[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1393870458022.jpg-(28 KB, 810x425, House & DominionNWQ.jpg)
28 KB
28 KB JPG
For House and Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! While you are in direct command the Third Attack Wing, the newly formed Fifth Attack Wing lead by Daska Rna also falls under your leadership. Both are elite units of the House, composed of fast hard hitting Cruisers, Frigates and Corvettes and since your deployment to the Shallan front have begun to rack up an impressive kill tally.

Last time you signed on to take part in an operation lead by Shallan Admiral Rasarm. The objective was to draw as many enemy ships away from the front lines as possible, or failing that badly cripple their reserve forces. Two asteroids were converted with engines, shields and holographic projectors to resemble Isolationist Neeran city ships then flown within detection range of enemy occupied territory.

While the Admiral had considered taking the fleet all the way to the main Neeran staging area for the galaxy cluster, most of his subordinates were against this. Instead the fleet diverted towards one of the handful of planets that had been completely destroyed by Scorcher attacks. Within the debris field you found that they were not just mining and building shipyards for their smaller ships, but constructing twenty new super heavy cruisers.

The Alliance fleet split up into two groups, the Admiral's half engaged the local defenders and destroyed the shipyards while your half of the group attempted to ambush the pursuing enemy fleets that had been drawn away from other sections of the galaxy.

In a short period of time the fleets crippled or destroyed 19 Neeran Super Heavy Cruisers and 2 of their moon sized command ships. Under threat of being overwhelmed you're now attempting to escape with the other surviving ships.
>>
>>30610011
FOR HOUSE AND DOMINION
>>
>>30610011
FOR HOUSE AND DOMINION!
>>
A number of enemy battleships with a shield of corvettes have broken through the outer formation and are closing in. Escorts try to protect their respective vessels, with the Mediums and battleships mostly shielding the Veckron bombers.
Your drone fighter attempt to change course but most of them lack the engine power of the manned fighters. Still they launch torpedoes and begin approach to reload.

The cannons and torpedo launchers form your ship cuts down the first rank for corvettes, even as your carrier shakes from weapon hits. The drone launched torpedoes take down one battleship and damage another sending it spiraling into a corkscrew.

"All hands brace." your order.
The burning remains of the ship, still being cut into by energy weapons fire, strikes the ventral shields. Enough debris from the bow section gets through to partially damage one of your phase cannon arrays. A corvette rams into your aft shields which are able to prevent it from damaging the aft landing bays.
"Carrier decks unaffected sir."

One of the Helios ships has engine damage now and a Heron has a bow section that's been split down the middle, venting atmosphere and flames.

Out ahead 3rd Wing continues to help fight off the attackers attempting to reach the Heavy Carrier Granite Fulcrum. It's your only remaining repair ship and vital for ensuring those vessels now lacking functional FTL have a way out of the system.

4 Scorcher beams cut through the asteroid field from outside, all of them clearly aimed for Fulcrum but missing, one of them only by 4 kilometers.

"Enemy reinforcements have arrived." Warns Baldr.

The Admiral breaks in on the command channel. "That last corvette that tried to make a suicide run on Fulcrum, they must have been trying to put a locator beacon on it. Watch yourselves."
>>
Oh god yiss
>>
>>30610011
For Salvage and Sharks.
At least between story missions.
>>
>>30610233
Can we equip our drone fighters with something that fakes a Vecron charge? Force the enemy fleet to honor a threat while we break past them?
>>
File: 1393872415965.jpg-(569 KB, 1500x857, AsteroidFight3.jpg)
569 KB
569 KB JPG
>>30610302
No, but your section still has 9 VT bombers/Cruisers and a few mediums with the single shot wing mounted launchers.

As your Medium Carrier/Command ship shakes from more weapon hits you shake your head at the order. There are thousands of enemy ships in the area. If it wasn't for the SP torpedo stockpiles that had been brought along you question how many of your ships would still be alive.

Looking at the aft displays you spot the rest of the surviving Super Heavies from the initial pursuit force breaking through the asteroids. Nine of them in varying states of disrepair are engaging the Admiral's rear guard even as they continue to take Veckron Torpedo hits. A Heavy cruiser swings into the path of a pair of the powerful warheads, detonating both of them before they can strike the real targets.

Multiple battleships and carriers are attempting to predict the launch trajectory of the Torps, using the hulls of several smaller ships to try and set them off. Eight Carriers or Battleships that might be lost to a single torpedo passing through them are worth far less than the Supers they're guarding.

"They're presenting a minimal profile." Points out Arron looking at the fire exchange. "From head on it's taking three or four times as many Veckron hits to damage or destroy the entire length of the ship."

Neeran corvettes are also making things more difficult as the fleet tries to head through a corridor in the debris and towards a possible escape.

"This is Jones, recommend we take the fleet through sections of the field with more debris. It'll provide us with cover against longer ranged fire and most of our ships are small enough to fit while those Supers won't be."

Alex switches to your channel. "Cutting through the debris might provide better cover but it will slow us down. We need to get out of here as quickly as possible."

[ ] Make use of local terrain
[ ] Full speed ahead
>>
>>30610508
Is the cover good enough to protect us from scorcher fire?
>>
>>30610579
Possibly, but it's questionable. You saw a pair of them blast one of the larger asteroids in half early in the battle so their fleet could attack your decoy ship.
>>
>>30610508
>[x] Full speed ahead
FULL SPEED AHEAD
>>
>>30610508
Geeze, you'd think the Neerans would get the message after losing 19 super heavys and 2 freaking command ships but nooooo. Anyways speed is key here, we need to get out of here befor MORE of them arrive and befor they can catch up to us. Gotta go fast!
>>
>>30610610
In that case, full speed ahead. Once their reinforcements actually manage to close up with us, we're done for.
>>
>>30610508
[x] Full speed ahead

Other: is our force in any position to fire even a single volley of V-torps at the supers chasing the Admiral's force? If we time our fire, we might be able to land hits.
>>
They're pissed off and have the power to wipe a large part of our surviving fleet regardless of their losses, and they may be trying to slow is for more reinforcements to arrive.

Clear out now.
>>
>>30610732
>is our force in any position to fire even a single volley of V-torps at the supers chasing the Admiral's force? If we time our fire, we might be able to land hits.
Yes, they're launching the occasional Vtorp since they can still flip around backwards and keep up with the slower Mediums.
"Full speed ahead." You order.
"I sure hope you know what you're doing." Says Jones as her unit swings past, blasting a battleship with their plasma cannons before it can get a clean shot at your launch bays.

Charging towards the gap the fleet makes good time but it's easier for the enemy units to set up for flanking fire. Enemy corvette groups are using wall formations and attempting to focus fire on the Medium cruisers. You're also detecting more modified HLV's flitting between patches of cover. You likely would have been harassed by those either way.

Your allies try to break up the groups of ships before they can hit anything vital.

Roll 8d20
>>
Rolled 15, 3, 2, 4, 19, 13, 15, 12 = 83

>>30610948
Oh god here comes the pain train.
>>
Rolled 17

>>30610948
>Roll 8d20

1
>>
Rolled 2

>>30610987
2
>>
Rolled 18

>>30611011
3
>>
Rolled 8, 20, 3, 4, 15, 1, 4, 16 = 71

>>30610948
>>
Rolled 15

>>30611037
4
>>
Rolled 1

>>30611057
5
>>
Rolled 3

>>30611083
6
>>
Rolled 2

>>30611103
7
>>
Rolled 11

>>30611122
17, 20, 18, 15, 19, 13, 15, 16

Unless I roll something better than 16 with this post.
>>
>>30610948

Can we use our drones/fighters to flank the enemy corvettes formed into walls? They'd have to either break formation or stop overlapping their shields to not be slaughtered by torp/starfighter guns.
>>
Rolled 42, 67, 73, 21 = 203

"Drone squadrons, try to catch those wall formations from behind if you can. A few Sp torpedoes thrown in will certainly mess things up for them."

The crews are good and they continue to prove it. Several formations are blown apart by return fire from their targets, the more mobile light cruisers, starfighters or the remaining Helios ships. You make a note to invest in the House Helios shipyard that produces those siege cannons.

With so many enemy ships however it's not possible to stop all of the fire. A pair of VT bombers are hit by stray fire their escorts cant quite intercept and destroyed. A Shallan Frigate swings in and tractors the remaining bow section off one to save the remaining warheads.
The Admiral's Lance class ships are taking a beating but are still alive. Several Sydney class ships break up while covering the Helios ships and a several Shukhant take armor and weapon damage. Thankfully they have plenty more of both to spare.

Your command ship shudders under an impact and a few red damage icon pop up.
"Hull breach topside. Tankage in those sections took most of damage. Nothing serious done to carrier bays or primary systems." Reads off Kavos.

The lead ships are almost to the gap. Your Carrier is even beginning to overtake Fulcrum.
Explosions from Vecron Torpedo detonations continue to light up the asteroid field behind you.

"Energy spike!" Warns Arron. Another round of siege cannon fire is incoming.
>>
Four beams crisscross the asteroid field, once again failing to hit the Heavy Carrier. A few battleships forming the escort are hit and you notice a few people from 3rd Wing are missing but all of the larger vessels remain intact.

"We're clearing the asteroid field, but still within the dispersed gravity well. It looks like they've surrounded the area with cloaking fields. I cant get a reading on any enemy reinforcements within our ECCM range."

[ ] Get clear and jump
[ ] Wait to recover allied fighters
[ ] Wait and cover the Fulcrum as it takes aboard damaged ships
[ ] Wait for the Admiral's rear guard to catch up
[ ] Other
>>
>>30612002
>[ ] Wait and cover the Fulcrum as it takes aboard damaged ships
>>
>>30612002
How long before the scorchers can fire again, and how long will each of these actions take?
>>
>>30612088
The options are listed in order of shortest to longest wait.
If you wait for the Admiral's ships to catch up the Scorchers will definitely be able to fire again. They may or may not have time to fire if you wait for Fulcrum.
Still listening to this. Seems to work for me at least.
http://www.infinitelooper.com/?v=b2_-T9DsETI#/112;397
>>
Wait for the Fulcrum to gather as many as it can then jump before the scorchers fire again. They're getting far too close for comfort and closing the distance every second we wait.

I'd hate to abandon some people but they have teleporters for a reason.
>>
>>30612215
Yeah, wait for the Fulcrum. But if they fire their beam of doom, death and despair at us again I want us to jump the hell out of there. We've already taken heavy loses... Or heavy loses compared to what we are uses to lose.
>>
>>30612002
>[x] Wait to recover allied fighters
We did promise drone combat data.
>>
Would it be possible to have the surviving Helios' fire their EMP at the scorchers with the best shot at the Fulcrum? I know it takes two or three to be completely effective but with the asteroids partially blocking it may just be enough to save it while it jumps out.
>>
>>30612002

[x] Wait and cover Fulcrum as it takes aboard damaged ships
[x]Other: send drones/damaged corvettes that won't make it to Fulcrum into the cloaking fields, use them to spot VT torp targets.
[x]have Helios ships fire in 'shotgun' mode to clear paths for our drones/corvettes to enter the cloaking fields
>>
>>30612472
Oh yeah, this is a pretty good idea.

I almost forgot that the Helios siege guns could fire EMP.
>>
File: 1393879832176.gif-(7 KB, 878x467, Debris field rough4.gif)
7 KB
7 KB GIF
>>30612472
>>30612500
You can attempt to EMP the next shot or do the beam shotgun, not both.
Choose which.


"Begin recovering Drones and Fighters. If we hand any drones that will take a long time to get back just have them attack anything delaying our retreat. Linda, we're going to wait for the Fulcrum to jump. Weapons let's try to help cover them."


"Why haven't they engaged us yet?" Asks Verilis. "They must know we're clear of the asteroids by now."
"Maybe we got clear sooner than they expected?" Suggests Turner.

One of the starfighter support officers requests your attention. "Sir, we've got a few Shallan starfighter squadrons retreating from the flank areas requesting permission to land."

"Why can't the LSO's in bay handle it?" You ask.

"The fighters are using outdated IFF's from a few months ago."

>Your orders?
>>
>>30612725
Agree. Then nail them with PD as they approach. We had a warning that they captured starfighter lines intact but had outdated IFF codes several months ago.
>>
>>30612725
>"The fighters are using outdated IFF's from a few months ago."
Sounds shifty...
>>
>>30612725
No no no NO NO NO! If they even try to come close to landing they will be shoot at. Was there not that Starfighter production place that made Shallan Fighters for the Neerans? The one that we got info on that there might be enemys with IFF's of Shallan forces so they where updating all their IFF's.

Warn the other ships and prepare to take them out unless any allied ship screams that it's their Fighters.
>>
>>30612813
couple of threads ago we learned that they captured Shallan fighter production lines on one of the Colony worlds near where we were raiding.

>>30612847
Hell no. Let them think its working, then shoot them with no warning.
>>
Scan them HARD. I smell stowaways since their first attempt failed. If they pass, allow them and in and scan them and their ships HARD again. Jump to another area than the rendezvous point if we have even the slightest hint of a duplicity from them.

Also, EMP please. Shotgun next turn if we have time.
>>
>>30612915
>Scan them HARD.
They're still carrying SP Torpedoes.
>>
>>30612939
right, vector in somebody to ambush them while playing dumb.
>>
>>30612725
Don't even let them get close. Sounds like a trap.

Surely there's some other naval codes they can transmit if they really are Shallan fighters?
>>
>>30612939

Everyone's IFFs should have been updated for this Operation.

Give them the green light and destroy them.

Inform all allied carriers that this shit is going down. Better to kill them all and risk killing allied starfighters than to have an SP strike cripple our ships.
>>
[ ] Shoot now (Roll 3d20)
[ ] Flag them as unfriendlies, attack once you're prepared interceptors (Roll 4d20)
[ ] Allow them into point defense range (Roll 5d20)
>>
Rolled 13, 14, 7, 5 = 39

>>30613110
>[ ] Flag them as unfriendlies, attack once you're prepared interceptors (Roll 4d20)
>>
Rolled 18

>>30612725
Tell them to dump their sp torps at a safe distance, come closer, and then eject from their fighters in orderly fashion do we can pick them up. Depending on how much Time we have, either secure the sp tops and fighters after that or get the hell out of there.
>>
>>30613054
You make a very good point. Blast em.

EMP the scorchers, no point using the shotgun if the Fulcrum gets slagged.
>>
Rolled 12, 20, 12, 11 = 55

>>30613110
>[X] Flag them as unfriendlies, attack once you're prepared interceptors
>>
Rolled 15

>>30613134
>>30613110

Oops, responded to the wrong Post. The 4d20 option if that suggestion cannot be done, please.
>>
>>30613171
Yeah, that can't be done
>>
Rolled 15

>>30613171
3
>>
Rolled 46, 45, 56, 94 = 241

>>30613110
>>
Rolled 9

>>30613208
4
>>
You have the Flight controllers flag the incoming fighters as unfriendlies then begin forming up interceptors and attack bombers on their way back to intercept them.
"Give them a recovery lane that will put the other squadrons in a position to take them out with guns."

Z5H, Type 4 and ArrowT squadrons are the closest and open fire once they're given the green light to engage. more than half of the enemy fighters are destroyed in the opening exchange. The remainder fire off their SP torpedoes before turning to escape. Only one of them manages to get out of range in time and your bombers let it go so they can make their landings in time.

"16 SP torps incoming."
"What are they headed for?"

"Ten of them for Fulcrum, three for the Helios ships and three for us."

A few Kavarian ships and the 3rd have armor that can take SP hits. Everything else, including your command ship, will take much more damage if hit. Most of 3rd has taken some damage however meaning their armor is compromised in sections. Mikes ships could quickly intercept 4 of the torpedoes but would be difficult to replace if destroyed.

What are your deployment orders for the 3rd?
>>
>>30613672
Have them take the hits if point defense can't take the SPs out.
>>
>>30613672
Have 50% of third cover the fulcrum, 25% the Helios ships and 25% us.

Only take hits if the ship still has enough armour and general structural integrity remaining.

Launch drones to shoot down or ram the torpedoes targeting our ship.
>>
>>30613672
Protection priority to those ships that feel that they have enough armor to be able to take a SP hit is as following. Us, we don't want to die now do we? The Helios Mediums, cause they are excellent support. And last the Fulcrum. Because really a thing that large wont take all that much damage from a few SP hits.

Besides we've lost like a squad of ships already in a single engagement and I refuse to lose more now that we are so close to getting out.
>>
>>30613825
Literally ramming the torpedoes with drones is a good idea I think. Throw them off course and give our PD guns more time to shoot them.

Do our PD gunners have the trajectory analysis program available by the way? That should really help them out.
>>
Have all ships waiting for docking intercept with PD or small arms. Any remaining torps are to be intercepted by those least likely to be crippled by hits.
>>
Rolled 62, 84, 17, 38, 3, 87, 55, 82 = 428

You have anyone who thinks their ship can still shrug off a torpedo hit break off from their current positions and shield Fulcrum and your command ship. Protecting the Siege guns are a secondary priority.

"If we have any drones nearby have them ram the torpedoes."
"Yes sir!"

The mass driver point defense guns open up, most of them still haivng to be careful about not hitting friendly starfighters. Their fire manages to knock out five of the Torps, the rest impact on the armor of several holding guard positions. Two of your ships protecting Fulcrum explode, a Cruiser and a Frigate in 1st squadron.
Two more are crippled prefenting the siege cannons from being hit. Thal's command ship is crippled, possibly beyond the point of saving. With all systems failing she abandon's ship, her crews shuttling aboard the nearest friendly ship to take them in tow.
One of 5th squadron's ships also takes heavy damage and has to be towed to Fulcrum.

"What the hell were those?" Asks Alex.
"Mark 43 SP torps no doubt. Must have taken them from one of the Shallan armories when a colony fell."

Watching the clock you've given Fulcrum as long as you can to recover ships. The Scorchers should be firing any moment now.
"Prepare to cease recovery operations. Linda prepare to jump the ship."

The cloaking field disapears at that moment revealing the silhouettes assembled Neeran reinforcements backlit by the system's star. There isn't time to take in how many of them are present before space in every direction lights up with fusion flames. A contracting half sphere centered on your location.

>Your orders?
[ ] Jump!
[ ] Cover the Fulcrum for it's jump
[ ] Cover the Helios class ships for their jump
[ ] Cover the VTorp bombers
>>
>>30614694
[x] Jump!

We've taken to many loses already!
>>
>>30614694
>[ ] Jump!
>>
>>30614694
>[X] Cover the Fulcrum for it's jump
as good as we can, if things become too dangerous, jump out. Put as many of our remaining SP torps to good use as possible.
>>
>>30614694
Order all V-Torps to launch, then
[x] Jump!

We don't want the Neeran getting their hands on VT tech.
>>
>>30614844
Those things are too valuable for unguided shots.
>>
>>30614694
>[ ] Jump!
Baldr? Taunt them.
>>
>>30614694
>Launch everything that can do damage on its lonesome and unmanned.
> Jump Jump Jump

>http://www.youtube.com/watch?v=Y1pSxVz-XYo
>>
>>30614694
>[X] Jump!
>>
File: 1393891078157.gif-(20 KB, 1616x1090, Galaxy map 05 Escape.gif)
20 KB
20 KB GIF
"All ships Jump! Everyone jump! Linda punch it."

The sublight drives resume full burn and space in front of the command ship tears open. For a brief moment you feel the acceleration from being yanked through into subspace. The jump only lasts a second before yanking you back to real space. The system's star is much closer now. A number of other ships revert nearby along with most of 3rd Wing that had still been in action. The Fulcrum and most of it's other escorts do not.

"Where's the Carrier?"
"It was on a different heading, it might have made it out of the system."

"Then get us out of the gravity well. Set a course back to our lines and secure any ships that are crippled. We're either dragging them along with us or scuttling them."

"Enemy contact."
A Neeran Battlecruiser jumps in above the plane of the system. Then another below and several more at 1-3 AU distances. Several corvettes and a few battleships that won't make subsequent jumps are quickly secured to the outer hull before the next jump out of the system.

"We got out of there just in time. About fifty Carriers and three heavy cruisers just jumped in on our previous reversion point."

"Are we being followed?" you ask.
After a moment to check with Linda and then the other ships you're informed that yes, a number of Battlecruisers are attempting to track the movement of your section of the fleet and the other elements attempting to flee the area. Long range communications are being jammed and you have not been able to establish coms with the other groups.

Fleet strength of your section and damage reports coming up next.

Your orders?
>>
>>30616119

What does our FTL speed look like compared to the Neeran, assuming we can make it to a long distance jump?
>>
>>30616119
Can we just immediately dive below the plane of the galaxy, then jump for friendly territory? Space is 3D after all.
>>
File: 1393891647244.gif-(21 KB, 1616x1090, 1393891078157.gif)
21 KB
21 KB GIF
>>30616119
I figure Daska was operating in the same region, so lets swing around and meet up with her, if that's possible.
>>
>>30616227
This seems rather neat and simple. Really I just want to jump back to friendly territory to go over loses and such.
>>
>>30616227
>>30616465

I like this plan, so long as we take a path that keeps us decently spaced from enemy held worlds to hopefully avoid interception.

>>30616298
while I like the idea of linking with Daska, we'll probably have party favors in tow and risk interception by taking a round-about path
>>
File: 1393892873458.gif-(43 KB, 1768x1176, 3rd Wing The Battle.gif)
43 KB
43 KB GIF
Survivors in your group:
3rd Wing
8x Attack corvettes
20x Frigates
16x Attack cruisers
(Several crippled ships were aboard the Fulcrum before the jump. Status unknown.)

60x Attack Corvette
21x Assault Corvettes (17x Gamma, 4 Jenning)
10x Dagger corvettes

3x Silent Hunter Combat version (Substitute for insufficient Rov Cruisers)

5x Knight class (+3x Crippled carried by command ship)
15x Rovinar cruisers
8x Centurions

1x Princeps BS
5x Alderamin BS
7x Rovinar BS (+2x Crippled carried by command ship)
WARNING: Reduced fighter launch capability due to towed vessels.

1x VT bomber

1x Republic Medium command ship*
3x Heron
1x Helios
2x Shukhant

Fighters
34x Drones
190x Attack Bombers (Various)
41x Interceptors

>>30616185
>>30616227
>What does our FTL speed look like compared to the Neeran, assuming we can make it to a long distance jump?
Several ships in your section are badly damaged and are unable to reach higher jump speeds. They would need to be abandoned or towed or your fleet would risk being overtaken in a longer ranged jump. Within the galaxy all of your still FTL capable ships should be able to keep up.
Downside, this could also make it possible for pursuit ships to continue to chase you and you might be facing combat over a series of days.
See: BSG "33"

>Questions?/Your orders?
>>
>>30616694
Anything nearby we'd be able to hide in for emergeny repairs? A nebula, or something like that?
>>
>>30616875
Yeah, supporting this. Find somewhere we can hide for a bit and have the damage control crews make as many in-field repairs as possible, then maybe we should punch through the Neeran lines where it's thinnest (near the center of the galaxy).
>>
>>30616694

Can we get a list of the ships that we'd need to abandon?
>>
"Reynard to all ships, get your Navigators listen up. We need to find a place to lie low long enough for all our ships to repair their FTL. Is there anything we can use?"

In a minute you're sent a few options. A stellar nursery with several powerful young stars spitting enough radiation to give sensors problems. A supernova remnant where sections behind the shockfront should be stable enough to operate in. Lastly the accretion disk of a black hole.

Are you interested in any of these 3?
>>
>>30617266
>Are you interested in any of these 3?

All of these would be awesome to explore under other circumstances, but I think it's probably to just ask Linda and Kavos for advice.
>>
>>30617266
I would say the super nova remnant though I have to say the accretion disk is tempting.
>>
>Can we get a list of the ships that we'd need to abandon?
(These do not include the damaged ships hitching a ride on other Medium cruisers.)

3rd Wing
4x Frigates
2x Attack Cruisers (Mike, Ichiro)

5x Attack Corvette
7x Assault Corvettes (6x Gamma, 1 Jenning)
2x Dagger corvettes

1x Knight class
3x Rovinar cruisers
2x Centurion

1x Alderamin BS
1x Rovinar BS

1x Shukhant Medium
>>
>>30617266
Would it be possible to say... use one or two of the sites in order to mask our FTL to the one we actually use?
>>
>>30617266
>[x] Supernova remnant

Black hole accretion disk is mad tempting but also very dangerous.
>>
The stellar nursery might work out well. They will have a much harder time following us if we jump from the other side of the stars relative to our pursuers.
>>
>>30617410
Yeah, we are not abandoning ships after these loses we've taken to the wing. 13 bloody ships, truly staggering loses! Let's get what repairs we can at the... Nursery or really any of them? And then get back into friendly space asap.

Also write a note to remind us never take the wing to this kind of mission again. It's all good and well to put ourselfs at risk but I just hate it when the Wing loses a ship.
>>
File: 1393896006188.gif-(23 KB, 533x400, FTL comic outsider.gif)
23 KB
23 KB GIF
>>30617505
This is unlikely. The Black hole might if you risked a jump near enough, but it also might kill you all. You'd need to boost power to your FTL to increase the likelihood of surviving which would just make your ships show up even more strongly on long range sensors.
Humorous hyperspace chart tangentially related. This setting's FTL is far more forgiving than that one's most of the time.


2 votes for nursery, 1 for Supernova remnant.
>>
>>30617835
3rd vote for Nursery
>>
>>30617835
I think you've got your votes round the wrong way.
>>
>>30618117
You are mostly correct in that I missed one and that it was tied.


Supernova
>>30617403
>>30617521

Stellar nursery
>>30617529
>>30617577 (Sort of)
>>30618064
>>
File: 1393898814927.jpg-(1 MB, 2640x2776, EmissionNebula_NGC6357.jpg)
1 MB
1 MB JPG
"Is there any chance we can use one or two of the sites in order to mask our FTL to the one we actually use?"
Linda shakes her head and reiterates the dangers of passes near black holes. While tempted by the Supernova remnant you dicide to head into the Stellar nursery. You've fought in a nebula like this before and it should make detection difficult.

After dropping out of FTL the captain of one of the Heron's suggests the fleet split up and jump to different areas at the lowest possible FTL speeds.
"Take the most damaged ships into the denser areas. The rest of us will make noise to buy time for repairs. If they do detect us we still have enough speed and shielding to run for it."

The crews from 3rd wing have the most experience with these sort of field repairs. They'll be able to assist the other crews with stripping components from the crippled ships you're towing to help repair the others. The low number of personnel aboard mean everyone is woefully undermanned having reduced the crew sizes to fit the teleporters.

After an hour to look things over you request an estimate on repair time.

"We're looking at a minimum of 18 hours sir, and that's if we had the personnel. Maybe we can use some of the starfighters and pilots to help out with equipment. The Medium cruiser is the main concern. We're cutting through the destroyed sections and plan to graft drive plates to the underlying structure where it's still intact. That might fail if it's done improperly."

"Do what you can."

Roll d420 for repairs

>Do you have any additional orders?
>>
>>30617577
On the other hand, 19 Neeran SHCs and 2 command ships are either destroyed or crippled. Considering the loss of just one of those command ships cause the entire tempo of their war effort to change, I wonder what the loss of two more will do.
>>
Rolled 9

>>30618804
>Roll d420 for repairs

I'm going to assume you meant 4d20.

1
>>
Rolled 12, 12, 13, 10 = 47

>>30618804
>>
Rolled 18

>>30618849
2
>>
Rolled 2

>>30618875
3
>>
Rolled 6

>>30618895
>>
Rolled 9, 10, 11, 4 = 34

>>30618804
Have our ECM ships dispersed in an even pattern around the combat ready section of the wing, and the ships under repair to go as dark as they can. At least if they do find us, they'll be preoccupied with us and the damaged ships would hopefully escape unnoticed.

Maybe we could disperse sections of the wing to different areas of the nebula, maybe break it down by flight? This way if we are found, the various pockets can hit them from different directions. I'd like to keep the carriers a bit away from the main group as well, so they can launch and recover fighters hopefully undetected.
>>
Rolled 27

>>30618804
420 repair it?
>>
>>30618810
Yeah but... But losing ships still feels bad man. Even more so as the chance of finding new ones here is much harder. But I suppose it was worth it, just hope the Baron and the Admiralty feels the same. Bleh, now we'll have to fill the gap with rookies in Corvettes unless 5th found enough ships to help us out. At the rate Daska was going she is going to top what we sold the House.
>>
>>30618849
>I'm going to assume you meant 4d20.
Yes that.

>>30619019
Not quite. I'm sure there's a pot joke to be made about doing so in a nebula but I'm not feeling witty enough to attempt it.

>>30618920
>I'd like to keep the carriers a bit away from the main group as well, so they can launch and recover fighters hopefully undetected.
Most of the Medium cruisers and Battleships were acting in the capacity of carriers for the battle, beyond those that launched from the asteroid ships that is.


You evenly deploy the ECM ships and escorts around the section of the fleet undergoing repairs. Your close escort should be able fend of several attackers and buy the other ships time to pack up and escape.

As work gets underway additional repair estimates begin to come in. The Light cruisers shouldn't take too much longer than the initial minimum estimate, but the others will. The Medium Cruiser is now pegged at taking between 27 and 29 hours.

Five hours in Linda lets you know that the navigation, sensor and com personnel have been working to network the fleet to act as a sensor array. By comparing the data they're better able to triangulate enemy ship movements.

"An enemy Super Heavy Carrier is parked at the edges of the nebula acting as a base for the Carriers, Battlecruisers and FTL scouts they're using to search for us."

Looking at the readings it seems that one of the Republic Mediums jumping around the outer reaches of the nebula has already killed several scouts. While this is drawing additional ships to those areas it hasn't caused ones in other sections to break off their search.

Do you want to have your less damaged ships stage any raids? The VT bomber crew report that they still have a handful of warheads left. One of your Mediums also has a single shot launcher.
>>
Rolled 3

>>30619544
>Do you want to have your less damaged ships stage any raids?

This is exactly the kind of situation our wings are so good at. Form groups with squads from our wing leading allies they mesh will with.

Have the silent hunters do their thing as well, they should know how to skirmish effectively.
>>
>>30619544
>Raid
Not quite a raid, but can we draw them in as a distraction and then have the VT bomber hit the SHC?
>>
>>30619544

>handful of warheads

Can we use any of those warheads to rearm empty disposable launchers on our mediums?

Do we have any estimates on the number of ships searching vs the number of ships guarding the SHC?

We're not going to be able to buy 27-29 hours worth of time...

If we were to have our entire group, sans the FTL damaged medium, jump out... how likely would -our- people be able to detect that a medium and maybe a few ships weren't present in that new FTL group?
>>
>>30619645
>Form groups with squads from our wing leading allies they mesh will with.

Not counting those vessels already operating in other areas of the nebula to draw attention away from you the following ships are available.

3rd Wing: 8 Attack Cruisers and a handful of Frigates which are still in slightly better shape.
24x Attack corvettes
4x Assault corvettes
2x Dagger

3x Silent Hunter (Combat version)
8x Rovinar cruisers
Together it's nearly enough for a full attack wing.

>>30619665
Does anyone else want to do this or just send them out to skirmish with the search forces?
>>
>>30620011
>Does anyone else want to do this or just send them out to skirmish with the search forces?
Not really a good idea in my opinion. Let's stick to simple skirmishes as long as we can.

>mesh will with
*well*
Guess it's time for me to catch some sleep. Good luck with this.
>>
>>30619961
>Can we use any of those warheads to rearm empty disposable launchers on our mediums?
No, the Terran ones use older model warheads, or those based off the Terran's own weapon development. The disposable launchers were designed around newer warheads based on Rovinar weapons, but modified to better fit Republic missile technology. In theory they should charge and launch slightly faster.

>estimates on the number of ships searching vs the number of ships guarding the SHC?
50 FTL corvettes plus 20 battlecruisers are searching the nebula. Estimates put about 40 Battleships and 40 carriers protecting the Super.

>We're not going to be able to buy 27-29 hours worth of time...
It is a big nebula. You're currently 7 hours into repairs.

>>30620145
1 for skirmishes
>>
>>30620011
Let's just stick to skirmishes for now.
>>
>>30620256
>40 Battleships and 40 carriers
Yeah, lets go with skirmish, I don't think VT bombers would be able to his SHCV through meatshields.
>>
>>30620386
>>30620388
>>30620145

Do you want to divide the force up into roughly 4 slightly over strength squadrons or 5 slightly understrength ones? This will affect combat performance.

4 Squadrons (Roll 4d20)
5 Squadrons (Roll 5d20)
>>
Rolled 17, 11, 11, 9 = 48

>>30620686
>4 Squadrons (Roll 4d20)
4..
>>
Rolled 18, 14, 19, 8 = 59

>>30620686
4 over-strength

Our sensor networking should allow them to avoid jumping onto a force they can't handle, correct?
>>
Rolled 2, 11, 6, 2 = 21

>>30620686
Better to be over strength than under in this situation.
>>
Could we fake a jump?

Any way to seem we are going or have gone from a place?

I assume the Neeran Jump in BCs and FTL scouts, then Carriers and others and lastly the Superheavy and its rearguard.

I would like to hit the rearguard with any SPs we have left and the Super with VTorps.

Because i do not fancy fighting a breaking action through 80 heavy ships to get at the super if we wanted to use up the VTorps.
>>
The squadrons you send out to skirmish with the enemy search forces soon ambush and destroy several battlecruisers and FTL corvettes. One group even catches a detachment sent to search for one of the Mediums off guard.
Perhaps emboldened a bit too much with the successes one unit tries to tackle a unit just a bit too big for them to safely hit. Realising what was happening your lead pilot in the unit ordered SP Torpedoes fired to thin the enemy numbers allowing an orderly widrawl. They've now pulled back from skirmishing to conduct repairs in another area.

The other squadrons continue to dole out punishment to search units. Within a few hours the enemy has begun to reorganise their search tactics. Larger units are being sent out for the longer scans of areas while the smaller FTL scouts are only making quick hops, jumping in and out, but not collecting as much scan data. They're also beginning to randomise dump distance so you cant just position a sunit in front of them waiting for a ship to revert. Not after the first 2 were destroyed that way.

Approaching the 18 hour mark Linda reports that a pair of the heavy cruiser sized Tanker/Transports your people have seen so many of have jumped in. Both have begun unloading cargo in a "secure zone" the Super has established.
"They appear to be assembling two sensor arrays." Reports your only available cloaked ship when they return to communications range.

You're running out of time to use this nebula as a safe zone. Do you plan to attack the sensor arrays or cease repair operations and relocate to another area?
>>
>>30621361
What is the status of ships under repair, particularly the medium?
>>
>>30621554
A good question.

I would rather not stick around here or try to assault that array.
>>
>>30621327
>Any way to seem we are going or have gone from a place?
Only way to do that would be to send some of your ships out of the area, preferably with enough power to the engines that their FTL drive flare would be easy to detect. Though if it's too easy to detect it may become obvious what you're doing.

>>30621554
>>30621586
Time remaining for ships to manage full FTL speeds.

Corvettes= 8 hours
Light cruisers= 2 hours
Battleships= 7 hours
Medium cruiser= 10 hours
>>
>>30621361
Bug out for now. I don't fancy our odds against an array and an SHC.
>>
>>30621708
Have any of them gotten to a point where they are likely to outrun Neeran at FTL?
>>
>>30621759
The corvettes and most of the battleships could probably keep pace. Keeping in mind that corvettes have never had the greatest FTL speeds. Most of them max out around J24 on a good day. Fully repaired they should be able to manage J25-26 for an hour or two which should be enough to get back to the lines.

Neeran Battlecruisers have been recorded at speeds up to J25, though intel has not ruled out that they might be capable of J26 or higher.
>>
>>30621708
Sounds like it's time to relocate.
>>
>>30621942
well, I guess we're gonna have to just bug out.

To the supernova remnant? See if we can escape before those sensors go online and without being detected for at least a few hours.

Unless we'd be better off going for friendly lines due to position?
>>
>>30622379
>Unless we'd be better off going for friendly lines due to position?
You're still fairly far away from the lines. If you make a run for it you will be spotted. Your ships do have a better chance of making it than they did before.

Supernova or make a run for it? Or try to get to one of the sectors you raided before. There was a Smuggler base you detected.
Either way let's resume in the morning.

[ ] Relocate to Supernova Remnant
[ ] Black Hole accretion disk
[ ] Head over to Daska's operation area
[ ] Make a run for the lines
[ ] Other
>>
>>30622708
>>30622708
[X] Relocate to Supernova Remnant
>>
>>30622708
>[x] Head over to Daska's operation area

Wouldn't be surprised if they're trying to flush out of this hiding spot and into ones they've already trapped.
>>
>>30622708
>[x] Black Hole accretion disk
Is my preference, since we had the time to repair shields.

Can we speed up repairs if we simply load corvettes into hangar bays (or attach them to the hull) and concentrate on other ships instead? Perhaps also strip them for parts as well?
>>
>>30622708
>>30622708
>>30622772
Changing to Black hole.
>>
>>30622870
>Perhaps also strip them for parts as well?
You have enough parts from the more damaged ships, just a lack of manpower and repair equipment.
Though if you did load the corvettes onto the large ships and quit repair work on them, yes that would speed things up since the DC teams could concentrate on fixing less ships.
>>
>>30623080
I thought we were only repairing the ships that we couldn't dock to larger ships for FTL?

[x] Supernova Remnant

I don't like the idea of fucking around a black hole, especially when some poor bastard could end up drifting somewhere during repairs
>>
[X] Head over to Daska's operation area

and if that doesn't get enough votes then:
[X] Black Hole accretion disk
>>
>>30622708
[ ] Head over to Daska's operation area
This after:
>[X] Other
VT strike that superheavy for it's trouble in trying to track us.
>>
>>30622708
Jump into Daska's area and radio a quick ambush scenario to see which areas she knows of that would make good ambush sites. After a quick decision fake the signatures of several damaged ships in our squadron and lead off as much of the SHC's escort as possible so that Daska's squadron can jump in and close range gank the SHC with our most capable VTorp ships left available then just as quickly jump back into the jaws of our less capable ships guns to eliminate as many of the surviving followers as possible before actually bugging out to the far safe side of the black hole. Hopefully any reinforcements will not be able to track us due to interference from the black hole long enough to effect enough repairs to jump to friendly space with all or at least most of our surviving ships.

Hopefully the loss or crippling of one of their remaining SHC will lead them away from our actual position long enough to make this happen .

Feel free to modify this plan to more effectively use our available resources. My main intent is to get our damaged ships functioning enough to reach friendly lines and discourage/lead away any attempts to follow us.
>>
Forgot to mention that we should have the effective VTorp ships link up with Daska's unit as we pick the ambush site so that if the enemy does pick us up, they will almost certainly not notice a few bombers moving away with the other squadrons "running away."
>>
>>30622708
>[X] Relocate to Supernova Remnant

I really want to see this.
>>
bump
>>
>>30626683
>fake the signatures of several damaged ships in our squadron
New R&D project: FTL decoys
Currently the only way to fake a drive flare is to have an expendable ship produce one. Krath ships might be able to do this since after leading others away they could just switch their drive flare scattering tech back on.
>[2] Relocate to Supernova Remnant
>[3] Black Hole accretion disk
>[4] Head over to Daska's operation area
Current vote, unless I've screwed something up, in which case correct me.
Majority support for linking up with Daska.

Did you guys want to leave the VT bomber and a small escort behind and see if they can attack the Super heavy if enough enemy BS's and Carriers depart? If the enemy refuses to leave the super under defended the team will jump out and take a shortcut to link up with the rest of the unit.

Or would you prefer that everyone sticks together and see if you can get Daska's help to ambush the Super should it follow? Even if it doesn't follow you there's always a chance there might be a local super in the sector.

[ ] Leave team behind
[ ] Wait for Dasak's help
>>
>>30629639
>[X] Wait for Dasak's help
Daaaaaska! I'm here to break all your nice stuff.
>>
>>30629639
[x] stick together

Our objective as a whole is to RTB. We've lost enough people and ships during the main show.
>>
>>30629639
[X] wait for daska

Daska look, they gave me VTs!
>>
Roll 4d100 for attempting to lose your pursuers.
Average of first 3 rolls.
>>
Rolled 47

>>30629753
>Roll 4d100 for attempting to lose your pursuers.
Average of first 3 rolls.

1
>>
Rolled 17, 64, 14, 53 = 148

>>30629753

how long would it take to put the disposable VT launcher that remains on a medium... facing backwards so that it can VT AND disengage?
>>
Rolled 43, 99, 78, 96 = 316

>>30629753
Rolling bones
>>
Rolled 43, 56, 91, 75 = 265

>>30629753
>>
Rolled 6, 96, 80, 51 = 233

>>30629753
>>30629639
Daska has only a wing with her.

Even if we cannibalize we have more force than her. The only thing that cripples us is the need to haul back the damaged ships. And considering her wing is also under half the numbers cruisers and the rest smaller ships its not going to do much, imho, unless she can actually help us haul ass faster to escape.
>>
Rolled 60

>>30629761
2
>>
Rolled 30

>>30629812
3
>>
Rolled 43

>>30629826
4
>>
>>30629811

Well, she does have the repair barge and our two battlecruisers, as well as full repair crews and her reserve ships.
>>
>>30629768
Actually not that long.

"With those sensor arrays being deployed I'd say it's time we packed up. Damage control, cease external repair efforts and begin jump prep. Linda plot a course that will take us in the direction of the sectors were 5th Wing was conducting raiding operations. Once the repair crews are in transmit them to everyone."

Over the next 20 minutes fighters, shuttles and repair crews return to their ships. The corvettes that are slightly less capable attempt to hitch rides but there isn't much room to dock to the larger ships.

"Transmitting coordinates to the other ships."

"Jumping."

The next few hours are filled with several dozen short range jumps hopping through the disk of the galaxy. While it did seem like you were losing your pursuers for awhile before long they're spotted again.
"How far back are they?"
"Not far back. They caught up on one of the longer straight sections."

"Keep the least damaged ships to the back. They can take a few hits if we're intercepted."
"We are probably the lest damaged ship in our group." Kavos informs you. "The aft carrier bays may be more vulnerable while at FTL."

"Right. Least damaged ships other than ours. No point losing our starfighters."

When you arrive with pursuit still clearly on your tail you're faced with the problem of 5th Wing's tendency to relocate on a regular basis. They may not even be in the same sector, it has been awhile.
"Alex? You've worked with Daska more often. Any idea where to look?"

"Hang on. Let me just check for com buoys. That was usually the plan when we simulated deployments."
>>
Rolled 31, 79 = 110

Me and the dice lately
>>
File: 1393952504646.gif-(47 KB, 1360x1398, MAP_Sector_3.gif)
47 KB
47 KB GIF
Alex manages to get hold of 5th Wing in the 3rd sector you were looking at raiding several weeks ago. When you left it hadn't been touched yet as far as you could tell.

When you raise 5th Wing you're sent an update on the areas of the sector they've hit. Rather than lead the enemy straight to the repair ship's staging area you have the fleet arrive in a nearby system.

>Your orders?
>>
File: 1393952601865.jpg-(33 KB, 349x474, attention-whore-advisory-(...).jpg)
33 KB
33 KB JPG
>>30630495
Sorry the last post took so long, not feeling so great. As a result I'm going to stop for the next hour.

You guys decide on your next course of action.
>>
>>30630495
Any known targets worth us hitting, or should we just return to friendly space.
>>
>>30630495
Ooooh that Yard and Mining operation looks like a tempting target for a VT.

Does Daska have any intel on the enemy forces present?
>>
>>30630530
you do recall that one Super on our tail with a escort of 60 Battleships and Carriers and two sensor arrays in tow. Plus whatever is in this sector and their own sensor array zeroing on us.


We kind of need to get out.

If we hit anything its going to be some sensors at most to shake of pursuit.

that or find a way to lure our pursuers in a trap with even more reinforcements.
>>
Getting away is still priority one, so if there are any remaining sensor arrays we should knock them over. But even if we managed to repair up and jump again the carrier will still follow us. It probably won't break off unless we land a veckron hit on it, or reduce it's complement of escorts to the point where it can't risk itself.
>>
>>30630495
Would it be possible to sneak our most damaged ships to the repair vessel one-by-one every time we stop, while the rest of our group leads the enemy on a chase across the secured areas of this sector?
>>
There were two sensor stations in this area that Daska's squadrons have already destroyed and it's highly unlikely that there would be three in this area without her already finding out and telling us.

If possible, let's see if we can meet up with the repair barge somewhere SUPAH STEALTHY like to effect enough repairs to get safely behind friendly lines.
>>
Come to think of it, Daska should probably gank whatever juicy target she had in mind while we finish up repairs because our going here will probably jack up the local resistance too much to continue operating in this sector for too much longer.
>>
File: 1393957460878.gif-(48 KB, 1360x1398, MAP_Sector_3b.gif)
48 KB
48 KB GIF
"Daska look, they gave me VTs!"
Your subordinate is uncertain how to respond to this.

"Do you have any intel on the forces present in the sector? Are there any remaining sensor arrays we should knock over?"
Daska shakes her head. "I think we eliminated all of the sensor arrays. The Shipyard was the second most heavily defended position in the sector until half the ships guarding the main colony pulled out, now they're roughly tied. One super and one heavy at each location. Static defenses have been established around both.
The yard is one they're building from scratch, the Shallan one has been completely disassembled. They have two of their big mining ships under heavy guard, smaller ships are moving asteroids closer to the station so the mining ships don't have to leave the defensive perimeter."

"Any other targets worth us hitting?"
"There are the logistics bases. We were about to scout them."

>>30630635
You tell her about the incoming Super Heavy and it's escort.

"That sounds like the force strength that left the area earlier but with additional battleships and carriers."

>>30631152
>Would it be possible to sneak our most damaged ships to the repair vessel one-by-one every time we stop, while the rest of our group leads the enemy on a chase across the secured areas of this sector?
You bring this up and Daska seems to think it could work. This will not work for the damaged medium as it's too big for the repair ship to conduct easy repairs.
The battleships and attack cruisers could be fixed up in about 6 hours total if only a small number of them at a time were undergoing repairs.

>that or find a way to lure our pursuers in a trap with even more reinforcements.
Daska wants additional SP Torpedoes before she agrees to any such operation.

>How does this change your plans?
>>
How many SPs and Veckrons do we have left? By "more reinforcements" I assume this means more than just Daska?

We may want to pounce on those two local superheavies and knock them out before the fleet chasing us arrives.
>>
>>30631456
Let's just put a VT volly in the Yard and then pull out, we are after all in urgent need of repairs and reinforcement and really it's just a target of opportunity. As for Daska asking for SP's, we do have 30 vollys of them so I do think 10 vollys would make Daskas day a lot brighter. Even better since with the operation over the Shallans may ask for them back and then we could say we only have 20 vollys left.

So in conclusion. Give 5th 10 vollys. Bomb the shit out of the yard. Get the back to friendly space asap and report the destruction of two Command ships at our hands with our biggest grin to the Baron.

Then perhaps it would be an idea to try locating our missing crew. I'd rather spend time finding our elite crews and pilots than waiting for someone else to while we roam around with rookies.
>>
>>30631456
I'd like to hit the Yard they're building with a VT from the one disposable launcher we have left, whilst the VT bomber launches at the Super Heavy. So a hit and run like our wing normally performs but with much more deadly ordnance.
>>
>>30631456
I honestly just want to make a run for the exit
>>
>>30631685
No wait...15 vollys, silly me. Still 5 vollys will probably make Daskas day just as bright as 10 would
>>
>>30631692
I can get behind that.
>>
>>30631692

If we launch a few waves of SP torps as well, it might work, but remember that we have a damned high number of near-crippled ships.
>>
>>30631573
>How many SPs and Veckrons do we have left?
Most of your ships from the mission have 15 full SP volleys left, except for those that ran into some trouble earlier and are down to 14.
The VT bomber crew report that they still have a handful of warheads left. One of your Mediums also has a single shot launcher. Which, yes you can have the launcher pointed backwards if you want, it just takes some time out of combat for the engineers to go out and turn it around.

>By "more reinforcements" I assume this means more than just Daska?
Good question.
>>30630635
Were you planning to have Daska send some ships back to friendly lines to get more help?
You have the starfighter compliment, it'll just take some time to offload the damaged ships so your command ship can be used in a battle. Additional mechanics would also have to transfer from Daska's Escort Carriers to help repair the fighters you have aboard. Most of them are in rough shape.

>>30631685
>>30631692
2 votes for a raid on the yard using 1 or more VT's.

>>30631694
1 for getting the heck out of dodge.

You could attempt a full out raid with starfighter support from your command ship which would delay departure due to have to offload several crippled ships.
A more limited raid with 5th Wing, elements of the other attack units you formed with the 3rd, some mediums and the VT bomber.
Or a small diversionary raid with just 5th and the 1 medium with the single VT. Either of the smaller raids should draw enough attention for the slower ships to escape the sector.

Alternatively you could also just run for it, letting the less damaged ships and 5th Wing to help cover the retreat.
Do any of these sound appealing?
>>
Just in case you all forgot VT's fuck up subspace so let's not make the one colony or only shipyard unusable for our forces later.

I support a diversionary attack while we jump out the fleet but not while we still lay at anchor for repairs. It's just not a good idea.
>>
>>30631817
>A more limited raid with 5th Wing, elements of the other attack units you formed with the 3rd, some mediums and the VT bomber.
I'll vote this.

Combine 5th Wing and the heavy hitting undamaged units from our wing and we raid, just like we were doing before the special operation. VT targets would be the SH, and the shipyard.
>>
>>30631456
>You bring this up and Daska seems to think it could work.
In that case, it gets my vote.
>>
>>30631839
>Just in case you all forgot VT's fuck up subspace so let's not make the one colony or only shipyard unusable for our forces later.
This is only an issue if more than 1 torpedo is used within a couple of light years distance of each other. The closer and more of them there are the worse it tends to be for subspace.
>>
Well if we just sit here at anchor repairing we will have three supers bearing down on us guided by that sensor array. Why don't we split the difference.

Most damaged ships tiptoe over to the repair ship. Most damaged ships with usable engines tiptoe over to the edge of the galaxy we intend to flee from. Meanwhile our best ships hit the shipyard with 5th wing and veckron the super there. Go heavy on the SPs if we have to because it's more important to buy time.

Then time and damage permitting we could hit the other super in the system. After which we should have completed enough repairs to run away again. Our deadline is when the pursuit fleet catches up with the sensor array so we have to move out before then.
>>
>>30632034
Yeah, this was what I was hoping would happen.
>>
>>30632034
Why don't we escort damaged ships away in our Medium too?

We're who the Neeran are looking for. We pass off the VT's and other ships and let Daska perform the raid, so that when they arrive in system the Neeran forces will be surprised when they get shot with VTorps.
>>
>>30632034
>Then time and damage permitting we could hit the other super in the system.
As you only have 6 VTorps total the bomber crew points out you'd be farther ahead to target the engines on either of them with 3 Torps each. It should cripple them badly enough that it could take months to make them operational again.

If you plan to hit both that is. Also keep in mind that using that many warheads could make it difficult for the main colony to be retaken at a later time.
>>
Let's just use SP's on the colonyside enemies in our initial attack to disable their engines.

Then when we jump to the shipyard the Neeran will probably only be expecting standard attacks and bunch up to overlap shields and BLAM VTorps into the face. Sneaky and effective.
>>
https://www.surveymonkey.com/s/6R83YYP
>we will have three supers bearing down on us guided by that sensor array.
The main pursuit fleet has not arrived to begin setting up any sensor arrays yet as far as you can tell.

>>30632122
>Why don't we escort damaged ships away in our Medium too?
You would be provided your Medium isn't being used to sling starfighters.
>>
>>30632323
What is the tactical value in attacking the colony? We can't evacuate the people nor take it over. We lack armaments for a proper fight and we are batterd as only we can get. If we attack it then the Yard will also no doubt be on guard which is bad even if we have VT's.

We can however easily just jump in on the yard from maximum range, put VT's in it and the perhaps the super heavy and then jump out befor they can properly respond.
>>
Attacking he colony spreads the garrison forces thin and with their two sensors down they already know that we're around. The best thing is to strike hard on two high value targets they THINK they have covered and force the reinforcements coming to leave some ships as sentries for the colony and force their scouts to cover more space to find us.

Using a single VTorp may help with the illusion that we'll be back to attack the colony again when they've got a cratered SH to aid.
>>
Rolled 18, 7, 12, 1 = 38

Majority vote is for limited raid and targeting the shipyard with only 1 vote skipped on target selection.

2 Heron's and 1 Shukhant along with some of the attack squadrons will be going in to cover the Torpedo run.

Roll 7d20
>>
We don't even have to do huge damage, just enough to keep them from following and force them on the defensive while we get the wounded out.

When faced with the question, I'm betting that they'll go after our raiders making sure that our damaged ships have a good chance of clean escape.
>>
Rolled 9, 7, 16, 14, 16, 16, 11 = 89

>>30633151
>>
Rolled 12, 15, 12, 13, 1, 9, 5 = 67

>>30633151
>>
Rolled 14, 15, 18, 14, 4, 3, 6 = 74

>>30633151
>>
Rolled 20, 3, 15, 3, 17, 2, 10 = 70

Yeah they already know a raiding force has been knocking stuff over stuff in this system. Now that raiding force has access to VTs. If we can cripple even one superheavy they will have to stop and defend it with the other two until it can get moving again. Otherwise they risk having us rolling back in with another big Alliance fleet and taking it out.

>congregation splava
Shield piercing lava, you heard it here first.
>>
Rolled 4, 7, 12, 20, 8, 16, 12 = 79

>>30633151
>>
>>30633372
>Shield piercing lava
Sure sounds expensive.

You wish the attack wings well and begin organising the retreat.

"Get ready. We'll jump the same moment they begin their attack. That should cut down on our pursuit."

As the after action reports show the rest of the unit jumped in and immediately began charging their pair of Veckron weapons. The bright subspace glow emitted from them clearly visible, forming a ball which collapsed in on itself just before firing.

A group of battleships attempting to intercept the warheads were only partially successful, with one torpedo passing through a pair of them shredding both ships but failing to stop it. It did have some effect, one of the Torps failed to penetrate as far as you've seen others do. The resulting crater was only half the size you expected it to be. It did nothing for the second warhead which destroyed one third of the main engines.

SP torpedoes hammered the shipyard and defensive perimeter while the VT bomber charged for a second shot. The Republic Mediums fired their plasma cannons until depleting their fuel cells, targeting areas the attack squadrons were attempting to batter through the shields using focused SP barrages.

The third Veckron hit added to the damage being done by the lighter weapons severely worsening the damage done to the drive sections.

A half dozen enemy Battlecruisers jumping in on the unit's flank attempted to target the VT Bomber but a quick shift in the formation were able to protect the more fragile ship.

With the shipyard already taking heavy damage a quick run by the starfighters from 5th Wing's Escort Carriers drop enough conventional torps to cause the station to break up.

"Finish the mining ships then let's jump out of here!" Orders Daska.
"Agreed." Responds a Hune Captain. "Those Battlecruisers were with the pursuit force. The rest can't be far behind."

The VT Bomber and it's escort are the first to jump out followed by the Escort Carriers then everyone else.
>>
File: 1393969941761.gif-(22 KB, 1026x1090, Galaxy map 05b Escape.gif)
22 KB
22 KB GIF
Alex reports in once you reach friendly lines.

"Damage estimates put repair time for the crippled super at two months at the most generous. The Neeran can build and repair ships quickly but even they can't work miracles."

"How closely were you followed?" you ask, wondering about inadvertently triggering attacks on your next port of call.

"They broke off except for some of the FTL corvettes and two Battlecruisers. Even they only followed a few hundred light years into our territory."

Reporting in to Alliance command you're given several status reports about the current situation, some good some bad. Other groups of the fleet like yours are still making their way back to the lines and a full tally of the losses are still underway. It is believed that Admiral Rasarm and most of the rear guard force are dead or missing. A Rovinar Battleship that escaped saw his command ship destroyed by heavy cannon fire.

Krath ships are still combing the surrounding systems looking for teleport capsules and won't be able to provide full reports on survivors until they return. As a result the fate of your 13 crews won't be known for another week at the earliest.

Good news, is that the main Neeran drive into the heaviest concentration of Shallan colonies has been halted thanks to the sudden drop in number of enemy ships on the front lines. Their control of other areas where defenses was less solid has expanded, but even in those regions they've halted or slowed their advance.

For now the Alliance is listing your unit as being in reserve.
>What is your report to Baron Winifred?
>>
>>30634482
"Baron Winifred, you know how I have a talent for blowing stuff up? Well sought to show the Neerans just how how much I enjoy that. I do hope two destroyed Neeran Command ships and another 20 crippeld Super heavys make up for losing 13 ships?"
>>
"Winifred look! They gave me VTs!"
>>
>>30634482
"Dearest Baron,

I have conducted a raid into enemy territory as part of a special factions alliance mission. There was significant damage caused to multiple enemy command vessels and enemy super-heavy vessels. As of this time the wing has taken not inconsiderable damage, and lost a fair share of pilots in the fighting too. However, I believe the cost of the operation to be worth it."
>>
>>30634482
Accurate. Ships salvaged and lost, enemies killed and shipyards destroyed. And how many crates of human headache medicine we recovered in our salvaging
>>
>>30634482
After action report: Operation Neeran Bait

Friendly losses go here.
Hostile losses go here.

Despite my initial reservations to commit a unit skilled and experienced in skirmishes and supply disruption, I decided to commit 3rd Wing to an operation with the goal to destroy as many of the hostile command ships in the area as possible.

Although the operation has probably dealt a significant blow to the Neeran forces in the area, the first-hand knowledge I gained couldn't be more disheartening.

To keep things brief, with the exception of technology related to Veckron and Shield Piercing torpedoes, and the various factions' cloaking devices, the Neeran are able to either match, or surpass, everything we have at the moment.

As the war will most likely turn out to be incredibly costly until the technological gap can be closed. Therefore, I must recommend that the house should not provide any troops for direct confrontations with the enemy.
>>
>>30635186
>Dat text
I really shouldn't do more than rolling dice and replying with 1-2 sentences this late.
>>
File: 1393973033318.png-(162 KB, 300x800, 590363b103fef66556cb5072e(...).png)
162 KB
162 KB PNG
>>30634785
>"Winifred look! They gave me VTs!"
They're now being returned to a reserve unit to wait for the next call.


"Dearest Baron,

I have conducted a raid into enemy territory as part of a special factions alliance mission. As you may know I have a talent for blowing stuff up and my unit sought to show the Neeran just how much I and my subordinates enjoy that.

Despite my initial reservations to commit a unit skilled and experienced in skirmishes and supply disruption to what would constitute a suicide mission, I nevertheless decided to commit 3rd Wing to the operation.

There was significant damage caused to multiple enemy command vessels and enemy super-heavy vessels numbing around 20 -if not more- crippled or destroyed. As of this time the wing has taken not inconsiderable damage, and lost a fair share of pilots in the fighting too. However I believe the cost of the operation, 13 ships from our House, to be worth it.

Despite this victory the first-hand knowledge I gained in the fighting couldn't be more disheartening. With notable exceptions in torpedo technology the Neeran are able to either match, or surpass, everything we have at the moment.
This war will most likely turn out to be incredibly costly until the technological gap can be closed. Therefore, I must recommend that the House should not provide troops for direct confrontations with the enemy."

You expect you'll get some flak over that last recomendation.

After this you append the list of ship losses, crews missing in action along with your and Daska's salvage resulting from raiding behind enemy lines.

>Anything in here you want to change?
>>
>>30635593
>>Anything in here you want to change?
>13 ships from our House, to be worth it.
I'd add how we decided to go with skeleton crews in order to minimise losses if it would be necessary to abandon ship via teleporter.

>You expect you'll get some flak over that last recomendation.
Maybe limit that recommendation to space battles? They don't seem that far ahead when it comes to ground forces, except when they start pulling out their elite commando units.

>>Anything in here you want to change?
Maybe add a line about the usefulness of drones? How well did these things do?
>>
>>30635593
Seems good but I'd like to add the possibilitys of Drone ships as an addition to the fleet so as to help with our constant manpower problem. We did after all see that they worked as intended firsthand. Perhaps hint at us being willing to set up a Fighter factory if the House will help us out by buying from us? Maybe even an exclusive contract to supplie the House with Drones, which probably would be good money for us. Ofcourse Baron Arc-Archi? Baron something something may not like it since he is the current supplier of Fighters to the house yes? But is that not all the more reason for us to do that, that slap is still upsetting.
>>
Rolled 7, 37, 86, 16 = 146

>>30635736
>usefulness of drones? How well did these things do?

The Aries personnel to come aboard once all of the other friendly starfighters have been cleared from the ship are dismayed at the losses their drones took with less than 10% surviving.
"We even put in some extra situational programming that would make it easier and more efficient for those with damage or expended munitions to fight their way back to a carrier."

You tell them about some of the suicide defense roles some of them were pressed into.
"Oh. Well... yes that explains things."
Their sales rep among the team suggests the House drop them a line once they've passed the next procurement competition.
"We'll be sending these up against some test pilots and clones from the Ruling House and several others in simulations. I don't suppose you'd be prepared to offer a few words of support?"

>What say?
>>
>>30635593
>This war will most likely turn out to be incredibly costly until the technological gap can be closed. Therefore, I must recommend that the House consider further troop deployments accordingly.

We should also list other factions techs that are better developed than neeran for a suggestion of what to acquire in future considered military acquisitions.


This way we do not state it in a direct manner.
When we meet face to face we can say that there is little point to provide more combat troops. And considering our territory and astropolitical location it would be best to perhaps increase our logistics, manufacturing, training&recruitment, SIGINT/ELINT monitoring, any ECM/ECCM or other EW departments and Intel areas.

Most of that should allow any future house deployments to support its and allied troops to punch a little bit higher while when returning can be easily re-purposed for making a profit or reinforcing our holdings and intercepting any potential dangers.


the latest thing on our wish list:
Helios Siege Cannons.
Those were awesome. for massed combat
>>
>>30635772
Definitely useful to have around. There's no worrying about the death of a pilot when you throw them at an enemy line. Good at intercepting torpedoes too.
>>
>>30634482

Operation a partial success. 13 ships of 3rd Wing lost in battle. Knight Verilis Rah'ne MIA.

Following evasion saw remnant forces under my command link up with 5th Wing, which was instrumental in launching a diversionary attack against a Neeran shipyard and super heavy cruiser with the remaining Vektron weapons possessed, allowing damaged Alliance forces to escape to friendly lines.

Recommend all crewmen and pilots under my command for citation for bravery, especially those that sacrificed their ships to defend friendly forces recovering starfighters and crews abandoning crippled ships.

Forward the AAR for Daska's attack on the shipyard and the SHC.

For House, Dominion, and Alliance.
>>
>>30635772
>>What say?
Tell them to add as much engine power to these things as possible. Without squishy pilots, there shouldn't be so much to worry about when it comes to G-forces.

Making them slower than regular fighters just seems weird.

"They most likely saved a lot of lives on our side. If that doesn't make them a useful piece of equipment, I don't know what will."
>>
There might be some merit in making a cheap combat drone with just a mass driver and some missle box launchers. We could use them to extend the point defence network and blind/intercept SP torpedoes.
>>
>>30635772
I'm for giving the Drone support BUT I don't suppose we could perhaps make a joint effort together. Aries has the schematics for the Drones perhaps other Fighters. We have money in RSS that is just collecting digital dust. Combine the two and we have a Starfighter factory that can pump out Aries Drones for the House with a small percentage of each sale going to Aries instead of us.

No need to develop our own Drones and we can all that easier pump them out and sell them to the House so they in turn can send em to the front and stop us from losing all our Fighter pilots.

Eventually we can perhaps make our own specialised Drones with the data we ourselfs will gain. Stealth Drone bombers that we can deploy to sneak up on to heavily defended Yards for us to attack and just bomb it all to hell without the risk of life. Suicide Drones made to ram straight through Corvettes. Perhaps fit a heavy pulse cannon on one and have it as a mobile stationary defense.Endless possibilitys!
>>
>>30635772
They seem to do good for what they were designed for.

>>30635766

We do not advertise them as competition to manned fighters.


I think we could go for a more compact and cheaper version to increase its usefulness in shoring up fighter wing numbers.

Or perhaps a Stealth Bomber version. This way you could lay a trap for considerable times or even leave them behind Zero Emission and Passive sensors, waiting for the conditions to let loose a SP torp or what they have.

Another Upgrade could be a SP Bomber.
Like a SP torp but the Bomber is SP , enters the enemy shield and then drops the bomb. This might not be so good against neeran density shields but couple a SP bomber with SP torps and they may make it all the way to the hull, while the SP bomber may have a chance to return to base.


Another Thing that would be useful is perhaps a even smaller VT weapon and a one time launcher on a bomber drone, couple it with some stealth. This way you could have VT support against the neeran, and do the Charging as far away as the mission allows without needing a specialized crew.
If there is a problem they could be blackboxed. The VT systems.

This latest option is imho something we should push. Having these would be like having a backpack nuke for Attack Wings in case they have to fight super heavies on their own. Just enough firepower to go for a mission kill.

VT bombers are still better for large scale engagements that are slugging matches but for a raid, a one shot drone version even if smaller would allow with a few numbers for cruiser raiding wings like ours to go just behind enemy lines an ambush supers.
>>
>>30636099
>>30636074
Another thing that Drones might be good for would be a ground combat Remote Control drone to fight against neeran spec ops. No need for mind reading bullshit on a robot.

Also mandatory RC for any VT Drone. You do not want that engaging shit autonomously. Perhaps only if you leave it as a mine for enemy pursuit like we wanted to in the stellar nursery.
>>
>>30635593
> Therefore, I must recommend that the House should not provide troops for direct confrontations with the enemy.

Remove that from the official report, but express it in private.

>>30635772
>I don't suppose you'd be prepared to offer a few words of support?

"I'll offer my experiences with them in combat against the Neeran, but without knowing much more about the costs of the drones against the costs of the fighters they're meant to directly compete against, I can not promise that they'll translate into direct support. If you could assist me with such things and we can discuss these matters further after I've seen to my command's needs?"

We could probably suggest some improvements, as well.
>>
>>30636074
>have money in RSS that is just collecting digital dust
lol

Our dosh was literally being burnt through fixing up that anchorage shipyard.
>>
This was a nice plan. to bad we could not save Admiral. How is Fulcrum?

Anyway i like the idea of VT support for Fast Attack Strike Wings.

We should see if that is possible, and try to train as many similar wings as possible.

Then we once we have a large enough supply of strike wings in one or two months of training there should be incoming mini VTs or designated VT support for each wing they should go specifically for Super raids. hit them to get them like we did the last one, to have them in need of repair for months. Do this across the entire front on every lone Super we can find, clogging the enemies yards, and freezing up troops and assets.

This would be the best preparation we can suggest for one Major Offensive.

I just hope that such a offensive can be pursued for some result, like pushing them into some bottlenecks or something where we can organize holding and fortification actions or something, or retreating to such positions and fortify them.
>>
>>30635995
You tell them to add as much engine power to these things as possible. Without squishy pilots, there shouldn't be so much to worry about when it comes to G-forces. Making them slower than regular fighters just seems weird.
"We built them to be cheaper than regular starfighters. Engines are one of the most expensive things on a fighter. These drones are able to maintain a higher overall acceleration for longer periods, they're just not as maneuverable in short bursts."

"Well they most likely saved a lot of lives on our side. If that doesn't make them a useful piece of equipment, I don't know what will."
"We knew they'd come in handy. Let that Shallan Admiral know he made the right choice in contacting us. As soon as he makes it back we'll have him signing that contract he promised us."

You suspect that the Aries people were not kept in the loop about the possibility of the Admiral being dead. Then again he may yet turn up so who knows?

>How is Fulcrum?
There are some reports that the Heavy Carrier may have been destroyed. You hope they're not true as several of your wing's damaged ships and their crews were aboard.

>>30636398
>VT support for Fast Attack Strike Wings
You broach this topic to one of the Alliance officers you report to.
"Not going to happen." The Kavarian officer tells you. "Maybe in a few years if production can keep up with demand but I haven't seen the stockpiles increase by more than a trickle. Oh, hey did you hear? Iratar has launched the first Mega class Super Heavies from the entirely new shipyard slipway they built. The big main dock is still occupied by some beast of an experimental ship I heard, though that's supposed to be launching soon too."
"What's taken so long to get new ships out?"
"We had to rebuild the shipyards. According to treaty the Kavarian Imperium was only allowed the one main dock and it was to be garrisoned by Terran, Republic and Rovinar troops. That's been amended somewhat."
>>
>>30636689
>experimental ship
Interest rising.

Would they be interested in buying some of that anti-SP Torp armour we can get ahold of?
>>
>>30636857

the experimental ship is either TCS Vieona or TCS Vieona II
>>
>>30636689
>report to Baron being edited

Don't forget to include the Neeran-aligned shallan fighters using old codes that tried to SP torp our ships with false flag.

When in doubt, shoot anything Shallan heading your way with SP torps unlaunched.
>>
>>30636951
As a rule any fighter or bomber should return with all ammo spent in a target rich environment. Coming with a full over over half full load is suspect in the first place. Shallan or not.

>>30636689
>There are some reports that the Heavy Carrier may have been destroyed. You hope they're not true as several of your wing's damaged ships and their crews were aboard.
What? No! We even waited for them to get our and helped them out from a torp volley.
>>
I really hope the admiral makes it out alive somehow.

He was nice in setting up our shooting gallery like we dreamed it up. I really hope he makes it out alive for further collaborations.

After all we need to diversify our headache offer. If we get headache review and recommendations from both Baron Winifred and a Shallan Admiral we can start making some steps in offering serious headache.
>>
"Dearest Baron,

I have conducted a raid into enemy territory as part of a special factions alliance mission. As you may know I have a talent for blowing stuff up and my unit sought to show the Neeran just how much I and my subordinates enjoy that.

Despite my initial reservations to commit a unit skilled and experienced in skirmishes and supply disruption to what would constitute a suicide mission, I nevertheless decided to commit 3rd Wing to the operation.

There was significant damage caused to multiple enemy command vessels and enemy super-heavy vessels numbing around 20 -if not more- crippled or destroyed. As of this time the wing has taken not inconsiderable damage, and lost a fair share of pilots in the fighting too. However I believe the cost of the operation, 13 ships from our House, to be worth it. Rest assured that each of our ships had been reduced to skeleton crew levels before the operation to minimise casualties and allow emergency teleport of all hands.

Our unit also made use of newer drone fighters provided by aries to augment our starfighter squadrons and further reduce losses. The House may want to consider the possibility of acquiring some of these drones in the future to assist with our manpower problems. Rest assured I'm not taking bribes from Aries for this and I do not support replacing our manned fighters with drones.

Despite this victory the first-hand knowledge I gained in the fighting couldn't be more disheartening. With notable exceptions in torpedo technology the Neeran are able to either match, or surpass, everything we have at the moment. I will continue every effort to keep our people alive until such time as the technology gap can be bridged.

After this you append the list of ship losses, crews missing in action along with your and Daska's salvage resulting from raiding behind enemy lines.
>>
And I missed the part about the Shallan fighters. Oh well, I'm not editing it again.

With the official report finished you prepare a separate private message to the Baron which should not show up as an official military report.
"This war will most likely turn out to be incredibly costly until the technological gap can be closed. Therefore, I must recommend that the House consider further troop deployments accordingly. I am not prepared to publicly state that we should pull our troops from the front lines, but we should take every step to prevent their loss."

You get the following reply.
"I think you're finally beginning to realise what many commanders go through. I've been proceeding with this in mind all along, as has our House. They sent their most expendable assets off to fight the Warlords, not expecting we would return as we did. We are only fighting a war on one front at the moment. That will change. Brace yourself for when that time comes."

Over the next week the crews from your other ships that had waited behind are transferred to your current location. Work gets underway on getting 3rd and 5th Wings back into operational status, though you're informed that additional ships won't be assigned for 3rd until you're nearing operation status and more of your pilots have returned.

Daska requests that 5th Wing be allowed to resume limited deployments, helping out local units hut down enemy raiders in the surrounding sectors. Just because the main advance has halted doesn't mean the raiders will just suddenly stop their work.
>Let them?
Intel reports a great deal of activity in the system and surrounding sectors the main battle took place in. They may be attempting salvage operations. Additional cloaked ships are now converging on the region to disrupt their plans and rescue survivors.

Roll for Emergency Teleport! 13d100 (What's the max number of rolls allowed by /tg/ again?)
I would request that anons all their rolls in 1 post.
>>
Rolled 9, 40, 53, 62, 90, 18, 35, 87, 21, 51, 47, 20, 46 = 579

>>30637484
>>Let them?
Of course. Daska's pretty capable.
>>
Rolled 37, 4, 69, 27, 40, 83, 81, 100, 71, 64, 12, 56, 47 = 691

>>30637484
Let Daska loose with the only condition being "Give them hell".
>>
Rolled 10, 91, 8, 42, 67, 50, 4, 88, 83, 1, 22, 58, 67 = 591

>>30637484
>"I think you're finally beginning to realise what many commanders go through. I've been proceeding with this in mind all along, as has our House.
That is why she is Brass to the core and we make things go BOOM.
>They sent their most expendable assets off to fight the Warlords, not expecting we would return as we did.

WHAT? WE ARE AWESOME!
I hope they don't dislike what we brought back with us. Hope that washed our sins of returning alive and not in body bags.
>We are only fighting a war on one front at the moment. That will change. Brace yourself for when that time comes."
Inter house warfare. Political backstabbing. No more big ships or targets. The Fun.

>Daska Deployment.
Yup.


just found out this:
http://www.youtube.com/watch?v=1ZXPoLy87qQ
Striking resemblance.
>>
Rolled 7, 43, 67, 47, 75, 35, 60, 98, 20, 14, 14, 38, 5 = 523

>>30637484

I really think we should find a way to get SP torps finished before the Neeran war is done. That way we can somewhat politically hang on to them, through some Faction Alliance supply contract and Royal House politics and support.
>>
>>30637484

Any chance we can argue that the Medium we commanded should be kept in our service or rewarded to the House due to some of the ships we've captured/recovered for the Alliance?
>>
>>30637509
>>30637588
>>30637648
37, 91, 69, 62, 90, 83, 81, 100, 83, 64, 47, 58, 67
>>
37, 91, 69, 62, 90, 83, 81, 100, 83, 64, 47, 58, 67

Real mixed bunch there.
>>
>>30637827
>>30637813
11 are over 50, one is a 47 and the last is a 37.

I say that is pretty good. Might even be Fulcrum and Admiral survived.
>>
Max rolls at once is 25 last time I checked.
>>
>>30637648
eh, we'll be brass soon enough. Plus, our real strength is unconventional tactics combined with choosing our fights. That's how we've gotten these one-sided kill ratios
>>
>>30638047
> our real strength is unconventional tactics combined with choosing our fights
Well of course. there is no point in doing BOOM if we go boom ourselves. There is no one left to appreciate it. And the more artistic, cruel and usual the BOOM gets the more points for it.

Still think we should have waited for Fulcrum now...

Also the most awesome of the intros i saw:
http://www.youtube.com/watch?v=6hVFJQbE2j0&list=PLuGpjA-j9k3liKcNzKNSmaVot5wl-h5H0

I am so getting this game today.
>>
Verilis, like the majority of your pilots are picked up by rescue teams. In most cases a Rovinar LAS/LAT modified for troop transport dropped in from orbit to pick them and their capsules up then took them back into orbit to waiting Krath battlecruisers under cloak.

Naveen, one of your flight leaders and ace pilots from 1st squadron is confirmed dead. The capsule triggered too late and everyone inside was killed by the heat.
Linh from 6th squadron was found dead, killed by teleport shock.
Rasi is wounded but will make a full recovery.
Alex's wingman was recovered but has been diagnosed as unfit for duty having been rendered mentally unstable.

Thal and several others who's ships were aboard the Fulcrum and other vessels managed to make it out.
Stacey and her crew were still in the middle of transferring over when the ship was hit by weapons fire.

Fulcrum was hit by weapons fire just as she jumped. The ship suffered a partial failure of it's multi-core FTL system. A large section of the ship was torn off when it was accelerated through into subspace. After it reverted the surrounding ships attempted to salvage the damaged starships still in it's repair bays.

1 cruiser, 3 Frigates and a corvette were recovered, the other ships were lost.
>>
>>30638403
Naveen, Linh, Stacey. Your deaths will be avenged a thousand times over. Still only four lost is good to hear. The pilots are bloody harder to replace than the ships. We'll have to hope Daska can find some Cruisers we can snag for third. What more exactly happend to Alex's wingman? Shellshock?
>>
>>30638195
Endless Space is alright. Maps were a little to small for my taste and modding them larger just made the Galaxy seem deserted due to the maximum amounts of players.

Battles are neat to watch but due to the fleet maximum cap meant that end game multiple small sized fleets have to engage over and over again over multiple turns to destroy a garrison. Than youd be forced to sit over a system for a minimum of 10 turns just to capture it.

I guess I just wish that the fleet caps were higher and that you could go back to quick invasions at huge costs to your troops transports over the enforced arbitrary 10 turn siege timer.

Though none of that may mean anything to you as it is still a fundamentally solid game. Those were just some of the thing me an 3 buddies agreed on over multiplayer.
>>
>>30638403
That's rough. 1st Squadron just lost a lot of its pilots.
>>
File: 1393984627488.gif-(40 KB, 1768x1176, 3rd Wing The Battle recon(...).gif)
40 KB
40 KB GIF
>>30638574
>What more exactly happend to Alex's wingman? Shellshock?
Short version yes.

Verilis is requesting that Khader from 2nd squadron be transferred over to 1st squadron.

Most of the ships salvaged by your squadrons or Daska would either require extensive refits to work with the unit, have the wrong kind of engines and are being traded to the Kavarians, or still had crews aboard. 5th Wing has scooped up the other Blackbird.

At the moment what 3rd Wing needs most from the Alliance and/or the House are attack cruisers. What sort do you want to request more of?


Vengeance A/C models are lighter and have become a mainstay of your unit. Can mount afterburners.
Vengeance B models are less maneuverable but are tougher and can mount more powerful weapons.
EX-K types can take afterburners / ECM gear
Red Star class ships are an alliance modification to older Kavarian attack cruisers. More weapons then EX-K types.
P2-ACRS the CCD mass produced attack cruiser. Cheaper, but slightly less capable overall
P/CRS the CCD bulk cruiser can be upgraded with more engines. Analogous to the Vengeance B.
Clarent Class, less maneuverable, better for running engagements
Dusk Class Shallan attack cruiser, can mount afterburners
Aries attack cruiser can mount afterburners

You can also request the following
Rapier, uses a pair of Frigate hulls with the connection mounting a single weapon, usually heavy phase cannon array or a Lightning gun.
Archerfish Attack Frigate [C/FRG]
Firestorm [A-FRG]
Smuggler Frigate [SFRG+]

Dominion Assault Corvette
Jenning Assault Corvette
Attack Corvette [ACRV] / [ACRV-II]
>>
>>30639440
Vengance A/C types, EX-K Redstar or dusk for attack cruisers. Most of the other options tend to do badly in our expirience.
Firestorm and smugglers are the best frigate types.
Also it would be nice to have a Dominion assault or two. We've never gotten to play with those.
>>
>>30639440
Side note: when was our company scheduled to recover that heavy Carrier again? Pretty sure we're going to get a phone call soon.
>>
>>30639440
>Vengeance B
>EX-K
>Aries attack cruiser

A mixture of ships would be nice, if they're willing to provide.
>>
>>30639440
I assume that we only can have few of each?

Then, in order of preference:
>Cruisers:
>EX-K
>Dusk
>Vengeance C
>Aries
>Vengeance B
>Vengeance A

>Frigates
>Firestorm
>Archerfish
>Rapier

No real need for corvettes, we have a lot of surplus.
>>
>>30639440
Considering our losses were initially house assets, any Alliance replacement is going to be house asset once we leave our commission, right?

Then would it be better to get things not produced by our own house in order to free up yard time or should we get house produced things the alliance has to essentially compensate in order for interoperability?

What is the standing House Policy on this?

Also we should move to propose the EX-K start mounting afterburners and ECM as default. With a command ship with afterburners and a computer and command core that can use the EX-Ks ECM outfits as a network of a multi element ECM suite it should prove a mighty combination and a potentially more survivable and just as capable option as having Dedicated ECM ships.
>>
>>30639440
Anything with Afterburners, those things are awesome. The EX-K has proven itself a good ship as has the Vengeance A/B/C classes so those would be preferable. I suppose Aries is good to.

Corvettes we do not need and really I just want to phase out all of them and the Frigates in favor of Cruisers. I know they have their uses but the Cruisers are just so much better at like everything besides flying under shields, which we arent doing, and planetary assaults which we arent doing either.

Also is it not time we fleshed out 6th squadron? I see six spots open there for pilots and we do have a few in the pool just growing increadibly bored.

Also I'm sure Khader will be overjoyed at shuffling over to 1st.
>>
>>30639739
>any Alliance replacement is going to be house asset once we leave our commission, right?
Nope!
Ships are being loaned to you by the Alliance for the duration of your deployment. When you're rotated out those ships will be returned and loaned to another unit fighting for the Alliance that is in need of them. When your unit returns to the front they'll be able to requisition ships from the Alliance again if your House still has not recovered from the vehicle losses.
The House can attempt to buy the ships off the House or Faction who provided them to the Alliance.
If you just kept them the Alliance would be short of ships while you're back home.

>What is the standing House Policy on this?
The House is likely to replace a few of your losses which the wing would be able to keep.

>EX-K start mounting afterburners and ECM as default.
Both are expensive. Preferably you'd request one or the other in most cases. When you deployed it was easier for DHI to give them all afterburners as those engines had enough output to help the shields.

>>30639871
>Also I'm sure Khader will be overjoyed at shuffling over to 1st.
>Naveen and Stacey died
"Aww."
>You just got promoted!

I honestly expected Verilis to die.
Admiral Rasarm is confirmed dead. Turns out he was terminally ill and had refused a treatment program that would have taken him off the front lines for most of a year. In his will he stated that a hundred people could be treated in the time he would have occupied a medical suite and refused to do so. He intentionally commanded from a section of a ship that lacked emergency teleporters. His agreement with Aries, a temporary contract that stated he'd get them sales for their drones if he came back alive, was the only way to get the corporation to contribute to the operation.
With him dead the military is not locked in to buying the drone fighters which the Admiral was worried might have some problems with them.
>>
File: 1393987271174.gif-(231 KB, 500x500, MS-09 DOM Gotta Go Fast.gif)
231 KB
231 KB GIF
>>30639871
>Corvettes we do not need and really I just want to phase out all of them and the Frigates in favor of Cruisers. I know they have their uses but the Cruisers are just so much better at like everything besides flying under shields, which we arent doing, and planetary assaults which we arent doing either.
You're not getting enough cruisers to replace all the corvettes and Frigates in the Wing. At most you could get enough to replace every ship you lost, though at that point expect to be attracting unwanted attention from other units you're depriving of ships.

>Also is it not time we fleshed out 6th squadron? I see six spots open there for pilots and we do have a few in the pool just growing incredibly bored.
I was wondering when you guys were going to do this. I had even suggested making 6th it's own special unit separate from either 3rd or 5th Wings so you could stock up on a full 6th squadron.

In it's current state the problem with expanding 6th squadron remains keeping every ship equipped with afterburners. If you pull the EXK-s from the other squadrons to top them up several will lose their ECM support.

Verilis, still grumpy about losing yet another ship, suggests hiring on some Mercenaries as it will mean less cruisers lost from her squadrons.
>Do so?
>>
>>30640424
Sure, what sort of assets do we have to pay them with?
>>
>>30640224
>Nope!
Righ. House is in this war as well via the Dominion. Oh well.
I guess then we are going to get Alliance replacements and some House reinforcements.
If so it would be nice if we could Earmark some Cruisers for when we return from the alliance to House service, so that the Wing can perform to specs when out of the war. Be that Earmark yard time of EX-Ks or funds to buy Alliance ships.
>Admiral Rasarm
Sneaky bugger.


Replacements in order of priority:
>EX-K
>Red Star
>Aries
>Vengance
>Dusk and Clarent

We have corvettes and a frigate we would buy only if we cant get one more cruiser.
>>
>>30640224

What is the official status of the Medium we commanded during the operation? Is it considered a loaner or do we get a claim on it due to finding it as salvage?
>>
>>30640224
>Nope!
Righ. House is in this war as well via the Dominion. Oh well.
I guess then we are going to get Alliance replacements and some House reinforcements.
If so it would be nice if we could Earmark some Cruisers for when we return from the alliance to House service, so that the Wing can perform to specs when out of the war. Be that Earmark yard time of EX-Ks or funds to buy Alliance ships.
>Admiral Rasarm
Sneaky bugger.


Replacements in order of priority:
>EX-K
>Red Star
>Aries
>Vengance
>Dusk and Clarent

We have corvettes and a frigate we would buy only if we cant get one more cruiser.


Another thing to consider: If other cruiser wings have a pilot and reserve ships situation similar to our own five cruiser wing can cobble out of their reserves a corvette wing at least.

If we expect trouble at home we can get a sort term 20 to 25% boost in small ('vettes and perhaps some extra cruisers)ship hulls ready for action provided we have the crews for them as well.

Enough that if someone is to attack us we can surprise them with overwhelming numbers in one or two engagements and make a short victorious war of it if possible as a object lesson to others in order to discourage further attempts.

This might be something the Baron Winifred and High Command should and could already consider.
>>
>>30640424
Well 6th squadron could be a independent unit in our command that can be added to the 3d or the 5th as reinforcements depending on deployment.

A specialized unit to pull someones ass out of the fire.

>You're not getting enough cruisers to replace all the corvettes and Frigates in the Wing. At most you could get enough to replace every ship you lost, though at that point expect to be attracting unwanted attention from other units you're depriving of ships.

Of course not. We replace our Cruisers. Perhaps two or three more if we can manage it, to keep our unit happy and distracted from loosing veterans.

Also regarding >>30640618
what is said here i suggest we star a rotation of corvette pilots on a constant basis so reserve pilots get combat experience and some of our get some extra down time to recover faster from combat fatigue.
>>
>>30640424
We are a strong independant House that don't need no mercenaries! Also note to self, besides a Starfighter factory we should get a Cruiser yard or two. This House has far to few Cruisers for my taste and it's time House JD stepped up it's game.

>>30640754
Jokes aside rotating the Rookies in and out of combat might actually be a rather good idea. Why have we not done this befor?

>>30640424
Back to stuff here. I am in favor of switching our AB ships into a special fast attack unit and just remake 6th into a Rookie squad or something. Perhaps with leadership from some of the Frigate Wingmen or the like so it's not a totally inexperienced unit.
>>
>>30640580
You do technically have salvage claims on both of the mediums. They did take quite a bit of resources to but back together in a hurry though. The Alliance would like the Shukhant in return which I think might have survived? Yes it did, though it's nearly a wreck again.

Given the cash strapped state of the House they could get the Shukhant by paying for the initial emergency repairs, but this would mean they wouldn't be able to hire the mercs. The Wing does have a number of rather rich individuals though. I'm sure if enough of you checked your accounts you'd find enough to fund the mercenary unit.
Or on behalf of the House you could sell the rest of the salvage rights on it to the Alliance paying for the mercs and giving the House a bit of a surplus again.

>>30640522
>>30640618
The other Wings took replacement pilots at about the same rate as losses. In the case of your rotation the House was able to build up a reserve beforehand. Your reserve provides pilots and corvettes to both 3rd and 5th Wings. 1st Wing had it's own smaller reserve that went with them.


>>30641034
>besides a Starfighter factory
That reminds me, Aries would never allow you to buy production rights for their drones. They would want to establish a factory that their company would own. At most you could sell/rent/loan land to them that it would be built on.
>>
>>30641163
So we can keep the Republic Medium in exchange for selling off our claim % on the Shukhant?

Am I understanding that correctly?
>>
>>30641163
Well... Fuck Aries then. We can design our own Drone, I mean how hard could it be? Meanwhile we could just produce some regular good old Z4's and Z5's or something like them if we can't produce them either.... Stealth Drones with Plasma weapons! Endless possibilitys!

Just sell the Shukhant. The House already have like 10 Mediums not counting the Republic Medium. Which we are not giving up by the way. Why we should join it with our carrier unit as it's escort and rearement platform. Or you know... Something... We are keeping it!
>>
>>30641385
Good idea. It can also double as escort for repair ship as well.
>>
>Drone
on the subject of drones, how large are they? are they small enough that one or two could be attached to a star fighter and then be released when combat starts? I'm thinking along the lines of using the fighter to hide the presence of the drones until the last minute.
>>
>>30636689
>"We built them to be cheaper than regular starfighters. Engines are one of the most expensive things on a fighter. These drones are able to maintain a higher overall acceleration for longer periods, they're just not as maneuverable in short bursts."

AM-afterburners? Use storage cells rather than generators, just keep them away from VT fireing zones.
>>
>>30642309
I think we went through this before.

There are unofficial treaties in place that stop a lot of antimatter development. VT radiation is only one of the concerns on the plate.
>>
>>30642577
Pretty sure it was before Neeran war.

In any case, no new development is necessary, all relevant tech already exists. Just need to put it together.
>>
File: 1393993043099.jpg-(128 KB, 448x969, Aries hot damn they're evil.jpg)
128 KB
128 KB JPG
>>30641299
Yes.
Or the House can pay for repairs and keep both, just you'll be paying for mercenaries out of your own pocket.

>>30641385
>Well... Fuck Aries then.
Here you go.

>We can design our own Drone, I mean how hard could it be?
Depends on the quality of the drone. Speaking of which did you guys buy some drones from the Rovinar? Were those for RSS or for the Wing?

>>30642013
The Aries stealth drones (which are not so stealthy when they're firing beam weapons and Torpedoes) are slightly smaller than the Type-4 attack bomber dimension wise. They mass around the same amount if not more because of the internal missile bays. I can't check the exact dimensions right now because I'd probably crash my computer if I started up autocad.

Lets say around 9-10 meters? Maybe less.

>I'm thinking along the lines of using the fighter to hide the presence of the drones until the last minute.
Interesting idea. Might work for a smaller gun drone. I'll try to find my old drawings of the Terran atmospheric drones from back before the Faction Wars.
Think a Soyuz capsule with fold out shoulder wings and an engine through the middle.

>>30642309
>just keep them away from VT fireing zones
Which essentially describes the entire area you just fought in your last battle.

>>30642577
Antimatter is being looked at again more closely, but people are still nervous about using it.
Think how distrustful people were of early liquid fueled rockets. With the number of rockets von Braun blew up in the course of his career can you blame them?
>>
>>30642309
This talk of AM-afterburners give me a pretty slick idea for a weapon.

Rip the AM manufacturing module from an afterburner, mount it up to a phase cannon, or maybe even a laser.

Blast the AM along a laser channel (or phase channel) and you get a nice boom at the end. It'd be a pretty slick augmentation to the weapons and could use off the shelf parts.
>>
>>30642812
TSTG said it wasn't cost-effective.

Although with rapidly increasing energy generation capabilities, it could be possible for light frigate such as Archerfish to have surplus energy but lack of volume to install more guns or shields. Probably still not worth it.


>>30642747
>Antimatter is being looked at again more closely, but people are still nervous about using it.

Understandable, but we are not in position to be too careful. This could be a good equalizer for our light forces.

Upgrading Attack Corvettes using Scarab components should net enough internal space and power surplus for storage system. Afterburners, extra energy for shield recharging, perhaps even ability to fire AM via phase cannons as >>30642812 proposed.
>>
File: 1393994243959.gif-(16 KB, 669x740, Aries stealth drone Comparison.gif)
16 KB
16 KB GIF
>>30642812
Kavos already mentioned weapons like that back when fighting the Warlords. It's more energy efficient to use phase cannon than it would be to generate antimatter and fire it in a stream. You'd need to store some of it up to be able to fire enough to make a bigger boom.

>when was our company scheduled to recover that heavy Carrier again? Pretty sure we're going to get a phone call soon.
It seems while you've been out fighting attention has been drawn to your company due to an incident you're unable to get clear information on. People are whispering about a haunted ship some people from RSS boarded and that several people died from explosions. Supposedly there was a quarantine because there were concerns some of the crew had gone mad and it was contagious.
All spacer gossip and superstition clouding what really happened. Mr London wasn't able to get any clear picture other than that the crew was put under quarantine and the survivors won't talk about it or have a bullshit fake story.
All of that apparently kept certain parties away from the RSS main salvage site long enough to get the Anchorage back to a Faction staging base and relative safety. Repairs are still eating into the company funds which remain at safe levels due to the sale of a fully upgraded Heron to the Republic military.

That isn't the important news. A week ago some pirates who decided they'd had enough of working as South Reach League Mercenaries attempted to steal the ship. As the Escort Carrier was parked nearby they were able to scramble fighters to help repel the boarders.The pirate's ship disguised as a tanker attempted to put aboard more troops at which point it was destroyed using SP torpedoes.
RSS and the Mercs under contract to protect your operations lost a total of 58 people.

Nikolov believes it was a setup. The Pirates would steal the ship then another House or Faction would intercept them, clear the pirates from the ship and claim it as salvage.
>>
>>30643273
Do we have any pull with House intelligence services?

Because it'd be nice if we could get them to look into the incident for us. I bet it was the Terran Triads trying to pull this shit on us.
>>
>>30641385
>Well... Fuck Aries then.
What? Consider the following: We're land owners. That means we're land lords in the traditional sense of the word. Renting land to Ares so they can build a factory would be great for the House and for the Reynard family. We can negotiate any sort of special agreement with them, such as discounts for their drone fighters and first picks at any new designs on behalf of the House.

We don't have to own ALL the means of production here, even though we're obviously trying to be as self sufficient as possible. There's room for private enterprise here. I don't really want to get into Sonia's private business now since we're in the middle of getting 3rd back operational, but we've got a lot of undeveloped land IIRC. Let's have some private companies start building stuff so we can make that sweet rent money.

Plus if Ares ever decides to leave it's not like they can take the factory with them.
>>
>>30643273
Out of curiosity how much is the bank paying Mr London and could we poach him? Just so we are on the safe side in case of economic warfare shenanigans.
>>
>>30641385
I agree with: >>30643610
I mean fuck it, our resources are stretched thing in a number of enterprises. We cant get up into drone business just yet.

But having them manufactured on House JD land, more importantly on Reynard Land would mean that we can be the broker for advantageous deals with our house, get them functional for the Shallans, etc.
>>
>>30643610
Will all that is true and great I do not want the factory in order to make the House self sufficent in these matters. No I want it in order to strengthen the Houses reliability on us. We've already begun weaving ourself into the House economy and the more we do it the more important we will become. No doubt we will make great money from this aswell, more so than from rent.

If we add up our importance to the economy and the wealth we will generate we along with our capabilitys in battle we will perhaps soon get that long awaited Commander and/or Baron rank.

>>30643695
I thought we where making profits in near everything we owned or invested in? I mean sure RSS has pulled a lot of money into the Anchorage but it wont forever and once it's done our profits from there will probably skyrocket! Then there is the station we own, rents, tolls and customs from that must neat us quite a lot as it is what with it sitting on that trade route thingy highway. Our factorys producess things and we sell Splinter ammo legaly, probably.

Investments seemed good last time we checked aswell. But now I am going to bed, I am tired.
>>
>>30643695
And if said factory is located on a planet that just got a increase in population and employs said population all the better...
>>
File: 1393996633560.jpg-(6 KB, 397x206, Apollo_system.jpg)
6 KB
6 KB JPG
>>30643610
Speaking of Drones, out of curiosity would it be possible to give localized control of the drones over to fighter pilots?

We could rearrange our flights so each manned fighter can provide fire control for a group of five drones. These drones could also be programmed to intercept incoming shots that would have otherwise taken out the fighter, much like they did recently. I'm hoping that would significantly replace our fighter pilot losses, and provide greater tactical options for drone use. As mentioned before, it'd also help with the manpower issue the House has.

Hell, the use of Drones could be potentially revolutionary depending on how we use them, and could give our House a significant edge. If any of you have read the Honor series, I'm thinking something like the Apollo missile pods, only using SP torps.
>>
File: 1393996889118.jpg-(386 KB, 800x739, 1389852724788.jpg)
386 KB
386 KB JPG
>>30644152

F-22s, F-35s can already do it and they're working on Unmanned ground vehicles that can travel alongside armored fighting vehicle columns and be directed to certain areas, against certain targets, or controlled remotely by the manned vehicle crews.

Because someone who is actually there and can see what's going on usually has MUCH better situational awareness/understanding of the situation compared to someone looking through a camera.
>>
File: 1393997555363.jpg-(109 KB, 810x525, 1373488510969.jpg)
109 KB
109 KB JPG
https://www.surveymonkey.com/s/8TTTLNN

>>30643273
The drone fighter is a bit bigger than I expected.

>>30643358
House intel does not have (m)any assets in the area. If they do you don't have pull with them.

>>30644152
>would it be possible to give localized control of the drones over to fighter pilots?
Yes but there's always the chance of the control systems being hijacked or jammed.
>We could rearrange our flights so each manned fighter can provide fire control for a group of five drones.
I actually had the Imperials do that in a Star Wars Fanfic I was writing awhile back. Could certainly work with their current programming and would have less chance of them being hijacked than just being remotely controlled.

Currently at 275 posts. I'm going stop here so that we'll stand a chance at resuming at 5pm tomorrow.
>>
File: 1394001051614.jpg-(72 KB, 400x400, 1339729793598.jpg)
72 KB
72 KB JPG
>>30644489
>writing fanfiction
>>
>>30638403
>Fulcrum was hit by weapons fire just as she jumped. The ship suffered a partial failure of it's multi-core FTL system.
Well, that sucks. We could have saved a lot more ships if we hadn't bothered to cover that thing.

>Linh from 6th squadron was found dead, killed by teleport shock.
Would it be possible to add a large stasis field to the teleporter capsules? It would freeze people just before they're teleported, so we can avoid that problem.
>>
Early bump
>>
Bump
>>
Pg9Bump
>>
Bump.
>>
>>30645692
Gotta practice somehow. I've written a few 40k stories on /tg/ as well. I generally class stuff like that as fanfiction.


Highest vote count I've seen in awhile for one of the surveys, this despite forgetting to cross post the link to the wiki. Dropped the ball there.

You've decided to encourage the House to sell the rights to the Shukhant Medium to the Alliance and keep the Command ship. The House now has a cash surplus with which they can do things like hire mercenaries, or buy ships your company has rebuilt. This is a good thing as it means planetary governors will have less of an excuse to start confistacing ships from your company or forcing them to take warbonds.

>How much does Mr London make?
He is not allowed to disclose how much he makes from the bank due to contractual agreement.

With the House paying for them support for hiring mercenaries is strongly in their favour. Only 2 out of 17 didnt want to get them at all. Most of the mercs will be joining 6th squadron.

You're fairly split on what to do about starfighter production. You'd like to lease out some of your land on Tourta to Aries, but at the same time you trust Alex more than a megacorp. You'll have to give it more thought and really it all depends on if Alex likes the idea.

Once the Wing has dealt with the next group of replacement ships to arrive you take some time to talk to him. Alex is intrigued by the idea though he wonders why you want to build a starfighter manufacturing plant there instead of a research installation or anything else for that matter.
>What say?
>>
>>30658365
yeah, I've got nothing. Its a dumb idea. We should subcontract.
>>
>>30658365

I've got nothing for Alex, but I have another question.

Could we send South Reach League a bill for damages/deaths caused by their merc forces? I was under the impression that their failure to keep their people in line would most certainly be held to them as a whole.
>>
>>30658365
Dident vote for it but I'll give it a go.

"It's all part of the grander scheme Alex. Not only will we make a nice amount of money by selling Fighters to the House and others but by building it at a location where we own a lot of land we will eventually ensure that any future people that come to work and settle around the factory will be paying us rent. A settlement is always good money and should it grow large enough... well who knows, perhaps they'll make either of us a Baron and Frostback will finally be worth more than... I don't pile of rocks? And a research station? Well I got plans for that aswell but it's something more exciting than a planetside laboratory."

It was on Frostback right?
>>
>>30658678
A task force lead by a number of bounty hunters has been dispatched by the SRL Mercenary guild to hunt down a number of pirates who have decided to say screw it and go back to stealing things from the other Factions. Those who have quit, including the ones that attacked your ship now have bounties on them. Most SRL bounties are issued dead or alive. RSS can collect the bounties on them.

>>30644152
>Apollo missile pods, only using SP torps.
Independently deployed torpedo batteries with built in sensor and Electronic wartare pods, including sensor relay probes that would be able to scout ahead of the torpedo volley through cloaking fields or plasma barrages to more accurately strike their targets. That more or less what you meant?

Please note I have not read the books.

You might be able to repurpose and upgrade old Terran Mark 39 torpedoes to act as the probe, though this would result in smaller yield for the warhead. Not so big of a problem.
The entire system would be costly, though most of the components like the ECM could be borrowed from those used by starfighters. The Type-6 attack bombers were supposed to get a new EW suite but that was delayed because of the civil war. They're just back into prototype testing now.
Acquiring SP Torps for the system would probably be on a per mission basis. The fleet threw around a significant number of SP's in that last operation.

Aries has some Torpedo decoys that could be useful to the program or SP Torpedo usage in general, just nobody wants to buy them.

You'll get some opposition to the program as the launchers won't be shielded once they've been dropped from a ship but then again neither are drones. The advantage of fighter drones are that they can relocate more easily if needed. The launcher would need more engine power if it were meant to match that.
>>
>>30658992
I'm in favor of moving the aries factory to Tourta. We should also note that the traditional reasons not to use bottled antimater afterburners on fighters do not apply to drones.
>>
Most of our land on Tourta isn't very geologically stable right? Would that make it easier or harder to put a factory there compared to apartment blocks? Anyhow I think the fighter factory is a good idea. Given our house's manpower shortages we should try to exploit drone tech as much as we can.

We also might want to look into retrofitting extra heat-shielding onto teleporter capsules.
>>
>>30658864
"Hey, it's more than a pile of rocks." Alex protests. "I was in talks with a few nobles about a possible ski resort in one area. Even after terraforming it will still be cold. Let me go over the maps of my land a bit first. I won't want civilians within crash range of flight testing. That last thing paying patrons should need to worry about is getting shot at while on the down slope."
http://www.youtube.com/watch?v=BarwoIutHZI

>It was on Frostback right?
Yes.

>>30659286
>We should also note that the traditional reasons not to use bottled antimater afterburners on fighters do not apply to drones.
You still need to generate and load the antimatter onto the fighter before launch, much like proposed AM torpedoes! That should save time at R&D if the two projects were combined.

House Helios is beginning development on a next generation siege cannon ship that would be able to carry a variety of other weapon systems in place of the main cannon. A few Alliance Admirals have suggested that the hull might be suitable to act as a testbed for prototype Antimatter warheads. If anything went wrong even a large blast would be directed out through the over sized weapon aperture.
As the hull is still being developed, this project could take awhile without considerable political pressure. You may want to consider arguing the case for this to anyone else in the Alliance you know or run into.

>>30659656
>Most of our land on Tourta isn't very geologically stable right?
It is in fact fairly prone to landslides. You set aside the best parts of it for construction of hab blocks. The existing roads closer to the hills and mountains were mostly dirt tracks and that's because permanent roads were impossible to maintain.

>Would that make it easier or harder to put a factory there compared to apartment blocks?
It's a danger to either of them really. Most big factories have security walls and barricades surrounding them which would provide some protection and reduce damage.
>>
>>30659822
>It is in fact fairly prone to landslides. You set aside the best parts of it for construction of hab blocks. The existing roads closer to the hills and mountains were mostly dirt tracks and that's because permanent roads were impossible to maintain.

Could we consolidate that land? Either some clever engineering or perhaps some geological aproach.


Or we could go for a Arcology. But then there is the problem of funding and more importantly who to stick in it.
>>
File: 1394068487890.gif-(43 KB, 1768x1176, 3rd Wing The Battle recon(...).gif)
43 KB
43 KB GIF
>>30660435
>Could we consolidate that land? Either some clever engineering or perhaps some geological aproach.
Hang on let me get the map.


The Mercs have been hired and ships have been brought in for most of your people. The few missing are on their way from the House and their assigned pilots have begun training in the simulators for the appropriate craft.
Verilis has acquired another Vengeance Type and is having parts and components shipped in for it, probably with intentions of modifying it.
<Verilis Rah'ne> has been possessed!

How many people wanted to split off 6th into it's own special unit still? Please reply linking this post.
[ ] Split them off
[ ] Keep them in 3rd Wing
>>
>>30660895
[X] Split them off

More pilots and ships out at the same time, I love it.
>>
File: 1394068986635.png-(684 KB, 1139x692, Land on Tourta LARGE4.png)
684 KB
684 KB PNG
>>30660435
Okay, so you want to divide up the land into lots to rent out?
>Either some clever engineering or perhaps some geological aproach.
Terraces to cut down on the landslides? Building on the other side of the river for added protection?

>Or we could go for a Arcology. But then there is the problem of funding and more importantly who to stick in it.
Funding, choosing a location and engineering it for that location would be the bigger short term problems. You are right though that it is still something to keep in mind.
>>
Terraces sound like a lovely idea. Is the landslide problem because of rock instability or lack of earth anchoring? If it's because of dirt problems we could reinforce the terracing with quick growing trees or other deep rooted flora.
>>
>>30660895
>[ ] Split them off
>>
>>30660895
You know, I just realized what we forgot to include in our report. The importance of Subwing commanders controlling the wing while we were commanding the entire force.
>>
Definitely split them off. We were planning on having one of our squadrons be the GOTTA GO FAST squadron. But since we are unlikely to maintain an even number of 12 afterburner ships it makes more sense to split them off. Plus we tend to use them in a support role rather than straight up combat.

It looks like most of the land is forested hillside. If the soil is the problem then terraces would stabilize it nicely. If the rock underneath is unstable there isn't much we can do with the land up top. But we might be able to dig down and make a geofront.
>>
>>30661582
We can write that up in a separate report about the subwing organizational doctrine overall. Note in particular how well Alex did when thrust into effective wing command, how much paper work was reduced, moral improvements, and so on. We'll send it to the Baron, with sanitized copies going to the other strike wing commanders.
>>
>>30658992
>That more or less what you meant?
That's exactly what I was thinking.

>You might be able to repurpose and upgrade old Terran Mark 39 torpedoes to act as the probe, though this would result in smaller yield for the warhead. Not so big of a problem.

Considering that the probes purpose is to increase the chances that the other torpedoes will find their targets, that's not a big deal at all.

>The entire system would be costly, though most of the components like the ECM could be borrowed from those used by starfighters. The Type-6 attack bombers were supposed to get a new EW suite but that was delayed because of the civil war. They're just back into prototype testing now.

That's actually a problem, though. Since they're unshielded, launchers will be lost. Ideally these pods should be cheap enough to be borderline disposable.


>Aries has some Torpedo decoys that could be useful to the program or SP Torpedo usage in general, just nobody wants to buy them.

Really? In that case since there's little demand we should be able to pick them up relatively cheap. Ideally each pod would contain a mixed payload of a probe, SP torps, and decoys. What's the size difference between an SP Torp and a nuke? Assuming nuclear warheads are smaller than SPs, would it be possible to have a few of the torpedoes armed with nuclear cluster warheads? The warheads would ideally add more sensor contacts per each launcher payload, making it harder to intercept the actual SP torpedoes.

>The advantage of fighter drones are that they can relocate more easily if needed. The launcher would need more engine power if it were meant to match that.

As an alternative to putting engines on the pods, maybe a dedicated launcher platform would be better? Would a converted frigate be able to launch and recover launchers via tractor beams? I'm thinking this would give a converted frigate a firepower to weight potentially far above its class.
>>
>>30661542
>Is the landslide problem because of rock instability or lack of earth anchoring? If it's because of dirt problems we could reinforce the terracing with quick growing trees or other deep rooted flora.
Dirt problems. It's fairly loose soil and frequent rainstorms don't help this. It's nearly classified as rainforest.

>>30661800
Some Houses use standard Frigate hulls converted to act as Minelayers. They generally lack any other weapons as the hull isn't that big. It might be possible to convert Smuggler Frigates in this manner, though their payload would be slightly less and would still suffer the lack of weaponry.

>>30661800
>What's the size difference between an SP Torp and a nuke?
Most nukes are around half the length of an SP Torp, less for smaller yield devices.


With Mike's unit being split off and the formation of a new 6th Squadron you're now left the the issue of who to have command it.

Vaugh and Lorraine from 2nd squadron have both stated privately that they do not feel they would be suited to higher levels of command.

With the deaths of two of your flight leaders from 1st squadron you're left with Rasi Jakande from Mike's unit and Nytoria Jde who briefly commanded a squadron in the Lat'tham coup when her superior was shot down.

Who did you want to assign?
>>
>>30662260
>Autosage
Yay. Time for stupid questions.
+What kind of people tend to serve on VT boats?
+Is the VT effect a thing that happens once, or do they get worse subspace cancer every time they're close to a charging VT?

>Who did you want to assign?
Let's just run some sims.
>>
>>30662260
Let's go with Nytoria Jde.

Did Alex agree to the factory on Frostback idea or not?
>>
>>30662341
Sounds good. She wasn't the one who made a botch of it right? I think we transferred that guy out.
>>
>>30661746
This works.
>>
>>30662341
He's up for it if you provide slightly more of the money to start with, but wants to look into finding a suitable location before completely agreeing to it.

>>30662260
Er, that should have been Biran Edah who briefly commanded a squadron in the Lat'tham coup when her superior was shot down. That pilot just plain disappeared from my files after being hospitalised at the end of your first tour fighting the Neeran.

I am now retconing that Biran Edah was transferred to Daska's 5th Wing after returning to duty.

Nytoria Jde was one of your original pilots from 2nd squadron, secured a Smuggler Frigate in the Run and made it back to House space in command of the same ship. At the time as she did not command a Cruiser and was not of noble blood the Dro'all was passed over for being Knighted.
She was often given the nickname "Poker face" by fellow pilots.
>>
>>30662538

Nytoria Jde
>>
>>30662299
>+What kind of people tend to serve on VT boats?
People with steady nerves and a good sense of timing. Terrans try to recruit personnel over 40 standard years of age if they're going to be in the sections of the ship that are irradiated.
"Worst case scenario, you miss out on a few rounds of canasta."

The bridge and engineering are as far aft as possible to give the crew a better chance.
>Is the VT effect a thing that happens once
The effect is cumulative and damages every cell in the body.

>>30662377
>She wasn't the one who made a botch of it right?
Biran Edah made a few screw ups in Lat'tham space resulting in more damage to the squadron. This was due to a combination of inexperience and bad luck.
>>
Nytoria Jde.

How much is our projected share of the starfighter plant going to cost?
>>
>>30663130
Interesting. I had expected something similar to a Soviet penal battalion, to be honest.
>>
>>30663227
er, I thought we were going to subcontract to aries.
>>30663246
Probably a terrible idea to put them in charge of superweapons.
>>
>>30663130
Why can't they just evacuate the area affected by VT radiation befor fireing it and have the big red VT button in like... The command section.
>>
>>30663294

Because they probably made their VT bombers during a time when they needed them FAST and IN QUANTITY.

The Faction Wars doesn't sound like a point in time that anyone really cared about the survival of the VT boats, especially as they were probably focused intensely by enemy fire and destroyed much faster than VT radiation killed the crews
>>
File: 1394077354134.jpg-(12 KB, 480x360, up yours.jpg)
12 KB
12 KB JPG
>>30663272
>Probably a terrible idea to put them in charge of superweapons.
That.

>How much is our projected share of the starfighter plant going to cost?
>>30663272
>I thought we were going to subcontract to aries.
That will be in another survey with just the two options.

>>30663294
Some newer ships are large enough to allow that but the older ships are smaller. The second generation VT ships were designed and hastily put into production in the Republic. They could dock to the underside of a Heron medium cruiser for added protection. When not actively firing a few of yours did the same in the big battle and after.
It was believed that they would be large enough that the crew would not suffer the effects of the 1st generation ships which were closer to frigate sized. 2nd gen ships are between 800 and 1000m in length.

Newer built Veckron carrying cruisers are 1600m in length with only the aft 10% of the ship manned. While much better armed they're considered inefficient for their job and production was halted several decades ago after a few hundred of them were built. By that time it was starting to look like the newer Rovinar-Republic single shot launchers would be the next big thing which would result in a much cheaper alternative to building dedicated ships. Just mount a launcher on the wing pylon of an existing class and evacuate that section.

>>30663428
Essentially correct. And emergency teleporters didn't enter mass production until a few months into the second war by which point most of the 1st Gen ships were already destroyed. They started mounting VT launchers on Lance class Medium cruisers after most of the Terran fleets have been destroyed or had fled.

Modernized Lance class ships can still be equipped with them, only now they know how much of the ship to evacuate.


http://www.homeworldremastered.com/
What do you guys think, 6" model or 12?
Oh wait, that's the Homeworld 2 mothership. Always like 1's better.
>>
This is not archived and we are in sage.

Someone archive this please.
>>
>>30663891
Thread archived. At least it's not 70 seconds from the thread falling off the page like last week was.
>>
Well, we're about to fall off the board... so, thanks for the thread TSTG.
>>
>>30663961
See you around.

Game will probably be on Monday again next week. I won't know for a couple of days.
>>
>>30663885
Line got cut off related to the pic.
Faction Wars VT bombers were meant to be as much fuck you in as small a package as possible. Plus the 1st Gen ones were roughly the same size and shape as Rovinar Silent Hunters meaning they wouldn't stand out in a fleet action until they lit up.
>>
>>30664157

VT torps were used vs the first Neeran incursion, correct?

Does that mean there are Hazard zones that we might be able to get RSS contracted to explore for ships on behalf of the Alliance?

It might be interesting to get RSS running a dedicated operation to recover ships/SP torps from the Faction Wars on behalf of the Faction Alliance.
>>
File: 1394079698995.gif-(47 KB, 1768x1176, 3rd Wing The Battle recon(...).gif)
47 KB
47 KB GIF
>>30664324
Yes and you could in theory apply for a contract. I don't know if you'd want to. Many of those sites are now behind enemy lines as the Shallan government didn't colonise those regions.

Okay, that took forever. New Wing organisation.

With extensive searches behind enemy lines being expanded there is a chance they make have located those pilots you've been missing.

Roll 3d100
>>
Rolled 61, 79, 2 = 142

>>30664693
>>
>>30664693
Hmm, what about applying for such a contract for other massed Hazard Zones?

I recall RSS having a fair number of Y-types that need something to do.
>>
Rolled 21, 13, 75 = 109

>>30664693
2nd squadron is understrength. Is this deliberate?
>>
Rolled 44

>>30664693
Just curious, what happened to our escort carriers? Just forgot them or is the medium picking up their duties?
>>
Rolled 87, 95 = 182

Whoops
>>
>>30664845
>Hmm, what about applying for such a contract for other massed Hazard Zones?
>I recall RSS having a fair number of Y-types that need something to do.
Most of those in South Reach and elsewhere are a bit of a free for all. You could try for an agreement with the Navigator's guild and the House for parts of the Smugglers Run that are currently in hazard zones but may be reclassified.

Combat salvage operations in Shallan Space are being done via a mix of the Alliance and the Shallan government.
Actually there may be a few areas in friendly territory that might become accessible soon. I take it you'd like to have RSS send out an offer? Keep in mind you'd be working for a government and they keep the ships and expensive hardware most of the time. You'll get paid and probably get some resupply.

>2nd squadron is understrength. Is this deliberate?
God dammit, I double checked and everything. No, that's a mistake.

>>30664956
>Just forgot them or is the medium picking up their duties?
Just didn't add them back in, you still have access to them. You do not have enough starfighters to make full use of your command ship's capacity by the way.
If I've calculated this right it can hold up to a maximum of 528 fighters, though it'd be rather crowded by then. You may want to give some thought to using your command ship as a shuttle carrier to assist in evacuation efforts.


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.