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File: Female Bandit Ravager.jpg (80 KB, 633x1000)
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Rolled 25

Newbies Friendly Edition!
Banditry Primer AHOY!


Last Thread: http://suptg.thisisnotatrueending.com/archive/31856152/

Last time we had a crazy dissuade a hero solo. Ran into supply problems involving food and drink. While experiencing morale problems involving our less human members. We even have ourselves a Hero known as Hott Buns. Yes real inventive I know but hey what do you expect from bandits? At least they didn't go by Pyro this time...

>>>Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Low
>>>>>Water: Scarce
>>>>>Morale: Very Low(we thirsty as fuck)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31961297
Is the crazy that dealt with the hero back home? She deserves a promotion of some kind, or to be made a diplomat, despite her crazy, she is good.
>>
>>31961297
Cool it's up, But we are missing a lot of water and food we got. I assume you keep tract but just in case. We are missing the 25 paramilitary armors for the officers from the list and the 10 railguns, 10 coilguns, 10 lasers, 10 plasma and 10 sonic heavy weapons.

>>31961525
Agreed

>>31961297
"Hey bearer of bling. Thanks for all you have done anything we can do for you in turn?"
>>
Rolled 94

>>31961525
We are not aware of that one's identity.


Can't believe she evaded me...

>>31961578
Ah my bad as for the weapons they were included with the heavy weapons assortment.
>>
>>31961653
We need to figure that out ASAP. We have a lot of military assets and next to nothing else.
>>
>>31961653
Yeah I miss that, so my bad there.

All right now for questions.

"BAL You seem to know a lot, I believe you and the old man talked as well. Do you know of any training we can make use of?"

"Hey Badass Loners, I know it was in the middle of battle. But do you remember any of the people you'll saw watching the fight? I think if we can maybe we can get them to aid us."

"Hey how are things on you end? Any changes?" (tower people we bribed.)
>>
Rolled 57

>>31961744
Could use programs in pod room. Suggest drill instructors but something more advanced will require special things. Old man mentioned knowing someone who could help. Something might still exist in the notes.

>>31961744
"Everyone nearby was watching I do mean everyone and who knows what else. Free show you know?"

>>31961744
"Not much stuff has been fixed, tallies made, discussions involving rackets and militias.

>>31961704
Find out what exactly?

We do have a good stores still. Should last for awhile but special munitions may become troublesome sooner rather then later.
>>
>>31961907
"How secure do they feel themselves, do they think they can go without hiring extra aid?

Also, if they were to seek help, who would they likely turn to?"
>>
>>31961907
"Thanks BAL."
>Do we need to use a action for reading note?

"Fair."

"How well do you think a take over could be done or maybe a trade, tribute for protection?"
>>
>>31962035
wont require action will require a roll however.
>>
Rolled 22

>>31962063
Cool. Rolling for the notes and asking the smarties if they can help.
>>
>>31962063
this was meant for our insiders >>31962007

We want to ask if we're putting the squeeze on the farmers, or if we're just another group of bandits in a long line of many.
>>
>>31962007
"They feel pretty secure. As for hiring extra aid the zombie mess is making them consider it. As for who they would go to is unknown as there are a few groups who offer that sorta thing.
>>
>>31962170
>As for who they would go to is unknown as there are a few groups who offer that sorta thing.
Could you name them to us please? At least the most prominent ones that come to mind.
>>
>>31962235
"They come in roughly 3 different groups. Bandits, paramilitary, or mash militias."
>>
>>31962170
>Do we have any clue when our people will be back from the job they are on?

As questioning is going on.

Thinking scouting for more raid targets and factions to trade/talk with. Plus the notes for info. Should be our action unless we need to hit the tower while they are still damaged. Then Scout tower again and ready plans for a attack.
>>
Rolled 57

>>31962452
They've repaired the damage we've done.

Basic 1
Tril and team. (aka. Tril and his crew, Badass Urban Scouts, Badass Loners.) scout out for more raid targets and nearby factions.
>>
>>31962838
They said "Not much stuff has been fixed" I think there would still be damage. Plus they don't have more armed people backing them up yet. We could raid one more time before they show up, Maybe even demand surrender.
>>
>>31962918
They feel too secure for us to be demanind surrender yet. We need to break them down some more.

The zombies have them thinking twice, now we could go out all evil and use Memor/Bloodsnow zombie fodder tactics and actively push the zombies there way, but that might have unintended consequences with anyone who is watching us and we wouldn't be grey anymore.
>>
Rolled 49

>>31962838
Voting
>>
>>31963002
Well that would be the point of the raid to show them they are not. We did it twice now and the last one had some zombies. This one could be "We will not stop, We will all ways be back for more. Pay us tribute or will keep attacking." or maybe "Surrender now or we will take this place piece by piece. Till you and every one you love is gone."
>>
>>31963163
O yeah and to come off a bit less evil "All we want is food and water for our people. " can be added some where.
>>
>>31963266
Balancing intimidation with sympathy for our cause is always a tricky pickle.
>>
>>31963294
True. But that is part of the fun.

I mainly want to make sure we think it all the way threw before they end up sending people after us. I'm up for more targets, But just want to be sure.
>>
Rolled 62

>>31962838
Works for me, let's see whos around
>>
Rolled 72

>>31962838
Don't forget we have the info to roll for as well. >>31961907
>>
Rolled 66, 66 = 132

>>31963521
Of course, do I have to roll again?


Rolling for Info Genie
>>
>>31962838
Urban Scouts simply state EVERY fucking structure is inhabited and carries potential targets. Considering were bandits we ain't exactly picky. As for factions...you'll need to take a closer rank. District we're in most 'guests' are NOT actually permanent they're just passing through makes for tempting targets. Those who are permanent can usually be traced back to the 'reds' the marker that makes it quite clear what is there and who they are aligned with. In that regard most of the ACTUAL inhabitants are female though the constant foot traffic makes the male pop more apparent the majority of them are merely passing through.

Nearby factions identified by the loners while the scouts looked around for actual targets. Most of whom they confess are on the move.

Pleasure Sectors EVERYWHERE GODDAMN IT.
Everything else is notably lacking EXCEPT for those who...supply the needed goods who keep an actual noticeable presence. Interestingly enough there are no nearby Outcast Sects this coupled with the lack of a proper slaver center makes neutral ground for banditry nonexistent. This unsurprisingly leads to vicious turf disputes, wars, and heavily protected 'caravans'.

Red Light District 69 has long since fallen to disorder...and more importantly to provide the pleasures that are deemed a bit too well freaky, vile, and what even the worst of other red lights districts outright refuse to take part in. What even the most wretched of them deny can all be found here and despite this cancerous vile blight for some reason remains...
>>
Rolled 27

>>31963762
Reason for nonexistent neutral grounds is the lack of a proper slaver center citywide the last true 'Pitt' sorta got overwhelmed by both the city forces AND those who lurk underground. The pincer attack crushed them and put everyone else in a tight spot.

Outcast Sect reasoning is because people who flee here tend to...well join up with the pleasure houses. While those who are FLEEING tend not to want to stay in the district for obvious reasons. This will cause us recruitment problems if we don't figure out how to adapt.


Nearby faction wise its impossible to go anywhere without tripping over pleasure something or another.

Followed by those who offer something or another to the above(bandits, food providers, protectors ect.)

Below that thanks lawlessness, traffic, and other things it DOES remain popular for groups who wish for some 'discreetness', secrecy, and so on. Surprisingly popular by such groups at that and this extends to bordering city sectors as well.

At the moment we are designated as a mix of the above two. Other forces who do not follow the above we have not found any.


>>31963753
DOH fuck anon double doubles...I don't even.

shit.
>>
Rolled 73

>>31963962
>>Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons
>>>>>D. Research technology
>>>>>E. Pursue new mutations
>>>>>F. Explore in a direction/something
>>>>>G. Scavenge for raw materials
>>>>>H. Your choice
>>>: Resources 1.
>>>Pop 250
>>>Military 245
>>>>>Fuel: Good
>>>>>Food: Good
>>>>>Water: Good
>>>>>Morale: Average(food and whores now if only we had some proper drink or drugs)
>>>>>Medicine: Low
>>>>>Health: Low
>>>>>Armaments level: Above Average
>>>>>Tech level: Salvaged Old World
>>>>>Reputation: Bandit Scum
>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail, Basic Armor(limited)
>>>>>communications: Radio. Milspec internal comms.
>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31964007
All right, Thinking building to building raids. They get one chance to surrender or join up. But we don't attack the Pleasure Sectors. That could piss off way to many people.

...hm. Should we go and ask people if they have any jobs needed to be done?

Can we make a farm? Not a special one just basic. The hunt for food is getting to be a problem.
>>
>>31964148
Even if we could get like, some buckets to collect rain that'd be dandy.
>>
>>31964228
For the water I mean.
>>
>>31964228
Yeah water as well. I want to spend more time training, raiding, and recruiting.
>>
Rolled 72

Dem doubles 66

We found the notes relating to someone who suggested we found someone who is also rather...motherly. Even more damning we discovered info related to entirely someone and the location of said figure.

Bah getting young pups need someone to watch them once I croak gonna happen anyday now. Thought about maybe finding Jeno but thought otherwise long since lost that one. Instead I figure Mad Lady Della is the one. Crazy bitch but she has a knacks with...most. Something about her last I heard though she managed to break in here like myself. Got some info relating to where. Apparently she is held up in a zombie hive...which doesn't appear to be a hive. Something is fucked for her to be in THIS district of all places I never thought to hear about her.

Here she is known as madam Azullashar and to think I would of bet my left nut that she was never one who end up doing something like that or here for that matter. Even funnier I ran into a Shrieker or so I thought who was moving amongst the crowds. Only reason I knew was because it came out from a zombie hive...but this was one acting funny. Grabbed someone who was infected for dinner. Heh cannibal it went and even better found it wandering around amongst the crowds for some reason. Not even providing sound was wandering why until it got separated and fell victim to the attentions of the local whores. Funny as hell I might add seeing how it reacted. Plan to look into that one it seems to know the Madam and despite being a zombie I think it may actually be a Stalker.
>>
>>31964342
Wow, I didn't even mean to roll those dice
>>
>>31964342
hm. I not sure if we want to try talking to the stalker. But hell yeah to a zombie hive hide out.

"Any one up for making contact with friends of the old man? Well people he may have known."
>>
Alright, actions actions actions let me think. . .
>>
Rolled 88

>>31964148
Nope bandits can't produce their own food or drink.

>>31964342
....today I feel like a mighty big dumbass. I was wrong about the zombie going cannibal...its just that this option I STILL have a hard time believing. You see there ain't just one there are actually TWO of them. Somehow they can swap out without even I noticing. Fuck this city and its crowds. More importantly do I feel old...but that isn't the best part.

Oh no the best part is the zombie wasn't the one eating its kin its double was and...get this its double was a fucking ghoul.

Everybody and their mother knows ghouls and zombies fucking hate each other. Are the deepest of foes but here...there are two who despite it all work together. The zombie identifies the prey lures it and then the ghoul dines. This is beyond unprecedented god am i starting to hate this city, but fuck I was feeling old and was tired of being alone...
>>
>>31964007
>(food and whores now if only we had some proper drink or drugs)
Who else wants to fix this?
>>
>>31964626
I'm down for it. But we can't make our own drinks. So we need to make deal with people or raid.
>>
Rolled 77

>>31962063

Roll.
>>
>>31964651
Man, raiding and raiding we're soon to become a really disliked people. I mean, yeah, that's what bandits do and this is red light district but we need to be careful on how many people we piss off.

Maybe those other bandits had it right deciding to co-raid with us. They know that since we're going to raid the farmers, they can't focus their attention soley on them.

I wonder if we could do the same.
>>
Rolled 13

>>31963762

>There is no neutral ground for banditry in the area

Sounds like we have a niche to fill.
>>
>>31964719
Maybe madam Azullashar has some jobs for us and we can make good with some one.
>>
>>31964599
>Everybody and their mother knows ghouls and zombies fucking hate each other. Are the deepest of foes but here...there are two who despite it all work together.
>This is beyond unprecedented
Wow, now I REALLY wish we found out just what led an entire civ of Ghouls and Zombies to shake hands in Adero.

We never heard from them before fucked by the other hitech Ghouls and bandits and monsters
>>
>>31964007
All right. Thinking this turn we go on a recruitment run.

>Basic 1: Contact Madam Azullasha, Let her know the old man told us about her. ( I hope that will help.) Tril and team go around the neighborhood and see who wants to join up. Officer Ice will should go as well. " Are you bored? Do you go to sleep hungry or thirsty? Do you what a place to call home? Then join the District 69 Militia (Name pending). We may be a odd bunch, But we're family."

Then we raid something. Unless we have time to train.
>>
Rolled 93

>>31964148
>Should we go and ask people if they have any jobs needed to be done?
I think so.

>>31964007
Basic 1
Following the example of our former temporary allies, go out and look for any raids in the making or people who are on the lookout for extra muscle. Someone who'd be willing to split the reward. We need to get ourselves some booze and drug, but these farmers don't got it.

Hey, got any idea where that Azullashar one is? A zombie and ghoul tagteaming other zombies, she sounds like she'd know things we would be interested in.
>>
Rolled 46

>>31965094
Actually, I'll switch my vote to this then.
>>
>>31965094
want a place*

>>31965098
Plus water and food, maybe ammo as well.

Hm. Maybe mix the two.
>>
Rolled 6

>>31965147
Mixing. Mixing is good.
>>
Rolled 60

>>31964007
>Basic 1: Contact Madam Azullasha, Let her know the old man told us about her. ( I hope that will help.) Tril and team go around the neighborhood and see who wants to join up. Officer Ice will should go as well. " Are you bored? Do you go to sleep hungry or thirsty? Do you what a place to call home? Then join the District 69 Militia (Name pending). We may be a odd bunch, But we're family."

The rest
>Following the example of our former temporary allies, go out and look for any raids in the making or people who are on the lookout for extra muscle. Someone who'd be willing to split the reward.
>>
Rolled 50

>>31965222
Also try not to let Officer Ice be the one to do the recruiting,
>Has the all the troops scared shitless goddamn icy nature

I want to say Ice thrower Master Vanilla and our Ghoul Officers as well they might be able to help.

Also, voting
>>
>>31965326
*might be able to help contact Madam Azullasha
>>
>>31965326
Thinking that it would show our strength of our leader ship to people. But I can see what you mean.
>>
Rolled 40

>>31965222
>>31965326
Seconding these
>>
Rolled 100

>>31965222
>>31965326
>>31965429
....no fucking way.

You have got to be kidding me...shit a new first.
>>
>>31965461
>100
Well damn, that isn't good either.
>>
>>31965461

Well look at that, a 100 linked to the action list!
>>
>>31965461
If it's any help I like that you rolled a 100. That and what wrong with treating this like the real world?
>>
>>31965491
I can never remember whether Genie's linked rolls are for the enemy or for us.
>>
Rolled 75

>>31965461
...and now I wanna cry.
>>
>>31965527
I believe it changes. Random events, people of the world, the world and so on.
>>
>>31965567

Yeah, you can make an educated guess about when something in a cluster of rolls is maybe the enemy's roll...but other than that it's difficult to tell because he rolls for the actions of other factions and for random events.
>>
Rolled 57

>>31965222
"Oh well I will be damned that someone knows the old me and that was the old man who became a caretaker. Heh he broke a very important promise and made quite the risk though considering he is now dead I suppose that doesn't matter much anymore. Hm pity I always figured he would die alone in some cold ditch somewhere or by spitting in the eyes of a brood queen. Guess this means I can see his grave no?"

Recruitment doesn't do to well no one is really all that interested...ghouls suggest looking downward or up. Or one could offer sanctuary...but first would need to secure it.

At the moment things are pretty quiet only action that is about to go down is a nearby turf fight and a few raids. The one about to take part in the turf war offers our guys payment in plunder as well as a supply unit. The ones for the raids meanwhile offer us payments in flesh, drugs, and drink.

The raiders from last time are the ones planning a raid.
The turf was is from the Mad Kill Gang a group of psychos and the insane.
>>
Rolled 98

>>31965742
and after going through what happened previously all I got to says is god do I hate stacks, combos, and events. I swear if other civs or quests used them that alone would make them so much more interesting

>>>Turn 17
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons
>>>>>>D. Research technology
>>>>>>E. Pursue new mutations
>>>>>>F. Explore in a direction/something
>>>>>>G. Scavenge for raw materials
>>>>>>H. Your choice
>>>>: Resources 1.
>>>>Pop 250
>>>>Military 245
>>>>>>Fuel: Good
>>>>>>Food: Good
>>>>>>Water: Good
>>>>>>Morale: Average(food and whores now if only we had some proper drink or drugs)
>>>>>>Medicine: Low
>>>>>>Health: Low
>>>>>>Armaments level: Above Average
>>>>>>Tech level: Salvaged Old World
>>>>>>Reputation: Bandit Scum
>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail, Basic Armor(limited)
>>>>>>communications: Radio. Milspec internal comms.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31965742
Let's not get involved in a turf war just yet

I think
>flesh, drugs, and drink.
Is JUST what the ghouls and mutants (and everyone else) would like.

"Hey Ramo Raiders, how goes it? We be seeing you guys planning your own raid, you scratched our back earlier and so we'll scratch yours if you'll share us some booze, drugs, and slavemeat.

Care to share what you're up against here?"
>>
>>31965742
"I wish I could say yes, Madam. He passed on in the middle of battle. He deserves a proper rest for what he has given us. He die a real bandit in the end."

I kind of hate drug for the damage that do to ones body. But it's was they want.
>>
Rolled 93

>>31965803
EVENT
a ghoul pack wishes to join us...these ones are strange though.

EVENT
A Psycho has wandered in to join our number...worth noting did so while dragging behind him included thick chains and what appears to be a door of somekind followed by the wrecked vehicle.

EVENT
You know the labs? Yeah well some doors have just opened out marched some bots and shit is flickering like crazy down there. Looks like something is waking up or becoming active once more.

Acquired
Locked Machines(Damn if only I could unlock them)
CMQ Black Bot(OH SHIT ONE OF DESE FUCKERS LIVED these guys are pure AWESOME)
Hazard Series Botnet
Rampant Security Bots

EVENT
A harvester unit crashed down near our area spewing forth Syn. Its guardian is worth noting has crashed into our facility...we have yet to approach its remains.

NEWS
Some outcasts of joined us an entire group in fact of proffesional types. Da Smarties practically creamed themselves especially once it turned out they had actual medical experience and had escorts who apparently were 'good' according to them as well as 'useful assistants'. Looks like the smarties creamed themselves so hard it left quite the mess...and blood. blood everywhere once it descended into a brawl.

Acquired 50
>>
>>31966011
>A harvester unit crashed down near our area spewing forth Syn. Its guardian is worth noting has crashed into our facility...we have yet to approach its remains.
Holy shit
>>
Alright, somebody remind me about Harvester Units and their guardians. What are they what they do etc. The last one I remember was from Gearhead?

>>31966011
>a ghoul pack wishes to join us...these ones are strange though.
Define strange
>>
Rolled 48

>>31966077
According to our ghouls.

"They're hunger is not of flesh."

According to my scans they seem remarkably intact and strong.

>>31966051
Yeah random event was really something.
>>
>>31966120
>"They're hunger is not of flesh."
If you are able to tell what something is not, are you able to tell what something has become?

That is, you know it's not of flesh why? and what do they hunger for.

Ghoul Chief Ghoul, you are our formost expert on Ghouls. I enjoy detailed and to the point answers with the least amount of abstract concepts as possible, so please, can you explain more about these ghouls who wish to join us?
>>
>>31966120
Also requesting response to
>>31965847
>>31965934
>>
>>31966120
"May I ask what they hunger for?"

>Are Psychos heroes or are they something else?

"BAL How good are they locked and if unlocked do you think we can make use of them?"

But fuck yeah recruitment worded in the end.
>>
Rolled 20

>>31966191
"I don't know much more then that. Contrary to popular belief there are a number of ghoulish types out there. All of whom suffer from some kind of hunger and unlike zombies will never lose they're instincts no matter how far gone they are."

>>31965847
"We're gonna hit a Den drag take our cut deliver them and then take the rest of our pay. Apparently they got a shipment of some superb flesh and others want it."

>>31965934
Uh he actually died peacefully in his sleep.
>>
>>31966229
We have to deal with the Syn thing and especially the guardian asap.
Not only is Syn liquid gold, we have a goddamn Guardian in our base. We could easily see this whole area under siege of people tryng to get that harvester, which at the same time could awake that guardian and fuck us over.
>>
>>31966272
Genie what are harvesters and guardians again and what are they usually like
>>
Rolled 84

>>31966340
Harvesters basically are big ass walking tanks of syn and syn production. Guardians are the beastly mofos who keep them safe.

>>31966320
Calling it liquid gold would be bit of an understatement. Syn has an ungodly amount of uses.
>>
>>31966272
Ah, I was thinking he die in the battle. Shit we need to give him a funeral then. So change the reply to "Yes you can madam. We are going to have the funeral soon." \

>>31966320
So we will need to come up with a battle plan then.
>>
>>31966320
I'm guessing we can't trade or talk to the guardian.
>>
>>31966399
So what are Psychos?

"BAL do you have any ability to control or stop a Guardian?"
>>
>>31966427
I wonder if on the safe side we could get real close to the ramo's and cut in a deal where we protect the harvester and share in the reward.

>>31966399
>>31966486
We have yet to approach it. Guardians are like people I think.

How long before somebody finds out about this Genie?
>>
>>31966536
Yeah if we can talk to the guardians. I'm down for making deals to protect it. Mainly because it's so close to base. Other wise we need to make use of the Umako Ravagers. Can't think of a better time to call then "You guy want in on some badass loot?"
>>
Rolled 26

>>31966524
Psychos are a type of Insane like crazies kinda.

I do not know as there have been a few different types of Guardian yet strangely this is not so for the harvesters.
>>31966536
They would know immediately the amount of spillage that occurred will easily be enough to lure synners from the entire district. As for the guardian unknown.
>>
>>31966618
Yeah, calling in the Ravagers would be good.
This is Adero all over again, and the metaphorical pot of gold has landed on our lap.
>>
>>31966618
Do you think the Ramo Raiders will be enough to keep the forces of District 69 and probably elsewhere off our tail? or for that matter, can we trust them more than the ravagers who are held by the Old Man's favor?
>>
>>31966756
Unlikely. I think we can trust Madam Azullashar, Maybe. The tower people we bribed, But they probably will no be much use for this fight. BAL, he's being a homie.
>>
>>31966077

Our unit was a Meka Harvester/Combine.

I think that this unit has something more to do with the Syn Harvester unit/convoy that Pyro decimated once upon a time with the Bloodsnows. Basically, they're incredibly stupidly heavily armored and their guardians are absolutely not people/things you want to fuck with.

Also they're back by the Syn Syndicate which demands that the Syn flow. The Bloodsnows never experienced repercussion for their 'requisition' but they did kind of force everyone off the island not long afterwards and Pyro didn't leave any survivors.
>>
>>31966844
So do we call up the ravagers and madam azullashar and cut them some syn profits in exchange for protection we'll soon need with the mountains of forces that are going to descend on the harvester, which might wake an angry guardian?

Also, do we approach the guardian now or after we have some protection?
>>
>>31966961
After would be safer. But now if we want to talk to it. Other wise fighting will not make dealings easy.
>>
>>31966952
Good ol' bloodsnow.
The only race we've ever done to ever challenge SWH by raping her influence out of an island of zombies.
>>
>>31967005
I'm thinking it might better to approach the guardian now and call for help later if things go sour, than to start up a fight we could have avoided.

Also, if we do contact the guardian what should we convince it with? It certainly won't just let us keep the Syn for free, much less not do everything in its power to get it back to where it belongs.

What do we say to it?
>>
>>31967173

Beats me, why not contact it and see how desperate it is first?
>>
>>31967173
I have no clue what they want to say. I guess we could say "I see you and your people ended up in a bad spot. If would like we can aid in repairs and help protect your group till your off the ground. For a fee."
>>
>>31966661
Diploacy action:
Approach the guardian in our base, see if it can be reasoned with or even communicated with.

Let's see how it greets us, with words or laser beams.
>>
>>31967250

An important thing to note...

Taking down a Syn Guardian and acquiring the stocks in a harvester would be a stupidly large boon to our rep and resources/bargaining.
>>
>>31967230
"And you will be paying for the damage you have done to our base right? A lot of people out here shoot first and ask questions later, your lucky you ran into us and not some sex slavers."
>>
>>31967230
>If would like we can aid in repairs and help protect your group till your off the ground. For a fee
Well, we could do that, and never see the harvester again.

Or we make the Old Man proud by both us and his ravager kids having gotten themselves a Syn Harvester endless loot macine.

I just wouldn't feel right giving away all that syn and potential wealth, especially if we can protect it
>>
>>31967275
And it wouldn't kill us like it did Adero because we *might* have some badass ravagers to ensure we can defend ourselves.
>>
>>31966661
"Do the harvesters normally keep one type or something?"

>>31967275
Hell yeah. We open to all kinds even syn.

>>31967288
I was thinking while people are attacking it we go behind it's bad and raid it. Mainly using the deal to get info for the attack.
>>
Rolled 34

>>31967250
Guardian seems rather dazed squirts of strange fluid occur at random and sparks pour out. Eventually though it does take notice with its head slowly squeals looking over at the poor bastard we sent. With that we notice the blinking green light slowly turn yellow when it notices our guys.

>>31967286
It merely cocks its head.

>>31967336
They do only have one type with them at a time.
>>
>>31967288
Going into the Syn trade is a bad idea.

>>31967316
While I acknowledge them as an option, it's probably better to save the favor the Ravagers owe us for when whatever's under our military base explodes.
>>
>>31967391
>it's probably better to save the favor the Ravagers owe us for when whatever's under our military base explodes.
Hmm, yeah true.

Wish we could scout it and get a heads up from a cleveranon.
>>
>>31967367
Hm. "BAL want to try being hooked up to it or do you think it may attack us if we tried?"
>>
>>31967367
"AI Bal, this thing looks mechanical. Don't you have some kind of machine language you can speak to it?"
>>
>>31967453
>>31967367
>>31967462
Getting Bal involved is the worst idea ever. I support it.
>>
>>31967570
Yeah. But I feel odd to say I believe we can trust BAL as long as we make war.
>>
>>31967589
Well, there's gonna be war pretty soon whether we want it or not when the avalanch of factions pours in to take the harvester.
>>
>>31967608
Indeed. I believe BAL will be very happy. So lets get all our gear and skill ready.
>>
>>31967424

We can scout it, as for what's down there sexbots? There've been a bunch of bots in this base and we're in a sex district. Who knows though.
>>
Rolled 99

>>31967453
Unknown could try approaching to deem the distance it is willing to let us near it.

>>31967462
hm could try several codes and broadcasts as well as tap will confirm.

Unable to connect.

Scans indicate bio presence within.

Broadcasts bounce back and or are null. Seems to have some special ware built in.

Initializing tap.

*ding ding...Ding ding....Ding*

the guardian seems to take pause before tapping.

Bingo. intelligence confirmed. Its communication ability seems to be rather...neutered. Not capable of broadcasting anything but a ping. Able to however hear, crack, and listen in. Beyond that is unknown.
>>31967589
There are more then one type of AI you know...plus it is rampant.
>>
Man I love the politics of this particular civ and the fact that we're actually involved and can affect the outcome.
There are so many factions and factors that we have to take into account and will affect us.
We have the farmers are our skullfucker group and almost like something of a rival to us
We got the Ramo Raiders the closest thing we have to ally, the ravagers, the sheer diversity of ghouls monsters, men, and supers we've encountered.
And then throw in the Syn Harvester and the zombies everywhere

This is EXACTLY how I imagined Kokaido and more and I love it
>>
>>31967667
So it's like morse code eh?
Let's try something simple then.

Try to message it that we know it is a guardian and we know where its harvester is.

If we're having real difficulty try to associate holograms or pictures of harvesters and guardians and a map with certain pings
>>
>>31967667
I know. But I seen only JAI and BAL, I think. But BAL has been chill for violent or unrestrained in action or performance. To us any ways. SO I want to trust him in aiding us and not turning on us for no reason other then. "Hey meat kill it."

All right I say try round two move a little closer and try talking again. Maybe give it a coloring book.
>>
>>31967765
Agreed.
>>
Rolled 23

>>31967811
It seems to be unresponsive though perked up when it heard about the harvester. Its worth noting the squirts of flood as decreased to a slow leak and the sparks have still kept up though.

Doesn't seem to understand very well though.

Once we start using pictures/holograms it starts to notice and once we ping the location of the harvester on the map. We abruptly hear the squels of tortured metal as it rips itself free, a sudden flood of ichor spewed forth, and it ripped out a iron bar sticking through it throwing it away before charging off in a certain direct.

Son of a bitch played us.
>>
>>31967925
Welp, better out there than in here. Let's let the other myriad factions deal with that thing, or maybe Syn Syndicate will pick up their harvester.
>>
>>31967818
A non rampant bal hijacked our mobile base because we didn't kill enough random things, and you fuckers want to trust a Rampant bal to not screw us over? sounds like fun
>>
>>31967925
Nice.
>>31967984
Yeah. Let raid the base of the people fighting.
>>
Alright, the guardian is out of our base and out of our hair, let's deal with the other subjects.

>a ghoul pack wishes to join us...these ones are strange though.
Do we let them in?

>You know the labs? Yeah well some doors have just opened out marched some bots and shit is flickering like crazy down there. Looks like something is waking up or becoming active once more.
>Locked Machines(Damn if only I could unlock them)
>CMQ Black Bot(OH SHIT ONE OF DESE FUCKERS >LIVED these guys are pure AWESOME)
>Hazard Series Botnet
>Rampant Security Bots
What do we do with these?

>>31966011
>Some outcasts of joined us an entire group in fact of proffesional types. Da Smarties practically creamed themselves especially once it turned out they had actual medical experience and had escorts who apparently were 'good' according to them as well as 'useful assistants'. Looks like the smarties creamed themselves so hard it left quite the mess...and blood. blood everywhere once it descended into a brawl.
Do they have a name genie?
>>
>>31968022
I do yeah. We are all in this together and we have shown we can fight.
>>
man, I'm still kinda sad we're giving up all the boundless wealth that Syn would've brought, even if it did come with risks
>>
>>31968054
In case there was any question:

rampant[ ram-puhnt ]
adjective
1. violent in action or spirit; raging; furious: a rampant leopard.
2. growing luxuriantly, as weeds.
3. in full sway; prevailing or unchecked: a rampant rumor.

now nobody can say they didn't know when I end up saying "I told you so"
>>
>>31968083
It's never to late. We just got the problem out of or base is all.
>>
>>31968141
O I know even said >>31967818

(of a person or activity) violent or unrestrained in action or performance.

(especially of something unwelcome or unpleasant) flourishing or spreading unchecked.
>>
>>31968053
no they don't.
>>
Basic 1
Have the New Outcasts with their medical expertise try to heal up our forces whose health is pretty
>low
Then once done, we move to help the Ramo Raiders in their raid

Obviously Tril and the rest of the scout oriented forces will lead the way, but we'll have to rely on Ramo Raiders intelligence of the target, and as always Ice Officer will instill discipline and overwatch the operation as per her well adapted skils and attitude.

We'll use a similar tactic as last time albeit with some modifications.
Heavy Machinegun/Gatling forces will continue to provide supressive fire against the enemy and pin them down or make it difficult for them to fire back, and on the occasion the enemy trys to snipe them we'll have our sniper forces with officers such as Gal'kal and Gauss cheif try to counter snipe.

Missile Launcher and Explosives expert as well as their attached forces will be set to anti-vehicular duties this time, whilst the rocket launchers will perform bunker busting and defense breaking

If you see any sign of a hero, have the harpooner and the netter ready. Oh, and bring Acid spewers/throwers and the lightning heros with them

Acid is of course an electrolyte which will exponentially increase the effectiveness of the lightning heros to stun enemy heroes and special forces.

Gorsh and the mutants will perform the "tank" roll (or rather, the really really durable moving bulk of flesh role) but THIS time we'll be sure to arm them with da biggest guns we can spare.

Sound good?
>>
>>31968053
If they say what they hungry for yes.

I say let the robots join if they would like. Maybe let BAL have one of the locked ones to have fun with.

>>31968290
Hot Buns?
>>
>>31968321
Ah yes, Hotbuns and the associated flamer forces (spewers, firebomber, ect.) will flush out entrenched infantry from pillboxes, trenches, defenses, ect. with flame.
>>
>>31968290
On a side note. Master Tril has the line of "acquired talent in being a leader" on him. Maybe do a team up leading if they can work together. Other wise have them watch our backs for zombies and what not.
>>
>>31968290
Oh, and bring the Ice forces as well.

Conductivity is better in colder temperatures than hotter temperatures, so they should join the acid+lightning combo in stunning AND freezing enemy heroes.

Failing to find any enemy heroes, try and bog down their infantry/vehicles with ice. Metals become brittle with extreme cold, so try and crack their treads or make it easier for our missile forces and anti-tank forces to crack through their armor.

Officer Ice herself will still be guarded by her lone badasses.
>>
>>31968443
I was hoping to let them enjoy fighting this round. Have the scouts watch our back, once battle breaks out and relay info.
>>
>>31968489
That is true, we should mix it up a little.
Let's hope the mutants can hold off for one more round, if we win this we're going to treat them and the ghouls extra special.
>>
Rolled 3

>>31968290
>>31968377
>>31968443
Voting this

With the modification that >>31968489 Officer Ice and the Lone Badasses get to fight this time, while the scouts after they are finished scouting watch our back while Master Trill uses his "talent in being a leader", possibly in conjunction with Officer Ice
>>
>>31968290
Basic 1
Have the New Outcasts with their medical expertise try to heal up our forces whose health is pretty
>low
Then once done, we move to help the Ramo Raiders in their raid

Obviously Tril and the rest of the scout oriented forces will lead the way, but we'll have to rely on Ramo Raiders intelligence of the target, and as always Ice Officer will instill discipline and overwatch the operation as per her well adapted skils and attitude.

We'll use a similar tactic as last time albeit with some modifications.
Heavy Machinegun/Gatling forces will continue to provide supressive fire against the enemy and pin them down or make it difficult for them to fire back, and on the occasion the enemy trys to snipe them we'll have our sniper forces with officers such as Gal'kal and Gauss cheif try to counter snipe.

Missile Launcher and Explosives expert as well as their attached forces will be set to anti-vehicular duties this time, whilst the rocket launchers will perform bunker busting and defense breaking

If you see any sign of a hero, have the harpooner and the netter ready. Oh, and bring Acid spewers/throwers and the lightning heros with them

Acid is of course an electrolyte which will exponentially increase the effectiveness of the lightning heros to stun enemy heroes and special forces.

Hotbuns and the associated flamer forces (spewers, firebomber, ect.) will flush out entrenched infantry from pillboxes, trenches, defenses, ect. with flame.


Conductivity is better in colder temperatures than hotter temperatures, so they should join the acid+lightning combo in stunning AND freezing enemy heroes.

Part1(144 to long.)
>>
>>31968611
Failing to find any enemy heroes, try and bog down their infantry/vehicles with ice. Metals become brittle with extreme cold, so try and crack their treads or make it easier for our missile forces and anti-tank forces to crack through their armor.

Lone Badasses get to fight this time, while the scouts after they are finished scouting watch our back while Master Trill uses his "talent in being a leader", possibly in conjunction with Officer Ice

Gorsh and the mutants will perform the "tank" roll (or rather, the really really durable moving bulk of flesh role) but THIS time we'll be sure to arm them with da biggest guns we can spare.

(End)

This should have all the changes i hope.
>>
Rolled 38

>>31968602
>>31968611
>>31968643
Let's get our murder face on and start raiding
Rolling
>>
Rolled 84

>>31967667
Linking rolling, Unless any changes.

>>31968611
>>31968643

We are trying real hard to be smart with each fight. I hope it pays off.
>>
Rolled 53

>>31968611
>>31968643
Actions? Votan
>>
Rolled 86

>>31968643
>>31968611
Nice plan delim
>>
>>31968675
Yeah but it makes it a bitch to write for anon not that i am gonna complain...wish I could though, but at least it shows you learned your lesson.
>>
>>31968721
>I understand that you are traumatized so I will put up with your long winded, highly thought out actions.
>>
Rolled 27

>>31968766
Pretty much...
>>
>>31968720
Nope just helping fill holes, if i see them.

>>31968721
We this one is smaller than the last one. I hope we keep strong like this and we will win this civ.

>>31968766
heh ... sad. But true.
>>
>>31968776
As long as we have all of our units we will organize them like this for just about every combat scenario. Unless we can use a term like "standard operating procedure" to indicate we are doing all of that, we will type it out every time, just to be sure we use all of our assets.
>>
>>31968826
And not lose our asses. I'm just glad that other people make notes as well. We got a lot units(weapons) and officers(skills) to work with. It would suck that we lost because we never use things to the fullest.
>>
Rolled 32

>>31968611
"HOLY HELL WHY DON'T YOU CLEAN YOUR FUCKING SURGICAL INSTRIMENTS?"

"uh cause we would rather drink it duh."

"THEN WHY DON'T YOU USE FIRE!"

...you can do that?

FUU-

and so the agony of the newcomers continue.

Troops have been stationed.

Ordered troops have begun to provide suppressing fire and countersniping.

The targets didn't have much in the terms of vehicles so after blowing up what vehicles they did possess the troops entertained themselves by firing at passing vehicles. Later on the rocket guys started shooting around too once they got their business done.

They don't seem to have any heroes so troops are on standby until the Ramo Raiders picked them for assistance.

Hottbuns and forces were bored thus decide to entertain themselves by seeing how hot can get. Unsurprisingly hott buns won and thankful local whores decided to 'reward' them much to the jealousy of everyone else.

Lone badasses have disappeared into the battle destination unknown.

Mutants were the first one ins and the last ones out. Raiders him them hard and fast before snatching whatever they could and pulling back along with our forces who were noted for their...destructive tendencies. Most our troops did a whole lotta looting at least the ones who weren't otherwise engaged.


Mission went down like a breeze mostly thanks to our over killing everything that so much as twitched then destroying crap for shits and giggles.

"You guys did good here's your cut."

Acquired 100 basic slaves(pulled from Roma stock as payment), 25 superb slaves(cut from the job), 5 Virgin Pleasures(these beauties be worth a fortune).

2 loots
Party time, loco, and med drugs.
Boozes of all kinds.


>>31968826
and you forgot a number of them poor ghouls are gonna be so disappoint missing out on fresh meat.
>>
>>31968915
It also helps that we are able to refine our strategy wich each use, such as noting that rockets are "cheaper and with a bigger boom" and "masses of infantry aren't really a thing" when fighitng sentients
>>
Rolled 14

>>31969019
Fighting seems to have ended for the Syn as everyone slinks off...and nothing remains.

>>>Turn 18
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons
>>>>>>D. Research technology
>>>>>>E. Pursue new mutations
>>>>>>F. Explore in a direction/something
>>>>>>G. Scavenge for raw materials
>>>>>>H. Your choice
>>>>: Resources 1.
>>>>Pop 500(130 slave, 50 mutant, 100 ghoul, rest normal)
>>>>Military 350
>>>>>>Fuel: Good
>>>>>>Food: Above Average
>>>>>>Water: Good
>>>>>>Morale: Excellent
>>>>>>Medicine: Average
>>>>>>Health: Below Average
>>>>>>Armaments level: Above Average
>>>>>>Tech level: Salvaged Old World
>>>>>>Reputation: Bandit Scum
>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail, Basic Armor(limited)
>>>>>>communications: Radio. Milspec internal comms.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
>>31968915
I am 100% sure that there are hugely powerful things in our midst that we are completely overlooking.

>the crazy bling bling chick that can talk smack to supers. Didn't she win a shit load of "vouchers"? I want to know more

>the parts of our base that are on lockdown. Have we even explored our base? I seriously have no concept of "our base"

>weren't there other heroes mentioned in our crew that we needed to find? We might need to look at the old mans notes again...

>AI Bal said something about training pods and drilling instructions..
>>
>>31969019
>Lone badasses have disappeared into the battle destination unknown.
Oh darned, I hope they didn't leave because we weren't badass enought

>ghouls are gonna be so disappoint missing out on fresh meat.
Oh darned. Well, we wanted to give them a "break" but I guess they're rather fight.

We'll get them something nice
>>31969019
"Hey, Ramo Raiders, thanks for the share. Say, you got contact with that Mutant caravan?"

(Also, should we let these guys in on the Syn secret?)
>>
>>31969063
>Fighting seems to have ended for the Syn as everyone slinks off...and nothing remains.
Any inidication what happened? I would be very surprised of that guardian was downed so easily.

>>31969063
>>31969077
"Wouldn't happen to know if there were such a thing as a 'Ghoulish' caravan too would you? I mean, we've heard of the Ghoulish Krulsade.
>>
>>31969071

We actually haven't looked through the man's notes thoroughly nor have we explored the base.
>>
>>31969077
I say sure let them know.

>>31969111
Agreed, I guess it should have taken our help.
>>
>>31969111
Or for that matter, that they didn't fight fiercley for that Syn, that battle was too quick for something so valuable.
>>
Rolled 33

>>31969111
Simply put a slaughterfest as for the guardian...who knows might have succeeded slinking away with harvester in tow or not.

>>31969077
>>31969111
Eh we heard of both what you want contact with them?

Just to tell you both tend to prefer going by underground and the more hazardous areas as 'shortcuts'.
>>
>>31969158
We did fine today. A Very good for morale. Syn in dangerous stuff, consider it a bonus we were able to avoid it.
>>
>>31969175
>Just to tell you both tend to prefer going by underground and the more hazardous areas as 'shortcuts'.
(Holy fuck they have a deathwish, they are literally the craziest fuckers we've heard of.)

"Yeah, we'd like to. We were thinking of getting something for our muties and ghoulies actually.

You know, today's target was real easy. Almost easy in fact. By now those farmer guys have probably rebuilt everything and replenishes their forces. You guys up for another raid on them anytime soon.

Say, why don't you guys take the lead and we'll follow. We'd love to see what kind of tactics you guys can come up with, you've already seen ours twice."

>>31969175
Are there at least some wrecks from the battle to be salvaged or did they all drag away those too?
>>
>>31969063
Once talking is done. I say trade the 5 Virgin Pleasures to the madam. We do a funeral for the old man and train with our new people. Make use of the pods and what not.
>>
>>31969221
Indeed.
>>
Rolled 4

>>31969237
There is nothing left from the battle.

As for the team up the raiders seem interested saying they'll stop by when their in need of fresh supplies.
>>
>>31969249
O and give medals for the battle. We did good work. Wait do bandits even do medals, Fuck it Medals look cool.
>>
>>31969295
So do we have contact with the ghoul/mutant caravans?

Also, ask our respective Mutant and Ghoul forces whet they might want, whether it's their wildest fanatasy or a humble reasonable request.
>>
Rolled 20

>>31969343
mutants wander about the slaves mentioning how about 'freeing' them. They state it would make us more approachable by forces especially within this district. Apparently the exotic trades going on around here gets even to them.

Ghouls really REALLY want some fresh meat preferably barbequed by hott buns and a treat provided by Vanilla.

They seem to be simple creatures at heart also they would love a good fight.
>>
>>31969443
Oh great, abolitionists mutants.
Ah well, as expected, I know a memor would feel the same way.
>>
>>31969467
And the splicers too.
>>
>>31969443

That fight with the zombies wasn't good enough for them? How about taking one of the farm towers, how'd they like that?

How do the mutants feel about feeding the slaves to the ghouls as a means of freeing them? (just kidding, don't say that.)
>>
>>31969306
We don't give out medals, that's gay, and not in the cool bandity kind of gay, it's like Siegfried and Roy gay.
Just give the "premo cut" of the drugs we got some "party time" and some "loco".

I heard if you mix some "party time" and a specific "med drug" into a bottle of booze, shake it up really hard, it makes this thing called "purple chug" it's really popular in the urban mutant community's.
>>
>>31969443
Okay, we need to make it a note that next time we raid or fight to save the bodies for the ghouls.
Better yet, give all the bodies charred by our flamer forces to the ghouls.

The devils feast, all you can kill, all you can eat!
>>
>>31969512
Lol, "purple chug". But I like the idea of become paramilitary bandits, So why not start with medals.
>>
>>31969579
We would do a lot better for being paramilitar bandits if we had better tech or discipline.
Discipline we don't got yet, but tech might be in our grasp if we just look around.

Also, we are at last in a nice place, no food worries, good morale, ect.

Anyone else think we could go for a base exploration into the lower levels to see what's cooking down there?
>>
>>31969572
Lucky for us, we are great at hauling shit out of combat. That's a neat, albeit morbid idea. Morale is excellent right now, I would be less concerned about the ghouls and more so about the mutants with ethical problems regarding slavery mentioned here>>31969443
>>
>>31969063
Look at this boys
Look at these stats

Everyone is below average or above.

Look at it and savor the moment, as though we might never see it again.
>>
>>31969614
Yeah I down for that or training the new people. But lets respect the old man and give him a proper rest as well.
>>
Rolled 87

>>31969467
Just because your outcasts doesn't mean your completely heartless scum bags there are many reasons for getting kicked out or fleeing.
>>
>>31969572

Combining the ghouls and flamers into a force that works together would probably be a good general protocol.
>>
>>31969443
What is freedom mutants?
Freedom from hunger?
Freedom from violence?
Freedom to live in a home, and have a family?

We have given that to those who you would call slaves. What more could be done?

>>31969671
Yeah, but being in the grey area is always an added difficulty. Can't get in good terms with the good guys, can't get in good terms with the badguys. You're caught in an awkward place.

Its like mixing mutants and humans, an inherently bad idea with the reputation penalties.
We are OH SO blessed that we are in a place where those are lessened to a degree.
>>
>>31969686
What to call it, Flame and snack, BBQ Party? Some times with Ice thrower Master Vanilla.
>>
>>31969671
But it does mean you inherently get the lowest scum of the barrel, the people even the regular scum find to vile and repulsive.

I mean look at the Grow Corp outcasts.

This was their shining example of an 'not a bad person'
>"Poor Davis over there was I mean sure he 'raped' his sister and supposedly butchered her so bad that even used as zombie food they avoided it but come on. Dude isn't a bad guy I mean he did her a favor in end really.
>>
>>31969667
We should make the old mans funeral an event. We just got a bunch of drugs and booze, we should invite everybody we have met in the city (including the farmers) and have a real wild one. I'm talking about auctioning off real live virgin pleasure slaves, we have to invent and break out our high powered bandit boozecannon, we need to hire several local bands for our "battle of the bandit bands" this takes place in a steel cage, and finally, 21 rocket salute is fired off in the old man's honor, as well as a bitchin firework spectacular all while Lynyrd Skynyrd's "free bird" plays in the background. http://m.youtube.com/watch?v=D0W1v0kOELA
>>
>>31969733
>>31969443
Yeah Genie, ask the mutants what they define as freedom in as concrete, less abstract terms they can.
>>
>>31969854
I like it. But the idea of going to the farm tower and say hey we are having a neighborhood battle of the bands and BBQ party going on. Seem out of place for a raid target. But could be fun.
>>
>>31969910
Nah, they are harmless enough, and they have been good sports about the whole "raiding" thing. No harm in letting them get in on some of the fun.
>>
Rolled 25

>>31969855
"Freedom to choose and have rites to it."
>>
>>31969977
Did you mean rites as in the "rites" of no longer being slaves, or just generic "rights" for slaves.

Also what do you think guys, should we give abolition, or at least slave egalitarianism another chance?
>>
>>31969977
Generally speaking how do we treat our slaves already?
>>
>>31969977
"We understand, and most of us share your ideas on slavery, but surely you can understand how in this instance partaking in the slave trade is indeed the lesser of two evils, the other option being to go hungry.

If we do not play by this worlds rules we will be committing suicide, simple as that. The slave trade is less than savory, but in order to feed our growing numbers, we will do what we have to, it's the cowards way and it's selfish but I care about the survival of my friends and family, above all else"
>>
Rolled 54

>>31970033
Well you don't beat them more like keep them imprisoned and used as nothing but fuck slaves or some other use they can do(like cleaning). The ghouls for the most part like eating them. While the mutants avoid them.

>>31969999
>>31970085
"Not all desire freedom as they may not be strong enough to earn it or encounter someone kind or merciful enough to grant it to them. At the very least ask and possibly give them a chance. We do not balk at slaves but they should at least get a chance."
>>
>>31970085
>>31969977
"Think of it like this.
If we do well and earn resources, we will be able to buy slaves their freedom.

You would agree that, selling a few slaves and freeing a hundred is far better than selling no slaves and freeing none.

We can personally set to buying slaves their freedom and integrating them into our society as free people if we can get the resources to do it."
>>
>>31970102
How about they work for it. Like farming (except we can't farm.) Maybe after some time like a few years or kids. Then they can go free or stay here.
>>
>>31970102

Fair enough. We'll ask them if they want to be free after they serve a tenure performing their 'duties'. If they agree then they'll either get the chance to leave or they'll be integrated into our military forces for a time where they'll earn their freedom. Sound fair to you guys?

Sound fair to you player guys?
>>
>>31970102
>At the very least ask and possibly give them a chance. We do not balk at slaves but they should at least get a chance.
Sounds reasonable

Anyone think we should offer all our slaves (that we own, not loan) the opportunity to become free bandits and outcasts.

The weak ones we entice to stay as freemen through the prospect of light duties to earn their keep like everyone does (mostly sexual entertainment and chorse) and the fact that they likely will just get sold back into slavery out there anyway, or wrose. really there would little difference in their lifestyle already apart from terminology and mindset. The only real difference is we can't sell them anymore

The strong ones who become free we entice with guns, drugs, battleglory, ect.
>>
>>31970168
>>31970173
>>31970175
Yeah I think most of us agree. Freedom for earners or time served.
>>
>>31970175
>>31970173

Yeah, we'll give the ones who don't want to enlist get to bump up in the ranks. They'll get a bit more say-so in who/when/where they fuck, but suddenly they're no longer communal sex slaves so if they want to keep their partners from getting rough it's on them and not the concern of everyone at large.
>>
>>31970102
"We simply cannot afford to play games with these slaves, we have known hunger and thirst for far too long.

As much as it pains me, we have to make the less than honorable choice, we must sell them at a premium so that we as a whole can survive, we must not think too long on these things, it is very regrettable.

but our continued growth does mean we are helping some, we can't help them all, in fact we have hurt a lot of people just to survive already, personally I think raiding is morally worse than slaving, if I am willing to kill my neighbor for food, why should I care about these slaves, I don't learn their names on purpose, I don't want to know. I just want to survive, I don't like that this is my only way out of certain starvation, rape, and outright murder, but if you have a realistic way of feeding everybody without doing something down right terrible to somebody, I'm all ears"
>>
>>31970173
Sounds good to me.

>>31970219
>but suddenly they're no longer communal sex slaves so if they want to keep their partners from getting rough it's on them and not the concern of everyone at large.
Heh, reminds me of how Northern "wage slaves" were often treated worse than actual souther slaves, even though the north was free.

Like caring more for a car you own than a rental. Because the first is your property.
>>
>>31970323

Yep. Now to be fair capitalism is just yet another reskin on slavery and we all know that.
>>
>>31970301
>personally I think raiding is morally worse than slaving,
good point

Honestly I'm wondering if those mutants who are crying out for slave freedom don't also participate in the rape and pillage that usually occurs during bandit raids.
>>
Alright, so we have some ideas about the slavery bit. We'll get to the bridge when we can.

Now, actions, actions, actions we need to get back into what we're supposed to do.
>>
>>31970357

Raiding is a bit different, to them anyway.

Remember, mutants respect strength. They also know what it's like to be oppressed so hard you never get a chance to escape even if you are very strong though.
>>
>>31970357
Heh, Maybe a few of the got whipped by their slave women/men and were told to ask for their freedom or they aren't getting any more.

>>31970402
>>31969854
Funeral for the old man.
>>
>>31970415
Well, it's not like slavery and oppression aren't the most basic expressions of one's strength over the other anyway.
>>
Rolled 61

>>31970357
They don't actually. They'll loot and possibly kill but not much beyond that.

>>31970463
"They do so cheaply even worse they will pass you onto someone who is not worthy."
>>
Rolled 33

Basic 1
>>31969854
>>31970421

Today will be a funeral for a man who deserves it. No politics, no faction discussions, and honest to goodness low down celebration of the life of a man.
>>
Rolled 3

>>31970488
Lets do it. Linking >>31970484
>>
>>31970484
(I want to tell them that worthiness belongs to whoever holds the worth of a man in their hands, but that would be a bad idea.)
>>
Rolled 77

>>31970488
>>31970512
>>31969854
Bring out the drums and the drugs.
>>
>>31970421
Our entry into the battle of the bands:
>lead vocals: Ice
>lead guitar: hot buns
>drums: gorsh
>bass: that crazy commander
>>
Rolled 83

>>31969854
Rolling to see how drunk I get.
>>
Rolled 80

>>31969854
PLAYER EVENT ENGAGED

The madam shows up with her escorts.

Some bandits show up during the party mostly the raiders...except for one who mentions how nice it is that she didn't miss the funeral. Who than introduced herself as the niece of the old man we knew. After the initial funeral rites is when the celebration began properly. With the madam offering full services to those who attended, gifts that were brought by the ravager niece, and our own private stores.

It was more party then funeral as it should be for bandits at least. After all you never know when you'll gonna die might as well enjoy living while you can.
>>
Rolled 62

>>31970618
>>>Turn 19
>>>>>>A. Scavenge for food.
>>>>>>B. Try to improve the base
>>>>>>C. Try to improve weapons
>>>>>>D. Research technology
>>>>>>E. Pursue new mutations
>>>>>>F. Explore in a direction/something
>>>>>>G. Scavenge for raw materials
>>>>>>H. Your choice
>>>>: Resources 1. 2 loots
>>>>Pop 500(130 slave, 50 mutant, 100 ghoul, rest normal)
>>>>Military 350
>>>>>>Fuel: Good
>>>>>>Food: Below Average
>>>>>>Water: Average
>>>>>>Morale: Excellent
>>>>>>Medicine: Average
>>>>>>Health: Below Average
>>>>>>Armaments level: Above Average
>>>>>>Tech level: Salvaged Old World
>>>>>>Reputation: Bandit Scum
>>>>>>>Infrastructure: Officer Quarters. Barracks. Pod Room. Medical/Vehicle Bay. Armory. Storage Units Complex. Sensor Suit Milspec. Cells. Ammo Dump. Supply Depot. Reinforced Structures.
>>>>>>Defenses: Bunkers. Razor Wire Fence Defense Net. Turrets. Braced. Fortified(milspec). Countermeasure System.
>>>>>>vehicles: 5 paramilitary tanks. 2 paramilitary Birds.4 Paramilitary Choppers 3 paramilitary APCs(hover).20 Bandit technicals
>>>>>>Power: Unstable Nuclear Reactor, emergency biofuel generators. City Power
>>>>>>Weapons: Pistols, rifles, Grenades, SMGs, Shotguns, Throwers. Spewers. Mono-Knives, machetes, axes, spears. Cross(bows). Slings. Impaler. Blade Launcher. Heavy Weapons(assorted)
>>>>>>armor: Outcast Wraps, Salvage Plating, Wire mail, Basic Armor(limited)
>>>>>>communications: Radio. Milspec internal comms.
>>>>>>Materials: Supplies, Ammo Dump. Armaments parts. Vehicle Parts. Spare Parts.
>>
Rolled 34

>>31970630
I believe we wanted to do scouting under ground now.

>Basic 1 scouting under ground with tril and team. Plus the ghouls and the others that wanted to come down here.
>>
>>31970618
So the party was free?
Is there more stuff incoming?
>>
Rolled 1

>>31970686
I am tired anon otherwise I would suffice to say though later I will provide a repost I just didn't want to risk it right now...
>>
>>31970729
... Says the person that rolled a 1. But fair.
>>
>>31970729
No worries I just wanted to know if It was "actions?" Time. I suppose the dice gods have other plans..
>>
>>31970729
It's kinda your fault you know. The dice goddess loves a good party.
>>
Rolled 30

>>31970776
yeah...and she certainly didn't approve...and she does have a thing for bandits.
>>
>>31970618
HOLDUPWAITHOWDIDIMISSTHIS

>Ravager niece

"Ma'am my deepest condolences for the loss of your uncle, he went peacefully, with a smile on his face. Now I hate to bother you, but our group was learning to ravage under your uncle, we are quite fast, with heavy weapons no less! But we lack a proper instructor. I don't know if you could spare the time to maybe help us train a little bit we could pay you very well."
>>
>>31970829
Wait, old man blam was warlord slags brother right?
And this old man's niece, so unless the old man had another brother or sister, this is slags daughter?
>>
Rolled 14

>>31970986
he isn't.

>>31970829
"hm...fine guess I can stay on for a little while. It will be good to see whatever it was he saw in you."
>>
>>31971103
"We are truly honored"

Time to show her what we can do lads!
We need to scout out a juicy target with our scout team.
>>
Rolled 13

>>31971103
>basic: tril and the badass urban scouts seek out a good target raiding, somebody that we can handle, we don't want to embarrass ourselves in front of company.
>>
Don't forget to archive.
>>
Rolled 12

>>31971103
Late night thread saving bump!
>>31971177
>>
Bump, hey we can still use this thread today it's got about 80 more posts left in it till the bump limit.
>>
>>31970829
>>31971103
Smart thinking Godzilla!

(what are we going to pay her with and how are we gonna train?)
>>
Notha bump
>>
Bamp.

>>31973134
The Ravager Niece is actually separate from the Madam. The Madam is the one that the Old Man suggested we train under.
>>
>>31976357
Alright.
So what's the plan then?
I'm thinking maybe we do a raid on our own, and have the Madam look over on how well we do.
Then she can put in her words of wisdom and help train us how to ravage.
>>
Rolled 71

>>31976441
After we trust her more (and after we make copies) we should show her old mans notes
>>
Rolled 74

I'm thinking

Basic 1
Trill and the team out for new targets of opportunity to raid, solo.

We need to practice ourselves, without allies, and our first solo mission was. .okay, but could have been better. We've learned new things and are ready to try out new tactics.
>>
Rolled 23

>>31977704
Agreed
>>
>>31977704
>Trill and the team out for new targets of opportunity to raid, solo.
Cllarification
This does not mean that Trill will search for a target solo
Or that he expects one of our heroes and officers to attack solo
but that we are, as a group, to attack/raid without the expectedness of allies (as much as it can be helped, though having the ability to call allies is always on the table)
>>
Rolled 68

>>31977704
Vote
>>31977851
Surely Genie would not catch us on such a simple grammatical error
pffff
>>
>>31977704
>>31978283
>>31977773

Hold on for a moment now.

We have the Madam in our base currently, and I believe we have enlisted the temporary aid of the Old Man's Ravager niece.

Also, despite Godzilla's drunken insistence (no offense intended there) that the Farmers are being good sports about our raiding...they lose men/equipment every time and beef up their defenses every time. Eventually they'll be either cornered animals or too strong for us to casually raid.

Might I suggest that we raid a Farm tower where we have inside men and either take it over (to have our slaves work it) or clean it out (which ought to be possible with the Old Man's ravager niece). That way we fix our food and water issues. We'll get a boon from the niece being with our forces, and we'll ask the Madam to come along with us so she can tell us what all we did wrong and we can improve.

Worst case scenario we lose, but then the Madam ought to still recommend what we train up. Either way, finding some silly raid target won't be enough to impress/go over well with our current company.
>>
>>31978505

Also, if we try to work them into a tribute situation I suspect they'd just give us poisoned food. I also suspect they'll eventually figure out to do that to food stocks left in easy to get to places so we acquire poisoned food stocks in a raid.

In sum: we need to control the means of production.
>>
>>31978535
>>31978505

Though perhaps raiding an easy target, getting information from the Madam on what *not* to do, and then hitting the farms with the Ravager niece would get my support.
>>
>>31978584
That is actually the plan.

Damn those farmers and their abundance of resources and ability to literally rebuild everything we do without batting an eye.

I think since the time we've raided them they've only grown stronger and will keep getting stronger.
Worse still they'll wise up to our tactics if we use the same things over and over.

So if we get smart on how to fight with a practice run, and then break them before they get too strong, that would be good.
>>
>>31978659

Ideally I would like that plan condensed into 2 actions (Raid Easy, Raid Farms)...but alright.
>>
>>31978659

You know, looking at the farmers kind of makes me wish that we HAD gone Grow.
>>
>>31978806
We got fucked with grow because we didn't realized we had recycing capabilities from the get go and wasted a good three threads while problems built all around us.
There is also a larger amount of caravan traffice and potential buyers here than in the forrest I imagine.

on the list of nations I want to play again, they are certainly up there.
>>
>>31978873

Adero's up there too, but they're more difficult because they can't grow their laser cannons like Grow can they're *anything*.

A Grow think tank would do well because plants perpetuate themselves.

A V101 *reboot* where Umbra has satisfied the eugenics conditions long enough that the OGs and some fresh blood can come together into a new think tank facility would also be fun...
>>
>>31979034

Although I guess 'd be satisfied with any sort of borg think tank.
>>
>>31979034
In theory they are supposed to be able to syntehsize materials from energy and also 3d laser printing, but I see what you mean.

And gods yes, a v101 reboot where we start out with Umbra from the get go.
>>
>>31979153

Yeah, I liked that bit...it's probably blacklisted tech though. Still, shitloads of potential with Adero. Those stealth shields we made were ridiculous.
>>
File: Monster Inc.png (351 KB, 704x464)
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351 KB PNG
You know, we have companies with specialties at just about everything.
Umbra for zombies and politics, Psi-corp for psionics, Syn Syndicat, Grow corp for agriculture, Adero for energy, etc.

But what about a company revolving around monsters?

I'm also wondering that Jenny/SWH is a hyperpowerful psionic entity feeding off of the hunger of zombies. But. . .what does Psi-Corp, a true psionic company, have up their sleeve?

I'm wondering if they too aren't being as subversive and secretive (if not possibly more) than Umbra themsleves.
>>
Rolled 4

>>31978505
That is exactly why we should be able to extract tribute, I doubt they would be so foolish as to try to poison the food >>31978535 because anybody that survived the poisoning will be looking for blood. I don't think genie intended on us focusing in on the farm as much as we have, I don't think they have any real back up, nor did genie expect us to discover sustainable raiding practices.

It all makes sense to me, it's like the liquor store in the hood, yeah they know your we are up to no good, and our crew may have robbed them a few times, but when the gangsters come over and say "you won't get robbed again if you pay us x" you just do that and hope they actually keep their word. It's that or get robbed again right then and there.
>>
>>31980143
>I don't think they have any real back up
They can buy all the backup they want with their abundant supplies

>but when the gangsters come over and say "you won't get robbed again if you pay us x" you just do that and hope they actually keep their word. It's that or get robbed again right then and there.
That is, unless you pay the other gangsters/mafia to protect you.

But yes, I understand where you are coming from and we really should evaluate all options. But surely, we could do with another raid on them in the least.
>>
>>31980118
>psicorp has a ceo who goes by the name of John, and are backed by an entity known as He Who Thirsts which feeds off peoples desires to attain power, pleasure, and purpose.
>>
Rolled 45

>>31980229
I'm not so sure that their supplies are as abundant as you might think. Our raiding must have set them back a bit, not to mention we got some loot last time we hit them. Personally I think it's too soon to hit them again, but they are an easy target to show off our skills.

I think we should try to find another target first, besides we are trying to impress, hitting the farm is almost like cheating with all of the info we already have, we need to show all our skills from target selection to withdrawing with loot.
>>
>anon rubs the lamp to summon the Genie
>>
>>31980118

Fleshworks was kind of the monster company, but aside from that monsters are a brood thing.

Psi-Corp seems more evil and sneaky than Umbra ever was to be honest.
>>
Rolled 34

>>31981775
This is valuable discussion time we are wasting!

>make the farm pay tribute?

>impress our honored guests?

>forget about the crazy bling girl that shames heroes?

>AI Bal?
>>
>>31982588
There's also the robots we "aquired" from the below (which we need to investigate) I'm surprised we haven't spoken to them.

But really, we have about 50 posts left till the bump limit, so we should conserve unless we expect Genie to start a new thread today (unlikely, but welcome).
>>
Rolled 57

Hmm, no genie tonight eh. Hmm, I remember we used to run these things over a week everyday.
Ah well, well be sure to get right into gear tomorrow.
>>
>>31981775
I HAVE BEEN SUMMONED...GRANTED I AM LATE BUT THERE IS ONLY SO MUCH YOU CAN DO WHEN A DICE GODDESS IS AFTER YOU.

>>31984318
Busy with homework and lots of it also got exams next week among other things.

>>31982239
Heh sorta have it backwards Umbra is beyond sneaky and those who aren't are affiliates and or deniable assets.

No joke you never once have ever actually ran into actual Umbra only their lackeys who likely didn't even know they were lackeys.

>>31980118
Kicker is Psi Corp is actually an affiliate of several corps who went together AND managed to avoid the grasp of Umbra control.
>>
Rolled 32

>>31984686
Hopefully the rest of your players don't have personal lives like myself and are waiting to jump in at a moments notice!
>>
Rolled 5

>>31984686
Aha! I knew it, just had to rub it right.

>>31977851
>>31977704
I believe this is consensus
>>
Rolled 26

>>31986552
>>31984686
>>31977851
>>31977704
Yep
>>
Rolled 45

>>31986708
Low rolls every where to day.
>>
Rolled 13

Crap, do I have to rub the lamp again?
>>
File: image.jpg (10 KB, 136x143)
10 KB
10 KB JPG
>>31987715
I'm willing to rub more than that for a game tonight :3
>>
Hm. I think this one be a first for us to have a thread last 3 days.
>>
>>31988881
At least in a while.
>>
>>31984686

Not even the Umbra scientists with the Memor?
>>
>>31984686

Psi-Corp are a different kind of sneaky though. They can apparently survive in wastelands
>>
>>31989995

And mind-scan anyone who wants to meet with them as well as having WORKING PSIONIC DETERRENCE CRYSTAL MACHINES.

They were probably responsible for the Crystal Grove too.
>>
>>31984686
Almost going to sleep bump.
>>
Bamp?
>>
Blump.
>>
Bump.
>>
Rolled 22

Shlump

We should discuss our midterm goals btw
>>
>>31994254

Seize control of the farm towers, become a neutral ground for local bandits to peacefully discuss their issues in and/or recruit from and such. We'll extract a tax to enter our territory of course

We really need to get our unstable reactor taken care of ASAP though, as well as figuring out what the science facility our base is (probably sitting atop of) going to fuck us over with.
>>
>>31994299
I'm a little concerned about the whole idea of the neutral recruitment ground idea, on the grounds that they might try and recruit from the outcasts (us).
In the words of the Old Man
>"outcasts can eventually becoming something more usually be recruited away"
Which could mean the really badass gangs might want entice/recruit our most badass members to join them.

In theory that's not supposed to be a bad thing. As outcasts we'll keep recruiting from all sources, train the weak ones to becoming stronger, the others pay us to recruit them, and then we repeat the process.
>>
>>31994642

Indeed, and we get lots of cred in the process.

I definitely want to be a neutral ground, even if we don't let our members be recruited or contracted out. We're already on the way towards becoming a merc bandit group though, seeing as we lend members to the bandit caravan.
>>
>>31994254
Crump.

Anyone want to be some Ork mutants next?
>>
>>31995748
A little early to be thinking about a new civ, especially in our prime
then again, I fear, it might not be for that same reason
If we go Orks again I wonder if we could have a psuedo hivemind as well.

Nothing as intimate as Memor, or even something they can consciously recognize, but something where they recognize whos da biggest baddest and somehow get machinery to work that really shouldn't
>>
>>31995853
*wonder if we could have a psuedo hivemind again
>>
>>31995853
>>31995905

As fun as it would be, it's probably too much of a rip off for Genie.
>>
>>31995922
Yeah
But Cuban Pete was a total ripoff and he was hilarious, Genie even gave him his own interesting background to boot

See that's the thing, just because something starts as a ripoff, doesn't mean it can't develop into something deeper.

And even if it doesn't, it's just plain fun
>>
>>31995853

And da more dey fightz the bigger they gets!
>>
>>31995922
Imagine, if we wreck some high tech tank or shield generator or something.
We wouldn't have to worry about "no knowledge of this technology" or "don't the right parts to fix it"

We just take the shooty bit and slap some wires and a battery into it and voilĂ !

Magic Railguns
>>
>>31996007

The ever-elusive railguns will be ours one day.
>>
Rolled 67

The Bloodsnows felt kinda orky to me really
>>
>>31996053

A little bit, yeah...then their overwhleming rape swallowed up everything else though.
>>
>>31996154
Not that that was a bad thing.
A pity there weren't any factions on that island to rape, raid, and pillage and we were confined to zombies and inanimate objects and the occasional other bandits.

Can you imagine the bloodsnows dropped in a high density area?

Hell, imagine if the bloodsnows ended up here instead of mining mountain.
>>
>>31996209

Heh, the Bloodsnows WERE dropped into a high density area. We just played the start wrong.
>>
>>31996209
>The Bloodsnows and their cult of rape
>In Red Light District 69
>>
Anyone else think if possible we should try and raid a megacorp/think tank for some high tech sometime soon?

if we're going to get as advanced as the Adero bandits we need to start as soon as we can, and it would help counter our inability to research.

Thankfully we have some decent medics with us at least.
>>
>>31997038
I'm down for it. But we will need to be careful of the city cops and what not (heroes).
>>
Bumpity. Hopefully Genie sees this before it drops so we get a bonus.
>>
>>31998240
Shhh, you'll jinx it!
7 bumps left, use them well. After this lets not post till the thread hangs on page 13
>>
Rolled 47

>>31981775
I HAS BEEN SUMMONED ONCE MOAR.

>>31987715
Got stuff to do mostly homework, papers, and studying for next week final exams.

then I also found out that one of my sisters and her kids are coming to visit when I need to do the above three. This week is not a good one for me.

>>31989732
Even them you as a civ never ONCE encountered actual Umbra personnel at least when you were aware of it. During the Memor they played you like a fiddle and had you entirely fooled...despite the security measures in place.

>>31995748
>>31995853
>>31995922
Mine would be so much better I ain't one for knock offs or a cheap off, inspiration however is acceptable.

>>31996007
You have railguns well more like rail cannons but still.

>>31996053
Unless rape=fighting not really.

>>31997038
Good luck with that.

>>31998240
Indeed you do get a rather large bonus for keeping it up two days straight.
>>
>>31999704
Aw yeah.

Well, without further adieu Genie, will you kick the new thread into gear!
>>
Rolled 77

>>31999792
I ain't got no fitting pics...
>>
>>31999704
>Good luck with that.
Well, the bandits/ghouls had to start somewhere didn't they? Surely if we surviev long and smart enough we'll get to their level

>>31999834
>>
File: Sci Fi City 1920x1 80 (1).jpg (1.33 MB, 1920x1080)
1.33 MB
1.33 MB JPG
>>31999945
>>
File: Spoiler Image (738 KB, 1568x1579)
738 KB
738 KB JPG
>>31999834
I always find relevant pic's too late. Here is the last known picture of the splicer brigade.
>>
Rolled 100

>>32000049
HAH

anyway new thread is up though its Ashad related.
>>
Rolled 89

>>32000177
FUUU-



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