[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: House & DominionNWQ.jpg (28 KB, 810x425)
28 KB
28 KB JPG
For House & Dominion: Neeran War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, a General in the Factions Alliance Fleet and a Knight Commander of the House of Jerik-Dremine!

H&D Recap

In the year 4023 you signed up with the space forces of your House hoping to avoid being drafted into the infantry. Your father had served his time in the ground forces when he was a young man and he made sure his experience left an impression on you growing up.

Born to a middle class family in a minor human House of the Dro'all lead Dominion, your prospects for advancement were better than some but worse than others. The Dro'all nobility have ruled their respective Houses since long before they attained spaceflight. Their Ruling House at any given moment presiding over the bickering masses and the infighting of lesser Houses for thousands of years.

But Humans are good fighters and can better handle higher gravity than Dro'all can. Recognizing this House Karbos long ago began welcoming descendants of old Earth nobility to their space. In the centuries since humans have become an integral part of the Dominion. Small Human populations are present in most Houses though less than a dozen are controlled outright by them.

Your own House is an amalgam of two smaller Houses that merged a century ago to stave off defeat. Ever since it has teetered on the brink, only alliances with the current Ruling House and a coalition of other minor states allowing it to survive the turbulent interhouse warfare.

Your career has helped see to a reversal of fortunes for Jerik-Dremine and a personal rise to fame and wealth. The regular pirate raids by Warlords from the South Reach Cluster provided the opportunity.
>>
File: Edge%20on%20Galaxy.jpg (443 KB, 852x768)
443 KB
443 KB JPG
Selected for service as a flight officer in the corvette squadrons you and many others were put through accelerated training. Thanks to memory imprinting technology in just over a month you were commanding a small ship and making a name for yourself.

Chasing off pirates, intercepting an attempt to steal shield piercing torpedoes, boarding a passenger liner to free it's crew from slavery, ransom or death. With your friends Alex and Mike you survived the battles of Loran II and Gesaur and captured an attack cruiser that you renamed the Bittenfeld.

Armed with a ship only a Knight should have had access to in the Dominion, you were soon trained to take on that role. In the Smuggler's Run campaign Jerik-Dremine and other minor Houses were assigned to clearing out local pirates and securing territory. All part of a larger offensive by the Dominion and other Factions to drive back the Pirate Warlords. In the Run you not only gained experience commanding a squadron of corvettes, but built up strength by capturing or salvaging any wrecked warships from your battles or the local ship graveyards.

Early dealings with the Rovinar kick started your fortune and secured a rare suit of Recon power armor that could mount Holographic Camouflage. It would come in handy. A Knight you rescued from slavery was able to smuggle a strike team into a Pirate fortress. Running around in an invisible suit to disable defenses certainly proved to be an asset.
>>
After being Knighted and given command of an attack wing you continued expanding your fleet. Keeping people alive and adding ships wherever possible over the next few months, you built up an elite unit of veterans fighting the Warlords.
Numerous worlds and systems in South Reach are now part of Jerik-Dremine because of your efforts. The politicians may dismiss this fact but it is something not soon forgotten by your commanding officer the current Baron of Surakeh, Abigale Winifred. She may have directly profited from your career more than anyone but without her support or political connections you might have been stuck as a lowly squadron commander for untold ages.

The last days of the Warlords Campaign saw your elite wing take part in Operation Typhoon, a large scale offensive to cripple infrastructure and destroy the ability of the Pirates to wage war. Some have since argued this was too effective but at the time it was deemed a necessity. The Warlords were defeated and driven back to their last stronghold.

Surrounded but still equipped with supremely powerful Veckron Torpedo weapons the Warlords attempted to pull the Faction fleets into a mutually assured destruction scenario. People on both sides worked to counter the actions of spies and agents attempting to kick off a decisive battle. Your own unit helped to stop a rogue Medium cruiser from launching a Veckron weapon.
>>
File: MAP-4030-02b.gif (34 KB, 1384x1134)
34 KB
34 KB GIF
Despite remaining on the verge of mutually annihilating each other for days, the opening of the battle was delayed long enough for the Neeran to begin their invasion of Shallan space. Had the Fleets destroyed each other the Factions might have been powerless to stop it.

The former Pirate Warlords of the South Reach League have since been forced into an uneasy peace. They've released their slaves and returned stolen cloning technology. Now they act as one of the most powerful mercenary forces in Faction Space fighting the Neeran. In more recent years some Warlords have left the League and joined the Dominion, either marrying into existing Houses or forming entirely new ones. While still a threat their numbers continue to diminish each year from losses or desertion as more attention is diverted to the Neeran invasion.


The Neeran invasion is apparently the result of claims their distant kin, isolationists hiding deep within Republic territory, have been manipulating the Factions for centuries. Supposedly they would have eventually used the Factions to rival or perhaps some day overthrow their Empire. The rearmament carried out by the Factions to counter the Warlord threat was apparently the provocation for their invasion though its clear they would have found some other excuse before long.

They've demanded that the Factions hand over or expel the Neeran Isolationists as conditions for any peace. You've personally witnessed the level of slaughter they're willing to inflict on their distant cousins and were seen to be harvesting certain organs. Even with this likely fate in mind some among the Factions have begun to suggest that they should accept the demands to end the war. With the Dominion becoming increasingly unstable and some Houses backing out of the war effort it's possible larger groups might accept those demands were any Faction to splinter.
>>
The Neeran have proven to be a difficult foe. Their ships are tough but are cheap and quick to build, requiring few crew. With emergency teleporter technology it's believed that even among those small crews few are actually killed in battle. The only real means of inflicting lasting casualties are by destroying their super heavy cruisers, vessels that act as support ships, carriers and mobile shipyards. Equipped with shields that resist SP weaponry, taking down the larger vessels is no easy feat.

Their invasion of Faction space has taken more than half of Shallan Territory and their fleets have launched raids into the Pandora cluster. Their last big offensive into the Pandora cluster badly damaged logistics bases in the region and has forced the construction of new classes of support stations. These events actually strengthened the position of your House since you have undamaged logistics bases in the region.

The Factions Alliance, an organisation formed with a mandate to protect the Factions from external threats. The Neeran may not be the only threat out there but at present the war is their primary concern. They make use of the best technology available to the factions and provide it to elite units that can do the most damage with it.
Most officers and personnel in the Alliance are on loan from other Faction militaries, usually serving for 6 month rotations. You spent 3 tours at the front commanding fleets behind enemy lines before transferring to a training base. You've been working hard to train a new generation of crews both for the Alliance and the House when you're at home.

Things have been relatively quiet the past few years. The Neeran took significant losses in the Pandora cluster but so did the Factions and many of the Houses. Things have been in a stalemate while both sides rebuilt, developing new technologies and tactics.
>>
File: MAP-4030-02c.gif (35 KB, 1384x1134)
35 KB
35 KB GIF
It is the year 4030

The Neeran have launched their latest offensive. Crossing a gap between their space and Faction Territory and launching raids against less heavily defended colonies. The raiding fleets are advancing towards the Centri Cluster and causing plenty of damage to Terran and Dominion territory in the process.

You've been given the chance to lead the Jerik-Dremine Expeditionary Fleet and have been promoted to Knight Commander. It's the last step on the road to becoming a Baron. If you can pull this off and make a proffit in the process you have little doubt you'll get the position you've been striving for.

One thing you haven't factored in yetis the House SP Torpedo stockpile you've been issued. Quite a few have been used up with the Alliance still getting their logistics train organised. You're certain they'll be able to supply you soon but that won't replace what the House gave you. It might be necessary to just come home rich enough for them to buy some off the back market or salvage warheads from wrecked allies.

I've been on a (prescription) drug fueled roller coaster all week and am still messed up. I'm assuming this is what bipolar disorder feels like. If I'm acting off the wall, you know why.

Since this is not one of the usual days the quest runs on I anticipate we'll be doing some recap and I'll be answering any questions people have about the setting, tech, etc. I will be trying to advance the plot but I don't have very high expectations for the thread this week in terms of getting shit done.
>>
>>39264698
Any idea how many heavy cruiser/carrier wrecks and such we salvaged in the last battle? I'm always up for trading some to the Terrans since I don't even think our house wants another heavy.
>>
>>39264141
FOR HOUSE AND DOMINION!

finally caught up after binging the archives for a month straight
>>
>>39264698
Are there any shipyards producing evacuation transports nearby?

It might be a decent idea to start evacuating smaller colonies the local houses don't deem important.
>>
>>39264141
FOR HOUSE AND DOMINION

HUZZAH EDITION
>>
File: Defiance 6036.jpg (357 KB, 991x550)
357 KB
357 KB JPG
aaaand I deleted my post.

>Are there any shipyards producing evacuation transports nearby?
Not specifically but a number that produce vessels easily pressed into that role. Even this system has some capacity on the surface.

>>39264759
>Any idea how many heavy cruiser/carrier wrecks and such we salvaged in the last battle?
Several. You haven't actually salvaged them yet but they're being tagged and moved into a higher orbit with other large debris. You can't haul them out of the system unless you plan to use your Heavy carrier for the job and that will mean cutting back on repairs to the attack wings.

>I'm always up for trading some to the Terrans since I don't even think our house wants another heavy.
If everyone is okay with this? The Terran Admiral was certainly glad for your help in getting their people through the larger fight and to their targets.
"And with the new materials reprocessing tech we could use those scrap heavy cruisers to build one of the newer Antares class Heavies. That would really help us out."

Trade:
1x Heavy Cruiser wreck for 300 SP's
2x HC wreck for 500
3x HC wreck for 750
4x HC wreck for 1000
>>
>>39265557
Does our house have any use for these?
>>
>>39265557
2x HC wreck for 500
We need torpedos what with the supply situation but don't want to give too much to the Terrans. This strikes me as securing a decent supply to make due with until logistics catches up while leaving enough salvage for us and not giving the Terrans overmuch.
>>
>>39265748
That and the nature of getting to the wrecks with the debris makes them less attractive so the house won't be too pissed. What with limited resources to haul them out anyway.
>>
>>39265557
>2x HC wreck for 500

Well, it seems like the worst deal in terms of wrecks/torpedoes but I think we owed another Terran admiral a favor for when Versa helped us to redirect some dosh of a Terran triad.

So, maybe 500 torps and a personal favor for 2 HC wrecks?
>>
>>39265812
Nah, it is in line with the 750 and 1000 torpedo options, Its just that trading a single HC wreck would have given us an extra 50. We could probably also pick the better wrecks for ourselves.
>>
>>39265616
Salvage is still worth money. Not as much as it used to be but still some, especially from larger ships. The more money your fleet has accumulated by the end of the campaign the better since it will help pay down deployment costs and provide crew bonuses. Sonia's crews get a morale bonus because she has a reputation for being generous with her salvage profits from battle.

Replacing ships due to losses and certain parts of your logistics train also cost money. This will be kept very vague so as not to overly complicate things. There's going to be some logistics options in a bit.


The Orbital problem:

Much of your fleet is currently in the Cingetori system, home to a key colony belonging to a local House. The orbital space is choked by debris and a cloud of tiny satellites deployed by the Neeran.

The good news is that it is not a nanite swarm. They're a type of subspace jammer but tiny and the EMP generated by nukes are only useful at disabling them at incredibly short range. Worse they absorb radiation across a broad spectrum. Any time a nuke is used jamming gets worse in the surrounding areas.

Because of how you chose to engage your fighters took few losses and some of those were drones. Only a dozen pilots are MIA, likely in the debris field. They like the several hundred others from the PDF and Kavarian fleet will be able to survive for a couple of days with their stasis fields.

The local commanders are arguing about trying to deorbit the small debris and jammers so as to allow the planet's industry to supply the fleet. This would result in casualties. Others want to wait to see if a solution can be found or for a systematic search to recover more survivors.

[ ] Stay out of it
[ ] Clear orbit any way they can
[ ] Wait for another solution
[ ] Other/suggestion
>>
>>39265935
>[ ] Stay out of it
>>
>>39265935
What do we know about these jammers? Did our engineers have a chance to look at one?

Maybe ask somebody at RTS if they have an idea how to handle this?
>>
File: 8-point-paper-star.png (18 KB, 198x200)
18 KB
18 KB PNG
>>39266088
>What do we know about these jammers? Did our engineers have a chance to look at one?
Looks a bit like this or close enough. Less than a foot across. Individually their jamming ability is pathetic. Combined with hundreds of others that's a different story.

>Maybe ask somebody at RTS if they have an idea how to handle this?
Roll 2d100 for com jamming and available engineers.
>>
Rolled 11, 84 = 95 (2d100)

>>39266674
>>
Rolled 7 (1d100)

>>39266674
1
>>
>>39266674
We got any idea how they are powering themselves? Not much room for batteries there.
>>
Rolled 8 (1d100)

>>39266751
2

>>39266674
Do stasis fields reflect something these jammers don't absorb? I'd guess they don't manage to absorb light?
>>
Wait, is today Tuesday? Feels like friday
>>
>>39265557
Wait, aren't the Antares the ones we fucked up trying to get shot down?

THIS MAY PISS OFF HELIOS.

SHORT TERM VS LONG TERM, GUYS!

Trade none!
>>
Can we get a third set of dice?
>>
>>39265935
[x] Other/suggestion

What if we deployed fleet assets to use their shields to block the sun via shields? Like we did with the microbes.

Micro tech like that can't have lasting battery life for powerful jamming, and if we can block the main source of radiation we should be able to either locate survivors by locating beacons or by locating small areas that still have jamming due to feeding off the beacon radiation.

It should at least make a deorbit op safer.
>>
Rolled 3, 51 = 54 (2d100)

>>39266674
>>39267074
3rd set!
>>
>>39266989
>THIS MAY PISS OFF HELIOS.
That boat has long sailed. The Antares is in limited production, they're just stupidly expensive to build. Scrapping some Neeran heavy cruiser hulls would cut most of the materials costs for a single ship.

>>39267110
Was about to post when this came up.
The Kavarian supers could help with it but it would work better if your Carrier and Medium escorts could assist them. So far you've been keeping it will outside of systems.

Bring the bulk of your fleet into the system to assist? Y/N?
>>
>>39267209
>Bring the bulk of your fleet into the system to assist? Y/N?

I'd say yes, unless there's more trouble inbound right now.
>>
something I've been meaning to ask for a while.

Terrans are big on tech advantage, while Dominion is often noted as using more... antique tech, for lack of a better term.

Is this because Terrans use more automation in general?

And could RSS invest directly into Alliance R&D to gain access to tech production rights?
>>
>>39267209
>fleet into the system
Yes. Have our wings screening and our cruiser positioned so that it can jump out quickly if needed. (preferably between the Supers)

And provide repairs to allied forces that may need it. Especially if we can get some additional supplies.
>>
You're unable to get through the long range com jamming in the surrounding systems to get a message through to RSS. The message will be routed through the network over the next few days.

>>39267342
>I'd say yes, unless there's more trouble inbound right now.
There doesn't seem to be any major enemy fleets headed towards this system since it's already been hit. Long range sensors are having a hard time detecting anything beyond the closer sections of this sector so for all you know there could be more. Odds are good that only minor raiding forces are nearby.

>>39267613
After the Terran Civil war they didn't have the manpower or shipyards to rebuild large fleets. They put everything into tech development and after the Faction wars they've done what they can to maintain their tech lead.

The Dominion went through some heavy infighting and House Kharbos and Helios had most of the tech resources at the start of the Faction Wars. That's part of the reason their tech didn't advance as far, that and the Terrans and Rovinar trying to make sure they didn't get SP tech.

>And could RSS invest directly into Alliance R&D to gain access to tech production rights?
Certain tech yes. Mostly Repulsor weapon and LST/Gunship tech at the moment.

>>39266875
I've been trying to write stuff since monday. As of yesterday I had the first 3 posts written.

The fleet has jumped into the system. The Kavarian and some of the Terran ships are spreading out to try to maximize coverage with shields as much as possible.
roll 1d100 for effectiveness. Average of 3.
>>
Rolled 84 (1d100)

>>39267920
>roll 1d100 for effectiveness. Average of 3.
>>
>>39267920
What about recycling/reprocessing techs? We'd benefit greatly as a company if we could reprocess the Neeran ships.
>>
Rolled 59 (1d100)

>>39267920
>>
Rolled 48 (1d100)

>>39267920
ROLLIN BONES
>>
>>39268156
You can buy that tech now. Your Heavy carrier is equipped with it.
Exodus and a few other companies and governments now sell it.

Speaking of new techs. The nearby Terran fleet is carrying an early deployed version of the teleport receiver system. A few of your corvette crews are back aboard your fleet. Others are elsewhere and haven't made it back yet.

Alex's wing had a few ships where the crews didn't make it out. Especially not good given that he commands a mixed wing. He lost more than 1500 crewmen in a single engagement. His wasn't the only wing to lose ships just the worst off.


The fleets deploy sun ward of the planet and extend shields, polarising them to block as much sunlight as possible.

"We have nearly full coverage." Reports sensors.

You get a signal from Arron's ECM ship. "You know what would be really great for this plan? A Neeran cloaking shield."


"Is it working?" you ask.
"Our coverage is good sir. It just may take some time for it to have an effect."

An hour later jamming levels begin to fall off by a measurable amount. Even by polarising the planetary shields to reduce energy coming from the planet there are still plenty of secondary radiation sources.

"How is it looking?" you ask Tes'us
"I would say we've cut 63% of the incoming energy sources. Active debris and radiation leaks from crippled ships are a problem, as are active scans. Jamming in lower orbit is now reduced enough to detect rescue beacons. Just barely."

Rescue crews get to work saving who they can. Your people would be in a higher orbit if they were alive but it's not going to be possible to check there for some time.

Rescue teams can clear lower orbit in 12 hours. Do you want your fleet to remain longer in the hope of recovering more people in the high orbits? Keep in mind that you'll be vulnerable with your current shield deployment.
>>
>>39268882
>Alex's wing had a few ships where the crews didn't make it out

How did that happen?

> Do you want your fleet to remain longer in the hope of recovering more people in the high orbits?

Give it 3 more hours to see if it's working for the rescue effort in higher orbit.

Have the local techs come up with any alternative ideas yet?
>>
>>39268882
Lets stay for a few more hours.
>>
>>39268967
>How did that happen?
They had some really bad luck on their teleport rolls. Given the size of your fleet it was going to happen to someone.

You ask the other fleets commanders that they give the search and recovery teams another 3 hours. Sensor crews work to triangulate the locations of anyone they pick up right until the last moment.

Slowly units begin to break off and return to normal operations and your fleet does the same. Shuttles are still chasing down the last known locations of beacons and it takes a minute before jamming levels begin to increase once more.

Remaining repairs get underway and cargo tugs begin sweeping lower orbit of debris and as many of the jammers they can get hold of, deflecting them off course into the planetary shields. They should have enough velocity to vaporise on impact.

Your not sure what the local's plans are for high orbit, if they'll wait longer or not.

Daska and Jehtot Kharbos would each like to see you when you have time. Who do you want to talk to first?

Would you like to move the fleet to another system as suggested by
>>39265107
while you conduct the rest of your repairs or wait here?
>>
>>39269546
>Daska
>>
Rolled 2 (1d2)

>>39269546
1=Daska
2=Jehtot
>>
>>39269546
Would it be possible to use the fleet's bombers to help the S&R effort? Their smaller engines shouldn't provide the jammers with too much energy, and if they have some optical sensors, their computers might be able to pick up a few downed pilots if they get close enough

>Repairs
Let's try to get our repairs done while we're here.
>>
>Would it be possible to use the fleet's bombers to help the S&R effort?
Possible? Yes. I don't know if they'd handle the debris well and most of the recovery operations are winding down.

You hold off on moving the fleet for the time being.

Daska is the first called in. Her attack cruisers are badly beat up but the rest of her ships are generally in better shape.

"I've been talking to the other Wing commanders and looking over our combat records and losses. I'd like to recommend that we keep the mixed attack wings out of main line combat."

Daska knows the advantages of their firepower as well as anyone and you say as much.

"Their firepower isn't in question." She replies. "They're good, great even for hit and fade attacks or raiding... But they don't have the same survivability in larger battles anymore. Keeping them on fleet escort or using them they way we used to seem like a better fit. They could chase down some of these smaller raider units responsible for jamming and com disruption."

Alex, Siri Thal and Cristina Pozzi are your current mixed wing unit commanders. Pozzi still needs to get more experience with a full wing.

>What say?
>>
>>39270366
Makes sense. We may want to consider consolidating them into attack cruiser wings in the future, though that's an argument for another day.
>>
>>39270366
I forgot to ask, but has the new armor entered service yet? IIRC, it was going to solve a lot of problems with larger ships.
>>
>>39270366
>>What say?
"Considering the losses Knight Palaiologos's wing took during our last engagement, I'm inclined to agree. Do you think it could prove useful to deploy them together with specific units deployed by other Houses or Factions in the area?

I would also appreciate if you or the other wing commanders keep me updated on any ideas you might have to keep our mixed wings alive if we have to deploy them in a large scale engagement.It might be unavoidable at some point in the future if things go poorly."
>>
>>39270513
Yes, the new armor has entered limited service with the House. Mostly on the newer Mk 5 assault corvettes. Majestic's onboard manufacturing cant produce it just yet so she's carrying a stockpile for repairs.
Both Wing Commanders using the newer ships can't say they personally noticed much difference, being more concerned with performance of the neural interface. Reports from the engineers show that it does seem to have better protection value against Neeran plasma weapons. It has less of a bonus against phased plasma beams.

>>39270555
"Makes sense, and considering the losses Knight Palaiologos's wing took during our last engagement, I'm inclined to agree. Do you think it could prove useful to deploy them together with specific units deployed by other Houses or Factions in the area?"
Daska shrugs. "Maybe a Medium Cruiser with each wing? That always used to work. Most of our veterans miss working alongside the Shallans for their fire support."

True, they do know how to build a goof warship.
"I would also appreciate if you or the other wing commanders keep me updated on any ideas you might have to keep our mixed wings alive if we have to deploy them in a large scale engagement.It might be unavoidable at some point in the future if things go poorly."
"Understood. Predictably the most common request has been for SP Torpedoes."

The story of your life it seems.
"I dread the day the Terrans let us start popping those things like penny candy." you reply.
>>
Jehtot Kharbos is the next person to visit you. Something seems off about the slightly younger Knight but it could just be from the recent battle. He's more than happy with his unit's performance in the last battle. They stayed in combat longer than any other group, escorting some of the Terrans to targets to help save SP's.

He almost seems hyperactive and you briefly consider asking if he's still on combat stims but put it off.

The reason he's come to see you is because he'd like a chance to take his wing on independent deployment from the fleet, hunting down raiders and so on. The sort of work you've made your fortune doing. He hasn't had the same chance, constantly being roped into fleet actions and the like.

The problem is that he's one of your best assault corvette commanders and is leading a unit composed almost entirely of the new DHI Mk 5's. Not ideal when he's asking for work you're looking at assigning to the mixed wings.

How do you want to handle this?
>>
>>39271403
Explain to him the situation. But tell him we'll try to provide opportunities for him to do so. That and assure him that Fleet salvage will be divvied up more equally than simply according to who gets the opportunity to snag some hulls.
>>
>>39271403
Kharbos was originally our 'rookie' from the Smuggler's Run campaign, wasn't he? Original assault corvette test pilot?

"I can take your request into consideration and when the time comes for more independent deployments, I'll keep you in mind. Until then, our fleet will operate as a whole. Do you have objections to a senior wing commander deploying with you as a precaution? The House would likely take issue if I risked your command with so many Mk 5's."

After that, ask him to sit. Is he on combat stims or is something else bothering him?
>>
>>39271486
This seems sensible. We will keep his request in mind but his unit is currently best used in a different capacity.
>>
>>39270955
So it seems like the way technology is progressing is that shields are going to be obsolete eventually, if SP torpedo proliferation keeps up. Can we eventually look into advanced armour protection? Things like energised armours, and self-repairing plates.
>>
>>39271827
We're just seeing the cycle of arms vs armor cycling.

Soon enough we'll see shields adjusted to defend against phased weaponry.

SP torps will still be a problem, but we may see increased PD to deal with them. Maybe using phased plasma/beams to better damage the torpedo casing.
>>
>>39271486
You make sure he knows about the situation regarding the mixed wings and the like.

>>39271590
>Kharbos was originally our 'rookie' from the Smuggler's Run campaign, wasn't he? Original assault corvette test pilot?
That's right. He's the most experienced assault corvette pilot and commander in the House.

"Do you have objections to a senior wing commander deploying with you as a precaution? The House would likely take issue if I risked your command with so many Mk 5's."
"No sir, no objections."

>After that, ask him to sit. Is he on combat stims or is something else bothering him?
"No sir, it's just that, well, independent deployment wasn't my only idea. I've been talking to the Terrans."
Oh great.
"They're good at following Alliance protocols now that they've learned them and my wing knows how to fight along side them. Our House fleet has a few too many ships to support when all the wings are at nearly full strength. This Terran Carrier group is now understrength. My unit could fill the gap and get a share of salvage claims or even Torpedoes by helping them out."

And the Terran engineers get a much better look at the newest Dominion hardware and armor, your brain finishes for him.
The hardware shouldn't be too much of an issue, all the Faction assault corvettes are designed for parts commonality now. Supposedly.

"You really want those torpedoes?"
"It's not that sir. The Admiral of the Terran fleet is going to remain in system while their heavy cruiser is repaired. The Carrier group will deploy elsewhere but the next in command is the same Alliance Rank as myself. Depending on what happens it might be possible for me to take command of a carrier group."

"Why isn't that your preferred option then?" you ask him, and he replies that it's still only a chance of it happening, he's guaranteed to get more salvage if deploying on his own.
>>
>>39272014
More options to think over.


>>39271827
Shields are not obsolete yet and the Neeran seem to know how to make larger shields resistant to them.
>and self-repairing plates.
There is talk about hardened repair drones that could survive the radiation and ECM used in battles. An LST sized repair ship is supposed to be in the works for repairing the hulls of Super Heavies.
Good ideas though.


Stopping here for the night. Wasn't sure I was even going to make it this far. See you tomorrow if the thread is still up!

Should I archive here you think?
>>
>>39272189
>Should I archive here you think?

It probably won't hurt. I'd rather have a thread on suptg with an incomplete description than missing one.

And just in case the thread falls of the board: thanks for running the quest today despite not feeling well.
>>
>>39272243
Thanks.
>>
Bump
>>
bump
>>
>>39273470
No thank you for running one of the main reasons I still come back to 4chab
>>
Bump.
>>
File: Map Major Houses2b.gif (302 KB, 4024x3072)
302 KB
302 KB GIF
Map showing the general locations and territory of the major Houses. House J-D territory in the homeworlds is about the size of 1/4 of a hex. That's roughly equivalent to Battletech's Inner Sphere but with far less habitable worlds.
Pink outlines are nebula and stellar phenomenon that make colonization of worlds in those regions difficult. Solid pink is for galactic core regions.


No additional votes or suggestions for Karbos. You'll keep things open for him.
>>
File: MAP-NW-DRH-4-05.gif (18 KB, 1139x685)
18 KB
18 KB GIF
>>39278735
Reapairs are largely finished and you now have a stockpile of 500 torpedoes from the Terrans bringing your totals back up to 800. Not a lot considering how many just your attack wings can throw out.
Personal stores are at 100.

Where and how would you like to deploy next? You can swing by one of the nav stations in an attempt to pick up Alliance support for your fleet and more munitions, or head straight for another system.

>Recent distress signals: The House Urtanim regional capital has come under attack despite their previous belief that their fleets had intercepted all Neeran forces near the border.
>>
>>39278962
> The House Urtanim regional capital has come under attack

What's the situation over there?
>>
>>39278984
It looks like cloaked ships bombarded several planetary shield generators while the shields were down then a Super Carrier jumped in and began unloading HLV's. A strong force is now on the ground.
>>
>>39279140
What does the commander of our ground forces think about the situation?

Are other allied forces already moving in?

Also, how many of the J-D's cloaked battleships do we have in our fleet?
>>
>>39279179
>What does the commander of our ground forces think about the situation?
General Uyi Rna looks through the reports and tells you that the situation is not a good one. Enemy ground forces seem to have good momentum and plenty of starfighter cover. It's hard to tell what the enemy is after since Urtanim keeps so much of their infrastructure classified due to having many enemies.

>Are other allied forces already moving in?
The Alliance is now looking for fleet groups willing to respond. Urtanim is one of the few Houses that still practices outright slavery, not just indentured servitude for criminals or special cases like most.

If you volunteer your fleet the Alliance will only need to track down some direct combat assets to assist your carrier group.
>>
>>39279322
>Urtanim is one of the few Houses that still practices outright slavery, not just indentured servitude for criminals or special cases like most.

Well, that's defnitely a headache. I'd guess most factions and houses won't be too keen on helping them?

What about the key systems in Gadolin territory? Any info about the situation over there?
>>
>>39279322
>If you volunteer your fleet the Alliance will only need to track down some direct combat assets to assist your carrier group.

Supercarrier sounds pretty bad, do we have enough forces to tackle with relative safety? Do we other targets of opportunity? Or is the capital basically something that HAS to be defended due to strategic value or something we'll look bad if we don't handle it?
>>
>>39279179
>Also, how many of the J-D's cloaked battleships do we have in our fleet?
3 I believe.

>>39279593
>I'd guess most factions and houses won't be too keen on helping them?
Not especially, not when it seemed like they were holding their own.

>What about the key systems in Gadolin territory? Any info about the situation over there?
They're still trying to push troops off their regional capital, though it looks like Neeran forces are beginning to withdraw to select hard points. Reports are still being relayed via courier ships.

They've lost contact with one of their key worlds that came under attack. There were Alliance fleet assets in the system when coms were cut so they have a good chance. Fleets are rushing to the sites of some other distress signals.

There are still request for reinforcements for other other key systems in the path of the enemy advance.

>>39279732
>do we have enough forces to tackle with relative safety?
It depends how many SP Torps the Alliance can spare and how many you're willing to use. You have 8 elite attack wings, they can do some serious damage.

>Do we other targets of opportunity?
Most enemy units are remaining mobile. The only real targets of opportunity would be the smaller enemy fleet elements raiding convoys and deploying jamming systems.

>is the capital basically something that HAS to be defended due to strategic value
All the key systems are of vital strategic value. If enough of their infrastructure is damaged or destroyed this Nav Relay won't be able to handle subsequent attacks on the region as easily.

>or something we'll look bad if we don't handle it?
Odds are someone will respond and help Urtanim eventually, you won't look any worse than everyone else who ignores them.
>>
>>39279891
I'd say we should help them because not liking one of our allies is a pretty bad reason to give the enemy an advantage.

Contact the politically inclined in our fleet for their opinion on helping Urtanim. If they think it will cause some fallout, maybe we can convince a different faction to 'lead' the attack, at least publically?
>>
You're going to need warheads no matter what you do next, that much is clear. The fleet jumps to one of the navigator stations and links up with the Alliance network. It seems to be in better shape now that more units have transferred in.

"Any chance some of the alliance super carriers will be in the region soon?" Asks Mike.
It doesn't look like it. Admiral Chen passed through the relay a day ago headed for the Terran Relay with an entire AEC battlegroup. The Admiralty is worried Neeran reinforcements may try to establish a more permanent beachhead.

Logistics is able to provide your fleet with SP Torpedoes and now has enough for 11 volleys. You'll have to make them last as you won't be getting any more of them.

>Contact the politically inclined in our fleet for their opinion on helping Urtanim. If they think it will cause some fallout, maybe we can convince a different faction to 'lead' the attack, at least publicly?
"As long as you make some media statements after the fighting is over it should be fine." says Alex. "Just tell them that not liking one of our allies is a pretty bad reason to give the enemy an advantage."

"Noted."

Daska looks through the lists of available allied units. "Found one. House Erid has a fleet here. Let them take credit for leading a unit in there. House PR could spin that all sorts of ways."

"Aren't they one of our neighbours?" You ask. "And last I checked we were trying to improve relations with them."

"That's what makes it even better." replies Daska.

>Will you try to lead a fleet in or get an ally to lead a fleet?
>>
>>39280586
I like Daska's suggestion. If the House Erid fleet is lead by somebody who's competent, and doesn't bear a grudge a against J-D, then I'm all for it.

>Logistics
House or FA logistics?
>>
>>39280853
>House or FA logistics?
Factions Alliance. They just gave you close to five times more torpedoes than your entire House has.

Baron Ukalah. He's famous for his large collections of antiques, some of which were stolen a few years ago. Before the war he had pushed for House Erid to conquer the remainder of your House. Even since then he's been a critic of attempts to improve relations.

He is however supposed to be a good commander and the fleet he deployed here with has been heavily modernised.
>>
>>39281050
Working under a commander who doesn't like our House, in order to save a House which practically nobody likes.

What could go wrong.

Seriously, if he's got the reputation that says he'll treat our unit fairly despite disliking J-D, I'm okay with him leading the fleet.
>>
Is there only 1 player atm?

>>39281267
>Seriously, if he's got the reputation that says he'll treat our unit fairly despite disliking J-D, I'm okay with him leading the fleet.
That specific reputation isn't necessarily there but it's doubtful he'd turn down assistance.

If you wanted you could just offer to assist and not necessarily put yourself under his command.
>>
>>39281447
>If you wanted you could just offer to assist and not necessarily put yourself under his command.

That sounds good to me.

>Is there only 1 player atm?

Seems it was only me for the last 90 minutes or so. I don't mind pausing the action and doing something else in-universe until people show up again.

How's our family back home doing? Did RTS already manage to send us a reply regarding the jammers?
>>
>>39281533
>How's our family back home doing?
You left during Bekka's birthday party. She's doing well but still wants to get out of the House and go a grand adventure somewhere. Constant threats have kept her in the schools and academies. That doesn't mean it has kept her entirely out of trouble.
"Where did you learn how to hotwire a car?"
"It's a useful skill, it could come in handy some day!"

Ethan is in school now and has fairly average grades. Can still throw like anything and is into sports as a result. Bekka has been threatened with the loss of her allowance forever if she teaches him how to throw knives.

Mom is being driven up the wall by these two most days but still finds time to relax in addition to spending time doing volunteer work.

Dad is temporarily attached to the Home Fleet's logistics corps through the current crisis and seems to be having fun. Mostly because he can make use of the regular shuttle flights to and from the station to see the family. At some point he'll be shipped back out to the Pandora cluster for the rest of the year.


>Did RTS (RSS?) already manage to send us a reply regarding the jammers?
The best solution the think tank could come up with was to capture a Neeran cloaking field or get the alliance to bring in one of the ones they'd captured and gotten working. So pretty much what Arron suggested. He's spent long enough trying to deal with the things effects on sensors that he was probably the best qualified to answer.
>>
I'm not so sure about engaging in a fleet battle against a Neeran Super with our forces. Most of our force is mixed wings, and we just had Daska mention that we're having issues with our mixed wings in larger combats.

We'd probably be better off hunting down enemy raider groups and smaller forces that deploy away from their supers. Our people are skilled raiders, and if we can put those skills to use as hunters, we can hopefully free up allied forces more efficiently.
>>
>>39282451
Can we start shooting things?
>>
>>39282563
>Most of our force is mixed wings
3 of your 8 wings are mixed units.

Current disposition of attack wings and commanders
Wing Commanders: (* = 2nd in command)

-Daska Rna* [MK 4]
-Alexander Palaiologos* [MIX]
-Katherine Drake [MK 4]
-Verilis Rah'ne [MK 4]
-Siri Thal [MIX]
-Jehtot Kharbos (Assault Corvette specialist)[MK 5]
-Félix Ekwueme (Assault Corvette specialist)[MK 5]
-Cristina Pozzi (SC) [MIX] (Needs experience with full sized wing)

Special Commanders
iiii-Mike Serth - Afterburner
ii-Lorraine Day - "Mad Eye" ACRS (Plasma)


Battlecruisers / Battleships
12x mixed BC/Fast BS Command squad
3x cloaked fast BS

Mediums
2x Kilo class [+Torp batteries] (Heavy Carrier escorts)
1x Medium Carrier [EBON]
1x Endeavour class [Comet]

Support ships and Carriers
Heavy Carrier: Majestic
2x Carriers
Many x Misc transports / support
>>
>>39282563
Maybe split the fleet? The mixed wings hunt down stuff on their own, while the rest supports the effort to liberate Urtanim's regional capital?
>>
>>39282767
You head down to the firing range to clear your head. Hopefully that will make it easier to decide what you're going to do. Charging aimlessly in 360 directions won't accomplish much after all.

>>39282799
>>39282563

Do we maybe have some players now?

>1) Mixed wings
Are you assigning them to independent deployment/ hunter killer ops or keeping them on fleet defense?


>2)
[ ] Head to the House Urtanim capital immediately, without backup
[ ] Offer to assist Baron Ukalah in aiding House Urtanim
[ ] Offer to let Baron Ukalah command your forces. (If he tries to screw you over you'll just have to assassinate him.)
[ ] Request support from any other group
[ ] Help one of the other Houses
>>
>>39283003
>[ ] Offer to assist Baron Ukalah in aiding House Urtanim

Are you assigning them to independent deployment/ hunter killer ops or keeping them on fleet defense?
Hunter killer
>>
>>39283003
>>1) Mixed wings
Keep one on fleet defence, let the other 2 off the leash.

>2)
[X] Offer to assist Baron Ukalah in aiding House Urtanim
>>
>>39283089
I'll second this.
>>
>>39283003
>[x] Offer to assist Baron Ukalah in aiding House Urtanim
>>
>1) 1 mixed wing on fleet defense, 2 on raiding.
Unless there are any objections they'll take turns rotating out.

>2) [ ] Offer to assist Baron Ukalah in aiding House Urtanim

The Baron is initially suspicious of your motives, questioning if you're trying to take a look at their new fleet that they've invested in. You really have no idea what he's talking about but as long as the two of you are willing to work together it makes little difference.

When the two fleets link up you get a good look. They've deployed a Heavy Cruiser of a type you're unfamiliar with backed up by a pair of Shukhant Mediums and numerous assault corvettes which are also unfamiliar.

"Can you ID the new ship types?"
"They're in the database as Aries built craft. The Heavy Cruiser is incomplete. Sections of the forward hull and drive sections have been patched over with extra armor."
From sensor estimates the ship should hold up in a fight but it's clear not all of the weapons have been installed yet. What you can see is that the main gun is online: a Helios siege cannon.

Hey, wait a second, the new corvettes look a lot like the pre-production prototypes DHI and Tarketta assembled back in the Smuggler's Run. Its clear they've been upgraded but the underlying design is the same.
"Tell me somebody didn't steal our design."
"I heard they bought the rights to it from Tarketta then modified them." Maybourne helpfully informs you.

Your two fleets jump out after you've sent two of the Mixed Wings off on solo missions.
>>
>>39284612
Holy tits I've missed like half a thread.

>"I heard they bought the rights to it from Tarketta then modified them." Maybourne helpfully informs you.
Oh heads are going to roll. If they be stealing our tech I do believe we have the justification to fuck them over a bit. Later ofcourse.

Also did you check out Anonkun yet TSTG? You said to remind you in like a month or so.
>>
File: map_Battle_4030_2-01b.gif (12 KB, 1290x870)
12 KB
12 KB GIF
>>39284889
>Also did you check out Anonkun yet TSTG? You said to remind you in like a month or so.
I have not, thanks. I did record my voice to see what it sounds like. Once again different from what I thought. That and my mic is absolute shit.
Not sure if running a voice chat would have been a good or bad idea while I've been messed up by this drug imbalance.

Sorry that took awhile.

Your fleets are currently at the edges of the system. While the House Erid forces may seem to be relatively small that's balanced by their heavier warships. The Baron would ultimately like to bring his siege cannon to bear on the enemy super but it's won't be terribly effective while there are still escort forces in the way. You know from your experience with Helios siege guns that if you can put a hole in the Super carrier's shields using SP's the big gun will do heavy damage.

Intel believes that all of the enemy corvette forces are currently deployed, though they are building more.

Enemy ground forces have captured a number of vital facilities on the surface and there are reports of civil unrest in other areas.

What is your plan of attack?
>>
>>39285390
Go for the left side heavy and their escorts. Clear them out, in a sudden strike then push onto the superheavy.
>>
>>39285390
>What is your plan of attack?
Call additional reinforcements.

How well are those station armed and what kind of range do their weapons have?

Any repair facilities in the system?
>>
>>39285390
Swing in on the left as fast as possible, hit their front lines from the side and have the group of three near the station push up at the same time. Have the two on the left cover our advance and take up a defensive posture around the station.
>>
>>39285558
Also, since our ground forces are better equipped, and probably more numerous, they should handle the heavy lifting on the surface, with Erid's forces keeping securing the rest of the planet secure and functioning as a reserve force.

Propaganda can make a mint out of our brave men and women fighting the Neeran toe to toe while Edrid is busy oppressing slaves.
>>
>>39285390
>I have not, thanks. I did record my voice to see what it sounds like. Once again different from what I thought. That and my mic is absolute shit.
Anonkun doesn't have mic support so I wouldn't worry about that
>>
>>39285390
I have not, thanks. I did record my voice to see what it sounds like. Once again different from what I thought. That and my mic is absolute shit.
Well it's text based and all so no need for a mic if you aren't comfortable doing that. Just write, post, go away for a day and close the poll, repeat. It could really work for you when you don't have time to host a full on 3 day session thread and can just post every once in a while. Check it out.

>What is your plan of attack?
I'd say hit the enemy forces focused on the right side battle and try to put them in a vice between our forces and the local force. If we come in at an angle we can still flank them and come facing the enemy elites forward when they come to try fuck us up. Meanwhile we send the MK5s to take out that Heavy Cruiser on the upper right protecting the Super in a hit and slash attack when the enemy forces go forward in a reaction to our previous assault on them. They can then either help spearhead an attack on the Super or pull back to our own lines and help with the fighting there.
>>
>>39285656
>Propaganda can make a mint out of our brave men and women fighting the Neeran toe to toe while Edrid is busy oppressing slaves.

We want to be buddies with Erid you dolt.
>>
File: map_Battle_4030_2-01c.gif (13 KB, 1290x870)
13 KB
13 KB GIF
>>39285688
>>39285753
Oh, I was thinking of the other thing. There were a bunch of suggestions last time.

>>39285628
>Call additional reinforcements.
Both sides have similar numbers of corvettes so it may take a few hours for more commanders to consider it a priority.
Your request has been sent for more heavy warship support to tackle the carrier.

>How well are those station armed and what kind of range do their weapons have?
The stations can ward off corvettes and Battleships attacking them provided they have support. If a heavy came after them they'd be finished.

>Any repair facilities in the system?
The stations can provide repairs


>>39285753
This would be plan C. Did you want a medium to help out with the attack on the Heavy?

Are people more in favour of plan A, B or C?
>>
>>39286153
C sounds good to me if the mk 5s can realistically tackle their objectives.
>>
>>39286153
I could go for either B or C. I feel like A leaves our forces far to exposed, especially since there are 6 units of elite Neeran Corvettes close by to that attack point. and we would face two Heavys AND the Super alone.

If we do go with C we should deploy Meteor with the MK.5s since it's the fastest of the Mediums and slash attacks are all about speed after all. Ebon and most of the Carriers can deploy with the main force and send a large swarm of Starfighters to wreak shit. Majestic should also deploy to give us access to quick frontline repairs and escape for damage ships should this go badly. I mean if enemy forces can break through our lines to attack it then we will have bigger problems if it was not there.
>>
>>39286153
B
>>
File: Medium 4.jpg (75 KB, 916x544)
75 KB
75 KB JPG
Pic related is the newer Medium cruiser being used by the Neeran in this offensive. They're not as tough but they are fast and can probably overtake the fastest Faction Mediums.

>>39286321
Do you guys want to rename Comet to Meteor? I've seen it a few times. That way I won't bring in a ship later named Meteor and confuse everyone.

Oh and what's your SP Torpedo budget for this operation? How many volleys would you like them to use vs / what will be put aboard the ships?
Your people can carry a max of 12 SP volleys, but most crews these days are of the opinion that they should use them before they lose them. Giving everyone the maximum will result in excessive usage.

Preferred use / Max carried
? / ?
>>
>>39286424
>Preferred use / Max carried
4/5? Is this sensible?

I'd guess if things go poorly our units could simply pull back and rearm.
>>
>>39286424
Wait it's not Meteor? Shit... I suck at remembering names. And well sure, may as well deus ex it into Meteor instead.

4 volleys is enough to do plenty damage and wont be a huge lose to our current stocks considering we're aiming to break a Super. And is this 12 volleys including the bomber capacity of the EBON?

In any case I have to go to sleep now. Got a 12 hour shift tomorrow and ofcourse the one week House and Dominion is finally running again I have to work the shift that forces me to stay up at respectable hours. Try to not take to many loses also that Super is probably worth like 4 billions in salvage.
>>
>>39286424
7/8
>>
>>39286607
>And is this 12 volleys including the bomber capacity of the EBON?
That's just for your starships if you include the House reserves.

Alliance logistics is wise to your torpedo usage and provided much less for your starfighters. 4 volleys, but given that you rarely deploy all of your fighters at once that shouldn't be a huge issue.

>also that Super is probably worth like 4 billions in salvage.
I doubt you have enough Marines to pull off capturing it if that's your intention.

>>39286321
>Ebon and most of the Carriers can deploy with the main force and send a large swarm of Starfighters to wreak shit.
Outside geostationary orbit, closer to the friendly stations, or did you want them to try and follow in the wake of the attack wings?

>Majestic should also deploy
Based on previous demands from anons I'm going to need confirmation to deploy your heavy carrier in system. If you do so did you want to have the more vulnerable support ships wait in the comet belt?

>>39286513
>>39286607
>>39286872
Looks like 4 to 5 volleys with 5 or more loaded.

>>39286221
>>39286321
>>39286388
Any more votes? Things are fairly split.
>>
File: 1426644339131.jpg (399 KB, 834x1200)
399 KB
399 KB JPG
Alright, I need to step out for at least an hour tonight at some point and since its slow It might as well be now.

Still looking for additional votes on plans A B or C.
>>
>>39287457
I'll vote B. Forgot to include it with my vote on sp torps.
>>
>>39287105
>Carriers
Let them deploy as they see fit. I don't feel comfortable ordering them around and I'm going to guess this extends to Sonia as she isn't really used to fighter tactics as well.

>Majestic
Let her stay out of the system. The last thing we need to find out is if that super heavy carrier was equipped with a scorcher or something equivalent.
>>
"Make sure all ships are carrying five volleys of SP Torpdoes. They're cleared to use 4 at most"
"Aye sir!"

Next you contact captain Tama and tell him to deploy the carriers at his discression once the rest of the fleet has jumped in system. Starfighter support will be a big help.

Baron Ukalah agrees that it's a good place to jump in. "We could try to drag a few of the local squadrons along with us. Though against our nine wings I doubt the enemy will even be able to form a proper defense! Our local superiority will be tremendous."

You're more reserved, knowing the larger ships will put up a harder fight.

Noting your reticence the Baron continues. "As long as your people keep up their end of the battle you will have nothing to worry about. I've used siege cannons against the Neeran before. If your Knight Captains give me clear shots I will give them dead super capitals. Ukalah out."

"Why do I get the feeling he could be a problem?" Asks your new ops officer of no one in particular.

Did you want your Command squad and/or the Devourer to take part in the battle?
>>
>>39290411
the command squad and devourer yes.
>>
>>39290411
If it looks like our forces are having a hard time then jump both in, yes.
>>
pg 9 bump.
>>
File: map_Battle_4030_2-02.gif (12 KB, 1290x870)
12 KB
12 KB GIF
Rolled 94 (1d100)

The fleets jumps as deep into the gravity well as they can manage. Their opening barrage of energy weapons fire tears into the flank, three alliance ships targeting each corvette. Evasion is nearly impossible but some still manage it. Of four Neeran corvette wings only half of a wing is able to pull back from the rout. Most of a Battleship squuadron is taken down by the Heavy and Medium cruisers and the enemy mediums turn tail and run, covering damaged ships whenever possible.

The skirmishing forces break off and run for it before the rest of the Wings completely cut them off. Local ships held in reserve push forward when the unit that had been in combat pulls back for repairs. On the other side of the planet Urtanim forces in orbit begin to rally and push back the enemy as well.

“Enemy fleet elements are forming up.”

They certainly are. The Neeran formation begins to retract, the outer corvette wings closing in on the Super Carrier. Heavy Cruisers are maneuvering to support the larger ship and sensors indicate it’s beginning to fire up its engines.

“The enemy fleet may be preparing to push out of orbit.” Warns Fox over the command channel. His medium is in a better position to see what’s going on. It's a good thing the enemy cloaking fields are useless against ECCM at this range.

“Already? We just got here.” says Drake.

"Then we shouldn’t waste time.” points out the allied Baron. “Friendly ships stand aside, we are firing the siege cannon."

>Going to have to stop here. Having trouble getting anything written. Does anyone want to continue tomorrow or shall we stop here?

Also if you have any additional orders to add for the fleet feel free to post them. If we stop here I'll use them to get us through a good portion of the battle next time to start off.
>>
>>39292656
>Going to have to stop here. Having trouble getting anything written. Does anyone want to continue tomorrow or shall we stop here?

Thanks for running! I'll be around tomorrow so you'll have at least one person playing. Hope you feel better soon.

Maybe cluster our ships around the area the siege cannon is going to punch through? When it fires it's going to rip through the enemy fleet, would be the perfect opportunity to push forward and into the enemy mass. What kind of siege gun is it anyway? Mass Driver? Plasma?
>>
File: Assault & Heavy.jpg (103 KB, 1408x504)
103 KB
103 KB JPG
>>39293143
>What kind of siege gun is it anyway?
(Fusion) Plasma.

Concept sketch of the new Aries corvette on the left and Heavy cruiser on the right.

Had an idea for something potentially humorous for after the battle.
>>
>>39292656
Thanks for running, will also wait for tomorrow :)
>>
bump
>>
bump
>>
>>39292656
>Rolled 94 (1d100)

Was that roll for the siege cannon shot?
>>
>>39292656
>Also if you have any additional orders to add for the fleet feel free to post them.
It might be a good idea to disable ships' ftl engines when there's a chance to do so.

Also, tell them to take no risks, and keep their allies alive, our enemy is already withdrawing, and we still have a long campaign ahead of us.
>>
bump
>>
Sorry for delays, had to write down this impressive (imho) dream that could easily be written into a low budget TV series.
>>
>>39300021
I disagree. We have to take calculated risks, like trying to disrupt their withdrawal. Every vessel that acts as a carrier for their corvettes we pop bites into their mobility, and usually helps remove their screening forces for the Supers. (due to their heavy ships often being those carriers)

Maybe we should launch a few massive volleys of normal torpedoes at the nearby Heavy Cruiser and hope some smaller ships try to sacrifice themselves? Or have our starfighters do that trick we figured out when saving our forces from the gravity well ship. Launch torps for our leading units to take over fire control of unexpectedly?
>>
File: map_Battle_4030_2-03.gif (13 KB, 1290x870)
13 KB
13 KB GIF
The siege cannon shot washes over a pair of enemy corvettes that were two slow to get out of the way before punshing through the drive section of a medium cruiser. The remainder of the beam impacts the shields of an enemy Heavy, lighting them up but failing to penetrate.

As the enemy continue to pull back more corvettes from the back line move forward until they’re in line with the others. Once the mass of ships has pulled back far enough they break from their previous groups into a series of wall formations. The sudden increase in massed return fire is enough to stall the advance of your own forces.

Captain Tama has his Carriers in a polar orbit and they have deployed fighters. They’re in position to attack either the Super Carrier or any transports leaving the surface.

"Sir, we're getting reports of a full blown slave revolt on the surface in a few sectors Neeran troops have abandoned in their advance."

That will have have to wait until the orbital battle is dealt with. Breaking the enemy formation or pulling back and going around is the main priority. Most enemy fighters are in the atmosphere and will have to climb out of the gravity well to engage yours.


[ ] Use SP Torpedoes against corvette formation(s)
[ ] (SP?) Torpedo volley against heavier ships, maybe corvettes will try to block
[ ] Have Mike swing in behind to disrupt formation
[ ] Have fighters divert to attack formation rear
[ ] Other
>>
>>39303528
>They’re in position to attack either the Super Carrier or any transports leaving the surface

Attacking the super while it is covered by 7 corvette groups, a heavy, and 2 mediums doesn't sound like something that has a large chance to succeed.

>[ ] Have Mike swing in behind to disrupt formation
If he sees an opening, otherwise go with

>[ ] (SP?) Torpedo volley against heavier ships, maybe corvettes will try to block
Sneak only a few SP torps in after the first salvo so they consider them less of a threat, hopefully.

>full blown slave revolt
Well, that was unexpected... can we just buy those guys and get them off world?
>>
>>39303528

[x]Other: Reserve Mixed Wing & Battlecruisers jump in and hit the far flank of the shield walls.
[x]Divert Fighter groups to attack formation rear (half?)
[x] Mixed SP Torp volley against Heavier Ships
[x]Have Mike swing in during the Chaos.

The enemy wants a shield wall fight, so we take that from them.

Smash their line, make them panic. Our fighters that aren't diverted should concentrate on enemy transports. They can't replace unrecovered ground forces and whatever they may be attempting to steal. Deny them that.
>>
>>39303958
>Reserve Mixed Wing
I'd prefer to keep them out of this.
>>
>>39303528
>[x] Use SP Torpedoes against corvette formation(s)

>planet slave rebellion
neeran slaves or dominion slaves?
>>
>>39304045
Unfortunately my idea to deploy the reserves is useless without both the Mixed Wing and the Battlecruisers. Neither can really hope to deliver the sheer amount of firepower needed on a flank hit alone, or hope to weather the eventual Neeran response alone.

Ideally, they'd be able to jump in, hit the flank and then either sweep into friendly formations or finish off that battleship before jumping out of the fight.

Unless you'd rather commit the heavier Carrier escorts.
>>
>>39304120
To be honest, I'm not keen on either getting the mixed wing or the escorts involved.
>>
File: Spoiler Image (36 KB, 600x597)
36 KB
36 KB JPG
>>39304048
>dominion slaves
Well its a Dominion planet so Dominion slaves.

>can we just buy those guys and get them off world?
Theoretically possible. You’ll need a ton a transports though.
Provided Urtanim doesn't just kill half of them to send a message to the other half to stop. They’ve been known to do that.

>>39303917
>Attacking the super while it is covered by 7 corvette groups, a heavy, and 2 mediums doesn't sound like something that has a large chance to succeed.
If any breaks form in the fleet they'll be in position to exploit them. 1 request to have them bother the corvette wall.

Seeing the usual voting pattern.

Torpedo volley against the larger ships, and indirectly the corvettes. Mike causes some problems for the enemy when he can.
Command squad will jump in on flank but far enough out to easily retreat.
>>
>>39304361
>They’ve been known to do that.

Maybe we can get official word from the FA that they'd disagree with that course of action?
>>
>>39304489
I'd much rather not give any concern to it. Let the House deal with its own flaring internal issues how it wants.

And at best, these revolting slaves are indirectly aiding the Neeran offensive. At worst, they're happily and purposefully collaborating.
>>
>>39304576
I definitely see your point but a reminder that something like that wouldn't help their popularity with most of the allied forces in the area might be helpful.
>>
>>39304489
That falls within internal affairs. The Factions Alliance cant get involved. It's A) within a Faction and B) within a House within said Faction.
Said House is cooperating with the war effort and hasn’t threatened the lives of Alliance personnel, like say that Baron that tried to kill you off.

https://www.youtube.com/watch?v=SNyY90mJxB4

The assault corvettes launch an SP Volley at the larger vessels, those too far out of position trying for the corvettes. A follow up barrage with conventionals target many of the same ships though some of your people are switching targets by that point.

The Baron’s command ship begins to charge up their siege cannon for another shot, suffering through a withering barrage of incoming plasma fire. The smaller ships are far enough back that they have time to dodge but the larger ship has no chance of attempting the same. Day’s attack cruisers and the other Mediums do what they can to take the pressure off.

Mike swings out around the formation, doing what he can to keep pace and flank the enemy before the torpedoes can disrupt things beyond his team’s ability to take advantage of.

The enemy heavy begins launching a screen of plasma balls and a few nearby carriers try to jam the incoming torpedoe. Roughly a quarter of them are unable to deal with the jamming and loss of locks and go off course. Many of those that would have reached their targets are intercepted by older model corvettes. The much more mobile Neeran heavy attempts to relocate to make things worse for them.
Some torpedoes get through, damaging the hull of the heavy and the Baron doesn’t hesitate, firing the moment it looks like the shields will fail. If the shields were still up when the beam struck home you can’t tell. It seems to do plenty of damage, cutting a swath across the side of the ship until it reaches the engines, causing half of them to explode. It looks crippled to you.

>Cont.

Also need a 1d100 for your Command squad.
>>
Rolled 15 (1d100)

>>39305339

>Command Squad
Can we broadcast some sort of "Greetings from the Maelstrom!" when our plasma cannon cores a Neeran ship?

That might cause a few seconds of confused comms chatter that gives us critical exploitation time.
>>
Rolled 72 (1d100)

>>39305339
>the Baron doesn’t hesitate, firing the moment it looks like the shields will fail.
That guy is really good with the siege cannon.

>Also need a 1d100 for your Command squad.
Rolling.
>>
It's best of three for these dice, just in case anybody hasn't rolled yet.
>>
Allied forces advancing under the cover of the barrage soon cause the enemy wall formation to break in places, the more poorly equipped units in the middle soon crumble due to losses. House Erid assault corvette forces surge forward, taking advantage of the gap in the enemy lines.

The starfighter forces launch a torpedo barrage against enemy rear guard units protecting the super carrier, careful to stay out of range. It will reduce their effectiveness but cut down on losses. Return fire is now beginning to light up most of the orbital space with spherical explosions.

Your command squad does what they can to provide long range covering fire for the Dragoons. Mike’s unit is taking some serious risks disrupting the enemy elite unit formations, especially when their fighting retreat begins to pick up speed.

“Felix to Serth, watch yourself. The Erid guys are pushing up and we’re trying to keep pace with them.”

“Mike, maybe you should get out of there.” you tell him
“Way ahead of you sir!”
After ducking and weaving through the jumbled mess of ships and explosions you note that the port wing pylon of his attack cruiser is burning, leaving a trail of gas and debris. Most of the other ships have taken minor damage, or lost an engine here or there.

You take aim with your plasma cannon, swatting a corvette that was lining up on the fleeing squadron.

“Coms, can we transmit on enemy channels?”
“Yes sir, but we don’t have their current encryption.
“Just make it an open transmission. Broadcast that the Warlord of the Maelstrom is here to take their lives.”
“...aye sir!”

There are still plenty of enemies present but things are on the verge of turning into a rout.

You get a priority message from Arron. “I’m detecting emergency teleport signatures from the planet’s surface. Most of them from the enemy HLV locations.”

[ ] Tell him to get detailed scans.
[ ] “You’re ECCM now, get your head in the game.”
>>
>>39305893
>I'm detecting emergency teleport signatures from the planet’s surface

Incoming or outgoing?
>>
>>39305969
Outgoing.
>>
>>39306004
Thanks, I'd favor the scans in that case.
>>
>>39305893
[x] Get detailed scans
[x] Warn people if ECCM may drop while doing so.

Oh boy. We need to capture an intact Neeran emergency teleporter. This is proof that they have receiving pads... most likely on their super heavies.

Is it still an Independence Day if we teleport a capsule full of nukes onto their ship instead of sending a captured ship with a quirky crew to fire it inside?
>>
>>39305893
>[x] Tell him to get detailed scans.
>>
File: 1415419513241b.jpg (100 KB, 863x370)
100 KB
100 KB JPG
>>39306222
>Is it still an Independence Day if we teleport a capsule full of nukes onto their ship instead of sending a captured ship with a quirky crew to fire it inside?
If it works it is.

You direct Arron to keep scanning the sites and get as much information as possible. Then you contact his CO to make sure that they wont be too short on support ships through the battle.

The enemy Super Carrier is out of the gravity well and preparing to jump. There is a brief window while it takes aboard corvettes.

[ ] Keep targeting their smaller support ships and corvettes
[ ] Punch a unit through to attack the Super Carrier
>>
>>39306519
>[ ] Keep targeting their smaller support ships and corvettes
>>
>>39306519
[X] Keep targeting their smaller support ships and corvettes

Can we try to open a hole for the Baron to get at shot into the super's recovery pattern? They're likely shielding it with one of the heavier escorts?
>>
>>39306519
[ ] Punch a unit through to attack the Super Carrier
This is what Mike and the newer Corvettes are for. Putting a 3 wing volley of SP's into it's engines should result in a bad day for them.
>>
>>39307085
Mike's unit is a bit beat up.

I wouldn't object to clearing a path for the Baron's guys, though.
>>
“Keep the pressure on. Try and kill as many as you can before they jump out. We’re going for quantity of kills not the super carrier.”

You know two of your wing commanders will be less than pleased about that news but tough luck.

Verilis sweeps through low orbit with some of the local forces, linking up with those coming around form the other side of the planet to push back retreating forces. They start to have trouble when the nearby Medium cruisers take on newer corvettes letting them act as high power turrets. Combined with the mass of Battleships and even the numerically superior Faction forces momentarily back off.

The Super Carrier is quickly taking on corvettes, angling their shields to make it hard for stray shots to pass through the gaps. Fire is getting through the mass of ships and is batter the shield but at the moment it’s insufficient.

You open a channel to the other fleet commander. “Is there any chance we can clear an opening for your main gun?”
“Not if we keep targeting the smaller ships. They’re too close to jumping now, we would have needed to punch through earlier.”

The barons ship is able to destroy another Medium and a few smaller carriers with one last siege cannon shot. It’s unfortunate that the weapon takes so long to recharge between shots. The remainder of the blast creates a momentary impact crater in the gelatinous shield, slowly returning to equilibrium.

The enemy older corvette help to provide cover while the newer ones dock. Enough smaller carrier craft remain in system to pick most of them up.

“Carrier is jumping out.”

A hole tears in space and soon oblong vessel accelerates through it, the tear flashing shut with its passage. The Heavy and several mediums jump a fraction of a second later.

Your corvette forces turn their attention to the smaller carriers, trying to destroy as many as possible before they jump too.
>>
>>39307781
Scan/deploy marines to secure Neeran emergency teleporters?

I have a feeling we'll need to secure the capsules, fill them with a package of nukes, and then have them flown near a Neeran SH that is taking on other emergency teleporters with what presumably is an 'active' receiver.

A safety device to allow us to turn it off if we detect it going to a nearby friendly world would be advisable, but at the same time there wouldn't be all that much evidence... especially if we used nukes from an allied resupply.
>>
File: img_5886.jpg (1.54 MB, 4320x3240)
1.54 MB
1.54 MB JPG
https://www.youtube.com/watch?v=W6nBEjc7QKM#t=48s
Meanwhile on Dreminth...

You are Bekka Reynard and it seems you're once again up to no good.

“I’m telling you this is the least heavily guarded installation on the planet. They should be protecting things better.” Whispers Slavěna as the two of you look out at the nearby military base from a shrub covered ridge line. She’s one of the many girls from noble families Bekka had met over the years at school and the one who had given a convincing argument to come out here.

Now after seeing the base you’re less sure of this plan.

The other girl wants to sneak into the base using hidden smuggling tunnels and steal a vehicle from the motor pool.
“Either we’ll be caught and help to expose a flaw in their security or we escape with a vehicle and can still do the same. Except we’ll have a car hidden away somewhere to do whatever we want with.”

That would make it easier to keep mom from tracking your movements via taxis. You’re fairly certain she didn’t have a locator chip implanted at the base of your skull or anything. If she did you’d have been caught by now.

Slavěna, or as she preferrs to be called “Glory,” supposedly knows how to disable the alarms you’ll encounter. You’re a much better driver though and can get most military vehicles running. Enough to allow your accomplice to disable remote tracking and prevent command codes from shutting you down.

You hope.

[ ] Maybe this isn’t such a good idea.
[ ] What are we waiting for? Lets go.
>>
>>39308471
>[ ] Maybe this isn’t such a good idea.

It's a military base.

It's a military base during the largest war of the last few decades (centuries?).

It's a military base in a faction where there's very likely always at least a few competitors or old enemies who'd love to ruin your shit.

So yeah, if some soldier doesn't get a good look at these two he'll shoot first and ask questions later. Let's not risk getting shot.
>>
>>39308471
>You are Bekka Reynard and it seems you're once again up to no good.
Yay!

[X] Maybe this isn’t such a good idea.
Ehh... couldn't we like... get shoot for this? As either punishment or by some military guard thinking we are rebels or spies or something. Also what would happen when Sonia gets back in like a year or so and we are finally not grounded anymore.
>>
>>39308471
"What if they're on alert because of... you know? They could shoot us."
>>
>>39308471
>[X] What are we waiting for? Lets go.
>>
So timecodes dont work with embedded videos. The more you know. Or maybe I just forgot.


“Maybe this isn’t such a good idea. I mean this is War time, we could be shot. And doesn’t the House need these vehicles?”

“Pfft- no. These are all retired surplus scheduled to be sold off. Besides, those guys I told you about that sell stuff on the black market sneak onto this base all the time. How hard could it be? Just act like you’re an officer.”

Impersonating an officer. That’s another crime that could be added to the list.

“As long as we don’t actually say we’re officers they cant hit us with that one. Bekka don’t be such a whiny bitch. I thought you were supposed to be some kind of bad ass.”

It's clear she’ll go ahead with her plan without you, and without support she won’t be able to carry it and will just get caught.

[ ] Fine, but only to keep you out of trouble
[ ] “No.” (Glory is captured)
[ ] Puncher her the fuck out.
>>
>>39309092
>[X] Puncher her the fuck out.

Or otherwise incapacitate her. Did we learn the Shallan nerve pinch yet?
>>
>>39309092
[ ] Fine, but only to keep you out of trouble
Know what? To hell with being careful! We're young and our sister is like super powerful! Besides we're badass enough to handle this, we've been trained after all by Sonia! Besides mom will never get to know, right?
>>
>>39309092

[X] Fine, but only to keep you out of trouble
>>
>>39309092
>[x] Fine, but only to keep you out of trouble
>>
>>39309092
>[X] Fine, but only to keep you out of trouble
>>
Ugh, fuck peer pressure. If you ever end up ruling a planet or House or even just a town you should try and make that shit illegal. Or would that itself be sort of like peer pressure? Laws are supposed to be the result of social constructs. Or that’s what those two guys are always talking about at school. They’ll probably end up being lawyers though so forget them.

You follow the other girl to a nearby ditch impossible to see from the air due to the overgrown foliage. Underneath its clear that someone has been working to keep a path open. While small, a vehicle could fit through it. Maybe a small repulsor bike or ultralight if you stayed at low speed and minimum height.
Still a good piece away from the fence you come to a solid rock face. Or that’s what it looks like. A small burned out sensor unit is positioned nearby. Glory plugs a hacking unit disguised as a com into a pair of twisted wires and soon a section of the false rock face retracts.

“I spent two weeks making sure opening that wouldn’t trigger any alarms.” She tells you as the two of you make your way down a narrow corridor that looks like it could have been abandoned a few centuries ago. It probably was.
“From what I’ve learned this was probably an escape tunnel put in by one of the base commanders. It might even have been used that one time a Baron killed the Planetary Governor.”

“That was what, 60 years ago? This looks way older.”

“Shh!”

At the end of the corridor are the remains of several melted sentry guns.

After this the corridor takes a series of sharp turns, winding around the supports for the base buildings. When you emerge from the tunnel, carefully pushing aside a piece of plywood covering the entrance, you find yourself beneath a building supported by short stilts. The outer edges of the building have been filled in or blocked with sections of concrete.
>>
>>39310592
This was me.

Glory looks around until she finds scuff marks then the two of you pull a corresponding block out of the way.
It looks clear. There’s an alley between this building and the next that should provide plenty of cover.

You can hear patrols making their rounds but you should be able to figure out their routes within a few minutes. The maps you’ve looked over gave you a good idea of where everything is located and how to get to the motor pool.

That leaves you with two options.

[ ] Try to move cover to cover as quickly as possible to avoid being spotted
[ ] Act like you’re off duty officers, you’ve had enough training in school

Both have their downsides. If you're spotted sneaking around it will look incredibly suspicious. The other plan requires you to act convincingly and not say or do anything obvious that will give you away.

>What do?
>>
>>39310678
>[ ] Try to move cover to cover as quickly as possible to avoid being spotted
>>
>>39310678
>[X] Try to move cover to cover as quickly as possible to avoid being spotted
>>
>>39310983
>>39311165
Roll 1d100
>>
Rolled 95 (1d100)

>>39311190
>>
Rolled 34 (1d100)

>>39311459
>>
Rolled 38 (1d100)

>>39311190
Rollin thunder
>>
>>39310592
>>39310678
>several melted sentry guns

Why do I feel like we're being used as distractions?

This secret entrance is full of dust and no strangely large footprints, right?
>>
>>39311614
>several melted sentry guns
That have been there for a very long time.

>This secret entrance is full of dust and no strangely large footprints, right?
A bit dusty but not too bad. If there were footprints they would likely be from the smugglers that use the tunnel to steal equipment for the black market. The ones who keep the hidden ditch path clear.


The two of you do your best to sneak around starting off quite well, but before you can make it to the motor pool you accidentally kick up some gravel. You mentally curse before ducking into cover then motioning for Glory to be quiet.


“Did you hear that?”
“Hear what?”
“Thought I heard someone walking over there... eh it’s probably nothing.”
“You sure? It’s boring as hell we could check.”
“I’m fine with whatever.”
There’s a sharp squeak of a com followed by; “Patrol three deviating from route.”

Glory drags you behind a nearby bush then both of you freeze, barely even breathing. Seconds later the trio of guards stroll past taking a quick glance around then heading around another building.

“Patrol three returning to route.” you catch one saying before you allow yourself to exhale.


It takes much longer than planned to reach the motor pool but you eventually arrive and start checking for vehicles that should be easy to crack. Most are beastly things that you might be able to pass off as being delivered for conversion to farming equipment. Or maybe as cargo sleds.

Those that could pass for regular civilian vehicles are a bit worn looking but are otherwise serviceable. A few are in places that are out of sight, buying the two of you time to work on them. Some of them have already been hacked and are ready to go.

[ ] Don't look a gift horse in the mouth
[ ] Take an unhacked vehicle
[ ] Other
>>
>>39312160
>[ ] Take an unhacked vehicle
>>
>>39312160
>>39312160
>take an unhacked vehicle
>>
>>39312160
[x] take an unhacked vehicle

... any chance the hacked ones have cargo in them?
>>
File: MIRV warhead.jpg (11 KB, 259x194)
11 KB
11 KB JPG
You get to work on an unhacked vehicle while Glory keeps watch.

“It seems clear.”
“Some of those vhicles have been haked already.” you point out.
“Why aren’t we taking one of them then?”
“I don’t trust them. Anybody could have done that.” You keep working then add. “... any chance the hacked ones have cargo in them?”

The other girl takes out her fake com, plugs into one of the cars then pops the trunk.

“...Bekka.” she whispers.
“What?”
“Bekka!” she says again this time hissing.
“What is it?”
“Look.”
“Hang on.” You finish then head over.

“So what is- Oh.” There is a conical device in the trunk of the car. All signs point towards it being a missile warhead.

“Bekka is that...?”
“Maybe.”

>Your orders?
>>
>>39313050
See if it' a live one?

Shiiiiiiiiiit
We should figure out if these guys actually -are- our house and not some coup plotters.
>>
>>39313050
...I'm going to go with, remote trigger an alarm in such a fashion as to virtually guarantee that the sabotage is found. That or use what Sis tought us to have someone call in an untraceable anonymous tip.
>>
>>39313173
>See if it' a live one?
“Can your little gizmo interface with a nuke to see if it’s live?”
“I’m not plugging anything into a nuke. I don’t have bomb disposal training. Do you?”
“Nothing more than a few articles I read on the infonet.”

>We should figure out if these guys actually -are- our house and not some coup plotters.
“Can you see who hacked the cars?”
“Probably not but it’s worth a try.”

Spend 10 minutes on this? Y/N?


>>39313196
>...I'm going to go with, remote trigger an alarm in such a fashion as to virtually guarantee that the sabotage is found. That or use what Sis tought us to have someone call in an untraceable anonymous tip.

You don’t have a good way of calling in an anonymous tip quickly from where you are.

You could rig the car alarms in such a way that it would require removing the units entirely once triggered.

Try to contact Alex’s family
Contact Mike’s family
Sabotage the cars fuel cells (to disable or explode)
>>
>>39313050

"Is that a nuke?"
>>
>>39313531
... can we unhack the hacked vehicles into a lockdown or just set their entire system to wipe clean?
>>
>>39313531
>Spend 10 minutes on this? Y/N?
Y

You can render a nuke ineffective pretty easily. If it's one designed to be a bomb then there'll be no way to access any internal components but if it's been taken from a missile then we should be able to remove some of the blasting caps to the degree that it won't achieve fission.
>>
Rolled 55 (1d60)

>>39313731
A lockdown could be broken eventually. You're not good enough to make it too difficult for them.
>just set their entire system to wipe clean?
Wipe the OS from the vehicle? Yes that's doable.

>>39313764
You don't have the tools to open its armored case. There are ports on the underside where it would receive data from whatever missile it was on.

Glory will try to get what data she can from the car then you'll disable it's computer system. Sound good?
You want this number to be high.
>>
>>39314153
Wipe the OS. The vehicle goes dead in the water until someone can rebuild or restore it.

If possible, back up one of the vehicles' OS to hand over as evidence, if Glory's device can do that.
>>
“So? Any idea who hacked the car?” you ask as you wipe the car computer.
“None. I guess anyone who has learned the same trick you know could have done it. The only thing I learned was that the car was hacked about three hours ago. The real question is, what are we supposed to do with this warhead?”

“And the other cars.” you point out.
“How many were there?”
“Three.” The two of you check the others. The next is empty, but the third has yet another warhead.

“Fuck.”
“Okay that’s really not good.”

It only takes a minute to sabotage the other vehicles as well.

Do you want to call in that tip now? Set an alarm to go off in a few minutes and run for it? Something else?
>>
>>39314621
>Do you want to call in that tip now?
Yeah, probably best.
"three active nuclear warheads at [base] -concerned citizen." sound okay?
>>
>>39314621
Do we have a recording device that we could set up and leave behind, incase someone tries to run off with the nukes? Can't trust the base cameras if they get edited.
>>
File: Nancy-Drew.jpg (21 KB, 606x922)
21 KB
21 KB JPG
>>39314701
Who are you going to contact?
One of Sonia's friends?
Mom (this is a terrible idea, why would you ever do this)
Dad, since he's should be in orbit
Police / Military directly because you're doing Nancy Drew mysteries or some shit?
Anyone else?

>>39314846
Just your personal com which would be kind of a bad idea to leave behind.
>>
>>39315082
>who
House intelligence maybe?
>>
>>39315082
I'll go with House intel.
>>
>>39314621
Prank calls tend to get ignored.

We should have stolen the cars with the nukes & driven off with them to somewhere isolated.

Regardless, now that they're disabled, lets set alarms.
>>
>>39315082
House intel, use our Sister's name to get them to take us seriously. We can play it off as youthful curiosity noticing that there was a hole in the base defenses.
>>
“That’s it. I’m calling in an anonymous tip.”

“You’re not calling the military are you? They’ll know it was from your account and then trace it as coming from the base. You shouldn’t even turn it on.”

You scroll through the list of emergency contacts then stop at one from intel that Sonia contacted. Good thing you borrowed this list from your sister.

An automated voice begins to play.
“We’re sorry, but due to a high volume of calls our operators are unable to respond in person to every caller at present. Current wait time is estimated as forty two minutes.”
You bite your lip in an effort to keep from swearing loudly.

“Okay, it’s intel. They’ll totally be set up for text.”

>use our Sister's name to get them to take us seriously

You send off the message flagging it as urgent and making sure to mention Sonia’s name. It might get her in trouble but that’s better than the alternative.

>Regardless, now that they're disabled, lets set alarms.
...the computers are wiped on those 3. They're not going anywhere but the alarms wont work either.

You can still set the surrounding vehicles to go off from a strong gust of wind. Do you guys want to steal the remaining car you've hacked then wait to see if anyone else leaves the base? Or set it to alarm easily as well and hightail it out of there?
>>
>>39315566
Set it to alarm easily and GTFO.

Seriously, guys, you're worried about getting caught when there's NUKES ON THE BASE.

Stopping terrorists takes precedence over getting in shit, and besides - we can still spin it to look like we saw something sketchy and checked it out ourselves due to being overconfident, not planning on stealing from the military (which is pants on head retarded in the first place.)
>>
>>39315566

Doesn't Sonia have a reputation for wetwork already? People might just assume that we're involved somehow in some counter-op and that not asking questions is better.

I mean, we could always play it off as "Did everything turn out ok? Then why are we having this conversation?"

Please let everything turn out ok.
>>
>>39315566
Set the alarm and leave. But keep track on who enters and leaves the base.
>>
>>39315717
>(which is pants on head retarded in the first place.)
Sounds like most teens I encounter at my job. Can't really think with all those hormones flooding their brain is my theory. In any case.

>>39315566
Set the alarm and GTFO, this is waaay above we what expected. Now I'm leaving for work.
>>
>>39315566
Idle thought here, but the way those patrols were acting earlier was a bit strange. Kind of robotic? This might be a base that's been taken over by those robot zombies we saw the Neeran use. We should try knocking out a guard, just to be sure.
>>
>>39315779
No. That's just good communications. Crisp and clear.
>>
>>39314621
Try to contact Mike's family.
>>
After setting the alarms on the nearby vehicles the two of you run for it. This time you avoid the gravel sections and more easily evade the patrols. Well maybe not more easily but certainly with less of an issue of them noticing your passage.

You’re about to push the block back into place to conceal the entrance when the alarms go off. It doesn't take long to hear the sounds of running soldiers and shouting.

“How big is the base garrison supposed to be?” You ask as the two of you rush into the tunnels.

“I don’t know, it’s not that big we weren’t supposed to be doing something stupid like alerting everyone in this hemisphere!”
“That wasn’t the stupid part, stealing a car from a base was!”
“And if we hadn’t nobody would know about those warheads!
“IT WAS STILL A STUPID PLAN!” You shout while sprinting down the last corridor.

Into the ditch is the next part then through the small gap in the hedge and over the low brush covered ridge.

The entire base is lit up now with air raid sirens going off. A pair of assault shuttles lift off from near the airfield and move towards the motor pool, search lights on and looking for anything suspicious.

A Z5A lifts off a few seconds later, moving out to do a wide patrol of the surrounding area.

The two of you carefully pick your way back over to the main road where as hiking trail is present, following it back to a public transportation terminal. It's hard to say of the patrolling fighters spotted you when you were still close to the base. Once on the trail it would be less of an issue.

Making it back to your parents place you find that mom is still up... and an officer from House intelligence is there.

Mom looks over at the clock then back to you. "Good morning Bekka. Have you had an interesting night?"

>Anything you'd like to say to Mom or the officer?

Sorry mom, cant talk about it military secrets!

Stopping here for this week. Thanks for everyone who stopped by!
>>
>>39316765
Thanks for running TSTG.

There is only one way out of this. Point at Slavena and blame her for everything.
>>
>>39316765
thanks for running!

"I uhh... For House and Dominion?"
>>
>>39316765
"Sonia said that if you do something stupid and it ends badly, you get in trouble. If you do something stupid, and it ends well, you get a medal"

Throw our sister to the (Mama) wolves.
>>
>>39316765
Thanks for running TSTG, I wasn't able to participate this week, due to timezones and me traveling all the damn time, but I'm always looking forward to more H&D
>>
>>39316765
>Anything you'd like to say to Mom or the officer?

"Can you please take me in protective custody?"

"I-I.. you see... why don't you tell me what you already know? Maybe?"

>Stopping here for this week. Thanks for everyone who stopped by!

Thanks for running a thread this week TSTG. I hope you'll get well soon.
>>
>>39316765
Thanks TSTG.

I hope we're not too fucked.
>>
Muahahah!!!

Uhn.. For house and dominion! Damm that good. Slipped coffee all over the keyboard fucker



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.