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File: mothership.jpg (546 KB, 1280x800)
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Rolled 83

(name still pending)

Last time a bunch of voices in a 'genius' had made a trade shipment, raided a battlefield that amazingly they just happened to miss, discovered a ghost ship with a intact AI, and even found a wild world out in the deep empty reaches of space far beyond the light of any star.

There a certain genius despite being utterly wretched at paperwork managed to 'acquire' a mothership class vessel recruited a large number of researchers, troops with a loathing of the alien, some colonists for the other tasks, a bunch of cultists interested in the alien, and dumb bots for the tedious/especially hazardous. Turned to to fail at acquiring even a AI Node for the bots so they are rather dumb...

The so called genius is the sponsor and suffers issues like voices. The most valued member besides the one who got everything together is a commander who desperately tries to get everything together in between cursing the lack of proper paperwork and 'missed' equipment.
>>
Rolled 65

>>33917470
Such is life among this....crew? Company?

Fuck if I knows. Enjoy your insanity also apologies for running late my laptop shitted out on me right when i was about to start. Had to reboot and start from scratch.

Gained
Stalker V2.5 : Comes with built in stealth field and excellent mobility. Bit weird looking but agile, speedy, and vicious. notable weaknesses is a bit fragile by bot standards(which isn't saying much) and lacking raw power.

From helping out my glorious self in the beginnings of establishing a base.

Still have those offers regarding tech and ships btw.

Last thread: http://suptg.thisisnotatrueending.com/archive/33765380/

>>Turn 8
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
>>Pop 10k
>>Military 4k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother yard. Material Processing Center.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 25 RUSPs. 4 Siege Artillery Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Raw Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech.
>>>>>>Materials: 5 Supply. Parts. Salvage.
>>
>>33917470
They shall be named "The Baha Men"
>>
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>>33917609
>>
>>33917569

Would you refresh us on those offers, AI MAL? Something about you trading us alien tech in exchange for...something, forgive the failings of my meatbrain.
>>
>>33917569
Do our bot operations on the wild planet provide us a steady, if small, flow of minerals? What have they uncovered so far?
>>
>>33917569

Hey Genie, guess who figured something out about our esteemed Seeker in the Cultist Civ?
>>
>>33917731
>Smartanon has a revelation
You better share this with us

I'm thinking after we do this I'm pushing them back as our next civ
>>
Rolled 81

>>33917715
Installations are still under construction have providing oversight until an AI node or Hive will be all that is required.

>>33917696
Alienware in exchange for ships/supplies.

Meatbags are already for you i have no need.
>>33917731
Aw nuts don't tell me your the original smart anon?
>>
>>33917787

At this point it's only strong suspicions, but let's just say we aren't the only ones who've relived the good old Memor days.
>>
Rolled 78

>>33917844
Anyway detailed hero stats on Commander Richard

Traits
Humanist
Master Commander
[REDACTED]

Abilities

Passive
Suffer not the Alien

Active
GG 2
>>
>>33917844
Would us devoting an action to the mineral mine speed it up?

Also do we stand a chance to successfuly gather resources in our curent region?
>>
Rolled 64

>>33918029
Right now its being built and overseen by myself. You could offer us supplies or resources but it will take time for it be fit for proper production.

Uh this region? Well...no you don't have the equipment if you leave you could find something though.
>>
>>33918025
Huh those are different then the first time.

Commander Richard Ktiesti [Hero]
Traits
Bonus Command
Superior Officer

abilities
Do or Die

Cool I guess hero ranked up. Here's the others just in case.

Sponsor Twisted Genius Alcem Mizar
Traits
Twisted - trait that allows player control.

Abilities
Walk Around - For a more personal view.

AI MAL - Adjutant Alpha Prime [Ship]
Complex Cored Artificial Intelligence
traits
Bonus Technology
Bonus Manufacturing
Bonus Research

passive
Synchronized: Free bonus action provided every turn of your choice if burned to enhance action considered DOUBLED UP instead of just a boost.

Tireless: Suffers no penalties for repeated or exhausting actions

Active
Centrally Linked Node: synthetic forces or enhanced synthetics are connected to a hivemind while gaining certain insights from AI who serves as the node and seemingly the primary connecting/enhancing force behind it.
>>
>>33918056
Alright, last planet is a bit of a hot spot for us. Do you think the locals have cooled down enough to not mind?

Presuming they haven't, do we know of any other systems nearby that could stand to supply us with resources?
>>
Rolled 46

>>33917569
>>>>>>>F. Explore in a direction/something.
Let's look for new systems that might give us resources, or better yet mining materials (equipment bits and stuff) to put towards the mine.
>>
Rolled 25

>>33918094
Accidently used synthetics twice.

The enhanced synthetics was actually supposed to be enhanced organics.

Not to mention those two abilities you 'think' you know offers stuff beyond just that.

>>33918149
Possibly.
Unknown do not have stellar maps.

>>33918211
The system you left has mining equipment.
>>
>>33917569
What's a Mother yard?

Also thinking, if every one is cool with it, we ask MAL to made a Node for our machines.

>Or can we make our own?
>>
>>33918249
Hrmm, but they might still be mad at us.

How difficult would it be to modify our shield generators to replicate the stealth shield technology present on AI MAL's ship?
>>
Rolled 3

>>33918256
Yes.

A mother yard is basically a gigantic shipyard and dockyard. Basically teh mother of all yards you can find without going full space station.

>>33918280
Extremely.
>>
>>33918295
"Commander, so there's mining equipment back at the other system which could be used to help MAL set up his mine, and we need that flow of cash.

Problem is, you know, locals might be a little ticked from our little scavenger hunt.

So before we just waltz back in and hope there are no hard feelings, think you we should stay away or seek a different course of action?"
>>
>>33918249
I imaged as much. But just writing down what I know for sure, from your words.

>>33917844
As for the meat bags ... Should we just drop them off some where? I mean they could help be can we trust them.

>Any one have thoughts? [Commander and Players.]
>>
The vommander suggested we crack them open and see their dispositions first. Some might want to join us, some might pay us for passage back to where ever, some of the pirates might even have bounties we could collect.
>>
Rolled 28

>>33917569
... my vote for action is we break down one of the ships and make some Stalker V2.5 for exploring and scouting unknown areas. I assume the Material Processing Center can handle this.

1 cruiser
2 destroyers 1 alien
1 frigate
1 raider

But which one? I believe we wanted to trade the Alien to MAL.

>H Break down the frigate and use the materials for Stalker production.
>>
Rolled 89

>>33918568
I vote this.

>>33918686
I don't know, I'd rather keep them and upgrade them.
>>
Rolled 78

>>33918295
>>33918345
Backing for his thoughts on it.

I'm sure we can find other places. But nothing wrong with heading back for some supplies. Probably hide the ships we got, to help keep them for being mad.

>>33919027
If we need to use a action to open them up sure. >>33918568

If we can get some resources to make a few stalkers sure. It could be for the best then making whole new ships. But having stealth scouts can be dam good to have sooner than later.
>>
Rolled 16

>>33918568
Voting, let's see who we find
>>
Rolled 61

>>33918568
Awakening stashed forces...

Discovered
Megacorp Bazstom legendary for their gigantic marketplaces and one of the great conglomerates even by corp standards. Get along with most corps supposedly quite well people love them for their ability to offer cheap bulks at superb prices and quality items coming from even other corp specialties even in bulk.

Megacorp SS otherwise known as Sorry Sun legendary for their ability to squeeze all the juice you can out of whatever resources you got. Material wise even they sweat blood at the prospect of ending up going up against them. Also believed to the most efficient recyclers and harvesters of so called trash out there making you a sorry son of a bitch.

There are two different military forces detected some public and private sector.

Discovered Colonial Military
Discovered Navy troops

Discovered Private Mercs
Discovered Paramilitary Corp
Discovered Contractors

The last one is a bunch of stinking pirates who upon realizing where they were surrendered and simply asked if we were either gonna space them, marooning, turning them in, or letting them go.

>>33919113
you do have raw materials.
>>
>>33919397
"Hey Alisha, you know how to make a profit out of some captured pirates? Spacing them would be a waste."
>>
Rolled 7

>>33919397
with an 89 diplomacy...

well everyone but the colonial military are willing to join you.

Even the navy forces and pirates.

The colonial military would like to be taken back home and promise safety, some form of payment, and good will for it.

Bounty wise...

It seems those with the largest bounties weren't among them but they MIGHT know something in that regard.

We DID however discover the following.

Rogue Psychic ran from official channels going underground. WARNING has removed limiters and failsafe is disabled WARNING
Captain Grimjoy an upcoming pirate captain. Was once a navy officer until deciding to go rogue for some reason.
Mad Man Mason a insanity ridden case renown for both madness and committed atrocities. WARNING detected psi emanations, neural tampering, body modifcation, and addictive behavior.
>>
>>33919397
"Welcome, everyone, glad to see you are all in one piece. We are just nomads who happened to be in the neighborhood and saw some of you were in trouble after that big shebang with the pirates.

So before the scavengers and slavers could get you, we did, so before we go on does anyone have any questions or concerns?"
>>
>>33919563
>Rogue Psychic ran from official channels going underground. WARNING has removed limiters and failsafe is disabled WARNING
>Captain Grimjoy an upcoming pirate captain. Was once a navy officer until deciding to go rogue for some reason.
>Mad Man Mason a insanity ridden case renown for both madness and committed atrocities. WARNING detected psi emanations, neural tampering, body modifcation, and addictive behavior.
Can we put them back in stasis?
>>
Rolled 6

>>33919478
"Hm well they CAN be useful for their services if your careful otherwise bounties are always good. Shit you can even sell the ones with no official bounty if you know the right people. Penal colonies and research always needs new bodies after all."

>>33919563
Detailed information for Captain Grimjoy was once an upcoming promising officer. Until one day committed a mutiny after Mad Man came charging through after assaulting a garrison base with psi ops facility.

ALL three of them seemed to be connected somehow.

>>33919594
You can try.

>>33919568
"Well obviously what do you plan to do with us?"
>>
>>33919654
>You can try.
Well shit I think we have a problem here. Uhh, how strong are the containment protocols for the respective Cryochambers they are on, and how fast can we quarantine these guys as well as the other pirates?

>>33919654
>"Well obviously what do you plan to do with us?"
"I suppose, that's up to you. We'd be more than willing to send you back to where you came, or close, provided it's within reasonable distance for such small crafts as us and if you'd put in the good word for us.

Several of us are from planet Baha region of the subsector, so some have taken to calling us the "Bahamen"
does it look like I can come up with a better name?

We are of course, willing to let anyone who wishes to become a part of us, it's a good honest living here 3 square meals a day, plenty of work not too much action."
>>
Rolled 98

>>33919819
A woke up psychic with an unknown power level?

Most unlikely.

Could easily enough deal with the other two even with a MAD ridden wildcard but unleashed psychic wildcard possibly too much to handle.

....evaluating.

Psychic power level estimates determined.

While unleashed still not capable of city wide devastion power otherwise fight in space would be much different categorical is not above B rank.


Rankings are numbered 1-10 with letters UU, SS, M, U,S, A, B, C, D, E, F

Letter is for power.
Number is for Finesse.

F is non psi users thus the default E is a power so weak you could at best leviate some chalk or don't need ever need a lighter tier. Anything at S or above is considered Superhuman.

Normal human ranges are F to B.

>>33919819
"Honest work? Funny considering your...present company. Could believe it if you hadn't have those military and specialty personnel that you have."
>>
>>33919397
Good to know. Didn't think our material stocks were good for it. How many can we make?

I say we trade the pirates in. Unless they could break our of the prisons we own. Then just drop the off for a price. >>33919563 Granted they seem cool with us. But unlikely a good idea to keep them with our crew.
>>
Rolled 59

>>33920177
Worth noting that highest official ranking for 'allowed' psi rating is C. Anything above that is 'dealt with'. However this is not true.

B ranked ARE used by BLACK operations and programs. Officially however they do not exist as in are supposedly killed. Even with their best efforts they have been unable to properly 'tame' anything A or above. Thus B rank is limit of ordinary forces to 'control'.

Beware supers however the limits of ordinary humanity mean nothing to such beings or the alien for that matter.

>>33920250
We sorta woke the pirates up.

Stalker units we can produce...about 1k if we exhaust our material reserves they are quite costly to produce requires rarer and more exotic materials. Not cheap.

You ARE off the books operation by the way.

Might wanna consider doing some paperwork or registering.
>>
>>33919819
The group name will work for now. Maybe a new one for when we go on more military based missions.

Are we keeping Orion as the mother ship name?
>>
Rolled 26

>>33920379
IN fact you can't even be considered a black program due to lack of connection with any official powers.

Your just at best a rogue operation.

Anyway as promised preparing to put out some more writefaggotry including the dreaded Brood ancestors.
>>
>>33920379
Yeah, But they would probably be still bad for our groups moral to have them mixed in with us.

I say we make about 200 for scouts.

>>33920455
Aw and here I was hoping we were a group a made to kick alien ass. But they government wanted it hidden to not scare the public.

So what's the cost/requirements to register?

(widealt bananas? No clue what that is.
>>
darned, I thought listening to the commander to wake up those in stasis would be a good idea

actions actions actions, what to do
>>
Rolled 44

>>33920455
Think Tanks

Clan Volker a infamous clan renown for both their insanity and genius. Both of which they are rife with one of the few Super Powers who especially one ridden by MAD have successfully established not only a bloodline but more. Volker Clannars are renowned for their prowess of technology and more importantly being able to properly deal with Supreme Technologies and their insights of the so called superhumans.

Komts a support division of the infamous united forces established even before the Arch War where humanity desperately held off an alien tide. These smarties people supported the personnel who went directly up against the Alien for time immemorial. Their cover was only officially released only when they couldn't be hidden as their cover was so hideously blown. Even now they are the only power backed by all of humanity.

AIM
A research group specializing in bringing AI down to humanity's level. No longer will it the domain of the alien or the superhuman. In that regard their first major breakthrough was the AI Node allowing one to patch in multiple lesser AIs into the same system and help them work together as well as improve performance.

They so impressed humanity with their achievement even Komts respected them. Later they released the upgrade the AI Hive thanks to Komts assistance this time they escaped the problem of one Great AI by instead using a bunch of lesser but connected AI. It was a challenge to develop but they accomplished it suddenly the Alien began to suffer problems when the mighty AI hives rose to challenge their own AIs.

AI Hive despite harsh critics is rumored to be based of alienware involving the infamous 'cluster AI'. the counterpart to their Solo AI this has not been confirmed however.
>>
>>33920837
Still is with the Megacorps we can make use of their tech. But the pirates we just need to sell or drop off some where. Seeing that some can put up a fight we drop them off. Unless you want to got for big then we sell them.
>>
Rolled 19

>>33920867
Solaris Extrema
What happens when humanity decides to understand the Supreme Technologies no matter the price NOR do they believe in ignoring certain possibilities?

Solaris Extrema takes all research and input they get to the utter extreme. Often joked to be made up of the insane their incredible insights and unexpected breakthroughs are no laughing matter. While costly and seemingly hitting countless dead ends the stuff they do come up with always seems to come out of nowhere.

They are the main group whose record of production of game changers, game levelers, or the unexpected is unbeatable. Doesn't exactly help they are also the oldest Think Tank in existence among humanity anyway. Even the Alien are leery of them and the superhuman are impressed.

>>33920694
paperwork and possible bribes, servicing, charges ect.

Depends on what your after really. Your not the only group interested in the Alien.
>>
>>33920934
That's really the main issue here. I really want to drop off those pirates and the colonists who want to go home before shit starts to hit the fan. I'm thinking we have the commander in charge of prisoner security, and, using the least amount of ships possible preferably our own, travel back to the sector to drop off colonists and pirates
>>
>>33921080
So for our group we would probably want ability to claim planets for resources, rites to scavenge wreaks and allowances to go fight aliens deemed as threats.

Also is a mother ship uncommon and what is the biggest this world knows about? I hope we don't have to deal with planet sized. Moon size star bases I'm fine with, Planets not so much.
>>
Rolled 82

>>33921080
>Actions
Ladies and gentlemen, we have a potential situation on our hands with several high ranking pirates and normal pirates, our current objective is to transport them back to the previous system where planetary forces can help detain and transfer hands of them, possibly with bounty rewards.

Preferably, we do this on the main ship, or as little commandeered ships as possible, just in case they might want to ask us for them back.

Commander, you're officially in charge of security regarding the pirates. Do what you can to maintain them, you have full control of our assets and ships if need be and can modify the mission methods per your discretion.

Alisha, your help is, as always, appreciated and sought out.
>>
Rolled 93

>>33921082
>>33920934
Not wanting to keep the pirates or diplomance them.

New colonist
Common Combine
What happens when a bunch of people decide to sell damn near everything they own AND do so in mass to go to the starrs? There they offer their services and happily take up new comers. Veterans tend to get bored after awhile thus proving a popular recruiting ground for the veteran fleets needing someone 'new' but not green.

New Town of Yorsh
a bunch of settlers who put together everything they had into a pool to afford transport, a colonial charter, and a prefab township to start out new. Now they have their own world full of opportunity and free from what they had to deal with before. Here hope is as fresh as the new air itself.

Spazstrom
Originally it started off small a small group who brought what they had. Then slowly others came adding onto it and so on. Eventually small and simple it was no more but rather big and complicated. Full of opportunity and chance. This mighty complex churns through the planet and up towards the stars it grasps.
>>
>>33921334
>Not wanting to keep the pirates or diplomance them.
Funny becase usually I would diplomance pirates or bandits but the rep penalty and connections to megacorps/colonists would be too much here.
>>
Rolled 70

>>33921334
Well you said they were willing to join >>33919563. But like a few civs before this one. We shouldn't have too many groups working in close groups like this. It fact I would love to have them be an ally and raid targets for us. But I believe I can say this, With a group of 2k thinkers, 2k cultists, 2k bots, 2k Xcom personnel, and 2k old/new. We can allow our selves to over do it. I can see most of the group not caring if they follow a code. But the colony people I can see having a problem with them.

"So I ask you the crew, for we are a team in all things, what do you view best? I see these new people as great allies for our goals. But it is up to us to accept them."
>>
Rolled 98

>>33921322
A planet sized ship is considered a waste moon sized are known though albeit extremely rare.

Most moonships themselves are extremely rare even more so then a mothership class vessel. Often such 'ships' harbor planet busters, house terraforming terracomplexes, or are not entirely human...

>>33921322
Claiming planets would mean colonies or mighty ships.

Basically your gonna need some paperwork from the sounds of it a alien hostility license(piss easy unless you want their tech as well), planet claimer or colonial charter, and salvage rights.

>>33921455
Ain't it splendid to being off the book special operation?

Otherwise enjoy your damned penalties and your current lack lack of allegiances.

>>33921473
The trick is having something to unify them. At the inception you had the hax power of it being 'aliens'. Of whom it sounds like you want to fuck over. From killing, humanity first bullshit and stealing their tech.

It talks to quite the variety of people so long as you don't want to deal with the real aliens are people too crowd. Great for getting the supremacists, greedy, and those with less qualms on board. Your commander btw is a human supremacist.
>>
>>33921613
>Ain't it splendid to being off the book special operation?
Oh we are?

That. . .actually changes things.

>>33921333
Scratch that, but I need to figure out how with pirates among our number we won't suffer a mutiny and won't be overtly crippled diplomacy wise.
>>
>>33919819
I had a dog named baja pronounced baha, I loved him, my usless approval is earned.
>>
>>33921613
>The trick is having something to unify them. At the inception you had the hax power of it being 'aliens'. Of whom it sounds like you want to fuck over. From killing, humanity first bullshit and stealing their tech.
I really wish I knew more about our fluff or XCOM in general, because a great unifier is exactly what we need.
>>
>>33921613
>Your commander btw is a human supremacist.
Oh, well that changes a lot. I wonder if he's anything like the mutant supremacist fella from adero campaign.
>>
Rolled 78

>>33921702
Give them a ship with a back hack for MAL.

>>33921613
Hell yeah we want some of tech to say the least. How would we win a war with out better tech. Skill, team work, tactics and tech (And tech makes up a lot of this to win.). Maybe we can make a deal to do something like 50/50.

Unity, And I believe you said it your self, is not easy. We could do it for a bit. But in the end someone will need to change their ways a bit. I just want to stop the aliens attacking our planets and making war. Granted we will now look the same.

Also good to know we got a commander with a set side.
>>
>>33921855
I wonder if the commander has any qualms with using alien tech

Against the aliens of course,
>>
>>33919397
>The last one is a bunch of stinking pirates who upon realizing where they were surrendered and simply asked if we were either gonna space them, marooning, turning them in, or letting them go.
"You surrendered, which means you've got enough brains to make you worth more alive than dead.

What if I could tell you there are more than those options you listed? What if I could tell you there are bigger, alien targets to be raided than picking on the rest of humanity?

And what if it meant, continuing your raiding exercises, simply under a new banner?"
>>
>>33921855
>>33921895
Well, what's our projectile weaponry?
Traditional?
Energy?
Plasma?
>Wanting magnetic railgun assaultrifles, fuck plasma
>>
Rolled 62

>>33921613
The researchers are...well interested in tech. the soldiers wanna kill them. The bots don't give a shit. The cultists are interested in alien insights. Finally the colonials have some kind of beef against them deciding to support the guys who have it out for them. Which is unusual considering its usually the core worlders who have the greatest bigotry for aliens. As those out in the colonies/boonies/fringes tend to run into them a lot more.

Bandits

>>33921702
You can thank your splendid twisted genius(ain't she so smart?) and your force make up.

Penal Colony #875
a prison colonial world stuck in a mega prison out in the fringes before a pirate fleet blasted through wrecking the guards and freeing the prisoners. Now they are free..and can now start anew. Ah fuck who cares WERE FREE TIME TO KILL SHIT.

>>33921753
You have one amazingly enough much to my vexation...

Ain't nearly so easy to pull the division card.

As for fluff...you have none. Only thing I have down is 'players wish to fuck over aliens see steal their shit and kill them.'

'sponsor notes'

'is twisted gain certain boons. acquired stuff by pulling strings has connections to superhumans, aliens, and tech. Well known in certain circles due to peculiar expertise and has gotten around a suprising amount. Fluff still available for player input.'

commander notes
'has daughter mother left them long ago. Is veteran of many conflicts especially the Alien. Has deep hatred of aliens, is wary of Alisha but thankful to her, and worried about his daughter. Forces are damn loyal to him as he knew the twisted genius and recruited much of the manpower.'

'reason for human supremacy is his constant hostile exposure to aliens. Has acquired a deep hatred for them and taste for battle against them. Aliens know his as a member of a Killer Klan and his incredible war record against them. Nicknamed the Killer of Kin doesn't like to talk about how he got it.'

'fluff no longer available for player input.'
>>
>>33922019
>Weapons: Ballistics Set. Mono Combat Knives.
>armor: Basic Body Armor

Then what ever is on the ships we own.
>>
>>33922077
Ah shit.
>>33922076
So, we should gear up to kill aileyumz?
Yeah, fug aylemz
>>
>>33921970
>>33922076
** Dialogue **
>>
Rolled 44

>>33921895
The commander has on numerous occasions done that just that. He claims there is something special and especially satisfying of using their own shit against them.

>>33921970
"eh we ain't picky on who we go after and damn aliens are tough nuts to crack many of em."

"New banner? hm...you banner we talking exactly and you be offering?"

>>33922076
Basically faction and Sponsor fluff are still pretty empty.

>>33922076
Bloody Bastards
A former base which turned to banditry once they lost support out in the fringes. Known to be true to their name with being a bunch of bastards with some serious blood lust. Not exactly sure what caused them to snap the way they did rumours say it was due to being on the fringe overlooking the big empty or perhaps aliens mind fuckery.

Sin Inspired
Those who not only did bad...but others were inspired by it as well. These crazy bastards ended up getting hounded to the ass end of nowhere now here they can let loose and go all out. Even other bandits are creeped regarding these fuckers.

>>33921970
son of a bitch my transmission for this reply must of gotten lost or deleted.

Resending.

>>33921970
Hm Humans are easy but aliens well...while tougher they ain't exactly our common man you know? Besides some pirates even work with them...not us though we got standards thank you."

"As for banner...hm what does that offer exactly?"
>>
>>33922362
"For one it means we don't try to space you.

Another it means you get free food, a bunch of nice tech and industrial capability at your disposal, and actual people who know how to use it. I mean, you guys wouldn't happen to have any techies among you because if you're tech pirates thats another thing.

All we ask is that you actually focus on looting the alien scum, and the occasional other pirate or colony who tries to piss us off."
>>
Rolled 98

>>33922362
Zealots

The renewed Believers

To escape the debauchery and to hold true to the teachings. The blessed believes left to start a new colony where they would be able to hold true.

Wrathful Warriors
Against all hope a miracle occurred and now these soldiers have become warriors of wrath now hoping to spread the miracle that had saved them to others as well.

Seekers of Right
Against all odds a discovery was made of an previously lost holy place now this holy place has been reclaimed and even now is being refurbished/repaired for new believers to enjoy as well. As it turned out the ancient words may very well of been true after all.

>>33922462
"That is always a plus usually."

"Hm....sounds way too good to be true. What is it that makes you...able to offer all of this much less willing too?"
>>
>>33922519
"Frankly?.....We got ambition, what more does one need?"
>>
>>33922519
"Because we have a bunch of ships and not nearly enough manpower for them, and we're also lacking the resources to spruce them up.

We also need guys who know how to fight and loot at the same time, makes for far more efficient warfare especially when time is tight.

And most important of all, it means you really shouldn't look a gift horse in the mouth. We're offering this to you, and what have you to lose unless you'd rather try your chances in the vacuum."

>>33922519
By the way, do any of the pirates here know about our special prisoners, Rogue Psychic, Captain Grimjoy, Mad Man Mason, etc.?
>>
>>33922362
In your post you replied to post 33921970 two times. (Non counting you saying you reply got lost.)


>>33921753
XCOM is basically aliens came to earth and now we have to fight a unknown enemy. People die a lot in most peoples games, at first. But thru skill, luck and tactics people slowly make wins for them selves. Improving the troops you have and studying the alien tech to finish off the enemy.

I hope that helped some if not there's the wiki or threads that have been popping up on /tg/ >>33901814

Then theirs the others games were megacorps and mutants get mixed into the back ground. But the latest one, XCOM: Enemy Unknown, is more us right now going to fight the unknown aliens going the same thing as the first. Mixing mech troops, Bio mods and a few other things.
>>
>>33922720
Dont forget the psychers, and rokkit pawnchez!
>>
Rolled 43

>>33922519
Wholesome Horrors
Driven off to these far reaches against your will and finally you have a home. A place to focus on that of which others rejected for. Now to truly understand the horrors that others reject.

Fallen Sentries of Aszi
A base that went dark as something went wrong...eventually they did wake up but corruptions were rife everywhere. Something has come out...and warped everything wrongly. Now they wake up...

Forbidden City #2541765

At first it was only a few who came...but somehow those fews attracted others and so on. Somehow it attracted, it renewed, and it grew. Thus this city is no longer of ruin but of a proper city once more at least in parts of it anyway.

Fleet Yersha
An older fleet of so called colonists who stuck to their ships instead of land. Here they came to realize that...well the new guys could use assistance and they realized they knew what it was like. Because of that..and their ships they could offer what they needed.

Cormera
Once a disastrous complex they broke it down not on their own will no but of war. However they survived rebuilt and started anew. Now they have felt what was all to offer against them and they survived to rise above.

Trusty Township
Sometimes a colony is no long quite the same as it becomes 'civilized' some love it and others miss the old. Those who miss the old often decide to strike off on their once more extending the reach of humanity with veterans who know how its done.

>>33922663
"Ambition is blinding."

>>33922697
"Hm...very well. You have our services."

>>33922697
They do indeed which reminds me are you also offering to release them as well into your service? As in do they get the same offer as the others?
>>
>>33922858
"You three (rogue, captain, psychic) are not like these guys.

You're not nobody's who nobody will care for, you're notorious figures with hefty bounties on your heads.

Now, what we don't want is bounty hunters or people coming after us because of you.

What we also don't want is for you to try anything and we both wreck ourselves in the ensuing fight.

Surely, we can reach an agreement of some sort? "
>>
Rolled 52

>>33922764
Dam it your right, I forgot that as well.

>>33922076
... But a way to help buff up our fluff. Which I think we did any ways. Is, Like XCOM, we got a group of like minded people together with the goal of wreaking the aliens you have hurt our people. The thinkers could be from a planet hit first, or something, but thru their skills with tech pushed them off. The X people could be people that wish to help in this fight after defining their planet. The reason they joined was their government wasn't ready to attack be we were. Bots well their bots, unless you want them to be something like bots who's AI core was killed by aliens! Now they wait to be awaken once more to get payback. Cultist are the unknown to me they could be allies or worshipers of them from the awe inspired fear the aliens put into them. Maybe even more along the lines of they pushed alien upgrades to far and modded them selves.

>>33922858
Be careful of the madness. Thous three may have a connection I hope they are willing to work together or let is be and walk away.

... huh does our Twistedness give us more insight on his madness?
>>
Rolled 79

>>33922858
Mutants
sometimes genes go wrong also bio warfare not often welcomed in more civilized space it was decided perhaps one was best off starting their own home and world to welcome them.

Meta kin
When so called enhancements go a little too far it creeps out the majority of humanity. Perhaps they are lesser beings who can't see the truth or perhaps your just that fucked up.

Borged
Augmentation can go only to far before it creeps everyone else out but sometimes you do still care about being 'human' unlike those meta bastards and aren't fuck ups like the mutants.

Clustered Research Complex #37105
What happens when you stick a bunch of cluster and AI Hives into a facility then watch?

Complex Core #125
An AI wakes up and finds itself lonely...so it makes some help and wonders about things. Like who created it and holy shit that is fucked up.

Ancient Bots of Aperi Prime
sometimes it ain't human that wakes up or perhaps it was made by them but long forgotten. Either way its been a long ass time and its time to do things once more. As soon as you figure out what the hell happened.

and shortly the Brood ancestors shall be revealed. Need to take a breather though first.

>>33922969
"Hm we are merely somebodies of whom you figured out. Others too have bounties as well you know. As for agreements...what do you offer?"

"and no don't listen to Mason guy is insane."

"I SMELL LOLIS DELICOUS FLOWER LOLIES RIDING ON A STONE TRACK IN A BLACKHOLE OF MY MOTHER'S HEART."

"I swear if he wasn't the one behind...nevermind."
>>
>>33922858
>Ambition is blinding
>HAH
Tempered abition is what drives all things, without it, we'd still be scraping rocks together like savages instead of striving to conquer and grow.
>>
Rolled 4

>>33923081
...uh.

As a matter of fact...yes it does.

His madness is one brought on by addiction and was previously not nearly so bad. However thanks to what he has taken can lead to surprising insights reminding you of yourself. However unlike you this one is utterly insane and his own body has been twisted both by insight and delusion.
>>
>>33923097
>"As for agreements...what do you offer?"
"That's what we're attempting to figure out here.

Killing you is wasteful, and impractical.

Selling you for bounties is also impractical for reasons I'm sure you all can imagine for yourselves.

Letting you go would be the safest option, so long as you can keep your traps hushed. But that would also be a waste of opportunity.

But you know, if the others have bounties I suppose having a few more won't hurt if we're already bleeding bounties.

The question is, if we let you stay and you were interested, can you keep Mason in check? Also who is this guy. . ."
>>
Rolled 72

>>33923259
>>33923259
"Mason in check? Hm yeah I can do that as for who mason is I don't know. Only that he helped out a friend of mine and vouched for me when no one else would. Sorta owe the crazy fuck. He is simple enough to handle as long as he stays drugged up properly though there are times when he is tough but i have stuff for that."

Anyway what is your actions?

You have two by the way thanks to AI assist.
>>
Rolled 93

>>33923407
Well with the AI's ability to impower double actions

>double basic: AI assisted bookkeeping day! Make our mining op all legal like, look for government subsidies and grants to improve the project, tax breaks, find all the little exploitable loopholes, interstellar beuracracy is so fun!
>>
Rolled 64

>>33923171
Good to know.

>>33923259
Cool, I'm liking how you are handling this so far.

Should be go on a "Walk" with them?

>>33923407
>H
Make 200 Stalkers, We need better scouts for later.

>E. Train our forces.
Team work and skill training.

"Commander would you have anything you wish to add to the training? I'm thinking of setting our battle field engineers for hacking into enemy tech or just for the little bomb here and there "
>>
>>33923508
Crap need to do paper work. But remember MAL wants this place hidden. People do not take kindly to free AIs.
>>
Rolled 89

>>33923407
>Actions
Send the colonists home and anyone else who doesn't care to stay, treat them well and make sure they give us good word.

We also need more construction equipment to speed up development of the miine. Either go scavenge for smoe or look to whoever is selling, Perhaps those from Megacrop Bazstom would be kind enough to aid us.
>>
Rolled 54

>>33923515
Actually switching to this, but is there anyway we can squeeze in that return trip for the colonists?

Vote
>>
>>33923542
Who MAL? Mal is not a free AI, our grandmother gave him to us as you can see claimed on my interstellar I-99, it was a business gift.
>>
>>33923656
I like under handing it. But will MAL, They did ask this of us and I wish to not go back on our word to a friend.

>>33923646
I hope so, Unless they are a good distance away I'm sure we can drop them off. Then we will need to get to work on papers.
>>
Rolled 10

>I come back
>we've got pirates now.
Welp, I guess this is better than fighting them as we try to turn them in.

>>33923515
Supporting this
>>
>>33923740
In that case, I think this is the best action>>33923551

I am abstaining from rolling until others agree..
>>
Rolled 50

>>33923515
Fuck it, fine do this. I like training at least
1
>>
>>33923788
If we have to drop people off as an action may as well do paper work and drop them off. We should be legit before buying new stuff. You know for farming tax breaks and what not.
>>
>>33923858
I don't know, do we want to get on the books?

We have notorious pirates, on top of that being off the books gives us a degree of anomnity and makes us less noticeable.

>>33923407
What are the pro's and con's of not being on the books and vice versa?
>>
Rolled 97

>>33923515
200 Stalkers constructed in our robotics bay once the required materials were processed.

Training commences.

acquired 1k additional troops.

Contacts acquired
Pirates
Megacorp Bazstom
Megacorp Sorry Suns

>>Turn 9
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 17k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother yard. Material Processing Center.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 25 RUSPs. 4 Siege Artillery Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Raw Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech.
>>>>>>Materials: 5 Supply. Parts. Salvage.
>>
>>33923891
Name the mothership myrmidus?
>>
>>33923858
Paper work can wait a turn or two. We can do some training now, but I am a bookkeeper irl, I know enough about accounting, the irs (and what they look for) and keeping corporate books, that I could (and should) write a damned ledger for the profit/loss of the mine.
>>
>>33923891
"The rumpshaker"
Cuz all it wana do is zoom a zoom zoom zoom and a boom boom.
>>
>>33923891
Wow our pop jumped and dam we train real good.

Also this >>33923889
Pro's and con's please.

>>33923940
I was hopping for Orion. But could be fine with that.

>>33923967
Nice. If I ever get a business up and running, I hope you will not mind me asking you about things.
>>
>>33924050
I would give any advice I can, firstly, unless your business is making 20k+ a year. Don't worry too much about it.
>>
>>33924050
I kinda like a greek them, like naming any combat walkets or warjacks aegis suits or hecatonchiries or sumshit
>>
>>33923891
>>33923889
** Question to Genie **
>>
Rolled 3

>>33923967
Profits in the mine past initial investment will be quite insane wild worlds have a bad habit of picking up all the real good stuff in incredible quanities/concentration.

Basically you will have access to some of the highest caliber exotic materials out there. At least once I get done setting up. I wont lie it will take some time before you start seeing some returns.

>>33924050
Ah yes starting my own business is something I have a great deal of interest in we besides not being poverty stricken as well anyway.

>>33923889
being off book makes you little better then pirates in the deeper set worlds. Out in the fringes as long as you don't act like a pirate people tend not to care.

On book you can get much easier access to certain items however you will lose whatever anonymity that you got.

Off book means off the radar but tougher time acquiring certain things.
>>
>>33924263
>ability to acquire "certain things"
>certain things
>CERTAIN THINGS

We file that paperwork NOW
>>
>>33924263
In that case, I feel we should stay off the books, stay away from deep worlds and stay in good touch with Bazstom

>>33924350
>Megacorp Bazstom legendary for their gigantic marketplaces and one of the great conglomerates even by corp standards.
If we can use these guys to help us aquire the things we need while staying off the books, we should.

>>33924263
"Ah, Bazstom and Sorry Suns, it's an honor to have members of such esteemed Megacorps with us now.

If there is anything we can do for you, just ask of us. We are always interested as potential customers in purchasing."
>>
>>33924263
Theres no organisation we'd have to pay homage to if we sought to legitimize right?
Well, being fringe I say legitamize loosely, but getting" in the books" dont mean
Taxes?
>>
>>33924263
So now the problem lies in that what will be better for the crew.

>>33924417
If they can help, Yeah lets keep off for now. Keep on family safe from attackers while we go on a war path.

>>33923891
Thinking this turn we drop the people off and if we can buy the equipment to set up more mining colonies. We will need more resources for the war. Plus it will be good to feel the ground again.
>>
>>33924417
Why stay off the books, just hide some assets.

>those illegally owned ships? You mean the shady shipping company we hired? We only kinda know them...

>that AI, a gift from when I graduated space academy, I know they are pricy but my family insisted.

>audit the mining op? As you can see it's entirely robot ran, certainly you can accept the data provided by AI mal as fact.
>>
Rolled 9

>>33924263
Desperate times call for desperate measures sadly so I may end up getting back into some bad habits from back when during what feels like an entirely different lifetime.

Wooh yeah dirty monies. This time it ain't gonna be like last time i am gonna go grey instead of pitch black. Also no more contracting swear it was impossible to get out ahead with that shit.

>>33924350
sadly wouldn't that mean you have to throw in your lot with whoever in order to get those things as 'grants' so you don't have to pay for em?

>>33924417
"As we are interested in...off the book contacts especially ones who aren't pirates. You wouldn't believe how hard that is to find if their not a pirate or some kind of black op. You have our thanks for...rescuing our forces. Wasn't looking forward to all this insurance and hazard payouts...anyway we WOULD appreciate if you could uh 'reacquire' more of our vessels before the scavengers or worst get to them. Corp secrets need to stay secret especially regarding the games we play with each other."

The commander meanwhile seems to be busy with Alisha onboard her ship. Commander reports us an interesting claim considering the sheer size of the thing.

"This isn't a dreaded juggernaut those don't really exist in any good way. Rather...this is worst. I don't know how but she got herself a Carrier Complex. As in this damn thing can haul around entire juggernauts with plenty of room to spare."

>>33924472
You will indeed get taxed even if your on loosely on the books.

>>33924585
oh god bookkeeper excuses...sad part is it will work as long as your loose and don't piss anyone off too much.
>>
>>33924585
For that, I suggest we hire a lawyer.

maybe a mephistophilte
>>
>>33924585
Also
>>33924585
>As we are interested in...off the book contacts
There are much opportunities to be had in being off teh books.

Why not we try it out for a while, and if we get big enough legitimize into a PMC or something?
>>
>>33924634
> we WOULD appreciate if you could uh 'reacquire' more of our vessels before the scavengers or worst get to them.
"Do you have any coordinates?"
>>
>>33924263
Mal, I don't want to pry into your past, but seeing as we are working with several volatile elements at the moment I have to ask, are you currently being looked for by anybody, or are you known well enough by any factions that your name may cause a problem?

You want to stay hidden, but if we change your name around, and with your new line of work, we could build you a fake identity. I was thinking "AI Who"
>>
>>33924634
>Taxes
We aint got the money to have it taxed dammit, we stay grey anomalous I say!
>>
>>33924746
Then when people ask way we where there. "O just dropping some people off. They had ship problems."

>>33924634
Smut, Drug running or something else? I can understand being vague. But I don't want our QM getting shoot.
>>
>>33924830
>>33924704
Bbbut my bookkeeping...
Not to say we don't just do illegal things as well. Like the super rich do today.
>>
>>33924898
We could always have a front on the books, while we ourselves are off the books. Best of both worlds, risky but profitable
>>
Rolled 1

>Actions
Send the colonists home who want to go home. If possible, look for more Bazstorm and Sorry Sun ships and wrecks on the way.
>>
Rolled 32

>>33924746
"same place as before. Swap went wrong and our local hires aren't exactly available due to a certain fiasco."

>>33924757
I am indeed sought after by a number of factions. Sorta comes with being old and of such esteemed Supreme technology people tend to notice.

If one needs a panhandle for a legit name for myself I use Mel a similar AI to myself but unlike I is legit.

>>33924842
I have done a lot but found something that should work and isn't strictly illegal just a bit...grey as in questionable. Tired of being broke as shit can only take so much of it.
>>
Rolled 88

>>33924998
gah fuck, here comes the 1 again
>>
>>33924926
We would have to find and appoint a CEO. Possibly one of the wierd new guys, maybe somebody else will impress us. I don't think we can solve this with a "mining management contest" and honestly. Mal seems to have it in hand, maybe we can let Mal pick the fall guy CEO and board of directors. Really, whoever is best suited for the job.
>>
>>33924998
Wow we avoided that one.

>>33925029
Not linked we fine.
>>
>>33925050
>not linked
Oh thank god.
>>
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53 KB JPG
>>33924998
HAHAHHAHAHAJAJAJhahahah
>>
>>33925007
Get cash scaring off civies AND get brownie points from the corporation we help?
No brainer
>>
Rolled 22

>>33924998
Why hello there MR. 1 its been awhile for some happy fun times.

>>33925007
>>33924842
If your worried about me being shot considering i have been shot at 10 times and never once got hit I have a knack for this sorta thing as much as i hate to admit. Saddest part is I wasn't even doing anything illegal 4/5s of the time.
>>
>>33923551

Has anyone considered giving the prominent pirate members ships crewed by other pirates? I'm sure yhey'd be quite grateful.
>>
>>33925118
Wait, do non linked rolls still count?

Also fuck Genie we get 1's every other thread. . .
>>
>>33925118
O come on all this time I been linking post because I thought it need to, Dam it.

Nice.
>>
Rolled 97

>>33924998
Well when we attempted to send the colonists home...well we never heard back from them or the ship we sent with them.

Lost raider.
1k military pop.
Colonists lost.

>>33925152
the one had an action plan in it thus it COUNTS.

>>33925171
I have lived an interesting life at times.

>>Turn 10
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 17k
>>Military 9k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother yard. Material Processing Center.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 25 RUSPs. 4 Siege Artillery Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Raw Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech.
>>>>>>Materials: 5 Supply. Parts. Salvage.
>>
Rolled 8

>>33925272
that feel when the Memor dice are returning...

NNOOO.

I DON'T WANT ANOTHER MARY SUE AGAINST MY WILL AMONG OTHER THINGS BUT THAT ONE IS THE BIGGEST.
>>
>>33925272
>Something lost by nat1
>"Surely looking for it will reveal what happened to it!"
>It either never gets found or becomes some BBEG tier stuff who wants to see us dead later
Man, Genie at least tell us with that 98 we'll have a chance of finding our guys if we try just this once.
>>
>>33925272
Well shyet fahr, damn warp storms.
>>
to the anon who deleted his post, care to give a clue as to which campaign that was?
>>
Rolled 26

>>33925316
It had an action plan contained with the 1...it wasn't even indirectly linked.

>>33925360
There is a limit to the power of crit.

its basically instant succeed or fail+bonus.

That is all and thats assuming you aren't requesting the impossible in which case it gets ignored.

>>33925400
In this case it only means you lost the ship and colonists nothing more nothing less unless there was something else was going on.
>>
>>33925466
>and thats assuming you aren't requesting the impossible in which case it gets ignored.
Sometimes you've made the most impossible and outrageous plans happen soley due to a 1. . .
>>
>>33925518
Made them TRY to make them happen.
>>
Rolled 99

>>33925272
Anyway, fuck it. Let's try this ONE TIME to find our guys after a nat1 snatches them away.

Have AI MAL synchronize our forces for better search potential.
>>
>>33925455
i was fairly certain something similar happened.
Going through archives now.
Deleted the post because it was stupid to do it with out proof. Could just be me being a pissy little brat.
>>
>>33925581
this.
>>
Rolled 44

>>33925581
Well, with a roll like that how can I disagree?
Let's break the chain for once.
>>
Rolled 37

>>33925581
syncro 99= DUEL 99s...

Fuck you anon fuck you.
>>
>>33925596
I don't blame you.

Adero had an affinity towards electromagnetism, electronics, and had previously the technological skills to manufacture super magnetic shields and the likes, and yet couldn't so much as research the pre-tech or tech of turret sized railguns

And just because Bandits rolled nat100 they instantly had everything they needed to churn out turret railguns by the dozens despite no pre-tech or tech or hell basic electronics and computer science, let alone depleted uranium.

And he says you don't need magic for railguns when it takes the magic of nat100s to make it happen.
>>
Rolled 49

>>33925581
Synchronizing search pattern...deciding grid. Dispatching forces.

Took awhile but we DID find them...way off course and their life support was about to shut down including emergency power. Knew the damaged ships would potentially cause problems and my earlier surveys proved fruitful in predicting the effects thus allowing us to recover them all safely though the ship is still quite damaged.


>>Turn 11
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother yard. Material Processing Center.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 25 RUSPs. 4 Siege Artillery Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Raw Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech.
>>>>>>Materials: 5 Supply. Parts. Salvage.
>>
>>33925815
That ship, we're naming it the "Lucky" right now.

Which ship type was it agian?
>>
>>33925785
it's the magic of certain parts. A "certain part" is basically a solid gold ak 47 and a Cadillac with bulls horns on the hood. Also a bikini clad ethnic chick driving, so you can shoot into the air while she does doughnuts in your favorite little favela. Yes. That good.
>>
Rolled 3

>>33925815
Alright break if for parts and repair our other ships.
>MAL it up.
I hope they will be ready.

Then we will try again, to drop them off.
>>
>>33925962
>Breaking up the Bahaman "Lucky"
No, it'll be the pride and joy of our fleet!

I want to make it into some kind of runner/smuggler ship or something.
>>
Rolled 85

>>33925785
The Adero remnant you had only had stuff for force shields and with work you could of railguns...just an unusual, tricky, and hard to make version. The bandits did have those know hows and they didn't have turret sized ones only jury rigged large power starved ones.

Seriously though why does EVERYONE focus on the bloody so called magic railguns? Give this bitch a break already. I have always had a method to my madness, bullshitting prowess, and will admit if its my bad. Shit I even give bonuses for it at times to help make up for my mistakes.


>>33925889
Raider vessel a pirate ship in fact. Known for their speed and scanners. Not to mention surprisingly powerful weapons and unexpectedly good cargo space.

>>33925943
I only use certain parts to denote my lack of knowledge in what is exactly required material wise but I know your still lacking in as well as when I forget the proper terms for such things. Not to mention lists are a pain.

>>33925962
Your mothership holds the means to repair the ships and the materials to do so though it will tap you out. Not to mention take time.
>>
Rolled 92

>>33925988
Yeah I messed up in thinking. I thought it was at a point of no repair.
>>33925815
If we have the parts to do. Use a supply and fix the ships we can up.
>double action
>>
Rolled 59

>>33926054
>Double 92's
The Bahaman "Lucky" is a go!

Thank god for tireless bonus for MAL
>>
Rolled 68

>>33926054
Vote
>>
>>33925997
>Bloodsnows were tech bandits all along
That gives me a great sense of pride for some reason.

Also what I'm even more proud of is YES. WE FINALLY FUCKING FOUND THE GUYS WE LOST FROM A NAT1 THE TURN AFTER!

Today is groundbreaking.
>>
Rolled 10

>>33926054
Supply consumed.

Repairs are underway on all ships which are now docked to the Mothership. Only problem is the alien destroyer which has been descended on by our researchers besides the few whose expertise are needed going over the other ships. They claim they can salvage TWO technologies from the vessel and wish know what were interested in also we have gained a temporary research bonus with no limitations so long as the Alien ship is being repaired.

Technologies choose two

Plasma Cannon
Toxic Anti Boarding Countermeasure upgrade
Toxin Munition
Booby Trap Tech
Booster Shot

Alisha has departed.

>>Turn 12
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother yard. Material Processing Center.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 25 Tread APC. 25 RUSPs. 4 Siege Artillery Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Raw Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech.
>>>>>>Materials: 4 Supply. Parts. Salvage.
>>
>>33926427
Do our scientists have any idea what these are? As well as how they work?

How long is the research bonus?
>>
Rolled 3

>>33926427
Plasma Cannon and Toxic Anti Boarding Countermeasure. We anti letting no aliens on this ship.

And I guess this turn we go looking for resources with the stalker and study the ships in detail.
>>
Rolled 43

>>33926316
>>33926316
Very much so they weren't quite as good a specialist or think tank hybrid granted but still. They were very much tech bandits and high tech ones at that.

Surprised no one realized that.

>>33926543
For as long as it takes to repair the alien destroyer it grants a research bonus.
>>
>>33926427
My personal vote is Toxic Anti Boarding Countermeasures and Booby Trap Tech
>>
>>33926427
Toxic Anti Boarding Countermeasures

Plasma Cannon
>>
>>33926624
Can we put the ship repair on hold while we gather for more resources? So we don't wast good research opportunity.
>>
>>33926427
>Toxic Anti Boarding Countermeasure upgrade
>Booby Trap Tech
may well focus on defense.

I seem to be pretty lost ima spend a bit of time re reading to see if i get a better understanding of things.
>>
Rolled 74

>>33926705
You can but you wont get any bonus for it and the bonus is small.

Anyway
Toxic Boarding Countermeasure locked.
Still got another slot open for juicy tech choice.
>>
>>33926758
Drat, so we're faced with either using up our limited supplies for big research or finding resources to use for small research.
>>
>>33926758
Lets go brute and take plasma cannons
>>
>>33926758
Still backing plasma. We need the damage is has for our troops and ships.

By the way what does our ships use?
>>
Rolled 71

>>33926807
>>33926844
plasma cannon locked.

>>33926844
Railguns, torpedoes, and lasers mostly.

The raider has a rocket barrage pad though.
>>
Rolled 4

>>33926799
Might as well use the research bonus while it is here.

>>>>>>>D. Research technology.
Research better reverse engineering, so even after today when we get in touch with other technology both alien and unknown we'll know how to disassemble it and use it for our purpose.
>>
Rolled 66

>>33926901
Syncrhonize action roll
>>
Rolled 26

>>33926901
Like the idea.
>>
Rolled 5

>>33926901
I think it's just we lack tools. But ... sure studying this tech in detail could aid in our skills.

Then we build some for our ships.
>>
Rolled 74

>>33926943
Synch roll is 66, for double 66 if I read that correctly. Hopefully that does something.
>>
Rolled 48

>>33926943
damn it...why does this syncro KEEP GETTING DECLARED WITH DOUBLES GODDAMN IT.

>>33926901
so YESS YOU GET YOUR DAMNED TECH BOOST FOR BETTER REVERSE ENGINEERING.


HAPPY NOW?

FOUR FUCKING DOUBLES GODDAMN IT.

Something like that is suppose to be a bitch to figure out...

So yes you unlocked it happy now? AND you figured out how to construct a reverse engineering bay. Fucking hell goddamn it.

>>Turn 13
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 5 Tread APC. 4 Siege Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 4 Supply. Parts. Salvage.
>>
Rolled 84

>>33927140
O come now you should be happy we are learning. Plus we work hard to make war on the enemy.

>H
Let us build the new tech for our ships. (I'm hoping to see plasma every where.)


Or will it cost to much to equip them while they repair?
>>
>>33927140
>AND you figured out how to construct a reverse engineering bay
Would we have to devote actions to constructing it it? Also what's the status on the repairing on the alien vessel?


Hrmm, we are losing valuable supplies but this research boon is just so good. But we really need spare supplies for an emergency.
>>
Rolled 43

>>33927248
Plasma weapons are expensive and gigantic energy hogs.

>>33927276
nah not really.
>>
>>33927276
Na we already have it in our infrastructure it seems.

>>33927328
Ah so probably best for the mother ship only and then get every one the Toxic BCM. that is until we get better power sources.
>>
Rolled 65

>>33927140
>So yes you unlocked it happy now? AND you figured out how to construct a reverse engineering bay. Fucking hell goddamn it.

>double basic: build the reverse engendering bay
>>
>>33927328
Sounds like we need to get (or raid) more Adero reactors. Maybe even get a hand on one of those snazzy disco ball of death torpedo's
>>
>>33927140
Maybe we should build the AI core for our bots and work on ship combat training. So when we finish repairs we can go Scavenge the battle fields again, Also drop the people off.
>>
>>33927475
>>33927404
I would like us to get a steady supply of resources, and I'm hoping finishing up our mining efforts (sometime soon, not necessarily now) will let us use the minerals there to convert into materials.
>>
>>33927328
>>33927375
That's exactly why we need to just enhance our ballistics, railguns just need a battery to charge the rods and a slug
>tons of lore where railguns and gauss weaponry is mor cost effective than plasma and can penetrate naitical vessel shields with more ease, nit to mention a magnet assault rifle wont cauterize wounds and should move faster than a plasma bolt
>hoping gm thinks this way
>>
Rolled 1

>>33927436
Actually, I don't think it's a single torpedo, more like rockets that each act like individual laser lightshows of death.

Which makes it sound pretty awesome.

>>33927576
Oh god please don't try railguns, it's got a long and sordid history in this setting and is NEVER that simple ever.
>>
>>33927614
Even the DICE GODS agree, railguns are wack like black magic
>>
Rolled 61

>>33927140
Bazstorm and Sorry Suns said they had ships they'd rather not let into scavengers hands. I vote we and our pirates go back there and get them, and get paid.
>>
>>33927614
>>33927645
Well we aint got no cash for outfitting soldiers with plasma, or so hints gm, we aint gunna jump from rock juice to creamy ass champagne dammit, we need an edge for our meatbags
>>
>>33927645
But we already have them, It's a Railgun cannon.

But anyways, We got the research down and things repairing. I say we upgrade the Counter measures or help with the mines.

>>33927731
... hm I was hoping our repairs could be done before we go. But i can see time being a problem.
>>
Rolled 29

>>33927576
Trick with plasma in ship combat is that while they do have shit range they utterly fuck ships up and chew through their shields like a hot knife through butter. Plus its not about penetration for plasma but rather maximum carnage.

Problem is distance but when your close you sure as hell don't want to eat plasma. Its like the shotgun of the space combat. Can and will fuck shit up in close quarters. However good armor and shields can curb the damage...to a degree. More like shotgun blast from hell then just an ordinary shotgun shot.

Humanity's weapons are the following in this setting in terms of most used/common/important.

torpedoes,Gauss, carriers, laser and plasma.

Aliens however do have other weapon choices.

>>33927614
Of course its awesome its a genie's realm weapon after all. Best part of all it can potentially be legit and looks AWESOME. Especially considering there is no sound in space.
>>
>>33927732
Once our mining operation bears some fruit, we will take it to a civilized world and trade. I would spend the resources on the mining op, and make plasma weapons a bit later :3
>>
>>33927787
>Aliens however do have other weapon choices.
Other choices we need to find and exploit
>>
>>33927775
Exavtly, whats to lose by trying to miniaturize it fr our soldiers?
>>
>>33927823
Find and sell to the highest bidder, we need this reverse engineering lab bad. Alien tech is probably worth more than gold. Sell humanized alien goods, and give our designs to our sponsors for the betterment of mankind.
>>
Rolled 62

>>33927775
hrrg, this is also true we do need to finish repairs.

>>33927787
>Actions
Finish up the repairs and get the ships combat ready,

>>33927857
>whats to lose by trying to miniaturize it fr our soldiers?
No, please no not the nightmare again.

believe us when we say, countless civs in this setting have tried and many good engineers and scientists have literally died attempting to do what you just speak of. Far better to purchase them unless you have some DAMN GOOD tech for it.

Surprisingly, we have a reverse engineering lab so maybe it is possible for us to figure out from some purchased/stolen manportable railguns . .but it's spitting in the devils face.
>>
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355 KB JPG
>>33927922
Welcome to XCOM where we spit in the devils face and ask for more.
>>
>>33927922
We still need to build the lab..
>>
Rolled 58

>>33927922
Agreed, ships get ready, we go out and get those megacorps ships, get paid in resources or mining equipment and then finish up the mine.

Supporting
>>
Rolled 28

>>33927732
Plasma is expensive and Gauss has only JUST reached started reaching Tank size due to power constraints and costly minis. Its highly experimental right now the tank sized weapons.

Don't mean it don't exist as handheld but its firm BLACK tier tech. Super sponsors however have been known to be using them on regular and aliens have been sighted using Gauss weapons on occasion mostly forms of coil gun which they basically use as a flack cannon on crack. Their proper railguns are more seen among their heavier weapons or specialty items.

>>33927787
Carries by the way don't use piloted fighters or bombers instead they are replaced with drones as i said before. If you want details read last thread i shared stuff regarding space combat.

And I DO keep it somewhat realistic.

Humanity's fondest weapons in space combat are Gauss and Lasers. Carriers along with torpedo tech is something they brought up with them and plasma is a recent but devastating development.

At the moment means of bringing down the size of plasma weapons, energy costs, and increasing range are the biggest things of interest for improvements. THere HAS been a breakthrough though and it has led to plasma tech reaching planet side.

Game time wise this has occured after Arch Wars and before the rise of Brood.

>>33927981
you have a research facility...but its geared more for taking stuff apart.
>>
>>33927981
see
>>33927276
>Would we have to devote actions to constructing it it?

>>33927328
>nah not really.

We got it done
>>
Rolled 15

>>33927922
and for the roll, Lets kick some ass.!
>>
Rolled 41

>>33927922
Ship repairs have finished up except for the cruiser and alien vessel.

The best of human tech btw is kept in the core worlds or along the warfronts. If you wish to acquire said tech caravans will often come through and in exchange for stuff like resources will allow you to purchase tech, infrastructure, and more.

This allows the core worlds to suck up colonial resources for cheap while slowly bringing them back up. A bit fucked up but effective as is insures only the 'best' colonies survive to become Core or even an major world.


>>Turn 14
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 5 Tread APC. 4 Siege Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 4 Supply. Parts. Salvage.
>>
>>33928007
>Push for handheld magnetic slugthrowers to give our infantry a cheaper-than plasma- edge
get supersticious exposition

>Black tier tech
we be consorting with pirates wanted pirates, try'na figger out some way to avoid taxes but get high level items and genrally being fribg nomad nutcases
>black tech label stopping us from whooping ayleyum ass
>No.
>>
Rolled 51

>>33928225
Focus all efforts on the cruiser. Then, we move out to take back those megacorp wrecks.

If possible, have Pirates train on the "Lucky" Raider vessel and make sure they're still in their boarding and stealing groove.
>>
Rolled 60

>>33928225
Life is quite cheap and they would rather NOT risk their real valuable stuff in places where it can easily be taken/not heavily protected.

As a nomad vessel you don't really have this option and unlike the registered ship caravans can't just do as they do.

Sticking you in a tight spot that you are trying to compensate for by jacking alien tech. Which is easy so long as its quite similar to human based stock...problem is when its not.

Alien mindset +alien tech=pure misery.
While alien minset+familiar tech=interesting insight.

>>33928271
Black tech is equivalent to experimental...if your LUCKY.

Its the realm of the forbidden due to how insanely hard it is and often dangerous as well. Its the realm of eldritch alien and Mad Supergenius weirdness.

It is the dark facet of Supreme Technology. A place where the ordinary human can only desperately try to reach and fail.

Simply put it doesn't exist and is consider too...something to allow even attempted reverse engineering. More then one planet or hell even solar systems have bit the dust or worst due to Black Tech tampering.

Messing with Super Technology or even the Alien is one thing but that of which is blacklisted is a whole nother.

There the stuff deemed 'experimental' or 'top secret' exist NOT to cover them up but rather they exist as a decoy to cover up what they are really attempting to hide.
>>
Rolled 54

>>33928296
I'll back it
>>
Rolled 83

>>33928296
Finish repairs and train the rest in use, Sounds good,
>>
>>33928296
Yep, vaguely imply the pirate captain may be asked to captain that vessel if he does well.
>>
Rolled 91

>>33928296
Repairs are finished on the cruiser and we attempted some drills with the pirates of whom it was quite clear were not by any means rusty just as their Captain claimed though the Mad Mason was noted to be seen streaking around screaming during the whole thing. Strangely the bandits handled it quite well...and moved with a strange eeriness as well. I did not detect the usage of much comms besides what i later found out after I broke the encryption and finished analyzing were actually a decoy.


>>Turn 14
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 5 Tread APC. 4 Siege Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts. Salvage.
>>
>>33928416
>more, admittedly flavorful, exsposition.
Damn bub, this much off-putting-ness means at tge end of a hell is a golden mealticket, surrounded by pitfalls, but eh, the AI thinks it's a bad idea yet tgen whatever.
>>
Rolled 13

>>33928572
>Drop the people wow wanted off at their homes and loot the targeted areas.
Now to drop the people off and loot the area where the megacorp wanted us. If we can get others on the way ... Why not.
>>
Rolled 7

>>33928416
Basically this humanity didn't get retarded regarding space or biotech. Not to mention with a few sprinkles on top. They are and are not super advanced compared to ourselves in the now.

Keep that in mind. While it may seem so its mostly because they made different choices then us.

>>33928621
Its only miserable due to BOTH alien mindset AND technology of course its gonna be miserable to figure out.

And these humans aren't super advanced compared to the now otherwise things would REALLY be out there. They hadn't even cracked AI's who are smarter then humans yet for fucks sake.
>>
Rolled 48

>>33928631
This
>>
Rolled 67

>>33928631
vote.

this anon is sleeps now, good luck and don't get us killed!
>>
Rolled 39

>>33928631
People have been dropped off unfortunately the area where the megacorps wanted us to loot has already been mostly picked clean. Looks like we were a little too late in that endeavor or in this case more then a little too late.
>>Turn 15
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 5 Tread APC. 4 Siege Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts. Salvage.
>>
Rolled 16

>>33929183
Unfortunate, well at least we have some healthy ships.

Ah, now that we're in the region we can scavenge for those mining equipment materials.

>>>>>>>G. Scavenge for raw materials.
Look for specific bits of equipment and metals to aid in the construction of the mine
>>
Rolled 97

>>33921855
votan.
"Well, we'd like to benefit from waking you up, but frankly, the atrocities guy gives me and the crew the heebie jeebie lemon freebies. You want dropped off, just maintain a low profile and don't mention our names if anyone asks how you got there. You want your own ship, we'll need some collateral to ensure you'll pay us back."
>>
Rolled 96

>>33929329
Sounds good. Lets put our stalkers to great use.
>>
Rolled 20

>>33929183
So uh...we're thinktank old colonists in a nomad right?
>>
>>33929389
This is our crew 2k thinkers, 2k cultists, 2k bots, 2k Ripped Xcom personnel, and 2k old/new colonist. With a few new people from megacorps, Colonial Military, Navy troops, Private Mercs, Paramilitary Corp, Contractors and pirates.
>>
Rolled 72

>>33929389
Your more military then think tank your military pop outnumbers every other one except when their combined.
>>
Rolled 20

>>33929444
Uh uh...no I mean our startingthread setupp, i'm tl;dring tge bahamian fluff that was pre established
>>
Rolled 19

>>33929488
Against all fucking odds a five way tie formed so I had to give in on something but shit was whacked.

Ended up doing Adviser set up more personnel and gives much more choice but less...well boosts.

>>33929441
Colonial military left. You kept everything else though so your fighting powah is superb right now.

Sadly gear besides your personnel stocks are quite limited.
>>
>>33929546
Dam, Well I guess we best get shopping or building. Do you have the set up to build personnel weapons and armor?
>>
Rolled 96

>>33929546
>shit gear
did we not get cash from tge colonials for being ferrymen?
>>
Rolled 89

>>33928225
I vote we work on the colony - expand mining operations, settle colonists and shuffle some scientists/administrators to the outpost on the wild world

>Double action: Try to improve the base
>>
Rolled 77

>>33929183
establish a more secure colony on the wild world and expand mining operations. Focus on planetary exploration and assessing potential profit streams
>>
Rolled 13

>>33929546
Suddenly so empty in here...

bah meant sponsor not adviser.

>>33929697
it has yet to transfer over due to us being off the books.

>>33929719
its a mining station being built by bots that makes an ice world look warm and the only light is starlight.

its utter shit for colonization hence bots.

>>33929691
You can indeed manufacture as of now your limited to chemical propellents and very basic/cheap body armor.
>>
>>33929789
oops, missed that. If we can't speed up the process, now might be a good time to work on paperwork then...

would it require divulging the location of the world?
>>
Rolled 98

>>33929789
>>33929789
>>33929789
Hmmmm
>send luck out to explore
>prep to manufacture/manufacture the dirt cbeap gear
>>
Rolled 85

>>33929789
a world like the wild world are EXTREMELY valuable due to the riches they contain and the incredible difficulty to find them. Best off trying to keep that shit on lockdown as others will be VERY interested in acquiring such a world.

Granted you could potentially set it for a gigantic sum to a megacorp. They would certainly being willing to pay for it.

If you want to set up colonies be aware they would be...unregistered thus prone to the more unsavory crowd and you need to find fit worlds for it.

Right now your tech for colonial isn't good enough for the real hard worlds but it isn't utter shit.

You can colonize terrestrial, desert, ocean, and overgrown worlds.


However ice, volcanic, and dead worlds as well as those worlds with gravity problems or unfit atmospheres we cannot.

>>33929938
Depends on the paperwork.
>>
Rolled 87

>>33929938
We aint got cash yet, no need to miss taxes and get cranky johnny law on our ass auditing the ship and finding pirates
>>
>>33930132
Plus our homie MAL wouldn't be happy about it. We would also loss a nice hiding spot.
>>
Rolled 14

>>33930043
Would registered colonies get supicant resources and funds?
>>
Rolled 77

>>33930208
possibly.
>>
Rolled 25

>>33930247
Hmm, maybe later after we legitamize into a merc company or something eh?
>>
>>33930017
this
>>
>>33930017
Vote? Is there anybody out there?
>>
Rolled 21

>>33931003
its empty anon.
>>
Rolled 87

>>33931003
Guess I have do dice too.. Silly me.
>>
>>33931084
Fancy stick anon must be out on a hot date with delim
>>
>>33931003
Last post for me before sleep. I like this action >>33929329. But I can see us not finding any thing, even with the 96 rolled. Probably would be best to scout/explore for more stops to gather stuff from and/or a planet to colonize. Maybe make it legit for starting. But only it, MAL's base is left alone. We will need the resources for us.
>>
>>33931084
I would suck a dick to have a civ with both smart anon and silver tongue back at the same time for 1 civ.
>>
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>>33931165
We almost last post. If one can date while a sleep. Hot slumber best date.
>>
>>33931084
If I don't get some action soon, I'm going to write an extremely descriptive smutty fan fic about delim handling anon's fancy stick, if you catch my drift....it's on you genie. Don't make me do this.
>>
Rolled 96

>>33931554
Here how about this.
>>>>>>>F. Explore in a direction/something.
Explore for resources and planets to colonize. Make use of the stalker's stealth. Double up if MAL can help.

(Not so glad I check it while trying to sleep.)
>>
Rolled 89

>>33929183

>Basic 1
Burn 3 supplies to help AI Mal in setting up the mine.

>Basic 2
Go out looking for somewhere to purchase or loot mining equipment from.

Also tell the Psychic guy that it's pretty creepy that he can psionically coordinate the whole pirate crew. He knows how to keep that shit undetected when we need to go under the radar, right?
>>
Rolled 40

>>33931707

Stalkers may be stealthy, but our fuckhuge mothership and small fleet isn't. If you want to go about stealthily scouting then send Mal's Ghost Ship with our Stalkers, but don't expect it to cover much ground.

If we get our reverse engineering bay built though, then we ought to be able to reverse engineer those stealth-shields and then build/update some of our ships with them so that more ground could be covered.
>>
Also we should get our cultists to consult with our scientists to see if they can eek any more secrets out of the Alien Destroyer. They've got "Alien Lore" so they'd probably be helpful.
>>
>>33932923
It is actually built already >>33928028 but from what I infer from Genie it can be upgraded.

The issue now is we can't really help with the mine, upgrade our bay, or do research without resources or beter yet materials without using up our suppplies
>>
>>33934145

What's the worry with using up our supplies? We have far more options for getting them in this civ than in the post-apoc ones. We can scavenge, loot, or purchase them. It's kind of rocking my world that we can actually...buy things, like with currency.
>>
>>33934183
I suppose this is true. I would like to focus on the mine though because getting that done sooner than later gives us far more resources in the future. It's our renewable resource.
>>
>>33934183
>It's kind of rocking my world that we can actually...buy things, like with currency.
I know right? It's awesome.

I'm loving how we're a big civ too, it's incredibly exciting.
>>
>>33934757

Of course, it's our meal ticket and we're unlikely to find anything like it again (once it starts producing we should probably operate on a dead-drop system of picking the shit up, don't want other people finding it and stealing it from us.)

But if we set up the mine right now then we waste our tech research bonus that we're receiving, so it's probably best to burn our supplies now on research actions. We can replenish them or acquire mining equipment after the Alien Destroyer is repaired.
>>
>>33934862

And we really, really should let our cultists get in with our think tankers. Their lore ought to get us additional boons, unless we get a nat1 and things go horribly wrong.
>>
>>33934850

Yeah, 18k pop and 10k military (with oddly a total of 50 vehicles among them) on just thread 2. Too bad we don't have any boarding-oriented craft or enough firepower to close in on a space station, I feel like we could seriously overrun some motherfuckers.
>>
>>33934862
Hrm, now what should be our focus on research now that the ship is still being repaired?
>>
>>33935504

Well if we decide to integrate our scientists and cultists temporarily then they should focus on trying to unlock another one of those technologies from the list we were provided.

Otherwise i'd advise figuring out Mal's stealth shields or some other advanced technology we'd want to revetse-engineer so we could produce it ourselves (even if it's just the stocks of weapons and armor that we have, seeing as a good chunk of our troops have only the most rudimentary of armaments).
>>
>>33935798

But take my advice with a grain of salt because i've been up all night. The theory behind looking into one of the listed technologies is that the cultists' lore and the scientists expertise and our boon to research will interact...and we know that (theoretically) all the listed technologies were present in the ship, so it follows (right?) That we should be able to maybe get one if we put forth the extra effort.

Alternately we just let the cultists go over the ship on their own looking for interesting shit. My score some sort of AI node for our bots or a nifty comm system like that.
>>
Rolled 82

>>33936184

On that note

>Basic 1 (Synchro)
Have our Cultists consult with our Think Tankers that are studying/repairing the alien ship. Their lore might be of use. See if we can get any additional technologies from the ship or if there are some we didn't previously notice.
[Basically Research: Ship, Scientists+Cultists]
>>
Rolled 93

>>33936390
I'll vote.

I'm leery of syncrho though, even if we can use it every turn, it's just a matter of time before syncrho nat1 and then we're in deep shit
>>
Rolled 22

>>33936820

Yes, but I think that Genie gave it to us because we're nomads so acquiring extra basic actions is going to be difficult to impossible.
>>
Rolled 61

>>33936885

Which means we're going to have to invest into creating training and factory and lab and etc. facilities, so that we acquire free actions related to those.
>>
>>33936955
As well as population increasing methods/recruitment of course. I'm guessing that, starting population being 10k, more basic actions would come at increments of 10k? Not sure, but for Memor planetary large civs who started with 1500 the increment was 1000, while all the following small civs had increments of 500, with the first basic action at 500 regardless of starting pop.
>>
Rolled 90

>>33937004

Yeah, but Genie reworked the action system, remember? So now it's based on sphere of influence and shit. So for us it'll probably be based on fleet size rather than pop.
>>
>>33937091
>So now it's based on sphere of influence and shit.
I'd say both of those are very true.

Yeah, sphere of influence is important and we'll need to work on that as a must, but a fleet of ships with no one to run them is useless and pop still increases actions.

Both increasing our sphere of influence as well as population growth stages will give us actions, respectively and individually. Influence will give us more actions in the shorterm, while later on when we have a stable base and colony we can focus on population growth.
>>
>>33932923
The point to using is they would work as feelers testing the area we move into. They can give us a heads up by checking spots our sensors could of missed something in.

>>33934183
True we can, But we are still unlisted so that could take a long time to get more. I can understand using one more. But I believe it would be best for us if we don't use up all our resources at the moment. For all we know something will hit us hard and we will not be able to repair.
>>
>>33937777
And what's new about being in a bind without the resources to get out? Also, from the impression i'm getting, we're towards the outskirts of civilized space so we should find plenty of people willing to deal with us. The one Megacorp didn't even give the slightest of fucks.
>>
>>33937910
That we can choose not to be? We can change that and make use of all the past civs knowledge. I will agreed with that people will make deals with us. But the people we dropped off is giving us money and/or stuff, We still didn't get it yet. True we have bought our selves time before. But I would like it if we can play this one smart and build a proper army to fight the alien scum, Not sit around waiting for the things we order to come in. When we can move a bit with our back stocks.

Think about the people that died from lack of water. We just keep fighting slowing dieing of water loss. But if we keep the stock we will be ready and we can buy some to added into with time to wait.
>>
Rolled 52

>>33936390
Backing
>>
>>33937910
Hell, they were basically willing to pay premium BECAUSE we're semi-illegitimate. And this is before we take into account our scavenging/salvaging abilities.

We just have to remember to find and dick over some aliens every once in a while.
>>
>>33938057
Eh, there's a difference between spending one's resources while you have a very temporary and powerful boon to take advantage of...and forgetting to secure a water supply before going out adventuring.
>>
>>33938127
The whole point of that adventure was to look for resources so we could get a secure water supply.
>>
>>33938167
Well either way, this is different.
>>
>>33938127
And we did that's why we got the reverse engineering bay. What I'm saying is once we get into combat we may not have a chance to ready our selves. Best to keep a bit of things just in case.

>>33938167
But we could of gathered resources while we had that break in combat and repaired our water collectors. People were fighting the zombies we had a chance. But we just keep fighting.
>>
>>33938286

Right now we're sitting around a nigh-undetectable wild planet, combat is not something that is looming in front of us. There is very little reason, aside from extreme paranoia, to try to take as much advantage of our bonus as possible.
>>
>>33938371

Not to try* fuck.

Really though, all our basics are covered, our fleet will soon be in full repair, and we have a payment incoming any time now. Now isn't the time to sit on resources, you do that when you anticipate bad times ahead.
>>
>>33938425
Bad times are always ahead, but I agree
>>
>>33938371
Then lets buy the tools and not use 3 supplies to do it. I'm fine with researching and making use of the alien bonus. But if we are going to use 3 supplies on mining. Probably cheaper to just buy the tools.

Think about our groups style. We will probably sit here and use up everything to get the mine started. Then when we go out to get more stuff we will have nothing to use and a lot of things to trade. Making us a raid target. I really am fine with building up and if this place can give us every thing we need. Sounds great, But when we go to trade for more supplies I hope we are ready.
>>
>>33938493

I get the feeling that supplies aren't the standard unit of exchange around here anyway. That's what credits are for, supplies will probably almost always be better used in some productive enterprise of our own.
>>
>>33939836
I-is gm still here?
>>
>>33940893
He'll isually stop by to comment once or twice on off days at 6pm Central time or later (up til like 3 or 4 am), but largely no.

If we keep the thread alive until 6pmish tomkrrow then we'll get a bonus though.
>>
Rolled 93

>>33932869
The captain claims that there is a reason they use a decoy and that psi is rather tough to detect.

>>33932923
Stalkers use more then just shields to hide themselves its a mixture of many things to allow them to be so hard to detect. From usage of exotic materials, to dampeners, to shields, cloaking devices, and more. Its rather complicated in fact.

>>33934183
Ain't it nice when there is still a intact economy?

>>33934757
Its already been set up but its slow going due to lack of materials. Mining exotic matter ain't cheap or easy especially get it off this rock intact without making it obvious.

>>33934941
vehicles ain't cheap.

>>33935798
Be thankful you have crude but proper body armor many colonials don't even get that for awhile. Not to mention you DO have some limited stocks of other gear alas we can't replace or barely even upkeep them.

>>33936820
I look forward to it also bad rolls/ideas.

>>33936885
nah there is a really easy way for you to acquire some actions...that are sorta staring you in the face.

>>33936955
your a mothership while it means you have asstons of room it doesn't mean you can't run out.

>>33937091
Pop is heavily intrenched with sphere of influence.

Same with settlements. Can't believe it took me so long to figure out.

>>33938066
They are megacorps what do you expect? Hell even non mega corps are bad.

>>33940893
I tend to stop in once in awhile and apparently I don't really have anything much do thanks to stuff getting shuffled on me. Which is unusual I still take breaks to avoid burn out though.

Anyway anyone remember the date of the Memor got started and how about that thread compilation?

Sorta need to know this stuff for the first experimental edition of the Twisted Genie's Civilization System is revealed.

I still don't know how to do modern though so don't ask.

Got futuristic and historic down.

Magic and psi not included but rules for it are optional.
>>
Rolled 98

>>33942367
If they can see us. I guess the means the bandit leaders, maybe the ships, automation of some things (like drone production.) and building of some colonies. O yeah and probably some heroes in the group.

"Hey quick question for you'll. Any one got mining contacts we can get better tools from and any skills to help with get more use of our resources? I would like to see about making some groups that work on task automatically for the over all war effort."
>>
>>33942367
>Its already been set up but its slow going due to lack of materials
What specific materials are lacking?
>>
>>33942367

Genie, we have absolutely no experience in 'acquiring actions.' We have, in nearly a year of playing, only ever gotten them from population increases or from heroes. What you call staring us in the face might as well be locked behind the deepest, darkest vault door of the whole post-apoc so far as your players are concerned.
>>
>>33942996

Whoa bro, we don't want any outside non-Mal units/contractors working on our Wild World. It's like a gold mine made of diamonds, we don't even want to gi e off a hint that we might know of rumors about one.
>>
>>33943152

Probably variois exotic refining devices and stabilizer materials/containment vessels. Nothing that breaking down a supply or 2 wouldn't fix.
>>
>>33943492
This is true of a vast majority of things.
>>
>>33942367
Again, lets name the mothership myrmidis
"MERR-MID-US"
>>
>>33944213
Actually, I kinda like mermidus, but then, who will be our Achillles?
>>
Rolled 90

>>33942996
As a matter of fact the civilians and megacorp guys know of some ways. Strangely enough even the think tankers state they might know some guys who are working on such things particularly exotic materials and such even.

>>33943152
exotic mining equipment, stealth launchers, space station equipment ect.

>>33943492
This time it really is pretty obvious though.

>>33943626
Pretty much.
>>
Personally I'd vote for "Deam Alea"
>>
>>33944530
We could name some dreadnough we end up making that...
>>
Rolled 71

>>33936390
Supporting this, if we can get a few turns left out of today
>>
>>33944545
>This time it really is pretty obvious though

I'm guessing it involves splitting forces with strong leadership. And really, the most logical thing to do anyway is to have a protective force around our precious wild planet and an exploratory/mercantile force. The major question is which heroes we assign to which force.
>>
>>33944732

At the very least we should lend/give AI Mal and the mining station the vast majority of our bots. He can make much better use of them than us.

As for what the obvious thing is...beats me.
>>
Rolled 68

>>33945060
Yeah, and keep a few fast, punchy ships behind to ensure anyone stumbling onto it doesn't make it back to civilization.

And possibly set up a detatchment of scientists to study the weird effects of the wild world. This stuff has to be rare or it wouldn't be so valuable, so we might make new discoveries.
>>
>>33944732
yeah, I think he wants us to make the....pirates more independent and they'll end up being loyal and...
moar actions?
>>
>>33945324
well, I'm certainly for keeping them at a distance. With the AI controlling their ships so they can't backstab us or run off with the ships we're lending them.
>>
Rolled 3

>>33944545
"Any clue on how much they charge and do you trust them to keep this place quite? I'm sure we can pick up the tools with out to much problems. But I'm guessing the people working on things like this would want to see it."

>>33943563
I see no reason not to ask our friends and team about ideas they could have.
>>
>>33945515
But munneh grubbersh!
>>
>>33945242
I don't think our scientists have the facilities to study the weird shit about the wild world, and i'd guess the exotic matter is either black/redacted stuff that we cant/shouldnt look into...or it's the sort of stuff that is well known and documented, just rare.
>>
>>33946343
Just a thought - if it's black/redacted, it might be perfect for our cultists to look into.
>>
Rolled 70

>>33946483

Just because they're cultists doesn't mean they're seekers of that particular brand of forbidden and, like Genie mentioned upthread, black/redacted things tend to be black/redacted for good reason.
>>
Rolled 34

Where'd all the namefags flood in from? I guess it's good to see new blood...
>>
>>33946994
I suspect at least one was here for a while. And yes, it's always good to have more blood
>>
>>33947119
>>33946994
>Not knowing who I am
meh, I wander where my interest gets stuck at
>>
>>33947163
T-the original smartanon? or Galagoth from ye old first memor threads?
>>
>>33947163
That's bioanon 2.
How's it hanging bro
>>
>>33947255

smartanon prefers to stay anon I think.
>>
Rolled 96

>>33936390
The alien destroyer has been repaired.

Our cultists informed us they THINK they can pilot it and warn us that the ship is equipped with a plasma cannon and strange weapon set of batteries. When test fired they seemed to unleash a strange explosive yet crystal like munition. Extremely unusual and has it turns out very toxic.

Besides that they state the alien nature of vessel will take some getting used to and informed us that if we try dismantling it we might be able to figure somethings that, but warn that if its not a tech we are familiar with progress speeed will make a snail look fast.

>>Turn 16
>>>>>>>A. Scavenge for supplies.
>>>>>>>B. Try to improve the base.
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Train our forces.
>>>>>>>F. Explore in a direction/something.
>>>>>>>G. Scavenge for raw materials.
>>>>>>>H. Your choice
>>Resource Points: 0
>>Credit: 2
Mothership unnamed
>>Pop 18k
>>Military 10k
>>>>>>>>Food: Good
>>>>>>>>Water: Good
>>>>>>>>Morale: Good
>>>>>>>>Medicine: Good
>>>>>>>>Health: Good
>>>>>>>>Armaments: Good
>>>>>>>>Fuel: Good
>>>>>>>>Tech level: Good
>>>>>>>>Reputation: who?
>>>>>>>Infrastructure: Barracks. Officer Quarters. Living Quarters. Hydroponics Bay. Waste Recycling. Armory. Engineering Bay. Medical Bay. Vehicle Bay. Lab Bay. Robotics Bay. Life Support. Cargo Hold. Constructive Bay. Holding Bay. Prison. Boarding Dock. Mother Yard. Material Processing Center. Reverse Engineering Bay.
>>>>>>>Defenses: Railgun Cannon. Laser Batteries. Auto Turrets.
>>>>>>>vehicles: 5 Tread APC. 4 Siege Bulldogs. 6 Flack Turbos. 5 Troop Carriers. 30 Budget Tanks
>>>>>>>Power: Plasma Generator. Nuclear Reactor.
>>>>>>>Weapons: Ballistics Set. Mono Combat Knives.
>>>>>>>armor: Basic Body Armor
>>>>>>>communications:. Comm Suite.
>>>>>>Technology: Basic Bot Building. Reverse Engineering. Alien Lore. Colonial Set Up. Crude Military Tech. Plasma Cannon A T1. Toxic BCM.
>>>>>>Materials: 3 Supply. Parts. Salvage.
>>
Rolled 83

>>33947432
Oh...fucking not again REALLY dice?

Fuck its the Memor all over again...for reals. Now just waiting to see who will end up the mary sue due to rolls then it we be official.

>>33947297
Wait what? NNOOO.

>>33947388
That is because he or she ain't a special wishing faggot.
>>
>>33947484
....Special wishing?
>>
>>33947432
>>33947484
>Besides that they state the alien nature of vessel will take some getting used to and informed us that if we try dismantling it we might be able to figure somethings that, but warn that if its not a tech we are familiar with progress speeed will make a snail look fast.
"Is there anyway we can improve the reverse engineering bay to allow us to more efficiently understand new technology?
>>
>>33947671
>>33947484
** Dialogue **
>>
Rolled 7

>>33947671
"Besides containment or specialty gear? Not really especially if its new alien technology we are unfamiliar with. There is a reason why humanity sticks with certain weapons."
>>
>>33948411

"Is it generally worthwhile to figure out the alien tech, so that you can attack in novel and unexpected ways against either alien or human aggressors who wouldn't expect human ships to pack that sort of shit?"
Probably should direct that towards the Commander.
>>
>>33948411
'Any examples on what containment or specialty gear you might be after?"
>>
Rolled 27

>>33948464
"What do you think pirates do or the UFAA is for? Those two groups and those like them do it on the regular. Problem is pirates have little qualms and issue with whatever...effects there might be while UFAA like teams have insane amount of backing especially the U-FATA division. Those fuckers don't play around and everyone throws them a bone. Pity I was never allowed to sign up with them due to a certain compromise. Bah."

>>33948527
With alien gear its hard to say what we may be dealing with.
>>
>>33948607

"Sorry, the UFAA? U-FATA? I've been living under a stasis hood for a while, mind explaining a bit more? So there are stigmas against using alien tech?"
>>
Rolled 41

>>33947432
>>33945515
Any clue on the cost an if we can trust them?

If we get another turn this thread. I say buy the tools to improve the mine and train piloting the ships.

"Any one good with these ships step up it's your time to shine."

>>33946309
?
>>
Rolled 3

>>33948797
United Forces Against All

a rather infamous coalition notorious for their seeming insanity and unity.

U-FATA was united forces against the Alien they supposedly collapsed when it was discovered that not all aliens were hostile supposedly and later turned into the above.

I believe the commander had been wrong meaning the UHATA
united humanity against the Alien which arose in the aftermath. They are the newest united front which has arisen and get aid from all facets of humanity.

>>33948844
Trust unknown.

Cost would be most expensive.
>>
>>33949143

When you say "most expensive" how many credits and/or pieces of exotic technology are you talking about?
>>
Rolled 85

>>33949914
five credits minimum for even a minor piece of equipment.

For mining due to exotic nature it will be 1 cred per a piece.
>>
Rolled 24

>>33950118
Hm... Maybe we go training and colony finding. But up some money for it.

Or will our supplies help? as much as I would hate to use them all.
>>
Rolled 45

>>33950809
To a degree supplies can't mimic specialty or good stuff but can get the job done.
>>
Rolled 2, 3, 1, 4, 2, 1, 2, 1, 1, 4, 3, 3, 2, 4, 4, 3, 1, 1, 2, 3, 4, 1, 3, 3, 3 = 61

Just testing something using the autosage thread, pay it no heed.
>>
>>33950845
Dear god....sir you know not what you have done.
>>
Rolled 64

>>33950914
Please tell me someone remembered to archive as I am shit as using foolz.
>>
Rolled 14

>>33950833
Hey does this world do planet cracking?
>>
Rolled 75

>>33950953
Foolz is easy-ish. You can even use names to find threads. (I had to use your different tags to find past ones.)
>>
Rolled 20

>>33951151
hm how so exactly?

In this setting yes planet cracking does exist but only has super weapons or very rare/expensive as balls ship material gatherers.



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