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/tg/ - Traditional Games


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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are an emperor, but not the emperor… yet. Last thread you engaged in an open-field battle against Taour’s strongest army. Right now you are opposing a wizened old man using some strange form of shadow magic that you can only barely sense.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
>no updates

>some housekeeping
1. Next thread will be either the 18th or 19th April at 6pm EDT. I’m currently leaning towards running the night of Easter Saturday (19th) if I’m available. I’m guessing many people might be doing things on Good Friday.

Rolls are d20 and the best of the first three posters. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the General Pastebin, linked through the Master Bin above, for more info.
>>
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>>31412841
“How? How are you all still here?” comes a raspy voice. It sounds like that booming voice from earlier but much weaker. “You should all be dead.”

In the middle of the field, where the knights first appeared, stands a wizened old man wearing some rather expensive robes, covered with some light armour. You can feel an almost oppressive power coming from him. He’s drawing heavily on some form of magical power that you can just sense. Whatever this old bastard is using, it’s not any sorcery you’ve seen before.

“No matter. I will just have to finish you myself,” he says, the power returning to his voice as he raises his short staff into the air. As he does so that same wispy black vapour forms around his staff. You feel that not-sorcery of his fill the air with its toxicity, a blight on the world itself, and deep down you recognise what appears to be a cursed form of magic used by the most obvious of your foes.

Then Vad spells it out for everyone else, shouting, “Talon, that’s a goddamn daywalker. Make like awesome and kill his ass like you supposedly did the last two.”

You don’t get the chance to act on Vad’s suggestion before the daywalker suddenly stops summoning his power. The old man lowers his staff, the black vapour vanishing, but that toxic feeling in the air lingers nonetheless. This shadow ability reminds you of the daywalker you destroyed in the cellar of Niorte’s castle in the province of Olmm but it didn’t feel like this then, nor did it let him summon god-knights. Whatever this old man has is both more potent and more off-putting.

>continued
>>
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>>31412854
The old man speaks after a few tense moments, a strange smile floating to his face, “Ah, so you are the infamous Imperator Talon then? That certainly explains much. I am Darian, one of the six ruling councillors of Taour. I must say, it is truly a pleasant surprise to find you here in the flesh. This almost makes the last few nights in that wretched blood farm worth it.”

“Dying at my hand is your idea of a good time?” you ask, taking the opportunity to survey your companions and let the slow regeneration of Iron Body do its work. Vad looks exhausted, no doubt having used a lot of power between using his magic atop the walls and here. Sala looks fine, but is no doubt running low on mana. Gnome is the only one you think still fresh.

Laughing, Darian says, “No, no. After you slew my protégé, Terrence, and crushed my general’s army I felt the need to get a little of my own back. You may have slain three of my kin, but I am to the Shadow as Dalrec was to the Blood, and neither his wretched whelp nor my protégé will compare to my might. Remember, brat, that which is dead cannot die again.”

You blink, caught off-guard by his claim that you’ve slain three daywalkers, and then he is summoning his power again. Before you can react, Gnome has crossed the distance and is about to slam one of her mailed fists into his head.

There is no sickening crunch to be had, however, as Darian suddenly fades away into wisps of that black vapour. Gnome suddenly leaps aside to avoid passing through any of it and the battlefield is quiet for a momemt, apart from the sounds of battle atop the hill.

That not-sorcery and taint vanished when he did and you feel it reappear. The crawling, noxious feeling of it makes it hard for you to place exactly where it is, however.

[DC13 Detection]
>>
>>31412841
>>31412854
Unfortunately I missed the big ol' Q&A thread, but I've been working on this big post of stuff to ask, and suggest.

But I shall await till the end of the thread to post it all. For now, boss fight time.
>>
Rolled 2

>>31412874
>>
Rolled 20

>>31412874
>>
Rolled 1

>>31412874
>>
>>31412944
>>31412945
Good start.
>>
>>31412960
Terrifying start. But it's a good one.
>>
>>31412960
Yeah, I'd like to think my great ideas balance my terrible rolls.
>>
>>31412960
At least the 20 overrides the 1
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>Target met

You feel the roots of Darian’s taint reaching out from a spot behind you. You spin, your boots squelching in the mud, as you raise your guard in his direction. Nobody else seems to catch where he is and you bark out a warning. The next moment, those roots become real and suddenly a great vine of that inky blackness stretches from where you thought he would appear. It’s great, tangled mass looms large over you and that same oppressive feeling from when you first saw Darian tries to grasp your mind.

You shake it off, it’s a bloody mass of vines not a god-knight, and summon a barrier from your shield. The vine’s bulk crashes against it, and a great roar resounds through the battlefield as the magic in them fails against your barrier. Melting into black ink that coats your barrier, before turning to vapour, the vine vanishes as quickly as it appears. In its place, where you expected him, stands Darian.

He looks unfazed, but when he speaks the rasp is once again present. He says, “I can’t say I’m surprised. Though it is annoying. Tell me, what do you hope to achieve here? You cannot hope to succeed against the might of so many daywalkers when you can barely match me even with the help of your friends.”

>What is your response? This can be an action rather than words.
>>
Hey aspie, out of curiosity, but the other factions are also going to get new named/powerful "characters" and develop new technologies/strategies over time, right?
>>
Rolled 9

>>31413141
Kill
wit
astral power
>>
Rolled 1

>>31413141

Laugh and say we are getting warmed up, then rush him
>>
>>31413141
"It should be obvious even to an old fool like you. I intend to strike you, and every one of your council down. I have already struck down three, as you said. Tell me, however. If I am so far beneath you, even with the help of my friends, then why do I yet stand?"
>>
>>31413141
"Can't I? Perhaps I know something you do not. I wonder if you'll figure it out before you die."
>>
>>31413141
You know what other said to me that had no hope of succeeding and was merely a dream? A commoner becoming a emperor, look to what I'm now. If I could succeed in that, why I wouldn't be able to kill a few more mosquitoes?
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>>31413163
Yes. The world will not remain static. This quest technically takes place in the past of this setting, so there's plenty of events for me to use.

>>31413225
Just so you know, you only remember killing two daywalkers. You don't remember ever fighting a daywalker claiming to be Dalrec's progeny. In case that was unclear.

>going with this slightly modified with another

You laugh before saying, "It should be obvious even to an old fool like you. I intend to strike down you and every one of your council. I already went from commoner to emperor, what difficulty is there in swatting you mosquitoes? But do tell me, if I am so far beneath you, even with the help of my friends, then why do I yet stand?"

His decrepit face warping into a twisted grin, Darian responds, the rasp from earlier gone again, “You stand because I let you stand. And do not speak of being strong because you killed a few of the council – not when you do our bidding in doing so.”

Without leaving you a chance to respond, the old man immediately attempts to summon his power again. Judging from earlier, you will barely have a chance to catch him…

>1. Try to hit him with an empowered arrow.
>2. Leap at him and try to get him with your sword.
>3. Don’t go after him and instead gather your comrades together.
>4. Custom
>>
Rolled 6

>>31413346
>1. Try to hit him with an empowered arrow.
no moar fucking around
>>
>>31413346
>1. Try to hit him with an empowered arrow.
>>
>>31413346
Damn. I should've figured it was too easy to kill them, if that was the case...

>Don't remember killing the third
Oh, I know. Just thought I'd not let him know that.

This bastard though. Let's shoot an astral arrow at him, and call Gnome to our side to get ready to strike his ass down. This is her element after all.
>>
>>31413346
>1. Try to hit him with an empowered arrow.
>3. Don’t go after him and instead gather your comrades together.
Aren't these two the same?
>>
Rolled 10

>>31413377
>Rolled 6
>Use astral arrow
>Show the vampire we have astral

Well we should kill the bastard anyway before he could escape. Dice gods what are our odds of winning this one?
>>
>>31413346
>2. Leap at him and try to get him with your sword.
>>
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>>31413458
Barking out orders doesn't really work well with focusing astral power and shooting your arrow in a very short space of time.
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>>31413346
>1. Try to hit him with an empowered arrow.
Let's try it for a change.
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>1.

Without a single wasted movement, you unsling your bow while stabbing your sword into the ground and slinging your shield in return. His taint washes over you as you notch your arrow. You catch Vad’s slight warping sensation to your right and hear Gnome and Sala running behind you, then you shut them out. You focus on your arrow. On what it’s going to hit.

You feel your heart beat once. You focus your astral energy. Your heart beats again. You see what you are going to strike. This taint washes over your mind and you feel your focus slipping. You have to take the shot now or not take it at all.

You loose the arrow, despite your focus being slightly off.

[DC18 Astral Archery]
>>
Rolled 1

>>31413586
dice gods pls.
>>
Rolled 7

>>31413586
>>
Rolled 13

>>31413586
Fuck
>>
Rolled 14

>>31413586
>>
>>31413599
Yeah, today's gonna suck. Three nat 1s and we're not even past 50 posts. What're the chances of that?
>>
Rolled 2

>>31413586
because of this>>31413599
nigger,
I VOTE TO USE A FR-POINT

get this vamp to die a second time, demoralize his army and minimize our losses, so we can continue our conquest
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>>31413586
isn't 17/16?
>>
>>31413649
The post clearly was implying the shadow magic was fucking with our concentration, yo.
>>
>>31413586
>fuck reality point now
>>
>>31413639
I'm gonna vote no. But just because
A. It'd only be an ordinary success, not enough to do serious damage
B. We already used one sadly, and I don't wanna keep spending them and
C.We're not that hurt yet. If we really need to, then I'll say yes.
>>
>>31413639
I'm against, using two FR-points in such a small time frame in game is not a very good idea and there's a good chance that he will survive, the entire point of the daywalkers it that they're incredible hard do kill.
>>
Rolled 3

>Dat feel when you where laughing when you realized the DC would be 18
>That feel when you realize the vampire will know about our astral now.
>>
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>Dramatic failure

The arrow flies wide and the energy you put into it flares off wildly. Your concentration wasn’t merely off, it was abysmal. Something about that bastard’s source of power bothers you at a base level.

“Talon, get back,” Gnome shouts.

Reacting on instinct, you leap back, sheltering your eyes against the bright prismatic light being emitted by the energy the arrow littered the air with. Nothing appears to happen but you feel Darian’s power grow again before winking out.

Gnome comes to a stop beside you, slapping a gauntlet on your shoulder. “What the hell did you just do, Talon? There’s enough energy there to kill a man.”

You scowl, less interested in your failure than in what is going to be where Darian was. As the light fades, you see a half-dozen inky figures in elegant armour. Darian is nowhere to be seen.

The four foes at the front raise their shields as the two behind them notch arrows. You let out an aggravated sigh as you recognise the armour – these are Seraph nobles, or mockeries of them. Nowhere near the danger of those god-knights but certainly not pushovers. Especially not with your team already exhausted.

Vad’s winded, Sala’s burnt most of her energy and you’re burning yours rapidly. Only Gnome is still mostly fresh. Those Seraph nobles will almost certainly act as a good team, so you’ll need to match them in that sense. You can’t pair off this time but need to act as a more central party. If Darian’s summons can use magic, then you’ll need to be careful of that, too, as all Seraphs pack a punch.

>Battleplans?

You’ve got Vad, Sala and Gnome. You need to decide what orders you want to give them for this fight against the six Seraph noble summons. Each Seraph noble is essentially an elite mage-knight crossed with a battle-mage (assuming Darian’s summons use magic).
>>
>>31413936
Let's just retreat, the dice is fucking with us and your party is already exhausted, we can kill Darian latter.
>>
>>31413936
Been thinking hard. Uh.

>Gnome and Talon close in, with Talon leaning on Gnome for her support.
>Sala and Vad stay back, and do what they can with their limited power remaining. Assist where needed, but don't blow their load over the enemy. They're just summons, after all.

This fight really isn't going to go well at this rate.
>>
>>31413936
Gnome counterspells, Vlad Headshots using force. Us and Sala engage in melee.
>>
>>31414073
Seconded.
>>31414065
You don't want to turn your back on these guys.
>>
>>31414073
>This fight really isn't going to go well at this rate.
which is why I voted to burn a FR-point...
>>
>>31414117
I am willing to, if we get a good shot on Darian. But not yet...not yet.

If we're gonna burn one, I want it to be a critical success, and to remind him who he's fucking with.

Also, just thought of something for Talon to yell:
"Funny how you talk of being powerful when you hide behind shadows and summons!"
>>
Rolled 17

>>31413936
I'd honestly love to search for this bastard and kill him.
>>
>>31414117
We already know his weakness. He has a recharge time on spells. He's basically helpless between castings.
>>
>>31414170
>"Funny how you talk of being powerful when you hide behind shadows and summons!"
This, so much this.
>>31414073
Also this, but alert Sala of the possibility of Darian trying to attack them while they're concentrated in the Shadows.
>>
>>31414198
Also he is weak when he has his summons out.
>>
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VOTE
>1. Retreat and regroup
>2. Gnome and Talon in melee, Sala and Vad at range/support.
>3. Talon and Sala in melee. Vad at range. Gnome counterspells for either the melee or ranged team (she can't do both).
>4. Forget the summons and try to find Darian
>>
>>31414216
>2

But remember to tell the ranged group to conserve mana. We need to save it for when Darian slips up and shows himself again. Then we hit him with EVERYTHING.
>>
>>31414216
>1
>>
>>31414216
>4. Forget the summons and try to find Darian
>Gnome and Sala in melee, Vad at range/support
>>
>>31414216
>3. Talon and Sala in melee. Vad at range. Gnome counterspells for either the melee or ranged team
>>
>>31414216
>4. Forget the summons and try to find Darian
Vlad would probably be the best at this yes? He has bonuses against "monsters"
>>
>>31414279
Him or Gnome.
>>
>>31414216
>4
>>
>>31414216
>1. Retreat and regroup
I prefer not risking our lives when we can just retreat and kill the fucker later.
>>
1
There's still a melee up the hill we can turn the tides on. This is just wasting more time
>>
>>31414216
>1. Retreat and regroup
>>
>>4. Forget the summons and try to find Darian
>>
>>31414216
>4. Forget the summons and try to find Darian
>>
>>31414216
>1. Retreat and regroup
>>31414391
Agreed, let's not waste time here.
>>
>>31414216
Gonna change my vote from 2, to 4. We can't just retreat.
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>>31414216
We need to kill this guy but i think if we try to engage his shadows we are going to lose at lot of men.
>>
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Contentious vote.

Option 1
Forget the summons and try to find Darian.

Option 2
Retreat and regroup.

Rules for voting are to make a post with a link to this post and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.
>>
>>31414216
>>31414409
>4. Forget the summons and try to find Darian

Messed up my vote, sorry.
>>
>>31414441
1
>>
>>31414441
4
>>
Guys, we freaking promised our team that we'd take less risks. What are we doing right now?
>>
>>31414441
2
>>
>>31414441
2
>>
>>31414441
1
>>
>>31414441
2
>>
>>31414441
1
>>
>>31414441
4
>>
>>31414441
1
>>
>>31414441
2
>>
>>31414504
>>31414464
Proper vote please.
>>
>>31414441
2
>>
>>31414441
2
>>
>>31414471
Yeah and tiring our selves out is the best idea?
>>
Calling votes here.
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>2.

“Everybody, pull back to the hill,” you shout, waving your arm in the direction of the fort where a large melee is taking place.

Your comrades immediately start to withdraw, and you catch a few magically-empowered arrows on your shield from the summons before running after them. You keep a close eye on the summons, who remain where they are but continue to chase you with arrows and magic. Gnome and yourself have little difficulty fending them off and shortly you’re running up behind a large number of Taouran soldiers. If you hit them hard in the rear, you’ll do a lot of damage right now and save a lot of your men’s lives.

Taking one last look down the hill, you see that the summons have vanished and somebody you suspect to be Darian stands in their place. If he follows you, you’re going to need to be ready for him. If he doesn’t, you’re better off helping your men.

You…

>1. Crash into the Taouran soldiers and try to break through to regroup with your command unit and helping Parras command.
>2. Crash into the Taouran soldiers with the intention of doing as much damage to them as you can.
>3. Push through the melee and try to regroup with Undine, Felix and Lynn.
>4. Custom
>>
>>31414624
>>1. Crash into the Taouran soldiers and try to break through to regroup with your command unit and helping Parras command.
>>
>>31414624
>3. Push through the melee and try to regroup with Undine, Felix and Lynn.
I'm worried about Undine.
>>
>>31414624
2
Time to get some rage out.
>>
>>31414624
2
After that we can regroup with Felix.
>>
>>31414624
>2. Crash into the Taouran soldiers with the intention of doing as much damage to them as you can.
>>
>>31414624
>3
Let's not test our luck.
>>
>>31414624
>2.
Well might as well do some damage.
>>
Rolled 5

>>31414624
He is going to show up to screw us pretty soon.
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>2.

You take a deep breath before signalling to move into the melee. Most of the soldiers here at the back are lightly armoured men-at-arms which means this will be like threshing wheat. The bonus will be that a rear attack should distract the mage-knight at the front.

You summon your power and prepare to charge headlong into the enemy.

[DC11/17 Mass Combat]
>>
Rolled 16

>>31414832
>>
Rolled 6

>>31414832
>>
Rolled 8

>>31414832
>>
Rolled 6

>>31414832
>>
>>31414832
>16
Eh...close enough.
>>
Man, this entire fight has been nothing but mediocre rolls. What the hell is going on? I mean seriously.
>>
>>31414832
Can we lower the DC with a plan?
>>
>>31414966
Like gnome uses her earth powers to immobilize the nights, while sala and talon go to town, and vad shoots out ranged attacks.
>>
>>31414962
I wanted to ask actually about multi-DCs

Is the first one a regular success, and the second one a 'better' success? Or is the lower one just a 'not fuck up' fail?
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>>31414966
The higher DC was an astral power DC. This doesn't need a plan, you're just mowing down fodder. Even if you'd failed, you would still have mostly succeeded (only a dram fail would have been really bad).

Unless you have plans in mind to mitigate other potential problems.
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>>31415006
Usually the former, but sometimes they can appear like the latter. Not getting hit when you're on the defensive is still a success. Sometimes even fails aren't that bad. It's my own way of doing degrees of success.

>lower target met

It doesn’t take long for you, Gnome, Sala and Vad to turn the rear of the Taouran lines into a chaotic bloodbath. It doesn’t even burn that much power from you, given how easily you can cut through them all. The real exhaustion is mental, as you need to keep track of where all the Taourans are and not get cut up by being overly reckless.

You sword sings through flesh and armour, and several Taourans go down screaming pain before you. You step forward, your plated boot crushing the ribs of one of the poor bastards, and shatter the skull of another soldier with a backhand from your shield. A ripple of power pushes through next to you and you see blood and gore spray, a visual echo of the crunching sound of a half-dozen men and women getting pulped by Vad’s attack. The fox has been lurking behind you, letting out vicious and blasts of power that obliterate everybody it hits and just putting his fists through anybody stupid enough to get close.

Not that there’s too many soldiers trying to get close. Most of them are too busy charging into their own lines to escape you. The shouts and orders coming from further in indicate that they are getting in the way of the men trying to come out and fight you.

>continued
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>>31415131
“Talon, we’ve got problems,” Vad barks at you and you spin.

An inky figure in an archaic set of armour is marching towards you from behind. It doesn’t look large, but you don’t recognise that armour from anywhere. It seems Darian wasn’t content to leave you alone but hasn’t spent much time recovering his own power. This is a poor time to fight him, as you’ve got Taouran mage-knights closing on you.

You…

>1. Push through with your comrades to regroup with Undine, Lynn and Felix.
>2. Engage him here with just Gnome and yourself while Sala and Vad regroup with Undine and co.
>3. Push through with your comrades to regroup with your men and hold a concerted line against both the Taourans and Darian’s summon.
>4. Custom
>>
>>31415150
>>31415131
>1

Those three had a little time to recover, right? We could really use their help to take on this guy's god damn summons. The important thing is keeping the summons AWAY from our men. They turn them to paste way too fast.
>>
>>31415150
4
First ask Gnome if she know where the armor is from.
>>
>>31415150
>1. Push through with your comrades to regroup with Undine, Lynn and Felix.
>>31415198
Agreed.
>>
>>31415150
>2
>>
>>31415231
second see if gnome recognizes them.
>>
>>31415231
This.
>>
>>31415231
I'll tie that in with the winning option.
>>
>>31415150
>2. Engage him here with just Gnome and yourself while Sala and Vad regroup with Undine and co.
>>
>>31415150
>1. Push through with your comrades to regroup with Undine, Lynn and Felix.
>>
>>31415150
>2
>>
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>1.

“Gnome,” you shout. “Push through.”

Then you charge your shield with an active barrier, signal to Vad to stick close, and play boulder-rolling-downhill for the Taourans. You’d be lying if you said it wasn’t fun to just recklessly run through an entire mob of enemy soldiers. Luckily you didn’t hit any enemy mage-knights. Instead the Taouran lines fall into more chaos and you hear screams echo from behind you.

“Huh, I didn’t take vampy as the friendly fire type,” Vad says from where he appears to be latched onto your back. The bastard tied himself to you using some of his magic like a tether. With his back to yours, the tickling sensation of his tails brushing against the back of your head has been the biggest threat to your survival as you maintain the barrier.

“Maybe he thought they were fleeing,” you say as you break through the Taouran lines.

Phrace is ahead of you so you signal to your men not to stab you and instead come to a stop next to him.

“Imperator, what is going on?” the captain asks, pulling back from the line and letting one of his men fill in for him.

“There’s a very dangerous looking knight following me. He’s Taouran, even if he’s killing them too,” you say quickly. “If he gets too close, retreat. Do not engage him. He’ll slaughter a lot of soldiers. You and your men might have a chance but do not engage without me helping you.”

Phrace nods, a stiff look on his face. “Right. Big sonovabitch coming our way. I’ll let Parras know they’ve finally loosed the hounds.”

You clap the man on the soldier before moving on, heading to the infirmary set-up earlier. You bump into Gnome shortly after.

>continued
>>
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>>31415519
“Did you recognise that armour, Gnome?” you ask her as you run.

“Custom-make. Bears the makers mark of the Farloun. At least two hundred years old. Probably heavily-enchanted. Not that it matters for a summon,” she says, speaking in clipped sentences. “Not that I’m sure it’s a summon. They’re too… specific. And strong.”

You frown at that, but then you’re in the infirmary. You look around for your comrades but are beaten to the punch.

“Talon, you’re back. Has something happened?” Undine asks, stepping up beside you.

“Daywalker. Nasty bastard. Where’s Lynn?” you ask.

“She’s on a bed and Felix is keeping her in it. She can fight, as I’ve healed her arm, but she’s still weak,” Undine replies, frowning lightly.

You get her point immediately. You…

>1. Have Lynn help you fight the daywalker.
>2. Leave Lynn to heal.
>3. Custom
>>
>>31415552
2
Let the girl rest a bit.
>>
>>31415552
>2. Leave Lynn to heal.
>>
>>31415552
>3 tell her to rest ourselves
>>
>>31415519
>Friendly fire
Huh, this is turning out better for us then I suspected. Feel bad for the nonthrall soldiers, but still, this means he's basically helping our side of battle.

No reason to get comfortable, though. If he's vicious enough to kill his own men, ain't no reason to think he doesn't have big guns he has yet to show.

>>31415552
>2
She's strong, but that's no reason to risk her life. Undine's assistance should be enough on top of Vad and Gnome.
So he wasn't a summon...huh. Good to know

Be sure to ask Undine if she's ready for a fight. We'll need her mana reserves.
>>
>>31415552
>2. Leave Lynn to heal.
My money is on people he's done something to. The shadows of people he's killed, imbued with his own magic.
>>
>>31415552
>2. Leave Lynn to heal.
Guys, do we bring Felix or let him with Lynn?
>>
>>31415614
He's not supremely powerful as it is. Not on our elemental's level anyway. I say we leave him.
>>
>>31415633
Do you really want to let someone unstable like him close to Lynn when she's weak?
>>
>>31415552
>>>2. Leave Lynn to heal.
Also ask how she's and the battle.
>>
>>31415664
What are you implying, anon?
He's still a good soldier. He just has a big ass hang up about being legendary by defeating some powerful evil in battle.

He's not gonna hurt a girl who's been severely weakened.
>>
>>31415552
Custom: order sombody to put a dozen Arcane Archers on standby. When mister voice shows up again I want him shot repeatedly while he's drained.
>>
>>31415696
>What are you implying, anon?
That letting Lynn close to a unstable guy that only wants glory and was ready to go in a fight that he know that he wouldn't win is not a very good idea, but what I really fear is he happen to find that she's a dragon and go full "A chance for glory".
Maybe it's just paranoia.
>>
>>31415808
What glory is there in killing an injured opponent?
>>
>>31415808
Well, if he was gonna do that, it'd be when Lynn was actually ready to fight, not stealth stab in her neck, or some shit. I mean, that's not honorable, or any of the other shit he cares about right?

But I can see the fear of him finding out she's a dragon. Still, I assume she's pretty adept at hiding it, otherwise everyone would know by now.
>>
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>2.

You nod at her implied suggestion. “We’ll let her rest, even if she’ll bitch me out later.”

“You certainly know her well,” comes Felix’s voice. “I had to give her a speech about duty to those under her command and all that tripe to keep her in bed. I don’t think she’s used to being badly injured.”

“She’s not,” you say.

Nodding, Felix continues, “She’ll make a natural commander, given her response, but she could do with a bit of hardening up.”

“I’ll keep it in mind. Felix, go grab a bunch of arcane archers and keep an eye out for an old man in mage robes. He’ll reappear when we take down his summon. I don’t know what good they’ll do, but anything is better than nothing,” you order.

Giving a salute, Felix darts off. You gather Undine and the rest to head back out. You don’t know how much Vad and Sala have recovered by now, but you hope it’s enough as you don’t have any more time.

[DC10/14/19 Parras Command]
>>
Rolled 1

>>31415873
PARRAS PLS
>>
Rolled 4

>>31415873
>>
>>31415840
There was also very little glory to have by jut dying in the hands of a new "evil tyrant" in a fight that he knew that he couldn't win, again, he's unstable as fuck.
>>
Rolled 13

>>31415888
FR point.>>31415873
>>
Rolled 1

>>31415873
>>
Rolled 1

>>31415873
>>
>>31415888
Yeah.
Yeah

FR Point please.
>>
>>31415940
>>31415929
>>31415888
....
Aspirational, do you see this?
What...what the fuck is going on?

Jesus fucking christ, what is this?

FR point. Please. I just. I don't care anymore.
>>
>>31415888
>>31415929
>>31415940
What
>>
>>31415888
FR
>>
>>31415959
>FR point.
No other way, do it.
>>
>>31415873
FR point
>>
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FR POINT REROLL VOTE

You currently have 2 FR points. You do not currently know how to regain them.

Option 1
Burn an FR point in order to make the result of >>31415873 a regular success for the highest target.

Option 2
Do not burn an FR point.

Rules for voting are to make a post with a link to this post and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.
>>
>>31415980
1
>>
>>31415980
1
>>
>>31415980
1
>>
>>31415980
1
>>
>>31415980
1
>>
>>31415980
1
>>
Aspie, what do you think of these rolls?
>>
>>31416018
2 nats 20 and only nat 1, fag.
>>
>>31416018
You just wasted all of the 20s we had coming up,
>>
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>Dramatic failure

Before you leave, you take a quick glance around the infirmary area. What you see shocks you – the entire area is full of wounded. More than just full, it’s overflowing. The healers run back and forth from the carts full of crates of spell catalysts and the wounded but you can tell it’s not enough. Something went horribly wrong in this battle. Parras was at least talented enough to get the wounded out of the fighting but with so many wounded you’re bound to lose countless soldiers even if you win the battle. The infirmary was set up to house five hundred wounded, but you’d guess there’s at least double that here. You don’t look forward to seeing the dead, especially after…

No. You’ve been here before. You walked away from it with all those men. You even clapped one of them on the shoulder earlier. You know you said you wouldn’t promise doing it again but to just walk away from this and let these men die for your actions and ambitions…

>FR point burnt; 1 FR point remains
>Highest target met

You’re not subtle about it like you were earlier. You’re not out of your depth like you were at Castle Gimbon. You focus and channel your power. It’s exhausting but refreshing all the same. You hear a number of gasps and shouts, including from Undine. Your power flows into all of these soldiers, healing their wounds and making them able once more. The battle may have gone poorly earlier, but you will not let the men and women who fight for you die so easily.

“Men of Vitria! Of Darlesia!” you shout, watching as many soldiers once near-death begin to move again. “Are you warrior spirits as strong as your bodies?”

As a raucous lot of shouts come in reply you signal to an nearby mage to let Parras know he’s got some reinforcements. Then you’re off. You pass by Lt General Moss and Felix in short order. Moss is…

[DC11/16 Moss’ Command]
>>
Rolled 12

>>31416230
>>
Rolled 18

>>31416230
>>
Rolled 1

>>31416230
Dice gods don't fuck with us this time, please.
>>
>>31416310
I honestly don't know what to say.
>>
>>31416310
Oh.
Oh my fucking god.
Why?
>>
>>31416310
What?
>>
>>31416322
What was Moss in command of?

Just checking real quick
>>
>>31416322
"When your critfail percentage reacches 60%, I'm just going to start ignoring 1s?
>>
>>31416310
Does this day walker have some sort of meta dice altering powers?
>>
>>31416411
Maybe we can just start rolling for the vampires instead?

I'd be cool with that.

Let Aspir roll for our friends in private.
>>
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>>31416358
Moss commanded the ranged units. His part was exchanging fire between the enemy mages/archers and yours.

It's probably a good thing you just healed every soldier in the infirmary area, as it means your casualties can't get that much worse even with this.

My next post will be slightly slower as I'm preparing lunch.
>>
>>31416430
Right. Well, at least this minimizes his losses, I guess?

But honestly, this is complete bullshit.
>>
>>31416430
Any chance we can switch to a dicepool system?
>>
>>31416430
Hope whatever recharging FR points is, it's not so much difficult as it is time consuming, or something.

Cuz it looks like we'll be leaning HARD on them to win.
>>
>>31416528
To win? At this rate we will need them just to survive.
>>
>>31416528
I'm hoping we can spend half a fatepoint to negate a 1, taking the next highest roll.
>>
>>31416575
I'd be game with that. Dunno if we'll be able to, tho.
>>
>>31416575
I'm against.
>>
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>dramatic failure

“I should have enough of my elite archers to help you,” you overhear Moss telling Felix. “Not sure how many. Those crazy Taourans fought to the last. I figured the mages would be selfish enough to retreat when we were clearly overpowering them but no. Probably a quarter dead and half in the infirmary. No officers-“

Moss is cut off by an officer running up. You barely catch Moss’ surprised response as you sprint out of distance.

“Taggart, I thought you were badly injured?” he gasps.

Then you’re out of earshot, and you suppress a grimace. You’d healed most of Moss’ men, but the number that probably didn’t make it to infirmary sounded high. What the hell is driving these Taourans to such insanity?

As you run back to the front lines, you catch a lot of men pulling back. Thankfully they’re doing so in an orderly fashion. Thanks to sendings, news spreads fast and morale seems high. You meet up with Phrace’s heavy knights, who are being backed by Illon’s flyers. Your elites are keeping the desperate Taourans at bay with little difficulty. Their numbers have thinned, and you spot Darian’s summon not too far off. It moves bloody slowly, particularly as the Taourans appear to be treating it as an enemy.

>continued
>>
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>>31416677
Vad lets out a bark of laughter as he sees what’s happening. “It seems the bastard is getting his comeuppance for killing his own soldiers.”

“What’s the plan, sir?” Phrace asks, pulling away from the line when he spots you.

That’s a good question. You’ve got Undine, Felix, Gnome, Vad and Salamander. None of them look that tired, but you know Vad and Sala probably are less fresh than the others. The only Taourans remaining are spread out and they’re all mage-knights. You’ve got a huge mass of soldiers following you from the infirmary and you spot Parras coordinating with a few officers in a tower nearby. Darian’s summon has been active almost as long as those god-knights would have been around and it’s fighting more Taourans you are.

>What’s the plan?

>>31416677
Also, damn, screwed up. This:
>Probably a quarter dead and half in the infirmary.

Should be:

>Probably a quarter of my men dead and half in the infirmary.
>>
>>31416700
Can Talon guess the losses on the enemy side?
>>
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>>31416734
The only Taourans you see remaining are a few hundred mage-knights. It looks like the rest are dead or have fled.
>>
>>31416677
>>31416700
Heh, I like how our nat 1s are basically the vampires going apeshit on us.

>Plan

Hoping it all won't be negated by nat 1 again but...

>Gnome, Felix and Talon move in, and get ready when the thing finally finishes beating it's way past the enemy army (after all, if he wants to give us freebies, let's let him)
>Undine, Salamander, and Vad prepare something nasty for him when he breaks through. If they can charge a nice big juicy spell, that'd be awesome, and prepare it for when we force Darian to reveal himself.

Engagement with the summon will be defensive: It has to be running out of steam by now, if my understanding of summons is correct. When it disappears, Darian is vulnerable.
Then. We. Hammer. Him. Hard
Everything we got on Darian to put him in the god damn ground.

If this doesn't work, then I honestly have nothing.
>>
>>31416700
A few AA attack Darian's summon - retreating every time that the thing get close - while we search for him, the rest of the troops go after the remaining MK.
>>
>>31416700
>>31416784
Derp. Felix is commanding your archer ambush. Sorry I fucked that up.
>>
Hey guys I want to bring something up.

>Saareg
>Astral Powers (Life, Death) II – ability to use intermediate astral power. Saareg can draw on both the life and death domains, but not concurrently.
>Iron Body I – by drawing on the life domain, you make yourself immune to pain and gain enhanced regeneration. Even in situations where you should collapse or suffer from grievous wounds, you do not fall or suffer.
>>
>>31416784
>When it disappears, Darian is vulnerable.
Probably the opposite, Darian hide himself when he summoned the Seraph nobles and he was weak while summoning the god knights.
>>
>>31416784
>When it disappears, Darian is vulnerable
yes and no, from what i can see he is vulnerable for a bit, but only right after, and then he regains the power so its a small window, i think a better way is to find him and get him while he is weak/hiding.
>>
>>31416807
That's cool then. Let's let him do his thing then, and he'll stay back with our ranged party and harry the fucker while he kills his way through the enemy
>>
>>31416700
Talon does the little meditaty thing. Then charges another astral arrow. If we somehow have trouble charging it, we take our bloody time. Gnome, Vlad and our resident archmage will search for the Vampire in any way that doesn't interfere with us charging our lazer. Then we shoot him in the face. If we somehow can't find him, we shoot the summon in the face
>>
>>31416818
>>31416819
I do agree on not wasting a lot of energy on the summon (which is why I suggested saving most of our mana for when it disappears) but if what I saw was correct (That is, when the noble fighting group he summoned vanished, he was revealed.) then that is our best chance to hit him.
I am uncertain exactly how his shadow magic works, but it is not unreasonable to think that his summons allow him to hide in their shadow, and when they're disrupted, he is revealed and has to act fast to avoid being taken down.
We just have to be faster.
>>
Hold on, I have an idea. Did we ever get the vision enhancing equipment on our AA's?

Because we could strap them to the flying knights to sweep the area for the daywalker. Once they find him, have them come back and get Sala to burn the general area for get some fire arrows to fry that geezer's arse.
>>
>>31416845
>and our resident archmage
If only, if only.
>>
>>31416878
I still down't think they are summons, i think they are defeated warriors he trapped with his magic.
>>
>>31416918
I thought we brought mister summoner along
>>
Rolled 19

Hey guys. I'm back to this thread.
>>
>>31416919
Also possible.
If he's gone full Demongo from Samurai Jack, then I think he is my favorite (and most hated) villain we've found so far.
>>
>>31416919
This or they're just shadow copies, either way I don't think that they're summons.
>>
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>>31416845
Talon can't move while charging his astral power into an arrow. His technique for that is tied into his firing technique. He can take more time to fire to lower the DC though.

>resident archmage
Who? Maloric is back in Vitria, as is Saril. Undine is probably the most powerful mage-equivalent you have present.

>>31416891
The FMKs also have vision enhancing helms so they don't need to carry any AAs. It's par for the course given they're recon.
>>
>I arrive late, thinking we're going to have killed the daywalker by now
>I see this shit

Jesus christ, I can't leave you people alone ever, can I?

We need to channel that summon to do our bidding for us. Lure it into bands of Taouran soldiers, smacking it around lightly as it does, not enough to dispel it. Meanwhile, our remaining AAs need to keep a bird's eye out for the Daywalker. We'll be with the daywalker, and the Elites that are ready to go should play cat-and-mouse with the summon.
>>
>>31416954
Yo Aspir, since we don't ever really select moves for our allies I assume you comb through their powers and decide the most appropriate thing to use, yes?
>>
>>31416932
Archmages are the guys that can win against a modern army, alone, we don't have anything even close to that. What you're thinking is archmagister.
>>
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>>31416966
You saw all the nat 1s, didn't you anon?

We might have killed him by now, if the vampires hadn't hijacked the dice god's domain.
>>
>>31416966
I agree with this guy, with the addendum of using our FMK's a lot more. If these guys build up momentum, can they carry some of our elites? Sala can fly on her own, so I think we can leave her alone.
>>
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>>31416979
Yeah, with respect to the orders they've been given, if any. Otherwise they do their own thing but most of your allies are pretty combat capable so they know what to do in most situations. E.g. Sala going a bit crazy with her Immolate power to set off the pitch geysers.

>>31416817
What were you trying to point out with that?

PLAN CHOICE

Alright, so I see two plans.

One is to delay/bait the summon (if it is one) while you search for Darian. (>>31416966)

Two is to destroy the summon ASAP whilst using as little power as possible and be prepared to take out Darian when he reappears. (>>31416784)

Anything else? Otherwise I'll call a vote shortly.
>>
>>31417003
I think that Aspie should have just called it a day and rescheduled once that string of three 1's came. There was no way that was a fair roll.
>>
>>31417089
Eh, we've pushed through worse I guess.

I am just thankful we can now do SOMETHING about it. God damn. FR are gonna be the keys to victory with tg's moody bitch dice.

Who all is up for immediately trying to learn how to recharge em?
>>
>>31417083
>>One is to delay/bait the summon (if it is one) while you search for Darian.
This one.
>>
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PLAN VOTE
>1. Delay/bait the summon (if it is one) while you search for Darian. (>>31416966)
>2. Destroy the summon ASAP whilst using as little power as possible and be prepared to take out Darian when he reappears. (>>31416784)
>3. Custom
>>
>>31417155
1
>>
>>31417083
>What were you trying to point out with that?

Iron body is linked to the life domain. Or at least his is.
>>
>>31417155
1
>>
>>31417120
The problem is that they are an OOC system. I have no idea how we could make an effort to learn how to get more IC. I mean, we could ask OP, but if he wanted us to know how right now he'd already have told us.
>>
>>31417155
1
>>
>>31417155
Aspie, I think everybody left after that string of 1's. We might need to restart later if there isn't a large enough player count.
>>
>>31417177
>They're an OoC system
Eh...not really.

It's pretty clear to me that Aspir has been setting FR points as us using our astral power to rewrite the time line to better suit us.
My guess is it takes a great deal of astral energy and we'll need to learn some way to better focus and control it to learn how we can recharge such a deep pool of the stuff. The source comes to mind, for me, but I don't think it'll be that easy.

I hope it is. But I don't think it will be.

Another thought that occurs to me: When we killed the big ass dragon dick and quite literally ripped his soul out and 'absorbed it' or whatever. Maybe by tearing souls from strong foes can we recharge them?

Not really sure.
>>
>>31417209
thier loss.
>>
>>31417213
I hope that recharging FR is something really hard, otherwise we will abuse the fuck out of it.
>>
>>31417235
He said it will be a combination of hard and long, but we would first need to figure it out.
>>
>>31417235
Well, it probably will be.

But with rolls like these, we need it to do anything worth a damn.
>>
>>31417213
>When we killed the big ass dragon dick and quite literally ripped his soul out and 'absorbed it' or whatever.
What, we just destroyed his entire body.
>>
I hope this entire battle has been a big lesson to all of you here.

WE DO NOT TAKE ANY MAJORLY RISKY BATTLES. WE HEDGE OUR BETS IN EVERY SINGLE WAY POSSIBLE BEFORE WE FIGHT. CHARGING IN BALLS DEEP ANY MORE IS GOING TO GET US KILLED.

That means no more 'let's attack the most fortified part of the kingdom first!' ideas. EVER.
>>
>>31417276
Hey, don't look at me man. I wanted to turtle up a little, and prepare ourselves.
>>
>>31417276
Actually if we win here, its a major blow to them.
Aspirational confirmed that this battle was supposed to be hard.
>>
>>31417276
>>That means no more 'let's attack the most fortified part of the kingdom first!' ideas. EVER.
This, Darlesia was a much better target.
>>
>>31417276
They would had built momentum, and before the string of nat 1s, the battle was in our favor.
>>
>>31417299
Aspie is actually being very gentle with us, after all these nats 1 and we probably lost at most 1/4 of our army.
>>
>>31417306
Eh, if we had attacked them there, they would've just pushed into Vale and gotten too close for comfort to Harrowmont. The majority of their forces are consolidated within Raupe and Crece. They could've both attacked us after our attack, AND pushed into our territory.
>>
>>31417327
he just said that using the FR point was a good idea since the recent nat 1 didn't sting as much, and he said any surviving troops are gonna level up alot.
>>
>>31417327
Well, honestly rolls aren't what're winning us a lot of ground anyway. We had a ton of traps, and good opening gambit. That's the key. As he said, the majority of their army has fled.

rolls aren't everything in this quest, which is why I like it so much.
>>
>>31417335
The same thing can be said of what's happening now, they can easily that Olmn and get even closer to your territory.
>>
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>>31417209
I can't run often enough so I'd rather not end a session over a string of bad luck. Especially as it still seems reasonably active.

>1.

“Illon,” you relay through your aide’s sending, who ran down from Parras’ command post when she spotted you, “I need you and your men to keep an eye out for an old man that looks like a mage. Felix and Moss, same thing. Look inside and out. He’s our main target.”

Swapping the sending over to Parras and his officers, your aide relays your orders for your melee soldiers, “Phrace’s knights and I will keep the summon, or whatever it is, at bay. General, I need you to keep these Taourans down. See if you can’t take some alive. Stay the hell away from that summon.”

You give the girl a pat on the shoulder and direct her back to Parras’ command post after a thank you. Then, it’s party-time with the summoned knight. Your main worry is Phrace’s knights – you don’t know how well they’ll hold up against that thing if it closes on them. You…

>1. Let them fend for themselves. That armour is heavy enough and they’re veterans.
>2. Prioritise keeping them safe over engaging or luring the summoned knight.
>3. Be aggressive but be prepared to take blows that Phrace’s men can’t. You and some of your comrades can survive them, your knights may not.
>4. Custom
>>
>>31417358
I'd prefer they took Olmm, instead of Vale. We can retake Olmm, but Vale is FAR too close to our heart.

But that is neither here, nor there.
>>
>>31417359
>3. Be aggressive but be prepared to take blows that Phrace’s men can’t. You and some of your comrades can survive them, your knights may not.
>>
>>31417359
3
>>
>>31417359
3
My body will never be ready for the incoming 1s. We need to strike a happy medium between throwing these guys to the wolves and keeping them safe, because I don't trust our luck anymore.
>>
>>31417359
>3
>>
>>31417359
3, fuck if we're depending in luck after all these 1.
>>
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>3.

You whisper to Gnome and Vad to try and keep the heavies alive if the knight takes any big swings at them before pushing out into the battlefield.

Once out into the thick of it, you see just how chaotic things have become. Your men are moving swiftly and efficiently, being directed by Parras’ sendings but the Taourans are wild-eyed and striking at anything not in their own deep-purple armour. When there’s several hundred of them in magical plate, that makes it hard for your men not to get drawn into ferocious melees they’re trying to avoid. Decapitating a foe, his face red with rage, you wonder if the reason for their intractability is that they’ve lost their sanity. Or has the battle just driven them over the edge?

When the knight, silent as every other inky black summon of Darian’s, turns it head towards you, you push those thoughts out of your head. You can see the first rays of sunlight peeking out from the east and realise this battle has been going on for quite some time. You don’t know if Darian will weaken in the sun, but you’ll probably find out shortly.

Barreling down on you, knocking Taourans aside, the black knight holds its greataxe aloft in preparation to kill you. You grin as your knights and comrades fan out around you – this is just the way you like it.

[DC11/16 Combat Lure]
>>
Rolled 16

>>31417557
fug
>>
Rolled 20

>>31417557
>>
Rolled 13

>>31417557
Please dicegods
>>
>>31417573
... They're fucking with us. That's the only explanation. They're watching us and are feeding on our screams.
>>
>>31417573
This fucking thread.
>>
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>>31417573
Man.
I.
No. Don't say anything. that's what they want. Just...silently appreciate.
Yep.

Next post please.
>>
>>31417573
Finally, thank you Dicegods.
>>
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>>31417573
Out of six rolls this thread, only one has not had a 1 or a 20 in it. Impressive.

>exceptional success

A drop of rain strikes your face, the clouds of the dawn deciding that now is a good time to give the world a good soaking. The ground up here is still dry, but it clearly won’t be for long. The crunch of the black knight’s spiked elbow joint crushing a Taouran soldier’s face resounds in your ear along with the thunder that rolls above and to the east. A sailor would tell that an ill storm blows in from the east but you know better.

For it is a storm of vengeance, summoned from your own heart. You drew on your astral power, tapping that much deeper than usual, and you sensed Darian’s taint. He was here. He was always here. When you fought the ‘assassin’ after Salamander. When you fought the god-knights. Fled from the Seraphi nobles. And he is here now, invisible to the eagle-eyes of your archers and your flying knights, no matter how hard they look. Yet he is far too visible for your liking.

For you can sense that taint once again. It lay inside this ink knight and you see the ink for what it is – a mere piece of art plastered over the weak vampire so that he can pretend to be that which he is not. His power hasn’t disappeared in the past, he has simply hidden it behind that veil of corruption. His perversion of the natural way of the world. You’re not in the mood right now to let that continue.

>continued
>>
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>>31417922
“Talon, what are you doing?” Gnome yells at you as you hold your ground before the knight.

It’s too late to dodge his descending axe, though, even if you wanted to. Instead you meet it with a swing of your shield and return it to that noxious black vapour. Then you embed all four feet of your sword’s blade through the chest of the knight and with a flourish and spin, bisect the knight in half. Instantly, that taint enters your senses much more sharply. You know where he’s reappearing and direct your archers.

“If you’re so powerful, Darian,” you shout, “then why have you fought from behind shadows all this time? Why hide your vampiric glory?”

Then the old man reappears, his face a thrunderous scowl. Your hear the distant twang of bows. Darian gathers his power. You move.

[DC13/19 Lightning Blow]
>>
Rolled 16

>>31417942
>>
Rolled 10

>>31417942
>>
Rolled 3

>>31417922
>Darian IS the shadow
Hot damn, I was close after all!

That's some damn dangerous sorcery mate.

>>31417942
ARROW
>>
Rolled 14

>>31417942
2 twenties?
>>
>>31417976
why did the posts stop?
>>
>>31418273
Because we're waiting, I assume.
For me, in baited breath.
>>
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>Lower target met

Dozens of arrows slam into Darian’s decrepit husk, faster than the rain falls on his now corporeal form. One snaps through his head, bursting his eyeball as it penetrates through his fragile skull. Yet you know that this is not the end. Dalrec may have been the master of Blood, whatever that means, but you suspect that even this old bastard who spurned it still had powerful regeneration.

Your blade slams into the vampire’s should before you foot hits the now damp soil, and your weight and strength carries it through almost his entire body. Yet even with much of the left side of his body dangling freely, rotted organs and black blood spilling out, the vampire still maintains the strength to strike back. His hand, his palm straight in a stabbing motion, crashes through your armour and lower chest. You feel no pain, even as you know he’s punctured a lung and probably taken out a few other organs. The frame that your astral energy forms, still active since you fought the god-knights, lets you simply ignore it.

You wrench your blade free and roll back to avoid another blow as the vampire withdraws his hand. Now, summoning that taint to almost obnoxious levels, you watch as his entire body seems to dissolve into that toxic black ink. The ground he stands on dries and cracks as the magic sustaining its life is sucked dry. Shadow swirls around his now liquid form.

>custom
>>
>>31418273
ded thred.
>>
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“I will not,” he booms, before breaking into a series of hacking coughs that resound like lightning strikes through the battlefield. “I will not fall to a whelp such as thee. I am the almight Darian, last of the Farloun. The master of Shadow and vampire of the ages.”

Vampire of past ages, you think rather than say, your collapsed lung preventing you from talking properly. The amount of power here surely isn’t stable and you suspect this is a last ditch. You need to act before any of your comrades get involved for they will surely perish if they do.

You…

>1. Draw on Darian’s tainted power as though it were your own. If he wants to flood the world with his power, then you’ll simply drain him.
>2. Counter his own power with your own, even if it drains you dry. That taint in his power suggests he’s doing more than just conjuring shadow. You will not let it remain.
>3. Brave the danger of his shadow and cleave him apart with your own power. You won’t waste your own power when you can simply crush the foe for a little pain.
>4. Burn him out. Hit him with your astral power as hard as possible. Overwhelm and destroy him utterly.
>5. Custom
>>
>>31418345
2
>>
>>31418321
>>31418345
>all those typos
Truly I are the greatest writar.

Hell, I even wrote 'custom' instead of 'continued' like an idiot.
>>
Rolled 10

>>31418345
>1. Draw on Darian’s tainted power as though it were your own. If he wants to flood the world with his power, then you’ll simply drain him.
>>
>>31418345
4
lets play with our superpowers a bit here
>>
>>31418345
>2. Counter his own power with your own, even if it drains you dry. That taint in his power suggests he’s doing more than just conjuring shadow. You will not let it remain.
>>
>>31418345
Fuck, Aspie, you're throwing choices like this at us NOW? with THESE Rolls!? Are you trying to end this quest with our deaths!?

Don't do 1 for sure, That'll probably turn us into a vampire. I'd say 2 is the safest, but god-dammit I like none of these choices with our luck.

>>31418389

The Nat 1s are affecting you, Aspie. That's why you should have called it for an hour later after the trauma.
>>
>>31418345
4.
>>
>>31418345
The...uh...options I'm not certain which to pick.

1 seems suicidal, and would leave us ill for ages.
2 will certainly leave us out of the fight, if we manage to kill him
3 would be against his regen again.
4 I am unsure of. It seems just like 2.

Would you mind clarifying a bit?
>>
>>31418389
we still love you man
>>31418345
4
>>
>>31418389
Don't worry mate, it's fine. I read right past the typos most of the time, anyway. Loving this fight, even if the dice hate us.

>>31418345
>1
YOUR POWER IS MINE
>>
>>31418345
>1. Draw on Darian’s tainted power as though it were your own. If he wants to flood the world with his power, then you’ll simply drain him.
The idea of stealing his power entices me.
>>
>>31418389
Aspie, Question before I make a decision. How is a vampire made, both Daywalker and Nightwalker? I'm worried that taking the Taint into ourselves might accidentally make us a daywalker. Hearing some confirmation from you would be nice.
>>
>>31418507
I would also like a bit more confirmation on the choices.

Then we hold a more formal vote, if you please.
>>
>>31418345
1. would either give us more powa or it would fuck us up for a year.
>>
>>31418345
>>4. Burn him out. Hit him with your astral power as hard as possible. Overwhelm and destroy him utterly.
>>
>>31418345
>4. Burn him out. Hit him with your astral power as hard as possible. Overwhelm and destroy him utterly.
I do not like the sound of 1 at all.
>>
>>31418345
>>4 for the win!
>>
Final destination voting?
>>
>>31418345
>4. Burn him out. Hit him with your astral power as hard as possible. Overwhelm and destroy him utterly.

It all has to burn. All of it.
>>
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>>31418442
>1.
He's currently flooding the world with magic. That's what you're sensing. You can try to use it for yourself to destroy him as a result.

>2.
You're actively trying to prevent his magic from affecting the world rather than trying to actively destroy him.

>3.
Just kill him. You'll take some damage yourself from his power.

>4.
Kill him with as much force as possible. Hit him like a truck.

There's more to the decision but that's spoilers. Pun intended.

>>31418507
Non-trivially. They need to actively try to turn the individual is all you really know. You sincerely doubt that absorbing his sorcerous power will overwhelm your astral power, however.

Contentious vote shortly.
>>
>>31418636
Ah I get ya.

Well in that case
>1
Definitely. It won't turn us Daywalker, but it might just get us a couple of shadow powers

Oh, and if this wins, have Talon tell him that WE are the 'master of shadows' now!
>>
>>31418636
1
>>
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CONTENTIOUS VOTE

Option 1
>Draw on Darian’s tainted power as though it were your own. If he wants to flood the world with his power, then you’ll simply drain him.

>He's currently flooding the world with magic. That's what you're sensing. You can try to use it for yourself to destroy him as a result.

Option 2
>Counter his own power with your own, even if it drains you dry. That taint in his power suggests he’s doing more than just conjuring shadow. You will not let it remain.

>You're actively trying to prevent his magic from affecting the world rather than trying to actively destroy him.

Option 3
>Brave the danger of his shadow and cleave him apart with your own power. You won’t waste your own power when you can simply crush the foe for a little pain.

>Just kill him. You'll take some damage yourself from his power.

Option 4
>Burn him out. Hit him with your astral power as hard as possible. Overwhelm and destroy him utterly.

>Kill him with as much force as possible. Hit him like a truck.

Rules for voting are to make a post with a link to this post and the number you are voting for. No other text, no greentexting the number. All informal votes will be discarded. Voting window will be five minutes after the first vote.
>>
>>31418675
1
>>
>>31418675
1
>>
>>31418675
1
>>
>>31418675
1
>>
>>31418675
4
>>
>>31418675
4!
>>
>>31418705
doesn't count, number only.
>>
>>31418675
4
>>
>>31418675
4
>>
Let's absorb tainted magic, what could possibly go wrong?
>>
>>31418746
can you read?
>>31418636
>>31418675
>>
>>31418675
>>31418727
4
>>
>>31418675
1
>>
>>31418770
nope, still doesn't count. link to vote post and number only.
>>
>>31418675
1
>>
>>31418799
ughhh
>>
Votes called here.
>>
>>31418754
>Draw on Darian’s tainted power as though it were your own. If he wants to flood the world with his power, then you’ll simply drain him.
>Draw on Darian’s tainted power
>If he wants to flood the world with his power
>He's currently flooding the world with magic.
Can you?
>>
>>31418818
first time doing this?

Don't bother anymore, it's been 5 minutes.
>>
>>31418823
We're only using it temporarily, and using it against him. We're not 'absorbing' it
>>
>>31418675
4
>>
>>31418820
>>31418823
Man, Aspir wouldn't put up an option as a trap option. This is just like before, when we were choosing a new 'path' or 'branch' for our powers to develop.
>>
Rolled 18

Prepare them d20s
>>
>>31418860
No, we're absorbing it, we're "drawing it in" and then using it. Even if it's a temporary use of it, we're still going to be in contact with it.
Remember how when we fought the Fae touching it's magic would have been a bad idea? This is probably similar if not as dangerous.
>>
>>31418904
don't waste the good rolls, god-dammit! We don't have enough of those to go around!
>>
>>31418916
Completely different case since the fae wasn't magic, but a different type of astral power.
>>
>>31418916
Vad or some of the Foxes probably know how to do an Astral Energy purge. If we really get fucked up by this move, we can just have him metaphorically draw the bad blood out.
>>
>>31418946
It may be irrelevant but that still doesn't change the fact we're about to absorb and then reuse magic tainted by a day-walker. An extremely strong day-walker at that.
>>
>>31418965
after they fix the fucking hole in our chest i assume
>>
>>31419006
That goes without saying. No matter what happens from this move, we're passing out in a heap.
>>
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>>31418916
>Remember how when we fought the Fae touching it's magic would have been a bad idea?
That's a bad comparison. The problem there was trying to drain the Fae's magic before it entered reality. Here you're grabbing his power afterwards. There still may be negative effects but it's not as terrible. I wouldn't suggest doing such a thing in a prompt.

>1.

Darian’s very body, his essence is turning into that bizarre not-sorcery power of his. It should be converting to harmless local mana but there is still something off about it. Like a curse lingers on it simply because he’s been in contact with it. The world seems to excise the taint over time but you know, deep down, that every moment that power is in contact with the magic that this world is sustained on it is destroying that which may be used to rebuild life. Tainted mana, even if it’s only slightly tainted, will be bad.

But you don’t need to worry about that, you feel. You’re stronger than Darian. You have power he doesn’t and a source he cannot compare to. If you encapsulate his power with your own, you can use it against him and you won’t need to worry about negative effects because you’re above that power.

You focus your power. You grasp Darian’s essence as it bleeds into the world. You have moments. No, instants of moments. Fractions of fractions of seconds, for you must grasp that power and destroy it before the rain can catch it and spread that taint.

[DC13 Astral Power]
>>
Rolled 11

>>31419055
looks like we're gonna have to JUUUUUUMP...!!
>>
Rolled 16

>>31419055
>>
Rolled 20

>>31419055
>>
>>31418993
Kind of hoping we get a "Your power is mine!" out of this. Actually aspie have Talon yell "Your power is mine!" before doing this. This is either going to be amazing or we are fucked.
>>
>>31419081
You lucky punks
>>
>>31419081
THANK YOU BASED ANON YOU SAVED US FROM THE DARKSPAWN TAINT
>>
Rolled 18

>>31419081
YEAH first time I've ever rolled you're welcome fuckers
>>
>>31419083
I hope we get to taunt him about how 'for a master of shadows' he is a really shitty master.
>>
>>31419081

Oh, god damn it. It has to be done now. >>31419083
>>
>>31419028
not really we aren't using our astral power, so if this succeeds, then we can continue fighting.
>>
>>31419231
We're going to keep fighting with a gaping hole in our chest and a collapsed lung? I think you overestimate the power of Iron Body.
>>
>>31419258
Iron body is getting leveled up like crazy, and we need to keep it activated so we must still fight.
>>
>>31419258
I was gonna say I hope Iron Body levels up, but I remember we just got it.

Maybe some other skill? That'd be sweet.
>>
>>31419258

We are focusing mainly on the life domain so far. So I wouldn't be surprised if this 20 did something pretty crazy. Especially given how Talon was acting.

By the way I think we may have a slight problem. When we healed our men they now have a good idea on what we can do there. and it was a lot more men then what we had last time so the rumors are definitively going to spread.
>>
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>>31419083
I'm afraid this is taking place in milliseconds, so Talon can't really speak.

>Exceptional success

You reach out with your power to Darian’s. You sense it. You sense the malignancy inside it. You grasp it.

And you destroy it.

Your power closes over his and ends this. His body, fully transformed into that toxic shadow, disappears in the blink of an eye. You see a raindrop reach his head, then it reaches his feet, then he is gone and all is right again.

But as you withdraw your power, you feel different. Something has changed, but you cannot place it. You feel more whole, as though your world is a little bit stronger. You shake your head, time returning to normal in your life. You can’t feel any pain in your chest but you can tell from Undine’s expression as she rushes over to you that it’s bad.

You shut out the world as you shut out the pain and let her do her work. It’s been a long and bloody night and you still have more work to do. Dead men to farewell. Comrades and friends.

As the sun peeks over the horizon, you let its light wash over you and cleanse yourself for a moment while your men clean up the Taourans.

>You have regained an FR point; you now have 2 FR points

>Standy by for the after-battle meeting
>>
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>>31419349
>FR recharge

FUCK YEEAAAAH
>>
>>31419349
>We got a FR point
I FUCKING KNEW IT! WE GET IT FOR KILLING SUPER POWERFUL FOES AND TAKING THEIR ESSENCE OR WHATEVER!

Awesome

>Battle over
Phew. That was a rough one. I can't help but notice the dice like to channel our luck towards extremely important rolls or some shit...weird.
>>
Rolled 3

>>31419349
FR points- come from
a) defeating strong enemies?
b) crushing malignancies?
c) dramatic recoveries?
>>
>>31419349
And people were bitching about option 1.
>>
>>31419424
absorbing strong enemies?
>>
>>31419349
I would love to see this from the daywalkers perspective.

"WHAT THE FU-"
Dead.
>>
Rolled 18

>>31419461
maybe. what's the bar for "strong?"
>>
>>31419661
Named characters in my best guess, or maybe enough strong soldiers souls.
>>
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>>31419419
>>31419424
The reason for the FR point recharge is in the text, if you catch it. You'll get the narrative reason in time. It does relate to Talon's concept, so to speak.

>After-battle meeting

You sit backwards in your chair, your arms crossed over its back, as you let Parras’ words wash over you. Your face is grim as you take in the news.

Casualties are bad, but much better with your healing of almost a thousand soldiers. You notice he doesn’t talk in depth about what you did – whether nobody told him an accurate story or nobody really knows is unknown. The other piece of news is that the Taourans captured appear to have regained their sanity, though it took hours. They appear to be unaware of what happened, and Vad has confirmed none of them are thralls. Something happened to them to make them like they were but you don’t know what. All you know is that these men were the Taouran army posted at Hiien and they lost their sanity temporarily an hour or so before the battle begun.

DEATHS
90 Arcane Archers
280 Archers
10 Battlemages
100 Medium Mage-knights
150 Heavy Men-at-arms
500 Men-at-arms

“The men need to rest,” Parras is telling you. “A few days off-“

“There are more than three thousand soldiers still in Taour, plus a thousand in Hiien itself. If we don’t move fast they’ll reinforce and make things hard for us,” you say, feeling very tired. “Once they receive news they’ll start marching the soldiers in Crece north to defend the capital or they’ll attack Olmm. Every hour we waste is an hour they have to prepare, General.”

>continued
>>
Rolled 12

>>31419712
>sacrifice all our allies
>FR point to bring em back
>FR point to erase their memories

rinse and repeat! Infinite reality-bending!
>>
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>>31419732
“The men are exhausted, Imperator,” your general insists. “They need a day of rest. Taour will not change the world in a day.”

“No, but one of their daywalkers might,” Vad says from the sidelines.

You sigh, realising you have a bitter decision to make. Your men are currently gathering mage-knight suits, though many are damaged beyond repair. Not that there are much use right now – most of your men-at-arms aren’t trained to use the suits.

Whether you advance, rest or withdraw is important, as Taour can move fast. Particularly if there’s another daywalker in Hiien. You hope there’s not enough daywalker in Hiien.

>1. Rest for a day. Give your men time to recharge.
>2. March on Hiien right now before Taour has time to act.
>3. Withdraw back to your territory.
>4. Custom

NB: I'll handle experience gains for the troops between threads.
>>
>>31419761
>2. March on Hiien right now before Taour has time to act.
>>
>>31419761
Send only the most mobile units ahead to Hiien to scout out the area and create a Forward Operating Base. One of the elites should go with them to maintain. The rest of the army should rest a day.
>>
Rolled 19

>>31419761
1
rest we are fully capable of crushing the bloodsuckers wherever we meet them

let's be good to our men, earn some loyalty

Caesar is gracious
>>
>>31419761
>1
This is most logical. Our men will break if we keep pushing them. We did what we needed to do here, breaking one of their largest armies on top of killing one of their daywalkers. They lost something more important then men here today.
>>
>>31419761
>1. Rest for a day. Give your men time to recharge.
>>
>>31419810
Second, let the wounded rest, but the able to scout out and prepare.
>>
So the QM siad that he told us the answer in regaining our FR points, anyone have an idea how?
>>
>>31419761
>1. Rest for a day. Give your men time to recharge.

I would suggest we march a little closer but the men do need their rest. Just make sure the people at home are on the look out.
>>
>>31419877
I think it's the 'cleaning the taint' thing that one anon said. That, or simply defeating powerful foes whom disrupt the normal flow of magic.
>>
>>31419877
>You feel more whole, as though your world is a little bit stronger.
Astral energy blah blah controlling world around us blah blah
>>
Guys, check this bit.

>You reach out with your power to Darian’s. You sense it. You sense the malignancy inside it. You grasp it.

>And you destroy it.

>Your power closes over his and ends this. His body, fully transformed into that toxic shadow, disappears in the blink of an eye. You see a raindrop reach his head, then it reaches his feet, then he is gone and all is right again.

>But as you withdraw your power, you feel different. Something has changed, but you cannot place it. You feel more whole, as though your world is a little bit stronger.

We got the FR point from Destroying the Taint in the Daywalker's magic, and helping to keep the world intact. The Universe is essentially saying, 'you save me, I'll save you' with recharging the FR points. If we want to recharge our FR, we need to seek out Capital-B Bad Things and destroy them.
>>
>>31419877
Our concept is power/life. We destroyed something that would desecrate it. Thus increasing our strength by increasing what we stand for.

I think.
>>
>>31419810
thrived, we need to scout it
>>
Rolled 11

>>31419917
hey! this blah blah blah is a beautiful relatively unique story told through a media few blah blah were lucky blah blah thanks aspirational!!!
>>
>>31419810
We operators now? Sending the uninjured Recon units ahead would probably be a good idea, though.
>>
>>31419927
That is utterly hilarious.

The Universe can be such a bro sometimes.
>>
>>31419927
You know option 2 would have done that better, right? And the term FR, which literally means "Fuck Reality" goes directly against that, right?
>>
>>31420018
Got any better ideas, on why we got the point?
I personally think its because of our constant use of Astral powers(not the FR point), so nat 20s and the astral power DCs could add up and build up to a FR point.
>>
>>31420018
You don't get it? We're not fucking reality: this shit's all consensual. By saving Reality from being negatively affected by the Taint in the magic, It's giving us a freebie to have our wicked way with it once. If we do solids for it, we'll get more FR points.
>>
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>1.

“I see your point, general,” you say. “We’ll let the men rest. For a day. While they’re resting, we’ll have the scouts keep an eye on things, but with a more leisurely pace. We simply need them to keep an eye out for any major tricks from Taour.”

Parras nods, accepting your compromise. Not that he had much choice. Still, you feel that he appreciates the fact you’re worried about what Taour did. He feels responsible for poor performance in the battle, though you’re loathe to blame him given you charged off on your own and the Taourans were driven by… something to fight to the death. There’s a world of difference between fighting to win a battle against a foe that feels fear and one that does not. If you hadn’t healed those men, you would have lost nearly half your troops here.

You spend most of the morning organising things and communicating with your troops abroad. Shortly before noon, an upset Lynn finds you and you find yourself dragged away from being an Imperator for a short while.

“Why didn’t you take me with you to fight the vampire?” she demands, obviously upset.

“You’d just had your arm broken,” you say calmly. “You needed rest.”

“It punched a hole in your chest and you kept fighting,” she says, poking a finger into your now whole chest. “I could have helped.”

You think on how to respond to your angry dragon bodyguard.

>Write-in response
>>
>>31420063
>Got any better ideas, on why we got the point?
See
>>31419934

I mean it makes sense. Given how he was trying to rape the mana flows and damage life which just so happens to be the path we are on at the moment.
>>
Just got home from work let's see how this went-

What the god damn dicking fuck.
>>
>>31420098
Give her a deep kiss/or peck on the lips.
>>
>>31420098
"I know you could have. But I also knew we could handle it and would rather not risk you in the condition you are in."
>>
>>31420109
Not too bad, we only lost a quarter of our men.
Considering how some anons acted in this thread and the past 2-3 threads that isn't too bad.
>>
>>31420098

"Haven't we had this argument before?"
>>
>>31420098
>Feck off. I killed it didn't I?
>>
>>31420098
Hey Aspitational can you tell us our troop numbers before the fight, and after?
>>
Rolled 9

>>31420098
I traveled 500 miles to give you my seed
>commence dicking
>>
>>31420098
"The vampire was using magic that was blighting the land; near the end he nearly turned himself into a magical bomb that would have killed all of us were it not for my magic. You are a magnificent warrior, but the true fight was one of sorcery."
>>
>>31420098
"The fight was not a straight up one. The vampire in question worked through shadows and summons. He was tricky, and a straight up fight would not have worked. Were it a foe to face head to head, I would not have anyone better then you by my side."
>>
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>>31420238
RAUPE BEFORE
5000
50 Flying Mage-Knights
40 Heavy Mage-Knights
900 Medium Mage-Knights
250 Arcane Archers
1000 Archers
700 Heavy Men-at-arms
2000 Men-at-arms
60 Battlemages

RAUPE AFTER
3870
50 Flying Mage-Knights
40 Heavy Mage-Knights
800 Medium Mage-Knights
160 Arcane Archers
720 Archers
550 Heavy Men-at-arms
1500 Men-at-arms
50 Battlemages

TOTAL TROOPS
5886
235 Flying Mage-Knights
40 Heavy Mage-Knights
2088 Medium Mage-Knights
250 Arcane Archers
1345 Archers
550 Heavy Men-at-arms
2105 Men-at-arms
73 Battlemages

RESPONSE VOTE
>1. Kiss her to make her shut up/remind her that she's important to you.
>2. Tell her that this was a fight about sorcery and magical power, not of raw strength. (>>31420254 & >>31420265)
>3. Express more concern about her safety and health. (>>31420151)
>4. Try to dismiss the argument. (>>31420168)
>5. Custom
>>
>>31420238

We had 5000 we lost 1130. Luckily mostly from the men at arms which are pretty disposable compared to the knights.
>>
>>31420348
>2

1 is just silly.
>>
>>31420098
"I have magic made to keep me going through injuries like that; you don't. The only reason I went out there was because Nobody else could fight that thing. I won't expect somebody to fight against one of the strongest summoners I've ever fought, and a Daywalker to boot, with a newly broken arm, and survive, no matter how skilled they are. I only expect unreasonable things of myself, not others."
>>
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>>31420348
>1. Kiss her to make her shut up/remind her that she's important to you.
>>
>>31420348
>2
I mean, seriously. 1 is stupid and kinda trolly, 3 is just gonna make her more mad, and 4 is basically guaranteeing a slap to the face.
>>
Rolled 8

>>31420348
1 is the simplest and most masculine
(shut her up more than remind blah blah blah)
>>
>>31420348
>1 then 3
>>
>>31420348
>1. Kiss her to make her shut up/remind her that she's important to you.
>>
>>31420348
2, with elements of >>31420392
in there as well.
>>
>>31420348
>TOTAL TROOPS
>5886
>235 Flying Mage-Knights
>40 Heavy Mage-Knights
>2088 Medium Mage-Knights
>250 Arcane Archers
>1345 Archers
>550 Heavy Men-at-arms
>2105 Men-at-arms
>73 Battlemages
Wait we gained troops?
>>
Rolled 19

>>31420348
2
>>
>>31420392
I like but lynn would not take this well. She be warrior the thought she couldn't help is kind of no to her. We need to say something and then tell her to shut it. Otherwise she will argue till the world ends.
>>
>>31420348
2
>>
Rolled 17

>>31420348
1
>>
>>31420348
1+2
>>
Kind of want a 2 to begin with since we always lecture her and it never really works and end with a light 1. Just to drive the point home.
>>
>>31420348
I honestly think we should tell her that the bastard cheated and made himself his shadow so no physical might could break that. Then say we needed astral power to win so we decided it was best for her to rest for the next fight.
>>
>>31420348
>2.
>>
Hey guys can we send her with the scouting party?
>>
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>>31420425
You have 2016 soldiers in Olmm.

>>31420399
You're already sleeping with Lynn so it's not really NTR.

>I think this is a 2. I'll blend together the three write-ins (including the one after my post) plus an extra part of my own that ties in with it.
>>
Rolled 14

>>31420495
>>31420438
>>31420433
samefag
>>
>>31420513
That seems like a poor decision. So no.
>>
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>>31420527
Stop being mad.
>>
>>31420534
Why is it a poor decision?
>>
>>31420566
Well, she's mainly a heavy melee fighter, and our personal bodyguard. On top of that, she isn't necessarily fast, or stealthy, both of which are things scouts need. So she is, over all I feel, a poor choice for scouting.
>>
>>31420566
Lynn is not WELL KNOWN FOR BEING A MASTER OF SILENCE!!
>>
>>31420566

The whole she's the head of our Personal guard thing. Might come off, "Um don't want to deal with you now, go do something you literally never do, kbye."
>>
>>31420592
>>31420607
Ok you got me there, but the argument.
>On top of that, she isn't necessarily fast, or stealthy.
Has no real basis since she could keep up with sala.
>>31420604
When has she been shown not to be stealthy?
>>
>>31420673
>Sala
...
She's not really stealthy either. But fast, I will give you that. I don't actually know Lynn's stats, since I don't think it's in the pastebin, but she is most certainly not stealthy.
>>
>>31420673

I think it is more based on assumption of her choice of armour and fighting style of being a dragon wrecking ball. Not so much a direct example but assumption like how many assume Talon in his giant armour and weaponry isn't too stealthy himself, as proven by our "assault" on that tower in Vitria.
>>
>>31412874
>Before you can react, Gnome has crossed the distance and is about to slam one of her mailed fists into his head.

Also Aspirational don't think I didn't see this. Gnome being impulsive as fuck? After that lecture she gave us? Oh no son that shit doesn't fly.
>>
>>31420721
Actually we proved to be ninjas even though we are so big.
>>
>>31420748

>impulsive
>Magic disruption

She was trying to get close enough to stun lock him. So it really wasn't like she was just tossing a attack.
>>
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>2.

"I have magic made to keep me going through injuries like that; you don't,” you say bluntly. “That daywalker worked through shadows and summons. No matter how magnificent a warrior you are, Caitlyn, you cannot match a foe with such powerful sorcery with mere might alone.”

“I can use sorcery, though,” Caitlyn says, pouting slightly.

“But you won’t use it openly,” you reply, leaping on her retort instantly. “You asked me to keep your secret. You actively try to keep your secret. And for good reason, it sounds to me. I won’t ask you to go into a situation where you absolutely must use it. That is your choice and before it’s been not to.

“Has that changed, Caitlyn?” you ask, finishing your statement in a very soft voice.

The girl stares at you, her face stiff. Her lower lip wobbles a bit. You can tell she’s torn.

Do you choose to push her either way? You’re close enough to her that you could do so easily. If she revealed her ancestry, or took actions that might enable others to do so, then she’ll likely be much more useful in battles but she may be in more danger. On the other hand, if she doesn’t she will fall behind you and the others.

>1. Push her to be more open about her draconic abilities.
>2. Push her to keep them secret.
>3. Let her make up her own mind.
>4. Custom
>>
>>31420523
Does anything level up?
>>
>>31420751
Love how Talon seems to be able to just turn off his Imperator mode.

Though yeah in general Lynn is our personal guard. She stays right where she is.
>>
>>31420751

Social ninjas from what I remember, like Talon can turn his Imperator swag off.

Literally every time I remember him having to be stealthy in a combat situation it went poorly. From what I remember, key phrase, I might be wrong. But I remember the teleporting incident and running through the Vitrian tower and people yelling, HEY GET THAT GUY
>>
>>31420785
The words Gnome told me still ring clear in my mind.
"Be careful about Lynn's heritage, especially around dragons. If they were to find out, she may very well become a target by them"

Paraphrased to hell, but still.

>Let her make up her own mind.
End it with a kiss, to cheer her up if it is appropriate. I trust you to know the atmosphere far more then I, Aspirational.
>>
>>31420785
>3. Let her make up her own mind.
>4. Custom
But have train her harder, so that she can keep up.
>>
>>31420785
>3. Let her make up her own mind.

Letting her know we respect that decision/all that noise. We understand being torn, hell we kept the whole Astral thing to ourselves for awhile and even that isn't information we volunteer openly, though we use it.

Side note: Aspirational, will we ever get a flash back of younger beardless Talon using Astral magic in a pinch? I'd like that kind of random backstory.
>>
>>31420785
"I won't force you to reveal your ancestry, but you need to realize that there are limits on us all if we hold back. I will treasure your presence at my side no matter what you decide, but you will need to find a way to compensate in your abilities if you decide to hide your heritage."
>>
>>31420805
He honestly does pretty well. He gets decently close to his targets at least. Then when he gets discovered he wipes everything out.

Not all that bad for a 6'1 guy in heavy armor and holding a pretty good sized sword.
>>
>>31420785
>3. Let her make up her own mind.
>4. Custom
See if we can work something out with Gnome/Sala/Udine to help train her.
>>
Heh. I wonder if Lynn will ever get a breath weapon. That would be pretty badass.
>>
>>31420805
From what i can remember both times of getting caught weren't really our fault(Mal the first, and the second was meeting a group of soldiers).
>>
>>31420785

"What you decide to do is your choice to make. My opinion of you will not change from your choice, but the opinions of others outside of my inner circle may do so. Only remember that there are some things which once done, cannot be undone..."
>>
>>31420938
She already does, if my memory is right, but doesn't use it in fear of revealing her powers.
>>
>>31420979
Shit, really?
What type of energy? Or is it fire?
>>
>>31420886
>beardless
>Talon

Impossible. Talon was born with his beard. Though I honestly always imagine his beard to be really neat thinking on it. Talon doesn't seem the type that would let it grow out too much.
>>
>>31420992
I wish we had more artanons. Wouldn't mind fanart of the elementals, and Talon.
>>
>>31420992

I always pictured him with a well maintained glorious mane of hair with accompanying beard. Like that's his one thing he pays super close attention to.
>>
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>>31420992
>>31421030
Like this?i always imagined Talon as Leonidas I, but with a suit of armour.
>>
>>31421016
>Artanons

Know that feel bro ;_;
>>
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>>31420788
A couple of things may have. I'll have to review this thread later to double-check.

>>31420886
There will be a flashback. At the rate you guys are barreling towards it, probably sooner than I anticipated.

>>31420698
Lynn's stats will be revealed when she openly reveals her full draconic abilities.

>3.

You speak quietly to Lynn, “I won’t force you to reveal your ancestry. I won’t break my promise from earlier. You do need to realise that eventually there will come a time when you won’t be able to keep up with Salamander and me without openly using your sorcery. All your strength and skill can only get you so far, Caitlyn.”

The girl looks away from you, openly unhappy with herself. “I can just train harder can’t I?”

“That will work for now,” you say gently. “You already work with Sala a lot, but we can add Undine and Gnome to that. Maybe they’ll even be able to help you with your spells, for when you do need to use them. Like when we visited Undine’s PoP.”

She nods at you, a very small smile there. You give her a light kiss and send her off, frowning inwardly at that whole encounter. She’d been more vulnerable than you had expected on that topic. After organising a few last things, you have a bit of free time.

You go to find…

>1. Vad and Sala
>2. Undine
>3. Gnome
>4. Custom
>>
>>31421062

That was basically how I've pictured him too, only longer hair. Just because.
>>
>>31421075
>3
I wanna see what she thought of how we did.
>>
>>31421075
>2. Undine

Feel like after that whole affair she'll need a talk.
>>
>>31421075
Undine
>>
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>>31421075
>3. Gnome
>>
>>31421075
Let's talk to undine. She might be feeling shitty after getting ganked so easily by the god-knights. Gnome after that, I think.
>>
>>31421113
To gnome
>>31421075
>>
>>31421030
Yeah.

>>31421062
Kind of like that but I've always thought less on the sides and kind of trimmed down. Body size is muscular warrior so not really body builder ripped more strong man ripped. Age would look 29-31 due to inherit health and his aging stopping. Probably keeps his hair short due to realizing that fighting with longish hair is asking for some bastard to grab if if they move fast enough.
>>
>>31421136
Now that is just plain nasty.
>>
Rolled 1

Tie-breaker roll

1 = Gnome scene
2 = Undine scene
>>
>>31421222
So do we have the blood farms under our control?
>>
>>31421300
We broke their defense for now but now we rest. So we are going to have one hell of a fight soon.
>>
Name: Darlesia
Owner: Taour
Control: Low
Order: Very Low
Population: 600,000 (250,000 in city)
Military Presence: Low
Military Experience: Moderate
Resources: N/A
Notable Locations:
Darlesia - A city in ruins, once a great capital. The vampires are no doubt tearing down much of the city and trying to maintain order. It unknown what the true state of this city is.

Name: Crece
Owner: Taour
Control: Moderate
Order: Low
Population: 440,000
Military Presence: High
Military Experience: Strong
Resources: Small mine network; quarries
Notable Locations:
The Wall of Lesia - The Marrn range stretches into this province, making movement of large armies difficult except through two large valleys. One borders Coventry and is guarded by a powerful mage fortress, the other is guarded by this wall. Built more than a century ago and still maintained, Lesia spans almost four miles with tall, thick magically reinforced stone and has a large fortress in the centre.

Name: Raupe
Owner: Taour
Control: High
Order: Moderate
Population: 480,000
Military Presence: High
Military Experience: Moderate
Resources: Salt mine
Notable Locations:
Castle Dalrec - named after the vampire who had it constructed, this castle and the town surrounding it aren't actually part of Taour land. An independent vampire lays claim to it and so far has had their claim upheld.
Hiien - despite its extraordinary size, this town is clearly not a city. It is instead a huge blood harvesting station of humans for the rulers of Taour. It is heavily guarded - probably the most heavily guarded site in Taour aside from the city itself.
>>
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>3.

You find Gnome sitting atop one of the remaining towers looking out over the carnage. The sun is right above you now and your earth elemental appears to be sunbaking, judging from the fact she’s stripped down to her armless tunic and skintight shorts. When she doesn’t react to your arrival you give her a light knock on the head which earns you a glare.

“I’m surprised you didn’t get my attention a different way,” Gnome says.

“I considered it. What are you doing up here?” you ask.

“Recovering my energy. Like the others I used a fair bit,” she answers, shrugging slightly. “Without the Source nearby it takes longer. This is an effective way to do so and still be comfortable.”

You stare at the rough dirt, wood and stone structure she’s leaning against and resist the urge to comment on her idea of comfortable.

“So, was I too reckless?” you ask her.

“Of course you were,” she answers, a bit of bite in her voice. “As you always are. But it was probably for the best – if Darian had struck our lines at full strength the losses would have been catastrophic.”

“They already were catastrophic,” you say, slightly bitter.

“Not really. Things could have gone much worse,” she answers, rubbing her hand down your leg as you sit down. “You should be more careful about drawing on your power so deeply, though. I worry about the effect it might have.”

You shrug at that.

>Anything you want to talk to Gnome about?
>>
>>31421332
Should we conquer Raupe, or just take out the blood farms?
Also if we do win this hard fought battle we should rush to get Darlesia under our control.
>>
>>31421375
Speaking of Raupe, how are we going to deal with Castle Dalrec and the Vampire inside? Are we going to go in guns blazing, or try to wring some kind of diplomancy out of him? if he's strong enough to keep independant of a nation of daywalkers, he's nobody to be trifled with.
>>
>>31421403
Speaking of reckless, what was with that punch on him? He was ready for us to attack there, and you charged in.
>>
>>31421403
Well it seems like there are three of us here, and we will have to wait for the night anons to come, but i think we should mention training lyn, and us as well, and what are her thoughts on the war ad what our next target should be.
>>
>>31421415

I feel like after Raupe is held down, we take Darlesia. And then turtle a bit, they'll be reeling, we'll have an (assumedly) functioning factory in our hands and we can rebuild a bit. We rushed head long into this, but now we set the tone with how the battle proceeds.
>>
>>31421403
>I worry about the effect it might have.”

"Do you have any ideas on what it could do?"
>>
>>31421403
"I'd just like to point out I did retreat at one point, when Darian summoned that small platoon. Would a reckless man do such a thing?"
Attempting to be earnest, and funny a bit, though it is true.

Then.
"What do you think of...well, what happened near the end? The vampire army going crazy. Darian's shadow magic that...tainted the world. And me, being able to tear him assunder in his own element. I for one, am at a loss."

>Be careful using FR points
Hm...I am wondering if they reduce the potency of our astral energy or something...

Aspir has been trying to hammer in our heads it has some other side effect, though no necessarily negative.

Then again, to be honest we HAVE been cautious using FR points. It's just the dice have been bullshiting us for a while now.
>>
>>31421470
Yeah if we can conquer those two place, we can effectively turtle and let them struggle.
>>
>>31421415
We should take the land of course. Then fort in and wait. One of the most significant problems we will have is how the armies will get larger as we get closer to the capital. Just because their going to start bunching up their forces tighter and tighter with less land to protect.
>>
>>31421524
>>31421403
Speaking of which do we have any numbers on how many soldiers are being sent to the blood farm?
>>
>>31421492
>I am wondering if they reduce the potency of our astral energy.

I'm thinking the effect we use it for will start binding us too it. Kind of like the other astral beings. Kind of like how we revived all those guys. That probably gave a boost to the life domain.
>>
>>31421547
>>31421492
I think it does 2 things, 1 is making astral power easier to use, but also making us easier to find.
>>
>>31421560
True.

One of these days, the angels are gonna come say hi. Hopefully, we'll have enough PoPs under control for it to be okay.
>>
>>31421524

If we don't have enough forces to hold Hiien, we could always just free the 'cattle' and spread them throughout our own holdings, after checking for vamparic influence...
>>
>>31421593
the better question is who is this vampire that has his own castle/land, and if he can be talked to.
>>
>>31421593

I have a good feeling a LOT of the cattle are going to want to join us after this, and I hope a good bit are mages, warriors, and etc. from old Darlesia. Once they regain their strength we'll be at fighting force again.

Also fuck Taour why do they get swag purple armour? That's bullshit.
>>
>>31421624

One would think that if we can assure him that we will not instantly turn on him once we have taken control of Taour, he would be satisfied if we leave him with his Status Quo.... Though that does leave some conflicting issues, such as having a vampire, who could corrupt our forces, but if we can get on good terms with him, we might even be able to get him to help with certain research projects...
>>
>>31421593
Hell honestly we could use them as relive for our army. If we could get enough weapons for them. I'm sure a lot of them are going to be POed about being sent there.
>>
>>31421678
>Siding with dirty undead monsters
Please, anon. That's not happening.
>>
>>31421624

I feel like a lot of our own would be really upset if we didn't deal with the vampire in typical Talon fashion. I'd like to hear the guy out but really, he's a vampire. We've done some shit to get rid of them, why would we spare one so close to home? Might disenfranchise some of our men.
>>
>>31421725
He is strong enough or has enough pull to not have the day walkers fuck with him, so i doubt taking him out would be easy.
>>
>>31421725
How about we just banish him? He gets his life, we get a vampire-free realm. We'll prbably run across him in the future, and then we can kill him once we're back up to strengh.
>>
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"I'd just like to point out I did retreat at one point, when Darian summoned that small platoon. Would a reckless man do such a thing?" you say half-jokingly.

Judging by the look on Gnome’s face she didn’t find it very funny.

You shrug and ask a serious question, “What do you think using my power could do, Gnome?”

“I’m not sure. I just worry,” she answers, sounding uncertain. “Power alone does strange things to many people. I worry about Alyce, who was always so nice despite Mercenie’s influence, and now she’s the most powerful mage on the continent her actions seems so different.

“But you have astral power, not just regular power. The only beings who use it are completely inhuman. I don’t want you to become somebody or something else, Talon.”

You scratch your head at that, not sure how to respond. You decide to just move onto another question while you think on it, “You seemed pretty reckless yourself when Darian first appeared. Any particular reason why you just charged in?”

“The alternative was to let him charge and launch his magic at us,” she responds. “Not what you do in a fight.”

You smirk a bit. For all her talk of you being rash, she does it herself.

“What did you think of what happened at the end there? When I… destroyed Darian?” you ask.

“I don’t really know what to think. I don’t even know what happened. One second he was becoming some sort of horrible shadow monster and there was this enormous surge of strange magical energy. Then you surged in return and he vanished.”

You frown at that. “You say his energy was strange – wasn’t it the same as always?”

>continued
>>
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>>31421762
She gives you an odd look. “I couldn’t sense anything from him. As usually happens with vampiric magic. You mean you could?”

That’s some food for thought, you think. After spending a little bit more time chatting with Gnome you head back to make the final preparations for the day. Not long after arriving back at the central tent in camp, a soldier comes in with a message.

“There’s a man who just rode up to the camp, sir,” he tells you. “Says he’s a messenger from a Lady Irris.”

You get him to confirm the name the man gave, before leaning back. Lady Irris’ messenger? Mercenie had told you that Lady Irris, a daywalker, had been slain by Perin Blackwater in the infighting. You wonder what her messenger wants – assuming he’s not acting on his own.

“Sir, what should we do with him?” the man asks.

>1. Meet with him.
>2. Send him away.
>3. Take him prisoner.
>4. Custom

This is the last content post of the thread. Whatever is decided in this vote will open the next thread. I’m feeling a bit creatively tired, so I’m ending a little early rather than just writing crap.

Next thread will be either the 18th or 19th April at 6pm EDT. I’m currently leaning towards running the night of Easter Saturday (19th) if I’m available. I’m guessing many people might be doing things on Good Friday. I’ll also probably run more threads the following week, along with a bunch of pastebin/ftb updates as I don’t have work.

I will be in the thread until it dies.
>>
>>31421774
>1. Meet with him
>>
>>31421774
Also, sorry the fight took so long. I had expected to handle Hiien this thread but things didn't work out.
>>
>>31421740
I don't think your typical rank and file is going to care one way or another, down the ranks it becomes, "We let one go? Is Talon getting soft? Is he under their control? They took our land and he allows it to stay?"

>>31421748
Banishment has it's place but I think this is a kill situation. Just my opinion. A lot of our men want the vampire menace gone and away with. Not dealt with for now.

Note these are just my opinions. I'd like to hear the vampire out it would be interesting. I just think the repercussions of leaving him be/alive might be greater than imagine.
>>
>>31421774
>I’m guessing many people might be doing things on Good Friday
This is /tg/ Aspirational.
>>
>>31421774
Awesome thread, Aspir, despite the nat 1 nonsense storm. I have no idea why key threads like this seem to do that, and I feel bad we've had to abuse FR points, but...well...you know.

How did the whole battle go, you think? Any opinions on how we did and the tactics behind it all?
>>
>>31421774
>/tg/
>doing things outside the internet
bahahahahaha
>>
>>31421774
Great thread.
Now, I have some things I'd like to throw up to you, and the entire thread real quick for discussion!

Questions
>What is the difference between an Enchanter, a Machinist and a Structural Mage?
>Are Channelers, essentially, evocationist; meaning they specialize in big booms?
>Is there a chance of rebellion in regions with really low control and order? Or is that based on another factor?
>Is there some reason so many of our personal gang dress in black? Is it symbolic somehow? I assume our faction 'color' is Light Blue due to the map.
>If all the Sources were sealed ages ago, then shouldn't that mean(according to the belief that the Source belches magic back into the world) that magic should have been in major decline? And hell, still should be because all the other sources are sealed?
>How do we increase Intelligence as a stat, anyway? I have yet to see a roll that was Int based.
>I don't really understand why the elementals want to keep so many secrets from us, when it comes to their past, and things of the sort. Any obvious reason I've missed, or should I just hush?

(Cont)

Harrowmont
>Clean up overgrown flora outside walls
Don't imagine it'll take too much, just thought I'd remind others that it was overgrown. Wanna make the place look nice. Same reasoning behind all the other stuff.
>Fix Flagstones and clear moss and weeds from Inner Courtyard
>Keep-Lower Floors & Upper Floors: Clean
>>
>>31421774
1
Might as well hear her out, even though we know we're going to stab her in the face afterwards.
>>
Research Suggestion: I just thought it was a shame we didn't have any economical, or non war related research options, so I went ahead and thought up a bunch. Please, tell me what you think, offer your own, or pick problems with mine. These are all just stuff I jotted down real quick anyway.

>Farm growth enhancer
Research of a type of farming gem that will release heat, water, and nutrients for entire fields to optimize the plant's produce and health. Perhaps simply make it an enchantment, or a major spell ritual.
>Improved Empire Healthcare
Basically here would be to develop the clinics of the empire and make it far easier for more people to get help they need being high born or not, and also to improve the quality of healing. Uncertain how dependent on magic healing is, but would make common diseases far harder to spread, and most injuries easier to fix. General increase to lifespan and productivity.
>Magical Laced Drill
While I am sure we already use such a thing, I am thinking a special type of drill used in the mining providences that would vibrate at a very powerful pace, and break up soil far easier then normal speed or strength enhanced drills. If drills don't exist yet, then hello new tech tree!
>Improved Fishing Lures & Nets
Do a little research about the favored bait and prey of all fishing targets, and magically enchant all lures to smell and even taste like said thing. Nets would be for easier catching, so generally make them far tougher, larger, and harder to spot by fish.
>Sending Network
A lot of this was discussed before. Basically create the beginnings of the internet, military officers would all have access to a network of sendings (via those headset devices we discussed) allowing communication to flow far easier.

(Cont)
>>
Couple things Aspirational.

Has the new military order system been working out? Did it have any significant effect or was it still too new to recognize?

Has there been any significant unionization of our forces after this? Them finally seeing what it's like under Talon's banner? I know it's still too early for national identity, but I'd think it was in the works at least.

And lastly. Why the hell don't we have awesome armour? The damn vamps get Purple and we get this ragtag group of merc armour, Vitrian and old Darlesia? That's some bullshit, we need some deep blue MMK with an embossed griffon.
>>
>Improved Transportation & Customs
The idea of patterns and the like hit me, but those may be a bit expensive. So I thought: Why not pave roads with speed enchantments on them instead? It would improve all travel, I imagine, not just trade, but populace movement too. And there can be a trigger to turn them off should enemies try to use them as well. Customs was more of an after thought.
>Improved Sewers
One of the bigger problems in the old days, I thought this might also be helpful in vastly improving city health. With the help of magic, disposing of waste is likely far easier as well, so no need to dump it in the environment
>>
>>31421798
>Sorry the fight went so long
Dude, we're lucky we survived the god damn fight.

How many rolls this thread WEREN'T critical? That was absolutely not your fault. You ran with it as best as you fucking could and I commend you for it.
Fucking tg dice, man.
>>
>>31421901
>Has there been any significant unionization of our forces after this?

I kind of get the feeling that Talon yelling about fighting spirit then reviving them mostly form the dead would help a lot with that. Though I don't think they saw too much of that.
>>
>>31421853
>Questions
>>What is the difference between an Enchanter, a Machinist and a Structural Mage?
Self explanatory, since enchanters can improve gear and weapons/fix barriers, mechanist handle magic machines that make weapons and armour, and help develop gear, and structural mages help make building/barriers.
>>Is there a chance of rebellion in regions with really low control and order? Or is that based on another factor?
Probably both.
>>Is there some reason so many of our personal gang dress in black? Is it symbolic somehow? I assume our faction 'color' is Light Blue due to the map.
fashion sense.
>>How do we increase Intelligence as a stat, anyway? I have yet to see a roll that was Int based.
Research maybe.
>>I don't really understand why the elementals want to keep so many secrets from us, when it comes to their past, and things of the sort. Any obvious reason I've missed, or should I just hush?
Promises they made, and past they don't want to remember.
>>
>>31421883
>>>Farm growth enhancer
>Research of a type of farming gem that will release heat, water, and nutrients for entire fields to optimize the plant's produce and health. Perhaps simply make it an enchantment, or a major spell ritual.
We should already have this.
>>Improved Empire Healthcare
>Basically here would be to develop the clinics of the empire and make it far easier for more people to get help they need being high born or not, and also to improve the quality of healing. Uncertain how dependent on magic healing is, but would make common diseases far harder to spread, and most injuries easier to fix. General increase to lifespan and productivity.
Nah, i prefer to make it private since that should make sure it doesn't drain our income.
>>Magical Laced Drill
>While I am sure we already use such a thing, I am thinking a special type of drill used in the mining providences that would vibrate at a very powerful pace, and break up soil far easier then normal speed or strength enhanced drills. If drills don't exist yet, then hello new tech tree!
Might need gnome for this, or a dwarf
>>Improved Fishing Lures & Nets
>Do a little research about the favored bait and prey of all fishing targets, and magically enchant all lures to smell and even taste like said thing. Nets would be for easier catching, so generally make them far tougher, larger, and harder to spot by fish.
Should already exist.
>>Sending Network
>A lot of this was discussed before. Basically create the beginnings of the internet, military officers would all have access to a network of sendings (via those headset devices we discussed) allowing communication to flow far easier.
Its already in the process of being made.
>>
>>31421947
>>How do we increase Intelligence as a stat, anyway? I have yet to see a roll that was Int based.

It was increased pretty early on in the thread. It mainly increases by thoughtful plans. I think.
>>
>>31422000
>thread
Story I mean. Like thread 2-3 I think.

Also I could have sworn we had Marital arts 1 but I can't see it on the sheet and did we get any stats boosts for this fight?
>>
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>>31421809
>>31421841
I figured some people might be with family or something. If not, I'll just run whenever's best for me.

>>31421821
Tactics were fine but they were kind of screwed by the fact all but three rolls were Nat 1s or 20s.

>>31421853
>What is the difference between an Enchanter, a Machinist and a Structural Mage?
Enchanters are largely about adding magic (enchantment) to smaller items. Structural mages are about big, permanent barriers, wards and reinforcement - they also do creation spells. Machinists are have very detailed knowledge of magitech and particularly of magical energy; they also usually learn a bit of all disciplines.

>Are Channelers, essentially, evocationist; meaning they specialize in big booms?
A Channelers is basically good at manipulating large amounts of magical energy. This means they make good combat mages among other things. It's not really a generalist specialisation, as Channelers tend to lose focus on many other things mages might practice (namely barriers, wards, enchantment etc).

>Is there a chance of rebellion in regions with really low control and order? Or is that based on another factor?
Yes. Every so often I determine whether a province will rebel based on their stats. If they rebel, they stop paying taxes until you put down the rebellion. They also negatively affect order and control elsewhere and distract you and your soldiers.

>Is there some reason so many of our personal gang dress in black?
They do? I suppose half of them do but there's no real reason. Black is a pretty common colour for mage robes, however.

>continued
>>
>>31421883
>>31421902

I honestly thought a lot of these(Farming, Fishing, Healthcare[by point of people living longer lives typically], Sewers) were already hand waved with magic. Like it's just something they said, "Yeah let's do that."

Network is definitely our big project come peace time I think.

Also as a reminder. We lost 10, read this with me 10, Battlemages. Granted most of them are adepts but that is a serious blow to our already small and vastly inferior magical force. I seriously think that is something we need to invest in before random little things.
>>
>>31422047
Fortunatly for us they should level up.
>>
>>31422058

Yeah but we wildly misuse them. They're always just kind of their and the order is "Make shields so we don't get blasted". That giant ritual thing the Tauorians did? That's something to look at. We just need to get a better force and use them better. It's magic god damn it, that should be up there with our HMKs and AAs.
>>
>>31421947
>>31421992
>>31422030
Appreciate the thoughts, folks!
>1st question
Ah, I see. That makes sense
>2nd question
So, Channlers make good combat (evocationist) mages, but they often do other specializations because that isn't the most refined school, then?
Neat.
>3rd
Hm...that's alarming. We should try and fix that soon, then. A lot of our Providences are low.
>4th
Ah. Just curious then.

>>31422047
Oh no, I know a lot of it is already done. But I just wanted to make it better, is all. If there was anyway to do so.
>>
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>>31422030

>>31421853
>If all the Sources were sealed ages ago, then shouldn't that mean(according to the belief that the Source belches magic back into the world) that magic should have been in major decline? And hell, still should be because all the other sources are sealed?

Last thread I posted:
>The PoPs of inactive Sources are still active, otherwise Sylph wouldn't have her own. That implies that the Sources are still feeding power into the PoPs, but unable to be used in the way they have been in history. Remember that Undine mentioned they hadn't actually been sealed?

>How do we increase Intelligence as a stat, anyway? I have yet to see a roll that was Int based.
There's actually been a few. I use it for some perception rolls. E.g. your magical tracking is Int based rather than Magic based.

>I don't really understand why the elementals want to keep so many secrets from us, when it comes to their past, and things of the sort. Any obvious reason I've missed, or should I just hush?
A mixture of promises (Gnome), not wanting to talk about the past (Undine) and not really caring too much (Sala).

>>31421883
>>31421902
I'll be sure to note these down.

>>31421901
>Has the new military order system been working out? Did it have any significant effect or was it still too new to recognize?
It works better, especially when you have so many bloody officers now. Significant effects will happen over time.

>Has there been any significant unionization of our forces after this? Them finally seeing what it's like under Talon's banner?
Probably a significant change from this battle.

>And lastly. Why the hell don't we have awesome armour?
You'll need to make some. You only claimed Vitria less than a month ago in-game.

>>31422025
PC Char sheet is out-of-date, sorry. There'll be a new one before the next thread.

>continued
>>
>>31422133
>1st
Ah. So the PoP are the answer. I see.
>Int is perception
Oooh. Neat. Good to know.
>Promises
Cool
>Uncomfortable
Figured, sadly.
>Doesn't care
Damn it Sala...

>Note these down
Ah. So it is possible to improve a lot of the facilities already assisted by magic? Good. I was hoping my suggestions could spike such a thought.

I love research in games like this.
>>
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>>31422133

>>31422098
>So, Channlers make good combat (evocationist) mages, but they often do other specializations because that isn't the most refined school, then?
Channelers are good at one particular type of combat - huge blasts of magic. Combat magisters aren't necessarily channelers, as there's ways to do devastating things on a battlefield without being a channeler.

>>31422058
>>31422092
The problem with magic is that for most people it's not something that they can just level up by using it more. They need to research, learn and practice a lot. This is why experience of battle-mages and the ranks among them (adept, journeyman etc) are separate.

>>31422185
>Ah. So it is possible to improve a lot of the facilities already assisted by magic?
I haven't looked deeply at them right now, I'm afraid. Loads of questions to answer. I'll usually only allow civil research projects that are non-menial or relate directly to finances.
>>
Speaking of armor. We really should get our own Heavy/Medium/light mage armor designs. I'm thinking once we get Taour. Mainly because we can't be everywhere as we grow so we need to develop some standardized tactics for our generals and basic army standardizations.

Mainly because having mixed forces would be absurdly useful. Light mage knights to rush in where the foes are weakened. Heavies to fight where the fighting good. I honestly would rather us do that with the magi tech factory Taour owns.
>>
>>31422208
>Combat Magisters can do devastating things with more then just channeling
Oh, I imagine so. Most of the other schools listed sounded more 'constructive' instead of 'destructive' is all I was saying.

>Non menial
Ah, yes I am aware. I tried to keep the things directly related to our current resources, and how they might relate to finances, public order (I am REALLY worried about rebellions. Rebels kill more rising empires then battles do you know), and general efficiency.

I agree that weapons and such are important, but if we don't get what land we DO have under control, we'll quickly collapse under the weight of our own empire.
I hope some of these social projects will help prevent that!

Let me know if you give them a closer look later, and have thoughts. I am willing to discuss a lot of these ideas to try and get others to suggest more then I can do alone too.
>>
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>>31421883
>Farm growth enhancer
Pretty much every village has an agri-wizard who visits the fields and keeps them growing with magic. You could try to develop something like this, but how good of a replacement it becomes is another matter (as well as whether you want to replace all of them).

>Improved Empire Healthcare
Healthcare will be one of the big things that will be on the table for management. Still trying to determine how to handle. Suffice to say that magic does improve things but is still expensive for a lot of people currently.

>Magical Laced Drill
You'd need to see some dwarves about this sort of thing. They're the experts at excavation. Luckily there's probably a few in Vitria.

>Improved Fishing Lures & Nets
Not really an empire-level project. It's also the sort of thing I imagine already being used.

>Sending Network
Well, the small sending device is largely for you. Most officers are capable of using enough magic to do sendings. Heck, most of your knights can. You also don't need magic to receive sendings, just send them. There's also sending towers already widespread that do longer distance sendings.

>>31421902
>Improved Sewers
Already done.

>Improved Transportation & Customs
I'm not sure how you would do speed enchantments on roads. Most enchantment isn't so good as affecting multiple people. I'll think more on this.
>>
>>31422285

Agreed with that. Our military forces could use a bit more rounding out. And that factory seems pretty set up for that output. I just imagine griffon heavies being badass mother fuckers.

I like tiny aesthetics touches, it fills me with glee. That and when we finally get home to Harrowmont I can't wait to here about Architecture stuff.

That said, once we round out our military training our mages in advances wartime strategy seems like the absolute best idea. A small force of well trained battlemages will absolutely wreck the larger.
>>
>>31422357
>You'd need to see some dwarves about this sort of thing. They're the experts at excavation. Luckily there's probably a few in Vitria.

WOAH. We're just now finding this out?

Damn son we should be using that potential resources. Trade, armour, weaponry, alcohol. There's a lot we could possibly do with the right Dwarf. And the sooner we open relations with them the better I'd say. Definitely on the do list during peacetime.
>>
>>31422357
>Farm growth enhancer
I thought of the wizard you mentioned. This idea was, mostly, meant to make it so an object could tend to the job, instead of a guy. Whether it'd be an expensive and useful exchange though, would be up to you I think.

>Improved Empire Healthcare
Ah, I thought as much! Glad to know that is something we can indeed improve on.

>Magical Laced Drill
Need dwarves, eh? Hey I am not complaining. Maybe they can teach me a thing or two about drill work, too.

>Improved Fishing Lures & Nets
Fair enough. I thought when I first wrote it down it would be good for trade, if we use it as an export. But I suppose we don't have too many people to trade with quite yet.

>Sending Network
Oh, sending towers eh? I did not know that. Good to know, then.

>Improved Sewers
Good to know!

>Improved Transportation & Customs
Not so good at affecting multiple people huh? Hm...well, maybe there's another way to approach it. In general, I'd like very much to speed up empire movement, since it takes so long.
Let me know if you think of a way it might work. Patterns are one of the only alternatives that come to mind, sadly and they are quite expensive.

Appreciate the thought man! Hope I am helping contribute some.
>>
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>>31422413
The dwarf thing has been in the lorebin since the get-go. Hahaha, people reading the lorebin, so funny, I know.

>///5.4. Dwarves

>Hardy creatures of industry. They don't participate much in the happenings outside their underground citadels, but they certainly love to trade. You bump into one in settlements from time to time, and they maintain some trading posts near their mountains.

>>31422443
>Farm growth enhancer
Hmm, you know what, I think I can use this for a major decision.

>Maybe they can teach me a thing or two about drill work, too.
Probably not. It's more an in-character thing as Talon doesn't know anything about excavation.

>Oh, sending towers eh?
They've been mentioned in passing a bunch of times. The first would have been when Undine mentioned she could try using one to contact Gnome in the third or fourth thread.

>In general, I'd like very much to speed up empire movement, since it takes so long.
Well, there may be something else for that before long.

And using patterns for this or anything else is less about expense and more about actually finding out how to make them. Touching constructs and patterns is a big research project (and would benefit heavily from Magi League assistance) because nobody has used them heavily for so long. Unless you want to try to start from scratch, you'd need to start finding texts from 600 years ago in the Golden Age of Magic.

>Hope I am helping contribute some.
You are and you're giving me ideas, which is always a good thing.
>>
>>31422550
>regarding Dwarves

Oh no I already knew that bit. I was just totally unaware they were in Vitria, because of the Lorebin I was under the assumption they were not there.

Also I've read the bins. Multiple times. I have a problem.
>>
>>31422550
>Spoilers
Hey! I'll have you know, I read through all of it last night in my quest to contribute. That's when I wrote up all these questions and ideas actually.

>Farm
Yay! Glad to offer some ideas

>Probably not
Oh, no I meant me in particular, haha. I thought the drills might not exist, but then I remembered dwarves. They would help out at our mining towns, if they don't have drills.

>Sending Towers
Ah. I forgot about that then, my bad.

>Patterns are less about expensive, and more about knowledge
Hm...Well, if things go the way they seem to be with the Magi League, we'll have a huge boost up in our tech thanks to them. Which is awesome, since we're a fledgling empire right now.
All we have that's keeping us from being a nothing nobody is Talon, and his gang. Hopefully destroying the vampire menace gets us on the Magi League's good side too.
>>
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>>31422591
They love trading. Vitria is a city built on trade. Hence you'll find dwarves almosty gravitationally attracted to the city.

>>31422607
>Well, if things go the way they seem to be with the Magi League
Well, there'll be benefits and drawbacks from siding with or helping various factions. For instance, right now you've got a pseudo-alliance of sorts with the foxes even if you can argue it's unenforcable. The benefits include spiritual knowledge and fluffy tails. The downside is that Pharos doesn't like the foxes so they won't like you in turn.
>>
>>31422640
>Factions have drawbacks and benefits
Oh I know. But it seems to me that that siding with the Magi League is a really lucrative deal.

Oh, also I meant to ask

>Faurun
>Pharos
Mind explaining a bit in detail about these?
>>
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>>31422673
>Farun
Small. Royalist. Pretty non-threatening but have relations with the Mage Guard, who are pretty big.

>Pharos
A continent to the west. Foxes come from there. Supposedly it's been united under one ruler, who also drove most foxes away (except for one particular clan). They often trade at port cities on Gauron but have no other overt connections, though Vad's implied otherwise.
>>
>>31422710
>Farun
Ah. Well they're small enough we don't really need to fear them. If anything, they might be next on the conquer list, if not for the Mage Guard...but honestly, I suspect they're next on the conquer list anyway due to their radical agenda.

Also they probably are gonna hate hearing about our research attempts.

>Pharos
Ah, right I remember now. I was meaning to say: They may hate the foxes, but honestly, they have little cause to war with us just on that knowledge. It may harm our diplomatic relations (which were 0, probably -10 or -20 or something now) but it won't be too bad.

Worth the info the foxes will give us, I think.
>>
>>31422710
Making Harrowmont the new Fox capitol springs to mind.
>>
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Well, I'm not sure how many people are remaining here but I may as well ask now:

How did people appreciate Darian and his shadow summons as a major enemy here? Ignoring the horrible rolls.
>>
>>31422890
Dude
He was badass.

Master of Shadows? I loved it. And I loved being able to guess that he did indeed 'hide in the shadow' of his summon, so to speak.

Good boss, too bad the fight wasn't more equal, instead of "Suck suck suck suck WIN WIN WIIIIIIIIIN" due to rolls, but hey, ain't nothing to be done about that.

I am really interested in what the other Vampires will be able to do. As well as what the hell the 'master of Blood' we killed apparently did.
>>
>>31422890

It was an honestly good way to enforce the ideas of retreat to a better position/help our men, and dig deeper into our power banks.

The character himself was fun, I enjoyed it. Also appreciated the nod at battleaxes being Talon's bane of existence. Only him totally wrecking that shit this time. Been so long since we've had a proper boss battle I almost forgot about that.
>>
>>31422890
Great man. Though, when we fight foes we 'can't find' it always feels a bit frustrating (on top of shitty rolls)

He's one of my favorite types of villains. "Haha I am so great *hides behind illusions n' shit."

>>31422919
>Battleaxes being Talon's bane
Shit, I missed something! What was that about?
>>
>>31422958

Way back in the beginning of the quest Talon would always, ALWAYS, flub his rolls against characters with battleaxes. It was pretty hysterical.
>>
>>31422890
If it weren't for the atrociou rolls, his shadow-summons were fantastic. I hope we can find his notes on how he went about doing that magic so we can recreate it with any of our powerful mages.
>>
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>>31422915
>>31422919
>>31422958
>>31423562
So, good boss but everything played out in a really shitty way thanks to the rolls.

This gives me some good ideas as to how to handle some future boss fights. I won't leave out rolls entirely but I look at ways I can limit when they're used. This will probably mean more 'open battle-plan' style of fighting as I don't like the idea of offering trap options where it can be very difficult to pick the trap (especially in a relatively short voting period).
>>
>>31423824
>Limit rolls
I am okay with that. Your quest, for some god damn reason, has the habit of being extreme. Always nat 1 or 20. No idea why. I just fear that means a nat 1 will hurt us for longer. But I trust you to handle things well. You're a great QM.

>Don't want to offer trap options
You only prove my point further.


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