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File: Yeoman.jpg.png (288 KB, 1097x1151)
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I CAN'T TITLE THREADS FOR SHIT APPARENTLY

Thread 1: http://suptg.thisisnotatrueending.com/archive/35530277
Thread 2: http://suptg.thisisnotatrueending.com/archive/35570258

Quest twitter (I hate twitter so much and you're all faggots for making me get one): @BV_470

You are MechWarrior Motoko Meilleur, and somewhere in this awful shithole of a city in this awful shithole of a planet in this awful shithole part of the Inner Sphere is your father. You look down at the control layout of the Sha Yu. Everything seems nominal, the stealth system is humming along as per normal. It generates quite a bit of heat, but your thirteen double heat sinks are handling the load easily.

Whether or not they'll handle the load when you start shooting is another question.

They probably won't.

This is why you're clad in just a sports bra and compression shorts- the minimum amount of modesty, to deal with the massive amount of heat you're going to be dealing with.

Apparently it's been raining for the past couple of days, given the wet pavement, but not anymore, though the overcast night sky doesn't promise that it's over yet.

>Start heading into the city towards the park where Andre was supposed to meet the Doctor.
>Break radio silence by broadcasting the pre-determined encrypted message on Andre's survival radio frequency.
>Write-in.
>>
>>35611243
MECH STATS:
http://i.imgur.com/EHOesnq.png?1

And Eighty's in http://i.imgur.com/B3R0pEu.png?1

Yes, I know SSW is better, but I can't be arsed to do new ones that I've already done.
>>
>>35611243
>Start heading into the city towards the park where Andre was supposed to meet the Doctor.
>>
>>35611243
>Start heading into the city towards the park where Andre was supposed to meet the Doctor.

Let's sneak around as long as we can.
>>
>>35611243
>Start heading into the city towards the park where Andre was supposed to meet the Doctor.
>>
>Start heading into the city towards the park where Andre was supposed to meet the Doctor.

Stealthy. Gotta take the stealthy approach. Yeah, real stealthy, with 40 tons of endo steel, armor composites, and laser weaponry.

With the ability to call in laser-guided artillery strikes. Yep. That's real stealthy. But your armor has a switch that you flipped that says “stealth”!

Okay, you're just being overdramatic now. The stealth armor actually does make a difference, it significantly reduces your electronic emissions and lowers your radar signature. Doesn't do anything to visual acquisition, but at this point the citizens of Flint are probably very used to robots stomping down from the port. Happens all the time.

You walk the machine down the street towards the park, trying to keep your seismic signature in check by not just running it the whole time. And you keep your eyes glued to your sensor column- magscan may be useless in a city, but maybe it'll pick up a tokamak reactor startup signature.

Three steps later, it does. “Battlemech powerup detected.”

You quickly look around. Three hundred and sixty degrees of vision are compressed into a one-twenty degree arc, and you see nothing except the park in front of you, and the streets of the city behind you. Which you've fucked up even more than they already were.

MDOT must hate you.

>My stealth armor should hide me from detection. Fade back into the city streets and search that way.
>My lasers need a bit of range to engage properly. Move out into the park, and wait.
>Write-in.

(At any time, you can call for Eighty to power-up and move in, but that will almost certainly break any pretense of stealth. You can also request an Arrow IV artillery strike. On the next turn, you'll have to make a successful TAG hit for it to hit your enemy.)
>>
>>35611674
>My stealth armor should hide me from detection. Fade back into the city streets and search that way.
>>
>>35611674
>My lasers need a bit of range to engage properly. Move out into the park, and wait.
>>
>>35611674
>My stealth armor should hide me from detection. Fade back into the city streets and search that way.

Gotta continue the stealth.
>>
>>35611674
>implying MDOT ever does their job enough to hate us
I doubt they'd even notice.
>>
>>35611674
>My stealth armor should hide me from detection. Fade back into the city streets and search that way.
>>
You back slowly into the city buildings, intending to do an end run around the city and come at the park from the other side.

And then a smooth, arrogant voice comes across one of the civilian open-bands that you've got open, to listen to: “Is this the right frequency? I mean, I go across seven or eight different ones, and give my menacing speech seven or eight times, and I get no response. Now, if you couldn't hear me, that's fine, I don't hold it against you. If you could hear me and didn't respond, and in so doing caused me to make the same speech so many times, well. I'm just going to hope that you have an ammo explosion and don't have your auto-eject system on.”

Another voice, with a country drawl, butts in. “Lasers ain't explode, sir. The Sha Yu ain't got no ammo what to explode.”

The first voice sighs heavily. “Great. Thanks. Thanks for letting them know we know what they're in.”

“Anytime, boss. Hey, look on the bright side, they mightn't even be listenin' in on this band. So's you can do your speech again.”

Silence, and you're considering keying the microphone.

“Look, I'm sick of giving this speech, so I'll give the short version from now on. Power down, go quietly, and we won't kill you, got me?”

>Continue on your search, without responding. Maybe they'll get angrier.
>Thumb your nose at them over open comms.
>Power down and go quietly oh shit nigger what are you doing
>Write-in.

And roll me 2d6.
>>
Rolled 6, 4 = 10 (2d6)

>>35612171
>Continue on your search, without responding. Maybe they'll get angrier.
>>
Rolled 2, 5 = 7 (2d6)

>>35612171
>Continue on your search, without responding. Maybe they'll get angrier.
>>
Rolled 6, 2 = 8 (2d6)

>35612171
>Continue on your search, without responding. Maybe they'll get angrier.

This is bad. I hope it's just another light tank, not that fucking Yeoman.
>>
Rolled 6, 3 = 9 (2d6)

>>35612171
>Continue on your search, without responding. Maybe they'll get angrier.

Ain't got time for you shitlers.
>>
>>35612249
>>35612260
>>35612282
>>35612303
Hive mind established.
>>
>>35612282

The guys in the Wyrm said that we might be going up against a lance of 'mechs. Either that thing in the basement is Andre getting lucky and finding some functional salvage (heh), or they've reinforced the city with some Battlemechs.
>>
>>35612317

Doesn't need a hive mind. It's the only option that makes sense right now.

Breaking radio silence negates our stealth armor and bailing out means abandoning our mission and leaving our Dad behind.
>>
Initiative for (Unnamed Protagonist Faction [we should get on naming that eventually,]), rolls Rolled 6, 4 = 10 (2d6)!
Initiative for (Avant Guard), rolls Rolled 2, 5 = 7 (2d6)
Piloting Skill Roll for Charger CGR-1L: needs 8, rolls 8!
>>
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>>35612422

>CGR-1L Charger

Cheapo depo 'mech. Still kinda dangerous. 5/8/0 80-tonner, 4.5 tons of armor, has 2 MLs and 1 LL. The most dangerous thing about it is that it's much heavier than we are and that it can probably kick/punch our 'mech to death fairly easily. See pic.
>>
>>35612422
>Look up on Sarna
>80 tons
>SHIIIIII-
>armed with 5 small Lasers
>HUEHUEH-
>Version check
>1 large laser, 2 medium Lasers, shit for armor

I was worried for a second here
>>
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>>35612509

For reference, here's the Sha Yu we're piloting. It shares a similar weapon/armor profile, but we're much faster and harder to hit at range. However, we can't exactly take advantage of our speed in the city due to pavement and buildings. Ditto for our much better range brackets. There may also be other units in the city supporting the Charger.
>>
“Screw it. I'm done playing around with menacing speeches and whatnot.”

“Your mic is still hot, boss.”

Your computer chimes again. “Mech powerup detected.”

“Ain't give one single fuck. Now catch me a Sha Yu. Try to take off the head, I'd really rather have some salvage from this, given that we actually managed to negotiate salvage rights for once.”

“Aye, boss.”

Maybe they don't realize they're broadcasting in the clear? The ground starts to shake heavily, and you instinctively jam the throttles forward, breaking the Sha Yu into a run. Which is good, considering where you just were is now the target of a Charger, shoulder charging through a building.

“OH YEAH!” the country bumpkin shouts.

>RUN
>RUN, THEN TURN AND SHOOT (requires PSR, running and turning on pavement, 6+ to pass, this will gain you nine hexes of separation)
>Other options?

Your weapons/heat load is as follows
26 max heat, 10 generated by stealth armor, 1 heat from walking (if you don't run), 2 heat from running.
2x ER Large Laser, generates 12 heat for 8 damage, range brackets 0/7/14/19
2x ER Medium Laser, generates 5 heat for 5 damage, range brackets 0/4/8/12
TAG, generates no heat, but laser guidance for artillery, range brackets 0/5/10/15
>>
>>35612619

What do Motoko's stats look like? Like piloting/gunner?
>>
>>35612619
Run, then turn and get that tag on him. Stealth armor should protect us while we wait for the boom. He'll take a few seconds to get his bearing after charging through a building.
>>
>>35612655
She's a 3/4 gunnery/piloting Mechwarrior. Above average, but not elite. Andre's a 4/5.

And Eighty's a 2/3 'Mech Autist
>>
Rolled 5, 3 = 8 (2d6)

>>35612619
>Open Comm "Meep meep"
>Haul mechanical ass
>>
>>35612719
It takes a round for the artillery to arrive. You need to call in the air strike, and then in the next turn, make the tag.

The TAG will do precisely nothing for you this round.
>>
>>35612619
Can't the Sha Yu flip arms? Run and flip, and fire one ERLL to the rear.
>>
Rolled 4, 5 = 9 (2d6)

>>35612619
>RUN, THEN TURN AND SHOOT (requires PSR, running and turning on pavement, 6+ to pass, this will gain you nine hexes of separation)
>Fire both ER medium Lasers
>Also radio Eighty into the fray
>>
>>35612619

>>35612743

Like this dude said, can we run and flip one of the Sha-Yu's arms to fire an ERLL into our rear arc? I don't think we want to risk falling on our ass when there's an 80-tonner hauling ass.
>>
We should have taken the Flea.....

Ok yeah flip the arm and call the autist in.
>>
>>35612743
It cannot.

Also, I forgot, I'm going to need a bunch of 2d6s.

START ROLLIN', NERDS.

If you don't want to chance the PSR, you can torso twist and get a shot behind you with one arm weapon (in this case, an ERLL). Alternately, you can walk and turn, and therefore avoid the PSR, but you'll only gain five hexes of separation.
>>
Rolled 6, 5 = 11 (2d6)

>>35612822
>>
>>35612822

So we'll only be moving five hexes either way if we don't want to do a PSR?
>>
Rolled 2, 6 = 8 (2d6)

>>35612822
That'll do, same thing. Torso twist and fire while we get the fuck out of there.
>>
>>35612864
No. There's enough room to avoid a PSR down this street, if you want to run your full distance.

It'll curve if you want to continue down that street, though.

(I'm going to have to start making maps, aren't I)
>>
Rolled 6, 3 = 9 (2d6)

>>35612822
>>
Rolled 6, 6 = 12 (2d6)

>>35612822

My vote stand firm.
>>
Rolled 3, 5 = 8 (2d6)

>>35612822
>>
Rolled 1, 6 = 7 (2d6)

rollan
>>
Rolled 6, 3 = 9 (2d6)

>>35612822
>>
Rolled 2, 2 = 4 (2d6)

>>35612822
>>35612914

Alright, Torso Twist while running and fire an ERLL at the Charger.

Not sure if we should radio in Eighty yet. His Blackjack is primarily good at long-range fire support, and we're still in the city proper. Once we pick up Andre, it might be a good idea to have him pop out to cover us while we vamoose.
>>
>>35612973
That model of Blackjack does work pretty well as a brawler, with 4 fully sinked Medium Lasers. And having jump jets helps in cities.

Also, woo, Detroit Quest! Yes OP, maps would probably help.

My vote goes for run with torso twist to avoid PSR and call in an arty strike. Homing Arrow IV rounds will self destruct if they don't have a target TAG'd in the turn they arrive, so it won't cause much, if any, collateral if our TAG next turn misses. Just in case anyone's worried about that.
>>
>>35613114

It might freak out whoever's watching over the city that their opponents may have artillery support. They might opt to unleash air support or other miscellaneous stuff to deal with us rather than just let the mercs on the ground take care of the problem.

I guess we can radio Eighty then, if he can get here pretty quickly. If we're doing that, should we try to contact Andre as well?
>>
Sha Yu SYU-2B fires ER Large Laser: needs 8, (3 base, + 2 (attacker ran), + 2 (medium range), + 1 (defender moved 4 hexes), Rolled 5, 3 = 8 (2d6) hits Rolled 4, 5 = 9 (2d6) Right torso! Charger takes 8 points of armor damage (1 remaining)!

Charger CGR-1L (Avant Guard) fires Large Laser: needs 11,(4 base, + 1 (attacker walked), + 2 (medium range, + 4 (defender moved 11 hexes), rolls Rolled 6, 5 = 11 (2d6) hits Rolled 2, 6 = 8 (2d6) Center Torso! Sha Yu takes 8 points of armor damage (6 remaining!)

Charger CGR-1L (Avant Guard) fires Medium Laser: needs 13, (4 base, + 1 (attacker walked), + 4 (long range, + 4 (defender moved 11 hexes), automatic miss!

Charger CGR-1L (Avant Guard) fires Medium Laser: needs 13, (4 base, + 1 (attacker walked), + 4 (long range, + 4 (defender moved 11 hexes), automatic miss!

Sha Yu gains 24 heat, sinks 26!
Charger gains 15 heat, sinks 10! 5 heat remaining!
>>
>>35613296

Did you factor in the stealth armor penalty in the Charger's LL shot since it's medium range?
>>
>>35613296
Oh, shit, I fucked it up, ignore the Charger's Large Laser. It should read as follows:

>Charger CGR-1L (Avant Guard) fires Large Laser: needs 11,(4 base, + 1 (attacker walked), + 2 (medium range, + 4 (defender moved 11 hexes) +1 (stealth armor)), rolls Rolled 6, 5 = 11 (2d6) misses!
>>
>>35613350
>mfw the charger simply cannot hit because of this
>>
>>35613380
needs 12, whatever
>>
>>35613181
IIRC from the previous thread, it's very overcast and our stealth armor should prevent us from being spotted by enemy air assets. Also, Arrow IV does in fact have anti-air ammo. I don't know if the sub's got any loaded, but it's food for thought.

Going by the op4 radio chatter, the enemy is mercenaries. So how much pull they'd even have over the warship's assets is questionable.

>>35613296
Okay, this is good. The Charger's now going to be slower due to heat. Rabbit, did we call in for arty, or will that have to wait to happen next turn?

>>35613382
It is the best thing.
>>
>>35613382

A merc in the employ of the Capellans is now foiled by a technology extensively used by the Capellans! How ironic or coincidental or something!
>>
>>35613401
I'll make that part of the vote for the next update.
>>
>>35613401
How much dosh do we have? If it's mercenaries, command might be willing to just buy them.
>>
>>35613508
The Capellans have a WarShip. Money won't stop NPPCs.
>>
You sprint away from the Charger. While the Charger is an 80-ton behemoth, it lacks in weaponry. Some variants have nothing more than a pitiful five small lasers! Given the fact that this Charger returned fire, and with the deep red of a Large Laser, it's got a bit more of a punch at range. Its weapons aren't its lasers, though. If that Charger can catch you, it will wreck you, by applying fist directly to face.

It's goddamn fast, too, almost as fast as your Sha Yu. But not fast enough to catch you, and you trigger one of your ER Large Lasers as you twist your torso as far as it'll go. You catch it right in the torso, but the machine doesn't stagger at all, it just lets the armor slag off. Then it unlimbers from its shoulder charge, and starts pounding its way towards you.

“I AM GOING TO CATCH YOU, AND WHEN I DO, I AM GOING TO FUCK YOU,” the 'Mechwarrior with a drawl shouts.

You could call in artillery and just wreck his shit. Or turn around, back up, and slag him with your lasers. Sure, you'll pay in heat, but you might just ruin his day. And this way he won't be getting shots at your rear armor.

Either way, you're not going down to a shitty Charger. Not today.

>Call in artillery.
>Call in Eighty.
>Keep running.

(The options above are not mutually exclusive.)

>>35613508
It may be possible and worth discussing in a strategic update.

In the middle of a heated battle, where you have no leverage over (and no idea of) your group's finances? You'd be lying through your teeth.

Do you think you could lie about money to a professional poor man?
>>
>>35613636
>Keep running
>Open comms "Meep meep."
>>
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When we decide to bring down the Arrow Hammer, we really need to shout TAAAG, YOU'RE IT, MOTHERFUCKER
>>
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>>35613636
>Charger: Running MP: 8
>Jumping MP: 0
>JUMPING MP: 0

I vote for:

[X] Keep running.
[X] Call in artillery on a tall building between us and the Charger.

We can drop that building between us and the Charger. With any luck we can drop it ON the charger.
>>
>>35613636
Keep moving away from him at best speed and light his ass up.
>>
>>35613533
No, but it might convince the mercs to switch sides. It's worth considering, I think. Not right NOW, of course.

>>35613636
>Call in Arty AND keep running. Not enough to lose him, but enough to keep hopefully at 7-10 hex range.

Ideally, we stay hard as fuck to hit but keep him on us so that next turn we can TAG him and bring down the hammer. Also, this >>35613678
>>
>>35613730
Yes.
>>
>>35613797

It's overheating by 5 points, so its movement profile is now 4/6/0.

We ran 11 hexes, he walked 5(?), so we're at a six hex difference.

While its armor is thin, the Charger's internals aren't. It'll take a while to whittle it down even if we weren't restricted by our Stealth Armor's heat. We either need backup or an artillery strike. But this guy probably isn't alone, he still has his commanding officer and another buddy nearby.
>>
>>35613824
No, you're actually at 11 hex distance. It used that movement to execute a charge attack at where you were when you started your sprint.

Fuck I'm going to need maps.
>>
>>35613636
>Call in Eighty.
>Keep running.

Joining the "Meep, Meep" comms faction
>>
>>35613856
Tell you faggots what. I'm going to make a map of Flint, and be back tomorrow with more bang and shooty. How does that sound?
>>
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>>35613856
>It used that movement to execute a charge attack at where you were when you started your sprint.
>Executing charge attacks on units that haven't moved yet

lol check out these fucking scrub mercs

I bet they execute DFA attacks without the tacops rules too
>>
>>35613880

Nah, no real need for maps just yet, round out the thread with at least one dead motherfucker before you leave us to languish.

Besides. Maps for a Charger vs. meepmeep mech? Ahue.
>>
>>35613935
FAIR ENOUGH!
>>
>>35613860
MY BROTHER!
>>
>>35613636
Not that hard. Tell command they're mercenaries, suggest maybe buying them, then hail the mercs with a ceasefire so terms can be discussed. If no terms are found, battle continues.
>>
>>35613807
I don't think they'll switch with a warship in orbit.
>>
>>35614037
>Sub that can launch Arrow IVs while submerged

Find their base.

Bombard their base.

Sail away laughing kekekekekeke
>>
>>35614066
Found their base! It's in a WarShip, in orbit.

what are you some kind of mongoloid
>>
>>35614047
Well, I do. It doesn't hurt to consider it during the next strategic section as Rabbit mentioned.

So, let's see what happens this round on As The Charger Turns.
>>
I need two 2d6 real quick like.
>>
Rolled 4, 4 = 8 (2d6)

>>35614193
>>
>>35614193
Er, that was me. ROLL 'EM
>>
Rolled 3, 2 = 5 (2d6)

>>35614193
>>
>>35614223
ohfuckthisguy
>>
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>>35614121
>Cappies letting filthy redneck mercs onto their ship

lol wut

Also.

Also.

http://www.sarna.net/wiki/Wyrm#Overview

>4x NL55
>4x Barracuda
>2x Killer Whale
>1x Killer Whale-T

Yeah, we can reach their base.

What are you - some kind of nasty combative cunt?
>>
>>35614121
Given that these forces were responding from the surrounding area after Andre alerted everyone with the MAXIMUM STEALTH Urbie, that is doubtful. Also who brings shitty second-rate mercs as part of a warship detail? These are guys who were on a garrison contract with the Caps on Detroit already.

What are you some kind of mongoloid?

>>35614276
To be fair, the warship still outguns us by a lot. But yeah, that guy's still an idiot.
>>
>>35614223
Initiative for Motoko Meilleur: Rolled 4, 4 = 8 (2d6)
Initiative for Montel Merico: Rolled 3, 2 = 5 (2d6)
>>
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>>35614311
>shooting it out with a warship
>when we have expendable idiots and 'mechs to use

Yeah, me neither. At the very least, though, we can use our *vast* trolling potential on the surface (Arrow IV bombardments from underwater, etc.) to oblige them to stage out of the Warships, which is expensive, and annoying, and will make the Cappies cry.

MUH~ WARSHIP~ INFESTED BY PLEBES~
>>
>>35614331
>Merico
This...could be somewhat interesting.
>>
“Meep meep,” you say over the open comms, as you continue to run.

The voice of the first mercenary comes over the radio, enraged. “You could hear me and you didn't respond?! I gave my menacing speech twelve times, you shitlord! That's it. I'm fucking done. You're fucking done.”

While he's raging over the radio, you switch channels to the submarine. “Give me an Arrow. Got me a Charger I'm going to nail.”

“Aye, first arrow is away,” Nell says. “Estimate ten seconds to arrival at your position.”

You hear an odd thumping noise off in the distance. Ignoring it, you prepare to TAG the Charger for your now-in-flight Arrow.

“-AND THEN I'LL PARADE YOUR CORPSE THROUGH THE CITY!” An Anubis jumps onto a building in front of you on the side of the street, putting you between him and the Charger. “GET FUCKED, NERD!”

He seems mad about something. Maybe it was the “meep meep.”

You are at eleven hexes' separation from the Charger. He'll close six hexes, running as fast as he can. The Anubis is four hexes in front of you, on top of a Height 2 building.

Your TAG has a range bracket of 5/10/15, and the road you're on with the Charger is one hex wide, with buildings on both sides.

>What do you do?

Suggestions I have: Turn in place, nail him with the TAG and a couple lasers. Alternately, spend 4 walking MP to make the range 9, and then use the three other walking MP to turn and fire upon him.

>>35614378
Honestly, if my base got bombarded from sea by some nerds launching Arrow IVs? I'd just move it a couple miles inland. And then laugh as they pay for all those Arrows.

Also, the Wyrm is out in bumfuck nowhere, the ocean. And none of its capital weaponry can be fired while submerged.
>>
The range of Arrow IV missiles is 8 mapsheets, so about 4 kilometers.
>>
>>35614404
Walk then fire.
>>
>>35614404
>You hear an odd thumping noise off in the distance
Arty. Shit.

Can we turn onto another road?
>>
>>35614459
>>35614404

I'll support this. Just read the previous two threads and I can not into MechWarrior but this quest looks fun.
>>
>>35614464
The next road is rounding a corner just after the Anubis. So five MP to get there, six to turn, and seventh to get on the road and off this one.
>>
>>35614404
>Buildings on either side

>Alternately, spend 4 walking MP to make the range 9, and then use the three other walking MP to turn and fire upon him.

This. TAG a big-ass building between us and faglourde if we can; otherwise, just TAG *him.*

>Honestly, if my base got bombarded from sea by some nerds launching Arrow IVs? I'd just move it a couple miles inland.

That's 4km more distance for them to cover next time we pop out of the sea to rape asses on the coastline, TFTD style.

.... of course, if we have any reasonably competent, undercover shore assets (HAW) with a laser pointer, we could always drop some SUPRISE SEX on something big, shiny, and expensive.
>>
>>35614378
Yeah. If the Caps even care enough at the Mercs getting shot to shit to let them relocate to the Warship. After all, they signed on to garrison Detroit. If they all get shot to shit, that's part of the job of being a merc. No you cannot ride in our state of the art warship, just seeing the interior is practically state secrets!

>>35614404
Eh, it's not like we paid for those Arrows anyway right, if we boarded and captured the Wyrm? So it's all on WoB's dime.

For what to do:
>Walk forwards 5 hexes
>turn 2 hex facings
>fire 1 ERLL and TAG at Charger while torso twisting if we need to

This should put us out of the Charger's medium laser range entirely at 10 hexes, while our TAG is still in medium, and we are harder to hit from moving 5 hexes. This should also put us well into the minimum range of the Anubis' LRMs.

>>35614464
Given we JUST called in for arty, that's likely our own arty incoming. Any enemy arty's probably far enough away we couldn't hear it.
>>
>>35614404

I'll also support this:

>>35614563

Though that Anubis is somewhat worrying. It has jump jets, which stock/variant Anubis models don't really come packaged with. If the merc in that thing has half a brain, he's replaced the stock LRMs with SRMs or something, otherwise he can't really menace us with anything other than an ER-Small Laser. But he's faster than us, moving at a profile of 8/12/0.
>>
>>35614638
>8/12/0

Don't forget its jumpjets.
>>
>>35614638
Mmm, good point about the Anubis. I still think it's worth the risk. It's 30 tons, it can't carry too much weaponry. And if it is an SRM refit, then it'll probably just sandpaper us a bit.
>>
>>35614404
>What do you do?
TAG the Charger.
Dunno about how the range works, but that Anubis might be just so within the minimum range for it's 4 LRM-5, meaning we only have a ER small Laser to worry about (assuming baseline load out.)
>>
>>35614563
I'm going to go with this, as it makes more sense than what I suggested.

By the way, this story is set in 3069. There are three variants of the Anubis out at that point.

One's the -3L with LRMs, as you guys have pointed out.
One's the -3T, came out in 3067, and has a pile of lasers.

And the other's the -3R.
>>
And I should just ask for 2d6s with every post, because I'm going to need a pile of them now.
>>
Rolled 1, 4 = 5 (2d6)

>>35614841
>>
Rolled 4, 6 = 10 (2d6)

>>35614841
>>
Rolled 4, 1 = 5 (2d6)

rollan
>>
Rolled 1, 2 = 3 (2d6)

>>35614841

Should we just roll like 10d6 or something for this?
>>
Rolled 4, 5 = 9 (2d6)

>>35614841
Let's hope we don*t kill ourself again with shitty rolls.
>>
Rolled 1, 2 = 3 (2d6)

>>35614819
The 3R doesn't have JJs though And rocket launchers are still inaccurate..
>>
Rolled 2, 4 = 6 (2d6)

>>35614841
>>
Rolled 1, 4 = 5 (2d6)

>>35614841
>>
Rolled 1, 2 = 3 (2d6)

>>35614851
>>35614894
Please be Large Laser first and TAG second...
>>
Rolled 6, 3 = 9 (2d6)

You need more rolls Rabbit?
>>
>>35615094
Couple more. Got about six or seven hit location rolls I need to make.
>>
Rolled 4, 1 = 5 (2d6)

>>35614819
rollan
>>
Rolled 3, 4, 3, 3, 4, 1, 6, 1, 5, 6 = 36 (10d6)

>>
Sha Yu SYU-2B fires ER Large Laser: needs 7, (3 base, + 1 (attacker walked), + 2 (medium range), + 2 (defender moved 6 hexes), Rolled 1, 4 = 5 (2d6) misses!
Sha Yu SYU-2B fires TAG, needs 7, (3 base, + 1 (attacker walked), + 2 (medium range), + 2 (defender moved 6 hexes), TAG successful!

Anubis ABS-3R(M) fires Rocket Launcher 15: needs 9, (3 base, + 3 (attacker jumped), + 2 (defender moved 5 hexes), + 1 (rocket launcher), Rolled 4, 6 = 10 (2d6) hits with Rolled 4, 1 = 5 (2d6)
9 missiles!
Anubis ABS-3R(M) fires Rocket Launcher 15: needs 9, (3 base, + 3 (attacker jumped), + 2 (defender moved 5 hexes), + 1 (rocket launcher), Rolled 1, 2 = 3 (2d6), misses!
Anubis ABS-3R(M) fires Rocket Launcher 15: needs 9, (3 base, + 3 (attacker jumped), + 2 (defender moved 5 hexes), + 1 (rocket launcher), Rolled 4, 5 = 9 (2d6) hits with Rolled 1, 2 = 3 (2d6) 5 missiles!

Charger CGR-1L fires Large Laser: needs 11, (4 base, + 2 (attacker ran), + 2 (medium range, + 2 (defender moved 5 hexes), + 1 (stealth armor at medium range) Rolled 2, 4 = 6 (2d6), misses!

Rolled 1, 4 = 5 (2d6) Arrow IV hits Charger CGR-1L!

Sha Yu recieves 2 clusters of 5 damage and 1 cluster of 4 damage!
Rolled 1, 2 = 3 (2d6) 5 damage to Right Arm! 4 armor remaining!
Rolled 6, 3 = 9 (2d6) 5 damage to Left Leg! 6 armor remaining!
Rolled 4, 1 = 5 (2d6) 4 damage to Right Leg! 7 armor remaining!

Charger receives 4 clusters of 20 damage!
Rolled 7 5 damage to Center Torso! 5 armor remaining!
Rolled 6 5 damage to Right Torso! 0 armor remaining! 4 damage to internal structure! 13 points remaining!
Rolled 5 5 damage to Right Leg! 6 armor remaining!
Rolled 7 5 damage to Center Torso! 0 armor remaining!

Pilot of Charger CGR-1L must make a piloting skill roll to stay upright! Needs 6, rolls 11!

Sha Yu gains 24 heat, sinks 26!
Charger gains 10 heat, sinks 10! 5 heat remaining!
Anubis gains 15 heat, sinks 20!

Man this shit takes time.
I'll get faster as I get more practice and don't have to look up the tables so often.
>>
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>>35615398
>TAG successful!
>>
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Picture related is the Anubis ABS-3R(M), the result of being a poor, broke-ass mercenary unit that started with a shit machine and went even shittier.
>>
>>35615426
>Single ER Small Laser

My only regret is that we didn't have a Wraith to bring on this mission.

Jesus Christ we would have opened these fools up like tin cans.
>>
>>35615398
>Charger receives 4 clusters of 20 damage
I think there's a typo there.

For future reference, guided AIV deals all it's damage in a single 20-point chunk, and is treated as a ballistic weapon for armor special effects and such (not that that maters here).
>>
>We have Guardian ECM

YOOOOO NIGGUH

GHOST TARGETS

GHOOOOOOST TARGETS!
>>
>>35615501
Can't do that and stealth, and the stealth is helping more atm.
>>
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>>35615495
>guided AIV deals all it's damage in a single 20-point chunk


GOOOOOOOOOOOD NIIIIIIIIIIIIIIIIGHT VEEEEEEEEE-HEEEEEET-NAAAAAAAAHM
>>
>>35615398
One nit pick, homing Arrow does its damage in a single cluster of 20. It also technically counts as Ballistic type, rather than arty, for whenever that might matter (Reflective/Ballistic Reinforced Armor, etc).

Also, shouldn't the Charger take a crit check for taking internal damage to the RT?

Awesome round though!

>>35615501
While Stealth is active, it takes up the use of our GECM.
>>
>>35615525
>>35615535

Its something to think about when we turn off the stealth armor after we open up with the lasers.
>>
>>35615575
True, true. I was actually thinking we might want to go to GECM active to try and jam their comms if we can. It's a bit late now, but if we can keep them from giving accurate intel to the rest of their forces and forces in the area, it can only help.
>>
>>35615495
Hurf. You're right. I'm used to Long Toms, personally.

>>35615535
It did, I forgot to write it up. It didn't take critical damage to its torso.

>>35615501
LOOK NIGGA I'M DEALING WITH ENOUGH RULES AS IT IS, AND I'M ALREADY FUCKING UP THE ONES I GOT

JUST BECAUSE GHOST TARGET VTOLS WRECK YOUR SHIT EVERY TIME WE PLAY MEGAMEK AIN'T MEAN I'M DEALING WITH THOSE RULES NOW

seriously we should play megamek
>>
So does that mean the Charger just took a 20 point Patriot Arrow IV to the chesticles then? please say he just got fucked and we get to pose like a badass
>>
>>35615612
Not that anon but I'd be down for some Megamek sometime, if that's an open offer.
>>
>>35615612
>JUST BECAUSE GHOST TARGET VTOLS WRECK YOUR SHIT EVERY TIME WE PLAY MEGAMEK AIN'T MEAN I'M DEALING WITH THOSE RULES NOW

TROLLTOLL IS SHIT

WOBBIES ARE SHIT

YEAH LETS PLAY MEGUCAMEKZ
>>
>>35615624
It does, actually!

I'm just going to nick the hit location from the first cluster.

Which means they all apply to the CT!

WHICH MEANS YOU BLEW A BIG GODDAMN HOLE IN IT.

Let's see if you got engine crits!
>>
>>35615661
WHICH MEANS ROLL ME A BUNCH OF 2D6s, NERDS
>>
Rolled 5, 5 = 10 (2d6)

>>35615687
NEEEEEEEERRRRRRDS!
>>
Rolled 5, 3 = 8 (2d6)

>>35615687
YOU GOT IT
>>
Rolled 3, 4 = 7 (2d6)

>>35615687
>>
Rolled 2, 2 = 4 (2d6)

>>35615687
>>
Rolled 3, 4 = 7 (2d6)

>>35615702
2 CT crits!
>>
Rolled 3, 6 = 9 (2d6)

>>35615687
rollan
>>
Rolled 1, 5 = 6 (2d6)

>>35615687
>>
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Rolled 3, 2 = 5 (2d6)

STACKPOLE INTENSIFIES
>>
Rolled 5, 5 = 10 (2d6)! 2 critical hits!
Rolled 5, 3 Critical Hit on Engine!
Rolled 3, 4 Critical Hit on Gyro!

Gyro hit! PSR of 8! Rolled 2, 2 = 4 (2d6) fails!
Charger falls (Rolled 3) on its right side!

Charger takes 8 fall damage!
5 damage to Rolled 3, 6 = 9 (2d6) Left Torso! 4 armor remaining!
3 damage to Rolled 1, 5 = 6 (2d6) Right Leg! 6 armor remaining!

Pilot of Charger (Ricky Ricardo) rolls to avoid damage! Needs 8, Rolled 1, 5 = 6 (2d6)! Ricky takes 1 damage!

Pilot of Charger (Ricky Ricardo) rolls to maintain consciousness! Needs 6, Rolled 3, 2 = 5 (2d6)! Mechwarrior unconscious!
>>
>>35615854
He just got fucked three ways from Tuesday.

Now we need to ask the Anubis pilot if he's getting paid enough to play catch the Arrow IV.
>>
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>>35615854

>Ricky Ricardo!

hurf
>>
Also, yes, I know, the consciousness number for 1 damage is 3.

But.

>Implying Ricky shows up to anything sober
>>
>>35615854

I like to imagine that the Arrow-IV was a dud, but it was going so fast that it punched a missile-sized hole in the Charger anyway.
>>
>>35615930
Point.

So, are you going to do a fluff post, or are we going to move on right to actions for the coming turn?
>>
>>35615930
>TELEGRAPH THE OTHER ONE "MEEP MEEP MOTHERFUCKER"
>>
>>35615969
Fluff post!

Your ER Large Laser misses its mark. You pulled the trigger on that one too soon after your pivot, so the laser goes wide into a nearby building. But that wasn't the important laser. The important one was the TAG. And that one goes satisfyingly directly into the chest of the Charger. It doesn't slow him down one bit at all.

The Arrow IV missile that rides that laser right into his chest, however, stops him mid-stride and nearly pushes him over backwards. “More where that came from, bu-” and then your machine is rocked by a massive salvo of missiles- forty five rockets fired from one-shot launchers in the Anubis.

A lot of them go wide. Too many of them for the Anubis' liking. “Shit!” he shouts. His 'Mech hits its jump jets again, and disappears over a building. He won't be back.

The Charger, on the other hand, manages to keep itself steady and upright, no mean feat after taking an artillery missile to the chest. And then there's an internal explosion, and the Charger tips over, on its right side.

A couple of seconds pass. The Charger is making no move to get up.

Or any move at all, for that matter.

Oh, God. You knocked his ass unconscious with that shot.

>Get out and take the Charger pilot at gunpoint before he wakes up.
>Finish coring the Charger. It's not like you have the space in the sub to salvage such a huge mech. Nor do you want such a shit mech.
>Chase the Anubis. He's faster than you and jumpy, but you might just get lucky. And then he can catch an Arrow.
>>
>>35616058
Forget the Charger, with a gyro hit he's not going to have an easy time getting up or moving fast, and with the engine hit he's gonna be running hot. He's no threat. The Anubis going back to rearm though. Take him down.
>>
>>35616058
>Finish coring the Charger. It's not like you have the space in the sub to salvage such a huge mech. Nor do you want such a shit mech.

Sorry buddy, but we can't have you wake up and come after us.
>>
>>35616058
Core the charger or blast the cockpit off with your mech (a LL followed by a curbstomp should do the trick). The Anubis is going to get away regardless.
>>
>>35616058
Can we do a write in? If so, I'd say ignore the Charger and Anubis. The Charger's out of it and almost a non-threat, especially with that engine crit adding heat evey turn, and gyro damage means he's not going to be able to catch us at all- running makes him have a ~50% chance of falling over again. The Anubis meanwhile shot its load and if it tries to come at us with the Small Laser it's going to get a face full of FUCK YOU.

I posit that instead we continue to the park and try and find our dad. Maybe try that signal code thing that will alert him, mentioned upthread?
>>
>>35616182
Write-ins are always welcome, unless they're shit.

This isn't shit.
>>
>>35616058

>>35616198

I'll second this. It'll take too long to chase an 8/12/4 around the city.
>>
>>35616058
Shot the laser at his cockpit and kill the fucker, then go and find our dad. Fuck Anubis, if he'd want to call reinforcements, he did it already.
>>
>>35616145
>>35616146
This is rather needless. Once the pilot wakes up he's going to have to stand up to try and come after us. We outrun him even when his mech is at top shape (7/11 compared to 5/8). Gyro damage means he's going to have to take a Pilot Skill Roll any time he tries to run. With the gyro damage, his PSR is at a +3 to the target number. He's more likely to hurt himself falling while trying to stand up again than to succeed. There's no way this thing is a threat to us anymore, and spending time finishing it off is cruel and wasteful at this point.

The Anubis, meanwhile, is faster than us and has jump jets. It's improbable we could find him or catch him, and with his one-shots done with he's got nothing to really back him up.

tl;dr- this is a search and rescue, not an assault. The longer we're out, the higher the chance that the enemy can sortie more stuff to send our way, or that the Warship (I am bad at remembering names) will just say "fuck it", leave orbit over the Wyrm and start raining down NPPCs on our heads.
>>
>>35616182
>>35616058
I like the way this anon thinks.
Although a small part of me wanders that if it adds heat every turn that redneck pilot is in danger and if thats the case I want to save him cause I'm stupid like that.
>>
>>35616272
Point. Coring out the charger would be nice from a long-term perspective, as it prevents it from being a threat in the future, but we've got a job to do, and it isn't dealing with drunken incompetent mercs. Let's go find papa.
>>
>>35616281
It adds heat every turn, but he's still got 10 functional heat sinks, so he's sinking 10 every turn. Even if he wasn't, once at 30 heat the engine would auto-shutdown to avoid damage if it doesn't kick in before then. And it lacks ammo that might go up at higher temperatures, so no worries there either.
>>
>>35616281
Nah. One engine crit adds 5 heat per turn. His 'Mech sinks 10 per turn. He's only slightly overheated, and won't be overheated at all come next turn. He won't die from heat if you leave him.
>>
>>35616312
>>35616314
Oh Cool! Honestly I have no idea how this battletech stuff works but I'm really happy to be here!
>>
>>35615650
>VTOL a shit
1v1 me m8

Also, SWQ when?
>>
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>>35616314

I vote for continuing the goddamn mission already - but before we leave, lets step on the cockpit of that fucking Charger, first. Because why would we NOT?

Hell, speak on the broadband frequency and ask Mr. Boss Man if he can offer us any pressing reason NOT to kill the asshole. That'll only take a few seconds, and should be amusing as fuck.
>>
>>35615501
>>35615612
>>35615650
>>35616434
I cannot stop laughing right now.
>>
>>35616434

Dunno lol. My family's psycho quotient just quadrupled about 30 minutes ago so I need to fortify a few doors.

I wish I was fucking joking.
>>
>>35616488
>Because why would we NOT?
Because not everyone finds pointless death to be amusing. Because several seconds is all it takes for incoming aero to nail us in the ass with an AC/20 if we're standing mostly still and the Anubis alerted them to our coordinates. Because it serves no purpose and will make the mission take longer.
>>
>>35616533
I SWEAR TO GOD IF YOU TAKE OVER MY THREAD I WILL DRIVE OVER THERE AND SHOVE MY NUGGET BAYONET RIGHT UP YOUR ASSHOLE
>>
You peer at the unmoving Charger, and then key up your command channel to get in contact with the submarine. “Hey Nell?”

“Go ahead.”

“Can I count a nearly-destroyed 'Mech with an unconscious MechWarrior as a mission kill?”

Nell pauses. “What'd you hit with the Arrow?”

“A Charger. Piece of shit if I've ever seen one. Took it straight in the chest and everything. Think his gyro's pretty beat up.”

Silence over the comm channel. You can hear Montel cursing you out over the public radio, but you've turned it down so it's more of a soothing white noise. Something about 'you've messed with the best merc in the Periphery, and I'll get you if it's the last thing I do, or my name's not Montel Merico!”

The kind of thing you're going to have recorded and played back to you if you ever have trouble sleeping.

Nell finally responds. “Sure, we can count that Charger as mission killed. I've always wanted to get a 'Mech kill.”

“But I-”

“The Arrow IV was fired from the sub. Ergo, my kill. Thanks for the assist, though. Love ya!”

Grumbling and bereft of what you feel should've been your mission kill, you head deeper into the city, broadcasting on Andre's distress channel. The Capellans should know you're here, so radio silence is a moot point by now.



You're Andre Meilleur, and your fist hurts.

The hobo you met in the tunnels led you to an abandoned subway maintenance area- but apparently other people found it and made use of it.

So you found the one other person there, and made use of his face with your fist. Until he gave you the keys.

Metaphorically speaking. BattleMechs don't have a 'key' system per se, but they do have neurohelmet security.

Besides, who names their mercenary squad the “Avant Guard”? What a bunch of nerds.

“Reactor online. Sensors...”

“...error.”

GOD
FUCKING
DAMMIT
>>
And on that note, that's Detroit Quest 3 coming to an end!

Look for Detroit Quest 4, sometime, whenever, I'll probably announce on twitter a couple hours beforehand on @BV_470.

And next time I'll have a map.
>>
>>35616653
thanks for the you pesky rabbit!
>>
>>35616653
Oh Andre, you tremendously blind fucker you,
>>
>>35616653
I saw that coming with Nell.

See you next Detroit Quest, Rabbit! Can't wait! Enjoy using MM map editor. If you ever want/need any help with it, the Battletech General thread is usually good for that.
>>
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>>35616624
>“Reactor online. Sensors...”
>“...error.”


Thanks for running, Rabbit.
>>
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>>35616567

>“I AM GOING TO CATCH YOU, AND WHEN I DO, I AM GOING TO FUCK YOU,” the 'Mechwarrior with a drawl shouts.

>“Reactor online. Sensors...” “...error.”

yea bro

you're safe, bro

you're safe
>>
>>35616624
>Sensors...”
>“...error.”
What piece of thrash are we piloting now?
I'm looking forward to it.
>>
>>35616693
For those that don't know about /btg/, go forth and shoot things with lasers:
>>35544557
>>
>>35616653
Thanks for running!
>>
>>35616872
I bet it's another Urbie.
>>
>>35616874
I don't wanna...
>>
>>35616937
Muh canfu
>>
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>>35613636
>“I AM GOING TO CATCH YOU, AND WHEN I DO, I AM GOING TO FUCK YOU,” the 'Mechwarrior with a drawl shouts.
This makes me happy.
>>
>>35617027
C'mon.
You know you want to argue about fiat and MWO and the Vulpes.
>>
>>35618197
those words mean nothing to me.
>>
>>35618278
Do you want them to?



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