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File: Map of Europa.jpg (98 KB, 874x602)
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>Twitter: @EuroWarQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=First%20Europan%20War%20Quest
>Pastebin: http://pastebin.com/40f05rLR

You hide safely behind your squad's tank while the rest of the Gallian Army advances on the Imperial position. The Imperial trenches are difficult to crack all on their own, but the ruins left by the Darcsen Calamity and the jutting rocks provide even more cover for the Imperials. Getting to the enemy headquarters is not going to be easy.

"Kreuss, I need a way through here!" You yell.

"There's not much, captain," she says. "We can navigate the Imperial trenches, but clearing the Imperial shocktroopers and fencers out will take time and we'll only have limited tank support while Moeller drives around the path. The upside is that it'll be safer."

"And if we try to circumvent the Imperial trenches?"

"It's possible, but…" Kreuss shakes her head. "We'll be wide open and the Imperials will have tanks and snipers covering our position. The only advantage is that if we do manage to make it through, we can head straight for the enemy headquarters."

So it's a choice between a relatively safe route trough trenches filled with scouts and shocktroopers, or a straight run under fire from tanks and snipers. It's not exactly the easiest call you ever made.

>"We'll go through the trenches."
>"We'll go over open ground."
>>
>>39655028
>>"We'll go through the trenches."
Trench fightan is a go. Attach the bayonets!
>>
>>39655028
>>"We'll go through the trenches."

>>39655079
>Not using the trench club we probably spent all day making.
>>
>>39655028
>"We'll go through the trenches."
>>
>>39655028

>>"We'll go through the trenches."
>>
File: Danielle Moeller.jpg (71 KB, 749x628)
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>>39655028
"We'll go through the trenches." You climb on top of the tank and open the hatch to get Lieutenant Moeller's attention.

"What are your orders, Captain?" Moeller asks.

"We're going through the trenches," you say. "Is that going to be a problem for you?"

"It'll be difficult, but not impossible," Moeller says. "We'll just need to be careful."

"All right," you say. "Just be careful. We'll need your support down there."

"Yes, sir."

You get off the tank and wave your squad towards the Imperial trenches.

"We're charging in, people!" You yell. "The tank can follow us around the trench maze, but it'll be tricky, so we'll have to take extra care to make sure we don't get separated. Is everyone clear?"

"Crystal clear, sir," Schreiner says. "Leifstel and I will cover our advance."

"Watch out for flamethrowers," you say. "Garcia, I expect you'll be doing most of the work. If you have any ideas, don't be afraid to speak up."

"Of course, sir," Garcia says.

"Let's get to it then!"

The tank goes in first to protect you with its armour. There are a hell of a lot of shocktroopers with machine guns waiting for you, and the sound of bullets ricocheting off the tank's side is extremely comforting. Moeller occasionally shoots at the Imperials with the tank's main cannons, but she doesn't do much damage and it's clear she's just trying to force the Imperials to back down. All the other Gallian squads are in much the same position you are.

You quickly reach the edge of the trenches, and you can no longer hide behind the tank. It's time for you to jump in and push the Imperials back.

>Have Stroheim clear the area with a grenade.
>Have Garcia clear the area with her machine gun.
>Have Schreiner and Leifstel jump it to clear the area for you.
>>
>>39655414
>>Have Garcia clear the area with her machine gun.
>>
>>39655414
>>Have Stroheim clear the area with a grenade.
Let's rock!
>>
>>39655414
>>Have Stroheim clear the area with a grenade.
>>
>>39655414

>Have Stroheim clear the area with a grenade.
Then
>Have Garcia clear the area with her machine gun.
Good old breach and clear tactics.
>>
>>39655414
>Have Stroheim clear the area with a grenade.
>>
Plane grenade is go. Roll 4d6!
>>
Rolled 5, 6, 5, 6 = 22 (4d6)

>>39655679
>>
Rolled 4, 1, 3, 5 = 13 (4d6)

>>39655679
>>
>>39655685
our rolls have been unbelievably good lately
>>
Rolled 5, 1, 5, 1 = 12 (4d6)

>>39655679
>>
Rolled 2, 3, 5, 1 = 11 (4d6)

>>39655679
>>
>>39655724
Them darcsen lucky dolls, man.
>>
Rolled 6, 4, 2, 2 = 14 (4d6)

>>39655679
>>
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>>39655414
"Stroheim! Grenade!"

"On it!"

Stroheim throws a grenade into the trench. The grenade explodes and you hear the Imperial soldiers swearing and screaming in shock.

"FUCK FUCK FUCK! PULL BACK NOW!"

The soldiers panic and run away in the least orderly manner possible. Meanwhile, Schreiner and Leifstel jump in and block the trenches with their shield to keep Imperial reinforcements at bay. Garcia goes in next and pushes the Imperials even farther back with a few well-placed machine gun bursts. You go in last along with the rest of the team.

Moeller pops out of the tank to give you a respectful nod and slowly drives her tank through the path that surrounds the trenches.

It doesn't look like Stroheim's grenade killed anyway - at least, you don't see any corpses - but they Imperials are scattered and it's clear they can't respond to your sudden entry. Your current opposition is a shocktrooper and a pair of scouts.

>Go for the scouts first. They might summon reinforcements.
>Go for the shocktrooper first. The machine gun is the immediate threat.
>>
>>39655855
>>Go for the shocktrooper first. The machine gun is the immediate threat.
>>
>>39655855
>>Go for the shocktrooper first. The machine gun is the immediate threat.
>>
>>39655855
>>Go for the shocktrooper first. The machine gun is the immediate threat.
>>
>>39655855
>>Go for the shocktrooper first. The machine gun is the immediate threat.
>>
Shocktrooper goes first. Roll 4d6!
>>
Rolled 2, 2, 5, 2 = 11 (4d6)

>>39656083
>>
Rolled 4, 2, 3, 2 = 11 (4d6)

>>39656083
slap!
>>
Rolled 3, 2, 5, 6 = 16 (4d6)

>>39656083
>>
Rolled 2, 2, 5, 2 = 11 (4d6)

>>39656083
>>
Rolled 1, 3, 3, 6 = 13 (4d6)

>>39656083
>>
>>39656118
>>39656106
What are the chances of that?
>>
>>39656139
1/6 * 1/6 * 1/6 * 1/6
>>
File: Roberta.png (1 MB, 1920x1080)
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>>39655855
"Get the shocktrooper first!" You yell.

Before you have time to raise your own rifle, Garcia sprays another burst of bullets. She's not aiming, but in the tight quarters of the trenches, that doesn't really matter. The shocktroopers takes several bullets to the chest and abdomen. None of them are immediately lethal, but the shocktrooper goes down just the same. He slowly bleeds to death amidst the chaos of the battlefield.

The two scouts finally get over their initial shock. One of them ducks behind a crate of supplies for cover, while the other turns and runs.

>Snipe the runner.
>Attack the scout hiding behind cover.
>>
>>39656227
>>Snipe the runner.
>>
>>39656227
>>Snipe the runner.
>>
>>39656227
>>Snipe the runner.

Nuh-uh, no reinforcements allowed.
>>
>>39656227
>>Snipe the runner.
Not today
>>
Roll 4d6 for sniping.
>>
Rolled 2, 3, 2, 1 = 8 (4d6)

>>39656497
>>
Rolled 3, 2, 1, 1 = 7 (4d6)

>>39656497
>>
Rolled 4, 1, 3, 3 = 11 (4d6)

>>39656497
>>
>>39656515
>>39656524
I don't like these rolls.
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>39656497
>>
File: Imperial Scouts.jpg (26 KB, 480x270)
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>>39656227
You point your rifle at the scout and fire. Although you don't have time to aim properly, the scout is running away with his back turned to you. He doesn't make a very difficult target. Your bullet drills right through the Imperial's spine and the poor bastard crashes into the ground. With his legs now useless, his only option is to drag his body forward with his bare hands. It's not a very good option.

That leaves you only one scout to deal with before you can get moving. It's not much of a threat, but it still needs to be dealt with.

Unfortunately, the scout has taken cover and levels his rifle in your direction.

>"Garcia! Suppress that scout!"
>Hide behind cover.
>>
>>39656707
>Hide behind cover.

Let's not get shot again lads
>>
>>39656707
>>"Garcia! Suppress that scout!"

Why hide behind cover when we can just pin the fucker down?
>>
>>39656707
>>Hide behind cover.
>>
>>39656707
>Hide behind cover.
>>
>>39656707
>>Hide behind cover.
>>
Roll 4d6 to hide behind cover!
>>
Rolled 6, 2, 4, 4 = 16 (4d6)

>>39656983
>>
Rolled 1, 1, 2, 4 = 8 (4d6)

>>39656983
>>
Rolled 5, 1, 5, 6 = 17 (4d6)

>>39656983
>>
Rolled 1, 5, 1, 6 = 13 (4d6)

>>39656983
>>
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>>39656707
"Everyone get behind cover!" You take cover behind a corner in the trench while the rest of your squad members hide as best they can.

A series of bullets impact the sand and wooden support structure next to you, but there's no risk to you. It's time for you to plan your next move while the Imperial scout is reloading.

You knew navigating the trenches would take time, but you're still in a hurry. It's likely Moeller will lose track of you if you can't keep up with her tank's circuitous route and even worse, the Imperial commander might retreat if you don't deal with him quickly.

You could try to take the last scout out yourself, but you could also ask Schreiner and Leifstel to charge him - it's worked fairly well for you in the past. Then again, while Nelson's anti-tank lance isn't designed to deal with infantry, it'll make the scout's cover a moot point if it explodes.

>Finish this personally.
>Have Schreiner and Leifstel take care of the scout.
>Let Nelson have his fun.
>>
>>39657153
>>Have Schreiner and Leifstel take care of the scout.

big boom in the trenches this early is bad, save it for when there is more than just 1 scout
>>
>>39657153
> Garcia! Covering fire! Schreiner, Leifstel! RUSH THAT BASTERD!
>>
This is your obligatory reminder that Jann is the best VC squad member. That is all.
>>
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>>39657245
> Implying that there isn't a better Lancer in the franchise at all.
>>
>>39657153
>>Have Schreiner and Leifstel take care of the scout.
>>
Time for another Fencer charge. I need 4d6.
>>
Rolled 5, 3, 5, 6 = 19 (4d6)

>>39657420
>>
Rolled 4, 1, 2, 2 = 9 (4d6)

>>39657420
>>
Rolled 5, 5, 2, 1 = 13 (4d6)

>>39657420
Who wants to live forever!?
>>
Rolled 4, 2, 1, 4 = 11 (4d6)

>>39657420
>>
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>>39657153
"I need a Fencer charge on that scout!" You yell. "Make sure it's as good as the last one!"

Schreiner and Leifstel nod at your order.

Leifstel charges the scout first, holding her shield up to protect herself from bullets. She crashes through the scout's cover, knocking him away. That gives Schreiner the opening he needs to jump out from beyond Leifstel and disembowel the Imperial scout.

"We're clear for now," you say. "Everyone, keep moving! We need to get to the enemy headquarters?"

Kreuss takes point, while Schreiner and Leifstel stay close to her in case she needs cover. Gallian forces are now flooding the Imperial trenches and tanks are dueling above your heads. It's gotten to the point where you can't even rely on mortar support anymore - you'd be more likely to blow yourselves up. The momentum of the battle is quickly shifting in your favour.

Every now and then, you peak your head out of the trenches to check on Moeller's position and make sure you're not getting separated from her. There is some distance between the two of you, but a the rate things are going, you should be able to meet up before attacking the enemy's headquarters and she's close enough that you can ask her for support in case of emergency.

Which is quite convenient, since you were able to use the chaos of the battle to reach the back of the Imperial trenches. The way out is guarded by a pair of armoured fencers.

>Engage the fencers at range.
>Have Schreiner and Leifstel challenge the fencers. They've been doing well so far.
>Send Kreuss out to fetch Moeller.
>Sneak around the fencers while the rest of your squad distracts them.
>>
>>39657625
>>Engage the fencers at range.
>>Have Schreiner and Leifstel challenge the fencers. They've been doing well so far.

Give them some covering fire as they go in?
>>
>>39657625
>Have Schreiner and Leifstel challenge the fencers. They've been doing well so far.
>Sneak around the fencers while the rest of your squad distracts them.
>>
>>39657625
>>Engage the fencers at range.
>>
Looks like the Fencers are going in first and everyone else is cleaning up as necessary. Roll 4d6!
>>
Rolled 2, 2, 5, 2 = 11 (4d6)

>>39657869
>>
Rolled 5, 6, 2, 1 = 14 (4d6)

>>39657869
>>
Rolled 2, 5, 1, 3 = 11 (4d6)

>>39657869
>>
Rolled 6, 4, 2, 1 = 13 (4d6)

>>39657869
>>
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>>39657625
You turn to Leifstel and Schreiner.

"Are you two ready for another round?" You ask.

"Not a problem, sir," Leifstel says. "Just give the order."

"Then charge in first," you say. "We'll cover you from behind."

The two Fencers charge in first, but they're not exactly subtle about it and the Imperials are ready for them. Fortunately, they all seem to be equally skilled and no one has a clear advantage. They're just trying to push each other back.

You motion for Kreuss and Garcia to move in and follow behind them. Leifstel and Schreiner manage to create a small opening for the three of you to sneak through and the Imperials, focused as they are on your own fencers, can't see you clearly.

Kreuss is the one who shoots first. Her bullets penetrate one of the fencer's armour and his defense collapses immediately. Leifstel quickly finishes him off. You, on the other hand, go straight for the head shot and put down Schreiner's opponent.

You climb out of the Imperial trenches and meet up with Moeller, who's using her tank's machine gun to keep the Imperial forces away. You're the first Gallians to make it through the trenches, but the Imperials are under so much pressure that they don't have time to spare on you. For the moment, you're in the clear.

In the distance, you see a small camp that should be the Imperial headquarters.

>Lead a charge against the camp.
>You and Kreuss can sneak up on the camp while the rest of your squad creates a distraction.
>Go in alone quietly. You only need to assassinate the Imperial General.
>>
>>39658091
>>Go in alone quietly. You only need to assassinate the Imperial General.
>>
>>39658091
>>You and Kreuss can sneak up on the camp while the rest of your squad creates a distraction.
>>
>>39658091
>>Go in alone quietly. You only need to assassinate the Imperial General.
>>
>>39658091
>>You and Kreuss can sneak up on the camp while the rest of your squad creates a distraction.
>>
>>39658091
>>Go in alone quietly. You only need to assassinate the Imperial General.
>>
>>39658091
>Go in alone quietly. You only need to assassinate the Imperial General.
>>
>>39658091
https://www.youtube.com/watch?v=Nq4wuH6zWQs
>>
Stealth mission it is. Roll 4d6!
>>
Rolled 6, 4, 4, 4 = 18 (4d6)

>>39658356
>>
Rolled 2, 5, 3, 6 = 16 (4d6)

>>39658356
>>
Rolled 5, 5, 6, 5 = 21 (4d6)

>>39658356
>>
Rolled 3, 4, 3, 4 = 14 (4d6)

>>39658356
>>
>>39658385
Damn, I guess we really are solid snake, and >>39658258 was appropriate
>>
>>39658409
meant >>39658325
>>
>>39658385
Remember the basics of CQC!
>>
File: Big_Boss.jpg (129 KB, 800x800)
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>>39658385
We Big Boss now.
>>
File: Barious.png (1001 KB, 850x594)
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>>39658091
You gather your team around you to give out your orders.

"Here's the plan," you say. "I can sneak up on the Imperial headquarters and assassinate the general. The rest of you stay here and suppress the Imperial forces. If we keep up the pressure, their defense will collapse and Gallia will gain control of the battlefield."

"Are you sure that's wise, captain?" Stroheim asks. "I know you're good at this, but I really don't want to dig any more bullets out of you."

"Stroheim, you're going to have to let that go eventually," you say. "I'll be fine. I'll just stay hidden until I get an opportunity for a shot. Once the general is dead, the other Imperial soldiers will at least have to back away to re-establish their command hierarchy and retreating is quickly becoming their best option anyway. There shouldn't be any danger. Now get moving."

Your squad moves to flank the nearest Imperial position, while you get on the ground, roll around to cover yourself in sand to camouflage yourself, and slowly crawl towards the enemy camp.

You move closer to the camp like you're a desert snake. No one even looks in your general direction - all the Imperials are busy sorting out combat reports or packing up supplies to leave.

You find a position overlooking the Imperial headquarters and have a look around. The Imperial General is easy to spot with his fancy uniform. You're about to put your finger on the trigger when you notice the general is standing next to a crate of grenades.

Grenades are mostly safe, but explosive-grade ragnite does like to explode…

>Take a shot at the General.
>Take a shot at the ragnite grenades.
>>
>>39658546
>>Take a shot at the ragnite grenades.

BIG BOOM INCOMING
>>
>>39658546
>Take a shot at the General.
He may survive exploding grenades but not a bullet through his head/heart.
>>
>>39658546
>>Take a shot at the ragnite grenades.

It can't be the Gallians, just some faulty grenades, right?
>>
>>39658546
>>Take a shot at the ragnite grenades.
Big bada boom.
>>
>>39658546
>Take a shot at the ragnite grenades.
>>
>>39658546
Wait a sec, how close is he to the grenades? Like right next to them/leaning on the crate or further, cause if he ain't on top of them change >>39658583 to
>Take a shot at the General.
>>
>>39658631
If the crate explodes, the general and most of his entourage will explode along with it.
>>
>>39658645
In that case, nevermind. Let's get his lackys too
>>
>>39658645

Oh fuck yeah hit the grenades then. (Some nasty PTSD is bound to come from it, watching them catch fire or be reduced to a fine mist, but hey already went through that with the trenches)
>>
Roll 4d6 to hit the grenades!
>>
Rolled 2, 1, 4, 2 = 9 (4d6)

>>39658794
>>
Rolled 1, 2, 1, 5 = 9 (4d6)

>>39658794
>>
Rolled 1, 3, 2, 3 = 9 (4d6)

>>39658794
>>
Rolled 5, 4, 1, 3 = 13 (4d6)

>>39658794
Ka-Boom
>>
>>39658801
>>39658813
>>39658818
Well, shit. That's kinda impressive in a shitty for us way
>>
>>39658801
>>39658813
>>39658818
Annnnd our high rolls stopped coming in.
>>
>>39658801
>>39658813
>>39658818
....Triple 9 huh?
>>
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>>39658801
>>39658813
>>39658818
https://www.youtube.com/watch?v=k023M1uIUqg
>>
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>>39658546
You fire at the crate, hoping to trigger one of the grenades and cause a massive explosion. Unfortunately, you only manage to hit one of the grenades lying on top of the crate. It falls on the ground at the general's feet. The Imperial soldiers immediately duck for cover once they realize there's a sniper in the area.

Through sheer bad luck or sheer stupidity - you don't know which and you don't care - the general ends up right on top of the grenade. There's a muffled explosion and the general's body goes flying several feet in the air. He doesn't move when he hits the ground again.

The horrified Imperial soldiers immediately rush to his side to provide medical aid, but it's no use. The entire front of the General's corpse is shredded and covered in blood.

You take advantage of the confusion to run back to your squad, who are still assisting the Gallian advance. The Imperial lines have now collapsed completely and without the chain of command, there's no one who can rally the troops and hold them together. Gallian victory is inevitable at this point.

"Welcome back, sir," Kreuss says as she spots you. "Did things go well?"

>"It went well enough."
>"It could have been better."
>"Not really, but that could just be my pride talking."
>>
>>39659040
>>"It could have been better."
Needed more boom
>>
>>39659040
>>"Not really, but that could just be my pride talking."
>>
>>39659040
>>"It could have been better."
>>
>>39659040
>"It could have been better."
>>
>>39659040
>"Not really, but that could just be my pride talking."
>>
>>39659040
>"Not really, but that could just be my pride talking."
>>
>>39659040
>>"It went well enough."
>>
File: Vanessa5.jpg (6 KB, 299x168)
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>>39659040
>All-Out Gallian Assault - Combat Report
>Two Shocktroopers, Two Scouts, Two Fencers
>5220XP, 3350DCT

"It could've been better," you say. "But maybe that's just my pride talking. What's the situation?"

"We've mostly just been providing support for other Gallian troops and staying out of the main fight," Kreuss says. "The Imperials won't be able to keep this up much longer anyway."

Indeed, you can see Imperial troops struggling to get out of the trenches anyway they can. Some of them are managing and orderly retreat, but most of them are just trying to run away and getting slaughtered for their efforts. For all intent and purposes, the battle is over. Whatever's left is just a formality.

"Excellent work," you say. "We'll hold the fort here until General Gunther decides how to deal with the situation. Maybe the Imperials will finally learn their lessons and back off now."

And if they don't, you'll just keep on earning your pay.
>>
>>39659343
And that's all for today's thread. You almost failed your main objective, but you managed to squeeze through thanks to the really good stealth roll you got.

As always, the next thread will be next Wednesday at around 7PM EST. Thank you for playing and good night.
>>
>>39659392
Thanks for running OP
>>
>>39659392
Thank goodness for spin. Thanks for running.



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