan for every time you do a full round of attacks or recon.
>I'm curious as to what info we have on those Graveyards. We might be able to ambush a few interesting Neeran ships attempting recovery...
You ask the Rovinar to check them out.

A quick sweep of the sectors surrounding the logistics operation turns up little of interest and better yet none of you squadrons run into random patrols.

Daska's 6th squadron returns to the rally point looking a bit beat up, having stumbled into a couple of Neeran Battlecruisers. She also has a Rovinar Light Cruiser and Kavarian attack cruiser brought back for repairs. Some of the Rovinar crew are alive, having used a detachable light attack ship incorporated into the hull to hide a safe distance from the wreckage of their ship. Daska is adamant that Iratar is not getting their ship back after losing the Dusk class ship to the Shallan government.

"Fine, have fun with the ship we don't have spare parts to fix the engines on."

3rd wing is going to take care of business.

Jumping in at close range much like you've been doing in every mission of late each squadron catches their target carrier by surprise, landing several hits and dropping shields before most of them can launch their corvettes.
The Battlecruisers and starfighters blow through the pair of Battleships closest to the transports then begin to attack the under defended vessels. With the carriers out of the way the other squadrons go after the 4 remaining battleships.

"Ecord, put your troops aboard and try and find a way to drive that transport into the surface."
"Isn't that a treaty violation?"
"Atmosphere isn't habitable."
"Ah, got you."

The starfighters tear the smaller transports to pieces despite their heavy shielding thanks to their dropping heavy concentrations of torpedoes into them long enough to hole their shields and kill the generators.

>Roll 1d20 for orbital drop accuracy
>>
Rolled 10

>>30314384
Mini Colony drop? Awwww yeah!
>>
Rolled 12

>>30314384
>>
Rolled 7

>>30314384
tankerdrop
>>
Rolled 17

>>30314384
>>
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The LST is able to cut through the not so nearly thick hull of the operations bridge which was still in use as the crews were in the middle of cargo handling proceedures.

You don't know what Ecord is doing over there but he asks Arron for updates on which of the engines are firing. initially all of them come on, then several of them shut down, on different sides of the ship until a few of them are left pushing the vessel out of orbit.

"It's good enough, it'll land on the outskirts of their shield." Says Arron

"Starfighters recovered. All squadrons withdrawing beyong gravity well." Reports Kavos.

Sayerna is on the brink of horror that you're intentionally crashing the ship into the logistics base, in stark contrast to Tes'us who is calmly informs you that the explosion from the impact should still destroy the base.

Contact with the atmosphere nearly throws it off course but the continued thrust from the pair of remaining engine banks helps to correct it.
You make sure to save an image from the recordings from the millisecond the bow of the ship touched the shield. It takes barely a second for the aft end of the ship several km away to plough into the forward sections, instantly annihilating the entire ship and fusing most of the payload of hydrogen and helium fuel.

Once the shields protecting that section of the continent collapse the shockwaves slam into the ground. Even a hardened base would have trouble with the ground quakes from such a blast only tens of km away, and this base isn't hardened yet.

"Contact with the base lost." Reports Arron.

The Wing jumps out before a response force can show up to investigate.

closest thing I could find
>>
>>30315253
this a wat do?
>>
>>30315540

I think we're supposed to be having a sober moment or something, but I personally all I hear is 'fuck you, Neeran scum'
>>
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While repairs are minimal they do need to be done. The reactors are running hotter, shields and weapons are being maintained at the highest possible output. If it wasnt for the repair ship to help carry parts supplies these missions behind enemy lines would be much more difficult.

>>30313883
>>30313812
>>30313705
Your starfighter wing CO gets back to you on this plan.
"It's not bad sir. If we're going to do it I'd like to exclusively use the newer Type-6 attack bombers for the part where they go in cold. They're supposed to be slightly harder to detect on sensors, especially on an op like this."
"Is it because they're painted black?"
"N-no, not just because of that. They have more advanced systems than most Faction starfighters, and they can carry enough torpedoes to make sure the job is done right the first time."

Are you willing to risk the majority of your Wing's newer fighters on this mission?
>>
>>30315637
Yes.
>>
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Rolled 7, 90, 88, 20, 64, 4, 52, 60, 7, 21, 25, 39, 84, 53, 87 = 701

Your orders?
>>
>>30315637
If the starfighter CO thinks the plan has merit, I'm all for it.

Could we have a Rovinar cloaked ship infiltrate the system and provide jump coordinates to our forces so we don't end up jumping carriers in on top of a squadron of corvettes or something?
>>
>>30315767
That would probably delay the operation a lot.
>>
>>30315253
>Sayerna is on the brink of horror
Oh I'd forgotten the Factions observers were there. Ah, she'll get used to it.
>>
>>30315690
>plan

I kind of want to scout around like Daska is doing and try to locate allied stragglers or new Neeran installations, say moving NW of our little raid?

If we vary our little raids in timing, we'll probably screw with a possible response force. Rapid strikes are going to draw a whole lot more attention than say alternating attacks between Daska's wing and our own, and it will likely hide our actual numbers, which could very well let us ambush a smaller force sent to hunt us down.
>>
>>30315690
Let's hit the logistics planetoid to the south of 5th wing.


Let's pack in a nice tight formation for a thunder run through the spread out defenders. SP torpedoes to break through the base shielding and take out the generators/heavy guns, then from there on blast our way out of the enemy and run for it.
>>
>>30315637
I like this plan
>>
>>30315865
There's certainly support for the shipyard strike.

Did you guys want to scout some of the other sectors or attack the other logistics base first?
>>
>>30316110
When will we get results from that Rovinar scouting the graveyard(s)?

As the person that suggested scanning, I'll not vote again on next action
>>
Daska keeps rolling attack cruisers, thankfully she can't keep them all. A few civilian transports are recovered as well and shown out of the sector.

>>30316419
Lets say after this next attack.

>>30315637
Are the Battlecruisers being included in the distraction maneuver?
Will you be launching additional starfighters beyond the infiltration group?

[ ] Just Attack wings + infiltration group (Roll 7d20)
[ ] Bring the Battlecruisers (Roll 8d20)
[ ] Battlecruisers + additional starfighters (Roll 9d20)
>>
Rolled 15, 17, 18, 14, 19, 20, 18, 14, 7 = 142

>>30316549
>[ ] Battlecruisers + additional starfighters (Roll 9d20)
really sell it.
>>
Rolled 3, 10, 18, 2, 5, 18, 7, 4, 6 = 73

>>30316549
[x] Battlecruisers + additional starfighters

If we give them starfighters with the main attack group, they won't be looking frantically for starfighters elsewhere, hopefully.
>>
Rolled 1, 9, 3, 5, 19, 8, 7, 11, 12 = 75

>>30316549
>[x] Battlecruisers + additional starfighters (Roll 9d20)
Our BC's are getting a good old workout today.
>>
>>30316567
>>30316611
>>30316725
>15, 17, 18, 14, 19, 20, 18, 14, 12
Not Bad
>>
The converted U-haul is used for the infiltration portion of the mission because of it's forward and aft facing launch bays. Jumping into the system already at speed the fighters are launched by venting the forward bay and repressurising it for subsequent groups of fighters.
After that it's a matter of waiting several hours until the squadrons are close enough to pull off the operation.

Kavos gives the count down until it's time for the wing to jump in.
"Try not to waste SP Torpedoes if you can help it. We have spare Plasma cannon ammo back at the repair barge so go crazy with those."

Rather than the usual close range fighting this time you're attempting to engage from as far out as possible to make it easier to disengage. Alex offers to have his squadron designate targets as they've been doing a bit more practice with support gunnery. Their opening barrage of Plasma and spinal mount heavy phase cannon fire certainly proves this, killing a carrier before it's corvettes can disengage. You think your cannon shot was able to kill four corvettes while they were still docked.

"Damn Alex, it'd be kind of scarry to see you in charge of a Republic fleet unit."

The starfighters get clear and launch their salvo then pull back in time for the enemy corvette force to get their act together and begin grouping into wall formations.
"They're overlapping shields, it's going to get hard to punch through them like this." warns Arron.
You're more worried about the Heavy cruiser as it begin to get underway. Four more battleships launch from the station interior that you hadn't previously detected, each looking slightly incomplete but still operational.

"It's not slowing down." Observes Kavos, as the Heavy cruiser closes with the rest of their fleet. The corvette walls accelerate to match pace with the rest of their units.

"They're going to rush us." says Rah'ne. The attack wings are soon reversing engines to try and maintain distance.
>>
Arron double checks his readings. "They're at full acceleration."
"Sir, you might want to get the battlecruisers and carriers out now." Suggests Mike. "You're going to be overtaken."

To drive this point home the Heavy begins to shake up the unit with rapid fire.

[ ] All ships fighting withdrawl / jump out as a unit
[ ] Cover the battlecruisers and carriers until they jump then everyone get out
[ ] Other
>>
>>30317707
>[ ] Cover the battlecruisers and carriers until they jump then everyone get out
>>
>>30317707
>[x] Cover the battlecruisers and carriers until they jump then everyone get out
We are the best CO because we care about all our pilots.
>>
>>30317707
[X] Cover the battlecruisers and carriers until they jump then everyone get out

Fire a few SP torps to make that Heavy think twice, as well.
>>
Rolled 72

"Recover fighters! All ships cover the battlecruisers and carriers long enough for them to jump. Battlecruisers get your asses out of the system."

Matching words to actions you set the starboard drives the full reverse and port to full forward, turning the ship 180 degrees, though not nearly as quickly as you'd like in this situation.Your other larger starships pull similar maneuvers, the Excalibur activating banks of emergency thrusters mounted in the bow sections.
You watch the acceleration and speed readouts as you hurtle away from the shipyard.

Something hits the aft shields penetrating it and damaging the armor.

"We're good to jump."
Linda doesnt wait for another word, jumping the ship clear. The rest of the wing arrives at the edges of the system soon after you. It looks like you took the worst of the damage, though several more ships now have blackened armor.

"Did the strike go through?" you ask.
"Yeah just before we jumped." Arron uploads the video of the torpedoes hitting the station causing a great deal of damage. It wont be producing new ships for some time if they do repair it.

"Lets get out of here and get repairs underway before they track our jump."
>>
Rolled 80

Just after you make your next jump Arron curses.
"What is it?"
"I think that Heavy cruiser just tried to follow us."

"Linda?"
"Maybe. Give me a minute... I think we've been pinged by a long range sensor."
"Yes we just were." confirms Arron
"Sonia they have a sensor array."

"Can you locate it?" you ask them

"Argh, we'll need to triangulate and that cruiser might still be after us."
>>
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>>30318541
"Yes it's definitely after us."

3rd Wing is currently being pursued by an unknown number of enemies including at least 1 Neeran Heavy cruiser. A long range sensor array (position unknown) in the region is tracking your movements.

>Your orders?


I'll pick this up in the morning see you guys then.
>>
>>30318651
Cool. See you then, TSTG.
>>
>>30318651
Well, can we estimate what rough direction the ping was from, since we detected the ping itself?

We can't risk allowing a heavy to follow us back to the support ships, so we'll have to make it look like we're bugging out of the sector entirely and then catch up with Daska's people on a return trip.


What kind of speed can we expect the Neeran ships to show at FTL?
>>
Rolled 6, 6, 8, 9, 16, 17 = 62

>>30318260
>Something hits the aft shields penetrating it and damaging the armor.

I think they just placed a tracking beacon on his ship. I could be wrong but we might want to check the damaged area.
>>
>>30320013
Oops, forgot to clear my e-mail field.
>>
>>30318651
Check the ships for bugs as per >>30320013 then have the squadrons split into scout formations and see if we can find this sensor array. Even if we turn up nothing this time around, our splitting into several mobile units will make the chances of our detection slim and our ability to move is improved.
>>
Rolled 98

>>30318651
Bump

Also: I'm currently reading through thread 27 in the archives. One thing that confuses me: How can know how to spell so well in general but continue to misspell extremely common words like "pretty" or "definite"?
Fun story so far btw. Can't wait to catch up.
>>
>>30321125
I really think we should focus upon evading the forces after us before we make any moves after a sensor station
>>
>>30318260
I think the optimal design for fighter carrier would be BSG-style hollow pod, lined with repulsors and tractors.

It should allow very fast landing of fighters and double as accelerator during launch.
>>
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>>30323939
>One thing that confuses me: How can [you?] know how to spell so well in general but continue to misspell extremely common words like "pretty" or "definite"?

There's a list of 30 or so simple words I've always had trouble spelling properly. English was never my strongest subject in school, yet more complicated words have always been far easier for me to spell for some reason. I've cut down on the number considerably since I started the quest but some will still get through.
Especially that second one, "definite" has got to be among my worst. This is not helped by my preference for typing things up in WordPad since it's less cluttered and I can keep the window smaller.

I try to use the Firefox spell checker as much as possible to catch ones that I've missed but on occasion it just doesn't activate. Yesterday I deleted and retyped a word that I knew was incorrect 5 times before it kicked in and underlined any of the words for correction.

I had a list of words typed out that I was trying to work on improving but I seem to have lost it.

>>30319099
>Well, can we estimate what rough direction the ping was from, since we detected the ping itself?
From aft, probably near the shipyard but this isn't certain. Pic related.

>What kind of speed can we expect the Neeran ships to show at FTL?
Everyone will be keeping their FTL speeds fairly low as you're traveling around inside a galaxy arm. Going too fast with this star density would be bad.
Most ships don't go over J5 in such an environment.

>>30320013
"Are we transmitting? Is there any chance they put a bug on the hull when we were hit last?"
"No signs of a transmission sir. I'll keep checking." Replies coms.
Kavos reports that you were struck by a tight grouping of plasma cannon fire that was able to punch through the shield earlier.

>We can't risk allowing a heavy to follow us back to the support ships, [...]fake bug out of the sector.
Do this?
>>
>>30320013
If they have, we have a choice opportunity here.

Ping a message back to Daska telling her we're being tracked by a beacon, then lead the pursuing Neeran on a chase. When Daska arrives, have the ship they're tracking seperate from the main wing, then lay an ambush with both wings participating.
>>
>>30324755
>Do this?
I'd appreciated to hear Kavos' and our squad commanders' opinions on that.
>>
Rolled 59, 27, 76, 29, 66, 67, 38, 94, 98 = 554

>>30324787
You get a response back that they're breaking off from their recon operation having only checked 3 sectors. They're headed to the Rally point and from there to any ambush point you designate.

>>30324800
Kavos believes that if the Wing exits the sector, or makes it look like it is, that should be enough to shake the pursuers.
Both your Sub-wing commanders believe it would be best to split up and give them too many targets to chase. Whoever they do go after will leave the area and return in a few hours.
>>
>>30324913
I'm with Kavos, in that case.
>>
>>30324913
I don't really want to face down a Heavy just right now. Let's just leave the sector for a while and then get back to kicking ass.
>>
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>>30324697
>I think the optimal design for fighter carrier would be BSG-style hollow pod, lined with repulsors and tractors.
>It should allow very fast landing of fighters and double as accelerator during launch.
Just remember that having a fly through bay has its disadvantages. Such as giving crazy pilots the impression they might survive an attack run through it.
Pic very much related.

>98
5th wing located a Kavarian battlecruiser! The crew are all dead, free salvage.

>>30324964
>>30324984
"On second thought, lets get out of here."
You set a course to bring the wing out above the plane of the galaxy. Once you're beyond the range of the sensor array the enemy pursuit seems to break off. Slightly paranoid the Wing makes several random jumps before eventually arriving at the repair ship.
You get crews checking the hull for tracking devices and have everyone standing by for an emergency jump should a fleet locate you.

5th Wing's ships are finished most of their repairs, now it's just the salvaged starships and your battlecruisers.
With 5th Wing standing by to assist you should be able to cover more ground if you start looking for that sensor array.

>Your orders?
>>
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>>30325201
>>
>>30325201
>Pic very much related.
My computer back then couldn't handle the size of that thing, and dropped down to 0.5 FPS when I tried to fly through it to plant the flashpack. Thank god EA hasn't started shtting out f2p Wing Commander games.

>>Your orders?
Well, it's probably best to ask our sensor specialists how we can locate this array most efficiently without endangering our ships too much.
>>
>>30325282
Agreed, their eyes needs to be removed. If it take time perhaps we could scout the Rare, the station and the colony while we wait?
>>
>>30325201
>5th wing located a Kavarian battlecruiser! The crew are all dead, free salvage.
Delightful!

I'm with >>30325282 on this one. See if we can get our specialists to pour over the data for a more precised locations, then sweep from the far north of the sector heading southwards.
>>
>>30325282
>Well, it's probably best to ask our sensor specialists how we can locate this array most efficiently without endangering our ships too much.
Arron and Linda discuss this at length.
Linda speaks up first. "We could do a series of high speed flights through some systems in the region from outside the sector passing through it. If the ships are detected with an active sensor array we could triangulate which system it's in."

"It would be easier to get one of those Rovinar ships to look for it." Points out Arron.

Speaking of which, you're contacted by a rovinar scout ship that has checked the pair of graveyards. The one closer to the colony has a destroyed Mega class super heavy that looks like it was cut in half by the main gun of an enemy Scorcher. A pair of lone Neeran transports are recovering scrap materials left over from their own ships lost in the battle.

The graveyard closer to the route the enemy left the sector contains lots of small debris. A Smuggler Frigate was recovering FTL components and strapping debris to it's hull.
>>
>>30325582
A pair of lone Neeran transports? Who wants to perform some legal piracy while we search for the array?
>>
Rolled 65, 74, 55, 30, 52, 52, 57, 93, 94, 76, 99, 56, 59, 21, 74, 57, 71, 39 = 1124

>>30325472
>perhaps we could scout the Rare, the station and the colony while we wait?
Roll 3d100

Unless you guys want to send recon flights through the areas near the shipyard at the same time.
If so roll 6d100
>>
Rolled 8, 84, 89, 4, 68, 23 = 276

>>30326001
Who knows, perhaps we'll actually find some ships we can claim for third this time.
>>
Rolled 74, 71, 72, 78, 24, 34 = 353

>>30326001
Recon flights GO!
>>
Rolled 50, 69, 25, 15, 81, 49 = 289

>>30326001
More ships on the field, less for them to focus directly on.

Also >those rolls
>>
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Screw you Daska and your rigged dice making my life difficult.

Daska has brought back some more salvage, a Light Cruiser, and has located a graveyard containing a Medium cruiser.
"It should be salvageable but it's going to cost us a lot of spare parts to get the FTL working."

"What is it?"
"It's a... I think it's a Republic Medium command ship. I believe they did limited production runs of several competing designs before deciding on the Herron as the standard Medium for their fleets."
"Right, we captured that one weird Medium variant that had all the extra engines back in South Reach."
"This is an entirely different hull type. Heavier built, slower, with a lot of starfighter bays."
That's a project to work on.

Your people meanwhile located civilian transports in several systems and helped them out of the sector.

Colony- Two super heavies are in orbit and construction is underway on a number of orbital platforms. They seem to be heavy cruiser sized defense platforms. None of them are completed yet.
Batleships 8
Carrier 1
Heavy 1
Super Heavy 2

Rare- A small fleet is parked in orbit of the planet's main facility which included a heavy cruiser. Worse is that while your people were scanning a second Heavy cruiser, possibly the one from the shipyard, arrived in the system. The planet itself is lightly defended with a weak planetary shield, however it does completely encompasses the planet so starfighters will not be able to slip underneath.
Batleships 5
Carrier 3
Heavy 2

Military station- The old station itself has been destroyed. A small platform has been deployed which is processing the scrap materials and loading them onto a transport.
Battleships 3
Carrier 2
>>
>>30326654
The rest of 3rd Wing has checked a number of positions around the shipyard and have managed to narrow down where the enemy sensor array might be.
3 systems have been added under suspected enemy presence.

>Your orders?
>>
>>30326672
3 groups scan those potential locations and the rest wreak those Neeran transports who where alone with no escort? Paranoia sense is itching.
>>
>>30326654
>Colony
Nope.

>Rare
Maybe...

>Military station
Yo, dawg, I herd you like salvaging station debris, so we're gonna destroy the station you set up to salvage the scraps of the other station we destroyed so you can salvage the scrap of the scrap salvaging station.

This should be a rather easy target.

>>Your orders?
How effective is the Rovinar cloaking tech against active scanning arrays?
>>
>>30326654
Daska is so much better than us ;_;

>>30326672
>Orders?

Split the squadrons into two groups. The beefiest at combat will go after the military salvage station and the other group will be the squadrons good with sensor matters. They'll scan around up near the shipyard for the array.
>>
>>30326654
Heavy forces. Good. They're pulling increasing numbers of ships off front line duty in order to stop us, which will reduce the striking power of their fleets.
>>
>Daska is so much better than us ;_;
You may note that she hasn't attacked any targets yet, preferring recon. You could give her shit about not doing her job.

>How effective is the Rovinar cloaking tech against active scanning arrays?
Most cloaked ships can be detected at FTL which is mainly what long range sensor arrays look for. Their only choice is to move slowly.
Krath ships can reduce FTL detection even more by scattering their drive flare. You don't know how that did that but their battlecruisers were able to tow one of your attack cruisers easily enough while remaining hidden.
At sublight the array would need to be very close for a cloaked ship to be detected but it is theoretically possible.

>>30326752
>>30326792
2 for sending a force after that destroyed military base.

3 squadrons scan the suspected areas while the other squadrons plus the escort carriers attack the destroyed base? Does this sound good?
>>
>>30327051
Fair enough, let's do it.
>>
>>30327051
>You may note that she hasn't attacked any targets yet, preferring recon. You could give her shit about not doing her job.
Nah, we'll just have to account for it next time.
She's obviously pretty good at that.

>Does this sound good?
Sure.
>>
Rolled 17

>>30327167
>>30327203
Roll 3d100 for scanning
>>
Rolled 53, 90, 26 = 169

>>30327291
scannin
>>
Rolled 94, 48, 72 = 214

>>30327291
>>
Rolled 14

>>30327291
>Roll 3d100 for scanning
1
>>
Rolled 51

>>30327338
2
>>
Rolled 56

>>30327354
3
>>
94, 90, 72.

Bretty guud.
>>
Your recon teams have managed to locate the sensor array and get out before any pursuit force could be scrambled to chase them down. In the process they also recovered some salvage!

A crippled Blackbird. The crew have abandoned ship using emergency teleporters.
A Kavarian I-type attack cruiser. Some of the crew are still alive. Apparently it hasnt recived an engine upgrade that would allow it to keep up with newer attack ships and fell behind in a retreat.

The sensor array is another active system like one you destroyed in another sector, though this one seems to high higher resolution at the cost of shorter range. A second Heavy cruiser is patrolling the outer system but the recon team approached from the opposite direction, using the system's gravity well to prevent someone from jumping in on them.

Battleships 3
Carriers 8
Heavy Cruisers 2


Roll 4d20 for the attack on the enemy salvage team/military base.
>>
Rolled 7, 5, 17, 11 = 40

>>30327651
>>
Rolled 18

>>30327651
>Roll 4d20 for the attack on the enemy salvage team/military base.

1
>>
Rolled 13, 16, 11, 15 = 55

>>30327651
>Blackbird
Oh my.
We've already got one for our wing, so I'm sure Daska would appreciate it for her own ops, considering she leaks to sneak-attack a lot of things.
>>
Rolled 9

>>30327696
2
>>
Rolled 5

>>30327709
3
>>
Rolled 2

>>30327724
4
>>
>>30327741
Okay, I'm done with the dice for today.
>>
>>30327756
18, 16, 17, 15 is actually quite good.
>>
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Rolled 46, 27, 12, 14, 41, 39, 75, 29, 63, 79, 12, 17, 28, 85, 59, 28, 89, 40 = 783

You wait back with the repair ship and hope everything goes well. Verilis seems relieved at the opportunity to command her half of 3rd wing without excessive oversight.

When the wing returns you're given the reports how they managed to kill half the corvettes while still docked and let the starfighters deal with the battleships. Once the worst of the warships had been taken care of 2nd squadron slagged the platform while the other two squadrons covered them.
Damage was minimal and mostly consists of parts and equipment wearing out from heavy use. Emergency thrusters are starting to climb the list of equipment needing replacements.

>What is your next target? / Your orders?
>>
>>30328080
Have the squadrons scout around the rare resource world
>>
>>30328192
Yeah, I'm game.
>>
>>30328192
>>30328247
Roll 6d100
>>
Rolled 21, 24, 73, 100, 17, 2 = 237

>>30328349
>>
Rolled 6, 91, 14, 54, 15, 22 = 202

>>30328349
>>
Rolled 12, 79, 35, 33, 24, 63 = 246

>>30328349
>>
Rolled 76, 15, 73, 48, 33, 86 = 331

>>30328349
>>
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Daska continues to find stranded ships, mostly civilians hiding out while they conduct repairs.

1st squadron runs into a patrol and has to make a fighting retreat.
2nd squadron locates a badly beat up Vengeance Type B. The remaining crew ran out of air 12 hours before they were found. No distress signal got out due to com jamming in the area.
Alex's 5th also runs into a patrol but completes their scans.
The others were largely unremarkable save for the remains of a destroyed ship that Thal found.

"4th squadron what is that piece of equipment you recovered?"

"It's a disposable Veckron launcher sir. I think it was attached to a Republic Medium but it was hard to tell, there wasnt much left of it."
After a few seconds of stunned silence you manage to get out; "Is it intact?"
"It looks like it. We had one of our observers go over to release the docking clamps for it and they though it was still usable."

>What do you plan to do with it?
>Your orders?
>>
>>30328885
Obviously we need to take it, denying the enemy access to valuable military equipment is a must.

Do we actually have the authority to use such a weapon / could we gain that authority through the Factions observer currently onboard?
>>
>>30328885
>2nd squadron locates a badly beat up Vengeance Type B. The remaining crew ran out of air 12 hours before they were found. No distress signal got out due to com jamming in the area.

Poor bastards. Did any survive by going into stasis?

>>What do you plan to do with it?
Get it back to the Alliance or Shallans ASAP. We can't really secret it away to our house with the observers being present, and our crews are simply too valuable to give them extra dimensional space cancer, so I wouldn't want to fire it either.

>Your orders?
Recon around the station with BS:6 C:4?
>>
>>30328885
salvage it, then turn it over to alliance command.
>>
>>30328885
Can we drift it in undetected to somewhere like that Rare Element Site to the south, with the two heavies? Setting it off there would be acceptable I think, because it's far enough away from colonies that it's not going to, well, do bad things.
>>
>>30328885
If the observer is not listening to this we should erase any data on it in our systems and store it somewhere underneat something heavy until we can get this thing to the House. It's far to valuable piece of equipment to simply give up if the possibility to keep it is still there. Not to mention the prestige we would get from the Earl for bringing this in.

However if the obeserver has already taken note of this then we act the good girl and inform Alliance command of it and ask how much we will be compensated for losing our salvage.
>>
>>30329067
Stealing it for the house is the silliest thing we can do.
It's like Svidur said, there's no point in just stealing one, because a single Veckron paints a target on our head AND a single one isn't worth shit as a deterrent.
>>
>>30328885
Return it, after running some scans on it if we can without alerting anyone. If we can't, return it to the faction that'll compensate us the best(legally.)

Scout around the logistics base located in the mid-right of the map. It's looking pretty juicy being stranded alone and I'd like to make sure it is before we bite.
>>
>>30329157
It only paints a target on the House's head if the Earl is stupid enough to wave it around. Besides if the House is to build an arsenal you need to start somewhere and this along with the two stolen from the pirates is as good a start as any.

But if people insist we don't then >>30329211
has a good thing going. Scan it all down and take notes so at the very lest we have something to dangle infront of the House.
>>
>>30329016
>Did any survive by going into stasis?
They're all dead.wav

>>30329013
>Do we actually have the authority to use such a weapon / could we gain that authority through the Factions observer currently onboard?
Probably. She'd need to get in contact with the fleet first to get access codes. The Alliance would likely want to know where you'd be doing the strike with it so they could update their navigation records appropriately as it could effect long term operations in the region.

>>30329047
>Can we drift it in undetected to somewhere like that Rare Element Site to the south, with the two heavies?
Veckron weapons are useless unless they've been charged. Anyone within 700-1000m of the warhead when it is being charged will be exposed to subspace radiation. There are 8 people among your command who are supposedly immune to this radiation. None of them are true pilots, though Ecord knows basics.

>>30329067
>If the observer is not listening to this we should erase any data on it in our systems and store it somewhere
Factions Alliance Observer said that the weapon should still be good

>then we act the good girl and inform Alliance command of it and ask how much we will be compensated for losing our salvage.
I'm sure the House could get a couple hundred million for it.

You tell the Marines to covertly take as many scans of the launcher and warhead as possible without alerting the observers. You're getting something out of this.

Most seem to want to hand it over to the Alliance or the appropriate faction. Keeping it at this point would be possible but would likely annoy the Alliance and they may just ask you for it back later. Using it should be possible with some communication, the trouble would be finding a suitable ship and a crew to fly it.

[ ] Trade/sell/give to Alliance
[ ] Keep it
[ ] Use it (What is your plan?)
>>
>>30329509
alliance
>>
>>30329509
[x] Sell to the Alliance

Don't suppose they offer ships in the form of Cruisers or better along with regular cash?
>>
>>30329509
>[x] Trade/sell/give to Alliance
I really want to use it on one of those Super Heavies but I can't for the life of me work out how. Veckrons have always been a bit of a confusion for me. Do we need people on the thing to activate it? Can it propel itself away?
>>
>>30329762
As far as I've gathered, its a standard torpedo except for the charge time and a special launcher.

>>30329509
Trade it for priority when we go in for repairs, spare parts to repair the medium we found, and whatever else they'll offer to level the balance.
>>
>>30329509
Also, see if we can nab the blackbird and repairs for it in the deal.
>>
>>30329509
>[X] Trade/sell/give to Alliance

>>30329887
I think they do quite a bit of additional damage because they flood the area with additional radiation from hammer space. And wreak havoc in hyper space, apparently.
>>
>>30323939

[x] sell/trade to Alliance


Do we have any intel on what type of Neeran salvage might be around that one Graveyard with transports? Like if there are wrecks we could try to spirit away with intact plasma weaponry?

And didn't we steal a Neeran transport in the first sector? The two doing salvage are the same type?
>>
>>30329509
>[x] Use it

Make it look like we're doing a hit and run on the main colony then sneak it in as close to the super-heavies as possible and detonate it as the rest of the fleet runs for it.
>>
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>>30329762
The disposable launchers are designed to be attached to the far end of the outer wing of Republic Medium. It's plugged into the ship's fire control like any external weapon module and then that section of the ship is evacuated.

Once the weapon has been charged by the special launcher it is fired much like any torpedo, with the emphasis on getting the warhead as far away from the launching ship as possible as quickly as possible. Occasionally they will explode early though the chances of this happening are now considerably lower than they were in the Faction Wars.

I could just go ahead and tell you how the weapons worked in detail but I'm concerned about metagaming.

>>30329930
There's nothing stopping you from keeping the Blackbird. Other than in special circumstances the Terrans generally respect salvage laws better than most. This dates back to treaty stipulations following the First Human-Kavarian War.
"It crashed on our planet and the crew died. It's ours now."

You just ran into some exceptional circumstances any time you ran into the Odyssey.
>>
>>30330237
>You just ran into some exceptional circumstances any time you ran into the Odyssey.

Did their lawyers ever bothered to call ours about that situation?
>>
>>30330237
>I could just go ahead and tell you how the weapons worked in detail but I'm concerned about metagaming.
That's fine, I was just curious on the launching mechanism.
>>
Rolled 73, 40, 75, 34, 22, 97, 40, 98, 82, 84, 41, 4, 94, 27, 59, 68, 85, 88 = 1111

>>30329735
There is a shortage of starships currently. They're not available at this time. They could probably pay the House for it.

>>30330008
>type of Neeran salvage might be around that one Graveyard with transports?
Most of it was reduced to scrap, or for larger sections of hull, were being broken up into scrap.
>And didn't we steal a Neeran transport in the first sector? The two doing salvage are the same type?
You stole a transport that had been converted for use as a construction ship. This one is salvaging which is a less involved process using cutting tools and storage space for the scrap.

>>30330295
The Terrans respected your right to salvaging the medium carrier. They just needed to talk to some people aboard first is the official story. Their Government does not admit to any threat of force (towards your House at least) or that they took any equipment off the ship.


"As much as I'd like to use it againt one of those Super Heavy Cruisers I think we had better hand the torpedo over to the Alliance."

You make sure that the warhead will be handed off to the Alliance the next time your group comes into contact with them, though you'll still try to get payment out of them for it.

>Recon around the station with BS:6 C:4?
You guys okay with this?
If so roll 6d100
>>
Rolled 14, 46, 17, 38, 70, 80 = 265

>>30330746
Eh, why not.

>18d100
I'm wondering what's going on somewhere.
>>
Rolled 91, 28, 17, 68, 77, 88 = 369

>>30330746
>>
Rolled 16

>>30330746
Oh god, 4chan is hell on a smartphone.

1
>>
>>30330746
Psyco Sonias Veckron Emporium?

>>30330839
Nothing good, of that I am sure.
>>
Rolled 34

>>30330924
2
>>
Rolled 36

>>30330965
I should at least get decent rolls considering how long each Post takes.

3
>>
Rolled 99

>>30331001
4
>>
Rolled 46

>>30331055
5
>>
Rolled 70

>>30331083
6
>>
>>30330746
>The Terrans respected your right to salvaging the medium carrier. They just needed to talk to some people aboard first is the official story. Their Government does not admit to any threat of force (towards your House at least) or that they took any equipment off the ship.

So, we'll either get a ship of equal value, a planet made of gold, or something equally nice from them eventually? The Odysses was the ships stuck in hyper space, right?
>>
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>>30331619
You're thinking of the Vieona which few admit even exists. As the original crew were still aboard in stasis it falls under the same category as the Factions Alliance sleeper ships.
As it is you got the Neeran armor eventually, which the House has been studying, in addition to the other loot you took off the ship. You get nothing else.


1st squadron recovers a Firestorm attack Frigate in addition to finding an enemy Tanker and support ships conducting refueling operations.

3rd squadron locates a graveyard with the broken remains of a pair of enemy Heavy cruisers and numerous other Faction ships. None of them are more than 25% intact.
4th squadron recovers a Razor Battlecruiser.

Daska found 3 more ships while seaching other systems, but they're all corvettes much to her annoyance.
A Standard corvette, an add-on assault corvettes and a Corgi light corvette. Scraping the bottom of the barrel.
>>
>>30331770
Daska has sent you a message that her wing is about to attack the planetary logistics base off to the right.

What are your orders for 3rd Wing?
>>
>>30331870
Let's take out either the refuelling fleet or logistics planetoids to the right. That way if Daska needs help, we'll be relatively close and able to jump in to assist.
>>
>>30332050
I'm voting for hitting the planetoid whilst Daska hits the Tanker.
>>
>>30331770
Ask Daska if she's got this or want Third to support. If not then those Tankers look awfully exposed.

Also... BOTTLECRUISER yay!
>>
>>30331770
>all corvettes
>basically junk

Literally perfect ammo for the corevette railcannon.
>>
>>30331770

... can a Standard Corvette power and fire the disposable V-torp?

I'm sure we have a few dozen already cloned starfighter pilots that would be more than happy to sign a contract to 1-man the standard with a V-torp after a Super Heavy for say a million credits paid to him/herself/clone?
>>
>>30331770
>3rd Squadron's find

did they spot anything with a whole lot of drive plates or say a chance to have a decently intact torp magazine with SP torps?
>>
>>30331770
>You're thinking of the Vieona which few admit even exists.

Sorry, got the two of them mixed up.

>1st squadron recovers a Firestorm attack Frigate in addition to finding an enemy Tanker and support ships conducting refueling operations.

That sounds like a decent target for a single wing. How much of an escort did these ships have?
>>
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Looks like 2 votes for hitting the tankers vs 1-2 votes for the Logistics planetoid.
Are you taking in the entire wing? If so roll 7d20.


>Ask Daska if she's got this or want Third to support.
She's good, just reporting in before attacking.

>>30332218
You know it probably could, though it's flight would be unstable as hell.

>>30332276
Not really. You could probably pick over the remains to pull out individual drive plates that survived but it could take several hours. You don't really have a dedicated salvage team besides the repair ship. Are you willing to bring it into the graveyard?

Also on the topic of salvage a few people at RSS have bought some of these suits.
>>
Rolled 8, 18, 10, 8, 3, 13, 17 = 77

>>30332564
>graveyard

Have a few people from the repair ship/marauder look over the graveyard scans to see if there might be anything worth a smash and grab for spare parts, especially for ships we might not stock things for.

>the attack

3rd vote for Tankers, and whole wing.
>>
Rolled 14, 17, 6, 3, 5, 11, 20 = 76

>>30332564
Corporate power armor, awesome. I hope RSS isn't running too much into debt yet is it?
>>
Rolled 17, 12, 3, 19, 8, 8, 6 = 73

>>30332564
>If so roll 7d20.

Thrid one.
>>
17, 18, 10, 19, 8, 13, 20

Not too bad of a set!

All we need to do now is roll three 100's on a recon set to find Svidur.
>>
>>30332564
>Graveyard
How dangerous it will be?

I think we can mark it as a next planned stop for a repair ship, since we are changing it's location every 12 hours, IIRC.
>>
>>30333274
>How dangerous it will be?
It depends if an enemy patrol happens along.

You know this drill, everyone jumps in and targets the Carriers, trying to kill as many docked corvettes as possible before they can launch. You do not want 96 corvettes in your face at close range.

The carriers that 3rd and 5th squadrons end up targeting are slightly more on the ball and launch as soon as your people arrive in system Your starfighters and part of 4th squadron manage to sweep through and help kill a good number of them before too many of 5th squdrons ships are knocked out of action.

3rd manages to shrug off the worst of the damage, finishing their area with the assistance of 2nd squadron.

With the escorts dealt with the better off sections of the wing advance on the Tanker, hammering down it's sheilds and attempting to avoid using SP weapons.

3rd squadron will be out of action for repairs for the better part of a day, 5th squadron for longer. It might be best to patch them up and send them back to a shipyard.
Once they've returned and repairs are underway Alex sends you a message about having seen a modification for Pandora class Frigates that would increase their armor protection. The wing still has 5 of them left and he'd like to have them transferred to his squadron if there is ever some time to perform a full refit.

"The other squadrons will still have Archerfish Frigates to provide some missile support for blinding sensors if needed." he states.

>Do you send 5th squadron back to a shipyard or wait?
>>
>>30333444
Wait for now, because the Neeran seem to be posting a larger amount of heavies and superheavies to the region and we might need the extra firepower if we're caught in a tight spot. Will definitely get the upgrades when we all head back to shipyard though.
>>
>>30333444
I wonder if you can upgrade Pandoras furthere; In particular, their wings practically beg for phase array to mount there (unless they are taken by launchers?)

BTW, I've seen two variants of Pandora here, in addition to four light phase beams; First (mentioned in Smuggler Run) was equipped with 8 launcher and pulse cannon, while second (one in the wiki) with 12 launchers. Which ones we have?
>>
>>30333444
I say send 5th back so that they can get repairs.
>>
>>30333736
Okay, I am an idiot. They are already arrayed. Still, I swear I've seen mention of 12-launcher Pandora somewhere...

>carelessly gbiket
Yes, captcha, I need to learn to check my data instead of going from memory.
>>
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>>30333736
I believe you may be confusing the much smaller Pandora class Frigate with the larger Vengeance type Attack Cruiser. The type B's have a lot of launchers in addition to 4 spinal mount heavy pulse cannon. Or most of them did, Alex modified his with longer range spinal mount heavy phase cannon to better go up against battlecruisers.

>>30334042
Oh. There's the Republic missile boat which has a hell of a lot of launchers. 18 I think?

>>30333569
>Wait for now
>send 5th back
For now 5th squadron is going to wait and try to fix what damage they can. Until I get more votes one way or the other that is.
>>
>>30334354
>5th Squadron vote
Looks like that'll be going in For House and Survey
>>
>>30334354
>Missile Boat
16 launchers, according to wiki.

Still, I swear, I've seen Pandora with 12 launchers, beam turrets and no pulse cannon somewhere. Note to self: lay off the apple pie.

>5th Squadron
It will be faster to have them jump back to shipyard, repair then jump back instead of waiting for a slip on repair ship, correct?
In this case I vote to send them back.

Can we upgrade repair ship capabilities somehow? Perhaps foldable scaffolds for the repairs that need fixed position but don't rate using one of the berths?
>>
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>>30334440
The way we're burning through posts we're just going to push on.

>>30334651
>Perhaps foldable scaffolds for the repairs that need fixed position but don't rate using one of the berths?
The repair ship would not be able to jump in a hurry. Still the crews have had some idea for upgrades but it would take the ship out of use for a month.


Daska is still doing something near the logistics base though she claims the base is "no longer an issue." You'll have to wait for her report.

You have 4 fully operational attack squadrons and 1 that will be back in operation within the day.

What to you want to raid or explore? Did you have anything you wanted the Rovinar to check out?
>>
>>30334792
Rovinar to scout the suspected enemy location below the Graveyard.

I'd say we take our wing to strike either the Neeran transports collecting scrap from the Graveyard or go for a scouting mission in the bottom edge under that Asteroid/planetoid logistics base
>>
>>30334792
That mining ops right next to sensor array.

Fake attack on it (get detected 'accidentally' on approach), then hit the array instead. Alternatively, just MRSI them, without getting in the fight with heavies.
>>
>>30335013
Anyone else for this?

Until then roll 4d100 for recon as per >>30334942
>>
Rolled 78, 52, 9, 65 = 204

>>30335142

Recon!

random question, but do we have any information on if Neeran clone themselves? I'm wondering if they put clone pilots in their corvettes so they're expendable, while non-clones crew larger ships
>>
Rolled 4, 96, 98, 82 = 280

>>30335142
>>
Rolled 77

>>30335142
>>
Rolled 80, 100, 68 = 248

>>30335301
I don't know if that was intentional or not Anon, but you uh, missed out 3 of the 100's
>>
Rolled 33, 81, 83, 70 = 267

>>30335228
They don't? Actual Neeran are ship captains and such. Corvette pilots and all crew-members are slaves.
>>
78, 96, 100, 82

Well.
Another Veckron?
Or maybe a Svidur
>>
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You've found a civilian evacuation ship, a Dusk class attack cruiser and a badly damage Shukhant medium cruiser in your search. It's going to take some work to get it moving again. The crews on the repair ship are putting together a list of equipment needed should you run a combat salvage operation to recover both mediums.
There were some survivors on the House ship and escape pods in the region which your people picked up before returning.

4th squadron detected what could be signs of smugglers in the area but there was nothing solid on their scans.

The Rovinar found little in the area but noted that it was being com jammed.

Sorry guys I'd already written everything out before that 100 came in.
A little conflicted on what to do about this. I'm going to that that roll will be bumped to the next set.

Where do you want to investigate or attack next?
>>
>>30335862
>I'm going to that that roll will be bumped to the next set.
Fine with me! Entirely fair considering I rolled that anon's missing three twenty minutes after his initial post haha.
>>
Rolled 83, 48, 83, 31 = 245

>>30335862
Find that jammer, and whatever is important enough to have one as a cover?
>>
Rolled 23

>>30335862
Have the Rovinar attempt to locate that jammer. Investigate 1 South of the last sector

Our people should scan down sectors SE of that southern Rare Element world. Every ship we can get heading back to allied lines is worth our time. [or that we can add to our wing!]
>>
>>30335931
>>30336058
we already know where the jammer is. Lets try scanning between the rare resource world and the logistics base
>>
>>30335931
>>30336058
>>30336071
Well I've got the rolls already. Recon of the empty stretch or the areas of suspected enemy presence?
>>
>>30336128
I'm fine with scanning the empty space between the Rare and Logistics (or starting it, at least)
>>
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Rolled 1

Sonia does not know anything about the current state of enemy cloning technology, or what precise species pilot their corvettes. Intel reports indicate the corvettes could be reconfigured for use by any of the species fighting for the Neeran Empire.

3 of the 4 sectors you scan are being jammed it seems. It's pretty clear where the jamming is coming from based on the areas having trouble.

The Rovinar located that jammer. It's a carrier with more powerful jamming gear replacing 4 of the corvettes docks.

>100
Your team has located the remains of a Krath scout ship. There isn't much left besides a nearby escape pod matching faction norms. There is a single stasis cylinder contained within.
>Rolling for appearance.

>Your orders regarding the cylinder and/or the Wing in general?
>>
>>30336801
I'm thinking of hitting the logistics base. What do the odds look like?
>>
>>30336801
>>Your orders regarding the cylinder and/or the Wing in general?
Cylinder: Get the medics to make sure the Krath's all okay and then wake him up. It's a scout ship, so they might have sensor data on regions we haven't yet scouted.

Wing: I'd like to hit that mining operation in the north west. Seems like it's the only operation that's lacking a heavy or super-heavy.
>>
>>30336901
too close to the sensor array, take the logistics base instead.
>>
>>30336801
>Jammer
Does that Jammer have an escort?

Whatever we do, we should have the Rovinar check out that new yellow sector that might contain another jammer
>>
Rolled 23, 95, 45, 22, 9, 25, 58, 24, 18, 19, 1, 60, 6, 30, 30, 69, 79, 6 = 619

>>30336901
>Cylinder: Get the medics to make sure the Krath's all okay and then wake him up. It's a scout ship, so they might have sensor data on regions we haven't yet scouted.
Objections?

>>30337018
Just the other 12 corvettes at the time.

>>30336858
>>30336923
>Logistics
>What do the odds look like?
It depends on your tactics really. You have 5 squadrons once again and the defending ships are spread out.
The gravity and shields are weak but the base has heavy guns.

Battleships 6
Carriers 6 (96 corvettes)
>>
>>30337047
Lets gank jammer first, debrief Krath and then decide again.

We may need to join with 5th wing for the rest of the targets.
>>
>>30337157
Sounds good to me.
>>
>>30337157
I'll support this plan.
>>
>>30337157
I'm thinking we can probably spare 2 squadrons or more for scouting while we gank that jammer.

how about the 2 sectors NE of that new jamming area we spotted?
>>
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Whoops, meant to delete image.

No point in rolling.
Your ships jump in from multiple directions and box in the carrier with the jamming gear. It attempts to accelerate for a jump out of the system and tries to transmit a distress signal, but with a few squadrons shooting at it it's too little too late. When the jamming goes out you're able to pick up several looping distress signals from a nearby sector. Most are on the same frequencies PCCG Mercenaries and some smuggler groups use.
There might still be enemy ships in the sector.

You watch from your office as the medics in hazmat suits open up the stasis cylinder to check the occupant and possibly debriefing them.
A Dro'all is inside when it's opened and soon introduces himself as "Jarato Eldal of House Aeil'sen." At least until he finds out he's on a Factions Alliance ship and is able to talk to an observer.
"Obviously things didn't go as planned. I was supposed to be dropped behind enemy lines, have some fun for a few days then find a way out."
"You work for Krath state intelligence agency?" Asks one of your officers present.
"I'm working for Alliance intelligence, anything else I've already told you is the most information I can give out. What's the date?"

On being told he appears to less than thrilled with the news.
"That's not good. Look, you wouldn't be interested in capturing enemy ships would you?"

>What say?
>>
>>30337861
>"That's not good. Look, you wouldn't be interested in capturing enemy ships would you?"
Depends...how much risk is there and what's in it for me?

And who said war was bad for business?
>>
>>30337924
"Hmm hmm. What are you proposing?"
>>
>>30337924

"We captured a construction ship in another sector, but what did you have in mind?"
>>
>>30337924
Beam like he just told you that your birthday and Christmas came early while being handed the access codes to an abandoned Neeran Super-heavy fleet.
>>
>>30337924
"They don't call me The Great Devourer for nothing. Besides I have a new found love for Plasma weapons, or at the very lest ship sized Plasma weapons. What's the mission?"
>>
>>30337924
"...Come to my office."
>>
You activate the com system to the debriefing room, telling the officer that you're listening.

"The Alliance and the Factions are looking for examples of enemy technology so that we can reverse engineer them."

"Yeah, we've collected some bounties for lightly damaged ships the past few months, why?"

"We're hoping we can capture enemy ships intact not just to study them but also to use them to supplement our numbers. usually enemy corvettes crews are uncooperative or their systems take forever to unlock. Our group was hoping that if we could get down the practice of capturing them for quick use we could develop a method for normal boarding teams to do the same. We've split up to try and hone our methods separately."

"They don't call me The Great Devourer for nothing. Besides I have a new found love for Plasma weapons, or at the very lest ship sized Plasma weapons. What would we have to do to help you out? Oh, and what's in it for us?"

He quietly mutters to himself. "We warned the Alliance brass about recruiting mercenary personalities, but do they listen? No."
"I can hear that, it's a debriefing room."

"Right. What do you want? An operational enemy warship for your unit perhaps? It could work but we're still going to be dealing with manpower problems and teaching people the controls then. We were thinking to steal FTL corvettes out of their bases. All I'd need is a team to back me up provided you could get them into suitable boarding scenarios."

>Your response?
>>
>>30338686
What enemy tech, if captured, would give our House the biggest research boost in term of the current things we are studying?
>>
>>30338686
Easy. A favor...owed to us by Aliance intelligence. I want to know where our wizard is dammit.

>Team to back me up

Sounds like Ecord is going to have some more fun.
>>
>>30338955
A Neeran cloaking field generator would help the House cloak tech R&D in general. They're different but some applications could be worked out.
Power armor if you found any, but so far you're not seeing much in the enemy inventory.
A working shipyard production module or construction ship if the archives were intact which would allow the House or Factions to build ships faster or more cheaply if it could be properly researched. The House lacks the R&D capacity for this but could make money off of it.

>>30339148
>I want to know where our wizard is dammit.
They don't know. Or if someone does know they're not talking.
>>
>>30338686

"So you want to, presumably, capture an enemy ship, fly it into an enemy base that may or may not have FTL corvettes, and attempt to both covertly capture and learn to fly FTL corvettes?"

Sounds like we need to find an actual production facility.
>>
>>30338686
Speaking on the topic of technology, I think the following topic is something we should seriously consider.

Svidur's tech diagrams he gave us - they've been stated to take decades to work out and reverse engineer by nearly every scientific professional we've had look at them. I personally don't think we're doing any good holding onto these designs. They'll be an incredible money-sink and for a long, long, long time, too.

As such, I'd like to 'donate' a few of the more critical designs to the factions alliance (and our own house) on the stipulation that whatever profits are made from the advancements, development, and sale of said technology, we will receive somewhere between 2 and 10 percent.
>>
>>30339475
This is of course before we "saved" and "recruited" some people from a race of super Geniuses.

I would like to keep all designs.
>>
>>30339475
Didn't we also get a note that we had to be responsible with the stuff we were given and not allow it to fall into the wrong hands?

That bastard wizard went full Uncle Ben on us!
>>
>>30339576
It was said they were smarter than most factions alliance races, not that they were geniuses iirc.

Let's just consider for a moment. The Neeran have technology that lets them play around with atomic bonds and strengthen them as needed. Tech that can bleed off energy remotely from any source - be it chemical or electrical (maybe kinetic too, their shields are funky.)

And we have no idea how big their empire is. This could be a small detachment force. We are outclassed in every region except numbers and skill.

Granted, this is all speculation, but giving -some- of the designs to the Factions Alliance could really turn the tides of the war ten years down the line.
>>
>>30339687
Another good point. He sent it to us and wanted us to have it. He could have given it to the alliance at any time, but he knew we would keep an eye on it.

Though i'm also hoping beyond hope that he is still alive.
>>
>>30339230
Oh how I would love some power armor.

But either way I would want to help with this operation.
>>
Oh, hey we're into autosage. Didn't even realise it.

>>30339252
"Well presumably I wouldn't want to waste an enemy ship by taking it in to the enemy base. I was originally going to infiltrate some of the Shallan work crews they're starting to use in some areas.
If you were willing it might work just as well to fight our way into an installation. I take it from your self proclaimed title that you do boarding actions. That could work just as well.
As for learning to fly them I have a bit of an advantage in that area. It... may require violating some conventions on treatment of surrendering prisoners. There's generally a few that don't like to surrender though so I should be able to get what I need from them. Just tell your people not to shoot me in the process okay?"

Not quite what you guys were asking for earlier in terms of seeing the other side, but it's something.
>Or if someone does know they're not talking.
Elsewhere...

"Sir I've been going through the old sensor and com logs like you asked and I found that set that Lt Doverman was going on about before her... accident."

"What did you find?" Asked the older officer. He'd been stuck at this damn reserve base for months now and put in charge of looking after repair and supply needs of Terran assault corvettes units that were being rotated in and out from the front. A bunch of hot-headed egotists who thought too much of themselves. If he'd wanted that he would have stayed back in the Pandora Cluster dealing with the local mercs.

>Cont.
>>
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"It seems she found a signal from a Dominion locator beacon. Someone was transmitting a counter signal on the same carrier band. Nobody outside a few million kilometers would have been able to pick it up."
"And we were able to?"
"Yes sir, that's just it, the counter signal was coming from this base. We're the only ones who would have seen it."
"You're sure?"
"Yes sir."
The older officer lowered his head slightly, sighing wearily. "Well that explains it all then. The suicide, everything."
"Sir?"
"She was from the Dominion. This was obviously an inter House rivaly to make sure the unit sending the distress signal was never picked up."
"Well we've got to tell somebody sir."
"Tell them what? What House was it?"
"Jerik-Dremine sir."
"I think they've got a hundred enemies, For all we know it wasnt even her own House that put her up to it, it could be anyone."

An uneasy silence soon fell over both of them.

"Lieutenant I'll need to talk to the family, let them know something now that we have an idea of what was going on. Does anyone else have copies of that data? I don't want it spreading around, poor woman has probably had enough things said about her since she died, we don't need this added to it."
"It's all here sir besides the primary backup. I've partitioned it off so that it'll be harder for anyone to accidentally access."
"Good thinking. I'd better make that call now Lieutenant, I'll see you at tomorrow's briefing."

With the doors to his office closed and locked the station commander pulled out a custom comlink hidden at the back of a desk drawer and activated it.
"Yeah it's me. The problem's dealt with I just need to take care of a couple of loose ends, should be done within the day... I said it'll be fine and I'll take care of it... What? That wasnt part of the agreement... fine, fine I'll do it but it's going to cost you extra. How soon are we talking? ...these preparations take time, at least give me an estimate... a'right. I'll get it done."
>>
>>30340504
Oh shit it's good old Dominion backstab politics in play.
>>
>>30340610
you say that like the Neeran haven't infiltrated our people...
>>
>>30340403
>>30340504
Somehow this makes me want to murder whoever it is that found them and didn't tell us.

This is of course after the extract the information from them and then hunt down whoever has them now where we then mount a rescue operation/murder all who knew about it.

I have very strong feelings on this matter.
>>
>>30340504
Yeah that was interesting.
>>
>>30340737
>I have very strong feelings on this matter.
I suspected that would be the case for several people.

Thread is archived and we're on the last page by the looks of it.

Was there anywhere you wanted to hit next?
With the return of Alex's squadron from getting repairs they brings news that the Shallan Admiral Rasarm wants 3rd wing (and possibly 5th Wing as well, though they're not necessary) to begin making preparations for his special operation. The unit will be placed in com blackout for a couple of weeks leading up to it.

You also have the option to turn down the mission.
>>
300 posts in only two days!
We're moving fast now.

Thanks for running as usual TSTG.
>>
>>30341181
Oh, I may post a new survey between now and next week's game on the wiki. Let me just remove the existing one.

Game will probably start on monday again though I wont know for certain until Friday.

I'm taking suggestions for wiki articles to be worked on this week.


>>30341203
No problem. We had a lot of big rolls too.
>>
>>30340403
>>30340504
I'm sorry, but what exactly is that little cutscene referring to?
>>
>>30341324
Yup, not sure if we really need to roll dice individually but since the dice run off timestamps they do tend to swing heavily one way or another.
>>
>>30341181
>Choice to turn down the mission.

Like hell i'm going to turn down a mission. I would say talk to Daska personally about it because when they say "special mission" we might need all the ships we can get.
>>
>>30341408
>>30341408
Also, Thanks for running this as always and putting up with our crazy antics!
>>30341324
As for wiki articles I always like reading up and learning more about the different factions. Gives perspective on the races we are working with.
>>
>>30341324
Would Jerik-dremine specific culture be an okay request? Things like rituals, rites between captains, knightly gatherings, dress code. If you get what I mean?

Aaaand now it's time for me to sleep now that its 6am. See you next week, thanks for running.
>>
>>30341399
Our friend the wizard was trapped on the C&C of a Neeran ship that transported out before we could get to it.

We have been checking the alliance network for any sign of it.

This just showed that someone found it and kept their lips shut.

Hence my anger at said people.


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