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/tg/ - Traditional Games


Eclipsed Moon Quest Episode 34
Sheets and Info: pastebin.com/u/phantomcrossing
Twitter Account: https://twitter.com/Artemis_QM
Ask.fm Account: ask.fm/Artemis_QM
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Eclipsed+moon

Interlude: Tactical Engagement

Staking out this girl has been a chore, and to raise moral in your division, you opted for field work today. Helping your men track and monitor your daughter’s classmate, Keiko Sugimoto. She had an active day, following her friend to the fashion district for lunch with some overly made up kids showing too much skin. An upperclassman from their school, a University student, and an unknown.

The beading on the older girl’s face had made it difficult to identify her by way of facial recognition, but soon enough you knew everything on all the girls present. Except one.

There was no beading on her face that should have interfered with the photo analysis. Her makeup was within acceptable pattern. There was literally nothing causing repeat negative matches or grossly impossible matches. Earlier, you had opted to pursue this girl yourself. This ended in failure and frustration after she lost you and...an unpleasant encounter with a fresh young man.

At least this shift was almost over, and true to each days since the attack by Designate Supernatural Hostile Jewel Thief and the appearance of Eclipse and the complete team of New Sailor Scouts, there had been nothing wrong. The best part, your house was in this neighborhood. When the shift was done, you were going home to file your reports from our home office, and hopefully sort a few things out with your daughter.

“Outgoing call, Captain Osaka. Midori Mori’s cellphone,”

“Destination?” you pull the log book from the shelf beside you in the observation van.
>>
>>34297170

“Cellphone registered under...Mamoru & Usagi Chiba. One of six. Outgoing contact information lists it as Mikage Chiba. She’s calling the Negotiation Lead’s daughter,”

“They are classmates, nothing unique there,” sighs the driver as he adjusts feed exposure of the wireless cameras on the van and seeded around the house.

“Put it on speaker,” you say just a bit too quickly.

-

~Hello?~

“Chiba-san, I’m glad I caught you,”

~What’s up? I’m going to be honest here, a little surprised you actually calling me on a weekend,~

*Rustling, baby babble*

“Its...I’m at Keiko’s house and we’re reading lines. She has a presentation with the drama club she’s having trouble with… she doesn’t doesn’t want to read the character as written and is having a problem finding her voice,”

~And how do I fit into that?~

*Shuffling*

“I was wondering if you could come over and read one of the parts. Since getting to know you, I think we’d have the perfect chemistry, and I could...well its technical. Acting related and all that,”

“So if you’re free anytime tonight or tomorrow that would be amazing and we’d like to see you again,”

~Sure, I’ll be over in a bit. Do you like sugar cookies?~

“I don’t hate them,”

~Good,~

*beep*

-

Wonderful. Its just over an hour later that your friend’s daughter arrives with plastic container in hand. Your hair stands on end, but you can’t let any of your crew know anything about this. Its only a few minutes later that all of your cameras go white with light as something flares in the dark.

Kicking open the back panel door, you shield your eyes as the light fades. A girl in anachronistic red military attire crosses swords with the man in black, the Jewel Thief. The stranger kicks him back, away from the Sugimoto house. You’re moving and loading phosphorous shells into your shotgun before you’ve fully registered the situation.
>>
>>34297234

She leaps back after you begin assessing the situation from cover, narrowly avoiding a swipe of Jewel Thief's dagger. Giving hand sign instructions to your subordinate as the driver radios in the ongoing incident, you cock your gun and wait.

He's faster than her, it's clear in the way they move. They speak as she dodges and feints, you aren't close enough to hear. What happens next reaches you clearly.

"STARLIGHT ATTACK!" She cries after pressing her hands together, unleashing four balls of burning light as they part.

Like comets they streak in a spiral toward the thief, but he is more experienced. He twists and spins as they pass him by. That attack, you've seen it before. Sanjou, a first love you hadn't remembered until you were already well in love with another.

Love...why are the men you love cursed to cruel fates? This girl, whoever she is beneath the mask, has some connection to Nephrite. You will find out what it is, you will see this through. You'll learn her connection to Jewel Thief and her connection to Mikage Chiba, whether it is beneath that black cloak and flowery language or not.

He throws some kind of powder in the air, it ignite in a disorienting flash. The girl screams as he charges forward and shoulder checks her to the ground. She hits hard, and with a thud. Taking a moment to breath, he resumes his approach, long dagger held high.

Something twists in your gut. It isn't your expected duty as you roll clear of cover and smoothly right yourself. It isn't your want for answers from this mysterious potential ally. There is something deeper that propels you forward as you unload one barrel of incendiary rounds into the would be murderer thief in black.
>>
>>34297170
yay, it is time!
>>
>>34297257

Impact kicks him back, knocks the dagger from his hand. The black wrappings over his shoulder burn away, only a few scant scorch marks scour his skin. Tough bastard. He fails to right himself as your boot slams against his chest, pinning him to the ground. Pumping the shotgun, it loads the next round and ejects the spent shell. Leaning in, to press more weight on his center of balance, you level the barrel point blank from his face.

"Hands up! Go ahead, give me a reason," you hiss as the sword woman behind you groans and sits up.

The thief slowly, and with a pained grunt, brings his hands up to place behind his head.

"I will give YOU no further reason. I cannot speak for my compatriot," he explains calmly.

"Watch out!" Cries the girl as the four lights previously unleashed soar past you.

Leaping back, giving the Jewel Thief a few broken ribs for the trouble, you narrowly avoid the landing shockwave of a woman half again as tall as you landing just in front of where you had been.. She wears a grey anachronistic military uniform, much like Nephrite wore in your memories of him, but with silvery green trim. Her hair is stark white, and her shoulders are set wide even for her impressive stature, despite the more masculine build her facial features are young and impish. A black gem sits embedded into her forehead, it shines in the lamp lit street tracking you like a third eye.

Her uniform is burned in four places, near the center of her chest, despite taking the masked girl's attack dead on she seems unfazed. Ripping her fist from asphalt, she grabs one of Jewel Thief's hands and lifts him up.

Your subordinate is in position. Behind them and crouched low in front of the house. He has his automatic rifle out and a P90 on his side as a standby. You know he won't fire until you are clear from his line.
>>
>>34297279

Beside you, the girl stands and flourishes her blade. The point trailing between Jewel Thief and the newcomer.

"I had this under control, Amazonite," he coughs as he draws a second blade from within his sleeve, "but your assistance is quite appreciated,"

"Well, you always could make a girl feel welcome," she giggles, "Hidde"

"I warned them on the inside. I think we just need to buy some time," whisper the girl.

"I should have backup en route. Who are you and what's your connection to Mikage Chiba? What do you know about a man named Nephrite?"

"I promise I'll explain everything later, Captain Osaka, but for now I need you to trust me," she wilts before darting a few steps forward and pointing an accusatory finger toward the woman, "HEY! How the hell is your voice still so high and cute? It really doesn't suit you!"

That woman bristles. Thief is confused. This girl is too headstrong for her own good. And none of it matters. You need to hold the line.

Interlude End
>>
>>34297296

Quest Start

The battle is joined.

Mikage Chiba, you. White dress, gold and blue trim, and the strange astrological crest of the Eclipse burning on your forehead atop the naturally present crescent moon of your blood line.

Shard of Metallia, your foe. Rage, hatred, and jealousy in a jagged inky black shape of most and the twisted burnt concept of flesh. Freshly pulled from its attachment to the memories of a classmate.

A classmate who happened to be the reincarnation of a sorceress possessed by this monster several thousand years ago, and then again seventeen or twenty years ago. You aren't quite sure of the actual dates on either. Really.

Oh well. It's time to get your hands dirty. You loved and forgave the shit out of Beryl after cutting her from this power, and left further matters in Keiko Sugimoto's hands. So you are almost certain that it's time to bring the pain.

Your opponent stands 40 feet away from you, snarling living darkness with glowing yellow eyes and maw. A purple four point star rests upon its brow.

>Your turn. You should all be familiar with d20 action economy by now.
>Let me link your character sheet again. http://pastebin.com/Vq2twQDN

Ready?

>It is your turn.
>>
>>34297314
Let's see. Is Moonlight still going?
>>
>>34297314
...I have no idea what I'm doing.

I don't see any reason to go all out (excepting rage-related abilities), though.

Fairy Fire for initial debuff? Control shadows to find the core of Metallia, entangle it and then moonbeam?
>>
>>34297552
*any reason NOT to go all out, I mean.
>>
>>34297314
I think we put Force Screen up before moving from our dream, should still be running, yes?
If so, gonna say we close in and let loose a Scream attack.
>>
>>34297508
Moon light is still active.

>>34297552
First turn actions. Feel free to debate what else you want to do, but please tell me what you want to do this turn.
>>
>>34297314
Cast Jump now so we'll have mobility during the fight. Move a bit closer, away from the girls, so to about 20 feet?
"So, you must be Metallia, or at least some hidden fragment of it, lost and hiding within the memory of Beryl."
>>
>>34297552
Set-up Jump this round and peg it with Faerie Fire next round?
>>
>>34297627
they were in order, but fortunately we have some competent combateers here, so I will defer to their preferences.
>>
>>34297757
The fairy fire is a good idea, I didn't think about that one.
>>
Looks like we've got a few spell suggestions rolling:

Fairy Fire: Last minutes, will keep it from hiding. Throw a Planet Power on there and we have a chance of Blinding for 1 round.

Scream: Is attack, deals damage. Could potentially stun for multiple rounds.

Jump: We jump good. Good for fast movement, charge attacks, and kicks. Lasts a few minutes.

True Strike: Good before we decide to really hit it hard, particularly with the damage resistance bypass.
>>
Hmm, we've got a tie.

Time for a final destination vote.

1. Cast Jump and Advance
2. Debuff with Faerie Fire

You have 4 minutes from this posts post time to cast your vote. Quote reply to this post with just the number of your choice. No comments, punctuation, line breaks, or dice.

GO
>>
>>34297897
2
>>
>>34297897
2
>>
>>34297897
2
>>
>>34297897
2
>>
Faerie Fire takes it.

Writing and rolling.
>>
I'm liking the Fairy Fire thematically, just separated her from Beryl, no we turn to her and we're like "No more hiding for you."
>>
>>34297960

Oh yes, are you using the planet power enhancement for the spell?
>>
>>34297989
With it being only 1 round, I'd hold off. Think we're going to do more set up.
>>
>>34297989
I'd lean towards no, it seems pretty expensive for the chance of a one-round blind, but again i defer to the combat savvy.
>>
>>34297971
also, light and darkness.
>>
I'm gonna have to concur with the wise gents who say this is not the time.
>>
>>34297314
Oh, don't forget the Shitennou.
>>
Rolled 3, 3, 1, 2 + 4 = 13 (4d4 + 4)

Writing, enemy casting
>>
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>>34298141
Gah.
In Soviet Russia, darkness cast magic missile at you.
>>
>>34298204
In Soviet Russia, magic missile casts you at the darkness.
>>
Rolled 9 (1d100)

>Mikage casts Faerie Fire
>Shintennou Position themselves around Metallia
>Metallia is dazzled
>Metallia casts Magic Missile
>Mikage takes 13 Vitality Damage
Stepping forward, you spread your arms wide and cup in your hands two points of sparkling purple and silver fire. Three dark shadows split from your own and hurtle forward, surrounding the creature of malice with threatening feints and offensive blight.

~So, you must be Metallia, or at least some hidden fragment of it, lost and hiding within the memory of Beryl. Well, try hiding now,~ you hurl the mass of energy forward in a massive surge.

It drapes across the shifting features of your remaining Four Kings, outlining them as shadowy figments of their own existence as well. The thing, Metallia, snarls. It is quite unhappy to be wreathed in your spell. It communicates something to you without words. It wants you to know it could have gone invisible, it wants you to know it had wanted to play with you.

It won’t be playing now.

From the core of it’s torso, four bolts of black and sparkling light lance onward and strike you dead on. Short bursts of energy catch just off of contact with you, perhaps by luck or by the buffer of your psionic screen of energy. They tear a bit at your dress, and you feel drained and need to catch your breath.

They didn’t draw blood, but it was tiring not to take their force head on.

>Your turn
>>
>>34298263
Move in, Scream, go for the stun.
Let us communicate our displeasure in kind.
>>
>>34298263
...Seriously?

Okay,

A person you aren't paying attention to you joins Initiative this round

Initiative order now

>Mikage Chiba
>Metallia Shard
>????? ????????
>>
>>34298343

What's up, Keiko?
>>
Looks like you're closing in to start screaming your head off. Any specific thing you want to scream about?
>>
>>34298331
>>34298263
As much as I'd like some of the other options, probably should use the scream before anyone else gets too close to use it.
>>
>>34298331
Didn't expect that to hurt quite as much as it did, though I suppose I shouldn't really be surprised.

We'll be wanting to avoid taking any more hits.

>>34298482
"I don't have time for your bullshiiiiiiiiiiiiit"
>>
>>34298482
You are already dead.
>>
>>34298482
Your time is over.
>>
>>34298482
"That HURT." Sonic Boom.
>>
Rolled 8 + 3 (1d20 + 3)

Alright, give me your Charisma test to oppose your foe's endurance. Shintennou Penalty's already factored in.

1d20+3
>>
Rolled 19 + 3 (1d20 + 3)

>>34298603
>>
>>34298603
Best of 3

Standing rules apply
>>
Rolled 15 + 3 (1d20 + 3)

>>34298603
>>
Rolled 9 + 3 (1d20 + 3)

>>34298603
>>
Rolled 10 + 3 (1d20 + 3)

>>34298331
>>34298482
Was thinking of a general primal scream that rattles that bitch.

>>34298603
Scream action go!
>>
>>34298611
Ha! Eat shit, ancient evil!
>>
>>34298603
Hm, Charisma, would the Nymph's Kiss bonus count toward that?
>>
>>34298670
Not that it would make a difference in this instance.
>>
Rolled 5 (1d8)

>>34298699
Yes, you have 23 vs 11.

Two degrees of success.

2 Rounds Stunned and two wounds dealt.

Writing
>>
>>34298717
>2 Rounds Stunned
Shadow Control to sift through the mass and try and find something vaguely substantial, then entangle it.

Then either true-strike or moonbeam while it has difficulty being evasive.
>>
>>34298828
Why not just move behind it and attack the damn thing? I don't think it's incorporeal or anything.
>>
>>34298828
I though it had taken on a relatively solid humanoid form?
With it stunned, I'm thinking we cast True Strike and then hit it hard. Maybe have a taste.
>>
>>34298935
Well, we should probably consider the actions of our mystery initiative roller before we plan too much.
>>
>>34298935
>I though it had taken on a relatively solid humanoid form?
If it's solid, then so much the better, because with shadow control theoretically, we could dismember it.

But I doubt it's going to have been so obliging. I imagine the important bits are only where it wants them at any given moment.
>>
>>34299047
Do we really want to get in the habit of playing with our food?
>>
Rolled 12 + 4 (1d20 + 4)

Metallia's Reaction Test DC 19 for half
>>
Rolled 4, 4, 4, 5, 5, 2 = 24 (6d6)

>>34299198

????'s spell damage
>>
>>34299198
Ha! I see the dice gods dislike her as much as we do!
>>
>>34299173
I just want to know where the hell it is properly before I stick the fork in.
>>
>>34299237

Its physical form is outlined in faerie fire.
>>
~That hurt,~ you grouse.

Hiking up your dress and charging forward, you close the distance between you while screaming. This monster is standing between you and waking up. Between you and

~I DON’T HAVE TIME FOR YOUR BULLSHIT!~

It raises its claws to where its ears would be and falls to its knees. Your voice tearing into it as you force magic up your throat and let the space around you feel your frustration.

>Enemy takes 5 Vitality Damage & 2 wounds.
>Enemy Stunned for 2 round.

It doesn’t move, your expulsion of power rendering it stunned and unable to act. As you stretch your shoulder and prepare for your followup and to close in, white angular arcs of electricity lance from the side and continue on a fair distance into the dark beyond the unfolded lotus platform. Metallia roars in further pain as the surging wave of power strip more of the flame like shadows from it’s surface.

>Enemy takes 24 vitality damage.

Standing there to the side, arms outstretched, is Keiko Sugimoto. She’s wearing her school uniform with a red sash around her waist, perhaps torn from the giant dress that had moments before covered the fading memory of Beryl..

“I appreciate everything you’ve done, Mikage,” huh, she isn’t calling you Chiba-san, “And as a good host its the least I can do to help you kick this bastard’s ass!”

You’re suitably impressed, both with her confidence and the raw power she’s throwing around. It is worrying though, that such power is suddenly her’s.

>Your turn.
>>
>>34299333
Cast True strike. Move to flank. Attack. Toss a surprise strike in here if we can.
>>
>>34299333
>>34299369

Just to clarify, I wanted to use the knife for this attack.
>>
>>34299333
Cast True Strike, move into position to jump Metallia next round.
>>
>>34299399
Agree on True Strike, we'll argue about what we're going to use it on next.
I beat she's a wonderful vintage.
>>
True Strike casting and moving

Writing
>>
>>34299333
"Such language.. and well used as well."
Grin.
"As you wish, you are the host afterall."
Worry, but let's go with confidence outwardly here on the dreamscape.
>>
>>34299333
Well, that was about as spectacular as I could've hoped. I wonder if we're going to have to work up a glamour solution for her. Beryl's power set was never all that subtle as I recall.
>>
>>34299461
She's currently denied her Dex bonus isn't she?
HAHAHAHA TIME TO SNEAK ATTACK!
>>
>>34299574
And Skirmish as well.
We seem to be debating whether this heavy hit will be knife or bite though.
>>
Rolled 8 + 3 (1d20 + 3)

Touch attack
>>
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>>34299624
>Shadow Draining a Fragment of Metallia
>Metallia and ancient wellspring of shadowy darkness.
>Pic related
>>
Rolled 12 (1d20)

>>34299632
+2 for flanking, and enemy -3 for Shintennou.

Touch attack successful. Time for Metallia reaction test DC 19
>>
>>34299624
Do those bonuses apply to a drain?
>>
>>34299624
It has been a while since we did anything truly peachy , hasn't it? Let's live dangerously.
>>
>>34299656
-6, not 3, still good.

And Will Reaction failed.
>>
>>34299641
...honestly, isn't that kind of part of the point at this stage?
>>
>>34299672
>>34299666
I'm not voting for this but if we do, it'll be hilarious.
>>
Nodding to Keiko, you focus your magics on your sixth sense and see clearly all the perfect angles and actions of attack against the still incapacitated Metallia. The perfect lines along which to kick, stab, chop, or bite into your foe for the best possible result.

~Such language, but well said,~

Smiling, you circle wide, tearing your dress at the front to avoid tripping over it. Quickly you position yourself behind the beast and the shadows of the Shintennou, ready to strike.

Metallia continue to writhe, but steadies a foot as it tries to acquire its bearings.

Keiko rushes forward and thrusts a hand forward, fingers spread wide across Metallia’s face.

“For everyone you’ve hurt, for everyone you made me hurt. For everything we’ve done I CURSE YOU!”

Sparks of energy was between them, Keiko’s hand is withdrawn as though she had stuck it in a pot of boiling water. Metallia shrieks.

>Metallia cursed. -4 on all attack rolls, reactions tests, and training tests.

>Your turn.
>>
>>34299706
OM NOM NOM
>>
>>34299706
When it's drain time, can we roll for it?

I'm quite happy to deal with the consequences either way, but I'm not quite willing to voluntarily be responsible for causing them.
>>
>>34299706
Move to activate Skirmish, and stabby with Sneakiness for massive damage.
>>
>>34299706
moooooooooonbeaaaaaaaam
>>
>>34299706
>>34299754

Seconding this.
>>
>>34299706
Charge attack, Skrimish/Sneak attack, and our attack.

Attack Options:
Bite+Drain
Knife+First Drawn Strike

Metallia still seems pretty tough. I'd like to Drain, but I think you should just knife her now and follow up with the bit later.
>>
>>34299807
Ooooh, I forgot about first draw strike, that seems like a good idea too.
>>
>>34299749
SOON.
>>
Looks like you're gonna charge and shank the remnants of a cosmic horror.

First, give me First Drawn Strike. Best of 3, 1d20+6
>>
>>34299807
With the charge, might as well bring the Shroud. This dress is not combat practical.
>>
Rolled 9 + 6 (1d20 + 6)

>>34299875
Slashy-stabby-shank.
>>
>>34299877
We are in dreamland, it is as combat practical as we bloody well want it to be.
>>
Rolled 14 + 6 (1d20 + 6)

>>34299875
>>
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Rolled 10 + 6 (1d20 + 6)

>>34299875
I am amused that the top image searches for "First Drawn Strike" and "First Draw Strike" are mostly this quest.
>>
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Still need that third roll of first drawn strike, then...

Then you give me three rolls for your attack roll.

1d20+27 vs Flat footed AC 8
>>
Rolled 1 + 27 (1d20 + 27)

>>34299964
>>
>>34299919
not quite.

We already had to cut it so we didn't trip over the damn thing.

What corner of our subconscious did we drag that damn thing out of anyway?
>>
Rolled 20 + 27 (1d20 + 27)

>>34299964

Come on natural 20, bring it home!
>>
Rolled 13 + 6 (1d20 + 6)

>>34299964
> third roll of first drawn strike
>>
Rolled 5 + 27 (1d20 + 27)

>>34300000
Moonlight spell effect on us.
Such is being a Magical Princess.

>>34299964
Rollin'
>>
>>34300014
Holy. Shit.
>>
First Drawn Strike
+3d6

Skirmish
+2d6

Sneak Attack
+3d6

How do you want to break this up, you can trade 1 die for 1 wound directly or you can roll them against Vitality.

Also, you've got 32 vs 8. 5 Degrees of success.
Spend for 1 success for 2 Vitality, or 1 success for 1 Wound, or initiate a combat maneuver.

Tell me how you spend them, folks
>>
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>>34300014
And I had wanted to use this image when got to the draining part.
Maybe there will be enough left to lick up?
>>
>>34300115
Well you aren't full. You haven't had a supernatural drop to drink in days.
>>
>>34300093
Roll them against vit.

Can we initiate a grapple and drain off this?
>>
>>34300155
I figure Metallia is find of a buffet.
>>
So, Only 1 vote for how to split things up, and its all in against Vitality. Is that okay with you guys?

Since only one person voted I assume no one noticed because the auto update is a butt. Extending the vote by 10 minutes.
>>
>>34300251
seems as good as anything
>>
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>>34299982
>>34300014
>>34300115
I just realized there was a 1 as well, thought we crit'd, instead we had a straight up miracle of crit/fail negation.
>>
>>34300251
Was in the shower. Umm...hmmm. Vitality is the core damage while wounds is the buffer ya?
>>
>>34300251
I'd agree with Vitality, between Keiko's hit and a good roll here we might strip away everything around that core of vitality.
>>
>>34300315

Other way round.
>>
>>34300315
Other way.
We're thinking 8d6 to Vitality instead of 8 to Wounds.
>>
>>34300353
>>34300355
Well, with 5 degrees of success we can instead do 13 to wounds. I think that sounds pretty awesome to me. But on the other hand, stripping away all that vitality might make things easier for the rest of this fight. Maybe compromise with 8d6 to Vitality and 5 degrees of success to wounds?
>>
>>34300093
How much does it cost to hamstring or grapple?
>>
>>34300409
Might be onto something there. 13 Wounds does sound good, though it we could do a maneuver that could be good too.
>>
>>34300502
So 8d6 to Vitality, 4 wounds and a combat maneuver? I think >>34300449 is on to something with the Hamstring. Keep our ability to move freely open.
>>
>>34300533
Any objections?
>>
Rolled 2, 1, 1, 6, 6, 5, 3, 4 = 28 (8d6)

So, 8d6 to vitality and 4 wounds plus a hamstring? Your hamstring value is equal to the successes put into it.

So. Rolling damage across two posts. Applying penalty, and damage.
>>
Rolled 1 + 4 (1d4 + 4)

>>34300631
Dagger
>>
>33 Damage to Vitality
>4 Wounds Dealt
>-1 Hamstring

Writing
>>
>>34300449
>>34300631
>value is equal to the successes put into it
Ah, there's the part I couldn't remember.
>>
Man, Art is really truckin' along today. Cool.
>>
Rolled 20 (1d20)

Will reaction DC 16
>>
>You stab Metallia for FUCK YOU damage, hamstring, and wounds
>Metallia is no longer Stunned
>Keiko uses Evil Eye
>Metallia resists, and has -2 AC penalty for 1 round.

With a step and flourish your close in upon your enemy as it rises, still holding it’s head. You slam into it hard, as you pull the knife free and directly into it’s back. It yowls as you twist, wind taken out of it’s mimicry of lungs. As you pull back, your flowing white stained in black, you imagine it’ll be better to fight clad in night. You feel the Regalia of Eclipse ready for you to don freely, when you so will it.

The creature rights itself and is no longer stunned. Metallia eyes the both of your, the star on it’s forehead shining.

Keiko breathes deeply to resolve herself as she stares up into the monster's eyes.

Her own eyes glow, and the monster stiffens and laughs.

>Your turn
>>
>>34300879
He is saving me from the most boring day I'm having at work.
>>
>>34300993
Vanishing step 10 feet back and Moonbeam? Arty do we get Skirmish and Sneak attack damage on Moonbeam?
>>
>>34300993
>You feel the Regalia of Eclipse ready for you to don freely, when you so will it.
Do we really want to ruin Keiko's day with that?
>>
>>34301079

That requires Moon Beam to do damage. All it does is reveal true forms. You already face a true form.
>>
>>34301079
Alternatively we can move 10 feet back and Sudden Strike, either or.
>>
>>34300993
Let's grapple the thing and drain it.
>>
>>34301079
Has an attack roll, so it should.
However..

>>34300993
Suggest Grapple, Bite. And try to work on casting Restoration while we drain.
>>
>>34301129
Man, we really need some damage magic. Like a Moon Lance or something like that. Any way I guess I'm gonna go for move 10 feet back, cast True Strike and then use Sudden Strike for more massive damage.
>>
>>34301151
Moon Beam is a cone.
>>
>>34301169
Right, thinking of the old Moon Bean
>>
suddenly I wonder if Keiko has any abilities we can combo off.
>>
Final Destination!

4 minutes.

1. Grapple to Bite
2. Vanishing and Sudden Strike
>>
>>34301224
2.
>>
>>34301224
>2. Vanishing and Sudden Strike
I worry about consuming Metallica prolonging this battle when we really need to get out of here and support Nephrite
>>
>>34301224
2
>>
>>34301224
1
>>
>>34301224
2
>>
>>34301251
We should try to finish with draining though, if nothing else we need a heal.
>>
Okay, between skirmish and sneak attack, that's going to be 5d6? How do you want to split it up?

Also, give me 1d20+7 vs AC 6.
>>
Also, did you mean using Surprise Strike, or was Sudden Strike just a way to say sneak attack.

As your foe will be flat footed because you will be invisible?
>>
Rolled 2 + 7 (1d20 + 7)

>>34301333
Roll them for vit
>>
Rolled 16 + 7 (1d20 + 7)

>>34301333
Well, I think at this point we go 3d6 towards Vitality and than 2 more wounds. Not counting whatever Degrees of success we have.
>>
>>34301333
Wounds.

>>34301358
Yeah, don't need Surprise Strike, we're already getting the flat-footed.
>>
>>34301358
Well I was meaning that we move back, cast true strike and then use sudden strike, but this works too.
>>
1 More attack roll, please
>>
Rolled 10 + 7 (1d20 + 7)

>>34301495
>>
Rolled 10 + 7 (1d20 + 7)

>>34301495
>>
Rolled 5, 5, 4, 5 + 4 = 23 (4d6 + 4)

3 Degrees of success. How do you want to spend them? 1 for 2 Vit, 1 for 1 wounds. 1 per maneuver.
>>
>>34301559
I'd say all into hamstring, we keep her from getting her defenses up this will go faster.
>>
>>34301624
Seems fair enough.
>>
>>34301624
no objection
>>
>>34301559
Likes like another -3 to Hamstring Arty.
>>
>You strike
>HAMSTRING
>Keiko unhappy to be hit by magic missiles.
>Keiko steps back and...

You wrap yourself in invisibility instead of the Regalia, and leap back. With a swing of your arm you hurl your blade into the base of it’s neck. While it doesn’t cause any permanent damage, you think you’ve interrupted its coordination as it sinks into the flickering black surface.

Your visibility resumes as the attack strikes, and its looks over its shoulder at you and smiles. Stretching out its arm, four more bolts of magic lance out, and strike true to explode violently around Keiko, who looks far less steady on her feet for it as she screams.

“No! I don’t want to die!”

Keiko stumbles back, and the distant walls of the dreamscape display her point of view when explosive chaos last enveloped her. When jewel thief used some spell or another to blast her into the wall hard enough to leave her a paraplegic were it not for your magical intervention.

“KEIKO!” Midori is running toward the fray, running toward her friend.

>Your Turn
>>
Rolled 2 (1d4)

>>34301948
Dagger damage because I forgot like a derp
>>
>>34301948
Reassure Keiko.
"You are not going to die! Nobody is going to die here today except this remnant of something that is already long dead!"
And then grapple the damn shadow and cast Restoration.
>>
Rolled 5, 5, 5 = 15 (3d6)

>>34301970
Sneak attack, Skirmish applied to wounds
>>
>>34301970
Also Arty, how much Planet power do we have left?
>>
>>34302006
4 left
>>
>>34302020
Thanks.
>>
>>34301984
How long can we realistically delay the resto for?

Long enough for Midori to say something stupid?
>>
>>34302020
plus 3 from Shintennou
>>
>>34302033
Restoration takes 3 rounds to cast.

I will tell you right now, that unlike the unborn shadows you've fought in dreams before or fought by purifying their hosts, it will not have as much of an immediate impact on combat.
>>
>>34301984
And work in a bite/drain to keep Metallia busy while we cast.
>>
>>34302066

Against complete entities, it just lowers Taint Scores
>>
>>34301948
Grapple the shadow and drain
>>
>>34302066
Man we really need to take Quicken Spell. Um...shit. My reptile hind brain is telling me that we should continue to beat the abomination from outside space and time in the face until it stops moving, but I also think that draining shadow and casting restoration could end up with hilarity.
>>
>>34302105
If we want hilarity....

Controlled rage
>>
>>34302180
HAHAHAA THIS TRAIN HAS NO BRAKES. I like it! Fund it!
>>
>>34301948
Yeah, no more casting for this bastard. Grabble time.
"NO!"
>>
>>34302180
Hmmmm

HMMMMMMMMMMMMMMMMM
>>
>>34302180
Eah, then there's no Restoration.

>>34302136
Could grapple and stab a lot.. but somehow that seems less mentally healthy than nomming with our history.
>>
Just to confirm.

The general consensus is a controlled Rage Grapple n nom?
>>
>>34302290
Sounds good
>>
>>34302290
I favor the grapple, nom, restoration, but it sounds like the tide is against that.
>>
>>34302290
THE TRAIN HAS LEFT THE STATION! (Yes)
>>
>>34302346
Though I'll admit there is a dramatic appeal to being angry with Metallia trying to take Keiko down with her.
>>
Rolled 14 - 1 (1d20 - 1)

Give me 1d20+5 for your grapple vs the above
>>
Rolled 16 + 5 (1d20 + 5)

>>34302410
>>
>>34302458
Wait, that's another +2, I'll add it into your total. Carry on.
>>
Rolled 9 + 5 (1d20 + 5)

>>34302458
>>
>>34302479
>>34302458
Mislinked
>>
Rolled 12 + 5 (1d20 + 5)

>>34302458
>>
Rolled 4 (1d4)

21 vs 13

You are in control of this grapple. Drinking deeply.
>>
>>34302599
>2599▶
> Rolled 4 (1d4)
Hopefully there's no multiplier on this one guys.
>>
>>34302628
I think that's our bite?
Were we far enough to get the Skirmish damage?
>>
>>34302628
THE TRAIN HAS NO BRAKES. WE ROLL UNTIL WE CRASH AND WE LOVE IT THAT WAY!
>>
I'm going to rule that you don't get the skirmish/sneak attack on your shadow drain damage during a grapple.

Much like you wouldn't during a Vampire's blood drain attack.
>>
Rolled 13 - 1 (1d20 - 1)

Metallia's turn, resisting grapple.

give me 1d20+7 best of 3, you know the rest
>>
Rolled 16 + 7 (1d20 + 7)

>>34302815
>>
Rolled 11 + 7 (1d20 + 7)

>>34302815
>>
>>34302815
feel free to work a headbutt into this grapple
>>
1 more roll
>>
>>34302922
you're slacking, MAG
>>
Rolled 12 + 7 (1d20 + 7)

>>34302815
Rollin'.
>>
>>34302956
Am I?

I rolled here >>34302815

Then two rolls happened here >>34302836
& >>34302845 ah, now we've a third roll here >>34302984

Grapple maintained, touching up what I've already written.
>>
>>34302786
Ah, I was thinking the bite itself might had had damage.
>>
~YOU AREN’T TAKING HER DOWN WITH YOU!~

Your joints loosen as you below. Muscles tighten slightly as you rocket forward, slamming into the creature head first and pinning it to the ground. Asserting leverage you pin its head back and expose what you imagine to be it’s neck. You open your mouth, revealing the fangs, and dive. Piercing its hide.

It roars and struggles, but you keep the draining fangs deep into its tissue. You drink.

So pure! So total! It isn’t human, but it is a pure darkness. Oh, more. Give me more. I want more.

Keiko watches in dumb confusion and horror as you’ve bitten and latch upon the unfathomable remains of a great cosmic evil. The ground around you cracks as volts of black erupt toward the dreamscape sky, making uneven and jagged ground out of the lotus petal on which you stand.

Every last drop, I need it inside of me! It can’t spread further if its in us! We need it all!

Midori reaches Keiko, and tries to shield her eyes from rising wind and debris flying away from the center of this conflict. Keiko herself lays a hand on Midori’s shoulder and utters words with magical weight.

“Be protected,” and Midori is wrapped in translucent armor of bristling magic.

Your hair whips wildly as the creature struggles beneath you, unable to regain control of the situation.

>Your turn
>Will you maintain the grapple and drinking down the bounty, or try something else.
>Keep in mind, talking is a free action, and even though your mouth is full, you now can speak with telepathy...but you are very angry right now.
>>
>>34303010
I think MAG is referring to Melee Advocate Guy
>>
>>34303041
Stab, Stab, Stab.
>>
>>34303041
>Will you maintain the grapple and drinking down the bounty
Of course. Like the man said - no brakes.
>>
>>34303041
Attack, try to disable it further and hurt it. Drain honestly takes too long.
>>
>>34303041
Roll will to try and stop drinking.

Assuming success, dismember and then beat it to death with it's own limbs
>>
>>34303041
Move to Pin.
>>
>>34303187
Fair point.
>>
>>34303223
Also a fair point.
Pin/Drain, follow with Stab/Drain?
>>
>>34303187
We don't even know how long it will take. Or how close we are to otherwise disabling it.

It seemed pretty unbothered by the damage we did to it before.
>>
Enemy Vitality: 7 out of 92
Enemy wounds accumulated: 12
Enemy max wounds: 22
>>
>>34302956
Busy sorting college-y things. Long story short, books be wicked expensive.
>>34303041
Maintain grapple. Question: Can we channel Restoration through the bite/drain? Like, inject shadow destroying magic directly into this bitch.
>>
>>34303278
>It seemed pretty unbothered by the damage we did to it before.
Seemed to mind quite a bit, while the drain is just a d4. I'm comparing with the Shadow Helios fight where we were had to drain for a long time.
We don't have a long time, even if time is more compressed in dreams. Sit is going down outside.
>>
Enemy Vitality: 7 out of 92
Enemy wounds accumulated: 12
Enemy max wounds: 22

To keep you up to speed

>>34303299
This was me, forgot trip.

OKAY. You can end your grapple as a free action and attack.

dice+1d20+9

You get sneak attack on this as your foe is flat footed until they act.

Best of three
>>
Rolled 11 + 9 (1d20 + 9)

>>34303387
>>
Rolled 5 + 9 (1d20 + 9)

>>34303387
Slashy-stabby.
>>
Rolled 1 + 9 (1d20 + 9)

>>34303387
>>
Rolled 10 + 9 (1d20 + 9)

>>34303387
blood for odin
>>
>>34303387
Was thinking of the more stabbing while grappled, we're using a light weapon
>>
Rolled 4, 2, 3 = 9 (3d6)

Well, your target isn't AC 6 anymore, just AC 8.

So...lucky bastards.

Rollsing sneak then base dagger
>>
That reminds me, did you remember to add the +4 here
>>34301970
?
>>
Rolled 2 + 6 (1d4 + 6)

>>34303523
Daggering

>>34303586
Yes I did. And while you rage there is more!
>>
>>34303690
Query. Can we planet power for damage?
>>
>>34303726
I think there are Mythic feats for that.
>>
>>34303739
Curses! Ah well. It's like 2 wounds from death.
>>
>>34303726
>>34303739
Though just Planet Powering a attack roll could mean another success for a bit more.
>>
>>34303788
>>34303760
10 vs 8, we'd need a 3 or better.
>>
>Vitality depleted. 10 overflow damage into wounds. Wounds are 22/22

Your eyes are wild with anger, but you know exactly what you’re doing. Wrenching the knife from the back of Metallia’s neck, you release your hold on its body and lift it high. Keiko and Midori look on worried as black ichor drips down your chin and your fanged mouth clenches. With a shriek, and the fluttering of your black stained white dress, you plunge the dagger deep into Metallia’s face.

~YOU’LL NEVER HURT ANYONE AGAIN~ you roar and twist the blade.

I’ll keep you from getting out. I’ll find all of you and keep you from hurting anyone else.

Fissures spread out from the eyes and mouth. The gem sinks into the black before its entire mass constricts before vaporizing into a fine mist. In its death throes, the ground beneath you erupts. With no purchase you fall down toward nothing. Black void everywhere. Somewhere above, where there is still light, you see Keiko falling toward you and gaining. Midori holds her hand and trails behind her as she flies with intent.

Just besides you, a purple crystal falls. A four point star, the gem that had been inside of Metallia. It had no human memories, just the emotions it manipulated in others. You see them in fleeting reverse order, manipulating Beryl across two lives. Trying to conquer Keiko. Rising from the sun with a stolen shard of its starseed. Splintering off from Chaos many millennia ago to pursue the stars until it found our system young and slept inside an infant sun.

Keiko and Midori are going to reach you soon. Your anger leaves you, and you feel tired.

>Take the crystal
>Leave the crystal to this void, let it be lost.
>Write in
>>
>>34303897
Take the focus behind galaxy-spanning evil?

Yeah I don't think we should do that.
>>
>>34303897
>a stolen shard of its starseed.
Take the crystal. Try Restoration on it.

Also, I don't trust things to stay lost in a void.
>>
>>34303951
the alternatve is to leave it for someone else to find.

>>34303897
>>Write in
"Sorry. I was at least sort of trying not to do that."
>>
>>34303951
If I'm understanding right, it's the piece of the Sun's Starseed.

Even if I'm not, I wouldn't just leave it laying around, needs to be properly handled.
Remember when Mikage assumed the evil was settles when she defeated Magician without follow-up? This is our follow up.
>>
>>34303987
>the alternatve is to leave it for someone else to find.
We know a fairly large selection of people who will know exactly how to deal with it.
>>
>>34303897
>Leave the crystal to this void, let it be lost.

No good can come of this.
>>
>>34303897
>Take the crystal.
>>
>>34304030
>>34304052
>>34304078
Actually, that's a fair point. Let's take it and try and purify it.
>>
>>34303897
>Take the crystal
Let's NOT leave this thing laying around where it could fall into the wrong hands again.
>>
Counting
>>
>>34303897
>>Write in
"I hate to eat and run, but unfortunately it seems like I've got something else to deal with this evening.

I'll catch up with you guys tomorrow, and hopefully we'll keep you as much out of the weirdness as possible."
>>
>>34303951
>>34304078

>>34304118
>>34304098
>>34303971

Writing
>>
Your fingers outstretched, and as your twintails dance above you in the falling velocity, you grasp the crystal and pull it close. From contact alone, you can still feel that it is soaked with the overwhelming taint of Metallia and Chaos, but far beneath you feel warm light. Its a balm to your fatigue and restores you.

It is what Metallia stole from the heart of the Sun, a true Starseed. Not the crystallized essence of a planet born within their protectors, but the core of the Solar System, something that should have never been held by mortal hands is now in your own.

Keiko is above. Her hand reaches out for you, and you take it. The sudden stop in your momentum jerks your body and makes your hair return to the proper order of gravity as the dark haired girl struggles and strains to fly up.

“I’ve got you both!” she calls out.

~Who’s got you?~

You feel it as your hand settles into her own, you grip her hand gently because there is no true need to hold on tight. Midori holds on for dear life, poor girl, the excitement seems to be too much for her. There is lingering taint inside of Keiko, and it is identical to that of the starseed in your hand.

“I think I can fly now...among other things,” she admits embarrassed.

How long had Metallia lived in this girl’s soul? Across three lives, manipulating and coercing, surviving sealed inside one of the great treasures of the cosmos. A treasure that probably now fit quite comfortably into Keiko’s heart.

Holding the crystal forward, as Keiko flies up toward a distant light, you murmur magic words and force the magic of restoration into the crystal, and by proxy Keiko.

Her speed increases and she gasps as the slow buildup of energy in your hands begins enveloping the crystal. Both glow with an unearthly light as your locket burns and shines golden light, lighting your way in the dark of the collapsing dreamscape.

“I know this feeling,” she says in wonder.
>>
>>34304451

~Don’t dwell on it,~ you assure her, ~just get us up and out of here. Kairi bought us time to do this and now we need to wake up,~

She nods and as the buildup of energy is complete, the crystal burns away the blackened taint and becomes clear. All the while, it emits a soft and life giving warmth.

You awaken with a start on the couch, Keiko and Midori groggily waking on either side of you. It feels like the whole house rocks in a small earthquake.

>Write in
>>
>>34304471
"You two stay hidden, I've got another friend to check on."
Leave Jadeite here to warn us if someone gets to them.
Time fore Eclipse to have works with the Neo Shitennou. Violent words, most likely.
Ninja our way out there, see if we can get the drop on someone.
>>
>>34304471
I think we should give Jadeite to Midori now. We probably should have done it earlier. Then lets go clean up outside.
>>
>>34304646
That would be jumping the gun rather hard, I would think.
>>
>>34304646
Probably not enough time for that but I do agree that Jadeite needs to stay there with them.
>>
>>34304591
>>34304829
Second.

And justice time.
>>
Whoops, thread Pause.

Gotta go pickup Luna and a friend of her's from work. You guys continue to debate the issue of Midori & Jadeite while I'm gone. See you in a bit, but when I get back we may have to close for the night, to resume in the morn.

How did everyone enjoy the combat so far?
>>
>>34304961
Very nice!

Are we going to see/hear what words Keiko exchanged with Beryl?
>>
>>34304961
Seems to be going well, hope to get to Amazonite and Hiddenite soon and help Kairi out.
>>
Kairi had to tell us about her gummi berry juice and threaten to drink it. We're not pulling Midori into this on the very same day she found out about it. That is not a thing that happens. I will oppose it to my dying breath.

Besides, if we need more guns, Keiko just exalted Solar.
>>
>>34305422
I have to admit, I'm entirely positive what happened at the end there. Did we cleanse the last of the taint in Keiko by cleaning the shard?
And does that mean that Keiko has a link to a fragment to Solar Starseed?
>>
>>34305422
She's already invited herself along to a battle against an ancient cosmic evil on the first day she found out about it.
I don't think Keiko's life is going to be getting less dangerous any time soon.
>>
So does this mean Keiko's now Sailor Sun or something?
>>
>>34305905
I'm hoping she goes around fighting evil wearing that Sailor V costume she bought.
>>
>>34305935
Venus and Koyomi would flip. Which might be all the more reason to go for it, but still.
>>
>>34305858
Well, that's for talking about, we aren't just giving them away.

Besides, the fight is going on _now_, not exactly the time.
"Wait didn't almost every Sailor Scout gain power in the middle of a fight?"
Well, yeah, but we've been trying to avoid having that kind of high-pressure choice pushed on people.
>>
>>34305988
I could see them being more amused than much else at that general idea.
>>
>>34304451
>“I know this feeling,” she says in wonder.
Hm, perhaps she hasn't connected us to Eclipse yet.

"Hey, um, if anyone asks, I was hiding in here with you two, k? Gotta check on another friend."
Vashishing Move/Stealth out, avoid where the van might see us leaving.
>>
>>34306121
We keep running around like this saving people, we may have to admit to ourselves that we're a hero.
But the longer until that grudging admission the better, for my amusement.
>>
File: Eclipsed Knight.gif (20 KB, 206x240)
20 KB
20 KB GIF
Resuming in a bit.

What seems to be the consensus?
>>
>>34304591
Seems to be this I think
>>
>>34306650
As it doesn't include the one or two things I'm really against, I'll second that.
>>
>>34306475
Looks like asking them to stay safe, and maybe cover for us, then sneaking out to get to the trouble outside.
Oh, and Jadeite watching the rear in case something unexpected happens on their end.
>>
Then Writing
>>
Help me Artemis, I've started watching Fish play Street Fighter II while waiting.
>>
File: 1405753489871.png (301 KB, 640x496)
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~You two stay hidden!~ you declare as you rise and pitch forward, the robes of Eclipse wrapping around your form as you head toward the front of the house, ~I’ve gotta check on Kairi,~

“Wait,” Keiko says in surprise and wonder before blushing nervously, “YOU’RE...I thought you were a guy,”

~Yeah, disguise field. Unless I want something to stand out then I’m a blank slate,~ you continue forward to one of the side windows and slide it open as you hear shouting outside, ~Jadeite, keep an eye on them for as long as I’m close enough,~

“Yes, Princess,” the phantom fades into being beside you before turning to the other two girls, “I cannot do much to keep you safe, but I can prove an able lifeline and distraction,”

Midori nods. Keiko doesn’t seem to be content.

“I can fight now!” she declares, shakily, “I don’t want to run-”

~We’ll figure out how you can help later...just trust me for now, okay?~

“I’ll keep her here,” Midori offers.

“And just how will you do that?” Keiko turns to her friend.

“Because where you’re going, I’m going. And I’m just a human that wouldn’t be able to survive whatever is happening, but I’d follow you...and I need to tell you something,” she grips Keiko’s hands, blushing, as you tumble out the window and land into a vanishing step.

Outside, you sneak carefully and repeatedly invisibly upon the scene as it plays out.

“-cute? It really doesn't suit you!" you catch the tail end of Nephrite Knight saying something to a hugely muscular woman with white hair standing astride Jewel Thief.

Captain Osaka stands behind her daughter, probably unknowingly. She has a shotgun trailed on the woman. The woman smells of shadow taint...but its strange.

“It does suit me!” the white haired woman bristles in a high pitched voice you’d expect from a shoujo anime voice actress, “I am super cute, but also super strong and awesome!”
>>
>>34307644

The situation is decidedly tense, and Jewel Thief looks like he took a huge shot to his sider earlier...but the crater in the asphalt concerns you.

>Sneak attack? Sneak attack. Which one? (Max prep work with Truestrike, first drawn strike, whatever else you suggest)
>Approach openly and attempt diplomacy, Metallia’s been exorcised so no one else needs to get hurt.
>Time for some magic, motherfuckers. Which magica against who?
>Try to scare them off, it worked last time.
>Attempt to say something else, what do you want to say to diffuse things or make the powder keg explode? (Social combat)
>Write in
>>
>>34307673
Oh. optiony option things.
>>
>>34307673
>Sneak attack? Sneak attack. Which one? (Max prep work with Truestrike, first drawn strike, whatever else you suggest)
As much as JT left a favorable impression during the panel, that was then, and him, and this is now. Let's hit the new girl, and carve our initials long and deep between her back ribs.
>>
>>34307673
>Approach openly and attempt diplomacy, Metallia’s been exorcised so no one else needs to get hurt.
>>
File: Praise the Keiko.png (106 KB, 851x314)
106 KB
106 KB PNG
Praise the Sun
>>
>>34307673
>>Sneak attack? Sneak attack. Which one? (Max prep work with Truestrike, first drawn strike, whatever else you suggest)
Amazonite
>>
>>34307673
Get Jump going.
Appear atop top item nearby.
"Metallia is gone and the Usurper's ghost laid to to rest. There is no business for you here. Leave the girl be."
>>
>>34307877
>>34307843
Not the Knife.
Time for our daily Rose-throw. Because that the best kind of entrance for us.
>>
>>34307973
Yes, seconding rose throw

Not even at anyone in particular, that's just how we break things up.
>>
>>34307903
>>34307973
Combo?
Rose throw entrance and dramatic phone pole threat?
>>
Ooo...now whichever one wins, things HAVE to open with a rose throw. You're in the outfit so now you can't resist.

We have a final destination. 4 minutes on the clock, reply with only the number of your choice. No punctuation, line breaks, greentext, comments, or dice. Just a number linked to this post.

1 "Metallia is gone,"
2 Eric Matthews presents 'SNEAK ATTACK', Critics say you won't see it coming.
>>
>>34307973
Eh, I'd just as soon save that sort of grandstanding for when the young senshi are around. This is big kids playground, and I'm inclined to make shit rough.
>>
>>34308089
1
>>
>>34308089
2
>>
>>34308089
1
>>
>>34308089
2
>>
File: Porque_no_los_dos.gif (384 KB, 250x182)
384 KB
384 KB GIF
>>34308089
>>
>>34308089
2
>>
>>34308089
Can we still stand on a tall thing afterward and distribute a Tuxedoism?
>>
>>34308238
Hm... there really is no reason we can't gut a bitch and say some words of wisdom.
>>
>>34308089
1
>>
>>34308121
>>34308164

>>34308136
>>34308189

Votes that mattered.
Votes after the time

>>34308275

>>34308228

Sentiment to try and combine

>>34308208
>>34308263


...What to do...what to do...
>>
>>34308238
Dramatic standing is a tradition.

>>34308263
Don;t need to 'gut' we're throwing a rose with the same damage as the knife.
Our dad fucked some shit up with roses. Roses stick through hands, roses imbeded in foreheads. His opening 'Hello' was fairly painful for enemies at times.
>>
>>34308335
Wrong page of that comic, dangnabbit.
>>
>>34308354
This only increases my level of interest.
>>
Writing after eating this yummy dinner my wife made,
>>
>>34308332
Sneak over, jump up on a nearby thing, rose to Amazonite shoulder, then dramatic words?
>>
First I will need an attack roll with your enhancement true as you ROSE

dice+1d20+28
>>
Rolled 6 + 28 (1d20 + 28)

>>34308459
>>
>>34308415
Groovy, will give me time to eat something as well.
>>
>>34308354
>dangnabbit.

watch your fucking language
>>
Rolled 14 + 28 (1d20 + 28)

>>34308459
Rollin'!
>>
Rolled 18 + 28 (1d20 + 28)

>>34308459
PELOR, GUIDE MY HAND
>>
>>34308523
Feels good man.
>>
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Rolled 16 + 28 (1d20 + 28)

>>34308459
Dice, show us the way!
>>
>>34308571
Oho... I see your schwartz is almost as large as mine.
>>
Then I need a rather difficult Persuasion test.

dice+1d20+10 vs DC 20

Then I'm going to take some time to work on the mountain of dishes from dinner and come back t o get the scene written.
>>
Rolled 20 + 10 (1d20 + 10)

>>34308663
>>
Rolled 3 + 10 (1d20 + 10)

>>34308663
>>34308704
Hahaha... we can't fail.
>>
Also,

Against Amazonite's flat footed AC of 13 is your 46.

6 Degrees of Success, how do you spend them? 1 for 2 vitality, 1 for 1 wounds, etc

And do you deal those 5d6 sneak/skirmish dice against vitality or straight into wounds?
>>
Rolled 3 + 10 (1d20 + 10)

>>34308663
>dice+1d20+10
>>
Rolled 7 + 10 (1d20 + 10)

>>34308663
>>
File: don't get cocky kid.png (322 KB, 500x429)
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>>34308720
Don't get cocky kid, 1s happen.
>>
>>34308756
Not this time it seems
>>
>>34308730
Put successes into hamstringing her.
If it doesn't encourage her to back down, at least it will make it harder to put a crater in us.
Sneak/Skrimish into wounds.
>>
>>34308730
Roll against vit.

Not sure what to do with the successes. Hamsting is ok I guess.
>>
>>34308470
And back with my food, let's see what oh wow.
>>
>>34308730
Wounds and Hamstring, she looks to be a brick house and a half, probably lots of vitality.
>>
Rolled 2 + 4 (1d4 + 4)

Hamstring and wounds.

Applying and writing.
>>
>True Strike Cast
>Dramatic Position secured
>ROSED! For 6 Vitality, 5 Wounds, and -5 Hamstring penalty applied to Amazonite
>Big Damn Speech.

Quickling obtaining nearby roof access, you maintain your invisibility until you ensorcel yourself with energies of guidance and see all the points of trajectory your throw against the large woman can go. Rose in hand you hurl along the center most line.

Your bladed flower races through the air as the enemy is locked in some kind of juvenile verbal sparring match with Nephrite Knight. Any wish you had to be privy to the shouted content fades as the rose sinks into her shoulder blade and forces her to take a knee against the sudden shock, revealing the midnight black rose to all the players present.

You land among them effortlessly, and speak.

~Metallia is dead and, your usurper's spirit now laid to to rest,~ you push your cape up and over your shoulder, ~There is no business for you here. Leave the girl be to live out this life, free from the sins of her last incarnation. There is no need for further bloodshed, though I am prepared if you are not so disposed to a peaceful solution,”

You stride between them and the Osaka women.

“You...bastard…” the woman groans and rises, only for Jewel Thief to lay a hand on her uninjured shoulder.

“Calm yourself,” the thief says with slow consideration.

~A wise decision,~ you smile..

“We will go,”

~Wiser still,~

She growls as he nods slowly. They vanish in a slow fold of space and darkness.

-Two choices-

>~Tell your masters-~ What do you want them to take home with them?
>Stay silent
>Write in

&

>Is there anything specific you would like to say to Kairi and Miss Osaka?
>>
>>34309762
>>~Tell your masters-~ What do you want them to take home with them?
Need the right balance of words here.. moment..
>>
>>34309762
>~Tell your masters-~
That the Earth is protected, and those that would bring harm to it's people through Shadow will be stopped.
>>
>>34309762
>Stay silent
There will come a time when our secrets must be revealed. Now is not that time.

>Is there anything specific you would like to say to Kairi and Miss Osaka?
Kairi's secret is her own business, and her mother's got a loaded shotgun. Unless she outs herself here and now, let's leave that ball in her court.
>>
Incidentally, we're on page 9. Thread part 2 coming soon?
>>
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>>34310019
>That the Earth is protected,
Is this world protected?
>>
>>34309762
We have got to get a handy exit like that.
~Tell your masters that Eclipse does not approve of your methods. Shadows should not disturb the living, and those of the Earth are to be respected- not subjugated or tainted.~
Referring to the commandeering of people linked to the Earth Kingdom. They should ick up that subtext, but maybe not Naru to report to PIT and quickly draw lines back to our household.
>>
>>34310057
Shoot, we're in autosage? That hasn't happened in forever!

Uh...Part 2 coming in the morning I guess.

Okay, keep your votes going as it'll shape tomorrow's thread. Start some time in the morning.

So in the interim...guess what.

Level Up. Rank Up.

Time to up your Hit Dice, your MP, etc

You have 1 more Training point than last level, so select what trainings you would like to raise.

And, Select and Additional First Level Spell from your Spell Paths.

Mythic Tier up to 4!

Surge is now 1d8!
Choose an Ability score to raise by 2
Select 1 new Trickster Path ability.

And there we go.

Eclipsed Moon Quest Episode 34, End

Interlude Vote:

>I my mirror
>Please don't reject me
>Size does not equal cute
>Children's Card Games
>>
>>34310293
>Please don't reject me

I got to know how this ends.
>>
>>34310293

>Children's Card Games
>>
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>>34310293
>Please don't reject me
I'm a sucker for teh dramaz.

We can has chara sheets for Kairi and Keiko soon?
>>
>>34310445
Soon, though Keiko hasn't 'Exalted' yet.
>>
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So, no training point breakdown? No choice of +2 to one Ability Score? No new First Level Spell? No additional any level Spell you can cast (up to third) from your Mythic Rank up? No Trickster Path ability Selection?
>>
The hell, the 'Update' option actually just plain disappeared on me.
>>
>>34310293
Update broke for a bit. Argh!
Alright, Level up! WOO!
>>
>>34310293
>>Please don't reject me
>>
>>34310293
I'm leaning toward bringing Agility up this time.

Path links:
http://www.d20pfsrd.com/mythic/mythic-heroes#TOC-Universal-Path-Abilities
http://www.d20pfsrd.com/mythic/mythic-heroes/trickster
Also, Trickster has Path Dabbling, so we could poke around in other ability trees as well.
>>
>>34310293
I recall Divine Source as one that would be good for us.



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