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File: 1397261218762.jpg-(152 KB, 600x450, 131599980342113102067_mjolnirb.jpg)
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>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=iM%40S+Fantasy+Quest
>Inventory & other info: http://pastebin.com/88DNhJrp

Saying goodbye to the girls at the guildhall, you and Azusa head out to find the farm you apparently have acquired the deed to. You're not sure how you managed to pull that off (nor, for that matter, why you thought it would be a good idea), but you're in no hurry to remember the details of that night. As far as you're concerned, it would be even better if the holes in your memory from around that time would expand to swallow up the following day as well.

At any rate, you have a farm, so you may as well take a look at it. Thus, off you go into the streets of Kethyria, headed toward one of the side gates in the wall surrounding the city. Azusa assures you the place isn't too far outside the walls of the city, just a short walk through a small patch of woods. She actually said she knew exactly where it was when you showed her the deed papers. This should be a simple enough errand; you should easily be back by nightfall, or not too long after.

Assuming, that is, that Azusa knowing where a place is means she knows how to get there. Given how lost you got when you had her guide you to the duke's palace the first time you needed to go there on guild business, you have your doubts.

>Are those doubts founded? Probably! Roll some dice and let's find out! 1d20, taking the median of the first three posts, for those who aren't familiar.
>>
Rolled 12

>>31415135
IT IS TIME
>>
If I roll a 20 I kick Yukipo.
>>
Rolled 18

>>31415135
dice gods be blessed
>>
Rolled 9

okay
>>
Rolled 16

>>31415135
>>
Rolled 16

>>31415135
>>
>>31415738
>>31415749
Huh, we had the same roll.

BRRRROTHER.
>>
1d20
>>
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>>31415135
>>31415174
You make it to the side gate and outside the city walls without any difficulty. Off to a good start!

Outside the gate the road splits into three forks, two stretching out to the right and left to circle around the walls, and the third proceeding ahead of you into a wooded area. You head onward into the trees, taking a leisurely pace as you chat with Azusa and enjoy the pleasant spring weather.

The short undergrowth to the sides of the dirt road is sprinkled with blooming wildflowers, and Azusa pauses frequently to get a closer look at them. Before long she's carrying a small bouquet of blooms that particularly caught her eye.

Eventually you come to a fork in the road, one of several you've passed since entering the woods, and Azusa holds up, looking puzzled.

"Which way is it, Azusa?"

"Hm...I'm not sure. I don't really recognize this place."

"Do you think we might've taken a wrong turn somewhere?"

"I don't think so...but maybe we did? What should we do, Producer?"

>"We probably missed a turn without realizing it. Let's head back the way we came."
>"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going!"
>>
>>31415976
>>"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going!"
>>
Rolled 13

>>31415976
>"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going!"
ADVENTURE!
>>
>"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going!"
>>
>>31415976
>"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going!"
>>
>>31415976
"If you don't think we took a wrong turn, then I'll trust your judgment. After all, it's not like I know where we're going! Lead on, Azusa!"

"Okay, Producer! Let's see...I know! I'll do a divination!"

"A divination? You mean something like when Yukiho can use her earth magic to map caverns?"

"Ufufu, well, not exactly! More like...fortune telling, you know?" She holds her staff out in front of her with both hands, trying to get it as evenly upright as she can.

Your trust in her judgment is a little diminished, but you'll see how it goes.

>Roll for accuracy of navigational fortune-telling!
>>
Rolled 1

>>31416210
>>
Rolled 8

>>31416210
NAVIGATION HO!
>>
Rolled 5

>>31416210
woooo
>>31416236
>1d1
nice try, bub
>>
GOGOGOGO
>>
>>31416210
>>
>>31416388
>>31416412
dice+1d20, guys.
>>
Rolled 9

GOGOGOGOGOGO
>>
>>31416388
>>31416412
Read the sticky please.
>>
>>31416237
>>31416273
>>31416449
woo mediocrity
>>
>>31416446
>>31416451
It keeps happening.
>>
Rolled 19

>>31416210
>>
>>31416210
>>31416237
Standing back from the staff at arm's length, Azusa lets it fall. It totters back toward her, and she lets out a startled squeak as it hits her on the forehead with a light thump.

"Ara ara," she says, picking up the staff and rubbing her head where it struck. "I guess we should go back after all?"

You retrace your steps back down the road you came from, trying to find a fork that looks familiar to Azusa. After a few minutes of backtracking, you suddenly hear the rustling of something moving around in the bushes off the side of the road.

>What's your reaction?
>Also, roll
>>
>>31416210
>>
Rolled 4

>>31416592
Make Azusa stand back and be ready for anything
>>
Rolled 4

>>31416592
"This situation is never good"
>>
Rolled 3

>>31416592
Clap loudly to scare it off.
>>
Jeez, the dicegods are angry, uh?
>>
Rolled 19

>>31416662
shhhh don't insult them
>>
File: 1397266979993.png-(120 KB, 336x407, hibiki.png)
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>>31416592
>>31416642
>>31416621
Stepping forward with your hand on your sword hilt, you tell Azusa to stand back and be ready for anything.

A moment later, the rustling stops, and out of the top of the bush pokes a familar ponytailed head.

"Ah, Producer, Azusa! Hey! What're you doing here?" Hibiki says.

>Response?
>>
>>31416857
"Whew, Hibiki, you made me miss an heartbeat or two there."
>>
>>31416857
Just a wild animal. Chase it off.
>>
>>31416857
"jezz Hibiki, you scared me. What are you doing in there anyways?"
>>
>>31416857
"We are searching the road for a new farm of mine. Can you give us a little help?"
>>
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>>31416857
"Whew, Hibiki, you scared me. What are you doing in there, anyway?"

"Getting some fresh herbs for offerings," she says as she picks her way out of the bush, her hamster familiar bounding out behind her. "What're you two up to?"

"Going to get a look at my new farm. Want to come?"

"Wow! Producer, you bought a farm?"

"Apparently?"

"Cool! Where's it at?" You show her the location information on the deed papers. "Oh, just through these woods, then? Hm, but I think you should've turned off this road awhile back if you wanted to get there, right?"

"I suppose we should have," Azusa says. "I must have been distracted and missed it, ufufu~"

"Well, what're we waiting for? Let's go!" She sets off, leading the way down the path. She almost seems more enthusiastic to see this farm than you are, for some reason.

"So, Producer, do you have any animals on this farm?" Hibiki asks. There's the reason for her enthusiasm, you suppose.

"I don't recall anything about animals coming with the place. And since it's apparently been abandoned for awhile, I rather doubt it."

"But you're gonna get some, right? What do you think you'll get? Chickens? Goats?"

>[] "Having some chickens might be nice."
>[] "I think a goat or two might be interesting."
>[] "I don't think I'll be raising any livestock. I'm an adventurer, not a farmer."
>[] "Honestly, I'm not even sure if I'll keep the place yet, let alone if I'll get any animals to raise on it."
>[] Other (write-in)
>>
>>31417349
>[x] "I don't think I'll be raising any livestock. I'm an adventurer, not a farmer."
Plants errywhere.
>>
>>31417349
>>[] "Honestly, I'm not even sure if I'll keep the place yet, let alone if I'll get any animals to raise on it."
>>
>>31417349
>>[] "Having some chickens might be nice."
>>
>>31417349
>I think a goat or two might be interesting.
>>
>>31417349
>"Having some chickens might be nice."
>>
>>31417349
"Hm...I haven't really thought about it too much. I guess chickens might be nice? I dunno."

You find the fork you should've taken and finally make it to the farm. As it turns out, if you hadn't missed the fork you would've gotten here a good half-hour sooner. But you can't really complain -- it's not like anything bad came of it, and you'll still have plenty of time to make it back to the city before dark.

You're actually a little shocked to find that there's even a farm at all. Part of you had suspected it might've all been a scam, and that you'd been given a fake deed to a property that didn't exist. But lo and behold, there it is: your farm. For a certain definition of "farm", anyway.

It's a fairly small plot of land, perhaps only a bit over half an acre. Almost more a glorified vegetable garden than a farm, really -- though right now, grown over with weeds as it is, it's not even that. There's a small house, which looks like it would serve adequately (if a bit cramped) for a small family, and would be quite spacious for a single occupant. There's also a small barn near the house. Both house and barn are very dilapidated, looking to have been left unused and unmaintained for quite some time. This place will definitely take some work to get into any sort of usable condition.

"Ara ara..."

"Producer, are you really gonna live here?"

>What do you do now?
>>
>>31418441
Look over the property, see if there's anything interesting/dangerous about it. Puchi where?
We can spend our downtime fixing it up, but we're certainly not going to be living here any time soon.
>>
>>31418441
look around a little bit
>>
>>31418441
Search
>>
>>31418441
"Maybe eventually. It looks like it'll need a lot of fixing up before it's livable, though. Anyway, let's take a look around for now."

Starting with the house, you find the door is unlocked -- or, more accurately, the latch is broken entirely, making your lack of a key rather moot. The interior is covered in a thick layer of dust, and littered with cobwebs. The house consists of only three rooms: one large main room with a hearth, and two smaller side rooms. The only furniture left in the house is a large table in the main room, which is canted over onto the floor, one leg broken. Aside from that and a couple broken windows, there isn't much to see in the house.

Moving on, you head to the barn. Checking the exterior first, you see there seems to be a small chicken coop off the back, though it is presently unoccupied. The main structure seems to be divided into two sections: a root cellar, and what seems to be the main area where tools and hay would be stored, and perhaps one or two draft animals would be housed.

>Where to check first?
>[] Root cellar
>[] Main section of barn
>>
>>31419499
Main section. Always save the best for last.
>>
>>31419499
>[x] Main section of barn
>>
>>31419499
>[x] Main section of barn
What does Hibiki think about growing plants here?
>>
>>31419499
>>[] Main section of barn

When did we buy a farm. Last i remember we flirted with secretary and told everyone we're possessed by demon?
>>
>>31419607
And what's the best way to purify a demon? Farming.
>>
>>31419655
Children of the Corn will disagree
>>
>>31419607
You missed a bunch of threads.
They weren't very good so don't bother reading them. Just roll with it.
>>
>>31419499
You start with the main section of the barn, opening up the wide double doors to be greeted with a chokingly overwhelming musty smell of moldy hay. Much like the house, there isn't much to see here besides the general layout. A couple of animal stalls, some shelving for tools and the like -- mostly what you expected, essentially. Along the wall toward the root cellar there's a loft of sorts over where the wall juts inward, presumably following the stairs leading down into the cellar. Seeing it now, it actually looks like the root cellar might have been built first as a simple shed over the stairs, with the full barn added on to it later.

You head back outside and around to the root cellar entrance. As you open up the doors into the root cellar, you see a set of wooden stairs heading down below ground level. It's too dark to see the bottom of the stairs, at least right now with your eyes unadjusted to the dark.

Hibiki tugs at your sleeve. "Hey, uh, Producer? I think I hear something moving down there."

You listen carefullly for any sounds coming from below, but don't hear anything. You look to Azusa to see what she thinks, but she just shakes her head.

"I'm sure of it, Producer. There's definitely something down there," Hibiki says. Her hamster, perched on her shoulder, punctuates her assertion with vigorous nods.

You could go down to check it out, but since you didn't bring your full adventuring kit you don't have a light source.
>>
>>31420091
>[] Head down carefully, letting your eyes adjust to the dim light filtering down from the open doors
>[] Leave the cellar be for now and come back later with a lantern
>[] Other (write-in)
>>
>>31420091
"Alright Hibiki, go check it out."
>>
>>31420091
>[] Head down carefully, letting your eyes adjust to the dim light filtering down from the open doors

Ask Hibiki if she can send something down there to scout first
>>
>>31420114
>[x] Head down carefully, letting your eyes adjust to the dim light filtering down from the open doors
>>
>>31420114
>>[] Head down carefully, letting your eyes adjust to the dim light filtering down from the open doors
>>
>>31420091
"I'm going to head down and take a look," you say. "Hibiki, any chance you could send a summon down to scout or something?"

"Hm..." Hibiki furrows her brow in thought. "All the manifestations I can summon are too big for this sort of stuff. And none of them can really help you with seeing in the dark. Though...I guess Inumi's aspect could let you smell better? Would that help?"

>Do you want Inumi's blessing?
>>
>>31420656

"Smell better as in something good to eat? Haha."

Do it anyways.
>>
>>31420656
Naw.
>>
>>31420656
No.
>>
>>31420656
Nope, who knows what messed up smelling stuff is down there
>>
Kinda want to make a self-deprecating hygiene joke but Hibiki might not get it.
Azusa's giggles might be worth it, though.
>>
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>>31420656
"Eh, I think I'll pass."

"Hm, ok. Well, at least I can send Hamuzou with you, I guess?" She turns to the hamster perched on her shoulder. "Go on, Hamuzou, go with Producer." The hamster springs off her shoulder and runs over to you, clambering up your leg and back to reach your shoulder.

You head down into the cellar, taking the stairs slowly to let your eyes adjust to the darkness. The stairs creak loudly under your footsteps, but seem to be sturdy enough.

When you finally reach the foot of the stairs, you peer around the root cellar, trying to make out anything in the dark and listen for movement now that you don't have the creaky stairs to cover the noise. You notice a few lumpy shapes scattered around the room, but none of them seem to be moving and you can't really be sure just what any of them are.

After a moment, you feel a tickle of whiskers on your ear and hear Hamuzou chittering softly. Turning to look at the hamster, you see him pointing into the cellar with a paw. You turn to look where he's pointing...

>Roll
>>
Rolled 3

>>31421105
>>
Rolled 17

>>31421105
uh oh
>>
Rolled 9

>>31421105
That fucking hamster...
>>
Rolled 17

>>31421105
>>
Rolled 19

>>31421105
>>
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>>31421105
Peering through the gloom, you see a small figure huddled in a corner of the cellar. It's hard to tell for sure, but it almost seems to have the proportions of a puchi. Whatever it is, it seems to have quite the bushy mane of dark hair, which doesn't exactly make it any easier to make out in the dim light.

As you start to creep closer for a better look, you see the shape begin to quiver and hear what sounds like faint sniffling sounds. Suddenly, the critter breaks out into a full blown wailing cry, like an upset child, and your view of it is obscured by the abrupt appearance of what appears to be a very large and angry bear, filling the cellar with its bulk.

You scramble backward, drawing your sword as the bear lets loose an earsplitting roar.
>>
Rolled 14

>>31421395

should've taken the blessing

fuuuuu
>>
>>31421395
Oh. It can summon bears.
This isn't good.
Do we have any food to use as a distraction?
>>
>>31421445
>Do we have any food to use as a distraction?
We have hamster.
>>
>>31421395
Azusa! can you use your magic to calm it down?
>>
That seems like a good stopping point, and I'm starting to get pretty sleepy, so we'll call it a wrap there for tonight. Thanks to everyone for participating! And thanks to everyone who reads in the archives, too.

As always, feedback is greatly appreciated!

Hopefully I'll be able to run again next weekend, but I don't have a clue what my workload for the coming week looks like yet so I can't really say for sure if that'll be feasible or not.
>>
What ???


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