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Previous threads here: http://suptg.thisisnotatrueending.com/archive.html?tags=Prisoner%20Quest

Previously on Prisoner Quest, you hanged yourself and then had a heart attack.

You are currently back within your cell, after having spent a considerable amount of effort escaping from it. You are theoretically trying to track down a group of robot maids so you can steal their hats but you aren't entirely sure how to go about it.

For the first time in your life you've made what you might consider a friend but he's actually fairly annoying and hasn't been as helpful as you had hoped.

You have a gun that doesn't work properly and a lot of keys, only some of which have ever been useful.

You know you should be feeling really hungry right about now but your recent transformation seems to have solved that problem for you permanently.
You aren't really sure what to do next.
>>
Twitter Here: https://twitter.com/PrisonerQuest
>>
>>33780739
Eat anyway. See what happens to the Hunger Value.
>>
>>33780800

You help yourself to the box of crackers that you pilfered from the Staff Kitchen. Your Hunger Value rises to 50 but you don't feel any more satisfied. You can barely even taste it.

You've begun to leave your flesh and blood behind, do you even need to eat anymore?

Name Value: ?????
Gender Value: Male
Age Value: 16
Hunger Value: 50
Energy Value: 88
Strength Value: 64
Toughosity Value: 61
Quickness Value: 70
Sin Value: 50
Dream Value: 0
>>
>>33780940
Explore bold new frontiers in the Men's Room back in the Cafeteria!
>>
>>33780940
See if we can jury rig the rifle to fire while plugged into a wall socket.
>>
>>33781415
I don't think our Jury Rigging Value is high enough.

We just have to find the battery pack.
>>
>>33781415

Unfortunately there doesn't seem to be a way to connect the Extension Cord to the rifle! And it sure doesn't have a natural way of interfacing with an outlet.
If what you remember from the posters in the Cafeteria were correct, this damn gun was a brand new prototype that had just been developed. So why would it be stored without its batteries?

>>33780962

It's time to go boldly where no man has gone before. Well, that's not strictly speaking true. Lots and lots of men have gone there before, that's sort of the point for it. But it's where you've never been and that's what really counts.

You go back through the Entrance Hall and beeline towards the Men's Room in the Cafeteria. What was once an impassable obstacle is now swept aside easily as you push the door open.
The room is filled with a row of toilet cubicles, an opposite row of sinks, a urinal and a dead robot.

It's a humanoid robot, lying face-down on the tiles. Sort of reminds you of your Housemate. Just a little.
A black bowler hat is lying on its side nearby.
>>
>>33781577
Well.

Don hat.

Search/disassemble robot to find battery pack.
>>
>>33781577
Inspect the robot for damages
>>
>>33781577
Hell yes. Take hat, then investigate the stalls.
>>
>>33781596

You put the hat on immediately. You know that you're probably going to have to surrender it to the Quadruple Hatrack in due time but until then the power is yours.

You pull the robot up onto the sink to start a proper search. Now that you have it turned around you see that the Overseer's face is square and featureless save for a pair of glass eyes and a moustache that seems to have been stenciled on. It reminds you of something but you can't quite place it.

It has a chest compartment that you force open. Inside is a Gray Key and a note. You put the Gray Key in your pockets immediately.

The note reads:
'8741, please take the battery pack of the prototype rifle and return it to the Lab for further testing. Tell them that there seems to be a flaw with the recharging process. -Control Cadet Anderson'.

You then proceed to disassemble the robot, which is a lot easier than it sounds. You find what appear to be his batteries but they are round flat circles and don't look like they'll fit in the rifle at all!
You store it in your hat, just in case.

Inventory
Clothing: Overseer-grade hat, Pyjamas
Right Hand Slot: Laptop w/Extension Cord
Left Hand Slot: Laser Rifle
Hat Slot: Overseer Battery
Pyjama Pockets: Silver Key, Gym Key, Garden Key, Black Key, Magician Key, Bronze Key, Gray Key

>>33781773

You probably should have done this before you took it apart but it's no matter! The Overseer did not seem to have been damaged at all! You don't know what could have 'killed' it.

>>33781786

You bravely investigate the stalls. You don't find anything save for something scribbled on the sides of the third stall from the left. The grafitti reads "8890 7381 342. Call for a good time <3"
>>
>>33781885
Write all those numbers down on your laptop.
>>
>>33781885
That.... hmm. Could be a jukebox or TV code.

Regardless, while we still have Energy Value to explore with, try out the bronze and gray keys in the Control Room.
>>
>>33781885
Ask laptop guy if he knows where the lab is.
>>
>>33781885
That robot might not be "dead". See if we can cripple it somehow, so it can't walk.
>>
>>33782081
We JUST took out its batteries anon.

It's crippled already.
>>
>>33782025
Does it matter? There's only so many new doors we can try to open anyway. It's through one of them.
>>
>>33781928

You open your laptop again and make a note of it on the same Word document that holds all of your other codes. While you're at it, you also add '006007558', the code that the Cellmate told you that he'd been locked under.

Speaking of him, he seems to be trying to chat. Again.

>>33782025

-sup-

+I found an Overseer and his hat but only one+

-thats great-
-its weird that theyve all vanished tho-
-there was a shitload of 'seers-
-and the ones in your cell are still working so they didnt all vanish like the humans did-
-so did only most of the robots leave when the people did-
-or what-

+At this point I have just started accepting weird mysteries.+

-wisdom-

+Do you know where the Lab is?+

-i wish-
-if id known that i wouldnt be where i am now-
-probably under a hi-sec hatlock like me-
-some sensitive shit stored down there-
-and if this place is some sort of scientific testing facility like i think it is-
-it might even have some answers-

+What does running tests on us have in common with laser rifles?+

-you like asking me things i dont know a lot-

>>33782081

You've taken out the Overseer's batteries and also partially disassembled it. It isn't going anywhere.

>>33781936

You know the drill. New keys, new locks! Except that you never actually tried to use your Bronze Key on anything yet. Well you can fix that right now too.

You exit the Cafeteria and re-enter the Control Room, taking the chance to check the bank of monitors displaying every room in your cell.
You note that your tarot deck-box has somehow ended up back in the Rumpus Room but other than that, there's been no change.

You try the Gray Key on the padlock first with no results. Same with the lockbox. You then try the Bronze Key on the lockbox, opening it!

1/2
>>
>>33782281

Inside the lockbox is a smaller Value Adjuster array, without any spare beads at all. Instead the abacus is tangled together in a sort of non-euclidean fashion where the spares would normally be. It doesn’t have a monitor like the one in the Basement does though so you’re not sure what it targets. It also has a switch near the base labelled ‘Objective’ and ‘Subjective. It is currently flipped to Objective.
A cord leads out of the back of it. It looks like it can be plugged into the monitor bank. You do so.

The monitors all zoom in on random items or things in each room. Their viewpoint can be moved via the monitor bank controls and with a bit of good aiming, you can set the Values of anything within your cell.

You also try the Bronze Key on the padlock but it doesn't do anything.
>>
>>33782309
Oh damn!

...what are the values on Housemate?

What are the SUBJECTIVE Values on Housemate?
>>
>>33782309
Set the basement trapdoor to a durability value of 1
>>
>>33782309
Mess around with the abacus thing and see what happens.
>>
>>33782335

You align the monitors so that the Housemate is within the Adjuster's sights. Trying to get a bead on the Objective Values of the Housemate doesn't do much, returning only a result of:

Sin Value: 100

You flip it to Subjective Values instead and watch the beads rearrange themselves.

-Life Value: 0
-Paternal Value: 7
-Romantic Value: 0
-Sentimental Value: 86

You've seen this before. This is the exact set of Values that you've always kept track of the Housemate with. Or more accurately, used to keep track of your understanding of the Housemate.
You haven't really bothered to check them since the very first day you noticed something was different but they haven't changed.

>>33782358

Unfortunately you can't seem to target the trapdoor in the Basement. The Values Adjuster sitting on top of it is in the way!

>>33782433

You mess around with the beads a bit and set the Basement Values Adjuster's Height Value to 1, reducing it to only a few centimeters high.

With the obstruction removed, you are now free to set the trapdoor's Toughosity to 1. It should be pretty easy to break now!
>>
>>33782521
Set the housemate's sin value to 30 and life value to 10
>>
>>33782521
Reduce that Housemate's Sin Value to 0 stat!

We need him naive and innocent and less frightening.

...Put 100 beads into Romantic Value while we're at it.
>>
>>33782100
...True.
>>
>>33782627
>>33782628

You set the Housemate's Sin Value to 0 and then, switching back to the Subjective Values, raise his Life Value to 10.

This doesn't seem to do anything. He certainly isn't getting any more alive and he doesn't seem to be awake like he was in those incidents before.

You look around furtively before setting the Romantic Value to 100. Just like before, nothing changes outwardly about the Housemate. But as you stare at him, an unfamiliar emotion stirs within your breast.
You feel like you want to protect the Housemate, to spend the rest of your life with him.

C-Could this be love?
>>
>>33782771
Reduce love to 0. Set life to 100.
>>
>>33782797
Seconding
>>
>>33782771
>inspect stats of mrs legs
>>
>>33782834
And of that purple tarot box, too.

Also of interest is the jukebox, the TV, the garden's Growocity and the purple and green plants therein.
>>
>>33782797
>>33782833

You dial back the Romantic Value to 0, destroying your first love right before your very eyes. That was weird. Maybe even a little TOO weird.

You ding the Housemate's Life Value all the way to 100 instead. Nothing changes. The mannequin remains unmoving. Could he just be asleep?

>>33782834

Mrs Legs seems to have crawled back under your bed, you can't see her from the monitors.

>>33782931

You inspect the stats of several other things. It seems that none of the objects besides the Housemate give you anything back on the Subjective Values section, leaving you with just Objective ones.

Tarot Deck-Box
Dream Value: 100
Toughosity Value: 5

Jukebox
Toughosity Value: 60
Dream Value: 5

Television
Toughosity Value: 55
Dream Value: 5

Your purple plant children
Age Value: 0
Energy Value: 100
Strength Value: 3
Toughosity Value: 2
Quickness Value: 0
Sin Value: 0
Dream Value: 0

Imposter Weeds
Age Value: 0
Energy Value: 12
Strength Value: 3
Toughosity Value: 4
Quickness Value: 0
Sin Value: 0
Dream Value: 100
>>
>>33783093
Increase everything's Dream Value to 100!

Also raise Tarot Deck-Box's Toughosity Value to 100.
>>
>>33783093
Change the TV's toughosity to 10 and its dream to 50
>>
>>33783093
Set Life Value back to 0. no more delusions.
>>
>>33783093
Increase one of the purple plant children's age to 5 and another to 10.
>>
>>33783209
What good is making things like that fragile though?
>>
>>33783232
Oh right, duh. How did I not think of that.

Set the Age Value of one of the weeds to 1, then 2, and ever increasing to view its life cycle.
>>
>>33783236
Nothing, just a way to get points.
>>
>>33783416
"get"?

That isn't how it works.
>>
>>33783456
Yes it is. There are no spares; to increase something we need to decrease something else.
>>
>>33783473
I think that only works with our stats.
>>
>>33783473
Actually the lack of spares means that any beads you take off just vanish into the aether. But when you seek to bring in more, they just appear out of that weird tangle.
You've already done a few adjustments that'd be impossible if you'd needed to keep track of the Quantity Value of the beads.

You go fucking hog wild and slam Dream Value on everything you just looked at to 100. You have no idea what that does but you bet it'll be awesome. Maybe.
You also max out the Deck box's Toughosity. You think it is literally indestructible now.

You set the Housemate's Life Value back down to 0. You're still unsure how to think of him after that emotional rollercoaster but it's probably for the best if you stopped entertaining your delusions about him.
Also you don't really want him to wake up that much, it's scary.

You bump up one of your purple plants Age Value to 5 and watch it grow into a long lanky tendril nearly six feet tall. Red sickle-shaped pods grow, mature and moult before your eyes, scattering sickly-looking fruit everywhere.

You set another to Age Value 10 and watch it explosively grow to a similar height only to wither away to a shrunken husk. You killed it. These children were entrusted to your care and you murdered one of them.

Sin Value: 55

You start doing the same to the imposter weed, spinning their Age Values up by 1 incrementally. The strange little fern-things grow larger at a much slower rate than your children, only a few inches per year. After Age Value 10 they stop growing entirely.

It isn't until you slam one up to Age Value 100 that it begins to bear fruit. Strange little crystal pearls form, quivering as if they were alive.
>>
>>33783473
>Inside the lockbox is a smaller Value Adjuster array, without any spare beads at all. Instead the abacus is tangled together in a sort of non-euclidean fashion where the spares would normally be.

It's better than spares. We have no limits here.

I mean we JUST took Sin down 100 pegs, and then increased Life to 10 *and* Romantic to 100.

Come on.
>>
>>33783512
Go to the garden, examine one of those crystal pearls.
>>
>>33783512
Time to see what happens when we plant a pearl!
>>
>>33783512
Set the dead plant's age down to 5. Go harvest both fruits.
>>
>>33783554
Then plant one of the seeds from the adult plant and adjust its age to 1. We can kill, but we can also give life.
>>
You set the dead plant's Age Value back down to 5. Nothing happens. If anything, it looks a little older? Did dying change it from sort of object to another, resetting its effective Age Value as it did so? If so, then it is beyond even your newfound power to reverse death. When you take life, you cannot give it back.

Your work here done for now, you leave the Adjuster where it is and trek back to your cell and into the now slightly-overgrown Garden.

You pluck one of the pearls and hold it up to the light. It's warm and moist, beads of water sliding off its strangely organic surface.
You plant it in the soil but nothing immediately happens.

You shrug and walk all the way back to the Control Room and adjust the half-buried pearl's age to 1. It bursts into a young version of the imposter weed that gave it life. Impressive certainly but nothing too groundbreaking.
You're not sure what you were expecting.
>>
>>33783763
Cool. We're done here.

Time to return to the WORLD OF IMAGINATION but first.

Drain Energy Value down to 5 and put the points into Strength to max it out, then put the rest split into Toughocity and Sin.

Put the keys into the Tarot-Deck Box and see if you can take them to dreamland as well as take things back from there. Then dream weed away.
>>
>>33783763
Eat one of the pearls.
>>
>>33783831
Oh, uh.

Before dreaming, make sure you're short enough to enter Fairyland.
>>
>>33783870

You wander back down to the Garden (again) and eat one of the pearls. It bursts apart on your tongue, flooding your mouth with sweet excess. Your vision begins to warp as your Dream Value immediately maxes out.

>>33783831
>>33783905

You go into the Basement to change your Values around since it seems entirely impossible to do it with the one in the Control Room. As you stagger in, barely able to make anything out, you remember that you shrunk the Values Adjuster in here to only an inch or so tall so you could weaken the trapdoor beneath it.

It's much too small to do anything with now. By this point you're almost completely out of it so you just jam all of your keys into the Tarot Deck Box and go collapse in your bed.

A second or so later and you awake in the Dreamworld.
>>
>>33784111
Dammit of course I forgot something.

See if the keys came with. Try the keyhole in the closet?
>>
>>33784111
Go find the hierophant and talk to him.
>>
>>33784155

You go into the Rumpus Room and grab the Deck-box and open it. It contains 9 cards and all of your keys! You mentally high five yourself for the idea.
Grabbing the Deck-box summons your Dream Journal, the Fairy Lantern and your Snoozepak into being out of nowhere. You're not sure what that means but you check your Journal anyway.

http://pastebin.com/D0isZqp7

You go to your Closet and try all of your keys for the keyhole there but none of them work! This is starting to get a little frustrating.

>>33784171

You backtrack to the Rumpus Room, where the old man is waiting. He looks at you and smiles.

You cough a lot.
"H-hi?"

"That's more like it. I see you've already gotten her. Better you than me, I say. We were only here together because we have a friend in common. Speaking of which, since both of us aren't going to be here anymore, I'll show you him before I go. Say hi for me will you?

He fades away immediately afterwards, even more crystal invading your body.

Dream Value: 90

The television changes from its random procession of still images to a shaky view of a dark desert landscape.
>>
>>33784447
See if the TV became a portal.
>>
>>33784447
His friend is...

Uhoh.
>>
>>33784479

You reach out to the screen of the television and hesitantly touch it. It ripples like water and while it doesn't suck you in, it gives way for you. Your hand passes through and from there it is easy to simply fall through.
Only afterwards do you realise that the act of doing so takes something from you, as if the will exerted to mould your dream around has vanished for good.

Dream Value: 80

You are now standing in an endless desert of black sand. The night sky is a deep purple, alien stars twinkling. A hooded figure stands out on the dunes, facing away from you.

You walk up to it and thanks to practice over the past few days, you actually manage to not mess up anything about your speech.
"Hello?"

Dream Value: 79

The figure doesn't move save to turn with you, keeping its face hidden.
“My secrets are only for the worldly. Your head is still in the clouds.”
>>
>>33784632
I fucking knew Death would require a high Age Value.

Try and fit into Fairyland? What's our Height Value.
>>
>>33784632
Attempt to see into his hood.
>>
>>33784632
Grab some of the black sand.
>>
>>33784665

You try hard, you really do! But somehow he remains one step ahead of you. Him constantly revolving to stay facing away from you as you circle does strip away a lot of his mystique anyway!

>>33784655

Your Height Value is currently sitting at its normal 50, putting you at 2 meters (6'6") tall. You won't be able to fit through the safe at all.
>>
>>33784767
Try going to the basement.
>>
>>33784767
Try entering the Garden and look for away up into the Reversed Forest anyway?
>>
>>33784788
Wait, yeah.

Double checking, we never actually tried to use the Values Adjuster in the dreamworld.
>>
>>33784788

You leave the television for now and go visit the Basement. It's changed a little since you were last here. The four-petalled flower that used to represent the Quadruple Keyhook has wilted and withered to a stalk and the Values Adjuster has shrunk to nearly nothing.

This does get you a good view of the hole that it had always been obviously covering in the Dreamworld. Something down there is shining. You'll look at it later you suppose.

Dream Value: 66

>>33784792

You remember that when you were travelling through the Reversed Forest, you were able to see down along the Garden path! And something had seen you back.

You take the door to the Garden, noticing that the door to the Entrance Hall exists in your dream Bedroom too now as you do so. You walk among the Garden-forest with your head pointed to the sky, searching for any signs of the upside-down path.

You catch sight of it as you walk along the forest path, crossing the canopy above you and drawing down somewhere in the forest over to your left.
You are now at the clearing where you once met the Fool. In his place is an indistinct foggy figure clad in a robe and a heavy cloak. He hates you. He wants you to die.
The raw malice from those unseen eyes nearly cow you away immediately. But you've gotten a little stronger than you used to be and thus endure.
>>
>>33784940
See what his problem is.
>>
>>33784968
We know what his problem is. He's The Hermit.

>The Hermit (Requires: To be alone) (Location: Forested Path)


The problem is, as The Lovers said: we're never really alone.
>>
>>33784940
Try and get on to the upside-down path again?
>>
>>33784968
>>33784980

Steeling yourself, you approach him. He rises to his feet as you get closer and reaches behind a tree, pulling out a long staff topped with an unlit lantern.
"Why are you here? Haven't you already taken enough?"

"P-pardon?"

"You tore out my heart days ago, I felt it. You even dare to carry it before me now. Flaunting it!"
With a sudden burst of speed he leaps forward, swinging his staff at your head!

That could have been a serious problem for you a few days. But you just step around it easily, rip it out of his hands before grabbing him in a headlock.
"H-hurry up and get absorbed you fucker, I don't even care."

"Fine. The way is now opened for you. You have...you have my...ugh...blessing to travel where you please."
He spits out the words as if he was compelled to and then transforms into a spiked Monolith Being that you devour.
What was that all about?

Dream Value: 60

>>33785013

You follow the direction you saw the path go and leave the path entirely, bushwalking your way through the Forest. It doesn't take you long before you emerge into Fairyland, only a few paces away from the hanging tree.
>>
>>33785245
Go to the devil. You've killed one of your children, that's corrupt enough probably.
>>
>>33785245
>"You tore out my heart days ago, I felt it. You even dare to carry it before me now. Flaunting it!"
The... the Tarot-Deck Box?

>"H-hurry up and get absorbed you fucker, I don't even care."
Haha, that Sin Value of 55 is the best.

Now go get punched by Judgement.
>>
>>33785245
head towards the devil and judgement
>>
>>33785279
>>33785330

You hang yourself again, turn the world upside-down and stroll along the Reversed Forest. You're back outside the tower (formally the Tower) in no time.

You approach the Devil first who looks you up and down before shrugging.
"Close but I still don't think you've got what it takes. Get lost kid."

You go over to the other guy instead who doesn't even wait, punching you immediately. You take it on the chin but only barely. Even with your newfound power the blow nearly knocks you to the ground all the same.
He smiles and starts to say something but you're already moving, punching him right in his stupid smug face! His face caves in, replaced with a spinning crystal being that shatters. Each fragment pours into you. Just one more nail in the coffin.

Dream Value: 50
>>
>>33785546
Go punch the devil, show him we've got what it takes
>>
>>33785546
Was afraid of that.

Now, I wonder if that horrible light doorway is still a horribly painful light that makes you crystal.

Don't go through it but see what changed.
>>
>>33785546
Check out the crystal blockage.
>>
>>33785546
>He smiles and starts to say something but you're already moving, punching him right in his stupid smug face! His face caves in, replaced with a spinning crystal being that shatters. Each fragment pours into you. Just one more nail in the coffin.
Haha damn. Wish Sin Value were still low to hear what he had to say.
>>
>>33785579
Will unprovoked dreampunches raise Sin Value by 5 or more?

Guess we'll find out.
>>
>>33785546
Piss on the demon until your sin value is high enough.
>>
>>33785579
>Punch the Devil in the face.

You turn back on the Devil, who is now starting to back away nervously.
"Hold on a moment, maybe you should recons-"

POW! Right in the kisser! He falls to a knee, hooves dug deep into the ground. Your act of cruelty against a being of pure Sin absolves you of some of your wrongdoings! Your soul feels lighter already.

Sin Value: 50

>>33785580
>>33785590

You enter the Tower, scaling down the side of the walls until you wind up back down in the passageway between the Monolith and the light.

You investigate the Monolith once more. You notice that touching it causes the crystal veins running throughout you to glow, light spreading throughout your entire body.
It doesn't actually do anything besides that unfortunately. You still aren't strong enough to move it.

You wander a little towards the light to see if it's changed. No, it's still blindingly bright. It's probably a metaphor or something.
>>
>>33785753
Disregard Monolith.

Acquire Dream Entrance Hall that we ignored last night in our rush to enter the safe passageway.
>>
>>33785753
Go back to wakey wakey land and destroy the Housemate.
>>
>>33785780
No!

Not sweet, innocent Housemate.
>>
>>33785800
>Not scary, oppressive Housemate!
FTFY
>>
>>33785814
His Sin Value is 0. How can you doubt him?
>>
You ponder on your next course of action before it strikes you. You need to go back up to check out the Dreamworld version of the Entrance Hall! And also do...something to your Housemate. You're feeling conflicted on just what.

After a few jumps you manage to grab onto the hole in the roof again and to slowly scale you way back up to the Tower landing.

Dream Value: 37

You exit the tower, take your way back through the Reversed Forest, find you way to the Garden path and then follow that back into your Bedroom before entering Door 8.

Dream Value: 31

You stand on a magnificent rainbow bridge stretching across the sky. You can see a forest far below you. The rainbow just keeps climbing upwards however, as far as you can see. Barring the path is a man in full plate armour standing here with a mangy old hobby horse held in one hand.
>>
>>33785950
Oh fuck it's Justice.

Better get that Sin Value down to zero.
>>
>>33785950
Orrr The Chariot. Duh.

Greetings. Has he seen The Sun?
>>
>>33785989
Which tarot deck are you looking at?
>>
>>33785989
>>33786016
Death...
Plated Armor, Horse.

The guy on the sand was not Death
>>
Justice? You're not sure. You don't actually know all that much about the Major Arcana of the Tarot nor how they relate to you.
You cautiously wave to him anyway and approach, looking for a way past. You can't see his reaction because of his visor but he waves the hobby horse in your direction.
“Good day, fine sir! You seem to be well-travelled! How many tales do you have already? I'd never take sup with a man with no stories to tell but it seems like you already have quite the stable. Well here’s one more, just for you.”

With another wave of his hobby horse, he reveals a thin vertical rainbow branch spiking straight down from the main body of the bridge itself. Now there are two paths, one leading straight along and a treacherous one going down. He disappears in the familiar routine, leaving only his hobby horse behind.

Dream Value: 20
>>
>>33786146
Take the hobby horse. Go through the straight path.
>>
>>33785989
>>33786016
>>33786020
>>33786105

There is a very easy way to solve questions like these.
>>
>>33786203
Double check the tarot deck.

Then ride intto the sunset on the straight path.
>>
You leaf through your Tarot Deck until you find the new card. It's the Chariot. You can't see much resemblance between the man on the Rider-Waite card and the man you met but then again, he was wearing full-plate.
You pat your Tarot Deck back in your Snoozepak, next to your Dream Journal and the Fairy Lantern.

You walk along the rainbow, climbing ever higher and higher. You debate riding the hobby horse but in the end decide to just store it in your Snoozepak for now. The bridge rises above the clouds and after a time you reach the highest point of the bridge, the top of the rainbow arch. You stop here because there is a giant ball of fire completely blocking your path. The bridge has risen high enough to intersect with the sun itself!

Dream Value: 19

No words are spoken but the heat is so intense that you can barely stand to be in its presence. It's too bright for you.
>>
>>33786203
I like figuring things out without asking questions.

Besides, we had no way of checking the tarot deck before this new guy disappeared, because neither one had before that last post.
>>
>>33786352
Dammit Sun, come onnnn get absorbed.

Higher Toughosity? No?

If he's not playing ball, to the treacherous path then.
>>
>>33786363

Yeah that's fine. The deck wasn't what I was talking about anyway
>>
>>33786420
Yeah I only realized that the journal was a possibility after already suggesting the deck.
>>
>>33786352
The Chariot is pulled by Sphinxes in the Rider-Waite Tarot.
>>
>>33786352
Walk back to the treacherous path.
>>
>>33786458
And Death isn't a guy in 2spooky robes, what's your point.
>>
>>33786477
I wasn't the one claiming that Death was the guy on the black sand, someone else was.

Death is the only character donning armor and with a horse in the entire Rider-Waite Tarot.
>>
>>33786496
I know you aren't, which is why you'd be mistaken.

The Lovers also weren't naked.
>>
>>33786458
Yeah I know. And the Fool isn't a clown. These guys don't really map up to the cards you have all that well and may signify completely different things. It's okay, there isn't a particularly deep symbolism going on here.

>>33786412
>>33786461

The rainbow pole leading down is exceptionally difficult to descend along. If you didn’t have your experience with the Tower, you don’t think you could do this. You slide down it, climbing down towards a golden spire and then through it, falling through a hole in it’s ceiling and into the tallest room in its tallest tower.

Dream Value: 18

The room you are now in is much like the dream version of your Bedroom only you know that is very obviously not yours. There are seven doors here and an empty bed. ‘555559825’ is scrawled onto the ceiling with blood.
>>
>>33786570
Seven numbered doors?

Entrance Hall being missing.

Try Door 1?
>>
>>33786570
Look under the bed. Peak into each doorway.
>>
You find a laptop underneath the bed. It looks similiar to yours but seems to have been crudely modified, bulky additions jammed into where the disc drives would normally be.

You check through each door only to find them to be carbon copies of the rooms in your cell, only stripped completely bare of anything. You have to wonder just where this place maps to in the real world.
The only door that you cant check is what, by process of elimination, you decree to to be the Closet. The door's jammed for some reason.

You have bigger problems when you return to the Bedroom however. The hole in the ceiling that you came down through has vanished entirely, leaving nothing but blank ceiling above you!

You are completely trapped...at least until you wake up.

Dream Value: 16
>>
>>33786802
Charge/boot that Dream Laptop.

Time to try out Dream Internet while we can.
>>
>>33786802
Hold on to that laptop. Maybe we can bring it back.
>>
>>33786547
But it was obvious that the Lovers were the Lovers through other clues. There was absolutely zero justification for jumping to the conclusion that the last guy was The Chariot, just like there was zero justification for jumping to the conclusion that sand guy was Death. The only reason I'm "mistaken" is because Jailer is using inconsistent imagery (please don't take this personally, it's just a statement, not a judgement).

>>33786570
(Hypothetical question) How are we supposed to figure things out if there's no symbolism? I'm sorry, but this has seemed consistent until now. Basically we're just guessing at identities and there's no significance anyway. Personally, that's a big let down. I had higher hopes, and now (actually, slowly suspecting) I just feel like this whole quest has been a carrot on a stick. Imagine my surprise when I see subtle consistency in descriptions for four threads, and then bam! It's mentally jarring. I know, it's my problem. I'm just kind of raising awareness because I think that it's something that I would want to know about if I were running a quest, especially a puzzle quest.

It's been fun, good writing, exceptional acquiescence to individual desires. I've never seen such a good responder. A lot of fun to throw abstractions at, even if it's not entirely fruitful.
>>
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>>33786939
>jumping to the conclusion that sand guy was Death
>zero justification

Except for the popular imagery of the Grim Reaper in a dark robe, and the fact that the only stat his vague requirement fits is Age Value.

And being generally 2spooky.

Also we can figure things out by checking the Dream Journal, at any time, pretty sure.
>>
>>33787035
In a puzzle game, I expect the descriptions to be misleading (as in, not popularly known) , especially when there's a reference to a deck in which the typical Reaper attire is NOT spooky dark robe. You have no imagination if you think Death every single time you see a black robe.
>>
>>33786939
I didn't say there was no symbolism. Just not a deep one. I actually use a deck to earn money, I'm well aware of what they can mean. It's less on their stated themes and more how their themes relate to the protagonist though, rather than any strict adherence. And to be honest, the Chariot is just something I couldn't figure out something to really do much with that wasn't covered by another Tarot I'd already made so he's really just sort of there. As for the guy in the sand, I have said nothing on that matter.
And no, your issues are appreciated. I'd be a pretty sore guy if I couldn't take criticism. Please don't hesitate in the future.


>>33786831
>>33786866


You open up the laptop. You're in luck, it seems to be at max Battery Value!

The desktop is a confusing mess of icons swirling everywhere, indecipherable text-speak rotating from one side of the screen to the other.

It sort of gives you a headache just looking at it. There are a few familiar functions however, such as Chatterspeak and Internet Explorer. You kick up the internet and have a browse. It isn't locked like yours! But instead the words and pictures are corrupted, messy scrawls that you can barely ready.
Pictures load for only a moment before being replaced by seemingly endless images of eyes rendered in black and white. Seriously, just eyes. You don't really get what their deal is. Somebody probably thought it'd look cool. You don't agree.

You look up the map function like you once did on you real laptop. Maybe this will take you to a proper view of the facility or your Dreamworld or even just Earth itself.
But instead all you get is an orbital view of a dark yellow ball hanging in space. You can zoom in and move around, giving you a great view of impressive rock formations but you can't find anything that resembles the facility or your dream. Or Earth for that matter.
>>
>>33787094
Open up chatterspeak.
>>
>>33787094
>Wake up
>Take laptop with you
>>
>>33787091
I thought Death at seeing the dark landscape honestly, because there were only a few candidates left.

Beyond that, I thought Death because of a black robe, knowing that eventually we were going to meet Death. And it was a spooky dark landscape. And he was referred to with ominous vagueness as a 'mutual friend'. Friend to the two religious Tarot Cards.
>>
>>33787183
I was thrown because I expected subtlety and minor deception at some point along the line, and I didn't feel that the description was accurate enough. I could also see that being a personification of the world card or wheels because of the turning away or because of the worldy comment. I got lost in subtlety, expecting a trick, essentially. It's because I expect a lot from Jailer. And the best puzzles have solutions that seem apparent, but which are deadfalls.
>>
>>33787332
Ah, Wordly. Okay that would work too.

We can check the Dream Journal to find out his name anyway.
>>
>>33787142
You try beating your head against the wall to wake yourself up again but unlike the last time this worked, you are much too tough to be hurt so!

>>33787114

You open up Chatterspeak. The Cellmate is online here too, even though its a dream.

-making any progress-
-where are you-

+Are you asleep right now?+

-no offense-
-but thats a really stupid question to ask-
-if i was asleep could i be typing this-
-i mean really-

+Well I am! I'm asleep right now and typing this to you.+

-if this is a ploy to get me to use grammar or something-
-its not gonna work-
-what happened-
-youve been babbling nonsense lately-
-beginning to have serious doubts in having put all of my hopes and dreams in your hands-

+I'm beginning to think that you're the one babbling nonsense. You don't know how this world works.+

-oh boy-

+By the way, didn't you mention that you modified your computer?+

-yeah-
-ill take this change of topic any day ty-
-took apart my old laptop-
-and slapped parts of it on the one i have now-
-they didnt even know-
-still dont know actually-
-never confiscated it-
-why do you want to know-

+No reason. Is your Closet currently blocked off?+

-wut-
-and yes-
-ive jammed something in there-
-for reasons-
-how do you know this anyway-
-have you found the control room to monitor my cell-

+You could say that.+
>>
>>33787415
Tell him to unblock his closet. Then ask him how to get internet on his computer.
>>
>>33787415
Either unblock his closet or tell us how to unblock it, if we were there, hypothetically speaking.
>>
>>33787448
Well we do have internet. It's just dream logic makes things fuzzy.
>>
>>33787534
But then why is chatterspeak unaffected? We might as well ask.
>>
>>33787560
Because dream logic allows it because it advances the plot.
>>
>>33787448
>>33787459

You're about to ask him to do something about his Closet when a sudden change of perspective takes you by surprise. Well, not YOU you. You are still being the same person you've been for the past few days.
But we are leaving you to your own devices for now.

...

You are now the Cellmate. You are currently talking to the Prisoner on your sick modded laptop. S/he's some sort of maybe-girl that seems to have gotten a little unhinged. You're starting to wonder if anything they've told you has been truth, to be honest.

You're alone, as you have been for all of your recollected life. You've never been truly alone however, having been virtually raised by the immense amount of movies that had been supplied to your television at birth. You particularly like the ones about hacking, having learned how to hack from watching hackers in films.
For some reason your controllers had been greatly surprised by this, sending e-mails on how that had been impossible. You don't really understand why.
Not that you have any movies anymore. Or anything.

The Prisoner is asking you to unblock the Closet, having had a sudden burst of scary clairvoyance on your surroundings. You really don't want to do that but you're currently busy trying to figure out the best way to phrase that so that the Prisoner doesn't think you are insane.
>>
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I think that's a good point to end the Quest for today, it's getting late. The thread's already been archived.
I'll see you all tomorrow at the usual time period, twitter will announce the exact time an hour beforehand as per usual.
Thanks for participating!
>>
>>33787650
Thanks for running.
>>
>>33787650
If we don't find a giant bust of someone somewhere I'm gonna be surprised.
>>
>>33787650
Thank you for running.



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