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Rolled 63, 100, 38, 56, 74 = 331

No one is sure how the Fall came only thing left now is waste, ruins, mockeries, hope and hellholes. Its been to long and there are just so many stories with how it came tumbling down...too bad its all true.

Now however groups are coming out. People are trying to rebuild despite the horrors or difficulty. Its a time of new beginnings arising from the end and its time when a certain groups shall rise above. Many things have also happened from Mourning Day to the mighty Ghoulish Krulsades and much much more. Dark things crawl underground, as on the surface things scurry, and space where hulks continue to play a deadly game despite having forgotten it already ended long ago.

This is their story.

First to five votes is chosen.

Free heads up when I punch I don't pull back. Also I am a sucker for dropping hints and tips they can remain viable for quite some time. New players are always welcome don't feel bad if things seem confusing/weird so called 'veterans' wont be feeling much better either.
>>
Rolled 23, 91, 77, 81, 77 = 349

>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government, as such you have a average population, average supplies, average manufacturing capacity, average research capability, and average war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups. As such you have low population, Above Average supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have average population, poor supplies, average manufacturing capacity, amazing research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky. You have high population, Good supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
Rolled 21, 31, 15, 46, 84 = 197

>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, Below Average supplies, below average manufacturing, poor research, Great war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil bastards, crazy fucks, or just a bad bunch who did whatever the hell they want. Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by some form of A.I. Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Poor Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all under common purpose. Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.

>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with an edge. Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ruins.
>>
Rolled 79, 81, 89, 1, 90 = 340

You may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero be assigned to 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Think Tank start with a Tech specialty and gain a special unit because of this.

>Paramilitary are automatically trained.

>Government Civ is balanced they start of with no special penalties or bonuses.

>Military civ is poor at Manufacture and Research early game but starts with a fortified base, lots of weaponry, and trained personnel.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.

>Zealots morale cannot be broken.

>Cultists have access to specific secret knowledge
>>
>>31827572

The Center for Disease Control. (CDC for short)
>Government Remnant
>Government Bunker

We're the tattered remains of some of the old government's Centers for Disease Control doctors. We were put in the bunker way back when with the tools we needed to manufacture the diseases we needed to cure, and find the cures for them. We only recently managed to cure the last one, and now we emerge into...this.
>>
>>31827753
Sounds more like Think Tank than Government Remnants.
>>
Hmm, where is everyone?

That bandit robot civ from the last thread sounded fun.
>>
>>31827861

Could go either way, Gov't Remnants can be just about anything. I didn't want the super-specialized nature of a Think Tank.
>>
Rolled 66

>>31827907
I figure everybody is writing fluff. I'm just waiting for something I like to vote for.
>>
>>31827955
>I figure everybody is writing fluff.
Suuuuuure we are.

In any case, the stats for this terrain are
Bandits: High and (REDACTED)
Faction Density: Very High
Monsters: Very Low
Zombies: Above Average
REDACTED: SECRET

Almost makes me want to go cultists and do some recruiting and evil things.
Hmm, that does make me want to think of some original and ungeneric cultist fluff.
>>
Rolled 67

>>31828013
Seeing as cultists have secret knowledge, and we are basing the cult on the /tg/ gods, should they detect a low roll, couldn't they abandon their action and wait it out?

"We want to scout grand dice speaker"

"The dice are all wrong, come ask again tomorrow"
>>
Fuck it, I want to play them again.

Grow Corp. [Military Industrial Research branch]
>Megacorp Remnant
>Private Bunker
The plant specialists of the old world, Grow corp's innovations involving green photosynthetic organisms went far beyond what anyone had previously imagined plants could do. From giant trees that generated electricity, tuberous roots that would seek out veins of ore and deposit them in easy to harvest fruits, medicinal/narcotic plants of all stripes, vicious explosive stranglevines that exsanguinate any enemies foolish enough to enter their demesne, and everything in between Grow Corp is your go-to producer for all things 'plant'!

Intra-Company Memo No.[REDACTED]
Branch No. 11

Mission Description:
We've been hired by [REDACTED] to investigate into the possibilities of using Grow Corp technology for use in hostile environments that are rich in resources. At the moment, we anticipate this will consist of a mixed approach from our industrial research personnel and our stealth/concealment oriented military research personnel (complimented by the requisite containment specialists deployed with all Grow military projects). As this is merely a beginning/pilot group, and manufacturing will be taken up elsewhere we have assigned them to our [REDACTED] facility in the [REDACTED] area.

Terrain: Atop a series of high altitude plateau-terraces that were cut out of the single largest mountain in the world back in the Pre-Fall days. Thousand foot cliffs occupy both the inner and outer edges of the extremely large terraces, cut over years by waterfalls fed by snowmelt from the still intact and majestic mountain peak. In order to facilitate the industrial and military operations going on in the area, Grow was conscripted to introduce plant life that would make up for the lack of oxygen at the high altitude.
>>
Rolled 29

>>31828247
Man, I really do too.

Maybe one day we can revisit Adero as well, perhaps in a more stable state as well, either full human or mutant branch.

I don't have fluff for cultists just yet, but that can wait. I would like to play Grow Corp again.
>>
Rolled 60

>>31828310
>>31828247
I want to play as GROW more too, there were less scrupulous grow factions and even outright GROW bandits. Can we be evil grow?
>>
>>31828247

The Big Mountain as it's called, is actually located close to the equatorial band of the planet. Its lower reaches are host to lush jungle-forest biomes thriving with life. However, due to their nature the Terraces this positioning has little bearing on their climate. Rainfall is nearly unheard of, moisture instead being provided by the various waterfalls/streams and clouds that float over the mountain. The interaction between the terraces, the BIG MT mountain top, and the several not-quite-connected but still nearby mountain tops in the rest of the range.
>>
>>31828247
This could be cool.

>>31827955
Sorry about not aiding in fluff at work.
>>
>>31828371
>>31828247

Terrain Cont pt 2

Sites worth of mention are the still portion of the Terraces that are still involved in active industrial strip-mine and deep mine operations, the less active massive gaping wounds in the Earth having lasted long enough and become large enough to become host to pseudo-cities built up from former corporate facilities and employee shanties on the edges.

And further, there is the dreadfully barren and grey bastion of burnt earth with no plants that was one of the Pre-Fall government's premier harsh environment military training facilities. No plants touch here, and the walls have been built sufficiently high and sturdy that even the plentiful oxygen provided by Grow's "terraformation" projects doesn't get through unless it is in the scheduled amounts.

Homeground: Our particular bunker is located in one of the slightly less mineral-rich areas of the Terraces in the midst of a particularly dense jungle-forest. This location was chosen due to its concealing nature [indeed, the very plants this facility expanded upon compose this jungle] while still allowing industrial experiments to perform real-world trial runs that would gather meaningful data.
>>
Rolled 49

>>31828603
The GROW cartel: this GROW corp faction has become the leading supplier in their area's medical/narcotic trade. This highly profitable business is made possible by a super painkiller that was discovered by another grow doctor in the area. This painkiller is so effective that soldiers can lose limbs without knowing it. Negative side effects are limited but present, like a sense of euphoria, and addiction, but hey, it's all natural.
>>
Votan for Bandit Oucasts

let us make the Genie give up his precious info. If they are indeed newbs it means we can getaway with mistakes and the Genie will have no choice but to teach us the ways of this world..MUWAHAHAH. EDE Bootcamp here we come!

Fluff now...i will get back to you. Name wise why not the Rejected Ones, Unforgiven Band, Mad Mal Gang, or something?

Fluff will be offered shortly.
>>
>>31828603

The idea being that our little area is one of the lesser-occupied areas on the Terraces. It's nothing particularly remarkable. This area wasn't terribly crowded before the Fall, and there's no readily apparent reason people would go snooping afterwards either.

I renege on Grow remnants being common though. They're...moderately common, but Grow relied more upon having strategically placed facilities than upon sheer numbers.

Our area/homeground is as the Memor's section of the swamp was compared to the Deep Swamp which was our larger Terrain.
>>
God dammit, what happened this time?
>>
>>31828751

There weren't enough anons around and a bad action plan combined with a zone of madness to drive nearly our entire population mad ending the civ.

You know, the norm.
>>
>>31828751
We succumbed to the temptations that was MADNESS...despite the many warnings and seeing what happened to the Bloodsnow.
>>
>>31828751

>>31828765
>>31828770
Yep.

Fuck me I fell asleep right before the major decision happened too.


>>31828744
Playing outcasts would be neat as well.
>>
>>31828744
I'd like to see that outcast fluff btw.

And if we wanted to learn the ways of this world, we ought to get back to the Foolish civ.
>>
>>31828869

>Get back to Foolish Civ
>Hey, we've actually conquered this whole place and control it utterly!
Further proof we only ever doom our poor civs.
>>
>>31828744
The outcasts were your typical lot thrown out by many different factions and who eventually banded together for the sake of survival. Except there was one critical difference...unlike most so called 'sects' we had ourselves a peculiar man who for whatever reason decided to help out these particularly sorry band of souls. An old dog who decided this band of pups needed some teaching. No one knows who exactly the old dog was but it is rumoured he may have been a former reaver considering his solo operations. The old fucker simply became known as Old Man Oh'Blam he took care to watch over the group teaching them the ways of the bandit and how to survive being cast offs, rejects, and the insane/infirm.

There are several major groups within these particular band of outcasts
You have the Crazies who do...whatever it is crazies do. Truth be told it takes some getting used to but sometimes the crazy ass shit they pull is actually worth...maybe.

Da Smarties the closest thing to a thinkers we got they came from mostly the more 'sophisticated' civs and few particularly clever others who were deemed good enough. Basically they are the ones with the closest thing to brains we got.

Roamers made of the those guys who are used to being on the move and acquiring needed goods. They are great at tearing shit apart or rebuilding it. Sadly we ain't got the numbers for a devoting them into a scout/skimishers outfit and proper salvagers/builders. So they are hybrid at the moment.
>>31828869
Problem is the Foolish Civ is in their own literal bubble. I mean they would be great for Umbra info but not much else.
>>
>>31828979

Fighters are the ones we got with the biggest nack of fighting this includes even a few paramilitary boys, some zealots who got thrown out for whatever reason, even a few blasted bots(something to do with rampancy or something all we know is they are extra killy). Hell we even got a few of dem mutants and ghouls(great for body disposal must say)

Creeps are the peculiar gang of...uhm well creepy cultists, bitches, you name it if they give you the creeps they are a member. Hell there are even a few 'slavers'(former bounty hunters and corrupted officials realizing selling people can make a lot of extra money). Slavers are in there due to us not yet being that far gone...and them not being from any actual Slaver Pitts. Interstingly enough crazies NOT included at least you can understand the crazy...

Yeah we are a mish mash but that is typical of Outcasts so what can you do? Our HQ we have is an old military base containing those bots and ghouls. Turns out they bots sorta went crazy and killed everyone in there. Best part is those that survived joined us even! Also there is the whole Rampant AI locked up in there...which for some reason joined us. We would of said no but since were outcasts...yeah.
>>
>>31828979
>>31829091
Hmm, bandit outcasts or Grow corp.

I have a feeling the first would do better than Grow in this case, on the count of all the BANDITS.

Then again, faction desnity is also high and we might be able to buy some protection with grow. . .
>>
>>31829268

They both have their strengths, as always.

The Grow Corp bunker is specialized as being well hidden and stealthy though, and they have the equipment and personnel for making themselves even hiddener and stealthier.

Bandits are bandits are bandits. We'd probably live longer with them, because you know how it is.
>>
Rolled 63

>>31829529
The fluff I made in the last thread were bandit bots living in a grow tower.
>>
>>31829658

Oh really? I didn't see that.
>>
>>31829658
Can you repost it?
>>
>>31829658

Hmm. The only problem is that you can't have a Megatower for a bandit HQ. Genie may waive that if you expand the fluff a bit though.
>>
Rolled 33

>>31829693
>>31821707
Eduardo "Hornytoad" Estrada, otherwise known as "the greatest bandit of all time" has become a very old, very rich bandit. This is rare, in fact almost unheard of. In his old age he looked back on his men and thought "shit these guys suck nuts. If only I had about 200 of my self when I was I kid" and then it hit him. He could have as many of himself as he could afford. He could clone himself. NOPE. Cloning is expensive as fuck and his scientists keep saying they need "certain parts" whatever the fuck that means.

His trusted AI advisor AI [redacted] came to him in his time of need. "Why would you spend perfectly good resources on flesh anyways, its weak and spongy. I know you, your personality, every battle you have been through, every less than savory tactic you have used, I have logged and recorded. I basically have a digital copy of your brain. There is no reason we can't just slap that shit into a robot body and call it a day"

"Well shit, when you put it that way, let's give it a shot"

"Well sir, I sort of... Took the liberty of making a test batch, I knew you would like the idea, I know you very well.."

"..troubling, very well let's see the prototype"

"Presenting the Bantito Bot 3.0"

"What happened to the earlier versions"

"Uhh...."
>>
Rolled 14

>>31829785
It's already been looted by our fore fathers, I have like 2 more posts of this crap.
>>
Rolled 95

>>31829820
Eduardo Estrada and his "Double E" bandits have long since been brutally destroyed. They went into some innocent looking bunker that turned out to be [redacted][redacted] to [redacted]&[redacted] only to end up [redacting] their [redacted] the [redacted] all over their shoes. The only survivors were the AI and his compliment of bandito bots.

After an extremely long drive through the jungle (bandito bots can transform into low rider motorcycle mode, or 2 can link up to make a pretty bad ass low rider flat bed pickup truck, mobility was very important to the Double E bandits) the bandito bots came upon their new home. A motherfucking megatower that the EE bandits had recently looted. It's been a month or so but it seems unoccupied still, it's a bit of a fixer upper, overgrown to all shit but a lot of the manufacturing equipment is still here, but a lot of the equipment deals with working with organics. There does seem to be some heavy duty recyclers, they should be able to churn out resources. "What is this marking on the recycler over here I don't recognize it, GROW Corp?"
>>
Rolled 81

>>31829785
My problem wasn't with that due to fluff(Though the megatower is gonna be much more wrecked since it got looted). Rather it was with the mind transfer to the bots.
>>
Rolled 95

>>31829893
It isn't mind transfer in my version, the AI did it's best to make a copy of his personality and tactics after a decade of working together. It's a crude replica, an imitation at best. you could say that they were made in Eduardo's image and he is their god.
>>
Rolled 61

>>31829876
And for the last crappy piece of fluff I made for these guys.

(Side note, the robots primarily speak broken English, or Spanglish)

"Hola AI, que paso"

"Ugh you know I don't understand Spanish"

"Chu are a super computer, ov course chu understand espanol"

"I know that, you know that, English please"

"Chu are no fun hombre, wada we got to do today boss"

"Ugh, go do bandit stuff, kill things, stick your metal parts in their fleshy parts, steal something, I don't know"

"Chu got it AI Eduardo"

For the sake of simplicity, AI [redacted] changed his name to Eduardo Estrada, as the robots were made to only be loyal to him. They look at themselves as his children, more accurately they are the AI's children, but seeing as the real Eduardo is MIA and they don't seem to mind serving the AI, it has all sort of worked out. The robots treat the AI like a sort of father figure.

Similarly, the robots are all ranked numerically based on their skill level and contributions to their banditry as a whole, the robot known as "Eduardo 2" is the highest ranking robot in the faction under the AI, all high ranking Eduardo bots are very talented but a few stick out and should be mentioned.

>Eduardo 6: this is a war machine of the highest order, more mobile cannon than robot, he fires a customized ammunition and would be considered blacklisted if he was listed at all.

>Eduardo 12: this robot was going to be recycled, it was it the recycler, but it just wouldn't. No matter what we tried. We can't explain it, it is no good at combat and only slightly smarter than average, but it Just Won't Die.

>Eduardo 13: could be Eduardo 2 if it wanted, believes 13 was the original Eduardo's favorite number, insists on being Eduardo 13, no recorded data suggests a favored number by EE but Eduardo 13 claims to have closer than normal ties to the original. Strange but slight psionic aura around that one..
>>
>>31829893
If I remember right. We are working on tech in the real world to read minds. How the imprint works is based off of that. (Sorry world give links but phone doesn't make this easy.) The human brain last a bit after death and they use the time to read the minds of the bandits. Live ones work better. They read the minds for the tactics used and copy them over to a AI for prossesing.
>>
Rolled 8, 18, 86, 8, 59 = 179

waiting for votes....where is everyone?
>>
>>31830335
Popping in and out, doing different things.

Not sure what to choose between the given options. I'd really like to go back to Grow, but the terrain situation.

I think I'll vote Badnit Bots unless there are still problems with it.
>>
Rolled 23

>>31830335
I don't think we are close to consensus we have:

>/tg/ cultists

>pure GROW corp

>Godzilla's janky bandito bots

>this guys thing >>31828979

>and more?

I have one more from a while ago.

"Santino and the gratefully undead" had an extreme cult following back before the fall. They were very vocal in the pre fall days about the government and the Megacorps misdeeds. Santino Garciaparra was considered by some to be an anti-government terrorist, and his group of followers "the dead skulls" were hooligan youth who were being manipulated by Santino. The dead skuls did often carry out wanton acts of destruction and mayhem, but Little did the world know that Santino was just a pawn in a much larger game. a certain doctor [redacted] had secretly began human trials for a pill that is supposed to boost receptivity to psionic activity. It worked. Very well. Too well.The members of the dead skulls became so psionicly active that they were able to develop a "pseudo hivemind council" that acts as Their means governing themselves and assigning orders to those within the loop. Fortunately when the fall hit, everybody was able to hunker down in "Santino's bitchin' Partybus" that happened to be fortified for just such an occurrence. Now they do what they can, bringing tasty 5 hour long jam sessions and funny pills to your home town. Best believe when Santino is in town it's time to have fun!
>>
Rolled 34

>>31829979
>>31829876
>>31829820
Voting this
>>
>>31830446

There's also the government thing.

Oh, and it's more like a combo Grow/Think Tank.
>>
>>31828979
These seems really balanced in a way, I'd like to give them a shot. I'll throw my lot in this.
>>
>>31830448

Fine, let's go why not.

I'll vote for the terrain provided with Grow Corp though.
>>
Rolled 13, 74, 73, 12, 40 = 212

>>31829956
Will still caused problems I looked into this sorta thing and keep an eye on scientific advance/problems to rip of off. I would allow it for something like a think tank but that type of bandits...with that level fluff. Its a no.

Interfaces is a bitch.
Mimicry/copy/imprints is even bigger bitch.
And outright downloading that is 'good' is the biggest bitch of all.

>>31830218
Problem is you want a COPY which is very fucking hard to do. Replication/mimicry is a bitch while I will admit it exists in the setting its isn't by any means very common. In fact by now it can only be encountered in Think Tanks the rare exception like a lot of the more advanced stuff really.

Mostly your stuck with basic programs, Cluster AI, and the odd CORED AI.
>>
Rolled 48

>>31830507
>>31830448
The crap I wrote is getting votes? Odd.
I vote for bandit bots too.
>>
Rolled 78

>>31830529
That side of things can be edited and down played. It's far from the most important part, it was just my initial take on how bots could get into banditry.

Why exactly couldn't an AI after years of working with someone make robots with similar personality traits?(the ability to bandit)
>>
>>31830529

No no, see what he's going for is that this AI essentially wrote a bunch of mini-AI replicas of what it viewed as the primary facets of the Bandit-Warlord's personality.

It's not mental download at all, nor is it even particularly advanced tech. We could do it now (with severely limited heuristics, but programming is advancing), it'd just take forever. AIs don't have that problem.
>>
Rolled 89, 14, 3, 48, 43 = 197

>>31830529
Fuck if that level stuff existed why don't you think there is hardly any of it?

Because it is hard as fucking hell.

Kickass AI was quite the powerful accomplishment and it was considered rather recent.

>>31830554
You are getting better at it but I take issue with some of the claims/fluff.

I have no problem with bandit bots but the shit you are trying to pull without the right offerings(delicious fluff) is causing problems. Or explanations for that matter.

Current count
1 CDC Government Remnant
3 votes bandit bots
1(2) GROW
4(5) Bandit Outcasts(you cheeky clever bastards wanting your damned intro/training/advice)

Looks like bandit outcasts won...shiit

HQ was military base

Homeground and Terrain?

Hero is a Former Reaver and now...fuck would say ravager but he is more like a teacher or somethin...fuck. Shit i ain't got anything like that for bandit heroes that I have made.

Damn you anons.

>>31830639
To a degree it can learn transform it into code before downloading them into bots. Its just there are limits to that sorta thing.

>>31830688
It seemed like you wanted direct downloads which I would take issue with. A good AI are nasty bastards in how they can learn and pass it on to other bots. Seems like that got caught onto...yay another one of my setting secret bonuses have been cracked.
>>
>>31830335
>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by some form of A.I. Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

here's my vote,
>>
>>31830733
Terrain terrain.

You know, we've yet to do an Urban setting apart from V101 that was far too short.
>>
>>31830915
I like the sound of Urban. Maybe coastal?
>>
>>31830915

V101 wasn't urban. It was mountainous.
>>
Rolled 50, 21, 26, 78, 20 = 195

>>31830733
uh

current stats for

Old Man Oh'Blam a Outcast Grinder

Traits
Bonus Banditry
Free bandit action
Retired Badass
Elite Instructor

-Old Fuck

Abilities
RAVAGE
Drill
One Shot
Fired Blow


>>31830915
Oh shit Megacity toime?

That is considered a fullblown terrain type and is way the fuck too big to be considered homeground.
>>
>>31830958
>Retired Badass
Oh how I love you.
>>
Rolled 55

>>31830976
You can't retire from badass.

I understand the traits, but your going to have to tell us what the abilities do.
>>
>>31830958
MEGACITY TIME!
>>
Rolled 96, 58, 93, 81, 93 = 421

>>31830976
uhm...why is that anon?

>>31831000
It simply means that you are so fucking badass you got to retire. In this guy's case he is helping out a sorry ass lot such as yourselves during his free time. Watch out though he is an old fuck no telling how long he'll last.
>>
>>31830733

Megacity time I guess.
>>
Rolled 82

>>31831031
I still need the abilities in detail.

But vote for mega city
>>
Mega city eh?
All this crime and villainy, and masses of simple folk trying to survive.

Darned shame we found only /one/ of the Halls of Justice. What this world needs is more heroes.

Kokaido anyone?
>>
>>31831096

I am so fucking down for Kokaido, repost that shit and I'll vote the fuck out of it.
>>
Rolled 56, 73, 93, 89, 96 = 407

>>31831031
Vote for homeground and terrain(can be ANYTHING)
Homegrounds are inside the terrain you select and so long as your in there you'll recieve a bonus to your actions thanks to your familiarity. Terrain meanwhile will explain the terrain you are used to and thus wont receive any terrain penalties for it.


>>31830958
RAVAGE: There ain't nothin you can't loot even if its nailed down...hell even if its nailed down you just got yourself some FREE fucking nails! How awesome is that?
Drill: Enhanced training effect that allows one to create a sub specialty(tired of basic grunts aren't yeah) at no extra charge thanks to (ELITE Instructor Combo). Otherwise it would just allow you to push through a particular point...very useful once you figure it out.
One Shot: Declared action will elimenate whatever it is with a single shot.
Fired Blow: Who says you can't shoot/punch them at the same fucking time at once? Counts a duel melee/ranged
>>
>>31831031
>why
You just have a great way of describing things.
>>
>>31831113
>Kokaido, the city of light
>One of the "safe places" and last of the megacities still functioning like a megacity in the world, the average person should be aware of before getting anywhere near
>Protected by impregnable walls, intensive shielding of both tech and psi. The walls were meant to keep things in as much as they were meant to keep things out
>Here you will also find all sorts and all kinds, diversity is it's name
>It is a place of contradiction. Of unity amidt disunity
>Government factions vie for power, though they outwardly espouse unity. The municipal fighitng the state, the state fighting the federal. All watched over by these mysterious men in dark suits and sunglasses for an ever higher power, while anarchist make a mess of things
>Pilgrims and paladins go here to to try and convert people to the faith, and end up finding they've lost their own overtime. But a holy crusade formed by angry zealots can be just as bad as a bandit raid
>The coporporate factions are here too, in tentative alliance, all trying to get their knives in the backs of others yet unable to declare outright war else they not only lose public support, but the whole city could collapse (Aduro threatents to cut the power, psicorp threatents to leave the city vulnerable , etc.)
>The church is here to0, trying to fight a war of virtue in a city of vice, it's own hands dipped in pockets filled with gold and lies
>Entire prison blocks rebelled to form their own bandit mini city states, manufacturing drugs selling women, while legions of enforcers and guard trying to keep the peace amid chaos and corruption
>Mutantsmmonsters,ghouls roam the lower underground, the scum, while high in the air the elite weave plots and conspiracies that both hold the city together and threaten to pull it apart

>The city is also legend for a large hero population, vying to become the next superheroes and villains, each thinking they have the power to change the city.
>>
Terrain: Megacity
Homeground: city park
>>
Rolled 56

>>31831154
He fucking rocks.
Drill is the best move ever.
>>
Rolled 91, 67, 67, 35, 39 = 299

>>31831154
Vote for homeground
Examples for Homeground(HQ in homeground homeground in terrain) below

Urban: Your located in a urban sprawl of some kind. Can range from subburbs to cityscape even a town.

Rural: Start of in the middle of rural country, less hostiles nearby, fewer places to scavenge.

Forest: Start with nearby game and plentiful wood, monsters lurk the forests.

Island: Start in relative safety, fish are plentiful but irradiated, few nearby locations

Military Base: Start with small armory, reinforced buildings, old intelligence archives, MRE and ammunition stockpile, and tiny nuclear generator, but no reliable food source and attractive raiding target.

Science Lab: Start with extensive underground complex, scientific material to speed research, and experimental surface solar farm, but dangerous things lurking in some deeper labs.

Vault: Start with extensive underground complex, lots of raw materials, a geothermal spike, and a hydroponics lab.

Prison: Start with small armory, reinforced buildings, ammunition stockpile, but no reliable food source and attractive raiding target.

Coastline: Lots of places to scavenge, materials, but tricky weather and more threats.
>>
>>31831173
>>31831186

Voting!
>>
Rolled 60, 51, 97, 59, 95 = 362

>>31831196
It pays to provide fluff.

>>31831167
I dissapoint myself in that regard keep on having better idea of it in my end but just trying to put it down...the difference makes me dissapoint.

>>31831096
>>31831113
Kokaido?


>>31831173
...dat dat is awesome. Fuck going to lead to strange formatting...but damn that is gonna be a fun place.
>>
>>31831204
>Science Lab
>>
Rolled 1

>>31831204
Urban?
>>
>>31831264

It was a target suggested way back with the Bloodsnows.
>>
>>31831154
>One Shot: Declared action will elimenate whatever it is with a single shot.
...what exactly is the limit to this?
>>
Rolled 86

>>31831173
>All dat hero potential
Voting
>>
>>31831303
>basic1: target the planet we are standing on with your pistol. Activate 1 shot.
>>
>>31831173
>superheroes and villains
well, this gets my vote.
>>
>>31831286
What is funny its an actual thing...something to do with Tokyo apparently.

>>31831303
It will nullify a single problem.


MEGACITY WINS
HQ is a fallen military base

What is your HOMEGROUND!
1 coastal
2 city park
1 urban
>>
>>31831373
You forgot dice+
>>
>>31831373

Urban.
>>
>>31831365
It would explain how we found this ultra hero, that apparently can spawn other heroes. He is a hero factory.
>>
Rolled 66

>>31831373
Choose your homeground VERY carefully.

At the moment you don't suffer any Megacity terrain penalties.

You have a Military Base fallen to you and is in your grasp.

You can always place it inside an even LARGER military base for even MOAR funsies!

>>31831373
>>31831281
...can't believe i missed the Science Lab vote you get a free bonus for my mistake because that shit ain't cool.

>>31831400
It has never done that to me before

>>31831414
what makes you say that?
>>
>>31831434
>military base
so, basically our HQ would be the panic room of a fuckhuge base?
>>
Rolled 41

>>31831484
well a part of it...basically your part of the base would of contained the rampant bots with AI and a few ghouls.
>>
>>31831434

Science lab then.
>>
Shit, I just realized.

We're playing outcasts.

Like, the people who are thrown out by the good guys AND the badguys.

Hmmm, I hope we know what we're getting into.
>>
>>31831562
Well.
We're bandits.
We play to survive.
>>
>>31831434
I'll go for Science lab
The shit we could get up to...
>>
>>31831434
thanks man, no biggie
>>
>>31831434
Based on what you said about heroes needing 3 things to "spawn" they need to be badass, have a trait, and be elite, Basically, this guy can add all 3 effects to our troops.

Traits*
Bonus Banditry
Free bandit action
Retired Badass
Elite Instructor

-Old Fuck

*Abilities*
RAVAGE
Drill
One Shot
Fired Blow


>elite instructor implies that he can make them elite.

>retired badass implies he is a bad ass, if we watch and help him badass we will soon too badass.

Now the tricky questionable part:

Drill: Enhanced training effect that allows one to create a sub specialty(tired of basic grunts aren't yeah) at no extra charge thanks to (ELITE Instructor Combo). Otherwise it would just allow you to push through a particular point...very useful once you figure it out.


>Drill: Enhanced training effect that allows one to create a sub specialty(tired of basic grunts aren't yeah) at no extra charge thanks to (ELITE Instructor Combo).
in other words a trait?


>Otherwise it would just allow you to push through a particular point...very useful once you figure it out.

Now your just saying it outright. This guy makes mere men into heroes.
>>
>>31831658
Hopefully we have Da Smarties otherwise we're fucked doing research as bandits.

Unless we kidnap some scientists or find some rejects.
>>
Rolled 19

>>31831373
1 coastal
2 city park
1 urban
3 Science labs
1 Military base
>>
>>31832203
Change my urban to military base.
>>
>>31832203

Science lab ftw.
>>
>>31832203
Science Lab.
>>
Rolled 90

>>31832292
>>31832349
SCIENCE LAB LOCKED

terrain
MEGACITY
Homeground
SCIENCE LAB
HQ
MILITARY BASE

Following bonuses
Bonus pop
bonus pop
bonus research
bonuse defense
penalty pop

Hero
Old Man Oh'Blam a Outcast Grinder

Traits
Bonus Banditry
Free bandit action
Retired Badass
Elite Instructor

-Old Fuck

Abilities
RAVAGE: There ain't nothin you can't loot even if its nailed down...hell even if its nailed down you just got yourself some FREE fucking nails! How awesome is that?
Drill: Enhanced training effect that allows one to create a sub specialty(tired of basic grunts aren't yeah) at no extra charge thanks to (ELITE Instructor Combo). Otherwise it would just allow you to push through a particular point...very useful once you figure it out.
One Shot: Declared action will elimenate whatever it is with a single shot.
Fired Blow: Who says you can't shoot/punch them at the same fucking time at once? Counts a duel melee/ranged
>>
Rolled 13

>>31832455
>>>Turn 32
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 2
>>>Pop 300(200 human, 50 bot, 25 ghoul, 25 mutant)
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World or Crude
>>>>>Reputation: Bandit Scum( rejected outcasts)
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>>>Defenses: Bunkers. Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>>>Weapons: Pistols, Assault/Sniper Rifles (+Silencers), Grenades, SMGs, Shotguns, Throwers, Mono-Knives, Spewers, Heavy Weapons (assorted).
>>>>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>>>>communications: Radio. Milspec internal comms.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31832545

Can we choose what mutation our mutants have?
>>
Rolled 2

>>31832577
nope.
>>
>>31832610

That's no fun.
>>
Rolled 6

>>31832545
Basic 1
Throw a fucking welcome party for all our outcasts. Welcome, where all have rejected you, you find a home here. All are welcomed mingle around, and in fact, encouraged to get to know each other as. . .close as possible.
and I really do mean a fucking outcast party
>improve moral and/or Pop and loyalty

Bandit 1
Have Old Man oh'blam select some of our best men personally and train them into an elite scouting force.
>>
>>31832545
Cool we ended up with pure bandits. Medicine is low. Lets raid the medical bay is what I'm thinking. Unless they don't count as supplies and we can make some.
>>
Rolled 14

>>31832545
Our forces have set up home in a military base located within a Lab Facility...or to be more precise we are set right on top of it. Right now according to my sensors the labs are partially offline, underlockdown, or lost contact. No telling what lies down there. Whatever it did might of spread up here...so i killed everyone just in case. Unfortunately i lost the majority of my forces and a number of critical systems were sabotaged.

We got plenty of ammo but many weapons, armor, and vehicles were sabotaged.

Same with other critical systems like my bot facilities and their cybernetics were also damaged. They even attempted to sabotage my power systems and attempted to crack open my AI unit. Unfortunately for them it just drove me crazy and their sabotage of the reactors caused some ghouls to show up. HEhheh no need to describe what happened after. Those that were left attempted to flee through the underground escape tunnels only to run into yet MORE ghouls and mutants.

Those that survived joined our forces. As for you...are outcasts yes? Plan to turn this place into a Sect? What do you call yourselves anyway.

>>31832652
That is what happens when you don't go hybrid(or just mutant). You can't choose your mutants.
>>
Rolled 82

>>31832707
After how the last two civs had to deal with infighting, I am totally down for getting everyone to get along and stop that problem before it even happens.
Vote
>>
Rolled 55

>>31832730
You can thank them for that they hit up the medical bay before they fled. We might be able to recover stuff but we would need to move quickly.

"You got a point BAL what we should do is dispatch or mutants/ghouls/bots down where they attempted to flee where i normal forces catch reach. The rest meanwhile clean up/loot everything. Then we party."
>>
Rolled 10

>>31832707
Let's kick off this civ and get rolling. So, rolling!
>>
>>31832749
I hate being bad at names. "Unifiers of The Fallen, For we will take all types in to us. As long as they do their part for the group." Unless any one wants to pick a different name.
>>
Rolled 10, 4, 7 = 21

>>31832962

Dont want to take Bal and our mentors advice?
>>
Rolled 6

>>31832707
gets my vote, may the dice fly true.
>>
Rolled 34

>>31832707
A party has started to get everyone mingled. Luckily they were all for whatever reason thrown except(besides the ghouls who showed up for some chow). Non the less it worked quite well getting everyone associated with themselves though the lack of booze and drugs put a damper on things. So it more or less just became a giant orgy. Unluckily despite the lack of women many were gay so it didn't matter.

Old Man oh'blam picked out some guys to serve as scouts under his teaching. We will have to see how this pans out.

>>>Turn 2
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 2
>>>Pop 300(200 human, 50 bot, 25 ghoul, 25 mutant)
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World or Crude
>>>>>Reputation: Bandit Scum( rejected outcasts)
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>>>>communications: Radio. Milspec internal comms.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 63

>>31832707
Rolling to see if we gon party like its 1999.
>>
>>31832854
"If you can give us any info on the enemy and a map. We will hit them up. It's no fun going in blind. But thanks for the tip. Would you like us to aid you in some way as payment?"
>>
Rolled 46

>>31833086
If you can remove limiters and locks that would be dandy.

>>31833031
eh might still be there now...
>>
>>31833031
Oh wait, dammit, I didn't see that.
>>
>>31833116
"What do you think gang. Should we help BAL out? Grinder how do you feel about this? Could be good to have a AI aiding us more."
>>
Rolled 1, 4, 4 = 9

>>31832854
you heard them, kill everything
>>
Rolled 7

>>31833179
Always help the rampant AI. Always.
>>
>>31833182
Scouting would be for the best. Unknown enemy. But maybe we can make a deal with them. But we are bandit a raiding party could be fun.
>>
>>31833212
JAL tried to kill us with vault 101 and then BAL was mad about us not fighting. AI have a odd track record with us.
>>
Rolled 8, 1, 5 = 14

>>31833214
true, and if these scouts we're training turn out to be any good they should help a lot
>>
>>31833082
Basic 1
"Oh wait, you said get them BEFORE we party. Welp, no use crying over spilled blood."
>dispatch whatever number of mutants/ghouls/bots you feel is appropriate Old Man, in the places you think they should go to

Use your newly trained team if you can.

Bandit 1
While the Old Man leads the main force, loot up whatever you can after they've cleaned it over for danger
>>
Rolled 43

>>31833212
Of course what could POSSIBLY go wrong!

>>31833287
This is why meatbags annoy me now time has passed enough that there is even less we can hopefully reacquire.
>>
>>31833287
I think the old man would be better for looting. His a shaman type person being guiding roles work better.
>>
>>31833324
Well, then you loot them then, let your team to the scouting.
>RAVAGE: There ain't nothin you can't loot even if its nailed down...hell even if its nailed down you just got yourself some FREE fucking nails! How awesome is that?
>>
>>31833324
>>31833287
>Basic 1: Dispatch whatever number of mutants/ghouls/bots you feel is appropriate Old Man, in the places you think they should go to attack the looters.

>Bandit: With rest of the people and the old man loot the place using RAVAGE.

Is what I'm thinking.
>>
Rolled 51

>>31833467
Right.
>>
Rolled 41

>>31833467
Rolling for action.

But what name do we want for our group, BAL asked.
>>
Rolled 10

>>31833467
Let's not waste anymore time than we have getting that stuff.
>>
Rolled 58

>>31833467
this
>>
Rolled 64

>>31833467
Ok
>>
Rolled 56

>>31833467
...what looters?
>>
Rolled 77

>>31833807
Who are they talking about then?
>>31832854
>>
Rolled 14

>>31833853
They were the fleeing soldiers when their base was getting purged.
>>
Rolled 10

>>31833887
If it's not to late to hit any of them remaining. Then the soldiers are the target. Sorry was thinking they were looters from how BAL was talk about them breaking his stuff. >>31832749
>>
Rolled 57

>>31833979
The soldiers did all that on their way out. Sadly the pissed of the local critters dwelling down in the pipes. Mission was to confirm thier death and require all the shit they tried to take with them.
>>
Rolled 74

>>31834068
Ah. So we will need to re-vote then.

I guess should change it to a scouting mission then.

>Basic 1: Dispatch whatever number of mutants/ghouls/bots you feel is appropriate Old Man, in the places you think they should go to for confirm the death of the soldiers and acquire the loot they tried to take. If it is safe to loot. (double action.) Fired Blow any that get in the way.

Will this work with every one?
>>
Rolled 51

>>31834241
Well bandit plus basic action, if we can.
>>
Rolled 58

>>31834241
I will vote. We need to get through the first few turns already.
>>
Rolled 51

>>31834241
Voting
>>
Rolled 25

>>31834241
>>31834241
Troops have been dispatched to confirm the death and loot what they can. Sure enough they attempted to take an escape route but ran into some not so friendly ghouls lured out by their attempted sabotages...looks like they might have stood a chance if they had went up against zombies or the terrain wasn't so bad. Alas they didn't sadly time has past since then it the remains have already been rather picked over. Though our forces did recover a good chunk of it at least.

Recovered cache of heavy weapons, armor, medicine, supplies and a resource..
>>
Rolled 26

>>31834738
>>>Turn 2
>>>>>>>>A. Scavenge for food.
>>>>>>>>B. Try to improve the base
>>>>>>>>C. Try to improve weapons
>>>>>>>>D. Research technology
>>>>>>>>E. Pursue new mutations
>>>>>>>>F. Explore in a direction/something
>>>>>>>>G. Scavenge for raw materials
>>>>>>>>H. Your choice
>>>Resource Points: 2
>>>Pop 300(200 human, 50 bot, 25 ghoul, 25 mutant)
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World or Crude
>>>>>Reputation: Bandit Scum( rejected outcasts)
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>>>>communications: Radio. Milspec internal comms.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 20

>>31834757
>basic: Old man "Drills" the men in heavy weapons use.

>bandit: use the scouting team to look for some soft targets for us to harass for loot.
>>
>>31834757
I guess we can scout the area to BAL next. Maybe find ways to fix the reactor. I don't want it to blow up in our face.

"Da Smarties you think you could rig the Biofuel generator in making drinkable alcohol or would that hurt our power to much?"
>>
Rolled 5

>>31834866
Booze would be nice....
>>
Rolled 4

>>31834853
Crap that's right we have to train now. Yeah rolling

>>31834896
"Yes it would."

I vote beer making next turn if all goes well.

Still not sure what name could work for our gang. Outcast Maul is one i was thinking of.
>>
Rolled 50

>>31834978
Remember your in a mega city so your kinda more like a gang...if gangs had supers running around and a post apoc waiting right outside.
>>
Rolled 15

>>31835051
We need to go on lock down and have our guru over here turn us into super soldiers.

http://m.youtube.com/watch?v=F1_FpjUGUcI
>>
>>31835051
I guess we could be like some gangs and just name our selves after the street we life on. Old Man Grinder Crew, 5th Street Gen Gang, Grinder Family. Is a few more off the top of my head.
>>
Off week? People seem to be missing a lot as of late.
>>
Rolled 81

>>31835564
yeah I think my civs are just too hard for people. Once I get my pop shit properly figured out I intend to quit once I post it. Maybe I will even compile shit into a book and include some extra stuff in it.
>>
>>31835792
It would suck to see you go. But I can understand wanting to take a break and what not.
>>
>>31835954
What this guy said.
I generally just lurk, cause I don't into tactics.
>>
Rolled 75

>>31835954
nah it would more then likely be a permanent thing, but I ain't dickish enough to not provide sauce on my system and not finish it.

Perhaps i will even pull of the compilation and extra.
>>
Rolled 35

>>31835977
Funnily enough anon I have that same problem as a player for whatever reason I am shit, but if I am the gm good god can i pull shit off, but I don't unless its politics. Have to limit myself.
>>
>>31835996
Dam, But fair.

That will be cool to see when it comes out.
>>
Rolled 2

>>31836047
It will more then likely be a ebook because of how publishers operate they like playing it safe or you need connections. Suffice to say I have neither.
>>
>>31835996
A permanent thing? Noooooooooooo!
>>
Rolled 62

>>31834853
Come on dice lets get some weapon training and Find some people to raid.
>>
Rolled 8

>>31834853
Drills have commenced with the stash of heavy weapons we have acquired. Though there were a few incidents involving explosions and 'accidental' fires but it all worked out. At least to the point where we don't have to worry about htem killing themselves...each other on the hand is still up in the air.

For raid targets our freshly drilled scouts went out to see if they can find anyone...problem is being in middle of a megacity its slim pickings but goddamn are they tired as shit of ration packs. Problems is monsters are a bit low..but they DID find a den of them. Otherwise there are those tower farms or caravans.

>>>Turn 2
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 2
>>>Pop 300
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>>>>communications: Radio. Milspec internal comms.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 86

>>31836510
>basic: continue DRILLS with the heavy weapons.

>bandit: scout, closer look at those farm towers
>>
Rolled 80

>>31836510
"Hey old man you have any thing you would like to raid? I think we could use some fur coats."

I wounder how easy it would be to raise monsters as pets. Kind of like how we would use dogs in war.
>>
Rolled 80

>>31836326
Doesn't feel like its worth it anon seeing all the civs dying and my struggling fan base. But unlike most I will end it properly before I vanish.
>>
Rolled 51

>>31836583
... Yeah why not maybe we will become bad asses with cannons. But I want monster pets so bad.
>>
>>31836771
I'm training in heavy weapons because we found heavy weapons. That's it. As soon as we capture some monsters the drill ability may very well work on monsters, and for that matter zombies, not that SWH is disposed we will get to work on training them too. The reason I am going for the farm rather than the caravan is because the post included bitching about food variety. Very simple planning procedure right now.
>>
Rolled 60

>>31836842
I feel ya. I think the caravans could hurt to much. Plus maybe we will find hops for beer and who doesn't like variety. "Hey caravan we got some food to trade with you. (Have some bombs planted in the crates.)"
>>
>>31836958
Caravans won't care as much about our rep if we have good trade goods, but if we do our job well, all of our neighbors will both hate and fear us. Best we establish dominance and pick on the weakest kid on the block we can find.
>>
Rolled 79

>>31837071
Not if it's prison rules. We got to hit the strongest one and knock them down a peg or two. But a good raid on a caravan could be so good. But nothing wrong with a warm up.
>>
>>31837127
I see both sides of the coin, this is just a scouting run anyways, I want to see if we can do a "smash and grab" or if we will have to come up with something more elaborate. You know, case the joint.
>>
Rolled 3

>>31837176
Fair.

Well if some else votes we can get down to business.
>>
Rolled 100

>>31836583
I'll vote.
>>
>>31837311
Delim? Bio anon? Silver tongue? Anybody? I assume your smart anon, unless your hates-Godzilla anon
>>
>>31837346
I love you. I mean it.
>>
>>31837346
Wow, thanks dude!
>>
>>31837346
Did I do good?

>>31837360
Anon-anon here. I left to get food.
I figured i'd toss in my own votes now. we sure need them.
>>
>>31837360
Nope. Giving the name fagging a break. I felt to would be a change of pace. I do admit I miss Raxis they were fun to have around. I think Raxis could have made the Splicer Brigade better for mutations.

>>31837380
O god yes you did.
>>
>>31837503
Godzilla is going back underwater soon too. I have a strange meta way of picking namefag names. Godzilla is damn hard to kill.
>>
Rolled 56

>>31837346
went to get food find a 100 waiting for me.

Well damn that was quick.
>>
>>31837589
Interesting way to pick names.
>>
>>31837628
Turn 2.
100
...I'm actually a little scared.
>>
>>31837790
Did we see any crits last civ?
We knew that the dice goddess wanted bandits.
>>
Rolled 83

>>31836583
Drills with the heavy weapons went too well...as it devolved into a mass free for all and tournament. Finally when they were argueing over the effectivenss of weapons a flamer crew sad that THEY could take down a vehicle much better then the missile launcher team. To prove their point they threw a tank of fuel in the air and shot it with a flame pistol blowing it off....and taking down one of our aircraft. Only it turned out it wasn't one of ours. Must say it left quite the impression then we had some 'bright' fellas get miffed and claimed THEY could use missile launchers in close quarters without killing themselves...those poor poor underground living fuckers. Lets not EVEN get into laser, plasma, and more. Shit ain't right.

Acquired
ELITE Heavy weapon division(fucking stacks)
Acquired Badass teams for each weapon type(better start listing them all...and be inventive remember you got crazies and you ARE bandits)

Hero Spawned

Acquired Trait
Big Guns Ain't No Such Thing: ALL now have heavy weapons proficiency.

Our scouts COMPLETELY scouted out those farm towers in fact they were SO good they even mapped out the entire bloody place. They also scouted out some 'traitors' who were filling to flip and possible bribes to provide(which they did already).

Acquired
Badass Urban Scouts

Bribery
Bonus to actions against Farm Towers

Event
TRAITOROUS SCUM!
There are individuals who for whatever reason would like to join us. Apparently those people are some mighty big tightwads and they know some purging is gonna happen they just want a place lined up for em.


>>31837835
SHH don't get her started.
>>
>>31837835
I do remember her being nice to us whenever we turned to banditry.
But I'm pretty sure that whole upfuckery in the first thread was caused by crits.
>>
>>31837835
1's Every where.
>>
Rolled 31

>>31837852

>>31837835
>>31837868
Yeah...she certainly didn't like that civ much.

>>>Turn 3
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 1
>>>Pop 300
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>>>>communications: Radio. Milspec internal comms.
>>>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31837852
>each weapon
Well, ya got your standard flames and your missiles.
Then you have plasma, and it's ilk.
Then you get into the fun stuf, like napalm ballistae, and oil drum molotov cocktails.
>>
>>31837903
we can take a page from borderlands, spinning buzzsaw blades.

Would mines count? I feel like they should.
>>
>>31837852
I want to pay homage to our think tank. Rubber Ducky Cannon Team, No one knows how but they did it. But they lived threw close quarter combat with missile launchers. They seem to be armored with a yellow rubber that takes the shock of the explosions very well.
>>
>>31837852
>Bonus to actions against Farm Towers
I really hope that this comes into play at some point.
>>
>>31837852
Bad ass teams for each weapon type
>missile launcher
>flame thrower
>heavy machine gun (entrenched and deployable)
>Railgun teams
>2H.BATTLE AXE SQUAD (the old man knows melee, and you said crazy)
>Land Mine Launcher team.

That's all I got.

This new hero got a name?

Badass urban scouts, sweet,

>farm towers now entering bitch mode

some traitors want to join us you say? I think we should ask the old man, we should be open minded but wary.
>>
>>31837958
Next Team Idea. Bass Heads, They represent the gang well in rap battles and dance offs. But that was the past. Now the use quick movements to get hide people and blow out their ear drums. Skilled with B&E, They our like a walking flash bang.
>>
Rolled 23

>>31837903
>oil drum molotov cocktails

heheh awesome and that TOTALLY something bandit fuckers would do too. You even have railway spike shooters.

also everything cannon.

Flack cannons ect, but I need a list of stuff so that way those groups will have the badass troops.

>>31838028
You gotta find the hero first.

"we are bandits those alone aren't exactly picky not to mention were outcasts at that."

>>31837941
They do indeed.
>>
>>31838055
"Fuck it let em join"

So we already bribed our way into the farm, how do we acquire food from here? Can we just bribe them into having some shipments "fall off the back of the truck"
>>
>>31837852

Well of course you have your Claymore squads. Yes, the sword.

Spewers, Sprayers, Rad-Bomb throwers (hah, like armor will protect you), the SAM gunners, the railgun teams, the professional grenadier-exclusives, and that's just a few.
>>
>>31838055
Or even better, would they be interested in paying us in food for security/insurance? We kick back some cash to the corrupt farm officials that help the plan go through of course..
>>
>>31838176

No no, they're not wanting to join right this second. They want to join when their parent factions decide to kick them out.

We also don't want to accept them right this second, we want to use them as inside agents when we attack a farm tower.
>>
>>31838224
Attack? Who said attack? We have to get our insiders to "make food disappear" or at least give us good leads on when to hit their delivery caravans, this is an easy score, and maybe one we can hit regularly, let's not screw this up.
>>
>>31838285
I'm down for taking it over.
>>
Rolled 97

>>31838203
SAM?

>>31838285
Actually you have permanent contacts who wont be forced to leave. There are two groups one who KNOW their gonna kicked out and what a place lined up for them to crash. While the other just wants to profit themselves and aren't worried about getting caught(though if they do they'll likely want to come our way).
>>
>>31838322
Surface to Air Missile
>>
>>31838299
One step at a time, let's see what our insiders can do, we are in the perfect position to raid them right now, so I think we should just hit them with a good ole smash and grab, let them recover, then hit them again later. If we hit them hard enough maybe we can extract a monthly tribute.
>>
>>31838383
Fair. Nothing wrong with weakening them.
>>
>>31838322
So possible actions look like.

>basic: Badass Urban Scouts scout out our own base. We kinda forgot to do that.

>bandit: using the maps, bribed contacts, and RAVAGE, we raid the fuck out of the tower farm all hands on deck, bring all the badass heavy weapons teams, and kick it all off with "One Shot", let the old man see if he can make the entire farm submit to his raiding with one bullet.
>>
>>31838528
After the fight we should reward people who stand out.
>>
>>31838528
I'm trying to think of any thing to add. But not sure if we have any one good with the vehicles. But if every one is done with coming up if teams of bad asses. Lets roll.
>>
Rolled 24

>>31838528
Guess I'm going to roll.
>>
Rolled 27

>>31838528
Go Genie Grinders!
>>
File: 1392687715077.jpg (1.69 MB, 1621x1513)
1.69 MB
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Rolled 92

What do you people think about this image being the old man?
>>
>>31838899

Not nearly grizzled enough.
>>
Rolled 7

>>31838528
rrrrolling.
>>
>>31838924
Ok. That's that, let's hope the stacks on stacks on stacks cover our asses on this one.
>>
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Rolled 67

>>31838528
Come on were bandits. Dice don't fail me.
>>
Rolled 23

>>31838528
Scouts have checked over our base. Not much to be found besides the sabotage and scars from fighting.

Our forces despite using the maps and contacts didn't do so well when we tried to raid the farms...once they found out about our RAVAGE they fought much MUCH harder then expected. Even with deploying all our heavy weapons fighting was amazingly fierce. Not even the one shot threat worked against them. Despite all odds they repelled our forces...though we WERE able to do some mild looting before we were driven off.

Acquired food stocks

>>31838899
Looks good but not quite there.
>>
Rolled 49

>>31839066
Bad weather sweeps in and our defenses got probed by some other groups but they quickly backed off.

>>>Turn 4
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 1
>>>Pop 300
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31839090
Cheers! That's exactly how a bandit raid should go. We could do better, but none of ours died! it's a start. Now with the food variety issue handled, I think some raiding training is in order.
>>
Rolled 60

>>31839164
And a scavenge we low on resources.
>>
Rolled 16

>>31839090
>Basic 1: Badass Urban Scouts Explore the area for the people who probed our area and see if any one is still here. Check for some resources as well.

>Bandit 1: Train for the next raid.

This work for action plan?
>>
Rolled 35

>>31839090
>basic: scavenge for resources around our base.

>bandit: train in the bandity art of raiding try to learn to "ravage". drills, elite training, the whole 9 yards.
>>
Rolled 85

>>31839404
>Basic 1: Badass Urban Scouts Explore the area for the people who probed our area and see if any one is still here. Check for some resources as well.

>bandit: train in the bandity art of raiding try to learn to "ravage". drills, elite training, the whole 9 yards.

Mix and match.
>>
File: 1398577749337.jpg (139 KB, 1000x678)
139 KB
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Rolled 73

>>31839412
Yeah I forgot to add the abilities. (sad face.)
>>
File: 1314667691566.jpg (322 KB, 500x834)
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Rolled 30

>>31839446
Fair.
>>
Rolled 30

>>31839446
sure, let's do it.
>>
Rolled 22

>>31839446
They scouted out and no one is still around the area they were probing at. our guys even managed to find some points of interest when it comes to scavenging.

"Ravage no...walk before you run and you must crawl before you walk. So we do not learn to raid no...we first learn to attack quick and withdraw even faster, but first you must learn to fight and well at that, then speed, finally we learn to raid."

With that the old fuck grabbed some paramilitary outcasts as assistants before they went to work.
>>
Rolled 86

>>31839767
Weather is awful and we noticed a nearby zombie horde is moving through the area.

>>>Turn 5
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 1
>>>Pop 300
>>>Military 300
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31839798
I vote we hold up keeping a eye on the horde for info and more training. Unless the old man thinks we can get the horde to attack the farm towers.
>>
>>31839842
I like the idea of luring the hordes to the towers.
maybe send a scouting force to act as bait, and lure them near.
>>
>>31839798
Zombies are perfect targets to practice quick attack and quick withdrawals on.

>double action: with the aid of the old man the whole army practices quickly engaging the enemy zombies and then even faster withdrawals. Turn it into a "drill" of sorts, and use all the heavy weapons, training with heavy shit is harder, thus better.
>>
Rolled 44

>>31840050

Why not practice luring zombies around? Bloodsnows 2.00 He can train us to do that and zombies make excellent proxy forces.
>>
>>31840050
I approve.
But don't forget to explicitly activate Drill.
>>
File: 1392269321148.jpg (542 KB, 1280x800)
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Rolled 41

>>31840050
Turns out the zombie horde is heroes back from the dead and we all die. I can see where your going with that. But they are near our base. Do we want them on our home ground? ... hm. Fuck it, Hard core drill it is.
>>
Rolled 9

>>31840050
Leggo
>>
File: 1398636333343.jpg (370 KB, 1600x1188)
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Rolled 86

Beginning to think we need to be more reckless. The dice seem to be on and off with us today.
>>
Rolled 20

>>31840296
Well. they seem to like that idea. still, for now:

>>31840050
Voting
>>
Alright, I'm going to bed. try not to... you know... die again.
>>
Rolled 65

>>31840050
Forces have been deployed to do battle with the zombie horde focusing on quick attack and withdrawals. It...didn't really go all that well...sheer weight of numbers put our troops in a bad spot we lost some guys but luckily our heavy weapons got us out of trouble.

Heavy weapons slowed us down but also saved our forces hides. The zombie for the most part thanks to the assaults has decided to stick around for now.

Anyway my writing is becoming shit I is gonna crash. Keep thread up so can be reused would also like some fitting images so as to use it as a starter pic.

You lost 44 guys by the way.

Luckily though we had some new guys wander in to join us.

acquired 24.
>>
Rolled 67

>>31840050

>All these pussy ass rolls.
>>
Rolled 97

>>31840359
Weather is quite nice today.

Will stick around and try to continue until the drugs kick in.


>>>Turn 6
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 1
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 48

>>31840395
Basic 1: (G) Pick up the resources not near the zombies using Badass Urban Scouts.

bandit 1: Drill the new people and have the rest work on Guerrilla warfare. We need to get better with hit and run attacks.

is my vote.
>>
>>31840395
Quick somebody make a set of actions! I'm brainfart.
>>
Rolled 44

>>31840462
Vote
>>
Rolled 10

Well take it easy people. Next move:

We do it again >>31840050. If all works out well this turn.
>>
Rolled 6, 9, 8 = 23

>>31840464

I'm of drunk! No can do!
>>
>>31840395
Basic 1: work on developement of platform for rapid movement of heavy weapons.

Bandit 1: Drill the new people and have the rest work on Guerrilla warfare. We need to get better with hit and run attacks. Like >>31840462 said.
>>
>>31841115
Hell.
A gutted APC or technical would be great for moving that stuff.
>>
>wake up
>we are alive
YES!
>>
Rolled 12

>>31842831
Dispite poor planning And poorer rolls, yes, still alive.
>>
Rolled 100

>>31844661
Bamph!
>>
>>31846206
...god dammit.
Why you gotta waste the actually good rolls.
>>
>>31841115

We don't actually have the facilities for R&D under control just yet...

Perhaps we should ask our hero what we should do.
>>
>>31848220
>Perhaps we should ask our hero what we should do.
Seconding this

>>31839798
>>
Rolled 64

>>31846206
hah nice wasted 100 hopefully a third one wont show up.

Now a reward for keeping thread up FREE bonus!

Do you wish to identify a hero?
Reveal upper tier units?
Bonus to action?
Character shift?
Other?
>>
Rolled 3

>>31848220
Your hero suggest to continue doing the training while do whatever else it is you please.
>>
>>31848856

What's a character shift?
>>
>>31848856

What do you mean by "Reveal upper tier units"?

I'm leaning towards IDing a hero.
>>
Rolled 77

>>31848856
Identify that hero!
>>
>>31848856
>identify a hero
Let's figure this guy's face out.
>>
Rolled 25

>>31848926
Lets you find out about backstory will often contain useful info.

>>31848951
>>31849009
>>31849269
Hero identified downloading info now.

Pyro Hot Buns

Traits
Pyromaniac


Abilities

Actives
Roast: bathes a target(s) in flame to perfection(tasty).

Passives
Everything BURNS: When suffer no penalties when using fire.
Pure Hotness: Hotter one is directly enhances firepower(literally).
>>
>>31849425
Well, he's no Bloodsnow Pyro, but he'll do.

Anyway, let me look over what's happened while I was away and figure out something good we can do apart from continuing training.
>>
Rolled 8

>>31840462
Actually, I like this line of action perfectly fine.
>>
>>31849548

I think Genie is leery of giving us another Bloodsnow Pyro after all we were able to accomplish with him.
>>
>>31849425
... I think I love this guy.
>>
Rolled 13

>>31840462
Our forces failed to acquire resources thanks to how alert the zombies were and the fact they have since begun to spread out...threatening to disperse. Great.

Guerrilla warfare is new thing luckily the old man is familiar with it and drug out some tribal backwards mother fuckers. Training has begun and our heavy weapons division is finally beginning to regret how big their shit is. Kinda impressive that it took them this long to realize it. So our boys(and few girls) are getting drilled...again.

Isn't training a bitch?

And that is when they point out at least you can at least fuck a bitch.


>>>Turn 7
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Average
>>>>>Water: Above Average
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
File: image.jpg (54 KB, 432x288)
54 KB
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Rolled 70

>>31849899
>>31849425
Is pyro hot buns a he?
If it is in fact a woman like I theorize, and her physical attractiveness effects the amount of damage she does, she should use her flamethrower wearing only a bikini.
>>
Hmm, zombies zombies zombies what to do. Can't even do hit and run or getting out of their way due to their sheer numbers.

Not the first time we've been in this situation mind, the Bloodsnows had to overcome this situation.

However, I doubt we'll get so lucky as to rape them all into submission. . .
>>
>>31850052
"Old Man, we're running out of ideas here.
We can't pick them off effectively, we can't even try to avoid them very well, and they're only getting worse.

How should we deal with the zombie problem?"
>>
Rolled 59

>>31850305
We have heavy weapons, and are practicing hit and run tactics based on the advice of the old man. If we use tactics more conductive to pushing the zombies out of the area, they would go. I like having them around, they are like big meaty practice dummy's in my mind.
>>
>>31850363
I'd imagine like the Fozr they make a decent buffer to outside forces to.
The problem is we can't so much as scavenge resources with so many of them around, let alone larger operations in the area.
>>
>>31850305

I'm not sure you're quite right there. We CAN do hit and run tactics on them. It'll take a while to whittle them down but it can be done and it'll work.

Only didn't work before because of poor rolls
>>
Rolled 73

>>31850052

>Basic 1
Continue Guerilla Warfare training under the Old Man.

>Basic 2
Practice our training by running hit & run/guerilla tactics against the zombies in an attempt to thin them out.
>>
Rolled 35

>>31850350
"Remember you ain't the only ones out here they cause problems for others too. Beyond that train some more, recruit, and fight."

>>31850363
That they are perfect for getting the basics down on while still having to deal with the risks and threat of death. Gets the troops over their nerves better.

>>31849899
Are you the same anon you keeps on saying stuff like that?

Swear that one is becoming by biggest fan or something. Don't think the stuff is that good...

>>31850098
multiple meanings. As in attractiveness AND temperature.

>>31850403
Nah your forgetting heavy weapons are well...heavy. But once you have it down goddamn would that be scary as hell seeing a bunch of speedy assholes lugging around bigass guns with ease. Shit scary AND effective.

That is actually your main problem. Can't always blame the dice anon they just serve to cover the real deep background and luck.
>>
Rolled 34

>>31850393
So how about we use heavy weapons tactics to just wipe them all out?
Heavy machine guns and on every street, rocket positions on the rooftops, Flamers guarding choke points and quick withdrawal routs. Even let the 2h battleaxe crew and the Railgun guys clean up the stragglers. This seriously should be a walk in the park.
>>
Rolled 62

>>31850421
Vote. At least for a few more turns. Then we wipe them out.
>>
Rolled 82

>>31850421
Stronger, faster, smarter.
Vote
>>
Rolled 56

>>31850513
>>31850489

You guys shouldn't have voted for that after this: >>31850439

We should've switched to training our heavy weapons teams to be better at hit & run.
>>
Rolled 41

>>31850439
>Nah your forgetting heavy weapons are well...heavy. But once you have it down goddamn would that be scary as hell seeing a bunch of speedy assholes lugging around bigass guns with ease.

That's the image in my head, seriously, who is going to go toe to toe with the bazooka guy? Then imagine we switch some of our guys back to small arms? They will be rocketships on meth.
>>
>>31850566
I think all of our guys are heavy weapons teams..right?
>>
Rolled 46

>>31850594
Not all of them are BUT they are ALL trained for it. But only the pro groups get all the extra bonuses and the other guys just don't suffer any penalties.
>>
>>31850661
But the training mentioned here>>31850421 covers both the regular and badass elite squads right?
>>
Rolled 54

>>31850566
Hmm, I will vote this as a modification.
>>
>>31850717
Don't, the way the first is worded EVERYBODY including the special teams get the training.
>>
>>31850740
If that's true, then I'd rescind it.
>>
Rolled 32

>>31850421
Training continues for Guerilla Warfare looks like our lads are FINALLY starting to get the hang of it. Though the heavy weapon fuckers wont quit their bitching. Alas at least they too are finally somewhat beginning to figure that shit out. Though they really do seem to be a bunch of fucking pansies.

So that is when we sent our forces against the zombies for some 'live' training and to thin them out. Two birds one stone blah blah blah now THAT shut them all up now that their fucking LIVES were on the line. Goddamn pansies,but at least it got the point across. Now they FINALLY realized what all the damned training was for...aka to save their sorry asses and not just for funsies about fucking time they realized that.

Zombie ranks have been somewhat thinned.

Zombie horde has collapsed and is now dispersing.

>>31850692
It will
>>
Rolled 60

>>31850879
Our resources are exhausted.
Food is running low.
Zombies are spreading out.

>>>Turn 8
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Low
>>>>>Water: Average
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Good
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 26

>>31850421
I think we will need more resources to keep training. But I like the plan. Heavy weapon guys on speed would be fun to see.
>>
>>31850910
"Old Man, we are running out of food, and though we would like to train some more, that won't be an option if we are unable to feed ourselves.

You said there were others the Zombies are a nuissance to? Do you know anything about those others?

We're also going to need a tactical plan for us to acquire food, do you have any input?"
>>
>>31850984
We could attack the farm towers again. Raiding party sounds fun.
>>
Rolled 60

>>31850910
Let's try to hit the farm again

>basic: continue training in hit and run tactics, especially with heavy weapons. Drill, elite training.

>bandit: activate our contacts at the farm, have them sabotage their defense systems, or leave a door unlocked for us because we are coming for another raid.
>>
>>31850947
Can you imagine a TF2 team based on the heroes?

Didrickson as the Sniper
Ninja as the Spy
Alexis as the Scout
Warlord Duelfists as Heavy
The General as the soldier
Pyro as himself
Doc Biktha as the Medic
Torgue as the Demoman
Markus(Marcus?) as the Engineer
>>
Rolled 18

>>31851119
>Doc Bitkha

Those poor poor sods...ain't no body deserves that for fucks sake even the Bloodsnows considered her bad.


Not sure about Didrikson being the sniper though and warlord Duelfists preferred punching people...he would fit Brick to the T.

Alexis...eh I guess.

General as soldier...not so sure about that.

Pyro I can see.

Torg and his BOOMS yeah certainly demoman.

As for Markus and Marcus....what if I told you they were the same guy?


>>31850947
Once your heavy weapon teams can hit fast good god they will be nightmarish fuckers...good luck supplying them in the long run though.
>>
Rolled 96

>>31851221
We will have to buy more ammo from caravans and such, should we get better at raiding we will have no problems raising funds.
>>
Rolled 9

>>31851221
The basis for my current methodology for how we should train are words right out of your mouth.

>"Ravage no...walk before you run and you must crawl before you walk. So we do not learn to raid no...we first learn to attack quick and withdraw even faster, but first you must learn to fight and well at that, then speed, finally we learn to raid."

>first get good at hit and run tactics

>then get even faster

>then learn to raid

then have elite crews that can "ravage" without the aid of the old man
>>
>>31850984
Can we get a reply to this?
>>
Rolled 6

>>31850984
"Hit up some caravans...as in raid or raid something else. Caravans willing to deal with criminals are few and far between...unless you are willing to deal with vile elements such as the ghouls, mutants, and slavers ect."

"We are not the only people around you know of course zombies will cause them problems as well. As for who they are...who knows we would have to find out."

"Raid hit hard and fast. Grab all what you can then bail. We are in one of the more...orderless sectors of this megacity."
>>
Rolled 4

>>31850910

>Bandit
Have our Urban Scouts scout for food caravans that we might hit

>Basic 1
Continue having our Old Man drill our men on Hit&Run. Make those Heavy Weapons crews quit their bitching and git gud scrubs.

Or if that requires a resource then...Continue thinning out the zombie horde using hit and run/guerilla tactics.
>>
Rolled 15

>>31852039
If the issue is food, why not hit the farm?
>>
Rolled 56

>>31852039
Voting. Hope they find something good
>>
Rolled 50

>>31852081

They'll be expecting us. If you'd like though...
>>
Rolled 9

>>31852039
I will vote for this, I don't want to be the hitch in our backswing.
>>
Rolled 84

>>31852039
Scouts have identified a route the local food caravans take especially thanks to the recent zombie surge.

The drills continue and progress is made for Hit n Run. Now those heavy weapon crews are finally throwing their backs into it despite rumbling bellies. Most surprising of all they didn't bitch. As for our non heavies they seem to have it down quite well thanks to not having to haul heavy as shit. So instead Old Man gave them packs full of rocks as he explained they would need to get used to be held down with loot.

Suffice to say they weren't too happy about that...
>>
Rolled 92

>>31852247
Weather is GREAT today perfect for a raid in fact...and a ghoul pack showed up wishing to join. Apparently they heard about us having some Ghoulish Radders among our number.

>Accept them?
>Accept Bribes/offers to join?
>Ask them to prove themselves?
>Deny?
>Kill them?
>Other?

>>>Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Low
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31852307
I say we let them prove themselves by aiding us in the caravan raid.
>>
>>31852307
Hmm, where did everybody go?
>>
>>31852542
Agreed. Make some actions, I will vote or oppose, but I'm a little to distracted females to contribute.
>>
>>31852307
>Prove them selves

I say raid the towers. We nay need the caravans later.
>>
>>31852817
Ehh, we already scouted the caravan, I do agree that the farm tower is a better choice, but it's not going anywhere.
>>
Rolled 56

>>31852817

We won't be hitting a ghoul, slaver, or mutie caravan so it should be fine. Those are the ones that will deal with us.
>>
Rolled 57

Basic 1+Bandit1
"So, you guys want to join us eh? Well, we're all for accepting anyone, but we'd like to see how good you guys are in a scuffle."
Invite the ghouls to join us in the raid as a test, and then raid the caravan.

The old man, of course, will lead in the attack.
>RAVAGE: There ain't nothin you can't loot even if its nailed down...hell even if its nailed down you just got yourself some FREE fucking nails! How awesome is that?
>Fired Blow any that get in the way.

(double action)
>>
Rolled 25

>>31852307
>>31852904
Let's do it! (Drinks some rum.)
>>
Rolled 80

>>31852904

If we have to choose, do Fired Blow. Because it's a caravan so RAVAGE (things nailed down) ain't going to exist.

Supporting.
>>
Rolled 54

>>31852904
Voting
>>
Rolled 56

>>31852904

It feels good to be able to just be simple bandits who go and fight zombies and raid caravans and shit. No worrying about grand political intrigue or research paths of the health of our Mobile Bases or anything.
>>
>>31853283
Don't jinx it now.
>>
Rolled 35

>>31853330

You're right, ogawd, what if this caravan is carrying a mobile base when we loot it? That'd be terrible!
>>
Rolled 1

>>31852904
Ghoul pack has joined our forces for the raid. Forces have been dispatched to hit the caravan our forces sweeping in they did their best to fight our forces off only to find themselves getting blasted by a bunch of heavy weapons suffice it to say they weren't doing so well after that. With that our forces swept in overrunning their defenses and looting whatever they could before making a hasty withdrawal before they could reform their ranks and get over the initial shock that is heavy weapons.

Acquired 2 supply
acquired 3 loots
Acquired foodstuffs
Acquired clean water
Acquired captures 25 (you can thank horny fucks who aren't gay, ghouls, and wannabe slavers) Worth noting they are mostly women besides a few 'juicy' ones the ghouls nabbed for themselves.
>>
Rolled 70

>>31853530

Fuuuuuuuuuu
>>
Rolled 15

>>31853530
...Well that happened sooner then expected. heh.

EVENT
The old man pleased to find that we finally understood the ropes that is being a 'roight propah banditos and banditas'...has passed away in his sleep.

Hero deceased.

While going over his belongings we found a most interesting list and even a book detailing interesting info.

Acquired the Bandit Primer a book on everything bandit.

List detailing objectives, notes, names, dossiers on our guys.

REVEALED
Officers and Special units
Badass Loners detected.
Elite Bots detected.
Detailed Dossiers on all units acquired.
Instructions for training regimen.

>>>Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>Resource Points: 0
>>>Pop 280
>>>Military 270
>>>>>Fuel: Good
>>>>>Food: Very Low
>>>>>Water: Low
>>>>>Morale: Average
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Holding Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers, Mono-Knives, machetes, axes, spears. Cross(bows). Slings.
>>>>>armor: Outcast Wraps, Salvage Plating, Wire Chainmail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 34

>>31853530

remind me again, Loots are like resources except even more versatile?
>>
Rolled 33

>>31853670
Loots can be converted to resources, supplies, or consumed/traded and even other uses(be creative).

Consuming a loot can boost any stat even pop(aka people become more fertile and your showing off makes recruitment easier).

Supplies when broken down will raise all your stats by one.

>>31853576
Hero was old I had stuff lined up for em even had down the odds of dying as time wore on.

Anyone got a good image for a new thread by any chance?
>>
Rolled 82

>>31853657

;_;7 Thankyou, Old Man. Thankyou.
>>
Rolled 90

>>31853792

Hmm.

Does AI BAL know how we might be able to stabilize our Nuclear Reactor?
>>
Rolled 93

>>31853943
The ghouls are the only ones keeping the damned thing working. They say with a bit of work and devoted resources they should be able to do something.


>>31853801
If a hero has a certain negative trait it may eventually kill them but usually it will take a crit and they'll be the ones to bite it sparing the civ from it.

Old man was pretty old fucker especially by bandit standards. It was a fitting way for him to go must say.
>>
Rolled 91

>>31854044

Ghouls get a bonus when dealing with anything radioactive, don't they? They always seem to be spectacular mechanics.
>>
>>31854044
I'm actually highly satisfied with the farewell we gave him and consider it one of the highlights of our achievements.

I pray we used his last blessing well and live up to his compliment
>>
Rolled 41

>>31854074
Eh...more along the lines that thanks to their nature there is stuff they don't have to worry about unlike most. Many would thing they would have a death wish but ah well that is maybe true if your weak little bitch. Also helps that thanks to their nature they can shrug of and look into things that would normally entail death for anyone else. Basically unlike mutants they are more technologically entailed as unlike mutants they can't just change themselves whenever they damn well please. So they have to rely on stuff like tech to make up for it.


Ah crap forgot you acquired a trait
LEGACY your own of the few groups who survived their founder's death and have successfully continued on.
>>
>>31853657
Can I get some info on the 25 captured? Were they slaves or were they caravaners?

I imagine breeding slaves are a prized cargo for caravans, we might be in luck.
>>
Rolled 13

>>31854300

Way too slow man. If we want a trade good then we'll develop biofuel production.
>>
>>31854300
No playing with slaves after the splicers. Sell them as fast as we can.
>>
Rolled 8

>>31854413

Or rape them into submission. Seriously, the slaves were only a problem because we treated them as equals.
>>
Rolled 96

>>31854300
They were caravaners. As only slaver and bandit caravans will always deal in such. Even the ghoulish and mutants one don't tend to have such merchandise.


>>31854216
Anyway vote for you legacy bonus.

Rites of the Outcast
Ravager Pact
Dark Discipline
Evolution
Vile Union


still can't find a fitting image...guess I will look up pyros next.
>>
Rolled 17

>>31854463

Can you give us a basic explanation of all those?

Seriously mang, you should do this by default by now.
>>
>>31854463
Ravager pact? It says Ravager, so I support it.
>>
Rolled 21

>>31854522
Sorry but no not this toimes as i will reveal that sorta stuff if you would of known it ingame. Which because of that you will likely pick Ravager Pact but i would choose very carefully if I were you. The obvious isn't always the best.

I tend to forget that stuff as my policy is i will reveal it if you know it ingame but sometimes I forget...
>>
Rolled 32

>>31854463

Ravager Pact, or Evolution.

Dark Discipline coming in third.
>>
>>31854624
Evolution could be good too. Would vote for it. Still count my vote with ravager for now.
>>
Rolled 68

>>31854566

>Choose very carefully
>But you have no idea what any of these are

Okay.jpg
>>
Rolled 43

>>31854703
They contain hints within the name most obvious being ravager but the second part may throw in for a loop heheh.
>>
Rolled 35

>>31854463

Evolution.

The way I see it, we can acquire Ravager status eventually but Evolution is an unknown.
>>
Rolled 22

>>31854726
Say you ever thought about asking in game sources?




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