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Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
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>>37120364

King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Adventurer's Almanac: https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?pli=1
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw

TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species:http://pastebin.com/iPGVax1A
Chimera Races: http://pastebin.com/B8SkUwWB (Out of date, needs to be updated)
Experimental new rules for Yzmic Chimeras http://pastebin.com/p2QaTaiB
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z

Playtests are hosted here; https://app.roll20.net/join/601097/mEiDCA

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic
>>
I was worried there for a second. What's the topic of discussion this time?
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>>37120445
Continued discussion of the Gridlock expansion(we seemed to be shifting from Gravity Falls to the Axiom at the end there) as well as finishing up the last of the hunters for the main game.

We REALLY need to get those Hunters done (MclLeah, Fergus, and Amos Slade) because once they are all we really need to do is clean things up and stat up some villains and we will have the main game 'done'.
>>
King: AUTO.
AUTO is, as his name suggests, autopilot of the ship AXIOM. There is a human captain but he's just a figurehead at this point. AUTO is devoted to making sure no one realizes the ship has crashed to Earth. His sole mission in life is to keep the citizens of the Axiom fat, happy and blissfully unaware of the wasteland outside. He attends to their every need using his complete control of the ship's functions. He can be very convincing and is highly intelligent. He watches over every part of the ship crushing any dissent against him.
Land:Buy n Large.
Now, referring to the vast wasteland dominating most of America as being ruled by Buy n Large is misleading. In truth, the wasteland, while it was the result of Buy n Large's actions, isn't ruled by anyone. It merely denotes the parts of the world that no one has conquered yet. Now on to the AXIOM. The AXIOM is made of a sterile white chrome substance. The citizens sit in their chairs all day, their every need up to and including walking attended to by robots. The culture is rapidly consumerist, fitting for a ship whose citizens literally do nothing but consume. Every object has the Buy n Large logo stamped on it. The ship was built to house for humanity while the WALL-E robots cleaned up Earth for a few years. A few years turned into a millennium as the WALL-Es ran out of power. The ship had a limited supply of fuel and as a result recently crashed back down to Earth, specifically what used to be Detroit. Few citizens know that the ship ever crashed and even fewer would care.
Rule:Leave The Flying To Us!
Upon seeing a new citizen enter the AXIOM, AUTO will immediately attempt to assimilate them into the ship's population. If they refuse to take the ,in AUTO's view, Utopian life he's offering them and attempt to inform another citizen of the outside world, he will bring them to an area away from the other citizens and attempt to kill them using his various robots. You can attempt to re-program his objective but
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>>37121070
-he can give electric shocks and shoot lasers so he makes a difficult and cunning enemy.
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Right, sorry this one arrived so late, between New Years recovery and waiting for a new thread (and sleep), this took longer to post than it really needed.

Following on from master of haddock's recommendation, I armoured up this character (which definitely suits the Robust Guy look), although I admit he probably doesn't look as scrappy as he ought to. For his weapon, I thought originally about mounting it on the front, but that made the design look way too much like the 'MURICA scooter, and besides, reaching an arm up to fire the weapon seemed like too much effort for an AXIOM citizen, so I had the gun built into the chair with a computer-assisted targeting system (which shows up on the hologram), as it's much more appropriate for a lazy guy. Plus, he has a few modified controls on the arms, both for his weapon, and to better use the chair outside the AXIOM.
Also, it was suggested that he have a little robot helper taking care of him, so I added one based on a sketch I did in a previous thread.

Anywho, that's that. I hope this is what you were looking for, but if you have any suggestions on improving it, let me know.
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Is my KLR good enough for 1d4 Chan inclusion?
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>>37122887
really well done mate.
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>>37122887
all we need is a name for this guy and were good

inb4 Will Robertson
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>>37122965
>>37123017
Btw, REALLY sorry to ask this now, but... did you want him standing? I really should have asked earlier but it didn't cross my mind because I cannot brain.
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>>37122965
Also, thank you.
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>>37123093
Eh, I prefer him in the the chair artwise, kinda cements the Axiom asthetic, Fluffwise I was thinking he'd be training his body so that he wouldn't need it in the future
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Good morning DVV! We're indebted to Klah for starting the new thread! I hope that we're all reenergized and ready to get things done! I know that I will be, after I get some coffee in me,
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OK, I've added my new KLR to the wiki.
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>>37123017
Wilson Roberts?
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>>37123635
sounds as good as anything I had planned, I didn't want to go with Will Robinson because it would attract unwarranted "NOT DIDNEY!" rage, again
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>>37123667
It's a mild enough reference that I wouldn't see anything amiss with it, though "Wilson Robins" is fun just because of the switcheroo.

>>37122887
>>37123093
>>37123121
Like others have said, this is really well done piece of art and a great addition to a potential Gridlock DTP group. I love the robotic nanny-minder secondary character, and the BnL brand body armor and combat scooter. He's got that great combination of determination and naiveté in his expression that shows he's going to be a fun guy. As to the chair-no-chair debate, I think this guy looks fine in his chair but could possibly get out in situations where maneuverability and combat aren't issues. Whether or not Fatty characters need the hover-round scooters ought to be up to the players and the rules of funny.

>>37121070
Pretty good KLR. As we go I'm sure that we'll be reviewing and adding to all of them, but you've been doing really solid work that is important to the project.

>>37120512
While we've shifted some focus to WALL-E and the BnL Wasteland, there's time and space enough to discus anything for any of these Kings, Lands and Rules in Gridlock.
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>>37122965
>>37123121
>>37123764
Thank you all for the feedback.

I'm off to work now, so I'll be back in a couple hours.
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>>37123764
Thanks for the compliment! I plane to be dong every KLR I can!
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>>37123764
>>37122887
>Robust Fattyman with Nannybot escaped from the Axiom. (WALL-E)
>Sensible spooky conspiracy girl trying to get to the truth. (Gravity Falls)
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>>37123952
Maybe one of us can try to stat "Wilson Robins."
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>>37121070
I'm a bit late to this, bit would Auto really kill anyone? I get the feeling he'd be more likely to mark them as crazy/broken and ship them off to a asylum/prison/repairshop than kill them, particularly if they're human.
Ironically despite asking for a 2001 situation, I think it'd be fairly safe assuming auto is in control of the situation.
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>>37123952
All we need now is Smarts, Agility and Charm
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>>37124356
Smarts could be from San Fransokyo, maybe one who ran away after getting nearly killed by Callahands forces for refusing to work under him.
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>>37124330
He tried to convince them to join his "Utopia." If he fails, that's fine. However, the instant you try and take another citizen out of blissful ignorance...
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>>37124384
Wouldn't the way to defeat A.U.T.O be trapping him in a logical paradox sort of like
>"this statement is false"
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>>37124384
I think he'd more likely just distract the fatties before kidnapping the party and labeling them insane, before throwing them into a loony bin, with potentially dangerous robots.
Remember, eve could knock over entire ships, and generally child be write destructive if she wanted to.
Sending in robots to stop them should be the final measure, possibly the boss fight after you reveal the truth to the entire ship.

I do see him arranging accidents potentially though, but nothing so overt as outright hunting him.
>>37124462
I personally Sr him as an encounter similar to Ratigan or Elsa, social combat is the best way to take him, and it's fairly easy to subdue him in person, but his robot army is powerful enough to wipe out most early parties if they're not careful.
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>>37124462
How about this doesn't defeat him, but can buy the PCs time? A.U.T.O. could have a trait or something like:

Does Not Compute: A.U.T.O. will enter a debugging mode for X turns if he hears a logical paradox like "this statement is false." Upon exiting the debugging mode, he will not be susceptible to that specific paradox again

>>37124367
Nimble could be some super fast, super agile superhero(ine) from the Incredibles.
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>>37124563
I was gonna complain that I think auto I'd smart enough to get around this, but this is hilarious.
I should also say I think he's more likely to also argue his view in an attempt to bring the party to side, potentially one guy could debate with him, while the others go and find his off switch.
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>>37124563
Sounds good to me, how about X equaling the number of party members in combat with him?
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>>37124585
>Sounds good to me, how about X equaling the number of party members in combat with him?

That's exactly what I'd meant, yeah. I should have clarified!

>>37124578
I'm wondering if a "Does Not Compute" trait should be standard on all BUY n' Large manufactured enemies, or if we ought to leave it something specific to A.U.T.O. Robot characters belonging to players wouldn't have to have this trait because, presumably, they've already heard all the most common paradoxes before and have thus already gone through their debugging process to ignore them.
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>>37124670
Probably limit it to machines that are meant to think like Auto, and with robots that haven't encountered the wasteland much if at all.
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>>37124700
>Probably limit it to machines that are meant to think like Auto, and with robots that haven't encountered the wasteland much if at all.

Right, right. A.U.T.O., his security drones and his crew haven't had much experience in the way of people posing paradoxes to them so they'd be susceptible, while Freebots living out in the BnL Wastes would already be immune.
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>>37124789
I don't think security bots would really be affected though, they're meant to perform a specific task, which is basically serving as riot police, I don't think they'd actually listen to the party.
Also, I just realized, if you have a team of five, this suns auto for 5 rounds right?
Assuming that this applies to his men as well, this basically lets the party just walk up and turn off auto.
Seems a bit of a game breaker if it can happen more than once, maybe even then.
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>>37124700
I think that should work, yes that sounds like a really good idea

Also a new villain concept for Fransokyo, Microbot Collective slaved to Callaghan Industries central AI, usually takes the form of Callaghan's CEO, but when you fight him he turns into pic related, Guess you don't need as many microbots to imitate a CEO as the rest of them come from the walls and floor

>>37124367
Howsabout he has a cybernetic arm, not one of those sleek stylist ones mind you, One that looks like it was thrown together from Bot Parts, Scrap and a complete disregard for anesthetics.
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>>37124861
I think the use of "X turns" instead of "X rounds" could be meant to imply that A.U.T.O. is incapacitated for just enough time for each of the PCs to perform one action. I do see your point though, in that as I recall, A.U.T.O. had a manual override switch on his referse side or something that the Captain switched over in order to regain control. Maybe in the world of Gridlock he doesn't have that manual override, or has had it disabled. Maybe the override must be enabled on one of the Bridge consoles instead of it being directly on A.U.T.O.'s casing.
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>>37124943
I personally think that a fight with auto shouldn't happen, not directly anyway, his danger would be through the fact that he controls the ship. Changing the gravity, closing doors, shunting you to the garbage, that kind of stuff.
The challenge would be to GET to him in first place, along with the fact that he can literally just go into the ceiling.
I think another thing we should consider is turning the ship against Auto, as another potential win condition.
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Anyone there?
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>>37125694
I'm still checking in regularly.
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>>37125694
We're somewhere over the rainbow, way up high.
Also it's just a day after new years, give it some time
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>>37125836
what're your thoughts on this>>37124883?
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>>37124883
Interesting idea, though if I remember correctly Callaghan was very use over form, just using them in the most pragmatic fashion against the heroes.
That said I can imagine him having those guys take the form as a firm of intimidation, regressing to a simple tidal wave if the party proves too difficult for the scary form.
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>>37125885
And the CyberArm?
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>>37124883
That arm doesn't quite fit with BH6's aesthetic imo, I can see that going in after a while, though. Though he could be from the slums instead.
>>
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>>37126211
Considering the size of the ship, AUTO might have patrols in the area to make sure anybody within viewing distance of the ship doesn't see anything they might regret seeing.
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>>37125905
it wouldn't come as a surprise to me if the people from the slums were more intelligent than the higher ups, or had more practical knowledge than them, at the very least.

One of the more notable things this guy has done is replaced his right arm after it was severed above the elbow, admittedly his new arm is little more than a more flexible prosthetic, he does have a hand but he doesn't have the wire or solder to attach it properly, having used the majority to provide an elbow connection soldered to his nervous system.
He basically had to heat the end that would be going into his stump and hammer it into the humerus, having cauterized the surrounding tissue first to prevent infection (something of note, when our team members get together, the Nannybot should be the first person to nice his arm is leaking greeny-yellowy-black pus), after all when you live in the slums, you haven't got luxuries such as anesthetics or antiseptics...
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>>37126324
I figure that the BnL Wastes are so large that you can't see the Axiom until you're within sight of the ruined city. A.U.T.O. definitely has security patrols in the area to make sure that the riffraff don't get too close to the ship, but I don't know that he'd particularly care about people outside the ship knowing it's there with how advanced and presumably impenetrable it is.
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>>37126331
Cool, but I think that may a bit hard to draw, maybe it should only do that under large duress.
That's a really cool idea all in all, any idea for what he'd look like?
For some reason thinking vaguely Asian.
>>37126406
I like that idea, maybe it's even known to everyone, and they want to know it's secrets, forcing auto to interact with the outside world, if only to keep it from banging on his door and disrupting his populace.
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>>37126470
One idea I'd had is that at least some, maybe most of the humans in the BnL Wastes have come from other Lands to try and scavenge and salvage the remains of BUY n' LARGE's technology from the ruined towns and cities surrounding the Axiom. A.U.T.O.'s army of drones and security perimeters keep anyone from approaching the Axiom however.
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>>37126470
with the arm I'm think some thing like the left arm on pic related, also Asian works, it works very well.
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>>37126566
Hmm, that looks a bit... scary honestly, we still want to keep this Disney, I was imagining something that while made of old rusted parts, is still human looking, not too edgy or clawed.
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>>37126776
right arm then, it still looks human, sort of, ish.
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>>37126839
They both look the same to me
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>>37126931
Meggsy's left hand was a claw-thing before his energon axe brain surgery, his right hand had three fingers and a thumb, what I'm getting at is the smart guy having Four digits on his prosthetic, but he cannot make any use of them at the moment.
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>>37124356
Either Agility or Charm could be a space pirate (Treasure Planet).
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>>37127252
I like Charm as a space pirate and Nimbleness as a Super, personally, though maybe we shouldn't plan out all the DTP members in one go and let them come about one by one naturally.
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>>37127272
well if were talking charming space pirate, he's gonna need a face that conforms to the Golden Ratio, Thumbs and a voice like Orlando bloom
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>>37127436
The last part was probably unnecessary I'm sorry
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>>37127510
>>37127436
Or he could be a smooth and smarmy alien.
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>>37128127
that's what I'm envisaging at the moment, now that I think about it he could have arms like the Nomad Mud Kerp, right
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>>37126839
It still looks edgy/evil as hell imo
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>>37126986
I suppose, but at the same time, we should go for a friendlier look.
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>>37128545
>>37128579
What about something a touch more industrial looking? It gets the job done but it's a bit crude and boxy.
>>
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>>37128797
Yeah, that works better.
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I went digging through the archives and found a bunch of kingfu/brawl related traits and powers that never ended up getting added to the list despite no one actually seeming to raise much negativity about them(Nob made a few balance suggestions that I updated a few of them with) so I figured I would bring them up again to see what people think, most of them look pretty solid(I am certainly not looking to see if these are applicable because of my Gridlock character concept not at all)

Traits

>I Know Kung Fu!
You may use Brawl instead of Intimidation at a -2 penalty.

>My Kung Fu is Stronger than Yours!
+2 Prevent Harm if your opponent has a lower Brawl score than yours.

>Drunken Comet Kick (requires Bull Charge)
If you spend an action to boost your movement your charge bonus is increased to +5 if you are attacking with Brawl.

>Reversal
Enemies that attack you in melee and miss suffer -2 Prevent Harm for a round.

(Will post Powers next)

the Axiom Character Art looks hilariously great by the way.
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>>37130549

Powers

>Float like a Butterfly, Sting Like a Bee (Passive)
As long as you have both hands free and are not suffering from any Speed or Agility penalty you may add half your Acrobatics OR Music to all Brawl and Prevent Harm rolls.


>Improbable Palm Strike (Original)
Spend a Will point and roll a normal Brawl attack. If you hit, the opponent is launched backward up to Robustness+Brawl meters. All characters in his path must roll Prevent Harm or suffer a Strike.

>Improbable Palm Strike (Nob Suggestion, if I am interpreting correctly)
Spend a Will point and roll a normal Brawl attack against an opponents Robustness+Endure, if successful the opponent is launched backwards up to your Robustness+Brawl in meters and additional Brawl based attacks on that opponent by you this round gain a +2.

>Facefisted!
Spend a Will point and Roll Brawl against the opponent's Robustness+Endure. If you win he can only make one action and move half his speed in his next turn.
(Nob Suggested this be ineffective against kings, perhaps is simply has reduced effectiveness against them instead? -1 Action? They get 4 if I remember correctly.)

>Mysterious as the Dark Side of the Moon
Spend a Will point. For a full scene all social rolls against you suffer a -5 penalty.

>Strength of a Raging Fire / Real Wallop
This power takes up one Will point and one action. If your next Melee or Brawl attack successfully hits,triple the number of Strikes lost by the enemy.

>Flailing Gaijin Style
Spend two actions to make up to (lower of Brawl and Athletics) melee attacks. All attacks made this turn suffer a -4 penalty.


I was unsure if Flailing Gaijin Style was a power or a trait, it seemed pretty power-tier though so I went with the safe bet.
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>>37125244
I mentioned the idea of re-programming him but I think i'll incorporate your other ideas into the KLR.
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>>37130561
>>37130549

A few belonging to the Fiona sample character from Gravity Falls:

>Extra Sensory Perception:
Spend a Will point. This character's may attempt an Insight check from a remote distance, but their Insight roll will be halved in doing so.

>Reality Is An Illusion:
Spend two Will Points. This character may disregard a strike on the grounds that she doesn't believe it actually happened.
>>
A couple of suggestions for the rumour mill regarding Syndrome.

>Syndrome still maintains that island base in the Pacific. It is now used as a prison for supers (the kind Syndrome won't, or simply can't, kill), including Mr Incredible.

>Mirage still works for Syndrome, but over time has become disgusted by his actions (a downward spiral that began with the death of Bob Parr's family), and has been secretly undermining him when she can. She would ultimately like to overthrow him, but for that, she will need some help...

>Syndrome has a sidekick. A young, super-powered shape-shifter he's training up to hunt down other supers, while also grooming him to be his protégé.

The first and third points could end up working really well together, imo.
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>>37131522
>Not Quite Human:
Spend a Will Point. +4 Stealth, Deceit or Intimidation while this character is attempting inhuman acts.

Forgot that these were Powers and not Traits. Her traits were:

>There's No One You Can Trust:
Attempts made by both foes and friends to Deceive or Persuade this character suffer a -2 penalty.

>Sharky Smile:
+3 to Brawl when this character attempts to bite her opponent.

>Tell Me All Your Secrets:
+2 to Academics, Science or Occult while this character is trying to uncover conspiracies or hidden knowledge.
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>>37131948
doesn't Syndrome want to make everyone super powered, how is this done.
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>>37132075
TECHNOLOGY!!! But seriously, I like the idea of Syndrome as a Techno-Communist.
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>>37131948
Another movie I have to see all the way through.
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So I incorporated some ideas from this thread into the KLR on the wiki.
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>>37133217

Nice, though perhaps we should separate the Gridlock Kings from the DVV Kings just to avoid confusion(not a separate page but raher just an indicator that they are a Gridlock King)
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>>37133316
I'll get on that.
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>>37132144
Nah, Syndrome was always a rich conservative first. He hates any one better then him, and was only going to sell his weapons to the rich. He would put up a front of Equality, but in the end, the poor are now forced to conform under a drone army while the rich stroll around in tailor made super suits.

The number one thing to remember is that every single thing he did was to spite supers, ESPECIALLY Mr. Incredible. But now, with these new opponents, Syndrome will be forced to go against equals and superiors: two things that syndrome HATES.

He HATES how Xanatos is always two steps ahead

He HATES how Drossel is able of fending off even his best tech

But what he hates the most? Those supers in San franokyo that are
RIPPING
HIM
OFF

He was the new hero! The smart guy! But now, every two bit bastard child can become a super! How dare they! He is driven by his hate, and now, he has to find a way to tackle these new supers, and cement his reign.as The one, and only, SYNDROME!
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>>37120364
Anyone have a statblock for The Man, the founder of the Huntsman's Club?
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>>37133623
As far as I know, he has never been mentioned in this thread before so I would hazard a guess at no.
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>>37133623
I think that folks lost sight of him a while back.
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Looks like we're back in business.
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>>37133564
Wow man, Syndrome has issues

I can definitely see him responding to any losses against the other kings like this:
>"NO! NO! NO! NO! NO!"

Also Indonesian Gentlemen Can we use a Geist from Primordial Evolution as our smarmy alien and lemony internal monologue producer/ third person speaker ?
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>>37134088
forget the last part of this
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>>37129694
howsabout an arm design that progresses like Pic related
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So who wants to stat out Will Robinson?
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>>37133564
I like this interpretation. Syndrome, and thus his entire nation, has a huge chip on their shoulders that informs how they interact with EVERYONE, from their on citizens to other nation states.
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>>37134154
I could do it, but he's not my character and I don't want to step on any toes.
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>>37134152
Well 4chan won't let me upload any images, which is a complete arse if you ask me, shame really as I had the perfect arm for the job
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>>37134271
It seems that 4chan had a bit of a freakout. Does anyone know who it was that suggested Will Robinson/Robin Wilson's character? I'd like to stat him up so that we have another potential Gridlock DTP character, but I don't want to step on his creator's toes in doing so.
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>>37134485
well the idea was created by an anon last thread, I compiled it sort of and>>37122887 drew it

also >>37129694 here'sthe link for the robot arm image
http://fc09.deviantart.net/fs70/i/2011/223/0/3/robotic_arm_upgrade_by_frost7-d4670l8.jpg
>>
>>37135031
Also when the Idea of the smartguy being Asian was being tossed around, I pictured him as a younger version of Uncle from Jackie Chan Adventures.
>>
BACK FOR ONE DAY ONLY UNTIL THE 6TH

So I've been looking over the past few threads and I'm still not sure where we really want to go with Gridlocked, but I'll think I'll weigh in on The Incredibles: as I see it, being a superhuman in Capes universe means that you will live the entire entire human experience intensified tenfold. Greater will be all your struggles, stakes, victories, defeats, errors, passions, furies, friendships, rivalries, loves, hatreds, dilemmas, camaraderie, problems, responsibilities and drama. I could point out specific examples from DC and Marvel (the bigotry the X-Men and other mutants face, for instance), but more importantly you can see it in the Incredibles. Compare the Parr's situation to a family in mundane witness protection, or what Bob and his pal did at that burning building compared to what other middle aged guys do for nostalgia and to make themselves feel young again.

Just food for thought.
>>
>>37135237
Quite a good idea.
>>
>>37135237
Interesting notions. If you'll be around for the day, care to weigh in on some of the other ideas being talked about?

>>37134560
I may end up statting him up.
>>
>>37135363
I'm not familiar with half of it, but I'll see what I can see. Also, why do I not see a tri-state area ruled over by Doofenshmirtz on the map?
>>
>>37135455
I don't know. Maybe it's the fact that he doesn't much fit in being much more of a comedy villain. However, I could see his Second Dimension counterpart fitting in.
>>
Yzma was a comedy villain too, though. In fact, they share the niche of "otherwise benevolent kingdom where citizens are subject to random acts of whacky mad science". Plus I don't think it would hurt to have a villain around who could actually be made to see the light.
>>
>>37135590
Agreed, though I do not know much about that particular property.
>>
This is how I think the Alien should look suited up (the helmet contains a translator organism, acts as a sonar amplifier and, like the rest of the suit is fully organic)
http://fc06.deviantart.net/fs70/f/2015/003/a/f/geist_by_scorpionator666-d8cfkvg.png
(yes I have a DeviantArt account,big deal)
>>
>>37135363
Go ahead and stat him up. Might as well get some modern sample characters set down.
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>>37135515
He can totally fit in, especially if we are adding in Shego and Zurg
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>>37136382
>>37135655
>>37135590
>>37135515
One of the things I like about DVV: Classic is that there are a wide range of Villain Kings to choose from, some dire terrors and some rather comical with a range of everything in between.
>>
>>37135985
updated image
http://fc05.deviantart.net/fs70/f/2015/003/1/b/geist_by_scorpionator666-d8cfkvg.png
>>
Where'd everyone go?
>>
>>37138003
I'm working on some new traits and powers from some games. It should be a few more minutes.
>>
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Traits

Ukemi - Whenever you would take more than one strike from a single attack, you may Test Acrobatics against TN(X) to negate all but one of those strikes.

Round Trip - You're so good with melee weapons, you can use them at a distance. You can treat an item that gives a Melee bonus as having a Ranged bonus of the same level. By magic or sheer skill, you can make a ranged attack with that weapon and it will come right back to you.

Red Hot Kick - As long as your legs are free, your kicks can cause Burning.


Powers

Henshin a Go-Go, Baby! - By spending a Will Point, you can transform from the Average Joe to Joe the Hero! For the remainder of this scene, your Robustness is increased by (X). However, this transformation must cool off between scenes or it becomes 'stale', giving (X) less Robustness than it normally would.
>>
>>37138477
looks good to me.
>>
>>37138537
What do you reccomend for the (X) spots? I couldn't think of what would be fair and what wouldn't.
>>
>>37138003
I did another little doodle of a Syndroid at work that I wanted to post, but with image posting down right now, I'll have to leave that 'till later.
>>
>>37138572
>TN(X)
well TN20 is what the average hero considers challenging
>(X)
howsabout X=+2 per will point?
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>>37138590
Image Posting is now back, case in point Pic related (its my Idea for one species of alien (pirates/federation) wearing a Biosuit it's geist)
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>>37138646
That works.
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>>37138704
Okay then (wonder what happened there?).

So I literally just doodled this in my spare time on a piece of till roll at work, so it isn't finely detailed (though I want to do a proper one later), but basically I tried to make the design a little less awkward looking by making it shorter, and beefing up the mid-section a bit.
>>
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>>37139048
Great work, Al!
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>>37138704
Im sorry, but that just doesn't look like a Disney creature. Try looking at the movie itself, treasure planet, for inspiration
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>>37138477
Ukemi could work as a Nimble Guy power or a generic trait.
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>>37139177
Thanks.
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>>37139048
>>37139177

Btw, for anyone interested (and I probably should have mentioned it earlier), I based the design on an enemy from Infinity.
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>>37123667
What does the kid from Lost In Space have to do with disney anyways? Or is this a different Will Robinson?
>>
>>37139048
Archived.
Was there any other art that I missed while I was away?
>>
Out of curiosity do we actually have any concrete concepts for Gridlock Wreck-It-Ralph stuff? I had been working under the assumption that it was something similar to Tron, that the game world(by means of the Arcades) were beginning to bleed into the real world.

If we have nothing concrete already I could do a quick write up of my ideas for everyone to pick over and fix
>>
>>37142492
Go for it.
>>
>>37142467

This >>37122887
>>
>>37142643
Got it
>>
>>37142492
Perhaps entry to the game world is the same as entry to the Tron world; with those matter transferring thingamabobs (forgot what they're called).

But then of course, we would need to work out where these devices would be, how accessible they are, and why they would be around.
>>
SO I think the best way to handle WiR is for King Candy to continue his whole multi-identity shtick, now though rather than being Turbo/Candy he's King Candy/Cybug King, after the horriblebadend for Sugar Rush King Candy through charisma and lies manages to rally the game characters under him under the guise of creating a united defense against the Cybug menace being as he is the only (as we know) intelligent Cybug perhaps he can exert an amount of control over them, enough to allow him to make it appear as if he is the most logical choice to lead as so long as he's in charge everything just seems to go really well in the battle against the bugs, sure some bugs crop up in a few other games but its rarely bad enough for it to become noticeable in game play and with his leadership Candy has managed to keep more or less all of the games up and running.

The reality is of course that with his ability to control the Cybugs Candy essentially just allows the characters to THINK they are successfully holding them back, any time someone else attempt to take control he puts up a minimal fight but ultimately lets them take a crack at it, and when he does he lets the Cybugs go nuts a few games get taken down and the games cry for him to come back and save them. After a while they eventually just stopped bothering to see anyone else as fit to lead, King Candy being rather clearly the most fit to drive the bugs back.

Just one arcade however is not nearly enough for Candy, he realizes that with time he will NEED more food for his swarm, and as such Candy sought a means of linking his arcade with others and with time by the same process he did with his arcade Candy took hold of every Arcade he managed to link together, with more arcades came more games, more places for him to let his swarm spread and more people to praise him for his expert leadership(and of course his skill on the race track!)
>>
>>37143497
Recently King Candy has all but solidified his control over the Arcades of the world, they run(mostly) smoothly under his leadership but his thirst for adoration and power is without end, he has discovered that much like the Programs of Cyberspace it its possible though difficult for games to move from the digital world to the 'real' world, the prospect of another entire world's worth of people to adore him and feed his ever expanding swam of Cybugs is simply too much for King Candy to pass up and as such recently some of the Arcades in more out of the way parts of the country have been doing 'dark' the windows are boarded up and yet those who pass by can swear they still hear the sounds of an active if empty arcade as King Candy's real-world agents(both Cybug and Game alike) begin setting up outposts in the real world.

-Extra 'the good in the bad/character hook ideas'- while most of the games are willing to see King Candy as what he wants them to see him as, some have managed to see past the friendly facade of King Candy either outright learning that he has a hand in the continued Cybug activity, learning the horrible truth that King Candy IS a Cybug, or perhaps something a simple as seeing past the Kings false friendliness. Small groups of games have come together as a form of resistance against Candy's rule, the only thing keeping them from acting in the open is the fear that King Candy will simply let the Cybugs run rampant if they do.
>>
Bumping while I read.
>>
>>37140865
His name was just a joke reference to the show, and the alternative name of Robin Wilson was suggested. He's jus a sample character and potential DTP Modern member.
>>
>>37143529
>>37143497
One idea that was posited in previous threads was that arcade games around he world appear to be normal if more buggy from the perspective of gamers, but inside the game worlds themselves, things are constantly teetering on the verge of collapse. The game characters have successfully managed to fend off corruption and continue to present their facade of functionality for the benefit of the arcade patrons, but in the background they all struggle to keep the cybugs/corruption/glitchiness at bay.

Also, we have the idea of Vanellope Von Schweetz still existing as a character-shaped hole in Gamespace, a living glitch, THE glitch that opposes King Candy. She's gained a sort of urban legend/creepypasta status in both the game world and real world for her mysterious appearances and inscrutable actions, and bough she seems to be in the side of the game characters and PCs, she sometimes threatens the gane worlds' stability with her glitching and no one is quite sure what her endgame is.
>>
>>37138537
Haddock, can you put the Gridlock art archive in the next OP?
http://imgur.com/a/s1g3b
>>
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Due to unforeseen family functions, this week's playtest campaign session will be delayed until 9.

>>37143529
>>37143497
Looks good, but let's not forget that there might be other intelligent Cybugs out there....
>>
>>37144058
Yes yeeeesss, I really like the idea behind that. Could be that while Candy has a solid grasp on the Cybug Swarm any of the other intelligent Cybugs such as that one are causing problems elsewhere forcing Candy to legitimately send forces to deal with these rogue broods of Cybug.

Perhaps that one in particular has a harder time exerting direct control over large amounts of Cybugs because scheming and leading were never much of his forte to begin with.
>>
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>>37144371
Programmers help you if you run into him on a bad day though.
>>
>>37144371
>>37144058
I'd be worried about overusing intelligent Cybugs. Remember that he only reason Turbo/King Candy was able to retain his personality and intelligence as a Cybug was because be was already used to altering his own coding and taking over or creating new game characters.
>>
>>37144676
Certainly but leaving the option for GM's to have a a certain big red Cybug be intelligent is always fun. Outside of him I do not see many others being a thing outside of things done for specific campaigns.
>>
>>37145103
I see what you mean. It's always good to leave him open as an option, but for my money, Glitch Vanellope is the way to go.
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>>37145779
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>>37145779
>>37145103
Personally, I'd like to leave the option open for any videogame character ever to be Cybugged, but that would certianly be on a campaign by campaign basis and not something we should put any work into.
>>
>>37142492
I'm still going with my idea about the game being the result of Chernabog deciding to get all the villains in Disney history together to rule a world of evil he's built.Then again, this theory relives on DVV: Classic and DVV: GridLocked being in the same world.
>>
>>37146911
The theory that Churned Up Bog recovered from his defeat in Classic and said to himself "Hm, that didn't work, let's try this again with a different set of villains"?
>>
http://pastebin.com/DsdEgCcc

Updated list of Traits featuring some of the new stuff that seems to be working and some reworks to old ones. If you have suggestions for more traits start posting, also power, we need more powers.
>>
>>37147218
Eh, that would require canonizing something in regards to what happened to the previous villains and 'm not that comfortable with that.
>>
>>37147521
>>37147218
>>37146911

A healthy compromise could be that we leave it open ended how exactly players get to the point where Gridlock is a thing, perhaps for some it is a years-later continuation of DVV Classic, for other groups it is a separate universe.
>>
>>37147573
Hooray for compromise!
>>
>>37147573
Though hat still doesn't provide for those of us who prefer they be at the same time but eh.
>>
Fifth campaign session officially finished.

http://pastebin.com/v2s3s1vi

This session was really just tying up loose ends until we move onto Vegas and Slim. Still some stuff worth reading in there, though.
>>
>>37148072

Good to see the campaign is still going well.

>>37144614

I would imagine users would be mostly oblivious to the affairs of the cyberverse--unless of course that User gets digitized and finds himself in the network itself.

While the Grid is the area with the most potential for growth, it's also more ill-defined than any of the other realms. The closest thing to a map you'd have in that universe would be a circuit board layout, and the fact that it is so detached from realspace makes it difficult to tie with superheroes or aliens or robots.
>>
brit bump
>>
I've seen a lot of ideas for a Turbo KLR...
>>
>>37142492
Well isn't Tron technically disney also? and wasn't one of the plot points of the Tron Legacy film Rinzler (Can't remember his name but that might be right) trying to get into the real world by the transferrence gun thing? I seriously can barely remember that movie fuck.

Maybe that could work? Hell maybe mash the two together.
>>
>>37153855
>Hell maybe mash the two together.
take one of the programs under CLU, replace the head with a cybug style head: give wings talons and claws, silverfish like abdomen extending down from the back of the head, green color scheme, hey presto arcade villain
>>
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Kind of basic but heres the general idea I had for the smart guy
(arrows between the arms indicate upgrades through campaign progression)
>>
>>37154079
AL here. Give me a bit, and I'll doodle something up from this, if you'd like.
>>
>>37154535
Go for it *gives thumbs up*
>>
>>37154589
Btw, where is our other drawfag? And our writefags for that matter?
Are they still off for new years, or just waiting for more material to work with?
>>
>>37154834
I wrote two KLRs. Do I qualify as a writefag?
>>
>>37155141
Absolutely, though I was just thinking in the realm of short stories, was all.
>>
>>37155259
It's cool.
>>
bump
>>
anybody here?
>>
>Your standard Gravity Falls based PC.
>>
>>37156739
Writefags! To your stations!
>>
british bump
>>
So where should we put the Tri-State Area ruled by Dr. Doofenshmirtz?
>>
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So here's the latest version of my Alien Biosuit, any thoughts?
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>>37158502
Eh, still looks too creepy for my tastes. This is Disney. Think more Philip K. Dick and less HR Giger.
>>
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club penguin expansion when?
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>>37158962
I hate that game because my younger brother plays t on a basis of constantly.
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>>37158831
Here's an updated version,I based this one off of the hunters from halo and I gave him telepathy, not mental influence, not mind control, just telepathic communication using group pronouns
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>>37158831
>>37159352
I wonder if he'd look less creepy if he had a more "Maliwan" color and design aesthetic.
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>>37159641
I'll try that for his armor
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>>37159352
Bit better. Somewhat fleshy but still good.
>>
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>>37154079
>>37154589

Here you are, sir. One cyborg NOT Uncle plus arm upgrade progression. I hope this is what you were looking for.
>>
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>>37159743
>>37159352
>>37159641
Here he is in the retooled color scheme, which actually looks better than his old one
>>
>>37160118
It's perfect, no really It looks exactly like what I was expecting *Gives a thumbs up*
>>
>>37160377
That said, Do we have a DVV: gridlocked gallery on imgur yet?
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>>37160335
I'd say that it definitely makes him look friendlier, and more exuberant if he was meant to be a charming sort of guy.
>>
>>37160406
http://imgur.com/a/s1g3b

Right here. Dread Cartographer started and updates it (I think anyone can update it though, I dunno how imgur works).
>>
>>37160335
Now THAT is what i'm talking about.
>>
>>37160118
Looks a bit too young for my tastes but hey if Haddock's happy.
>>
also had an idea for an arcade villian Here's the basic premise, take one of the programs under CLU, replace the head with a cybug style head: give wings talons and claws, silverfish like abdomen extending down from the back of the head, green color scheme, hey presto arcade villain, I theorize that he would be something of a spy as well as being there to test the viability of the network for cybug propagation.

What do you guys think?
>>
>>37161058
Good idea!
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>>37160563
I'll put those in the archives right away
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>>37161088
thanks, you know I really wasn't expecting someone compliment me for that.
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for reference here a Program
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>>37161245
and heres a cybug
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>>37161245
Have we discussed how Tron would fit into the DVV setting?
I'm a touch new to these threads.

Would Master Control still exist if he was Victorious in the first movie? If Master Control exists would CLU exist?
>>
>>37161293
I think the Network and the Arcade are only going to be accessible if the PC's find a way to pour their brains into a computer
>>
>>37161395
The party could stumble upon the digitizer while on an unrelated mission and get sent to the Grid on 'accident'.

https://www.youtube.com/watch?v=tOzTikUdvuU
>>
>>37161506
With the alien my guess is it either wouldn't work or it would but he'd come out on the other end as a pile of digitized worms, He is a hivemind of sentient telepathic worms afterall
>>
>>37161632
also once they complete the missions online (which only took them 3 hours in realtime, go figure) Maliwan takes the digitizer and Eats it (the worms that make up his body devour inorganic materiel at an alarming rate, so there's that)
>>
brit bump
>>
ohkay for some reason when I said bump it dropped us down a page, can't think why
>>
>>37161506
Doesn't the Digitizer work both ways? Bringing the Digital into Reality as well as vice versa?

Maybe that might be a way we could play around with the Tron Verse so that we don't have two worlds that require Digitizing into.

Maybe the Grid could have a physical presence in the real world? Slowly entering reality more and more? Requiring intervention of the PCs to seal Master Control or CLU back inside the Grid.
>>
>>37162756
I think that was brought up earlier. The more industrialized a city gets, the closer it is to The Grid. Eventually, the real and digital would be indistinguishable from each other.

Also, maybe the deepest parts of The Grid resemble the classic Tron world.
>>
>>37162756
>>37162858

In my entry for WreckitVerse I heavily implied that Candy was slowly building a minor presence in the real world by means of the various Arcades he controls. Some of the more out of the way ones just randomly 'shutting down' and being boarded up in reality they have just been converted into outposts for Candy manned by Games that he has sent into the real world(probably the remnants of Games that have fallen to the Cybugs completely) I left out the hows of it because I did not really know much about how Tron was being handled in that aspect and mostly just assumed it to be the workings of GridlockCherrybomb
>>
>>37138477
>>37139448
It really could, its breddy good.
>>
>>37162756
>>37162987

I really don't like this idea of the grid bleeding into the real world and King Candy trying to establish outposts there, personally. How about if the presence of both affects the world in that it makes communication (or travel, if players get digitized) across the web next to impossible, at least without always being monitored by the MCP and hunted by cybugs.

Not sure what to do with CLU, though. I mean, this being Villains Victorious, his victory condition would have been escaping from the grid he was trapped in. Perhaps it could be that somewhere in the world he did indeed break out, and his forces march across the world, breaking down and converting everyone they come across into programs irl, fulfilling CLU's desire to bring about "perfection".
This has the added benefit of making CLU's and the MCP's grids two separate things, if we'd like to go for that.
>>
>>37163576
So there is the Old Grid with the MCP and the New Grid with CLU? I'm cool with that.
>>
Nothing to contribute unfortunately but my continued support, friends. Good luck!
>>
>>37160335
>>37159352
>>37158502
You do know that Treasure planet has NOTHING like this in it? If you put this guy in the movie, he would look incredibly out of place. He needs to look like a pirate. Go watch the movie, and you'll see that its incredibly Anarchic. Were talking about laser muskers and space ships with literal solar sails. Think fantasy moster from space instead of future aliens
>>
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>>37154834

Still alive and kicking, but just taking a break to focus on some real world affairs and avoid burning out.

More importantly, I'd like some critique on how either of the stories I've got running are coming along. I like the praise and all, but I'd like some constructive criticism.

Also I'd like some feedback on what you guys would like to see more of. I know where to go with either story, but I'd like to know which you guys enjoy reading more.
>>
>>37165546
I think that I'd like to see the first story you'd started, the Atlantean Arendelle Expedition, brought to completion. I like both stories equally and for different reasons, but I think it would be nice to see the first finished. I'll see what I can do as far as constructive criticism as well.

>>37154834
I'll try my hand at writing again. It's been a long while, but the past two weeks have been busy non-stop between work and family holiday matters.
>>
Hopefully come next week a lot of our regulars will be back and our artistic and authorly sorts will be back up to fighting strength.
>>
This is kind of off topic, but does the system we made have a name yet?
>>
>>37167825
So far it's just called Villains Victorious as far as I know.
>>
BUMP.
>>
Ugh, sorry I haven't been here in like 3 days. Relatives and more relatives visiting still.
>>
I've just realized something - if the modern Gridlocked setting includes TV shows like Graivty Falls, why doesn't the main historical setting have Gummi Bears?
>>
>>37170430
I think it's because Europe is a more than a little busy in classic DVV.

Hey look, the Tri-State Area!
>>
>>37171320
That doesn't look like any map of America i've ever seen.
>>
>>37170246
Nice to see you back Plane. I've been in a similar situation.
>>
One last mid-night bump before bed.
>>
britbump
>>
If I had to guess, the map would look something like pic related if we added Doofenshmirtz Evil Incorporated to Gridlocked. This is a big 'if' though. Does anybody object to the inclusion? I haven't heard much discussion on it or DrakkTech.
>>
You know, since Shego is the one who runs the show in DrakkTech, and she's a Super, wouldn't she be opposed to Syndrome?

She's not stupid, not by a long shot, and I'm sure that she sees the advantage of providing a 'disenfranchised and persecuted minority' a safe haven where they're not only free to be who they are, but have the full permission to oppress the weaklings that are there to serve them.

She'd basically be this world's version of Magneto, only without any redeeming features or tragic backstory. (Although she probably hasn't killed her brothers. She either depowered them like she did in the show, or kicked them out and they're hiding in San Fransokyo or in New York)

Also, I vote that the second largest city under Yokai's territory should be named Koreattle. (You cannot throw a rock in my beloved town without seeing a Pho restaurant.)
>>
>>37174508
I'd prefer it be in Colorado.
>>
>>37171320
Here's The State, and here's the other two states, none of whose names I can recall right now, and are you hearing my voice yet?
>>
>>37174508
I wholeheartedly agree with the the inclusion of the Tri-State Area. Imagine Doof's struggles.
>>
>>37176657
I'd like to write up a KLR for him.
>>
Never seen the property it's from, but I'm all for including the Tri-State Area. It's good to include a few comedic elements.
>>
>>37176657

The man's got his work cut out for him: he's bordered on all sides by superheroes, sentient robots, supervillains, sentient programs, aliens, and cryptids. Unless he can really step his game up, he's liable to be swallowed up in the power struggle--just like Slim in the core game.
>>
>>37177116
Yeah and Slim mainly dealt with that by not really being a ruler at all, just the nominal sheriff of what otherwise might as well be an Anarchy.
>>
>>37177116
>>37177145
He's got to perform one hell of a balancing act. Or, his Land is just so unimportant that it gets overlooked with all the other more flashy Kings surrounding him.
>>
>>37175913
>>37176628
>>37176657
How's this?
>>
>>37177792
It looks good to me as far as Doofenshmirtz is concerned. I'm still wondering about the location of Drossel's Tempest Tower and wondering if Gravity Falls' Oregon Triangle ought to be a bit bigger.

I'll see if I can write something today.
>>
>>37177872
>Tempest Tower
Can't help you there. If you guys can agree on a spot then I'll stick it on the map for you.
>Oregon Triangle
I think the size is fine as it is. Not too big or too small in my opinion.
>>
>>37176713
We should lay off KLRs until more brainstorming is done about the villain. It does us no good to write up about a villain if there's no flavor or ideas or fluff
>>
>>37177933
The only reason I suggested making the Oregon Triangle a bit bigger was to give a bit more space for Gravity Falls to have a few satellite towns and broad stretches of mountainous woodlands around it, though I suppose you could make the argument for the Triangle being bigger on the inside than on the outside.
>>
>>37178106
Right the KLR should codify what we brainstorm about the Villain. We may be putting our carts before our horses by writing up so many KLRs right off the bat.
>>
>>37177792

Do you reckon we're still gonna go with the whole rest of the world being overrun by Zurg and space pirates?
On the one hand, I'd say it's a better option than just dimensionally locking the US, but on the other hand, this risks leaving vast swathes of the world either too samey or just downright blank.
>>
>>37178416
That's a fair point. We might end up with the rest of the world being overrun by Zurg or something like that.

Maybe America is in a big bubble and cut off from the rest of the planet. I'm working off the assumption that Gridlocked Earth only has notable developments going on in America anyway.
>>
>>37178569
It could be as simple as things being so bad and so strange in Gridlock America that the characters don't have time to focus in what's going on elsewhere in the world.
>>
>>37174775
>Koreattle

It's got a ring to it. I like it.
>>
brit bump
>>
>>37180458
My thanks.
>>
>>37180871
your welcome
>>
>>37159641
Can you do something similar for the other borderlands gun manufacturers, please?
>>
>>37178139
>>37178106
>>37176713
>>37176657
>>37174508
IIRC, almost all of Doofenshmirtz's Inators were built to resolves a personal and/or petty problem. if he is victorious, then he will have gotten to use them and they will have achieved their intended effect. There will also be some unintended/unforeseen consequence to these Inators.....it'll be sort of like Yzma's Empire, except instead of individual citizens being subject to random experiments and everyone getting a little pollution, everyone has to put up with whatever random shit the good doctor has decided to use to solve his latest dilemma. And if the secret organization that platypus is a part of is kaput, no one will be able to isolate the cause of the weirdness, making the Tri-State Area too troublesome to bother conquering.
>>
What's with the total lack of Ducks? Is it because their universe is too expansive to be properly integrated into your setting, or do they simply not fit the flavour?
>>
>>37182049
No, its because they are all Quackers
*badumsquish*
>>
>>37133081
Incredibles is real good
>>
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>>37182089

Sorry, what?
>>
>>37182236
Quackers-Crackers, dyou get it, Oh nevermind.
>>
>>37182319

Okay, I got the pun, but it wasn't funny. On another note, I assume it is because no one has written anything to be included into it? Donald Duck seems to be more of an European thing by the looks of it, and you rely primarily on the Disney movies and the lore connected to them.
>>
>>37182236
>>37182049
The plan had been to give them their own expansion or integrate them into a cartoon-based expansion.
>>
>>37130561
I'd make it less wordy, but still obvious that they're Mulan references.
>Dark Moon's Mystery
>Raging Fire's Strength
>Swift River
>Typhoon's Force
If you take all 4 talents/powers/traits, you can take the trait "True Man/Real Man/Manly Guy Doing Manly Things"
>>
>>37182449

That does make sense. When you get around to it, I will be making my own input.
>>
>>37133623
Would this, perhaps, be The Man that shot Bambi's entire family?
>>
>>37182525
You bet.
>>
>>37138477
Wait, why are we adding Viewtiful Joe?
>>
>>37153855
The plot of Legacy was that the original CLU was deleted, and CLU2.0 went off the reservation and built an empire, planning to invade the real world.
His henchman Rinzler, incidentally, is actually a brainwashed Tron.
>>
>>37182684
We're not, that was just a test run of the system's versatility.
>>
>>37182684
Technically, We can have video game characters in gridlocked
>>
>>37182684

The first three are just more martial arts themed traits. Ukemi should probably be a power instead because of how strong it is.

Henshin a Go-Go, Baby! would be a template for any super that transforms with an item or has a super suit. The will point requirement prevents them from using the transformation excessively.
>>
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>>37185587
Yep, that works well.
>>
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>>37185587
>>
>page 9
Where is everyone?
>>
>>37186404
>>
>>37188186
I'm exhausted and my brain just refuses to work tonight so I've been bumping the thread with BnL Wasteland screenshots. I wish I could contribute more but it's honestly beyond me right now.
>>
>>37182525
Theory: The Man is a personification of humanity created by Cherryblock. The Man is vastly weaker than Journeypog because of his view of humanity - clever animals but no less red in tooth and claw.
>>
>>37182449
Yeah, we have plans to make a Toon expansion. I personally hope it includes the villains from the old Mickey Mouse adventure comics (Ecks, Doublex, Triplex and the Phantom Blot).
>>
>>37188753
Nah, the man is just a man. He started the association. He doesn't need more
>>
>>37190035
Him turning out to be a completely average guy would be a really good twist if handled well enough. If handled with the right amount of subtlety, the players will realize what a monster a human being can be.
>>
How come Xanatos hasn't wiped out the Sykes Family yet?

Is DOR-15's land just an massive metropolis manned by hat controlled slaves?

Is anybody actively warring against each other (other than Zurg vs Earth), or is it a cold war with corporate espionage?
>>
>>37191741
I'm feeling that it's more like a cold war with a lot of corporate espionage. The Villain Kings of North America are nominally each other's allies in order to fend off Zurg, perhaps, but in reality they're bitterly opposed to each other and are doing all they can to undermine and usurp their neighbors.

Someone is going to need to archive the thread.
>>
>>37190085
Or make the incredibly obvious reveal that the guy hunts for food and he doesn't hate animals
>>
brit bump
>>
Would Motorcity and Detriot Deluxe be workable in Gridlocked? The show fits the futuristic corporation theme, though it would be tricky to find room for it on the map.
>>
>>37192769
Now there's an idea. Turns out that although intelligent animals and beast-races fear him, sometimes even hating humans because of him, but it turns out he's the sanest man in the club and it's gotten out of his control. He did not realize the true effects of his actions until it was too late. Truly he is Man.
>>
>>37177792
Having more than three states would be interestingly tough for Doof to handle. He's so small-minded that the Tri-State Area is practically an entire world to him. Managing an Octo-State Area would be a mammoth task for him.
>>
Hey wait a minute
Wait a minute
Have we even finished the beta yet? If not, why are we doing expansions now?
>>
>>37195259
Oh wait, nevermind, the exsiting three states got divided, so no extra work for Doof there. Still an Octo-State Area, though.
>>
>>37195266
Hey, yeah. SHouldn't we finish the beta first?
>>
>>37196243
All we need is Amos, McLeach, The Weasels and the Crabby Crew+Yamato
>>
>>37196255
Then do Amos, McLeach, The Weasels, and the Crabby Crew+Yamato
I don't mean to be all badwrongfun on you guys, and it's great you people have the ideas for the expansion, but you're getting too sidetracked
Finish the above, and then do the expansions before you forget about the original setting entirely
>>
>>37196324
>>37196255
Don't forget the 7 Beasts of the 7 Seas, I think only 1 or 2 of them are statted
>>
>>37195266
It was assumed that because there were so few enemies left to stat in the Classic Beta that they could be taken care of as we launched into the Gridlock expansion.
>>
>>37196255
>the crabby crew and Yamato
Uh, what the fuck? What Disney movie is this from?
>>
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>>37196770
basically this
>>
>>37196807
we're incorporating them as servants of Ursula, we know more about the surface of the moon than the bottom of the ocean, after all
>>
>>37196823
I thought it was supposed to be one of the 7 monsters for the 7 seas, like that dinosaur and Montsro
>>
We're going to have to archive the thread soon, but unfortunately I can't at the moment. It also looks like we're being downvoted again on Sup/tg/ but I'm really not sure why.
>>
>>37196862
Because of the Wizards, being dicks, as usual
>>
Saw this clip from Enchanted and thought it's a good example of a song with someone with tin-ear present.
http://youtu.be/xRYU4cqUAUs
>>
>>37196807
That's not a fucking Disney movie. Why would we include it.
>>
>>37196970
Because we need more enemies/villains, so creative liberties have to be introduced
>>
>>37196970
It wasn't just lifted straight out and dropped into DVV and it wasn't put in as anything considered "hard canon," but the idea of a giant hermit crab using a sunken Atlantean submarine as a shell was suggested as a possible boss encounter because as it is, there isn't a lot that can threaten Atlantis' home island and for all her power, Ursula doesn't have very many Villains working under her at present.
>>
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THE CURRENT THREAD HAS BEEN ARCHIVED:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

Please remember to upvote our threads on Sup/tg/ if you can, as threads below a threshold of +5 periodically get purged from the archive!
>>
>>37197177
the threads keep being downvoted buy a bunch of Scheiße Tasche Wizards
>>
>>37143983
>http://imgur.com/a/s1g3b
on it
>>
>>37195195
Damn, that's Disney as fuck.
>>
>>37197629
Definitely workable.
>>
Plugging away at Amos and McLeach here. Can someone remind me what we agreed their primary and secondary stats were?
>>
>>37198554
How should his stat block be?
Balanced in all stats, slightly higher than the rest of the hunters?
>>
>>37199310
Balanced stats, sensible guy.

>>37199087
McLeach I also thought was sensible due to his tracking skills.
>>
We're going to need a new thread.
>>
>>37200257
New Thread Lives



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