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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

It was a simple plan. Go in, secure the front trenches and pull back to the fortress.

You've been in this hole for three days.

Engineers are now desperately digging new lines to connect the trenches that were supposed to remain isolated - under the bombardment of Imperial troops, there's no other way to get supplies to the soldiers. Your own trench is now slowly expanding outwards and Gallian mortars have done a decent job of keeping the Imperials at bay. Still, your only significant advantage is that the battlefield is relatively small and if anything does go wrong, you have a fortification to fall back to, if you run fast enough.

"Sir!" Kreuss tags at your arm to catch your attention. "The Imperials are advancing again."

Of fucking course they are.

You stifle a yawn and look over the edge of the trench. The first thing you see through the barbed wire is the tank. That might be a problem.

There are some troops behind the tank, but you can't guess how many there are. They seem to be headed towards some scouts who have taken position behind sandbags.

"Wake up, people!" You yell to get your team's attention. "Looks like the Imps are coming for another round!"

Kreuss takes position to your left. She can barely keep her eyes open and she can barely keep her balance.

Garcia stands to your right with her machine gun. She looks exactly like she did three days ago.

Stroheim stays back with her grenade, while Schreiner and Leifstel ready their shields to fend off any Imperials who jump into the trenches.

>"Order a mortar strike on the tank!"
>"Kill everyone behind those sandbags!"
>"Aim for the troops behind the tank! You just need to shoot them in the leg!"
>>
Why haven't you waifu'd Leifstel yet?
>>
>>37379731
>"Order a mortar strike on the tank!"
>>
>>37379731
>"Order a mortar strike on the tank!"
>>
>>37379731
>"Order a mortar strike on the tank!"
>>
>>37379731
>>"Order a mortar strike on the tank!"
And get ready to shoot anyone who bails the vehicle.
>>
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>>37379731
Of all the things you are ready to deal with right now, a tank is not one of them.

"I'm calling a mortar strike on the tank," you say. "Stroheim, are the lines up?"

"They were up five minutes ago, sir," she says. "It should be fine."

You crouch down next to your telegraph box and tap the codes and coordinates for a mortar strike. There's a slight pause before the operator at the other end of the wire sends you the confirmation signal.

"Mortar incoming! Keep your heads down."

You and your team press against the wall of the trench in case the Gallian artillery should miss. The mortars whistle high above your heads and come crashing down somewhere near you. The sound of exploding ragnite is unmistakable. You peek your head out and confirm that the enemy tank has been hit. The exterior isn't significantly damaged, but it is badly scorched and the tracks are broken. The tank won't be going anywhere.

"That's one less problem to deal with," you say. "That still leaves us with about… nine or ten Imperials. Does anyone have any suggestions?"

"If they're still behind cover, Schreiner and I should be able to push them out into the open," Leifstel says. "Their reinforcements would be stuck away from cover as well."

"We could just shoot the reinforcements," Kreuss says. "Now that they lost their tank escort, they won't be able to move forward easily. This is a good chance for us."

"I wouldn't normally say this," Stroheim says, "but I think I can hit them with a grenade. The sandbags aren't that far away."

>"Leifstel and Schreiner will head out there and force the Imperials out of the sand bags."
>"We'll take down the Imperials before they can reach the sandbags."
>"We'll wait for the Imperials to reach the sandbags and hit them all with a grenade."
>>
>>37380312
>>"Leifstel and Schreiner will head out there and force the Imperials out of the sand bags."

Flush them out the mow them down.
>>
>>37380312
>"We'll take down the Imperials before they can reach the sandbags and toss a grenade at any that do."
>>
>>37380312
>>"We'll take down the Imperials before they can reach the sandbags."
If any make it we can toss a grenade afterward.
>>
>>37380312
>>"We'll take down the Imperials before they can reach the sandbags."
Let's not beg for purple hearts first thing in the morning.
>>
>>37380312
>"We'll take down the Imperials before they can reach the sandbags."
>>
>>37380312
>>"We'll take down the Imperials before they can reach the sandbags."
>>
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>>37380312
"Fuck it, just gun them down before they reach the sandbags," you say. "We'll figure out how to clean that up afterwards."

You set your rifle on the dirt and raise the barrel a bit to get a better angle. While you only need to shoot the soldiers in the kneecaps to render them irrelevant to the shot, these are not ideal conditions and you'd rather kill them than wound them. It'll make things easier in the long run.

Kreuss, Garcia and Stroheim likewise take position around you.

Fortunately for you - and unfortunately for them - the Imperials are making a dash towards the sandbags instead of pulling out. Their commander must be very insistent on their orders; most troops would have given up after losing their tank escort. The smoke that covers the battlefield provides the Imperials with some cover, but smoke won't stop bullets.

>(roll 2d100)
>>
Rolled 92, 20 = 112 (2d100)

>>37380719
"We come in peace, shoot to kill, shoot to kill."
>>
Rolled 90, 84 = 174 (2d100)

>>37380719
>>
Rolled 14, 85 = 99 (2d100)

>>37380719
>>
>>37380782
VERY nice.
>>
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>>37380719
Kreuss and Stroheim take the first shot, downing two Imperials who were slightly ahead of the others. Their equipment and packs mark them as engineers. Their grenades might have posed a problem for you, but not anymore.

You fire at one of the shocktroopers. Your bullet impacts his hips - and everything behind his hip - and he stumbles to the ground almost immediately. Another shocktrooper stops and turns around to help the one you wounded, only to take a full burst from Garcia's rifle.

"Only two left, sir," Garcia says. "How shall we proceed?"

"We just have to deal with the sandbag, so-"

A bullet knocks away one of the nails used to hold down the barbed wire.

"Enemy sniper!" You quickly duck back down into the trench. "Everyone, down now!"

Once again, your team huddles against the term.

"There must be a sniper behind those sandbags," you say.

"On the bright side, the engineers are dead," Schreiner says. "That sniper can't be more difficult to deal with than a grenade."

"Don't get cocky," Stroheim says. "I don't feel like performing emergency surgery in all this filth."

>"Grenade the sandbag."
>"Leifstel and Schreiner are going to head out there and distract the Imperials. I'll take care of the rest."
>>
>>37381027
>"Grenade the sandbag."
>>
>>37381027
>"Grenade the sandbag."
>>
>>37381027
>>"Grenade the sandbag."
>>
>>37381027
>"Grenade the sandbag."
>>
>>37381027
"Gimme a potatoe masher." *draws a smiley face* "Now to gift our dear sniper friend."
>>
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>>37381027
"Stroheim, are you really that confident in your throwing arm?"

The engineer nervously looks at you, then slowly peeks her head above the side of the trench to spot the sandbag.

"I wouldn't be able to throw it straight, but I should make it if I throw it in an arc," she says. "It's not like we have much better options anyway."

"Go for it," you say. "Even if you miss, we'll deal with it somehow."

"Yes, sir."

Stroheim takes a grenade and steps as close to the back of the trench as she can. She stretches her arms around while holding the grenade to make sure nothing will get in the way of her throw. Once she's satisfied that the area is clear, she takes aim at the sandbag and hurls the grenade over with the full weight of her body.

>(roll 1d100)
>>
Rolled 64 (1d100)

>>37381513
Rolling for failure
>>
Rolled 30 (1d100)

>>37381513
>>
Rolled 60 (1d100)

>>37381513
>>
Rolled 35 (1d100)

>>37381513
>>
Rolled 84 (1d100)

>>37381513
>>
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>>37381513
You hear the grenade explodes amidst the general cacophony of the battlefield.

Then a barrage of bullets hits the edge of the trench.

"So… you were saying something about dealing with it, sir," Stroheim says.

"Maybe you still managed to hit one or two of them?" Kreuss asks.

"Sir, those were not machine gun bursts," Garcia says. "It appears the remaining shocktroopers have been killed or wounded, at least."

"I'll take what I can get," you say.

This still leaves you with a few scouts and a sniper to deal with.

You could go back to one of your original plans and have Schreiner and Leifstel distract the Imperials. They might slip up and give you an opportunity to snipe them.

You could also take some risk. It would be difficult, but you might be able to sneak around the enemy sniper and scouts and hit them from the side. Kreuss might be able to do it as well, perhaps even better than you, since scouts are trained for mobility.

>Send Leifstel and Schreiner to distract the Imperials.
>Flank the Imperials yourself.
>Have Kreuss flank the Imperials.
>Both you and Kreuss will flank the Imperials.
>>
>>37381768
>>Send Leifstel and Schreiner to distract the Imperials.
>>
>>37381768
>>Send Leifstel and Schreiner to distract the Imperials.
Ave Imperator, morituri te salutant.
>>
>>37381768
Option 5: Deploy the Killer Maid-- Roberta.

Barring that,
>Both you and Kreuss will flank the Imperials.
>>
>>37381768
>Send Leifstel and Schreiner to distract the Imperials
>Both you and Kreuss will flank the Imperials
>>
>>37381768
>>Both you and Kreuss will flank the Imperials.
>>
>>37381768
>Both you and Kreuss will flank the Imperials.
>>
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>>37381768
"Kreuss, you and I are going out for a walk," you say. "Are you ready?"

Kreuss takes a deep breath and puffs up her cheeks.

"Yes, sir! Just tell me what you need me to do."

"You'll go right and I'll go left," you say. "Sneak out of the trench and flank that sandbag position. If we can pull this off, the Imperials will never see us coming."

"I can fire on their position to distract them, sir," Garcia says.

"Good idea," you say. "Stroheim, fire a few shots as well. Try to make up for the two of us. Now, get to it everyone. You all have your orders."

You and Kreuss head down the trench as far as you can, dodging some of the work crews along the way. There's not much cover around here, but there are plenty of corpses, so as long as you crawl, you shouldn't be spotted. Climbing around the barbed wire will be the hardest part. Hopefully.

>(roll 2d100)
>>
Rolled 49 (1d100)

>>37382220
roll
>>
Rolled 82, 36 = 118 (2d100)

>>37382220
go!
>>
Rolled 54 (1d100)

>>37382220
>>
Rolled 6, 97 = 103 (2d100)

>>37382220
>>
Rolled 57, 64 = 121 (2d100)

>>37382220
>>
Rolled 85, 15 = 100 (2d100)

>>37382220
>>
File: Imperial Scouts.jpg (26 KB, 480x270)
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>>37382220
You crawl through the dirt, mud and bloody corpses. And possibly a few not-quite-corpses. It's uncomfortable work, especially since you need to keep your rifle out of the muck to make sure none of the important pieces get too dirty to work. Still, this is what your military training prepared you for. You ignore the bullets and mortars flying all around you and keep your eyes on two things: whatever happens to be ahead of you, and the sandbag position you need to flank.

Your path forms a circle around the sandbags. You're far enough that they won't be able to see you, but not so far that you won't be able to get a shot. You stay well within the bounds of the battlefield to avoid drawing attention to yourself.

You circle around towards the Imperial troops and get a clearer view of the soldiers you need to flank. Their backs are completely turned towards you and they haven't noticed your approach. They're completely focused on the trenches.

You see two scouts and one sniper.

>Kill one of the scouts first.
>Kill the sniper first.
>>
>>37382434
>>Kill the sniper first.
>>
>>37382434
>Kill the sniper first.
>>
>>37382434
>Kill the sniper first.
>>
>>37382434
>>Kill the sniper first.
>>
>>37382434
>Kill the sniper first.
>>
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>>37382434
>KILL DA WABBIT-- Kill the sniper first.
>>
>>37382434
>Kill the sniper first.
>>
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>>37382434
Every good sniper knows not to focus too much on what's in the scope. That's how people get killed. Just like this Imp here.

You align your rifle with the back of his skull and pull the trigger. His brains splatter all over the sandbags.

The scouts immediately react to the shot and turn around. However, one of them is immediately shot twice in the chest. It seems Kreuss has made it to a good shooting position at just the right moment.

That leaves just the one scout, who levels his rifle in your general direction.

>(roll 2d100)
>>
Rolled 47, 11 = 58 (2d100)

>>37382827
>>
Rolled 25, 15 = 40 (2d100)

>>37382827
OK!
>>
Rolled 35, 32 = 67 (2d100)

>>37382827
>>
Rolled 13, 28 = 41 (2d100)

>>37382827
>>
Rolled 9, 50 = 59 (2d100)

>>37382827
>>
>>37382836
>>37382841
>>37382853
>>37382855
>>37382886
I'm feeling a bullet with our name coming...
>>
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>>37382827
In a panic, you pull your sniper rifle's trigger. It's not your cleanest shot, but it does get the job done. The last remaining scout slams against the sandbag cover behind him.

Unfortunately, you don't have time to confirm your kill. Your flanking manoeuvre was successful, but it left you quite exposed. The Imperial advance seems to be stalling, and you don't think it'll last much longer now, but your position is still precarious.

Your first and most obvious option is to simply make a dash for the sandbags. They're there for cover after all, so you might as well put them between you and the Imperials.

You could also take the long way around to get back to the trenches. If you're careful, you won't be spotted.

However, while a retreat is a tempting option, being this close to the enemy does also give you a few options. You might be able to do some reconnaissance while you're here.

>Head for the sandbags.
>Return to the trenches.
>Move close to the enemy lines.
>>
>>37383072
>Move close to the enemy lines.
>>
>>37383072
>>Move close to the enemy lines.

Let's push our luck.
>>
>>37383072
>Move close to the enemy lines.
>>
>>37383072
>>Move close to the enemy lines.
Recon time! Let's tempt fate and get away with it.
>>
>>37383072
>Return to the trenches
>>
>>37383072
>Return to the trenches.
>>
>>37383072
>>Move close to the enemy lines.
Underwear Doll will save us!
>>
>>37383170
Its gonna get pretty frayed at this rate.
>>
>>37383072
>Ghirlandaio Trench Defense - Combat Report
>One Sniper, Two Scouts, Four Shocktroopers, One Tank
>4108XP, 2954DCT

The Imperials are now in a fighting retreat. Your mission is officially over, but that doesn't mean you can't try to go a little bit further. Your Gallian pride demands satisfaction. Your team might be concerned about how long it'll take you, but by now, they should know to trust your judgement.

You roll around in the mud and dirt to give yourself an additional layer of camouflage. Your uniform is filthy enough as it is, so it doesn't take you much effort. After that, you crawl towards the Imperial encampment. They have their own trenches, but they're even less spread out than the Gallian lines, so you should be able to see their main camp.

As long as you don't get caught.

>(roll 3d100)
>>
Rolled 96, 30, 42 = 168 (3d100)

>>37383414
Here goes nothing.
>>
Rolled 77, 91, 89 = 257 (3d100)

>>37383414
>>
Rolled 56, 36, 43 = 135 (3d100)

>>37383414
>>
Rolled 38, 6, 11 = 55 (3d100)

>>37383414
>>
>>37383444
You sir a wizard
>>
>>37383444
We Virtuous Mission now.
>>
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>>37383460
No, we Snake Plisken now.
>>
>>37383502
Snake from MGS was based off him.
>>
>>37383502
Sadly, Hugh isn't sporting an eyepatch... yet.
>>
File: Imperial Tanks.jpg (234 KB, 750x538)
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>>37383414
Not only do you remain hidden, you even manage to spot a small hill that gives you an excellent view of the Imperial camp without overexposing you.

The Imperial camp is much what you expected, but there is one thing that concern you. The tanks are parked behind the trench lines for repair and maintenance - the trenches are dug so that there are multiple roads leading straight towards the Gallian trenches. So far, the Empire has only deployed about a dozen tanks against you, half of which are now damaged beyond repair. They weren't able to provide enough direct and support fire to overrun your own troops.

However, the area around the remaining Imperial tanks has been cleared and has been divided in lots. About fifty lots, each big enough for one tank. It's not hard to guess what these lots are for. The Imperial war machine can't afford to waste time on a small nation like Gallia. They must be preparing an overwhelming assault against Ghirlandaio.

You crawl back towards the Gallian trenches to make your report.

>Check with your team first.
>Go straight for the fortress.
>>
>>37383626
>Check with your team first.
>>
>>37383626
>Check with your team first.
>>
>>37383626
Check that team yo
>>
>>37383626
>>Check with your team first.
>>
>>37383626
>>Check with your team first.
>>
>>37383626
>Check with your team first.
>>
>>37383626
>TACTICAL WITHDRAWAL TO THE FORTRESS
>>
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>>37383626
You crawl back to the Gallian trenches. Fortunately, the soldiers saw you heading out and recognize you as you get closer. They get out of your way as you fall back into the trench.

Your walk back to your team's position at a slow pace, still sore from all the crawling. Kreuss is back, and everyone else is sitting in the trench, apparently waiting for you to return.

"Welcome back, sir," Leifstel says, "Even if you do look like hell."

"Were there any problems?" Schreiner asks. "Kreuss here got back a lot earlier than you."

"I did some scouting while I was out," you say. "I think the situation is about to get complicated."

"How complicated?" Kreuss asks.

"It looks like the Imperials are bringing fifty more tanks to the fight," you say.

"Would that really be a major problem?" Stroheim asks. "It's not like the tanks can cross the trenches."

"With that many tanks, they could completely suppress our infantry," Schreiner says. "Their troops could just calmly fill in the trenches while the tanks bombard the citadel. We wouldn't be able to hold them back."

"I'm going to make a report," you say. "The major needs to hear about this."

>"The rest of you can accompany me. We could all use a break."
>"The rest of you should stay here. We can't let our guard down."
>>
>>37384090
>>"The rest of you should stay here. We can't let our guard down."
>>
>>37384090
>>"The rest of you should stay here. We can't let our guard down."
Hold down the fort! However, since we're going to the citadel, we should take the opportunity to swipe something extra for the team to keep their spirits up...
>>
>>37384090
>>"The rest of you should stay here. We can't let our guard down."
>>
>>37384090
>"The rest of you can accompany me. We could all use a break."

We just repelled their attack and the tanks aren't here yet. We can afford a little downtime.
>>
>>37384090
>"The rest of you should stay here. We can't let our guard down."
>>
>>37384090
>"The rest of you can accompany me. We could all use a break."
>>
>>37384090
>"The rest of you can accompany me. We could all use a break."
>>
>>37384090
Calling it now.
>>
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>>37384090
"The rest of you should stay here," you say. "We can't let our guard down."

"Yes, sir."

You make your way through the half-dug maze of trenches and back to the citadel. You pass by the line of mortar artillery and telegraph operators and walk up to the guards on duty.

"I need to speak to Major Lenier," you say. "I spotted some enemy movements he needs to be aware of."

"Just a moment, sir," one of the guards says. "We'll get someone to escort you in."

You wait a few minutes for the guards to fetch one of Major Lenier's adjutants. After that, you're led into the citadel and up to the major's office in the upper floors. Your uniform is not up to military grooming standards, but no one comments on it. Even the higher-ups aren't looking too clean these days. The adjutant knocks on the door and lets you in at the major's call.

"I don't suppose you have good news for me, Lieutenant de Velde?" He asks. "I assure you, it would be most welcome."

>(1/2)
>>
>>37384606
"I'm afraid not, sir," you say. "I did some scouting while I was out flanking some Imperial troops. I have reason to believe that they're preparing to add fifty or so tanks to their forces."

The major sighs.

"I'm not sure if that's good or bad," he says. "We're expecting new troops to deal specifically with the tanks in a day or two. We were hoping to use them to finish off the Empire's forces, but it looks like we'll have to keep them in reserve for a little longer. Still, you did excellent work, lieutenant. You should take some time to rest."

"Unfortunately, I have to get back to my team," you say. "I'm afraid I won't have time for more than a shower."

"You can have one of those, too," the major says. "You might as well pick up a new uniform, while you're at it. That one doesn't look like it can be cleaned anymore."

"Yes, sir. Thank you, sir." You salute and exit the major's office.

Whatever the weapon you're waiting for is, it had better be good if you're going to have to deal with fifty tanks. However, there is some hope. Fifty tanks should be the upper limit of what the Empire can commit against Ghirlandaio. If you make it out of this, you should be able to mount a full counterattack against the Empire's forces.
>>
>>37384632
And that's it for today's thread. I will see you all again next Wednesday.

Thanks for playing!
>>
>>37384632
> fifty tanks
That's more than fourty. And that's terrible.
>>
>>37384668
Another strike for Gallian independence! The imps will never have us!
>>
>>37384632
Simple solution here: anti-tank mines and satchel charges with tar adhesives.

I'm betting on the Lancaar-1 Prototype actually being rolled out soonish.
>>
>>37384758

We Finland now.



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