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/tg/ - Traditional Games


Rolled 68

Well thanks to class getting canceled on me once more I shall start the thread earlier then usual.

Last time among the Gearhead Garrison we have escaped monstrous plants, brood forces, and have now entered the borderlands known as the Darklands where the sun literally doesn't shine. Where even color itself seems to be drained away. There we are crossing barren deserted lands scattered with the odd ruins and occasional base of operations. We even noticed a few towns and what appears to be cities.

Alert
We are being followed by who is unknown.

Anyway will keep thread up for discussion.
>>
Rolled 90

Here are the current stats.

>>>Turn 22
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 13
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31687152
Ok, so, I missed the last three threads.
Anyone able to give a quick rundown of the situation?
>>
>>31687224

The last three threads? Jeeze.

Last Thread: We got some decent hydroponics working (enough to take care of our food/water needs indefinitely, judging by the stats). We got out of the agricultural area we were in because we almost got wiped by a bunch of plants and nasty brood.

We also noticed an unknown mobile base following us. Bets are on it either being some of Warlord Slag's forces hunting Rizal, or the guys who got us our mobile bases trying to return our forces that were on loan. You know how this game is though, it's either the former or something even nastier. We also collected a lot of resources.

2 Threads Ago: We got two mobile bases, one industrial platform designed for resource harvesting (a very very nice and powerful one at that...and our military base is wrapped around it like a hermit crab shell), and one 'Battle Support Unit' which specializes in supporting fleets of vehicles in combat from behind the foremost lines (it used to belong to the Paladins, before we stole it). This was at the cost of owing a bandit group a favor, and lending them some of our men and giving some tanks.

3 threads ago: The Great Clusterfuck continued.
>>
>>31687174

>Basic 1
Have Checho the Big head out in the Shades again. This time he's looking to see who's following us and looking for defensible places we could hole up in if those dudes are looking for a fight.

>Basic 2
Have the Gunny and the Azar Band (and whoever else thinks they can help) set up a booze making operation. Nothing helps morale like taking care of the men's thirst.

>Basic 3
Have the Gerz. Industry guys start looking into/converting some of our equipment so we can produce (mostly light and midrange) vehicles. We want to be producing stuff that's at least bandit tier, take their time if they need to.

Training: Carry on with the Combined Arms training.

Other:
Ask Skeller and co. how they feel about us being followed. Any ideas on who it is?
>>
>>31687533
Have we tried radioing the base that's following us?
>>
>>31687650

No, we detected it right when we were also getting hit by the brood and plants...then we ran away into the area that we're in now. We kind of hoped we'd lost them among the clusterfuck of brood and plants fighting. We've only just now at the start of this thread detected them again.

Here are current region stats:
Bandits Above Average
Faction Density Low
Monsters Below Average
Zombies Above Average
REDACTED Extremely High
>>
>>31687685

We've also been considering switching onto the Foolish Civ for a time, because they need some love and our men might be better off without us.
>>
File: Moldavania.jpg (85 KB, 900x963)
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>>31687685
Also, welcome to Moldovania.
Where everything is black and white.
>>
>>31687710
Oh yeah. . .I want to play them also.
Not because I don't really love playing the gearhead, but because I really want to find out more with them.
>>
>>31687747

There's been somewhat a lack of inspiration as for where to take the Gearheads. Skeller has suggested picking up some Think Tankers (dunno how we'd do that) or nabbing some megacorp manufacturing equipment though.
>>
>>31687803
How can there be a lack of inspiration? We have so many unique members and individuals, stable resources, a base, and peace to carry out research and develop things.

We're literally in the position we used to fight blood and tooth for.
>>
>>31687844

Our research facilities are very sub-par, discouraging us from research (we really ought to invest in improving those...but you know how these things go, they'd be crude-mediocre), our manufacturing facilities are non-existent (we're working on remedying that, we've determined that we need more (cheap) vehicles because the vast majority of our expert-tier Gearhead pilots go unutilized with our current small stock of elite vehicles...we also need something to shield those elite vehicles from getting destroyed when something goes wrong).

We have all the stuff we need, we're just in the difficult stage of hitting our heads against the wall until we develop the stuff that we want and can build off of.
>>
Rolled 37

>>31687803
and you to think I thought you were going to go on a road trip that is my setting. Crossing through the lands of darkness across mountains, coasts, Motherland, before going over the bridge and looking upon what the works of the Ghoulish Krulsade that it wrought upon an entire fucking continent before very nearly sweeping through another.

>>31687929
Actually with work you get them to be good...its just to make it beyond good is when shit gets hard and not just time consuming.

>>31687726
You haven't reached there yet.
>>
>>31687929
Looks like our only options are theft and trade. But at least, we are working on them.
>>
>>31688005

Development is an option*.

*It's just that theft is so much easier.
>>
Rolled 11

>>31687644

I'll support it.
>>
Rolled 57

There was also discussion last thread about stopping by some of the nearby ruins (after scout+exploring and bait+switching) for more resources since we're currently in the outskirts of the Darklands so things haven't gotten unbearably bad yet.
>>
Rolled 42

>>31688162

Oh, and building chapels for the religious factions so they can do their worship things to ease morale tensions. Maybe a lounge/relaxation area too. Morale is a desperately important issue.
>>
Rolled 72

>>31687644
Works for me.
>>
>>31688173
Pleasing the individual groups among us may have the unintended side effects of causing further schism and splinter among us.

What we really need is a cause to get behind, a reason everyone can get alonge with, whether you are a holy-than-thou type or the most hedonistic violence junkie. Something that makes the Gearheads a gearhead.
>>
Rolled 47

>>31688320
But what makes a Gearhead a Gearhead?
>>
>>31688376
Our love of vehicles and kicking ass in them.
What we need is better production capabilities.
>>
Rolled 64

>>31687644
Voting
>>
Rolled 9

>>31687174
In the interest of long term cohesion, I suggest the following instead of booz-making:

>Basic 1: Meeting of the minds
Elton, Gunny, Rothru, Ulmesu and all the other heros or proto-heros who are well respected by their respective factions sequester themselves for a few hours to discuss the morale problem. Bitching about each other is encouraged so long as solutions are also suggested, and Elton does his best to keep things from escalating too far. The leaders put their faction's most common complaints on the table and try to come up with compromises. This is really the only way we can turn a bunch of semi-hostile people working together into a new faction.

We may want to RP this one, and I realize it's risky to roll for it, but that is one meeting I'd love to be a fly on the wall for. I'd also love to fluff for Ulmesu if Guide is all right with it, I feel like I've gotten to know the old girl a bit.
>>
>>31688457

We can't let rally everyone behi.d that though, we need infantry to support our tanks and salvagers to go get our equipment for us.

Oh, we'll be want to use our spare parts for essential systems on our cheap vehicles, or make them extremely rugged and completely analog. Otherwise the first guys that come along with an EMP bomb will knock'm out.

(I presume paramilitary equipment is emp-hardened).
>>
>>31688871
I immediately regret this suggestion.
>>
>>31688871
>>31688871

That's an excellent idea. We'll do it next turn. Have at RPing it too.
>>
Rolled 32

>>31688871
Who da hell is Guide?

As for heroes and named characters I tend to have a profile written up for them most the time. Granted like 90% never sees the light of day but still.

Ullmesu does have some stuff written up for her but for the most parts its largely a few stats that need some serious tinkering with(damn you dice gods) and very rough background that I am determining. Fucking stacks man have to explain it all...
>>
Rolled 28

>>31687644
Let's get ourselves some alchohol. Rollan
>>
>>31689097
Sorry, I wrote that up last night so I could copypasta it quickly and wrote the name of a different GM by mistake. I meant Genie of course.

If you already have stats made up maybe it wasn't Ulmesu I was fluffing after all. Is one of the heroes you mentioned a battle cultist who prays to weird gods and can perform battle manoevers that seem to defy the laws of physics? Otherwise I guess that guy managed to stay out of the medalling ceremony. Which was his intent after all.
>>
Rolled 67

>>31689170
I'm surprised riots didn't you break out a long time ago if we've been without even the most basic abusable substances for this long.
>>
>>31689242
Aye.

We ever get to the swamp and on good terms with Tabula, we should see about aquiring the recipie for Memor Mojo and hopefully finding and managing to subdue those carniverous hops plants.
>>
Rolled 2

>>31689242
Gearheads are adrenaline/racing junkies. Figured that was pretty obvious...

>>31687644
Checho didn't find anything. Whoever they are their good but he did notice flyers who were with them up there.

Crude distillery has been established much to the rejoice of many those who don't like booze were reminded of their other possibilities.

Morale Boost

Gerz. Industries has descended upon the stockpiles, scraps, materials, and resources. We await to see what it is they are up to, but considering the ruckus they claim they can bring back wrecks online again so long as senstive systems are not a problem. They are however as they explain lacking 'blueprints', also its a bit of a mess there.
>>
Rolled 29

>>31689276
We'll do the fucking shit out of that if it's at all possible.

Remember though, mutants could barely handle the stuff. All the bandits we sent it to refused it because it was so damn strong (and nasty...at first).

Heh, remember how we tried to use ut as a trade good when we were sitting on warehouses and warehouses full of awesome biofuel?
>>
Rolled 32

>>31689361

Sorry, could you clarify a bit on what peoples reaction to the booze was?
>>
>>31689388
well, mostly because we were pouring all that stuff into our behemoths and as emergency bombing run requests from the Marauders.
>>
Rolled 34

>>31689361
WARNING
UNKNOWN EVENT DETECTED

WARNING
UNKNOWN EVENT EXPANDING IN OUR DIRECTION

WARNING
UNKNOWN EVENT HAS ENGAGED US.


"...Aw shit we got hit by a zone of madness."

"The hell I thought those only occured deeper in?"

"Nah its just much more common deeper in...best close down the hatches and hope to god this passes over us real quick."

MADNESS EFFECTS ENGAGED

ALL ACTIONS ARE CONSIDERED MAD.

RANDOM EVENTS WILL OCCUR REGULARLY AND MORE BECAUSE SHIT IS CRAZY.

Alert
Blowout detected.

>>>Turn 23
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 11
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31689452
Oh shit. Guess it's time for MAD PLANNING? >>31688871
>>
Rolled 70

>>31689430
Most were positive the minority who were against it were reminded of the medical and fuel possibilities so they got over it.

>>31689452
WARNING
Dens are being fled from...as the ground begins to bleed and flood the lower areas.

Even the ruins themselves have begun to weep.
>>
>>31689361
A lack of blueprints eh?

Well, with MADNESS ACTIVATED, who else is up for throwing out vehicle ideas? We got the parts. Might not be Jumper Tanks or Wintadooms, but let's make something that'll be a kickass staplemark of the Gear'eads.
>>
>>31689553
We might want to deal with that stuff that's coming at us though.
And the ground is bleeding.
>>
Rolled 49

>>31689452
Can you clarify what you mean by "blowout"?
>>
Rolled 51

>>31689597
"Blowout with Zones of Madness refers to leakage aka anomalies. Basically it builds up then erupts."
>>
Rolled 48

>>31689452
>>31689597
>>31689648

>Warning, Blowout detected.

Oh shit, I've played enough STALKER MURK Mod to know we're gonna have to get shit set to survive this.
>>
Rolled 19

>>31689452
Aw yeah, i was waiting for this. Time for SCIENCE!
>D: research
There have got to be some curious sciency-type among the 1300 people in here. The bar opening up will have given them an opportunity to post flyers so they can set up some interdisciplinary brainstorming.

I suggest they join forces and study the weirdness in this place, taking photographs with natural and artificial lighting, putting rocks under a spectroscope, seeing how photosensitive materials react to the light... and see whether anything [redacted] occurs to them. All in a friendly atmosphere of course. Science brings people together!

Oh and we should try to survive whatever is happening too.
>>
Rolled 50

>>31689521

Who was the minority, by the way? Were they just small groups within several of the religious factions?
>>
>>31689726
>Are you a MAD SCIENTIST contest
Alternatively, we could have some sort of contest where people write up MAD BLUEPRINTS of vehicles and the one who makes the most badass and crazy effective vehicle gets promoted.

>>31689452
>best close down the hatches and hope to god this passes over us real quick
Genie, which of our heroes is suggesting we batten down the hatches?
>>
Rolled 92

>>31689553
like this idea. Rolling, though we should try to survive the blowout first.
>>
Rolled 82

>>31689815
The Crusader is the one talking about that sorta thing he had spent most his life in this area and along the coasts before his temporary retirement.

>>31689744
Pretty much.
>>
Rolled 82

>>31689452
Well, my roughneck's instincts are telling me we should either try to shut that thing in or put some distance between ourselves and the blowout. And I don't think we can shut it in. (capture a little bit maybe though? Madness in a can for later? via forbidden knowledge perhaps?). What say the cultists?
>>
>>31689838
Well, that was more along the lines of asking if you guys could come up with cool vehicle ideas.

Like, how about the "Gear Shredder", a single wheeled motorcycle meant for one man. The wheel is a large piece of metal in the shape of a gear, and made of the most durable steel we can get our hands on.

On it's sides are claws, which once the Shredder gets on top of an enemy light vehicle or monster, digs in and then the driver revs up to full speed, shredding into it with the gear. When it's chewed in deep enough or it's time to get out, the claws release and the vehicle is sent hurdling away from danger. It is also equipped with dual machine guns to the sides.

>>31689878
>The Crusader is the one talking about that sorta thing he had spent most his life in this area and along the coasts before his temporary retirement.
Does he suggest bunkering down where we are right now, or findnig a better place to hide?
>>
>>31689815
Ooh, I like this.
>>
Rolled 93

>>31689452

First of all, either stop moving or run like fuck under the Crusader's advice (whatever he says goes).

>Basic 1
Baton down the hatches and prepare for some fucking crazy shit.

>Basic 2
Fully support the Gerz guys in whatever the fuck it is they were doing. From the sounds of it they were already being pretty crazy. As for blueprints...
I want Wintadooms...they fill a niche that our current vehicles don't. Light skirmish and transport if needbe.

Well have them check out the Buro Minelayer.

Alternately, we're looking for a fast skirmishing vehicle with the ability to transport small groups of men or specialty materiel too.

>Basic 3
Probably best not to hold that diplomatic summit with Madness applied...amirite?
Improve the boozemaking operation maddeningly! (Gunny+Rigged)
>>
Rolled 19

>>31689993

Actually, Basic 2 would probably be better if replaced with this idea: >>31689815
>>
>>31689945
My best idea is a human sized see-through hamster ball with a slots just big enough to stick a rocket launcher through.
>>
>>31689452
>>31689993

For that basic 1, I suggest we have Father Rhothru lead us in a rousing chorus of "It Ain't the end of the world" to help us keep our sanity.

https://www.youtube.com/watch?v=d9LmHqI-1R8
>>
Rolled 48

>>31689993
Voting this

With this basic 2 vehicle idea >>31689945, but I'd suggest the sides also be equipped with rocket launches if possible.

>>31690044
That also sounds like a good idea worth looking into, something meant for knocking down and pummeling large groups of infantry with a lot of fast weight.
>>
Rolled 90

>>31690035
>>31689993

First of all, either stop moving or run like fuck under the Crusader's advice (whatever he says goes).

>Basic 1
Baton down the hatches and prepare for some fucking crazy shit. Have Father Rhothru lead us all in a rousing chorus of "It AInt' the end of teh world" to help us keep our sanity.

>Basic 2
Are you a MAD SCIENTIST contest
Alternatively, we could have some sort of contest where people write up MAD BLUEPRINTS of vehicles and the one who makes the most badass and crazy effective vehicle gets promoted.

Free access to the garages and shit for making prototypes too.

>Basic 3
Probably best not to hold that diplomatic summit with Madness applied...amirite?
Improve the boozemaking operation maddeningly! (Gunny+Rigged)
>>
Rolled 97

Anyone think we should have a MAD STARING CONTEST to see who lasts longest while staring out the windows?

Just for shits'n'gigs. Also for possibly unlocking a MAD hero, I miss madness it's fun.
>>
Rolled 94

>>31690035
>>31690151
>>31690178
Seconding this general sentiment, and vote.

See if someone can work on that shredder Idea with the basic 2 vehicle contest as well.

I presume these are all mad actions.
>>
>>31690197
>>31690178
>>31689993

Aww shit guys, the Dice Gods/dess(es) are falling in love with the madness...
>>
Rolled 28

>>31690178
I like everything about this. Voting.
>>
Rolled 80

>>31690239
tfw awaiting consensus also you should know they have massive thing for bandit civs at the moment.
>>
>>31690257
Basically this >>31690178
>>
>>31690257

They're tired of us playing all sane and shit. They want us to go a little crazy and are disappointed the shit they pulled in Thread 1 weren't enough to make it happen.
>>
Rolled 30

>>31690178

Yes.
>>
Rolled 16

>>31690178
>improve boozemaking operation maddeningly!

Damn, I was joking about saving some madness for later, but if the cultists help Gunny with that we might actually be able to drink from 'that special vintage' and get a mad action in the future. that would be ________
>>
Rolled 69

>>31690328

It's got Rigged on it too.

That's gonna be some goddamn awesome booze. I hope we do save some of "the special/first run" and can use it later if we want to add madness to an action. That'd be fun.
>>
>>31690355

Huehuehue, looks like the dice have a different idea in mind for what this booze will do.

>>31690197
Call me self-destructive, but yes I want to do that just to see what happens. Should probably be on purely a voluntary basis though, and maybe have Skeller and co. in their own separate bracket.
>>
>>31690178
I don't want to roll anything and risk breaking our streak, but should we say (Ullmesu + forbidden lore) is helping Gunny on that boozemaking operation to funnel the madness into our booze?
>>
Rolled 97

>>31690515

Oh yes, oh yes.
>>
Rolled 77

>>31690178
this is MADNESS engaged.

We have attempted to baton down the hatches and do our best to set up so we can endure the crazy shit that is MADNESS. Meanwhile Father Rhothru leads our forces in a chorus to deal with the insanity. That was when it was decided we were gonna tap into the madness and see what comes out.

MAD SCIENCE! Contest. Exactly how does one engage in such a contest with everything going to INSANE around you? Simple you stare out the windows and the last one standing(or questionably sane) wins.

Fun right?

Not if your the sorry bastards made to look outside and then use it as inspiration.
Insanity level increase
WARNING
Crazies forces spawned
you fucked up..

WARNING
Mad Scientist detected

"What happens when you mix TEARS OF MADNESS WITH REJECTION and paper?"

LETS FIND THE FUCK OUT LADS!

UWAHAHAHAHAH.

AIN'T THAT ROIGHT WELL GET HTE SHIT TOGETHER-OH WAIT NO YOU FUCKING IDIOTS.

"OH MY FUCKING EYES MY PRECIOUS VEHICLES."

"Sorry about that Gunny..."

Acquired
CRAZED Vehicle Specs

MAD PRINTS

"To pay me back...why are you dipping paper in those fluids leaking everywhere?"

...SCIENCE?"

"Whatever just follow me your gonna pay me back for those abominations."

"WHHEEE"

Tell me what happens when you mix evil plants, left overs, juice, and then put it through a refinery forged of madness and dreams? Didn't exactly help those crazies also sorta descended on it and did their 'thing' involving bodily fluids, dirty laundry, oil, and trash.

Anyway what you end up with is a distrubing monstrousity of booze and operations.

Acquired Juicy Juice, Crazy in a Can, and Mad Mojo.
>>
Rolled 95

>>31690577
uh oh shit. That combo...I remember that combo.

Mad effected Combined Training Continues.

Alert
the fluids weeping everywhere outside as begun to over in disturbing rippling orbs.

Gravity has begun to decrease.

>>>Turn 24
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 9
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31690577
Hmm, where's that impossibly sane Digga Nigga driver from Memor/Adero civ when we need him.

Probably reading the same magazine in his vehicle for the last few decades.

Anyone else would have of been bored out of his mind, but. . .he's just waiting.
>>
Rolled 87

>>31690577

>You fucked up
Heh, yeah we did but it'll sure be a fun ride.
>>
>>31689553
>>31689521

Can skeller using a mad action make the field of madness OBEY his whims
>>
>>31690643
>Gravity has begun to decrease.
Ooh, we need to use this.

What happens when we have kickass vehicles who hit a bump or a ledge and end up flying? You had bettter hope the pilot knows how to react in time, and is experienced.

With this low gravity maybe we can train even average pilots on how to land effectively.

Especially if we're ever going to make that shredder idea.

The craizes have to be dealt with first of course. . .
>>
I wonder how Elton feels about us singing it ain't the end of the world when he was there for the real thing.
>>
>>31690781
http://m.youtube.com/watch?v=Z0GFRcFm-aY
>>
>>31690643
Can you give us the specs on the crazy specs?
As in, what do they make?
>>
Rolled 13

>>31690663

And really, a fun ride is all we ever get to hope for.

>>31690577
>>31690643

>Basic 1
Set up production of the CRAZED vehicles and MAD PRINTS.
(MAD SCIENTIST)

>Basic 2
Throw a party, it may not be the end of the world but we're going to act like it. It's looking like we don't have much time left in this world either, so might as well enjoy it. Alcohol+Crazies+low gravity ought to be fun, right?

>Basic 3
Hey Gunny, check out that Buro Minelayer to distract you from what everyone's doing to your precious vehicles. Make it more explodey and better and write down how to do all that on paper so we can build more later.

I think that Crazy forces are under our control, it's just that holy hell our morale was fucked before and now we have crazy people running around. Also, apparently it's because people were forced into looking out the windows.
>>
Rolled 89

>>31690577
>ALL HERE CRAZY ENOUGH FOLLOW ME!!
Tell me, what happens when someone who'd rather die a hero than live as a nobody puts a pint of the elixer of madness in a hovertank and leads the crazies forces outside in a low gravity conga line, following a tank that is not made for this environment?
>>
Rolled 47

>>31690930

I'd encourage people to modify this so the actions are all slightly madder.

Like maybe the party includes a racing contest outside the base, and this: >>31690965
>>
Rolled 94

>>31690930
We should probably close all the windows too.
Voting
>>
>>31691010
I was more thinking those crazies were going to wreck all our shit and we had to get them outta the base. If looking out the windows did this, I wouldn't want too many of our people out there, or the bay doors open for longer than they need to to let the crazy forces out.
>>
Rolled 76

>>31691073

They'll probably wreck all our shit once they get bored, yeah. So long as things are fun they'll be fine though.

The real problems with them will crop up once the Blowout ends. Heh, we thought we had morale issues before.

May have to grind the crazies to dust by sending them on suicide missions.

But who could possibly be better at suicide missions that Crazies?
>>
Rolled 93

>>31690914
They offered crazy vehicle patterns. So if you got the basic models you can turn them into CRAZED variants.

Crazy vehicles are odd you can upgrade one ability of the vehicle while decreasing another AND something random will happen. They are known as crazed because only crazies are insane enough to use much less build them. Mostly because each vehicle is specially built off of madness, crazed imagination/user/design and unpredictable things will pop up that the sane can't/wont deal with. Only bandits are noted to using them and even then its only the crazy ones. Regular bandits prefer their looted models or customized.

Mad Prints meanwhile allow you to design something that will be effected by MAD. In other words say you put down jeep. The plans will warp/change and the outcome may be that vehicle now has rocket boosters and sings kiddie songs in addition to what was previously done. Problem is MAD PRINTS are very hard to produce.

>>31690930
Actually the volunteered for those who took part in the competition...it just drove many of them insane.

>>31691073
To be fair they were in a staring contest...
>>
Rolled 61

>>31690930
voting, but I think this situation calls for fireworks more than minelaying. All work and no explosions make Gunny a crabby man.

>>31691060
Damn, we close those windows so well...
>>
Rolled 38

>>31691073
I am vaguely reminded of how madness ended the 2nd bandit civ prematurely, and that the crussaders advice is that we bunker down and try to remain as sane as possible.

So long as we are keeping this in mind, I hope we are sucessful in what we're going to do
>>
Rolled 52

>>31691206
No that was the abuse of incredibly risky abilities that FINALLY backfired on you.

>>31691181
Crazies are FUN! anon be aware of how their viewed though.
>>
Rolled 53

>>31691258

Aah, that's what you were getting at.

Well we're stuck with them now. We knew we were heading into the Darklands and that this was likely to happen anyway.
>>
>>31691190
I guess I misunderstood - if the crazy forces aren't obviously hostile then I'm for letting them tinker and don't disturb them.

The you fucked up startled me...
>>
Rolled 18

>>31691300

Crazies usually end up being bandits because their parent civs kick them out.

Now in addition to all of our prior issues we also have a group of proto-bandits thrown in the midst.

That's how we fucked up.
>>
>>31691380
Man even when we decide to not go bandits the game always tries to nudge us into their way.
>>
Rolled 84

>>31691415

So long as we stay not-evil enough that Skeller and Rizal don't leave, I'm fine with straddling the line with these guys.
>>
Rolled 36

>>31691516

Well, and that our members don't riot.

That's going to happen anyway though.

Hopefully this blowout will pass over us soon. That way we can try to get everyone to love and understand one another. And realize that we're going to need all the help we can get AND a little crazy to make it to where we're going.
>>
Fluffing
>"Oh hive mind of little insanity causing spheres - a bit of a misnomer as they're looking pretty big right now - let your wild acolytes enjoy this day and forgive us our sanity as we forgive those who hold our insanity against us. Let not our inspiration be turned to evil deeds, but only to the cause of fun, especially in the presence of our many enemies..."
>"Are those guys praying to Yog-sothoth?"
>"Excuse me! I don't call your chosen divinity by its common name do I!?"
>"Er, sorry. Um. Could you... ask it not to make us too insane while you're at it?"
>"...And those boring guys who pray in public (which admittedly I'm doing too at the moment) would like to donate their share of your blessing to us, which we shall seek to turn into the utmost finest of creations and not waste one glimpse of..."
>>
>>31691516
And honestly, it's a shame Rizal is so young not to have inherited the Memor's "We can still be good guys, and be bandits and reavers while feeding our enemies to ghouls and zombies at the same time" ideology.
>>
Rolled 22

>>31691380
If it makes you feel any better a lot of gays and even trannies end up the same.

Basically if you rub against the grain, do something wrong, or piss the wrong person off one of three things will happen to you. Suffice it to say a surprising number of bandits actually started off as not being so bad and being thrown out soley for being gay isn't unheard of. Some argue it may even be common.

Death
Punish
Outcast

Basically people can't afford to do any of the usual resources for punishment and prefer either killing you, throwing your ass out, or if your lucky some kind of punishment. Old luxuries such as prisons and stuff to help the insane don't really exist anymore. Hell even being against the norm can EASILY see yourself being in deep shit.

>>31691415
Honestly didn't see that coming. For some reason though I notice you fuckers like doing that lately.

>>31691516
Only bandits are known to employ crazies due to them being the only ones willing to put up with them. At least for the vast majority of the time.
>>
Rolled 5

>>31691575

That made me chuckle.
>>
>>31691578
Really?
I always felt that the Post Apocalypse bar Paladin and relgious group led to much sexual freedom.

I mean, sure there are practical reasons to promote heterosexuality (I.e. increasing population of the state) but even in the Memor where baby making was an outright civil duty we didn't care who or what you did, species or sex be damned.

We know as a fact Didrickson didn't mind Alexis and Ramona's bouts of consensual wombatting, hell bet he did everything he could to get in on that.
>>
Rolled 29

>>31691661
Yeah...surprising number of bandits are fags.

Basically a lot of stuff that made that shit excepted/liberated dried up real fast along with a lot of other stuff. Sure there are a few groups who still don't give a shit but ignorance, lost knowledge, and such did a real number.

Things got tough, shit was lost, things went to hell, ect. You didn't conform and you'll find yourself in deep. Thus a lot of sorry bastards ending up getting thrown out and ending up bandit. It was a mix of things that allowed it to go that far.

Basically for most civs look down upon such things a lot of the time. While the rest ignore and fewer still actually care. Really what it comes down to is ignorance and such. Critical things like medical stuff tended to be preserved much better of the time.

By civ I actually mean population as in a whole. Obviously civs with a good knowledge base are much more liable to not care as much.
>>
Rolled 94

>>31691803

Civs with a good knowledge base can probably afford losing members a lot less too.

Think Tanks are going to be a lot more tolerant of deviancy than a survivor group is, because they aren't going to exile a god-tier scientist over wanting the D in the B.
>>
Well, I suggest the following
>Basic 1:
Batten the fuck outta them hatches!

>Basic 2:
Party/mad scientist contest continues into phase 2: BUILD! You've got blueprints, you've got spare parts and genius, start making something! It's an orgy of creativity and possibly the other kind too
>Basic 3
Harvest
This is possibly a really, really bad idea and if anyone wants to veto it they should. But we're riding a wave of good luck and crazy here, and we may be able to build some very cool stuff using crazy components. Gunny could stand by and shut down the harvester if it looks like we're just letting the crazy in too much.

We wanted a think tank, we got a crazy think tank. Which makes tanks. Mad tanks.
>>
Rolled 24

>>31691862
That certainly helps quite a lot too. I try to at least use a realistic base/inspiration for things.
>>
Rolled 36

>>31690930

I thought this was consensus already.
>>
>>31691978
Oh was it? It's a good list certainly.

Hehe, we wanted a think tank, we got a crazy think tank. That makes mad tanks.

Just in general, I'm thinking the crazy forces, given how they were born, should stay in their own corner innovating and forming the nucleus of our new think tank. Or is the general feeling more towards shock troops?
>>
Rolled 47

>>31692080

It depends on what they were before they went crazy.

I'm all for giving them a corner of the base/garages to make their own with the Mad Scientist serving as defacto faction leader though.
>>
Rolled 62

>>31691578
>>31691661
>>31691803
I mean sure its not nice but that is just how things can end up also leads to some mighty interesting flavors of bandit where normally they are...really really dull and stereotypical. That shit doesn't fly or make sense everyone tends to focus on the raider mentality or insane sociopath...but ignores just about everything else.

Makes for some damned boring shit while everyone else focuses on the 'good' groups. Sure 'nice' bandits are big exceptions but that doesn't mean they are all super evil for the 'lulz'. Many of them were dealt with a really fucking shitty hand and did what they had to. Hell despite all their depravity and evil they STILL have standards even the worst of them. Those with the highest standards tend to be the new guys aka usually outcasts.

Anyway rant over. Yes i wont argue evil exists but if anyone thinks its evil just for the sake of being evil I can't tell you your gonna be wrong most the time. Evil for the sake of being evil isn't the most common form of evil

>>31692080
aw damn it you fuckers realized that they were a variant of the usual insane.
>>
Rolled 6

>>31692159

Well with a description like "YOU GUYS ARE EVIL, WARNING WHITE KNIGHT CHOICES WILL BE VETOED" you're not going to get players doing a whole lot of "yeah, we're super evil but we're also kinda good guys."
>>
>>31692159
Actually, after this long, I wouldn't call many of the bandits we've seen stereotypical. In fact the opposite, we've seen a wide range of bandits.

Sure, I mean, you did have the Skullfuckers and the Adero Bandits who you could call the stereotype "I WILL FUCK YOUR ASS THROUGH YOUR MOUTH" type,

But then you've got the good guy bandit paramilitary faction
The pseudo rape god cultists bloodsnows with diplomancer capabilities
The friendly and cordial bandits from V101
The accepting and brotherly outcasts from Grow corp
There's probably more I'm missing here.
>>
Rolled 81

>>31692346

The Witches the Bloodsnows included in their number were pretty non-standard (if DEFINITELY EVIL) too.

Hey, you guys want to play a Robot Bandits civ when we die? I'm so down for that.
>>
>>31692434
>Robots
Mehhhhh, not in the mood for EXTREME IMPOSSIBLE MODE anytime soon.
>>
Rolled 58

>>31690930
Production for Crazed vehicles and Mad Prints(kinda shit is hard as balls to make). Has been set up once we got the basic patterns we can churn out CRAZED variants.

Special event engaged
Crazies have bestowed upon us a blueprint...

Acquired Screaming Watcher a vehicle type specializing with powerful detectors, sensors,and to the horror of many has a fuck ton of sonic weaponry. All of which are required upon it as typical of crazy tech its not uncommon for other shit to arise....

Noted to be basically a giant floating 'eye' vehicle that can either roll around, bounce or even float.

Screaming Watcher is a classic type of crazy vehicle. Denoting the madness of their members when it comes to being SPIED on and the VOICES. Channeled properly creates this crude type that is a true classic among Crazy forces.

A party has commenced...

MADNESS increase.
Additional forces has been converted into the Insane. Well done yet again on the plusside shit was one crazy ass party and thus immensely awesome. So awesome in fact sanity damage was not only expected but encouraged.
wtf you guys trying to do?

According to Gunny its stealthy mind layer type meant to lay around all matter of clever mines while staying out of the way. Nothing much more beyond that as for improving it...that was something he debated over until having the brilliant idea of MORE EXPLOSIVES.

Special
Gunny has refused to write it all on paper stating he no longer is an engineer anymore.

>>31692283
I installed that there for a reason because the cold hard fact is bandits are not by any means nice people or to be more precise those who are like that don't last long.

>>31692346
Exactly how I wanted it.

>>31692434
Robot bandits...the horror. You wouldn't believe how thankful i was no one realized a certain something about a little detail, because holy shit talk about an op combo.
>>
Rolled 62

>>31692453

We'll put'm in a wasteland. Come on man, I know and share your misgivings about robots but they've got potential. Just look at all the robots we've seen/collected in our civs who did perfectly good for themselves.
>>
>>31692434
Oh god imagine robo-paramilitary
>>
>>31692491
>wtf you guys trying to do?
I did warn em.

I thought that party was meant to keep us sane though, not the opposite.
>>
Rolled 3

>>31692491

>wtf you guys trying to do?

Well no one can object to being insane if we're all insane, CAN THEY GENIE?

Or if they make up like half our forces.
>>
>>31692491
The V101 bandits were nice.
Smile and stab you in the back kind of bandits, but they were nice.
>>
Rolled 46

>>31692497

No no, Robot+Bandit is more overpowered.

Auto-Upgrade ourselves after every battle because of Bandit perk, No worries about the Bandit penalty of not being able to make our own supplies because we don't suffer the weaknesses of the flesh and need resources to reproduce anyway, also bonuses to looting for our gatherance of resources.

To top that all of the stats themselves combine well.
>>
Rolled 99

>>31692491
WARNING
BLOW OUT HAS OCCURRED

WANING
Gravity has been reversed...so we are sorta falling up into the sky.

WARNING
You know those rippling floating orbs? They started exploding whenver they touched something as they began to bounce around, whenever they struck one another arcs of black lightning blasted out.

WARNING
Zone of Madness has left and we are sorta in trouble...
>>31692496
I just hate how much they are dependent on resources, but its to balance out the other potent stuff so meh. Certainly a bit tricky to work with i will admit.

>>>Turn 25
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 9
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31692496
I guess I would be up to giving them another shot and see their potential, with the same morbid curiosity as wondering how long a baby bunny can survive an assault by a pack of rabid wolves.
>>
Will using the boon help keep people in line?
>>
Rolled 77

>>31692619

>We are sorta falling up into the sky.

You guys want to set our mad scientist to fixing this?
>>
>>31692619
>Gravity has been reversed...so we are sorta falling up into the sky.
Shit that's not good, what's going to happen when it turns back on again?

Do we have any sort of thrusters or jets or hell even some canons we can aim at the sky? Or more preferably some anchors and winches to keep us tied to the ground.

We need to cushion the suspension as best we can.
>>
Rolled 60

>>31692713

We could try and set our jets and choppers to pulling us down and to the edge of the affected region. (hopefully it would taper off gradually).
>>
Rolled 67

>>31692746

However if gravity has actually fully reversed itself and not just sorta deactivated with a slight reversion then them trying to tow the bases would be as ineffective as trying to drag them over a massive chasm with normal gravity using a few jets.
>>
Rolled 20

>>31692619
...Goddamn it.

Our forces have been caught floating inside the zone of madness while it ripples, shifts, and then disapears all the while we are floating upwards.

Next thing we know we find ourselves getting spat out and sent crashing into a pile of...something. Quite intact even scans registered that we got dragged along by the zone of madness to somewhere else...clearly quite far considering we can't figure out where we are, but something happened causing us to be spat out.

>>31692554
About a fifth right now. You got a lot of fucking fullblown Insane...and lets not go into the 'eccentric'.

>>31692496
>>31692497
>>31692434
>>31692596
>>31692629
All dis consensus for bots...well I guess we could end the civ here. Had thought you would of loved the journey through the setting but fair enough I suppose it IS a bit much.

>>31692574
Ah they were so much more then that anon...maybe. Would have to check notes might be getting them confused with someone else.
>>
>>31692746
Maybe we can use the geothermal spike?
>>
>>31692792
Might still work though if we take into account the farther we go away from the event the stronger normal gravity becomes, or rather, the weaker the effect is.
>>
Rolled 26

>>31692798

What? No way Jose, we're not ending the Civ here. We're just agreeing among veterans that when the time comes we'll be doing bots.

Don't you know by now that no matter how many times you rip our fucking hearts out or put us in impossible situations we don't quit?
>>
>>31692798
No dammit genie, just because we think playing a civ might be cool doesn't mean we aren't interested in the one we're playing.

ESPECIALLY considering all the things we're going to see if we don't end up falling out of the sky and dying upon impact
>>
Rolled 25

>>31692904
You should see this next zone...MY FIRST 100 that the players ACTUALLY get to experience I am so EXCITED!

>>31692844
i am just happy new blood is finally showing up.
>>
>>31692798
Do the goverment people think their boon will help keep the madness in line?
>>
Rolled 13

Meanwhile back a certain base ah got a box, sorta need to fix it though...JAL is it how about lending a hand hm?

...I do not concede control over to the likes of you.

Want to get zombified?

Ah no that isn't eve-

How about raped?

JAL notices the traumatized zombies cowering in the corner and remember how that woman strode in with but a few words had the entire zombie hive quailed...and then how she tore his forces apart...

Fine...what do you need?

I need this fixed also...*lifts up tiny box* I need it all to fit into this.

...you can't be serious.

Well you DO know that BIG things come from TINY packages right?

...but that is a METAPHOR not meant to be taken literally.

...meh that is what they all say. Impossible, unlikely, genius, insanity, nothing but weaklings trying to drag down the strong."

"my god you really are insane even for a crazy."

"Crazies are just a person who acknowledge a crazy world."

"What about a Crazed Crazy?

"Why those are the ones who thrive! Now hurry up fix and package everything."

I don't know how to do that though...

"Well that isn't my problem now is it?"

"...you heartless witch."

"No that is my mother."

"Ravager?"

"Grandmother."

Oh fuck it...
>>
Rolled 84

>>31692998
"Crazies are outside our expertise. I suggest...dealing with them before its too late. At the moment we are in a rather tight spot. The sane can only handle so much, the eccentric are only one short stop away, while the insane are like a fish in the sky."
>>
>>31692619
Oh right, Genies doing the fluff thing during the lull.

So. . .any ideas? Certailny we MUST deal with the lack of gravity.
>>
Rolled 90

>>31692798

Yes, that problem is gone then.

>>31692619


>Basic 1
See what/where the fuck we're in, as stealthily as possible.

>Basic 2
Situate the Crazies in one section of our base with whatever they want (along with scientific/industrial facilities for them to play around with). If possible, set them to improving their SCREAMING WATCHER design so it's not 'crude'.

>Basic 3
Convene a meeting of all the factions for them to bitch about what they want/need to bitch about, as suggested here: >>31688871
Rizal and Skeller preside, as impartial (ish) 3rd parties.

>>31693101
Lack of gravity was solved by the MADNESS ZONE anomaly that spat us out in a pile of stuff.
>>31692982
What about the 100 on bandits with the Bloodsnows or the 100 on Monsters with V101?
>>
>>31693084
Well we do have a jail. We can call it their lab.
>>
>>31693134
I really hope our crazies don't turn into some kind of cultist and start summoning shit or worse kidnapping and converting others of the sane.

DIGGA NIGGA DRIVER, WHERE ARE YOU? THIS IS OUR HOUR OF NEED
>>
Rolled 74

>>31693134
What I meant is that is a 100 for a new type.

>>31693156
There are a lot them...and they are of the smartie variety at first anyway.

>>31693101
That effect got cancelled when the Zone of Madness 'moved'.

>>31693184
Oh shit i forgot about that...

>Crazy Cultists
>Insane Soldiers
>Insane Zealots
>Crazy Smarties
>Classic Crazy

...ahah oh shit and your still in a zone of madness. Fuck.

I don't want this civ to damn it was just about to get good.
>>
>>31693277
Dammit, I bet it was us not stifiling the crazy was it? I knew it.

What the shit do we do?
>>
>>31693375
Blood bath, Skeller obey?, Drop them off at the kidde pool.
>>
>>31693430
>bloodbath
>tfw another genocide among our ranks

>Smartanon/RonPaultoldyouso.jpg
>>
Rolled 18

>>31693375
Have fun figuring that out.

>>31693430
>>31693533
hm what about morale?
>>
>>31693533
Us using the madness didn't help. We still have the goverment boon to try for every one else. But that is a ... unsafe bet. We can try to roll with it or get them killed off some how.
>>
Rolled 67

>>31693557

Say, would it be possible to get a secret meeting with Skeller?
>>
>>31693557
Not sure any more. I want to ask the people what they would like other than a bar or gym. Maybe a theader.
>>
Rolled 5

>>31693800
"Yeah what do you want?"
>>
Rolled 28

>>31693880

So were wondering your opinion on the crazies. We know that you and your guys are more than capable of taking us all down and conquering these bases if you felt like it...so we know you're not threatened by them or anything, but what is your opinion of them in a more general sense? You have any big beefs against working with them?
>>
Rolled 84

>>31693931
"Crazies are hard to work with and a potent/unpredictable opponent. As for working with them...you sure you can pull that off?"
>>
Rolled 100

>>31694060

Guys, feel free to veto this if you'd like.

I'm sure you've noticed our morale problems of late. I was less concerned about us being able to works with them...and more about you'd be able to work with them. A lot of them.
>>
Rolled 51

>>31694114

Everyone can see where I'm going, right?

Our population is 40% crazies already...and we're in a zone of madness still...Skeller has the OBEY ability and we still have windows.
>>
Rolled 47

>>31694170

Sorry, 20%
>>
Rolled 2

>>31694114
>>31694211
"...You want to go bandit? Insane ones at that? I can deal with that question is can you?

Fuck that goddamn 100.
>>
>>31694240

We're not going to go bandit, Skeller! When did we say that? We'll still be good guys, just a bit more off our rockers than we used to be.

Are crazies automatically bandits, or will people just assume that we're bandits?
>>
Rolled 28

>>31694279
"so...bandits."

Yes, they are almost always are thus why everyone assumes they are.
>>
>>31694309
"Um..yes I guess bandits..but not the faggy or rapey kind if that helps"
>>
>>31694309

Would our actions all have to be evil, would we be evil ourselves mandatorily?
I'm relatively fine with being regarded as bandits (we're on the move so we won't be staying anywhere long enough to make any friends anyway) but if we actually become bandits and have to act evilly then I'm not okay with it.

Honestly I'm surprised that people didn't considered us bandits/crazies when we announced our destination.
>>
Rolled 29

>>31694350
"Uhuh not sure how well that will work out having a bunch of damn crazies."

>>31694379
Its because you didn't bear the usual markers of their kind.
>>
>>31694396

You didn't answer the OOC questions. (Which are fine because they deal with OOC issues).

ARE crazies always rapey and shit? We wouldn't be content to stay among ourselves and play our The King in Yellow and stuff?
>>
>>31694396
"At this point I really don't know how to describe us as a whole, and I really could care less what other people want to call us. do you think it's safe to keep the crazies around?"
>>
>>31694240
"Who's saying we have to go bandit? We've got a base that harvests its own resources and a mad scientist culture that celebrates building cool shit. so long as we keep a small group of normals around to do the talking with other factions, we could do fairly well for ourselves, given what we have to work with".
>>
>>31694444
>>31694486

Yeah, I want to be a NICE bunch of crazies.

Imagine the plays we'll have the Natko Remnants write as propaganda for our cause! Imagine how much more potent everyone else will be!
>>
>>31694532

And fortunately, we have a small group of normals in the form of Skeller/Rizal and crew!
>>
>>31694556

They'll even be with us for the duration of the trip.
>>
>>31694486
Well, Genie did kind of compare how crazies are treated to how gays are treated. If we have the moral fortitude to work with the latter I don't see why we have to be biased against the former. How many people have really tried it anyway that we know if? I'm guessing not many.

But I'd be against having crazies be the majority. I think there's a lot to be said for setting up a 'lab' area where the crazies go and do their crazy inventing and have a crazy culture that celebrates crazy, but have them not be too obvious to the other factions we meet. Crazy can be exhausting to maintain after all, and despite what a lot of people think people do default to sanity.

20% crazy think tank, 80% sensible builders, soldiers and diplomats, seems like an ideal build to me. And let people move between the two when they've had enough of one culture, so that it stays a smartie crazy lab for the touched, while if you want sanity and structure you can come to the rest of the base and follow orders.
>>
>>31694710

No no, see. It's all or nothing. Either we all go Crazy except for Skeller+Crew, or our civilization self destructs itself from infighting.

I guess we could try booting the crazies out, but I feel that's just as likely to cause us to self destruct.

That's the way it's going to go.
>>
Rolled 20

>>31694444
Crazies are fucking INSANE so it varies...but yeah.

>>31694532
The insane tend to be rather obvious.

>>31694536
eh...that could work. A group of insanely nice people...not sure how you can pull of that kind of crazy.

Bandits Above Average
Faction Density Low
Monsters low
Zombies CRITICAL
REDACTED Extremely High

>>31694768
>>31694710
There is a reason why civs kick the crazies out.
>>
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>>31694629
>>31694536
>>31694532
"Oy I gots un idea! Ows about we take all dem loony's and gib em their own bus, or ratha a "Crazy Train"?
>>
>>31694710
I forgot to add: let the crazies test their new vehicles before handing them over to the normals. This will not only weed out the unlucky ones, but it will get them out of the base regularly. Trying to cage crazy seems like a bad idea.
>>
>>31694800

Still strains faction relations, whereas converting to entirely crazies means morale problems are pretty solved (they may be crazy, but they know they have to stick together).

Isn't anyone interested in seeing what Crazy Cultists, and Crazy Survivors can pull off/do?

If not, I can't think of any way to save this civ from its impending doom.
>>
>>31694795

OH SHIT!!!! You guys are starving and don't have any rubber duckies! Take these 2 RESOURCES worth of rubber duckies! And some food/water and medical treatment too.
>>
>>31694876

Rather, come back a turn later and give them the rubber duckies.
All while blaring Norwegian Deathmetal.

Then we follow them in secret...and when they're in trouble we save the shit out of them.
>>
>>31694768
Do we know that though? I mean it's being hinted but we weren't exactly cohesive to begin with. And again, if we go all crazy I think we're likely to burn ourselves out or rely on crazy.

Just suppose we partition the base as follows: A lab area with 'crazy' rules of conduct (AKA anarchy) and the rest of the base with 'sane' rules of conduct (AKA paramilitary command structure). What would you see being the major source of conflict?
>>
>>31694974
The problem I see with crazies is that they might freak out when we are trying to do delicate work like diplomacy or using stealth tactics, but seeing as there is an unknown mad scientist in their ranks I would just use them the same way we would use the think tank we wanted. Firstly we need to identify the mad scientist, then have him train all the crazies to be his assistants/test subjects/whatever.
>>
>>31694974

You can give it a shot if you like, I'll start trying to come up with fluff for those bandit-robots.
>>
>>31694859
The metagame problem I have with that idea is, can we actually think up things for them to do that won't get us killed? Crazy is fun, but I don't see it as being sustainable.

Here's how I think of it: we're a bunch of cave people with an ember. We've seen some of what fire can do but we don't really understand it. We have three choices:
>1. snuff it
>2. feed it everything we have on hand
>3. feed it a little while we try to understand it better.

I vote for option 3.
>>
>>31695145

Suit yourself, it might even work...but if it doesn't I won't have a clue how to fix it.
>>
>>31695096
That's exactly what I was thinking - use them as a think tank. A very dangerous think tank.

I feel like this is where genie got his name - we wished for a think tank and we got one. It just isn't at all what we were expecting.
>>
Rolled 12

>>31695168
Me neither! Fun isn't it?

So I suggest the following:
>Basic 1:
Set up a CRAZY lab

The five rules of the lab:
1. The crazier person is always right
2. The crazier person is not always the louder person
3. If you built it, you're the first to use it
4. If you leave the lab, leave your crazy behind for someone else to use.
5. Be nice to the normals
>>
Rolled 7

>>31695257
Heh my name was originally something my players called me a most fitting tital so to speak. It amused me and I realized it would make a good warning/name while doing my thing. Unless i need to I prefer going anon or namefag that fits.

Anyway what is consensus nad don't forget to look at the regional stats I posted.
>>
>>31695424
I am so sorry guys
>>
>>31695424

Eh, not so much fun when the fate of a civ with a destination like we have in mind is at stake. All the sights we would see...
>>
>>31695495

I'm not gonna argue though, because going full crazy is possibly as dangerous as trying to tiptoe our way through with the crazies. Really though, you'll want to call the meeting you suggested at the start of the thread ASAP. Don't think you can let this problem lie, it's going to get much worse every turn..
>>
>>31695424
Maybe we can suggest that the "forbidden knowledge" cult try and "save" the crazies
>>
Rolled 19

>>31695495
I would definitely like to see them too... what if we kept that madness mojo on hand in case it looked like we did need to convert wholesale?
or had gunny rig it to aerosolize through the air vents where skeller can dose us all if it looks like the only way to prevent civil war?

>>31695551
That's an excellent point. And I suggest we don't dawdle here, this place is crawling with zombies.

What do you guys think of
>Basic 1:
scout the area and try to find a safe path through the hordes/bandits
>Basic 2:
meeting of leaders to discuss issues factions have with one another and how they can be resolved
>Basic 3:
Set up crazy think tank area so sane and non-sane factions can stay out of each other's way as much as possible
>>
Rolled 16

Waiting for consensus...
>>
>>31695096
heh. I imagine this must be how you felt at the end of the splicer arc.
>>
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Rolled 98

>>31695735
Boating.
>>
>>31696058
Who said this is it for the gear heads? I like randomness and madness in my civs. I would rather vote on something awesome than something smart ANY day.
>>
Rolled 8

>>31696234
Then you'll end up with something like the Bloodsnows.
>>
Rolled 16

>>31696260
or the splicers again come to think of it.
>>
I guess my suggestion isn't actually that popular, and tbh I'm not looking forward to the I told you so's... any other ideas?

>>31695551
I'd support the all crazy plan if you're still for it after hearing my doubts...
>>
>>31696234
I don't think this is it for gearheads, but I keep coming up with cool but risky plans and rolling terribly in support of them ;_;
>>
Rolled 22

>>31695735
I really don't like that action 3. . .but even if segregating might make the problem worse by a degree, the sane will at least be spared.
Vote.
>>
>>31696373
Notice how I have stopped making plans entirely and am just throwing suggestions? Please Just be careful with your dice, I know there is all of 6 of us here, and it's just a game, but killing a civ sucks. Feels bad man.
>>
>>31695735
I'm cool with this. I mean who says crazies can't be good. Also during the meeting let's talk about allowing all people, gay or other wise, to join in. Let people be people. They will help all the same
>>
>>31696467
Yeah I wasn't sure about that one... maybe replace it with a double action on the meeting to increase chances of success? How to deal with crazy/normal dynamics could be one of the topics for discussion there. We can always build a normal lab later and see who gravitates towards it, resources is one thing we have.
>>
>>31696468
For what it's worth, your plan was awesome and I don't blame you in the least for trying to capitalize on a temporary advantage.
>>
Rolled 5

>>31695735
Finally.

...well we found a way to avoid everything BUT the zombies and even then the zombies are super dense...which is a good thing or should be one anyway.

A meeting has been declared between the different factions...including a crazy who appears to be having a philosophical conversation with a rubber ducky involving baths, dicks, and rivets...yeah its a weird one.

The 'think tank' area has been established to sperate the sane and not so sane. All seems to be taking it rather well.

>>>Turn 26
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 9
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31696744
I knew I shouldn't have put dice. I knew it would get voted down and reworked. Honestly that post was meant to be a joke, an ironic way of saying that we could have done more with the bonus. Boy did that backfire.
>>
>>31696785
Make sure to give the think tank some resources. Maybe a hover apc or something. Got to put some toys in the daycare center...
>>
>>31696842
On that note, now that we're out of the madness blowout place, we should be using the harvester feature on this mech pretty much by default. The only downside to using it seems to be a slight reduction in speed. We could give the lab whatever it churns out and tell the madboys to go nuts. Since it seems to put out pretty much random stuff the results should be... interesting.
>>
Rolled 85

>>31696468
if one does suggestions one needs to not attach dice. It used to be in the beginning all you had to do was remember to include A. listed action(s) with dice or it wouldn't count otherwise but players ended up changing that around. As they wanted proposals without the other A. or D. declaration for whatever reason. Thus it changed.

>>31696785
NEWS
Looks like just about everyone has taken notice of us by now and its not pretty. For whatever the monsters are sniffing around, the bandits are coming here, and seems like the other factions are taking notice. Most strangely of all the zombies are staying out of it.
>>
>>31697024
"Elton, you ever see anything like this before?"
>>
Rolled 44

>>31697063
"Nope if I had to guess its because we interupted the balance though I doubt the Zone of Madness helped much but it seems to be on the way out."
>>
>>31696785
Do we RP this?

>>31697087
"Well, I suggest we boogie. If you know the basic direction we're heading for, I'd say we head that way. I'd love to use that harvester, but maybe we shouldn't advertise that we have one right now...."
>>
>>31696992
We are on a sightseeing tour, speed isn't all that important, we just have to enjoy the ride. Think about it, we have gotten to see a THE GRAND BATTLE ROYAL(new name for it, open to suggestions) between all of the most powerful known beings on the planet, we got to chill with the legendary party animal General Viczar, who hooked us up with some of the most badass mobile bases we have ever seen, we picked up a bunch of hitchhikers and two especially bad ass ones, had to run from some pissed off plant dudes, sucked, but we made a lot of bros by going through it together, then we ended up in a crazy ass place that tripped out half our crew, told gravity to fuck itself and launched us over into now. Also when we were tripping we made the best scouting vehicle I have ever heard of, hope we don't forget about that.
>>
Rolled 76

Get out AND use the minelayer to discourage pursuit.
>>
>>31697087
"Why would there be a balance in a zone of madness?"

Or did we paradoxicalyl create a balance, thereby causing net imbalance.
>>
>>31697299
Disregard the speed not being important part. I think we may have landed in a more "ethnic" neighborhood
>>
>>31697299
That is true. I had kind of forgotten what incredible shit disturbers we are. We pretty much directly caused that giant battle right when our civilization was first starting out. We caused another huge battle because we wanted to see what was hanging around what we thought was an abandoned hydroponics facility we wanted to loot. It's unlikely anyone will ever know the chaos we caused, but we've directly had a pretty major impact on the future of this world.
>>
>>31697441
You could say, we move the gears around here.

We're like, Umbra, causing shit under the other factions noses, except completely oblivious to the fact.
>>
>>31697441
Viczar and Elton know, if we complete our mission survive long enough to hook back up with our Legendary General then we are basically assured "total badass" reputation.
>>
>>31697441
Then again, it might now necessarily be us.

remember we're in a PALADIN base.
>>
>>31697425
I think we should be aiming more for tortoise than hare all the same. We do have a shell after all, we won't be winning any sprints without redlining anyway.

I'd be for using the harvester as we go, like "You gonna stop me? You look too smart to try that"
>>
Rolled 2

>>31697246
Yeah you got a rep there after all.
>>
Rolled 96

>>31697576
That actually explains a lot
>>
>>31697576
We covered up all of the paladin stuff last thread.
>>
>>31697627
Yeah, but you know, paladins just naturally attract danger.
They're like living mini-crystal machines.
>>
Rolled 17

>>31697646
I have no idea where you got that idea from...
>>
>>31697693
You actually.
You stated paladins tend to attract evil in so much much as they get rid of it, and get into fights very very often.
>>
>>31697601
We would need Elton to do that
>>31697608
Do we actively control(can make plans using) Elton? How about Rizal?
>>
>>31697608
Meeting RP! I was looking forward to this. Hope Silvertogue's been lurking...

>"All right, I guess I'll start. The religious factions need to work out a way not to pray over one another. Now I'm not pointing any fingers (Ahemdawnbringers!) but some people have been invoking their deity where it's impossible for the rest of us to ignore, and the kami I sing to don't like that kind of ostentation. I bet mr. Ducky doesn't either, do you mr ducky?"
>Quack
>"There you have it. I can appreciate a god liking his ego stroked, but surely the rest of us don't need to be involuntary voyeurs to your relationship"
>>
>>31697816
The impression I got is that we can make suggestions but he's ultimately controlled by Genie.
>>
Rolled 12

>>31697774
Ah thought i had meant they sought it out and did battle. Problem is your gonna make enemies but its rare for someone to do the attacking instead of being on the defense. Paladins are the good guys/white knights who actually manage to survive. Your average paly to give an idea of power is equivalent to a bandit Ravager. They do of course have support personnel and initiates but for the most part they are expected to prove themselves BEFORE trying to enlist and THAT only gets your foot in the door.

Those who go after paladins instead of the other way around are quite rare. At the point that someone reaches paladinhood its not typically worth being on the offensive against them. Better of going for oppertunities and defense.

Really what i meant with that was it is a popular misconception due to how paladins are always in the thick of things people belief they take it with them. Truth is that is not true and what does follows them is not nearly as bad as what they focus on.

>>31697816
At the moment the one representing those interests is a super soldier and bioborg. Elton and Rizal are elsewhere.

>>31698046
You have yet to prove yourselves once that happens you will get control.
>>
>>31697911
RP time!
Hail the now-aware-of-us bandit factions.

"Oy! Any a ya faggots got any funky pimped out bandit vech's for sale?"
>>
>>31698104
It's not that evil goes out and seeks to hunt them down, it's that they aggravate and attract evil and there's a difference. Like you said, they usually do the attacking, enemies who are bound to fight back.

Evil doesn't stalk them, but they actively go and get in the thick of it anyway, and lord help whoever is nearby.

In Adero for instance, one single sword blow was all it took to unleash all holy hell and everything around it.

Paladins are like guys who go and kick bees nests, they often attract bees. Not as if the bee's actively try to hunt them, but still.
>>
>>31698104
I would assume that the super solder and bioborg have names right? We need to get out officers in order, honestly the only one I remember is "big" the midget pilot.
>>
>>31698181
Ooh, I like dis.
>>
>>31698282
And you don't want to be around a bunch of guys who go and kick bees nests
>>
Rolled 83

>>31698181
"Right when they were about to reply the signal gets jacked somehow."

OI OI ANYONE GOT DUCKS. PARTICULARLY RUBBER ONES BUT WE'LL ALSO TAKE GLASS. PREFERABLY IN LIQUAD FORM ALSO KERNALS MADE OF STYROFOAM.

...Uh well we do have vehicles like that.

WHY I DON'T WANT SHITTY VEHICLES MADE BY THE SHITTY BANDITS ATTEMPTIGN TO RIP OF GLROIOUS CRAZED GENIUS.

...oh shit don't tell me your Insane?

WOOH THE FUCK SAYS I BE CRAZY! THERE IS A LINE BETWEEN INSANITY AND GENIUS YOU KNOW*chorus of voices in the background and other horrible noices*

...OH FUCK THIS SHIT OF COURSE THEIR GONNA BE FUCKING CRAZIES.

With that its worth saying even the Gearhead pilots were impressed with how fast those bandits reacted in turning around and promptly fleeing. Very impressive we could smell the skid marks from here.

"You see told you they had ducks."

...not so sure about that.

"Why do you think they rushed back for other then to get ducks?

You can't be serious?

>>31698299
"I am NOT a FUCKING midget."

As for names...eh do digits count?
>>
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>>31698366
I have a request for our next vehicle.
>>
>>31698366
Goddamit.

Alright, YOU GUYS wanted to hack the coms and get their attention, YOU GO out and fight those bandits.
>>
>>31698366
>do digits count?
Sure. We'll call you

5P35H1AL

because he's special
>>
>>31698433
Actually, if someone insane enough wanted to use a screamer vehicle to try and attract a bunch of zombies and 'kite' them into the bandit's base, that would be... something to see. And hear, from the description of those screamers.
>>
>>31698366
"I like you. Duck lovers should stick together."
>>
>>31698366
"You are so a midget, we autta get you a robo-horse, you would make a great jockey"

"Digits are fine, just don't expect me to pronounce it right"
>>
>>31698525
Ah, good ol' Memor standard tactic, throwing zombies at your enemy.

Haven't done that since Bloodsnow.
>>
>>31698576
"Joking is fine but don't be mean. He is a great pilot."
>>
>>31698609
"Fair enough, I won't tease him about the size of the guns on his tank nor will I question wether or not he is compensating for anything"
>>
>>31698656
You'd better not, he seems like he's got a short fuse
>>
>>31698366
On a more serious note. We need to disable the crazies com system. NOW.
>>
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>>31698696
>>
Why is everyone so peeved at the crazies? They just drove off a horde or three of bandits all on their own.

I'd throw them a party or give them a reseaource point. Maybe the Crazies can actually become a unifying point for all of us, because they're equally distant in beliefs from all the factions. That waay everyone can complain about them, and it gives the rest of us common ground to stand on.

pRovided they remain useful (or we cultivate a culture where we're responsible for taking care of them ) they might actually be a constructive part of morale.p
>>
I was thinking. What if gunny's wife went to go find us more tanks and what not. From our fluff we found this place. Which belonged to the gears. We even found gunny here sleeping. For all we know the gears had a think tank working with them for R&D. Maybe even a mega crop for building the vehicles. I was thinking as more fluff for us the think tank could be called Cog. They were set up to come up with ideas and better weapons for a vehicle specialized unit called gears. Gunny's wife works with them, because she is still a engineer. Gunny use to be one but got kicked out and moved to gears. So he could keep working with what we loves. As well as add here and there to them. So after our ragtag group shows up. They were not sure if we could be trusted so they waited. Even had gunny chill and work with us. But after the fortress. Gunny's' wife did a coin flip with him to see who goes back to gets some upgrades and new works for us. Now that we shown we can hold our own. Any thoughts ?
>>
>>31698832
Oh waaaiiiiit
>fleeing
I thought they were COMING at us.

Actually, hell yeah, go crazies!
we still want to draw a fine line though, what if they didn't run away?
>>
>>31698832
Wow..that's..kinda valid. I think we need to play up our ability to intimidate (possibly have Elton teach us) so that even though we won't be liked, nobody will touch us with a 10 foot pole.
>>
Rolled 46

>>31698832
They had vehicles like rubber ducks.
RUBBER DUCK BANDIT VEHICLES!

Now we'll never get to see what they are like ;_;
>>
>>31698832
I can get behind giving them a resource point or three. I notice we have blueprints for some pretty neat vehicles that haven't been built yet, if they'd like to do the prototypes that would be cool.

Of course, we're more likely to get a giant scary rubber duck. But that is not something I would dislike.
>>
Rolled 94

>>31698867
Think your getting his wife confused with his sister anon.

>>31698932
>Not believing in the magic that is insanity.
>>
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>>31698932
Where I do like the hermit crab motif. Rubber duckies are charming as fuck
>>
>>31698998
Yeah. But she did do the coin flip if i remember right. The sisters could be the one working for cog and his wife could be off trying to aid us in some way.
>>
>>31698932
there there don't cry... we'll make our own rubber duck bandit vehicles, and they'll be SO much cooler than the ones that ran away from us.

I don't know where this theme of rubber ducks came from, but I like it. We could make a burrowing vehicle that can stealth attack from underneath the ground, and is foreshadowed above ground by a giant rubber duck. Eventually we'll just need to display a duck and everyone will flee in terror.
>>
>>31699078
sister* or he could have more.
>>
>>31699078
could be one of them had to do merc work for viczar. We did lose very little population in exchange for these bases, it makes sense a hero left as part of the deal.
>>
On that note, who else Doesn't want to be here when they eventually DO come back with badass rubber duck bandit vehicles meant for us

>"goddam crazies, they want rubber duckies eh. We'll show em"
>>
Rolled 59

>>31699099
The fact he even had a sister caught many off guard and lets not go into his wife. Many STILL can't believe that actually happened.

>>31699142
His wife is the one who stayed behind along with those other troops. Still waiting for someone to figure out who his wife is.
>>
>>31699142
True. Main thing was trying to fluff the gears up more.

>>31698998
Just in case we needed to do this. Till every one what gunny said about the hydroponics
"that one doesn't tamper with the valves and only plucks the harvests on weekends during the day or week days at night." Maybe even time lock the doors. But can be overridden by gunny.
>>
>>31699220
tell*

>>31699188
Was she the one in the jeep?
>>
>>31699088
In the short term, we can tell the crazies that "enemy" has a box of perfectly good rubber duckies and are going to destroy them unless we can stop them, if only there was a mad scientist that could cook up bad ass vehicles that could get us there faster, or we may be too late.
>>
>>31699283
I like that idea.

Maybe some kind of shredder vehcile so even a few of our guys are capable of tearing into their base
>>
>>31699151
It will be a rubber duck arms race, with both sides trying to make the scariest rubber duck themed vehicles to make the other side give up their own rubber ducks. Eventually it won't even be about the rubber ducks, but about proving a point. And with every over the top rubber duck that appears on the horizon, our mutual respect for each other will grow.

When we finally reach the memor swamp and find ourselves at loose ends, the bandits will appear in a giant trojan duck and ask to join forces.
>>
>>31699395
As long as they have cookies I'm up for a trojan duck.
>>
>>31699358
I'd like to use our resource points to make some of these vehicles happen. We have plans for a sonic weapon hamster ball and ideas for a giant shredder wheel. Would you guys be up for using our resources build at least one of each of these things?
>>
>>31699462
I'd be up for it.
>>
>>31699188
Now why do I automatically think she's a brood queen?
>>
>>31699188
Is it Chief Pilot Enders?
>>
Rolled 22

>>31699283

What enemy? There are monsters encroaching on us, and maybe a few factions too.

>>31699462
I'm all down for giving the Crazies some resources so they can execute more of their MAD PRINTS. They only just barely got started setting up production for one type.

>Basic 1
Give the Crazies some resources and tell them to keep on with that production of MAD PRINT shit.

>Basic 2
Assess the forces that are still encroaching on us using our Shades.

>Basic 3
Have the non-crazy Gerz continue work on some of our equipment so that we can make vehicles from scratch (and our parts) instead of having to refurbish wrecks.
>>
So what's the plan of action guys? I hear ideas to tempt our crazies to figure out a plan not let the duckies get away and spend a few resources on vehicles

Also are we moving again? I'd hate to think we've just been sitting here this whole time
>>
Rolled 47

>>31699615
no. To be fair though its not as if name has been spoken though she has done some rather big stuff.

>>31699551
I don't know anon...
>>
>>31699692
Well if it's not the one that all most died in the jeep at the beginning, the one with the turrets. Not sure who it is a lot happen in two threads.
>>
Rolled 58

>>31699672
I'm down for it. Rolling
>>
Rolled 74

>>31699680

I'm fine leaving well enough alone and not pursuing the fleeing guys. (why pick a fight when they're not interested in one? Also, chasing them risks giving away the fact that we're mostly not crazy and so makes us a target.)
>>
>>31699752
I meant, like, out of the plains of madness and the random warp rifts. Hopefully also avoiding the monsters and things.
>>
>>31699672
Should we have the people keep talking with each other?


>meeting of leaders to discuss issues factions have with one another and how they can be resolved
>>
Rolled 79

>>31699672
Voting, but I'd word it like this:
>Basic 1
Give the Crazies some resources and tell them to keep on with that production of MAD PRINT shit.
>Basic 2
improve production facilities with the aim of being able to produce whatever vehicles come out of the 'lab'
>Basic 3: Keep a careful lookout for approaching danger as we move across the landscape.
>>
>>31699810
If we do this maybe have 3 get aided by Crusader Rhothru, He has been here before. If i remember right.
>>
>>31699787
I'd like to and I have some ideas of what might be said, but I'm not sure who all it's ok to speak for. There are a LOT of factions present. Do we only speak for Gunny, while Genie talks for everyone else? We'd kind of have to play straight man in that case...
>>
Rolled 37

>>31699787

Beats me. Might be beneficial, as they try to outdo each other, might not be beneficial. Who knows?
>>
>>31699856
Oh, true... and what would you guys think of using the 'harvest' ability while we're moving? Good idea/too risky/dickish to steal all the topsoil?
>>
>>31699878
Didn't the topsoil just bleed?
>>
>>31699857
Yeah. We could be the crazies and talk about making rubber duck wine.

>>31699878
With the zombies around probably to risky.
>>
Rolled 45

>>31699878

Too risky, don't want to make ourselves an uber-target.
>>
Rolled 91

>>31699810
>>31699672
Voting
>>
>>31699905
Ooh, we could play the absolutely no nonsense gunny and the absolutely pure nonsense mad scientist's lackey with guide responding for the others who are just wondering what the hell they did to end up here.
>>
Rolled 53

Maybe we should also do a look over of the base again. We did land hard into something. We may need to fix more stuff.


Just in case of needing to reword it.
>>31699810

>Basic 1
Give the Crazies some resources and tell them to keep on with that production of MAD PRINT shit.
>Basic 2
improve production facilities with the aim of being able to produce whatever vehicles come out of the 'lab'
>Basic 3:
Keep a careful lookout for approaching danger as we move across the landscape. Having Crusader Rhothru and any other person that has been here before aid.
>>
Rolled 33

>>31699672
"Uh can't do dat sah we ain't got the right materials anymore."

"Yoh need liqaud madness, ink of heart, pen nails, defaced key set, cur-

We get it already.

Assessment from our flyers(before they got chased down we nearly lost a one) is that there seems to be just a monster horde heading our way.

Gerz have promised that we can now do some basic manufacturing so long as we got the stuff for it.

Meanwhile at the council meeting as it ended in near silence just as it began even the crazy rep was quiet.

>>>Turn 27
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 8
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: above Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Strained
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31700073
"Things didn't go so well in there gunny?"
>>
>>31700144
"I ain't no politician even the damned propoganda guy was quiet and the crazy didn't even keep muttering to himself for very long even."
>>
>>31700073

Sounds to me like we might look into using our Meka to HARVEST out a killing zone and then fight the monster horde there.

Just an idea. Also, we really desperately need a victory as a group guys.
>>
Rolled 95

>>31700195
Bah this was me.
>>
>>31700195
"Maybe we should see about dropping some of these people off, keep things peace full."

Or get better at ice breaking.

>>31700225
I'm think if we use the harvest ability in this area. It could end up like the recyclers in grow crop.
>>
>>31700276

Any ideas for dealing with the monster horde that was so dense it nearly took down one of our Shades then?
>>
>>31700315
Run away?
>>
>>31700073
Well, we've got a mine layer and a good idea of where that monster horde is approaching from. I'd say the obvious course of action is to put down some mines to slow down pursuit. With fireworks, of course.

I'm not sure whether the crazies just need the right motivation. I'd kind of like to try saying "You know those bandits that are going back to get their ducks? I bet they'll make fun of us if our ducks aren't a lot better. Do you think you can make a kickass duck that we can ride around in and show off how much cooler than everyone else we are? It would be really cool if it does something you wouldn't expect a giant duck to do. Maybe you can modify this hovertank as a start"
But I'd like a second on that idea before I actually try it.
>>
>>31700243
OOC question, I was the main guy pushing for that meeting and I feel like I dropped the ball on it RP wise. If we do that kind of thing again what are you looking for? Lots of fluff and parts of conversations or more single speakers taking turns in character?
>>
>>31700276
>Recyclers in grow corp
That was on my mind as well. Though I think that was also a critical failure.
>>
Rolled 52

>>31700385
Nothing really happened I was expecting you to press your case, ask questions or whatever. As for the other stuff...eh meh.
>>
>>31700315
Remember to use our pilot Checho the 'Big'.

Keep moving, Use the mine layer for group and fire work bombs for air, Maybe have the cultist chant a storm up (?) not fully sure what powers they have.

>>31700073
Hey Rhothru, Would your group and you be able to slow the horde down in any way?

Fire bombs with Flabu the Earnest.
>>
Rolled 35

>>31700423
"...we may be zealots but that doesn't mean we are suicidal."
>>
>>31700406
We could ask the tech geeks.

>>31700410
Hey Gerz what do you think would happen if we use the harvester on the group troops here?

>>31700449
I wasn't asking you to send man out there. But if your gods could do anything to slow them down. Maybe try bring 'The Morning' to this colorless land.
>>
>>31700492
Ground troops* Like the zombies*
>>
>>31700492
Also asking these general questilns
>>
>>31700580
To broad?
>>
>>31700606
dunno
>>
Need to remember to look at my notes more.

>>31700449
Hey Natko, I remember your fine group had a point to prove. Would you be willing to tell us more? So we can help better.
>>
Rolled 98

>>31700492
"How are we suppose to know?"


"Doesn't work that way."


>>31700720
Our point was is a point of governance.
>>
>>31700720
>keeping notes
You're a good man Delim brown.

We need more people like you and smart anon keeping up with our shit
>>
Does any on know what Cuzthians or Sulcha Kulbe are investigating? I don't remember if we asked.
>>
So we've got nothing to fight them with.
Nothing to slow them down with.

Methinks it's time to go.
Away.
From here.
>>
>>31700787

Nah, they never told us. Just "peculiar matters" and "something" respectively.
>>
>>31700410
Ah, too bad I missed my cue. I kind athought the bringers of Morning would start, seeing as they're the unhappiest.

Maybe Gunny was able to offer some parting words, now that I can imagine the setting a bit better:

"Well, we've all got our reasons for going where we're going, and we've all got an interest in getting there in one piece. It looks like we're not ready to share what they are yet, and that'll have to do for now.

One thing we should keep in mind is that while everyone's guaranteed to get pissed at someone, we're also guaranteed to have someone who had nothing to do with it. So the next time someone dings one of my vehicles I'm telling someone who didn't" - he shoots Elton a meaningful look - "And they can tell me whether I'm being a crybaby or whether I'm owed a new vehicle. If my snoring bothers you I suggest you all do the same.

That's all for me. We gotta bring booze the next time we try this..."
>>
>>31700764
"Fair. Thought i would ask. You guys do like the good stuff after all."(grez)

"Ah. I'm sorry for being ignorant of your ways then. Would you be willing to tell us?" (Believers)

"Care to tell us of your governing style?" (Natko)

Random note I feel we should do something for the remaining Azar band they took a beating for us.

>>31700844
I guess we should ask then.

>>31700764
"Cuzthians state, We have been with each other for a while now. Would you be willing to tell us of the matters you would like to investigate?"

"Sulcha Kulbe, I would like to ask the same of you. If you are willing to talk."
>>
Rolled 98

>>31700924
>Believers
Ours ways is simple to bring the morning is what we wish just as our prophet once said oh so long ago.

>Natko
We believe in the might of a single figure and a united nation a people so to say. Alas a lot has changed...our homeland of old no more and so is its people."

Cuzthians wish to investigate the matters of that caused the ghoulish krulsade

Sulcha Kulbe remains silent.
>>
>>31700983
Worthy goals all. If you'll all answer one more question, what will you not tolerate among your allies?
>>
>>31700983
A pity none of us are Memor representatives. They believed in the single unified state with a single mind, and they were one of the indirect factors of the Ghoulish Krusade
>>
>>31700983
"May I ask how you would like to go about bring the morning?" (Believers)

"I can agree, A single figure can go a long way. But your people still live with your group, With us. Together we can help find a new homeland and rebuild. If you are willing that is." (natko)

""Fair. I heard stores i would like to see if they are true. Lets hope we find what we are looking for then." (Cuzthians)

"Will you tell us what sustanance you would like perhaps? Tea, coffee, Beer or Wine. Maye beef, chicken or duck." (Sulcha Kulbe)
>>
>>31701117

...That were pretty much THE DIRECT FACTOR of the Ghoulish Krulsade. Getting all those bandits and shit united against us under Warlord Slag is what set it all off.
>>
>>31701136
sustenance you would*

>>31701165
Maybe the natko are a group from them.
>>
>>31701192

From the Memor? No way.
>>
>>31701205
Way not? People hide with in us all the time. Why would this be different.
>>
>>31701223

Everyone associated with the Memor has been being viciously hunted by Warlord Slag for decades, or was wiped out in the Last Stand, or was taken with Clora Zel to Fleshworks HQ.
>>
>>31701244
Why not have hope. Maybe some still made it. Small groups, But some still could have made it.
>>
>>31701281

God, I hope none made it out. The Memor were chillingly evil.

Except the Tectus. If some Tectus made it out and then went Tribal or something I'd be okay with that.
>>
>>31701311
Have you never played overlord. Evil Always Finds a Way.
>>
>>31701244
>Everyone associated with the Memor has been being viciously hunted by Warlord Slag for decades
Wat. How did I miss this.

Why did he do that?

>>31701311
All the Memor were the same and shared one mind, except the Heroes. The Tectus were just as evil/good as the actual Memor, the Strongarms, the Octo, ect.

One Memor, one Mind, one thought.

I would imagine the Tectus even retained the hivemind itself, albeit in a lesser form without the prophet or actual original Memor.
>>
>>31701344

I haven't, actually.
>>
>>31701372
>>31701244
uh...how much time HAS passed in game anyway?
>>
>>31701374
Fair. It's a good game if you like minions.
>>
>>31701372

He swore an eternal grudge oath against the Memor for us...you know, Tchaikovskying his bandits.

I know, but i like the Tectus...that aside, they weren't 'that' psychic. Allow me my dream that some of the ones that 'died' on a scouting run actually just split off because they were appalled at the Memor.

And if you allow me that dream then I might actually be able to write fluff that'd let us play as a group of them.


>>31701387
10 years from the Memor to V101. This is a good time post-V101, soooo who knows?
>>
>>31701372
I wonder if Clora's Memor continue to survive with their own segregated hivemind as well. Unless she just slowly phased them out through natural deaths and used their flesh for more fleshbeasts.
>>
>>31701420

A Memor mutant was spotted at the GREAT CLUSTERFUCK OOT (Of Our Time).

So Clora kept them. According the Jenny though the Hivemind is not what it used to be. Clora is a singular, overriding voice in it.
>>
>>31701415
Well, it always bothered how even with a damned hivemind we had people die without a clue as to what happened. Snuffed out like candles simultaneously by the droves.
>>
>>31701458
Sneak attacks?
>>
Rolled 19

>>31701407
I fucking loved Overlord. Second one was disappointing though and don't get me started on the Wii one. Sure the tropes it made fun of was fucking hysterical but goddamn was it too short.

>>31701387
From the Fall of the Memor...lets see here you had Aduro which was like half a year, but there was a time skip involved.

Ah fuck it from the start of the Ghoulish Krulsade to its ending was almost a decade Mourning Day was a few years ago which ended it.

Rizal's age to put it into perspective is around 10 years or so. Other civs tended to not last very long time wise.

>>31701458
It had a weaknesses that were exploited.

>>31701372
You stabbed him in the back and he has since held a grudge.

Put simply he wants to commit genocide on the Memor.
>>
Alright, so back to incoming monster horde.

Anyone have a semblance of an action plan? Or do we have any more inquiries that might lead to promising information from our refugees?
>>
>>31701492
Any replies for these >>31701078 , >>31701136

>>31701619
Hm. Not sure what to do for actions. We probably got to fight a bit. We got zombies that are not hostile, yet. Bandits that ran and monsters coming our way. Maybe could ask skeller to obey some of the zombies to help fight. Make use of the mine layer and probably keep on the move.
>>
>>31701649
Right, a few more questions.

>>31701492
Ask our refugess what is their "no-go" line concerning things they won't tolerate.

as well as >>31701136
>>
>>31701078
...Depends though to put it simply it would have to be interfering with our missions.

>>31701136
The night is always darkest before the Dawn we bring about that dawn.


"We shall see."


"Who knows what we shall find if anything at all."


"We are not picky."

>>31701691
Beyond their own goals they would not like going bandit and are rather miffed at having crazies in their presence.
>>
Rolled 54

>>31701702
arg name dropped again.
>>
>>31701649
Sounds like a plan.
Lure the zombies in as a buffer, as well as mine the path behind us, to keep the monsters away and make good our escape.

Now to turn it into action format and apply appropriate groups and heroes.
>>
Basic 1: Gunny fire work some bombs to hit flying targets. Plan paths and use the mine layer. Get Flabu the Earnest to aid with bombs. Fire should do great on the enemy. (maybe make this a double action.)

basic 2: Ready all long range weapons to fire at the monsters incoming and fall back to switch out for close range if any get on bored or zombies. Use tanks if they will fit well. Officer Borha , Crusader Rhothru, Soldier Jeniece and Ulmesu will help man and order the defense.

Start moving the base as needed. Should we make the last action scouting with shades and Checho the 'Big' ?
>>
>>31701702
cool got a word out of the Sulcha Kulbe.


"Mr.skeller, sorry to intrude, would you be willing to aid in the defense of the base. Maybe move some of the zombies to attack the monsters? Your friends are welcome to join in if they would like."
>>
Rolled 52

>>31701837
"Those zombies are CRITICAL I would ignore everything else and GTFO. As is its disturbing as hell they haven't reacted and I know for fact that even I would have problems with them. Monsters are not a threat compared to the zombies."
>>
Rolled 93

>>31701767
I could get behind that, and yes scouting is always an option.
Vote
>>
>>31701918
Actually, in light of that, I'm gonna call back >>31701918

Instead I'm going to suggest

Basic 1 Checho and the Big scout out a pathway that will allow us to get away from the monsters and more importantly avoid the zombies as much as possible

Basic 2 prepare our weapons to fire in case they overtake us as we try to escape, but don't fire until it's evident they are

Basic 3 Prepare and/or get moving.
>>
Rolled 72

>>31701917
All right with the new info.

Basic 1: Get the fuck out. Have Crusader Rhothru aid with what he knows of the land.

basic 2: Ready all long range weapons to fire at the monsters incoming and fall back to switch out for close range if any get on bored or zombies. Use tanks if they will fit well. Officer Borha , Crusader Rhothru, Soldier Jeniece and Ulmesu will help man and order the defense.

Basic 3: Scout a head on our way to the castle with shades and >Checho the 'Big'
>>
Rolled 22

>>31701964
Voting this, but on the premise that basic 2 every precaution be taken to not get the monsters or zombies to attack us as long as possible
>>
>>31701964
Forgot to remove Crusader Rhothru for basic 2.
>>31701991
Agreed. But still not so close that the monsters are right on top of us. I want to kill as many as we can before they can hit us.
>>
Rolled 22

>>31701964
ooh, actions. Alright, let's do this thing
>>
>>31702060
Well that could have been cool. Seeing what two 22's could do.
>>
Rolled 54

>>31701964
We are on the moving exiting...or trying to zombies are literally everywhere. We can see the partial remains of a megacity being completely overtaken by Hives. Along the nearby mountains lay industrial areas still spewing forth their vile works including zombies. The entire land is quite dark but unlike before there IS light and thus color...just enough to high light how bad everything is. Contagion levels are critical and there are so many contaminants its impossible for our systems to register it all. In the distance though we can see the water.

"Ah yes the lost city of Neluz once upon a time this place was on its way to becoming a mega city then the Fall happened though that alone would explain the massive number of zombies. I just hope we don't accidentally rile them up more so then we already have."


As we climb down the hills away from both the belching former industrial areas and the urban setting. Is when something peculiar happened as the monsters approached near the industry is when suddenly the zombies took action. Belching forth they rose an an unstoppable tide...as suddenly previously dead 'hulks' of vehicles came to live and begun to open fire.

"Oh shit. They woke up after all in fact they thought to use us bait which means-" began Rhothru as he looked towards the city. "Just as I thought their coming up but heading our way as well. Whatever you do it may not be obvious right now but they also lay below and in great number. Soon they will erupt forth from below as well. If you think the skies are wrong then you are a fool these bastards are more then happy to hurl themselves across the stars by force if need be and care not if they survive. As long as we can stay in the mobile bases they wont have nearly such an easy time slowing us down even from below. However if we go outside in our vehicles I can promise you that IF they make it back at all it will be as one them. Anyway you see that pennisula over there? That is safe."
>>
Rolled 92

>>31702177
Scouts have been sent out to check out the way ahead to the 'safe' area. Sure enough it there was a great wall separating the peninsula from the mainland. We would have to cross a great bridge, risk a chasm, or go across the water. After that its a little ways there. Beyond the gates seems to lurk much light, structures, and at the tip of the peninsula stands a massive lighthouse.

Zombies are on their way towards us.

Battle has been joined between the zombies and monsters.

>>>Turn 28
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 8
>>>Pop 1300
>>>Military 1000
>>>>>>>>Fuel: Average
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Low
>>>>>>>>Armaments level: Good
>>>>>>>>Reputation: Who?
>>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. MP Prison. Ammo Dump. Supply Depot. Reinforced Structures. Hydroponics Bay(Basic)
>>>>>>>>Defenses: Bunker Door. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System. Incursion Reverser.
>>>>>>>>vehicles: 35 paramilitary Hover Tanks. 4 paramilitary Birds. 4 paramilitary Shades. 8 Paramilitary Choppers 7 paramilitary APCs(hover).
>>>>>>>>Power: Fast breeder reactor, emergency biofuel generators. Geothermal Spike(unused)
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Gearz Body Armor, Power Armor Hazard Series V1.5, Pilot Suit.
>>>>>>>>communications: Radio(encrypted). Net(limited), Comm Suite Milspec.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31702177
"Dam glad to have you guys a long with us."
>>
>>31702225
What way do you'll think is best my vote is water? (People and npcs)
>>
>>31702292
It's very difficult to accurately judge/scout the danger level in the water unless we had some very good amphibious capabilities.

>>31702225
What does the bridge look like and how much is known about it by the crusaders, and the chasm and water route as well.
>>
Rolled 67

>>31702336

>>31702336
Bridge can hold a mobile bases up easily problem is its a rather obvious target. Chasm much less obvious but also much harder to traverse.
>>
>>31702336
True. I was thinking we can bomb the hell out of the water with out risk to the wall. (Dam I'm sleepy, Night people.)
>>
>>31702373
>>31702370

Don't forget to archive.




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