[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Tiji Sector.jpg (22 KB, 387x472)
22 KB
22 KB JPG
Lets get System 0207 started:
roll20 page:
https://app.roll20.net/join/558520/CwpvVw
Previous Threads:
http://suptg.thisisnotatrueending.com/archive/35586871/
http://suptg.thisisnotatrueending.com/archive/35631395/

So this is a cooperative project for all of /tg/.

The system we will use for system creation will be Mongoose Traveller. I am using the 2008 printing of the Core Rulebook, pg.s 1697 to 181. Any Entry in the Universal World Profile(UWP) may be altered if /tg/ doesn't like the result, but once a world is complete the code is fixed.

The project is not limited to just building the sector, the cultures and races are also under discussion. Currently the only inhabitants are humans and the scattered Zoani. Random creature creation can be found on pg.s 69 to 75.
>>
File: Tdummy.png (23 KB, 319x400)
23 KB
23 KB PNG
We left off after completing all of column 2 and the first two of the many systems in column 3.

So System 0303.
Standard, Space Opera, or Hard Sci-Fi system creation? State your preference /tg/ and give me 2d6+-2 for planet Size.
>>
Rolled 3, 3 - 2 = 4 (2d6 - 2)

>>35652307
I say STANDARD!
>>
>>35652337
Goddamnit, I always roll for shit.
>>
>>35652354
Shitty hellholes are part of the fun.
>>
>>35652337
>>35652354
>>35652474
Size 4 isn't terrible, it's just not great.
So Atmo 2d6+-3, lets try not to get a Tainted Atmosphere.
And should this system be Hot Edge of Habitable Zone, Cold Edge of Habitable Zone, or Standard?
>>
Rolled 5, 6 - 3 = 8 (2d6 - 3)

>>35652614
Well, with that comment, you've doomed us to another shithole...
>>
>>35652762
Forgot to mention, standard.

And ironically, I DIDN'T roll for shit. Who'da thunk it?
>>
>>35652762
>>35652794
Nicely done anon, Atmosphere 8 gives us Dense, no Survival Gear required for surface exploration, though the air is a BIT thick at 1.5 to 2.49 standard atmosphere pressure...try not to get oxygen poisoning.

Temperature roll 2d6+1, let's see how hot this place is.
>>
Rolled 5, 4 + 1 = 10 (2d6 + 1)

>>35652839
I'm back, I'm back...
>>
>>35653361
This is a nice hot planet, Hydrographics: 2d6+-5, let's see if we can get some water here.
>>
Rolled 3, 4 - 5 = 2 (2d6 - 5)

>>35653523
Somehow, I think that the locals are going to be sucking the undersides of rocks for moisture.
>>
>>35653706
It's not quite that bad, Hydrographics 2, a few small seas.
Popluation is a simple 2d6+-2
>>
Rolled 4, 5 - 2 = 7 (2d6 - 2)

>>35653731
Hey, those could be some very moist rocks, ok?!
>>
>>35653924
This is now a Rich World, blessed with a stable government and viable biosphere, making them economic powerhouses.
Now for Government, give me 3d6, first 2 number are going to be added and the third will be # of factions (as 1d3).
>>
Rolled 1, 4, 4 = 9 (3d6)

>>35653996
Apparently, everyone subcontracts their rock moisture farmers.
>>
>>35654130
Okay, Feudal Technocracy (1+4+7-7=5) and 1 additional faction on the planet, roll another 4d6, first pair is for government type second pair is for faction strength
>>
Rolled 3, 2, 4, 2 = 11 (4d6)

>>35654285
The hell is it with us getting so many Feudal Technocracies?
>>
>>35654331
And it has a splinter faction, minor group-Feudal Technocracy....so, Radical Technocrats?
Law Level 2d6+-2.
>>
Rolled 6, 3 - 2 = 7 (2d6 - 2)

>>35654406
Yet more Feudal Technocracy
>>
>>35654426
Yay, so we have a Feudal Technocracy, with a Radical splinter faction that has the following restrictions
>All Firearms
>All Narcotics, Combatdrugs, Fast and Slow Drugs
>Library programs, unfiltered data about other worlds. Free Speech curtailed
>TL 7+ is restricted
>Citizens may not leave planet; visitors may not leave starport.
>Use of Psionics is forbidden
Wow...it's like Europe.
Give me 3d6, first two are for starport last one is for TL.
>>
Rolled 6, 4, 4 = 14 (3d6)

>>35654550
Well on our way to becoming space best korea with that law set up
>>
>>35654602
Class B Starport, and TL 10. This place isn't that bad.
Need 12d6 for base, we'll pair them up.
>>
Rolled 5, 4, 3, 2, 5, 3, 3, 2, 6, 2, 5, 4 = 44 (12d6)

>>35654664
>>
Rolled 4, 5, 4, 1, 2, 6, 3, 6, 2, 1, 3, 5 = 42 (12d6)

>>35654664
>>
>>35654679
>>35654687
Okay, so we can take the pairs from just the first roll OR pair up the first 6 rolls of each OR take the pairs from the second roll OR pair up the last 6 rolls of each.

Choose
>>
>>35654735
errrrrr, last of each?
>>
>>35654735
Which option will get us more bases?
>>
>>35654793
>>35654795
Most it will have with these is 3, but 2 is the average it looks like,
Naval Base and TAS(Traveller Aid Society)
or
Naval Base, Scout Base and Imperial Consulate
>>
>>35654885
Latter sounds more interesting.
>>
>>35654885
>Naval Base, Scout Base and Imperial Consulate
>>
>>35655031
now all we need is a name.
>>
>>35655145
Dog's Leg.
>>
>>35655247
What made you choose that?
>>
>>35655265
Honestly, I just thought it sounded like something an old asteroid prospector would name a place when he was pissed drunk on reactor moonshine.
>>
File: Dog's Leg.jpg (40 KB, 634x357)
40 KB
40 KB JPG
>>35655473
Okay, Dog's Leg it is. But I'm gonna shoot down any attempt to name a system Waifu.
>>
0303 – Dog’s Leg - B482757-A (Hot Rich World, Naval, Scout, Consulate)
A Splintered Feudal Technocracy, Dog’s Leg has a strong mix of modern technology and old fashioned behaviors and methods. While the citizenry do choose who represents them, that representation is based on ancient guilds and labor groups, forming an odd hierarchy of Patron and Vassal in these modern times. The System itself wants for nothing excepting only the most unusual or exotic of goods, being able to manufacture any standard goods it may require and while not a breadbasket, there is enough agriculture to meet the needs of its populace.

Moving on to 0304:
Size 2d6+-2
>>
>>35655496
What about a planet named after the innumerable "STAT ME" threads?
>>
Rolled 1, 2 - 2 = 1 (2d6 - 2)

>>35655510
Rolls!
>>
>>35655676
Why do you do this to me? Atmosphere, 2d6+-6
>>
Rolled 5, 6 - 6 = 5 (2d6 - 6)

>>35655713
Because suffering is your lot in life.
>>
>>35655811
Holy Shit, THERE'S AIR HERE!
Roll for 2d6 Temp, and is it Hot, Cold, or Standard?

No Hydrographics roll though, Size 0 and 1 automatically have Hydro 0.
>>
>>35655496

With a name like "Dog's Leg" it sounds like the sort of place you end up if you take a wrong turn at an intersection, or is just to the left of a place that you actually wanted to be.
>>
Rolled 1, 3 = 4 (2d6)

>>35655882
Standard.

So, it's basically King Kai's planet?
>>
>>35655945
Without the crazy strong gravity and about 1000x larger, yes. Size 1 has a Diameter of about 1600km and a gravity of about 0.05, this place also has an Atmosphere of 5 (thin 0.43 to 0.7 atm) not quite the full Atmo 6 of Earth.

Temp 4 is Cold, Icy world, little liquid water, extensive ice caps.

Population 2d6+-2, please
>>
>>35656167
It's actually Temp 3, Atmo 5 gives a -1 to the roll, but that doesn't change it's temp type.
>>
Rolled 5, 2 - 2 = 5 (2d6 - 2)

>>35656167
>>
>>35656259
Population 5, not bad for an ice ball. Government and Factions, give me 3d6
>>
>>35656333

Wonder what's compelling people to stick it out on some frozen rock out in nowhere?
>>
>>35656478
Raw Resources are plentiful on Desert worlds, and this qualifies. Lots of Crystals and Gems, Precious Metals, Radioactives.
>>
>>35656478
Want to try that roll again?
>>
Rolled 2, 3, 3 = 8 (3d6)

>>35656769

Whoops. It's been a while since I rolled.
>>
>>35656823
Government of 3 (Self-perpetuating oligarchy- Ruling Functions are performed by a restricted minority, with little or no input from the mass of citizenry)
Give me another 6d6 to see what the other faction is and it's strength and the Law Level of Icy Ball.
>>
Rolled 6, 2, 3, 5, 6, 5 = 27 (6d6)

>>35656871

People stick around because they aren't allowed off. Easy explanation.
>>
>>35656891
HA! You're right, Law Level 7 Citizens may not leave the planet and Visitors may not leave the Starport.
Lets see what else, the faction is a Captive Government, but is a notable group, with significant support. So the Oligarchs took over and most people aren't happy about it.

So Starport and TL, also give me a Cultural Difference, roll me 5d6.
>>
Rolled 6, 2, 5, 6, 6 = 25 (5d6)

>>35657035

Oligarchs in effective control of the old government, which retains its trappings and systems, but pretty must just ceremonially now, to remind the people that someday they again can be in charge.

There's gotta be something that suddenly catapulted these oligarchs on top of everything. Some sort of resource rush or technological double-jump.
>>
>>35657132
Those rolls give us:
A Class C Starport, a Tech Level 11, and CUltural Differences Unusual Custom: Cospiracy- something strange is going on. The government is being subverted by another group or agency...Ooooh, the Oligarchy is SECRETLY controlling the system...

UWP of C150537-B we need a name and 10d6 for any bases in system.
>>
Rolled 5, 5, 5, 6, 4, 3, 4, 1, 6, 3 = 42 (10d6)

>>35657279

Sebbol-Upsilon.
>>
>>35657305
Scout Base, Research Base, and just missed another Pirate base by 1.
So the Sebbol-Upsilon, supply world for Dog's Leg.
>>
>>35657566
Roll 2d6, trying for 9- to see if there is a gas giant in system.
>>
Rolled 1, 5 = 6 (2d6)

>>35657584

I think the research base has some shit going on that the oligarchs are using to be in charge or possibly run by the olig's themselves.
>>
>>35657638
The Oligarchs are probably Technocrats from Dog's Leg...

Anyway, now for 0305, Size roll 2d6+-2
>>
File: 1305208701468.gif (154 KB, 900x842)
154 KB
154 KB GIF
Rolled 4, 5 + 2 = 11 (2d6 + 2)

>>35657691

Onto the next one then boss?
>>
>>35657745
That was -2, the dice roller is funny that way, you have to ADD negative numbers. So Size is 7, Just smaller than Earth, 0.9g
And Atmosphere 2d6
and Temp, is this Hot, Cold, or Standard?
Give me either two 2d6 rolls or one 4d6 roll.
>>
Rolled 3, 3, 5, 4 = 15 (4d6)

>>35657804
This seems interesting
>>
Shit, I forgot the write-up of Seb-Ups:
0304 - Sebbol-Upsilon - C150537-B (Poor Icy Desert, Scout, Research)
The secret masters of Sebbol-Upsilon keep close tabs on their citizens, guiding the system along the path they choose. The steadily growing population will soon outstrip the capabilities of what little trade stops in-system. The tight controls are the only thing keeping these destitute people from leaving en-mass to another system, any system. The Pirates based out of August tend to raid Sebbol-Upsilon for crewmen and boarders when their manpower runs low. The main source of trade comes from the Navy Base in Dog’s Leg, raw materials, and imports for the Scout and Research Stations.

>>35657818
Hot, Cold, or Standard?
Atmosphere is 6 (Earth Standard), and Temp will depend on your answer, but give me a Hydro Roll, 2d6.
>>
Rolled 5, 6 = 11 (2d6)

>>35657853
Let's be boring and go with standard.
>>
>>35657878
I think you fucked up....you meant to say hot, that way there could be some actual LAND on this planet...
>>
File: catmiral.jpg (158 KB, 466x604)
158 KB
158 KB JPG
>>35657911
Fuck land, I'm on a boat motherfucker.
>>
>>35657926
Okay, Population roll 2d6+-2, don't you evar forget.
>>
>>35657911

Undersea domes! Brilliant!
>>
Rolled 5, 4 - 2 = 7 (2d6 - 2)

>>35657947
I actually have a pretty terrible memory though.
>>
>>35657977
Now we need a Government for these poor aquatic souls, Give me 3d6 for Government and Factions.
>>
Rolled 5, 1, 2 = 8 (3d6)

>>35657998
I hope it's something horrible. Or at least something weird.
>>
>>35658010
Captive government, we need to see the strength of the controlling faction and what it is, also Law Level.
So 6d6
>>
Rolled 2, 4, 5, 4, 4, 3 = 22 (6d6)

>>35658066
What does a captive government entail, exactly? Is it a puppet government, or a government in exile, or what?
>>
>>35658120

Generally any government that isn't the actual head of power.
>>
>>35658129
So both puppet governments and governments-in-exile would fit under that term?
>>
>>35658163

I think a captive one implies it's still there, just subverted. I dunno the rules well enough to know if a government-in-exile could count.
>>
>>35658120
>>35658129
Captive Government- Ruling functions are preformed by an imposed leadership answerable to an outside group.

Impersonal Bureaucracy is controlling the Government it has some supporters.
Law Level 6 - Restrictions
>All firearms except shotguns and stunners; carring weapons discouraged
>Addictive narcotics, Fast and Slow Drugs
>Recent news from offworld
>TL9
>Visits discouraged; excessive contact with citizens forbidden
>Possession of psionic drugs, Use of psionics restricted to government psions.
It's not terrible.
Starport and TL roll
3d6
>>
>>35658244
Well, it sounds close enough. Bending the rules a bit to make for a better narrative is fine in my book.
>>
Rolled 1, 6, 5 = 12 (3d6)

>>35658289

A government-in-exile could be clandestinely interfering in the currently existing bureaucracy to keep its own agenda on the tracks. Makes sense to me.
>>
Rolled 6, 2, 3 = 11 (3d6)

>>35658275
So there's a government, which might even be a democracy, and there's The Bureaucracy, which is what actually controls the planet.
>>
>>35658368
Yeah, that's right.

>>35658367
>>35658368
Which should I use for TL the 5 or the 3? 7 and 8 are both a Class C port. So we also need 2d6 for Scout, Research, TAS, Consulate, and Pirate Bases.
>>
>>35658447

Let's go with the TL5, I guess. What about the last roll. 5 2d6 rolls means 10d6 again, right?
>>
Rolled 6, 3 = 9 (2d6)

>>35658447
You'd need a fair bit of tech to live without land, right? 5 would probably make more sense.
>>
>>35658499
>>35658513
That's just the base roll for the TL, there are modifiers, Total TL 9
>>
Rolled 3, 2 = 5 (2d6)

>>35658447

Let's do this the slow way. One part at a time.
>>
Rolled 5, 3, 5, 6, 3, 4, 5, 1 = 32 (8d6)

>>35658538
Well, more high-tech seems fine to me. Here are eight more d6s.
>>
Rolled 5, 6, 5, 5, 3, 2, 6, 3, 4, 6, 5, 1, 3, 3, 1, 1, 4, 3, 2, 1, 3, 5, 4, 1, 4 = 86 (25d6)

>>35658543
>>35658565
Huh, he says to do this slow and I immediately dump all those dice. Well, here's some more dice for the halibut.
>>
>>35658565
>>35658628
Let's stay with the slow roll for now, so I need 3 more pairs of 2d6
>>
Rolled 3, 4 = 7 (2d6)

>>35658628

6+3, 3+2, and now ?+?
>>
Rolled 1, 4 = 5 (2d6)

>>35658683
Alright. I need to look up more sea-related puns anyway. I only know that one.
>>
File: WIP 102014r2.pdf (425 KB, PDF)
425 KB
425 KB PDF
Here's the prior material. I'll update it with the work from this thread and have that for the next one.
>>
Rolled 4, 4 = 8 (2d6)

>>35658710
One more.
>>
File: 1321158308228.jpg (180 KB, 597x358)
180 KB
180 KB JPG
Rolled 6, 4 = 10 (2d6)

>>35658739

This should be the last one. Finish off water world nicely.
>>
>>35658785
So Scout and Pirate Bases...bit of cloak and dagger in space and underwater? Give me one more set of 2d6, checking for 9- to see if there is a gas giant in system.
Write up incoming, we need a name.
>>
Rolled 3, 4 = 7 (2d6)

>>35658852
Here you go.
>>
>>35658852

Koringus.

Has some towers sticking out of the waves to communicate by radio with space, as the "water" has properties that make scanning/communications difficult. Makes it a prime place to hide things or lay low.
>>
>>35658852
I kind of want to name it Porpoise.

I lost my bag on Porpoise. I broke my leg on Porpoise. I killed a man on Porpoise.
>>
>>35658939
Porpoise for a name, but I like >>35658919 for the ideas of subsurface construction that breaches the waves.
>>
>>35658994

I agree with porpoise. A very entertainingly exploitable name for a place that's hopefully going to be like an underwater Reno.

D'you think we're going to need an aquatic race to fill this place up as well?
>>
>>35659036
Nah, humans seem fine. Maybe there's lots of metals in the sea that can be exploited but also interfere with sensors? It'd explain the human presence.
>>
>>35659036
That's up for a vote. If people want to make a Native Species for here, I have no problems with it.
I have the rules right here, starting on pg 69.

>>35658739
I have updated write-ups on the current systems posted on roll20 if you want to take a look.
>>
>>35659074

Metal salts or whatever? Rich bromine solution? Could be anything. I just like the sudden thought of saying "I shot a man on Porpoise just to watch him die".
>>
>>35659036
We have two broadly spread races, so we don't really need more than one local race per two or three subsectors, filling the same role as the Minor stay-at-homes in the OTU: Background color and occasional NPCs. A few might rice to playable, but I'm not going to aim for that.
>>
>>35659036
I wouldn't really think that's necessary, but there might be some sort of Zoani bioweapon on the loose in the depths.
>>
>>35659103
Right, I think I'm getting an idea of how this planet works. Give me a moment to write it up, would you?

>>35659146
That's a fine plot hook, but hardly needs to be included standard.
>>
>>35659171
Wait no, we still have some stuff to roll, right?
>>
>>35659171
I have a quick write up if you want to check it out.

>>35659103
>>35659117
It doesn't hurt to have a race of Ocean dwellers, any future water world could have a colony.

WALL OF TEXT:
>>
>>35659217

I think it was covered at >>35658852
Just missing gas giant, I think we missed it though on >>35658867 roll.
>>
>>35659217
Oh wait, no we don't. It's just that the write-up is missing. I have no knowledge of the rules, so I have no idea if the planet is resource rich or poor or whatever. I'd rather not state that it's got loads of valuable metals in the sea and then see it doesn't according to the rolls.
>>
>>35659327
>>35659340
So yeah, I'd like to see that writeup if you could post it.
>>
File: Porpoise.jpg (5 KB, 284x177)
5 KB
5 KB JPG
0305 - Porpoise – C76A766-9 (Rich Temperate Water World, Scout, Pirate)
Porpoise is one of those worlds you hear about but never actually set foot on…understandably, with the land being a kilometer or more underwater. The glistening spires are a sight to behold in the dawn or dusk, these communication and landing towers are the only way to stay in touch on Porpoise as the metal salts create so much interference even sonar is question in the Deep Dark. The fisheries and refineries make this a popular destination for traders and the smell makes it unbearable to most. The Scout station in-system generally stocks up on foodstuffs and other hard to get materials and forwards it to Lithia and any settlements requiring emergency aid. There is a down side to this luxurious ocean of resources it, like all bodies of water, attracts rats. Specifically pirates. There is an occasional raid against the populace, but the main activity is in the surrounding systems and against unaffiliated merchant vessels looking to make a quick MegaCred trading the bounty of Porpoise. Travellers be wary, but more often than not a warning shot will leave you undisturbed.

>>35659340
Here is a quick look at the codes:
http://www.travellersrd.com/content/official/mongoose_traveller_srd/world_creation.html#trade-codes

Rich doesn't really give a benefit other than meaning the system isn't dependant, Water World though gives access to:
Biochemicals, Luxury Consumables, Petrochemicals, Pharmaceuticals, Spices, Uncommon Raw Materials, Illegal Biochemicals, Illegal Drugs, Illegal Luxuries.

So Water Worlds have a LOT to trade.
>>
>>35659082
If we want to get really odd, I'll see what the T5 alien generator will come up with.
>>
>>35659454
Alright, mind if I add a bit to the description? Might make it a tad too long, but I like my idea quite a bit.
>>
>>35659394
here's the 4shared if you want to look through the trade codes more thoroughly:
/file/6bLv5LzC

>>35659477
Oh god...I forgot that T5 has tables for EVERYTHING. Sure or use Mongoose Traveller

>>35659498
go ahead, all my write ups are just place holders until something better comes along.
>>
>>35659498
A few worlds (per subsector) with more detail are great. My PDF plan is to stop when one gets too large to upload here, and start a Volume 2, 3, and so on. That may be every Quadrant, every two subsectors, or every subsector. We'll see how it shakes out. This is /tg/'s sector, after all.
>>
>>35659519
One danger of doing a paragraph for every system is that you start to do silly things to avoid repeating yourself. If you only hit a few defining worlds per subsector you can still set the local tone, not wreck your brain trying to make every world unique, and leave room for other Referees to do their thing.
>>
Rolled 8, 9, 3 = 20 (3d9)

population multiples for the three newcomers
>>
>>35660003
Yeah, these write ups are going to end up getting repetitive, but hopefully each system will have ONE thing I can ramble on about. We'll see when we finish the sub-sector, I'm pretty crazy so I'm sure that so long as there are fewer than 500 systems I can find an aspect to make each system stand out.
We should probably do system creation in quadrants and divvy up the pdf's the same way.

Are we not going to give Porpoise natives?
>>
>>35660136
Getting there. Can't find the T5 tool I was using, so I may have to dice in by hand, or just use the MGT stuff.
>>
File: Tijii_A(working).png (78 KB, 471x684)
78 KB
78 KB PNG
Current map.
I've designated the three newcomers as "Imperial" for the moment. We'll see how the cluster plays out, then make final decisions.
>>
>>35660236
The MgT is for animals, so we can make an animal inhabitant and replace instinct with Education and Pack with Social Standing(or keep it as pack if that's what the creature need)
>>
>>35659498
>>35659519
It's not a bad writeup, so let's steal a few bits.

Porpoise is one of those worlds you hear about but never actually set foot on…understandably, with most land covered by sea. What few islands manage to poke out of the sea are unstable and quickly worn down by the planet's powerful currents and tides. And yet the planet keeps making new ones, because despite its calm appearance from space, it is highly volcanic. The constant volcanic eruptions in its depths have suffused its oceans with an abundance of many heavier elements that would otherwise have to be mined. The most notable effect this has is that its oceans are almost completely impenetrable to any kind of sensor - even sonar is affected in the deeper regions, the Deep Dark. Thus, the most notable features of Porpoise, the things most associated with it, are the massive communication and landing towers that tower above any major settlement. The glistening spires are a sight to behold in both dawn and dusk and they are the only way to stay in touch on Porpoise.

The large amount of toxic materials in the sea might seem inimical to life as we know it, but it is not so. Indeed, the local fauna is quite adept at divesting itself of such toxic materials, with most complex lifeforms having a sac-like that contains and slowly fills with such materials during that animal's lifetime. There is no difference between a fishworks and a refinery on Porpoise. Of course, fish aren't the main source of metals on the planet. Massive trawlers roam its depths, straining its oceans for traces of valuable elements. Sometimes they are also fishing trawlers, but most are pure resource trawlers. And the ocean depths are the perfect spot for crude oil to form, though petrochemical exploitation on Porpoise has never taken off on a large scale. Too many accidents kept occurring. Or perhaps they were "accidents".

(I've still got a lot more to write)
>>
>>35660353
T5 does much the same thing, so its cool.
>>
Sorry for the tangential question, but do y'all find Mongoose Traveller to have a lot of worthwhile detail for generating planets, or is classic pretty much just as good?
>>
>>35660355
Just remember, this is a simple write-up, just some thing to give GM's an idea of what it's like, you don't have to create a whole campaigns worth of backstory for it. The Holy Trinity of Summary Writing:
>Short
>Brutal
>Decisive
>>
>>35660355
...How easy is it to land in the ocean instead of a proper spaceport, anyway?
>>
>>35660355
If you have a LOT more in you, keep going and we'll turn it into the first entry in the Adventure Annex.
>>
>>35660422
Okay, need 6 sets of 2d6-4 for Planetary Quirks (there are 6 tables marked 1-6, so this will give random rolls of between -2 and 8, with 7+ and 0- not giving a quirk for that table)

>>35660423
Mongoose took most of Classic and streamlined it for ease of use, it's mostly just formatting how it was presented, for complex World Creation use T5, for confusing UWP use GURPS.

>>35660435
Difficult, most small craft can't float.
>>
>>35660461
I've got at least three or four more paragraphs, and I could probably expand further too.
>>
>>35660523
Ah, but what if you just want to land safely and then get underwater? For, uh, completely legal purposes.
>>
>>35660423
Classic has the slow torture that is Book 6 Scouts. If you really must do that sort of thing, use either DGP's Grand Survey and Grand Census for CT, or their World Builder's Handbook for MT.

I'll be going back through this subsector and generating stars at some point. I'll probably use TNE or T5.
>>
In editions that calculate mass, it usually takes a lot of armor to get a vessel to no longer float on water. Remember: one displacement ton in ship numbers is the same volume as fourteen tons of water, and very few ship's components are that dense.
>>
>>35660461
>>35660527
Get it written up and post it here or on the roll20 discussion page:
https://app.roll20.net/join/558520/CwpvVw

>>35660560
I was actually incorrect:
>Non-distributed ships can also land on bodies of water without sinking.
That means a Streamlined or Standard Hull. As for submerging the ship, I don't think most craft would be able to do so. Remember space craft are designed to keep 1amt in not 2 atm OUT. But I would allow it if the crew spent time converting the airlocks to dual purpose. Getting out of the water might end up being a problem with out a strong M-Drive though. At least Thrust 2, possibly Thrust 3 or more if it is a heavy gravity world.
>>
>>35660685
T5 actually lists 1 ton as 1 displacement ton of Liquid Hydrogen, so it's a volume of 1.5m by 1.5m by 1.5m or something like that.
>>
>>35660560
A craft built for that would have no trouble doing so as long as it had power, but you would have to fill most of the fuel capacity with water just to give yourself something approaching neutral buoyancy.
>>
>>35660355
The government on Porpoise appears at first glance to be a successful democracy, where the people vote for representatives who make up a parliament, but looking deeper one discovers that it has very limited powers. It is The Bureaucracy which writes up the bills they debate, it is The Bureaucracy which executes the laws, it is The Bureaucracy which appoints ministers and functionaries, and it is The Bureaucracy which holds all the power. Most people go about their lives without even knowing the true scale of The Bureaucracy's power, but there are those who know and disapprove. But even so, there are also many who know and don't mind or even approve, because their lives are fine. The Bureaucracy has so far been effective, after all. If it sometimes makes people disappear or shows clear favor to one side when it ought to be impartial, it must be for the good of society they say and shrug.

Perhaps they would change their mind if they knew of the scale of its criminal underbelly. Few people truly realize it, not even the ones deeply embedded in it. It's easy to hide on Porpoise. Not only do the oceans shield one from scanners when one is immersed in it, their immense scanner signature also makes it difficult to detect anything on the planet from orbit, even if it's above the surface. Porpoise is fairly sparsely populated and there are large areas of the sky that have no sensor coverage from the ground, since most major settlements are built in tectonically inactive areas - safespots where people don't have to worry about a sudden volcano. It would not be inordinately difficult to extend the planet's sensor network to these areas, but the government has made no moves to do so. The only people who venture there are trawlers, who are licensed by The Bureaucracy to operate in specific areas. Venturing outside of these areas is strictly prohibited.

It's well past midnight now, so do you mind if I stop writing here and try to catch a later thread?
>>
>>35660711
One displacement ton is defined as the volume occupied by a metric ton of LHyd, which is 13.5 to 14 cubic meters, or roughly 3m by 3m by 1.5m.

T5: page 35.
>>
>>35660755
No problem. We'll try to use the same OP image each time.
>>
>>35660755
Uhh...It's not THAT sparse, 30 to 39 MILLION people on a planet smaller than Earth? Sure it's less than 1% our current Pop, but the Planet is 20% smaller overall.

G'night, was gonna call a break soon anyway, need fud.

>>35660830
That was what I was talking about, displacement of Liquid Hydrogen. I knew it was some weird measurement, at least it gave me a scale to set my ship deck plans to.

We'll make Porpoisians when I get back.
>>
>>35660755
>successful democracy
Except that its a Colony World, run by someone else, somewhere else. That disenfranchisement you feel is natural.
>>
>>35660894
I'm thinking some sort of Coral Mind instead of the usual fish people.
>>
>>35661148
Like, hyper-intelligent coral growths who gain psionic abilities according to how long they live?
>>
>>35661210
Intelligence would be based on the colony size. Psionics are a ticklish question. I'd go for limited range Telepathy, a bit of Awareness, and maybe some limited TK.
Telepathy: Mostly for internal hiveminding, but a large colony can talk to visitors within a few meters.
Awareness: A colony can hibernate through some shocking conditions.
TK: At some point the nutrients flow through the colony with no regard to ocean currents, and colonies that need to move use TK to "ball up" and wander the sea floor until a new rock is found.

If a Coral Mind has dealt with Humans it trusts, it may cede its old rock to them when it moves, dies, or splits. Like terrestrial corals, those rocks are derived from the minerals in the water, so inheriting one is a payday.

The larger Coral Minds are flagged with warning posts, GPS, and other things so the deep harvesters don't roll over them. The results are bad for the harvester when they suck up a twenty ton amorphous telekinetic mass that is also telepathic, annoyed, and in the right. That a particularly strong one can survive out of water and is enough of a Teke to wreck the harvester is also a consideration.
>>
>>35661610
Wait... Are these Coral hive minds actually the ones who are in control of The Bureaucracy?
>>
>>35662046
....maybe?
>>
Okay, so we want coral people/things, do you want to roll for planetary quirks or just base it on what we have describe already? (Sentient Coral, which would be either a Filter or Eater, with Armored Shell, Sensitive Cilia (possibly), Builds nests from organic material(Reefs where they go dormant/mate/stop moving for whatever reason), a random reproduction quirk if we want to roll for it, and Strangling tentacles, electricity or poison for an attack quirk, I would generally only use 2 or 3 quirks though.
Next would be for Terrain which give modifiers for Type, Size, and Movement. Ocean Shallows, Open Ocean, or Deep Ocean? Shallows and Open Ocean both have possible movement types as Swimmers with a result of 5+ being a Flyer, Deep Ocean is only swimmers.
>>
File: image.jpg (10 KB, 217x252)
10 KB
10 KB JPG
>>35662137
...is that a "maybe" maybe, or a maybe "maybe"?
>>
File: I_Want_to_Believe.jpg (19 KB, 295x411)
19 KB
19 KB JPG
>>35662282
Maybe.
>>
File: Coral Mind.jpg (166 KB, 800x600)
166 KB
166 KB JPG
Lets see how big these things get, give me 3d6
>>
Rolled 3, 5, 6 = 14 (3d6)

>>35662387
>>
>>35662397
So, Deep Ocean, Gives Type +4(I'm assuming Herbivor, but may be an Omnivore, Carnivore, or Scavenger if you guys prefer), and +2 Size. It's movement roll of 3 gives us Swimmer with a +4 Modifier for Size in addition to the +2 for Deep Ocean. The 11 +4(Type bonus from Deep Ocean) gives us Grazer- Grazers move from food source to food source, often in large packs. Their primary form of defense tends to be fleeing danger. Instinct +2, Pack +4 (or Education +2, Social Standing +4 but I think we should keep Pack as the trait, these things are just too different from humans to share the same social structure, but they might...damn it now I'm all confused)

Next is Size, unless you guys want the the Coral Mind to be a different type? If not 2d6.
>>
Rolled 6, 2 = 8 (2d6)

>>35662496

Let's see the size.
>>
>>35662531
A roll of 8 , plus the +2 from Deep Oceans and +4 from Movement, gives us a 14, the Size Table stops at 13....
So Size 13(D)
Weight is 5000kg
Strength is 7d6, Dexterity is 1d6, Endurance is 7d6, Weapons is 2d6-6(Herbivore) and Armor is 2d6. I believe we should give the Coral Mind Weak Strength (giving a -2 to the dice roll for that stat) I don't imagine these things hanging out at the gym, and it still leaves them with considerable strength for movement.
>>
Rolled 4, 1, 3, 2, 2, 3, 4 - 2 = 17 (7d6 - 2)

>>35662646

Strength roll coming up. I'll break these up individually since there's so many dice to add up.
>>
Rolled 6, 5, 4 = 15 (3d6)

Dexterity, and Armor
>>
Rolled 3, 6, 3, 6, 5, 2, 6 = 31 (7d6)

Endurance.
>>
Rolled 5, 3 - 6 = 2 (2d6 - 6)

And finally, weapons.
>>
>>35662646
>>35662496
I think this can work with some... broad... interpretation, but terrestrial corals are reefs of millions or billions of really tiny individuals. We just need to make sure the text is clear.

I'll file these under the working name of "Coralline" for now. I'll add my bits and the current game crunch to the progressing PDF, but I need to be coherent in the morning, so I'm otherwise out for now.
>>
>>35662686
>>35662701
>>35662713
>>35662726
So Str 17, Dex 6, End 31
Weapons: Teeth (I am officially terrified of these things)
Armor 3(result 8 and 9 = Armor 3)
now just need 5d6, the first pair is +2 for instinct the second pair is +4 for pack, the last die is for skill ranks. Also if you want, you can roll 3d6 for human level intelligence or 1 or 2d6 for lower, animal intelligence is generally Int 0 or 1.
>>
>>35662795
Yeah, this is for a Psionic Colony, not just a Single Creature. (a single coral would be Size 1 to 2) Thinking about calling it an Elder or Awakened Coral Mind? or maybe a Dreaming Coral Mind?
>>
>>35662811
Human INT is 2d6...
>>
Rolled 1, 2, 4, 3, 1, 3, 6 = 20 (7d6)

>>35662811

2d6 for intellect, I guess.
>>
I'm archived to here, so anything later will need to go to the Roll20 storage location.
>>
>excessive contact with citizens forbidden

I think that means stay away from the natives as best you can.
Which seems like good advice.
>>
File: nature.jpg (28 KB, 450x549)
28 KB
28 KB JPG
>>35662860
Doh, yeah, forgot, not D&D....2d6

>>35662871
Okay that gives us:
Str 17
Dex 6
End 31
Int 9
Instinct/Edu 5
Pack/Soc 11
Additional Skill rank: 1
damn, this thing isn't bad.
Starting Skills are:
Survival 0
Athletics 0
Recon 0
Melee (natural weapons) 0

Armor 3
Aquatic (non-amphibious)
Natural Weapon(Teeth, 2d6)
No Fine Manipulators
Psionic
Weak(Strength)

If they remain as animals and keep Pack then Dreaming Coral can be encountered in groups of 3d6.
>>
Archived in event the thread dies before I wake up again:
http://suptg.thisisnotatrueending.com/archive/35652246/
>>
File: DDDDeal with it.jpg (315 KB, 1183x786)
315 KB
315 KB JPG
I approve of these threads

You're doing the ancients work, anons.
>>
>>35664768
Pah! The Anchents were just a bunch of micromanaging amoral scientific dicks. That war was the best thing to happen to them. Why not join the Cult of the Traveller? See the stars, find God in the vastness of space, and slash him open like a fish! We take donations of both credits and drugs.
>>
small bump while I wake up
>>
Okay, good to continue.
We left off after creating the Coral Mind inhabitants of Porpoise. I am not going to do a write up of them, I was never very good developing a story for sophonts.

So we can continue with the rest of column 3, with 0307, one of the neighboring systems to Sunshine.
We start with Size 2d6+-2, if you please /tg/

(Discussion of Porpoise can be done on the roll20 forum: https://app.roll20.net/join/558520/CwpvVw to join and help out with the development of the Tiji Sector)
>>
Rolled 2, 3 + 2 = 7 (2d6 + 2)

>>35670350

0307, whatever will you become?
>>
>>35670422
Size 7 is a good start, Atmosphere 2d6, and tell me, is this Hot, Cold, or Standard area of the habitable zone?
>>
Rolled 6, 4 = 10 (2d6)

>>35670480

I think we can use a hot planet. They seem pretty cold of late.
>>
>>35670528
Well....Ouch, Exotic Atmosphere.
>An exotic atmosphere is unbreathable by humans, but is not otherwise hazardous.
So, Temp and Hydrographics, 4d6.
>>
File: New Fuck Off.jpg (4 KB, 251x201)
4 KB
4 KB JPG
And are we going to use Standard, Space Opera, or Hard Science Fiction rules for this planet?
>>
Rolled 1, 2, 5, 3 = 11 (4d6)

>>35670565

So we just make up -why- it's unbreathable, or is it just not oxygenated?
>>
>>35670587
It can be as simple as a combination of Gasses and Pressures that make it so humans cannot breathe the air, it could even be OVER oxygenated, which while toxic to humans, isn't actually that harmful to most plant- and sea-life here on Earth.

So, a Roll of 3 for Temp, plus 2 for Atmosphere A, plus 4 for Hot, gives us a 9, the upper end of Temperate (0C-30C, Temperate world, Earthlike. Liquid and vaporized water are common, moderate ice caps)
Hydro roll of 8, minus 4 for Atmosphere A, gives us:
Hydrographics 4
> 36%-45% Surface Liquid, Wet World

Next up is Population (this is where Standard or Sci-Fi rules come into play) 2d6+-2

>Captcha: 404
I lel'd
>>
>>35670686

How about something like a high phosphorous content in the soil or air which results in massive algae like blooms on the ground and air which is gradually toxic when inhaled?
>>
File: 1307841791862.jpg (36 KB, 357x468)
36 KB
36 KB JPG
Rolled 2, 6 + 2 = 10 (2d6 + 2)

Might make the planet a bit susceptible to fires though. And phosphorous on its own isn't too good for someone.
>>
>>35670809
Population 6 (Millions of inhabitants, 1 to 9 million)
Government and Factions, 3d6 please
>>
Rolled 3, 1, 2 = 6 (3d6)

>>35670936

That's a lot of people for a no-breathing planet. Mask filters perhaps?
>>
>>35671036
An Air Supply is required survival gear for anyone venturing out of the domes.

Government is a Participating Democracy
>Ruling functions are reached by the advice and consent of the citizenry directly

1 faction, give me 4d6 to see what government type they favor and strength of the faction.

But so far I think we just rolled up Pandora...
>>
>>35671412
sorry 2 factions, need 8d6....
>>
And Law Level will be 2d6+-5
>>
Rolled 6, 3, 3, 3, 1, 1, 2, 4 = 23 (8d6)

>>35671412

2 factions, like competing parties, or just interest groups in general?
>>
Rolled 4, 5 + 5 = 14 (2d6 + 5)

>>35671527

Hoping for something less restrictive, just for playing purposes.
>>
File: New Pandora.jpg (5 KB, 300x168)
5 KB
5 KB JPG
>>35671608
Civil Bureaucracy - Minor Group
Company/Corporation -Minor Group

The Government Code Determines the DOMINANT government type on the planet, but there are usually other factions such as rival political parties, cultural groups, religions, rebels and so forth who oppose the government.

We did make Pandora...

Law Level (2d6"+""-5") 4
Restrictions:
>Light assault weapons
>Addictive narcotics and Combat Drugs
>Security programs (automated anti-Intrusion software, but it's cool Intrusion software is also Illegal at this level, along with AI's and VI's)
>TL13
>Landing allowed only at Starport
>Use of Teleportation and Clairvoyance (must also be registered and use of telepathy is restricted to government approved psions)

Current Trade Codes:
Fluid Oceans
>Fluid Oceans are world where teh surface liquid is something other than water, and so are incompatible with Earth-derived life.
Non-Industrial
>Non-Industrial worlds are too low-population to maintain an industrial base.

Now for Starport 2d6+-2, 1d6 for tech, and 2d6 for gas giant
so 5d6 please
>>
Rolled 2, 6, 6, 6, 4 = 24 (5d6)

>>35671890

non-water ocean? Ick. Must be something pretty savage to make the air unbreathable as well.
>>
>>35672017
The Oceans are Mercury?
Anyway, Starport 8 is Class C,
Tech of 6 +1 for Atmo, +2 for Starport = TL 9
Gas Giant is not present on 10+
or I could read them backwards and give
Starport Class B, TL 11, and a Gas Giant.
>>
the Starport roll isn't actually -2, I'm just so use to having a -2 mod on the next major roll I type it out anyway...
>>
>>35672281

I think the way things are front-to-back looks pretty solid. There's lots of thing a non-water ocean could be. Maybe some sort of petroleum sludge, or a heavy alcohol?
>>
File: beer ocean.jpg (135 KB, 1024x805)
135 KB
135 KB JPG
>>35672463
Ohh...Booze Oceans. The Algae are an exotic yeast that can survive toxic levels of ethanol and produce some of the best brews in the sub-sector.

So we need a name for
0307 C7A4624-9
>>
>>35672698

Schlitz.
>>
File: World of Booze.jpg (20 KB, 217x220)
20 KB
20 KB JPG
>>35672721
0307 – Schlitz – C7A4624-9
Schlitz is the place for all your brewing and fermenting need! Just visit Schlitz and view our marvelous seas, all chemically formulated for your exact needs! Why just look at the fine brews we produce! No need to worry about sediment, our self-contained, all-organic, self-powered, automatic sediment removers work around the clock to keep your batch as clear as glass!
>>
>>35672955

So everyone needs to carry an oxygen supply to avoid getting fucked up by breathing the air. Wow, what a planet.
>>
>>35672955
>>35672984
I think Hydrographics 4 actually fits this idea better than a larger percentage, there are lots of lakes and small seas, with maybe an Ocean of Beer, at the Poles they ferment Sparkling Wines and Lagers, with Porters and Meads near the equator. The planet USE to have a normal Atmosphere, but the amount of CO2 and Alcohol fumes now necessitate carrying around an air supply.
>>
We need bases for the Starport
Class C has 5 possibilites 10d6, we'll pair them up.
>>
Rolled 3, 2, 4, 3, 6, 1, 4, 2, 3, 1 = 29 (10d6)

>>35673205

I think this planet needs some sort of space elevator, or in this case a space pipeline. Something to funnel booze from the surface directly into space.
>>
>>35673293
>Worlds advanced or rich enough may possess a HighPort, an orbiting starport. Some are equipped with space elevators or even gravitic lifts connecting HighPort to DownPort.

I can see this place having a HighPort.

So, lets see:
5=No Scout, 7=No Research, 7=No TAS, 6=No Consulate, 4=No Pirate.
Well shucks, nothing. Unless you want to pick and choose the pairs, then it's any 1 of the above. Needed 8+ for Scout, and 10+ for anything else.
>>
>>35673563

I think that given the ridiculous cheapness of alcohol, setting up any sort of base in the system might be a bad idea. Nobody would be sober at any point, and discipline would be impossible. Probably a good idea not to have any.
>>
If nothing else, more FUN for everyone.
System 0308: Size 2d6+-2
>>
>>35673605
I'm imagining a Pirate base full of sober spacers complaining about TOO MUCH grog.
>>
Rolled 6, 3 - 2 = 7 (2d6 - 2)

>>35673622
More fun is always more good.
>>
>>35674348
ANOTHER Size 7, Good God, man, we might actually get a habitable system here.
Atmosphere 2d6 and tell me if it's hot, cold, or standard?

(this one or the next will be the last system developed in this thread, we only have 100 posts till autosage)
>>
Rolled 4, 2 = 6 (2d6)

>>35674396
Let's go cold. There's snow outside here, so I'm in that mood.
>>
>>35674424
So Atmosphere 6, Earth Standard. Roll 4d6 to get Temperature and Hydrographics.
Is this going to be standard world building, Space Opera, or Hard Science, btw?
>>
Rolled 1, 3, 4, 3 = 11 (4d6)

>>35674469
Space Opera, because why not? It'll make things interesting and interesting is FUN.
>>
>>35674481
Temperature is Frozen (Temp 0, -51C or less for average Temperature)
Hydrographics 7 (Earth-like World)

>Space Opera
Jokes on you, Space Opera only has an effect on worlds Size 4- or Atmosphere 3-, B+

Population, Government, and Factions for this Glacierized Earth. 5d6 please.
>>
Rolled 4, 4, 1, 5, 1 = 15 (5d6)

>>35674588
Rolling.
>>
>>35674670
Population 6 (giving Trade Codes: Agricultural, Garden, Non-Industrial, Rich)
Government 5 (Another Feudal Technocracy, GODDAMN these Technocrats)
1 additional faction, lets see who they are and how influential they are.
3d6, if you please
>>
Rolled 3, 4, 5 = 12 (3d6)

>>35674812
There must be a reason for all these feudal technocracies in the subsector.
>>
File: Icy Garden.jpg (151 KB, 1600x1000)
151 KB
151 KB JPG
Rolled 3 (1d6)

Gah, I actually needed 4d6, I'll roll the missing die, but so far we have a Captive Government Faction, so the Technocracy has taken over what was here, and unless this roll is a 5+ the Technocracy is actually doing something right.
What we need now is a Starport roll(2d6), a TL roll(1d6) and a Cultural Difference roll(2d6, not added[it's a d66, where the first die is tens and the second is ones]) and a roll for Gas Giant
so 7d6:
>>
Rolled 1, 5, 5, 4, 1, 6, 3 = 25 (7d6)

>>35675038
>>
>>35675183
I forgot Law Level, so that saves us from having only a Class D Starport
Law 4
Starport B
Gas Giant present (switched it with TL, because fuck rolling a 1 for TL)
TL 3+1(gov)+4(port) =8
need 2d6 for Culture Difference now.
>>
Rolled 2, 4 = 6 (2d6)

>>35675293

Rolling.
>>
>>35674481
>It'll make things interesting and interesting is FUN.
Here's a hint for you, if you ever let a scene flow naturally without trying to show the table how witty you are maybe you'd end up with RP worth a shit.

If you ever added a human element to the story that wasn't contrived fourth-hand sourced from some fantasy novel that stole it from some fantasy novel that stole it from some fantasy novel that stole it from some shitty turn of the century writer maybe you'd have a story that engages people without having to literally walk on the gaming table dressed as a clown.
>>
File: anon is a faggot.jpg (10 KB, 166x223)
10 KB
10 KB JPG
Also Bases:
12d6:
Naval 8+, Scout 8+, Research 10+, TAS 6+, Consulate 8+, Pirate 12+
After that we need a Name for New Icy Farm Planet.

>>35675322
>Honorable - one's word is one's bond in the culture. Lying is both rare and despised.
>>35675352
also, ur a shit. stop trying to ruin fun for everyone. Pic is you.
>>
Rolled 6, 4, 6, 3, 2, 6, 1, 2, 2, 6, 2, 6 = 46 (12d6)

>>35675420

What the hell are they growing with that average temperature?
>>
File: queen_elsa_steampunk.jpg (161 KB, 900x1200)
161 KB
161 KB JPG
>>35675434
I have a write up in progress, farms are under the ice, using glacial melt as rain.
So, Naval, Scout, and Consulate, unless you want to do it in reverse: Consulate, TAS, Scout, Naval.
Gives a TAS rather than losing out on it.

Also temp name is Arendelle ruled by the Technocratic Queen Elsa.
>>
No complaints?
Last system before we start a new thread,
0309
Size 2d6-2, lets keep it going with normal sized planets and no more tiny rocks.
Also Standard, Space Opera, or Hard Science for this world?
>>
Rolled 1, 5 - 2 = 4 (2d6 - 2)

>>35675870
Here's hoping for snake eyes!
>>
>>35675941
Size 4, now are we doing this Standard, Space Opera, or Hard Science? Here is where it makes a big difference on what happens with Atmo and Hydro.
speaking of which, roll 2d6 for Atmosphere.
>>
File: bump.jpg (55 KB, 576x576)
55 KB
55 KB JPG
>>
Rolled 6, 4 = 10 (2d6)

>>35676015


Let's go Hard.
>>
>>35677816
Hard Science gives (2d6(10)-7+4(Size)=7, If Size 3-4 and Atmosphere 6+=A
Atmosphere A
Now Temp, Roll 2d6 and call it Hot, Cold, or Standard
>>
Rolled 6, 4 = 10 (2d6)

>>35678064

Let's roll with some standard.
>>
File: Ineedsomeice.jpg (19 KB, 530x319)
19 KB
19 KB JPG
>>35678246
Okay so 2d6(10 again, why couldn't we have had that for Size?)+2(A type Atmosphere)= 12 Roasting, Average Temp 81C+
Hyrographics aren't even worth rolling (2d6-7+4(Size)-6(Roasting)-6(Hard Science Size 4, Atmosphere A, Max result of 12= -3)


Population, roll 2d6+-2
(this is where we could also use a 10+)
>>
Rolled 3, 6 = 9 (2d9)

Brief interlude to roll the population multiple for Schlitz and whatever this one will be called.
>>
>>35678459
Welcome Back!


>ialsohateyouforwastingthatroll.
>>
>>35672955

More bits for Schlitz:

Named by a Survey Scout with a sense of humor and a degree in biochemistry, Schlitz’s seas technically do contain some water, but are so rich with micro-organisms similar to Old Terran yeasts that the seas are both sticky and carbonated, and the atmosphere is mostly carbon dioxide. An O2-CO2 cycle does exist here, but has trouble keeping free oxygen anywhere near human compatible levels. The inhabitants find it simpler to wear SCBA gear instead of depending on struggling filter masks.

The seas provide feedstocks for a wide variety of organic products, including potable intoxicants known for having an acquired taste.
>>
Rolled 2 (1d9)

and a population multiple for Arendelle.
>>
>>35678484
>greentext
You'll notice I roll nine-sided dice for that.
>>
>>35678665
Have you had a chance to read through the updated system info on roll20?

>stillawasteofagoodroll


Also, still waiting on Population Roll: 2d6+-2
>>
Rolled 6, 4 - 2 = 8 (2d6 - 2)

>>35678694

I still don't know how to roll properly.
>>
File: 1351370829170.gif (744 KB, 245x300)
744 KB
744 KB GIF
>>35678726

But who cares, so long as I can always roll high.
>>
>>35678726
>>35678758
Anon, you saved this shithole of a system with that roll
Population 8
Now Government, 2d6+1
>>
File: 1355785992850.gif (2.77 MB, 500x282)
2.77 MB
2.77 MB GIF
Rolled 5, 2 + 1 = 8 (2d6 + 1)

>>35678805

This is where my luck fails, but oh well. Can't win them all
>>
>>35678906
Government 8:
Civil service bureaucracy - Ruling functions are performed by government agencies employing individuals selected for their expertise.
Give me 1d3 for factions
>>
Rolled 3 (1d3)

>>35679050

Civil service bureaucracy. Could this preclude some sort of caste system on this planet?
>>
>>35679151
3 Factions, 12d6 for type and strength.

>Could this preclude some sort of caste system on this planet?
Not necessarily, in fact it might actually be a prelude to a caste system on the planet.
>>
Rolled 5, 1, 1, 6, 1, 3, 3, 3, 4, 1, 5, 6 = 39 (12d6)

>>35679215

12 dice? Sounds like plenty of chances for something strange to happen.
>>
File: youre mine bitch.jpg (44 KB, 500x366)
44 KB
44 KB JPG
>>35679273
Looks like:
Balkanisation - Minor Group (So a minor uprising or isolated group fighting a civil war)
Civil Service Bureaucracy - fringe group (Radical Bureaucrats, who knew?)
Feudal Technocracy - Overwhelming Popular Support (Most of the populace want's Queen Technocrat Elsa to take the helm)
Now for Law Level 2d6+1
>>
Rolled 4, 3 + 1 = 8 (2d6 + 1)

>>35679625
Rolling.
>>
>>35679741
Ouch, while not HORRIBLY OPPRESIVE, Law Level 8 is pretty bad:
Restrictions:
>All Firearms, All Bladed weapons, Stunners
>Medicinal Drugs, All Narcotics, Combat Drugs
>Information Technology, non-critical off-world data, personal media
>TL5
>Landing Permitted only to imperial agents
>Psionic-related technology, Use of Psionics Forbidden

Looks like the Bureaucracy doesn't like the Technocratic uprising...
Spaceport roll 2d6+1
>>
Rolled 4, 4 + 1 = 9 (2d6 + 1)

>>35679932

Let's see where we got for landing.
>>
>>35680119
Starport B, nice
14d6 for bases:
Naval, Scout 8+, Research 10+, TAS 6+, Consulate 8+, Pirates 12+, Gas Giant 9-
>>
Rolled 6, 5, 6, 2, 5, 3, 2, 6, 5, 6, 6, 6, 6, 4 = 68 (14d6)

>>35680331

Last chance for something strange as hell to pop up.
>>
Rolled 3, 1, 6, 5, 5, 2, 6, 5, 5, 6, 4, 6, 1, 3 = 58 (14d6)

>>35680331
Technocrat Pirates!
>>
Rolled 2, 4, 6, 3, 2, 4, 6, 1, 3, 1, 3, 2, 3 = 40 (13d6)

>>35680119
Class B Port
So
0309 B4A0888-
Leaving bases and TL
13 dice, the first of which is for TL, at a +7
>>
>>35680409
>>35680404
>>35680397
Total time spread about 40 seconds
>>
File: 1322430931767.png (356 KB, 640x480)
356 KB
356 KB PNG
>>35680472

And yet I remain the king of high rolls!
>>
>>35680397
>>35680404
>>35680409

>>35680397 gives us:
65 62 53 26 56 66 64
Navy, Scout, TAS, Consulate, Pirates, NO Gas Giant

>>35680404 gives us:
31 65 52 65 56 46 13
Scout, TAS, Consulate, Gas Giant

>>35680409 gives us
24 63 24 61 31 32 (gas giant not rolled)
Scout, TAS, and most likely a Gas Giant

which one?
Also need a TL roll of 1d6+7 from
>>35680397
or
>>35680404
>>
Rolled 2 + 7 (1d6 + 7)

>>35680580

And a crit to top off the night?
>>
>>35680580
I'd like the idea that the navy knows of the local pirate base, yet for some reason can't or won't bother with attacking them.
>>
>>35680665

Because the pirates are part of the balkanized minor group that the navy wants to prop up?
>>
>>35680703
Pretty much.
>>
>>35680665
Pirates don't have to be a problem in-system, they probably jump to Lithia(0207), Sunshine(0208), Lucy(0108), or even out to Jeeyaren(0210) if they have Jump-2. A Pirate Base doesn't mean the pirates are operating out of the Starport, merely that they are active in-system. Being part of the Balkanized group, or even working for Queen Elsa to overthrow the Bureaucracy is possible...

So TL 7 or 10 right now, need 1 more 1d6+7 roll from whichever anon didn't roll it yet.
>>
Rolled 6 + 7 (1d6 + 7)

>>35680802

And Aaaaway~
>>
Rolled 3 + 7 (1d6 + 7)

>>35680802
>>
I'm gonna take >>35680958
A TL 13 will finally give us a system that can manufacture Jump-2 engines (the only other systems with TL11+ don't have the capacity to build Spaceships. TL13 means they can actually build Jump-4 engines)
>>
>>35681089

And with all the damned factions and bases out here, it's probably being smuggled/shipped all over the place clandestinely. Black market Tech distributor of the sector. No wonder the law's clamped so hard on the place.
>>
So 0309 - B4A0888-C De Ht needs a name, I have tentatively named it Agrabah
It is currently the only system that exports Jump-2+ ships and is being slowly taken over by it's neighbor Arendelle and it's beneficent queen, Elsa.
Lithia and Arendelle are it's primary trade partners, tanking in the vast quantities of refined fuel the system is unable to produce itself in any large quantity.
>>
File: 1399676468026.png (959 KB, 4146x1947)
959 KB
959 KB PNG
>>35681163

How's Volantis work as a name? Sounds hot and sort of tech-y.
>>
>>35681089
TL C is a 12, but that is still enough. The B Port says they don't build starships or jump drives, though.
>>
File: SubSectorA.pdf (42 KB, PDF)
42 KB
42 KB PDF
Tentative Map

captcha
>hobon passage
The trade route from Porpoise to Agrabah
>>
>>35681256
Yeah sorry, TL 13=TLD
>>
>>35681256
Starports, pg 178,
Class B:
Quality Good;
Berthing Cost 1d6x500;
Fuel Refined;
Facilities: Shipyard (spacecraft), Repair
Bases: Naval 8+, Scout 8+, Research 10+, TAS 6+, Imperial Consulate 8+, Pirate 12+

>Facilities are the starport's repair and construction ability. A shipyard allows for the construction of new vessels. A shipyard capable of building all types of ships can construct small craft (less than 100 tons), spacecraft (100 to 5,000 tons) and capital ships (more than 5,000 tons).
A shipyard (spacecraft) can make ships up to 5,000 tons. I'd say they can make any part needed for non-capital ships.
>>
>>35681234
any votes yea or nay for
>Volantis

Counting down...3
>>
>>35681387
"Spacecraft" is a distinct term, though. It does not include "Starships".
>>
>>35681234
That's actually part of a name of a planet in Dead Space 3, We Forgot This Was A Survival-Horror Series.
>>
>>35681497
>Spacecraft are constructed and sold at shipyards throughout the galaxy. Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives; any class B starport can build small craft and ships which do not have Jump drives.

Holy shit, not a single system can manufacture ships with Jump drives...this sub-sector is FUCKED, we need a Class A port on one of the next 3 systems or nothing is gonna function.


Viscount, you up for helping out with the 3 systems in Column 4? I still have some pep left in me for tonight.
Or should I hold off until tomorrow?

>>35681443
...2
>>
Hey fun fact about TL 13
>Advances in hull design and thruster plates means that spacecraft can easily enter atmosphere and even go under water.

Looks like we know who is building hulls for those pirates in Porpoise.
>>
Rolled 6, 5, 4, 2, 2, 2, 5, 4, 4, 2, 5, 4, 2, 3, 5, 1, 6 = 62 (17d6)

>>35681633
17 dice in book order
>>
>>35681715
65 42 22 54 42 54 23 51 6
Standard, Space Opera, or Hard Science?
Hot, Cold, Standard?
>>
>>35681633

You can always import jump-capable ships from outside.
>>
6, 5 -> Size 9
4, 2 -> Atmo 8
2, 2 -> Becomes a 5 due to Atmo, so Temperate
5, 4 -> Hydro A (Water World)
4, 2 -> Pop 4
5, 4 -> Gov 6 (Colony)
2, 3 -> Law 4
5, 1 -> E Port
6 -> TL 8

Par for the Cluster, really. Pleasant, at least.
>>
>>35681740
Standard and standard.
>>
>>35681775
Using HSF would bump the Pop, Gov, and Law by one. I always use the HSF rule for the port roll, but under Standard this would be a D instead. Not a big deal.

Completely Standard is D98A464-8
SO changes nothing
HSF makes it E98A575-9
>>
>>35681750
I'm assuming we'll get one ship-building power in the cluster. They'll also be in charge...
>>
File: Tijii_A(working).png (77 KB, 471x684)
77 KB
77 KB PNG
>>35681633
>this sub-sector is FUCKED,
We got room
>>
Rolled 1, 2, 5, 5 = 13 (4d6)

Using D98A464-8, two rolls for bases
>>
>>35681923
De Nada.

Tentative name is Aitch Three
>>
Rolled 4 (1d9)

>>35681956
Pop Mult
>>
Rolled 4, 1, 4, 4, 6, 2, 2, 5, 1, 1, 4, 1, 2, 3, 1, 4, 6 = 51 (17d6)

Moving on
>>
Rolled 4, 2, 5, 2, 3, 3, 5, 2, 6, 6, 2, 5, 4, 6, 3, 1, 5 = 64 (17d6)

>>35681997
Pop Mult roll

Using HSF
4, 1 -> Size 3
4, 4 -> Atmo 1
6, 2 -> Temperate on average
2, 5 -> Hydro 0
1, 1 -> No People, which renders the rest of the rolls moot


X310000-0 Ba

Moving on
>>
>>35682060
Standard
4, 2 -> Size 4
5, 2 -> Atmo 4
3, 3 -> Temperate
5, 2 -> Hydro 3
6, 6 -> Pop TEN
2, 5 -> Gov 10
4, 6 -> Law 13
3, 1 -> Port (I'm going to invoke the HSF rule here) C
5 -> TL 10

Yowza.
Pop Mult Roll
>>
Rolled 1 (1d9)

mult
>>
4, 2 -> Size 4
5, 2 -> Atmo 4
3, 3 -> Temperate
5, 2 -> Hydro 3
6, 6 -> Pop TEN
2, 5 -> Gov 10
4, 6 -> Law 13
3, 1 -> Port (I'm going to invoke the HSF rule here) C
5 -> TL 10

C443AAD-A
Hmm
Applying HSF makes this
D41099C-9

Still a hellhole
>>
Rolled 5, 6, 6, 4, 2, 5, 2, 4, 1, 5, 3, 1, 3, 4, 6, 3, 3 = 63 (17d6)

Hokay. I'm going to leave Aitch Three in place since it has a name, and see what another set or two cough up.
>>
>>35682161
C443AAD-A gives:
High Pop, Industrial, Poor
D41099C-9 additionally gives Non-agricultural, meaning it would need to import food. In either case the system would be Amber Zoned for travel. Going to call it Mud.
>>
Rolled 5, 6, 5, 6, 4, 4, 3, 1, 1, 2, 3, 2, 4, 2, 6, 4, 2 = 60 (17d6)

>>35682243
That's a big exotic.
Another.
>>
Rolled 3, 6, 4, 1, 6, 3 = 23 (6d6)

>>35681774
>>35682060
>>35682243
Gas Giant Rolls
>>
Rolled 5, 6, 6, 4, 5, 3, 6, 3, 2, 2 = 42 (10d6)

>>35682255
So we have Aitch Three and Mud, both with Gas Giants, rolling for Mud's bases.
Also 0309 is now Volantis
>>
Rolled 3, 6, 1, 3, 6, 2, 6, 2, 5 = 34 (9d6)

>>35682255
taking the physicals from this one
5, 6 -> Size 9
5, 6 -> Atmo D (Dense High)
4, 4 -> With the atmo mod, this becomes Hot
3, 1 -> Temp and Size cancel, so Hydro 4

Human life only on high plateaus.

Next, rolling for the socials, port, and TL
>>
>>35682313

5, 6 -> Size 9
5, 6 -> Atmo D (Dense High)
4, 4 -> With the atmo mod, this becomes Hot
3, 1 -> Temp and Size cancel, so Hydro 4

Human life only on high plateaus.

3, 6 -> Pop 7
1, 3 -> Govt 4
6, 2 -> Law 5
6, 2 -> C Port
5 -> TL 8

C9D4745-8
>>
>>35682295
Mud has a Scout and Research Base

>>35682255
>>35682313
56 56 44 31 12 32 42 64 2
B9D4100-9 A
Lo NI
vs
C9D4745-8
no trade codes
>>
I say 1 more try for 0406, then we call this thread dead and start fleshing out the systems in the morning.
>>
>>35682397
Put this one in the 0405 spot?
>>
Rolled 1, 5, 2, 4, 4, 4, 5, 2 = 27 (8d6)

>>35682426
0406 physicals.
>>
>>35682434
No, I put Mud in 0405 and Aitch Three in 0403
>>
>>35682450
434 Temperate
>>
FLIP the numbers
1, 5, 2, 4, 4, 4, 5, 2
Roll 7 gets Size 5
Roll 8 gets Atmo 5
Roll 6 gets Temperate
Roll 6 gets Hydro 4
>>
Rolled 5, 3, 3, 6, 4, 4, 3, 4, 2 = 34 (9d6)

>>35682465
NICE. Socials/port/TL
>>
Rolled 5, 1, 3, 6, 6, 3, 5, 5, 2 = 36 (9d6)

>>35682451
I think that's what I meant.
Suggest "Redmud" instead.

Socials
>>
>>35682514
>>35682504
Using mine gets
5, 1 -> Pop 5
3, 6 -> Gov 7
6, 3 -> Law 7
5, 5 -> Port B
2 -> TL 9
>>
Rolled 3, 3, 1, 6, 6, 4, 5, 3 = 31 (8d6)

>>35682514
Ack this system sucks too...Last Try
>>
>>35682549
??? oh, not hard science port, yeah.
>>
>>35682557
B554577-7 ?
could be worse
>>
Rolled 3, 5, 3, 6, 4, 2, 2, 3, 4, 4, 2, 4, 3, 1 = 46 (14d6)

>>35682578
Bases and GG
currently Ag Ga Ni
>>
>>35682603
Naval, Scout, Consulate, Gas Giant.
>>
Rolled 5 (1d9)

>>35682614
pop mult
>>
>>35682578
>>35682603
>>35682614
This puts Arendelle in the center of a HUGE web of Trade and gives it 2 Communication Routes. Should discuss upgrading Arendelle to Sub-System Capitol and increasing it's port to A (Incidentally increasing it's TL to 10(A) too)
>>
>>35682645
Name?

Captcha:
>prove Lutona
>>
>>35682645
Lets get the last bits of the cluster done and see if a jewel emerges. I'm out tomorrow, so archive on Rol20 and I'll catch up on Thursday (or very late tomorrow, bleh).
>>
>>35682674
gotcha, no thread tomorrow, or just fleshing out current systems. I'll see what /tg/ is in the mood for.
>>
>>35682671
Lutona it is.
>>
File: Tijii_A(large).png (165 KB, 942x1369)
165 KB
165 KB PNG
Here's the bigger format map for mow
>>
>>35682686
Over and Out.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.