[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1395609531103.jpg-(491 KB, 1741x960, Killers.jpg)
491 KB
491 KB JPG
The last thing you remember is dealing with a troublesome situation. The first thing you remember is arriving for the final briefing.

Twitter: https://twitter.com/Gideon020
Rules: http://pastebin.com/BgiTzjeE
Character Sheet and Inventory: http://pastebin.com/higzqSf1

Previous thread: http://suptg.thisisnotatrueending.com/archive/30979741/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Yandere%20Quest

Your name is Alice, a prototype Infiltration/Assassination android who is now getting changed out of her stolen Kazakhstani military officer's uniform.

You look over the weapons arrayed before you. This will be the last chance you get to prepare for what will likely be a very dangerous mission.

Tight quarters are expected in the buildings, but there will be a number of wide open spaces that could present a threat if they have to be crossed.

You begin unpacking your weapons and ammunition.
>>
1d100 for general voting, best roll out of five is chosen.

Combat is 1d100 with modifiers for how many shots you fire in combat. Best out of three roll is chosen.

Burst Fire and Full-Auto Fire attacks can be done multiple times in one action, but each attack after the first incurs a cumulative -10 penalty.

Body armour subtracts from total damage done per attack.

You can target multiple enemies in a single action. Roll 1d100+modifier for each target. Specify for each roll the target and the attack used.

Takedowns and Executions are 1d100-20 and a short paragraph describing the Takedown or Execution. Best out of three rolls is chosen, but I will pick which action description looks the best to me.

Reactor Charges are your healing mechanic. Expend a Reactor charge and roll 12d6. Reactor Charges stack, and are regained through Takedowns and Executions.

Stability is a measure of your Yandere psychological state. If you lose a certain amount, known as the Snap Limit, you Snap and enter a state of emotional hysteria and brief psychosis. Lose all your Stability, and you go Berserk, and will perform a violent action, often against your love interest.

Relationship is how strong your relationship with Ian Carter is. You have to keep your relationship as high as possible. If you drive the relationship down into negative numbers, Ian will reject you, and you will proceed to murder him and commit suicide.

Good luck.
>>
You lay out all of your weaponry and look them over as your systems begin collating the information into an easier to read form.

Melee Weapons:
-Gas Blades

Small Arms
-Beretta 97
-The Scorpion
-Cannon

Longarms:
-AK47
-Seburo CX

You consider what to take for the mission.

>Pick one Small Arm and one Long Arm for the mission.
>>
>>31022518
-Gas Blades
-Cannon
-AK47
Did we get more ammo for the Seburo CX?
Can we get some special ammo from Uncle Zach?
>>
>>31022518
>>Pick one Small Arm

Clearly, we need another holster .

Gunslinger-assassin, go!
>>
>>31022518
>Beretta 97
>AK47

we aren't trying to be extremely stealthy, so the Scorpion is unneccessary
>>
>>31022518
>-Gas Blades
>-Cannon
>-AK47

Paranoia time.
>>
>>31022518
>-Cannon
-AK47
>>
>>31022518
-Gas Blades
-Cannon
-AK47
>>
I kind of think that at any given time we should take only one gas blade. Those things are irreplaceable.
>>
>>31023435
So are we. The only reason it would be destroyed would be if an enemy hit it, in which case having the other one would be even more important.
>>
>>31022518
-Gas Blade
-Scorpion
-Seburo

We ARE the stealth people. Letting the bullshit tier soldiers deal with the heavy machines is still an option.
>>
>>31023504
Then you risk both of them. It's a all right idea when on a combat heavy mission but all the time is just asking for it. A lot easier to heal form a gun shot then it is to replace one of those things. Unless we are like fighting a tank but then why the fuck would we be in melee anyway?
>>
>>31022149
I hope one day We'll see all the Android girls working together. That would just be brutal Fighter sis to tank. Alice to sneak around and shoot in the face. Hacker sis to ruin any security and Drone sis for artillery.
>>
>>31022518
>-Gas Blades
>-The Scorpion
>-AK47
>>
We might come upon cyborg bodyguards with equal or better stats to us at a chokepoint and we have to get through that way. Think of that thing guarding the scary lady's office.
>>
>>31023848
Honestly that wouldn't be all that dangerous with the hand canon. +60 Mod to stealth do 2 shots so -0, -20 mod. Each shot averaging 225-250 damage.Unless there was more then one then things get complicated.
>>
>>31023848
>Cyborg
>Cybernetic Organism

That was a full on robot. A cyborg would most likely be a lot weaker then a walking mini-tank.
>>
Inb4 Ian dies burning in the inevitable helicopter crash.
>>
>>31024109
That's actually something to consider: the dreams

Eglan probably going to pop in and say hi, and if we do something like rush blindly towards Ian, he'll probably die.
>>
>>31024109
That is actually a big problem. I can't really see Alice doing all that well if they meet face to face and if she subdues him relationship points might crash. Unless he would get off on having his girlfriend tackle his ass or something.
>>
>>31024109
>Ian even gets on the base before we steal it.
we need to scoot to do this before Ian gets into the danger zone.
>>
>>31024203
>Dreams

Fuck. Time to study them again. I'm hoping the dreams won't have much influence on this one just so I can study them all really fucking well.
>>
>Cannon
>AK47

You grab the massive revolver and the assault rifle, your systems collating tactical information into usable forms.

.577 Revolver 'Cannon'
Ammo Type: .577 Anti-UGV
Ammo Loaded: .577 Hot-Load APEX Shaped Charge.
Ammo Status: 6/6
Spare Ammo: 54
Rate Of Fire: 6
Recoil Penalty: -20 Cumulative (Every shot after the first one adds a stacking -20 penalty.)
Damage: (18d6)x4

AK47
Caliber: 7.62mm Russian Short
Ammo Loaded: Standard Load
Damage: 6d6
Ammo Status: 30/560
ROF: Semi-Auto(6)/Long Burst(10)
+P Ammunition: 70

A little loud, but your stealth skills should mean that it won't be you setting off the alarms in that place.

You slip into your armoured clothing and ballistic vest as your systems come fully online.

Health: 190/190
Armour: 80
Reactor Charges: 6

You nod in satisfaction. All systems are green and you are ready to kick ass. You slip the rifle under your coat and make sure the Cannon is hidden away as a knock on the door to your bedroom gets your attention.

"Come in!"

The door swings open and reveals Ian, who is clearly dressed for some less-than-legal activities, "Hey, we gotta go, before Mom sees me like this. The boss says the job's going down, tonight."

You were already aware of that. Elise had been feeding you updates from hacking the Red Queen's cameras inside the Mistral.

"Let's go then."

You stand up easily, as you weren't carrying an assault rifle and a massive revolver under your coat as you follow him out of the apartment, locking the door behind you.

As you and Ian leave the building, he directs you to where a black van is parked, "Come on, we're taking that to the boss."

You grimace, but school your face into neutrality as you enter. You just have to endure until the job starts, and then?

And then you can put an end to this.

As the van drives off, it makes several stops, picking up more and more teens, until finally it's packed inside the vehicle.

(Cont.)
>>
The driver turns his head, "Boss wants to speak to you all personally before the job starts." He then makes a turn and starts driving towards the Mistral.

Arriving at the club, instead of parking, the van drives through a roller door and parks.

The doors open to reveal more men, and the driver motions with his head, "Out."

As the teens exit, you find yourself next to Ian waiting to get off.

>Tell him.
>Keep quiet.
>>
>>31024340
>Tell him
>>
>>31024340
"You know how to stay safe when things get hot, right? Just don't be an idiot and try to 'save' me by running into live gunfire."
>>
>>31024340

Supporting
>>31024407
>>
>>31024340
>Tell him.
>>
>>31024407
"I love you too much for you to die for me. Please be safe, I'll be okay"
>>
>>31024268
Do we have the thingie to help our sister take control of the second helicopter?
>>
>>31024670
Unless I say otherwise, assume that you have such items with you.
>>
>>31024745
thank you for the clarification.
>>
>>31024670
You know thinking on it. It's nice to have drone sis owing us but do we have any idea who the hell she works for? Other then either Korea or Chinese?

For that matter what do we know about the casts goals?

Red queen-Gain power in the slums.

Egg nog- Keep her from it? Or weaken them I suppose?

Androids-Protect husbandos, Stop Eglan. Mainly network though a pretty fucking crazy hacker sis. Might want to find a way to get into contact with the others without her. Drone sister is advancing some nations interest for her husbando.

That man/father- Return his dolls to base state. Something about using a ghost in the shell type machine intelligence to gestalt things. Other then that is mostly unknown.

Rebecca/Zack- Protect Ian from almost getting his ass killed. Useful ally but crazy and called up god knows what last few threads. Zack just wants to keep the police in power and keep the chaos low.

Mother- Almost total unknown. In some weird ass organization that sell organs. Current opinion of the androids impossible to verify.
>>
>>31024944
Rebecca also wants to kill Eglan. I think the majority of the Battlefield Generation want to kill Eglan.
>>
>>31024340
>Tell him.
>>
>>31024979
Honestly given what we know about him everyone wants to kill Eglan. Other then like megacorps. But we haven't seen them much.
>>
>>31024944
I think mother is in the boatmen. Sewers, bodies and all that. I think the organs are recycled not sold.
>>
>Tell him.

You draw close and modulate your voice so only he hears, "Want to turn the tables on this bitch?"

He nods minutely, glancing at you as you smile, "Got a plan, and got some friends, they're going to steal the chopper first, but there's a way to make sure the others don't get killed or captured."

He nods again, and you continue, "There's a second chopper. I'll lead the team to it, and we'll steal it. A friend of mine gave me a remote control system. All I have to do is plug it in, and we can put that bitch down for good."

He glances at you again and you smile, "Trust me?" He nods and your grin becomes cold, "Then keep yourself safe. Just don't be an idiot and try to 'save' me by running into live gunfire."

He nods and you kiss him sweetly, "I love you too much for you to die for me. Please be safe, I'll be okay."

He nods again and the two of you step out of the van and enter the Mistral, but are directed down a set of stairs that lead into the basement.

At the bottom of the stairs and through a short hallway, the two of you find yourselves in a rather professional looking office.

The Red Queen is sitting behind a desk, an array of screens showing the Samsonov facility behind her, "And here's the girl of the hour. I don't know how you did it, but good job. There's going to be a lot of money in it for you if you pull this off."

You smile in response and the Red Queen regards the others, "So guess what brats? Tonight is your lucky night! If you pull this off, your debts are gone! Cleaned up, just like that."

Liar. Your kinesics easily point out that she has no intention of doing such a thing. If she got the Vampire, then these teens were damned.

And while you didn't care for the others, Ian would be damned as well, and you weren't going to let that happen.

You let the briefing wash over you, picking out things like security details and what sort of resistance will be present.

(Cont.)
>>
>>31025384
yea. this bitch will be eating missiles and AP rounds for dinner tonight.
>>
You feel lucky that you brought the Cannon when you hear that they have four Huntsman UGV's present.

Wonderful, four Bipedal Assault UGV's and all of them armed with 30mm Assault Cannons.

Still, the Huntsman is hampered by the need for a constant communications uplink to a command point. All you need to do is activate your jamming systems and it will be easy to sneak around them.

No, what you don't want to encounter are the Boxguards. Those monsters and their twin-linked 15mm Miniguns will shred you and the team without even trying.

Still, how do you want to handle this as you hear the Red Queen inform you all that You will be leading them to the helicopter?

>Agree, lead them to the first helicopter as planned.
>Agree, lead them to the second helicopter instead.
>Disagree, say you're better as a scout.
>>
>>31025583
Lead them to the second one.
>>
>>31025583
>Disagree, say you're better as a scout.
>>
>>31025583
>>Agree, lead them to the second helicopter instead.

The less the Red Queen already knows, the better.
>>
>>31025583
hmm, where was that sleeping gas bomb already?
>>
>>31025583
>Agree, lead them to the second helicopter instead.
>>
>>31025583
>Agree, lead them to the second helicopter instead.
>>
>>31025583
>Agree, lead them to the second helicopter instead.
We do not tell anyone about the 2nd chopper until we are there and whoever does not go with us we leave there to be arrested or shot. Doesn't matter which.
>>
>>31025583
>You feel lucky that you brought the Cannon
>Not just as planned.

Glad people thought of the possibility of needing firepower. If we brought the scorpion tanks would be so rough.

>Agree, lead them to the second helicopter instead.
>>
>>31025721
there is no kill like over kill in a shadowrun.
>>
>Agree, lead them to the second helicopter instead.

You say something in confirmation, uncaring of what you actually say, and agree to lead them to the helicopter.

You ignore the rest. Empty platitudes and ignorant agreements.

Soon after, the group is led back to the van and loaded onboard. The driver begins taking all of you to the mission start area where you'll infiltrate the facility and you wish you could see the night sky from inside the van.

Ian whispers to you, "You should tell them. They're good guys, we can trust them."

Should you?

>Yes, because you trust Ian.
>No, it's too risky
>>
>>31026109
>Yes, because you trust Ian.
>>
>>31026109
>>No, it's too risky
"If everyone knows, everyone is equally at risk. Just focus on getting them to safety once things get hot."
>>
>>31026109
>No, it's too risky
>>
>>31026109
>No, it's too risky
>>
>>31026109

Hmm I don't like this. Ian is smart but you never know what people will do if they think there debts will be cleared. Even if it's a lie.
>>
>>31026177
This
>>
>>31026109
Say "We can tell them when the van driver is not around, once we get out I'll tell them but if any don't go along with it I'm not responsible for what happens to them."
>>
>>31026109
>No, it's too risky.

They might be good, but they're probably scared as hell of the Red Queen. The less people who know, the better.
>>
>>31026177
>>31026181
>>31026198
and rest of the team will likely get killed if they don't know (not including the driver, he will likely not be a part of this.). sure, we can save Ian, but what will he think of us then? also, what are our comms set on? can we control that? that and we can tell them AFTER we start the mission and inside the zone. they can't blab this to red then. this is just something to think about.
>>
>>31026109
>No, it's too risky
It on a need-to-know.
>>
>>31026389
Alice really doesn't care, and Ian isn't THAT naive. The sooner the Red Queen knows, the sooner she can mount a defense against the 2 helis.
The best way to protect Ian AND the other kids is to take the fight to the Red Queen, so she's to busy to bother with them. Quick, clean, and efficient also happens to be safe.
>>
>>31026109
>No, it's too risky
>>
>>31026522
Q.C.E. then? i can accept this. but maybe we should lean a bit more on the Quick part.
>>
>>31026716
Well, we have the Cannon and Gas blades
>>
>>31026522
>Alice really doesn't care.

Honestly it's kind of worse. She doesn't care to the point where they could all drop dead and she wouldn't really notice. Biggest issue is how much Ian cares because if he cares too much Alice is going to get dragged into this.
>>
>No, it's too risky

You shake your head and Ian frowns before you explain, If everyone knows, everyone is equally at risk. Just focus on getting them to safety once things get hot."

He doesn't look like he likes what you're saying, but his nod and your kinesics inform you that he accepts the task you've given him.

"I still think you should give them a chance." He says, "Please, for me?"

Damn, he has such pretty eyes. You huff slightly and nod.

"For you. And only for you." You whisper back and he nods as the Van passes through the security checkpoints into New City.

The drive to the building where the zipline launcher is set up is quiet as you check the emotional states of the other teens.

They're stressed, they aren't handling the situation well. While there is some excitement, they're all just...empty.

So this is what slavery looks like. You don't like it.

The van comes to a halt and you step out in front of the apartment building with the others. The driver leaves and you follow the teens into the building, heading straight up to where the launcher is set up.

At the top, Ian turns to you, "Okay Alice, you're first one in. We'll follow your lead."

You nod as you hear Elise in your head, All set on our end, we're going to set off the distraction now. Should make things easier for you as well.

Seconds later, fire alarms go off inside the facility and the teens jerk in surprise as you calmly walk over to the zipline launcher and set it up, taking aim at a location in the open field.

You ignore their conversation and fire the zipline, watching the harpoon with your enhanced vision as it hits the ground and anchors into place.

You decide to modify the truth a little and turn to the group, "They've moved the chopper to a different hanger, I'll be taking you there."

As they nod, you spare a glance at Ian before heading down the zipline.

(Cont.)
>>
>>31026795
lets hope the dice rolls don't get us killed.
>>31026859
If Ian wants to save his team, and we want to please our Ian, so should we at least have some concern for them as well? can we resist his requests?
>>
>>31027015
If they all manage to live through this, we're still going to eventually deal with that one girl that was looking at our Ian.
http://archive.foolz.us/tg/thread/30714372/#30716699
>>
>>31027004
btw Gideon020, is it cooling off any down under where you're at now? it's spring for me up here.
>>
>>31027371
we'll deal with that tramp in due time.
>>
You let go and land on the soft grass, before moving away and pressing yourself to the ground in case they have long-range sensors.

You wait as the team zips down and once the last of them are on the ground you look back at them, "Follow me, stay quiet, and for the love of all that is good, don't shoot unless I start shooting."

You shift your gas blades into easy reach and stand up, "Let's go."

You run across the empty field and stop at the parking lot, watching as a firetruck drives past the front gate and into the facility.

The team is in.

You motion with your hand and the team follows you as quietly as they can, which only means that you are wincing at the inadvertent noise released every eighty steps instead of eight.

You arrive at an intersection and check your map. You should have a clear run to the hanger if you make a few turns, but with the chaos of the fire evacuation and the second team, you can't be certain.

>Scout ahead alone.
>Move with the team.
>>
>>31027371

Poor girl is so fucked. Though assuming she splits up afterwards she might come out alive.
>>
>>31027464
>>Move with the team.
Whisper advice as you go. Keep watching for anything.
>>
>>31027464
>Move with the team.
>>
>>31027464
>Move with the team.
>>
>>31027464
>>Move with the team.
>>
>>31027464
>Move with the team.
>>
>>31027464
>Move with the Meatshil-..team.

Squad tactics work pretty good.
>>
>Move with the team.

You motion for the team to move and begin moving ahead of the group.

As you check around a corner, you find the way is clear and begin moving ahead of the group, when you see shadows moving to turn around the corner.

Vocal analysis indicates that these are employees.

>Hide the team
>Ambush the employees
>>
>>31027728
>Ambush the employees
>>
>>31027728
>>Hide the team
>>
>>31027728
>Ambush the employees
Are the teens and Ian willing to kill people If they are then Kill them. If not then just knock them out
>>
>>31027728
> hide the team
>>
>>31027728
>Ambush the employees
>>
>>31027728
Can we tell how many employees?
>>
>>31027728
>>Hide the team

Gideon, should we assume all hostile actions on our part has lethal intent?
>>
>>31027728
How many employees are there?
>>
>>31027868
>>31027882

About four.
>>
>>31027728
>Ambush the employees
Since it's only four, it'll be quicker just to take them out.
>>
>>31027905
>>31027728
In that Case

>Hide the team

I think that we can take out 2, maybe 3 people without them being able to raise an alarm. not so sure about 4 people
>>
Flipping a Coin...Tails, Alice is taking them out. Roll 1d100+30, best out of three rolls.
>>
>>31027931
How would that be quicker they're exiting the building because a fire alarm is going off
>>
Rolled 4 + 30

>>31028017
>>
Rolled 65 + 30

>>31028017
>>
>>31028017
*cries*
>>
Rolled 82 + 30

>>31028017
>>
>>31028086
Oh thank you anon.
>>
Rolled 59 + 30

>>31028017
>>
>>31028086
NICE
>>
Rolled 89 + 30

>>31028017
>>
>Ambush the employees
>Roll: 82 + 30

You shift your gas blades into position before looking back at the team.

You recognise the look that Ian is giving you. He wants this done cleanly.

You crack your knuckles and get into a crouch that causes the others to look at you strangely as your legs tense up, ready for the attack.

The turn the corner, talking to themselves and you launch to the side like a rocket, shoulder-tackling one of them as your leg sweeps out and smashes one of the back pair in the face.

As she spins and falls, your other leg shoots out like a pile-driver and strikes the second rear employee with the heel right between the eyes.

He drops instantly as the falling employee you tackled drops low enough that you spin and trip up the final employee.

Rolling of your target, you smash your palm into their face and they're out for the count.

You stand up, grabbing an access ID as you do so, and turn to the team. All of them are looking at you wide-eyed, especially Ian.

That's right, he's never seen you in action. The stare makes you feel nice.

You motion with your hand and begin leading the team towards the second hanger.

>Roll 1d100+30, best roll out of five.
>>
Rolled 45 + 30

>>31028277
>>
Rolled 29 + 30

>>31028277
>>
Rolled 10 + 30

>>31028277
here we go
>>
Rolled 61 + 30

>>31028277
Let's move nice and quietly.
>>
Rolled 62 + 30

>>31028277
>>
>>31028334
well, 92 is still pretty good
>>
>>31028277
>That's right, he's never seen you in action. The stare makes you feel nice.

Hahhaha. Can already hear it from here.

"Oh, fuck I really walked into this one didn't I?" Though I'm a little shocked he would be surprised since he saw her wipe a guy with a gun out with a knife from a decent distance with no damage.
>>
File: 1395628347479.png-(463 KB, 906x960, Boxguard.png)
463 KB
463 KB PNG
>Roll: 62 + 30

You're actually impressed. These teens can move with some modicum of stealth as you avoid the team of 'firefighters' heading towards the first hanger and you know Ian recognised Rebecca in the group.

The warning glare you send him makes sure that he doesn't do anything like call to her as the group passes by.

You don't miss the smug smile she sends you. One day...

You peek around a corner and hiss in shock as you back away, "Fuck, boxguard."

One of them peeks around the corner and backs away, "Dammit, it's on a patrol pattern, no way we can sneak past that thing.

Your systems give you the combat data on the unit after referencing your warbooks.

80-X 'Boxguard' Superheavy Military/Security UGV
Health: 1600
Armour: 400
Weaponry: 2x 15mm Miniguns.
Tactical Assessment: Avoid. Engage with Heavy Weaponry only.
Weaknesses: Limited peripheral vision, extremely slow movement.

Now how to get past?

>Try to sneak past.
>Distract it.
>Fight it.
>>
Rolled 62 + 60

>>31028722
>>Try to sneak past.
>>Distract it.

Use the Optical Camo to project a cardboard box in front of it. How far away can we project?
>>
>>31028722
>sneak past it

if sneaking is not going to work:

>fight it
wait for it to be turned around and take it out with the gas blades.
>>
>>31028765
Not far enough. It's designed to be used to project maps onto nearby walls and floors and it's not holographic.
>>
>>31028722
>Try to sneak past.
it has poor range of vision, take advantage of this.
>>
Rolled 5 + 30

>>31028722
>Try to sneak past.
Try and sneak behind it solo, and then gas blade it to death.
>>
>>31028722
>>Distract it.
Aim to disable that camera lens, then its weapon.
>>
>>31028722
>Try to sneak past.
yeah, no, there's no way we could win against that

our hacker sis could maybe hack it, but not us
>>
>>31028800
What about a "lost" ID? We can use optical illusions to simulate a mostly flat object.
>>
>>31028859
It's not going to do anything to a lost ID on the ground, a boxguard is deployed because Samsonov wants the area locked down.
>>
Rolled 89 + 30

>>31028906
So even a valid employee couldn't get past it?
>>
>>31028906
damn, guess that plan only works for a different scenario

changing >>31028765
to just sneak then.
>>
Roll 1d100+30, best roll out of five please.
>>
Rolled 50 + 30

>>31028977
>>
>>31028722
>Armour: 400

...wow. We pretty much CAN'T fight this thing it looks like, because even the Cannon can only just barely go over 400 damage.
>>
Rolled 13 + 30

>>31028977
FAIL MAGGOT.
>>
Rolled 31 + 30

>>31028977
>>
Rolled 19 + 30

>>31028977

>>31028994
the canon ignores armor
>>
>>31028722
Depending on the load out of our crew it might be best to sneak past. Those god damn mini-guns will fuck us up and this thing has a lot more health then the tank did.
>>
Rolled 63 + 30

>>31028977
whelp
>>
Rolled 14 + 30

>>31028977
Oh please god
>>
>>31028906
Can we get past it disguising are self as one of the employees we just killed. We got their ID. So no one sees use. We say we're going to distract it. While everyone else goes around.
>>
>>31029025
I think we switch to knocking them out due to Ian's pointed stare. Well, that is what I hope to interpret.
>>
>>31028989
Cannon also ignores armor.
>>
>>31029081
Still it's health is 1600. Also the noise we will make with the fight. The time we would waste. To many variables to consider. It's to risky to fight.
>>
Before anyone continue arguing about the possibility of fighting a Boxguard, the damage die is 7d10 for 15mm BMG rounds. Per bullet.

Those miniguns fire 100 round bursts.

I just did a test roll. One successful burst can do over three-thousand damage.
>>
>>31029171
I bet even the Battlefield Generation would have trouble with that.
>>
>>31029171
...why

also, do we need to roll for the teens?
>>
>>31029171
It's a good thing a minigun almost never hits with all it's bullets
>>
>>31028722
>Limited peripheral vision, slow movement.

Looks like the best way to win if it breaks out is to move constantly. Having the squad with us move in differing directions so it has to move around to get a good line of sight while we barrage it with 2 shots each from the cannon.

If we could somehow make a loud ass noise or something far away we might get it to move and thus take a long ass time to return. Though that depends on how much it takes to detect. The guys with us could fuck up. Anyway.
>>
>>31029171
That's insane. Does armour apply to each bullet or just to the burst?
>>
>>31029235
Burst.
>>
>>31029235
To the burst. Even if it was applied to each bullet, Alice would be dead in one burst.
>>
>>31029171
Yeah in that situation if a fight breaks out then it's best to use the squad as cannon fodder to take bullets while we run or blast it till it dies.

Though that is kind of weird manly because depending on ammo size armor should do pretty well against that. If only because the rounds would be too weak. At 15mm though hahah.

>>31029191
Considering they built a group of 700 or so Hp and 200 or something armor robots to fight them. Probably in the correct amount of numbers. Three of them in a triangle would be the worst thing ever.
>>
>>31029258
A tank would be dead in one burst at that level of damage. That's like 3 times the amount of that one tanks Hp levels.
>>
>>31029258
damn.... even combat sis would likely be killed from that.
>>
>>31029359
Tanks have great armour.
>>
>>31029359
A mini-would be dead. Actual MBT's have much higher armour and Health levels.

>>31029386
At the start of her quest, she would have been.
>>
>>31029406
>much higher armour and Health levels.

Time to train a crew of 3-4 humans and give them all Hand canons and assault armor. Jesus that would have to be upwards of 2000 armor and 6000 HP to make a difference.
>>
>Sneak Past It

You begin moving past the massive robot as it strides past, head moving from side-to-side in search of targets.

You find a good position that will let you keep an eye on it and begin waving the team across the open area to hide behind a building one at a time.

You manage to get half the team across as it begins to turn back. When suddenly you hear an electronic screech that causes your systems to lock up and you momentarily spasm along with the Boxguard before you recover and wave the rest across.

Apologies, that was a wide-area DDOS attack.

At least they were making progress.

You move to rejoin the group as the boxguard recovers and lead them to the second hanger, the massive building coming fully into sight as you lead them around a corner.

You've arrived at the hanger for the second Samsonov Vampire.

Now, to get inside and check it's still there.

>Go Alone
>Go in with the team
>>
>>31029508
>Go Alone
>>
>>31029508
>>Go Alone
Tell Ian to talk to them about the plan now.
>>
>>31029508
>Go Alone
bring the rest of them in when we make sure it's clear.
>>
>>31029508
>Go Alone

>>31029551
Not yet.
>>
>>31029508
>Go Alone
Let's check for any surprises. We should put the controller in now if its clear, I'm worried the Red Queen has a card left to play.
>>
>>31029508
>Go alone

>>31029556
>>31029551
Not until we secure both.
>>
>>31029601
>I'm worried the Red Queen has a card left to play.

She does.

>>31029406
>At the start of her quest, she would have been.

You know one day we need to get hacker sis to link us up and talk. Combat model is pretty cool.
>>
>>31029406
>At the start of her quest, she would have been.
So does this mean she has found someone to love and care for. And has gotten stronger
>>
>>31029765
I think it means: she got shot by a minigun and survived. Now she gives no fucks.
>>
>>31029765
I think it means she upgraded the fuck our of her self. Like while we got one upgrade she has been active so long she has managed to get like 5-10 or something.
>>
>>31029765
i think all of our sisters have found their love by now.
>>
>>31029818
Hard not to unless they were dropped in Antarctica.
>>
>>31029861
>implying you can't love a penguin
>>
File: 1395631929175.jpg-(177 KB, 1920x1080, Pen-pen.jpg)
177 KB
177 KB JPG
>>31029889
Does this look attractive to you bro?
>>
>Go Alone

"Wait here." You state and approach the building, you sensitive audio systems picking up conversation.

"You know, I feel kind of redundant."

"Would your rather fight our way through?"

"Fuck no! I ain't complaining!"

You shake your head with a smile as you approach the main doors and swipe your stolen ID card, popping the door open as you look down at the smiling face of the woman who's clothing and PDA you stole.

"It's just not your week is it Doctor?" You remark to yourself as you turn on the lights and stand in front of the Vampire.

The helicopter is as massive as you remember. You begin checking it out for any hidden surprises, but find nothing.

You switch on the armaments selection terminal since the helicopter is unarmed and begin the automated refuelling procedure.

You head for the door and wave the team in, before returning to check the helicopter.

As they enter the hanger and marvel at the helicopter, you sigh for a moment, before sensing Ian come up next to you.

"Are you going to give them a chance?"

You smile and kiss him on the cheek before approaching the cockpit of the helicopter.

"Listen up." All eyes turn to you and you steel yourself.

"We have an incredible opportunity in front of us. A chance to wipe away whatever debts are owed." There are nods, and you continue, "And then what? Make new debts? Fall into the same traps?"

There are glances traded as you fold your arms, "So why the fuck should we do this only to get dragged into new debts? I saw we fuck the Red Queen over."

More glances are traded, before one of them steps forward, "And how the hell are we supposed to do that. I'm not trained for combat, I can only fly this thing and land it."

Other statements are said but you ignore them and as they end you smirk, "There are other ways."

You pull out the satchel charge, "All I have to do is plant this, and we can turn this chopped into tin foil. Nothing would be left."

(Cont.)
>>
File: 1395632019503.jpg-(31 KB, 300x400, Ladiesloveme.jpg)
31 KB
31 KB JPG
>>31029889
>>
"Or, we can go another way." You pull out the drone control core, "I install this, and a pilot will take remote control of the helicopter. You'll be dropped off somewhere safe, and the Red Queen get's screwed over."

You hold out the two choices, "Either way, the Red Queen is not getting this helicopter."

>Ian
>Erica
>Rebecca
>Overwatch-1
>>
>>31030074
....I'm not liking these options.
>>
>>31030074
Fuck I want to go Ian to see what he thinks about this. But I'm also curious on exactly what Rebecca is up to.
>>
>>31030074
>Overwatch-1
I don't recall there being any overwatch on this mission.
>>
>>31030074
>Rebecca
overwatch concerns me, but i just want to see Momma bear in action.
>>
Rolled 2

>>31030074
ian or rebecca, ian or rebecca...?
ghah, fuck it, let the dice decide
1 for ian
2 for rebecca
>>
>>31030074
>Overwatch-1
I don't want to mess up the plan with bad choices.
>>
>>31030074
>Erica
>>
>>31030074
Oh god overwatch is Rebecca's friend she called before, right? So shes here to keep an eye on us and keep Ian alive. I wanna see what shes doing but Erica wasn't in the plans if i remember, so why is she here?
>Erica
>>
>>31030199
I think if overwatch was then it would be listed as rattlesnake. Since we already know her name.
>>
File: 1395633555903.jpg-(119 KB, 1000x473, Overwatch -1.jpg)
119 KB
119 KB JPG
>Overwatch-1

The drone's camera watches the facility through the black and white of thermal imaging.

"Come on, come on, don't make me fucking wait."

The camera shifts as you take note of three boxguards approaching the hanger, "Tch, fucking pathetic."

The railgun, designed for use in gunships, tracks the three targets and you fire.

One. Two. Three Boxguards turned into scrap metal.

You focus back on the target location, "Oh?" The doors were opening and the second Vampire is being pulled out by the automatic tracks.

As the helicopter is pulled out, you see small shapes moving around it.

Then you feel the connection signal being routed through Overwatch-1 and you smile, "About damn time Sis."

"Victoria." You blink and turn to the old bitch, the super-soldier, carrying a massive HMG like it was a rifle, "What's the status on the second helicopter?"

You smile, "We got our second chopper. She pulled through."

She smiles and you return your attention to starting up the helicopter remotely while walking into the cockpit of the first helicopter.

You idly wonder what Park is doing right now as Overwatch-1 watches the helicopter take off.

"Second Phase is go, I repeat, Second Phase is go."

You start up the helicopter's engines as Overwatch-1 breaks off and heads for the Old City.

So far so good, now it's time for the real fun to begin.

You suddenly start laughing as you wonder if playing Ride Of The Valkyries in a Russian helicopter would be considered crass.

Ah, fuck it.

(And that's Part 23. Part 24 will be up tomorrow at 7:00AM, GMT+10! Next time, killing the Red Queen.)
>>
>>31030074
>>Erica
>>
>>31030571
Thanks for the quest and goodnight!
>>
>>31030571
Thanks for the thread! Even if I missed all of it.
>>
>>31030571
drone master sis is cool in her own way. i kinda like her.
>killing the Red Queen
YES! i will be there!
>>
>>31030571
ohoho, hype!
thanks for the thread
>>
>>31030571
Ah so drone sis was who it was. Was kind of hoping to see Ian's thoughts on everything but I suppose hearing who Drone sis is yandere for and laughing at Ride Of The Valkyries was worth it.
>>
Out of curiosity, if I tried my hand at writing up sexy times for any of the characters, would anyone want to read it?
>>
>>31030687
you already know the answer
Y E S
>>
>>31030687
I would just to see how the hell the androids experience this.
>>
>>31030687
you better damn well be talking about Alice and Ian.
>>
>>31030687
I would put it in a pastebin so as to avoid getting banned.
But yes, I would read it.
>>
>>31030687
please do Elise
>>
>>31030755
no! save that for a later time, don't use it as your test
>>
>>31030788
>Banned

Nah. Mods pretty much flat out said they don't give a shit about text. On the other hand it would be better in pastepin just because it doesn't really work in quest format. Unless your a god of speed writing.
>>
>>31030788
So long as it's just text and isn't in the opening post of the thread, it's fine.
>>
>>31030571
>killing the red queen
...we're blowing up the building and bathing it in thermite just to make sure she's dead.
>>
>>31030687
>Out of curiosity, if I tried my hand at writing up sexy times for any of the characters, would anyone want to read it?

You have to ask?!

Its day alice is overdue to make hot monkey love to her girl.

She's supposed to be the most adaptable, innoative older sister, but all the others have their shagwagons already.

The difference here is I know you can tell a damn good story, and its not just a vehicle for smut - its a bonus feature, and it fits in.
>>
>>31030936
I'm honestly hoping she gets bombed to bits. If she doesn't we need to fire the hand canon at her.
>>
>>31030959
you mean her *man* right.
>>
>>31030959
>Ian
>Girl

I guess that boner Ian popped that one time was magic.
>>
>>31031099
>>31031175
to be fair it is almost always a girl in other quests.
>>
>>31031577
then read better anon.
>>
>>31031622
why yes my reading comprehensions is amazing, thanks for the complement.
>>
>>31032268

oh lul, my typing isn't.

Yes i meant man


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.