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Last Time on Feral Necromancer Quest:

You interrogated the gnoll that had been following you and learned that it wanted to take over its tribe. It asked you for your assistance. You interrogated the bound elven spirit from your earlier encounter, learned basic elvish and that necromancy is not automatically prohibited in elven society. You set out to deal with the gnolls, and found them in an ancient graveyard. You tricked and killed their leader, and instated a willing pawn in its stead. You also acquired a bronze dagger and a bronze axehead. You took one of the gnolls with you, hoping to frame her for the killing of the elves that you did in the first session. On your way back you noticed a small group of elven hunters scouting near your base of operations. This is where the second installment of Feral Necromancer Quest ended.

Housekeeping:

>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer

>Mechanics and character sheet: http://pastebin.com/vBRyBWfK

I am going to award exp more strictly now. You are going to gain 1 exp every session, 2 exp if you fulfill a major goal (as was the alliance with gnolls), and 3 exp if you fulfill a major goal AND a significant secondary goal. The exp was coming in a bit too quickly in my opinion.

Necromancy seems to always be an auto-levelup. I might adjust the costs of leveling it, if it goes up every session.

I now have a twitter for the quest, and I will start posting session times on it from now on.
>>
@DeadQM for twitter thing.

You are Vlad Tepish. You were exiled from your tribe for necromancy and other crimes you did indeed commit. Your power grows steadily, and by now your old tribe would be hard pressed to defeat you even in a fair fight.

Your equipment and holdings: Bronze Dagger, Bronze Axe, Staff of Fireblast, Well-hidden cave, food rapidly going off. Other odds and ends.

Your Minions: 14 Skeletons, 4 Zombies, skeletal Elk mount. Bound spirit of your lover, Bathory who despises you. Bound spirit of an elven scout, who is forced into subservience. Bound spirit of a gnoll pyromancer, which you have not communed with yet.

Your diplomatic relations: Gnoll tribe (~20)- Allies/Treacherous bastards.

Stats, Skills, Traits: 1 Intelligence, 1 Strength, 1 Stamina, 0 Agility, 1 Charisma, 1 Perception. 1 Awareness, 1 Construction, 1 Diplomacy, 1 Stealth, 1 Hunting and Gathering, 1 Tactics. Necromancy III, Shamanistic Magic I.

Spells: Drain Life, Raise Dead, Inflict Disease, Call Elements (Storm, Earthquake), Desecrate Land.

Your current goals: Deal with the elves. Achieve Immortality. Give Bathory a body.

You are in the woods at night when you notice a small group of elven hunters scouting in torchlight. Your minions do not need light to go by, and so you could bypass them easily.

>Go straight for your cave. You will deal with the elves on your own terms.
>Kill them. Only good elf is a dead elf.
>Leave all your minions behind, take the gnoll with you and talk to the elves.
>Leave the elven zombies behind, take the rest of your undead, and the gnoll and talk to the elves.
>Talk to the elves alone.
>Write-in.
>>
>>37444062
>>Talk to the elves alone.
>>
I think we should keep an eye, or empty skeletons eye socket specifically on these hunters.
>>
>>37444062
>>Talk to the elves alone.
They only attacked because of necromancy and fear last time.
>>
>>37444158
and we didn't know the language, that was another reason.

Since there are already 2 for talk alone, I'll chime in as the third to speed things along a bit.
>>
>>37444062
>Talk to the elves alone.
>>
>>37444110
>>37444158
You dismount. You remember the bound scout's words about necromancy not being prohibited in elven society. You also remember the feel of a rather blunt bone arrowhead going through your shoulder. Actions speak louder than words. You decide you should do your best not to antagonize these hunters, and so approach with none of your minions within sight. You make certain to keep them well within charging distance, however.

'Greetings, hunters!' You say, in heavily accented, but accurate elvish.

They jump, naturally surprised that anyone would navigate the forest in the night with no source of light.

'Who are you?' The nearest one says. Baerli elathar. The only bit of elvish you had heard out loud before.

'I am Vlad Tepish, and I live nearby. I welcome you to my lands.'

>Ask them what are they doing here.
>Get the frameup started. You really need to remove all suspicion from you as soon as possible.
>Ask them something else.
>Write-in.

I should note that write-in responses will be much more likely to get a bonus to a roll.
>>
>>37444304
>>Ask them what are they doing here.
>>
Sweet I missed the last one of these.
>>
>>37444304
>>Ask them what are they doing here.
Don't frame anyone strait away. They'll wonder how we know.
>>
>>37444304
>>Start a rambling story about how for found a rather nice elk that was delicious.
>>
>>37444304
>Ask them what are they doing here.
Little sad you guys didn't upgrade shaman magic but what can you do.
>>
>>37444062
Do we have something to bound the gnoll and mouth, so we can talk to the elves with all your minions and tell them you saw them fighting some elves. That's why you have undead elves.
>>
>>37444304
>>Ask them what are they doing here.

didnt we grab a gnoll on the way back?
>>
>>37444348
Definitely will be running these earlier from now on. Also am probably going to do two or three per week after this Wednesday. (Fucking masters degree has way too many deadlines.)

>>37444328
>>37444362

'Well, greetings master Tepish.'
'If I may ask, what are you doing here?'

Of course, you know exactly what they are doing here. No need to seem overeager. They are not jumping to accusations yet.

'We lost contact with a group of our scouts, and we saw signs of battle near a river not far from here. Have you seen anything?'

'Hm...'

>Tell the truth. Kill them while they're shocked.
>Tell the truth. Try to explain that it was a misunderstanding (DC 18 diplomacy check, rolling at +2)
>Tell you saw some gnolls scurrying away from the battlefield. (Deceive DC 14, rolling at +1)
>Tell them you caught a gnoll that admitted to being a part of the attack (Deceive DC 15, rolling at +1, +3 if you give up the gnoll that's with you.)
>Write-in
>>
>>37444455
The gnolls do not speak elven and the elves do not speak either common or gnoll. Communication between them is unlikely.
>>
Rolled 16 (1d20)

>>37444497
>>Tell you saw some gnolls scurrying away from the battlefield. (Deceive DC 14, rolling at +1)
>>
Rolled 12 (1d20)

>>37444497
>>Tell the truth. Try to explain that it was a misunderstanding (DC 18 diplomacy check, rolling at +2)
>>
>>37444497
By the way, in cases of variable DCs depending on action, I am still going to go with the highest successful roll, unless there is massive opposition to it.
>>
>>37444497
I was busy with college my self the last couple of weeks so I would have missed it anyway. Still I am always down for more necromancy.
>>
Rolled 11 + 3 (1d20 + 3)

>>37444497
>>Tell them you caught a gnoll that admitted to being a part of the attack (Deceive DC 15, rolling at +1, +3 if you give up the gnoll that's with you.)
>>
Rolled 17 (1d20)

>>37444497
I saw some gnolls a while back. Rather smelly bunch if I do say so myself.
>>
>>37444497
>Tell you saw some gnolls scurrying away from the battlefield. (Deceive DC 14, rolling at +1)
shift the blame like a motherfucker.
>>
>>37444604
>>37444583
>>37444569
>>37444530
Well we can't seem to decide, but the two highest are both for option 3.
>>
>>37444524
Even bette
r>Tell you saw some gnolls scurrying away from the battlefield. (Deceive DC 14, rolling at +1)
Signal your undead to bring the gnoll, but let them know your'e a nerco. Apologize for turning their fallen comrade to undead.
>>
Rolled 1 + 1 (1d20 + 1)

>>37444645
>Tell you saw some gnolls scurrying away from the battlefield. (Deceive DC 14, rolling at +1)
>>
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>>37444530
17.
Comfortable success.

You go with the easiest lie. They might very well become suspicious later on if they find no proof of gnoll involvement, but you would rather keep your companion safe for the time being.

'I have had some trouble with gnolls myself. They are not the most formidable fighters, but they attack from ambushes and there is a fair number of them around.'

'Gnolls? Ah, the dog-men. That our people would fall to such lowly scum. Will you help us find them and wipe them out?'

'That seems rather rash, surely, a show of force would intimidate...'

'No, for the murder of one of the ageless penalty must be the death of their entire tribe.'

>Go along with it. Elves will make more trustworthy allies than gnolls.
>Try to convince them to just look for the guilty parties.
>Refuse outright. Say that some of your best friends are gnolls.
>Refuse aid, but give them directions to the gnoll camp.
>Write-in
>>
>>37444684
Please tell me this doesn't count.
>>
>>37444724
Always, always highest of first three, unless you roll a critfail among the first three rolls, in which case it's a fail.
>>
>>37444721
>Try to convince them to just look for the guilty parties. Say that some of your best friends are gnolls.
>>
>>37444721
Tell them you don't know where their tribe is.
>>
>>37444721
>Try to convince them to just look for the guilty parties.
Elf bastards going against their own rules, shooting people because they didn't answer a question asked in a different language.
>>
>>37444721
>Try to convince them to just look for the guilty parties
>>
>>37444793
>>37444757
These elves. If there is one thing in common among all of them it's how absolutely irrational they are. That, and arrogance. Not that you are above an occasional boast.

'I am not going to go against the entire tribe just to avenge some of your fallen. I will help you look for the guilty parties, no more. I speak a little of the language the gnolls do, so I may be of help with that, at least.'

DC 14 Diplomacy, roll at +2
>>
Rolled 1 + 2 (1d20 + 2)

>>37444861
>>
Rolled 19 (1d20)

>>37444861
>>
Rolled 1 + 2 (1d20 + 2)

>>37444861
>>
>>37444721
>It's late, I'm going to bed. They're in that direction I think.

I don't trust the gnolls or the elves. They can kill each other.
>>
>>37444890
>>37444910
At this point I think we should just say to hell with elves and ambush them whenever possible.
>>
>>37444890
Welp. Not rolling anymore tonight.
>>
>>37444890
>>37444910
Double crit fail, we are so boned.
>>
>>37444890
>>37444910
Jesus fuck. The dice really don't want us to make peace with the elves, do they?
>>
>>37444949
Cant blame them. These elves seem like shits.
>>
>>37444910
>>37444890
I.... Second double critfail in a diplomacy check in three threads.

On the plus side. Progress towards Diplomacy 2 [1/2].

On the negative.

As you try to convince them, the gnoll that has been following you leaves the woods and walks straight the fuck up to you. It speaks to you in a friendly manner.

'So, we not attack elves now?'
'What is the meaning of this? Are you friends with these monsters?'

The gnoll starts barking at the elves. Sometimes you feel like the only sensible person in the world.

>MAXIMUM DAMAGE CONTROL
>WRITE IN WAT DO
DC will depend on how good the write in, and how much you are willing to sacrifice and lie.
>>
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>>37444910
>>37444684
>Mfw these are my rolls
>>
>>37444979
>I've never seen this gnoll in my life and you can't prove otherwise.
>>
>>37444979
Man, fuck this. Lets just get our undead to bum rush the fuckers and start slinging life drains.
>>
>>37444979
Have your undead hold down the gnoll and tell them you captured this one.
>>
>>37444979
Stall and command our undead to surround them and then try and subdue them. Kill if necessary.
>>
>>37444979
Don't judge me, it's cold at night! I'm on good terms with the gnoll chief, he's an honorable old one he is. So he should know what actually happened.

>cherp
>>
>>37445021
>You talk to gnolls AND you practice the dark arts!
>Kill this fucker!
>>
>>37444979
"It's, uh, asking me for food. Looks like an outcast."
>>
>>37445044
>>37445041
>>37445011
Attack

>>37445001
>>37445021
>>37445057
>>37445043
Reason/ Lie

'The thing is asking for food. Seems like an outcast. I've certainly never seen it before.'

DC 17 Deceive, roll at +1. Failure leads to combat. If there is a combat the elves literally do not have a chance against you. It's like 3v20 and they don't even know it.
>>
KILL THE ELVES
SAVE THE GOLD
FOR OURSELVES
>>
Rolled 3 + 1 (1d20 + 1)

>>37445093
>iaici
>>
Rolled 7 + 1 (1d20 + 1)

>>37445093
>>
Rolled 4 (1d20)

>>37445093
>>
Rolled 15 + 1 (1d20 + 1)

>>37445093
against better judgement, Im rolling again.

captcha: yessn
>>
>>37445147
>>37445130
>>37445122
'Oh fuck it, you aren't buying this, are you.'

With that, you command your undead to attack. The 'battle' doesn't last ten seconds. The elves are safely restrained.

>Kill and raise them. You currently control 20/30 max undead.
>Talk to them from a position of power.
>Write in.
>>
>>37445183
>>Talk to them from a position of power.
Somehow I doubt the dice will cooperate, but whatever.
>>
>>37445183
>Kill and raise them. You currently control 20/30 max undead.
We don't really have much to talk about with them that the other scout wouldn't know. Plus fuck these guys, the dice clearly hate them.
>>
>>37445183
>>Talk to them from a position of power.
>>
>>37445183
>Talk to them from a position of power.
>>
>>37445183
slit their throats
>>
>>37445183
Your an annoyingly suspicious lot, you know that right. Oh look, someone who's different, they must be up to no good, let's attack them before they can explain anything. You have two choices, well three technically. You take me at my word, and go back as heroes for killing a gnoll camp, or I kill you and your tribe out of spite, option three is that I don't kill you and your tribe. But I don't see option three happening without some concessions from your tribe.
>>
>>37445183
I would be down for killing them, skinning one and raising him as a skeleton and letting the gnoll eat the other and leaving the gnawed bones and gnoll footprints. I am this guy by the way >>37445261 so its not an extra kill them vote.
>>
>>37445315
>>37445312
>>37445245

>Intimidate them into service.
>Bring them back to the cave, break them, turn them into slaves
>Let them go, tell them to tell the elder to expect you. You would rather be an ally than an enemy.

'You are an annoying and suspicious lot.'
'You dare insult the elder race!'
'Oh look, someone who's different, they must be up to no good, let's just fucking attack them.'
'But...'
>>
>>37445183
>>Talk to them from a position of power.
>>
>>37445384
>>Bring them back to the cave, break them, turn them into slaves
I don't like them, lets just turn them into slaves. We can make them do more specific tasks than the zombies once we break them.
>>
>>37445395
You know what I'm going to do. I'm going to let you idiots run back to your tribe. "Tell your elder that Vlad Tepish is going to have words with him.
>>
>>37443856
still catching up on last thread, if its still an option. I think we should take the gnoll up on his offer. That will get us living servants (a whole tribe), and moreover, we could bind the spirit of the pyromancer to his own skull and force it to teach us all it knows about magic (much more reliable than turning over the thief and hoping he would feel grateful)
>>
>>37445395
>Let them go, tell them to tell the elder to expect you. You would rather be an ally than an enemy.
You know what? As much as I dislike these guys this should be salvageable. The killing was their fault and we were within our rights to fight back.
>>
>>37445395
>>Let them go, tell them to tell the elder to expect you. You would rather be an ally than an enemy.
Lets see what mercy brings us.

I'm optimistic.
>>
>>37445443
>We can make them do more specific tasks than the zombies once we break them.
Like what? Our zombies are pretty brainy.
>>
Marginal favour for letting them go, as it has better write-ins. Going with that.
>>
>>37445486
Don't remember what task but QM said that some tasks the zombie can't do due to them being zombies or something. Feel free to correct me if I'm wrong QM
>>
>>37445458
>>37445482
>>37445446
>>37445353

'You know what I'm going to do?'
The elves recoil in fear.
'I'm going to let you go. I'm going to let you idiots run back to your tribe. Tell your elder that Vlad Tepish is going to have words with him.'

'But... we could just come back with our entire tribe, try to take you down.'

'Exactly. See, what I am doing here is extending trust. Something that you seem to be entirely incapable of doing. I have done nothing to harm your tribe. I have not even killed you, even though it was well within my rights to do so. So remember that when you talk to your leader.'

You let them consider that for a moment. And then you command your undead to release the elves. They still look very confused and it takes them nearly a full minute to start running away.

'Well that could not have gone worse,' you say when they are out of earshot.

'So we kill them later?' the gnoll says, confused.

'Maybe. Maybe not.'

You return to your cave and the damp and darkness is almost welcoming in comparison to the stupidity of the outside world. You sleep for the night, having your undead keep a close eye on the gnoll. You wake with the dawn.

>You have new tools. You could try to improve the cave further.
>Your staff could now function as a torch. You could try exploring some of the darker and more narrow caves in the cliff-face.
>The bound elven scout mentioned something about an ancient ruin to the south. Could be worth a look.
>Get the elf business over with. Bring along a whole fucking lot of angry skeletons.
>You have tools, you could try to make more bows, only three of your minions have them.
>Your food stocks are running low. It might be a good idea to hunt.
>You have been meaning to cast desecrate land around your camp. It would take 24 hours to cast, but it would make the area a whole lot more defensible.
>Talk to the gnoll
>Talk to Bathory's spirit
>Talk to elven scout's spirit
>Talk to old gnoll elder's spirit
>>
>>37443856
>We took spots axe
why? it just unnecessary lowers loyalty and we could just have him use it in our service instead of the undead
>>
>>37445708
>>You have tools, you could try to make more bows, only three of your minions have them.
Just in case they come back and attack.

Then;
>Your food stocks are running low. It might be a good idea to hunt.
>>
>>37445708
>>You have tools, you could try to make more bows, only three of your minions have them.
>>
>>37445708
>>The bound elven scout mentioned something about an ancient ruin to the south. Could be worth a look.
>>
As you have a whole lot of options I'm going to go have a smoke and tally up the votes and start writing when I get back.
>>
>>37445708
Get the skellies on
>You have new tools. You could try to improve the cave further.
or
You have tools, you could try to make more bows, only three of your minions have them
While we talk to the gnoll elder about some fire magic
>>
>>37445708
>You have new tools. You could try to improve the cave further.
>>
>>37444530
>16
huh, that would have actually been a success for telling the truth
but now we lied and we can't go back on it, now we are stuck having to kill them. even though we didn't wanna.
That or we let them kill our entire gnoll tribe which is unacceptable
>>
>>37445708
Let's hunt in the direction of those ruins. Kill two birds with one stone.

And if QM is going to keep using my write-ins I may as well bust out my old zerg quest name for funzies.
>>
>>37445849
I wanted to kill them. Sons of bitches shot us.
>>
>>37445708
Is there a reason why we are so attached to this cave? we could abandon it for a hut among the gnolls.
>>
>>37445486
we can also make use of living slaves as we can send them to scout or talk to a different party if we dont want to do it ourselves. There are probably more things that living slaves can do than zombies or skellies.
>>
>>37445930
>I wanted to kill them. Sons of bitches shot us.
But we keep on trying to diplomance them instead. We spared them when they were partying, we spared the fighters... so we aren't willing to kill them, but we aren't willing to do proper diplo.
its maddening how wishy washy and insane we are.
We really need to go there with full force and negotiate, tell the truth, it was self defense. if they freak out, all our gnolls and all our undead can kill them and be done with it (and also bind their elder so we have another magic teacher).
>>
>>37445903
Please don't.
>>
>>37445939
Yeah but we have to feed living slaves, and they only speak elvish.
>>37445936
That cave is probably more fortified then the whole gnoll village. plus do you really want to live with people who consider it honorable to kill someone in their sleep.
>>
>>37445708
>Get the elf business over with. Bring along a whole fucking lot of angry skeletons.
Bring the gnolls too. we talk, if talks fail we kill.
>>
>>37445969
I voted to kill them.
>>
>>37445767
>>37445768
>>37445810
>>37445842
You have real tools now. You would be the envy of your old tribe if you returned with treasures such as these. You decide to spend much of the day putting them to best use. First of all, these bows that the elves had were very effective indeed against the gnoll chieftain, even when you had only three of them. You spend all of the morning and some of the afternoon crafting more bows. It is simple enough with the elven bows to use as example, so you have half of your troops equipped with them by the time you are done.

Roll d20 for craftsmanship.

As the afternoon comes you start work on the cave. While it is plenty secure by now, there is no door or entrance to it, so if you need to quickly exit or enter it you have to move several large logs out of the way. With your axe you could create several entry points. You could also make the wall stronger.

DC 15 construction, rolling at +2
>>
>>37445987
>That cave is probably more fortified then the whole gnoll village. plus do you really want to live with people who consider it honorable to kill someone in their sleep.
Our zombies are fairly intelligent for zombies, they can guard our tent and form a perimeter of sorts.
not to mention skulls with bound spirits acting as sentries and calling alarm if needed
>>
>>37445987
We can make them learn other languages? Or just keep one or two living slaves of each race for the language thing. The food problem will also be solved since we will eventually rule the lands as an immortal necromancer.
>>
>>37445973
Why not, we're fighting tribal elves not some pampered twat or a race of paulroun obsessed nuts. But, if it's an issue I'll drop the nane.
>>
Rolled 14 (1d20)

>>37446023
>>
>>37446023
Also, next step would be building out of the cave, or possibly starting a whole new construction. The cave itself is just about as good as it's gonna get if you succeed.

You certainly are still going to have a chance to kill all the elves, so fret not.
>>
Rolled 7 + 2 (1d20 + 2)

>>37446023
I really don't get why we're so obsessed with the cave, those ruins sound much more interesting.
>>
>>37446024
Or they can do that around our cave and keep us even more secure.
>>37446029
That seems like a bit of effort at the moment when we can just talk to people.
>>37446091
ruins might also be acceptable.
>>
Rolled 8 (1d20)

>>37446023
>>
Rolled 13 (1d20)

>>37446023
>>
>>37446057
>>37446091
Well, you've done all you can here. It is a great hideout, if low on comfort. You can probably relax about it now. Your dwelling is as secure as it is going to get.

The bows are fine, you copy the elven design exactly.

You still have hours of daylight, and you feel up for some travelling.

>Go to the ruins
>Go to the elven tribe
>>
>>37446162
>>Go to the ruins
>>
>>37446162
To the ruins, and maybe kill some animals on the way back.
>>
>>37446162
>Go to the ruins
Steal all the shit the elves came to find.
>>
>>37446162
>o to the ruins
>>
>>37446162
>Go to the ruins
>>
>>37446178
>>37446198
Seems to be a pretty solid consensus.

You have always been fascinated with the buildings that came from an ancient time. You have never seen one before, as most of them are mere rubble by now. And if there are still artifacts there, well, increasing your power will always be useful. While the scout did not seem to know exactly where they were situated, you take him along, as he knows more than you do at least.

You suppose you might as well hunt on your way there. You are running low on supplies, and if there are other threats in that direction it won't hurt to be on the lookout even if you do fail to bring back meat.

DC 12 hunting and gathering, rolling at +1
>>
Rolled 12 + 1 (1d20 + 1)

>>37446268
>>
Rolled 6 (1d20)

>>37446268
I usually suck at dice.
>>
Rolled 19 (1d20)

>>37446268
>>
Rolled 18 + 1 (1d20 + 1)

>>37446268
Let's find us some shiny!
>>
>>37446298
I'm glad you beat me by 20 seconds.
>>
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>>37446279
You find food enough to last you for a few more days. Some rabbits, a young doe, nothing special, but you move swiftly on.

It takes a while of exploring and the day is turning towards the evening when you find the ruin. Overgrown with grapevines, you see the greatest construction you have ever seen. You are shocked it is indeed made by elves, and not by nature. The stones have grown green with moss.

It is dark inside, but darkness does not deter you. You go inside.

>Take all of your undead with you. It is going to be a bit packed, but also safer.
>Take a few undead with you to give you time to retreat, or face small numbers of enemies
>Go alone, be silent and sneaky and shit.
>Talk to the elven scout.
>>
>>37446366
>>Talk to the elven scout.
>>
>>37446366
>>Talk to the elven scout.
Ask if he knows anything about this

>>Take a few undead with you to give you time to retreat, or face small numbers of enemies
>>
>>37446366
>Take a few undead with you to give you time to retreat, or face small numbers of enemies
>>
>>37446413
>>37446401
You touch the skull of the elven scout and direct your mind towards his spirit.

'We are at the ruin. Tell me about it.'
'It is an ancient temple of our people. A great wizard is said to have lived here. I do not know much more.'

>Ask him about possible defenses
>Ask him about the history
>Ask him something else

You take five undead with you, the two elven zombies and three skeletons. You feel you should be safe enough, as no one else could have a larger force in the narrow halls.

As you cross the threshold of the ancient building you feel... something.

DC 12 perception. Rolling at +1.
>>
>>37446515
>>Ask him about the history
>>
Rolled 3 (1d20)

>>37446515
>>
Rolled 13 + 1 (1d20 + 1)

>>37446515
I'm in the mood for some history
>>
Rolled 13 + 1 (1d20 + 1)

>>37446515
>>Ask him about possible defenses
>>Ask him about the history
ask both
>>
>>37446562
14
Success.

Yes.. you are certain of it. While you have not yet cast the ritual, you are certain that this is how it would feel had you done it. The land here is desecrated. The very stone reverberates necromatic energy.

>While in the ruin you can control 10 more undead
>While in the ruin your magic is more powerful
>Living creatures that have no necromancer training will take penalties.

'What do you know of this wizard?' You commune as you walk.
'The histories are somewhat vague. It is said that he learned to truly live forever. We elves live for a long time, but it is said he could not be killed at all. It is said that this was the heart of his empire.'

That is worrisome. You hope the bastard did die in the end.

'Any defenses I should know of?'

'I do not know. There are simple traps sometimes. You would probably feel magical enchantment by now if it was here.'

>NOPE, you do not want to risk facing an ancient elven necromancer.
>This only makes it better. The knowledge you could learn if he truly yet lives!
>Be cautious. Explore each room thoroughly.
>Call in all of your undead. You do not want to leave any of your power outside after what you've learned and felt.
>>
>>37446712
>>Be cautious. Explore each room thoroughly.
>>
>>37446712
>>Be cautious. Explore each room thoroughly.
Leaving would be a travesty. We want to live forever.

No risk, no reward.
>>
>>37446712
>Be cautious. Explore each room thoroughly.
I dont want to have to fight an undead version of these assholes.
>>
>>37446712
>Be cautious. explore each room thoroughly.
>>
>>37446712
>>Be cautious. Explore each room thoroughly.
>>
>>37446712
>>This only makes it better. The knowledge you could learn if he truly yet lives!
>>
Safety first! as the necromancers say.
>>
>Be cautious. Explore each room thoroughly.
>Call in all of your undead. You do not want to leave any of your power outside after what you've learned and felt.
>>
>>37446815
As the necromancers say "Safety first, dressing well second, morality eventually."
>>
>>37446772
>>37446768
>>37446762
This is what you have been looking for. You cannot turn back. That is not to say you should rush in like a fool. If his magic still lingers, he could control many undead indeed. You were certain your quest would take decades to finish, but here you could succeed in one glorious day!

First, you always make certain one of your skeletons walks ahead of you. This proves prudent, as hundreds of darts shoot out of the wall and assault it. Useless against the fleshless creature, it could have hurt you a great deal.

You are continuously surprised at just how large this place is. What tools, how many men would it have taken to carve out these halls? After some fifteen minutes of exploration you start noticing the first signs of undisturbed history. Decayed elven skeletons, wearing armour, that while rusted through is still impressive in its artistry.

Ancient tomes, holding such knowledge that you would kill for a hundred times over. Wonders of architecture that put anything you have seen before to shame. Even the ancient clothing of the elves is magnificent. If it did not look like it was going to fall apart you think you might just put it on right here and now.

You keep going, after making sure the dead elves are truly dead. You finally reach a grand stone double door, twelve feet tall and six feet wide. There is a huge carving on it of a skull, with gemstones in its eyes.

>Try to channel magic into the skull
>Try to open the door
>Knock
>Blast it with fire
>Write-in
>>
>>37446976
>>Try to open the door
>>Knock

Housekeeping
>>
>>37446976
Because it's there I have to go with it because of how much is doesn't fit the feeling of the scene, Knock.
>>
>>37446976
Yeah, lets Knock
>>
>>37446976
>>Knock
With the skeleton of course.
>>
>>37447050
>>37447051
You have not lost your sense of humour, not even after all the terrors you have seen and wrought. You walk up to the door and you knock. You did not expect anything to come of it, of course.

So you are somewhat surprised when the eyes of the skull glow red and the stone door starts moving. Inside you see a grand hall, larger than any cave you have ever seen. You can barely fathom the dimensions of it. If you knew what a cathedral was, that is what it would remind you of.

The first thing you notice is rows upon rows of skeletal elves, standing up straight and clearly undead. You prepare to flee, or fight, but they do not seem to react to your presence.

The second thing you see, upon a chair in the far end of the room, lit by eerie blue light in twin braziers, there sits a figure, also skeletal, but clearly in a position of a power. It appears dead, certainly it is not moving.

>Ignore the standing skeletons, walk up to the corpse on the throne.
>Try to wrest control of skeletons up to your max capacity.
>There is nothing but death here. Loot the room and leave.
>Write-in.
>>
>>37447213
>Ignore the standing skeletons, walk up to the corpse on the throne.
Clearly a bad idea but what the hell.
>>
>>37447213
>Write-in.

Say "HULLO!? ANYONE HOME?"
>>
>>37447213
Well clearly there's something going on here. Does Morte know what the proper etiquette for meeting with eleven royalty is, as I'm thinking being respectful is the right course of action.
>>
>>37447213
>>37447292
Seconding this.
>>
>>37447213
>Ignore the standing skeletons, walk up to the corpse on the throne.
Make sure not to get too close to them and bow before them once we stop.
>>
>>37447213
I'm thirding this>>37447292
>>
>>37447213
>>Ignore the standing skeletons, walk up to the corpse on the throne.
what could possibly go wrong
>>
>>37447213
>>Ignore the standing skeletons, walk up to the corpse on the throne.
>>
>>37447326
>>37447314
>>37447292
>>37447289

You walk down the center of the room, that is free of skeletons, ignoring those on either side of you. You reach the throne and, well, it is silly, there is no way it could still be alive.

'HELLO! ANYONE IN THERE?' You shout at the top of your lungs.

The skeletons rustle, as if in the wind though the air remains deathly still. You look around. Two skeletons approach you. One sits down, the other presses its hand to the first one's forehead.

>Put your hand on the skeleton king's forehead. Try to commune with it.
>You have theorized about possession being a possible option for immortality once you have enough skill and power. You're not risking that.
>Smash the skull, hope it will lose all control of the undead. You may be able to control a decent portion of the skeletons if it works.
>Write-in
>>
>>37447446
>>Put your hand on the skeleton king's forehead. Try to commune with it.

I'm not big on foreplay but let's do this.
>>
>>37447446
>You have theorized about possession being a possible option for immortality once you have enough skill and power. You're not risking that.
>>
>>37447446
>>Put your hand on the skeleton king's forehead. Try to commune with it.
oh boy, I hope we don't get possessed.
>>
>>37447446
hmm... this is a toughy. I think I'm going to have to go with

"Sorry not buying it," and smash the skull.
>>
>>37447446
Smash the skull, bitch niggaaaa.
>>
>>37447528
>>37447585
>angering the possible lich
>>
I CAN SMASH DESE SKULLS!
you can't smash those skulls!
>>
>>37447446
>Put your hand on the skeleton king's forehead. Try to commune with it.
>>
>>37447611
I don't trust it. The other option is to take the skull out with us. Actually I like that idea more

>Take the skull out of the room
>>
>>37447649
You would probably have to touch it to do that.
>>
>>37447704
That's what our skeletons are for, or a bag. I vote bag.
>>
>>37447446
>>Put your hand on the skeleton king's forehead. Try to commune with it.
>>
>>37447446
>Put your hand on the skeleton king's forehead. Try to commune with it.
>>
>>37447496
>>37447519
>>37447640
Commune

>>37447585
>>37447528
Smash

>>37447512
Leave

No risk, no reward. Even if it did try to possess you, you feel certain you could resist it for long enough to smash it. Or maybe you couldn't, but this is too good a chance to pass up.

You walk up to the throne and you press your hand to the forehead of the skull. You bring up your strongest defences, and you try to commune with it.

'HELLO!' The voice in your head speaks with great power. 'CAN YOU RELEASE ME?'

>Well, no, you're pretty sure you cannot.
>You are not really certain what is going on here. Try to understand the magic
>'What's in it for me?'
>'Maybe, how would that work?'
>>
>>37447737
what if it just possesses the skeleton?
>>
>>37447793
>'Maybe, how would that work?'
>'What's in it for me?'
>>
>>37447793
>'Maybe, how would that work?'
>You are not really certain what is going on here. Try to understand the magic
>>
>>37447792
>>37447774
Err, what, my post got eaten by a grue.

Anyways, commune seems to be the consensus.

You touch the skull of the king on his throne and you commune with it.

'HELLO' it says, with a force that gives you a headache. 'CAN YOU RELEASE ME?'

You're fairly certain you can't

>Try to understand the magic
>'What's in it for me?'
>Break the connection, this is uncomfortable
>Ask it questions (write-in)
>>
>>37447793
"Alrighty then." Stuff the skull in a bag and leave.
>>
>>37447877
>>Try to understand the magic
>>'What's in it for me?'
>>
>>37447877
>"What's in it for me?"
>(Write-in) How exactly would I do that?
>>
>>37447877
>>37447793
I have no idea what happened there.

Anyways, it's DC 18 necromancy check to understand the magic, rolling at +5
>>
>>37447877
>>Ask it questions (write-in)
What is he supposed to be, What happened to him, What will he do after we release him, How do we release him?
>>
Rolled 20 + 5 (1d20 + 5)

>>37447925
a +5 check, not bad.

>towes
>>
>>37447948
NOICE
>>
>>37447948
BWAHAHAHAHAHAHAHHAHAHAHAHAHAHAH all hail the power of TOWES!

I feel like fantastic
>>
>>37447877

>Try to understand the magic
>>
>>37447948
Critical Success!

It is oh so obvious to you. For someone that did not know the proper workings of the spirits it must have seemed like a great idea to simply bind your own spirit to your skull with necromancy. And it would work, to a point. But it would not stop aging. It would not stop decay. The husk here is technically alive, but it does not see, does not hear, it can only just about feel through its minions.

'What a stupid way to go about this' you tell the skeleton king.

'I KNOW NOW. CAN YOU BREAK THE BINDING?'

'Maybe, if I had more power, or if the energies of this place give me enough of a boost. I would need something in exchange too.'

'There are artifacts here, hidden, I could show you one, no more. I have knowledge too, I could give some of it to you.'

>Attempt to break the binding Y/N
>Ask for Amulet of Chance (can store a critical success to re-roll a critical failure)
>Ask for his sword (probably the best melee weapon in you're likely to get in this volume)
>Ask for knowledge of how to read the elven tomes you passed by
>Ask for knowledge of the binding ritual. It is, after all an immortality of a sort.
>Ask for something else.
>Demand more than one thing.
>>
>>37448148
Are you implying that Morte is illiterate? They're elven, he's elven.

If we break the binding what will happen, will be be able to loot the sword anyway?
>>
>>37448236
Hardly anyone is literate at this point in time. At most some elders may know parts of the alphabets of the ancient script.
>>
>>37448148
Wait does he die if the binding is broken?
>>
>>37448270
What happens if we unbind him?
>>
>>37448148
>Ask for something else.
To become his apprentice
>>
>>37448148
>>Ask for knowledge of how to read the elven tomes you passed by
and to be taught
cant we just bind him to us?
>>
>>37448148
Ask for the sword bitch nigga.
>>
>>37448271
Yes
>>37448236
If you break the binding in a way that goes against the agreement, the skeletons in this room will essentially go berserk, if not they will crumble.
>>37448313
This is an option, but will be super hard check.
>>
>>37448148
Yeah, I'm going with what this anon said >>37448313
>>
>>37448148
>Ask for knowledge of how to read the elven tomes you passed by
>Demand more than one thing since he offered.
>Attempt to break the binding Y
>>37448271
Being stuck in a skull for hundreds of years probably sucks. Dying is probably preferable at this point.
>>
>>37448270
Then I'm going to go with the language. While most of the tomes are probably histories, cook books, or manuals on how to properly hug trees, it'd still be of use.

>>37448333
We're a caster, if we're in melee we're doing it wrong.
>>
>>37448148
lets demand that we get both amulet of chance and the knowledge of how to read the elven tomes

captcha: ackup
no captcha I will not back the fuck up
>>
>>37448148
>Ask how to read dem tomes
>Attempt to break
>>
>>37448372
>>37448344
>>37448313
Literacy seems a popular choice.

Try to ask for more than one thing Y/N?
>>
>>37448413
Y.
Its not really a demand after all, he did offer us more than one thing.
>>
>>37448413
I just realizes something very important, are the tomes still readable or will they fall apart as soon as we open them?

Still there's no point in not asking for more, I vote for his hat, assuming it's mundane.
>>
>>37448413
Y
>>
>>37448413
>N
He said one, politeness has gotten us pretty far here already.
>>
>>37448404
>>37448372
>>37448352
>>37448344
'Knowledge is power. I would know how to read in your language. I cannot promise that I will succeed, although I understand the concept.'

'Swear that you will try your best, and that you know how to do it and you shall have the knowledge'

'Oaths are not something I make lightly. I will need one more boon for it.'

Roll DC 12 Diplomacy at +2.

What? He's totally desperate.
>>
>>37448413
Y. The sword, nigga. It's magic n shit bruh.
>>
Rolled 18 + 2 (1d20 + 2)

>>37448521
>>
Rolled 2 + 2 (1d20 + 2)

>>37448521
I want your hat!
>>
Rolled 15 + 2 (1d20 + 2)

>>37448521
"Give me your blade as well, then. It wouldbe useful to channel the energies through."
>>
Rolled 7 + 2 (1d20 + 2)

>>37448537
nigga we are a fucking necromancer not an idiotic fighter

>>37448557
nice! should we ask for all of them?
>>
>>37448576
Dont be greedy anon. He said more than one but I dont think we should push it.
>>
>>37448576
tch, nigga, that doesn't mean we can't give it to one of our minions or some shit, damn. the fuck you think this is?
>>
>>37448521
I'm gonna go with the sword anon as well I mean if something gets close we need something pointy yea? Better to have an enchanted necromancers sword than a regular one.
>>
>>37448605
this nigga knows wassup tho
>>
>>37448557
>>37448574
>>37448575
Unnatural 20!
Great success.

'FINE! AS YOU WISH! YOU CAN HAVE MY SWORD AS WELL. JUST RELEASE ME'

'Very well then, I swear I shall do my best, and that I have the knowledge to do it.'

Roll DC 20 Necromancy check, rolling at +8. SPECIAL: Bonus is higher than +6, critfails are impossible.
>>
Rolled 5 + 8 (1d20 + 8)

>>37448643
>>
Rolled 19 + 8 (1d20 + 8)

>>37448643
>>
Rolled 18 + 8 (1d20 + 8)

>>37448643
>>
>>37448664
Shit this dude is unlocked with extra power
>>
>>37448683
I think even with the new exp system we're doing very well this session.
>>
>>37448664
Clearly we should focus more an necromancy and magic that trying to diplomance fucking knife ears.
>>
>>37448719
While I agree with you there, it'd be nice to have some willing knife ear'd allies rather than slaves or zombies.
>>
>>37448679
27 Great Success!

Knowledge rushes into your skull. Symbols, their meanings, their phonetic counterparts. You can read elven as readily as you can understand spoken common. The sword of the skeleton king falls to your feet.

>You have gained SWORD OF THE BLACKGUARD. You can channel any of your spells through the sword. You may be able to unlock further powers as your power increases. It is also superbly made and will always grant a bonus in personal combat.

However... you realize you promised only to release his spirit from that binding. With the power and understanding that is overflowing through you at this moment, you feel that you could bind the ancient king once more, this time to your will. It would be a massive asshole thing to do, but you could do it. The elven skeletons crumble into dust, as the spirit of their king is finally released from his own body.

>Great success has given you the option to bind the elven king to your will.
>Bind him (Specify item, dagger, sword, axe, random skull in this room)
>Naw man, he was cool.
>>
>>37448719
>>37448776
The thing is we're enough of a badass to be able to amuse ourselves with diplomacy. The outcome of it is irrelevant, if we succeed, great. If not, we kill them all and add their corpses to our forces.

The advantage of being good is that you can faff about if you want to.
>>
>>37448818
>Naw man, he was cool.
>>
>>37448818
Tch, naw nigga, say deuces to the motherfucker and bounce. Get some of those swag ass tomes though.
>>
>>37448818
>Naw man, he was cool.
>>
>>37448818
>naw, man. he was cool
we've been too polite to start dicking it all up now. politeomancer.
>>
>>37448818
>>Naw man, he was cool.
>>
>>37448818
REBIND HIM! We held up out end to the letter, now add his skull to our growing collection of bound spirits!
>>
>>37448818
>Naw man, he was cool.
You can be a dick, but don't be an asshole.
>>
>>37448818
>Naw, man, he was cool.
>>
>>37448818
>Naw man he was cool
>>
>>37448818
>>Bind him (to his skull )
>>
>>37448922
>>37448877
The fuck y'all niggas on? Like for real bruh you guys must be smokin straight crack I swear
>>
>>37448944
Yo homey, don't be tripping bitch got uses to us still you don't go tossing away money he knows were all the goods are at we just gotta keep our pimp hand strong and make this ho work for us.
>>
So what we got out of this deal:
A sick sword
Literacy
Books
A sweet place to set up our new base
Ancient armour
more skeletons
any artifacts that we can find.
>>
>>37448843
>>37448847
>>37448855
>>37448866
Hell to that, you have STANDARDS. Even if the elven king is likely to actually go to hell, you're not going against the spirit of your agreement.

The entire ruin seems to sigh in relief as the spirit of the ancient king leaves. It seems immediately lighter inside, and a weight upon your soul is lifted, that you did not even notice before.

Not much to do here now, but to look through those tomes and find which of them were useful. The library of an ancient necromancer is sure to have some good stuff. What is more, this would be knowledge that few in the entire world could match.

Actually... Why return at all? This place provides adequate shelter, there are way too many books to carry all of them out and if you could tap into some of that necromatic energy that the old king left behind it may be more defensible than your old cave ever could be. Maybe you will even find some of the other artifacts the elven king mentioned.

On the other hand, the elves would know exactly where you live and might get pissy about it. Then again, in your experience the elves might get pissy just about anything.

>Make camp here.
>Just look for quality books, maybe come back later for more
>Go back to the cave to gather some supplies, come back and move in properly.
>>
>>37448944
Yeah, people really don't like it when you go all lawful evil. But come on, it's wasteful to just let him die, we can move him to something else later that has eyes and ears. Maybe mess with his skull so he can control it a bit.

Yes I'm trying to make him Morte.
>>
>>37449013
>Go back to the cave to gather some supplies, come back and move in properly.
Make sure to hide our cave good and proper so we have a fallback. Fuck the elves.
>>37449048
He was probably after having a really bad time. Killing him was probably the nicest thing we could do for him. Plus he was so polite.
>>
>>37449013
>Go back to the cave to gather some supplies, come back and move in properly.
>>
>>37449013

>Go back to the cave to gather some supplies, come back and move in properly.
>>
>>37449013
>Go back to the cave to gather some supplies, come back and move in properly.

Rise of the second Necromancer King
>>
>>37449013
>Go back to the cave to gather some supplies, come back and move in properly.
Leave a few minions so no one else stinks up the place.
>>
>>37449013
>>Go back to the cave to gather some supplies, come back and move in properly.
Before we do, send the gnoll we have to Spot to tell him to get a bunch of his gnolls to help us in moving to the dungeon. And leave some of our undead here to guard it from unwanted visitors.
>>
>>37449013
Move in, the ruins are inherently superior than that cave, already desecrated and all that. Sure the elves know where the ruins are, but they're ruins for a reason, they won't be wandering in any time soon.

>>37449102
I still think he had more stuff he knew that we could have made use of. But we now have ancient elven books on basket weaving to read!
>>
>>37449154
an undead army of weavers is at our fingertips!
>>
>>37449154
Why would a necromancer have books on basket weaving? Also I bet knowing how to weave baskets would actually be pretty helpful a this point in time.
>>
>>37449188
Why wouldn't he, is the better question.
>>
>>37449149
yo fuck that
gnolls will just steal our shit
we have like 20 zombies, we're fine on the help
>>
>>37449013
What happened to the amulet by the way? Did he destroy it or took it with him to the afterlife? Is it still hidden somewhere in the dungeon?
>>
>>37449130
>37443856
>>37449124
>>37449107
>>37449106

There is no reason to abandon either place fully, of course. And there is no rush. You set out back to your cave to pick up some of the essentials, skull of Bathory mostly, but also your flint and tinder, and other odds and ends.

The journey is uneventful, and when you get back to the cave, you see...

God. Dammit.

Living elves are assholes. And they are all around your land. And there are more of them. Weren't they supposed to be a dying race or something?

>There are 30-40 elves scouting around your cave. None of them seem to have found it yet, and it is getting dark.

>Sneak past them. You are not dealing with this shit now.
>You are outnumbered, but they are not expecting you. Charge, rip, tear. Try out your new sword.
>Fucking try talking to them. Again.
>Just go back. They're sure to give up at some point.
>>
>>37449215
He said it was hidden. Whether it was hidden physically or by magic, you do not know.
>>
>>37449236
>Fucking try talking to them. Again.
>but get ready for that charge.
>>
>>37449236
>Fucking try talking to them. Again.
Lol we are moving out. Maybe we can tell them we're leaving.
>>
>>37449204
I like you annon, you understand the importance of basket weaving to necromancy.

>>37449236
Have our skeletons quietly disable as many of them as possible. I think waltzing in with half of them tied up will be a great way to start the negotiations.
>>
>>37449236
>wait around in hiding, wait till they lose interest.
If they go inside charge in and kill them.
>>
>>37449236

>Fucking try talking to them. Again.

But know this: They try shit, they git shit. Their weak crew can't prevent us from pimping our new turf.
>>
>>37449236
Naw bruh. Try talking to them. Again.
>>
>>37449236
>Sneak past them. You are not dealing with this shit now.
>>
>>37449236
>Fucking try talking to them. Again.
>>
Alright guys I have to sleep now. Try not to get murdered by elves and upgrade that shaman magic.
>>
>>37449324
>>37449293
>>37449284
>>37449272
>>37449266
>>37449360
Maybe they have brought someone with half a brain with them this time around. You ride into the clearing and shout.

'I am Vlad Tepish. I am a necromancer, and you will deal with it. I have claimed your ancient ruin and you will deal with it. I come in peace, but am prepared for war and You. Will. Deal. With. It.'

Well, that got their attention. An older elf steps forward, you remember him as the elder of the elven tribe.

'I see our scouts have offended you. I hope we can come to a peaceable agreement.'

>Demand you be left alone, that is all you want from them.
>Try to negotiate an alliance.
>Wait for the elves to start acting crazy.
>>
>>37449431

>Wait for the elves to start acting crazy.

Dayum son, wait for what they have to say.
>>
>>37449431
> Try to negotiate an alliance.

"Finally, someone who can see some reason! Anyways, yes, I hope we can as well. That said, if you would like to... befriend me, I suppose, you would be befriending the Gnolls as well. You should know this: they are under new leadership, and they are subservient to me."
>>
>>37449431
>Demand you be left alone, that is all you want from them.
But if they have any hotties that died recently we will tots take the bodies
>>
>>37449431
>Demand you be left alone, that is all you want from them.

(write in)
You came into my lands and attacked then you show up on my doorstep in force and you ask for a peaceable agreement? Leave now
>>
>>37449431
>try to negotiate an alliance
>>
>>37449431
I'm going to have to go with an agreement of leaving each other alone. Oh and in good faith we point them toward the gnoll encampment. They were defiling eleven remains if I remember correctly.
>>
>>37449431
>Try to negotiate an alliance
>>
>>37449431
shit nigga if we get that alliance we get that illusion magic too bruh

> alliance
>>
>>37449491
>>37449487
>>37449483
>>37449477
Since I am not sure how many people are contributing at the moment, I might as well try to combine both of these.

'You come into my lands, you attack me, you show up in force. Yes, you could say you have offended me.'

A younger elf speaks up.

'Peacable agreement, elder? He has all but admitted to murdering our scouts! And the ruin is ours by right!'

'Silence! We can ill afford a fight. And he hardly seems like a frothing murder-hobo, now does he? We can talk.'

'First and foremost, I want to be left alone. If you give me safe passage to your camp I might visit and we might talk about beneficial agreements. You should know that the local gnoll tribe answers to me now.'

The young elf speaks up again.

'Master! It was either him, or the gnolls, he killed our people,'

'Well, did you?'

>write in
>>
>>37449638
>They attacked me first
>>
>>37449638
Me? Kill people? Never!
>>
>>37449638
"They attacked me. Should I have let them kill me? If someone attacked you would you take it and not retaliate in any way? Every living thing has a right to it's life and the right to fight for it's life. Your people tried to take mine so I fought. I won they lost it is as simple as that"
>>
>>37449638
>"In self defense."
>>
>>37449715
>>37449702
>>37449688
Roll DC 14 Diplomacy at +2

We shall see if the dice truly want the elves (or you) dead.
>>
>>37449638
If you were attacked while on your morning stroll would you just let them kill you?
>>
>>37449638
Maybe I did, or maybe it was the former gnoll chief. The fact that I'm trying to keep things civil and am not a, as you said a murder-hobo, should speak of my intentions.

Very clever with the murder-hobo bit, you're talking about adventurers aren't you. Sneaky QM.
>>
Rolled 2 (1d20)

>>37449741

SATAN GUIDE MY COCK!
>>
Rolled 11 + 2 (1d20 + 2)

>>37449741
>>
Rolled 2 + 2 (1d20 + 2)

>>37449741
>>
Rolled 4 + 2 (1d20 + 2)

>>37449741
Blood for the blood god
>>
>>37449786
>>37449775
>>37449772
Damn, so close! I guess the good rolls had to end sometime though.
>>
Well shit we just can't diplomance worth a damn.
>>
>>37449804
It's diplomacy, we're not very good at it, which is why we keep trying, as quest threads are more fun if thing don't always go you way. I'm looking at you KINGSTON!!!
>>
>>37449786
>>37449775
>>37449772
13
Marginal failure

'Would you not defend yourself, if your life was under attack? I only did what any living creature would.'

'That is fair, I am willing to turn a new...'

'No! The elder race prevails! Charge with me my brothers!'

>Try to have the rest of the elves back down
>Swiftly kill the young elf, try to negotiate again
>Appeal directly to the elder

good write-ins lower DCs.
>>
>>37449856
YOU DARE QUESTION THE WISDOM OF YOUR ELDER! YOU WHO CLAIM TO BE OF A NOBLE RACE! THE GNOLLS ARE BETTER AT RESPECTING THE WILL OF THEIR LEADERS THAN YOU, WHELP!
>>
>>37449907
This is good
>>
>>37449907
That is pretty much what the situation calls for.

DC 12 Diplomacy to have the elves not follow the young one DC 18 to have the young one reconsider. Rolling at +2.
>>
Rolled 9 (1d20)

>>37449940

SATAN PLZ
>>
>>37449856
The elves were looking for the ancient king's tomb, right? What did the skull say about why they wanted to go there?
>>
Rolled 18 + 2 (1d20 + 2)

>>37449940
BELPHEGOR HELP PLZ
>>
>>37449963
Nice
>>
Rolled 16 + 2 (1d20 + 2)

>>37449940
>>
Rolled 10 + 2 (1d20 + 2)

politely murder everybody
>>
>>37449952
Satan has abandoned you all hail our new lord MOTHER FUCKING BELPHEGOR
>>
>>37449963
All hail lord Belphegor!
Unnatural 20
Great Success!

This fucking guy.

'YOU DARE QUESTION THE WISDOM OF YOUR ELDER! YOU WHO CLAIM TO BE OF A NOBLE RACE! THE GNOLLS ARE BETTER AT RESPECTING THE WILL OF THEIR LEADERS THAN YOU, WHELP!'

And he stops. You really did not expect that. Indeed, all of the young elves that were about to take up the charge look down in shame.

'Thank you, that would have been awkward for me,' the Elder says. 'You have made a fair point, in any of the courts of the ancients that argument would have stood. You have safe passage in our camp, if you come in peace and we shall leave you alone.'

'Finally. I started to fear that all wisdom of the elves was left buried in their ancient tombs.'

'I often fear the same. Heh, that gives me an idea. Lathrien here, the eager young fellow. He has not seen nearly enough of the world, and my magic really does not seem to work for him, even if he has the capacity. What say you, will you take him as an apprentice?'

>HELL to the no. That guy is going to stab you in the back the second you go to sleep.
>'What do I get from that?'
>'Is he even willing to come?'
>'Just fucking leave me alone, crazy elves.'
>>
>>37450136
>'Is he even willing to come?'
>>
>>37450136
>'Is he even willing to come?'
>>
>>37450136
Ask him Lathrien if he is willing to learn
>>
>>37450136
> Is he even willing to come?

But, assuming that yes, he is, then we may as well take him as something of an apprentice.
>>
>>37450136
Even in my tribe, we respected out elders, for they are more experienced in the ways of the world.

Lathrien, are you willing to trust your Elder's judgement in this?
>>
>>37450136
>'Is he even willing to come?'
>>
>>37450136

>HELL to the no. That guy is going to stab you in the back the second you go to sleep.
>>
>>37450136
>>'Is he even willing to come?'
>>
>>37450175
>>37450168
>>37450165
>>37450161

'Something to consider. I suppose it could lead to a proper alliance eventually. Is the kid even willing to come with me?'

'The ancients had a custom, when suspicions were high. They would give one of their young as an apprentice to the nation that they wanted to come to peace with after a war. The situation is much the same.' The elder says.

'Boy, in my tribe we respected the decisions of our elders. Will you listen to yours and learn magic from me?'

'I... Would I not lose my soul from meddling with dark forces?'

>Nah, it's fine
>I do not know
>I am on a quest for immortality. I think I might succeed. You are going to live even longer than I, and have a much better chance. In short- who cares, we're going to live forever.

>captcha anall. Er... probably not?
>>
>>37450299
>>
>>37450299
>I am on a quest for immortality. I think I might succeed. You are going to live even longer than I, and have a much better chance. In short- who cares, we're going to live forever.

Lichdom Ho!
>>
>>37450299
>>I do not know
>>
>>37450299
If you do something you shouldn't, maybe. But if you are willing to learn, then you will keep your soul.
>>
>>37450299
Uh, DO we know?
>>
>>37450299
> I am on a quest for immortality.
>>
Are people really in favor of blurting out the immortality bit? Y'all are crazy. No need to make things more uncomfortable for the kid.
>>
>>37450299
>>I do not know
>>
>>37450365
>>37450336
>>37450323
'I do not know. I do not intend to find out, as I am going to live forever. With your lifespan, you have an even better chance.'

'In that case... I will listen to my elder's judgement. I will learn magic from you if you will have me as apprentice.'

>Accept
>Deny

Also, we've hit the bump limit. Usually I would be happy to go on, but not enough for a whole another thread.

Okay, you LITERALLY cannot stop getting shit done. You gain three fucking experience points again. (1 for quest, 1 for ruins, 1 for dealing with elves, hell if there was the possibility you would get more.)

Feel free to upvote at http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer it makes my dick hard. (also kinda gives me motivation to run more threads).

The rules for leveling up are at: http://pastebin.com/vBRyBWfK

The next session will be hopefully wednesday, but maybe next saturday, either way at around 10. I shall be announcing it on twitter @DeadQM.

I shall be sticking around for a while yet.
>>
>>37450509
10 GMT*
>>
>>37450509
>Accept
>>
>>37450509
ACCEPTIMONIOUSLY ACCEPT
>>
>>37450509
>accept
>>
>>37450509
>>Accept
>>
>>37450509
>Deny
I don't trust him
>>
>>37450509
>Wherein living elves are bastards, and dead elves are bros.

Really, I though the tagline would be, Wherein the dice gods command Vlad to be a bad-ass.
>>
>>37450581
oh and of course we're accepting
>>
>>37450374
Not really. You know that the souls you bind are dragged through a horrible experience, and Bathory despises you for it. Your tribe's superstitions certainly say that necromancy will get you damned. You do not know for certain, however.
>>
>>37450607
>>37450570
>>37450558
>>37450555
>>37450537
>You have achieved an apprentice! It has been a while since you have had company. Maybe you can even befriend him. Maybe.

>Leveling time now.
>>
>>37450612
Well it's a good thing we know ancient elven and have the library of an ancient elven necromancer. There's sure to be some answers in there, also basket weaving and cook books.
>>
>>37450674
why would we befriend our bondage slave?
>>
>>37450718
Apprentice. Not bondage slave. It's a lot like having gradstudents, they're not technically slaves, but still have to do whatever they're told and live very poorly.
>>
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4 KB
4 KB JPG
>>37450718
>Mfw limiting the amount of female NPCs to the bare believable minimum to avoid waifuery didn't work.
>>
>>37450764
Good analogy.

>>37450788
Yeah, don't worry it doesn't seem nearly as bad as the other necromancer quest. We're already halfway to fucking our male soon to be apprentice friend it's nearly freakin unanimous...
>>
>>37450788
To my knowledge the only npcs who've been stated to be females are Bathory and the gnoll we were given.
>>
Okay, since there doesn't seem to be a lot of immidiate interest for specific levelup stuff, here are some options I consider decent:

>2 str 1 Agi we have a sword now, might as well git gud at it
>2 Shamanistic Magic 1 Agi Spend all the points and up shamanism
>2 Shamanistic Magic 1 Bank
>4 Necromancy 1 Bank/Agi (definitely bumping up necro costs next time then)
>>
>>37450892
>2 Shamanistic Magic 1 Agi Spend all the points and up shamanism
>>
>>37450892
>2 Shamanistic Magic 1 Agi Spend all the points and up shamanism
>>
>>37450892
>2 str 1 Agi we have a sword now, might as well git gud at it
>>
>>37450892
we must hyperlevel necromancy and leave this world behind
>>
>>37450892
Right level up, forgot about that.

I'm going to go with Necromancy 4 and holding onto the remaining point.
>>
>>37450892
>2 str 1 Agi we have a sword now, might as well git gud at it

We got a kick ass sword it'd suck if we weren't able to use it effectively.
>>
>>37450892
> 2 str 1 agi
>>
>>37450788
>Befriending the (male) apprentice is a waifu
not really, no
its not even a husbando
>>
>>37451087
>>37450979
>>37450961
MARGINAL favour for 2str/1agi. I shall check the thread later to make sure, so I shall not update the pastebin yet.
>>
>>37451254
Talking more about the bondage slave part. Which I suppose isn't waifuery either. I jest either way. I am not even entirely averse to the idea of introducing SOME romance later on.

With the Bathory situation it is certainly going to be very complicated, however.
>>
>>37451322
Hopefully (if we FINALLY get shamanistic2 *grumble*) we could sort something out.
>>
>>37451322
Yeah, I don't care for the bondage slave part. However, Bathory is a dead spirit bound to a skull and hates us. We are not going to get anywhere with that.
>>
can we study more fire magic from the gnoll shaman.

and that elf apprentice is going to be a spy. why the hell would we take him
>>
>>37452535
because we're going to deliver him back to them as an abomination
>>
>>37452535
Because the elves, (apart from the very start and a few misscommunications) have acted fairly in our dealing with them.



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