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/tg/ - Traditional Games


For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion


You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!

With the Neeran war currently in stalemate and both sides rebuilding their numbers you've previously been assigned to train ship crews into elite fighting forces. This has been broken up by your time at home on leave and more recently a diplomatic mission to Watcher space.

While you're currently on leave from the Alliance it seems that the Neeran have launch another offensive. Rather than sending you to the front with reinforcements the House is worried about the state of things in South Reach. The Warlords are an unstable element at present due to their lack of a clear leadership figure. They can also still produce older model Mega class supers, and have the option to mount scrap cannons.

To the Houses who have territory in South Reach they’re currently one of the biggest threats. Due to your experience the military would like you to transfer there to take command of local training Wings and support Baron Winifred if needed.

Not long after arriving in the region you found that things had become something of a mess. Raiders are staging attacks on colonies and shipping throughout South Reach. These tend to be fairly minor in scope but the number of them are disturbing. Bounty Hunters from the South Reach League are increasing their efforts to hunt them down though some Houses are growing distrustful of them.

You were able to hunt down a transport stolen from the surface of Tourta while its space fleet was drawn off by another emergency. Most of those who took part have been arrested or turned in for their bounty but a handful escaped.

Against my better judgement I'm not canceling this week's game.
>>
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After seeing the statue of the Watcher Lirat beast and learning of their history, your younger brother has determined that there needs to be a game where you throw objects at them since the statue itself is off limits. One of Bekka's friends from school is working on programming a holobooth sim based on the information you picked up. If it works well enough you'll probably end up buying it off her for use in Watcher space when your first holoplex opens there.

While at the main Kavarian shipyard you conducted a few trades and deals.
The Rovinar situation has been negotiated for netting you access to development of the Neeran E-beam though it may be a long time before you see results.

You negotiated with Iratar for production rights to their K-Type Attack Cruiser hull for use by the House. With modification this advanced but expensive design could make use of DHI sublight drives and other equipment of the House. Once the bugs are worked out the modifications could even be sold back to Iratar, though that will remain up to the House.

With the expansion of your shipyards at Surakeh you plan to have RSS add an Attack Cruiser lines in the near future. Once the House has their K-type mod worked out it will likely be the main ship your yards produce. More modular Alliance designs like the Support cruiser and escort carrier are also options you're considering.


10 SHC grade Sublight drives and 4 atmospheric containment fields have been acquired from Iratar. A few of the drives have been given to the House as a gift, the remainder sold to them and some of the money given to your marines. All 4 containment fields are being sent to Rioja unless there are objections.
Did you want them deployed for use as the core of a new city, experimental agriculture development or another option?

The Colony world of Plateau in South Reach, with its refugee camps and thick but habitable atmosphere is another place you could send one or more of the fields.
>>
>>37067020
>Against my better judgement I'm not canceling this week's game.
And we love you for it. Hope you all had a nice Christmas and all.

Now for House and Dominion!
>>37067097

Put 1 of the containment fields on experimental agriculture development while the other 3 are put on city development and expansion. Need to get our new planet expanding.

Also questions. When we got this planet from Posat we saw that they had missile base, on the planet we where negotiating at, for surface to space attacks. Could the same be done with Torpedoes?

Also the discussion of the K-Type deal last thread got me thinking. Do we count as part of the JD government? And how more exactly is a House government built? I know the Earl is the head of state but everything else is kinda blurry. Reason for asking being that one anon said we could not take part of the K-Type deal, and make K-Types from our future yard, because it was a deal made with the House government and not us.
>>
>>37067097
[ ] Rioja, City
[ ] Rioja, Agriculture / terraforming plants
[ ] Plateau, Refugee camps
[ ] Other


Following your capture of the pirates and the return of the stolen transport to Tourta you return to Surakeh so that the crew can be properly interrogated. Tourta is safe once again with extra corvettes and a pair of RTS light cruisers in orbit to help defend it.

Baron Winifred is disturbed that there was such a glaring hole in the world's security and has ordered a full check of the planetary shields of all House worlds in South Reach. The Homeworlds and Smugglers Run colonies are also advised to perform additional checks though that may take some time due to recent events.

A series of coordinated terrorist attacks have taken place in the outer colonies of the House homeworlds. Several HLV's were sabotaged when lifting off with terraforming equipment from the last world to be made habitable in the region. Nearly 300 people were killed as a result of the HLV drops and there will be delays to terraforming projects as a result.

A few thousand colonists on the surface were taken hostage by the same group in the confusion following the attacks. Rob Ecord was sent in leading a special forces team and while they were successful in eliminating the terrorists, 71 civilians were killed. They were able to prevent the detonation of a stasis fusion warhead that would have killed all of the hostages.

Intel believes the use of this device points to the involvement of another House since Jerik-Dremine is still using it's old stockpiles of conventional nukes.
>>
>>37067020
>Not long after arriving in the region you found that things had become something of a mess. Raiders are staging attacks on colonies and shipping throughout South Reach.

I've done some reading on the wiki, would the Terrans be willing to lease their obsolete Polaris class destroyers to planets without adequate defenses?

The Terrans would get some immediate income, wouldn't have to worry about maintenance for these for a while, and the planets in the region would be able to bolster their defenses quickly for a reasonable price.
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>>37067587
>[ ] Rioja, City
2
>[ ] Rioja, Agriculture / terraforming plants
1
>[ ] Plateau, Refugee camps
1

Would Iratar be willing to provide additional fields to the refugee camps for PR reasons? Maybe offer them for rent at reduced rates?
>>
I had an idea over the break that I really should have turned into a small pastebin.

The various Houses in the South Reach galaxy J-D occupies have their differences, but each likely understands that allowing even the smallest of footholds for a resurgence of pirates is bad for all of us. A foothold will grow into a haven if not dealt with swiftly, and a haven may become worse.

So I propose that we call upon all local Houses and Free Ports to come together and agree upon terms to aid in our mutual goal of crushing any pirate resurgence and taking their stuff for our own.

The basic idea is to minimize the idea that pirates can steal stuff and flee across a boundary to get away. To that end, we must communicate.

We establish guidelines that allow a reasonable force (TBD) with evidence of pirate activity and in pursuit of target ships to be granted temporary deputy/privateer/enforcement status. If you secure a ship (with evidence) in another House's area of control after being granted this status, you are entitled to a partial salvage claim like a privateer would be.

There would need to be a process set up for confirming that pirates were captured, probably by a panel including some folks from the Royal House.

So if Knight Bob from House B is chasing suspected pirates and they try to flee to House R space, Knight Bob calls up House R. "Pirates running your way, x hours behind them, have evidence, request Protocol 'secure pirates' against [ship information available]"

House R hates pirates, so they grant Knight Bob z Hours of special status while they find someone to join Knight Bob in hunting down this Y-type transport with a Dragon painted on the flanks.

Bob intercepts the transport in question before House R gets Knight Red to the scene, but uses his temporary powers to give a lawful order under Article 44 of the anti-pirate charter. Heave to and prepare to be detained by Knight Bob, who has the power to give this order as a temporary deputy of House R.
>>
>>37067793
>I had an idea over the break that I really should have turned into a small pastebin.

It happened to me as well.

Random stuff:
-Sell our movie to Watcher space?
-Stellar matter collector to turn empty or otherwise useless systems into ship yards?
-PCCG: Ask if Firth can keep an eye on J-D youths joining mercs.
-Ask firth about either Polars, Dominion light cruiser refit, or combat U-haul for use as budget system defense and police ships.
-Captain Yadclif Kymeri: We paid for his medical bill, how is he doing?
-Thebe: How is he doing?
-Shallan and Hune allies during our maelstrom raids: How are they doing? (Also add to wiki)
-5 AIs from Loreto: How have things been going for them?
-Veritas: They’re already medieval space Switzerland, any chance we can start a bank there?
-Gifting land to Kavos
Long term stuff:
-Kyriss Valo: Her long term plans for Tourta. Under water habitats and industry? Floating cities? Artificial islands?
-Sleep headbands for mind machine interfaces?
-Deep space installations with FA and navigator guild.
-Cloaks for static installations in hyper space?
-Fortifying House space in preparation for post-war time.
-Some deal to get Watcher populations to join the Dominion to make use of previously useless planets?
-Coordinate armor production with Kavarian Unionists?
-Recruit recently discovered not-Krath to maximise planet utilization in J-D space? Check wiki if they like different climate/environment
>>
>>37067020
FOR HOUSE AND DOMINION
>>
>>37067759
Supporting this.
>>
>>37067793
The y-type refuses, but doesn't fire. Bob has enough evidence as agreed upon by the anti-pirate treaty, and decides to fire a warning shot and then disable the engines.

Knight Red eventually arrives at the secured transport, is given copies of the evidence against the transport, and also accepts receipt of Knight Bob's claim for securing the ship before taking the ship into House R's custody.

A joint investigation looks at the evidence, renders judgement that the transport is in fact the same that was interrupted trying to pirate another ship, and award's Knight Bob a % of the captured ship. House R can either buy out the minor % or sell the rest to Knight Bob, as per normal stuff of the type.

If the panel finds that Bob didn't have enough evidence, Bob would be fined for damages caused and possibly face criminal charges if found to have abused the system.

In cases where the ship has say docked at a station or Free Port, the matter would be less shooting and more "impound the ship and secure all crew from it possible" while evidence is considered. All such instances would be reviewed by a similar panel, as well, meaning bribes or administrators trying to screw Knight Bob out of his reward should be caught and potentially fined/reprimanded.

If we could get the Free Ports agreeing to at least something similar, we can all work to crush any and all pirates that dare to operate in our neck of the woods.

The system could also help in terms of neighbors assisting against larger groups of pirates.
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>>37067793
I kinda like the base idea of having the different Houses cooperate to deal with the sudden problem of rising piracy. Only problem lies in that house A might not want to work with house B and would rather they both suffer pirate raids than cooperate.
>>
>>37067439
>Heavy planet missile / Torpedo warheads
Doable. Increased chance of them being shot down but its certainly possible.

RSS and its shipyards are a company. You are the majority shareholder, they're not owned by anyone else in the House.

The yard in the Run is owned by many parties within the House and is their primary attack cruiser producer.
The House can grant the RSS lines the rights as well now though you or they would still have to pay Iratar a bit.

>And how more exactly is a House government built?
It varies. J-D is screwed up compared to most. It's something like this:

The Earl *
Barons *
Planetary Governors
Lords (Major holdings / industry)
Lords / Knights

*Dremine Council
The Council are the remains of House Dremine and effectively act as advisors to the Earl and usually help determine succession. Their job is generally to advance the cause of the Dro'all population within the House. The Earl is normally someone descended from House Jerik and represents the human elements of the House. The Earl can overrule the council but this is usually a bad idea. It does happen though.
Whether the council is more powerful than the Barons is debatable.

As the Barons control the mobile fleet and military assets of the House they're considered to be higher ranked than the Planetary Governors.
>>
>>37068410
I expect that Veritas won't partake, due to their position and the fact that many of their own people will be trying to kill any former warlords forces as possible. They're also fairly self contained and likely not a favored place for warlord pirates to run to, though.

There are likely several other Houses that won't participate due to having more secure holdings than J-D, and they may decide not to opt in this proposal. Let them.

If we can make anti-pirate operations easier between even 3 or 4 Houses and nearby Free Ports, we can prove that the concept helps and others will eventually join. Hell, some of the Houses that want to destroy Veritas may well see it as a chance to practice cooperation before the actual fight with Veritas.
>>
>>37067793
>>37068215
>We establish guidelines that allow a reasonable force (TBD) with evidence of pirate activity and in pursuit of target ships to be granted temporary deputy/privateer/enforcement status.
Workable
>If you secure a ship (with evidence) in another House's area of control after being granted this status, you are entitled to a partial salvage claim like a privateer would be.
This could be the cause of some disagreements depending on who previously owned the ship.

>There would need to be a process set up for confirming that pirates were captured, probably by a panel including some folks from the Royal House.
This would minimise serious incidents I believe.

Over all its an interesting plan. Propose it to the Baron?


>>37068114
>Stellar matter collector to turn empty or otherwise useless systems into ship yards?
They were effectively Lostech until recently. The ones Iratar are working on are likely prototypes. While certainly viable it could be some time until this happens.

>PCCG: Ask if Firth can keep an eye on J-D youths joining mercs.
Done but there is too much to really watch for and it would be very easy for them to slip through the cracks.

>budget system defense and police ships
You made a Light Cruiser deal between them and the House.

>Captain Yadclif Kymeri
One of the longer serving merc regulars with the House. He transferred to a unit responsible for training House battlecruiser crews some years ago. He would like to visit the world his crew once helped defend for an extended period but it's far too dangerous there due to local uprisings and rebel attacks.

>Thebe
>a high ranking liason officer between the Alliance and the Republic

I'll answer more of those later.
>>
>>37069251
>Propose it to the Baron?
Sure, it seems like an interesting idea, and she'll know if it's feasible in the current political climate.
>>
>>37069251
>This could be the cause of some disagreements depending on who previously owned the ship.

Obviously it would have to be adjusted if the ship in question was stolen, rather than a ship identified as part of the SRL. The intent to ensure that people have an incentive to bring pirates to justice is the most important part. Perhaps a % claim of any reward for stolen ships, but that is what the refinement process is for.
>>
>>37069251
>Propose it to the Baron?
I'm game for it. Let's pray for political points and cudos to the anon who came up with it.
>>
Misc updates

Republic Type 8 attack bomber has begun prototype testing. It's effectively a Type 6 with more engine power and increased structural strength. You would need to buy a new licence for them if you wanted your starfighter line to produce them as your contract for the type 6 only covers basic system upgrades.

Some larger Alliance stations have begun fitting Helios siege guns to experiemental turrets due to shortages of Republic Heavy plasma weapons. Because of this and expansion of the Helios medium cruiser yards they're now producing more ships than there are available guns.

It's come to your attention via intel that some of these hulls are being outfitted for special projects. One proposal is to use them as a launch platform for stasis based antimatter torpedoes. The gun mount could be modified so that any accident that resulted in destruction of the payload would only cause minimal damage to the rest of the ship.

The new Matryoshka armor, more commonly known as Medium Jump Jet armor, is now available for purchase and production. The House plans to establish a factory for them since the option is available. While far more expensive to build and maintain than power cell armor it is more capable.
The new armor can be worn over top of light power amor like your Recon suit, using the additional reactors to increase power for jumps. With the added weight this is essential. It can also be worn without light armor though this requires an underlayer suit to properly interface.

Unsurprisingly Winifred would like to establish the new Factory in South Reach while most other Barons would like it in the Homeworlds. There would be insufficient demand to build 2 factories.

Medium Jump Jet is currently 12 million each due to shortages and advanced tech requirements for construction. This should drop to 8 million. Once they enter mass production you can buy as many as you want.
Did you want to buy any of them at present?
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>>37070045
>Did you want to buy any of them at present?
Depends. Do we have any loyal veteran marines that want to become Men at Arms to us? If so we could get a few of them I'd say.
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>>37070045
>Did you want to buy any of them at present?
We should get one for Sonia, we might need it at some point, and 12 million aren't going to break the bank.

Otherwise, it might be time to upgrade some of our veteran sergeants' armour. I would guess medium power armour should be a much better equipment choice for a squad leader than light PA is.
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>>37070196
I've always wondered something about Men-at-Arms. They're still technically marines in the military, correct? (if we recruit them from the marine forces like last time)

We're essentially just giving non-knight marines fancy equipment in exchange for their personal loyalty to us and effectively ensuring they'll never be knighted? (unless we can find cause to actually promote them as such under our authority, at which point they'd just be knights loyal to us. Sounds like a hard sell to the nobility)

Or do they actually end up falling under our employment? I imagine either way someone will be made nervous by us poaching talent from veterans marine forces if done excessively.

or are 'men at arms' just considered bodyguard/honorguard deals to certain ranks of Knight?
>>
>>37070045
>Did you want to buy any of them at present?
I'm sure a couple couldn't hurt.

Can we look into producing them? I remember we had the blueprints for them and other cool stuff from that ancient bunker we found.
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>>37070196
>Do we have any loyal veteran marines that want to become Men at Arms to us? If so we could get a few of them I'd say.
About 40 Veterans fit the bill.

>>37070258
>I would guess medium power armour should be a much better equipment choice for a squad leader than light PA is.
To be clear Power Cell armor is more or less equivalent to medium in many respects.
You, Rufaro, Valeri, Ecord and Alex are the only people with light power armor you know and each is specialised.

>>37070550
>or are 'men at arms' just considered bodyguard/honorguard deals to certain ranks of Knight?'
Effectively that. They could still be knighted, though as usual it would need to be for a good reason.

As long as you're still serving the House then by extension so are they and the House will still pay them as marines. People serving under you though tend to be paid much better than the House would provide for, what with those bonuses you give out.

>>37070573
>Can we look into producing them?
Yes, but expect very little demand. The entire House might have enough business for the 1 factory. You could invest in it however.

>ancient bunker
That's a flight pack. (pic related) I believe you guys agreed to send the data on it to the Matryoshka project. As a result there will be upgrade modules for the Medium Jump Jet and/or power cell armor at a later time that may allow flight for longer periods.

You can certainly set up to produce flight packs though, their use in combat is just a bit limited since you can only wear marine armor with it and still expect to lift off.
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>>37070917
>Flight packs
I'm game for making them, I think they'd be good for people operating in space though. Emergency maneuvering packs for example.

Speaking of the bunker, there were those fancy electronic rounds we got from it as well. Were they ever confirmed to be more or less effective than current-gen ammo?
>>
>>37070196
>>37070258
>>37070573
At least 1 for the moment, possibly more.

In addition to conventional armaments, you find out that the new suit can also carry 4 Shard missiles which can be fired from mounting points above the shoulders. These should provide enough firepower to take out an entire squad of troops, lightly armored ground vehicles or even some starfighters with a good enough hit.

>>37069251
You propose your idea to Baron Winifred when you're eventually called in to see her. She agrees it could certainly be of use if it works and sends off a recommendation to the local Ruling House representative.

From interrogation of the prisoners and other sources House intel has been learned that several Houses through the region, not just those in this dwarf galaxy, have been taking advantage of the upswing in pirate activity. The South Reach League is seeing it's worse levels of desertion ever, enough that its causing a manpower crisis among their fleets.

As expected some are going rogue, others are becoming bounty hunters, some joining the PCCG Mercenary guild. Others have been looking for work with the Houses, possibly in the hopes of smaller local merc contracts.

Many of the people you captured have gaps in their memories, often 2 weeks in length, some longer. Intel believes they've been clandestinely hired on in the role of privateers or agents to harass rival Houses without implicating those responsible. Thanks to the presence of actual pirates on the loose any House accused can simply feign ignorance or blame the pirates as the actual problem.
As long as they're not caught doing so it's a win win scenario for any House as either the pirate raids continue hurting their rivals, or they're stopped the actual pirates are disposed of and they don't have to pay off the agents.

There is little to no hard evidence to prove this. The prisoners who have had parts of their memory erased will be held until more evidence is located to back this up.
>>
>>37071965
I see
>>
>>37068667
>You are the majority shareholder, they're not owned by anyone else in the House.
You know what, it might be time to sell some shares. I'm sure that by selling shares to influential people in the House, we can spread the wealth out (decreasing jealousy), while also increasing our political clout as majority shareholder!

Maybe 30% of the company to 10 or so parties
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>>37072464
Going public with a company brings in a whole slew of other problems. We don't need the money that selling shares would give us at this juncture, so I'd prefer if we kept the company quasi private.
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>>37072464
We should be very careful with that. 30% is more than enough to form a blocking minority in most situations today.

We'd effectively hand over a lot of control over our company if we were to do that.
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>>37072464
I would rather sell shares to our friends and colleagues to strengthen our ties and try to link our resources together.
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>>37071598
They're less effective than splinter rounds but if combined with a repulsor weapon they would weigh less and take up slightly less space.
The rounds would be lower velocity meaning the guns themselves could be built much more cheaply, it's the ammo that would be more expensive and complicated. Over all they would be much cheaper to produce than your current repulsor rifle and would bypass restrictions on splinter ammo that some governments still impose.

Trying to make sense of my drunk-on-cough-syrup notes.

The Neeran offensive.
Currently things are remaining fairly even. The Alliance is testing the limits of what their fleet groups can handle in several places and everywhere else the reinforcements from the Factions are holding the line.
There are signs that the Neeran are holding additional forces in reserve. It's believed they're waiting to see if the Factions will launch a major counter offensive or otherwise commit the same massive numbers they did in the Pandora Cluster.

The Emperor is worried this could be a test of the defenses and is planning to offer additional cloning resources to any House providing ships and personnel to the Alliance.

Winifred is aware of Sonia's various reasons for wishing to avoid cloning but for other valuable personnel there is less reason.

"To be clear, this will not be the usual case of a clone being created only if the original is killed. All of these will be fielded as soon as they're proven to be competent and sent to other fronts. Great lengths are taken to ensure the clone is not stationed in the same region as the original.
Your word carries weight among the elite units of our House. The Earl would appreciate it if you would encourage the idea among your pilots and troops or at the very least not publicly denounce it.
The strength of the Dominion as a whole relies on numbers."

>What say?
>>
>>37072700
>>What say?
"I will pass the information to those serving under me and I'll keep quiet about my personal reservations regarding this issue unless asked about it in private conversation.

Also, if I may ask,how will the clones be handled by our House if they should survive the war? And what's your personal opinion about this in general, sir?"
>>
>>37072579
Not going public, simply expanding the number of private shareholders. We're essentially a sole trader at the moment.

>>37072626
While I think that selling maybe 5/10% of the shares to our friends might be a good idea, we don't really gain much by doing so.

This isn't about the potential monetary gains, it's more about securing political allies outside our circle of friends. It's a risk yes, but if we want to succeed politically, we need people to support us, and that means getting the financially involved in the success of our company.
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>>37072700
Cloning still doesn't sit right with me, especially in this type of situation. To me, it sounds like the Ruling house just wants to throw disposable fleets at the enemy using my boys and girls as plasma fodder.

I won't speak out against it, but I can't say I'm for it. In the end it will be up to my subordinates to make their own choices on this matter.
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>>37071965
I am hardly surprised that such would happen considering where we are and I would be very surprised if our House has not done so as well. And it's not like it's warlord scale raids as of yet and with us coming down with the ban hammer now it doubt it ever will be such a threat again. It's almost a shame we have so little black cash or we could hire some mercs of our own to mess with the likes of Feron and Ceras.
>>37072464
I would rather not sell any shares to anyone. It will hinder us from doing what we want with the company when we want it and how we want it. Much better to buy shares in another company then so we can mess with them while keeping our own pet where it is. Not to mention there is no actual need to sell shares as the company is doing very good on it's own and is already expanding very quickly without the funding of other people.

>>37072700
"I do not like it, the entire idea of a clone makes my skin crawl a bit and makes me uncomfortable. However I will not speak against it if the House stands behind this idea. Will the House be paying those that decide to go with the clone extra as an encouragement or will it be strictly a for the House kind of encouragement you want me to do? Also I may be reading into things a bit much but would it not strike people as weird that I would encourage cloning yet avoid it like the plague myself? I just want us to avoid any fallout that this could result in."

Why is this captcha so weird? Sometimes it asks me for a word when I click the check mark other times I can post right after clicking it.
>>
>>37072579
This guy is damned right.

We'd also lose much of our ability to use RSS funds for things like the Posat buyout, as RSS funds would no longer be unquestionably owned by Sonia. (as opposed to being Sonia's funds. We're technically separate entities for good reasons)
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>>37072865
>>37072911
>>37072921
Seems to me we all have the same basic thing we want to say. "I don't like it, but I won't speak out against it" +various questions
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>>37072700
"Could you imagine if they made a squad or even platoon of me, Baron?"

I'm sorely tempted to reconsider my opposition to cloning in this case. I have to wonder if these clones are limited lifespan. They wouldn't have much choice in the matter of what they do, but Rufarios and Valeris could provide the Alliance with some damned good spec ops folks due to their training.
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>>37073422
>a fleet of Sonya Reynard
Affectionately dubbed Shark Attack
>>
>how will the clones be handled by our House if they should survive the war?
"They'll be offered positions as officers in the House military. Unless the officers who are being cloned decide otherwise they will not be allowed any contact with the family members or friends of their previous life. If they wish to do so they may be allowed to retire after a minimum term of service. Many are encouraged to volunteer to be put into stasis should the House have need of them in a future war."

That's a rather grim thought, thought it might let someone see how things turned out in the long term. The Factions Alliance sleeper fleets might have been thinking along the lines of long term preparedness but it didn't exactly work out as they planned.

>And what's your personal opinion about this in general, sir?"
"That is a complicated question. Before the Lat'tham coup attempt the Dominion had managed to suffer only a handful of clone uprisings in 1400 years. Before that the clones where the ones ruling the Dominion for the previous thousand.
Lat'tham doesn't even fit with the conventional uprisings because of the reasons behind it. The idea of blackmailing a clone with their original body may not have itself been original but was the first to take place on such a scale.

Reynard I can't tell you my opinion because I haven't yet decided upon one. Though part of me would rather cheat death on my own merits."

>or will it be strictly a for the House kind of encouragement you want me to do?
"It's strictly for the House."

>would it not strike people as weird that I would encourage cloning yet avoid it like the plague myself?
"Hardly, especially among your veterans. They know full well you get into shady dealings at times. To those that saw the Odyssey nearly destroy Wayward Treasures with you still aboard it should be clear enough."

"Could you imagine if they made a squad or even platoon of me, Baron?"
Winifred smirks slightly. "I try not to think about such nightmares."
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>I have to wonder if these clones are limited lifespan.
Most are natural life span though this can be changed. Few Houses want a Dro'all clone of noble blood living for 2 centuries or more.

With this information you promise that you'll give your people the facts and won't speak against the program publicly. It's not much but the House shouldn't be pissed off at you for that.

You make sure to let Winifred know that Shur Sarkh, the Rovinar agent of one of the Warlords will be arriving soon and of your plans. Getting one of the most powerful Warlords on your side, or getting them to form a House would greatly strengthen the Dominion and conceivably your own House.

"I'll have my people prepare and forward some reports on the state of the South Reach League. They should be finished before this representative arrives."

With that taken care of you look into what RSS is up to.

Thanks to the various deals you have with the local construction industry due to the refugee housing on Tourta, RSS was able to get a discount on an office tower being built on Surakeh. With the expansion of the business and increasing threats posed by raiders extra offices on the surface are seeming like a more secure option.
It's not on your land but that isn't an issue since the person they'll be leasing off of needed office space themselves and your people can't take up an entire building yet. Because of the construction deals it was much easier to secure the lease. The parking garage will be fitted with an expanded bunker for RTS to make use of for some of their vehicles.

London assures you it's money well spent and all of it will be very safe and secure. Other than the bunker he's hesitant to truly fortify the tower with things like shields and concealed point defense batteries and is looking for your input.

"People sometimes go out of their way to target private security and mercenary companies like RTS. Likewise you probably have enemies. How much security should we have?"
>>
>>37073275
Yeah basically, though it's honestly a tough call.
>>
>>37074814
I would say follow industrial standards but leave space for upgrades. But ensure we have a power armored response team just in case.
>>
>>37074814
A lot, we take security very seriously.

I'm thinking blast doors at key locations. Concealed stun grenade traps, like we have at the lodge, inside of the our space. Concealed sentry guns that can take down Power Cell/Power armor Scanners powerful enough to decloak recon armor. And concealed point defense batteries. Shields should not be needed until we can get our own office building which we can customize with all kinds of goodies like that lockdown protocal thingy Baron Dreminth had.
>>
>>37074814
>How much security should we have?"
Well usually I like to operate on the maxim of better safe the sorry, however, giving the temporary nature of this lease, I'm not so certain in this case.

The addition of the shield generator is a nice middle ground, and it should also add to the property value of the building.
>>
>>37074814
We should probably have a few hardened security points and sensor systems at points.

Other than that, our main concern probably needs to be data security. Especially concerning things like the sensor data our ships collect during their operations, off salvaged ships, those old Kavarian stations, and all the old Faction Wars data we've collected over time. Hell, we may even need to get Duncan to help with some sort of crazy encryption for that data.

More so for all the employee data we certainly have.

Shield generators and such may be a bit overkill, but we should learn from our lodge and ensure we have some nicely hardened systems in place so that we're not a easy hack.
>>
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>>37074941
>>37074993
>>37074998
>>37076165
-no shield generator
-Some concealed point defense (Say 4 small anti-air turrets?)
-Security scanners at entrances and some checkpoints
-Stun pulse defenses in key corridors
-RTS response team on site at all times (Size varies)
-Basic quarantine lockdown (includes some blast doors, locals have not forgotten the bio war attacks)
-Hardened / isolated secure databases
-Options to easily upgrade site to heavier defenses

Site can now be fortified on short notice with Shields, blast shutters, 10x heavy point defense turrets, 12 light anti-air turrets.

Is this acceptable?

>>37074998
>however, giving the temporary nature of this lease, I'm not so certain in this case.
It doesn't matter where on Surakeh you put the building you'll end up using a lease since the commercially zoned areas are all owned by Knights and Lords now.
RTS needs 1 surface base somewhere if only for its ground vehicles.

>Cont
>>
>>37076350
... dear god did we salvage a Heavy Cruiser that thinks it is a big Attack Cruiser?

because I'm ok with that.
>>
At present the front line salvage fleet assigned to operations in the Pandora Cluster and Shallan space has most of your heavier warships. Your personal escort also takes up a good number of battlecruisers. Because of this the RTS fleet in South Reach is actually a bit small for the number of salvage teams and escort contracts they look after.

RTS & Escort Craft (NOT ASSIGNED TO FRONT LINES)

6x LST
12xStandard Corvette
6x Dagger class CRV
4x Attack Corvette

J-Type transport (Q ship)
ArcherFish FRG
4x Firestorm FRG
4x Factions Frigate (Doubles as troop ship)

6x Polaris light cruiser
4x Knight Class
3x CCD Bulk Cruiser
Terran Escort Carrier/Light carrier(+28 SP's)

Kavarian Battlecruiser
Exodus Battlecruiser

Your allied mercenaries, the unit belonging to Eshik Medel, the same young man that tried to buy one of your Errant class ships, is making up for the difference with his 2 mixed squadrons of older but serviceable craft.
8 Light Cruisers, 8 Frigates and 9 corvettes

With recent salvage hauls thanks to those Kavarian sensor platforms you recovered RSS has brought back another Medium cruiser. The Norune build solid enough ships, even if they themselves are not that good in a fight, but rarely do they produce any warships larger than Battlecruisers. The Medium you recovered is one of those few examples where they tried.

Only vaguely reminiscent of their Frigate designs it looks more like the bow section of a Republic Heron medium were it scaled up slightly. Your old gunnery officer Kaz points out that the Norune had come into contact with the Republic several times before the Faction Wars and likely fought one another. There are signs the vessel may have been intended to be docked with others of the same type forming parts of a larger whole. The Republic may have noticed this modularity and copied it for use in the much more successful Heron.

London wonders if you'd like the ship added to the RTS fleet since the Lance class is at the front.
>>
>>37076350
>>37076597

Oh god what did they think putting all those forward pointing guns on a Medium. What's that thing going to do? Dog-fight other Mediums? Oh god I can' stop imagining bricks with engines dog-fighting in slow motion.

>>37076699
Alright alright, I am thinking retrofit. Strip away the guns from it and make it into another salvage ship more like the Kilo. Scaled up salvage barge and all. Slap a torpedo battery on it and duct tape those striped away guns with mounts so they can turn and aim properly. Bam, salvage ship with firepower. So yeah, keep it and make the best of it.

Also we have a fairly large amount of ships now, I am proud of us.
>>
>>37076699
Is it a pure gun ship or does it have any carrier capacity of note? (I recall the first Kavarian medium RSS salvaged had room to carry 2 corvettes in addition to some fighter/shuttle capacity, which I thought was quite interesting)

Personally, I jumped at the Lance class for RSS/RTS because it always seemed described as a ship that was designed for fending off smaller vessels, and thus a good core for an escort group.

I'm wondering if this Medium may be more valuable to a proper military due to more specialized role, and if we might be better off trading it for another ship (or smaller ships) or outright selling.

Then again, it does seem like a stupidly sexy ship. Potentially one that some companies may want a chance to investigate for design study.
>>
>>37076699
Pending more information I think >>37076934 has a good idea with the refit.
>>
>>37076934
>advocating the gutting of a quality constructed ship without even asking about the design's role or features.

This wounds both my inner pilot and inner techpriest.

The Kilo was an awesome find for a salvage ship, especially due to the fact that the class is essentially a giant rectangle barge (at least it looks that way to me). The only flaw I can think of for the conversion was that the guns were dorsal/ventral and effectively useless when covered in salvage. A similar Kavarian ship supposedly had less weapons but along the flanks of the ship. Don't think we ever came across one for salvage, sadly.

And with the mention >>37076699
>the RTS fleet in South Reach is actually a bit small for the number of salvage teams and escort contracts they look after.

we should seriously consider that the SRL situation would heavily favor us keeping this a warship. Potentially an awesome RTS command ship.
>>
REDACTED FILES
The Norune based their Faction Wars Era medium cruiser off the hull of an ancient super weapon platform. This weapon induced a solar event that destroyed the Republic homeworld approximately 4000 years ago.


>>37076934
>Oh god what did they think putting all those forward pointing guns on a Medium
There are some turrets as well which I did not add. But yes the base design does have some deficiencies, most of which can be corrected.
If engaging from range it has enough firepower in its forward arc to give any medium of its day a very hard time.

>>37077066
>Is it a pure gun ship or does it have any carrier capacity of note?
Like any Medium it has some carrying capacity with room for close to 200 starfighters. Not a huge amount.

Weapons
8x spinal mount heavy phase cannon
14x spinal mount phase cannons
4x heavy phase cannon arrays
8x phase cannon arrays
2x heavy torpedo launchers
16x missile launchers (12 forward, 4 aft)

Due to damage most of these would would be fairly easy to swap out during the rebuild.

>>37077240
Kilos are very industrial in design. If its missing anything you can just weld or ducktape it on.

Seeing some interesting selling or converting it, at least 1 for keeping it.
>>
>>37077756
I say Keep it for the company and have it stay exactly how it is (We can swap out weapons if we want). In terms of FTL how fast would you say this puppy can go?
>>
>>37077896
Sounds good, no need to change it unless we find issues with it later.
>>
>>37077066
>>37077240
samefag here. don't want to double vote by being unclear.

>>37077756
I'd be interested in keeping it for RTS, but ideally doing some refit work to change weapons away from spinal mounts where possible. Though I wonder if it could be modified to carry one of those Neeran Medium spinal mount guns or other captured weapons systems. May be worth offering DHI access to the ship for design inspiration or other study, if they've never had access to one.

If we're going to convert more mediums to salvage ships, I'd much rather RSS procure another Kilo wreck or junker in need of a refit anyway.

Converting this ship to a salvage rig is both wasteful and diminishes the combat ability of the vessel. Better to use it as a dedicated escort that will give smaller pirate groups pause than make it look less threatening and inviting an attack by making it look like a weak salvage vessel.
>>
>>37078131
>samefag
Noted. I was going to add it to an overnight survey just in case.


RTS continues to increase in strength but has few attack craft other than older corvettes and Frigates. The Polaris class ships the company has been acquiring through salvage and trade make for good escorts. If a more serious situation develops in the region you may need more ships.

The earlier suggestion of leasing Polaris class ships from the Terrans is an interesting suggestion. Your people are quick to warn you that the Terrans might use them to track the movements of the salvage fleets and possibly discover battle sites RSS might still be avoiding due to navigation hazards.

A small number of assault corvettes from your shipyard would be another option. Due to their maintenance issues you would want as few as possible.
The Mk 4 which featured better parts commonality will be replaced by the newer Mk 5 in a few months. The newer ship will include better automation from the Polaris, reducing crew requirements. This could be a security issue as a smaller crew could hijack one.

Or just hire more mercs should the situation get out of control?

Suggestions before I put the survey up?
>>
>>37078665
What about getting some of those new Iratar firestorm frigates? They were supposed to be a budget conscious option and easier for Dominion-based groups to maintain. We may even be able to secure sales through Mike, meaning a bit more money stays in the Dominion (and J-D).

>concerns about leased Polaris ships

I agree with the concerns, but couldn't a simple "fuck all the data on this ship's computers" virus/purge and following Dominion/House system restore fix that? Not all that sure leasing ships from the Terrans is a good idea, though. Their tech advantage could give them far too many ways to try and steal info using a ship we have to return.

>Mk 3/4/5 ships used by RTS
I don't like the idea of RTS buying/keeping produced assault corvettes. The trio of Gamma corvettes were an exception due to salvaging Terran stuff and the idea that they'd be a capable scout flight for the Front Line groups. And look like Terran vessels if say they found something interesting enough to not immediately announce their presence to folks.

Those high performance craft we produce should be heading for the front or proper military. We can use older equipment as mercs.

We could also potentially do what those warlord guys did with Scarab swarms + old emergency thrusters for larger ships, in a pinch.
>>
>>37078665
It would probably be the least trying to use a few of the older Mk 4's and use well screened mercenaries to cover any significant gaps. It doesn't sound like a big enough issue to risk terrans mucking up our stuff, especially with our history. Do not lease from people who have an investment in our failure!
>>
>>37079407
*vested interest, dammit
>>
>>37078665
>Iratar firestorm frigates
Sounds like it would be a better idea.

If we go for any of the Mk4s we should only have a few.

Expanding RTS / The fleet over all would be best but if we need something in the short term then some of our long term merc contacts could work.
>>
SURVEY <<<<<<<<<

https://www.surveymonkey.com/r/PZPJ7JG

See you in the morning.

>>37079296
>couldn't a simple "fuck all the data on this ship's computers" virus/purge and following Dominion/House system restore fix that? Not all that sure leasing ships from the Terrans is a good idea, though. Their tech advantage could give them far too many ways to try and steal info using a ship we have to return.
You won't know until you try.

RSS has come into possession of a "cursed ship" that a customer wanted "Fixed" by the repair yards.

It may be beyond saving as there are so many problems the engineers had trouble figuring out what all of them were during a simple inspection.


Use of the Crew showers will divert power from the heating systems for the bridge.

The main airlocks are re-pressurised manually via a hand-pump.

Some of the cargo bays and decking were destroyed at some point and sections from shipping containers were welded in place as replacements for walls and floors.

The in-system navigation computer is only capable of running an unlicensed 2107 copy of KSP.

Shallan built airlock doors have replaced the emergency bulkheads in places resulting in anyone over 180cm in height often hitting their head when passing between sections.

Emergency power is provided by a backup fission reactor for long-term distress-beacon and stasis systems.

The artificial gravity simulates the effects of tides or waves depending on the time of day resulting in sea sickness among crew.

Most of these are minor on their own and could be fixed with some extra work to rip out entire systems. Together the engineers don't consider the vessel to be worth the trouble for a shitty old freighter. They've passed it up the chain since they figure "You might find a use for it."
>>
>>37080132
First rule of customer service.

The customer is always right, if they are willing and able to pay.

If this guy wants his ship fixed, we inform him of the cost. If he could get a new or replacement ship for that price, advise him as such. If he still wants -this- ship repaired, he will have to pay for the work that will be required.

but dear god that ship. I bet the Shallans would still use it for evac runs or even runs behind the lines to evac more people.
>>
Hope you guys had a good Xmas.

>>37080132
At some point the main engines appear to have been "fixed" with scrap parts and repeated hammerblows from some kind of giant creature. The engineers are unable to explain the presence of rock dust inside the machinery but it works, barely.

One of the retractable weapon mounts is not connected to the power grid but seems to be set up to use some kind of portable power device. The power cables inexplicably lead to the gunner's seat.
>>
>>37080132
>Together the engineers don't consider the vessel to be worth the trouble for a shitty old freighter. They've passed it up the chain since they figure "You might find a use for it."

Make it into a competition for our engineers. Whoever comes up with the most effective and efficient way to fix that ship, wins something nice.

Turn it into a holo sim to train future engineers and repair crews.

I already like whoever decided to keep that ship and have it repaired instead of just simply buying something new.
>>
>>37080132
We could have all those patch fixes on the ship cataloged and documented since they seem pretty effective and have future crews ready to fix a ship in similar ways if it comes down to it.

I mean think of the extra endurance a mission killed ship could squeeze out with fixes like this. Enough to make it back to a allied base.
>>
Bump.
>>
>>37072700
>Your word carries weight among the elite units of our House. The Earl would appreciate it if you would encourage the idea among your pilots and troops or at the very least not publicly denounce it.

I say we should support it, and I think I just had a good idea what we could do with cloning:
What if we had a clone of us made, which would be used for black ops/undercover work and similar stuff which we no longer do since it would be too risky.
Threads could then alternate between playing Sonia and clone Sonia, giving both players that are in it for the empire building as well as players that are in it for the action some regular content without stepping on each other's toes by being too boring (for the action fans) or being too reckless (for the empire builders).
>>
>>37084511
No interested in that at all, sorry.

If that clone gets caught alive we're in deep shit, and I'm against messing around with the memories of Sonia, even if it's just a clone.
>>
Personally, I feel like Sonia wouldn't feel right sentencing a clone of herself to a life of what we're good at. Even if their memory could be scrubbed of sensitive information. But she also seems to have a sense of duty when it comes to the Neeran conflict.

The question of if clones could be marked genetically has occurred to me, though. I could kind of see Sonia having a squad of herself cloned on the grounds that they be recognized as their own individuals, and Sonia meeting with all of them and attempting to explain a twisted logic of "I did what I thought was right not for me, but for the House, Dominion, and the greater cause. But I feel guilty for forcing this on you."

Before then having each one give themselves a name similar to the clone wars show clones and taking them all to a meeting with Winifred. "Sonia Reynard has arrived, Baron"

Sonia would probably also set aside a small bit of funds for helping the various new 'sisters' she had, eventually wondering if any would finish enough tours to work for RSS subsidiaries or make Knight rank on their own merit.

Oh, and no one can ever tell Bekka or Mom.
>>
>>37084579
>>37084824
>>37084511
Plus i have this feeling that Sonia would want her Clones sort of adopted in the family and not force them into a job or another but offer certain options and suggest what she thought would be best, since in her mind her clones would be her.

That and she would scrub only knowledge of certain things not the whole circumstances and after action around them and the consequences, so the clone would know of our meetings with Winifred, the thoughts on our consequences and all that but would not be able to think of the thing that was exchanged or what it was. Enough to know for a certain that not knowing that is for the protection of not only Sonia Prime and all her sisters but also for her family the Reynard Family.

Because lets be honest, every Sonia clone will consider the same persons their family and their friends. Period. No Arguments. And I doubt Sonia will argue with herself.

The problem if course will be that her relations with her clones would not be as one would say, standard or orthodox at all...

I mean that is the only way i would see us being okay with clones. However it might be nice to live vicariously through our clones since we don't get fight as often as we did. Since we got to Knight Captain it seems we are getting fewer and fewer fights per average and more and more bureaucratic work. The only way we would be okay if the clones and us meet up and swap stories of missions and fights. I mean, Sonia has some pretty high clearance and some serious secrets, all in all so some extra wont be all that bad. Plus the clones will on average do it since they are Sonia, just keep to themselves things that might be harmful for the Sonia Collective to be known...
>>
>>37085164
So what there would be General Sonia Reynard, Wing Commander, future Baron.
Sonia "Prime" Reynard, undercover ops surprise explosion agent.
Sonia "Nr. 1" Reynard, Captain of the Alliance Exploration Corps. Raider, mercenary, pirate, salvage afficionado and diplomat.
>>
>>37084824
It would be hella cool if we could combine DNA from us and our sister, and have her as a backup 'Not-Sonia'
>>
>>37084511
But I like both the action parts where we get to make things go boom and empire building with cash and politics!

That aside I do not enjoy the idea of cloning Sonia as her character does not strike me as wanting to do that. Not to mention the morality of the whole thing. Wont the clone get homesick? Sonia loves her family and I bet the clone would to and what is to stop it from trying to replace non clone Sonia? Then there is the confidential info Sonia has locked away in her head that would most likely result in our death if it got out.

>>37085380
Nonense! Should Sonia die we simply begin as Bekka instead!
>>
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>>37084824
>Personally, I feel like Sonia wouldn't feel right sentencing a clone of herself to a life of what we're good at

Agreed.

>But she also seems to have a sense of duty when it comes to the Neeran conflict.

Sonia has already done more than enough for House, Dominion, and FA. This brings so many legal and moral problems it's absolutely not worth it. We also have no clue if the clones would inherit our 'best of three dice' rule.

> I could kind of see Sonia having a squad of herself cloned

I couldn't. Well, unless it's one of those days where H&D's population feels like being especially brilliant again. Like that thing with House Helios and the FA cruiser design last(?) thread.

>Oh, and no one can ever tell Bekka or Mom.
Yeah, Sonia would totally be willing to sentence a carbon copy of herself to never seeing her family again.

>However it might be nice to live vicariously through our clones since we don't get fight as often as we did.
Just ask TSTG for an additional player controlled character if that's what you want. He already did that for a separate survival horror episode when we had control of Beryl a few months ago.
>>
>>37085420
>Nonense! Should Sonia die we simply begin as Bekka instead!
Is that in our will? We leave everything to Bekka? Including our memories.
>>
>>37085444
I think we decided to leave the company in dads ownership with London and Nikolov running it until Bekka comes of age in case we die. Not sure however.
>>
>>37085431
>like that thing with Helios/FA cruiser design
Still chuckling at how that spiraled out of control
>>
>>37085482
Oh god what if she wants to sell our company, how will we keep our legacy alive?
>>
>>37085431
> FA cruiser design last
What did we do that was so stupid about it? We diden't get it but the K-Type instead after all.

>>37085518
Then we will haunt her for the rest of her life.
>>
>>37085537
>What did we do that was so stupid about it? We diden't get it but the K-Type instead after all.

The new FA medium/heavy cruiser design we were supposed to stop for Helios.

>"Knight Reynard, could you help us by doing A?"
>"What if I do B instead?"
>"No, doing B wouldn't help us at all"
>"Okay, I'll do A."
>Goes on to do B
>>
>>37085537
>what did we do that was so stupid about it?
We told the Helios guy that we'd help Helios stop the design. Gave our word and support that he could count on us.
Then people said "that anon that asked about the posibility of securing the FA design for the Dominion too had a good idea, do that!"

So we broke our word within minutes/hours of giving it.

Admittedly, as the guy that asked about getting the design produced in the Dominion/expanded production (meaning Dominion-based production, not MORE of the retardedly expensive Terran ships) and a Ber'hulem (rival of Helios) supporting voice. It just couldn't seem to be stopped
>>
>>37085607
>>37085928
Ooooohh, I thought you where talking about Mad Eyes new Attack Cruiser. My bad.
>>
Lots of cloning discussion. Interesting.

Most popular options for the medium is to give it a complete overhaul or a basic upgrade.

>Update it to be viable against Neeran craft, then have it switch places with the Lance. The Norune medium covers the ships close to the front, while the Lance provides an escort to the RSS ships in Faction territory. (Voted Keep, complete overhaul)
That's an idea.

There are a number of different weapon upgrade option available for this this thing. Some would work better against smaller more nimble Neeran craft, others against their heavier ones.

*= Current loadout

>heavy guns
a) 8x spinal mount heavy phase cannon *
b) 8x phase cannon turrets
c) 4x spinal mount plasma cannons
d) 2x spinal mount medium plasma cannons

>misc spinal mounts
a) 14x spinal mount phase cannons *
b) 8x Torp launchers & 2x heavy phase cannon turrets
c) 6-8x Heavy Pulse cannon arrays (120 degree forward arc) & 2-0x heavy phase cannon turrets

>H Torp
a) 2x heavy torpedo launchers (Forward) *
b) 2x torpedo batteries

>Missiles
a) 16x missile launchers (12 forward, 4 aft) *
b) 16x missile launchers (12 forward, 4 aft) & 2x aft Torp launchers
c) 4x aft missile launchers, 6x Torp launchers (4 forward, 2 aft)
d) 6x Starfighter launch catapults & fighter bay expansion, 4x aft missile launchers, 2x aft Torp launchers (Adds 30 starfighters)

>Launch bays
a) 200 starfighters*
b) 300 starfighters / Reduced operational range
c) 100 starfighters, FTL Upgrade
>>
>>37086140
>Some would work better against smaller more nimble Neeran craft, others against their heavier ones.

Could you be so kind to provide us with a list of the ships currently guarding our assets close to the front lines?

Also, how will the upgraded Norune Medium compare to modern medium cruisers when it comes to speed, maneuverability, armor, and shields?
>>
>>37086140
>>various gun options
Would fusion cannons also be a possible choice? If so, how would they compare to the other options?
>>
>>37086140
Christmas is here again.

First things first, what do we want it to do? We bringing it to the front as our new ship, Great Devouvrer 2.0, or will it be a salvage ship?

In either case I am thinking Plasma cannons, Medium cannons for a straight up combat ship and Light for any other. That shit will rip anything not a Heavy apart.

For Misc I think we should avoid further spinal mounts as it will be hard to hit smaller ships with those. Option C seems the better one for reasons regarding the torpedo option.

We saw the Heavy Torpedo launcher in action before and it was glorious. However it was not glorious for very long as they quickly ran out of ammo. With two Batteries we should be able to spam out torpedoes for a while and still have some left after one battle.

Question, how many Torpedo Launchers does a Torpedo Battery counts as?

For missiles I am going with option C so we can truly swarm out Torpedoes from this ship like some kind of savage swarm of insects. Also because I kinda only think Missiles are good for sensor blockage.

Starfighters we should with 200 for a salvage craft or 100 and improved FTL for a combat craft.

That should bring us to.
2-4 Plasma cannons
8 Heavy Pulse Cannon Arrays
2 Heavy Phase cannon Turrets
2 Torpedo Batteries
6 Torpedo Launchers
4 Missile Launchers
100-200 Fighters

Still don't like the lack of smaller turrets on the ship however. The Arrays can only do so much after all and I'd rather move them to fit on the ships roof and on the ships floor for 180 degrees coverage instead of 120 infront.

Thoughts and ideas?
>>
>>37086140
I see heavy guns as the way to go. The other options are nice but the rest of our fleet fulfills the various roles presented, whereas if the Neeran bring something heavy we can kill it. D,C,B,C,C. Then again it may just be cheaper to only switch out the heavy guns if the refit is too pricey.
>>
>>37086493
that looks nice.
>>
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>Would it be possible to buy the Polaris class ships we use as escorts for our fleets, while we lease the ones we use to protect static assets, or ships that are so far away from our salvage fleets there isn't a risk they reveal anything important to the Terrans? (Didn't vote for anything)

I suppose. You are slowly building up a stockpile of owned Polaris thanks to salvage and trades for other craft. As a cheap to build light cruiser they're not as fast or maneuverable as attack craft and thus some people are trying to trade them in. The number you can buy this way are limited.

Vast majority has voted for the newer Iratar Frigates. A few voted for the other options.

You've picked up a second suit of medium jump jet armor.
Posting this here since it didn't make it into the thread earlier:
>Thanks to its ability to fit a user with or without another set of armor this model does not require lengthy customisation to fit each unique user.

20 Aries infantry support drones have been ordered for testing and evaluation. They can be equipped with most small arms, even your repulsor mass drivers with a bit of work. Reloading is more difficult. With energy weapons like phase rifles the drones can plug themselves in to recharging ports around a ship or city.
A few ballistic weapons can be equipped with a reloader and a few magazines.
Testing will continue.

RSS is told to inform the customer of the costs of repairing the ship before beginning any work. Hell, if possible it might be best to waive the inspection fee. When seeing how much it would cost, how little of the original ship would remain and the comparison to its current value, the owner suffers a heart attack.

Once released from medical he agrees to sell RSS the ship for its scrap value and your people help him look into buying an old but more manageable Constellation.

>>37086367
Same numbers as normal plasma cannons but they do less damage and are cheaper and easier to repair.
>>
>>37086662
>Same numbers as normal plasma cannons but they do less damage and are cheaper and easier to repair.
Thanks, I think plasma guns are currently just too expensive to maintain on civilian ships, and spare parts might be really hard to get now that almost all militaries are beginning to use them on at least some of their ships.

>the owner suffers a heart attack.
I'm curious, what kind of crazy person would be willing to travel space in a ship like that?

Did we just come into contact with psycho Sonia's merchant equivalent?
>>
>>37086662
>Once released from medical he agrees to sell RSS the ship for its scrap value and your people help him look into buying an old but more manageable Constellation.

Give the owner a rebate. Just getting to read the list of emergency repairs made on that ship is already worth some money.
>>
>>37086832
>Thanks, I think plasma guns are currently just too expensive to maintain on civilian ships
I was thinking similar things. However as this ship has the potential to be incredibly powerful I am going to push for this to be our new frontline ship and phase out our shark ship. Just slap some extra shields on it and some high performance generators and we should have an extremely deadly ship on terms with a Shallan Medium.

However if people don't want that then perhaps Fusion cannons would be better than Plasma cannons.

>You've picked up a second suit of medium jump jet armor.
Training with new armor added to the to-do list.

>Did we just come into contact with psycho Sonia's merchant equivalent?
Wasen't that Ferigold the Fat? I liked him.
>>
>>37086913
>However as this ship has the potential to be incredibly powerful I am going to push for this to be our new frontline ship and phase out our shark ship

I feel like anything bigger than our current shark cruiser will probably waste Sonia's skills as a pilot and small unit level tactician.

>Wasen't that Ferigold the Fat? I liked him.
I think Ferigold is just incredibly good at what he does, while whoever was flying that ship must be completely insane.
>>
>>37086277
>Could you be so kind to provide us with a list of the ships currently guarding our assets close to the front lines?

Escorts
Lance Medium [Front Line Salvage Escort]
2x U-Haul [FLSE]
2x Journeyman Cruiser [FLS]/[FLSE]
2x Norune Battlecruiser [FLSE]
2x Norune Marauder [FLS]/[FLSE]

1x Gamma class assault corvette
4x Attack corvette (Scout)

Two of the modified Aries transports, 2 Moli's and the salvage barge in the Pandora Cluster. A third Aries transport was picked up and equipped with a cloak for covert cargo drops as part of the advanced cloak R&D program.

The Kilo "Serial Peacemaker" was in the Pandora cluster for a time but returned to South Reach to help salvage the sensor stations and your latest addition. It's you main large ship assets at the moment with the Anchorage working on station construction for Exodus.

>>37086277
>how will the upgraded Norune Medium compare to modern medium cruisers when it comes to speed, maneuverability, armor, and shields?
Shields and armor would be average.
Speed and maneuverability would be good but not the best out there. Roughly as quick as a Heron but not as maneuverable.

>>37086493
>or will it be a salvage ship?
As that was voted against options for salvage equipment were not included in the weapons loadout.

>how many Torpedo Launchers does a Torpedo Battery counts as?
It counts as a torpedo launcher turret. It's rate of fire would generally make it equivalent to at least a pair of launchers, possibly more, but their launch velocity is lower than a fixed launcher. They also chew through ammo quickly.

>Still don't like the lack of smaller turrets on the ship
There are additional turrets that were listed here >>37077756
but not in the options for alternate loadouts as they would remain the same. Apologies if this affected anyone's decisions but I didn't want them to get mixed up among all of the other options being listed.

4x heavy phase cannon arrays
8x phase cannon arrays
>>
>>37087016
So saying we want for a full combat build we would have.
2x Medium Plasma cannons
8x Heavy Pulse Cannon Arrays
2x Heavy Phase cannon Turrets
4x heavy phase cannon arrays
8x phase cannon arrays
2x Torpedo Batteries
6x Torpedo Launchers
4x Missile Launchers
100 Fighters

Does that leave any room for more shields and generators? Cause if we could get that then this ship would what you get if you mash a Shallan Medium and a Shukhant together. Lots of guns and lots of firepower with lots of shields.
>>
>>37087016
>Escorts
Thank you for the list.

I'd probably go with:
>heavy guns
4x spinal mount fusion cannons

>misc spinal mounts
c) 6-8x Heavy Pulse cannon arrays (120 degree forward arc) & 2-0x heavy phase cannon turrets

>H Torp
a) 2x heavy torpedo launchers (Forward) *

>Missiles
b) 16x missile launchers (12 forward, 4 aft) & 2x aft Torp launchers

>Launch bays
c) 100 starfighters, FTL Upgrade

Could we also get ECM/ECCM upgrades for this ship? Would the installation basic munitions manufacturing capabilities be possible?

Going by how well they served the various ships Sonia served on, PD mass drivers might also be something we should consider.
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>>37086832
>I'm curious, what kind of crazy person would be willing to travel space in a ship like that?
He didn't seem to think the repairs or modifications were really that bad and just assumed they were normal things on older ships.

>>37086865
>Give the owner a rebate.
Everyone okay with this?

>>37086913
>and we should have an extremely deadly ship on terms with a Shallan Medium.
Without SP Torpedoes a Shallan Medium would shred this thing no matter how you upgraded it.

>>37086999
>I feel like anything bigger than our current shark cruiser will probably waste Sonia's skills as a pilot and small unit level tactician.
A ship in that range you'd be commanding it not helming it. Your Battlecruiser is already in more of the driving range vs flying.

>while whoever was flying that ship must be completely insane.
Maybe a bit of that too.

Here's the Aries infantry drone. I don't believe I actually described them. They're intended to be an elongated diamond shape. They could be fitted with holographic camouflage though this model is not specifically outfitted for that.
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>>37087207
>Everyone okay with this?
Yeah, why not. He did have a heart attack after all.

>Without SP Torpedoes a Shallan Medium would shred this thing no matter how you upgraded it.
That makes me a bit sad but I still have hopes for this ship. Then again the Shallan Mediums where suppose to fill the roll of Heavys as well so it's not that strange when you think about it.
>>
With the RSS situations straightened out and some repairs started on the newest addition to the RTS fleet you place a call to Mike. He's able to get you an order of Frigates from Iratar who he's sure will be glad for the business. He also takes the opportunity to talk about the clone situation.

"It's just as well in the end. I was considering asking the Alliance for command of a small fleet and heading out to the front once again. I've been looking inter their program for development of afterburners and think it would have been a good thing to get into and give them some field testing."

"Are they making any real advancements?"
"Some, but the base technology is already available, they just need to tweak it to make it cheaper without losing quality. I'll talk to you later, I need to make sure your order is passed along so that you get those ships soon."


The next morning Shur Sarkh arrives aboard a stripped down Rovinar attack cruiser. It's a bit shorter than most and masses much less which probably increases its sublight performance. As this is an official visit she docks at the military station. You soon head over in your dress uniform to greet the officer's arrival.

"I was tempted to come aboard in camouflage to test your security systems but from our last meeting I doubt that would have gone over well."

That would be putting it mildly given the current state of things.

The officer soon explains some of the situation among the SRL camp. Some Warlords wish to continue to strengthen the SRL on its own, often with plans to prove that they're the strongest and unify it through force. Others want the SRL to survive, but via alliances with external powers such as different Factions or Houses. A few would support joining the Dominion provided they were recognised as Houses of their own.
Very few would want to merge with existing Houses but would not all are against it.
>>
>>37088218
>Others want the SRL to survive, but via alliances with external powers such as different Factions or Houses

That seems like a pretty decent idea, to be honest. It would keep the SRL in the game, prevent any faction from gaining too much power by absorbing SRL territory and forces, and help the SRL to establish more stable and effective government structures by being able to rely on the experience of other factions in that area.

It wouldn't allow the Dominion to absorb SRL forces and territory directly but it would enable us to gain more influence in the area if we play our cards right.
>>
The fleets of 2 Warlords have been dissolved over the years with a third leaving the League entirely after marrying into a Dominion House. House Kelarium jumped to 62nd in line of succession with the addition of Warlord, now Count, Tabith Erkelium.

"Convincing Warlords to shift their preference from one to another would be difficult. Thankfully for people like you there are other options. Many have subordinates that wish to take their place. Some may be more sympathetic to your cause, especially if provided support."

Back an uprising or an assassination, not overly different from how things work in the Dominion between Houses you figure.

"Protecting those currently in power from rivals would earn their favour. This should all seem rather basic to you compared to your politics."

>What say?
>>
>>37088471
>What say?

"Where does you boss stand on this? And what are your plans for this rather unique situation?"
>>
>>37088471
Oh boy. Where does Shur Sarkh and her warlord stand? It would probably be best if we could set them up as a new Dominion House with which we could ally. As it is now they will just keep splintering into warring states which the Dominion can eat up without fearing the Emperor frowning at them. If they where officially part of the Dominion that would not be a problem and would strengthen us.
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>>37088518
"Where does you boss stand on this? And what are your plans for this rather unique situation?"

Warlord Krussk who is now the most powerful Kavarian warlord is strongly in favour of making alliances with external powers like the Dominion while maintaining the South Reach League. He's reluctant to ally with the current Ruling House due to the Dominion's own internal instability. He is more open to negotiation than most, but will not simply join another House. This is partially due to there being no Kavarian houses.

Over all he is tied for the position of 2nd most powerful. The single most powerful Warlord is a human named Lashay Bonney who goes by the moniker Billy the Kid. He was placed in charge of the main shipyard by the old man before he died and is rumored to have helped gun down the neeran agents that were aboard.

Full list of Warlords coming up.
>>
>>37088218
>Some Warlords wish to continue to strengthen the SRL on its own, often with plans to prove that they're the strongest and unify it through force

Hmm, this could be useful if we could somehow convince them to turn that display of force into a campaign against Neeran held territory.

Maybe FA support for whoever wins?

> Others want the SRL to survive, but via alliances with external powers such as different Factions or Houses.

This could work as well, already posted my thoughts here: >>37088469

>A few would support joining the Dominion provided they were recognised as Houses of their own.

Could work, might spell lots of trouble for the first few decades until they are used to how things 'work' in the Dominion.


Hmmm, interesting.
>>
You lack intel on several of the Warlords or they just haven't made their opinions known. Sarkh does have some insight on a few.
Warlord Dwyn open supports the SRL at the moment but is more easily swayed by his peers than others.
Warlord Valo is rumored to have relatives living on Tourta.

House intel believes that Warlord Seloni is seeking a pardon with the Rovinar Government.

Current Support:
[SRL] South Reach as its own / strengthen itself
[SRL / Alliances]
[Form House]
[Join House]

Warlord Cirtap Krussk (Kavarian male) [SRL / Alliances]
Dwyn (Kavarian Male) [SRL]
Nyleuq Valo(Kavarian Female) [N/A Doesnt care] (Relative of Kyriss Valo)

Billy the Kid (Human Male) [SRL]
Bhumi Patil (Human Female)
Frañseza Varano (Human Male)[SRL / Alliances]

Maiviel (Hune Female) [Join House]

Shareh'th (Rovinar female) [SRL]
Seloni (Rovinar female)

Linon Hase'tos (Dro'all)
Seya Pantaq (Dro'all)
Rayya Se'bium (Dro'all male) [Form House]


>Agents
Şivan Berwari, Attack unit leader and mathematician extrordinaire is interested in an alliance. He supports the SRL but would be open to forming alliances provided someone were to help get him into power as he has been unable to overthrow his boss.
Rayya Se'bium the Dro'all Warlord he is attempting to replace is a supporter of the idea of joining the Dominion and forming his own House but he would be no ally of Jerik-Dremine. Apparently you and your House caused his people serious losses in the Warlords campaign.
If you could eliminate his upstart rival or provide just cause to do so he would likely be grateful.
>>
>>37089831
Okay, we can work with is.

So we assassinate Rayya Se'bium and get Sivan as an ally. When the rest of the SRL starts to fall apart then we can try to prod him into forming a House of his own in the Dominion.

Seloni we have to check out and see what we can do. If it is to our advantage we can probably call in a favor with the Rovinar but that depends on a lot of factors. More investigation needed.

Maiviel should make an excellent first Hune noble to House JD.

Varano and Krussk are also potential allies. We can hopefully gain some bonus points with Krussk since we have knighted Kavarians. Everyone else are either for SRL and thus not of interest for us or we lack info on.
>>
>>37089831
Sounds like we'll have to talk to Administrator Valo about her relative. A political marriage to say the Kavarian pilot we knighted (male, iirc) could be the foundation of setting up a means for Tourta to have some very friendly political power within J-D, lest someone get the idea that Tourta should be a bit more regulated. Hell, Nyleuq Valo may even be able to secure status as a planetary governor or even 'Baron' of Tourta without a political marriage, if they bring enough fleet assets.

Maiviel may be worth contacting as well. We've got some decent history working with reasonable Hune, and maybe we could even request that Thebe pay a visit if she is a bit paranoid about any meeting.

Any info on what sort of assets these folks actually control/command? Ones that may control more mobile things are likely more inclined to move to join J-D, while those with more fixed holdings may be better targets for say linking up with Rayya Se'bium's potential forming House.

Out of curiosity, where about did J-D lay hurt into Se'bium's forces? Smuggler's run? South Reach? Typhoon?

I'd actually be quite interested in meeting him or an emissary and asking if he'd be willing to bury the hatchet. We'll help gather Dominion/Royal House support for accepting his holdings into the Dominion. Both sides then attempt to put the Warlords Campaign behind us and look to a brighter future, possibly working together to bring willing Warlords either into our two Houses, form some more SRL Houses so he isn't completely isolated, and use formed SRL Houses to then support [SRL / Dominion Alliance] folks.
>>
>>37089831
I think we should try to achieve two things in this situation:

Primarily we'll try to get various Warlords to either join the Dominion, or at least ally with it.

However, we should also try to stabilize the remnant of the SRL enough so none of the other Factions will get the idea to gobble them up while the war with the Neerans is still going on.

>If you could eliminate his upstart rival or provide just cause to do so he would likely be grateful.

What would provide just cause for elimination in the SRL?

>Alliances
One crazy idea would to have or more of the Warlords ally with the Shallans. The SRL guys would provide somewhat safe systems to the Shallans. In return, the Shallans should have several people who are experienced in setting up civilian government and infrastructure, I would guess those guys' skills aren't really in demand in Shallan space right now.

It would also enable the Shallans to establish some industry away from the front lines, while the SRL remnant would benefit from diversifying their industrial base and the influx of professionals in non-piracy fields.
>>
>>37090424
in addition to these thoughts...

What is the status of those Rovinar from the Union incident? Is our stance of "the Rovinar recon armor + cloak is accessible for evidence examination but otherwise remains in my possession due to lack of trust in who would end up receiving it' standing for the moment?

Because if that armor is no longer needed as evidence, I'm looking at a Warlord agent with a holographic cloak of their own and a name that doesn't like J-D that could be replaced with someone more amicable to both of our respective groups.
>>
"South Reach is an unstable region of space, we all get that. It isn't what many businesses would consider a safe place to operate. What a number of Warlords would need in order to form alliances with the Dominion or its Houses would be a steady income stream. Mercenary work for the Alliance may provide enough funding for Merc bands but not to operate an entire government and society.
Because of the terms of the treaty the League signed at the end of your campaign to crush us many forms of slavery were outlawed. Those who had been kidnapped from the other Factions were returned. Many other workers for the past few years have simply been saving up money until they can pay their way off our worlds. Our manpower shortages for things you might consider civilian industries are getting bad.

We need trade agreements and outsider investments in industry. Preferably with steady protection contracts for our mercenaries. They don't have to be much just enough to keep crews busy when not at the front. Minimum wage if you will."

You're not sure how many companies would be interested in that given the dangers involved. Still it could mean very little competition.

>>37090393
>assassinate Rayya Se'bium and get Sivan as an ally.
It's one option. Killing the Dro'all warlord would get you and your house an ally outside of the Dominion.
Killing or removing Berwari from the equation would strengthen the Dominion as a whole, though your House is not as likely to benefit from it as much.

>Maiviel should make an excellent first Hune noble to House JD.
Interested in joining A House, this does not always mean your House.

>>37090424
>Any info on what sort of assets these folks actually control/command?
All of them have access to many Super Heavy Cruisers, though less than half can be deployed at any given time. 30 each should be a rough average, though Billy the Kid with the main shipyard has more than 100 in South Reach at all times. Getting it from him would be a major undertaking.
>>
>>37090866
>Interested in joining A House, this does not always mean your House.
Jerik-Dremine is best House.

We should try to get Maiviel to join one of the major Houses. Either Helios or Ber'helum since we have proper relations with those. Then again a House gaining 30 supers just like that may well set off the civil war as the Ruling House would probably not like it.

>Killing or removing Berwari from the equation would strengthen the Dominion as a whole. Then I'd say this seems the better option. We need a stronger Dominion now that wont crumble in the event of a civil war. We could probably gain some cudos from Se´bium if we told him about Berwari and offered to take him out.

Moving on the manpower issue and goods in SRL. Since we're working on making an anti piracy deal with the other holds in SRL then perhaps we could work in introducing another deal. If a warlord allies with the Dominion then Houses will work on getting proper trade going with them.

Dominion gets allies and ships. Warlords gets stability. With some massive investment from Dominion houses we can start up factory's and businesses for civilian use in warlord space and before they know it we own everything except their fleets. Ofcourse I could just be ranting like some crazy person here.
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>>37090866
>30 Megas each, rough average

Well, we certainly can't afford to add any of them to J-D unless they can somehow afford to supply them on their own, which doesn't seem likely without piracy in the long run.
We are using the jamming device, correct?

"Few are likely to be willing to invest in a sinking ship. If say two or three willing Warlords could be forged into Houses of the Dominion and an area of stability created by such an event, it may be possible to use them as a bridge toward both investment and an Alliance. Preferably, they would be mostly parties interested in maintaining the SRL with Alliances, to ensure that their intentions are not to simply form a House and let the rest of you crumble. Thoughts?"
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>>37090424
>Sounds like we'll have to talk to Administrator Valo about her relative.
You contact the information broker when you have time and ask her about the Warlord. She seems disturbed that you've brought it up.
"My sister and I are not on the best of terms. We haven't spoken since we fought each other for control of our little corner of Tourta. The loser would have to leave the planet."

Ouch.

"How did she become a Warlord?"
"I gave her a week to get off the planet since transport was far from regular and we'd agreed to a grace period where the loser wouldn't try to take revenge. Within five days she'd taken three beaten street gangs and used them to seize control of a Battlecruiser, then left and joined the raids. Over the years she increased in power until one of the Warlords was on the verge of deserting with his fleet. To avoid breaking the treaty with the Factions Alliance she killed him and took command.

We may not have spoken but some things haven't changed. It annoys her when she's unable to solve a problem via means of subversion or intelligence. She's very good at using brute force effectively but it was always a sticking point that she wasn't as good as I am at the intelligence game."

>>37090808
I believe you did request to get that armor once it was no longer needed and it has been a few months.

Discuss your plans, I'm stepping out for a bit for dinner. Not sure how long I'll be gone.
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>>37091254
>Discuss your plans

Who would be interested to see the SRL collapse, and who prefer for them to stabilize into something that might continue to exist after the current conflict against the Neerans?

Once we know that, we can start looking for allies. As it seems, there are currently two realistic option Sonia might want to work towards:

+Try to grab what we can for the Dominion one way or another and have the remaining SRL continue to exist in some way.

+Grab what we can, and try to have the SRL remnant absorbed or turned into some kind of puppet state.
>>
>>37091254
Half an hour to 2015 here.

Right then. Let's help Rayya Se'bium form a House. JD might not be off much better for it but the Dominion will at lest.

Alliance with Cirtap Krussk. Maybe we can convince him to form a House with a bit of luck.

Get Maiviel to join either Helios or Ber'helum so we can benefit from it as well since we have somewhat good relations with Ber'helum and this could repair some relations with Helios.

We should try to approach Frañseza Varano for an alliance as well since he is looking for it.

We could try to have Administrator Valo contact Warlord Valo and have a chat. I don't really know from what angle to approach this from but there is something there.

>>37091429
I'd rather they collapse and get absorbed into the Dominion. 400 Supers for the Dominion would be a huge boost in military power. Besides I don't think the SRL can function as a state and will collapse soon enough.
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>>37091478
>I'd rather they collapse and get absorbed into the Dominion. 400 Supers for the Dominion would be a huge boost in military power.

The main problem I see is that we have no guarantee they'll end up with the Dominion, and what the Warlords will decide to do with their supers once the collapse beings.

Even having them join the wrong Houses could prove disastrous to the current fragile balance of power in the Dominion at the moment.
>>
picking up a temp name due to expecting I'll need several posts for my bridgehead plan to be explained.

>>37091429
I think that in the long run the Dominion will benefit from having the SRL continue to exist. Most of the lower level guys won't want the Dominions laws coming where they are, so it could very well end up being sort of like the frontier border regions of the world. Misfits that just need to be somewhere a little less lawless.

so, the bridge head proposal. Goal is to strengthen the Dominion, set up a F.O.B for the investment effort into the SRL by the establishment of 2-4 Houses run by Warlords, and to then use that F.O.B to bring economic stability to the SRL while gaining the SRL as a powerful Dominion Ally.

>Phase 1: Identification of potential 'SRL' House Leaders
We need to identify Warlords that are both willing to form Houses and have the mind set to see this plan through. Preferably by convincing at least 1 SRL/Alliance minded Warlord to form a House. Ideally, most or all of the Warlords chosen for this would have friendly or at least respectable relations to begin with. Their unity is likely to be required both for long term survival and to ensure that they'll cooperate to see this plan through.

>Phase 2: Establishment of stable 'SRL' Houses and economic F.O.B.

We convince the Ruling House (and possibly some choice people we know, like Ber'hulem Leader) to both quickly pass the formation of the Houses and to actively invest in the newly formed Houses to ensure stability. Maybe using a good chunk of RSS funds to create a subsidiary that would look to get in on the investments too?

>Phase 3: Establishment of economic stability in Alliance-minded SRL Warlord holdings.

>Phase 4: Mutual benefit between SRL & Dominion.
In the end, both groups have a Mercenary attitude. We just differ on the path toward the pay cut. The SRL can determine their own fate, and potentially be regular mercenaries in inter-Dominion conflict through the 'SRL' Houses.
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>>37091561
What I am hoping for is that there will be plenty of infighting with warlords contending with eachother over who gets control over the yard. This would hopefully result in them wasting Supers taking out each other. Supers that can then be salvaged for PROFIT! If we can somehow play them against eachother until they are war thorn then perhaps the Dominion could sweep in and take that yard from them. Ofcourse some of the Warlords are bound to join other factions but we have to grab the opportunity while we can.

>>37091983
If we can haul in the Warlords by the means of economic stability and trust then that's fine to really. Each Warlord that formed a House would weaken SRL and provide more insensitive for the other to form Houses as well. Especially when they see the benefits of trade that would come with joining the Dominion.
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>>37091983
>Phase 2 (cont)

Ideally, these new SRL Houses would be at the edge of SRL space and potentially positioned to allow formation of secure trade lanes toward Alliance-minded Warlords.

Get in there, lay the foundations for success, and get experienced people in there to assist with making sure the foundations aren't wasted.

Once the initial investment environment in these Houses is proven to be reliable, more companies and Mega Corps should begin moving in to secure their own footholds before none are left. At this point, we'll have a proper economic base to expand inroads for Phase 3.

A note on this phase. -Reynard- [variable] Solutions is likely a poor choice to expand into this region. Tentative suggestion of 'South Reach Solutions' for subsidiary name. If done correctly, a very recent formation of the company should give us weeks or months before someone connects the company's expansion to Sonia and thus the John Avery or Operation Typhoon bombardments.

Thoughts?
>>
>>37091983
I really like your idea. It might help to bring other Factions in on this as well. I'd be willing to share the economical benefits of this idea if more Factions helping with this means a higher chance of success.
>>
>>37092149
This my man, is some A-class planning right there. Supporting!
>>
>>37091983
>>37092149
Nigga you may be on to something here. I'll support this and pray for political points and gains for the House and the Dominion.
>>
>>37092149
>Thoughts?
It might prove beneficial to establish regions in currently SRL controlled space by other Factions, similar to those additional Houses which you propose to be created by the Dominion.

That way, stability in the region wouldn't depend entirely on the stability of the Dominion whose internal priorities could change rapidly with the current weakness of the Ruling House.
>>
>>37086662
>20 Aries infantry support drones have been ordered for testing and evaluation. They can be equipped with most small arms, even your repulsor mass drivers with a bit of work. Reloading is more difficult. With energy weapons like phase rifles the drones can plug themselves in to recharging ports around a ship or city. A few ballistic weapons can be equipped with a reloader and a few magazines. Testing will continue.

Now I'm imagining one of those drone swarms from Advanced Warfare, only instead of quad copters the drones are mini-devourers swimming through the air on repulsors and using their fins and tails to steer. OM NOM NOMing everything in sight with phase rifles, mass drivers and plasma/fusion guns. Those would be rather big drones though, about the size of a small motorcycle. How big are the Aries drones? Are they kind of like Tau gun drones where the drone is a disk and the guns are slung underneath?

If we stripped down one of the mass rifles, gave it a fixed barrel and removed all the humanoid ergonomics we could make a cheaper version you could mount on drones or vehicles. That would put it more into the budget range of regular infantry versus power armoured specops groups. It would also have much better cooling. Reloading could be an issue but it should be easy enough to make some kind of powered belt feed.

>>37092149
>>37091983
I like it, it's kind of like the Roman way of dealing with sea pirates. You capture them, take away their boats and give them a plot of land to farm. A couple generations later no one remembers the pirates and they become just another law-abiding tax-paying neighbour you buy your wheat from.
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>>37092847
>It might prove beneficial to establish regions in currently SRL controlled space by other Factions, similar to those additional Houses which you propose to be created by the Dominion.
So have them cede some land for the other factions to establish an embassy? That would greatly promote trade as well as allow them to import manpower/refugees, which is something they are lacking.
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>>37089831
>Phase 1 considerations

My personal thoughts on Warlords suitable for House formation are:

Nyleuq Valo - She may have lost Tourta to her sister, but she clearly wins the war when it comes to who has more power and wealth. In addition, her neutrality on the issue means that we can approach this as business and perhaps a bit of personal fun. There is profit and security to be had if she works with our plan, and she'll be in a position to profit when it comes time for Phase 3. She'll be part of the bastion of stability, meaning that she can have businesses set up to profit from the expansion of investments to the SRL/Alliance Warlords. If she happens to get a proper title that only reinforces her superior position over her sister along the way, is there harm in that? We don't need her to reconcile with her sister, but we should point out that they could both gain even more profits by working together during this time.

Maiviel - She wants to join a House, but we may be able to impress upon her that forming a House of her own may be a better path. Dro'all dominate the Dominion's higher ranks for the most part, and she'll likely be in a better position to avoid immediate assassination by forming her own House under our plan. Don't give any established House even a chance to kill you and have claim to your things. A Hune's mind and mentality could also be vital to the success of this plan when it comes to bringing stability to a section of South Reach.

Franseza Varano - The ideal 'ringer' for the position of 'SRL/Alliance supporter forming a House', imo. A potential way to both bring both support from Human Houses and even see some 'dissident' humans from Dro'all Houses relocated or emigrated.

Bhumi Patil - sort of a secondary choice if Varano didn't want to form a House, but potentially a good 4th even if he did.

Seya Pantaq - Ideally, we'll need a Dro'all. And unless everyone wants to off Sivan Berwari (I don't due to his FA support), imo best choice
>>
>>37093048
>So have them cede some land for the other factions to establish an embassy?
I was thinking of having them create a special administrative region, like the British did with Hong Kong.

Sorry if my posts are a bit difficult to make sense of, I'm already busy getting drunk and posting from my phone.
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>>37092847
Well, the way I see it this plan will help bring stability to the Dominion.

The Ruling House and some supportive members of the 7 could gain a good deal of support by this plan, and if the Dominion fell to Civil War...

Well, lets just say that the 'SRL' Houses will be more than able to provide quite a bit of veteran privateers to the Ruling House. Legal piracy, my friend, and it will all be kosher by Dominion Law. The SRL Houses would legally be siding with the Ruling House and every pirate that wanted to loot the hell out of wayward Dominion Houses would simply be hired as privateers/mercs.

Letter of Marque to destroy or steal anything and everything belonging to [X number of specific Houses]
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>>37091478
>Half an hour to 2015 here.

Happy new years!


>Who would be interested to see the SRL collapse
The Neeran?
Few factions or even Warlords want to see it collapse in a disorganized manner as they might lose valuable resources in the process. Some Warlords would be unable to survive with their current levels of industry. Those that could might absorb the others and become far more dangerous.
NOTE: The current estimates of power are based more on industrial output and ability to support their fleets.

>who prefer for them to stabilize into something that might continue to exist after the current conflict
The Rovinar and Republic would probably like this the most. The other Factions would likely prefer to wipe out the SRL at a later date.

>>37092971
>drone swarms from Advanced Warfare
Hmm, interesting. Might have to try that.

>How big are the Aries drones? Are they kind of like Tau gun drones where the drone is a disk and the guns are slung underneath?
This was the general idea. Any small arms that infantry can use can be mounted inside. The drone housing itself contains armor, repulsors to stay aloft and power cells. It can also extend small landing legs which can double as manipulator arms for things like opening doors.
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>>37094523
>The Rovinar and Republic would probably like this the most. The other Factions would likely prefer to wipe out the SRL at a later date.

Thanks. We might want to get these guys in on our plans for the SRL in that case. I agree with Generic that the continued existence of the SRL is probably beneficial to the Dominion in the long term. Especially if we fellow his plan.
>>
>Ideally, these new SRL Houses would be at the edge of SRL space and potentially positioned to allow formation of secure trade lanes toward Alliance-minded Warlords.
The weaker Warlords are generally those with territory on the outer reaches of their remaining main galaxy. They were given those holdings after the territories they once controlled throughout South Reach were smashed and occupied by the other Factions.

>Bhumi Patil
>Seya Pantaq
Neither of these show strong support for either side. They may be waiting to see how others react before themselves commiting to a particular course.


>-Reynard- [variable] Solutions is likely a poor choice to expand into this region. Tentative suggestion of 'South Reach Solutions' for subsidiary name.
Are there any objections to forming this particular subsidiary? Annual funds for expansion would be directed towards this for a couple of years.

>>37092847
>>37093048
If you were to spend your favour with the Rovinar to assist in getting Warlord Seloni pardoned this may result in her leaving the SRL entirely. She may secede from the SRL and hand over some of her territory to the Rovinar Federation.

Do you wish to do so or only if bringing the Rovinar into potential discussions?
Telling the Ruling House about this before hand may be a good idea. Alternatively you could let the Rovinar propose it instead?

Over all it looks like the plan is to induct a few Warlords into the Dominion, and then use them as an economic conduit to reinforce the existing SRL, prevent its collapse. This would also allow the remaining SRL as a whole or parts of it to ally with the Dominion. (And possibly other Factions.)
Is this more of less spot on?
>>
>>37095412
>Telling the Ruling House about this before hand may be a good idea.
Keep the Ruling House and Winifred informed about this. We don't want a repeat of what happened with Helios.

>Do you wish to do so or only if bringing the Rovinar into potential discussions?
I must admit the Rovinar wouldn't be willing to do it without our favour, it seems to be in their best interest to cooperate with us on this.

>Is this more of less spot on?
That's how I understood it.
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>>37091983
>>37092149
>>37093085

For the most part I endorse this plan and I might add that helping out Şivan Berwari would give us someone more alliance inclined that would be more supportive to our house (Or more importantly us.). If he is as good at numbers as we think he is then he might be the perfect person to help with setting up the logistics of the plan.
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>>37095412
I'd be willing to support Seloni getting a pardon, but not to give the Rovinar Federation territory. I'd rather that Seloni give territory to our plan or the SRL/Alliance warlords if she were to leave, on condition that we assist her acquisition of a pardon using favor.

If the Rovinar are going to get any territory, I'd like to try and make sure that our plan is at least in Phase 2 before they do.
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>>37095412
I would be perfectly okay fine with that subsidiary.

Yeah, it would be a good idea to bring the Ruling house and the Rovinar on this plan considering.

Yeah, that seems to be pretty spot on.

(I still like the idea of helping Şivan Berwari)
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>>37095542

We'll need the support of Krussk to pull off the plan, and as I put it in an anon post earlier:

We potentially have a Rovinar Black Ops Recon Armor and potentially a Rovinar (with their own cloak, too!) serving a warlord that may agree a certain Human pirate would be better for the future than a certain Dro'all Warlord that dislikes us.
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>>37095542
Going to be adding the situation with Berwari to the next survey.

>>37095498
>I must admit the Rovinar wouldn't be willing to do it without our favour, it seems to be in their best interest to cooperate with us on this.
Seloni would likely secure a pardon from the Rovinar eventually it would just take time and resources.

>>37095710
Then you may need to negotiate. It is very likely some worlds will be traded to the Rovinar eventually.

At any rate you have at minimum 1 solid candidate for a Warlord that would like to join the Dominion, and at least 2 that would more easily ally for the promise of improved economics.

You inform Winifred of all of this to be sure you're not making a fool of yourself. Sarkh promises to contact her Warlord to relay your intentions and so that he might work to get things ready on his end, possibly rallying support.

The Ruling House, Helios and Ber'helum, though not always on the same side, are the strongest supporters for staying in the War.

House Bonrah and Xygen want to pull all forces but still pay into the Alliance. (Despite this Ber'helum may still side with Xygen should civil war break out.)
Kharbos, Che'len and Nasidum are neutral.

In addition to the Ruling House who else from the Seven would you like to take part in this plan? Just those that back the current Ruling House or try to sway the neutral parties?
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>>37096204
>who else from the Seven would you like to take part in this plan?
The Ruling House, Helios and Ber'helum and any of the neutral Houses we can get, the more the merrier. Bonrah and Xygen can fuck off with their lack of commitment to the war.
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>>37096204

I'd like to try and bring Duke(?) Ber'hulem in on this. He's said that us small Houses often have the most interesting ideas, and I'm sure that as one of the 7 he'd be able to help arrange for substantial investment funds to be prepared.

From there, I'd broach the idea of bringing Helios in to both Ber'hulem and the Ruling House. We've only got the one real contact among the 7 Houses, so this is where the Royal House and anyone from the 7 they want to bring come into play.

From that point, I'd say we'd be down to more individual folks, barring consulting the Earl of J-D to make sure J-D's nobility are unaware of what is happening but that that setting aside funds for an 'investment opportunity on the horizon'.

That one subordinate that started a small cargo company may be able to get some healthy contracts when the rush to get invested equipment into the region happens.

And that Knight Captain from Phobos could be a way to help bring some of the Human controlled Houses into this, specifically for any Human Warlord we get in on it.
>>
You make sure to personally contact Duke Aros Ber'helum, even if it means waiting a couple of days to schedule it. Making sure the proposal is a quick one but still respectable you lay out the details.
The Duke still thinks highly of your spirit of charging ahead with such plans.

"It's unfortunate that the Ruling House has to be involved. It's perfectly understandable, you House has relied upon them for too long and many of our own allies are against the war at this time. It's regrettable.
This however is a good opportunity. If relations become somewhat normalised Houses may even be able to purchase larger warships produced in South Reach, not just the services of the mercenaries."

You point out that as the only other House from the Sevel supporting the war Helios will be involved. As will some of the neutral members of the Seven.
"Yes, Helios being part of it is an annoyance but one I'm used to enough. I wish to thank you for your suggestion on those captured Neeran weapons. We only recovered a small number ourselves but using the basic design of the House transport and modifying it worked well enough. They're not a threat to Helios class ships, especially their newer ones, but the added firepower is a definite help.

My people did receive your suggestion for that other little project. The anchor modification. We may be able to sell it to the Alliance once we see results."

The Duke promises to send a representative and talk to the minor Houses that are loyal to them about investment in South Reach in the future. You're warned to keep watch for signs of the SRL betraying the Dominion once they have what they need to survive.

Winifred informs you that other Houses will also be sending negotiators. None of the important members of any Houses are willing to risk kidnapping in the middle of negotiations to attend.
>>
Happy New Years 2015 from the Eastern Standard Time Zone!


>>37097321
Unsurprisingly there are intel reports that Houses from the other side of the split within the Dominion are rumored to be approaching some of the Warlords. Hopefully things dont get out of hand.

Given the amount of input from other Houses some of whom have been presenting their own plans, you're soon informed that there will been a confrence between the Houses involved held on the nearby navigator station in a few days time. This will work to plot out a coordinated response to the issue in South Reach.
While not the only one, you are one of the few to have actually bothered to approach some of the Warlords about all of this.

The response from the Kavarian Warlord seems relatively positive. He'd prefer that the League didn't lose any of their number joining the Dominion but at the moment it seems enevitable that some will do so. As long as the result are stronger economic ties to the rest of the Warlords he's willing to suffer it.
He and his forces will not be joining the Dominion as a House. Provided he's able to meet this condition Krussk is reasonably certain he can bully Dwyn into accepting a similar deal.
He can't promise the same from any of the other Warlords just yet.
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>>37098071
Happy New Year!

>Krussk can't promise the same from any of the other Warlords just yet

All he needs to do is give us an introduction to what Warlords he may have better rivalries with, specifically the ones we want to convince to form Houses.

Oh, and who commanded (or still does) the John Avery? We probably need to be prepared for that to pop up in our face during this.
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>>37098071
Happy new Year.

Which houses are attending the meeting?

If some Warlords try to side with other houses would J-D prefer us to accept it or actively try to prevent it from happening?
>>
https://www.surveymonkey.com/r/5H5P3YM

>>37099954
>Which houses are attending the meeting?
Most of those that have territory in South Reach. A few med level Houses that don't but have allied with the Ruling House.

See you in the morning.
>>
Bump.
>>
>>37098071
Happy New Years!

>>37098071
Hmh, we should really try to sabotage the attempts of houses from the other side of the dominion, or try to poach their targets, either or.

Their side gaining anything is not good for the dominion since it balances out the dispersal of forces by gaining similar numbers of ships and fighters from the warlords. What we need is a serious imbalance favoring our side to prevent the civil war by making any military conflict a forgone conclusion since in a contest of arms our side would win, now with warlords on our side and none if possible on their own.

In the long term this is better since a Stable dominion is better than one focused on civil war and smashing itself apart.
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>>37100745
>last question about giving the Rovinar Recon Armor to Shur Sarkh

Should really only limit that to Warlord Krussk signing on to support our plan and potentially thinking that he would prefer Se'bium dead/replaced with Berwari.

Hiring or asking anyone to assassinate a SRL Warlord as a Dominion Noble/FA officer is stupidly dangerous.

Innocently bringing up the Recon armor after Krussk mentions preferring Berwari to Se'bium or during a long ago proposed 'invite Berwari for drinks, catch up' stint? Well what is a suit of Recon armor we can't really use between folks that have served together? Plausible deniability

Though it has occurred to me. If the Ruling House prefers to target Se'bium for House formation... What if we convinced Se'bium that Berwari is a perfect focal point to form all the anti-Dominion folks around and then get rid of them in a controlled manner?

Or that Recon Armor could be saved for say... one of Seloni's underlings that might see the boss' departure as their signal to get out, too. Get ourselves our own Shur Sarkh or something.
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>>37102634
We would not want the dominion to turn into this :

https://www.youtube.com/watch?v=73fE6H2FUTM

now would we ?
>>
Re: Rayya Se'bium

What do we know about that Warlord? Could Rayya possible convinced to retire at some point and make way for Şivan Berwari?

I would guess being a Warlords in the SRL is extremely hazardous, even when compared to Dominion politics.

So perhaps the offer of a new identity, the chance to take most of their wealth with them, an uncomplicated life on a nice planet far away from the SRL might be tempting to the right person who doesn't feel like having to watch their back and dodge assassins for the rest of their entire life.
>>
Indus colony is a world where Flight Leader Sam Kuritz and his command crew were stranded years ago after using their emergency teleporter.

It's also how you met Captain Yadclif Kymeri and eventually recruited him to work for the House.

It is also home to one of the highest concentrations of starfighter production lines in most of South Reach. FPL Terrorists once helped liberate it from the Dominion and the Warlords left it the hell alone aside from buying fighters off them.

When the Faction fleets swept through the region the locals resisted heavily. You smashed it's merc fleet in orbit and cleared the way for a Terran and Dominion assault force to land a quarter million troops. Major combat operations weren't declared over for more than a month. According to news reports the locals never really stopped. There has been steady resistance activity for years. Some of the factories or perhaps off worlders are smuggling starfighters to the resistance.

At low altitude beneath planetary shields even atmospheric fighters can be a serious threat.

In an attempt to deal with the situation House Sirco recently purchased a HAG from your company. Officially they were going to be conducting training exercises before heading up to the front. Unofficially they almost certainly were hoping to wipe out a few rebel bases and support vehicles with it.

Up until it was stolen.

A team with forged ID's infiltrated the spaceport is was parked at and then stormed the HAG while it was undergoing maintenance. They crippled 4 grounded Frigates, 2 LST's and most of the space port air defenses before escaping. Its current location is unknown.

House Sirco wants your company to make use of any backdoor command codes that may have been built into the ship to take control back, or at least send out a locator signal.
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>>37104452
>Press ctrl+r
>lose post

>backdoor command codes
Why would we put those in a piece military hardware we're selling as an independant company? Nobody would ever buy from us again once people know about them.

Maybe offer the option to have one installed for future customers when they order their HAG?

>Locator beacon
Now that's something I could imagine to be installed. Maybe a code to remotely activate the HAG's emergency beacon? It's not like a vehicle that size would be used for stealth operations.

>All that trouble with Indus
Couldn't they just give that world the same special status Tourta has?

They pay their taxes in starfighters or something, promise not to murder or kidnap visiting Dominion people, and otherwise they can do what they want.
>>
The design team lead apparently did include a back door program code unique to each ship though it's not in the official record. House Sirco may have just guessed that one exists. Its unlikely the rebels would have been able to exploit it for their hijack.

Did you want to give House Sirco the codes, send a team with some techs to transmit the code themselves and get the HAG under control, or disavow any knowledge of an easy way to recapture the ship?
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>>37104452
Well, time to see if the super-smart Nai we hired saw fit to do so on their own initiative.

And it is probably time to get up an optional feature in the form of a quiet 'opt in' command code unique to each craft to deal with these situations. Handed over only in the form of a future usb stick to someone designated by the buyer.

We destroy our copy of their code, and the security of their individual HAG code(s) is all on them.

Still, a modified LST just crippled 4 frigates. How is that for a proof of concept?
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>>37104604
>Maybe a code to remotely activate the HAG's emergency beacon? It's not like a vehicle that size would be used for stealth operations.
The code is probably changeable, but has a factory default setting.
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>>37104604
>Couldn't they just give that world the same special status Tourta has?
You tried to negotiate but the Frigates and HLV's had already begun their descent to the surface as part of the planetary assault. The commander of the Terran escort was sympathetic but he had orders to assist the Dominion.
The planetary government refused to be dragged back into the Dominion again where their world would only change hands multiple time as a result of inter-house warfare.

Combined, the events inspired Sonia's ideas for the formation of House Veritas.

>>37104640
>Well, time to see if the super-smart Nai we hired saw fit to do so on their own initiative.
It would appear that he did.

>Still, a modified LST just crippled 4 frigates. How is that for a proof of concept?
Admittedly they were on the ground at a space port with shields and weapons powered down.

>And it is probably time to get up an optional feature in the form of a quiet 'opt in' command code unique to each craft to deal with these situations. Handed over only in the form of a future usb stick to someone designated by the buyer.
>We destroy our copy of their code, and the security of their individual HAG code(s) is all on them.
That can work too.

>>37104684
>The code is probably changeable, but has a factory default setting.

Obviously you'll need to ensure some changes take place with handing over access codes to customers in the future. Or just claiming they're a factory default setting.

In the meantime the issue of what to do about the stray ship remains.
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>>37104630
>Options

Oh boy, this going to generate PR fallout one way or another...

>send a team with some techs to transmit the code themselves and get the HAG under control

Okay, could we come up with some BS reason that would convince House Sirco that we can't use the backdoor without their input? Maybe have them provide us with the changes they made to the computer systems and the passwords they chose so our techs can 'generate' a key for the system backdoor?

>You tried to negotiate
Maybe now would be the right time to try again?

Perhaps some people from that other planet where we prevented the governor from nuking his own rebellious population would be willing to help these guys find a compromise that works for both sides?

It doesn't seem like the locals will stop being problematic for at least a few decades to come, and they can't really deal with the rebellious population without severely damaging the infrastructure or breaking the Factions Treaty.

>In the meantime the issue of what to do about the stray ship remains.

The one with the... not very professional repairs?
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>>37104630
I assume the local Sirco Baron is the one asking? Or the Planetary Governor?

Sounds like we need to meet with the person ASAP, have a solid 'HAG Incident NDA' signed by them, and inform them that there is still a legacy RSS security precaution from our prototypes. With some modified starfighters, we should be able to trigger a beacon that will locate the ship. (same little trick the Rovinar pulled on us when we hunted that cloaked ship for them).

If the HAG in question were to malfunction shortly after the 'beacon' backdoor, chalk it up to thieves screwing with systems?

Of course, for our help they agree to keep this quiet until we turn it into an optional feature and agree that they won't inform other customers or litigate against RSS.
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>>37105037
>I assume the local Sirco Baron is the one asking? Or the Planetary Governor?
Knight Captain placed in charge of the PDF on behalf of the Governor.

>>37105014
>Okay, could we come up with some BS reason that would convince House Sirco that we can't use the backdoor without their input? Maybe have them provide us with the changes they made to the computer systems and the passwords they chose so our techs can 'generate' a key for the system backdoor?
It was designed by a Nai, you doubt he'd be able to make use of House Sirco infrastructure to assist due to size differences?

>legacy RSS security precaution from our prototypes.
That could work also.
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>>37105126
>It was designed by a Nai, you doubt he'd be able to make use of House Sirco infrastructure to assist due to size differences?

It would just be a lie to make them think we didn't install a backdoor that can give us unlimited access without any help from the owner.
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>>37105161
>It would just be a lie to make them think we didn't install a backdoor that can give us unlimited access without any help from the owner.
Well yes.
Are either of these good enough?

Will you send a team to try and locate the ship and or will you be asking them to sign a 'HAG Incident NDA' ?
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>>37105378
I'd personally say both. We'll send a team, but in order for that team to do anything the Captain needs to be willing to sign an NDA/no litigation document on behalf of his House.

Helpful, but covering our ass.
>>
>>37105378
The NDA of course.

It's honestly more of a formality thing at this point.
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>>37105439
This seems sensible. Seconded.
>>
>and who commanded (or still does) the John Avery
It was transferred to the shipyard fleet for repairs after it returned from the raids. Later transferred to one of the other Warlords.
Was nearly wrecked fighting Neeran in Shallan space and had to be rotated off the lines.
It looks like House Kelarium now has it thanks to that one former Warlord. Intel indicates it was never properly repaired and may be confined to South Reach.

>>37105014
>Maybe now would be the right time to try again?
>Perhaps some people from that other planet where we prevented the governor from nuking his own rebellious population would be willing to help these guys find a compromise that works for both sides?
>It doesn't seem like the locals will stop being problematic for at least a few decades to come, and they can't really deal with the rebellious population without severely damaging the infrastructure or breaking the Factions Treaty.
People from the other planet wouldnt be able to help because in their case the rebellion took control of more than 50% of the planet. Here the entire planet is occupied. The rebels are operating out of hidden bases.

House Sirco is also one of those aligned against House Veritas and they're one of the few groups the Rebels might listen to. Sirco routinely accuses Veritas of supplying the rebels with arms, though even their allies doubt the veracity these claims. It's been looked into several times and Veritas lacks the capacity to do so.

You have London assemble a team of lawyers, technicians and an escort to head over to Indus to help them out. The Nai engineer Garret will be arriving aboard a second ship. He wants to inspect the ship if or when its recaptured to see if the Rebels have made any modifications to it.

The Governor is annoyed by the delays and demands your people hand over the codes if they exist. Lawyers get to explaining that it's not that simple and engineers get to work.

Roll 2d100
>>
Rolled 89, 70 = 159 (2d100)

>>37105944
Marco Polo, go!
>>
Rolled 88 (1d100)

>>37105944
>People from the other planet wouldnt be able to help because in their case the rebellion took control of more than 50% of the planet. Here the entire planet is occupied. The rebels are operating out of hidden bases.

Oh, that's unfortunate. I was hoping they would be able to provide some experienced negotiators both sides would trust enough to agree to a meeting.

Could we ask the Ruling House to tell Sirco to shut up and accept help from Veritas as they're destabilizing the South Reach and endangering the Dominion's contribution to the war effort?

>Roll 2d100
1
>>
Rolled 11, 90 = 101 (2d100)

>>37105944
>>
Rolled 48 (1d100)

>>37106078
2
>>
>>37106078
>ask Ruling House to tell Sirco to shut up
that isn't an option. Sirco will either lessen their support for the Ruling House or agitate against it even more (depending on current stance) if the Ruling House starts telling them how to govern a planet.

They also aren't likely to be able to do that from a legal standpoint.

Just let Sirco screw themselves over on this. Worst case they get kicked off the world by locals and we bring together the various Free Ports and Houses around to say "if no one else wants to deal with these assholes... shall we recognize them as a Free Port and just be done with it?"
>>
>>37106218
>Just let Sirco screw themselves over on this.

Hmm, you're probably right. Nevertheless, I think we should ask somebody nearby to keep an eye on the situation for us, just so we can take care of the this efficiently once Sirco screws up hard enough.
>>
Based on the data from House Sirco about any post purchase modifications the techs think that they may be able to set up that locator signal after all. Another option thanks to the mods is that they might be able to screw over the safety systems on the weapons or reactors, or even fry the computers.
Normally this would not be possible but the House was conducting an evaluation of the HAG's systems and wanted to trim some of the levels to their own specifications. These system add-ons would have been removed later. Combined with the backdoor program and the ship is momentarily vulnerable.

Killing the computers would keep the HAG grounded until the rebels could repair the ship and would require parts from off world. Parts the local House may be able to track.
Sabotaging the weapons systems would ensure that they fail the next time they're fired and the Rebels would be left with a somewhat damaged LST if it survived.
With reactor sabotage it might be possible to self destruct the ship but this would set off alarms and there might be time to disarm it. If it worked it would destroy whichever base they're storing the ship in.

Or you could just go with a locator signal.

At this point the Governor is entertaining just about any measures to get the ship out of rebel hands.

[ ] Locator
[ ] Kill computers
[ ] Sabotage guns
[ ] Self destruct
>>
>>37106377
well, this is a chance for us to make some contacts due to our assistance.

If we can befriend a reasonable Knight or two that own land here, we might be able to have an unofficial talk or two about it that could plant seeds for changes.

Especially if there may be locals that would support them.

But for the most part, we need to ignore how other Houses run things poorly. It will only serve to piss off members of that House and give us a bad reputation.
>>
>>37106503
>[ ] Locator
>>
>>37106503
>[X] Locator

And
>[X] Kill computers
only if we'll be able to claim we could only do that because Sirco screwed around with the computers.

>>37106507
>But for the most part, we need to ignore how other Houses run things poorly.

I have to disagree here. I would suggest we don't get involved until the shit really hits the fan or they start asking for help. However, keeping an eye on problematic situations and having a plan ready for when that moment arrives couldn't hurt.
>>
>>37106503
here is a suggestion...

Instead of a self-destruct, could we just have -every- engine/thruster activate for a second or two or do something like emergency eject the reactors/fuel cells?

Say we're going to trigger a locator and attempt a virus upload to cripple the ship through the back door, as per our legacy precautions.

Locator + 'fuck this base using ship systems' followed by the entire computer system failing to cripple the ship.

Anything more than locator/computer kill is a mysterious happening, probably a result of unforseen consequences.

I assume the local forces have a strike team capable of deploying to recapture the base and ship.

And we can always offer them a cheap/free replacement HAG, preferably with enhanced security features.
>>
>>37106607
You may not be able to fry the computers in time if you send the locator.

>>37106662
It's going to be hard enough to cause the problems the techs know will work. You could try these other equipment failures but there is a chance they won't succeed.

The only other thing you might try is to use the program to communicate with the Rebels bluff them into surrendering the ship or opening negotiations.

[ ] Locator
[ ] Kill computers
[ ] Sabotage guns
[ ] Self destruct
[ ] Locator + fry computers (Roll 1d100, first roll only. Failure will mean loss of access)
[ ] Alternate sabotage (Roll 1d100, first roll only. Failure will mean loss of access)
[ ] Bluff / negotiate (What say?)
>>
>>37106811
>[X] Locator

>(Roll 1d100, first roll only. Failure will mean loss of access)
Not worth it. Especially without knowing what's the DC.

>Also, is 4chan's automatic update function not working properly for anybody else?
>>
>>37106837
samefag from here >>37106607
so you don't count that as two votes by accident.
>>
>>37106811
>[x] Sabotage guns
>>
>>37106811
>[ ] Locator
>>
>>37106811
Damn, I figured we'd be able to basically inject a short command series all at once that would just say "delay action x seconds" and start with locking out controls.

for future security features (and possibly some internal RSS/RTS ones, we need a back door virus that triggers a lockout of controls then can do several actions)

[x] Sabotage guns (stealthy/not immediately obvious)

and then [x] Locator (obvious)
>>
Looks like 3 votes for locator, 2 for sabotage guns. Anyone else?
>>
Rolled 55 (1d100)

>>37106811
>] Locator + fry computers (Roll 1d100, first roll only. Failure will mean loss of access)
>>
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>>37106837
>Also, is 4chan's automatic update function not working properly for anybody else?
Not today but occasionally. Try clearing your cache.

The team sends the command for the locator signal. It takes time for it to reach wherever the HAG is being stored but soon the PDF gets a steady return signal. Within a minute there are signs the rebels are attempting the jam it but by then it's too late.

It's coming from one of the deeper ocean trenches. With proper shielding, camouflage and countermeasures a ship could hide under the surface of this world's oceans avoiding the gaze of most ships or satellites in high orbit.

The PDF lowers shields over those regions and begins filling low orbit with kinetic kill vehicles ready to be dropped should anything surface. A pair of Frigates are also vectored in and begin air dropping torpedoes rigged for submarine warfare along with sonar buoys. Before the torpedoes can possibly reach the depth of the signal the sonar buoys detect explosions.
What must be sonar decoys also picked up, flooding the area with noise.

PDF surface forces rushing to the region think they've detected a submersible carrier leaving the region but are having trouble maintaining contact. The HAG is much easier to find. Torpedoes accidentally cause some damage to it but as they're using conventional explosives it's minimal.
Recovery crews accurately locate the ship and within a few hours are hauling it to the surface.

Some of the heavy guns are missing with one turret destroyed by a torpedo hit. Salvage teams also recover more than 2 squadrons of advanced fighters that must have been dumped overboard with it. Most can be refurbished.

>What do you wish to offer the government in terms of a refit deal for the recovered HAG? Free of charge?
>>
>>37107971
Their choice.

Cost of labour or cost of repairs, up to them.
>>
>>37107971
Sure, do it free of charge.
>>
>>37107971
>Not today but occasionally. Try clearing your cache.
Thanks, I'll try that.

>What do you wish to offer the government in terms of a refit deal for the recovered HAG? Free of charge?

We could refit the HAG in return for its combat data. They're free to scrub it of timestamps and such thing but it would be useful to have a source for how it performs against Faction equipment.
>>
>>37108088
>They're free to scrub it of timestamps and such thing but it would be useful to have a source for how it performs against Faction equipment.
Cool idea, I'll support this.

Being able to trash a load of shit like that might make it a perfect ambush craft. It might be a good idea if we update the design eventually to equip it with bigger engines, have it as a hit and run craft.
>>
>>37107971
Well damn. Looks like they've got a fun little hunt on their hands, but they've also just secured 24 serial numbers to trace where and when they're getting newer fighters from.

A Scinfaxi sub could actually be an interesting idea for Tourta, too.

>refit deal for the recovered HAG?
In the end, they lost their property. We can cut them a little discount for a refit or maybe offer a decent deal on trading it for a new production HAG? Preferably one with a hefty anti-theft package and perhaps a self destruct that only the Governor personally knows about.
>>
>Cost of labour or cost of repairs, up to them.
>do it free of charge.
>combat data. [...] source for how it performs against Faction equipment.
>deal on trading it for a new production HAG? Preferably one with a hefty anti-theft package and perhaps a self destruct that only the Governor personally knows about.
This would certainly give you time to look over the combat data.
So, minimal charge, give them a replacement and strip what data you can from the damaged one? Sound good?

Tritanium composite hull armor used on Frigates is tough, but 8 repulsor based accelerators firing projectiles more than 400mm in diameter will tend to cause damage. Especially when they're all hammering the same location. It looks like the rebels softened them up a bit with particle beam fire allowing some of the projectiles to punch through to the drive sections of those grounded Frigates.
If they had faced off in space with shields up the story would likely have been very different. Modern kinetic resistance of shields would give even 1 Frigate time to cut through the HAG's shields with phase cannon fire. For smaller ships their best bet remains not being hit.

R&D believes new types of rounds could be developed for the HAG should it need to fight in space. Some options would be basing them off stasis fusion warheads or torpedoes. Shaped charges or SP penetrators are others, though the latter would be horribly expensive.

>>37108353
>A Scinfaxi sub could actually be an interesting idea for Tourta, too.
Some Houses sell surface or submersible navy vessels but they're rare.
>>
>>37108713
We may want to look into... Kaarantian, was it? The world we saved from the nukes. They had naval forces and I suspect the ability to produce them, and they're controlled by both an Allied House and people that we saved.

See if they still produce warships or submarines, and offer to facilitate off-world procurement of a few submarines to the Planetary Governor? Probably easier to bring in say 6 submarines to go hunter/killer after that carrier than try to build them with hostile locals. Surface patrol ships would probably be easier to produce locally, but also easier to avoid.

Middle men get decent enough pay for not producing much!

>HAG stuff sound good?

Sounds good.

>HAG space ammo?
Dear god no SP penetrators. The rest would be worth looking into, especially if we mostly relegated it to something that we'd license out for production to a company in a House that buys HAGs, rather than produce quantities of specialty munitions that ideally would rarely be used.
>>
>>37108713
>SP penetrators
melted FTL drive plate plasma cannon when
>>
>This is something that we very much should be consulting Warlord Kussk about. The proposed plan benefits greatly from his influence on the Warlord side working toward a similar goal, and the removal of Rayya Se'bium could be a very powerful swing factor in gaining the SRL/Alliances Warlords some strength. Or he could poach Berwari & like minded pirates under Se'bium and in doing so help Se'bium form a House under our plan. (even if I'd rather convince the warlord that Se'bium should die)

>Didn't vote. I'd prefer to help Şivan Berwari by capturing/kidnapping the current Warlord but do we have any idea if Berwari is capable of doing that job? I'd hate to help somebody gain power who will just destabilize the region because he's a terrible leader.

With talks between Houses going on you contact Warlord Kussk about the Berwari situation. He's a little surprised that you'd be willing to kill of that Warlord considering that your plan would be strengthened by more Warlords joining the Dominion not less.

Still its not his head. Berwari should be able to do the job and he knows how to delegate tasks he can't handle himself.
"Like getting his boss out of the way." The Kavarian laughs at his own joke. "If he's made his conditions for allying with your Dominion clear then he'll likely follow through with his end of an agreement. Probably. I can't be 100% certain about such things.

If Rayya beats him back and wins I won't be able to protect him though. Maybe if he ran off and joined the Alliance. Taking Berwari into my camp would just add another blade looking for a place to stab me in the back. I have enough of those. Someone may want him as a subordinate because of his skill but I don't.
You should be asking yourself Reynard what will the other Houses do if or when they find out you were involved in stopping a Warlord from joining the Dominion."
>>
>>37109412
>You should be asking yourself Reynard what will the other Houses do if or when they find out you were involved in stopping a Warlord from joining the Dominion."

He's right, the potential Fallout from this, regardless if our plan succeeds or not, is huge.

I'd love to help Berwari succeed with his career regardless of whether he wants to stay with the SRL or join the Dominion but I think this is not the right way.
>>
>>37109412

"I'm simply asking if you had any stake in the matter, having noted that Berwari could very well be to your advantage. Not stepping on eachother's toes for mutual benefit is at the core of the plan I've proposed after Miss Sarkh delivered your stance on the situation. And I believe that we both agree that greater interests may mean accepting what may not be ideal for our personal gains."
>>
>>37109412
>You should be asking yourself Reynard what will the other Houses do if or when they find out you were involved in stopping a Warlord from joining the Dominion."
I feel dumb for not thinking of this at all.Jesus christ everyone would hate us if we prevented 30 Supers from joining us. I think this puts me firmly in the camp of helping him join the Dominion and ratting out on the guy that wants to kill him. End relations with either be damned. We can probably work up an alliance with him eventually once he is in the Dominion.
>>
>>37109135
When you guys agree to waste money on it. A private research firm told you it would probably do nothing but they'd still take your money and test it if you wanted.

>>37109603
"For strengthening the South Reach League in the long term getting Berwari promoted would help the most. In the short term having Rayya form a House would do the most good for the region financially."

Out of 10 votes,
Help Şivan Berwari (Kill Warlord) =6
Help Şivan Berwari (Capture/Kidnap Warlord) =2
Help Warlord (Kill/implicate Berwari) =2

12/12 voted to offer the suit of Rovinar Recon armor to Shur Sarkh which could buy her services for just about anything short of killing her own boss. Will she be taking down Rayya to ensure you're not considered to be involved?
Or are we discounting some of those votes to kill the Warlord?
>>
>>37109771
>Or are we discounting some of those votes to kill the Warlord?
It would have probably been better to ask the questions in >>37109412
before we voted.

To be honest, I don't like any of those options any more. This is definitely the time for one of those crazy /tg/ ideas, I just can't come up with one.
>>
>>37109771
>Or are we discounting some of those votes to kill the Warlord?
Discounting my vote to kill warlord in favor of killing Sivan. I am now deadly afraid of the fallout of people finding out we kept him from joining the Dominion.
>>
>>37109982
>I am now deadly afraid of the fallout of people finding out we kept him from joining the Dominion.

Wut? Who did we keep from joining the Dominion? Did I manage to completely miss something?
>>
>>37110029
Ff we kill the Warlord we keep him from joining the Dominion. That's what I meant.
>>
>>37109771
"Rayya's open stance means that I'll likely need to do little to get him aboard with the Dominion, so my attentions are best served with other Warlords I'd like to convince."

We should invite Rayya to chat with us in the future about at his intentions and at least normalizing relations between our House and his future House. Something that isn't urgent, but is an olive branch.

Personally, I'm more concerned about contacting the Hune and Rovinar ones before others get to them. the Berwari/Rayya deal may end up just being too hot for us to touch.

>Recon Armor to Sarkh
would anyone be willing to investigate the Rovinar Warlord before doing that? We may be able to secure one of their underlings that doesn't want to go back to the Rovinar but feels exposed in the SRL.
>>
>>37110057
Ah okay.

Why would we kill anybody? I'm sure we can find some alternative employment for Sivan, the guy's brilliant after all.

It feels like such a waste to off him.
>>
>>37110116
>would anyone be willing to investigate the Rovinar Warlord before doing that?
Sure, sounds like a good idea.
>>
>>37109771
I wasn't even here for the vote and I would still be on board for the whole killing off the warlord.

>Will she be taking down Rayya to ensure you're not considered to be involved?

Sounds like a plan to me and even if we "kill" off someone who was going to join the dominion who cares? We are killing off a rival that didn't like us before we can help uplift them into the larger dominion. We are just nipping a problem in the bud before the problem grows larger.
>>
Sorry for the delays. Survey responses cleared. You can reenter the survey to edit your response.
Accidentally deleted the previous collector so new link!
https://www.surveymonkey.com/r/KMQ8BGC


Highest vote was to approach the Rovinar Warlord about the pardon anyways so lets handle that. You're able to secure an audience with Warlord Seloni. Nobody you talk to mentions her family name. Probably to do with the pardon you figure.

When you arrive at her headquarters you note that a ship from the Rovinar government is in dock. The rest of the Warlord's fleet seems to have the usual mix of vessels just with slightly more of Rovinar make than others.

Getting in with your hidden bodyguard doesn't seem to be a major issue and soon you're shuttled aboard a habitat station. Its the first one like it you've encountered in South Reach. It's a torus type but quite large for the region at 8km in diameter. The interior is kept in good order with landscaped gardens, water features and luxury apartments. Must be for those in the region with money to spend.

You're led to a gazebo with tables and chairs set up and within ten minutes the Rovinar Warlord arrives and takes a seat across from you, welcoming you for the visit.

>How do you want to phrase your offer? You can push for the Rovinar Federation to offer a pardon but to what end?
>>
>>37110960
We should prod Seloni for why he/she wants this pardon. What it is the Warlord is aiming at by being pardon. All the while we could drop a hint or two that we could probably make it happen. Kinda tired from work so I have problem forming words atm but I hope I am getting across my thoughts on the matter.
>>
>>37110960
I think we should definitely mention these potential problems Winifred mentioned to us.

>Winifred points out that it could make things worse if her subordinates were to then turn on her.

So maybe use that pardon to give her some breathing space so Seloni can focus on making sure her subordinates don't manage to succeed with anything stupid?
>>
>>37110960
Thank her for her time. Ask permission to use our little jammer, for privacy.

Apologize in advance for basing our intents upon what are rumors, but the situation unfortunately dictates that we couldn't hesitate.

something along the lines of:

"It has come to my attention that you may be seeking a pardon from the Rovinar Federation for unspecified events, and I've been in possession of some unspecified debts of favor with the Federation. If the information I have is true, I would like to offer what assistance I can for your goals, in exchange for support for an effort I am proposing for the future of South Reach."

If there is interest an/or corrections we continue. If not, apologize for taking up her time and GTFO before someone yells about the bounty on our head.

Basic idea of contacting her for support is that we'll use some of our favor to help her gain her pardon or other goals with the Rovinar Federation. In exchange, she'll help with our plans.

The specifics could wildly change if our info is off, but if she is seeking a Rovinar pardon and to personally return to the Federation:

We use our favor to help secure her pardon and eventual exodus from SRL, but she will assist our goal by helping with territory for it where/when possible and general political support for the Houses we want to secure. We can't stop her from giving worlds to the Rovinar or something, but we could potentially ensure that it is delayed a bit in favor of more key regions going toward our plan.

Of course, we can't ask her for all of her holdings for the plan. The key is how much each side values the support of the other side and what may need to actually be bought/sold beyond that.

We may also personally be capable of providing a haven for any of her lieutenants/underlings that don't or can't go back to the Rovinar Federation and want out of the SRL if she is departing.
>>
>clone discussions

I know I'm a bite late, but if we do have Sonia clone herself, prime Sonia should become Solid Sonia and the clone Liquid Sonia.
>>
>>37110960
"I am told, through my many extensive channels, that you are interested in receiving a pardon from the Rovinar Government. In exchange for 'assistance', I would like you to ally yourself with House Jerik-Dremine."
>>
>>37111882
I think speeding up the process to her pardon is probably not enough to get her to ally with J-D.

Even if she did that, I also doubt J-D is big enough to survive an alliance like that. We have very little to offer to her, and we'd probably gain a lot of enemies with that move.
>>
Firstly you thank her for seeing you.

>Ask permission to use our little jammer, for privacy.
"If you feel it is needed. I will be doing the same."

>Apologize in advance for basing our intents upon what are rumors, but the situation unfortunately dictates that we couldn't hesitate.
She accepts this but wonders which rumors specifically you're talking about.

"It has come to my attention that you may be seeking a pardon from the Rovinar Federation."

"Oh that. Yes. It would be useful for future negotiations if that problem were out of the way. What interest is it to you?"

You inform her of the current plans with the Dominion to forge economic alliances in South Reach, possibly by having one or more Warlords form their own Houses. If this worked the remainder of the SRL would be strengthened enough to stave off complete collapse. It might also alter the balance of power between the Factions.
"The Republic and the Rovinar Federation also seem interested in preventing the SRL from falling to pieces just yet."

"Of course the Republic does, they're not as recovered from their civil war as they'd like others to believe. The Federation would act as peacekeepers if they thought it could stop the factions from fighting each other. Most are glad they've given up that ambition."

Seloni suggests that you must be here to help make sure the various factions trying to prop up the SRL don't get in each other's way. That would be counterproductive after all.

"Well not quite." It is a good point...

Instead you point out that with her apparent concentration on securing a pardon her focus might not be on making sure her subordinates don't manage to succeed with anything stupid. You could make it worth her while using your own pull with the Federation.

>Cont.
>>
"In return you would want some sort of Alliance or treaty of nonaggression?"

At the very least it would be better than trading all of her territory to the Rovinar.

Seloni points and laughs as you, something you hardly ever see a Rovinar do, and it sounds odd to human ears. They're normally much more controlled.
"I'm planning to trade a number of habitable worlds we cant use for industrial output that I can make use of. The Feddies can properly finish their terraforming or environmental tailoring, I get the strength and perhaps money I need. If it turned out not to be a double cross or trap to enslave a few colonies they would pardon me."

>How does this change things for you?
>>
You could still ask her to support Warlord Krussk in return for the earlier pardon and the increased economic support that would result from the alliance.

Try and convince her of the advantages of joining the Dominion, which is a long shot.

Ask for a treaty of nonaggression between the Warlord and your House. This would prevent any Houses from hiring SRL mercenaries from her group to fight Jerik-Dremine.
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>>37112260
Can we ask her about the information that Sarkh provided us with in >>37090866
?

It seems that Seloni has her own plan to solve it via the trade of worlds, but we can still potentially aid each other. Likely just to a slightly less aggressive degree, in light of the truth of her plans.

It really depends upon how much she would value our support in securing things via Federation Favor, and what level of support she might give us in return for our plan. I can't really see a major need for our involvement, but some cooperation could turn into something good for everyone involved.

Her take on some of the other warlords would be interesting conversation, though. And perhaps any experience she has working with them could be a good result of a lesser use of favor. (unless she wants a big push of it)
>>
>>37112260
Sorry TSTG, I'm completely useless today. Januar 1st is a crazy day to run a quest. It's incredible you're even running H&D this week, thanks for that.
>>
>>37112582
Well it's nice that she wont run off to join the Rovinar first thing she does.

I am okay with us trying to throw some of our favor at the Rovinar in return for her early pardon if it will increase Krussak's standing. It may help us in getting a alliance with him proper. Now I am tired and need to go to bed since I got work early tomorrow.

>Ask for a treaty of nonaggression between the Warlord and your House.
That would be nice.

Sorry for the lack of proper response but I am just dead tired today.
>>
>>37112582
I support getting that pardon for Krussak. Ask for both economic support and a non aggression treaty. Offer increased mercenary support to counteract the loss of revenue that may occur from the treaty.
>>
>>37112747
Agreed. I'm trying to think of stuff to say here, but I'm afraid I've had too much to drink and my input beyond "shoot" or "dont shoot" would be useless.
>>
>>37112747
I realise that. I figure most people are hung over today or busy.

The game my be disrupted through January and February due to IRL shit like job training so while there will probably be a game next week I cant make promises thereafter.

>>37112638
>Can we ask her about the information that Sarkh provided us
The assessment about the SRL's economic problem was a fairly accurate one. A bit too accurate in the Warlord's opinion.

The Hune, Maiviel is considered to be a bit odd and a good choice to form a House.

All of the other info seems correct. Berwari has the potential to be a menace but generally a smart one. In another time he might have been given a fleet and territory of his own by the Old Man. Now that isn't an option and his patience may not be infinite.

>Stay the hell out of this. The only I'd want to prepare for is to extract Şivan Berwari quickly and quietly if his plans shouldn't work out.
Something I'd not really considered to put in the survey based on previous responses was to just not get personally involved in the situation with the Berwari /Rayya split. Still it's a bit too late. They both know things are coming to a head soon and one or the other may ask you or another neutral party preside over signing a "peace treaty" between the two.
>>
>>37113067
so a NAP, some minor support for our SRL stabilization plan (as a bridge between Rovinar/Dominion works?), and possibly some arrangements that may allow future investments into her territory in exchange for calling in some of our favor with the Rovinar to hurry up her Pardon/deals with them?
>>
>>37113067
>Still it's a bit too late
Okay, that's understandable. In that case, I'm just against killing Berwari
>>
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There's enough support for helping the Dro'all Warlord instead of Berwari that I'm going to call it.

Most support is for (provide evidence on Berwari / catch in attempted assassination) or (Kidnap / Exile Berwari).

Rayya would suggest tricking him into thinking you've sided with him and are helping him stage a coup. For that he'll need his troops to board the Warlord's command ship and sieze it intact. Ideally with as few casualties as possible since trained Super Heavy crews are hard to replace.
Special forces teams from your House could assist his people with the boarding action then turn on them.
Shur Sarkh and her own people could be employed in this role instead of your marines.

You could then escort him aboard the now "captured" ship delivering him into a trap, or return to Berwari's ship with the Warlord as a prisoner. This would be a double or one of your own people in disguise.

Rayya Se'bium will want his rival executed in a public display after this. You could interevene and drag Berwari off to the Factions Alliance for protection.

Are there any modifications you'd like to make to the Warlord Rayya's plan?
>>
>>37114230
>Rayya would suggest tricking him into thinking you've sided with him

While I understand why Rayya suggests that, I feel like that could result in a severe hit to Sonia's reputation as a reliable ally and woman of her word (maybe already slightly damaged after that Helios derp). Anyway, this is for the people who voted to side with the Warlord to figure out.
>>
With the Rovinar Warlord Seloni you resolve to offer to do what you can for her relations with the Rovinar and possibly provide additional mercenary contracts.
In retrun you would like her assistance in supporting the stabilisation of the SRL and a short lived treaty of nonaggression.
It won't last forever but 5 or 10 years depending on economic stability sounds good enough for the moment.

It's in her best interests to help Krussk as it will mean money and stability for her.

She promises to think it over. If the Dominion can work things out on its end without triggering a war she will likely agree. She's keeping an eye on the situation with Warlord Rayya to see if it turns into a disaster before committing.
>>
>>37114230
>>37114455
... I'm almost tempted to make use of the consensus to give that Recon armor to Shur Sarkh and have her own people be part of this...

and quietly informing Karssk that the ultimate betrayal choice is his, so long as he's willing to take the fall.

It makes more sense to use Shur Sarkh's people for everyone, even. Berwari won't want to openly employ non-SRL forces in his coup for fear of looking like a puppet and damaging his legitimacy.

We certainly aren't going to risk J-D marines being in a position to be wiped out by a vengeful SRL Warlord regardless of the plan.

And it can all look completely like an internal affair that just used Sonia as a pawn.
>>
>>37114338
>>37114455
Tell Berwari you cant help him because of politics?

Then Sarkh can fill the role of the double-crosser with her new Recon armor.
Be aware it will be harder to save his life if someone else pulls it off. Did you want to offer Sarkh a substantial bounty if she brings him back alive?
>>
>>37114946
How much is a substantial bounty?
>>
>>37115045
The Armor would only pay for so much.

Considering they'll be getting someone out of there that just tried to stage an attack on a Warlord, start at 10 million. More increases the likelihood of him making it out alive.
>>
>>37114338
For the Helios derp, we never only agreed to try to persuade one side and that we were going to seek other methods as well. We also actually notified them of those other options.

>>37114946
Tell Berwari we would prefer not to trap him using a false meeting but would be willingly to go for other methods.
How much untraceable cash can we get
>>
>>37115309
>Tell Berwari we would prefer not to trap him using a false meeting but would be willingly to go for other methods.
Do you mean to tell the Warlord this and just not say anything else to Berwari to avoid lying to him?

>How much untraceable cash can we get
Not enough. All of it is locked in with the Cloak R&D program.
>>
>>37115309
We may just have to resign ourself to the fact that he's going to die. The demands of great power politics has been his undoing, unfortunately.

Even if we do save him, how greatful do you think he'll be? Exiled from his faction with nothing but the shirt on his back and years of hard work rendered useless. I doubt he'll feel too indebted to us for saving his life.
>>
>>37115930
I just hope it doesn't get around the FA that we were involved in his betrayal.

this is nearly a no win on a personal level for us, even if we set it up to be plausible that a favor we called in backfired and betrayed either party.

personal/J-D direct involvement is much the same.

fun times.
>>
https://www.youtube.com/watch?v=BlEf2HdkeWs

Shur Sarkh has taken the armor you've provided. She has no intention of talking it over with her boss. This is a side job that doesn't involve him.

Berwari will be going with or without you and has been putting out discreet calls to allies since he realised how little time was left until the Dominion and some of the Warlords come to an an agreement. He needs to act before the treaties are finished being drawn up and Rayya can accept them.

From the current state of things that gives you 32 hours. Winifred has put the fleet on full alert should things all go to hell.

Your old friend Knight Captain Kim yu Chung has recently transferred in with some of his ships, though his Fast Battleship outfitted with a cloak is conspicuously absent from the gathered warships. It turns out there's a reason for that.

Winifred has told him to make his ship available to you off the record. Thanks to some of the upgrades he's installed over the years, partially because of the current Cloak R&D, his command ship is the least detectable vessel in the House inventory. All markings on it and its support vehicles have been removed. It will look like any other Warlord ship of the same type.

If you wanted to go save Berwari before he can be executed this is your last chance.
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>>37116549
We should go and at least see how things turn out.

Strip down our PA and remove markings so that if we decide to act we look like a possible Terran Black Ops.

I'm going to root for Sarkh secretly being a buddy with Berwari and Berwari winning due to him planning for a betrayal by someone.

Let's go and be in position to see what happens and possibly rescue him.
>>
See you guys in the morning or hopefully by noon. I have some errands to run before hand.
>>
You are the GM I wish I could be TSTG.
>>
I am way too drunk to provide any sort of coherent commentary on this cloak and dagger politics stuff. You guys seem to have it well in hand though.
>>
>>37116549
>If you wanted to go save Berwari before he can be executed this is your last chance.

I want to do that. We have our other light PA guys with us, right?
>>
>>37116549
>If you wanted to go save Berwari before he can be executed this is your last chance.

Things we should try to get for that:
+An additional personal cloak
+One of those foldable emergency space suits
+One set of survival gear
+One stasis units
+A map of the ships or station where this will happen
+An idea how to activate the emergency teleporters over there
+A beacon that can get us picked up without the pirates noticing if we decide to teleport

Can the PA's internal medical system deal with teleporter shock? Knowing this is kinda important when it comes to deciding what to bring.
>>
>>37123013
>additional personal cloak
We should have the one from the Rovinar PA, as it was identified that Shur had her own holographic camo system.

So we've got a start to the list.

>SHTF/Rayya Betrayal planning

At some point before this event, could we have consulted Shur Sarkh on a sort of 'everything went to shit' scenario where Rayya tries to betray Shur & her people as well?

I'd like to know what might happen if we had a SHTF contingency that contacted various SRL warlords/groups and exposed Rayya's deliberate entrapment of Berwari and his following betrayal. Especially when at least one other Warlord has said "In another time, the old man would have given [Berwari] a fleet/territory of his own"

I can live with losing Berwari due to everyone being afraid of pissing off the Dominion, but I do want to have some level of plan to ensure that Shur Sarkh doesn't end up being doubled crossed by Rayya. Giving other SRL Warlords and perhaps some of Rayya's own people reason to hate and potentially react violently to him setting up someone that could be called a SRL loyalist could be our only real option if Rayya tries to fuck us over. The 'old man would give him fleet/territory' would basically be an emotional plea, but one that could very well work on folks that were big on supporting the old kavarian.
>>
>We should go and at least see how things turn out.
There's support for that it seems.

>Strip down our PA and remove markings so that if we decide to act we look like a possible Terran Black Ops.
Due to the unique modifications to his armor Valeri is adding matte black carbon sheeting to the exterior of his to reduce the chance of being ID'd.
"If I lose camo please don't shoot the ominous looking back suit of armor sir."

>>37122213
>We have our other light PA guys with us, right?
As things in South Reach were getting into Danger Zone levels of worry I'm going to say yes. Valeri and Rufaro are both present and ready to roll. Both have taken the time to practice with one of the new suits of medium jump jet armor just in case.

>>37123013
>Things we should try to get for that
Those are all doable, though the beacon may be the hardest part.

>Can the PA's internal medical system deal with teleporter shock? Knowing this is kinda important when it comes to deciding what to bring.
Once the suit's computers have recovered yes, provided nothing needs a manual restart. Until then nothing is changed, you still face all the normal problems of teleporter usage.

>>37124554
>SHTF contingency
Sarkh has her own contingency: "My ships will jettison all of their SP Torpedoes, then cold launch them into the Warlord's command ship if he screws me over. My weapons officer calls it the 'fuck off maneuver.' It's expensive but if you survive few people will dare try to cross you again."

>exposed Rayya's deliberate entrapment of Berwari and his following betrayal.
"It's hardly unheard of for someone to back stab the hired help but dangerous to pull off right now with our forces dwindling. He's probably more expecting me to turn him and actually help Berwari. But that doesn't matter, I'm being compensated.
Don't you decide to betray me over what each of us knows."
>>
>>37125064
Is a specialised med kit for problems that can occur during teleportation available?

Also, how well do stun grenades work against people in power cell armor?
>>
>>37125181
Not really, normal medkits would cover it.

>how well do stun grenades work against people in power cell armor?
They're iffy.


Once the Rovinar has left the system you have a corvette jump you to the area where Kim's Fast Battleship is waiting. The "Knock Twice" has plenty of engine power, more than most battlecruisers, but because of its mass and the Heavy Torpedo launchers isnt any faster.

Repulsor upgrades mean it's able to move under cloak with less chance of detection but at greatly reduced capability unless you kick in the sublight drives. Doing so might not give away your position instantly but will make you easier to detect.

You can be tracked at FTL normally so the usual precautions need to be taken when trying to avoid giving off too bright a drive flare.

Do you want to fly straight to the system the Warlord is supposed to be in or follow freighter traffic into the system when you get closer to mask your FTL?
>>
>>37125469
>Do you want to fly straight to the system the Warlord is supposed to be in or follow freighter traffic into the system when you get closer to mask your FTL?

The latter is probably a good idea, unless it's going to cost us a lot of time.
>>
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>>37125580
It will take a few hours longer. The farther away you start to do so the less chance the people in your target system will realise a cloaked ship is near them.

Distance from which you want to follow freighter traffic in.
5ly = +2hours
10ly = +4 hours
20ly = +8 hours
>>
>>37125634
Okay, we have
>>37116549
>From the current state of things that gives you 32 hours

So I hope we can afford to spend 4 hours on a safer approach.
>>
>>37125634
>It will take a few hours longer. The farther away you start to do so the less chance the people in your target system will realise a cloaked ship is near them.

The crew of the ship should have more experience with this kind of situation than Sonia does. What would they suggest?
>>
>>37125668
>>37125734
Sorry meant to add this. You're 12 hours distance away but don't know precisely when Berwari is going to launch his attack. With the +2 hour option you'll likely get there ahead of the attack though there's a chance they'll have gone ahead with their attack right away.
The latest the attack could take place is 30 hours.

Anyone getting captcha glitches?
>>
>>37125826
Oh, okay. I guess making a stealthy approach just to arrive late wouldn't be worth much. Let's go with the 5ly option.

Not right now but sometimes captcha gives me only single short words to enter and then keeps saying I entered them wrong. I've got to reload the page if that happens.
>>
>>37126037
Sounds good to me.
>>
You have the navigator set a course at best possible speed until you're about 5 lightyears away from the target system then use your cloak and follow the freighter traffic in. The Cloak can remain up for quite some time with the power reserves aboard. You're at a higher risk from collisions, which you're going to great effort to avoid despite it not being much of a threat. A close enough flyby might screw with your cloak enough for someone in system with newer sensors to pick you up.

Sensors reports that you're not alone out here. Other ships are arriving in this system or others nearby.

At the 18 hour mark one of the convoys and their escort pulls into the support station near the Warlord's command ship and behind offloading supplies. Just like the ones before you've seen but this time there's less of a delay before cargo tugs transfer containers over.

About the time coms intercepts a message about a fire fight aboard the command ship near the loading docks several of the escorts activate jamming. The Light cruisers won't stand a chance against the guns of a super and take over behind the cargo station. Some of their people must have taken control of it as well because soon it's shields are up, protecting the cargo escorts from the warships clustered around the super.

One of the Warlord's escorts opens fire on the station but their weapons wont penetrate the shield and with none of the others joining in just yet they back off. Soon 2 of the Warlord's personal guard jump out of the system. You're not sure if they've gone to get help or are deserting but over the next 10 minutes two more follow them.

"Teams have taken the sublight drives and are closing in on the main bridge."

Jamming may not be down but there is still communication with com lasers. Some light is scattering off shields, gas and debris in orbit giving you a rough idea of the situation.
>>
Jamming intensifies for a few minutes before one of the teams reports that they've taken the bridge and the ship is secure.

You're not absolutely sure who is going to sent where but you order your teams to get ready as they'll need to move soon. There are 2 LST's docked to the hull, with one of your bodyguards and 30 Marines in power cell armor aboard each. Not a huge force. There are regular marines with extra armor.

The Super lowers shields and the escorts power down their weapons but stand by to take other actions if needed. Jamming has stopped but there are plenty of encoded transmissions being thrown around that you can't crack.
"Newer cyphers. It will take a few hours to decrypt them sir."

Berwari's ships swing out of cover into position near the command ship and begin launching shuttles. They're at close range which will make it hard for anyone to shoot them down but there's no chance you'll be able to get into position to intercept them with your own boarding craft. Still you move your ship closer just in case.

The moment the shuttles touch down, bay doors close over the landing pad. You may have never really had a chance.

60 seconds later there is emergency venting from that same shuttle bay and the doors slam open followed by another encoded transmission then the jamming resumes. At which point you notice weapons fire coming from the open bay doors. Things have apparently not gone as planned. One of the shuttles is attempting to get clear while firing their point defense guns into the bay interior.

At which point two dozen Rovinar ships with South Reach IFF's decloak aft of the command ship and open fire on the Warlord's escorts.

"Oh... shit."
"Sir we have ships incoming at high FTL from the other direction."

[ ] "Launch the LST's and grab Berwari."
[ ] "Jump us the fuck out of here."
>>
>>37127016
I have no idea what's happening. Is Berwari still on his ship? On the Warlord's?
>>
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>>37127115
>Is Berwari still on his ship? On the Warlord's?
You think he may be on the shuttle that's trying to escape. The one that is firing its point defense lasers.
>>
>>37127016

Well this is a clusterfuck.

We don't have the intel to act with certainty. Get us out of the fight and monitor from a distance. Action will just cause more shit.
>>
>>37127331
Ah, okay. Thanks. Could we just grab his huttle with our cloaked ship and get the fuck out of here?
>>
>>37127016
>[x] "Launch the LST's and grab Berwari."
This is literally a perfect storm.
>>
>>37127342
1 for gtfo

>>37127427
>>37127389
You could swing in close to it but your LST's would have to do the actual grab or you'd risk gently bumping it.
>>
>>37126037
That's what's happening to me about 40% of the time atm, only for half of them it just give me a check mark without an entry then says I entered it wrong.

>>37127445
If no one else then roll 2d20 for shuttle recovery.
>>
Rolled 8 (1d20)

>>37127445
>You could swing in close to it but your LST's would have to do the actual grab or you'd risk gently bumping it.

Well, if our LST pilots think they can do it, let's go.

>>37127678
Just had to switch to my laptop because Captcha started hating my desktop for some reason. Couldn't post at all

>If no one else then roll 2d20 for shuttle recovery.
1
>>
Rolled 12 (1d20)

>>37127759
2

It would probably help if we could inform that shuttle we're not hostile without revealing who we are. Maybe mention something from our time training with Berwari?
>>
Rolled 7 (1d20)

>>37127016
>[X] "Launch the LST's and grab Berwari."
>>
Rolled 10, 7 = 17 (2d20)

>>37127678
ROLLIN BONES
>>
Rolled 19 (1d20)

>>37127789
>>37127913
Yeah, sorry a bit delayed
>>
https://www.youtube.com/watch?v=lOu1nOTQA7A

Realising this is the best chance you'll ever get you throttle up and move towards the gap between the two command ships meaning to intercept the shuttle before it can dock again.
"Launch LST's."
They'll have less chance of accidentally ramming the unshielded craft than you will.

Rolling so that the Warlord's Super heavy is up you aim to get as close to Berwari's ship as possible. The operations officer drops the cloak so that stray weapons fire doesn't accidentally overload it and partially raises shields so that stray fire from most of the other fighting won't hit you.
With all of the additional equipment being carried on the topside hull of the super few in the way of heavy phase cannons can get a lock on you. Still enough turrets turn to point in your direction to make you nervous.
A garbled transmission probably asking for you to stand down or surrender is sent to you but it fails to cut through the jamming. When you fail to respond most open fire, some on you others on the LST's. Valeri's ship is hit by enough fire to lose shields and take crippling damage to the sublight drives. Rufaro's ship meanwhile grapples the shuttle and her pilot immediately swings the small ship into place next to your battleship, ready for extraction.

"Tractor the other LST."

Meanwhile a mixed bag of ships built by different Factions jump in along with an older model Helios which begins charging its main gun.

"Can you get an ID on any of those ships?" you ask while throttling up.

"The Rovinar ones belong to Warlord Share'th. The newest arrivals belong to Seya Pantaq, one of the Dro'all Warlords."

"This is turning into the Faction Wars in miniature." you mutter, trying to roll the ship to avoid the worst of the incoming barrage.

Roll 2d20 for your retreat. 1st is for damage, 2nd is for cloak
>>
Rolled 16 (1d20)

>>37128254
>Roll 2d20 for your retreat
Well, here we go.

1
>>
Rolled 5 (1d20)

>>37128310
2
>>
Rolled 12, 11 = 23 (2d20)

>>37128254
>>
Rolled 2, 8 = 10 (2d20)

>>37128254
come on dice gods
>>
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>>37128254
Just caught up to the thread. One pretty big question; why did we ever want to nab Berwari in the first place?

Also, Sonia Reynard is wasted in the Dominion. We should have been a Warlord.
>tfw sharked-up superheavy
>>
More time to familiarise yourself with this class of ship would have been nice. If you had then extra time might have been spent preparing it for your getaway. Things like removing the torpedo launchers would have cut the weight considerably and might have made it possible for this ship to dance.

Diving down past the Super, you roll to narrowly avoiding incoming fire from the latest arrivals. It seems they're reluctant to hit the larger ships, but that doesn't mean they're entirely unwilling to. Staying close the hull of the larger vessel as you pull in beneath her blocks most of the fire from the fleets now in battle. It does little for the turret fire though.

Breaking clear of the larger ship you head for the cargo station and duck behind it long enough to activate the cloak. Most of the other ships are too busy fighting to follow you at the moment.

The navigator overlays the closest edge of the gravity well on sensors and you divert towards it, remaining at full thrust despite the increased chance of detection.

A Sledge Medium cruiser jumps in almost directly in front of you and adds its fire to the battle, not realising you're bearing down on them. Several hits from her Fusion cannons momentarily overload the cloak and you roll to avoid the remainder, flashing past it only a few kilometers away.

A dozen upgraded Jenning class that jumped in with the Medium turn and open fire on you. It looks like Rayya had plenty of assistance standing by in surrounding systems.

"Jumping to FTL." announces the navigator.

A fraction of a second later you revert at the edges of the system. 4 of the Jenning's micro in before you can catch your breath and resume fire.

[ ] Return fire
[ ] Jump to the nearest Alliance training base
[ ] Other
>>
>>37129002
>[ ] Other
Could we try to lose them in the traffic of a nearby trade lane?

>>37128470
>why did we ever want to nab Berwari in the first place
Well, we really, really, really stacked the odds against him, so it would have been our fault if he died and Sonia knows him.

I felt just letting him die when she could prevent it wouldn't really be something Sonia does.
>>
>>37129002
>[x] Jump to the nearest Alliance training base
>>
>>37129089
>Could we try to lose them in the traffic of a nearby trade lane?
You could try. These ships are fairly recent upgrades, it may be difficult.
>>
>>37129002
[X] Jump to the nearest Alliance training base

Along with this >>37129089 as trying to lose them "might" be a good idea.

>>37128470
Well it's a combination of this >>37129089 and he was part of the first group we ever trained in working together against the Neeran invasion.

Personally I don't like the idea of letting people we trained just die when there is a chance at us saving them, but that is just me. He was also was on the nicer pirates we have met.
>>
>>37129002
Mixing alliance in a bad thing no? We're here independently yes?
>>
>>37129237
Hmm, that's pretty unfortunate. Are we faster at FTL than they are? Or would a jump at least give us some more time to think how to deal with this?

I would hate to drag the FA into this.
>>
>>37129002
[X] jump to nearest alliance training base
[X] make sure we have our guy.
[X] contact them to scramble, preferably without IDing ourself. "Alliance officer under fire"
>>
>>37129280
He is still technically a Factions Alliance officer. He would be relatively safe there and get transport to other Alliance bases in the Pandora Cluster or Shallan Space. You could also head for a Navigator relay station, they're neutral. He would have far less protection.

>>37129302
>Are we faster at FTL than they are?
You don't know.
>Or would a jump at least give us some more time to think how to deal with this?
Yes.
>>
>>37129383
Thanks. In that case jump towards the nearest FA base, maybe we, or some of the crew, come up with a better idea until then.

Is everybody on the damaged LST okay?
>>
>>37129302
We just need the FA to disrupt the Jennings from their chase, then we can recloak and make our escape further. Unless Berwari wants to be dropped off here.

Also, we shouldn't shoot back aside from blind tactics using missiles/torps. But keep a pair of weapons that would give the Jennings a bad day charged, so we still have the option and they don't try anything stupid.

Alternatively, ask how much they offer for our captured bounty and then jump out.
>>
>make sure we have our guy.
He is aboard the shuttle and is incredibly annoyed. (Partially because close to half of his magnificent beard was burned away by weapons fire.) But also because he's not there to make sure his multiple backup plans are carried out.
He wants to know if whoever it is that's picked him up might be swayed to help him.

Technically you are helping him, just not in the way that he wanted.

>Is everybody on the damaged LST okay?
1 dead 4 seriously wounded. They're in stasis.

"Get us out of here. We'll make our way to the nearest Alliance base but try to lose them in the freighter traffic."

Roll 3d100 to lose your pursuers. You're not exactly a freighter shaped ship so average of 3 applies.
>>
Rolled 37, 7, 7 = 51 (3d100)

>>37129753
>>
Rolled 66, 16, 65 = 147 (3d100)

>>37129753
Well things have taken an interesting turn while I was at work.
>>
Rolled 74 (1d100)

>>37129753
>Roll 3d100
1
>>
Rolled 24 (1d100)

>>37129801
2
>>
Rolled 21 (1d100)

>>37129824
3

>1 dead
Fuck.
>>
>>37129753
>Roll 3d100 to lose your pursuers. You're not exactly a freighter shaped ship so average of 3 applies.

The idea was to mask our drive flare amongst the transports. Or has our cloak been damaged?

>He wants to know if whoever it is that's picked him up might be swayed to help him.
>Technically you are helping him, just not in the way that he wanted.

Have somebody tell Berwari we are already helping him, jot not in the way he wants.
>>
>>37129935
>The idea was to mask our drive flare amongst the transports. Or has our cloak been damaged?
Cloak does nothing for your drive flare.


http://grooveshark.com/#!/s/Desert+Chase/2Dxyr0?src=5

After making sure you have a voice filter on you contact the corvettes on audio only.
"Quit shooting for a second. How much are you offering for our captured bounty?"

The question buys you a few seconds of hesistation during which you launch a few nukes to blind sensors then jump out. It won't have bought you much time but it should do something for you.

"Will these freighters mask our drive flare or not?"

"I'm trying to sir, but our field size is wrong. The ship is physically too wide to pass as a freighter. The best we can do is match speed and course.”

“Do what you can. Ops, make sure our cloak is ready.”
“Yes sir.”

Between all of the extra distraction and the cloak you manage to lose two of the four corvettes chasing you though the others continue to follow.

On one of the longer jumps a corvette catches up to you and attempts to match drive fields.

“Shake him off.” You tell the navigator, a young woman who looks at you like you’re completely crazy.
“Sir that’s not possible at FTL!”

Yes it is, you’ve done FTL course changes before. Just not quite like this.
“Just make a minute course change.”

“They’ve matched drive fields!”

Select one.
[ ] Shields
[ ] Weapons
Roll 1d20
>>
Rolled 6 (1d20)

>>37130679
>[ ] Shields
>>
Rolled 4 (1d20)

>>37130679
>[X] Shields
>>
Rolled 6 (1d20)

>>37130679
[X] Shields
>>
>>37130679
Can't we just kill our ftl jump and let their delay in reaction time force an FTL overshoot?

Or cold launch some torps in our FTL field and have them go active when they merge. Won't be much they can do if they're directly behind us and their face is torpedoes.
>>
>>37130756
>>37130817
>>37130849
"Shields!"
Pulse cannon fire impacts the aft shields and while they do a considerable amount of damage this ship has been upgraded to fight Neeran. They're not going to break from just a few pulse cannon hits.

A Shield piercing torpedo strike the top side armor on the starboard side. Than goodness for House Posat and their armor upgrades or that would have been very bad.

The ship goes back to hitting you with pulse cannon fire for the moment while they figure out if they want to waste more SP's on you. You have time to think of a new plan. They're outside your shield so you should be able to drop back to sublight without them ripping a hole through your entire ship.

>>37130871
>Can't we just kill our ftl jump and let their delay in reaction time force an FTL overshoot?
Yes, but you'd have to time it perfectly so that he doesn't take part of your ship with him. And since you raised shields this is less of an issue.

>Or cold launch some torps in our FTL field and have them go active when they merge. Won't be much they can do if they're directly behind us and their face is torpedoes.
Yes possible.

Will you try and hit him with cold launched heavy torpedoes, or drop out of FTL?
>>
>>37131122
If it's safe to, just drop out of FTL. Nobody else needs to die here today.
>>
>>37131179
Agreed.
>>
>>37131122
>Than goodness for House Posat and their armor upgrades or that would have been very bad.

As we've hit autosage anyway: has that torpedo update that was supposed to render that type of armour obsolete already happened?
>>
>>37131122
>Will you try and hit him with cold launched heavy torpedoes, or drop out of FTL?

Why not combine both? Make a show out of launching a torpedo, if we're lucky they'll fall back even more and then we can drop out of FTL safely.
>>
>>37131224
>has that torpedo update that was supposed to render that type of armour obsolete already happened?
Presumably. But the Rovinar only said they were updating their torpedoes.

>>37131179
>>37131189
>>37131345

“Prepare for FTL course correction. We’ll cold launch one of the heavy torpedoes, change course then drop back to real space.”

“But sir-”
“Have you run simulations of my fleet’s attack on the Maelstrom galaxy? If not remind me to have them added to all war time navigator sims. Ready the course correction.”
“Y-yes sir!”

You’re getting lazy on escort duty for the big fleets Kim, you think to yourself. The navigators have to stay sharp.

“Weapons standing by. Torpedoes set for minimum yield.”
“Minimum?” you question. As pulse cannon fire hits the shields again you regret mentioning it.

“We could risk damage at this range.”
“Understood. Fire when ready.”

After being ejected from it’s torpedo tube the large warhead seems to drift lazily as it turns to bring the nose in line with its target. Then is engine lights off, the bright flare of its maneuvering thrusters helping to light it up and increase its psychological impact.

The Corvette backs off quickly, the warhead disappearing into the widening gap between the two ships. The navigator begins the maneuver, a hard course change then you’re back in real space.

“We’ve diverted 60 lightyears from our previous line of travel.”

You wait under cloak to see if anyone comes looking for you. For the moment it seems you've lost your pursuers and within ten minutes you're back in FTL headed for the Alliance base.

One of the corvettes pick up your trail eventually but by then you've arrived in system and are coming in to dock.
>>
This base is built around the central frame of an old terraforming shroud. The colony below perished or was evacuated while the Warlords held it. Still being rebuilt the Alliance has been leased the use of the station effectively indeffinitely provided they continue repairs to it as payment. In the shadow of the station a small comet is parked, with crews cutting it into pieces for processing.

Now that you're in dock the Marines will very politely kick Şivan Berwari and his crew off the ship. They've been informed that their shuttle will be transferred over shortly.

Do you want to tell him you're responsible for likely saving his life and encourage him to stick with the Alliance for awhile?

>What say?
>>
>>37131696
Not sure docking is a good idea. There could be spies here, and avoiding personal and J-D identification is our friend.

No FA folks come aboard where they could ID someone. Ensure Berwari's safety via laser comms and then send his shuttle over?
>>
Communications have informed the station that you're dropping off an Alliance officer that needed a lift. You have a fake ID transponder that should hold up.
>>
>>37131809
>Do you want to tell him you're responsible for likely saving his life and encourage him to stick with the Alliance for awhile?
Don't go see him one on one, get one of our bodyguards in PA to talk to him.

Inform him that a friend from the Dominion has an interest in his continued survival, and that he should keep a low profile for a bit.

TSTG, do we have the details of someone loyal to us that we can give to Berwari if he wants to contact us, yet distant enough from us in that it couldn't be easily traced back?
>>
>>37131936
>TSTG, do we have the details of someone loyal to us that we can give to Berwari if he wants to contact us,
Ye
>yet distant enough from us in that it couldn't be easily traced back?
No. Not really. The best I can think of would be Kyriss Valo or one of her people.

>>37086140
That was the thing I was going to put in the second survey. The upgrades for the Medium. Were there any other opinions on it?
>>
>>37132024
>That was the thing I was going to put in the second survey. The upgrades for the Medium. Were there any other opinions on it?

Just the questions from
>37087152
>Could we also get ECM/ECCM upgrades for this ship? Would the installation basic munitions manufacturing capabilities be possible?
>Going by how well they served the various ships Sonia served on, PD mass drivers might also be something we should consider.

Also, regarding that one loss on the LST.
I'd like it if we could support his family beyond what they would normally get in this situation. That person died for Sonia's personal plans, so I would consider her responsibility to help their dependants, if they exist.
>>
>>37131809
>what say?
"I couldn't let a good attack wing commander die because my hands were tied by larger circumstance. I saw one chance to get you out alive and I took it. You understand that we'll be pets if the Neeran win and the value of the Alliance. Don't waste a second chance."

Don't state who we are, but the pet comment should be enough for him to figure it out since we said that during the training base fight.

"You'll have the good taste to say we were just some paid off bounty hunters, I hope?"
>>
>>37087152
>ECM/ECCM upgrades for this ship?
Yes. If you removed the Heavy Torpedo launchers that would be the easiest way. The alternative would be mounting some of the modules aft on the outer hull but it might cut into the power reserves then.

>Would the installation basic munitions manufacturing capabilities be possible?
Like a fabricator for small arms added to the ship repair shops? I guess unless you're talking about things like nukes and torpedoes.
Stasis fusion warheads might be a good idea. The stasis fields themselves would have to be brought along but assembling them aboard might work. Just keep in mind you'd have to set aside a cargo bay for parts stores or at least the materials.

Its also harder for finished missiles to go missing as contraband. Security might need to be improved.
>>
>>37132525
>I guess unless you're talking about things like nukes and torpedoes.

I was mostly thinking about manufacturing the heavy torpedoes the ship needs. I guess that would need a a large or several smaller dedicated mining, refining, and manufacturing ships?
>>
>>37132525
There are also considerations like "what happens if the place that makes exploding things takes a hit". That medium is primarily a gunship, and any magazines for weapons will likely have safety features or be buried deep enough inside that a hit means a dead ship. Munitions facility could be a danger if we don't take similar considerations, and that could eat space
>>
>>37132638
Not at this time for Heavy Torpedoes.
>>
FYI Maintenance soon.
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>>37132976
Thanks for running, TSTG!
>>
We're on page 10, thanks for running TSTG.
>>
>>37133032
falling off page before then.

>Gifting land to Kavos
>Veritas: They’re already medieval space Switzerland, any chance we can start a bank there?
These are supposed to end up in a survey eventually. You do realise there could be some problems with such a bank though right?

>Kyriss Valo: Her long term plans for Tourta. Under water habitats and industry? Floating cities? Artificial islands?
Oh, yes these are produced in a few places.

>Sleep headbands for mind machine interfaces?
>Deep space installations with FA and navigator guild.
Working on something for these.

>Cloaks for static installations in hyper space?
Cloak doesn't work in FTL the same way but some things do. Might be possible to use the same trick the sleeper feets used to put stations in subspace. They’re harder to get to.

>Fortifying House space in preparation for post-war time.
What did you have in mind? Anything specific?

>Some deal to get Watcher populations to join the Dominion to make use of previously useless planets?
This could take awhile. Most of the populace don’t like going aboard ships.

>Recruit recently discovered not-Krath to maximise planet utilization in J-D space? Check wiki if they like different climate/environment
Krath do prefer different environments from most. Those in Watcher space are safe for now. It might not be very safe for them to leave until people get used to the treaty.

>Coordinate armor production with Kavarian Unionists?
Might take awhile. They need to get on the same page as Iratar first.

See you next week! Following games after that may be canceled for a bit. I don't know yet.
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Based TSTG running all these days.
>>
>>37132976
>>37133274
https://www.youtube.com/watch?v=vFe2q4zzJTs



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