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/tg/ - Traditional Games


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>"Verily, there is nothing so hideous as the monsters, so contrary to nature, known as witchers for they are the offspring of foul sorcery and devilry. They are rogues without virtue, conscience or scruple, true diabolic creations, fit only for killing. There is no place amidst honest men for such as they. They roam the land, importunate and insolent, nominating themselves the stalkers of evil, vanquishers of werewolves and exterminators of spectres, extorting payment from the gullible and, on receipt of their ignoble earnings, moving on to dispense the same deceit in the near vicinity. The easiest access they find at cottages of honest, simple, and unwitting peasants who readily ascribe all misfortune and ill events to spells, unnatural creatures and monsters, the doings of windsprites or evil spirits. Instead of praying to the gods, instead of bearing rich offerings to the temple, such a simpleton is ready to give his last penny to the base witcher, believing the witcher, the godless changeling, will turn around his fate and save him from misfortune."
>Monstrum, or Description of the Witcher

>What is a witcher?
http://en.wikipedia.org/wiki/The_Witcher
This should help.
>Okay, but WHAT is a witcher?
http://witcher.wikia.com/wiki/Witcher
This should help too.
>Is this a continuation of the old quest?
No, this actually takes place in the setting of the Witcher and will reference it as such, and will involve you creating your own witcher as he leaves the school (which will be chosen by yourselves) and sets out on The Path for the first time in his life.
This quest will heavily reference not only the games, but the novels the games are based on. It won't REQUIRE you to have played or read either, but some of the references might not immediately be apparent otherwise.
>>
>>33242580

I'll give this a whirl, but you should really change the name of your quest/differentiate suptg tags to avoid confusing players.
>>
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>>33242580
To begin we must first pick a School to be trained at, which will mostly determine the point of origin of your witcher, as well as perhaps how rough his initial Path is.
>Cat School: Temeria
>Griffon School: Aedirn
>Dragon School: Kovir
>Bear School: Cidaris
Enclosed is a map of the Northern Kingdoms, the setting of the Witcher series.
>>
>>33242704
>>Dragon School: Kovir
>>
>>33242635
Noted, assuming this quest even survives.
I'm on the West Coast, so my posting time is rarely ideal for people.
>>
>>33242704
>Cat School: Temeria
>>
>>33242704
>Dragon School: Kovir
>>
>>33242704 #
>>Dragon School: Kovir

Sounds good
>>
>>33242704
Kovir
>>
>>33242875
Also clarifying: I don't even really care about the Dragon thing, Kovir & Poviss is my favorite kingdom on the list.
>>
>>33242737
>>Dragon School: Kovir
It is the Year 1230 in Northern Kingdoms.
It has been two years since the end of the Northern Warshttp://witcher.wikia.com/wiki/Northern_Wars#2nd_Nilfgaard-Nordling_War and the Battle of Brennahttp://witcher.wikia.com/wiki/Battle_of_Brenna when the Northern Kingdoms banded together to defeat the combined forces of Nilfgaard and the Peace of Cintra http://witcher.wikia.com/wiki/Peace_of_Cintra was signed, bringing the massive conflict to and end.
The Northern Kingdoms are in shaky economic condition after such a vicious conflict on such a scale, and this is often reflected in the everyday life of folk everywhere.
Peasantry suffer hard, elves move to the forest and join Scoia'tel, elven terrorist commandos attack as little more then common bandits they blame for the failure of their "independent state", Dol Blathanna, as they were cruelly abandoned by them after the Peace was signed.
It it is an uncertain time, a Time of Contempt in the North.
>>
>>33242940
None of that even matters to you in the slightest. Actually, you have a hard time even REMEMBERING that stuff most days.
Honestly, if Corwan didn't keep telling you to mind your borders just a LITTLE bit to find your way around, you'd probably get these nations mixed up a lot....and you still do really.
You're not a knight, fighting for a coat of arms. You're not a noble who's fortunes rely on his land, not a soldier who fights for his country,, not a king who's whims influence the lives of hundreds, not an assassin who's blades can change the course of nations,, not a mage who's schemes influence their kings, and not a bard who sings little songs about that shite.
You're a witcher; the a slayer of monsters, killer of the world's filth, bred to be the perfect fighting machine for ending the lives of the things that go bump (and growl claw and slash and tear and sting and slay) in the night that threaten the common folk.
And today you're waking up just a little bit later then Corwen would originally allow you to sleep in. Small favors and all that, you know.
>>
>>33243045
Old stones, musty books, old sheets, all smelling like...well....you greet you as you waken, in your bed.
You have your own room, but it seems there's always room in Deithwen, the truly ancient fortress situated high up in the Dragon Mountains of Kovir-and-Poviss where the Dragon School is located in the province of...you think Corwan said it was called Verhad? Velhad? Yeah, Velhad was it.
"Are you going to sleep your entire time when you're on The Path?" a voice comes at the door to your room. "Because if you are, you'll not get very far. Some damned wyvern will eat your ass while you nap and you'll be the shortest-lived witcher ever,"
At the door, leaning on the frame is Dowain, your fencing instructor and a witcher like you hope to be....like you ARE, you quickly correct yourself. He's tall, well above six feet, and he's got broad shoulders and a lean figure, with blonde hair and the eyes that mark all your kind. He's got a large scar on his chin, almost a neat line going from chin to lip. Whenever you asked what monster gave it to him, he always answered the same way; "The worst kind of monster, lad".
He's old, but you're not sure HOW old. He's looked the same age since you arrived here twenty years ago as a boy from...wherever you were from before you came here.
>Choose your name.
>Witcher names are thusly; they have no families, no fathers, no surnames, no relations, thus the have a chosen name they pick themselves. Most witchers add a simple "of [Place Name]" to make them sound more like people and less like...well...witchers.
>>
>>33243187

I will let someone else pick a name since I'm horrible at it.

Sorry if this sounds like nitpicking, but could you add an extra space between each paragraph? Just a minor formatting thing, but it would make it a lot easier to read.
>>
>>33243203
I can indeed.
For future aid in name picking, here's a long list of Polish names which can help, as the series is in fact Polish in origin and that seemed appropriate.
Plus, Polish names sound pretty awesome to English-speakers sometimes.
>>
>>33243241
http://www.behindthename.com/names/usage/polish
Observe as OP foolishly forgets to make a list!
>>
>>33243187
Aurek
Have we gotten a "of place name" yet?
>>
>>33243254
Nope. Witchers pick that too.
Actually, Geralt and Vesemir literally "rolled" for them; he just had a bunch of sticks with place names and given names on them and rolled dice to see which he landed on.
...only after Geralt originally picked the name "Geralt Roger Eric du Haute-Bellegarde" though, which Vesemir said was silly and pretentious.
>>
>>33243254

I can go with Aurek, any place name is fine with me.
>>
Aurek it is.
Let's actually roll a d20 for a place name.
>1: Kovir-and-Povis
>2: Aedirn
>3: Cintra
>4: Kaedwen
>5: Lyria and Rivia
>6: Redania
>7: Temeria
>8: Cidaris
>9: Brugge
>10: Caingorn
>11: Creyden
>12: Malleore
>13: Kerack
>14: Skellige
>15: Sodden
>16: Verden
>17: Angren
>18: Bremervoord
>19: Ellander
>20: Velhad
>>
>>33243273
>>33243254
Of Wola sound good?
>>
Rolled 2

>>33243362

I'm fine with it if it's lore appropriate.

Rolling in case it's not.
>>
Rolled 5

>>33243361
Rollin
>>33243380
I just pulled it out of my ass lets roll
>>
>>33243380
>Wola
I actually kinda like it; Wola's a part of Warsaw, which is an amusing reference.
You could just say you made up a village name called Wola, which wouldn't be that far off from what they do sometimes.
>>33243417
Weird coincidence then.
>>
>>33243423
By pulling it out of my ass i meant that i knew that the books are polish, and went looking for a place in poland on google maps that sounded good
>>
>>33243380
>>33243417
I'll use the average of both rolls, which is
>3: Cintra
>>
>>33243468
I like it, rolls off the tongue like a good name should
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>>33243468
Also i have to sleep, sorry. I hope the other guy is still here
>>
>>33243529

Yup, this did get quite a few votes during the initial vote so I'm sure there's few lurkers out there.
>>
>>33243540
Goodnight and goodluck
>>
"Come on then kid, we've prepared all you need for your Path," Dowain says, nodding for you to get up, which you do with a groan as your body resists such effort after sleeping in.

It's been exactly a week since you took the Trial of Grasses, and went through with the rest of your class the dangerous mutagenic transformation that altered your nervous system and eyes. Out of your seven classmates, only four, Armin, Olan, Sitwell, and Remy survived the process, dying as the mutagens violently warped your nervous system and eyes, the process being controlled via magic by Corwan. When you first asked Dowain about the whole thing, you inquired "if it hurt much".

He responded, "Yeah, a bit," which was his way of saying "most agonizing physical pain of your entire life". Dowain understates things somewhat, which is a pain in the ass.

"Before you go see Bolek about your swords," Dowain says as he walks off as you hop on one foot to put on one of your slightly-too-small boots. "He just finished them last night. And Corwan up in his tower wants a word, no idea about what. We'll be out in the courtyard when you're ready."
>>
>>33243593
Who do you see first?

>Bolek, the dwarven smith
>Corwan, the local mage
>>
>>33243593
>>Bolek, the dwarven smith
>>
>>33243605
>>Bolek, the dwarven smith
>>
>>33243605
>>Corwan, the local mage
>>
>>Corwan, the local mage

I think what he might tell us is more important, in case there's something we need to prepare for.
>>
>>33243619
>>33243665
>>33243724
>>33243744
Roll a d20; evens is Bolek and odds is Corwan. Highest number of either wins.

You put on your breeches, your shirt, and your "uniform" which is really just a nice way of saying a reinforces garment of buff leather and leather plates; Dowain once told you that the reason witcher rarely ever wear anything heavier them mail (which they still wear only rarely) is because armor is designed to protect against the blows of men, while monsters are nearly always so strong physically that it's not especially helpful to wear heavier materials such as plate rather then rely on your enhanced reflexes.

Besides, shit's expensive, right?

You stride through the old halls made of grey stone mined from the mountains; Dethwein (who's name means "White Flame" in the Elder Speech) is a very old fortress founded early on by a mercenary company that made it's way up to the region when it was first being settled by folks from Redania, who later got killed when Redania tried to re-assert it's control over the region. It was later taken over by the witchers coming from down south who needed a place to stay in between their work on their Paths and a place to train new witchers. It's home to maybe fourt-odd witchers at maximum, with maybe twenty-ish here at any given time plus Bolek (who's paid well for his services) and Corwan (who helps with the mutagens and education as well as effectively renting space for his experiments away from "nosy fuckers from down south" as he puts it").
Bolek is friendly enough, and often comments that "witchers appreciate his work more, not to mention make better use of it", and Corwan is almost fatherly to all the trainees coming in.

He seemed very upset when your other classmates didn't survive the transformation process, and left very early on afterword.
>>
Rolled 20

>>33243825
>>
>>33243847
god damn dwarves
>>
>>33243847
You wander downstairs where Bolek's forge is, and thankfully it's not actually lit up at the moment; in the Summer it's unbearably hot in this room, and you wonder how the black-bearded dwarf stands it.

Currently he's working on sharpening another blade (Gwayne's you think,) and you see him smile as you approach.

"Aurek! Good ta see ya, I've finished up your weapons last night after I heard four of ye lived. Bloody all-nighter too. How are ya feelin'? I only just got back from down south, some family problems I had to deal with."

>Your response?
>>
>>33244008

Besides the usual greetings, ask about his trip down south I suppose. Ask about the weapons as well.
>>
>>33244008
So, did you have time to for any of those "Extra options" we talked about
>Custom gear unlock?
or just ask about his trip and chill with dwarf bro before hitting up magic man
>>
>>33244068
>>33244128
"Strange. I don't feel that different, but everything's....brighter now. And in sword practice I'm so much faster that everything seems almost in slow motion. How was your family anyway?" you inquire.

He frowns at that. "My bloody brother down in Lan Exter is vying for control of the family business. Fucker never liked me, as I'm from my father's second wife and he his first. Thankfully I'm not even halfway interested in dealing with all that inheritance shite at the moment, though I'll not say no if it comes my way. It's so much more rewarding working up here for folk who appreciate my skills, not some bloody nobleman who just wants 'authentic dwarven craftsmanship' on the useless piece steel on his belt to show off to his friends," he notes.

"Yeah," you say by way of non-committal response. Your knowledge of almost everything in the subject he just mentioned is kind of lacking. Not really your area of expertise you guess.

"So, my swords? Did you do that thing we mentioned earlier? What did you call it?"

He smiles. "Aye. Here, this is your steel blade," he says, holding out a hand-and-a-half blade. It's steel is dark but the edge is bright, seeming almost to splinter the light in half into many fragments when it catches it's edge as he holds it up to the window. When he does so you see three glowing blue symbols on the blade near the crossguard, ones you recognize from your basic magic training.

"This my boy, is a genuine Mahakaman rune sihil. Finest fuckin' blades known to the North, sharp enough to part mail like sheep's wool, made with an alloy containing vanadium, arlium, rotatrine, meteroic iron (for your witcher's work), and steel mined from these very mountains. The runes are a Ysgith rune, a Moon rune, and an Earth rune. You won't find stuff art like this anywhere outside genuine Mahakam-trained smiths, lad!" he says, handing you it.
>>
>>33244347
You take it, feeling it in your hands as you hold it in an even double-grip.
Perfectly balanced, with the grip seeming molded to your hands (it probably was; Bolek takes pride in his work), you take a few practice swings. It's amazing; best sword you've ever swung, and you had to swing several with how Dowain taught your class.

"This other one's less brilliant work, but still pretty bloody impressive. Not many craftsman know how to made alchemically-treated silver blades," he says, handing you the weapon, and you admire the silver dragon head worked into the pommel of it's grip.

"Now remember, DON'T mix them up. It's hard as hell to fine people who can even make silver blades, so make sure it only gets used on monsters and the like, otherwise it'll break on any decently-armored foe. Better head out now lad, Corwan wanted to see you. Something about a favor since you were headed out first, seemed a bit skittish about it. Humans are strange and bloody mages are stranger" he says, then looks at you for a second. "No offense meant lad,"

You're not sure if you should take offense or not; the only actual human you've known IS Corwan, with the rest of your school being mutants or soon-to-be-mutants like you. You've never really even MET a "normal" human.
>>
>>33244448
After taking your blades you head out of the forge, back up the stairs into the tower where Corwan lives and works. The first floor is his lab where he makes the mutagens and does his experiments in his free time, the floor above it his well-appointed personal chambers. You guess being a mage pays well or something.

He's speaking to someone when you arrive outside his door after the long flight of stairs.

>Knock?
>Listen in?
>>
>>33244501
>>Listen in?
>>
>>33244501
>Listen in
>>
>>33244501
>Listen in
>>
His voice is muffled through the oaken door, but you can hear it anyway; even your hearing's gotten better after the Trial of Grasses. There's something else too, a humming sound that makes you skin tingle.

"Hesalt's only acting so bold because he's come out reasonably well-off after Brenna, the bloody bandit. He's cocky and stupid if he thinks Hengfors will fall when it's better off then he is, having been neutral doing the war," he says irritatedly.

The returning sound, a woman's voice, is weirdly distorted by the buzzing. "It's that new aide of his. He's heeding Sabrina less and less and paying attention to the other more and more," the woman's voice says. It's icy and terse, laced with irritation.

"If Glevissig stopped screwing everyone who took her fancy at court and beyond and acted like an adult rather then a horny teenager he might take her more seriously," Corwan mutters, loud enough to be heard by both you and his guest.

"Hensalt's a mysoginystic prick, and he listens to his new spymaster because he's a man and not a woman. Especially since she's made it quite clear she'll not sleep with him at all. Honestly though, you can't even begin to imagine how bad this man is. His ruthlessless is like a child playing with toys. His mood swings are childlike as well,"

"Oh, is that a note of concern in your voice? Dethmold can't truly be as terrible as all that. His brother was alright anyway," he says.

"His brother died during the Thanedd Coup when Dethmold left him to die without a second thought. That should tell you everything to know about him right there,"

There's a pause.

"Did Eilhart put you up to this?" Corwan asks finally.

"Even if she did, Hensalt's rocking the boat long before the holes are patched. He'd likely make a go for Upper Aedirn again if he thought Demavand would go down easy. Can you say in any way this is a good thing?"

"....fine. I'll help. Just this once. But I came here to get OUT of politics, not stay in them."
>>
>>33244730
You politely knock on the door, after awhile, and Corwan bids you "Come in, come in".

As you open it, he turns away from his weird spyglass-like contraption, his "megascope" as you've heard him call it before, as a flash of blue light causes a weird figure to dissolve into sparkles. No one else is in the room. He must have been telecommunicating with someone.

"Aurek! You look well. Knew you would be fine, you came out of the Trial quicker then the others. Here's your potions and mixes," he says, handing you the pouch. "It's just the basics to start with but you have the knowledge too make more. Just remember; never write the formulae down. Secret and all that. I see Bolek made you your swords. Just make sure your Signs don't lie follow too. Not proper magic, but useful anyway," he says, checking your pulse and eyes and using a tongue depressor on you even as he talks.

"Good. Perfect health! I thought so," he says.

>What do you say?
>>
>>33244770

Thank him for the potions and make light conversation.

No need to tip off that we were listening in.

Sorry thought I pressed submit 10 minutes ago.
>>
>>33244770
Thank him as >>33244978 suggested, but ask him about who he was talking to-since we couldn't help but overhear some kind of discussion with the heightened hearing at all and see a glimmer off his megascope when we walked in.

Sure, the agenda of mages in the grand political scheme is no business of a young almost-witcher but curiosity seems to only kill cats.
>>
>>33244978
"I feel a little strange. I can't seem to figure out how to make my reflexes kick into higher speeds," you admit as he removes the depressor.

"It's based on your adrenaline levels. As long as you keep calm you'll be reacting at normal speeds to not overtax your nervous system, so stay calm as much as possible. You've the training for it, so it should be no problem,"

You nod, and he walks over to a table cluttered with parchments and books. "I know it's a bit unorthodox, but I have to ask you for a favor. I know I'm just renting a room here and aiding in your mutations, but I rather like you witchers, so I'd trust you with this above anyone else I suppose," he says, stepping away after opening a locked drawer with a key he pulls out of his robes and taking out a sealed leather scroll case and a small satchel with a tiny book in it.

He runs a hands through his brownish hair and scratches his thin beard, which he seems perpetuall unwilling or unable to shave off, his blue robes rustling. You can see he's reluctant to say what he's about to, but you've no idea why.

"Aurek, I need you to deliver this book and scrollcase to my sister in Lax Exter. I know witchers on the Path don't really go anywhere in particular, but I'm willing to pay. I'd teleport there, but Gareth just arrived with some orphans from down south for training as witchers and I'll have to begin training them almost immediately, so I can't spare the time" he explains.

He's lying to you about something, or but you don't know what or why.

"It's important, but you're the most reliable carrier I can think of right now, and witchers are perhaps the most trustworthy breed of folk I've met. It's why I like you all really; no pretensions or lies or subterfuge. You are who you are and that's all there is to it," he comments, fondness in his voice.
>>
>>33245095
"Is that who you were talking to?"

"Yes, my sister. She's a sorceress in Lax Exter. We don't see each other much, our research doesn't really coincide, and I'm not overly fond of her friends I must admit. Does it seem odd to you that I find witchers more pleasant company then my colleagues and peers?"

You shrug in response. You don't know any other mages after all.

"Well, in any case I'd be delighted if you could, and I'd pay three hundred Novigrad crowns for the service," he says.

One thing witchers DO teach you; the value of money. And that's a nice sum for delivering a book and some papers for a place you were thinking of heading anyway.

"Sure, not a problem," you agree.

"Thanks. I'll still owe you one. Take care on your path, I'd best get to those orphans and see how their health is. Likely poor, they always are once we first get them," he says, waving his hands as a teleportation circle opens up in the air with a crackle in front of him, a glowing blue ring around a distorted black space in between.

"Oh wait! What's your sister's name?" you say as you remember at the last moment as he heads towards the portal.

"Oh, didn't I say? Sorry, distracted," he says, halting and turning before he steps through.

"It's Síle. Síle de Tansarville."

And then with a step and a flash he's gone.

All that's left is the front gate, goobyes, and The Path.
>>
>>33242940
>It is the Year 1230 in Northern Kingdoms.

I guess you wanted to type 1270
>>
>>33245171
Yes, my bad. My phone auto-corrected it for some damned reason and I didn't catch it until it was done.
>>
>>33245173
Only one thing to do, meet with the dragon lady and deliver the parcel. I'm assuming we're already where we need to be, or, if not, nearby.
>>
>>33245173

Set forth on our adventure!
>>
>>33245198
Disregard that last bit, thought that portal was for us. It's early and I'm in desperate need of a cup'o joe.
>>
>>33245198
>>33245202
You grab the gold-heavy pouch of crowns from the table where Corwan left it,
A brief jog heads you down to the front gate where your friends and Dowain are waiting. You say your pleasantries and goodbyes and saddle up. For once Dowain breaks his terse facade and speaks

"You asked me once how I got this," he says, running a finger down the scar disfiguring his chin. The sudden subject being brought up surprises you, and you nod.

"In Temeria once on the middle of a contract to kill a kikimora plaguing a village on the Pontar Valley, I ran into couple of men after doing my job. They didn't announce themselves and tried to kill me, and I was forced to defend myself. I killed all three of them and went back to the village. It turned out the town decided they didn't want to pay me, and then sent the town militia after me to ambush me after I was tired from my fight. The other militiaman there was alarmed when he saw me, drew his sword and damn near cut my jaw in half with it before I killed him and asked for my payment. I was talking funny for days after that," he explains.

You're not sure what to make of this story; you've not heard anything like it before from the other witchers.

"I don't understand. You said..." you begin, and he interrupts you, again something very uncharacteristic of him.

"I said 'the worst kind of monster did it', yes. My statement still stands. Careful on the Path boy. There's more then one kind of monster out there, and they're not all ugly and clawed and fanged,"

You think about this, and then nod.

"Oh, and don't forget this," he says, handing you a medallion; silver, in the shape of a roaring dragon's head, with emerald eyes. "Magic or danger. Remember it," he says, unecessarily explaining it's functions to you.

"And lastly, mine the Witcher's Code," he says, and you nod again with a smile at the private joke all witchers shared

You kick your horse in the arse and ride out of Dethwein.
>>
>>33245289
Towards lax exter then, I guess.
>>
>>33245289

Falling asleep at the computer, but just wanted to say this was a pretty good start to a quest.

Post twitter, next thread time etc before the threads ends if you can. I'd like to keep following.
>>
The road out of the Dragon Mountains is chilly this time of year but not too much so; it's Summer after all. You've been to the area surrounding Dethwein before, but after half a days riding you've already passed the boundaries of everything you know in life and onto your Path.

The trail is long and quiet, and you're mostly enjoying you new surroundings and the pleasantry of nature, when on the road south you encounter a large number of people with wagons headed towards...well, somewhere. You've no idea.

They seem to carry a wide variety of belongings and objects with them, all looking tired and haggard, but the two nearest you are arguing about something or another.

"Well we can't just sit here and wait for it to fucking leave! It won't be long before it comes back and eats all our horses as it is, and us along with it!" a raven-haired young woman in leather and mail with a longsword at her side says to a burly brown-bearded man in farmer's clothes holding a bill-hook weapon.

"And what else would you have us do? Slay the damned thing? Like it as not, you're the best protection we've got out here, and if you leave to kill the fucking thing we'll all be like to be torn apart by bandits or worse! I'll not have our only protection getting her arse ripped in half because she's got her tits in a twist so much over some fucking..." he begins, but she shouts over him immediately

"Do mention my tits ONE more time and I'll remove your cock from your....." she says, then turns towards you as you ride up.

The burly man finally notices you, and brandishes his makeshift weapon.

"Halt, stranger! Who are you!?" he asks, obviously terrified. The woman next to him grips her sword tighter but rolls her eyes at him.

>WDYS?
>>
>>33245412

Someone who can solve your problems for a price

It's pretty obvious that the MC is a Witcher, yes?

Get down to business, find out what happened and what monster is plaguing them
>>
>>33245438
Well duh, seems reasonable enough.
>>
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>>33245438
Actually as most people in the world never even see a witcher because of their dwindling numbers and the general low-level of education for most peasantry, what witchers "look" like isn't known to most people, since aside from their eyes they appear like armed travelers to most folks. Geralt's pigmentation is especially unusual, hence his nickname.

"I solve problems," you answer simply. He seems to have no response to that.

"What kind of problems?" he says, as if unsure if he wants the answer. You can't imagine why he's so nervous.

"The kind of problems you seem to have right now," you respond. Finally the woman walks up and moves him out of the way, speaking off-handedly to the farmer.

"For Kreve's sake, he's a witcher Ebert. A monster-slayer," she bows slightly. Her armor, though light, is well-made and while her sword is simple it's well-kept by the pommel and grip. Her hair is relatively long you think, but bundled up in a small bun on the back of her head, and her whole outfit is covered in a red tabard with a white rose upon it with a black cloak pinned to her left shoulder with a white-rose pin.

"I'm Dame Felicyta of the Order of the White Rose, Master Witcher. These refugees are under my protection, and as it turns out we've need of your services badly," she says politely, though somewhat more formally then you're used to. "A beast is afflicting these people and I'm attempting to convince them to let me slay it; a gryphon, full-grown and deadly,"

Wow. They weren't kidding at Dethwein when they said the Witcher's Path is unpredictable. You'd thought you'd face something simpler, like a rusalka or a kikimora or a knocker, but full-size gryphons definitely aren't common monsters, and a LOT meaner too.

"And I've been telling the las.....err, Lady Knight," blurts Ebert, interrupting her. "that we've no need to slay it, nor the services of a mutant. We can just go around it and,"

"No," you say flatly. He stops.
>>
>>33245554
Heading to bed but this has been great so far!
>>
>>33245554
"Whaddya mean 'no'?" he says, obviously nonplussed.

"I mean you can't go around it. If it attacked you your group intruded on it's hunting grounds. Worse yet, it looks like you let it take one of your horses, gryphons crave the taste of horseflesh more then any other meat. If you leave it's territory, which frankly I doubt your wagon train can move fast enough to escape given it's full-size growth, typical hunting range and flight speed it has, you'll still likely be followed by it since it knows you're carrying it's favorite food. That'll alter it's territorial instincts enough that it'll increase or change it's patterns until it matches your travel plan, so you won't really be rid of it until you get to the city. Getting to the city will take much longer because in maybe two or three days of travel it'll have killed all your horses so you'll be left with just those ponies and your wagons will have slowed to a crawl," you say automatically, reciting the basic lessons you've been taught since childhood.

"Well said Master Witcher," the knight says, nodding and smiling prettily.

"Aurek," you say, interrupting her.

"Sorry?"

"It's Aurek. Of Cintra," . She bows in apology, realizing she forgot to ask you name.

"Well met, Aurek of Cintra. Now perhaps you could convince him to hire you and let me go and slay this beast with you? I've had no such luck, though surely they can see the logic of sending both a knight and a witcher to kill the creature for expediency's sake?" she inquires.

You're not immediately sure what to say. Witchers work alone, unless they occasionally meet other witchers on the Path. You can't think of any witchers working with knights, and nothing in your teachings suggests what to do. You're not even sure what the polite response is; you've never even met a knight before!

>WDYS?
>>
>>33245647
I must go and finally sleep now; I can pick up this thread sometime tomorrow, and would appreciate bumps in the meantime until I do. This is my first quest, so I'll do my best to figure out the twitter thing and come up with decent times so a solid number of people can participate if they so wish.
This quest shall from now on be known as "The Other Witcher Quest" to distinguish itself from "Witcher Quest".
>>
>>33245354
>>33245574
Thenk yew.
>>
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>>33245655
Le bump.

I wonder who is worse at combat: a newbie witcher or a chick from the Order of the White Rose. The Order is generally considered an assembly of wealthy ponces, since you can just buy membership for a thousand crowns.
>>
https://www.youtube.com/watch?v=0Ccpv3mz4HI

Bumparoo with witchers 3 music.
>>
>>33245655
Le bump.
>>
Bump for interest.
Just bought the third Witcher novel in the book series awhile back, interested in seeing where this goes.
>>
And I'm back.
Awaiting responses!
>>
>>33245903
While a even a purchased membership if a knighthood can get you access to training if you're serious about it, witcher training is so intensive and through as to make killing a nearly instinctive reaction, as Ciri's training results show. A witcher may be equally or less skilled or equally or less experienced, but his total lack of hesitation, his drastically increased reflexes and the lack of any other things in his life that could've possibly distracted him from paying attention to his training means 1-on-1 and equally trained or experienced human is always at a significant disadvantage, though numbers can even the odds.
Then again there's guys like Leo Bonhart out there, so nothing is ever certain.
>>
>>33245647
>>33247939
"Sure, Your... er, Grace?"
To the man: "So, Ebert, you see that you can't just 'go around' it. If I were you, I would hire me to slay it. My services are sure as hell cheaper than your remaining horses."
>>
>>33248267
I was asking more in the sense of 'how hard is this griffon going to pwn us'
>>
>>33248267
"Sure..." Majesty? Highness? Ladyship? Sir? Knightness? Missus (no, she doesn't look married unless this peasant is marrying WAY outside of his class)? Miss?
"Your Grace," you settle on. She smiles wider, so you guess you've done a good job. Or maybe a REALLY bad one, you dunno.

"So, Ebert," you say turning back towards the matter of price, " you can't just 'go around' it. If I were you, I would hire me to slay it. My services are sure as hell cheaper than your remaining horses."

Every ponders. "Ah, the plague!" he says, relenting. "I've 200 Hengsfors marks to spare for the killing of this thing, but no more then that! We're simple folk, without much to spare now that we're refugees from our own lands," he explains. The knight frowns at this, arching an eyebrow at Ebert's statement, but doesn't speak.

200 isn't much for killing a gryphon, but you have the 300 crowns Corwan gave you already. Gryphons also have valuable body parts for mages and the like in general, that you can make decent cash off of if you need to...and you admit you're just a little bit excited about facing down your first monster, so you're willing to settle...aren't you?

>Haggle for price
>Settle for 200 marks plus rights to the corpse.

>>33248360
Let's find out, shall we?
>>
>>33248583
>Haggle for price

Yeah, looks like he's not *that* poor, if the knight's face is anything to go by. Or maybe it's the 'from our own lands' part? Unlikely, but still possible.
>>
>>33248767
"Four hundred marks. Gryphons aren't easy targets and I'm worth the fee," you reply without flinching. "Simple peasants don't have enough money to have seven horses carrying all their valuables, some of which are obviously silverware over there. Excuse me, EIGHT horses, since you're down one already," you say nodding at the nearest wagon filled with goods, some of which look quite fine to your eyes.

"Some of you may be farmers, but to my eyes you look more like burghers, and well-off ones at that. Now, Ebert, you see that you can't just 'go around' it. If I were you, I would hire me to slay it. My services are sure as hell cheaper than your remaining horses. I'm pretty sure that guy over there's shirt is worth an entire horse all by itself in fact," you say; pointing a gloved thumb over at one of the refugees, whom wears an unbuttoned velvet doublet that appears to have actual gold embroidery and actual gold fastenings.

"Four hundred marks is highway robbery, that is unacceptable!" he barks back, which is not the same thing as "we don't have the money".

"Actually we're not on a highway, so it would just be 'robbery' I think," you correct "And it's not because you can afford it. Unless I miss my guess you CHOSE to take the mountain paths for some reason even though they're always more dangerous for travelers, so you took your chances already getting here, and now you're paying for it. I think it's best to pay for it in gold then in blood; you can always make more gold later, loosing blood to a gryphon would be a lot more permanent in the long run."

Ebert pauses, and his tightened jaw reveals much about how accurate you guessed.

"Two-fifty."

"Four hundred."

"Three hundred!"

"Four hundred."

"Three hundred and fifty marks and we'll pay you the other fifty once we get to Lan Exter for continued services as a bodyguard against other monsters on the way!"

"Done," you say. You were headed to Lan Exter anyways, so why not?
>>
And I have to break already, I apologize.
>>
>>33249684

Pretty promising first thread so far. Definitely think there's room for two high-quality Witcher Quests on this board.
>>
>>33249142
Dame Felicyta walks up to her grey mare and speaks, after your negotiations are finished.

"If we're to slay the beast we should be off before it returns," she suggests.

"Not on horses," you say, dismounting yourself. "The gryphon's had horse flesh already, so it'll be hungry for more. If we're on horseback we'll get it's attention. Gryphon's are vision-based predators; they can hear far and see farther, but like birds of prey their vision is extremely focused, only really looking for and paying attention to good and threats unless something changes. The wagon convoy caught it's attention because to it it almost seems like a mass-invasion, but it was still only satisfied with a horse for now. Two humanoids on foot won't bother it if it sees us at a distance; not enough meat on us to make it worthwhile to chase is down,"

Felicyta frowns but nods. You don't think she likes leaving her horse behind with this lot. You don't either come to think of it, but what can you do?

"I see you know your trade. On foot then. It passed to the north west, up the hills into the woods," she says, and you follow her lead.

You fine the trail almost immediately, a few knocked-down trees on the hillsides where the beast struggled to take off even with the weight of a full-grown horse.

You also see the claw-marks on the trees; huge gashes in pairs of four that ripped apart bark and wood faster then a woods mam's saw, deep enough to tear a full grown man's organs out with one slice. Your armor, specially treated with silver studs and boiled leather plates might take one hit from those claws, and JUST the one, but the blow would probably break the bone. You'd heal from it without being crippled thanks to your mutations....eventually. You'll have to rely on your agility and Quen Sign to absorb hits, if you must get hit at all.

Felicyta grimaces at the sight of the claw marks.

"Truth be told, I've slain monsters before but this beast had me nervous, not that I'd tell THEM."
>>
>>33251701
It occurs to you that she might be trying to make smalltalk, which is weird for you; Witchers rarely make small talk, mostly because they don't have much to talk about outside of their Paths.

"Have you ever hunted a gryphon before?" she inquires.

"Not one like this, no. They aren't common beasts at all." you answer diplomatically. It might alarm her to note that this will be your first attempt at monster slaying ever, so you leave that out.

"I see. I'd wondered if you perhaps came here to hunt it on an existing contract. I would mind; Ebert LOOKS like a farmer, but he was in fact the Alderman of Felden, the town the refugees are from. He's just such a miser that he refuses to buy himself even comfortable or fashionable clothes. God knows WHAT he spent the money on; because he was unmarried and had no children. He just seemed to hoard the stuff and always needed more of it," she explains.

"And where are you headed?"

>Time for the greatest Witcher's challenge of all; smalltalk with a persons who's NOT a Witcher!
>>
>>33251857

To Lax Exter. We probably want to be discrete about the nature of the job at this point.

Ask the knight about her training, her order, and see if we can find out useful she will be. What kind of monsters has she slain before?
>>
>>33251979
>What kind of monsters has she slain before?
Ehh, might leave that one out, since it invites the same question in return.
I'd suggest that she try to avoid the griffon's attention and just get in a hit when she can, let Aurek dodge-tank.
>>
>>33252094

Yeah, okay, leaving that question out seems logical.
>>
>>33251979
"A Witcher's Path has no direction. We go where monsters are and slay them when we find them, nothing more," you answer, doing your best to sound mysterious and badass like Dowain does.

"...but currently Lan Exter. Good a place as any I suppose," you admit.

"I see. Fortuitous then. We've been on the run from Crayden in the Hengfors League since Kaedwen attacked it. It seems the entire League is under threat by Hensalt's desire for more land, and I've sworn by the duties of my order to protect them as they go to Kovir," she explains.

"If you don't mind me asking, what kind of monsters have you slain? I'm not actually familiar with knightly training I'm afraid," you politely ask.

"Knights are mostly trained to fight in battles, including my Order. We sometimes are forced to slay monsters in those duties though. I've slain several rotfiends after battles on the fields, and was forced to kill a troll that had gone mad for some reason, and one bruxae. Most recently I helped clear a mine of nekkers led by a huge horned monstrosity with weird extra limbs dangling from it. I did both with groups though," she admits.

"A bullvore," you identify. "This will probably be tougher. Gryphons are just as strong as bullvores and trolls, but much faster, like a cat. Your armor won't help much, so stay mobile. Have you seen cat's pounce?"

She nods.

"Like that; watch for it. Once it pounces it can't change it's landing point and it'll be vulnerable. If we can ground it it'll be easier to kill, it needs a leaping start to take-off, so it won't be able to easily out-maneuver is by air," you explain. "Don't go for the hide, it's muscles will be too thick and your sword isn't silver. Harrow it's limbs, especially hind legs, and if you see shots to vital points aim at those. Remember, it's fast but we're more maneuverable then it is, that's the key."

"It's damn reassuring having you around then," she says, laughing at something. You're not sure what, really.

>Roll a d20
>>
Rolled 11

>>33252482
>>
Rolled 14

>>33252482
What are your dice rules?
>>
Rolled 6

>>33252482

Rolling
>>
>>33252619
>>33252685
Mostly I'm talking up the rolls and averaging them between the rollers. The higher the number the better the result. I'll add bonuses based on developed skills and equipment which I will alert you of; the rolls won't be massively complicated, I'm not one for complex rule sets by any means just using it for certain task resolutions that I feel is appropriate.
>>
>>33252804

Best of 3 system might be preferable if you are doing a 1d20. Otherwise, a 1d100 system might be better if you are doing averages.
>>
>>33252804
>Average roll; 11, with a +3 bonus from Witcher's Senses.

You hold out your hand suddenly to stop her, and loud flapping noises suddenly arrive in the air around you on the hillside woods, along with weird semi-human warbling cries!

"What?!"

"Harpies!" you say as the flock of them falls from the trees they clung too around you both as she draws steel and you draw silver!

The first swings at you with it's talons and looses them for it's trouble, just before it looses it's head! Another takes your sword in the guts with a brief thas you stand back-to-back with Felicyta, fending them off! There's more then seven of then, and there's no room to maneuver! The lady knight is able to fend them off, but she's not able to get strikes in like you are, not quick enough, and soon even your ability to fight back is limited!


>Choose one and roll a d20!
>Keep fighting and even the odds!
>Aard Sign to get some room!
>Quen Sign to reinforce your defenses!

A short break while you roll.

>>33252903
Good suggestion, I'll do that.
>>
Rolled 6

>>33253089
>>Aard Sign to get some room!
>>
Rolled 20

>>33253089
>Aard Sign to get some room!
I'm fine with that, or just continuing the fight.
>>
>>33253281

Just in time!
>>
>>33253197
>>33253281
You make a wide swipe that leaves you open but forces the harpies back scoring a shallow cut on one, then bringing your left hand up and crying "DUCK!" as a warning!

You call upon The Power, and there's a sound like distant thunder and a brief flash of soft white light as you sweep your open palm across the three in front of you and then sweep it back over the ducking lady-knight's head to knock back her targets as well!

Your eyes narrow and your pupils contract to tiny slits as your vision focuses on only what it needs to; your targets.
The first one you dart towards with impossible speed, a quick double-handed thrust severing it's throat, then you twist the blade out into a sideways cut through the belly of the next before cutting the head off the last one in front of you, pirouetting into a downward slice behind you over Felicyta's ducking form that tears off the wing of one of hers and then grabbing a hindclaw near to you in your left hand and severing it's leg from it's knee like a butcher working on a chicken, and finally slashing one directly across the eyes, blinding it as it flails and flies away; the final harpy bailing as it smells the blood of it's flock around it and in the air!

You swing your sword downward just once to clean the foul-smelling blood off if it.

Felicyta stands, sword in hand as a ring of harpy parts, gore and features settling through the air to the ground, just as your return your sword to it's scabbard.

She stands, her face a mask of total shock and surprise at the vicious reversal of the fight in less then three seconds time.

"What....what?" is all she can manage, as she understand for the first time in her life what it means when men say "as fast as a witcher."

"Let's go. The blood might attract the gryphon and then it'd be even crankier when we fight it, and we don't want that."
>>
Let me guess... this is run by a guy who has abesolutely no idea about the workings of law, modern or medieval?
>>
>>33253895
"Your sword work is pretty good by the way; most folks probably wouldn't be able to defend themselves from that angle with that little room at the same time," you compliment.

You're kinda surprised by it actually; if there's so many people training so many fighters as good as her there should be more then enough numbers to deal with the monsters you've heard of, so why do people even NEED witchers?

"So, if you usually fight with teams, why are you alone?" you ask as you help her up.

"What?" she says, sheathing her blade.

"Alone. I asked why are you alone?"

"Oh....after...after the Battle of Brenna the Order's numbers dwindled sober we took heavy losses. Temeria began looking for a new order and found one to sponsor, the Order of the Flaming Rose," she explains, regaining her composure.

"Just like that?" you ask. Abandoned when no longer necessary; maybe Witchers and knights aren't so unlike each other after all.

"Yes. We're not officially affiliated with Temeria, so without the numbers to be a significant military force we aren't much help to King Foltest," she explains. "And the Cult of the Eternal Fire is growing in popularity, with the Flaming Rose as it's military arm. They even educate and train their knights to hunt monsters, which they do so without pay,"

You frown. "That's price-gouging. It'll put witchers out of work whenever they pass through those lands. We don't charge more then what's fair but even WE can't compete with that! 'Sponsor the Flaming Rose right now in your armies and get monster slaying free of charge!'" you lightly quip, mocking advertisements Halfling merchants who visit are always giving; they always give you something "free of charge" with lots of hidden charges factored in.
>>
>>33253989
Why would you think so?
>>
>>33254181
Our poor MC still has a lot to learn about the world.
>>
Rolled 37

>>33254247

Who knows what that guy is on about
>>
>>33254181
"Just so," she says, wiping her brow as you continue the climb. "My Order, unable to pay for it's arms and armor without a consistent sponsor moved up to the Hengfors League where they were in need of swords, as well as in Kovir where they always appreciate professional fighters to fight for the crown."

"Currently the rest of my lance of brothers is fighting in Crayden against Kaedwen. I volunteered to escort these refugees to Kovir, as well as approach the leader of my order there to ask for reinforcements, as Hengsfors and Kovir are neighbors. I WANTED to stay on the main road by Ebert wanted to avoid tolls, so insisted we took the high road, closer to the mountains.

THAT explains a lot. This path is kinda out of the way for refugees.
>>
>>33254391
And another break, as my phone is about to croak. Will return ASAP.
>>
>>33254415
Man I can't believe you're running this quest from a phone, that's some dedication.
>>
>>33254492
I do my best.
>>
Rolled 61

>>33254518

Bumping
>>
And we're back. Continuing!
>>
>>33254391
"It sounds like your job is a lot more complicated then mine," you admit.

There's a smile in Felicyta's voice as she responds. "I envy you witchers Aurek, who receive training, an objective, and the means to accomplish it with no frills attached. Knighthood is so much more complex then the bards would have you believe,"

You somehow doubt her envy would be as great if she understood the exact costs and risks that came with your training, but you decide to let her think what she wants to. No harm done you suppose.

You both stop when the treeline ends at a massive rocky outcropping overlooking the entire butte, and in the distance the rest of the road. Your medallion vibrates, and you put your fingers on the stylized dragon's face reflexively at the sensation.

"This is it," you say quietly.

"Are you sure?"

"Pretty sure. It's nest is probably up there on the cliffside."

>It's time to choose which tactics you will use to fight the gryphon.
>Skirmish: Attack it head on, wound it as much as possible, and continue hounding it in direct attacks wherever it lands after inevitably retreating until it's driven off or dead.
>Trap: ambush it and attempt to wound it enough on the initial hit that it becomes easier to slay.
>Ground: using your witcher's tricks attempt to cripple it's ability to fly, keeping it on the ground where it has no choice but to face you directly.
>>
>>33257612
We should trap it! No need to charge head first into danger
>>
>>33257701
One for Trap.
>>
>>33257612
>>Trap: ambush it and attempt to wound it enough on the initial hit that it becomes easier to slay.
>>
>>33257612
>>33257701
Trap sounds like a good idea to me as well, though attempting to ground it doesn't seem mutually ecxlusive...
>>
>>33257701
>>33257802
>>33257825
It IS possible to try multiple tactics, I suppose, though this increases the risk involved.
>>
>>33257825
Perhaps we could use some kind of shrapnel trap to ground it?
>>
>>33257701
>>33257802
>>33257825
"Okay, we'll lie in wait in ambush near the thing when it returns. I've got traps we can use to pin it down once we get here, but once grounded it'll be extremely agitated and we'll have scant time to take advantage if the his weakness," you say, beginning to kneel and and take out small vials from your sachel: time to make use of those potions.

>Potions can be imbibed before fights to increase the effectiveness of various attacks. Each potion has a Toxicity rating, which cannot exceed 10 in total.
>Current potions are as follows.
>Rook: Toxicity 3, damage with swords increased.
>Swallow: Toxicity 3, healing and regeneration increased.
>Petri's philtre: Toxicity 5, Signs damage increased.
>Wolf: Toxicity 7, Aard and Igni Signs damage increased, sword damage increased.
>>
>>33258599
I think we need at least Swallow, perhaps Rook as well
>>
>>33258599
swallow + rook sounds good to me as well
>>
>>33258599

Swallow and Rook
>>
>>33258599
What's our toxicity max?
>>
>>33258859
>which cannot exceed 10 in total.
>>
>>33258725
>>33258762
>>33258782
You bring out two small black ceramic vials and down one and then the other. They taste awful, but you feel your witcher's metabolism reacting to the chemicals, tending your muscles like coiled springs and removing your exhaustion.

"What was all that?"

"Witcher's brews. They're drugs that my mutations filter the toxins out of to make me stronger or faster."

You stand up, and you both slowly sneak atop the rock ridge, hoping to find it. The next is completely empty.

"We missed it! Damn it all!"

"No, this is good," you say, pulling out a metal contraption and clicking parts together into place near the nest itself, "We can ambush it this way."

"But how long must we wait to get it's attention?"

You raise an eyebrow and look at her, then wave your hand and make the Igni Sign without wavering your eyes and lighting part of the massive nest aflame.

"Not all that long actually," you dryly quip, as you both head for the underbrush.

Your words are prophetic to say the least; a loud screeching cry that's sounds like the greatest bird of prey ever comes over the side of the mountains, full of fury and rage!

A massive shape just shy of ten feet in length comes soaring through the air towards the nest; and you both draw blades, readying yourself!

It lands and begins to circle the flame in a leonine manner, and bats at the flames to knock them aside, there's a loud explosive BANG and sparks and shrapnel from your Biter trap fragment towards it, and on your cue you both charge out!

>Attack! d20 roll
>Aard! d20 roll
>Igni! d20 roll
>Quen!
>Snare! d20 roll
>>
Rolled 11

>>33259623
>>Snare! d20 roll
"Go for the wings!"
and after the wings are disabled, set them on fire.
>>
Rolled 2

>>33259623
>Snare! d20 roll
>>
>>33259623
Snare
dice+1d20
>>
Rolled 11

>>33259623
>Snare
>>
Rolled 3

>>33259623
>>Snare! d20 roll
Please lose the mobility game
>>
>>33259720
>>33259733
>>33259798
>>33259800

Brace for impact.
>>
>>33259623
You charge the gryphon as it bats at it's face and hisses like a giant stung cat, with your off-hand drawing a rope-dart, a silver blade affixed to a strong line and spin it as you dash toward the gryphon!

"The wings! When I yank it down go for the wings!" you shout over it's hissing, and it turns towards you just as you let the rope fly, dead onto your target, the blade catching just beside the scruff of it's mane-like feathers!

You yank down on the rope, dragging it closer to the ground as Felicyta approaches, swinging her sword and scoring a hit on it's side that sends it shrieking!

You try to yank down again, tightly entwining the rope around your left hand, but she missed the wing as it trashed about, and much to your surprise it charges you like an angry bear! You roll to the side but it doesn't bother changing course, instead leaping full off the cliffside into the open air!

There's a pause as the rope wrapped around your hand follows it for exactly a half second, just long enough for you to speak.

"Fuck."

Then the line snaps taught and you are yanked out into the open air behind the gryphon as it shrieks in agony from flame, shrapnel, and blade wounds!

The extra weight at an odd angle combined with your thrashing causes it to swerve wildly as it tries to shake you off, and the trees of the hillside woods look closer as it approaches just over the tops of them!

>Roll d20 to avoid spiky wooden death!
>>
Rolled 6

>>33260235
Lawnmower mode activate!
>>
Rolled 1

>>33260235
>>
Rolled 10

>>33260235
>>
Rolled 19

>>33260235

>>33260354
>>33260373
welp
>>
>>33260354
>>33260429
>>33260431
>12+3=15
You yank on the line, using your weight to sway out of the way of the different branches and trees as you pass through them!

Thankfully it's not able to fly too fast while you're hanging onto it like this so you manage to dodge...well, most of them.

Small branches are blasted apart when you hit them, hitting your face, torso, arms shoulders, and ones they hit you right in your damned gut that knocks the wind out of you, but you hold on for dear life, knowing a fall to sloping rocky forest terrain below would pulverize your bones!

You finally arrive at another raised clearing, this one covered in tall brown grass and yank down hard enough to finally dislodge yourself and send you plummeting ten feet to the mildly kinder terrain below as you cast Quen just in time as you let go of the rope, summoning a shield which absorbs SOME of the impact!

"Okay...probably going to leave that part out when I tell the others," you decide facing the ground and getting up off your knees.

Your thoughts are interrupted by a loud WHUMP directly ahead of you. Eight feet away the gryphon as landed, your rope-dart somehow having tore a muscle in it's shoulder as it tore free, grounding it as in your original plan!

Which of course leaves it down here with you, and you slowly get to your feet, holding your silver sword tightly in both hands, raising it so it's blade points above your head as it gets ready to pounce!

>Meet it's charge by lashing out before it can! d20 roll
>Aard to halt it's charge! d20 roll!
>Igni to blind it's charge! d20 roll!
>Reknew your expired Quen and try to get out of it's way! d20 roll!
>>
Rolled 20

Renw quen and get out of the way
>>
Rolled 16

>>33260755
>>Reknew your expired Quen and try to get out of it's way! d20 roll!

>>33260839

That sure is a roll
>>
>>33260839
>>33260869
Woo, good start!
>>
Rolled 4

>>33260755
Renew Quen and run like hell; never hurts.
>>
>>33260839
>>33260869
>>33261094
>14+3=17!
You cast your Quen Sign and roll at the last second as it leaps, landing with another heavy thud that tramples grass and kicks up dirt, dodging it's blow entirely, leaving it's side exposed to your offense!

>Attack! d20
>Aard! d20
>Igni! d20
>>
Rolled 13

>>33261621
Attack with a thrust towards the ribcage
>>
Rolled 16

>>33261621
Lets skewer some bird.
>Attack!
>>
Rolled 14

>>33261621
>>Attack! d20
>>
>>33261692
>>33261720
>>33261819
>15+5=20
You run at it and leap, holding your blade in a single hand and perform a fleche, a flying one-handed stab applying leverage and weight into the blow as it sails through the air, embedding itself halfway into the beast's left eye, popping it like a ripe melon and sending fluid up your arm!

It bellows and shrieks as you try to retract your sword, realizing your enthusiastic thrust has buried it too deep into it's skull to be retracted easily!

A single back-handed swipe of it's massive paw impacts against your Quen shield, the force knocking you to your back without injury but dissipating the kinetic barrier! Though you try to get to your feet, it rears up and straddles you, leaving you pinned and with your sword still jammed into it's left eye socket!

Suddenly a warcry from the right sounds and a heavy two-handed blow from a longsword hammers into the back of it's neck, causing it's head to jerk as more blood flows over it's neck she withdraws the blade and hammers it in again, unable to cut through the hefty vertibrae with her steel blade, but causing so much pain that it shrieks in agony!

You take a risky move, thrusting your hand into it's open beak and making the Aard Sign!

Again the sound of distant thunder comes, but this time from inside it's head, and the contained pressure of the telekinetic blast is too much for the already-injured beast! The force of the simple spell blows apart it's other eye and sends your silver sword ringing free of it's eyesocket and landing in the ground next to you while obliterating the insides of it's throat and blasting apart most of it's head in the most spectacular shower of bone and gore you could've imagined, peppering the both of you with the contents of it's skull, as it slumps down dead and you pull away from it's corpse!
>>
>>33262182
That was effective! Time to take something as a trophy of our first kill.
>>
>>33262182

Hell yeah, time to get paid.
>>
>>33262182
There's a pause as you and Felicyta stare for a second at the ruined remains of the beast.

"Hah! Jolly good! Well struck and better fought!" she says, breaking the silence and making you jump slightly. Thankfully she doesn't notice.

She walks over and helps you to your feet with one hand.

"I don't know how much of that was planned Aurek but don't tell me, it'd ruin the mystique of the whole thing! Damn but this'll be a song to sing when we get back to Lan Exter!"

"Right," you say, shaking your head, wiping the gore off your face and torso as much as you can, and retrieving your sword. "Thanks for the save by the way,"

"Not a problem. Perhaps I need to save up and find some mage to get my blade magicked if I'm to keep fighting monsters, as I struck that thing's neck as hard as I could with little effect," she notes.

"Probably just landed unluckily on a neck-bone. These things are big enough that if you aren't aiming for joints their bones would be hard to cut through," you note, leaning on your knees to catch your breath after wiping your blade and returning it to it's scabbard.

"I'll take your word for it," she says, still elated to be alive. "We're a proper mess aren't we? Smell will take days to get out of my tabard," she says, frowning as you go and remove some massive gryphon claws and crest feathers. It's a shame there isn't a town nearby, they would've rewarded you handsomely for this beast's death, and a mage would've paid top dollar for the corpse.

"Well look on the bright side; it was mostly red already anyway," you say in a completely flat tone of voice.

There's another pause and she snorts and begins laughing so hard it echoes off the hills around you, and even you begin chuckling as you continue to wipe your face off.
>>
>>33262436
You and Dame Felicyta make your way back to the wagon train, where you hear yet another argument between Alderman Ebert and someone.

"I'm just saying they're probably already dead! You saw the size of that monster, how can a woman, knighted though she may be, and a single witcher kill that thing?"

"I don't know Ebert, just leaving them seems..."

"It's not leaving if they're dead! And with this we get another horse to replace the one we lost along with another, so we've come out ahe...." he says, stopping when he sees you both coming out of the woods, covered in blood.

"By the Gods!" another says in surprise. "What in the world happened to you two?"

"We found a giant gore-filled pond and stripped naked for a refreshing and romantic afternoon swim," you say flatly.

They stare blankly.

"We killed the gryphon," you say to their blank faces. Don't they have HUMOR outside of Castle Dethwein?

"Well....well good!" Ebert says recovering swiftly, walking over to pat you shoulder hard before wiping the blood off on his trousers in regret for having done so.

"Now for your just payment of two hundred-"

"Three hundred."

"Three hundred cro-"

"Three hundred and fifty."

"Three hundred and fifty Novigrad crowns!"

"And fifty more when we get to Lan Exter."

"Ah...of course, Master Witcher,"

"Aurek."

"Master Aurek,"

"Let's get going if we're going to get going. This hillside is getting a little dull for my tastes, and I would very much like to be paid" you say, going over to your black stallion and mounting it.

"Of...of course Master Aurek!" he says, happy to have not simply been hacked apart for having suggested abandoning you within your hearing range.
>>
>>33262705
And that is where I'll stop for tonight.
>>
>>33262735

That was fun. Will you continue tomorrow with the same thread?
>>
>>33262767
Possibly not tomorrow, it's been a hectic day for me that has left me quite busy tomorrow.
Hopefully I'll have some time though.
>>
>>33262735
Didn't post until now, but figured I'd drop in some praise - looked great, OP! Looking forward to it popping up in the future.
>>
>>33262842
Thank you good sir.
>>
>>33262969

Are you going to archive this?
>>
>>33265820
Not even sure how, frankly. My first quest thread and until now I had no real interest in doing one.
>>
>>33266292

I can archive it, just tell me what you want the quest to be called.

Witcher Quest alone might be too confusing since there's two Witcher Quests.
>>
>>33266336
"Other Witcher Quest" I suppose?
"Witcher Quest 2?" "Witcher Quest Deux?"
>>
>>33266408

I'll go with Witcher Quest Deux then. Let me just archive it real quick.
>>
>>33266408

http://suptg.thisisnotatrueending.com/archive/33242580/

Here you go. I named it "Witcher Quest Deux Part 1" if you are looking it on the front pages.

Will you be getting a twitter for quest announcements? It's very handy.
>>
>>33266497
Figuring out how to use it still.
I've never really saw much appeal in Twitter so I never learned how to use it.
>>
>>33266558
I'll try to keep it updated however, tis only polite.
>>
>>33266558
>>33266585

It's just to announce quest times and any last-minute cancellations. It's a convenient way for players to find out when you are running.
>>
>>33266611
Legit. I'll remember.
>>
a good start for the quest, I'd say

only one minor thing: y u/we no viper school?
>>
>>33266950
Cause that's in Nilfgaard and also only mentioned in the game's canons and not the books. Or BType just didn't want/forgot to mention the Viper school
>>
>>33267908
ahh, not in the books. haven't read them actually, mainly due to not wanting to deal with shitty translations
>>
>>33266950
>>33267908
I did indeed not include the Viper School specifically because it's in Nilfgaard and not the Northern Kingdoms, where there is comparatively much less information about in general.
Also, Letho's words suggest Witchers are even LESS liked up there then they are in the North, likely because Emhyris is an absolutist authotorian and doesn't want a bunch of random superhumans running around without his supervision, especially since he's PERSONALLY familiar with how effective they are.
>>33269000
Too bad. Even with the translations, the online PDF fan-translations are some of the best books I've read, just really fun stuff.



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