[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 2vwwrpc.png (41 KB, 600x388)
41 KB
41 KB PNG
> Previously, on M:tA Quest!

After surviving Mr. Muscle's attpmets to bully or goad you into attacking him you began to inform him of the Abomination's movements and changes to the Shadow World. Sensing something amiss, you saw Sarah, Jemma's twin sister that the Abomination possessed, sauntering up to the bar from the Shadow World side, readying a powerful Death magic attack. You barely reacted in time to dodge the Death orb, aimed squarely for your head.

You fled from the scene, along with all the other werewolves, as the Death orb expanded and began to function like a black hole, sucking in anything it's gravity well could reach. Before fleeing, you attempted to exorcise the spirit possessing her, and while you failed at that, you think that Sarah's soul is still somewhere in there, begging for someone to kill her.

Retreating to Elizabeth's Library, with it's heavy warding and layers of Obfuscation Magic, Tobi (Mr. Muscle) left to reunite with his pack, but not before agreeing to lend some aid to the cause, the first partner in this cause being a young shaman woman by the name of Tali. After stopping Jemma from attempting suicide (which would send the Manifestation spirit back where it came from), Diana arrived at Elizabeth's behest, and you began to hash out some sort of battle plan.

Realizing that you have Sarah's True Name, you identify your best course of action: you start preparing for a confrontation with her, aiming to use the True Name fact as a way to bypass all her defenses and exorcise the spirit from her very soul. There is a risk with it though, as if it fails, the spirit will be able to send equally powerful spells at your soul directly, with no real way of defending yourself against them.

Sticking to your promise you accept the risks, and Tali left to try and gather more werewolves for allies, and to scout out what the thing was doing to the Shadow World, in an attempt to find it's lair or stall whatever plan it had in store.
>>
> And now, back to the action!

Sleeping in a magically-shielded library is rather discomforting, more-so than you thought it would be. Then again, that might be

because the last week has been you conversing with local friendly spirits, in an attempt to figure out what exactly Sarah is doing

to the city. Sadly, most don't know or care, and those that do aren't talking for fear of inciting the Manifestation's wrath.

And if that isn't bad enough, your dreams the past couple of nights have been rather... erotic. And not in the good way either.

People of all shapes, genders, colors and sizes engaging in endless orgies, all wanting to fuck you senseless, in exchange for

some unspoken favor.

The battle plan is coming along fairly well, but Liz still holds some unspoken reservations. Finally, after one practice run, she

pulls you aside to a private corner of the library.

"Hun, I don't think you can do this," she says, pacing back and forth. "I know you want to save Sarah, but what if it was the

Maniefestation playing a trick on you, recoginzing you as a Spirit Mage and playing on your desire to help people?"

> No, she's still in there
> What do you suggest?
> Who else can do this if not I?
> Other
>>
File: arcana mastery.png (75 KB, 842x520)
75 KB
75 KB PNG
> Previous Quest Thread: http://suptg.thisisnotatrueending.com/archive/36548920/
> Quest Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=MtA%20Quest
> QM Twitter: htt[://www.twitter.com/MageQM
> Archived Q&A/Meta Discussion: http://suptg.thisisnotatrueending.com/archive/36531585/

We have 19 exp. available to spend, no changes to the resource document from last quest. The main thing to be aware of is that we have 4 Willpower left (used one in quest 8) and have refilled our Mana from quest 7 and 8's excursions (Elizabeth has a Hallow in the Library).
>>
>>36570815
>Who else can do this if not I?
>>
>>36570815
>What do you suggest?
Still want to try and save her, but let's get our wife's opinion on the matter.

And damn, fucking abyssal is trying to get us to cut a deal with it by screwing with our primitive monkey brains. Well, that's kinda their thing really.
>>
>>36570815
>No, she's still in there

>>36571042
I wonder if it's tempting the others, too.
>>
>>36570815

> What do you suggest?
> Who else can do this if not I?
>>
>>36571061
Why not? It's really powerful, and abyssals love tasty awakened souls.
>>
>>36571144
>Why not? It's really powerful, and abyssals love tasty awakened soul
so, should we talk about it with the others?
>>
>>36570815
>Tell Liz about the dreams. They're pretty unusual, even for you.
>>
>>36570815
>No, she's still in there
also >>36571164
>>
So I am reading through the archive of the last quest, where a discussion broke out at the end about us being "victorious" in the 4 major combat moments we've had so far.

You don't have to read through it if you don't want to, but my general opinion of them is that they all should be counted as victories and not stalemates. You fought off a vampire after being Awoken to your powers literally 2 seconds before he was going to om nom you. You then distracted Tobi (aka Mr. Muscle) long enough for Jemma (a stronger Mage than you) to injure it to the point of backing down.

You then saved Elizabeth by risking Paradox and literally Willed her mind to be free of Chrom's hold on her by healing her SOUL. Finally, you figured out a way to injure the Familiar chasing you from the scene of Jemma and Sarah's fight, after figuring out that Sarah is hunting all Spirit Mages in the city.

They've all been combat-focused (by in large) because you are still a "new" Mage; you still think things can be solved with enough brute force and magical might thrown into it. It didn't occur to the MC that binding the spirit or breaking the connection it has to Sarah because he doesn't know he can do those things. He has no one to ask advice from about Spirit magic because everyone else he could ask is dead.
>>
Rolled 1 (1d2)

Also, by my count we're tied, 2 votes for asking Liz for advice, 2 for who else can do it.

1 for asking Liz, 2 for who else. After I see the result, I'm writing.
>>
>>36571164
Yeah, that's a good idea. See if it's just us or if it's thinking we're all on the buffet table.

>>36571210
We in a lorehouse, find some books on spirit magic. We should be doing that anyway as we're banking on that arcana for our plans.

We could also ask the Werewolf shaman about spirits and the shadow, but she might not be very forthcoming. And of course it'd be coming from their perspective as opposed to a mages. But hey, jolly cooperation.
>>
"Well, do you have any other ideas?"

"Listen, I'm all for going with Plan A being the attempt to exorcise the Manifestation. But we need a Plan B in case that fails, or something happens to you." She folds her arms together, trying to seem imposing. "I'll do what I can to stop anything from harming you, but if the unthinkable occurs..." She glances over your shoulder, looking at Jemma, making sure she's out of earshot. "I'm killing Sarah."

> No, you save her even if I die
> Then I better not fail
> Why not run and get help?
> Other

Note: the only reason why the dream isn't mentioned yet is because Michael will want to finish this discussion first.
>>
>>36571358
>> Then I better not fail
The biggest midlife crisis ever award goes to Michael
>>
>>36571358
>No, you save her even if I die
>>
>>36571358
>Then I better not fail
We want to live, failure results in death, we must strengthen our resolve and set ourselves to the task.
>>
>>36571358
Does anyone else even have a chance at an exorcism? the werewolf shaman might be convinced to try, but that doesn't really seem their style.

>Then I better not fail
>>
>>36571358

> Then I better not fail
>>
>>36571532
What works? Teamwork! If we're both going for it it's more likely to succeed.
>>
> [1/2]

"Then I better not fail," you say, trying to seem as relaxed about it as you can be.

"I'm serious Michael," she says, slapping your arm. "We've only been reunited for a few months, and even before I left, I had to hide all this," she says, waving her arms and hands around her. "From you. Do you have any idea how difficult that was for me? To hide something that literally is what I am?"

You wrap your arms around her, pulling her close, hand patting the back of her head. "I know, I'm sorry. I should be more serious about this, I'm just trying to lighten the mood." You pull back a bit and look down at her eyes, still seeing lingering doubt in them. "You just gotta have a little faith, ok?" You never were a big believer in God, even after spending your formative years in Catholic schools. But the universe makes too much sense - even with Magic being real - for this to all be some random accident. And you are sure that if you see an opportunity to save Sarah's soul, you can.

"...Ok," she says, giving you a quick peck on the lips. "I'll trust you."

"Thank you." You stifle a yawn, not noticing just how tired you are. "Oh, I meant to ask this earlier. The past couple of nights I've had some weird dreams."

She breaks the hug, smirking a bit. "Hun, I don't want to hear about your dreams, I've seen how you moan and squirm in them."

"See, that's the thing... I'm not the one engaging in the activty."

At that, her eyes flash blue, as she brings her hands up to your temple. "Try and recall the dreams as best you can."

"But Liz-"

"Do it."
>>
> [2/2]
Sighing, you begin to recall the dreams, trying hard to not get aroused (and failing at that). After a few seconds it almost feels like you're fast forwarding a movie, skipping all the boring sections to get to the good parts. Finally, it stops, as you get to where you see a young woman with long, raven black hair, a perky set of breasts and not an ounce of body fat on her, motioning seductively at you. "Come here," she moans out. "Just do me one little favor, and all this," pointing to herself, then all around her. "will just be the beginning of the wonders I can show to you."

"Son of a bitch," Elizabeth grunts out, eyes flickering back to her normal, non-glowing color, her hands pulling away from the temple of your forehead. "I think Sarah's Manifestation is trying to corrupt you."

> How? It's just a dream
> Any way we can turn this to our advantage?
> How bad is that?
> Other
>>
>>36571859
>Any way we can turn this to our advantage?
>Do you think it's just me?
>>
>>36571859
>>36571901
This.
>>
>>36571859
>Any way we can turn this to our advantage?


>"I think Sarah's Manifestation is trying to corrupt you."
We didn't figure that out ourselves? We really need some Occult.
>>
>>36571859
>Any way we can turn this to our advantage?

maybe we could exploit the link she's using to send us the dreams to counter-attack her without risking her counter-attacking our ranged ritual?
>>
>>36570783
>with no real way of defending yourself against them.
maybe no defense. but unless they instagib us, having a team of healers nearby can protect us by curing the damage right away.

also, someone to hand us off more mana can be helpful for letting us continue to lob spells at her.

Garen might be able to exorcise any soul eating monstrosity she puts on you if he is good enough at spirit arcana (we don't know, but it is one of his primes)

Also, I think we should hunt down her familiar first before doing this, as it will deny her a powerful asset and a source of extra mana during our fight. and the familiar might be involved in whatever failsafes the monster concocted.

finally, I posit that we should ideally find her before we do this. because after a successful exorcism she might try to commit suicide, which we need to prevent.
>>
Writing, struggling with this scene to be completely honest so it'll take some time.
>>
>>36570783
>>36572227
ps. any chance of the arrows getting involved in this if we ask them to? and not in the "imprison her forever" sense?
>>
>>36572249
It hasn't been brought up in-quest yet. Spoiler below would explain what the Arrows would do.

They'd kill Jemma, sending the spirit back to the Abyss. They'd then track down and kill Sarah, assuming she went mad from having your soul tortured for nearly 20 years by an Acamoth.
>>
>>36572448
wow, those guys are assholes.
>>
>>36572485
Paradox is srs bizness mate
>>
"Any way we can turn this to our advantage?" You aren't sure how sympathetic magic works, but Elizabeth makes it sound like it is one of the more powerful things a Mage can learn, as it lets you cast magic on particular targets from farther distances, potentially even from the other side of the world. When combined with some other schools of Magic (like Death), a Mage could, in theory, have a foe suffer a magically-induced heart attack and be nowhere near them when it happens. And if Sarah's Manifestation is trying to do the same thing to you, then at best it means the thing considers you a threat. At worst, it might try and kill you.

"Not without risking your safety," she says. "The strongest Obfuscation magic I have is here, so any attempt she could make on your life through this connection is difficult at best. The moment you leave here and she realizes it, she could try to be more direct with her corruption. Or worse, kill you."

Your shoulders sag a little. "Shit. I mean, I could try to protect myself a bit with Spirit magic, but I feel so limited with it. Like I don't know the potential it has, or even have an idea of how to use it."

At that, Elizabeth smiles. "Well, good thing we're in my Library." She begins to guide you along the halls, passing by various tomes and books she's collected over the years. Finally, she stops at a row of books that are all rather hefty in size, in hand-wrapped leather bound pages. "This is everything I have on Spirit magic. It's not much, but maybe something in here can help you learn."

> Investigate the books (6d10, Wits + Composure, can be repeated as often as you want, 5 uses per day)
> Thanks hun... Do you think it might try to do the same to you guys?
> Any word from Tali yet?
> Other
>>
>>36572227
Actually, I know I am replying to myself here... but with the wolf shaman reading an exorcism, diana reading an anti black hole spell, wife reading a standard heal, and someone to hand us mana. We could survive several of her counter blows as well as deliver several blows ourselves. meaning that a single failure will not be instantly fatal.

We might fail to exorcise her the first time, only to succeed the second time.
Another alternative is that we share the name with the wolf shaman and both try to exorcise her at once?
>>
Rolled 7, 2, 8, 9, 8, 8 = 42 (6d10)

>>36572519
>Investigate the books
>>
Rolled 2, 7, 9, 2, 7, 7 = 34 (6d10)

>>36572519
> Investigate the books (6d10, Wits + Composure, can be repeated as often as you want, 5 uses per day)
can't hurt
>>
Rolled 4, 6, 3, 6, 9, 8 = 36 (6d10)

>>36572519
>>36572570
third roll
>>
Rolled 7, 7, 2, 4, 9, 1 = 30 (6d10)

>>36572519

> Thanks hun... Do you think it might try to do the same to you guys?
> Any word from Tali yet?

And then check the books.
>>
>>36572534

This is semi-meta, but would have been revealed in the story eventually, so I guess it's not meta?

The current plan (as drawn up by the party's suggestions) is that Tali and whatever werewolf allies join her scout out where Sarah's hidden in the Shadow World. Then, when they go to attack, the werewolves do a bunch of hit and run attacks to annoy it and lure it out. Tali will then pull it into the Material World. Once there, they suspect Sarah will use the black hole spell. That's when Diana uses the anti-hole, while you begin the exorcism spell. At that point it's a contest of wills, and as long as you continue the spell she can't break it. If she sends the Familiar or other spirits to attack you, Tali and the surviving wolves break off and defend you, while Liz provides support with Fate, Time, and Life magic.

When you think you can pull the spirit out (or get through to Sarah's soul) you speak Words of Power via High Speech, invoke Sarah's True Name, and dump every point of Mana you can into the exorcism spell.
>>
Writing, another rough scene to hammer out.
>>
>>36572664
ok, that is a lot more involved than what I thought it was going to be.

I still would like to prepare for a second strike should we fail to exorcise her. but than again, this might work.

Another option, what if liz uses her time shenanigans dilation thing to stab her with garen's heal/sleep agent?
then we got an unconscious mage we can exorcise at leisure.
Or will the paradox spirit remain conscious and be able to keep fighting us through such a thing? maybe hopping a body?

Oh shit, all those other mages who disappeared? what if she prepared them for being being replacement vessels should it be exorcised, rather than killing them?
Or what if she summoned more paradoxes into all of them, and they are laying low while trying to gain power over their host's casting?

also, we should probably raise the whole "please don't kill her after she is exorcised" thing with the wolves. they seem pretty angry at "stupid careless mages", if they knew she was 10 years old at the time of summoning and completely untrained with nobody to warn her...
>>
"Wow... Thanks Liz," you say, giving her a kiss on the cheek. As you go to walk down the aisle, you stop and look back at her. "Oh, you think it might try to do the same to you guys?"

She shrugs. "No weird dreams for me, I'll ask Jemma and Diana about it."

"And Tali, do we need to worry about her?"

"Nah, I don't think it considers the werewolves a threat. Actually, she hasn't checked in yet today, so I'm gonna go figure out where she went off too. Good luck hun." At that, she leaves you to the pages.

You begin grabbing books that sound like they could give you a quick lesson on the basics of Spirit magic, what it can do, and the various spirits that other Mages have encountered in the Shadow World. You also grab a book on the Abyss, trying to figure out more about it, as some of the more malevolent spirits seem to originate from the Abyss, not the Shadow World. You barely even realize it, but when you look up next from your studies, Jemma is knocking on your table, trying to get your attention.

"Hey," she says, waving her hand at you. "Dinner's ready."

"Shit, is it that late already?" You glance at your phone, not realizing that the battery for it died three days ago. "Oh... Force of habit."

"I know the feeling," she says, pulling you up from the table. "Lets go eat."

-----------------------

The next two days pass by with you doing more studying, seeing if anything in here can help you come up with new ways to defend yourself, or the others, or new ways to attack the Manifestation and not harm Sarah's soul in the process. It's well past lunchtime before you see Tali make her way over to you, looking rather ragged.

"We got a problem," she says, closing the book shut in your hands.

"What's wrong?"

"The creature's Familiar has found out where we've been hiding you. We need your help."

> I'm on my way
> You guys find it's lair yet?
> Good, I've got some new things I want to try out
> Other
>>
Note: by in large, your two day's worth of studying has gleamed that every Rote or improvised Spirit magic spell in the Mage: the Awakening book is possible, you know more about how Paradoxes work, and that the spirit possessing Sarah is not from the Shadow World, but is an Acamoth from the Abyss.

I forgot about this website until just now, but an anon in a prior quest thread showed us this website, which has a lot of information about the Mage setting in general. Most spells listed on this page: http://www.thesubnet.com/portal/wod2/mtaw/ArcanaSpi.html (the ones listed in the Mage: the Awakening book) are ones that Michael is now aware of, and can try to cast.
>>
>>36573073
> Good, I've got some new things I want to try out
Excellent! If we can get rid of the familiar via hit and run before the confrontation, then we are at a great advantage.

> Other
I am wondering if we should spirit sight her, and/or discuss corruption attempt. my parnaoia is set at shadowrun
>>
>>36573073
>I'm on my way
it took her this long to find Elizabeth's library?
>>
>>36573106
Looks like we'll be casting harm spirit once it manifests
>>
>>36573106
Looking it over...so if we exorcise the Acamoth, it'll just be forced out of her body. So can we prepare a Soul Jar to fuck it over once it is (hopefully) expelled from her? Or does it not work because the acamoth doesn't have a 'body' ?
>>
>>36573073
> Other
we never mentioned the mage we are hunting was possessed as a child and I really think we should bring it up and try to convince the werewolves to not kill her as punishment the moment after we exorcise her.
>>
>>36573260
It took almost 10 days to find us, which isn't that bad considering she has a lot of wards and spells on the Library to hide it from both Sleeper and Magical eyes.

Also, going to eat dinner, rather odd timing as I try to get a scene up before it finishes, but odd cooking time means it's done early. Back in 20-30 minutes, try to remain civil.
>>
>>36573353
>delaying the adventures of Penislord
Sir, come now.
>>
>>36573106
looking at those spells, Create Fetish and Create Fetish Tattoo look pretty good to someone not very familiar with the system.
Get a magical item that doesn't cause paradox and uses no mana for nothing but some time invested?
Can someone that actually played M:tA tell me if it's a good idea or not?
>>
>>36573353
So from the books did we learn that we should make a magical tool to reduce the paradox rolls and make casting easier?
>>
Turns out I don't know how to time my food, and it was in fact not done cooking, so I spent this time writing up the next scene. Posting it shortly.
>>
>>36573291
>>36573701
Any comments on this?
>>
>>36573699
Yes. Currently the only thing you have on hand that'll help you cast a Spirit spell is the enchanted steel knife that Diana made.

---------------

"Good, I've got some new things I want to try out." Your mind races with the various possibilities you could do to the Familiar. You certainly understand why this thing was so worried about Spirit Mages; you are the one type of Mage that can tell it to fuck off or fade away from existance, and mean it. All the other schools (except Death it sounded like, from your research) have little to no way of interacting with the Shadow World, or use it for other purposes.

You hurry out towards a large opening, where another werewolf is currently fighting some invisible foe, Liz providing some support with her Fate and Life magic. It takes large swipes at some creature, claws phasing out of existance for a moment before re-emerging, covered in some black ooze.

You click your Spirit Sight on, and are greeted once more to the hulking abomination, large tounge flailing about as it pulls chunks of itself off and flings them at the werewolf.

"<sO, yOu ARe hERe,>" it slithers out from its inhumanly large mouth, grinning at you. "<MisTREss wIlL reWARd mE fOR bRiNGIng YoU tO Her.>"

> Grant Spirit Sight to everyone else in the area (6d10, Gnosis + Spirit)
> Fire a Spirit Blast at it (6d10, Gnosis + Spirit)
> Cast a Bind Spirit spell to drag it into the Material World (6d10, Gnosis + Spirit vs. it's Resistance, Vulgar - Paradox is possible)
> Create a Spirit Road so the others can enter the Shadow World (4d10, Gnosis + Spirit, -2 die for being in the city)
> Enter the Shadow World yourself, fight it there (6d10, Gnosis + Spirit)
> Other

Note: if you want to use the knife to aid you in the casting of the spell, add a die. Also, no matter what spell you cast, it will cost 1 Mana, and we have 10 left.

Also, the food's done cooking, so NOW it'll be the 20-30 minute wait.
>>
>>36573713
When I get back I'll answer it.
>>
>>36573749
>Cast a Bind Spirit spell to drag it into the Material World (6d10, Gnosis + Spirit vs. it's Resistance, Vulgar - Paradox is possible)

>inb4 we get Paradox and get possessed too
>>
>>36573749
>Vulgar - Paradox is possible
wait, explain this please.
is the paradox from potential watching sleepers?
or does a vulgar spell produce paradox even if nobody sees it?
>>
Rolled 5, 1, 6, 9, 9, 7 = 37 (6d10)

>>36573749
> Grant Spirit Sight to everyone else in the area (6d10, Gnosis + Spirit)
sounds like a good opener
>>
>>36573861
If it leaves the library and muggles start eyeballing it, I suppose we'd be fucked?
>>
>>36573749
This
>>36573830
>>
>>36573878
I concur, the thing has a pretty damn big advantage over everyone else as only we and the werewolf can actually see the monster. Can't block or dodge what you don't see coming.
>>
>>36573878
>>36573902
that, and it also said it intends to capture us for the mistress, not run away right away and warn her.
so unless it was lying and it runs away right away, we will get to do a followup
>>
so, what effect does killing a familiar have on a mage?
>>
Rolled 5, 8, 9, 2, 6, 10 = 40 (6d10)

>>36573749
>>36573878
onlyone roll? not enough
>>
Rolled 6, 1, 9, 10, 8, 8 = 42 (6d10)

>>36573878
>>
Rolled 4, 10, 9, 9, 6, 3 = 41 (6d10)

>>36573830
forgot my roll
>>
Rolled 4, 9, 5, 3, 9, 7 = 37 (6d10)

>>36573749
Last roll!
>>
>>36574019
Got an exceptional success right here
>>
>>36573713
Back from dinner, and I'm addressing the question from here.

The short answer: yes and no.

Long answer: Spirits are similar to souls but different enough that the Soul Jar spell, as written, won't work. However, if you tweak it a bit to make it apply to spirits and creatures from the Abyss, with a similar jar to contain it in, then yes it could work.
>>
Rolled 3, 8, 8, 5, 3, 6 = 33 (6d10)

>>36574112
and an exceptinal failure

the way it works with whitewolf dice system is
1 = -1 success
2 through 6 = +0 success
7-9 = +1 success
10 = +2 success

so
>6, 1, 9, 10, 8, 8
becomes
>0,-1,1,2,1,1
total is 4
>>
When a spell is considered Vulgar, it means that just by casting it you risk Paradox, as you are doing something that reality itself Disbelieves in. But because you are surrounded by other people who are aware that Magic is real, it's just a single d10, AND it has to roll a 10 to whammy us (because this is a Sanctum, where Magic is expected to occur/exist in).
>>
>>36574252
then that might be a good idea to have just in case it prepared one of the missing spirit mages as a replacement host for itself to come back into the moment it is banished.
>>
Rolled 4, 1, 4, 10, 10, 5 = 34 (6d10)

>>36574271
>the way it works with whitewolf dice system
you can't make such broad statements on white wolf. Exalted for example has
1-6 = 0 successes
7-9 = +1 success
10 = +2 success

there's also 10 reroll etc.
>>
>>36574271
Ones don't subtract from successes unless there's something special going on (cursed by a fate spell, bloodline drawback, ect...)

Dramatic failures can only occur on chance die, and even then it has to come up one or it's still just an everyday failure. Of course, dramatic failures are *really* bad, that's why people get nervous when the chance die comes out.
>>
>>36574295
My apologies then, and as for exalted, the system I described actually comes from exalted and I just thought it works the same in their other titles.
(at least as it is described in an exalted intro/demo/guide posted on the exalted general.)

can you tell me how it actually works in mage the awakening 1e and 2e?
>>
Your hands glow with a greenish hue, and fling two small bolts of Magic at Elizabeth and Jemma. "To help you see," you yell out, so the two don't have to stand so far back from the fighting. They accept the spell coming to them, and instantly their stances shift from a defensive, reactionary one to a more aggressive form.

Tali shifts form, hair sprouting over her body as she sheds the trenchcoat she was wearing, revealing nothing underneath. 'Man, that's gotta be annoying, to change form when you have tight clothes on,' you think to yourself, glancing back at her.

"Move, you idiot," she snarls at you, not even waiting to finish before lunging at the Familiar. As she does so, she fades out of the Material World and into the Shadow World, aiming to attack the spirit directly. A flurry of claws slash at one of it's many arm-legs, severing it from the body.

"<StUPId WOLves,>" the Spirit bellows out, arm-legs bending and propelling it into the air, away from the pair and towards Elizabeth.

She dodges out of the way with a quick roll, towards the un-named werewolf. "Want a pick-me-up," she asks it.

The ally grunts in approval, turning to reveal a rather nasty gash along its belly. Her hands glow green as she presses them against the wound, and instantly the cut begins to close up, the bleeding already stopping.

"Ok, so now we can see it, how do we attack it," Jemma yells, hurrying over to you, phasing through where Tali is currently standing, the werewolf's legs crouched, getting ready to charge at the beast.

> Fire a Spirit Blast at it (6d10, Gnosis + Spirit)
> Cast a Bind Spirit spell to drag it into the Material World (6d10, Gnosis + Spirit vs. it's Resistance, Vulgar, 1d10 Paradox die will be cast if this option is chosen)
> Create a Spirit Road so the others can enter the Shadow World (4d10, Gnosis + Spirit, -2 die for being in the city)
> Enter the Shadow World yourself, fight it there (6d10, Gnosis + Spirit)
> Other

Note: 1 mana/spell, 9 left.
>>
Rolled 2, 1, 10, 4 = 17 (4d10)

>>36574463

> Create a Spirit Road so the others can enter the Shadow World (4d10, Gnosis + Spirit, -2 die for being in the city)
>>36574337
>(at least as it is described in an exalted intro/demo/guide posted on the exalted general.)
you must have misunderstood something, because 1's don't subtract successes, I think that's an WoD thing (don't quote me on this). You crit-fail if you have no successes and rolled at least one 1

I don't play Mage either, I just picked up in this thread that ones don't subtract from successes. I think it's
7-9 = 1 success
10= 1 success and roll the die again

but because rerolling again would take too much time we're using
10=2 successes in this quest
>>
Rolled 8, 9, 8, 9 = 34 (4d10)

>>36574463
>Create a spirit road
>>
>>36574463
>She dodges out of the way
giving them vision was a smart move then...
although in retrospect, pulling it into the world would have let them see it too.
>>
>>36574518
these dice are 2hot4me
>>
Rolled 4, 7, 4, 6 = 21 (4d10)

>>36574463
>Create a spirit road
>>
Rolled 9, 8, 10, 1 = 28 (4d10)

>>36574463
> Create a Spirit Road so the others can enter the Shadow World (4d10, Gnosis + Spirit, -2 die for being in the city)
it lets everyone gang up on it without being vulgar.
>>
>>36574518
Dude way to go, you pave that road anon
>>
>>36574494
You're close.

Success = 8 and 9 (+1).
Exceptional Success = 10 (normally you re-roll, for quest I'm weighing it +2).
Failure = no successes on our die.
Critical Failure = rolling a 1 on a chance die.
>>
>>36574518
Hot damn! We've just plowed right through that damn gauntlet no problems. This thing's about to get fucked.
>>
Hey, I just realized we have a point in prime which is used for creating gear. and we know someone who is a magic smith. Could we work with her to create goggles of spirit sight for our crew?
spending the first action in every combat giving them that spell seems rather wasteful
>>
>>36574518
>>36574546
>4/4 success for both rolls
far out

>>36574568
about how many success are necessary to successfully perform actions? (a couple of examples might help)
then again, this might be meta
>>
>>36574603
Make goggles... that do something useful?

Are you crazy anon?

Ask Diana about it and she'd probably let you do so.
>>
>>36574621
Generally speaking you only need 1 success to "complete" what you were doing (find a piece of information, land punch, etc.).

In combat, your successes are negated on a 1:1 ratio against their defense first before dealing damage. So say you hit someone for 4 Bashing damage, and their Defense score is 2. They take 2 points of Bashing damage.
>>
>>36574636
It would be better to disguise them as glasses or something. Going around town wearing goggles will get the sleepers looking our way and maybe asking uncomfortable questions.
>>
>>36574636
sweet... but why goggles and not sexy librarian glasses?
actually... why make it eyewear at all? why not a ring or earring of spirit sight. no reason you can't have a ring that grants its wearer spirit sight...

it needs some sort of trigger though, since during it the regular world becomes grayed out.
>>
"Follow the Yellow Brick Road," you say, shaping a large, ethereal stone archway made of Magic before you. It stands about 20 feet tall, 15 feet wide, and leads into the Shadow World of the Library.

Which actually looks very similar to the current Library in the Material World, everything just has a bit of a haze to it.

Jemma groans at your joke, but immediately crosses the barrier, shivering slightly. "<Fuck, felt like someone just dumped a bucket of ice water on me,>" she yells back at you, hand beginning to crackle with electricity.

Both Tali and her ally continue their assault on the Familiar, but the spirit has taken a more defensive stance, several swivelling eyes looking at the portal you just made.

"<HeaTHEn MaGE,>" it bellows out, grabbing several globs of goo in it's back-arms. "<YOu kNOw NoT WhAT tHE miSTResS WiLL Do tO YoU foR suLLyiNG her GROunDS!>" He flings several of them at you. You step back a couple paces, the blobs landing where you were standing.

"<You need to work on your aim,>" you taunt back. A bolt of lightning shoots past Tali as she backs up for another charge, striking the beast right on it's tongue.

"<You tell your Master I'm coming to cleanse her soul, you filthy beast,>" Jemma yells.

Elizabeth runs up to you, a grin on her face. "Nice to see your studies have been fruitful. Got any other tricks up your sleeve?"

> Fire a Spirit Blast at it (6d10, Gnosis + Spirit)
> Cast a Bind Spirit spell to drag it into the Material World (6d10, Gnosis + Spirit vs. it's Resistance, Vulgar, 1d10 Paradox die will be cast if this option is chosen)
> Enter the Shadow World yourself, fight it there (7d10, Forces + Brawl: Pugilist + Strength, no Mana used)
> Other

All other spells will use 1 mana, 8 left.
>>
Rolled 5, 5, 4, 8, 5, 10, 5 = 42 (7d10)

>>36574869
>> Enter the Shadow World yourself, fight it there (7d10, Forces + Brawl: Pugilist + Strength, no Mana used)
>>
>>36574747
Glasses could work; put them on and you see the Spirit World, take them off and you see the Material World, they activate when the bridge touches the arch of your nose.

inb4 Persona 4 glasses designed by not!Teddy.
>>
Rolled 2, 2, 5, 4, 1, 9, 5 = 28 (7d10)

>>36574869
Well we've already paved the way so let's punch this fucker right in the face.
>>
Rolled 5, 9, 4, 8, 8, 4 = 38 (6d10)

>>36574869
>Spirit blast
>>
Rolled 2, 5, 10, 5, 7, 4, 7, 4, 10, 2, 3, 6, 2, 7, 2, 2, 5, 7, 10, 9, 7, 7, 5, 9, 8 = 145 (25d10)

>>36574869
>Enter the Shadow World yourself, fight it there (7d10, Forces + Brawl: Pugilist + Strength, no Mana used)
>>
Rolled 8, 1, 10, 8, 1, 3, 9 = 40 (7d10)

>>36574957
>try to change 4d10 to 7d10
>make it 74d10 instead
>>
>>36574957
Uhh... might wanna check your math there anon.
>>
Rolled 3, 5, 10, 10, 3, 9, 8 = 48 (7d10)

>>36574984
see >>36574977
>>
Rolled 3, 7, 1, 5, 8, 4, 2 = 30 (7d10)

>>36574869
>> Enter the Shadow World yourself, fight it there (7d10, Forces + Brawl: Pugilist + Strength, no Mana used)
>>
>>36574995
Six succeses, good job anon
>>
>>36574995
Nice, one dice off our total pool in succeses
>>
>>36574869
> Enter the Shadow World yourself, fight it there (7d10, Forces + Brawl: Pugilist + Strength, no Mana used)

I would like to repeat a prior suggestion of asking people to roll the max possible number (including will) so that no matter what is chosen, you can take the first 3 rolls.

that is, in our case the highest choice was 7 dice, so make it a 10 to account for will possibility. and just drop the last 3 if no will, or drop last 4 if we went with the 6 dice option. or drop 1 if we went with the six dice option + willpower
>>
>>36575341
He takes best of five
>>
> [1/2]

You pass through the portal yourself, and unlike the sensation Jemma felt, to you it feels like you're brushing past a shower curtain. On this side, the ground feels soft under your feet, forgetting that you don't have shoes on. Everything smells different too; more alive somehow.

You can certainly see why the werewolves, with their desire to hunt in nature and fall to their primal instincts, have such a link to the Shadow World.

"<Lets get physical,>" you say, charging at the Familiar. Your fists glow with Magic as you leap off the ground, landing on its back. You grip one of the arms on it's back, feet starting to feel wet, as though you are standing on a patch of damp sand. With a solid yank you rip the arm off. The spirit yells in pain, trying to grab onto you. Instead, you side-step his grabs and snatch his flopping tongue, running forward and leaping off his head, you spin around and pull the tounge hard to the ground. His head snaps into it, jaw crunching upward, his big teeth cutting through the tongue. You toss it aside and deliver one final punch to his face, breaking two of his teeth and thrusting them inside it's throat.

The Familiar thrashes in pain, you barely dodging his rampage. "<THuCK Ou, MaGE!>" He tries to slam his back-arms onto you, but Tali lunges past, grabbing the arm and pulling it with her. The beast begins to rotate, falling onto its back, revealing a very smooth, and very soft underbelly.

"<Duck!>" You glance back to see Jemma running at you, hands cracking with even more electricity. You duck down as she uses you as a springboard, leaping into the air and over the Familiar. Two quick strikes of lightning strike it square in the belly, arm-legs flailing like a turtle flipped onto its back. She lands with one knee impacting the ground, head glancing back to admire her handiwork.
>>
> [2/2]
The familiar begins to disintegrate, its mouth and eyes all rolling about to look at you. "<ThiS ISn't ObEr, Mage...>" Are the last words it utters before fully disappearing.

You look back at the others, smiling madly at your handiwork. Everyone shares in your sentiment, the feeling of an actual victory being something sorely missed.

And then everything freezes.

You whip around to see a shadowy figure emerging from the distance, each footstep leaving a trail of ooze behind it. Slowly, her hips sashay at you, not a strip of clothing to be found, her raven black hair swaying with every step.

"<NICE TO FINALLY MEET YOU, MAGE. YOUR DREAM SELF DOES YOU NO JUSTICE.>" It's the Acamoth, assuming the form of Sarah's body, and its walking right up towards you.

> Threaten
> Taunt
> Fight it (choose a spell)
> Flirt
> Other
>>
>>36575501
By "everything freezes" do you mean it's like everyone but us is frozen in time or just that sense of absolute dread washing over everyone?
>>
>>36575501
>Fight it (drag her ass to the fallen realm, spend a wp to boot)
>>
>>36575501
Try to figure out what is going on, I would advocate fleeing to the fallen world, but I don't want to leave our companions alone here with it.
are they gone, or just frozen?

>>36575501
>ThiS ISn't ObEr, Mage...
so... it can come back from that? i am all the more concerned about the possibility of the master returning to a prepared body of one of the missing spirit mages
>>
Rolled 8, 3, 6, 1, 8, 9, 3 = 38 (7d10)

>>36575501
can we do the exorcism from here?
>>
Rolled 9, 9, 1, 4, 10, 7, 2, 2, 1 = 45 (9d10)

>>36575501
"What do you know of Justice?"
>Spirit blast
>Spend willpower
>>
>>36575558
we have a proper plan, this is not it. Now is not the time, and even attempting to will be fucking it up. we need to retreat for now.
>>
>>36575501
>"Wish I could say likewise
then
>>>36575558
>>
>>36575553
Time's frozen, at least from what Michael's senses can perceive.
>>
>>36575501
> Flirt
> Other
And retreat.
"You too, maybe we should meet up sometime in the real world instead?"
>>
Rolled 8, 8, 4, 5, 7, 3, 5 = 40 (7d10)

>>36575501
>retreat
Is she here only as a spirit or did she move the body into the shadow realm and we still need to exorcise before we can kill it?
>>
>>36575573
You could, but the closer the better. Then again, like >>36575590 pointed out, this isn't the plan, and while you certainly know more about Spirit magic than you did previously, there's still a lot more that could be gleamed from the books.
>>
>>36575625
Michael's not certain, his initial reaction was that it is just an astral projection, but the body seems solid. His best guess: 65-35 in favor of it being an astral projection.
>>
>>36575605
Oh fuck, isn't our wife a master of time? Shouldn't she be able to just shrug this off or counterspell it?
>>
>>36575501
>Retreat
>>
>>36575501
> Other
why try and seduce me with dreams? you killed all the other spirit mages, did you not?
chance of getting knowledge, and if it is tricked into thinking we might actually fall for its ploy, by us playing along, then its more likely top continue with said ploy of seducing us over rather than murder
>>
Is there a way to just expel it? God I need to study up on this magic system
>>
>>36575701
This?
>>
>>36575693
the issue is that we are not in the shadow world, into which we brought liz through MC's power. this isn't her normal environment.
also, maybe this paradox is also a master of time?
>>
>>36575619
>>36575701
This.
>>
>>36575725
Michael's in the Shadow World, Liz is still in the Material World, but she seemed to freeze as well.
>>
>>36575752
maybe time isn't frozen, it just appears that way because it initiated a mental superspeed communication using spirit magic, and liz isn't detecting it because its not a true time dilation effect, but rather just has similar results?
>>
>>36575784
That's actually covered in a rote combining time and mind. It enables you to think long and hard about something in a mere instant. It's subtle too, given how it's all in your head. Sleepers just think you have a quick wit or something, it didn't need many dots in either.

If true though, the bitch can't really do much to us here as "it's all in the head". Sadly, that what they want. Acamoths want access to a mages Onieros, his dreamscape, so it can call forth more of its abyssal brethren.

You do get something for that, Acamoth gives you a boon of some kind for cooperating. Of course, that means willfully serving the abyss, it also means risking it getting a chance to om nom your soul, for mages are tasty.
>>
The thought crosses your mind that maybe a Spirit Blast could convince it to back off, but you decide to play it cool for now, and try to pump it for information. You shoot a glance back to the portal, trying to judge the distance. But if she froze time, you can't just abandon Jemma and Tali, especially when she's tried to kill you all once before.

"<You kill all the other Spirit Mages in town, yet you come into my dreams and try to seduce me... Why?>"

She continues her saunter over, and as she does, you see the slightest hint of her body glimmering. This confirms your suspicion of this just being an astral projection of the spirit. It has just assumed Sarah's form in an attempt to do... Something.

"<BECAUSE YOU ARE SPECIAL, MAGE.>" She continues her walk, puddles of ooze left behind with each step. If even her astral projection is causing the puddles to form, wherever her actual body is must be dripping with corruption. So why haven't Tali and the others found it yet? "<THE OTHER MAGES FIDDLE WITH THEIR SPELLS AND SCHEMES, PURSUING RATHER SIMPLE WISHES AND WHIMS. YOU, ON THE OTHER HAND...>" She points a single, seductive finger at you, as she slowly glows to touch you. "<YOUR SOUL IS DIFFERENT. I CAN SENSE THE POWER IN YOU, THE POTENTIAL.>"

> And what, you want to make me a deal?
> What makes me so different compared to the others?
> Flirt
> Other
>>
Rolled 7, 10, 1, 4, 4, 10, 2 = 38 (7d10)

>>36575879
>And what, you want to make me a deal?
>>
>>36575879
> What makes me so different compared to the others?
+
Flirt
+
Backing away slightly "I'm a married man you know, seducing me isn't going to be that easy"
>>
>>36575879
>> What makes me so different compared to the others?
>>
>>36575879
>What makes me so different from the others.
Do not, under any circumstances, accept a deal with an Acamoth.
>>
>>36575918
>>36575879
This
>>
>>36575876
>abyss
what is the abyss?
>>
>>36576024
The Abyss is the ever-growing void between the Fallen World (which constitutes the Material World and the Shadow World) and the Supernal Realm, where all Magic originates from, and where the Watchtowers are located.

There's a lot of Mage lore and backstory associated with it. The tl;dr version is Mages fucked the World up, and the Abyss is something that just wants... Something. No one knows what, but it seems to entail the destruction of all Magic.
>>
>>36575879
I am thinking that we need to fake just a hint of being tempted, but refuse.
let it keep working us from that angle. longer the better.
>>
"<Yeah, I am one in a million,>" you say, leaning back. You slowly creep back from her finger, which elicits a smirk from the spirit.

"<ONE IN A BILLION,>" she says, pulling her hand back, staying about 5 feet away from you. She places a hand on her hip, leaning more weight onto one leg. You're pretty sure that if you let her, she'd fuck you senseless.

And it's a VERY tempting thought.

"<What makes me so different from the others,>" you say, trying hard to keep your mind on the original goal of extracting more information from her.

"<YOUR TOWER IS UNKNOWN, PURE. I WISH TO MAKE IT MY OWN, AND FREE ALL MAGES FROM THE Lie,>" she moans out, specifically emphasizing the word Lie.

> Flirt
> Let her touch you
> Fuck her
> And what 'Lie' is that?
> Other
>>
>>36576160
>What lie?
>>
>>36576160
>> And what 'Lie' is that?
stay just out of reach
>>
>>36576160
> And what 'Lie' is that?

And get ready to start Exorcising.

Also, do Mages in this version of WoD have Foci? We should probably decide on one, sometime. Off the top of my head, simply speaking a spells name in Latin could be one type of Focus that fits our Law Firm type character.
>>
>>36576160
> And what 'Lie' is that?
>>
>>36576326
We already went over this, she isn't here, its just an astral projection.
And exorcising now is a terrible idea as it completely fucks over our entire plan which is a pretty solid plan. and most likely results in our death.
>>
>>36576376
Oh, well, my fault for trying to read five different various things at once, just ignore the Excorcism part of my post then.
>>
"<And what Lie is that?>"

"<THAT MAGIC WILL MAKE YOUR LIVES BETTER. ALL IT BRINGS ABOUT IS PAIN, SUFFERING, AND DEATH.>" She points at Jemma, everyone still frozen in place. "<THIS WOMAN LOST HER SISTER TO ME BECAUSE THEY REACHED TOO HIGH, DARED TO DREAM TOO BIG.>" Her finger shifts, moving to Elizabeth. "<AND THIS ONE BELIEVES THAT MAN HAS A DIVINE DESTINY, TO SOLVE THE GREATEST MYSTERIES IN THE UNIVERSE, AND ENLIGHTEN MAN TO GOD'S WORK. INSTEAD, SHE HAS TO DEAL WITH THE PETTY DESIRES OF MAN. GIVE IT UP, WHY SUFFER? JUST SUBMIT TO OUR WILLS, AND ALL YOUR DREAMS CAN BE FULFILLED. YOU WILL NEVER HAVE TO HURT, NEVER PERISH, AND NEVER WANT FOR ANYTHING AGAIN.>" She smiles, looking at you. Were here boobs always this big? And damn, her butt is so fine...

"<WELL? DO YOU SUBMIT?>" She extends her hand again, waiting for you to grab it.

> Yes
> No
> Other
>>
>>36576443
>> No
YA no fuck off
>>
>>36576443
"Were her boobs always this big?"
>NOPE
>>
>>36576443
Considering her current host begged us to kill her. I don't think she is being honest with us about the "pleasure of submitting".

So, obviously refuse. But I still would like to at least pretend to be torn about it a bit so she keeps at it afterwards rather than completely giving up on it.
>>
Rolled 4, 6, 2, 6, 6, 1, 6, 4, 5 = 40 (9d6)

>>36576443
>Other
Spirit blast + Willpower
>>
>>36576443
>other
Cast something that will attempt to banish the projection?
>>
>>36576513
Enchant our penis with an exorcism spel
>>
Rolled 7, 7, 8, 2, 3, 9, 1, 9, 9 = 55 (9d10)

>>36576509
Fuck, I meant d10
>>
>>36576443
> No
and no to attacking
>>
> [1/2]

"<You are right.>" You look back at Jemma and Elizabeth. "<Magic is a dangerous force. And maybe Man doesn't deserve to have it...>" You lift your hand up, her eyes growing wide with desire, expecting you to grab onto it, for her to pull you in tight and fuck her so hard that her screams reach across the Abyss and into the Supernal Realm.

"<But it's not an evil force!>" You shift your stance back, hand clenching into a fist, summoning up more magical power than you thought you had left. "<It's how Man chooses to use Magic! And I know what my Magic is for!>" You fire a blast of Spirit energy at her, the blast quickly growing to engulfing the astral projection. She scowls, leaping out of the way. "<Now you listen here, bitch!>" Your next hand extends out, a white projection of your hand growing in size and grabbing the spirit. You slam it into the ground twice before pulling it close to you. "<I'm going to find wherever you're hiding, rip your scrawnly little ass out of that poor girl's body, and beat you into Oblivion!>"
>>
> [2/2]

The woman spirit shows no actual sign of damage, as her boobs and butt shrink back to the size they were previously. She starts laughing, and for the first time since she sauntered up to you, your soul begins to hurt. "<I'M GOING TO ENJOY KILLING YOU,>" it screams, the face distorting, her seductive features quickly fading away, as a spiked tongue slithers out of her mouth, teeth shifting into sharp fangs, eyes glazing black and red, hair beginning to smoulder and horns spiking out of her skull. You let go and step back, as the spirit grows in size, a scaled tail sprouting from her back, feet shifting into spiked claws, her skin turning blood red and rippling with muscle. "<UNTIL NEXT TIME, MAGE.>"

And suddenly it's gone. There's no ooze from where she walked in from, no trace of her being there, as the others all around you begin moving and celebrating as though nothing had happened. You look down and feel no different, no loss of Mana or spell being cast. You even gaze into your own soul (a harsh, white light) to make sure nothing is latched on to it.

"<Everything ok, Raguel?>" It's Jemma, her hand placed on your shoulder, seeing the scared, pale skin on your face.

> Everything's fine, nice work with the Familiar (lie)
> No, everything's not fine (fill the others in on what happened)
> Other
>>
>>36576765
>Tell em wut happen
>>
>>36576765
>> No, everything's not fine (fill the others in on what happened)
they need to know
>>
>>36576765
Tell em' what just happened, no reason to keep it a secret.
>>
>>36576765
> No, everything's not fine (fill the others in on what happened)
>>
>>36576765
>Other
"What are the chances this thing can fuck with time magic?"
>>
"No... Everything is NOT fine." You look back at her, motioning for her to move to the portal. "We've got a lot to discuss."

---------------------------

"It's a Mind and Time spell," Elizabeth says, pouring a cup of hot tea for you to drink. "It lets people converse and demonstrate certain things very quickly, as the communication occurs through your mind." She hands it to you, and lifts the pot to Tali, who politely waves it off. "We didn't gleam much from it, but it does reveal some things."

"Yeah, that she's bat shit crazy," Jemma says, dropping two cups of sugar into her cup of coffee. "I mean, maybe she has a point with the Magic comment, but that's how humanity acts with anything we have; someone will use a bow to hunt and survive, a different person will use that same bow to kill humans."

"It also reveals to us her end goal, and what other spells she knows," Tali says, nursing a cup of water. She looks over at her ally, an older man with salt-and-peppered hair, a rather lean physique to him. "And your suspicion is right; with as much corruption she is putting out, I think she doesn't hide in the Shadow World. Rather, she uses it to travel through areas silently. But we have found several places that were deliberately corrupted."

The man pulls out a map of the surrounding area, with several notations on it. "At the locations I've noted here," he says, voice rather raspy, as though he used to be a chain smoker. "There were recent acts of violence that were particularly bloody; murders, gang violence, arson, and the ilk. And in the Shadow World, the areas are devoid of any spiritual presense, the lands corrupted."

> Any clues as to where her hideout is located in the Material World?
> Is this random, or is the spirit trying to set something up?
> Other
>>
Rolled 5, 2, 7, 5, 2, 8 = 29 (6d10)

>>36577083
Can we try to discern a pattern ourselves?
>>
>>36577083
>> Is this random, or is the spirit trying to set something up?
>>
Rolled 9, 6, 1, 1, 7, 9 = 33 (6d10)

>>36577126
maybe with a better roll
>>
>>36577126
Certainly. Roll a 7d10, Wits + investigation + Composure.
>>
Rolled 3, 8, 10, 3, 8, 4, 9 = 45 (7d10)

>>36577227
Oh lordy
>>
>>36577083
Dumb question, but not knowing the system could you write out a magic circle or whatnot in Spirit World corruption in order to cast a spell in the Material World?
>>
Rolled 3, 7, 9, 7, 5, 7, 1 = 39 (7d10)

>>36577227
>>
Rolled 4, 6, 1, 7, 5, 1, 5 = 29 (7d10)

>>36577227
>>
Rolled 5, 2, 6, 6, 7, 8, 1 = 35 (7d10)

>>36577227
whoops wrong dice
>>
>>36577304
d20 bruh
>>
>>36577244
Damn! Exceptional success, praise be the dice gods. Watch them fuck us when we least want them to. They get off on that[/spoiler.
>>
>>36577357
Dude, it's only 5 successes. Calm down.
>>
>>36577440
5 or more makes a check an Exceptional Success. It's the same as rolling 20. You win, hard.
>>
>>36577472
explain further please.
>>
>>36577472
Well that doesn't make sense given that we're using a dice adding system. I'd assume there's a variable DC of successes for every roll-requiring action.
>>
File: mage quest heptagram.png (380 KB, 1276x833)
380 KB
380 KB PNG
You eye the map, looking it over. "Hey, Mystic, may I get some different colored markers?" She nods, getting you several different colored Sharpies. "Is it ok if I draw on this," you say, looking at the man.

"Go ahead."

You begin drawing on it, connecting lines to the black dots that are marked on it. You're barely halfway done drawing the green lines (finishing the blue lines first) before Elizabeth gasps. "No, that's impossible..." She grabs the marker out of your hand, shoving you out of the way, and in several quick lines, finishes what you were working on. "Fuck, oh God..."

Tali growls, looking at the map. "This spirit needs to die, NOW."

"What's wrong," Jemma says. "So the dots connect in an intricate pattern, so what?"

"Because that," Elizabeth says, pointing to the map. "Is a Heptagram. It's a ritual circle used by Acamoth's to try and connect to the Abyss. Normally they're only drawn on the side of a building, or in a book. This thing is taking up basically the entire fucking city!"

"And with the Winter Solstace only days away, it is one of the few times of the year where Spirit World activity is at it's most active," Tali says, fingers digging into the map. "The day is at it's shortest, the night at it's strongest."

Realization dawns on you. "She's going to open a portal to the Abyss."

"And if we don't stop it, you can kiss the Material World goodbye."

> Quest End

6 exp gained.
>>
>>36577522
DUN DUN DUNNNNN
lets kill a bitch
>>
>>36577522
isn't another possibility to break her heptagram by restoring the land at a specific point? although, she could repair that, but that would draw her out.
>>
> Quest Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=MtA%20Quest
> QM Twitter: htt[://www.twitter.com/MageQM

This thread is archived. Thanks for playing folks. I'll post on Twitter when I run it next. I might run it tomorrow or Saturday if the weekend will let me. At worst, I'll run it again on Monday baring any crisis. Everything from here-on out is meta discussion.

You have 25 exp. available. I recommend looking at the reference sheet on what to spend the points on.
>>
File: Nyaruko Horror.jpg (145 KB, 1439x806)
145 KB
145 KB JPG
>>36577522
FUCK! Hope she relays this to the pack, we can NOT let this go off period! Even they have to realize how serious this is. We must not let it go down. Hell, any supernatural being, once informed, would stand with us. This is calling down fucking Armageddon!

Archmasters will have a thing or two to say about this. This is the biggest tier of storytelling. The fucking apocalypse. Even our own death is acceptable if it keeps this whore from completing her objective. DAMN!

>>36577595
We need to be able to spam Spirit Blast. That's enough EXP to get that right?
>>
>>36577622
It's 22 exp total to turn Spirit Blast into a Rote with a dot in Occult. For those curious, here's what the Rote looks like:

> Spirit Gun: Spirit + Intelligence + Occult vs. Resistance, Covert. You create and discharge a small, focused bolt of Spirit energy, breaching the barrier into the Shadow World (if you are not already in it) and striking the spirit where they are most vulnerable. At Spirit 4, it does Lethal damage to spirits, Bashing damage to any being in the Fallen World. At Spirit 5, it turns into Aggrivated damage to spirits, but remains at Bashing damage to any being in the Fallen World.
>>
>>36577622
>FUCK! Hope she relays this to the pack, we can NOT let this go off period! Even they have to realize how serious this is. We must not let it go down. Hell, any supernatural being, once informed, would stand with us. This is calling down fucking Armageddon!
the problem is that "magic police" (arrows) will kill jemma to unsummon it, then kill her sister for being its host.
they do realize how serious it is, and take it way more seriously than we do.

Also, My suspecion is that she setup some sort of backup with some of the other spirit mages instead of killing them all

why do i keep on calling it she? there are two seperate entities, jemmas sister, and the abyssal
also, can someone remind me what jemma's sister name is?

>We need to be able to spam Spirit Blast. That's enough EXP to get that right?
Why? We need to exorcise her. that isn't spirit blast, its exorcism.
and see the reference chart for prices >>36570815
>>
>>36577595
up gnosis.
its a requirement for spirit 5, +mana, +1 dice to all improv spells of all schools (including the banishing spell we are gonna try), +resist enemy magic.
>>
>>36577675
I'm grasping at straws here. This is a literal END OF THE WORLD Event! Must NOT let that happen, no matter what. Ripping that Acamoth from its host is a good start, sundering it unto nothing is better still. No matter what, we cannot allow it to complete this spell.

It reeks of a dark imperial rite. I ain't about to allow an aswadim to win if I can help it. Fuck those bastards.
>>
>>36577595
upgrade gnosis
>>
>>36577669
question, I noticed our two rotes are at level 2, does that mean that once we raise the attached arcana (forces), we then need to spend 3 xp per dot to raise them from level 2 to level 3 to take advantage of the new powers?

would that mean that we can create a rote that uses fewer dots than our max?
>>
>>36577697
>>36577742
Yeah, up gnosis. That said I do want to get a point in occult eventually. That -3 penalty is steep
>>
>>36577724
>I'm grasping at straws here. This is a literal END OF THE WORLD Event! Must NOT let that happen, no matter what.
We are not going to let this happen

plan is
>Wolfpack draws her out
>She gets ganged up on by other mages
>We hit her with our spell
>If we fail liz kills jemma to unsummon it

holy shit i just realized a huge hole here. we convinced jemma to not suicide to unsummon it, and liz is holding off on killing jemma until/unless we fail at banishing
I just realized we first found out about it from jemma being half dead, it already TRIED To kill jemma itself. this means that it no longer thinks killing her will unsummon it, either it is ignorant. Or 20 years of experience as a mage have let it anchor itself in a manner that no longer requires jemma to be alive.
Heck, this is PROBABLY why it waited until now to do the plan, it probably only figured out how to anchor itself in such a way less than a year ago (missing last year's solstice)
>>
>>36577741
>Michael knows the sister's True Name. All that quest players know so far is her first name: Sarah.
wait... wait... so your "real personal name" is not your true name?
what is your true name and how did jemma know it?
>>
>>36577743
Once a rote is learned, there is little advantage in spending ore Rote dots on it, as the base of the spell itself usually entails rolling the die of the pertaining Arcanum. Sometimes there is an advantage, like gaining extra distance on a spell (turning it from touch-only to sensory range, or sensory range into symptomatic range).
>>
>>36577797
also, if your regular human given name is not your true name, why does it have to be a secret?
>>
>>36577783
>Tried to kill Jemma

I was thinking that before too, then I remembered the soul parasite thing and started wondering if it found a loophole.
>>
>>36577805
>Once a rote is learned, there is little advantage in spending ore Rote dots on it, as the base of the spell itself usually entails rolling the die of the pertaining Arcanum. Sometimes there is an advantage, like gaining extra distance on a spell (turning it from touch-only to sensory range, or sensory range into symptomatic range).
ok so, is the "at spirit 5 it upgrades to aggrevated damage" thing, does that require spending 3 extra points to upgrade it from level 4 to level 5? or is a level 4 rote gonna benefit from that spirit 5 bonus??
also, can it be learned as level 3, 2 or 1?

does a rote have a specific level, or does it always come at a level equal to our current arcana? (the latter would mean that rushing spirit 5 gives a 5x multiplier to cost of rote instead of buying them at level 1 and then upgrading arcana)
>>
>>36577811
but it wasn't just a soul parasite, it was also fatal damage to her body.
>>
>>36577797
>Michael knows the sister's True Name. All that quest players know so far is her first name: Sarah.

Deleted the post because I screwed up the spoiler. So I'm copy + pasting and will answer your question below.

Michael knows the sister's True Name. All that quest players know so far is her first name: Sarah. Her full name is Sarah Jessica Pennington.

Generally speaking, yes, your real personal name is your True Name, as it is the name you are given at birth, the name that you apply the most self-recognition to. Sometimes that true Name can change, but that takes a long time.

Jemma knows it because Sarah is her twin sister; they grew up together until the Acamoth screwed everything up.
>>
>>36577846
In some situations yes, you will need to spend a Rote dot to upgrade/improve a spell (like Spirit Gun).

But costs are flat, so you would only need to spend 3 exp. to turn a Rote 4 Spirit Gun into a Rote 5 Spirit Gun and get the Aggrivated damage benefit.
>>
>>36577858
>Sometimes that true Name can change, but that takes a long time.
Would legally changing our name to a different but normal sounding name and using the new name instead allow some layer of protection for our true name if we keep thinking of it as our real name?

I am thinking legally change from Michael to Jason or David or Jeffery.
>>
>>36577857
Yeah, but I think the parasite would have acted as an anchor. So Jemma's soul is anchoring it, and the parasite is anchoring her...whatever, I'm too tired to be coherent right now. Night guys.
>>
>>36578005
I wouldn't called something devouring you a parasite. it ate up 3/4th of her soul.
Also, anchor what? her guts were spilling on the floor and she was missing an arm. That was fatal damage.
also, common wisdom is that jemmas death (not the destruction of her soul) would banish the abyssal in her sister. but jemma's injuries would have claimed her life hours before that other spirit would have finished eating her soul. she was minutes from death and 2 hours after being cured her soul was 3/4th gone.
if it was an anchoring parasite, it would just go in without all that massive physical destruction.
>>
>>36577900
Fantastic idea. Supporting.
>>
File: Apocalypse.gif (832 KB, 362x239)
832 KB
832 KB GIF
>>36577522
Welp, shit got real.

First of all, the event of such magnitude will turn the heads of the whole supernatural community to Chicago. In case it didn't already do it, we should call everyone we and our allies know Garen first, he's a spirit mage after all and tell them what's up.

Second, no more "killing Jemma to save the world" thing, this anon >>36577783 has a point, we should tell our guys not to kill her.

Third, let's up that gnosis, I have a feeleing we're going to need spirit 5 really damn soon.
>>
>>36580270
1. it is possible that it is waiting until the ideal time to maximize success chances, and that if spooked it might act sooner.
2. it is also probable that if we advertise it too far, people will be ganging up to kill jemma, rather than ganging up to banish that thing
3. also, we are supposedly the only one in the city capable of banishing it, meaning everyone else will be ganging up on it to kill it instead.

so, bottom line, as much as I would like to just spread this far and wide and have everyone in on it. There is a cost to that (namely, jemma's life)
>>
>>36580302
You're probably right, but there's really no logical explanation why we didn't call Garen at the first possible moment. Even if he has Had? He could be dead for all we know. only 2 spirit dots he could be useful.
>>
>>36577595
Up Gnosis.
>>
>>36577522
That escalated quickly. How the hell are no Fate or Time mages raising the alarm? Is the portal only on in the Shadow World and being obfuscated from divination by the Acamoth?
>>
>>36580343
I am with you there, in fact I explicitly have said to call garen.
for one thing, even if he never focused on it, he has a minimum of 2 spirit due to his tower, meaning he is a target and his life is in danger
>>
>>36583375
Yeah, I'm up for calling Garen next thread and get his help and offer some mutual protection
>>
>>36577595
I'm also seconding (thirding?) upping Gnosis, to give our Exorcism a little more of a kick
>>
I had some ideas for combining Spirit + Forces, like lightning cast in the Shadow World causes a thunder storm in the Fallen World, or using a spirit binding to draw a part of the Shadow World into the Fallen World, etc.
>>
>>36584297
It'll be easier to just do it with Forces



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.