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I will be donning a trip for the duration of this thread.

Chapter Master is a chapter management simulation game, where you take the role of an Adeptus Astartes Chapter Master. Several attempts have been made in the past, and some very cool stuff was created, but it has never advanced beyond a simple demo. It's always simply been a piece of fiction, chucked about threads for amusement and wish fulfillment.

Until today.

It's been most of a year of keyboard face-rolling, but it's happening! Chapter Master has entered Alpha. Not everything has made it in that I wanted, and it's very rough, but this is the foundation for the future Beta and finished Chapter Master game. There is much more to come, including a higher resolution and better interface.

Test, report bugs, come chat in IRC to discuss ideas, etc.

And remember- You are all special snowflakes on the Emperor's front steps.

Alpha: https://www.mediafire.com/?jpmgak4jiushwxi
IRC: #ChapterMaster on suptg's server
>>
>>33997206
IT'S FUCKING HAPPENING
>>
DON'T
PANIC
>>
>>33997206
YOU FUCKER, YOU LIED TO US
>>
>>33997250
>PANIC
>>
IT'S HERE

IT'S REALLY HERE
>>
>several attempts
vbcoder is several?
>>
IS THIS IT???
>>
>>33997271

nice try, its running now
>>
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>>
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>>33997206
>it's_fucking_nothing
>>
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>>33997206
>>
>>33997288
Shhhhhh.
>>
>>33997206

IT

BEGIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNSSSSSSSSSS
>>
is this a virus or touhou futa....anyone confirm
>>
yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
>>
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DUKE IS LOVE
>>
Is this legit? I'm afraid to download this because it's so unlikely to have happened.
>>
Is it real? Is it a virus?
>>
>>33997206
CALLING TO THE NIGHT
TO DREAM
AGAIN IN THE LIGHT
>>
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>>33997206
FALSE PROPHET
>>
File: EXCITED.gif (1.35 MB, 499x654)
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>>33997206
>>
File: IT'S HAPPENING.png (1.02 MB, 1366x768)
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>>33997317
>>
>>33997206
This will be the second CM alpha I've downloaded in the last year. I wonder if it'll be as empty as the first.

>It actually starts
Welp, it's already 100% better than the last. Congrats.
>>
>>33997325
It's bullshit, dude. Sucks but thems the breaks.
>>
>>33997206
FUCKING VODE AN
>>
>>33997206
>Several attempts have been made in the past
Speaking of which, how come you didn't use any of the old art from those anyway? I understand not all of it could be adapted to the much smaller window, and your design is at times different, but some of that shit was great.
>>
https://www.youtube.com/watch?v=xJh47LybCkU
>>
Could someone explain to me what this is exactly before I go downloading it because of the hype?
>>
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Seems interesting, if not as custom as I'd like.
>>
>>33997206
"Praise the Dark Gods!"
>>
>>33997357
The last started and had chapter creation, just nothing beyond that.
>>
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>>33997352
VODE AN
>>
main criticism right now: the font on the chapter creation stuff is hard to read
>>
miller go to bed
>>
Most chapters are not selectable.
>>
>>33997397
Something TG has not seen for too longs a time.
You my dear Anon are in the middle of something that will go down in history.
>>
>>33997409
Suck my dick you fucking canuk.
>>
>Of a thousand marines, each Space Marion chapter
kek
>>
Oh, that's sorta neat.
>>
>>33997451
>sorta neat
nigga, this is /tg/ history
>>
Shall we report problems?

Intro text:
>Humany is beset
Should be "Humanity"
Also I think "Astronomican" should be "Astronomicon" in case that's an intentional fuckup in your misguided and laughable attempt to dodge copyright by making things "parody".
Similarly, "Space Marion" should probably be "Space Marine".

And I haven't even gotten to chapter creation yet.
>>
>Chapter Master alpha
>New OPM chapter plus the existence of a straight doujin
>Friday night

WHAT A GLORIOUS DAY TO BE ALIVE
>>
>>33997376
I've been pointed at Batat, the previous UI artist for the last Chapter Master project. We will be discussing what can be done.

>>33997414
Yeah, UI is terrible. I am suck at UI. That will all be removed for Beta.
>>
>>33997409
Implying anything with the Canadian flag doesn't have 100% cooperation
>>
>I came

Fuck you anon its 5am and I really should be in bed.
>>
>>33997399
Took me some time to notice the Custom option, so you could do with some help on the interface clarity front. The buttons should be more obvious as well; it feels weird just clicking normal on-screen text.

And what the fuck is up with the icons?

You should be more clear about what having -X/10 points spent means too. It seems to increase the lower I set the bars.
>>
>>33997414
Not the font's fault, the text rendering is shit.
>>
>>33997486
I'd keep a note file open and email it to the guy after you've found more, maybe? It's gonna be a nightmare in this thread.
>>
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I'm excited as fuck.
>>
>>33997487
>a straight doujin
What is this doujin you speak of?
>>
>>33997432
Not all chapters are done.

>>33997486
Noted.

>>33997509
Those are your points to spend. UI will be replaced.
>>
>>33997206
>>
I'm not able to select any existing chapters?

The only options I can select besides random and custom are BA
>>
>drag the window bigger
>everything just gets blurry, even text which should presumably be dynamically rendered
Christ. If you're not going to support window resizing, disable it.
>>
what the dick is chapter master
>>
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>>33997405
I could never get it to work.
>>
>>33997529

>>>/a/111851265

Spehs Mehreens come first though!
>>
>>33997589
reset it, now I can get Smurfs, Salamanders, and Lamenters
>>
>>33997597
a long-standing joke, that may just become reality
>>
>>33997637
I'm having trouble selecting chapter aspects. Nothing seems to be responding to mouseclicks.
>>
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Some of this font is impossible to read. This dark green on black doesn't work too well with Courier New, or whatever this fontface is. If you could somehow highlight the text, it would be nice.
>>
>arrow from starcraft

Good taste

I recognize the music as well, but can't remember from where
>>
Shit.

I accidentally killed some guard vessels.

WELP, chapter was doomed anyways
>>
>>33997662
I'll try to fix that with the next update.
>>
>>33997656
did you make sure to select custom chapter first?
>>
I'm liking the Russian chorus in the background.
>>
>>33997629
Blood Angels are selectable.
>>
>>33997662
Problem is the gradient on the smaller text. If that weren't there it would be more legible
>>
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>>33997206

>mfw it's actually pretty good

nice work OP keep it up
>>
>>33997682
So, notice how I have a chief Librarian in >>33997662? The previous screen told me I was forbidden to have Librarians. How does that work? And why was I forbidden to have them when I didn't pick the psyker-hating disadvantage? That could be a little clearer.
>>
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You do the God-Emperor's work, son.
>>
>>33997684
Ah, I see. Thanks!
I assume the canon chapters are unavailable at the moment?

> tfw you finally get to play your shitty death-metal-album-cover homebrew chapter
>>
>>33997723
>no select all button when you want to load people onto ships
>>
>>33997738
I forgot to remove the Chief Librarian if you take that disadvantage. Will be fixed eventually.

>>33997753
There is. Hit the bottom right where it says "Selection Size".
>>
>>33997682
Size is a substantial part of the problem. That said, there's a reason the old DOS computers that used green on black went with "limegreen" rather than the "green" you're using.
>>
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>mfw there's actual space combat with animations and shit
>>
O-oh my

It's actually cool as shit
>>
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IT'S REAL
>>
>>33997778
I am terrible with art and UI. The biggest thing holding back Chapter Master right now is the interface and lack of space to add more buttons and features. This will probably be one of the first things I change. It will be rebuilt with a higher resolution, better fonts, and larger window.
>>
>>33997765
Request for next version: ability to edit starting stats of randomly generated chapters. Some of them I would play if I were able to change the emblem/homeworld status
>>
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Last chapter creation screen.

Really, it's quite in-depth and interesting, though a bit more explanation of how weapon choices will effect your chapter would help in deciding what to pick. Very good start.
>>
>>33997751
nah, a couple are in. Ultramaroons, Blood Angels. Salamanders too I think.
>>
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Will Chaos forces or a pre-heresy scenario be available?
[Spoiler]Hail Horus..[/spoiler]
>>
I Agree Duke. I whole-Heartily Agree.
>>
>>33997803
How do you move fleets/go to planets for recruiting without raiding them?
>>
>>33997836
ALSO, FYI, Lamenters should be working.

Have fun with that, people.
>>
>>33997803
Arrow to select chapter symbol scrolls 2 at a time, making half of the images unselectable
>>
Got my first crash. Lost a battle against orks.
Heres the crash dialog

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_ncombat:

Push :: Execution Error - Variable Get 44.current_battle(101369, -2147483648)
at gml_Object_obj_ncombat_Alarm_5
############################################################################################
>>
>>33997850
Right now, to get more recruiting planets you have to haggle with the Sector Commander under diplomacy.

>>33997861
It's meant so you can hold down the mouse to scroll through that quickly. Probably made it a bit too fast.
>>
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>>33997803
What are you building it in anyway? That gamestudio thing from Steam?

Would it be possible to replicate a text effect like this?
>>
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>>33997857
captcha: Mercy
>>
This is the greatest thing /tg/ has ever accomplished.
>>
How do I change tacticals into devastators?
>>
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I think they just call it an Armory, sir. There's no fancy fake-Latin name for it.
>>
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>go to check if I can initiate fleet battle
>attacking Imperial Navy
>no way to back out
>annihilate friendly fleet
>Imperium now determined to destroy me

god bless you OP, this is exactly what I wanted
>>
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> I can give custom names to different roles
I was not expecting this.
>>
>>33997890
Dammit. Think I fixed it, recompiling.
>>
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I've waited 5000 years.
>>
>>33997927
>/tg/
/tg/ tried and failed.
>>
BASED DUKE IS TOO BASED I AM TOO HYPE
>>
>inb4 moot plays "A Thousand Years" on /tg/ all tomorrow
>>
>>33997940
Munitorum.
>>
>>33997940
Yeah, but that's not funny.
>>
fuck, I'm house sitting and my bro in law's computer is passworded to fuck and back but I'm DLing the shit out of this when I get home.
>>
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>>33997206
There is no suitable reaction image for this event

But this is pretty close.
>>
>>33997206

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

DoSet :: Invalid comparison type
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0

Got this when I tried to make a chapter. Reasons for this happening?
Blood angels works fine.

Based duke btw. This seems amazing.
>>
I'm trying to make a custom chapter but the game won't allow me to press the next button. My points are at the 10/10 maximum, and I chose some advantages and disadvantages.
>>
Man

This is way more advanced than I ever expected he'd make it, it's fucking awesome

I'm stoked
>>
>>33997969
>Bone Lord
>not Stirner
>>
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>>33997206

HOLY SHIT ITS REAL

PRAISE THE DUKE AND STRIKE DOWN HIS FOES
>>
Question on the weapon preference choices:
Will those be limited based on chapter creation choises? Like if you don't pick the advantages that give better starting gear or better ties with mechanicus you can't get the best stuff? And the chapters with tech heresy or poor starting gear might not even get the average stuff?
>>
>>33998035
What disadvantages and advantages?

>>33998032
Looking into it.
>>
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>>33997765
Will you also remove the Librarium?

Some more mouse-over popup boxes for the icons on the top would be great too. The Battle Income one is useful, but I'd like to know what the Skull icon is. Loyalty/Purity?
>>
>>33998056
Btw Duke, are we really doing the IRC, I'm on, but no one else is.
>>
>>33998049
Those simply determine what weapons the game tries to assign to your troops when you promote/train them into certain roles. The starting advantages are mostly armor and spare equipment.

>>33998058
Skull is loyalty.
>>
>>33998035
Points need to be at 0. Play around with things to try and get it to that point.
>>
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>you can even CUSTOMIZE SINGLE UNITS IN YOUR COMPANIES

Holy fuck

My autism doesn't even know what to do with itself right now
>>
> mfw These last few threads.
>>
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It's actually real?

It's actually good?

I just

Holy shit
>>
http://1d4chan.org/wiki/Chapter_Master_(game)#The_.28Actual.29_Story_So_Far.2C_a_Tale_of_Truthfulness_and_Fact

Cheers Anon, Duke, and TG.
>>
QUESTION: How do I grab artifacts off of worlds?
>>
>>33997206
HOLY FUCKING SHITBALLS THIS IS HAPPENING, i thought i would die long before this would happen, Duke you are awesome.
>>
>>33998083
I am on suptg, not Rizon.

>>33998058
Currently if your chief librarian/other advisors die they are replaced with a scribe in the UI. I'll just have the Chief Librarian never appear.
>>
>>33998045
TheDM should add Chapter Master Duke as an RMF or 77 wing striker.
>>
>>33998056
crafters/siege masters/bolter drilling
tech-heresy

am I supposed to be at 10/10 points or 0/10 points?
>>
>>33997903
That would decrease legibility.
>>
So am I a dumbass, or is actually getting to another planet impossible?
>>
>>33998136
Unload a few marines to the planet.

>>33998144
10/10 points.
>>
I am become hype, destroyer of GPAs.
Thank you based Duke
>>
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EVERYTHING TO GENESEED

POST IN THIS THREAD IF YOUR GENESEED IS PURE AN UNTAINTED.

NOT SO FAST SPACE YIFFS
>>
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>X Battleships
>Y Frigates
>Z Destroyers

I think you're missing sum variables sir. And it would be appropriate to classify them as Battleships, Cruisers, and Escorts. Frigates and Destroyers are both Escorts.
>>
>>33998169
right click destination
>>
>>33998171
How do you move fleets?
>>
Have another crash report, this ones at chapter creation


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

Push :: Execution Error - Variable Get -1.eight(101248, -2147483648)
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0
>>
Its extremely fucking alpha, but good job on carrying it this far anyway.

will do detailed testing when i sober up.
>>
>>33998171
Bug report, on flagship screen, the captain tells me I have XYZ numbers of battleships/cruisers/escorts
>>
>>33998171
>10/10 points.

I made a chapter with 7/10. Well I'm in the process of making one.
>>
>>33997927
>/tg/
Duke. Duke accomplished this.
>>
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Look at this damn save screen.
>>
>>33998195
>>33998210
The entire fleet screen is non-functional. I need a new UI to make it work.

>>33998197
If they have not deep striked/bombarded you select the tiny fleet, near the planet, and right click.

>>33998201
Noted.
>>
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>every single human on the planet died

Whoops
>>
>>33997206
SOMEONE ARCHIVE THIS THREAD IN THE NAME OF THE EMPRAH, FOR SOMETHING HOLY HAS HAPPENED HERE, A MIRACLE!
AND LO CHAPTER MASTER IS NOW A REAL THING!
>>
>>33998232
>population 381
It was a death world anyway.
>>
>>33998228
Err, really stupid question, but how do I order my fleet to move?
>>
Also folks, note that the game IS turn-based, so if you can't move ur ships or something they've prob been used up so click next turn.

tick individual ships and move them to other places to split them off the fleet, or create splinter fleet.

Cheers!
>>
>>33998288
Silly imperium decided that enough was enough regardless, probably because my chapter has such mutated geneseed. Fuckers has just been waiting for an excuse.
>>
>>33998171
I found the problem, didn't notice I needed to pick a precognitor.
>>
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Push :: Execution Error - Variable Get 42.millenium(100136, -2147483648)
at gml_Script_scr_add_man
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_add_man (line 0)
gml_Script_scr_trade_dep
gml_Object_obj_en_fleet_Alarm_1
>>
FIRST CRASH WOO
What happened was a ship, already full of my second company, showed as empty.
I unwittingly loaded a seventh into it while it was traversing the warp, causing said crash.
>>
>>33997206

___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

ini_read_real wrong type of arguments
at gml_Script_scr_load
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load (line 0)
gml_Object_obj_saveload_Alarm_0
>>
>>33998353
obviously that was Chaos shenanigans.
>>
>>33998347
>>33998353
>>33998368
Noted. It's most beneficial to email me the crashlogs, since that's an easy way to keep track of them all.
>>
>Ork WAAAAAAGH event
Aw fuck
>Next turn 6 ork fleets crash

not sure if bug or supposed to happen, but funny as hell
>>
>>33998381
We need a dedicated area.
Will email shit in the future.
>>
>>33998291

right click destination
>>
Dear OP:

You delivered. Congratulations. It was worth all the hard work.
>>
How can I deploy marines on a raid? The Deep Strike screen is empty.
>>
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Alarm_5
############################################################################################


Travelling through the warp, reach my star system, get this error. It was my entire Space marine fleet, there was an imperial fleet orbiting the system, but the planets were all controlled by Orks.
>>
>>33998442
you have to assign units to a ship, then select the ships you want to use in the raid.
>>
>>33998442
You must first load marines onto a ship.

>>33998469
Dammit. Noted. Email is the best form of bug reporting, but I'll copy this into notes.

Thread reminder to save often if you made a custom chapter.
>>
>you bombard from orbit, the planet had 165'000'000 population, 136'000'000 die from the bombardment

Maximum overkill.

Also pentitent marines seem to always wind up having the Inquisition and Imperium hunt them the fuck down
>>
>>33998469
Same error repeated after travelling through the Warp for 4 days.
>>
>>33998484
Hmm. I appear to have left the entire chapter on the homeworld.
>>
MEDIAFIRE PLEASE
>>
>Alright first combat
>Kill the warboss first round by way of lascannon
>next round ALL OF THE APOTHACARIES ARE DEAD

Fuck
>>
My 3rd company has Tactical Marines Lofn and Lofn ready for duty.
>>
BA in combat against Tyranids, battle screen refuses to show more after enemies is at 1%, though it would still report marines going into Red Thirst
>>
Creation screen 4, the Mighty Spacechodes were kill before the game even started
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

Push :: Execution Error - Variable Get -1.eight(101248, -2147483648)
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0
>>
>>33998501
Months. Noted.

>>33998547
Looking into it.

I'll try to fix all the crashes ASAP and have a new version soonish. Note that I will be taking a break from Chapter Master for a few weeks, to cool off, and email is the best form of bug reporting. Otherwise feel free to throw ideas/suggestions/events at me or join into the IRC.
>>
>>33998562
Whoa, months? That's kind of slow for FTL isn't it?
>>
File: Do I dare.png (1.34 MB, 1920x1080)
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Do I dare assault?
>>
>>33998546
...and Lofn. And Thud, and Thud, and another Lofn.
>>
>>33998171
>Unload a few marines to the planet

Not that anon, but... err how? Raided twice and I just come out to the results screen with 0,kills, 0 losses, geneseed, etc.
>>
gonna be streaming my glorious first venture into this, because of bans I cant post a link, but it should be easy to find, its on the usual game site /garviel090
>>
>>33998560
Was a typo that caused that crash. I'm reuploading a version with that one fixed.

>>33998607
If you have a ship with marines orbiting that star, go to management, and unload the handful of marines from the management screen.
>>
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>It's happening
>Downloading the alpha
>Internet is slow as fuck
Hold me, guys. I don't think I can take the suspense.
>>
>>33998181
NONE PURER
>>
The Homeworld and Recruiting World type lists don't match up. I can't get both to be Ice Worlds, for instance.
>>
>>33998584
do it you faggot, post results.
>>
>>33998488
>You must first load marines onto a ship.
How?
>>
>>33998560
Just for you- http://www.mediafire.com/download/jpmgak4jiushwxi/ChapterMaster.zip

The Spacechodes shouldn't evaporate again.

>>33998692
Management screen. Click the marine names, click the bottom right where it says 'SELECTION SIZE', LOAD, and then choose a ship. The UI sucks.
>>
>>33998619
>If you have a ship with marines orbiting that star, go to management, and unload the handful of marines from the management screen.

Ah, thanks.
>>
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>>33998584
Do it. What's the worst that can happen?
>>
>>33998712
>and then choose a ship
What if no ship comes up? Is it because I don't have any battle barges?
>>
For the next build, consider adding a button to select all units in a company, makes loading way easier
>>
>>33998680

nothing special, orks eliminated but little of note.

QUESTION: how do I get new ships?
>>
>>33998584
Do it.
>>
File: Battlefleet XYZ.png (1.45 MB, 1359x1017)
1.45 MB
1.45 MB PNG
>X battlebarges
>Y frigates
>Z escort ships
No ships available, bug, or a feature being added later?
>>
>>33998495
they have a meter. The longer you go without doing pentitent...things, the lower it goes. if it bottoms out, you're excommunicatus tratorus or whatever that faux latin is
>>
>>33998766
option #3.
>>
>>33998748
Far bottom right- click 'Selection Size', that selects everything able or unselects everything.

>>33998754
I totally forgot to let people construct new ships.

>>33998746
If you don't have any ships at your home-planet then you cannot load to them.

>>33998766
UI needs to be rebuilt entirely. The Fleet Advisor UI isn't programmed at the moment.
>>
>Liscence

Licence is not spelled that way.
>>
>>33998792
>I totally forgot to let people construct new ships.
AHAHAHAHAHAHAHA

I have no escorts and three battleships.

Well shit
>>
Why not just divide the Companies into 5-man/10-man squads, and let us customize them through squads as well as load/unload as squads? It would be a lot easier.
>>
File: 1402338694152.jpg (72 KB, 264x415)
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Duke, promise us if you ever lose interest or your muse dies a horrible horrible death you will give us the source code so we can continue the in the emperors glory
>>
>Escort ship: Fire Mortality
Do I risk putting marines on this?
>>
>>33998816
Consider it a challenge.
>>
File: smashed.png (189 KB, 1366x768)
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>A meganob is struck down by 12 power fists
>>
>>33998792
You have done a wonderful, wonderful thing here. You have my undying respect and gratitude.

>Emperor's Nightmares eventually
Fuck yeah.
>>
>>33998853

Your chapter's name the Fire Hawks, by chance?
>>
>>33998864
>Poor little green guy
>>
>>33998846
I have plans for how parts of the new UI might function and it will ALL work better and easier. Don't worry about it too much.

>>33998849
Probably. No promises.
>>
>>33998864
It's called teamwork.
>>
Is it possible to ghettofall to chaos? Up rep with heretics etc
>>
>>33998880
Polar Ravens.
Progenitor was Iron Hands.
All we have are heavy bolters, power fists, and lots of them.
>>
One of my ships is named "Crunchbeef's Revenge"
There's a story behind that, I'm sure.

>captcha: the Gempost
Yes, this post, this whole thread even, is a gem.
>>
>>33997206
Shit, how do I explore ruins?
>>
How do I make my ships, now loaded, take my marines to fight orks?
>>
I spent a bunch of requisition to buy chainswords then the imperium killed me.
>>
>>33998952
Did you unload marines down to the planet? It's possible there's nothing worth exploring?
>>
So how do I do anything but drop pod assault?
>>
>>33998982
I did unload them! Nothing happened, no options appeared.
>>
>>33998996
In theory, unload marines onto occupied planet. in practice that crashes the game
>>
>>33998962
left click the ships, then right click on the system where there are orks.
>>
>>33998952
Ruins don't really do anything yet.

>>33998962
Move to place with Orks. Select star. Raid.

>>33998996
Unload your marines onto a planet with Orks, no guard, and no pdf. It's fun, trust me.
>>
Chapter: Bonerfart
Emblem: Confederate flag
Chapter Master: Bubba
Chief Librarian: Niggerfaggot
Forge Master: Burnt-Face Man
Chaplain: Father Kiddyfucker
Apothecary: Dok Gutwrencha
Homeworld: temperate world of Murica
Recruiting World: feral world of Mexico

I'm not sure if I'm an edgefag or just incredibly immature.
>>
>>33999025
Thank you, this is what I needed.
>>33999035
That's the part I already knew.
>>
How do I acquire an STC Fragment on the planet screen?
>>
>>33998996
Why would you WANT to do anything but drop pod assault?
>>
>>33999062
>load marines into ships
>Send ships to planet
>unload marines from ships
>>
>>33999048
>Bonerfart
Judging by your taste in vidja games, the latter.
>>
>>33999086
Because I don't think it lets you pick up artifacts with a drop pod assault.
>>
>>33999086
Thunderhawks exist.
>>
>>33999095
Is there a faster way to load marines onto ships other than clicking them one at a time?
>>
I HAVE NO IDEA WHAT I'M DOING. IT IS A GLORIOUS FEELING!
>>
Haven't had a chance to try it out myself but I spotted a typo. It's "Emperor's Nightmare" not Nightmares. You call them Nightmares if you're talking about a group of marines, but the organization isn't pluralized. Like how no one says "Raven Guards".

Nice to see /tg/ get shit done, I never lost faith.
>>
Crash report. Tried loading up a file I just saved, and the load bar got stuck at 'Preparing' before crashing

___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

ini_read_real wrong type of arguments
at gml_Script_scr_load
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load (line 0)
gml_Object_obj_saveload_Alarm_0
>>
>>33997206
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

DoSet :: Invalid comparison type
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0

Was it the Fleet-based part? I bet it was the fleet-based part.
>>
>>33999140
yes, there's a button that says somethign like Selected Strength. Should go up as you select units. clicking it will select all/deselect all. note that it's a bit strange, and cna leave the last unit in the group unselected
>>
This happen when I try to create my own chapter
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

DoSet :: Invalid comparison type
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0
>>
Fighting some orks, it seems that their attack on my people isn't shown in the battle log.
>>
>>33999166
Duke. Not /tg/

He shall join the ranks of other great individuals, such as LawfulNice.
>>
Don't know if this is a bug or not, but when starting a new game and spawning in a system with a planet that has a "????", it's not automatically discovered.
>>
>>33999062
Can't actually pick up the STC's yet.

>>33999166
Noted.

>>33999187
>>33999192
Saved into notes.

>>33999197
Dammit.

>>33999233
If they don't have eligible targets with their weapons then they do nothing.
>>
>found an STC fragment
>no idea how to claim it
>also clicking the purge button does nothing (literally, doesn't bring a menu up) despite heavy corruption
>>
>>33999262

And the many who collectively call themselves the Scannon
>>
File: chaptermaster screen.png (165 KB, 1109x706)
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I don't seem to be seeing any of te enemy attacks and my losses in the combats. Also what are penitants and who do I keep getting attacked because of them?
>>
Rolled 11

>>33999323
It just means they aren't hitting you? Also, look at those dreadnaughts go.
>>
>>33999323
If they don't have eligible targets (I.e. your dreads or vehicles are in the way) then they do not attack.
>>
>Formations
That looks interesting...
>>
>>33999262
Duke is /tg/.
Stop with this shit.
>>
>>33999304
What makes a target eligible? And I shouldn't be able to cleanse an entire system with moderate to extreme ork presence on all worlds without them finding a target.
>>
can I play this on mac somehow?
>>
>>33999351
Some sort of feedback to let you know when this is happening and why would be a good thing to add later
>>
>Bongistan 1 has been overrun by orks
Would that be an improvement?
>>
>>33999361
Weapons have a few stats, among them Attack Damage and Armor Penetration. Depending on those numbers they will prioritize certain units. There's been a bug I've tried to fix several times where the Orks do not attack if your front rank is made up of vehicles.

If your front rank is made up of dreads or vehicles, and there are enough of them, they block enemy line of sight to the previous ranks.

>>33999379
Yep.
>>
>>33999373
Killing yourself is the first step
>>
>>33999373
Wine
>>
>>33999359
Fuck you. /tg/ didn't put any effort into this. That's why it was a joke that everybody was sure would never happen. Duke is the one who made it and he deserves to have his pseudonym attached to it.
>>
What exactly am I supposed to do when I discover an STC Fragment? Don't know much beyond the basics of 40k lore, isn't it part of an AI?
>>
>>33999373
you could probably run it in a wineskin wrapper, I've just been too lazy to try.
>>
>>33999414
Nothing yet. I need to finish that.
>>
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>>
>>33999403
How do I know who's in the front ranks? The formation buttons don't work and there's no graphics for the battle.
>>
>>33999414
>isn't it part of an AI?
No. An STC is just a ton of template information to be used by forge worlds (factories) to make stuff. These are a big deal because the world was way higher tech 20,000 years ago.
>>
File: not any key.png (672 KB, 1359x1015)
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Pressing wasd moves the map.
That is not "any key"

Speaking of which, is there a list of hotkeys?
>>
>>33999432
>How do I know who's in the front ranks?
You don't. For the most part your heavier units are in front and scouts and devastators in back.

Formation UI will be added later during Alpha, which should clear that up.
>>
>>33999451
Ah, interesting.
>>
>>33999456
>Speaking of which, is there a list of hotkeys?
Not yet. I could write one.
>>
>>33999458
Speaking of formations, just wanted to say the space battles are really lovely, even if they are automated.
>>
>clicking to make my ships move only works sometimes
>licks to the map screen stop registering for no reason
>>
>>33999458
So I have lost 3 companies in my Current game but it appears my recruiting Planet is not giving me any recruits and no longer appears as a recruiting planet...
>>
>>33999489
this, so much this
>>
I think I may have accidentally killed some Imperial Navy ships.
>>
Rolled 17

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_star_select:

Push :: Execution Error - Variable Get 57.y(1, -2147483648)
at gml_Object_obj_star_select_Alarm_0
############################################################################################
>>
>>33999507
You playing as a penitent chapter?
>>
>>33997206
ALL HAIL DUKE, KING OF /tg/!
>>
>>33999528
It happens.
>>
>can't click to take offensive action
>other clicks not working
>a gene-seed mutation pop-up happens
>can't click either option and the number keys don't work either
Welp.
>>
>A Ard Boy is struck by a Chainsword but survives.
>A Ard Boy

Minor, but worth fixing.
>>
>>33999539
Duke, is Raiding supposed to be a free action or no?

also, is unloading on a world with orks supposed to cause a crash?
>>
>>33999568
This Imperial guy has apologetically told me he's going to destroy me for it, though.
>>
File: 1387231249622.jpg (104 KB, 325x435)
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> mfw this thread is indistinguishable from previous Chapter Master threads
you have performed a miracle this day, Duke.
>>
File: 6876567.png (135 KB, 949x705)
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Oh Emperor why does this feel so good?
>>
>>33999539
I don't believe I am it may have been selected when I randomized shit
>>
File: 2 power fists.png (17 KB, 1323x35)
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Shit.
>>
>>33999533
Noted. Email is best for reporting these.

>>33999579
It's a pain to fix the combat dialogue but it will happen.

>>33999590
Raiding is a free action, bombardment is not, and both prevent the fleet from moving further that turn. No it is not supposed to cause a crash.

>>33999605
That was my goal.
>>
>>33999634
FALCON PUNCH YOUR ASS INTO THE MILKY WAY
(milky way)
>>
>>33999623
You cannot recruit more marines while your chapter remains penitent.
>>
>>33999605
Except for the screenshots and bug reports.
>>
>>33999677
Is ceasing to be penitent implemented yet?
>>
>>33999677
Is there a way to see how long is left?
>>
I'm just linking this thread to friends and going "this is what /tg/ looks like when it loses it's shit comrades."
>>
>>33999617
Oh god why did they do that?! They're just two dudes talking then suddenly EVERYONE is eating the Orks!
>>
"Log" Button currently returns a window reading "Log"
I assume this feature will be added later.
Would this feature provide a history of casualties and lost equipment?
Currently I'm recording battle reports in paint.
>>
Having an issue in ubuntu. Text is blocked out and the game crashes when I try to fullscreen, Any thoughts?
>>
My autism prevents me from splitting up Companies into partial units and in non-ten-strong squads. Anyone else have this problem?
>>
>>33999720
Blood Angels successor?
>>
>>33999703
It is.

>>33999707
Should be displayed at the top left. If you don't see a 'YOU ARE THIS PENITENT' thing in red text then you actually aren't. To no longer be penitent you have to kill a lot of shit, or lose a lot of marines. Alternatively if you are penitent for long enough, without losing, it just gets rid of it.

>>33999725
Yes.
>>
>>33999720
I FEEL THE WARP OVERTAKING ME IT IS A GOOD PAIN!
>>
File: 18% penitent.png (830 KB, 1357x1015)
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>>33999707
There should be a line of red text at the top of your screen reading "x% Penitant"

I would assume when it reaches 100% the crusade should end.
>>
>>33999720
Geneseed mutation. I forget which the name, but the one where you eat shit - you can get the details if you mouseover them in custom chapter creation.
>>
What's the point of having a fortress-monastery? It seems like based on what features are implemented at least, it offers no real benefit while fleet-based is the best way to be.
>>
>>33997955
>mfw I do the same thing
>mfw my entire force on the planet is wiped out
>mfw 1 marine left
>mfw fleet is way over elsewhere
>mfw my fleet gets there and is blown to bits
>>
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

Push :: Execution Error - Variable Get -1.eight(101248, -2147483648)
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0

I think I've got bad luck choosing advantages or disadvantages
>>
>>33999744
Yeahhh I just lost accidentally clicked on a tau fleet ended badly for me...
>>
>>33999831
Fortress Monasteries will eventually MISSILE EVERYTHING during combat, among other things.

>>33999843
Thought I fixed that bug. Let me reupload the .zip
>>
File: 1400520931507.jpg (261 KB, 674x775)
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Remember the Strawpoll last thread, with the 50-something "Never" votes?
>>
File: 1361662678458.jpg (1.12 MB, 827x1169)
1.12 MB
1.12 MB JPG
>>33997206
ALWAYS BET ON DUKE

Thanks mang, you've done the Emperor's work today.
>>
File: IT'S HAPPENING2.png (484 KB, 1366x768)
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Rolled 14

Well...
It appears the first instance of CM fucking you over. You see those fleets around that world? That's a bunch of heretic fleets, and that's my fortress monastery.
I'm so excited.
>>
How long is a turn exactly? I can't figure it out from the garbelty gook #'s
>>
File: 1407460131252.png (107 KB, 350x272)
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SOMEONE UPDATE THIS SHIT!

http://1d4chan.org/wiki/Chapter_Master_%28game%29

BECAUSE IT IS HERE
>>
This is awesome. It's definitely flawed, which is expected for an alpha, but as it gets less bugs, more features, and gameplay/UI becomes less opaque, it's going to get awesome.
>>
>>33999893
Enjoy.

>>33999903
A month.
>>
File: KEEPS HAPPENING.png (5 KB, 571x26)
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I'm so mature over here.
>>
>Glorious Star Lords Chapter is Borne
>Kick Ork ass all the way across the Stars
>The Maw of the Warp Gapes Wide
>ohshit.jpg
>Heretics Fucking Everywhere
>Fly in Glorious Assault Fucker Formation
>Engage Enemy
>Taking Heavy Casualties
>down to 50% on Flagship "The Lords Fist"
>Win with final shot
>Lose 702 Space Marines
>Get to System Screen
>No. Fucking. Ship.
>No Fleet
>Nothing.
>Cannot Buy new Ship
>Am Stranded on planet with Chaos.
>Man the fuck up.
>Survive until game crash from awesome
>What a day to be alive...
>>
>>33999880
But if you're fleet-based it doesn't matter if they take a random planet in the first place, does it?
>>
File: Screenshot (4).png (887 KB, 1920x1080)
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This ones mine.
>>
Crashes on unloading onto artifact world


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_controller:

Push :: Execution Error - Variable Get -1.ship_location(100354, 1)
at gml_Object_obj_controller_Step_0
############################################################################################
>>
>>33999953
I don't know about the current build but presumably they'll give a bonus to dosh and recruits at some point if they don't already.
>>
>>33999953
The game isn't meant to be perfectly balanced.

And there's also a small chance for ships to blow up, or be lost in the warp, which would suck pretty bad with your battle barge.

>>33999977
Dammit, noted.
>>
A Space Hulk Showed up, what do I do with this, I have 1 cruiser and 2 Escorts with a Company of Brother Marines. How do I Interact.
>>
>>33999928
Intro Screen
"Bio-engineered super soldiers with no compare"
Should be either "without compare" or "with no comparison"
>>
>>34000010
Arm Battle Brothers with Terminator Armour and prepare your anus.
>>
Hey Duke, have you considered the possibility of contacting GW through and interlocutor to discuss the possibility of licensing this and selling it on Steam? It would be a good possibility to keep open for the future.
>>
No archival yet? This is Dungeons the Dragoning tier.
>>
>>33999989
So am I missing something or is there not a select all button to load a company onto your ships? If there isn't one please add one
>>
>>33999928
Fantastic thanks, another question, when the star map is generated is it random? Or what variable does it go off of?

Also
>start ultrasmurfs figure they're easy mode
>orkz
>orkz fucking everywhere
>>
>>34000010
Actually can't interact with Space Hulks much. Currently you are limited to bombarding them.

>>34000028
Noted.

>>34000043
I have not.
>>
File: Overkill.png (201 KB, 1351x553)
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>>33997206
jesus christ
>>
>>34000045
Hit the 'Selection Size' at the bottom right.

>>34000102
The star system is pretty random. Some day already existing chapters will have their own custom, standard star system with custom random events.
>>
>>34000103
>I have not.
Is it something you would be down for, or do you want to keep this /tg/-only for ideological reasons?
>>
>>34000147
Games Workshop has a precedent for not supporting fan projects, even when they are non-profitable and supporting the IP by advertising. Making and selling the game would be awesome beyond belief but I don't want my ass sued or C&D's.
>>
Rolled 8

>>33999893
Well, I was able to take them out, but my fortress monestary is now heavily corrupted, I lost all of my escorts and a couple strike cruisers containing 3 whole companies. At least one of them was the 10th, not as bad as it could have been.
>>
>>33999952

Is this a real log from the game?
>>
>>34000190

No ship building is a thing in this alpha, so probably legit.

We're actually making fucking Chapter Master greentext, holy fucking shit
>>
>>34000103
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Push :: Execution Error - Variable Get 100035.hurrsy(101296, 1)
at gml_Script_scr_loyalty
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_loyalty (line 0)
gml_Object_obj_en_fleet_Alarm_1


>
>>
>>34000229
Noted. Think I saw that same crash report earlier.
>>
>>34000190
Yes. It really happened. I assume it was a glitch because technically my ship did survive with 21% health, but i never saw it so I assume it sounds cooler to have crashed on what quickly became a Daemon World.
>>
I keep unloading guys on to planets to check stuff out but nothing happens. I left guys there for 5 turns and nothing happens. Am I doing something wrong?
>>
>>34000259
What was listed on the planet? Was it just question marks?
>>
Thread is over 300 posts should we make a new one?
>>
>>34000285
No it will say cave systems, stcs, artifacts, ectera
>>
>>34000170
Wasn't that all before they overhauled their licensing policy though? I mean, it might be bad to alert them of the project at all but it would be cool to see this take off and become an even bigger thing than it's already going to.
>>
ARCHIVE! UPDATE 1D4CHAN! for the emperor!
>>
>>34000295
yes
>>
>>34000295
Only page 5.
>>
I know alpha and you're probably explained this, but one way you can cheat like a motherfucker is to load guys onto a ship from across the galaxy lol
>>
>>34000295
It's an important thread, so let's ride it to autosage. Or at least page 10.

>>34000328
No.
>>
>>34000295
Too lazy. Someone bash together another thread once we're page 10 with the same OP info and I'll migrate there.

>>34000310
A lot of those are not working yet.

>>34000316
>Wasn't that all before they overhauled their licensing policy though?
Good question. And it would be cool, but that's not a plunge I'd like to take this moment.
>>
>>33997206

I'm getting a crash at the end of attempting to generate a custom chapter.


############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

DoSet :: Invalid comparison type
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0
>>
>>34000246
I alt+F to check and there is no copies
>>
>>34000352
http://scr.hu/91s/xc1nw

X barges, Y frigates, Z escort ships
>>
New version is up (same URL I'm pretty sure) that should fix that one Chapter Creation crash involving 'eight'.

>>34000422
>>34000437
Noted.
>>
File: topkek.png (13 KB, 1107x34)
13 KB
13 KB PNG
I fucking love this shit
>>
>>34000447
The fleet advisor UI is not functional, and probably won't be until I give the game a higher resolution and new UI.
>>
>>33998270
>>34000320
What tags should the archived thread have? Anything in particular that should be in the description?
>>
When will we be able to build ships?
>>
File: Always Bet on Duke.jpg (79 KB, 500x333)
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Chapter Master Best Game of the Year
>>
>>34000496
I'll try to release a new version within a few days with no more crashes, but I need to take a few weeks off after that. There are other things I'd like to work on for a bit to cool off from Chapter Master.
>>
>>34000484
How much UI is going to be replaced? A lot of it is fine, it's just too small overall and the text is hard to read. And a lot of parts need polish. But things like the map are totally fine.
>>
>>34000541
All of it.
>>
>>34000534
A Inquisitoral Ship showed up, I was purging the Heretics just as they asked (they sent me a Quest, I did it)

They then sent a small fleet to my Homeworld, when they got there:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Push :: Execution Error - Variable Get 100017.hurrsy(101296, 1)
at gml_Script_scr_loyalty
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_loyalty (line 0)
gml_Object_obj_en_fleet_Alarm_1

This happened.
>>
Archive's up ijn suptg, vote it for great justice.

>>34000534

Take your time man, you've given us more than what we hoped for.
>>
>>34000534
>I need to take a few weeks off after that
O-oh. I suppose it's too early for an ETA of the next major version?
>>
when the second thread goes up it needs to include a FAQ.

> how do I build ship
> I cannot into STC
> XYZ space advisor
> email bugs, don't post the crash reports
etc.
>>
>>34000562
*Sans map. I like the map, too.

>>34000567
Are you fleet based or not?

>>34000574
Yes.

>>34000578
Sounds like work.
>>
>>34000578
Oh shit, am I not supposed to post the Crash Reports? SHIT SORRY.
>>
>>34000578

Yeah, now we have a good use for the 1d4chan page.
>>
How do I move :/
>>
>>34000562
This kind of thing is what lead to VBcoder not getting anything done.
>>
File: Force Weapon error.jpg (188 KB, 1373x639)
188 KB
188 KB JPG
I see this a few times in battles.
>>
>>34000590
Homeworld based. Feral, Fearl Recruiting, I recruit from my Homeworld.
>>
>>34000562
Does that mean all graphics are replaced, does that mean you're overhauling the basic render system, what are we talking about here?
>>
File: 1275274819807.gif (1.79 MB, 446x186)
1.79 MB
1.79 MB GIF
>>34000103
>>34000043

You're gonna get Cease and Dissited if you do
>>
>>34000610
Left click fleet, right-click destination. If that doesn't work, try ending turn and trying again.
>>
>>34000485

The same tags as the old Chapter Master threads.
>>
>>34000598
It's more work for me to save them to notepad plus than it is for me to go through my throw-away email and target them one at a time.

>>34000615
The flavor for those weapons are not completed.

>>34000627
Thanks, that should help me fix it.

>>34000638
Changing the game window to a higher resolution, new menus, correctly sized font (not blown up), and general new UI sprites.

>>34000644
I'm aware.
>>
>>34000674
>while waiting on a response, someone else archived it with a shitty description/tags
Well, so it goes.
>>
>>34000681
>Changing the game window to a higher resolution,
Why not make it properly scalable instead of sticking to a resolution? Seems a bit silly otherwise.
>>
>>34000681
One more thing to bother you with, I can't select some of the chapters in the main menu?
>>
>>34000739
For the record I hate name/tripfagging and am only doing because it is absolutely necessary with Chapter Master threads.

>>34000765
Those chapters are not done yet.
>>
>>34000765
Not all chapters are ready.
>>
So my fleet flew off screen.
>>
>>34000792
Did a Crusade event happen? That's the only explanation I can think of.
>>
>>34000805
How does one Obtain more ships I can't seem to figure it out, also how can I board enemy ships?
>>
>>34000832
Neither is in quite yet.
>>
>>34000859
Ah well that answers that then
>>
Hey Duke, did you use Game Maker for this? I cant get the game to run properly in linux. I know that there is now an "export to linux" button in game maker. If you could press that button i would love you forever. More than I already do.
>>
>>34000859

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Push :: Execution Error - Variable Get 100027.hurrsy(101295, 1)
at gml_Script_scr_loyalty
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_loyalty (line 0)
gml_Object_obj_en_fleet_Alarm_1


Didn't seem to like me bombarding them Nids
>>
>>34000859
How do you get more geneseed?
>>
File: naaaaaaail.jpg (21 KB, 320x240)
21 KB
21 KB JPG
>>34000976
Did you try working the shaft?
>>
>>34000976
You should be able to recover it from battles when there's an apothecary there.
>>
>>34000974
Noted.

>>34000971
Let me mess around with it.

>>34000976
Get some mahreens killed with a present apothecary.
>>
>>34000995
My marines never die. The game does, though

I also can't seem to load a save after I exit.
>>
>>34000971
Yoyogames is asking me for money, and I don't wish to pirate the addons and risk my license. Prolly not happening. Wine/some other simulator is probably your best bet.
>>
>>34001015
You are a gentleman and a scholar.
>>
>>34001117
WIne boots it up, but the text is blocked out. Tried updating everything. Ill try pirating GM and see if I can recompile the game.
>>
File: 1406861993035.gif (1.79 MB, 352x199)
1.79 MB
1.79 MB GIF
>>34000991
well done good sir (or madam)
>>
>>34001117
>Yoyogames
So we had to go a step more plebian than visual basic to get something released?
>>
>>33998582
Specialists take YEARS to train, so it's something of a compromise.
>>
>Marines are Sundowner-tier
>Dreadnoughts keep dying instead of Marines
>Geneseed count at 4
Curse you, effective soldiers!
>>
>>34001266
Yes. I am what I am. One day I'll learn Unity or something.
>>
>>34000787
That's not all that was not ready. Muh dick exploded
>>
File: Untitled.png (132 KB, 1843x1382)
132 KB
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Much more funny than i originally expected
>My sides
>>
Is there a way to redirect fleets after you've set a destination?
>>
>>34000043

This is a terrible fucking idea and you should go sit in a corner and think about how stupid you'd have to be to have it, you unthinking catfish.
>>
File: Untitled.png (103 KB, 1366x738)
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>>34001367
Muh bad
>>
File: death turtles.png (200 KB, 638x478)
200 KB
200 KB PNG
my sides
>>
>>34001412
I laughed.
>>
>>34001442
>I made the creator laugh.
I love you[spiler]Non sexually[spoiler[jk]
>>
>>34001367
Wait, so how did you do a stand up battle?
>>
>>34001465
I made the imperial guard mad by accident.
>>
Lesson learned: none of this 'partial scattered guard' shit - just make a Katamarine Ball and snowball over everything.
>>
>>34001412
too bad you didn't cap Blood Magpies
>>
>>34001508
Am making a mad scramble back to my home world now
>>
>>34001503
I've found that stacks of 3 companies will work with only 2 dead max per battle.
>>
wait how do I unload onto a planet. I dont see any management tab??
>>
>>34001526
how bad is it lol
>>
>>34001530
Drop entire chapter on orks.

Laugh.
>>
>>34001552
Chapter overview, Remember which one's are in a ship and select them for unloading
>>
>>34001530
Yeah, but not if they all arrive piecemeal and get blown to shit by the Ork Kroozers sitting comfortably in orbit.
>>
>>34001562
I seen the words "I want that shiny object"
20 times
>>
>>34001576
I'm doing that currently in a different game after my fleet got wiped out when heretics attacked my homeworld.
>>34001580
I've never had problems with that, excepting the previous one, but that was the entirity of my fleet. I've been thinking that when we can build ships I'm going to be pumping them out nonstop.
>>
File: wiggamarines.png (16 KB, 562x184)
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Why the fuck am I recruiting exclusively from middle-class suburban regions?
>>
>every company has between 250 and 300 cargo points worth of units
>ships hold max of 250
This is an inconvenient nuisance.
>>
As a penitent chapter, how do you keep the inquisition off of your arse if you've managed to remove enemy from everywhere?
>>
>>34001637
You can't yet! Save and wait for me to add dynamic enemy additions for penitent chapters to smash up.

For balance's sake, what are your final penitent numbers at?
>>
Holy shit, Duke delivers.

>Randomize
>'Thunder Brothers, a fleet based space wolves offshoot.
>Melee specialists who the Inquisition are suspicious of.
>BRIGHT YELLOW ARMOUR I MEAN HOLY SHIT
>start with 895 marines. Lets do this!
>>
>>34001275
What's a Sundowner?
>>
File: 1392671454848.jpg (47 KB, 700x520)
47 KB
47 KB JPG
>>34001706
>>
>>34001706
A type of wind. Or a character from Metal Gear Rising: Revengeance.
>>
>>34001670
I lost nobody, I just cruised around with my chapter in the one fleet, launched stikes against orks. Seemed they were the only enemies about the pace, no fleets, just infestations.
>>
>>34001625
I'll probably bump it up to 300 with the next version. The thing is that I want a Strike Cruiser to hold one company, with vehicles, but not two companies with just marines- fluff dictates that one SC can hold a company and their vehicles. Unless it's reasonable, you think? That's very easy to change.
>>
>>34001706
He's fucking invincible, that's for sure.
>>
Angry Marines with power fists confirmed for OP as fuck

10/10 would purge again.
>>
>>34001763
Yeah, that's one of the things I was worried about. If you still have the Penitent % and number (i.e. X/Y) that could help me balance the penitent feature.

>>34001778
Try slapping Power Fists on any death company marines you might have. That's when the real fun begins.
>>
>>34001706
https://www.youtube.com/watch?v=lXjhOLFdJas
>>
>>34001765
its just really annoying to have to stick 2-5 rhinos in a second ship every time. putting it at 300 would make life much easier.
>>
>>34001828
Yeah, I'll probably do that then.
>>
>>34001765
It's annoying to put a few vehicles into smaller ships just to make things fit, so I'd say go ahead and change it. Only poor and half-dead chapters will have companies small enough to fit two in one ship anyway.
>>
>>34001807
>>34001729
>>34001728
>>34001768

Damn it, now I'm dreaming of a Chapter-Master style game but for Metal Gear.
>>
Rolled 4

I keep crashing because of Necrons, both when bombarding and raiding.
Anyone else seeing this?
>>
>>34001803
28% 2075/7300
>>
>>34001910
Thanks.

>>34001853
Send the crash logs to me if you haven't already.
>>
>>34001847
>Build your own PMC
>Choose from MSF, Philanthropy, Maverick Security Consulting, Desperado Enforcement, or the MGS4 PMCs if you want pre-mades
>UN Inspection inbound
>It's actually XOF
>YourPMChascrumbled.jpg
>>
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Alarm_5
############################################################################################
Ahh Duke.. am scared
>>
>>34001728
>>34001729
>>34001768
>>34001807
I... what... what did I just watch?

Actually, nevermind, forget about it. This is a Chapter Master thread. Let's... just focus on that...

I have so many questions, and I know there will be no good answers...[/spoilers]
>>
>>34001980

Email it dude.
>>
>>34001980
Everything will be okay.
>>
>>34001954
>Implying I wouldn't play as Skullfucker
Glorious Hungarian Rape Factory.
>>
>>34001686
>Slime Glands constantly destroying suits of power armour. This cant be good...
>Orc everywhere, start splitting up fleets to deal with it
>Kill huge numbers of orcs, losing a couple of marines.

dis game be gud
>>
Does Mk6 armor cost more requisition because it's got better stats?
>>
>Random
>Skulking Eagles, BA successor with a thing for melee
>Jack an artifact from the Mechanicus
>It's a rosarius
>ID it
>"This object has a daemonic presence!"
>Smash that fucker
>Out pops a greater daemon of khorne
>Five marines immediately black rage and tear that thing to pieces

This game is cooler than I ever imagined
>>
>>34002106
It has different stats. It's also an older model which complicates the construction.

>>34002111
Reading that made me happy.
>>
>>34002111
>rosarius
>possessed by a greater demon
How does that even happen?
>>
>>34002156
I don't know, but it certainly has that "Chapter Master" feel to it, ya' know?
>>
Hey Duke did you ever consider implementing the chapter creation tables from RoB directly into the game?
>>
>>33998532
Ork Snipers
>>
>>34002198
I feel that I should known that acronym, but I don't. Explain.
>>
Rolled 14

>>34002235
Rights of Battle, from the Deathwatch RPG.
>>
>>34002156
I don't know, but it was sweet.

>>34002128
>Later on, ork infestation
>Beating the shit out of the PDF
>Want to help but Inquisition in orbit inspecting my fleet
>Can't risk deploying cuz my reens might eat PDF troopers in front of the Inquisition
>TFW my chapter has to sit in orbit and helplessly watch the PDF get butchered to a man by xenos

Seriously this is the coolest shit
>>
>>34002248
I haven't, but I will look into it at some point. Might be something I can use from it with the future UI.
>>
>>34002235
Rites of Battle, it's the Deathwatch rulebook that has the rules and tables for random chapter generation. Most of the /tg/ homebrew chapters were created with it. Probably all of them in fact, with Angry Marines being the exception.

Not sure how the legal aspect would work though.
>>
>>33998532
Did you do pic related in >>34000120
>>
>Take a break for a few weeks to cool down

I've heard that sort of talk before. Radmire was supposed to be back after THANKSGIVING 2012, GOD DAMMIT!

Please release the source code if you ever do lose interest and wander away into the night, because this is amazing.

I was one of the posters on the Chapter Master forums, I can write quite well, and I know a lot of 40K Lore. I'm going to email your throwaway in a minute here. If you ever need more writers, contact me.
>>
>>34002298
I have taken several breaks already, many of which were several weeks long, during the creation of this alpha. This isn't the first time.

Definitely will, though.
>>
File: 1394757699499.png (270 KB, 728x639)
270 KB
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>Load my Terminators, Venerable Dreadnoughts and Land Raiders on a ship called "Diplomacy"
It's the little things.
>>
I've got a special mission from the inquisition to find some random guy on a planet and I can't figure out how to complete it. Tried purging, tried raiding, tried deploying marines and just waiting.
>>
>>34002384
What was the title and description of the mission?
>>
>>34002394
Something about a scryer getting too enthusiastic about hunting and if I dont stop it in X months there will be widespread panic
>>
Rolled 16

>>34002424
I had the same one.
>>
>>34002384

WOOOO SHIT, that's a level of depth I had not expected.
>>
>>34002424
You have to deploy marines onto the planet and wait, but not too many marines.

That or it's simply not working. There used to be a bug with that mission where the Scyrer was not being deployed to the planet.

>>34002431
Were you able to accomplish it?
>>
Rolled 9

>>34002439
I was not, but I don't think I was doing it right.
>>
How do I recruit honor guard?
>>
Rolled 7

>>34002461
Upgrade your dudes into them.
>>
>>34002461
1st company marines with 90+ experience are eligible to be promoted to one.
>>
Can we go down on planets and get Artifacts, or are they like STCs and cannot be recovered yet?
>>
>>34002513
Artifacts are working*.
>>
File: wat_do.jpg (184 KB, 1382x744)
184 KB
184 KB JPG
wat do /tg/
>>
>>34002542
Execute him.
>>
>>34002542
Purge that Mu Fu
>>
>>34002542
Send to Penitorium and check out object. There's never enough Daemon encounters.
>>
Hey Duke, as per:

>>34000352

I'm posting a new thread as soon as we hit page 10. Should I replace the mediafire link in the OP with the corrected one here?

>>33998712

Also, I'll be posting the foolz archive of this thread in the first few replies.
>>
>>34002542
personalty i went with 2, but w/e
>>
>>34002581
Yes, that would be nice.

>>34002542
I may have forgotten to allow good/neutral creations from that random event.
>>
File: 1391157841825.gif (955 KB, 360x360)
955 KB
955 KB GIF
This has so much potential and despite how fuckin broken it is right now, I'm amazed to see how far you've actually gone with it.

Good stuff
>>
>>34002606
I know right! It's everything we ever wanted!

CHRISTMAS HAS COME EARLY TEEGEE!!
>>
>>34002542

This truly is Dwarf Fortress 40k.
>>
>>34002469

It seems that I can't promote a terminator veteran to to honor despite having the right equipment (chainsword and plasma pistol).
>>
>>34002640
Techpriest has been taken by a Fey Mood!
>>
>>34002656
Is his name highlighted yellow?
>>
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Push :: Execution Error - Variable Get 100249.hurrsy(101296, 1)
at gml_Script_scr_loyalty
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_loyalty (line 0)
gml_Object_obj_en_fleet_Alarm_1

also for so reason whenever I order artifacts form the ad mech the fleet shows up drops off nothing then has a 9000 turn return journey
>>
>>34002664

Yes. Does that mean that I can't promote ones with yellow name?
>>
>>34002605
Just checked, I did forget to remove a debug line that forces bad creations with that event. Oops.
>>
I am losing marines with no messages and not getting geneseed. Also, my techmarines seem to dissappear somehow. Just up and vanish.
>>
>>34002685
Yeah.

>>34002683
Noted.
>>
>>34002685
*A marine has to have a yellow name in order to be promoted, I mean. If he has a yellow name and still cannot be promoted then that is a bug.
>>
>>34002704

Hey, do you have another version of the OP image anywhere, to avoid tripping the Duplicate Image error?
>>
>Steal some artifact from the cogboys
>Incoming Inquisition
>Suddenly get a call for a crusade
>Slip out the back door and run away
>Crashes when the Inquisitors reach my homeworld
Oh well.
>>
>>34002746
Nope! MS paint that shit up.

I have a .psd but I don't want to mess with Photoshop at this second.

>>34002750
Soon all will be fixed.
>>
File: promotingerror.png (250 KB, 650x519)
250 KB
250 KB PNG
>>34002724

Ok here is the screenshot
>>
>>34002794
Looks like the 'Honor Guard mobility gear' is missing from the save script, so the load is returning an error, due to that string missing. That helps considerably.
>>
File: 1394779275352.png (115 KB, 295x300)
115 KB
115 KB PNG
>Random Chapter
>Head Librarian is named Kyras
Fuck.
>>
>>34002820

ABORT
>>
File: 1402733732967.jpg (208 KB, 600x750)
208 KB
208 KB JPG
>>33997206
Based duke, I can offering you nothing but the life of my firstborn, you are worth it.
>>
>>34002820
>Get a Runic (But somehow not Tainted) Plasma Pistol complete with an attached Flamer
To Kyras it goes. This heresy will be a good one.
I love this game.
>>
>>33997352
>going to /k/
gross
>>
>>34002872

New thread.

Sorry I couldn't replicate the OP image in time, I hope Thunder McHammer will suffice.
>>
>>34002908
>Second Artifact is another Plasma, but it glows in the dark and has a bolter attached instead of a Flamethrower
Holy damn. I suppose I'll give this one to myself.
>>
>>33999412
Big surprise; /tg/ getting shit done is ALWAYS just one guy doing it. This is how it works. People are lazy, and few individuals have the motivation to get shit done.



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