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Hello, and welcome to Curt's CivThread 2: Year 3000. Episode 7: The Curt Strikes Back

If you're a regular, get in here!
If you're new, you're welcome too.
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice and might add to Rule Two, but if you don't wanna, I'm not gonna penalize you.

I'm going to wait around thirty minutes or so after this post, to allow everyone who wants to join do so. Then the game proper will begin.

In this game, you play as a growing nation in a small system! Whether you're a colony from a larger whole, a civilization that's grown planetside, the last members of a dead race, you wound up here! You start with modern and near-future tech, and must expand out into the world! You win when you're the last nation standing, you and your allies are, or you create a ship capable of leaving the system.

That's it, Let's Get Rollin'!
>>
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You start the game on the third world from the star, pictured above. (Maps of the solar system and other planets are available upon request.) Please say where you would like to start out on the planet.

The Rulebook (Work In Progress, please say what you would like added or changed!): http://pastebin.com/zuQUPe2n

The Archived Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=CivThread%202:%20Year%203000

The #Nation IRC: http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

If you're new, feel free to add 7 points into your stats, as your starting bonus.
>>
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A brief summary of the last game.
>>
Rolled 13, 73, 11 = 97 (3d100)

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 4/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress, Missile silo 1/3, Advanced Hydro-electric generators (+2 power)
>Resources: Iron (25), Downy fur (large amount), Ivory (small amount) 2 tin
>Magic:
>War Tech: Harpoon gun
>Science: Advanced Radar Tech, Advanced Remote Controls
>Domestic Tech: Hunting Spears, Mining drones
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

~200 iron, ~50 Copper, ~90 Tin, ~350 Aluminum, ~100 Gold and Silver each, ~20 Lasertonium, and ~40 Cobalt in your controlled area. ~20 Schopenhaurium, ~20 Orstedium, ~20 Luxembourgium, and ~20 Aristotilium.

Treaty with fishborgs.

ACTIONS

1-2: MINE MEIN MINE!

3: Work continues on the missile silo.
>>
Rolled 48, 46, 43 = 137 (3d100)

>>35904736
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(30)
Uranium(11)
Tin(5)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Continue building the Schools 3/5
2. Go minning! (Divinig rods and that hose thing)
3. Turn some of our iron into Thaumium
>>
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[10 Iron]
+[15 Steel]
+[28 Tin]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
(What do you think)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
>>
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
10 Iron
5 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 85, 1, 7 = 93 (3d100)

>>35904651
http://pastebin.com/MqqPvEcy

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
1. Magical R&D ¼.

2. Create fertility magic to help raise the population. Magus institution +10 to researching new magics, quicker to make magic more available

3. Create Golems to serve as laborers and military units in the future, they will be very mundane for now with five bulky fingers and they will be very large. +10 to researching new magics, quicker to make magic more available
>>
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Rolled 55, 77, 6 = 138 (3d100)

>>35905023
1-2 After receiving a report of the finds in the ruins to the west, The Iron Maiden was...impressed.
>Perhaps these ruins are of a civilization long gone, and yet more advanced then us. Their armor is extremely ornate and intricate...we would do well to learn some knowledge of their design in order to improve our own suits.
Not long after, The Iron Maiden sent a research team along with the 2 Spec Ops grunt parties back to the ruins, to obtain more knowledge from this forgotten civilization.

3. And at home, The Iron Maiden prayed to whatever space deity was out there that the engineers could FINALLY figure out how to build GOD DAMN SPACE SHIP.
+5 Factory
>>
Rolled 2, 42, 48 = 92 (3d100)

>>35905065
1. The expansion of the Mining District in the city goes well. Let it never be said no man went without a job!

6/9 Mining District

>An extra turn for rolling for mining
>Spend Iron on this, make it so

2-3. In the spirit of ensuring security of our most illustrious colony, it is time we requisitioned some ordnance. In particular, the top of the line Aether Oscilators, the signature trademark weapons of the Hellfire Corporation.

Ah, some of you I see wonder about what this is. Allow me to exposition.

Ether is the stuff of magic and the stuff of hell. It's Hells version of both Space and Matter. Essentially it's own dimension, it permeates all universes, this is how the soul of anyone who dies anywhere may enter hell upon death.

Consider it like magnetism, or gravity, or any number of invisible force present in the universe. Magic is simply a wave, or a motion created in this force of ether.

As you know, once but long ago Hellfire was but a small group of lost souls in hell banding together to fight back against the evils of Hell.

In the beginning, Hellfire had a horrible time fighting demons. Even when we aquired technology or resources.

Bullets and swords did little to the demons who could shift themselves into monsters or mists or torrents of lava. And Demons are particularly resistant to magic, sometimes even feeding off it, it's why so many sorcerers end up in hell.

The question then was, how do we fight them?

The answer came to the young Hellfire group in the form of a young individual from another dimension. You see, it isn't just the Hell of our world, but the Hell of all worlds interlinked.

>Con't
>>
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>>35905416
This man told them of Dr. Grordbort's Ether Oscilators, a device which sends out a wave, like a microwave, to vibrate ether with vast amounts of energy.

Thus it "Oscillates" the Ethersphere.

This comes with several key effects that have made Ether Oscilation technology the backbone of Hellfire saftey and security.

First and foremost, by Oscilating the Ethersphere all magic becomes disrupted. Just as electronics do not work when the electromagnetic field is scrambled or EMP'd, so too is the use and transmission of magic halted. Thus the cruel demons could not shift into different forms or use terrible magic against us.

The second is it's disintegrative properties. In the same manner that microwaves send a wave of energy which vibrates solid matter at the atmoic, heating it up, so too does vibrating the Ethersphere cause energy to rapidly transfer to matter. Thus through the vibration of the Ethersphere, extreme amounts of energy is transfered to matter, so much so that the the subatomic particles within the atoms move so fast they break away.

It was this technology that is the reason Hellfire survives in Hell today, we owe a great deal of gratitude to Dr. Grordbort and personally sponsor his line of products.

He makes such wonderful advertising as well.

http://www.youtube.com/watch?v=OSwNFVjCquU

>Requisition Basic Aether Oscilator Rifles for our troops
>Spend Uranium on this
>>
>>35904920
You mine into the earth, gripping your pickaxes tightly with your squiggly tentacles! Because your arms are so flimsy this actually doesn't go so well, but you get some useful materials! +10 Iron, +5 Copper, +5 Tin, +15 Aluminium!
The missile silo is going well, but a poorly mixed batch of concrete causes a side of it to collapse in! You'll have to rebuild that I guess. 0/3 Silo.
>>35905000
The enchanters and construction teams are too busy resisting the urge to touch lava, but the miners keep digging with their silly pipe machine! +25 Iron, +5 Silver
>>35905065
>>35905416
The iron helps you build reinforced buildings quickly, but it only goes so far! Especially when your workers appear to be utter incompetents. 8/9, -10 Iron
You start filing the proper forms to begin the requisitioning process to attempt to file a report to inquire as to the availability of a shipment of Aether Oscillators.
>>35905104
Your wizards craft a highly potent fertility potion! They gather the population in a general area, and, in order to cast it over the entire population, channel it through the atmosphere!
...nobody feels any different. And because the wizards made them drop everything they couldn't get any work done.
>>35905023
>>35905157
There isn't even any more ship to ruin anymore. It's just been deconstructed into things like pool tables and aquariums.
The soldiers go into the ruins, and explore! Meet me in the IRC for DUNGEON!
>>
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>>35905748
What a pic!
>>
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The leaders of the world receive an email.

"helloo!!! i'mm Puppycuddler1999 and this is my blog about dogs!! my dog blog LOL XD. im gonna be posting tons of super duper cute dogs 4 all of you to enjoy!!!! ive opened up asks so if you cuold send me an ask saying your favorite kind of dog and why thatd be really great!! byeeeeee!"
>>
Rolled 83, 41, 88 = 212 (3d100)

>>35905748
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(55)
Uranium(11)
Tin(5)
Silver(5)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Build schools, and don't touch lava kids. 3/5
2. Create some Gravatite, at least 3 units
3. Create some Thaumium
>>
Rolled 59, 64, 95 = 218 (3d100)

>>35905748
http://pastebin.com/MqqPvEcy

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

1. Magical R&D. 1/4

2. Create golems to work as laborers and soldiers. Magus institution +10 to researching new magics, quicker to make magic more available

3. Analyze the effects of the fertility potion if it isn't doing what it was meant to, then what is it doing?
>>
Rolled 94, 22, 48 = 164 (3d100)

>>35905748

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 4/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress, Missile silo 1/3, Advanced Hydro-electric generators (+2 power)
>Resources: Iron (35-6), Downy fur (large amount), Ivory (small amount) 7 tin, 15 aluminium, 5 copper
>Magic:
>War Tech: Harpoon gun
>Science: Advanced Radar Tech, Advanced Remote Controls
>Domestic Tech: Hunting Spears, Mining drones
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Mining efforts continue.

2. Mathnasium is given a research priority: telekinesis. If they figure this out, they are to be rewarded with an add-on; Atom smasher.

Note: researchers are aware that there is to be a reward if they succeed.

3. Construction on the missile silo should be more secure. Commit 6 iron to this task to make buildings stronger. +5 to build.
>>
>>35905748
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
4 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
Rolled 62, 20, 76 = 158 (3d100)

>>35906189
1. Bust out the red ribbon gentlmen, we have a mine to open up soon 8/9

2-3. Our Aether Oscilators will provide us immediately needed security
2/5
>Spend uranium on this
>>
>>35905875
"Sir, are you seeing this? What should we reply?"

". . .Corgi's. Always Corgi's"
>>
>>35905875
"Jim, what is that?"
"I think its called a computer. Got it from one of those ships we scrapped."
"Wait, wouldn't those need electricity and mean they do not work underwater?"
*The computer fries itself when actual logic is used.*
...
...
"Its slapening!"
"No high priest no!"
>>
>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 7/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[25 Iron]
+[15 Steel]
+[28 Tin]
+[10 Thaumium]
+[5 Bronze]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
+[1 Balonium Generator (+5 Power, can be refueled to give more power)]
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]
>>
Rolled 100, 4, 30 = 134 (3d100)

>>35908083
1. Holy god make a spaceship. HOLY GOD MAKE A SPACESHIP OR I WILL START LYNCHING PEOPLE. SPEND IRON AND STEEL TO ACCELERATE THE PROCESS I REALLY DON'T CARE.
+5 Factory

2. Begin studying the forge liquid so we can get a forge up and running for FU1.
+5 Lab bonus

3. Also begin studying the ?edge? sword.
+5 Lab
>>
>>35905883
People who don't touch lava are clearly massive nerds who should be shunned. They go to the school to help eachother feel better. No learning actually takes place because you have no teachers. 4/5
You mix the tin and the silver in the coconut and you shake it all up. -3 Tin, Silver. +3 Gravitie!
You smelt the iron into steel over a lava forge, and then do magic all over it! So magic, it magic's more of itself than you already had! -5 Iron, +8 Thaumium!
>>35905911
You research AND develop magic! A little. 2/4
You start constructing golems in order to automate work! 1/6
Your wizards scry the hell out of the place, and determine that nobody is feeling ANY effects. Using their CSI: Wizard skills to enhance the image, they see that the spell's magical signature is coming from the west.
Enhance image!
There's a cloud of chitinous locust flying all over the place, seeming to multiply by the minute.
>>35905919
You effort to mine! You (Safely) acquire 5 Luxemborgium, as well as 25 Gold, and 10 Aristotilium!
The scientists start working themselves hard to get this atom smasher you're promising! They start running clinical tests on common men in an attempt to re-awaken their atrophied Psychic organs. No real results yet, but it's coming!
The silo building goes much better, as you build iron rings into the superstructure in order to distribute the weight as equally as you can. 2/3 (Reinforced)
>>
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>>
>>35908557
>>35906189
>>35906226
You cut that ribbon so hard! SO hard! It's impressively cut! +10 to Mining!
The company starts sending in the parts for the guns, now you just need the complicated assembly instructions. -1 Uranium, 3/5
>>35908083
>>35908169
FU1 just looks at your engineers. They were toiling over their latest attempt at a ship; a table with a gun on the bottom, so you fire the gun and then the table goes up!
He just looks at them.
He just looks at them. Full blank stare.
-15 Steel, -5 Bronze, -20 Iron, -3 Thaumium, -Balonium Generator.
+Advanced Capital Ship. (Currently weaponless)
"It's hot!"
"It's funky!"
>>
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The world's leaders receive a garbled email.

"hppycudler1999 here!! i found this totally adorture on the internet, like omg it's soooo cute! i just love it soh omg omg omg omeg aaaaaaaa! i wish my dog wog me liat!"

It's accompanied by lots of ads for "Make your penis two inches longer in two weeks!" and Calls for aid by Nigertanian Princes.
>>
Rolled 44, 96, 73 = 213 (3d100)

>>35908557
http://pastebin.com/MqqPvEcy

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

R&D 2/4

Golems 1/6
1-2-3. Put a hold on everything. Create a magical spell that will eliminate the locus threat, the spell will specifically target the locusts and nothing else. Vaporize them. The Remnants must fix the problem that they have caused, others must not suffer for our mistakes.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
>>35908599
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
3 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Mining District. +1d100 for mining and +5 to Mining
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
File: RandomFurnaceBorn.jpg (112 KB, 736x1251)
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>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[5 Iron]
+[28 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
+Advanced Capital Ship. (Currently weaponless)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]
>>
Rolled 47, 91, 42 = 180 (3d100)

>>35908557

>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 4/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress, Missile silo (reinforced) 2/3, Advanced Hydro-electric generators (+2 power)
>Resources: Iron (29), Downy fur (large amount), Ivory (small amount) 7 tin, 15 aluminium, 5 copper, 5 Luxemborgium, 25 gold, 10 aristotilium
>Magic:
>War Tech: Harpoon gun
>Science: Advanced Radar Tech, Advanced Remote Controls
>Domestic Tech: Hunting Spears, Mining drones
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Work continues on the silo. +5 from construction depot.

2. Research continues into the telekinesis. +10 from mathnasium.

3. Construct a radar-telescope, the telescope a huge-o-normous radar dish pointed out into space SETI style. +5 to build because construction depot. +10 from mathnasium.
>>
>>35908725
The Iron Maiden's head was pounding. The celebrations that occurred after the capital ship was created were incessant. Her head still pounded with the pain of way too much toilet wine.
In any case, she dialed her radio, contacting Hellfire Inc,
>Hey, we have a deficiency of ship weapons over here. Do you accept payment in swords and tin?
>>
Rolled 41, 59, 3 = 103 (3d100)

>>35908557
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(55)
Uranium(11)
Tin(5)
Silver(5)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Hire some teachers. Probably from the mages. Have the kids learn magic as well as numbers. 4/5
2&3: Begin project Space Wizards!
>>
File: Demon.jpg (11 KB, 300x200)
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>>35908782
"Sir, we have a customer on the phone"

"Oh, th- wait, a customer! Gimme that"

>Hmm? Weapons? Swords and tin! Excellent, we're in great need of metal resources!
>For a low low payment of any combination of 20 TIN or Swords, we'll gladly ship you with a fresh supply of our fine crafted Aether Oscilators. Garuanteed to disolve 7/9ths of an African Elephant in 1 second or your money back!
>We'll fax you the terms of purchasing right now
>>
>>35908901
>7/9ths of an african elephant? Well that's specific enough for my hangover. We'll ship over 10 tin and 10 swords in 1-2 business days.
>>
File: IMGPomsonCSP.png (225 KB, 583x420)
225 KB
225 KB PNG
Rolled 32, 84, 32, 3 = 151 (4d100)

>>35908599
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
>Fleet:
>Constructions:
>Resources:
2 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Mining District. +1d100 for mining and +5 to Mining
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.

1-3. "Alright, we're in luck boys, we may just need an extra shipment of those Oscilators as it seems we have actual customers!" 3/5
>Start requisitioning these things in pairs, we're not just going to have to supply ourselves it seems!

>Spend Uranium
4. Let's see what the mines turn up today!
+Mining District. +1d100 for mining and +5 to Mining
+Geology
>>
Rolled 9, 11, 16 = 36 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 50%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[5 Iron]
+[28 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
+Advanced Capital Ship. (Currently weaponless)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]

Alright, now that we have the spaceship secured LET'S GET DOWN TO BUSINESS!

1. SuperFishFood! The hungry masses need a GOOD meal, and nothing screams GOOD like SCIENCE!
+5 Lab

2. Also keep researching the forge liquid. I think FU1 is getting impatient.
+5 Lab

3. Start constructing an +[Observatory]! Studying the stars will help us know which planet can support life, and SCIENCE!
+5 Factory
>>
>Name: The Smoke that Walks
>Color: Light Grey
>Fluff: This nomadic wanderlust stricken people have gathered in the steeps of the south west where they have found leaves that when unfrozen produce a precious oil used in every custom of Smoke Life, the wealthiest never without a pipe and smoke wreathing their hairy heads and furs from animals in and out of the steeps. It is also used to make all sorts of fire based weaponry. They live in underground homes where the smoke of the planet lingers. They are long lived and have walked these steeps for years beyond count and often find these underground bastions that were made by some long dead Smoker. The Smoke plant grows in long reeds underground and sparse leaves upside these reeds can grow to be as thick as a spear and as strong as iron. Smoke Plant is sacred. The Great Heroes of this people are burned in great bonfires of Smoke Plant so they can ride the smoke into the great smoke fires in the sky. In modern times everyone wants to have their own ships that run on the Plant and can explore the universe for more places to plant PLANT
>>
>>35908719
>106
You focus your thoughts, and use clever application of magic, to totally wreck those locust! You cast fire magic through another's scrying portal, which teleports the fire through to the locust! They burn and boil in their hard shells and
Oh
The flaming locusts are jumping everywhere and there's tons of fire
Well
Not your problem! Locusts are dead!
>>35908781
The silo is complete! You now have an effective platform from which to launch ICBMs!
Your nerds delve deep into the psyche of one test subject, as in they literally dissect the psychic organ without the use of anesthetics. Turns out massive trauma and the urge to protect yourself can lead to wild pyscic outburst! This technique is used on those who are willing, and telekinesis becomes a common way to reach things, move them around, ect! It has a huge amount of applications! You just need to figure out the ways you actually want to use them, and it'll happen! +Powerful Telekinesis, +Psychic potential
You start building giant radar dishes! Out of aluminum, of course. Strong but light, that kind of thing. -3 Aluminum, 2/4.
>>35908794
The workers begin project Space Wizards with an inaugural Hand-Toasting!
>>35908986
The fragile, uranium-powered guns get thrown through the shipping/recieving portal with reckless ease, but they're safe to use! +4 Units-worth of Oscilators
You get a rock in your helloween bag.
>>35909058
One of your scientists runs into the genetics research lab, screaming SCIENCE! He knocks a bunch of shit off the shelves. -5% approval.
Indeed he is. He's being polite about it, but it asking relentlessly for more information as to what calamity struck. And why are you all wearing the suits at all times? He wants to see your faces.
>>35909196
>Added! Bonus: Head in the Clouds, approval rarely drops. Detractor: Head in the Clouds, there is a low chance for your workers to not get anything done, even on high rolls.
>>
File: DogBlog3.jpg (193 KB, 1024x768)
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The leaders of the world get more spam mail.

"sooooo one of my 300 followers said they rlly rlly like corgis super much! and i decided i'd post some because my followers mean a lot to me <3 <3 <3 xxx have a good day and remember to hug your dogs!! (p.s. sorry for all the dumb stuff on my blog last post, some stupid dummy hacked my account ;-;)"
>>
Rolled 30, 35, 64 = 129 (3d100)

>>35909560
>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(55)
Uranium(11)
Tin(5)
Silver(5)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

1. Hire some teachers. Probably from the mages. Have the kids learn magic as well as numbers. 4/5
2&3: Begin project Space Wizards! I swear if you stick your hands in lava again it is going to be slapening!
>>
Rolled 22, 33, 12 = 67 (3d100)

>>35909560
>Name: Dyurr'nn
>Fluff: The surviving relic of a galaxy spanning empire, the Dyurr'nn are a race of amphibious jellyfish/man o war beings, which fly slowly about when above water, and swim when in water. They have 6 stinging tendrils, 8 feeding tentacles, and 4 long work tentacles, growing slowly in size until their size reaches either a natural limit or the food supply can't grow them any bigger. They are merciless warriors, and they express no empathy or concern for most races, openly despising and committing atrocities upon those who become their enemies. They are a strict caste society, and if they have gender biology, it is not obvious to a non-dyurr'nn. They have a psychic direction organ, but it has long atrophied, and needs to be revitalized before one can use any actual powers beyond an ESP field that imitates all 5 classic senses continuously.
>Color: Blue with reddish streaks
>Population: 9*
>Food: 17*
>Power: 4/10*
>Approval: 59%
>Army: 3*
>Fleet:
>Constructions: Construction Depot [+5 to build buildings], Vehicle Factory [all vehicle construction goes faster], Mathnasium [+10 to complex computer algorithms and precise engineering, other science tasks] Frontier Fortress, Missile silo (reinforced), Advanced Hydro-electric generators (+2 power), Radar-Dish-Telescope 2/4
>Resources: Iron (29), Downy fur (large amt), Ivory (small amt) 7 tin, 12 aluminium, 5 copper, 5 Luxemborgium, 25 gold, 10 aristotilium
>Magic:
>War Tech: Harpoon gun
>Science: Advanced Radar Tech, Advanced Remote Controls
>Domestic Tech: Hunting Spears, Mining drones, Telekinesis, Psychic Potential
>Items:
>Bonus: Hate - approval rises constantly during war.
>Detractor: Lungfish - need water to live.

ACTIONS
1. Work commences on the Mathnasium's Atom Smasher add-on. +5 construction depot, +10 math.

2. Work continues on the radar-dish-telescope. +5 construction depot, +10 math.

3. Train telekinetic workforce to use telekinesis instead of any and all tools. +10 math
>>
Rolled 13, 30, 78 = 121 (3d100)

>>35909560

http://pastebin.com/MqqPvEcy

>Bonus: Built On Top, Constructions have a chance to dig up an artifact.
>Detractor: Cast From You, magic takes longer to recharge.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

1. R&D. 2/4. Got to get that R&D Department rolling.

2. Create the golems. 1/6
Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!

3. The fertility spell was a great success, however the method of distribution needs to be modified, create magical syringes that will be used on people to apply the spell. Magus institution +10 to researching new magics, quicker to make magic more available.

Magus institution +10 to researching new magics, quicker to make magic more available

Mastery of the five elements, any spells that are directly functions of fire, earth, water and air are generally better!
>>
>>35909560
>Name: Hellfire Inc.
>Condensed Fluff:
"Greetings loyal Hellfire customers and citizens of the Demonic Realms. We are proud to open yet another portal and establish yet another branch division and company colony here in this brave new territory .We proudly stick by our company motto “No place too cold to bring warmth, and not place too dark to bring flame”

"Our dream is a dream is we all share, a warm flaming home for every family, and prosperity and security for all Demonkind and our allies."

"Hellfire Inc. Warming your future, today!"
>Color:
Dark Red
>Population: 5
>Food: 5
>Power:
Generating 2
Max 10
>Approval: 51%
>Army:
1 Peacekeeper Unit (standard)
+4 Units-worth of Oscilators
>Fleet:
>Constructions:
>Resources:
2 Uranium
>Magic:
>War Tech:
+ Armory! +5 to developing or constructing weapons.
>Science:
+Geology
>Domestic Tech:
+Mining District. +1d100 for mining and +5 to Mining
+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction
+Vehicle Manufactorum! +5 to building vehicles.
+Binoculars +5 to expansion
+MK1 Infernal Combustion Vehicle Engines
>Items:
>Bonus: Company sponsorship, can trade resources directly for research or items
>Detractor: Burning Bright, it's harder to pull off secret actions undetected.
>>
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354 KB GIF
Rolled 31, 3, 54 = 88 (3d100)

>Name: The Furnace Born
>Fluff: http://pastebin.com/6907M51d
>Color: Orange
(The color of your nation on the map)
>Population: 5*
(A counter for the number if people in your nation. Essentially HP.)
>Food: 6*
(Required to be at least equal to your population, and more is required for a large army.)
>Power: 2/10*
(Electronic power. Spent to power crazy huge things, like a worldwide ore scanner, or a big mech warrior, or something. Max can be increased.)
>Approval: 45%
(Amount of people who love what you're doing. Cannot be directly influenced. Higher is better.)
>Army: 3*
(2 Spec Ops Grunts)
+[4 Atk]
+[Stealthy]
+[Power Armor]
(Terrestrial-based military units. 1d10 per in combat.)
>Fleet:
(Space-Based Military Units. Do not require food. May require power.)
>Constructions:
+[Factory] +5 to manufacturing large amounts of items.
+[Laboratory] +5 to General Science-y research.
>Resources:
+[5 Iron]
+[28 Tin]
+[7 Thaumium]
+[1 Manyullian]
+[2 Strange Blue Ingot]
+[5 Vials of Forge Liquid]
(The raw resources you have access too. These will deplete! Slowly. You'll have plenty of warning for when your copper mine runs out of copper.)
>Magic:
>War Tech:
>Science:
>Domestic Tech:
>Items:
+[20 Relic Swords]
+[1 Sword with an ?edge?]
+Advanced Capital Ship. (Currently weaponless)
>Bonus:
+[Robo-Suits] Soldiers are less likely to die.
>Detractor:
+[Species Wide Shame] Approval goes up slower.
(Small bonuses/penalties from your fluff.)
>Important Characters:
+[Furnace-Born Model 01, Head Engineer]
+[Furnace-Born Model 0998, Colony Leader, Codenamed "The Iron Maiden"]
+[FU1, the Forger]

1-2 Accelerate study of the forge liquid. Tell FU1 that the calamity was a meteor shower. The resulting flames singed much of our bodies, and the power armor has actually become our only way of surviving. Removing the suit would mean death.
+5 Lab

3 SUPERDOOPERFISHFOOOOOOOOD!
+5 Lab
>>
Rolled 67, 65, 40, 11 = 183 (4d100)

>>35909687
1. Raise more Peacekeeper Demons forces

2. Startup Operation "Copyright". By sending our weapons through the plane of Beuracracy ensuring each and every individual piece is stamped, trademarked, and set to be forcibly repossessed from this plane of existence should any non-Hellfire member attempt to reverse engineer our technology, protecting it with impossible to decipher copyright laws, thereby making it impossible to tamper or replicate.

3. In an effort to increase our company self-sustanability, it has been decided that a porticular station to the circle of Gluttony will provide us a much needed internal source of food.

Honestly do you expect Demons who live in flame eternal to be growing crops?

+Construction Depo! +5 To constructing buildings!
+Bulldozers! +5 to construction

4. Mining action

+Mining District. +1d100 for mining and +5 to Mining
>>
Rolled 50, 21, 8, 16 = 95 (4d100)

>>35909560
>Name: The Grey Empire
>Fluff: 2long4u
>Color: Grey
>Population: 6
>Food: 12
>Power: 2/10
>Approval: 51%
>Army: 3 Grey Infantry Regiment
>Fleet:
>Constructions:
>Resources:
+Iron
+Steel
+Gold
+Aluminum
>Magic:
>War Tech:
+Advanced Power Armor
>Domestic Tech:
>Items:
+ROCKS
+TRASH
+G-Thang
+B-Thang
>Bonus:
+Strong: Enemies die in battle much more often.
>Detractor:
-Barbaric: Tactics matter less when it comes to battle
>Detractor:

1-2) SPACE RACE! 5/8

3-4) BUILD SOLDIERS
>>
>>35909625
It slappens. But only half of them, the other half get to work! 1/12
>>35909662
Everybody jellies.
>>35909669
The Cool Kids declare that needles totally suck and hurt a lot. But because you're so rad, they go along with it. For now. 1/3
>>35909699
He calls bullshit. If it was a meteor shower, the whole planet would be covered in craters. He demands to be given solid proof that you're under Frederick's orders. He picks up one of the blue hoops he claims is his Order, and clamps it as if to bend it. With no facial expression, he looks rather menacing doing it.
>>35909940
You get a fresh batch of Lawful Evil recruits with an emphasis on Law! +1 Military
You delve into the bureaucratic realm, in order to find the lost texts of Copyright laws. 1/4
You dig up a rock.
>>35910071
YOU MISSED IT
But I'll give you an extra 4d100 next thread for your first turn.


Goodnight everybody, thanks for playing.
>>
>>35910169
Final stats

>Name: Salkols
>Color: whatever
>Fluff: an underwater nation made up of Naga who worship the stars as gods and the source of all magic. The religion started when one naga swam to the surface for the first time at night and saw the stars. They have a hatred of land species because they blame them for these strange rings that seem to get in their way all the time. They also prefer magic to technology since they live under water and electricity is not the best thing to have everywhere.
>Population: 5
>Food: 5
>Power: 2/10
>Approval: 42%
>Army: 1
>Fleet:
>Constructions:
>Resources:
Lead (15)
Aluminum (30)
Iron(50)
Uranium(11)
Tin(2)
Silver(2)
Gravatite(3)
Thaumium(8)
>Magic:
Star Divination: 3/3 turn recharge ready
>War Tech:
>Science:
+Enchanting
+Ritual Magic/Magic Circles
>Domestic Tech:
+Change water Temp spell
>Items:
Diviner rods: +5 to mining rolls
Crazy ore pump: +5 to deep mining rolls

>Bonus: Star Worship, anything done in space is more likely to succeed.
>Detractor: Plastic rings, the maximum roll for "nothing happening" is 55.

Schools 4/5
Project Space Wizards 1/12
>>
File: DogBlog4b.jpg (165 KB, 1278x720)
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The world's leaders get more junk mail.

"omgggggg lookk at this adorable adorable widdle corgi isn't he just soooo cute omg it's so amazing that he could balance that it makes me want a corgi. ~puppycuddler1999"
>>
>>35910169
thanks for running when next game?
>>
>>35910335
Every Saturday, Every Week, at 10 PM till late.
>>
>>35910344
ty, should have something fluffed up by next week
>>
>>35910335
Saturdays, 10 PM-onward, usually.

>>35910344
Did you get the archive to this thread? I don't have it, but you usually need it, right?
>>
>>35910351
I've been archiving with SUPTG, actually, but thanks for the reminder.
>>
>>35910395
No problem.



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