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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are an emperor, but not the emperor… yet. Last thread you laid siege to Taour.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
>no changes since last thread

>some housekeeping
1. Next thread is May 3rd at 6pm EDT.
2. Sarah’s FTB is done, for those who missed it. http://pastebin.com/ATa6Tjit

Rolls are d20 and the best of the first three posters. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the General Pastebin, linked through the Master Bin above, for more info and detailed dice rules.

>Now, with further ado
>>
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>>31723169
Note that although I’m doing these in narrative order (where the mages attack before the ram strikes), I took the rolls in the order I listed them.

>Catapult Sniping: Lower Target Success; 12, 8, 14

Your catapults launch their devastating payloads towards the Taouran walls, arcing high in the air to catch the enemy towers at this distance. A stray ballista shot penetrates one of the defences, but although it went through that wood, it failed to penetrate the wood behind it.

You derive some joy from the sight of the closest Taouran tower collapsing, taking two ballistae from it and the rubble raining down on numerous unsuspecting soldiers. Your empowered vision lets you see the Taouran troops move away from the tower, breaking up the bowfire they’ve been directing at the ram.

>Ram: Success; 7, 11, 15

The ram, meanwhile, remains largely unharmed. The illusions are swiftly uncovered as the Taourans correct their aim and then notice ballistae bolts sticking out of the ground when they should have struck true. By the time they redirect the mechanisms and prepare to fire, Gnome has taken the ram directly into the wall and out of their arc of fire. The archers who had been trying to trouble them having been scattered by the lightshow and destruction of the tower nearest the ram, but unable to penetrate the warded reinforcing regardless.

>continued
>>
>>31723169
So has any of the theories been right?
>>
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>>31723219
>Mage Assault: Success; 8, 17, 19

The lightshow had come from the mage’s terrific handling of the wall’s barrier. Lighting up with ritual fire and launching magical lances that seemed to darken the sky around them as they warped across the sky, the mages shredded a large portion of the barrier protecting Taour. The world seemed to momentarily explode in colour and light, and the crack of the magicks colliding probably deafened your soldiers manning the ram (if their helmets didn’t protect them, of course). The reality came back into view, and the air between you and the city seem to faintly glow as the magick of the barrier activated and slowly began to repair itself.

>Ram2: Exceptional Success; 2, 14,20

Then the best news of all came, as the thunder was followed by more. You felt rather than heard it first, as the magic in the battering ram came to life and, combined with Gnome’s strength, hit the wall so hard that the foundation of part of it came tumbling down. The entire stone wall seemed to wave from the impact, then stone blocks just cascaded down, carrying numerous Taouran soldiers with them to their deaths. Ignoring the stone bouncing harmlessly off the ram’s roof, Gnome hammered into the wall several times more and provided an enormous breach. You’d expected results from her, but not this fast.

>continued
>>
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>Mage Defense: Dramatic Failure; 1, 1, 3

One last roar fills the battlefield, but the screams and shouts in response to it come from your side of the battlefield. You hear of the crash of wood falling on wood and snap over to where the magi tower is. Your world freezes momentarily as you watch the upper two levels of the tower collapse, a magical trail of glittering red suspended in the air where the uppermost storey, holding Mal, once stood. You follow the trail quickly, the muscles in your neck screaming under the strain you’re moving it at, and you see an enormous black ballista bolt, twice the size of a regular one and glowing bright red with runes. You sense great magic on it, and realise that the Taouran mages had a nasty surprise for you.

Then you blink and the world turns to normal. Gnome has just broken the enemy’s wall. You catch some subtle magic in another tower. You see it. What’s going to happen. You reach back, remembering where those strange undercurrents of reality had lain, then pull the strings to make your reality true.

>Mage Assault: Exceptional Success; Mage Defense: Success
>FR Point Burnt

The ballista bolt, loaded with barrier-piercing magic, sails right past the tower. It had nudged slightly against Mal’s rapidly summoned magic and gone awry it seems. Or at least, that’s how it appeared to most. You catch Vad watching you oddly as Mal unleashes a terrifying trio of magical lances past the barrier, blasting out the top of the tower that had nearly taken out the tower.

You grin, trying to ignore the growing feeling of exhaustion, then bellow, “All archers, advance to firing range – we can’t let that barrier rise.

“Infantry! Advance into the breach. We shall have this day and avenge all of our fallen brethren in this war.”

You…

>1. Move in with the heavies to take the breach.
>2. Help the archers launch an assault on the Taourans and cover your charging men
>3. Stay back and command from afar.
>4. Custom
>>
>>31723242
so i'm guessing we healed our mages?
>>
>>31723325
2
>>
>>31723325
1
>>
>>31723325

>1

Once more unto the breach

If the enemy archers and towers have neutralized, we should give word to our fliers to rain down magic and cut off any retreating enemies
>>
>>31723325
3
We have to be able to react.
>>
Rolled 13

>>31723342
We just fucked with space-time pretty much. So it never happened at all.
>>
>>31723325
>1. Move in with the heavies to take the breach.
>>31723325
>Your world freezes momentarily as you watch the upper two levels of the tower collapse, a magical trail of glittering red suspended in the air where the uppermost storey, holding Mal, once stood. You follow the trail quickly, the muscles in your neck screaming under the strain you’re moving it at, and you see an enormous black ballista bolt, twice the size of a regular one and glowing bright red with runes. You sense great magic on it, and realise that the Taouran mages had a nasty surprise for you.
to think people voted 2 on this.
>>
>>31723325
1
Charge in and slaughter waves of their men. Need to crush them before they can regroup.
>>
>>31723325
>1. Move in with the heavies to take the breach.
>>
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>>31723222
One was close, but no cigar. You really should talk to Tsucchi or somebody with knowledge of astral power if you want to learn more about them. They might not be able to explain exactly how they work, but they can give hints and confirm or deny theories.

>>31723375
Their archers aren't down, just stunned. They're now vulnerable to missile fire. You could try to jet in their with your fliers, but they'll still be left open pretty fast.

>>31723401
5 votes for Op1 and 4 for Op2 before voting ended.
>>
Rolled 2

>>31723325
oh this is a toughy. It would really suck if a daywalker got behind us right now.
>>
>>31723445
>One was close, but no cigar.
any of the older ones or newer ones?
>>
>>31723445

Then I rescind that until the archers are down for good
>>
>>31723445
>One was close, but no cigar. You really should talk to Tsucchi or somebody with knowledge of astral power if you want to learn more about them. They might not be able to explain exactly how they work, but they can give hints and confirm or deny theories.
I had proposed as such but nobody replied that post.

I also suggested we see if she is interested in helping us figure WHAT we are.
>>
>>31723325
>2. Help the archers launch an assault on the Taourans and cover your charging men

>>31723475
rescind what?
you are an anon
>>
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>>31723465
It was one of the ones in the original thread. I don't remember any newer ones, so I can't comment on them. Maybe one was closer, but I don't remember skimming anything close enough.

>>31723536
Ah, sorry if I missed it if it was an option during a session. I'll try to bring it up as a prompt in a scene during (probably) downtime.
>>
>>31723567

Sorry, to be clear, I rescind the idea about having fliers chase down the retreating enemies and cut off their escape
>>
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>1.

The battlefield fills with the sound of boots thundering against dirt and metal bashing on metal. Your war machine grinds into motion, thousands of soldiers charging forward to enact your will. The Taourans are still holding the wall, no doubt moving their knights into position at the breach. Gnome and the knights with her will be open for a short while, but you have faith in the ability of an earth elemental of her calibre to hold the breach steady. She’s your familiar after all, it’s not in her nature to underperform.

You gesture to Parras that he has command and give your aide a pat on the back, thanking her briefly for her sendings across the battlefield. Then you’re off, bounding past your soldiers to catch up to Phrace and your advance guard. They’d moved into position, leaving just Vad with you at the rear. You hear the fox curse as you suddenly run off, only for him to quickly catch up.

You pass Moss lining his archers up as almost two thousand archers take up firing positions. The Taouran archers are recovering but you doubt they’ll find much time to bother you and your infantry while taking such heavy fire. The first volley is off, the sound of so many arrows launching imitating the roar of the distant sea – and the screams they’ll no doubt create imitating nothing, being the sound of death itself.

You glance back as you join Lynn and the grandmasters in the front rank of your heavies, seconds form the breach. Sala is still in the air, but low down. Illon’s fliers are ready to swoop in and you spot a number of your other mage-knights taking up strange positions on the battlefield – they’re lining themselves up so that your fliers can quickly ferry them up on top or over the walls as necessary.

Then you fix your vision straight. The thump of boots and scraping of metal is all you hear. Then you're in the breach.

Time to get to work.

[DC12 Breach and Clear]

[DC13/16/18 Archers; DC12 Flying Assault]

Please roll 3d20.
>>
Rolled 17, 18, 6 = 41

>>31723869
>>
Rolled 8, 1, 12 = 21

>>31723869
>>
Rolled 2, 3, 18 = 23

>>31723869
>>
>>31723891
man, why'd you have to go and ruin that 18? that was real good there...
>>
>>31723916

The 1 was mitigated by 18, two successes out of three is still fairly good considering our initial successes.
>>
Rolled 10

>>31723940
Yeah that was archers I'm pretty sure. The fly by went pretty well.
>>
>>31723979

So we breached the castle wall and cut off their escape routes with air drops, not too shabby
>>
>>31723891
This is just a fail right
Not a dram fail
>>
>>31724192

18 mitigates the 1 into a regular fail under the new dice rolls
>>
>>31724192
no, just a regular fail because of the 18.
>>
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>Breach and Clear: Success; 17, 8, 2

The wall, as thick as the ones at Harrowmont, lay in ruins for several metres. Gnome clearly spared a few seconds consideration, as you doubt the levelling off of the breach was something that occurred naturally. You make your way over the rubble, your drawn sword sparking as you occasionally strike some of the stone strewn about. Standing at the opposite end of the enormous breach is a wall of your heavy knights but there’s no sign of Gnome.

Screams and shouts echo from within, and you glance upwards, noting the enormous spire that is Taour towering over you. Then you stare straight once more and crash in close behind your soldiers.

“Let’s move,” you shout, your own heavy armour brushing against your knight’s. “Breach and clear. Try to cut off their escape routes so the rest of the knights can clean up.”

Your knights nod and push forward. Spotting their comrades moving, the line advances and splits into a wedge as it clears the narrower gap and moves into the region between the wall and the city. More than four hundred of your most heavily armoured soldiers rush into Taour, ready to take on anything that comes their way. Gnome, meanwhile, appears to be walling off escape routes. You catch her slapping hastily constructed stone walls over major exits nearby and signal to her to keep it up.

Then battle is joined – several hundred enemy mage-knights rush towards you from the direction of the nearby gatehouse. They’re led by a vicious crew in black armour, rather than they’re usual purple and they’re moving damned fast and you’re certain these are nightwalkers.

“For Vitria!” roars Grandmaster Toren, racing his warmace high in the air. Lucas and all the Vitrian knights quickly join him.

“For Darlesia!” roars Phrace in response and his men echo his cry.

>continued
>>
There's obviously rumors and hearsay going around the ranks, I wonder what they think of us. Our men probably make bets on who else we add to the harem, while our enemies sit around a fireplace nervously.

>'So, this Talon York guy has been going around conquering everything, rumor has it he's killed daywalkers before!'
>'York? Isn't that some commoner's surname? How'd he get into a position like that?'
>'He's supposedly got a retinue of very beautiful women, I've heard, though most of their identities are unknown yet.'
>>
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>>31724331
The roars of your men join for a split second, then your knights lock shields together and ripple blasts of magic towards the enemy. The enemy charge hesitates and that’s when you leap on them – your knights cover the short distance between them and their weapons sing. Blood flies everywhere as your soldiers demonstrate the inferiority of the enemy’s armour.

You join them, cutting cleanly through ranks of enemy knights. The melee lasts mere seconds before the enemy breaks, fleeing at top speed into the city streets. You’ve got a second to consider whether to have some of your noble knights pursue them, as they’ll outrun your heavies when you receive a sending.

>Archers: Autofail; 18, 1, 3
>Flying Assault: Success; 6, 12, 18 (Partially mitigated due to earlier failure)

The contents are short and sweet:

‘Archer barrage failed. Flyers avoided damage, only partial airdrops. Enemy fleeing en masse.’

Your regular mage-knights will be clearing the breach shortly but with the Taourans in full flight you won’t possibly be able to catch them all. Furthermore, the city is so damned big and complicated that many of them won’t flee but will instead lay traps for your men. Assuming the city isn’t already filled with them.

You…
>1. Focus on the fleeing mage-knights, so long as they don’t flee too far.
>2. Try to cut off as many of the fleeing archers as possible.
>3. Forget those fleeing, prioritise seizing control of this area.
>4. Custom
>>
>>31724350

>1

Archers aren't shit in close quarters and their morale should be close to breaking if they aren't enthralled.
>>
>>31724350
1
it's the mage-knights we need to worry about underground.
>>
>>31724350
>1

Bye, bye. Mage-knights.
>>
>>31724350
>1. Focus on the fleeing mage-knights, so long as they don’t flee too far.

These guys will likely prove only second to mages in how troublesome they could make our subsequent assault within the city proper.
>>
Rolled 9

>>31724350
>>1. Focus on the fleeing mage-knights, so long as they don’t flee too far.
>>
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>1.

“Phrace, hold the breach for Glynn,” you shout. “Lucas, Toren, we’re going after the mage-knights. With me!”

You charge up the street the enemy knights are fleeing down, most of your soldiers following as the rest double-back to the breach to prevent any surprises. Gnome darts up to where you are. The enemy splits suddenly and you quickly gesture to your commanders to split into four groups to match them. Giving quick orders not to pursue too far, you take off into a large tunnel with Lynn and dozens of Vitrian knights at your heels.

Several of the enemy’s nightwalkers suddenly turn and try to form a defensive wall. If they hold you here the others will get away.

[DC11 Talon Pursuit]

[DC11 Other Pursuits]

Please roll 2d20 each.
>>
Rolled 3, 10 = 13

>>31724512
>>
Rolled 16, 1 = 17

>>31724512
>>
Rolled 18, 10 = 28

>>31724512
>>
Rolled 3, 10 = 13

>>31724512
>>
Rolled 10, 16 = 26

>>31724512
god, all these ones. the dangers of d20, I suppose.
>>
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>>31724514
>>31724520
>>31724521

All those 10s plus my 1. I am so sorry.
>>
Rolled 9, 1 = 10

>>31724512
>>
Rolled 11, 1 = 12

>>31724561

1s happen, anon, at least Talon was on top of his shit
>>
I thought nat 20 was just as likely as nat 1?
>>
>>31724514
>>31724517
>>31724520
everyone trips on an ice spell

It is fine we can obviously slaughter a couple hundred mage knights
>>
>>31724599

Case in fucking point
>>
Just throwing this out there as a formal title for Talon and a new Empire name.

His Imperial Majesty, Imperator Talon Cornelius York I; Ruler of the Golden Commonwealth, Patriarch of the House of York, Griffon of the East, Father of the Fatherland, Perpetuus Invictus, Imperator Destinatus and Protector of Mankind
>>
Rolled 17, 11 = 28

>>31724599
>>31724579
>>31724517

Jesus Christ on a pogo stick, The Dice Gods don't want the other pursuits to be doing a goddamn thing to help.
>>
>>31724599
Yeah I know. I'm going to guess we break through while our dudes get cut off by an ambush/pincer, leaving us with like 50-100 MMK who thing they can gank the lone guy in front of them.

Hint: They can't.
>>
>>31724623
Protector of Mankind is going a little too 40K when we've only conquered one region out of a few dozen. I think if we save some of that for after w've beaten down the Astral Adepts and the Lord of Ember, we'll have more room to brag.
>>
>>31724669
>Protector of mankind
>Not God of mankind
>>
>>31724694
That comes after we conquer the continent and move on the other major world power across the sea. By that point we'll have bound enough sources to ourself to justify it, if we haven't straight-up ascended yet.
>>
>>31724669
I was more coming from at it from the anti-Vampire angle, especially after we saved all those poor souls trapped in the blood farms.

Golden Commonwealth though, thoughts? Golden to reflect our Gold Griffon and that radiating light trick we learnt - Commonwealth to emphasis the inclusive nature of our new empire.
>>
>>31724725
>Bound sources

Lets hope we can unlock the others. More champions are always nice. Though there is a problem in that it takes 4 to max out the champion.
>>
Any ideas on how we should take out the inevitable survivors who make it into the tunnels?

I wonder if there's a way to just block the tunnels in while we take care of the Daywalkers.

If we remove them from the equation, we could simply open the tunnels at our leisure and make them surrender.

Another alternative is to send in summons as scouts, if they encounter resistance. Give them an opportunity to surrender.

If they continue to resist, let Sala flamethrower the tunnels and move on.

The alternative is messy tunnel warfare and we don't really have the time for that.
>>
>>31724623
How about "The Humankind Empire"?

We grant any sapient creature within it full citizenship and the honorary title of human, entitling them to full rights so long as they head our laws.
>>
>>31724773
Yeah, we're going to find more sources, that isn't even in question. They're marked on the map, after all.

>>31724763
>>31724623
I'm not saying the title is bad. It's rather fun, actually. The Golden Empire sounds better, though. Commonwealth sounds like we should be having General Elections for Parliament in may. Father of the Fatherland seems like it could use some work as well. it sounds... off. Eternally Unconquered is a badass boast, though. so is Destined Emperor.
>>31724805
No.
>>
>>31724855
>Find
Yes
>Be able to use
Unknown.
>>
>>31724805
Let's just call it a New World Order or the Empire.
>>
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>>31724855
O-okay.
>>
>>31724792
Aim for their leadership. if they are holding a choke point that is something our elites can take out (gnome smashing them with earth from above, sala fire, talong scything, etc).
Divide and conquer
>>
>>31724855
I've always been a fan of "The eternal emperor"
>>
>>31724805

We Greendale Community College now?
>>
>>31724882
I like the empire
>Which empire?
>The only one that matters son
>>
>>31724928
I chuckled. A little too dull for Talon's tastes, though. something a teensy bit more boastful for the man who wants his face on every gold coin.
>>
>>31724792
Any ideas on how we should take out the inevitable survivors who make it into the tunnels?
>Take out the tunnels themselves, flood them, smoke them out, collapse the tunnels.

I wonder if there's a way to just block the tunnels in while we take care of the Daywalkers.

If we remove them from the equation, we could simply open the tunnels at our leisure and make them surrender.

>This could work but we would have to leave a sizable force behind to prevent them from coming out of the tunnel while we deal with the Daywalkers. And even so we do not know how long this will take.

Another alternative is to send in summons as scouts, if they encounter resistance. Give them an opportunity to surrender.

>Negotiation would be nice, but then we would have to decide whether to do it before or after dealing with the Daywalkers.
>>
>>31724855
Golden Empire works just as well honestly, its just a bit more common so I thought I might throw out something new.

Father of the Fatherland is just another one of the Roman Emperor honorifics.

>Pater Patriae: a Latin honorific meaning "Father of the Country", or more literally, "Father of the Fatherland".
>>
>>31724993

Father of the Country sounds much better than Father of the Fatherland and its horrible redundancy
>>
>>31724882
Meh "The Empire" reminds me too much of Star Wars. We don't really want to have them associated with us, right?

>>31724918
Meh, why not? Rights for everyone isn't a terrible position to have at least.
>>
>>31724993
I recognize that it's a roman honorific, I definitely got that feel for it. It's just... lost something in translation. If we can find better word choice, that'd be swell.
>>
>>31725019
>Meh "The Empire" reminds me too much of Star Wars. We don't really want to have them associated with us, right?

Why do you think I chose that? :)
>>
>>31725019
dude, nobody's ever heard of Star Wars. Star Wars doesn't exist. Are you the anon that was complaining about not wanting to be associated with the Inquisition?
>>
>>31724993
I was going to recommend the Golden Empire but I remembered that was a thing in a Madoka Quest. Also, Golden Empire just sounds like something destined to fall.
>>
>>31724805
>Honorary human
I hate it
>>
>>31724984

I like the idea of smoking them out a lot actually.

Flooding sounds like it'll take a ton of water, fire/collapsing will create massive collateral damage.

Smoking them out will force them out easily and reduce the potential for collateral damage
>>
>>31725059
Radiant Empire then? To keep with the glowing themes.
>>
>>31724969

"Talon's House"
>>
>>31725049
No. I am speaking from a meta perspective. I don't want to call any of our guys "Stormtroopers" for similar reasons, despite the name being kinda cool IMHO.
>>
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>Talon Pursuit: Success; 3, 16, 18

The world slows for a moment as you concentrate. Power hums through your sword and you cock your arm back, holding it at the ready. Your boot crunches against dry dirt, digging deep into the earth as you put your weight down onto it to launch yourself forward. Swinging your sword wide in a spinning slash, you cut a swathe through the vampires trying to bar your way. Their armour poses no barrier to your astral power and the searing magic inside it leaves them screaming in pain and terror as they collapse. Your momentum takes you forward and through the knights as their blood, bone and metal splatters against your own thick armour.

Slamming your boot down, you once again focus yourself. You lean forward slightly, muscles tensing as you narrow your focus down on the fleeing foe. You feel Lynn’s strange draconic sorcery spike behind you, probably trying to emulate you. Then, like against Volante, you uncoil like a spring with Lynn hot on your heels.

A mage-knight is looking right at you as you close the distance in a fraction of an instant and you see his pupils begin to dilate right before you impact. Then your shield, glowing golden with raw power, slams into his helmet, collapsing it with a scream of man and metal. Your momentum carries you through him and into a comrade and they fly further down the tunnel. You push your shield to the side, clotheslining a knight who was, just a second ago, dozens of metres ahead of you. You sword lashes out and cleaves through several other knights as you turn and hold the tunnel against them.

Lynn crashes to a stop on the other side of them, her power not being enough to carry her all the way through. With the Vitrian knights pursuing them, the Taourans see the futility of fighting and drop their weapons in an instant.

>continued
>>
>>31725059
Golden empire sounds cheesy as hell. i want a non cheesy name.

also, since when is talon all grandious? I thought we established that he is uncomfortable calling himself emperor (using imperator instead) and doesn't care for the pomp.
>>
>>31725049
I'd honestly not name it the Inquisition just because you don't want a name that tells what they do. Something like the "The imperial hand." Or something.

>>31725109
>Stormtroopers
I swear to god if we named a group this I would try to convince aspirational to consider all their rolls 1s.
>>
>>31725109
Let's just call it the Talon Dominion in the future and be done with it.
>>
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>>31725117
“We surrender,” comes the guttural tones from the one of the enemy nightwalkers. “Please spare us.”

You signal to the knights to take them prisoner – you’ll deal with the vampires in a second. Without their armour and with a full moon almost four weeks away they’re not that dangerous so long as they’re closely watched.

>Other pursuits: Dramatic Failure; 10, 1, 10

As you’re marching the captured foe back to the base level, which your men should be claiming right now, you receive sendings from the others. They’re not positive – it seems you got lucky and this hallway was lacking in traps. Lucas and Toren halted their pursuits when their frontline of pursuers got knocked aside, battered and badly injured but still alive, by enchanted steel beams dropping from above. What poor taste in traps these poor bastards have – clearly they didn’t learn anything from their encounter with you. Gnome managed to catch the traps and catch several of the enemy before they split even further into the tunnels and escaped her.

That means there’s a few hundred enemy mage-knights still around. They could be lingering on these lower levels or retreating upwards. Damn these bloody tunnels and these vampries.

You direct your forces to return to the breach, where you’ll form a basecamp and begin to claim the city.

>You now control the aboveground section of the lowest layer of Taour
>You now contest the underground section of the lowest layer of Taour

>continued
>>
>>31725117
>Power hums through your sword and you cock
read that as
Power hums through your sword and cock
>>
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>>31725143
It only takes an hour to move most of your men inside, particularly once you seize the gates, but the failure of the archers to keep the Taourans down meant that many of them had fled before your mage-knights could hit them. If Moss had kept the enemy busy for a bit longer…

“I’m sorry, sir,” Moss says as he reports to you directly in the new command tent inside Taour. “The arcane archers struck true, but clearly my crash course for the new recruits wasn’t good enough. I’ll work them harder so it doesn’t happen again.”

“You’re a good man, Lt General,” you say. “There’ll be plenty of more successes in the future.”

He salutes and you return to analysing the battlefield. The enemy has retreated and manned the closest gates into the upper layer. They’ve also tried to seal the other gates in, but you doubt they’d hold Gnome or Mal for very long. Your scouts can’t tell you much due to the city’s layout, and your spies are out of contact, but you could try contacting the populace for help. You turned them to your side earlier, partially, so they may help some more.

Aside from trying to ascend further there also remains the problem of the underground. Again, the populace of the city may be able to help but otherwise it will be painstaking tunnel clearing. An alternative is just to torch any area that shows you resistance, but that certainly won’t do you any favours afterwards given the large civilian populations underground.

The vampire estates lay further above in the uppermost layer. Lady Irris may have some notes hidden in here manse, and Perin may be holding some secrets. Assuming that going there doesn’t result in premature battles with the daywalkers – but that may be just what you want.

>What are your plans?

I haven’t read any plans posted between the last two, mind, as I’ve been busy writing. Yes, these updates are long as shit.
>>
>>31725109
Why are you worried about what people call us in the Meta? Meta doesn't affect the story progression at all. Plain old 'the empire' is too boring for Talon anyway.

>>31725105

PERFECT.

>>31725119

He's proud enough to want his face on every gold coin on the continent. He's calling himself Imperator because he doesn't feel he's worthy of Emperor yet, not until the entire continent is under his thumb. He's uncomfortable with nobles because they're the reason he wants to be emperor: to deprive them of their power.
>>
>>31725119

The dude flat out said he wants all the currency in the world to have his face on it. Just because. He hates being in ritualistic formality but he is arrogant as hell.
>>
>>31725072
I couldn't think of a better word for it than honorary. I realize it sounds kinda like making them a second class, but the idea was that those groups could retain their racial/species identity while having guaranteed acceptance and membership with in the world we are building.
>>
>>31724887
Woah what is that from?
>>
>>31725017
>>31725021
'Father of the Nation' then? It can be considered to be the same phrase, and it has the added benefit of being 100% true in Talon's case.

>>31725081
Golden Dominion maybe?
>>
>>31725158
>Assuming that going there doesn’t result in premature battles with the daywalkers – but that may be just what you want.
it is, the sooner we kill the daywalkers the better.
In fact, if we go somewhere tall and display their heads while augmenting our voice and listing all the daywalkers we killed and how the remaining taouring troops should surrender
>>
>>31725158
go down, also a good wat around the gates.
>>
>>31725179
Honestly I would just write that in the law. No need to advertise.
>>
>>31725186
Edge of Tomorrow. Movie adaped from a superior Jap novel called "All You Need is Kill." Shitting up your theater this summer.

I just love seeing Tom Cruise getting ganked by an APC.
>>
>>31725158

1. Contact local civilian leaders and ask for scouts, maps, and any possible shortcuts. Make sure they are not enthralled first.

2. Seal all the tunnels entrances behind you, including hidden ones that civilians point out. Leave some room for air to get through We can remove the seals after the Daywalkers are killed.

3. Proceed to the vampire estates with your hero units (save the Earth elements to seal if need be) and a detachment of elite knights.
>>
>>31725189
>Dominion
dominion sounds... unpleasant to live in.

What about York. just york, no padding with stuff like "the" and "empire" and "glorious".

You are Talon York. Your country is called York
>>
>>31725179
>but the idea was that those groups could retain their racial/species identity while having guaranteed acceptance and membership with in the world we are building.
Then we make them autonomous allies like the foxes rather than vassals.
They can then choose to be citizens of our empire or citizens of their racial empire
>>
>>31725254
that's just setting us up for going across the sea, claiming their land, and naming it 'new york'.

PLOT TWIST IT WAS MODERN DAY ALL ALOOOOOONG

Again, Talon is too vain for ungrandiose names.
>>
>>31725233
True, I was just putting it out there because I haven't really liked most of the proposed names so far.
>>
>>31725240
Hmm thanks, Im a sucker for awesome tech and large battles.
>>
>>31725285
Actually, I meant the entire empire is called York
Several continents can still be called York.
>>
>>31725300
>implying /tg/ could resist the pun when the time came

Just don't make it an issue.
>>
>>31725254
>eventually take over world
Everything becomes York
>>
>>31725158

>>31724984
>>31725076
We are planning on negotiating/ forcing the surrender of any forces currently holed up underground and hiding. Planning on setting up forces at the entrances and exits of these underground passages/hideouts and either trying to negotiate at that with the summons of our mages, and if that does not work we are going to smoke them out, to try and force them out and capture as many as we can with minimal casualties on both sides.

As for information gathering, if we are able to successfully capture/negotiate the surrender of the underground forces we can ask a higher ranking officer amount them for information. If that does not work, the best thing would be to recruit from the civilian population.

Try to send a messenger or something to Lady Irris asking about her situation and whether she can help us or if can help her.Like have her talk do negotiating instead or send someone to give us information and layout of the city/town.
>>
>>31725158
>>31725251

To add on to the plan, use the information that civilian scouts provide you to look for any hidden entrances.

Otherwise, breach the closest gate that isn't manned. Have your elites and heros accompany you to vampire mansion.

Leave sizable garrison to entrench base camp, look out for ambushes, and seal off tunnels and mark them on maps for eventually unearthing.
>>
>>31725254
>York

Then we will have drunk farmers claiming the empire is named after them.
>>
>>31725346

Fairly sure Irris is dead, Blackwater killed her, remember?

My only concern is that smoking will take too long at this juncture.

If we are willing to spend time consolidating first, then yes, I like your plan better.

If speed is a priority, asking for civilian scouts and sealing off exists and bumrushing the Daywalkers might be a better option.
>>
>>31725295
I would read the book first. There is also an ongoing manga by the same name that is a pretty accurate adaption. Good art as well.
>>
>>31725386
Well, who says we can't do both? This is all implying that the soldiers give up once the Daywalkers are dead.
>>
>>31725285
>New york

Oh, God anon you just killed my ribs.

10/10 good job. I'm in orbit.
>>
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hahaha, I just realise I forgot to include the Tower of Kassick's summons in these scenes even though I included them in difficulty calculations. Ah, well.

>>31725223
I'm sorry, what?

>>31725251
>Seal all the tunnels entrances behind you
This will take a very long time as Taour is filled with countless tunnels, many of which will be connected to upper levels, too, plus ventilation everywhere. It's doubtful there's anybody in the city that could map the entire tunnel system and all of its entrances. The best you could do is seal major tunnels and just patrol everywhere else.

>>31725346
>Lady Irris
Is presumed dead. Even her servant said it. The servant merely said that she may be keeping important things in here study.

>smoknig plan
The tunnel system is gigantic, as mentioned above. Plus you don't house hundreds of thousands of people underground without a good ventilation system.
>>
>>31725386
Wait, poop yeah, maybe. Nevermind her. I get confused with names.
>>
>>31725413

Okay, >>31725350 , I want to change this plan to seal the major tunnels and patrol other tunnels.

The rest of plan still the same.
>>
>>31725413
Do a massive sending down into the tunnels. Any non-combatants are advised to come to the surface. They will be unharmed, and after checking for thralldom will be escorted out of the city. Any person in the tunnels after... oh, say, 3 days, will be considered a combatant and killed on sight.
>>
>>31725451

But that leaves the Daywalkers intact. The army will surrender if we kill the Daywalkers, let's prioritize that first.
>>
>>31725451
>The entire damn city runs out.
>>
Best thing to do with the tunnels is go down there hard and fast. Clean them systematically and keep the entrances well guarded. Asking the locals for help will could help us a lot if they know their way down there.
>>
>>31725487

What's the strategic value of spending energy and manpower to gain control of the tunnels when the Daywalkers are at their mansions above-ground in the highest part of the city?
>>
>>31725506
We really should check that one vampires mansion out.
>>
>>31725506
Because then we have dealt with all of the army elements in the tunnels. Nobody's saying that we can't deal with the Daywalkers first, just that there's going to be soldiers down there (namely the nightwalkers) who are going to fight to the last.
>>
>>31725506

I thought their estates were in the uppermost layer of the underground. Did I misunderstood their location?
>>
>>31725533

Okay, I'm fine with going down into tunnels after we clear out the Daywalkers and announce to them that their leaders are toast.
>>
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Right now, the feasible ideas are to head straight for the vampire mansions yourself, invade the upper layer with your soldiers through an unguarded gate, made contact with the civvie populace for help and to try to seal/cleanse the underground of enemies with fire or manpower. Anything else?

>>31725451
Hiien took a week to check for thralls/vampires and that was just 30k people. Taour has 340k people in it. Not happening in a short period of time.
>>
>>31725533
>nightwalkers

Some has already surrendered. Which is rather interesting because we might be able to get vampire info out of them.
>>
>>31725560
Alright, Just threw out a number. Didn't know the logistics of the action. Anyways, sounds like a good plan.
>>
>>31725413
what about slowly filling them with freezing cold water? it would force them to slowly funnel to the surface and the cold would only speed their efforts to not get caught in the water
>>
>Sealing tunnels
Gnome can do this fairly quickly.

>Smoking of tunnels
Sala can also do this.

I say we seal of all entrances and exit except one with Gnome, then ask for their surrender, if they don't then prepare at the single entry/exit point and smoke them out. To be captured or killed is up to them.

During this time we could have our people try to gain more information about the still living Daywalkers and layouts, treat the injured, recruit from the populace, allow all oyr forces to regroup and plan even more.
>>
>>31725560

I feel like making contact with the civiie populace is a supplementary idea to the other 3 plans.
>>
>>31725583

Aspirational just said we can't do either of those plans.
>>
>>31725567

Good, some of them might be willing to sell out information on the ones that escaped.
>>
>>31725608
I know kinda late to the party as I was typing this.
>>
>>31725158
I would send Gnome with some mages, HMKs and MAAs to the tunnels. Contact with people while pursuing the retreating enemy.

If we learn about any entrances back above ground, we station some AAs on any higher ground around the openings to provide over-watch + sniping while squads of magic knights and guardsmen stay in formation around them.

The tunnel rats will meanwhile push foward carefully to drive the enemy out of into dead ends where they will be engaged.

At the same time the bulk of our forces will maintain security above ground in a general sense with a fair number being deployed around any gate leading towards the upper city.

We, along with a mixed company of men and a few of our heros being to take the upper districts.
>>
Hmm think we could take the armor of those captured put some of our guys in it and send them down into the underground to blend in and when in stash the gear somewhere while they make contact with spies and get the populous to rebel?
>>
>>31725664
"out or into dead ends"

and "begin"
>>
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Also note, strictly speaking, there's nothing forcing you to conquer the underground areas right now. Not clearing them out may leave you more open as you advance and lower control and order later until you do clear them out, however.

I'll probably call a vote on things and do some dice rolls shortly based on your decisions, write that up and then call the thread. After running the last two days I don't want this to be a super long session.

>>31725590
Oh, not all of those things are mutually exclusive. I'm just trying to float everything you guys have mentioned wanting to dedicate resources to.

>>31725576
Ice cold. I like it. That's a lot of corpses that will thaw and need disposing of later, though.

>>31725664
This is a relatively feasible plan, though you'll only be able to keep a constant eye on major entrances/exits with patrols watching for the rest.
>>
>>31725664
We could also send any of the local populace that are willing to help up to try and talk to the people holed up to surrender and that they are/will be safe and treated fairly if they surrender and come out. Planning to have community leader and loved ones of the people in the tunnels bagging and asking them to come out.
>>
>>31725413
>The tunnel system is gigantic, as mentioned above. Plus you don't house hundreds of thousands of people underground without a good ventilation system.
The issue is who is actively resisting us. we need to basically kill the daywalkers, and any pockets of enemies that fight.
if enemies are hiding, well we can run patrols to find those
>>
>>31725698
>After running the last two days I don't want this to be a super long session.
I am sure you're exhausted man, you've done a lot, and I love every bit of it.
Which is why I'm sorry when I have to say
>Pausing mid siege
DAMN IT

Anyway, just wanted to say that.
>>
>>31725698
>That's a lot of corpses that will thaw and need disposing of later, though.
really? from the idea of how expansive the tunnels are it'd take a lot of water to fill the bottom levels to the point people would drown/get frozen. honestly the idea of being trapped underground as water fills the room would get most people abandon ship
>>
>>31725560
>Hiien took a week to check for thralls/vampires and that was just 30k people. Taour has 340k people in it. Not happening in a short period of time.
once nobody is actively and openly fighting us, we can leave a sizeable force to slowly comb through the tunnels, as well as get populace to give us reports
>>
>>31725698
That sounds about like I imagined. Hence the general patrols/security, likely consisting mostly of MAA.

>>31725715
That could be good, but we would need to dedicate additional resources to protecting these civvies.
>>
>>31725715
This also could have the added effect of if they do not all surrender some will want to causing fighting and tension between the underground forces.

>>31725788
Yeah those are the Forces described here>>31725664

We could maybe add a few more men to guard them but I think Gnome could handle it.
>>
>>31725698
>Also note, strictly speaking, there's nothing forcing you to conquer the underground areas right now.
I think this is basically the best course of action.
We take out the daywalkers, then we take the mage towers, then we take out any open pocket of resistance
Sure, there might be vampires still hiding among the populace at that point. but they are hiding and seperated, at that junction its a matter of running regular patrols, creating informant networks, and so on and so forth.
>>
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>>31725781
Well, I was trying not to address the question of 'how' as it was effectively impossible to do this in any decent space of time. Even if Undine could endlessly summon water it would take her weeks or months to flood Taour.

>>31725776
This was never going to end in one session.

BIG VOTES

Populace Vote
>1. Contact the populace for primarily information. They may help you with resistance if you're lucky.
>2. Contact the populace to try and stir rebellion. They may give you information as well if you're lucky.
>3. Custom

Underground Vote
>1. Sweep the underground with large teams of men and eliminate resistance. This will likely require Gnome as she will be the best bet of surviving traps and navigating the tunnels.
>2. Sweep the underground and just torch any pockets of resistance that don't surrender. Will require Sala.
>3. Seal up the major entrances and ignore the underground for now. Other exits may enable them to trouble you still but you'll still be able to claim the city.

Upper Area
>1. Blitz the middle layer with your soldiers from an unguarded gate, leading them yourself.
>2. Blitz the middle layer with your soldiers from an unguarded gate, leaving Parras in charge.
>3. Hold ground on the lower layer for now.

Vampire Mansions Vote
>1. Head to the vampire mansions now. You may end up fighting daywalkers ASAP. This is mutually exclusive with having Talon help elsewhere and you will lack any hero units you send elsewhere.
>2. Leave the mansions for now.
>>
>>31725952

>1 Information is more valuable at this point, particularly shortcuts and weak points in their defense
>3
>2
>1
>>
>>31725952
2
2
2
1
>>
>>31725952
>'how' as it was effectively impossible to do this in any decent space of time
ah, understandable
>>
>>31725952
1
3
2
1
>>
>>31725952
>1. Contact the populace for primarily information. They may help you with resistance if you're lucky.
>2. Sweep the underground and just torch any pockets of resistance that don't surrender. Will require Sala.
>2. Blitz the middle layer with your soldiers from an unguarded gate, leaving Parras in charge.
>1. Head to the vampire mansions now. You may end up fighting daywalkers ASAP. This is mutually exclusive with having Talon help elsewhere and you will lack any hero units you send elsewhere.
>>
>>31725952
Populace
>1 Inforation wins wars
Underground
>1 I still think we should try to have her negotiate along side volunteers of the civilian populace to aid us in doing so
>2 Go Parras GO!
>1 Man's gotta do what gotta do
>>
>People want to fight Daywalkers
>Alone
Jesus guys, be careful with those brass balls you're swinging around.
>>
>>31726040

We'll have Vad, Undine, Lynn, Felix, Mal, and Gnome/Sal/Both with us.
>>
>>31726040
>Alone

We would have any hero units not sent elsewhere. Which given that would be only either Salamader or Gnome.
>>
>>31726067
>>31726083
Woop, I figured those guys were all busy.

Carry on.
>>
>>31725952
1
1
2
1
>>
>>31726067

And Felix's two scrubs, who's probably next on the chopping block
>>
>>31725952
>1
>2
>2
>1
>>
>>31726129
>scrubs

Those guys are honestly pretty badass to keep on going after all this shit they've been though.
>>
>>31726129
I can see it already
>We get into fight
>Felix gets grappled by vampire
>Suddenly struggle stops
>He turns around, bright red eyes
>"So remember my trouble keeping up with you, Talon?"
>"I think I am good now."
>>
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So, that's 1 & 2 & 2 & 1. Alrighty.

Okay, one last vote while I do this write-up as I didn't think of it.

FELIX VOTE
>1. Bring Felix to the mansions. He's not going to get better killing mooks.
>2. Leave Felix to the main fighting. You're worried about him, particularly with his recent worries.
>3. Custom
>>
>>31725952
ok, I am getting confused here. Are we going down into tunnels or up into a tower? How are we starting from the lower layers and climbing up if we are descending into tunnels?
>>
>>31726180
>2
No Daywalkerhood for you mate.
>>
>>31726180

>1

I have faith in Felix, he's probably going to turn to worse things if we leave him to kill mooks.
>>
>>31726180
1
>>
>>31725952
populace
1

underground
3

upper area - assuming that is where mansions are
1

mansions
1
>>
>>31726180
2
>>31726172
Cept he still would get rolled.
>>
>>31726180

>1
>>
>>31726180
1
>>
>>31726180
1
>>
>>31726180
1
>>
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So the question is, are you guys tempting fate with bring Felix along or do you just like the guy? Or maybe you want a daywalker? I really don't know.

>>31726199
Taour is basically a hive city, 40k style, but smaller. Underground doesn't mean below sea level or something, it means underneath all the other buildings and crap.

So yeah, you go up. The bottom two layers have massive subterranean areas that lay underneath the upper layers, effectively. The mansions are above ground and their layer doesn't have any underground area so you need to travel by the surface.
>>
>>31726180
1
>>
>>31726180
>1.

>>31726172
He would die. Like instantly.
>>
>>31726253

This is a test for Felix. If he can resist temptation, then he belongs in our personal bodyguard, if not, there's other solutions.

Besides, if we keep neglecting him, we know that he's going to turn to bad juju
>>
>>31726253
If he goes daywalker for some reason and we win he could be useful. If he doesn't then he is useful and proved pretty loyal.
>>
>>31726298
If he doesn't resist temptation then we can always use him as a attack dog division. If we don't wind up killing him.
>>
>>31726253
>So the question is, are you guys tempting fate with bring Felix along or do you just like the guy? Or maybe you want a daywalker? I really don't know.
How would he become a daywalker? it takes some time to do so not instant. I don't see a daywalker doing that mid battle

now, a thrall is a different manner, definitely see him getting thralled

> he is useful and proved pretty loyal.
1. how are we going to hide a daywalker bodyguard? (morale damage is terrible)
2. he tried to kill us after abandoning his generalship
>>
>>31726253
You know how Imperators have to roll. Keep your friends close, enemies closer, and potential traitorous elements within arm's reach at all times. At least we'll know he's not cutting deals with demons behind our back.
>>
>>31726326

"Oh him? He got turned by some bastard vampire. Then he help us kill the bastard. Nothing we can do I suppose."

That or change him to a attack dog division.
>>
>>31726253
I personally want to prove to him that any ideas about becoming a Daywalker are foolish, because we're gonna slaughter these guys. He needs to find his power in safer places.
>>
>>31726354
>"Oh him? He got turned by some bastard vampire. Then he help us kill the bastard. Nothing we can do I suppose."
he would need to feed on humans, where would he find them? every mage that sees him would know. rumors will go out. our reputation would take a hit.
seriously, what is this horrific obession with vampires, they are kinda low tier
yea, they are strong and faster... except a dude in mageplate beats a vamp any day unless that vamp is special (but then, special humans beat them too. see the archmages or heads of knight orders)
The setting has freaking dragons, and 9 tailed kitsune, and demons, and angels. vampires are small potatos
>>
>>31726356
>Foolish

For a normal human daywalker would be a massive step up. Just he would still get rolled by Talon as one. But then pretty much no normal human has a chance against Talon anyway. Astral OP.
>>
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>1 & 2 & 2 & 1

As you march through the breach, smoke rising from where Mal and your mages practically melted the wall and gate. Hundreds of your mage-knights charge past you, heading into the city proper to hit the enemy from behind while you head up. Inexorably up. You’ve got a couple of levels to go up before you’ll be at your target: the mansions that belong to the daywalkers that rule thus city.

Ruled this city, you think, correcting yourself mentally. You’ve as good as conquered Taour. All that remains is to place Blackwater’s head on a pike, to hell with his supposed immortality.

As you rise towards the summit, you glance downwards for an instant. You hope your information gathering goes well. Heck, you hope most of the Taourans surrender. Salamander had looked frighteningly excited when you had told her what she was to do any time your men informed her of major resistance. Sometimes you really doubted that girl’s sanity.

You look at your comrades, Mal, Vad, Gnome, Lynn, Undine and Felix. You’re as ready as you’ll ever be, you guess.

>continued
>>
>>31726253
I think they think he will get more XP from fighting tougher battles
>>
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>>31726399
You hear screams and yells in the distance as you ascend the stairwell before you. You’ll just have to trust in your soldiers and officers while you take care of the real menace.

[DC12/16 Contact the Populace]

>That’s the thread folks

Please make sure to roll for the DC before leaving. I’ll be using it to determine how well things go when you finish up your current work. Or maybe it’ll take place during it – it depends on the pacing. Either way, it will matter.

Next thread is May 3rd at 6pm EDT. If things go well, that will be the climax of the Darlesian Campaign and possibly the end. It might not be the end for Perin Blackwater, though, and certainly not for vampires in general.

I’ll stick around for questions, suggestions etc.

Finally, for those who suggested map advice: I’ve seen your comments and have considered them. Some are still being considered, others I’ve decided not to implement and others are already implemented. Thanks for the feedback, folks.
>>
Rolled 6

>>31726419
>>
Rolled 12

>>31726419
>>
Rolled 3

>>31726419
>>
>>31726438
too close.
>>
Rolled 3

>>31726419
>>
>>31726394
>Yeah those vampires that held back Talon+Gnome+Vad+Salamader+Felix+Lynn at the same time are really weak. Also they can make more of them compared to say nine tails which takes forever.

>>31726394
>Where would he find it?

This is honestly going to be big problem if any daywalkers turn coat. I mean I suppose we could pay like 3 random guys to give blood once in a while. Just killing one would be a painful waste.
>>
Rolled 8

>>31726438
Wow. I rolled my first ever successful roll for this quest. I'm so happy!
>>
>>31726438
That was absurdly close.
>>
Also we really should when we get a chance talk to Ren's sister and ask her some things about astral. Since she seems so knowledgeable.
>>
>>31726464
>>Yeah those vampires that held back Talon+Gnome+Vad+Salamader+Felix+Lynn at the same time are really weak.
which part of "unless that vamp is special" did you fail to read?
The super vamps exist, and they are equivalent to hero units from other races.
Take a look at mercenie a hero tier elf. Or The various archmages. Or grandmaster Arquin
>>
>>31726419

Thanks for the great thread as always.

Your thoughts on our decisions today? (Going for Taour first, our battle plans, etc) Any surprises?
>>
>>31726464
>This is honestly going to be big problem if any daywalkers turn coat.
Any daywalker that was part of taour is going to be put down, because they ruled the city and committed atrocities. We aren't just going to take them in with a slap on the wrist.
>>
>>31726542
Yeah and it seems most Daywalkers are pretty high tier. Nightwalkers on the other hand is a fuck those guys moment. Too many not strong enough to make them worth it.
>>
>>31726419
>Vampire aren't over
God fucking damn it! I knew some were going to escape!
>>
>>31726557
Might not be on the council. Or could just be a recluse. There is like 12 daywalkers and like 6 on the council and most of them are dead. If they are on the council though they are untrustworthy and so die.
>>
>>31726419
Thanks for the run Aspie.
>>
>>31726584
Lets say they aren't on the council
Still a part of a pretty of the vampires of taour
They could have just fucked off to anywhere else and not participated in this clusterfuck
>>
>>31726626
Yeah but I would give them a chance in that case. Just because they might prove themselves. If they are on the council though thats thats. At least my thoughts on it.
>>
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>>31726553
>Going for Taour first
A blessing, given how poorly my intended pacing has gone.

>battle plans
The tunnel, and the insistence on the tunnel. Compounded with the fact I couldn't find my calculations I used for the last tunnel I got very frustrated. The elementals can only do so much and there's complications with being so far from the Source. The lack of easy to find sources on how long, thick etc tunnels used for transporting people are is a bit of a pain. The fact I burnt the better part of a half-hour over it also annoyed me, especially when it didn't lead anywhere.

Losing my cool etc over something unexpected. Particularly as if tunnels are easy to build for earth elementals it basically requires me to say 'All walls are built with barriers underneath them to stop that' because Gnome's nowhere near full strength and if you can build one overnight with a normal one, the League would be breaching castles left and right. Maybe they did, but the idea nobody would have created coutnermeasures or just stopped using walls once it started is silly. [spoiler[Basically, I screwed up with my limited research and got burnt mid-quest.[/spoiler]

Otherwise, things seemed pretty fine and I think I recovered my momentum. I was surprised you burnt an FR point over the mages, though. I mean, half of them are on loan from the Vitrian mage towers.

>>31726579
There's still Aladria lurking nearby. Plus, not all vampires are in Taour.
>>
>>31726688
I dunno about everyone else, but I like Mal too much to see him have to deal with that shit.
>>
>>31726688
>FR point

It was honestly more Mal in that case. I think Talon would use his strength to save him if he saw he was about to be really badly injuries. That and "Bad luck half your mages died." Would really suck to have to say.
>>
>>31726658
>Yeah but I would give them a chance in that case
Not worth the backlash, we discussed it already.
We were willing to starve a lot of people in taour and ferment rebellion.

>>31726688
>Otherwise, things seemed pretty fine and I think I recovered my momentum. I was surprised you burnt an FR point over the mages, though. I mean, half of them are on loan from the Vitrian mage towers.
Yea, I thought about that, but then again, the other half are the only mages we have
And recruitment and training of combat mages takes a fuckton more time than other soldiers. And we have really limited sources for them too (what with darlesia's towers destroyed and taour's mages fighting us)
plus mal is squishy wizard
>>
>>31726739
>Not worth the backlash

Yeah that's why I would only go for like 1-2 daywalkers tops. That is far easier to get away with vs a bunch of nightwalkers. So long as we keep it in secret or keep them in places where we can easily control. 99.99 percent of the time though I think we should just kill them off. I'm talking here about a very rare exception where a useful one hits us.
>>
>>31726811
If we absolutely have to we can give some sob story about them fighting against Taour from the inside and offering their head to us in exchange. Then Talon in his mercy gave even a monster a second chance blahaha.

But as I said before it would take a lot for me to just not kill them out of hand so in general I agree with you.
>>
>>31726688

I can see how our obsession with tunnels would be frustrating. I think it's perfectly fine to say there's anti-tunnel provisions in most of these fortresses and cities.

It could save everyone time and hopefully lead to more creative ideas in planning these attacks since tunnels come up again and again in these threads.

I think the FR was more for Mal than anyone else.

But thanks for running, had a lot of fun today
>>
>>31726861
Yeah honestly if I was him I would just say in general there is wards against tunneling and things like that. I mean with mages so easy to get why wouldn't anybody put wards on their castles for shit like this? It also explains away why with ranged attacks and flying castles still work.
>>
>>31726688
I can definitely see why the tunnel is frustrating. It's kinda like "Okay so, here's this big ass wall and all this stuff you need to beat to go past it. Boss town."
"So...can we go under it?"
"...W...n...well..."
"I mean we have the earth elemental right?"
"I...hold on damn it."

It is interesting to see you get frustrated tho. You're usually super well prepared for stuff.
No offense, I think getting to know you as a QM is cool.

Also
>Burning FR point
You sorta hammered into our heads that mages are SUPER important, and that we have very few of them, is all.
That, on top of failing pretty much every chance to get more, we felt desperate.

Also, please don't forget to talk to Tsucchi about the FR point stuff. We're gonna need it going balls out crazy like we are against the Daywalkers.

How tired are you, by the way? running three days in a row has to suck. I feel sorta like a demanding child, forcing you to stay up late to feed me milk or something.
>>
>>31726811
>Yeah that's why I would only go for like 1-2 daywalkers tops.
how about zero? do you know how many civilians we sacrificed in our moves against them already? why would we show the vampires more mercy and destabilize our empire?
Also, remember how rebellions fucked over darlesia, and fucked over RSK, and is going to fuck over the Magi League

>>31726834
fuck no, if we spare any they go fucking hide far away from us.
>>
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>>31726610
>>31726861
>>31726553
Also, as I forgot to say this, thanks for participating. I hope you enjoyed the three day run of threads, even if they were all dead serious (barring the brief interlude of trolling Vad).

>>31726912
>How tired are you, by the way? running three days in a row has to suck. I feel sorta like a demanding child, forcing you to stay up late to feed me milk or something.
I wouldn't have run three days in a row if I didn't want to, anon. If I had the spare time, I'd probably run three times a week but sadly life (and timezones) interferes.

Honestly, most of the problem comes whilst running. I stopped pre-writing almost everything around thread four when I spend ages rewriting the siege scene after you guys came up with a billion ideas. That and all the numbers in this quest. I really need to come up with a spreadsheet that works out distances and travel times for me if I just input a bunch of province names and travel method, that way I can keep things straight. To add to my battle and tax/province ones. That, and keeping army numbers straight and deployments etc.

I've actually been debating removing spoiler information from my current spreadsheets and posting them, though I worry they'll reveal to the world my horribly rubbery numbers. In case other people might help.
>>
>>31726933
I mainly say it depends on the controllable. Just wiping them all out seems wasteful to me. For one they could be enlightening on how tralling works. For another they are pretty old thus could be used for history lessons and not every one of them are monsters. Just pretty much all of them. Which is why I think one would be useful in some ways. But as I said 99.9 percent of the time I'd just kill them all.

>do you know how many civilians we sacrificed in our moves against them already?

I don't really see the meaning here. I kind of cuts off at a point where no point is conveyed in the sentence.
>>
>>31726994
>Wouldn't run if I didn't want to
Heh. Well good. I am glad to hear.

>Billion ideas
Indeed, but that is why it's a quest, I guess, instead of a rad ass book Which it would still make a damn fine one.

>Spread sheet of distances and such
Man, I can't even image how big your notes on this quest must be.

It's kinda thrilling to think about.

Sadly, I am terrible with spreadsheets an junk, so I can not help too much beyond trying to throw ideas in.

Oh and in case I forgot to say it

>Great thread man, you're so based.
>>
>>31726994
Well, you got lots of help when you let us help you with the map, right? I'm sure someone around here is as good with excel programming as people have been with photoshop.
>>
>>31726994
>trolling Vad

An emperors grandest past time.

Also something I've been wondering. Gnome=Mercenie=The top godknight.

But Gnome says Lairos would beat her while she is prime. Which makes me curious on how many Gnome level fighters it would be to make the fight even. Is it like so many it's impossible tier difference? Or something lesser?
>>
>>31727085
Honestly I would be willing to help with any advice I can give. Though I can't program worth anything.
>>
>>31726994
I like social stuff, and I like good battles. Politics and world building is hard for me in quests because I'm more visual I need to see my options and thus struggle with those kinda things.
>>
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>>31727105
The top dog dragons are around Alyce's power level or greater - it depends on the dragon, the situation etc.

>>31727085
Oh, it's not excel formulae and junk. My job literally revolves around that and macros. It's more stuff like 'How do you determine the export tax take as a proportion of the tradeable economy of a province, taking into account the underground economy, untaxed goods blah blah blah'. Lots of rubbery numbers and such. Lots of simplifications to make things easier. Trade was a real bitch and I'm still uncertain on it even after reading a couple of papers on it.

I might as well post them, though I doubt many people will be interested.

http://pastebin.com/A0pXQi2T

Links in the pastebin, as I'm wary of 4chan's general hatred of filehosts.
>>
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>>31727174
Or not. Shit, forgot that Excel leaves shit about me in them for a second. Updating the links and reuploading.
>>
>>31727174
>Alyce

Ah okay. I was mainly wondering if it was like impossible scale difference or if in the right situation we could jump a dragon which is why I asked with gnome. Though jesus the archangels have to be badass to be considered top dogs around here.


>Pastebin

I'll read up on it and see how it looks then.
>>
So what should we do about Vad in regards to our harem? If Lynn and/or Sala decide they want him on the side, should we give our blessing there? What's the mood on this?
>>
>>31727250
They won't. If by some miracle they did then Talon has an error sign for like a week.
>>
>>31726933
Yeah I'll have to agree, vampires in all their forms should be considered to be kill-on-sight in our empire.

It could be an additional task for that Inquistorial group people were talking about last thread.
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>>31727174
>>31727189
Right, trying one last time. Hopefully with less stupidity.

The pastebin links to excel files that have my calculations and crap in it, for those interested in it:

http://pastebin.com/A0pXQi2T

Office being the polished turd it is, there's probably still crap that can link me but shit happens.
>>
>>31727351
Yup, definitely over my head.
>>
>>31727039
>I don't really see the meaning here. I kind of cuts off at a point where no point is conveyed in the sentence.
the meaning is "we sacrificed a fuckton of civilians in our war with taour, why are you ok with sacrificing all those human civilians but are obsessed with showing mercy to a handful of vampires even though it fucks us over for some many reasons"

Talon is not a paladin
>>
>>31727351
>no data for relative T&A sizes in harem
I'm starting to doubt you really do this for a living, Aspi.
>>
>>31727469
You haven't seen my notes document, anon. There's so much more in there.
>>
>>31727351

Looks interesting, will take a good look at it over the weekend
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>>31727351
I am going to read that tonight, and learn how you think SO HARD
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>>31727458
Yeah it got screwed mainly because they have hundreds of them in one spot. I'm talking the rare case we see one that is pretty controllable so the drain is non-fatal.

Though I'm mainly just thinking of the possible use blood or Shadow magic may have. Since it seems locked to vampires. If they had no advantages I would just kill them all.
>>
Hey Aspirational, I'm gonna be running a kingmaker game for my group soon. As the person running the best kingmaker quest on the board, you got any advice?
>>
>>31727502

>We will never see Aspirationals notes ;_;
>>
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>>31727544
I guess that's a good thing? Not sure if my Excel spreadsheets say much about me, though.

>>31727579
That's pretty general, so I'm not so how helpful I can be. If there's anything particular bothering you, ask about it. It also depends on the sort of scale you're working with - many of the tabletop versions I've used for research (like Pathfinder's Kingmaker adventure) are relatively small scale.

My general advice would be to be prepared and have ideas for tons of stuff. If you've always got ideas, then you can throw stuff at them no matter what they do. This applies particularly in fits of downtime when you need to keep things interesting when they're not doing anything.

Otherwise, prepare all your numbers and map stuff beforehand. There is nothing more time-consuming than doing that while running. This is especially true if you're running in person, I guess.

Also, read tons of stuff about it. I've got tons of PDFs like 'Farm, Forge and Steam' and modules or adventures like Kingmaker (for Pathfinder) and 'Lord of the Manor' (for GURPS).

I'm not sure that was very useful.
>>
>>31727693
Well I'm mostly running it out of Dungeonworld, so any time I need ideas for history or setting, I basically just ask my players. I paint the broad strokes, but they pencil in all the interesting details.

I suppose more specifically I'd like to know how you manage it all (is it those spreadsheets?), and if there are any pitfalls you've run into that I should watch out for.
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>>31727790
>I suppose more specifically I'd like to know how you manage it all (is it those spreadsheets?)
The spreadsheets I linked, my map and the pastebins, largely. Plus I track stats, dates, respect etc in my notes document along with troop locations and the like.

>any pitfalls you've run into that I should watch out for.
Nothing that isn't quest format specific, off the top of my head. Well, calculations for mass combat were a pain as was determining numbers and revenue from trade.
>>
>>31727877
Thanks, much appreciated. Also congratulations on several of your threads reaching epic status in the archive!
>>
>>31727877
So I was looking over the spreadsheets...
I am way too ignorant to get much useful from it, but I think I DO see how much thought you put into things, which is honestly, incredibly impressive to me.

You even determine distances on a battlefield using your mind to determine how far away everything is from one another. Really, this is cool stuff.

I take it our army is in so many different units due to composition, and veterency (which is more useful then I expected.

I do really wonder how you determine some things (like damage for units as a whole) and shit like health, or armor bonuses. This is interesting to me, just I'm sad I have a hard time understanding it.

Also what is
>PSN
And
>MOR
and
>ABL
on this? I feel like I'm missing it, but it's a bit early for me is all
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>>31727922
Damn you trip.
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>>31727922
>I take it our army is in so many different units due to composition, and veterency (which is more useful then I expected.
Well, I used to do that but not any more as it took too long to list each individual unit, their modifiers etc. The list of units in there is actually each different unit type which is why the names have vanished - some of those are crazy spoilery.

>PSN
Presence. Units with high presence are harder to scare and scare others more. This is smeared across the entire encounter - one god-knight leading an army of peasants isn't scary but one hundred god-knights is terrifying.

>MOR
Morale. Basically, I track this independently and raise or lower it based on events. When it gets low enough, I'll have them retreat. Units with 10MOR are unbreakable.

>ABL
Ability. How good they are in a battle, overall.

>Armor
I intend on creating a full list of every unit and their armor value for archery but haven't gotten around to it.

>health and damage
This one is mostly judgement call, with a bit of help from the ABL values and the numbers involved. Too many variables involved to talk about casualties involved, otherwise.
>>
>>31727877
I won't lie.
That tax spread sheet is very difficult to make heads or tails of.
So many variables they made my head spin.

I'm sure it's way easier after you have it all fleshed out (to add to) but damn man.
>>
>>31727978
>List of units is each unit type
Ooooh. Because it had Taour's army too. Well that explains it.

I feel better now. I think?

>PSN is presence
Oh. I recall that Veterancy had an effect on that, too. As well as armor.
that must be why there is the 'base' and then 'adjusted' PSN.

>MOR is morale
Ah. I see. I see a few of those, too in here...probably hero units, as that makes the most sense Assuming you put hero units in here.

>ABL
Interesting. Determined partially by unit type, and partially by veterans, I assume.

>Armor
Heh. So like a 'bestiary' but for all units? That'd be pretty damn rad.

>Health and damage
That's fair enough. I figured there was at least some abstract elements I was missing, heh.

Whatever you do for a living that means you do this regularly must be super math heavy, though. Funny that it could be used for something so interesting.

>>31727995
The tax one is damn hard, I assume to understand it all I'd need a partial understanding of how city taxation even works (Which I do not have)
>>
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>>31727995
Yeah, the tax spreadsheet probably requires somebody to understand my thought patterns and research to easily understand (especially with the almost complete lack of formatting). Plus, some of the formulas got a bit screwed at some point in the 'Productive Land' and 'Opt. Rural Density' columns.

The basic idea is that a province has a certain amount of land and population (including city pop). Town and rural pops are determined automatically, as are densities. The arable and non-agricultural bonuses (e.g. fish) are used to determine an optimal rural density (above which additional peasants are not productive enough and should move away).

The rural density and fertility is used to calculate the productivity of each sqm of land (that's what that 1st, 2nd, 3rd peasant thing is). This is then used to determie overall production of food.

Consumption is pretty ordinary - rural pop consumes 1TBY each year, urban pop consumes 3TBY.

The tradeable economy is basically made of rubber. I assume a certain amount of expenditure on food by the urban pop then use this to estimate the total size of the urban economy absent savings and investment. Basically, assets count as part of the tradeable economy for simplicity.

>>31728040
>hero units
No hero units in there. I add them at the bottom if necessary. That's 44 individual unit types.

>adjusted PSN
Actually, that's from leadership. Good leaders add to PSN which then flows through to the battle calculation - adjustments to PSN can either strengthen your side like an ABL boost (like from specialities) or weaken the enemy's (in effect).

>veterancy effect
You can actually see the veterancy effect in the Calc ABL column if you analyse the formula.
>>
Aspie, do vampires have to drink fresh blood? if not and we decide to let some live for some reason we could have a sort of blood bank: people get payed to give some of their blood for the vamps or other stuff that needs blood.
>>
>>31728069
>You can actually see the veterancy effect in the Calc ABL column if you analyse the formula.
Actually, that's the Adj ABL. It accounts for specialities and veterancy.

>tradeable economy
I also forgot to mention that natural resources have an effect here.
>>
>>31728079
It's supposed to be fresh, according to Tsucchi, but they can clearly preserve it somehow if Lady Serat only gets blood deliveries once a year.
>>
>>31728069
>All that spreadsheet stuff
Heh. I wish I had that level of understand, because it feels almost research paper worthy in terms of stuff you must have needed to know/look up.

I figured you just eyeballed tax rates, man, I didn't know you calculated every citizen that way (basically).

Still, in it all, that does seem to follow a train of logic, even if it's a highly specialized one (these are YOUR notes, and all, not mine).

I can follow it, but only vaguely. Not enough to use it, or use this method for other stuff unfortunately.
>>
>>31728069
>No heros
...and some have 10...oh dear.
This fight is gonna be scary.

>Leadership
Yeah I did see that actually. It reminds me of the star system generals use in Total War games. A multiplier for all their abilities (for you, ABL, etc etc). I assume they don't stack, though, if you have multiple leaders, right?

>Veterans
Indeed I do...I think. The formula is easier to see then the tax sheet.
>>
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>>31728154
There's unfortunately a ton of other stuff I did for research in the background. The base productivity and population density calculations were done using research and comparisons with history, plus a ton of assumptions (like the effects of magic and climate). There's also demographic information for the whole continent I'm drawing on. You probably don't need this sort of depth (heck, I probably don't).

And the main reason for developing this, despite the work involved, is that it lets me really easily add new provinces. I use that sheet called province data to let me know how much land a region takes up, whether it's self-sufficient etc so that I can fiddle with population sizes and the like and get balance.

For instance, you can see that you'll run into a food shortage (which means you'll need to import it) until/unless you capture Farun to the north which happens to supply enough food to cover you.

>>31728173
Not really this fight. The unit types on that spreadsheet cover the entire quest. We're current only like thirteen rows down in that list in terms of units involved (except for summons which are further down).

Attached is an example of what it looks like for the current army, less a few units.
>>
>>31728230
>You probably don't need this sort of depth
Oh no, it's really interesting to me that you went through all of this just to get up these numbers and shit
>(heck, I probably don't).
Heh, perhaps you don't NEED them, but they truly give your quest the most tangible and deep feeling I have ever felt in a quest...well...ever. I am really not even trying to flatter you, either, it's just a fact for me.

>After template is done, it's easier
Oh yes, I am certain that is true. Which is good that a lot of this is done already, huh? Smoother sailings for your QM duties...well. SmoothER. Not smooth, probably.

>Food Shortage
That's another neat thing this system allows, for things like that.
Heh, pushing us hard to go for orange instead of RSK or anything stupid, are you? I don't blame you.

Incidentally, about that pic, why are the Men at Arms and Heavy MAA so high on the Calc ABL? Is it solely because of their numbers? Because I wonder if it might not be a good idea to keep Men at Arms around, instead of slowly replacing them all with Medium Mage Knights like I was originally hoping (Since I figured a MAA was just a soldier too poor for a Mage Knight armor suit)

Also how come Medium Mage Knights don't have a Cal ABL on there?

Oh one last thing regarding veterancy: How on earth do you manage to calculate for each different group of veteran levels for each different unit type? (Like, we have some regular Medium Mage Knights, and conscripts, but also a few green ones too. That has to be a nightmare to figure out exact maths, unless you just take the lowest and highest and average them out)
>>
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>>31728341
>explaining the pic
Base and Adjusted ABL are for each unit (which is the base size column there). Then Adj ABL is combined with the number of units and the adjusted size (which takes into account defensive bonuses) and determines, using a logarithm, the final ABL. Men-at-arms has such a high ABL because there's 2100 of them but you'll notice there's only 140 HMKs and they nearly have the same ABL in the end. MMKs have no Calc ABL as there's none of them in this grouping (you'll notice they have a dash in the number column).

>How on earth do you manage to calculate for each different group of veteran levels for each different unit type?
It's just a weighted average. Each level of veterancy has a value (the same as on the map, btw). You then just multiply the number of each veterancy level by that number before dividing by the total number and rounding - the resulting number is the overall veterancy.

E.g. 1000 conscripts and 1000 regulars become 2000 green soldiers; (1000*1 + 1000*3) / 2000 = 2 as does 1500 conscripts and 500 regulars or 501 conscripts and 1499 regulars.
>>
>>31728447
>Explanation
Ah. I see. That makes sense...

>Veterancy
And that also makes sense! Good to hear then. I wonder if it might be a good idea to take the best of the best, just to form a unit of Elites, or if numbers are better to work with...

Anyway, I'm mostly jabbering on now about nothing important. Thanks for answering stuff, you can go on to sleep now, I am sure you're exhausted Aspie from running three days straight.
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>>31728493
It's only 9pm here on a Saturday. I'm just answering in between doing other things.

>Veterancy
It sort of works itself out as I'm trying to avoid rolling for the entire army at once. Instead I roll for individual encounters, which may involve part of both armies rather than the whole thing, so your elites might be at the forefront of a battle (like clearing a breach) and therefore they'll get veterancy bonuses which they won't if they have to fight in formation with the regulars and greenhorns.

Did you look at the previous pic and the dramatic difference between MMKs and MAAs?
>>
>>31728537
Oh, right. Shit. I forgot you were an Aussie.

>Avoiding rolling for entire army
I can see why you'd want to avoid that, what with nat 1s lurking around every corner. But that is good to know, that you account for something that small (yet important) and give us the best odds for success that make sense.

>Spoilers
Did now. And I uh...I see your point even clearer now.
>1 Mage knight is indeed nearly 5 MAA
So while cheap, it is generally better to upgrade MAA to Mage Knights as quickly as we can.
Makes sense why it was a big deal Taour didn't have any more Mage Knights, and only MAA heh.

MAA are one of the only 'inferior' units we use, though, I assume? Just because of their cheapness that is. You wouldn't want to trade out all your MMK for HMKs simply because of how incredibly slow But holy shit terrifying your army of 10,000 would be.
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>>31728588
>HMKs v MMKs
Yeah, HMKs can beat MMKs into a pulp pretty effectively. See pic attached. Also, I realised I was forgetting to show PSN effects so I've shown you a full shot. You'll note if you apply this against MAAs that makes them look even worse, too.

As for the downsides of HMKs, you may have noticed how when the Taouran knights fled Talon commented how only the noble knights could pursue? That was because the heavies were too slow. Those sorts of things show up in a narrative sense even if they're not in the numbers. Same goes with flanking bonuses and the like.

>cheapness
yeah, you can produce 2000 units of MAA gear in four weeks for 10TBY without a dedicated factory. For MMK gear you need a 100TBY factory with eight weeks construction time, plus you'll produce 200 suits every four weeks for 10TBY. Big difference. HMKs are even more difficult and face difficulties as the catalysts you need to produce them must be imported.
>>
>>31728678
>1 HMK is worth 4 MMK
Whoa...
Holy shit man that is cool. Good to know, too. One problem I always have with quest like these is that I am not entirely sure the power levels I am working with (consequence of the medium, I think) and so I worry about making informed decisions.

That being said, I now wonder how far we can push tankish units. I want a unit of like, 10 Juggarnauts to be able to handle 250 HMK easily.

Probably being nuts right now.

>MAA would need to out number HMK by 10 to 1 to stand a chance
Yeah, yeah they do.

>HMK too slow to give chase
Yeah, I figured as much. Which is why if we can ever get some LMK they would make awesome units to clean up any routing foes.

Any particular reason LMK got the shaft, anyway? You make them sound 'sorta' obsolete in quest to be honest. Not sure if intentional.

>All these requirements for funds
Well, at least we'll always have something to spend money on. I don't imagine we'll actually be 'adjusting' tax levels in this quest, like you might in Total War games. that always struck me as a quick way to piss of peasants.
>Imports
Heh. Just need more territory then, right? Find dem catalysts.
Orange's ass is ours.
>>
>>31728740
>so I worry about making informed decisions.
UNinformed
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>>31728740
>taxes
You can adjust tax levels, but it's a temporary fix at best, especially if you're spending those taxes on imports like with a lot of foundry expenses. Currently you're sitting on a sweet spot for agricultural taxes and there'll be various events and possibilities around the other ones, including some possible player initiated events. I do love my economics...

>uninformed decisions
To an extent I'm wary about making specific mechanical structures available in a quest. Especially because I shift things around for narrative or balance reasons. That's why I try to have Talon and others make the claims and judgement calls about strength etc. Kind of breaking that here, mind.

>LMKs
Really? LMKs are glass cannons - they hit hard, move fast but can't maintain a front. For instance, those aerial drops on the castle walls? Perfect job for them. They'd even be able to beat a retreat if necessary. Plus, there's the economics of it - LMKs are cheaper than FMKs or HMKs but more expensive than MMKs. They didn't show up in this region because they're basically only used in the League and RSK and they're careful not to export it - even Taour's contacts in Shropham are careful not to export war secrets.

>Targetting Orange
Well, the three independent states to the north are obvious targets, especially with two of them on the brink of war with one another. They'll be the only feasible short-term target but I don't plan on the Mage Guard being the only target right afterwards. There'll be plenty of viable targets to go around in time.

Heck, that's assuming you guys don't attempt some sort of pilgrimage to PoPs.
>>
>>31728816
> I do love my economics...
Which is good, because a lot of people can't say that. I do love...well not random events, but events based on logical scenario.

Should be quite fun, and I am so glad other anons can talk economics with you. I sure can't.

>Mechanical structures
Eh, as long as you can answer "Is the cost worth what it can do?" and "Is it defeatable" Then you should have an answer for things tg come up with, right?

The Juggernaut thing is basically 'Super HMK' which would double as walking siege engines. Obviously, easy to single out, and slow as hell. But would destroy melees.
But again, all things in good time.
>Having Talon make calls about strength
It works, to an extent, but what I mean, is...like
We have an ability to ups our physical abilities, right? By 2 points. I am not 100% on what that means other then "Stronk", and I don't know if that means "We couldn't do 'x' before, but now we can!"

Again, that's not your fault, this is bound to be a thing, and really I suppose I can just ask you about it. Just a thought.

>LMK are actually so good, they're secret
Ah. My bad, I was remembering wrong then. I swear I recall you saying we didn't see any because 'no one around here really uses them anymore', implying they could, but just didn't. That is my bad.

I look forward to acquiring them.

>Orange is clear target
And one of the only ones, but that's a 'safety' concern more then anything else.
>Plenty of targets after
Besides the Mage Guard, or RSK? I am concerned now...other continents? I can't even begin to imagine, man.
>Pharos
>Being this close to Foxes
>Getting the equivalent of nuclear submarine bombed with magic.

That being said, it really seems to me the Mage Guard are gonna get on the bad side before RSK does. Talon has friends in RSK, enough that he may not need to fight em for a while. He has no friends (I am aware of) in the MG, not to mention they shove their big fat noses in everyone's business.

Dragon fight gonna be gud
>>
Just got home from work, caught the first part of the quest then was off at Midnight EST.

Wanted to pop in to say thanks for running Aspirational. Last three days have been fun despite super serious wartime stuff always tends to bring out the worst in us.
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>>31728872
>targets
Oh, no, I meant that as the world is shifting there may be targets of opportunity. The world changes over time, after all, and there's been constant hints of things happening. That's why there's been the involvement and constant mentions of the League and RSK, so these things don't just come up out of nowhere and you guys can make a judgement call as to where you stand. I'll also probably tie this into some moral choices of sorts, though there'll be gray everywhere you go.

>LMKs
You're thinking of the old mage-knight armour your heavy men-at-arms are wearing, I think.

>We have an ability to ups our physical abilities, right? By 2 points. I am not 100% on what that means other then "Stronk", and I don't know if that means "We couldn't do 'x' before, but now we can!"
I see what you mean here. I'm really big on numbers like this - I tend to get frustrated with vidya that obfuscate this sort of thing and it's one of the reasons I really loved Big Bang Age, as well.

At the same time, I also want to avoid people getting bogged down in minmaxing or something silly. Or people second-guessing DCs - there was a bit of that at Raupe with the astral arrows. People had been assuming that astral arrows had a fixed DC and therefore it was a less risky option - they didn't know there was a conditional modifier that applies if a character was faster than Talon or had magical resist. Somebody even questioned a DC when firing at Darian, even though I made it clear he was screwing with your focus. Obfuscating the mechanics is arguably the poor man's way of avoiding this issue but it's the one I've largely chosen (mind you, it's also kind of obvious that rolls are essentially Difficulty - (Attributes + Skill) or a comparison of Attributes + Skill in the case of a contested roll).

As for explicit levels of power, I've got the whole '5 is human peak, 8 is where most really powerful beings sit on average'. If you want to know something more specific, ask.
>>
>>31728953
>World events
Ah, well yeah I figured as much, and noticed (some, probably missed a lot) of them. It's really intriging, and contributes to that world depth I keep shouting about.

Incidentally, I really love that army movement does not take absurdly long like it does in some x4 games, where a 'turn' is six months, and you can only move a little ways.
Just a random tid bit.

>Moral choices
Well, the ones we've had so far seemed pretty natural, but I think our elemental friends are going to heavily influence that (not that I mind, Talon seemed pretty on the border of being a good guy by heart anyway, ambitious or not).

I am curious if any of the champions were outright dastardly, or just fucking mean and evil. Salamander is insane, sure, but not evil. Even the Revanant had a 'noble, but stoic' feel to em.

>Big Bang Age
That sounds interesting. I should look into it.

>Minmaxing
Well, people will always try that. Acquiring power is nice, but most of us agree on a certain level of 'IC' acting, and even if we didn't you have the right to veto outright absurd things.
For instance, the guy wanting to spare all the Daywalkers, and bring them into our fold. Freedom is important, sure, but so is realizing when something you want is just out of the realm of what makes sense.
And I know you said Daywalker Talon is on the table, but I honestly have a lot of trouble seeing how, or why, he would do that, since he already has astral powers.

>Second guessing DCs
You shouldn't worry too much about that, though. When situations are tense, people are going to fall on natural instincts like that (which is why bickering happens while we wait for posts). It just means people are invested, and want things to go well/ in a way they like.

Really, for a quest of this size, everyone is surprisingly civil.

>Better obscure, so people don't argue
But I definitely get that being a reason why. I just worry I assume too much/little sometimes is all.
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>>31728953
>Stat questions
Well...okay

>How much can a guy with...
>a Str of 1
>a Str of 5
>a Str of 10
do with...
>Punching through thickness of material
>Punching people/using weapons in terms of damage (relate to like, a giant boulder, or something)
>Lift dead off the ground
>Toss with all their might (Heaviest thing, and distance of smaller thing maybe?)(Heaviest thing, and distance of smaller thing maybe?)

This right here is honestly more out of curiosity then anything else. I can appreciate you wanting to keep it vague for purposes of avoiding arguments, tho.
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>>31729047
>Incidentally, I really love that army movement does not take absurdly long like it does in some x4 games, where a 'turn' is six months, and you can only move a little ways.
Personally, I find it amusing that I actively try to be mostly realistic and these games often don't try. I mean, it would probably take a medieval army a month at the very most to move from Rome to Milan, if they were unmolested. In the Total War games? 6 months or longer. So silly.

Realistically, an army can move about 15-20 miles per day. Forced marches can go about 25. I tend to use the 25 miles at all times, to account for magic in baggage trains. This is why it takes 2-3 days to cross a province. Of course, I also tend to reduce mustering times etc.

>Champions
All the Champions were the sort that would be okay with Talon leaning either way. They might have their own moral compasses but they'll bend if Talon wants them to. Most of their compasses are probably on the good side, but with varying degrees of callousness. Actually, most of them are probably on the callous side except for Undine and Gnome (somewhat).

>daywalkers
What happens when you go to Castle Dalrec will be interesting, based on the discussion you guys have been having.

>Really, for a quest of this size, everyone is surprisingly civil.
True enough.
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>>31729147
>Rome using that damn 6 months per turn shit
Made me mad man. Entire movement system was messed up.
Fun game still..but I always collapsed under trying to balance all Providences order with all that fucking squalor.

Thankfully, this game has actual solutions for such a thing, instead of just needing to live with 60% squalor rates.

>25 miles a day
That's not bad, really. Hopefully when our tech reaches higher tier, we can speed it up even more, heh. But we'll worry about that later.

I don't think I know of any strategy game that does army movement in a way that doesn't make me want to pull out my own hair. But there is only so much games can do, I suppose.

>Most of them on the callous 'whatever man' side
Huh. Interesting. Salamander I can definitely see it, but the foxes surprise me.

I often wonder how Undine would react to evil Talon.
I should write some fanfiction or some shit to get it out of me.
I'm kidding

>Castle Dalrec
I am hype and terrified at the same time.

If we don't kick/get kicked off this mountain town into the city below with an earth shattering crash, I will be sorely disappointed. Landing squarely on a cart of cabbages.

Actually, I was super hyped up for our conversation with our friends after the Volente fight. Gnome being super upset was not unexpected, but Salamander defending us did surprise me. Don't hear enough out of her on 'serious' matters, if you'd call it that.

I look forward to the social threads that will involve all these fights, and shit. I imagine they have plenty to say about it considering we haven't really stopped to let people talk to us about just raping one of Taour's greatest generals in single combat.

I think my ego is filling with Talon's.
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>>31729068
I'm not actually knowledgeable to answer directly in those examples - and deadlifting is a funny one because all olympic records involve people using devices to help them (because apparently it's not about the person but their gear? I don't get professional sports).

I can give you a rough weight for how much somebody of those strength levels can benchpress, which you could probably use to give a rough guess of what they can do with the other things.

>str of 1
Benchpress 25kg
>str of 5
Benchpress 500kg
>str of 10
Benchpress 50 tonnes

As you can see, strength rises exponentially. As do most stats. I'm honestly not sure about throwing. Maybe a twentieth their lifting max to a distance of 20m? And each time they halve that weight they double the distance they can throw? (e.g. Talon could throw 25kg 20m with base strength or 3kg 160m)

>>31729218
Glad you're enjoying things. I'll probably be slowing down and doing a fair bit of social and economic stuff for a few threads after Taour. Without the constant threat of being at war hopefully people will be happy to slow things down a tad. Plus, I think it mgiht not hurt after so much constant action these past few threads.

>sala
I really need to develop her more if that really surprised people. She loves to needle her sisters and appreciates strength.

>Castle Dalrec
Might not hurt for you guys to avoid that place for a while. Particularly as it will screw with my pacing - I'm already delaying the flashback sequence as I realised we're well behind where I hoped you would be. On the other hand, it's up to you guys.

Anyway, I'm off to sleep. I'll see you next thread. I think it's on a day you can make it, assuming you're the same person I think you are.
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>>31729273
>Deadlifting is this lame
I learned something new today.
But fair enough, giving me what you can is nice.

>Str of 1 into 5 is x20 (I believe)
>5 into 10 is x100 (close?)
>Str 10 talon can lift Right Whales, and Mature Oak Trees
So it exponentially increases. Good to know then...

Mind doing a few more?

>Endurance of 0-1
>Endurance of 5
>Endurance of 10
Maybe list this one in...terms of how much force it takes to hurt them (Say, from being hit by a fist, to a car, or a bus. I'm not really an expert on pounds per square inch, or anything like that.)

Then finally speed of
>1
>5
>10

In terms of matrix dodging, or just general overland speed maybe?

Hope this isn't getting silly.
I won't ask about the rest of the abilities because they can't exactly be measured in such an easy (dare I call it that) way.

>Slowing things down
Will definitely be really nice.
Some BIG objectives for me:
>Solidify all order, and control (get it to at least medium (equivalent to me of a yellow happy face)
>Possibly build a Stronghold or two on the souther border (just in case)
>Tech is nice
>Trade routes with Magi League (maybe RSK too?)
>Hang out with our ladies
>Oh, also discuss possible journey to distant PoPs.

About PoPs actually, did you say that people can turn those against us if they want to? Or do they have to be more magical then us to do it? Not entirely sure how that works.

>Sala
That definitely comes across. Perhaps it's just been too long since we had a talk with her?
I dunno. So many people, so little screen time.

>Castle Dalrec
I want to avoid it, honestly. That seems like 'final final boss material' to me, like after we conquer the city stuff.
But people wanted to get it out of the way...so here's hoping shit doesn't blow up in our faces. I am really worried about it all. We never 'solved' Blackwater's immortality, and that is gonna be...well...suck.

And goodnight then.

>Spoilers
I am happy for this too. Look forward to it.
>>
Why do noble knights have less presence than HMKs?
>>
>>31728953
>Oh, no, I meant that as the world is shifting there may be targets of opportunity. The world changes over time, after all, and there's been constant hints of things happening. That's why there's been the involvement and constant mentions of the League and RSK, so these things don't just come up out of nowhere and you guys can make a judgement call as to where you stand. I'll also probably tie this into some moral choices of sorts, though there'll be gray everywhere you go.
Yea, I basically figured that if we turtle for a few months the RSK might break up, or the league, or both
>>
>>31729273
I thought you said earlier that 5 is human peak in this world, which is higher than IRL human peak. But bench-pressing 500kg is the actual IRL world record
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>>31729388
>We never 'solved' Blackwater's immortality
Hit him until he dies, if he doesn't die, chop him up into pieces and encasee them, individually, in a block of molten iron
>>
>>31729388

Castle Dalrec is the independent castle held by Aladria, so we are safe for the time being
>>
>>31730151
Probably for two reasons:
1. They're less obviously intimidating due to not being massive hunks of metal.
2. They tend to be of higher experience anyway so it balances out. Conscripted Noble knights basically don't exist.
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>>31732427
I still wonder how people plan on solving that. Whats more interesting is Dalrec himself sent Aladria letters about shit and she still didn't answer. Even though it's his castle she was living in.
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>>31731169
That still isn't really solving, just being brutal until he stops being an issue.
I really hope it works.

>>31732427
>>31733002
>That is castle Dalrec
Oh, pfft, I misread I think. Good thing, we can afford to stay away for a while...but...
That really is implying that lady is Queen Daywalker or some shit.

Pretty scary.
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>>31734050
>That still isn't really solving, just being brutal until he stops being an issue.
From what I understand of the setting, hitting something with overwhelming force until it stops moving does work, assuming you have enough force.
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>>31734050
I honestly get the feeling it is something like a life link or his lady can revive him the moment he dies to be in front of her.
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>>31734220
True immortality is impossible but he did say there is some beings that are a utter bitch to kill. So I get the feeling shit like body snatching at death and other forms of avoiding it is possible. Just retardedly hard. We know fae can do it at the very least.
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>>31734220
True. But..well I guess I'm just worried we don't have enough force.

>>31734230
Possible. If he can revive elsewhere as long as she lives, or something, then he is going to be a big problem.
Either vampire hunts us, or just fucks off to cause chaos and build a new empire.

>>31734253
>Body snatching shit
God damn it Captain Genyu
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>>31734253
remember how binding the POP supposedly makes the ruler invincible? The Archangel just went and said, "My kungfu is greater than yours." and killed him anyway. That's basically how this setting works.
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>>31734343
Nah an archangel can fight though having lots and lots of astral power and still has odds of losing that fight. Astral domains aren't to be fucked with. By the same token we know being like fae can die then body jack people after death.

So I'm worried this is going to be some esoteric from of defense that will require tossing a lot of astral around.
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>>31734459
>Body jacker
>Blackwater body jacks Felix
>Or worse Lynn
Poor Talon
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>>31735958
More like poor anyone that tires to steal a body of his friends. That's going pure astral moment and raping them.

Though I don't really even know how possible it is without fae astral. Though given magics golden age made a anti-astral sword I'm pretty sure things can get crazy.
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>>31736226
True, we have performed soul rips before, so that was cool...
Just hoping whatever Blackwater's got, it's not beyond us in terms of 'shoulda done more research, boy'.
Because our allies are gonna pay if he is that prepared.
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>>31731139
That's with assistance. I'm only counting the raw figures (which is about 325kg), not the records using bench shirts and shit like that.

>>31729388
>Endurance
Doesn't really work like that - even with Endurance 10, if Talon gets stabbed by a sword without armour or magical resistance it will go through him. I consider it more of a 'I can take this and keep going' sort of thing - more suitable for abstraction but hard to compare to reality, I guess.

>speed
Technically, general overland speed is combined with endurance (as it controls how fast you can run)
1 is probably where your average joe would be after completing Couch to 5K.
5 means you're running as fast as a horse can gallop (50-60km/h)
10 might be breaking the speed of sound, I guess. Not sure here.

The levels between 5 and 15 (pretty much the highest you get with modifiers) get a bit leery and partially pointless, as when you're up here you're playing with large amounts of power.

>>31734343
The angels, according to Gnome, bascially just levelled a large part of the Marnn mountain range to avoid fighting the guy in his domain. She's not sure if they ever actually went inside his domain or not.

>>31730151
Noble knights are essentially MMKs but with that cool rune armour you've seen on some opponents. I treated them as HMKs in Vitria but have given them their own statline now.

Their armour isn't as bulky and it's not as big lowering PSN, but it's higher quality and noble knights are typically highly skilled, hence the higher MOR and ABL (or really, ABL the same as HMKs).
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>>31737562
>Endurance
Cool then, mostly just curious like I said.

>Speed
>Sound barrier
I love it.

>It can get to 15 with buffs
At that point, it's probably more a matter of us going "Can we do x?" And you going "Sure, why the hell not?"
Nothin' wrong with that, though.
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>>31737562
>The angels, according to Gnome, bascially just levelled a large part of the Marnn mountain range to avoid fighting the guy in his domain. She's not sure if they ever actually went inside his domain or not.

That sorta thing makes me leery of binding PoP to Talon also. I mean, even if the keep of Harrowmont is god's chambers, if someone wanted to, they could just level everything around the keep instead of dealing with our nonsense.

I guess it'd sorta feel like having a mega super power, and never getting to use it?
But still up for getting it after Undine's buffs.
>>
>reading the tax spreadsheet
>see Taour's consumption

Jesus christ, that city is a hog. Taour spends a thousand more TBY than it creates. We need to find out ways to make all of these city provinces more sustainable on their own, because good god, they're sucking on the public nickel awful hard.
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>>31737757
I think the binding advantages are going to be more with other more creative uses..
like, make a magitech factory (require lots of research) that can enchant things with a fuckton of power (if you try it with normal magitech factory it just burns out). Cure thralldom. Create a circle of truth where a person inside must answer any question asked and cannot lie, or even deceive with truth that they believe will be misinterpreted in their favor. Create a fountain of youth. etc
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>>31737864
oh, one more idea. aura of health that makes people regenerate any injury, including missing limbs and atrophy (crippled soldier? heal him up and back to the field. crippled citizen? if he volunteers for the army he gets free regeneration... plus rich fucks can pay a LOT for the privilege as well)
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>>31737849
My bet is that that's mostly due to the vampires being shitty leaders, and losing all their 'feeder' lands that give them money. Big cities, especially in the old days, were hogs like that that basically required huge expanses of land to keep running.

We're gonna need to get new territory soon after taking Taour, or our lands will starve, too.
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>>31737894
>>31737864
I like all dem ideas anon, you're right, we're just need to be creative.

Don't forget, affects inside the effect don't stay in effect outside of it.

But
>Turning that big fancy fountain into the fountain of youth
I like it, if we got enough PoPs
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>>31737849
It is the capital city of a nation of vampires, anon.
Being parasitic is in its nature.

>>31737864
Personally, I'd rather see if we can use the Source/PoPs to flood the world with mana, thus meaning that things like pure elementals don't need to be bound to a master in order to do anything.

Either that or using the power to mass-produce patterns.
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>>31737849
No, that's just cities in general. Urban populations consume large amounts of food (which is what the TBY is there) but don't produce any. Instead they produce tradeables/services, which my model sorely underestimates currently (I think). Still fiddling with that. You tax the food at the farmgate, so it doesn't matter how much the city consumes so long as you don't spend all the tax take on imports (as then it might not flow back into the economy).

Not to say you can't try to change that, mind. Just remember that the city-dwellers might not appreciate it.
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>>31737932
>Don't forget, affects inside the effect don't stay in effect outside of it.
ACTIVE effects and impossible ones.
But if you kill someone and then cart their corpse out, they stay dead. So presumably healing magic would too... and if you manufacture something that CAN exist outside the mountain it will stay when it leaves the zone.
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>>31738009
...Hm...
that's an interesting loophole anon. I'm honestly not sure how that works.

That would be a great thing to know, actually
>>31737978
So how about it, Aspie?
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>>31737947
>Personally, I'd rather see if we can use the Source/PoPs to flood the world with mana, thus meaning that things like pure elementals don't need to be bound to a master in order to do anything.
The source/pops are already flooding the world with mana. Modifying them to be more efficient and bring in more mana is gonna be risky. (as in, break the world risky)
>Either that or using the power to mass-produce patterns.
I am pretty sure the limiting factor here is researchers not raw energy. You cannot "mass produce" research points.
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>>31737947
>>31737905

I get that Taour's gig is that it's poorly run and needs a shit-ton of land to maintain it's bourgeois lifestyle, but still! They can be productive elsewhere!

>>31737978

Oh. oh, so TBY is just the amount of food that's produced? I thought it was a currency extrapolated to a yearly taxation. that... makes a bit more sense, actually. When you say changing that, do you mean making the city do more farming, or messing with their taxation policy in a big way? Because I think that giving each major city a soft dedication to some sort of service in the empire would be useful.
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>>31737757
Problem there is actually doing that. For one that would require getting close enough though our armies to pull it off. It also makes him unable to be assassinated at home by less then an archmage or archangel. We also know there is methods of getting shit made inside outside. That and the advantages of being able to say shit like "All my citizens here are immortal."

My suggestion honestly is binding 4 to undine then the rest to Talon.
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>>31738074
>I am pretty sure the limiting factor here is researchers not raw energy. You cannot "mass produce" research points.
I meant after researching patterns, iirc Aspir said that acyually producing payyerns was hard even when you had the knowledge.
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>>31737978
>You tax the food at the farmgate
what about the non-food products the city makes then? how do we tax those? do we even tax local trade? (I know we tax goods being transported between cities.. aka merchants)
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>>31738103
Another funny trick would be to challenge normal humans who don't know about it to a duel inside the barrier. Then laugh our asses off when we turn them to stone.
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>>31738103
>My suggestion is binding 4 to Undine, and the rest to us
Agreed, as I don't see much other use for them right now otherwise. As for the rest of what you said: I like it.
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>>31738134
I am confused now, I thought a pattern was a spell for summoning something. and that researching it is hard as fuck and a lost art. After it is researched it can be taught to mages who can now cast it
Eg: Mal's horror horses are a pattern he knows.

If this isn't what patterns are, can someone pls explain what they are?
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>>31737978

That what would be Taour's major export/services?

Hell Vitria is the only one that I know of that has any sort of economic cash flow.

Harrowmont is pure military city.
Darlesia needs rebuilt.
lolTaour

And given that Mier and Olmn both produce mundane gear where do they fall?

Also you mentioned that two of the independents above us are on the brink of war. We could hypothetically speaking sit back and supply both sides with arms and armor and make a god damn mint right?
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>>31737978
Since you're here for a moment I've been wondering something. Would mage Talon have had the same basic storyline with astral power? Or would his storyline have been different?
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>>31738170
considering talon's power level. he doesn't need any extra power vs muggles
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>>31738181
>Pattern is a summon
Of a sort. I think how it works is
>Build shell of pattern
>Summon it to 'life'
>Both spell and construction methods are hard
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>>31738184
>Also you mentioned that two of the independents above us are on the brink of war. We could hypothetically speaking sit back and supply both sides with arms and armor and make a god damn mint right?
hehehe. nice idea anon.
Although to be fair, if we conquer them we get their money too.
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>>31738184
hey, that's not a bad idea. We could work up their cold-war fight until they tire each other out, and ten swoop in and take their land. Probably wouldn't be best for endearing the new populace to us, though, and considering we don't need cash in a bad way right now...
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>>31738184
>Sit back and sell them weapons
Hm. Well, that's assuming the Magi League, RSK, or Mage Guard aren't all over that.
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>>31738181
Patterns are permanent magical effects. So if we say made a orc pattern or someshit and combined it with a magitech factory we could make a army of orcs.

What Mal uses is transient effects that eventually vanish.
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>>31738205

I've always wondered this as well. I believe it was mentioned that Mage and Monk PCs would have been different people in different locales.

I wonder where those would be.
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>>31738046
>>31738009
I haven't commented on your ideas about using the god powers from binding a PoP because it's be meta knowledge that would affect an IC decision. You haven't actually met anybody who knows how this works.

>>31738081
>When you say changing that, do you mean making the city do more farming, or messing with their taxation policy in a big way?
Up to you guys, I was just being careful to not shoot down changing the way things work at a societal level.

As for TBY, it's used both as a currency stand-in and to measure food. In the Tax Data sheet, everything in a row before 'Paying Taxes?' is related to food production. After that, so long as you own a province (due to the way the tradeable econ is calculated) you'll see tax and tradeable economy information.

>>31738137
There's basically this horrible thing, which is a rough estimate (and made of rubber) of how the economy and how it is taxed. I don't like this part and am still working on it.

>>31738205
Completely different storyline. That big monastery you saw in Farun? That was a setpiece for the monk storyline that you wandered into.

I would also have changed some NPCs. Caitlyn wouldn't be a dragon if you weren't the knight.
>>
>>31738208
No but it's one thing to say "He chopped him in half" It's another to say "He increased gravity ten thousand times and crushed his bones into dust with a flick of his wrist." One thing is more godlike sounding then the other.
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>>31738244
>We don't need cash in a bad way
That we don't. What we are gonna need, however, are farm lands. Looking at that providence sheet, we have some HUGE food dumps in terms of cities, but not that many feeder locations. Taking that land for farming purposes is gonna be important with Taour gone.
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>>31738238
>Although to be fair, if we conquer them we get their money too.

Open up the first National Bank of York. Provide wartime loans at ridiculous rates. They'll accept out of need, return the money to our economy via supplies, arms, etc. Then when they fail to pay us back we take the place over.
>>
>>31738263
So, are the setpieces for the different storylines going to be important for us still, or are we completely locked out of their secrets? Because I want to know what that secret room is hiding, god-dammit. My inner Munchkin is coming out at not knowing that.
>>
>>31738310
I think you just solved our warmonger issue...
>We aren't conquering them, we are repossessing their assets.
>>
>>31738263
>Dat food deficit
Phew man. How long do we have before that comes back to bite us?
>>
>>31738184
>And given that Mier and Olmn both produce mundane gear where do they fall?
crece also produces mundane gear btw. so when we conquer it we get 50% more production on that part (assuming each province has identical production level)
>>
>>31738263
>Completely different storyline

This honestly makes me wish I could see another world where Mage Talon+Saareg happened.

>Mage Talon blasting foes left and right.
>Saareg being fighter bro.
>TFW never see ;_;

Though I have to ask would Mal still be a mage in that case? Or would he have changed a lot?
>>
>>31738263
>I haven't commented on your ideas about using the god powers from binding a PoP because it's be meta knowledge that would affect an IC decision. You haven't actually met anybody who knows how this works.
Meta knowledge? I am basing this on what undine told us way back when... as well as a bunch of guesses. I am not 100% sure what would work or not...

Oh I get it, you mean that ANSWERING this would be meta knowledge. Because we don't know what exactly works and what doesn't in character yet and you don't want to confirm or deny it with OOC knowledge
>>
Also I have a idea for the empire name. Why not "The Eternal Empire?"

After all Talon wants to make a empire that will last forever and he does tend to be grandiose so flat out saying his empire will last forever also makes sense.
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>>31738372
Stop it anon.
I already want to start multiple save files on this quest and I can't.

Stop making me want it.
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>>31738275
>No but it's one thing to say "He chopped him in half" It's another to say "He increased gravity ten thousand times and crushed his bones into dust with a flick of his wrist." One thing is more godlike sounding then the other.
you said the point was to keep it a secret to get people to fall for it.
It would work once and then they will no enter the city anymore
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>>31738406
I hope Aspir is getting these suggestions. Some of em are damn cool, like this one.
Although I worry someone would make the joke about irony if something bad happened to us.

I have a feeling it's gonna be a multi level vote, too.

>First vote to narrow down
>Second vote to narrow again
>Third to finalize.
>>
>>31738372

Curiosity, I wonder what Tower Mage Talon would have belonged to.

Also I suspect somehow he would have become crazy frontline Battlemage Talon.
>>
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>>31738184
Cities and towns in general produce tons of stuff. Blacksmiths, weaponsmiths, weavers, merchants, accountants, mages selling tons of stuff, construction, architects, potters - the list goes on and on. Villages produce all the food, towns and cities produce everything else of note.

>arms dealing
Theoretically, yes.

>>31738326
You can find them out, yes, but through different means.

>>31738347
Oh, that food deficit isn't accurate. I added Taour briefly to look at its tradeable econ (as provinces only get assigned tradeables if you own them).

Food deficits require you to import food, which means tons of tariffs and transactional costs. Plus shortage issues in a bad year. Essentially, each TBY of food deficit costs 3TBY.

>>31738181
Patterns are basically very complicated permanent summons. They power themselves and last forever. You could argue an elemental is similar to a pattern, except elementals can't power themselves.
>>
>>31738431
Key thing is people who don't know about it might think he can do it anytime. Which would scare the shit out of most people who aren't aware how sources work. Because then there is rumors of a guy who can crush people with a snap of his fingers going around.
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>>31738285
Well, RSK conquered some of darlesia's feeder provinces.
That being said, excess untaxed food can be sold across borders and we are setting ourselves up as a merchant hub with our deep discount plan for merchants.
This means that the only way we would be SHORT on food is if surrounding nations ban their peasants from selling food to us. If they do that, we have an EXCELLENT cause to go to war with them without looking like an evil warmonger (heck, we look like a hero)
>>
>>31738460
>Not accurate
Oh, good. I was worried.

>Elementals and patterns are similar
...
Can...
Can Patterns be sentient?
>>
>>31738460
>>arms dealing
>Theoretically, yes.

And suddenly the possibility of "peace time" lasting longer is there.
>>
>>31738473
Ah, I forgot about that whole merchant thing. You make a good point, I suppose.

I praise govern-anons. I am not as good at that stuff.
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>>31738468
They would notice that talon never uses it in his campaigns and only uses it at harrowmont. Maybe not random peasants, but educated people will figure it out and realize we have a source.

>>31738333
>>31738473
Why do a false flag operation when you can intentionally leave vulnerabilities that bait your conquest targets into attacking you first and rallying the people in support of your self defense efforts.
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>>31738526
Oho, this reminds me that most nations refuse to sell mageplate. And that HMK is normally limited to super powers, but taour managed to figure out their own offbrand knockoff that is almost as good.
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>>31738552
Yeah. But it could be used to terrify the foes armies. I mean even if they get out and explain exactly how it works there is still going to be people who heard the rumors and are even more scared of Talon then normal.

There is also the theoretical idea of using a reverse teloportation and teloporting people directly into harrowmont. We know foxes can teloport things so in theory we could do that.
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>>31738372
If you were a monk, you would have gotten Vad instead of Mal. If you were a mage, you would have gotten a knight-type character like Talon (but not Talon) who you may or may not meet as Talon.

>>31738498
>Can Patterns be sentient?
Theoretically, yes, though it depends on your theological view (the soul exists, but whether it is necessary for life is arguable). Nobody really believes it could be achieved, though.

>>31738458
No tower. You would have been a bit of a lone wolf, I guess.

>>31738362
The mines in Mier and Olmm are larger than the mines in Crece and Vale.

>>31738582
One has to wonder how Taour developed HMK plate by themselves that is awfully similar to the RSK version, despite the fact they simply don't have the resources to spend on research like the RSK did.
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>>31738602
>Teleporting
I meant to say this: Getting ahold of magic to do that seems like something to work towards. It's damn handy, even if it's just one person per port.
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>>31738460
What were the old Knightly orders of Darlesia and where any of them anything special? I mean, given who originally founded the nation you'd think they'd get that part pretty right.
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>>31738602
You know, we already are terrifying as fuck for foe armies
>Blew out the head of a dragon with a single supercharged arrow shot
>Blew through the sheilds guarding top tier circle of mages and killed them all in one shots
>Killed Voltaire in single combat
>Killed 4 daywalkers total
>Instantly healed thousands of troops on two different occasions
etc etc etc
Our legend grows with every fight and we have to actively work to keep it down, because so far we have decided that it is better to be underestimated than over estimated. (case in point, imagine if voltaire and blackthorn and 4000 enemy troops fought us together instead of coming for single combat, etc)
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>>31738626
If we meet this knight character, will you let us know in the afterword that we would have worked with this guy as mage Talon?
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>>31738626
>Meeting other MCs
Whoa. So we were basically picking who got blessed with Astral might, huh?

I like it.

>Theoretically yes
>Soul exists, but not necessary
Damn, that is philosophical.

I kinda want to try it now, as a pet project later. Create living armor, or something.
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>>31738626

Wait so since we met and got Vad is there a possibility of us meeting and getting the Mage's Talon-esque character?

>One has to wonder how Taour developed HMK plate by themselves that is awfully similar to the RSK version, despite the fact they simply don't have the resources to spend on research like the RSK did.

Some super serious shenanigans.
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>>31738626
>One has to wonder how Taour developed HMK plate by themselves that is awfully similar to the RSK version, despite the fact they simply don't have the resources to spend on research like the RSK did.
Aha, I actually didn't say it in my post (because I didn't think it was relevant at the moment) but I WAS actually thinking that espionage was involved.
After all, a daywalker vampire is pretty much the ultimate spy.
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>>31738526
Honestly my plan for Talon after this is.

>Get order back in the his nation.
>Commence designing our own designs for the mage plates.
>Have Mal keep his crystal research up.
>Try to get the last elemental sister.
>Build up money and equipment for selling and lending while waiting for a chance to take land.
>Set up a 3 tier Imperial hand organization.
>Go POP hunting Once the empire is set up.
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>>31738626
>One has to wonder how Taour developed HMK plate by themselves that is awfully similar to the RSK version, despite the fact they simply don't have the resources to spend on research like the RSK did.
Clearly they included vamps that were familiar with the RSK version before being turned.
Such as a certain daywalker who fought bitterly against the RSK genocide of his people.
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>>31738671
>Whoa. So we were basically picking who got blessed with Astral might, huh?
Actually he already answered that in previous QA. different MCs would have different blessings. Or rather, QM said that the mage wouldn't have astral power. Then again looking at first thread again, the mage is said to be one of the rare transmuters. which might as well be astral power for what it can do. For the record mercenie is one and she can kill us at the moment
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>>31738626
>Dat hint about taour's HMK
Believe me man, I have been thinking about it. Unless they have a contact we are unaware of, or the Daywalkers get some strange powers we have yet to see, I have no clue how that would have worked.
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>>31738655
Personally, I am for letting our legend grow. We can't keep it down forever.
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>>31738688
>Commence designing our own designs for the mage plates.

The voices inside his head will be yelling so many things, it'll be hysterical. I know that is almost entirely aesthetics, but I can't help thinking that they can be improved still.

I know a lot of thought has gone towards getting a standard uniform for the military in terms of MMK and the like but what would we do with the old stuff, especially if it becomes obsolete.
>>
>>31738626
Do you have any character ready for the Ranger order people have been throwing around for a while?
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>>31738655
Yeah and it could be even worse after the domain is forged. Another pretty big advantage is being able to make the capital godlike for morale. I mean theoretically we could literally just say "Stealing from merchants is impossible here." Now we have a city that any merchant has 100 percent chance of no robbing.
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>>31738749
I am personally for keeping it down until it becomes common knowledge that we have astral power and a source. At which point we should start telling campside/bar stories clarifying some of the earlier parts which we have previous hid and let those rumors blossom too.
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>>31738717
>We could've been a Transmuter
Hm...that's a tough one...

Damn, I'm so curious
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>>31738774
Sell it I suppose. Once we have the same numbers of them to replace them.

Though personally I kind of want to go simple and to the point. Just a solid white armor with a griffin at the front and a closed Helm. Offers demoted by numbers of stripes on the shoulders.

That way it gives the illusion that each time one man dies another walks in. If they all look the same it's hard to tell who you just killed and who is still alive when they start surrounding you.
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>>31738807
I honestly assume he would have gotten more then that. I mean Talon just started out a knight according to the beginning bios and look where that turned out.
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>>31738675
>Wait so since we met and got Vad is there a possibility of us meeting and getting the Mage's Talon-esque character?
I'm still thinking on how or if I want to involve him.

>>31738667
Sure.

>>31738671
Well, you'll only truly meet the monk MC, and that's a maybe. The mage MC doesn't really exist as I replaced him with a similar but different character. If you'd played as the mage or monk, Lynn would have taken over Talon's storyline about astral power (but to a lesser degree) and the dragon storyline would trigger differently.

>>31738776
It slipped my mind, but I do have a few character ideas.

>>31738652
I haven't really thought of any. If you're thinking of resurrecting them, I can probably create a couple.
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>>31738779

I imagine what the rate of thievery in Harrowmont is at present.

It is mostly military right now and their extended families. And they all should know Talon, hell the kids call him Uncle Talon. What dumbass would steal something right now?
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>>31738897
>Monk MC is a maybe
I can dig it
>Mage got replaced
Probably by Mal, huh?
>Lynn would have astral might, instead of dragonhood
Huh...It's hard to imagine her not as a dragon.
Interesting.
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>>31738857
I think HMKs should have more adornment to capitalise on their high presence, stuff like the back-vanes high-ranked Geth have in Mass Effect, or winged shoulders, maybe a rhino horn.
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>>31738907
Yeah now. I mean more when the empire gets large. We can literally tell merchants "Not even the most skilled Thief could steal your merchandise here! Come to harrowmont and get no chance of failure due to weather or things of that nature!"

Merchant+almost 100 percent chance of profits.
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>>31738897
>It slipped my mind, but I do have a few character ideas.
Could be one of Neir's sisters. I seem to recall the RSK nobility having those types of people. Plus, if Vad meets her before he realizes her history we can see him be tormented again.
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>>31739006
>Dressing our HMK to look like Hercules Beetles
I can dig it
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>>31739012
This would be limited to a very small selection of merchants dealing with extremely rare and precious items. And it can still be stolen on the way to their shop at harrowmont
Normal merchants have to actually transport goods further than a mile and that means the protection is too limited. And also they account for a certain amount of shoplifting.
what could ruin them is organized banditry or piracy that captures whole shipments and for those we need to have strong patrols hunting such miscreants down
>>
>>31739026
We did reflect that they were quite competent.
>>
>“Naturally,” Lucas says. “We did some drills in some spare time – that armour of theirs is pretty good, despite being machined. Many of them are obviously getting used to it, though that Captain of yours is damned talented. I’d recruit him but I don’t think you’d appreciate it.”

From the last thread. Ever since we pulled that revive our HMKs and wreck shit maneuver Captain Phrace has been stepping up his game hardcore. Any chance we'll ever get a minor scene with the man, I mean I'd be game with potentially promoting him soon. Plus the fact Lucas makes me feel like there is something about him we haven't entirely been tipped off to before.
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>>31739012
this is shopkeepers not merchants.
and considering this competes with things like magitech superfactories, wizard towers, and fountain of youth, and regenerate lost limbs, and circle of truth and whatnot.
I mean, no theft is a nice perk. but we have limited space in which we can apply the power so its not worth it.
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>>31739006

HMK in my paragram so far would be more adorned then normal. Right now I"m thinking of making a standard army design instead of just throwing what we have together. Make the HMK and the LMK glamorous elites that the others want to join. Thinking something like 500 of both for a army. Backed by a Core of MMK who are in turn supported ranged wise by Arcane archers and summoner mages. Create a general Ratio of each just incase someone has to use our armies that isn't a good commander in the future. That way there is a default plan there in case you have to go auto pilot.
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>>31739026

Speaking of Vad I really want to set him up with LT General Ceres Nate, we've even given her passing glance. Maybe he'd be game.
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>>31738897
>I haven't really thought of any. If you're thinking of resurrecting them, I can probably create a couple.
I personally figure that each Archduke should have a knightly order on speed dial. Just in case the lesser nobility start getting ideas.
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>>31739119

>only 500

Nah bro you gotta think bigger.
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>>31738963
>Probably by Mal, huh?
No, not by Mal. The Mage Not-MC won't show up for a while and he'll be a big deal and maybe not friendly.

>>31739026
That's a very good idea.

>>31739076
Due to the sheer number of characters involved (and they'll be growing), I'm stuck with slowly developing the army characters through small scenes like that. There'll probably be a bunch of little things with the various officers over any downtime.

Moss is really taking the officer thing seriously (note how he was concentrating on orders, not firing, in contrast to earlier scenes involving him). Phrace is becoming knight material. Little things over time.

>>31739126
>Talon playing matchmaker
Oh dear. I can play this for a fair bit of fun, though.
>>
>>31739135
Personally I'd rather found some new Knightly Orders.
Like say one for each element, Earth can be HMKs, Wind can be FMKs, Fire or Water can be LMKs, MMKs or AAs, haven't decided yet.
>>
>>31739115
The fountain of youth and the likes won't work outside. While say a Gem merchant could sell their best merchandise in the city and just leave it on a desk somewhere with no security and not have to pay anybody to protect it. That and it wouldn't even cost anything for that order. Get the right ties to the right people and we could turn Harrowmont into the merchant capital of the world.

I mean sure they could get robbed on the way but that's why we have men to patrol. But once their in the city they can be pretty sure of profits. That and this is just a side idea with one Domain command plus telling merchants about it it really wouldn't' even take any more effort then letting the rumors spread once a merchant realizes it's true.

People are really underestimating just how useful the effects of having a place you define the laws of reality for is. It's not a get now thing giving the range but once we are ready we could rock the place with it.
>>
>>31738897
>>31739135
I am ok with granting knightly orders permission to open new chapters in our lands and maybe even furnish them with a castle and some funds.
But the actual work of building one is going to be too much effort for too little reward for talon to personally handle.
Especially because talon is actually using astral power so he cannot properly train them on using their magics

I don't see any reason to reestablish an extinct order instead of just opening new chapters of existing orders

Unless we have someone working for us who wants to. For example, felix. So unless we find another competent knight who wants to resurrect his order, I say we stick to financing new chapters of existing ones rather then rebuilding ones from scratch.

As fort the archer order... I think we should first see if we can find an order of knights ok with just adding this to their repertoire before trying to build a new one from scratch as an outsider (again, astral magic not human enchantment magic)
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>>31739193
>Oh dear. I can play this for a fair bit of fun, though.

Alright, I'll ask.
Is she into that sorta thing?
>>
>>31739220
You keep confusing merchants with shopkeepers.

Also, as precious as gems are, they are NOTHING compared to youth.

And I see no reason for someone to rapidly age when they leave our zone. since aging is not a magical effect but merely crippling tiny injuries adding up over a lifetime.

However, if they DO rapidly age when leaving the zone then this means that are bound to stay in it forever, which means space is at an even GREATER premium. they are paying to not die, and will pay obscene amounts of money for the privilege. more than any gem shopkeeper would for the ability to not worry about shoplifters.
>>
>>31739193

>regarding army characterization

Moss makes a lot of sense, he was the one who took the promotion as him being Knighted like in old Darlesia. That was such a cool little thing. I'm glad he's developing.

Though Phrace becoming Knight material is awesome. Gives us another possible way to create a new Knight Order in Harrowmont that has been thrown around forever. If we do get some downtime scenes with the army I'd be interested in asking him about that and telling him what Lucas said.

>matchmaker Talon

I want it. Alternatively scenes where Talon suggests random girls that work in the various cities and/or army like the Captain America/Black Widow scenes in Winter Solider. That would have me in fits.
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>>31739148
We don't want to kill ourselves with prices to maintain too fast. We just need a elite core to wipe out places where the lines start to break. That and I"m thinking mainly in percentage of the total force here so if we have a army of 5000 or something we would have 500 of both plus say 2000 MMK 500 Arcane archers. Then the rest.

That way we have a standardized army we can just say "Okay the average combat legion is a thousand men. 5 Legions are a Quinary and have 5000 men organized with around this many knights/mages/whatever. Add This legion here and..

In other words standardized armies that we can quickly pull differing numbers to counter foes plans.
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>>31739320

You act like any mortal being can resist the allure of the fluffy tail.

What kind of question is that.
>>
>>31739195
What?
Knight orders are MUSCLE WIZARDS
HMK/FMK/LMK/MMK/AA are muggles with enchanted gear.
The two are incompatible because of interference.
Generally speaking the muscle wizards outperform any of the enchanted gear.

You can't just turn muggles in magic armor into muscle wizards.
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>>31739329
>However, if they DO rapidly age when leaving the zone then this means that are bound to stay in it forever, which means space is at an even GREATER premium. they are paying to not die, and will pay obscene amounts of money for the privilege. more than any gem shopkeeper would for the ability to not worry about shoplifters.

Gonna be honest, that sounds like a quick way for things to get elite, and possibly dictatorish.
>>
>>31739389
I was speaking in terms of battlefield role, and there's nothing about at least FMK armour that should interfere with muscle wizarding.

Plus, with the distinct lack of difference between HMKs and the knightly orders, I'm not entirely sure that knights are all mages.
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>>31739401
>Gonna be honest, that sounds like a quick way for things to get elite, and possibly dictatorish.
The emperor is PERSONALLY expanding his magics to extend the life of people and can only do it for some many people. There is bound to be jealously but its not dictatorial to pick whom you heal with your limited supplies
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>>31739329
Well duh. Though if we went that route I'm worried everyone would pile into our capital not to die. But still being able to literally turn peoples ability to do crimes at all is amazing. People could sell anything with no real risk as said before. Or we maybe could just turn peoples ability to unlawfully kill people off Bam those immortal people? Now they don't have to worry about murder.

That and we would have a group of immortal people who could be convinced to buy rare things. There is a lot of crazy shit Talon could pull off here beyond immortality.
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>>31739320
Are you asking what I think you're asking? because it doesn't sound like you're asking about the fluffy tail.

>>31739343
>Alternatively scenes where Talon suggests random girls that work in the various cities and/or army like the Captain America/Black Widow scenes in Winter Solider. That would have me in fits.
Hah, that's a good idea for a scene. Those were pretty good in Winter Soldier. Not sure I can have you and Vad talking about girls as you throw somebody off a building, though.

>>31739389
Many noble knights in an order do rely heavily on enchanted armour, basically keeping up with money. Others, particularly skilled commoners given knighthood due to their talents, might eschew enchanted armour (like Talon did), others might drop a bundle on getting armour that does things that don't interfere with their magic (like Talon's current armour). Note that this sort of custom armour is ridiculously expensive and time-consuming as you pay individual mages to create it.

Basically, there's a whole lot of complications and politics around calling yourself a knight due to the fact it is both noble title, a reference to be badass (like the Knights of Basette) and part of the title for elite soldiers in magical plate (due to the way they can keep up with actual knights).
>>
>>31739453
>I'm not entirely sure that knights are all mages.
in ancient history they used to just be nobles.
in modern times they are all muscle wizards, this change was brought on by grandmaster araquin who led the knights of besette against the shadow monsters and whose (older) armor we are wearing

>I was speaking in terms of battlefield role
It sounds incredibly inefficient and ineffective for knights to direct their powers based on a THEME (have abilities that sound like they fit an elemental of a certain type) rather then what actually works. "sorry, you can't study the strength boost spell, you are an an air knight". they will die off real quick
>>
>>31739389

Speaking of muscle wizards I'm really upset Talon yes yet to cast FIST. We go out of our way to learn Martial Arts and we can't even bust out a suplex for shits and giggles.

That was actually a suggest of mine for boss fight combat Aspirational. When we lost our sword last time I thought the Dodge might turn into some hand to hand for a bit. Different fighting tactics and text flavor.
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>>31739508
>Spoilers
Is the fluffy tail really so powerful?
By the gods, no wonder Pharos kicked them out. They're a blight upon the land.
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>>31739401
>dictatorish
>Emperor

Yeah. Talon does sort of want to rule everything with no nobles to power balance him. He just also wants to help people in general too.

There is also the advantage in being able to toss out warriors with 800+ years of experience if we need too. That is assuming they don't auto age outside the barrior.

>>31739472
Hell thinking of it we could build a unbreakable Bank here. Then just loan out money.
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>>31739539
>We go out of our way to learn Martial Arts and we can't even bust out a suplex for shits and giggles.
In the fight against volante, we blocked his kick, then grabbed his leg, then wielded him like a club smashing him against the pavement

that being said, I want to at some point charge up our fist and punch through someone's chest, causing his heart to fly out.
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>>31739539
Here you are.

Just needs a beard, instead of just the glorious moustache.
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>>31739571
that is a good point, the concept of democracy doesn't existing in this setting. every ruler is, without exception, a dictator or an oligarch.
They might justify their dictatorship with things like "divine mandate" (royals) or "we are the most educated" (mages). but they are still absolute rulers who rule via force
>>
>>31739508
Speaking of the fluffy I think we have a fluffy bride incoming. After all wouldn't the former bride of Talon hear about a Talon York building a empire and how according to her alliance he has a deal to let them live in peace? I see where this is going. Maybe. Hopefully.

>>31739564
Fluffy tails are all-mighty anon.
>>
>>31739571
My bad, I was using a method of governing as an insult.

What I meant by
>Dictatorish
Was it would quickly flood Harrowmont with everyone that doesn't want to die of old age (lots of people), many of whom might not want to live in our city forever, but we are 'forcing' them by virtue of providing an environment they need to survive.

I guess it's not as bad as I originally thought, but still. It's worth being careful about.
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>>31739537
>It sounds incredibly inefficient and ineffective for knights to direct their powers based on a THEME (have abilities that sound like they fit an elemental of a certain type) rather then what actually works. "sorry, you can't study the strength boost spell, you are an an air knight". they will die off real quick
That's a massive flanderisation and you know it, there would of course be nothing stopping a knight from learning whatever piece of magic they wanted. However switching it around so you have 'this is a knight order that flies', 'this is a knight order in exceptionally heavy armour', 'this is a knight order equipped with ranged weapons' etc might actually work.
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>>31739627
Yeah that's why I like Talons design so far. He is kind of like a Caesar figure in a way. One one hand he really does want his people to be happy and safe and for them to think of him as a good emperor. On the other hand he is also willing to rush into your nation and take you over because he has a dream of ruling everything.

It's just the right amount of grey morality I enjoy.
>>
>>31739472
ok, i just had an idea to mitigate this. instead of a "everyone doesn't age in our domain" we could specify individuals who don't age as long as they are inside our domain and just say that we are personally expanding our magic power to keep them youthful. If we ever need to increase count its because "we got stronger", if we need to decrease it, then it can be justified as "I need more power to defend our nation and our people".

Alternatively, we just don't overly advertise it. remember that immortals (unless killed via violence) exist in the setting. Demons, fae, angels, vampires, astral-adepts, god-knights and some very powerful mages (not all though). So the common man KNOWS that some people are immortal. and that it is beyond their reach

not to mention elves might be of the live forever unless killed variety for all we know
>>
>>31739638
I think Talon's ex-waifu was a member of the other fox faction that the one we're allying with has a kill on sight policy towards.
Don't quote me on that, though.
>>
>>31739638
>new fluffytail waifu comes along
>Talon smitten
>ignores the harem
>descent in the ranks due to a serious lack of dickings
>????
>empire falls apart

We have made a grievous error in signing that alliance.
>>
>>31739670
>That's a massive flanderisation and you know it, there would of course be nothing stopping a knight from learning whatever piece of magic they wanted. However switching it around so you have 'this is a knight order that flies', 'this is a knight order in exceptionally heavy armour', 'this is a knight order equipped with ranged weapons' etc might actually work.
no it wont, its incredibly stupid...
however there is an EASY solution and that is to make one order called the order of the elements.
Where knights are taught spells that are each considered to belong to a school. A knight can choose to study one to the exclusion of all, study the basics of all and then specialized in one, or be a jack of all trades, or maybe multiclass 2 or 3.

The thing is, this is just pointlessly naming spells after elements even though they are not actually related to them and as such introduces false education to the young squires learning the ropes. This false education means they become less competent muscle wizards.
>>
>>31739696
Yeah honestly I would just true immortality in domain to the very skilled. The average peasant gets like 100 extra years of youthful life before dying looking 50 years younger then they are.
>>
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>>31739638
You won't be meeting Arrisa, your old fluffy bride, until the flashback (which probably won't happen until quite a few threads after Taour, to preserve pacing). This is part of the reason I don't want to elaborate on the story.

>>31739564
I actually thought the original spoiler question on Vad/Ceres was asking something else that may have involved Talon.
>>
>>31739702
Don't really see any signs of that though.
>>
>>31739778
;_;

Tragic. There is never enough Fluffy tails.
>>
>>31739750
>no it wont, its incredibly stupid...
Only as stupid as specialised Mage-Knights.
Your entire argument is that specialising is bad, and that's completely wrong.
>>
>>31739508
>Knights
thank you for explaining
>>
>>31739846
Mage knights are specialized because a plate can only hold so many enchantments and it takes a fuckton of research to design different types of plates as well as the magitech factories that mass produce them.

Muscle wizards are not mass produced

Furthermore you completely and utterly ignored the 90% of the post you are quoting where I explained it could be easily fixed to be a workable plan that allows specializing.

1. Making it a knight ORDER instead of a specialization within an order is bad because people don't know their affinities before they join said order.
SOLUTION: specializations within an order instead of separate orders.
2. Some basic spells should be learned by all knights
3. Claiming those spells are associated with specific elements is false misrepresentation which will cause our muscle wizards to be weaker due to intentionally teaching them false info
>>
>>31739953
So, here is how I see the corrected version working

Make a new knight order
Apprentices brought in are taught the basics.
They are then given the option to learn advanced techniques which are segregated by element.
However, you have to hammer in to them from day one that the element segregation is just for coolness and or battlefield roles rather than actually saying that the element in question is related to spell. Like being named "viper stance" or "bear maul", its just a name.

it is still inefficient, bizzare, and I don't see any reason for it to exist. but now its workable instead of being utterly retarded
>>
>>31739953
I ignored the rest of the post because you started making stupid comments about associating spells with elements as if I had actually suggested that instead of just naming orders based on fighting styles.

>Making it a knight ORDER instead of a specialization within an order is bad because people don't know their affinities before they join said order.
>SOLUTION: specializations within an order instead of separate orders.
Other solution, the knightly order only accepts applications from people with an affinity for their specialisation.
>2. Some basic spells should be learned by all knights
Yes, I never claimed otherwise, I fail to see what this has to do with the discussion.
>3. Claiming those spells are associated with specific elements is false misrepresentation which will cause our muscle wizards to be weaker due to intentionally teaching them false info
The only one claiming spells to be associated with elements is you.
>>
So Aspirational what are your opinions on the names for the Empire? Or random nicknames and titles we've come up for Talon? Any you're partial to?

I have a particular liking towards the Griffon in the East myself.
>>
>>31740040
>I ignored the rest of the post because you started making stupid comments about associating spells with elements as if I had actually suggested that instead of just naming orders based on fighting styles.

That was because what you call "fighting style" are actually spells. You explicitly listed things like "flight" and "strength enhancement". both are spells, not styles.
>>
>>31740077
I listed flight as an enchantment applied to a suit of armour, I never listed strength enhancement.

Furthermore, has it ever occured to you that most mages do end up specialising, on account of there not being enough time to learn everything?
>>
>>31740040
>Other solution, the knightly order only accepts applications from people with an affinity for their specialisation.
Assuming you actually know before training

>Yes, I never claimed otherwise, I fail to see what this has to do with the discussion.
You claimed only earth knights will know strength enhancement. According to QM strength enhancement is the basic minimum spell shared by every knight out there.

>The only one claiming spells to be associated with elements is you.
false
in >>31739195 you said wind order is FMK. FMK are distinct in that they fly. That is a spell not a style.

And I would love to see how your plan works when someone who is extremely talented in enhancing strength but has no talent for flight magic gets recruited by the FMK order and they don't find out until he is 3 years into the training (because it takes time to learn the basics of muscle wizardry)
>>
>>31740062
I haven't looked too closely at them. I'm just collating a list right now (I'[ll need to go back over the archive to make sure I haven't missed any) and I'll call a vote on them after Taour is crushed.

Mind you, Griffon in/of the East is pretty good.
>>
>>31740136
>Furthermore, has it ever occured to you that most mages do end up specialising, on account of there not being enough time to learn everything?
has it ever occured to you that knights don't switch orders like mages switch towers?
has it ever occured to you that many mage towers (not all) often allow generalized mages instead of requiring that every single mage in the tower be a specialist in the same field?
>>
>>31740156
>in >>31739195 you said wind order is FMK. FMK are distinct in that they fly. That is a spell not a style.
See >>31740136

>You claimed only earth knights will know strength enhancement.
Where?

>And I would love to see how your plan works when someone who is extremely talented in enhancing strength but has no talent for flight magic gets recruited by the FMK order and they don't find out until he is 3 years into the training (because it takes time to learn the basics of muscle wizardry)
Wait, knights recruit from untrained stock? Well scrap that idea then.
>>
>>31740195
>has it ever occured to you that knights don't switch orders like mages switch towers?
Yes, I fail to see what impact that has on anything.
>has it ever occured to you that many mage towers (not all) often allow generalized mages instead of requiring that every single mage in the tower be a specialist in the same field?
Mage towers aren't military organisations.
>>
Hey Aspir are you ever going to add in those Lore bits about Items of Power like you wanted to?

Because we all know you want to make the bins larger you masochistic maniac.
>>
>>31740302
Whenever I find the time and inclination, I guess. I got really caught up with the map, provinces and those spreadsheets I posted this last week and didn't want to get stuck into the lorebin as well.

The list of stuff I want to add to the lorebin is crazy long. I should really just tackle it a piece at a time. Plus, I'm considering rewriting chunks of it to be more consistent.
>>
>>31740227
>Wait, knights recruit from untrained stock? Well scrap that idea then.
>mfw the entire argument has been because both of us were using perfectly sound logic, but each of us had a different conclusion due to a disagreement on a seemingly unrelated basic assumption
heh.
>>
>>31740354

Hey man if you need some time off to do so you know we won't complain much. After Taour or hell next week since you ran 3 days in a row this.
>>
>>31740371
Only on Aspiring Emperor Quest.
Best quest on /tg/.
>>
So... When is the next possible time we can force Aspirational to write more smut for us.
>>
>>31740354
Dude, I'd really like to help out if I could. Just ask, and someone will offer a hand. There are a lot of us I think.
>>
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>>31740516
My next project of that type is rewriting and extending the Lynn FTB, so you can expect that whenever.

>>31740430
We'll see, I guess.

>>31740534
Thanks for the offer, but I'm not sure how that would work with the lorebin.
>>
>>31740516
I am okay with our current volume of smut (which is considerable) since Aspie has expressed that there is a ton of stuff that he needs to get done that is more mechanics related (pastebins, and finalizing spreadsheets I think?)

I am okay with waiting for more till he has the time to do it leisurely.
It's worth the wait, yo.
>>
>>31740661
>How would that work with the lorebin
Not to hard, I guess

>Specify what you need
>Anons with free time try and help do it in their own pastebins
>Post to you
>You read, see if it's what you want/need.
>Copy paste

No?

course that's up to you and all.

>Spoiler
Fuuuuuck man.
>>
>>31740661
Question just to ask. Just how well did Undine and Salamander get along with Sylph? I know Gnome and her don't get along but I don't remember reading what they think about her.
>>
>>31740661
Hey Aspir, I hesitate to ask given how you've done/are doing a lot already, but could we have character sheets for Mal/Lynn/other important non-champion allies.
>>
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>>31740670
>ton of stuff that he needs to get done that is more mechanics related (pastebins, and finalizing spreadsheets I think?)
Spreadsheets are basically done. I mean, I'll be fiddling with the tradeable economy stuff for the foreseeable future, I suspect, until I get it right. I'll also need to spend thirty minutes putting down all the armour values of units. Other than that, everything's set.

Right now my housekeeping is largely around sketching up/updating more character sheets, fleshing out downtime ideas and plots and doing the lorebin. Oh, and doing the recap bin.

Honestly, the best thing anybody could do for me would be related to recaps, I guess. I'm not sure if anybody ever uses them, though, so I worry it's wasted effort.

>>31740715
Undine never interacted with Sylph much. Sala gets along well with her.

>>31740716
You won't get Lynn's until she actually reveals her draconic stuff more openly. Mal's needs updating and so does Vad's (it still lists teleport, for one). Many others aren't really there beyond major stats and an ability or two. Working on rectifying that.
>>
>>31740661

Have you got a list of things you want to do during downtime post Taour? If so willing to show us? Sans spoilers for events of course. Just so we know what you've got planned out and we can offer suggestions on that as well.
>>
>>31740806
>Lynn

You know I think I"m either going to laugh or be horrified when her dad shows up. Meeting the parents is bad enough but when the parent is a old dragon things are a little worse.
>>
>>31740806
>Recap
Nah it's not wasted. Especially for people who want to get caught up early.

But it might be less priority than some things.
They say it's better for QMs to do recaps, since they know what is important in a thread, but I dunno personally.

I do read everything (eventually) you put in the pastebins, by the way. It really helps me learn who is what, and what names are important. I am still a little fuzzy on some, but I'll get it eventually.
>>
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>>31740850

I have 3 different ideas of what he'll be like and all of them lead to both hysterical and mortifying end results.

Though I keep picturing him looking like old man War from Wonder Woman if he can take a human form.
>>
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>>31740836
Eh, a few things. It depends on how long you guys do downtime for, including a pilgrimage to PoPs. Stuff like:
>Economics and taxes events
>Industry and foundry stuff
>Rebuilding/reorganising Taour and Darlesia
>Diplomacy, including meetings with major leaders
>World events
>social stuff

>>31740850
There'll be plenty of surprises to go around, particularly if meeting him is as dramatic as I intend.
>>
>>31740806

Speaking of Lynn's ancestory I remember it being mentioned that there are other Dragonkin sort of like her somewhere in the setting.

Any plans to ever bring them up again? Or have the fluffytails taken their spots as early game allied race? I just want more Dragonknight special units.
>>
>>31741065
>Dragonknights
Easy man. We already owe the foxes a favor and ALMOST owed the elf one. I am not in the business of dealing those things out.
>>
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>>31741065
Did I? I don't recall mentioning that. I may have mentioned there are other dragons, but Lynn's probably the only one of her kind, given her father is a feldragon.

I'm still debating over when and if dragons will appear. I initially intended to give you a few weaker ones early on, but moved them away when you got Gnome and Sala.
>>
>>31741032
I swear I keep seeing it as something like.

The font of eternity jumps out of the side of a cave he was in then. Talon goes what the fuck? Lynn goes "Daddy!." Dragon stops moving then looks over with just his eyes. Talon has a heart attack.
>>
>>31741107
You said there were dragon-somethings in our unpassable mountain terrain, iirc.
>>
>>31741107
>Meeting dragons Early
...
you mean more dragon girls, or dragonbros?

Eh...
Gnome is still tops. Hard to argue with her.
>>
>>31741096
>foxes

Actually just Ren's sister. I don't really know if she will tell the others about this since it's a favor owed to her only.
>>
>>31741142
>>31741144
The dragons in Marnn were the ones I moved because you grabbed Gnome and Sala.
>>
>>31741107
I'd like to see them show up sometime. We still have THE PLAN
>>
>>31741144
I'm hoping we pull off getting Sylph soon after Taour. Though I"m not sure exactly how we would pull this off.
>>
>>31741182
Ah.

This makes me the sad.
>>
>>31741215

I almost forgot about that.

That plan was glorious.
>>
>>31741263
>>31741215
I'm intrigued, what plan was this?
>>
>>31741249
Gnome is based, anon. Feel no fret.

>>31741215
I somehow doubt things will go according to that plan, but I wish you anons luck with the dragon army thing.
>>
>>31741107

Yes I was mistaken had to delve for the exact quote:

Taken from XIV Pt2.:
>You can present it. I even have readymade NPCs for the dragons. I initially intended to have Talon meet some dragons when approaching the Marnn range before the elemental thing came up. The original plan was for some dragons to occupy the mountains.

Then it turned into a discussion of the best way to create a glorious Dragon/human hybrid dynasty.
>>
>>31741249
Me to. In a way, its penalizing alternate thinking. I mean, I realize why you did it (to avoid us just blowing through Virtria and Taour) but if innovative ideas get offset in such a fashion repeatedly, well it kinda takes the fun out of them.
>>
>>31741289
Basically, a human/dragon pairing creates a pure dragon in this setting. Therefor, male dragons with multiple human partners can repopulate the race in a few dragon generations. Of course, dragon generations might be 50 years or more, so we wouldn't have an army of dragons anytime soon.
>>
>>31741345
That strikes me as a bit greedy anon.
People wanted us to have all the elemental sisters, and you're saying you ALSO wanted a bunch of dragons around?

There's gotta be balance somewhere.

Also it wasn't so much alternate thinking as it was
"Hey, we can do this thing. You guys wanna?"
Everyone: "Yea"
"Okay we do this thing."

We didn't know anything about dragons.
>>
>>31741107
I'm wondering something having been thinking about the sources. What happens if you use a source but there is no one dead to be the champion? Or if more then one is dead?
>>
>>31741392
Think of it this way. If we manage to do better than expected, he removes some resources behind the scenes, if we do worse, we get a lucky break. Essentially, by forcing us back to the middle, he devalues our accomplishments, or lack thereof.
Not that I'm saying he does this constantly mind you.
>>
>>31741408

My assumption with Sources is that they all span generations of multiple connections. So say Talon died while connected to a PoP then he would be a future candidate for a summonable Champion.

In my head that's how it works at least. Because I like the idea of someone summoning Champion Talon in the future to come and wreck some shit.
>>
>>31741408
A Source will always have a Champion. It might just hold onto an old candidate when they die until a new one appears.

>>31741345
>>31741455
You say innovative thinking, but I ended up offering you the ability to get both Gnome and Sala. The original idea was to try to summon one,despite low probabiltiy and I added the ability to summon Gnome through the PoP.

Essentially, I offered an obfuscated choice between dragons and elementals rather than balancing things based on your innovative ideas.




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