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/tg/ - Traditional Games


In this thread I'm going to talk about why Disney's "Adventures of the Gummi Bears" is an amazing setting that would make a fun RPG.

When we first meet the Gummi Bears, they are a dying remnant of a once-great civilization that built titanic megastructures and devised amazing magical spells. However, the last remaining Gummis have dwindled to a mere six, and the youngest are half-siblings at best.

They live in a tree riddled with hidden rooms and secret tunnels built by the ancient Gummis, but until the intervention of the human boy Cavin, they live in rustic ignorance and can't even open the book that contains the lore of their people, and their most learned member can't cast a single magic spell.
>>
As we learn, most of the ancient Gummis fled across the ocean to escape humans who wanted to use their clockwork technology for unwholesome ends. They left behind scattered colonies to signal when it was safe to return, although by now their existence is considered a myth and humans are just as awful as ever.
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The giant machines built by the ancient Gummis were designed to run for centuries (or longer) without maintenance, which is fortunate since the modern Gummis are barely able to repair them when something does go wrong.
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Now that that's out of the way, I want to talk about the current setting.

Everything about it has a "dying empire/ dark ages" feel. There are ancient ruins scattered all over the place, often with no explanation. Here are some carvings of crocodiles in a mountainous castle inhabited by vultureman squatters.
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Here's the boss of said vultureman squatters. There are a few intelligent races like these guys (they're actually called "carpies") but most of them are clearly not responsible for building the structures that they currently inhabit.

And speaking of intelligent races...
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There are relatively few "talking animals" in the setting. Non-intelligent bears exist, and a nude Gummi can pose as one as long as they're the right color, but most of the intelligent creatures are either roughly humanoid or things like dragons.

Now, one day this (unintelligent) ostrich-like bird shows up and starts eating all their crops. They can't catch it, they don't want to kill it, so the oldest female Gummi decides to lure it away.

Take a good look at the image attached to this post. All those mangled bugs are wearing shoes. Granni Gummi had absolutely no problem killing them all, even though they were obviously intelligent Disney animals.
>>
Other races seem to have had greater ages in the past. Here's the "oracle" of the ogres; they have legends that bringing it gifts would induce it to tell you your future. The current generation of ogres would never have been able to work stone like this, but as we find out, the ogres didn't even make it.
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Turns out it's Gummi engineering, which obviously leads to the conclusion that the ancient Gummis used it to manipulate the ogre race in a Wizard of Oz-style shtick.
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Naturally, a campaign would probably be set in some other location than Gummi Glen, because players would want to make their own characters. Even still, I want to talk about Drekmore a little, since it's a great place for danger. Drekmore is basically Mordor without the psychic eyeball watching you. It was probably a nice place at one time, but now it's all swamps and monsters. Castle Drekmore is a ruined shell that the ogres and their exiled human leader don't bother to maintain, but it was clearly built by humans who are no longer around.
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Here's a field full of exploding fungus things. There are also carnivorous rabbits, ogres, and all kinds of freaky-deaky stuff.
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So that's my pitch about why this would make an awesome setting for an RPG. Here are a couple more pictures that I snapped but didn't need. You can see the ancient Gummis fleeing their burning cities as the human armies approach.

If anyone else has suggestions for old cartoons that would be excellent RPG settings, this is the thread to post them in!
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What would happen if Duke Igthorn teamed up with Gargamel from the Smurfs?
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I'd rather play in the Talespin universe.
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http://www.youtube.com/watch?v=BW2NuxOC8fU

>>32261795
I believe quite a few Disney settings laid the ground work for an imagination that embraces the homely-fantastic. Up to about Aladdin. They became quite derivative after that.

Just look at Tale Spin 2k.
http://1d4chan.org/wiki/TaleSpin_2000
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I loves this show as a kid. It was one of my first, if not THE first, exposures to fantasy as a child that kindled a lifeline infatuation with the genre.
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>>32262658
Same.

This island, man. I don't think I've ever run a D&D game that didn't have an island like this.
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>>32261795
>the last remaining Gummis have dwindled to a mere six
Don't they meet a few more surviving members later on? It's been a while since I've watched it though, so I could be remembering wrong.

>>32262614
It's a shame FASA never made an RPG system for Crimson Skies, it pretty much is a non-furry Talespin.
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What about The Mysterious Cities of Gold?

Though, since they're currently in the middle of a second season, maybe not.
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I am sold.
Put all this in an pdf and I will hail you as you deserve
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I'll run it the next time my players bitch at me for being unorginal.

Also, fuck you guys, I happen to like historical settings. The next one will be Romance of the Three Kingdoms, 100 points GURPS.
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>>32261795
It's pretty fucking baller
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>>32262848
>The next one will be Romance of the Three Kingdoms, 100 points GURPS.
With or without real magic?
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>>32262893

Fully realistic of course.
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>>32262774
>Don't they meet a few more surviving members later on?
Yeah, when they go to >>32262749
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>>32261795
That's pretty neato.
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>>32262934
What fun is R3K without crazy Daoist magic?
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>>32262205
Here's that other picture I promised.
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There was one cartoon from the 80s, I think it was called Spiral Zone, that could be a pretty bitching action RPG.

An evil scientist activates a network of satellites that turns almost all of humanity into braindead husks and takes over the world with a force of robots. A remnant force of elite soldiers has formed to destroy him. Cue teams of soldiers and robots racing across post-apocalyptic America in wacky high tech vehicles.
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>>32263030

Who said I wanted fun?
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>>32262792

I'd like to run a setting in Spartacus and the Sun Beneath the Sea. That was a crazy-ass postapocalyptic thing.
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>>32263162
>On June 18, 2007, a renegade military scientist, Dr. James Bent, uses a hijacked space shuttle to drop his deadly Zone Generators across half of the Earth, a region called the Spiral Zone due to its shape.

>Millions of people are trapped in the dark mists of the Spiral Zone and transformed into "Zoners" with lifeless yellow eyes and strange red patches on their faces. Because they have no will to resist, Bent - now known as Overlord - makes them his slave army and controls them from the Chrysler Building in New York City.
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>>32263209

Lots of these kinds of shows go full /tg/ because of the writers. Like, the majority really.
>>
Loads of 80s cartoons either make references to /tg/ favorites or can easily be expanded into /tg/ material. I think because the people who wrote cartoons in the 80s took a lot of inspiration from American pulps, which also make up a lot of /tg/-related material.

The original 1986 My Little Pony had references to the Cthulhu Mythos in it. The bad guys needed to get a sample from a "Floom" (Great Race of Yith) in order to summon a shoggoth.

GI Joe did something similar with Cobra-La in the film, something straight out of Howard / Lovecraft.
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>>32262144
A campaign would probably be much more fun if the canon characters didn't exist and you simply created new gummies and a new antagonist from scratch.
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All right, OP here. I can't say I'm surprised that so many people on /tg/ are fans of this show, but I wasn't expecting this much of a response.

I will probably attempt to make a legitimate game PDF for you. I'm thinking classic stats and dice, every PC automatically gets 1 bottle of Gummiberry juice at the beginning of each story arc, group-generated Gummi outpost and main villain, and group-decided "problem" that one of the characters is facing that reflects how the antagonist causes problems.

Other suggestions are obviously welcome.
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>>32262861
The hell are you smoking, man?

Just yesterday people were talking about Animals of Farthing Wood.

>>32263799
You do your thing, OP. I'll be lazy and wait for you to do all the work.
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>>32263799
>classic stats and dice
Why? There's games for that, no need to reskin d20.

What's Gummibeary? What is a Gummibear thing to do? I'd focus on that and interpet the game world in those dimensions.

The two standard tactics of Gummibears on the show were hide and bounce. Hide included lots of sneaking, knowing secret tunnels, and having friends who cover for you. Bounce was used to run away or charge and confuse an enemy, sometimes even overpower them.

Those two should be the central numbers on the sheet, with more detailed skills or feats to elaborate on specific applications of Hide and Bounce.
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>>32264125
Sure is. Maybe next up we'll all agree to hate gummifags.
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I would run it in FATE. Please don't crucify me for this.
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>>32264106
>>32263799
If it was me, I'd do a Apoc World/Dungeon World hack.
You really have to deconstruct the experience of the show to write your movelist just right, but it's totally worth it.
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Can we not derail
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>>32264106
>The two standard tactics of Gummibears on the show were hide and bounce. Hide included lots of sneaking, knowing secret tunnels, and having friends who cover for you. Bounce was used to run away or charge and confuse an enemy, sometimes even overpower them.
>Those two should be the central numbers on the sheet, with more detailed skills or feats to elaborate on specific applications of Hide and Bounce.

I think you're right, anon. Consider it done.
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>>32264340
Bluff was also important. The gummibears had a vicious reputation and monsters feared them and ran from them if not herded by lieutenants. The normal population was at least wary of them, they are after all a creature of legend and possibly quite dangerous.

And the Gummibears use this reputation left and right to get out of trouble. They even actively promote in when possible.
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>>32264340
(different guy)
Other general themes may be "courage" and "cleverness/knowledge/something". There are characters whose specific schtick is having/lacking one of the other.
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>>32262626

I thought at the time, and still think, that the roles of earth and mars are backwards.
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Holy fuck I would love to play in a Gummi Bears setting. OP, you're doing the Ancient Gummis' work.
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>>32264466
>>32264449

All right, so far I have Hide/Bounce as one axis, and Courage/Cleverness as the other. These are (usually) flat numbers that are used for all conflicts, depending on the situation and decided by the GM based on what the player describes their character attempting to do. Individual talents or flaws weight these numbers for certain situations. For example, the Tiny flaw affects your Bounce score for purposes of fighting.

Short list of flaws (will gladly take more suggestions)

Know-it-all
Tiny
Slow
Timid
Clumsy
Nearsighted
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>>32261795
>Gummi Bears Settings

Not the first time I've ever heard that actaully. It'd give an RPG like that a try. Just change the name from fucking "Gummi" bears to ... iunno. Not "Gummi," how about that?

Actually every once and a while I hear someone proclaim that XXX 80s cartoon would make a good settings. Turns out a lot (NOT all) of old 80s cartoons/comics had good ideas. Too bad their were often so fucking terribly executed.
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>>32264675
>Just change the name from fucking "Gummi" bears to ... iunno. Not "Gummi," how about that?

"The Magical Bears of Dunwich Forest"
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>>32264675
>change the name
But... but... NO!
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Two words: Mouse Guard.

Lots of hiding, survival, craftmanship and teamwork.

It's just a matter of refluffing the shit out of It
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>>32264015
>Animals of Farthing Wood
Got a foolz link?
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>>32264697
>>32264730
In Sweden they're called Bumbibjörnana, the bumbi bears. Bumbi is completely nonsense by the way, it doesn't mean anything.
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I made a cover for the game. What do you guys think?
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>>32264106
>hide and bounce
>not going murderhobo with your wooden sword
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>>32263266
Where do you think the writers start?
It's hard to end up writing for this kind of thing with out ever ending up in some equivalent /tg/.

I think the guy who creates Adventure Time is running a Quest Thread through his twitter at the moment.
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>>32263799
FUCK YEAH GUMMIBEARS
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>>32264669
Since you can only really bounce with Gummijuice, I believe this needs more consideration.

Maybe the entire 'family' of bears share the same bluff stat. If the monsters find out the bears aren't that scary then everyone has a hard time intimidating them. When the reputation can be restored all have it easier.

A conviction-stat should cut both ways. It helps you convince others and be brave to achieve your goal. But it also makes you thick headed and less open to advice, sometimes even foolhardy.
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While the Gummi bear show was great the gummis are essentially dwarfs with a bouncing potion. In fact the Gummis remind me a lot of the Dwemer from elder scrolls. Just saying if you want to run this game with out your players thinking your a furry or trolling just swap out gummis for dwarfs.
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>>32265850
While I agree with your comparison between Gummi bears and dwarves, I'm not sure how most players would react to bouncing dwarves.
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>>32265850
>swap out gummis for dwarfs
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>>32265886
While the dwarfs use to have many potions and spells all were lost. Granny dwarf does know one recipe though pasted down from generation to generation, the legendary bouncing potion.

There see all you really have to do is replace gummi with dwarf and it makes sense.
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>>32264747
Should be easy to search, I doubt that show is mentioned here that often.
However, if it's the discussion I saw, it wasn't that much.
I think it was in the "nature is grimdark" thread.
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>>32266077
And lo did Alaric incribe upon each of the great Runefangs the most potent of all the runes known to dwarvenkind.

The Master Rune of Bouncing.
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>>32262038
>Ogres
Hm, that reminds me, did we ever see female Ogres?
Maybe they reproduce like Orks, with spores and stuff.
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>>32267491
I don't think there were any females, no. And why was Toadie so much smaller than the rest? Was he the ogre version of a midget?

Man, now I remember that episode when he got godlike powers and went mad with power. Good times.
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>>32267543
>Was he the ogre version of a midget?
Yes. He had a cousin who was about the same height, so it's probably genetic.
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>>32262010
>Non-intelligent bears exist, and a nude Gummi can pose as one as long as they're the right color

>mfw

One of my favorite tropes is animal people trying to pass as regular animals and everyone else is either too stupid and falls for it, or too embarrassed to tell them otherwise.
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>>32263209
Peel back the must superficial rainbows-and-lollipops layer of any Disney story/setting* and it's Grimdark all the way down.

*As another anon points out, until about just after Aladdin, at which point all of the creativity seems to have been finally crushed out of anyone who couldn't escape.

Of course, now Disney are deliberately injecting Grimdark into their settings (from about Epic Mickey through to the recent Maleficent), which is a bit try-hard for my liking, and not done nearly as well as others do it.
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>>32267543
>>32267491
Toadie and his cousin were so amll because they were the only male Ogres we ever saw. All the other Ogres were females, with reproduction being somewhat similar to frogs or some fish. Ogres are absolutely not mammals, in fact they start live as "frogspawn", then small, aquatic, lambrey-like larva left in the wild that grow into a full, land-based Ogre within 10 years. Males are really rare.
Sorry, just had this idea immediatelly after reading.
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>>32267491
Can you tell the difference between male and female gorillas?
I cant.
Same with ogres.
>but muh tits
They grow out when they have kids! That's how most mammals work.
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>>32261939
I liked those, but then I like evil bird people as antagonists in general.
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>>32267855
>Grimdark
I wouldn't go that far, since grimdark SHOULD mean the worst of the worst of the worst - bonus points if the suckiness is deliberatly silly, like 40k (before they took themself too serious).
There's just not only sunshine and happiness below, but that darkness doesn't change the usually optimism. The settings are more noblebright, with the good heroes always winning and improving situations.

People these days...throwing Grimdark around like it's nothing.
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>>32268194
when the sunshine is brightest the shadows are darkest
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>>32261939
I remember a race of small creatures that looked like coyotes or old-school kobolds, and they wore those weird frilly renaissance collars. Anyone else remember those?
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>>32268247
They're also clear cut and easy to distinguish.
And not everywhere, like when there's little light.
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>>32268268
No, just too long ago...
Maybe I should rewatch it.
There were tons of magical creatures, I remember that huge flying serpent they used as mount for an episode.
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>>32264669
Give each player a "typical problem" (ex: Smarty tends to forget the world exist outside of his books). Before each scenario, roll a dice to say whose problem will be talked about, and on which way (ex: an amazing storybook traps people in the tales recorded within it. The only way to free them is to renounce to read the end)
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>>32261901

Those are snakes not crocodiles, dumbass.
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>>32268491
I like this idea. It needs some adjusting and defining, but it very neatly captures the feel of an early 90's cartoon plot.
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>>32268521
Yeah, I can see that. My mistake.

>>32268491
>>32268528
Loving this.
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>>32268521
Or lizards, impossible to tell with 100 % certainty.
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>>32268268
somebody find pics of this!
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>>32268194
Really, I think it's the difference between a fundamentally harmonious setting with just enough wacky villainy to create conflict, versus the deep dark of the real world that lies just below the thin veneer of goodness and light but isn't fully known/understood/appreciated.

Grimdark isn't "everything is grim/dark", it's "grim/dark is the true nature of the world, anything else is ephemeral or delusional."
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>>32268634
They were the minions of Lady Bane and they name was Troggles if I am not wrong.
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>>32268701
SOMEONE GIVE THIS GUMMI A MEDAL
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>>32268491
I'd suggest having more than one Typical Problem for each character (maybe two), or it's gonna get a bit repetitive after a while.
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>>32268684
Grimdark comes from 40k, originally from the introduction, later described the atmosphere of utter hopelessness, despair and impending doom, where no good deed goes unpunished.
Nothing complicated, just a world worse than the real world.
Everything else was just normal "dark".
Nothing from Disney ever reached true grimdarkness, for obvious reasons.
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>>32268701
I declare you Gummi Lore Master.
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Duke Igthorn is an ancestor of Captain Hook.
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>>32268746
>I'd suggest having more than one Typical Problem for each character (maybe two), or it's gonna get a bit repetitive after a while.

This is what I wrote:

>At the beginning of every story, each player writes down three possible minor problems for their character. A roll-off determines which character will be the focus of the story; however, the other players get to decide which problem becomes the focus of the story.
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>>32268744
Yep, these guys.
They are basically AD&D kobolds.
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>>32268781
I'd agree, if it wasn't for the fact that I never want to imagine the Duke having sex and producing offspring.
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>>32268781
>>32268809
>implying The Duke isn't Hard Gay.
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>>32268528
>>32268615
Glad you like it.
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>>32268781
Gummi Bear World could be another floating land thingie, like Neverland.
Maybe it's even the same world all of Disney's fantasy without "Real World" plays in.
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>>32268790
Sounds good.
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>>32268950
Not that I am complaining
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>>32268902
There's an episode where an Arabian-themed wizard shows up through a magic door in the middle of the day from a place where it's clearly night.

Take that as you will.
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>>32268790
I love this rule already. You're the guy making this system, right? Because I know my group would love trying this as a one-shot.
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>>32268770
I think this 'Grimdark' leads back to Disney dipping in the Brother's Grimm works to make an updated versions of the original ones. The Grimm Brothers, who were real people btw, recorded all the Germany's Myths, fariey tails, and other tales. At the time, Germany was a completely fractured, warring, dysfunctional cluster fuck that oddly produced the most well trained and fear Mercs the world knew at the time with the Hessiens troops. The rest of Europe was worried that the place will be wiped out and leave no one to preserve their original culture.

It came to no surprise to the brothers that nearly all the tails they recorded ended on down notes if not completely depressing or gory ends. Leaving the take away example as to what NOT to do in situations.

Grimdark is way deep down inside the tales that Disney makes,you just need to peel back the layers to find it.
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>>32269591
>I love this rule already. You're the guy making this system, right? Because I know my group would love trying this as a one-shot.

Yes, I'm just about ready for a bare-bones PDF.
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>>32269800
Nah, grimdark pretty much comes from Warhammer's "In the grim darkness of the far future there is only war." and originally only described that setting, later more general the meaning you linked to, now some people use it for everything that's not Teledubbies.
It's more or less a 4chan meme that grew out of meme-status.

The brothers Grimm were kinda lucky with their name, and fairy tales etc. ending on bad or violent notes was always common, just look as Aesop and similar stuff. The Grimm brothers even downed down sexual stuff/turned evil mothers into stepmothers, since common moral of that time forbade some content of those ancient tales. This happened again with Disney.
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>>32270079
If you want playtesters, I think I could try and convince my players using nostalgia as bait.
Fucking loved this show as a kid.
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Bumping this before going to bed, hoping OP is still alive. Thanks for the nostalgia.
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>>32270660
Just finishing up!
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>>32270683
Ugh, I can barely keep myself awake by this point, but I also want to see this.

Any chances of a follow-up thread tomorrow, in this case this thread dies?
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>>32270860
>Ugh, I can bearly keep myself awake by this point, but I also want to see this.

fixed it
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>>32270860
Got your back bro

http://suptg.thisisnotatrueending.com/archive/32261795/

Just set your browser to this page and snooze on!
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>>32270923
Thanks. bro. If I do get to test this out, I'll try to get in touch with you. Good night. Except it's three in the morning. But still.
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>>32270882
well played.
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Screenshot of the charsheet template
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>>32272163
Looks promising.
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>>32272163
I think the flaw "Tiny" should be changed to "Child" Due to either or both size and predisposition.
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>>32262861
Dat bitterness
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>>32262861
Neigh and winny somewhere else, horsefucker.
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Whoa, hey!

/tg/ getting shit done? No way.

The old blood still flows richly in this strange people.
>>
File: Gummi Bears RPG.pdf (1.07 MB, PDF)
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OK, there's no fluff and the formatting is awful, but here is the first rough draft of the Gummi Bears RPG!

The rules are simple. You have four Scores: Hide, Bounce, Courage and Cleverness. Each of them is rated 6,8,10 or 12; this determines the die size you roll for that score. If you have a relevant Talent, you roll an identically-sized die for the talent as well (so you roll two dice instead of one).

Spending Luck lets you automatically roll your max for the die, but if you run out of luck bad things happen.

If you work your Flaws into the story, you gain back Luck, so it's to your advantage to make sure your flaws get airtime.
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>>32273611
You are a gentleman, Sir.
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>>32273611
You sir, are awesome!
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>>32263799
Seconding the apoc world hack. That would would be perfect.
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>>32267845
A bear conspiracy isn't half bad of an idea, honestly.
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Wait...how are the stats not:
>>Dashing
>>Daring
>>Courageous(ness)
>>Caring
>>Faithful(ness)
>>Friendly(ness)?
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>>32274134
half of those are staggeringly near synonyms that exist only create rhymes.

But yeah, sure, terrible ideas are also part of the creative process so we welcome your contribution.
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>>32268194
Gummibears is a pretty grimdark setting. Both in the specific aesthetics (sprawling technological metropoli nobody understands anymore) to the barely clinging on to existence element -- the Imperium of Man is a lot farther away from extinction than the Bearperium.

Also 40k has tons and tons of incorruptible heroes and even fairly pristine regions. Disgustingly saccharine noblebright places like Ultramar or the Tau Empire work pretty nicely.
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>>32274230
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>>32274230
Those are lyrics from the Gummi Bears opening
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>>32274163
>>32274230
https://www.youtube.com/watch?v=BRTSZZgCUik&feature=kp
You stupid niggers.
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>>32274396
I'm pretty sure >>32274163 already knew that.
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>>32274449
I'm the guy informing the dude about his terrible idea and I know the lyrics to the damn thing by heart. Quite frankly I can't imagine what else people would sing when they're knackered and they've already gone through "I just can't wait to be king" and literally every song in Aladdin..
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>>32274518
>mung snorting fucktosser
I'm gonna have to remember that one
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>>32274556
"Don't stop Believing" and not "Let it Go".
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>>32274556

"Be Prepared," with your equally knackered buddies singing the hyena parts.
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>>32274663
I've got a friend who always puts on the russian one when we do that, which was great the first couple times (which puts it in a sort of hillarious historical contest if you think about it, what with him killing off the monarchy by manipulating the starving opressed masses with promises of food and fair treatment only to fail to deliver on both accounts) but the bummer is that basically means we end up hearing that one twice, and if we've got to hear something twice my vote is on "I'll make a man out of you" all day erry day. I mean you can even get the chinese version sung by Jackie Chan for that one.
And then suddenly 10 minutes have passed and we've only heard two songs.
>>
>>32261795

I remember that series. This thread has prompted me to go download the entire series. Relive the magic!
Also, I'd totally play in this setting.
>>
Now do Care Bears.
>>
>>32274663
Fuuck, I loved that song as a kid.
>>
>>32274830
Care Bears doesn't hold up nearly as well though.
>>
All bears must be named

[cute concept][consonant][same consonant]i
>>
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>>32274830
Any 80s nostalgia toons?

Uro next!
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>>32274907

So many great /tg/ toons. That's not one of them.

I still want a Pirates of motherfucking Dark Water RPG.
>>
>>32274997
I want a Tripods RPG.

It's not even animated. And no amerifag has ever heard of it. But oh my god - the nostalgia!

And talk about grimdark.
>>
>>32274885
Funni
>>
Hey OP, pick a name. We need to be able to find future threads. No need to trip it, just make it recognizable.
>>
>>32275058
Is that that series of books set in the postapoc future where everyone was making hunting rats and shoving them into a masher for extra calories?

Only other thing I remember about the books is they beat the Tripods with the power of booze.
>>
>>32275229
Not sure about the rats, I never got to the novels (I was little). But the rest sounds right.

The basic premise is this:

Something like War of the Worlds happened, and the aliens won. Now giant alien tripod machines rule what remains of mankind in rural medieval communities controlled by fear and superstition, and a brain implant everyone gets at 16 - some die from it.
Two boys from England on the eve of their 'capping' decide to run away. They are possibly of the first generation that grew up after the war. The world is mostly intact, if grown over with weeds. But there is very few people and almost no free communities.

It is a coming-of-age roadmovie plot in a postapocalyptic Europe of the 80s with totalitarian alien overlords only shown (mostly) as robots tall as a house whose will is voiced and enforced by their human slaves.
>>
>>32273611
Awesome work!

>>32273905
I geniunly love this show, but I'm disturbed how some of the fans that aren't part of the demographic act like elitist assholes toward the other fans. People really need to realize they're not special for liking a show.
>>
>>32275358
Amerifag here I never saw the show but i read like all the books. They are all awesome. In one of the prequels we find out that the tripods actually used conditioning over pirate TV broadcasts to build a huge cult following to make there world takeover much easier.
Then in some of the latter novels we follow some humans who try find out what the tripods are up to so they win a contest where the prize is that tripods will take you away. Turns out the aliens have triliminal symmetry and there respiratory and digestive tracts are on sperate tubes and they are from a hotter planet with a slightly different gas mix but not so different that just a positive pressure mask wonk keep ether species alive.
>>
>>32261795
Speaking of which, anyone remember "The Adventures of Teddy Ruxpin"? The background's similar enough to share the same setting with the Gummi Bears, as the show also involved an ancient technomagical civilization built by ursine beings and the artifacts that they left behind.

Also dogfights with crude wooden aircraft armed with spearguns.
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>>32262010
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>>32262061

Or Zardoz...
>suddenly, Sean Connery Ogre destroying a surviving Gummi stronghold.
>>
Duck Tales, Tail Spin, Chip & Dale: Rescue Rangers, and Darkwing Duck are all pulp (okay, DW is lower supers but it's close enough). Spirit of the Century/Fate Core has that covered.
>>
>>32274907
Whoa.

What. Is. That?
>>
>>32277329
Urotsukidouji
>>
>>32277329
>>32277339

Hentai anime. Japanese animated demon tentacle porn, basically.
>>
>>32268247
That's more Nobledark than Grimdark. Nobledark is all about the world being a dark palce but there still being heroes that stand against the darkness, their deed seeming even more heroic in comporasion to the darkness around them, while Grimdark is about everything being fucked up forever and everybody being an asshole.
>>
>>32277314
Duck Tales is Rogue Traders in a contemporary setting.
>>
>>32277459
Everything is 40k, kid. It's a mind virus.
>>
>>32277424
Practically every 40k novel is about how "its not really grimdark these guys are good! this is a nice guy commissar!" with the exception of Horus Heresy books, which are about petty soap opera bullshit.
>>
>>32277543
Well, true "grimdark" would be fucking depressing, and wouldn't sell. Darkness without hope tends to leave the readers apathic ("oh, he died. Why should I care? Everyone else do the same in this book"). So GW has to show that it's possible to hope for better. Also, speaking about copy-pasted average units would become dull fast.

>>32277481
>Rich tycoon travels in search of even more treasures
>Bring with him smart archivists, a quirky pilot, a crazy tech guy, a morality pet and a caretaker
>Enemies includes rivals, a bunch of stupid, muscular thugs and a witch
>Is sometime helped by paramilitary cadets
>often get in trouble with the local authorities
>Main love interest is a trigger-happy thunder

Duck Tales has nothing to do with Rogue Traders. At all.
>>
>>32277776
*trigger-happy tsundere

fluffy autocorrect
>>
>>32277481
I still want Top Gear: Rogue Trader Edition.
>>
bump
>>
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Since the thread has devolved into something else, I'd like to bring up Thomas the Tank Engine / The Railway series as a great potential setting. There's an incredible amount of world building done for the island of Sodor, all the way to the druids that inhabited the island a long time ago.
What I'm suggesting is that you start with a fun, relaxed game of trading and train riding with anthropomorphic vehicles AND THEN GO FULL LOVECRAFT ON YOUR PLAYERS' ASSES
>>
>>32277776
I know, just pointing out why "but there's good guys who don't always lose, it can't be grimdark" is complete and utter bullshit since by that logic 40k can't be grimdark.
>>
>>32277776
>Darkness without hope tends to leave the readers apathic
I didn't find 1984 boring at all.
>>
>>32275209
>Hey OP, pick a name. We need to be able to find future threads. No need to trip it, just make it recognizable.

Ok.
>>
>>32270860
Sleepy playtester volunteer guy here. Kinda sad that this thread just turned into pointless bickering, but that's the internet for you.

Reading through the rules now.
>>
>>32272163
The author is probably not here anymore, but I want to give some brief feedback on the character sheet:

Put some blank lines with boxes for Talents and Flaws. I like that there's already some on there since that makes it easier for indesicive players and those who don't have a firm grasp on the game's mood to make a character fast, but it's nice to be able to write your own if you have some ideas that aren't there already.

Absolutely love how you did the boxes for attributes, though.

I also agree with >>32272327 about changing Tiny to Child. It gives more options for roleplaying.
>>
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>>32262205
How about 'Pirates of Darkwater'?
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>>32280040
I recall that one as being pretty brutal. Didn't someone drink darkwater and had to deal with it eating away at them from the inside out?
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>>32280066
yeah, it was pretty brutal
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>>32279984
>Put some blank lines with boxes for Talents and Flaws. I like that there's already some on there since that makes it easier for indesicive players and those who don't have a firm grasp on the game's mood to make a character fast, but it's nice to be able to write your own if you have some ideas that aren't there already.
Good idea.

>I also agree with >>32272327 about changing Tiny to Child. It gives more options for roleplaying.
I went with "Tiny" on account of how Cubbi is usually sucky at fighting without Gummiberry Juice. The mechanical aspect of it is that you get to earn Luck points by intentionally handicapping yourself during fights. His childish exuberance is supposed to be modeled by the Foolhardy flaw.

Obviously I am open to suggestions, but that was my thinking when I made them.
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>>32280189
Holy shit, it's Viral!
>>
>>32280189
I guess maybe something like "weak" would better model it, since you could be regular-sized and just exceptionally bad at fighting.

>>32280308
Anon told me to name up.
>>
>>32280357
Why are your threads so magnetic?
>>32264106
>>32264449
>>32264730
>>32265754
>>32275209
>>
>>32280189
I also like that you went with luck instead of health, since serious physical harm and even death would feel very inappropriate for the setting and mood. And having the same pool for "HP" and MP/Fate Points/Whatever is a mechanic I find interesting, but doesn't see all that often.
Will you keep working on this, or do you consider it done? Because I think my players are on board for playtesting this.
>>
>>32263367
And knowing is half the battle!

Seriously though, GI Joe has such a nice aesthetic.
>>
>>32280419
Thanks anon!

>Will you keep working on this, or do you consider it done? Because I think my players are on board for playtesting this.

It's not complete until the pdf has a lot of pictures and background fluff.
>>
>>32280419
His last game went KS...
>>
>>32280469
That wasn't my last game...

I don't even know if that was my tenth-last game.
>>
>>32280526
True. But it's what we know you for. And possibly your most detailed work, is it not?

Always good to keep expectations high.

Anyway, big fan!
>>
>the planet is temporarily experiencing nuclear armageddon
And I wanted to go shopping later.

Any news on the website?
>>
>>32280449
Don't forget to put in at least a brief paragraph about objects, since you have a box for them. I suggest that everyone starts with one, maybe two items. Some would give bonuses but have disadvantages (sword gives you a Courage bonus when fighting without Bounce, but you'll drop it if you're hit) or have one-time AP boosts (if the Obstacle is hostile critters and you carry food, you can spend it to skip that obstacle automatically. You can however only use this once every story).

Some pre-made examples of obstacles and maybe a random table for them would be nice too, especially for quick one-shot pick-up games.
>>
>>32280449
Oh, and is there any way to contact you with the result of the playtest, or should I just make a thread afterwards and hope you'll see it?
>>
>>32280551
>But it's what we know you for. And possibly your most detailed work, is it not?

That's true.
>>
>>32280189
>Cubbi is usually sucky at fighting without Gummiberry Juice
I thought he was pretty good at it, for a kid. Didn't he almost get made a knight in that one Brigadoon ripoff episode? And he was a superhero for a while too.
>>
>>32280602
>Any news on the website?
It should be live in June.

>>32280635
Great idea about items!

>>32280678
>Oh, and is there any way to contact you with the result of the playtest, or should I just make a thread afterwards and hope you'll see it?
I'll make a thread if this one dies, but email's in the email field.

>>32280735
I need to watch it some more. This was mostly based on rewatching Season 1.
>>
>>32280733
Another thing that's needed is some guidelines of how many AP to put on each obstacle. So if you want a relatively easy obstacle, like tricking an ogre, it should be about X AP and if you want a hard one, like fighting an ogre, it should be Y AP. It's very hard for a GM who've never played this game to eyeball how much AP is reasonable to give an obstacle, so that would be very, very useful.

And using that example, how do I as GM deal with situations that would have different difficulties depending on how the PCs decide to solve it? Do I save those "left-over" AP for a later encounter?
>>
>>32280765
>Another thing that's needed is some guidelines of how many AP to put on each obstacle. So if you want a relatively easy obstacle, like tricking an ogre, it should be about X AP and if you want a hard one, like fighting an ogre, it should be Y AP. It's very hard for a GM who've never played this game to eyeball how much AP is reasonable to give an obstacle, so that would be very, very useful.

Oh yeah, I meant to have something about that.

>And using that example, how do I as GM deal with situations that would have different difficulties depending on how the PCs decide to solve it? Do I save those "left-over" AP for a later encounter?
Uh... lemme think about it.
>>
>>32280635
Note on the sword: by dropping, I mean the PC can't use the sword for further rolls the rest of the scene if he fails the first try. It's assumed he'll pick it up later. However, the player can, if he drops and item, declare that it's gone for the rest of the adventure, and get some Luck in return. You can't do this if this is the final scene.

This rule can also be used for other similar items, like a slingshot, a spyglass, a book about ancient Gummi lore (in which a failure represents the PC being unable to decipher the old text) and so on.

Just a rough idea, probably needs to be slimmed down a bit.
>>
>>32275058
american here, I read that shit in gradeschool,
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>>32280964
I remember one of those ten page stories in a perforated workbook that we had to tear out, fold, and staple together. It was only one chapter, but it was pretty great for a first-grade Amerifat in the mid-80s.
>>
What stat do I roll for physical tests, like climbing a cliff, pushing a rock or throwing something?
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>>32281157
Bounce + Strong if you have it.
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>>32274997
>>32280040
You guys DO realize that not one, but TWO different PODW books were made, right? Here's the first.
>>
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>>32281417
And here's the other
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What's a reasonable AP for a normal difficulty encounter? Seven?
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>>32281811
7-10 would be an average number based on typically using a d8 or d10 and assuming that you have an applicable talent. 7 could be difficult for a Gummi without a helpful talent.
>>
>>32281811
>>32282151
I'd say that 5 is a good easy target number when factoring the two lowest die rolls a Gummi could make (a d6 and a d8).
>>
This deserves a bump.
>>
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>>32281443
...but I wanna be a Monkeybird.
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>>32282395
I wouldn't turn down suggestions for example situations to plug AP values in for
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>>32284802
is it possible to play a half-monkey bird hybrid who has the ability to control darkwater?
>>
>>32286549
Collette pls
>>
>>32286543
Fighting an ogre 8 AP
Fighting two ogres 10 AP
Fighting three or more ogres 12 AP

In other words, combat with ogres is very, very hard unless you're on Gummiberry juice.

Tricking ogres: 4 AP
>>
>>32286919
Actually, make fighting one ogre 10 AP, two 12, three 14. It's nearly impossible if you're not an unusually strong Gummi bear, so you must run or outsmart them instead.
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>>32287078
Good point.
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>>32288428
The question, as I mentioned earlier, is how to deal with situations with "variable AP". Solving an Obstacle in the form of ogre guards by sneaking past them should have a much lower AP than fighting them, so what happens with those left-over AP?
>>
Sneak past guard at night, or with plenty of bushes or shadows to hide in: 5
Sneak past guard in broad daylight with few hiding places: 7
Sneak past sleeping guard: 3
>>
Gummiberry juice potions could be plot points. You find them or get them when you've done well in the eyes of the GM, and when you use them you become unbeatable for a scene.

>The juice is produced by adding six handfuls of red berries, then four orange berries, three purple berries, four blue berries, three green berries and one yellow berry. The recipe ends with the 3-step-stir: first stir slowly to the right, then stir slowly to the left, then bang the pot to banish the bubbles.
Properties

>When it is drunk, Gummi Bears gain the ability to bounce at unusual heights for a limited amount of time; falling from heights which would normally be fatal to a Gummi will only cause them to bounce. Ogres and humans both gain super strength for a similar amount of time. Drinking too much Gummiberry Juice has unforeseen side effects on the consumer, and the abilities gained from drinking the juice can only be used by humans once per day. Which this in mind, Cavin and Calla only drink the juice if asked to do so by the Gummi bears, and if given a dose for later, will only drink it in an emergency. Also, if the juice is produced inaccurately from the recipe the results have adverse outcomes, though nothing fatal.
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>>32280040

> Darkwater
> Fuck, that's not Chris Colorado, that's something else that simply had "darkwater" in title

I still remember about you, Chris. Never forget.
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>>32288820
Sorry, I was at work all day and didn't have much of a chance to think about it.

My first instinct is to say that if the GM set aside a certain number of AP (say, 10 for fighting an ogre) but the players figure out a way to defeat it at a lower AP (say 4 for sneaking by), the original AP (10) is subtracted from the story's total. However, this seems like it would be pretty easy to abuse.

Having typed this out, it feels like recycling the unused AP back into the story's total might be the best idea. It seems probable that this will lead to the players constantly trying to find the "cheapest" way to overcome obstacles... but then again that's exactly the Gummi way.

Hopefully playtesting will reveal whether or not the first idea (subtracting the full amount) burns through the story's total too quickly, or if the second idea (recycling unused AP) causes the game to drag on as the GM tries to keep spending AP on problems.

Actually, that sounds like a worse problem than getting done too quickly, so I guess I support subtracting the full amount of AP even if the players manage to overcome the obstacle using fewer AP.
>>
>>32289227
What's your opinion on the expanded item rules in >>32280839, by the way? Too clunky?
>>
>>32289227
And while I'm on the subject, the 100/200 AP were just arbitrary numbers. It would probably be better to have a formula for determining story AP based on how many players there were for that particular story. Obviously a solo game is going to have fewer AP than a game with five or six players.
>>
>>32289815
I really loved this idea. I think a list of a dozen or so sample items and their crunch would be sufficient to get players started. Maybe each sample item could have a few suggestions for ways to refluff it (a spellbook could be a bunch of loose notes, a finicky magical ring, etc.)
>>
>>32289987
Should point out that sword should boost Bounce when not using Gummiberry juice. I wrote that part about boosting Courage before I understood that Bounce was used for all combat.
Although weapons and swords should still probably boost Courage when the wielder tries to intimidate someone (Courage is the best stat for these rolls, since you can't really scare someone if you're shaking with fear yourself).

More item ideas:

Rope
Boosts Bounce rolls for climbing related situations, if there's something (or someone) to tie it to. Can also be used to set traps by clever Gummis, and tie up defeated foes (although if used for the latter, it can't be used again for the rest of the encounter).

Slingshot:
Let's you use Hiding for combat, representing attacking someone from out of sight, and can be used to knock down or push stuff that's out of the way. However, it doesn't actually boost any stat.

Just to clarify, when I say boost I mean an item lets you count a stat as one dice size bigger for that specific kind of action. A 6 Cleverness Gummibear with a book on wildlife will effectively have 8 when trying to figure out the weakness of a wild beast, but only until he botches the roll and loses use of the item for the rest of the scene.
>>
>>32290532
*out of your reach, not out of the way. Sorry, I'm tired.
>>
>>32290532
Should setting traps use Cleverness (representing ingenuity and clever engineering) or Hiding (representing the trapper's experience with keeping things hidden, since an obvious trap is kind of useless)?
>>
>>32290697
cleverness

hiding is getting away, not laying in ambush
>>
>>32290532
This is great. I wonder if in keeping with the basic mechanic for spending Luck, using items should also allow you to automatically get the highest possible roll. However (and this is subject to change based on amount of booing), items max out both your Score and any associated Talent used with it (just like if you had spent 2 Luck). The limited circumstances that the item can be useful in mitigates being able to do this, and as anon said, there are ways that the player can lose use of the item altogether.

I dunno, maxed-out die, or just upgraded die?

>>32290697
I'd say Cleverness for setting traps, since it's mechanical knowledge, as you said. Hiding for concealing yourself to wait for the trap to be sprung.
>>
>>32290828
My original idea was that there's mainly two kinds of items: those that make your dice bigger (sounds kinda dirty when I say it like this...) but can be used several times unless the player declares they're lost, and those that are essentially one-use that makes getting past one Obstacle almost guaranteed. Like food that can be used to distract non-sentient monsters, or a smoke bomb that makes getting away so much easier. I'm not so sure about the later category of items anymore, but it sounds kind of what you describe.

I'd suggest keeping both kinds of items.
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>>32290946
That's a pretty great idea. It allows players to distinguish their items more. Hokay, both are in!

And I think I'm gonna clean up this image and use it for the cover instead of the current one.
>>
Flute
Not only does it sound nice, but it can also do bird calls. Boost Hiding ("What's that moving in the bushes? Oh, just a bird.") but only when inside woods or other environments where a songbird wouldn't be out of place. Can also be used do distract or trick Adversaries, and possibly charm snakes if you even run into one.
>>
>>32290532
I didn't say this before, but I really like the idea of Courage being the go-to stat for intimidating other characters.
>>
Item system guy here, preparing to go to bed again. If you use my rules for items and feel like crediting me, just call me Bug Pope.
>>
>>32262513
There'd be a great big gummi gang bang.
>>
>>32264220
I'd run in it F.A.T.A.L.

>hnnngghhh
>>
>>32291734
I will do both of those things! Thanks a ton!

>>32291765
>searching for high-res images for cover art
>see inflation porn of Sunni
>not even a little surprised
Goddammit Internet.
>>
>>32291885
And thanks for making a game out of a cartoon that meant a whole lot to me when I was a little kid. Good night.

Oh, and I'm also playtest guy. Not sure when I can do that though, since I do have my hands full with a Dark Heresy game this weekend. But I'll try to get some testing done within the week, at the most.
>>
>>32292975
>And thanks for making a game out of a cartoon that meant a whole lot to me when I was a little kid. Good night.

It meant a lot to a lot of people! Have a good night, anon!

In other news, currently revising the pdf.
>>
Oh, and one more item before bed:

Marbles
If you've ever seen a cartoon in your life, you know exactly what marbles are used for.
Lets you use Cleverness instead of Hiding when running from foes (as long as the pursuers walk on the ground. So it does nothing against fliers or crawlers etc). They don't give you any stat boost for that, though.
However, they can also be used to find your way out of a maze or similar if you remembered to leave a trail of marbles. When used for this purpose, they DO give you a Cleverness boost.
>>
>>32293549
>Lets you use Cleverness instead of Hiding
Cleverness instead of Bounce, you mean. Sounds awesome.

>If you've ever seen a cartoon in your life, you know exactly what marbles are used for.
I laughed.
>>
>>32293778
Huh, I assumed Hiding was used for escaping, since it's the stat for sneakiness and evasiveness. Well, it's Bounce then, although that kinda makes Hiding much more limited than the other stats, if it's only used for sneaking.
>>
>>32293826
Also forgot mah name.
>>
>>32293826
I dunno, they do a lot of hiding.

I figured Bounce made sense for running away as long as the bad guys can see you; Hiding takes over when you get out of sight and continue to run away now that they don't know where you are.

Not sure if overly complicated.
>>
>>32293998
Nah, not any more complicated than my rules.

But Hiding is at least used for stealing and pick-pocketing, right? It's not something you do in front of people, after all. At least not so they notice.
>>
>>32265850
You dorfwankers are the worst.
>>
>>32294109
>But Hiding is at least used for stealing and pick-pocketing, right?
Yeah, anything thief-related, basically.
>>
>>32294827
Have you thought about how magic will be implemented? Obviously the spells shown in the show should be used but how will they effect the scene and story arc? On an unrelated note it would be cool to try and get a map going of all the locations that are shown in the show.
>>
Awake again, and using Bounce for fleeing makes more sense to me now. Especially since using Gummiberry juice and bouncing away is pretty much the best way to escape something.
>>
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Remember the magic hat episode?

This was the earliest I remember fapping to a cartoon, due to the transformations.
>>
Would non-cartoonish Gummibears look like colorful Ewoks?
>>
>>32302276
Kinda, but they'd have muzzles like real bears.
>>
Another rules question, since it seems kinda inevitable that a situation like that will come up:

What happens when a PC uses a skill aginst another PC? For example, if two Gummis get into a brawl, or if they're competing in a cook-off or something. Do you just roll attributes + talents and see which one's higher?
>>
And some more Talent suggestion:

Cook: You're a wizard in the kitchen! (I'd use Cleverness for cooking, BTW).

Slippery Fish: Nobody can hold you captive for long.

Caring: You're a very kind bear, and make friends easily.

Agile: Living in a forest has made you great at climbing and balancing.

Convincing: Others tend to believe what you say, no matter if it's true or not.

And some Flaws:

Compulsive Liar: You get 1 Luck whenever you bend the truth.

Gullible: You get 2 luck whenever you let someone trick you, even if it's an obvious lie.
>>
>>32302755
Should you get a different amount of Luck from Compulsive Liar if you also have Convincing? I'm a bit unclear on exactly why different flaws have different Luck. Are those with higher Luck more disadvantageous for the Gummi itself, or for the whole party?
>>
>>32289193
that series was so fucking confusing....mostly cause it was never aired in fucking order
>>
>>32277415
More like gorefest in the vein of Genocyber masquerading as porn.
>>
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>>32299204
>Have you thought about how magic will be implemented?
I had a thought that Magician would be like any talent; the GM sets an AP for casting the spell, and the player rolls for it. Gonna need a cheat sheet with APs for canon spells and possible modifiers (poor conditions, while running, etc). If anyone has other ideas, lemme know.

>>32302580
>What happens when a PC uses a skill aginst another PC? For example, if two Gummis get into a brawl, or if they're competing in a cook-off or something. Do you just roll attributes + talents and see which one's higher?
That was my first idea, but I'm not sure if a straight roll-off is in the spirit of the setting.

>>32302755
>>32302781
These are pretty great. I would probably eliminate Compulsive Liar, since lying is definitely not the Gummi way. The episode where Tummi kept lying about a little ogre to avoid getting blamed made this clear even if it turned out there actually was a little ogre (even though Tummi didn't know that when he started lying about it).

>Are those with higher Luck more disadvantageous for the Gummi itself, or for the whole party?
Yes, in theory, although this stuff is all untested, so the values might change.
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>>32303326
>magic
But spells are like secret recipes. There's no spontaneous magic, at least not of the good kind. Didn't the Gummis know bupkis about spells until they got the ancient tome? And even then they only had very specific spells iirc.

>contested rolls
Maybe a mechanic could spring into action in PvP or with main NPCs that adds another layer to the contest. It should change how luck works because if both max out there's no contest, just a comparison of static numbers. Maybe Luck cannot be spent in such a contest, but the Luck total somehow becomes relevant...
>>
>>32303561
>But spells are like secret recipes. There's no spontaneous magic, at least not of the good kind. Didn't the Gummis know bupkis about spells until they got the ancient tome? And even then they only had very specific spells iirc.
Yeah, but (at least for the first season) Zummi only knows the lamplighting spell by heart; all his other spells are cast by spells he happened to conveniently write down and store in his pocket off-camera, and these are usually one-shots that directly help with their problem and then aren't used again after that scene. Perhaps the magician could roll for spell effectiveness like any other roll vs. an AP, but then subsequent castings of the same spell during the same story require the magician to spend a point of Luck each time they re-cast the spell?

>Maybe a mechanic could spring into action in PvP or with main NPCs that adds another layer to the contest. It should change how luck works because if both max out there's no contest, just a comparison of static numbers. Maybe Luck cannot be spent in such a contest, but the Luck total somehow becomes relevant...
I had an idea in the shower this morning for a PvP roll-off that didn't allow maxed-out dice from spending Luck, but rather you could spend a point of luck to give yourself a bonus to the roll (+1 seems too small, +5 seems too great, so maybe +3?)
>>
>>32303615
I will assume Luck resets to 2 after the adventure, or did you intend that per scene? And is there a way to gain Luck temporarily or permanently?

Where's the gamble? The only decision to make is: Will my roll be high enough against my opponent, or will I need an expensive boost. Generally both will boost if the result matters.

Is there maybe a way to change the dynamic of the Luck stat? Generally a Gummi who did a lot in an adventure will be low on Luck while a Gummi that just comes along will have plenty left. Of course if Luck is per scene then that won't have an effect unless the contest is at the end of a tumultuous scene.

Maybe Luck could inverse? I'm not sure yet. But as is it's just a prisoner's dilemma.
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>>32303716
You have to secretly mark if you use Luck or not in a contest, and it is only revealed after all are committed, even after the roll for extra tension.

That's what's missing.
>>
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>>32303716
Luck doubles as your HP, so you want to conserve it when you can. I was thinking you'd start each new game /story with 2 Luck, so banking it between episodes or increasing starting Luck won't be a thing.

>>32303765
Perfect!
>>
>>32265256
Gummibears was kind of punk, actually, now that you mention it.
>>
>>32303716
Additionally, if you're running low on Luck you can always invoke your flaw(s) and earn some back quickly. Characters who just showed up will start with 2 Luck, but characters who've been playing up their flaws all game might have quite a lot of Luck saved up.
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>>32304057
She actually did have her hair dyed purple in that image.
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>>32304080
I get it. That should work. And it puts the plot driving players ahead.
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>>32304017
>banking it between episodes
That will be tough on the players.

Fate allows to carry them over. Only below base value characters get reset.

You could explain that each adventure is an episode of its own and there's days in between to justify the loss of Luck.
>>
>>32303326
Yeah, you're probably right about compulsive liar. It's been at least 15 years since I last saw the show, my memory is very foggy.

New item: Parachute
Really just a blanket, but it lets you roll Courage (aided by Pilot) to safely get down from any high. Note that due to cartoon physics, you can use this even from relatively low altitudes such as ten feet above the ground.

You can carry "passengers", but you must then make an additional Bounce check to account for the extra weight.
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>>32279822
They don't reveal that there's no hope until the very end, dummy.
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>>32305069
In this thread, it's dummi!
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>>32304348
Nice.
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>>32304080
Sounds good.
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>>32268851
Welp. Got my next evil duke character in any thing I run.
>>
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>>32308807
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>>32311607
The resemblance is uncanny.
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>>32311607
But who is he Hard Gay for? Toadie? The king?
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>>32311928
Sir Tuxford, probably.
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I want to play test but my schedule is chaotic and constantly shifting with horrible hours, and will be for the next few months.
It's a bad kind of feel.
>>
>>32315454
Don't sweat it bro. This thread is about dead, but I will probably make a new thread with a new pdf file tonight.
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>>32315501
>new pdf file tonight
I can't wait.
No, seriously. I can't! Isn't there some kind of time machine or freezer until then?



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