[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Tiller Quest OP.jpg (244 KB, 960x895)
244 KB
244 KB JPG
AKA: The Quest Formerly Known as Peasant Quest
>Previous part: http://suptg.thisisnotatrueending.com/archive/40070571/

You are Garth, formerly just a peasant with attitude and great aptitude for tilling. Yesterday, that all changed when a knight called sir Charles the Brave invited you to join him on a quest to save a beautiful princess from a vile dragon. You discovered an amulet during your quest, but you also learned that Charles the Brave has a serious attitude problem. You fed him some laxative berries to teach him a lesson. You also befriended a bear, and discovered that the amulet awakened your latent druid powers.

You have just awakened in an inn within the city of Dordt. You were forced to sleep on the floor, but the presence of a soft and fuzzy bear made it bearable (no pun intended). Today you'll depart for Brugg where you can meet up with a circle of druids, thanks to a little lie about the presence of a dire wolf. You'll have to pass through the Obscure Marshes though, so be prepared for a though trek.

On the other side of the room, you see that Charles has just finished washing himself with a sponge and a bucket of water. "It's about time you woke up, peasant! Get ready, we're leaving in five minutes!"

>Sure
>What about me? Don't I get to wash?
>What about the bear? Doesn't he get to wash?
>Write-in

Also
>Name the bear. If no name gets the majority vote, I'm rolling
>>
>>40091178
>>What about the bear? Doesn't he get to wash?
Bearholt
>>
>>40091178
>What about the bear? Doesn't he get to wash?
>>
>>40091178
>Bearwash is a-go
>>
>>40091280
>>
>>40091178
Also, roll for bear name, I'm interested
>>
>>40091303

Seconding rhis, let Destiny name the bear.
>>
>>40091303
I meant I'd roll among the given options. For now, only Bearholt is given (though in the previous thread someone suggested Ironclaw, and another Wojtek the Brown. I guess I'll consider that one vote for each of those two).
>>
>>40091385
What a shame, gonna vote Paddington
>>
>>40091385

Suggesting Shardik for the bear name.
>>
>>40091385
WAIT...WE CAN LET THE BEAR NAME ITSELF AT THE DRUIDS! Changing from this:>>40091396
>>
>>40091428

Actually, I change my vote to this. The bear must choose its name itself.
>>
>>40091428
Let our druid powers see what the bear wishes to call itself
>>
>>40091250
>>40091280
>>40091293
Working at the bearwash!

As for names:

>>40091428
>>40091443
Let the bear name himself
>>
File: Knight.jpg (25 KB, 368x492)
25 KB
25 KB JPG
"What about the bear?" you ask your master. "A dirty bear is an unhappy bear. You don't want an unhappy bear, do you?". The knight stares at you with pure rage, and you just flash him a shiteating grin.

Finally, he shoves the bucket and sponge in your direction. "Fine, you have ten minutes. I"ll be downstairs!"

You spend the following minutes thoroughly washing the bear. He seems to be enjoying it. When you're done, the bear clumsily picks up the sponge with his claws and starts what appears to be a bad attempt at washing your back. After the two of you have been thoroughly cleaned, you walk downstairs.

Sir Charles, with his shining plate armor donned, seems to have just finished his breakfast. He is currently revelling in all the attention the locals give him. "There's my trusted bear and his handler too! Come, we leave right now! There's a dire wolf to take care of!". The audience loudly applauds to acknowledge sir Charles' bravery.

>Sure, let's go
>The bear didn't have breakfast, sir. Do you want to repeat the fiasco of last night?
>Write-in
>>
>The bear didn't have breakfast, sir. Do you want to repeat the fiasco of last night?
>>
>>40091559
>Sire! The bear needs breakfast in order to assist you in fighting that fiend.
>>
>>40091559
>The bear didn't have breakfast, sir. Do you want to repeat the fiasco of last night?
>>
>>40091582
>>40091591

>trolling the fuck out of this knight

Why the shit is this quest so good?
>>
>>40091559
>The bear didn't have breakfast, sir. Do you want to repeat the fiasco of last night?
>>
>>40091559
>>The bear didn't have breakfast, sir. Do you want to repeat the fiasco of last night?
>>
File: Mystery.jpg (95 KB, 256x327)
95 KB
95 KB JPG
>>40091614
It's a mystery...
>>
>>40091582
>>40091591
>>40091609
>>40091626
>>40091632
Breakfast is the most important meal of the day, even if you're a bear!
>>
>>40091695
You can't spell breakfast without BEAR
>>
You feign ignorance and innocence, even though you can clearly tell the knight wants to get out of here as soon as possible. "Sire, the bear needs breakfast in order to assist you in fighting that fiend. Surely you wouldn't want a repeat of yesterday's fiasco!"

Surrounded by locals that greatly look up to him, sir Charles has to feign a smile. "Of course! How could I forget my furry friend! I'll order two bowls of porridge!"

You interject with a shit eating grin. "Remember last night, milord? The bear seems to have a taste for meat and honey, not so much for porridge."

The knight grits his teeth, but never breaks his feigned smile. "Of course! One bowl of porridge and one bowl of honey!". After breakfast for yourself and your bear is served, the knight edges you on with a hushed whisper. "Hurry, damn it. The sooner we leave, the sooner we can get out of the Obscure Marshes."

After having had your fill for the morning, you leave the city of Dordt and head south with your lords swords on your back, your trusty hoe slung over your shoulder and your bear companion in tow. You enter cold and foggy wetlands, you presume these are the Obscure Marshes. You carefully make your way through it, but after a while sir Charles' horse suddenly sinks away below him, its head barely sticking out above the water. "Damn it peasant, do something! Save my horse!".

>Drag the horse out of the water
>Time to till
>Watch from a safe distance and laugh
>Write-in
>>
>>40091829
>TILL THE EARTH
>>
>>40091829

>Drag the horse out of the water

We have the strength on an of! Drag that dumb horse out!
>>
>>40091829
> Time to till
Time for the magic of irrigation.
Charles may be a dick,but that horse is innocent.
>>
>>40091829
Back to our roots. I
T'S TILLIN' TIME!
>>
>>40091829
>Time to till

Its ALWAYS time to till. Also, i doubt we can pull a horse out of the Marshes.
>>
>Time to till
>>
>>40091841
>>40091870
>>40091874
>>40091879
>>40091976
It's always time to till, always!

>>40091844
GARTH STRONK!
>>
>>40092025
>inb4 we till the marsh so well that we make the land suitable for agriculture.
>>
Without even a single doubt in your mind, you jump into action. To save the knight's horse, you do what you've always done best: tilling. You'll clear a path for the water to drain away, saving the horse from suffocation and eventually draining enough water to allow him to safely walk out. With a plan in mind, you grab your hoe and till as fast as you can. In a matter of minutes enough water has been drained from the small pitt the horse is stuck in to save him from suffocation. A long wait later, and enough water has been drained to allow the horse to shakily make its way back to (semi-)solid land.

The knight inspects his horse, then his wet greaves. "Damn it, now that's going to rust!". He then looks up at you. "Don't get smug, peasant. You're only doing what I pay you for. Now walk ahead of me and till a safe path for my horse.

>Sire, that's crazy! No man can till that much land!
>You mean I get to till even MORE land? Best. Quest. Ever!
>How about you get off your high horse and lead him by foot, sire?
>Write-in
>>
File: Spoiler Image (44 KB, 728x546)
44 KB
44 KB JPG
>>40092073
The Choice is obvious!
>>
>>40092073
You mean I get to till even MORE land? Best. Quest. Ever!

By the time this adventure is over , we'll be a farmer druid.
>>
>>40092073
>You mean I get to till even MORE land? Best. Quest. Ever!
>>
>>40092051
Sorry, I misquoted so had to delete
>>
>>40092073
>You mean I get to till even MORE land? Best. Quest. Ever!
Shit ain't over till it's over.
>>
>>40092073
>You mean I get to till even MORE land? Best. Quest. Ever!
>>
>>40092073
>You mean I get to till even MORE land? Best. Quest. Ever!

By my ancestors, I shall till for the glory of druids everywhere!
>>
>>40092093
>Google that verse
>It's not about tilling
>Google "Bible Tilling"
>20 verses about tilling
http://bible.knowing-jesus.com/topics/Tilling-The-Soil
Tilling confirmed for divine.

>>40092100
>>40092102
>>40092143
>>40092180
>>40092206
Tilling is love, tilling is life
>>
>>40092226
One comma makes a difference
>>
>>40092206
This word for word
>>
Normally you're not too fond of being bossed around by sir Charles, but this is an order you can get behind. Your eyes go wide and bright. "Y-you mean I get to till even more land?!" You raise your hoe above your head and start tilling with great strength. "So much land to till, such little time! Best! Quest! Ever!" Even the bear aids in the tilling, or at least as much as a bear can. "By my ancestors, we shall till for the glory of druids everywhere!"

Roll d20
>>
Rolled 1 (1d20)

>>40092278
>>
Rolled 6 (1d20)

>>40092278
>>
Rolled 6 (1d20)

>>40092297
well shit
>>
Rolled 7 (1d20)

>>40092278
Come on come onnnn

>>40092297
fug :DDD
>>
File: Tilling the feels.png (55 KB, 500x441)
55 KB
55 KB PNG
>>40092297
I must commit sudoku now
>>
>>40092305
>>40092312
>>40092313

We.. have failed at tilling.... ;_;
>>
Dice+1d20
>>
>>40092360
Is this a sign, we must ask the druids
>>
>inb4 we broke the hoe
>oh noe, not the hoe!
>we're done for
>>
Damn it I don't know how this works
>>
>>40092397
Put it in the options field
>>
>>40092397
Put "dice+1d20" in option field.
>>
>>40092297
>Oh shit nigger what are you doing?

You start tilling, and tilling, and tilling. You first till a dry patch of land around your liege, then you till your way deeper into the wetlands. With one of your strikes, your hoe hits something hard in the ground. You try to figure out what it was and dig it out. "Maybe it's some sort of lost treasure? Or a priceless artefact! Whatever it is, I'll dig it out!". That turns out to be your gravest mistake yet. You dig out what appears to be the head of a dead soldier. However, the rest of the soldier claws his way out of the marsh and stands up before you. In the distance, you can see several undead soldiers arising. The fog makes it hard to estimate how many there are, but there are at least tens, maybe even hundreds. The undead warrior in front of you speaks to you.

"Druid, master of life, these marshes belong to the dead. You should not have come here, and now you shall join us!"

>Run away!
>Cry out for sir Charles' aid
>I bet this scrub doesn't even till, I can take him
>Write-in

Whatever you pick, roll another d20
>>
Thank you
>>
Rolled 3 (1d20)

>>40092430
unded, swerve
DO U EVEN TILL
>>
Rolled 3 (1d20)

>>40092430
>Run away while crying for Sir Charles.
>>
>Cry out for sir Charles' aid
>Pee self alittle
>>
>>40092461
>>40092466
Well, balls. I guess we wasted all our good luck on that 20 in the first quest.
>>
Rolled 2 (1d20)

>>40092430
>Call for Sir Charles' aid
>>
Rolled 9 (1d20)

>>40092430
negotiation
>>
Rolled 16 (1d20)

>>40092479
forgot to roll
>>
Rolled 9 (1d20)

>>40092461
>>40092466
>>40092493
Land is not responding favourably to our attempts to till and tame it.

We need a bigger hoe.
>>
>>40092517
Take this one, he forgot to roll
>>
Rolled 8, 5 = 13 (2d20)

>>40092430
Call for sir Charles AND till the undead out of him!
>>
>>40092461
>>40092466
>>40092493
>Guys...

>>40092461
Undead swerve!

>>40092466
>>40092479
Run like a little girl

>>40092509
Negotiate... with the undead

>>40092524
We need a bigger ho, one that's been around the block once or twice

>>40092571
Cry and till
>>
File: BARESCARE.jpg (113 KB, 1212x806)
113 KB
113 KB JPG
Rolled 14, 3, 11, 11, 18, 8, 20, 13, 20, 5 = 123 (10d20)

>>40092577
Maybe an artists rendition of the result will quell the dice gods, also testing
>>
>>40092606
Apparently it did quell them... huh
>>
Just testing to see if this works
>>
>>40092648
its dice+1d20
>>
>>40092577
You think you can take the undead. They're corpses after all, they're weak and decayed. With a loud "Unded, swerve!" you smack the warrior in front of you in the face hard enough to twist his head around 180 degrees. He seems unphazed by this and simply twists his head back in the right direction with a loud crack. Shit, that didn't work as planned.

You run away, crying out for your lord. "Sir Charles, the undead! The undead! What sword do you need for the undead?!".

As you approach Charles' side, he thinks for a moment. "The undead? Hmm... the number 3 is suitable, but..." Sir Charles spots the undead approaching in the distance. "Three... five... seven... twelve... twenty... how many of these are there?!" The "brave" sir Charles orders his horse to turn around and leave as fast as he can, abandoning you. On bearback you barely manage to catch up with your "brave" lord.

You make a lucky escape and find yourself on the outskirts of the Obscure Marshes, back in the direction of Dordt and further away from Brugg.

>I thought you were supposed to be brave!
>Well, that's out of the question. Shall we forget about Brugg and go through Oss instead?
>We need an army or something, we should get an army from Dordt!
>Write-in
>>
Rolled 20 (1d20)

Do the caps matter? Also sorry once again.
>>
>>40092756
uhh... don't be
>>
>>40092742
>I thought you were supposed to be brave!

Fuck, we need to go to Brugg.
>>
>>40092742
>I thought you were supposed to be brave!
>>
>>40092742
>>I thought you were supposed to be brave!
Have the bear pee on him to show his dominance over this pussy.
>>
>>40092742
Wait.. how do travelers normally get to Brugg?
>>
>>40092742
>>I thought you were supposed to be brave!
>>
>>40092867
KEK Yes
>>
>>40092794
>>40092805
>>40092867
>>40092919
Charles the Brave? More like Charles the Crave.....n.... yeah, smooth!

>>40092896
How do people normally get to Brugg?
>>
Scared witless and out of breath, the two of you pause for a moment. "I thought you were supposed to be brave. Where was that bravery in the marshes, sire?" you spit at your lord.

"Hold your tongue, peasant!" snaps the knight. "I'm brave, not suicidal. I'm not fighting a horde of undead warriors on my own! This is all YOUR fault, by the way! You were the one whining about Brugg. I should've known better than to listen to a peasant, we're going through Oss!".

You need to get to Brugg to meet up with the druidic circle though, so you start wondering about alternative routes. "Sire, how do travelers normally get to Brugg?".

"A detour through Oss" replies the knight. He doesn't even look around to face you, he just leads the way to Oss. "And no, we're not going there. Brugg is east of Oss, and we need to go South to the Ardent mountains. Your bullshit already cost me enough time."

>Give in and just follow your lord
>Propose to try the Obscure Marshes again (Write-in)
>Propose a small detour from Oss to Brugg anyway (Write-in)
>Write-in
>>
>>40093068
>>Propose to try the Obscure Marshes again (Write-in)
Bears live here and are fine, bear lead the way!
>>
>>40093068
>Give in and just follow your lord

When we rest in Oss, we will just leave and go alone.
>>
>Propose to try the Obscure Marshes again (Write-in)

"but sire what about the great brave sir Charles defeating a marsh full of undead. How much glory will that gain you!"
>>
>>40093068
>But Sire, think of the glory of scouring clean the Oscure marshes! Brugg may know how, much more glory than some Dragon (detour to Brugg)
>>
>>40093068
Till the land as a sign of defiance
>>
>>40093068

Guys, we're a peasant of our word. It would be wrong to abandon Sir Bearmeal even if he is a right dick.
>>
>>40093099
This.
>>
>>40093144
We are only breaking our word if he pays us
>>
>>40093090
>>40093096
>>40093099
>>40093172
Try the marshes once again

>>40093093
>>40093144
Go to Oss

>>40093112
Mine is the till that will till the marshes!
>>
"Okay, we can go to Oss and leave this swamp full of dangerous undead around to terrorize the populace for generations to come..." you start, trying to coax your lord into trying again "but you could also slay the undead once and for all. Sire, think of the glory scouring clean the Obscure Marshes will bring you! Brugg may know how much, much more than slaying some dragon!"

Sir Charles strokes his chin in thought. "It makes for a good story. Sir Charles the Brave was but a noble knight errant serving his king. He was sent out to save a beautiful princess, and from the very start it was clear that his mission was divine. The Lady of the Forest blessed him with a powerful brown bear to aid him on his quest. He then took the shortest route through the Obscure Marshes, destroying all the undead within, and then went on to Brugg to slay the dire boar terrorizing it. He then passed through the frontier city of Dinant and into the Ardent Mountains where he slew the greatest of all dragons and saved the princess. I like it!" the knight then glares at you. "But this time, you're paying the price for your ideas. You're going ahead of me. On foot. You're going to till me a safe path and we'll pick off the undead one by one. Understood?!"

>Sure
>Noblman swerve
>Nah, let's go through Oss instead
>Write-in
>>
>>40093355
>Noblman swerve
>>
>>40093355
>Sure, but you need to cover me Sire
>>
>>40093355
>>Noblman swerve
>>
>>40093355

"Sounds good but I might need a new hoe after bashing all these dead guys."
>>
>>40093355
>Swerve
>>
>>40093355
>Sure
>>
>>40093355
Swerve
>>
>>40093381
>>40093393
>>40093405
>>40093459
Move bitch, get out the way

>>40093383
>>40093403
>>40093417
I live to s(w)erve!
>>
>>40093355
> Swerve
>>
"Yeah, sure!" you reply as you dismount your bear, hoe in hand. "I'll till this land for you real good. I know how sensitive your nobleman feet are! I wouldn't want you spraining an ankle or breaking a nail!". The nobleman replies by gritting his teeth and letting out a low growl.

You till the marsh slowly and methodically, reaching deeper and deeper inside. It looks like you've wasted a lot of time entering the swamp, leaving it and then tilling it: the sun has already reached its highest point. Not that it's easy to tell with all the fog that seems to permanently cover the Obscure Marshes. After some tilling, the same undead soldier you met before rises out of the wetlands in front of you. "Your mistake was coming back, druid. This time, we won't let you live to tell the tale!". You prepare for battle. In one smooth movement you grab the number one sword and toss it at your master, who quickly catches it. You then grab your hoe and assume what you imagine a defensive stance would look like. Even your bear growls and prepares for combat.

Roll d20
>>
Rolled 8 (1d20)

>>40093609
>>
Rolled 6 (1d20)

>>40093609
>>
Rolled 14 (1d20)

>>40093609
>>
Rolled 14 (1d20)

>>40093609
>>
Rolled 13 (1d20)

>>40093609

"Git gud scrub!"
>>
>>40093642
Undead, swerve.
>>
File: frenziedtilling.jpg (36 KB, 223x310)
36 KB
36 KB JPG
>>40093654
tillin aint easy
>>
>>40093690
>"Ayo, yo Garth, whachu doin' son?"

>"Not much, not much, you know, just chillin'... tillin'.."
>>
>>40093630
>>40093641
>>40093642

You know from your last encounter that just attacking wildly won't do. You need to focus your attacks. With an overhead swing, you bring down your hoe on your enemy's skull, crushing his brain. However, many other undead soldiers arise from the marshes and march towards you.

"Fall back, fight them on dry land!" your lord orders. You take a few large steps back and let the enemy come to you. Despite being numerous and strong, they're also rather slow. This allows you, your bear and your lord to make short work of them. Sir Charles' sword glows with a holy radiance as it strikes down the undead, and the undead cower before the divine light. Your bear makes short work of his foes, crushing their heads with his claws and bites. He suffers a few wounds, but nothing serious enough to stop him or even slow him down. You manage to swing away with your hoe and at least trip the few foes you don't kill. By the time the undead hordes have been rebuked, it's late afternoon and all three of you are tired.

Sir Charles sets up a tent and lies down inside of it to rest. "Not that risking my life against a bunch of dead soldiers isn't just damn peachy, but I'm gonna take a nap. Get to tilling, peasant!"

Roll d20
>>
Rolled 5 (1d20)

>>40093760
GO
>>
File: tillinaint easy.jpg (812 KB, 2000x1333)
812 KB
812 KB JPG
Rolled 6 (1d20)

>>40093760


>>40093732
Tillin like a villian
>>
Rolled 19 (1d20)

>>40093760
HAIL AND TILL!!!
>>
Rolled 16 (1d20)

>>40093760
>>
Rolled 19 (1d20)

>>40093760
>>
>>40093793
I rolled 6...my tilling skill check failed, my crops are blighted and I hoed my shoe in half
>>
>>40093826
Go back to civilisation, city-boy.
>>
>>40093803
Okay, we really need one of those river gods to give us the "Which one did you drop into the river? The Gold one or the Steel one Tests?"

Maybe even an enchanted one....
>>
>>40093826
I rolled the 5, my son caught the gout and ten sheep died. And the town thinks I'm a werewolf.
>>
>>40093803
YOU ARE BECOME TILL! WORKER OF LAND!
>>
>>40093818
I wonder what Charles will think when he wakes up and we fixed the marsh?
>>
File: burnit.jpg (47 KB, 580x445)
47 KB
47 KB JPG
Rolled 11 (1d20)

>>40093851
IT CONFESSES! IT IS A WOLFWITCH
>>
>>40093868
He wakes up, and he finds the entire marsh has been made a village full of farmers working the land due to us tilling them.
>>
>>40093868
>"W-what!? How do you turn a marsh into arable land?!"

>Garth: "With a hoe, of course? Isn't it obvious? Swerve."
>>
Rolled 20 (1d20)

OP, perhaps we can attempt to hoe a pair of drainage canals alongsides the wetland, draining the fetid waters and revealing the lovely tillable earth beneath? rollin my Dyke Wetlands skill check....
>>
>>40093922
So shall it be.
>>
>>40093922

We have founded the Netherlands. Congratulations.
>>
>>40093922
DUBS CONFIRM! NAT 20 CONFIRMED! CRIT CONFIRMED!!!

We have made this land into something greater.
>>
File: YES.jpg (12 KB, 247x248)
12 KB
12 KB JPG
>>40093922
OOOOOOOOOOOOOHHHHHHHHHH
>>
>>40093922
We just made our hoe into a druid staff didn't we?
>>
File: hqdefault.jpg (11 KB, 480x360)
11 KB
11 KB JPG
>>40093922
OH HELLS YEAH check dat natch 2-0
>>
>>40091178

I can already tell that this quest will have an absurd number of critical successes and failures.
>>
File: willem of orange.jpg (7 KB, 209x241)
7 KB
7 KB JPG
>>40093940
this nobleman shant be swerving forthwith
>>
File: Brugg.jpg (128 KB, 800x584)
128 KB
128 KB JPG
>>40093785
>>40093793
>>40093803

>>40093922
>>40093945
>Dubs
>Nat 20
Sure, why not?

The next morning you're rudely awoken with a kick to the ribs. You curl up into a ball, clutch your painful chest and cough. You can hear the voice of your master. "Get up! I said get up you lazy peasant! Can you explain what the hell happened here?!".

You slowly get up and look around you. You see your lords tent and other than that... nothing. No marshes, no swamp, no undead, just empty soil as far as the eye can see. "I spent the whole night tilling... I guess."

"Tilling?!" your lord laughs. "How much do you think you've tilled?"

You look around you for a moment. "Ten acres, maybe eleven? Twelve if we're pushing it."

Sir Charles spits on the ground. "There's no way that's possible, peasant! No matter, the swamp is gone at least. It'll take us about half a day to reach Brugg now. Try to keep up!" With that, your lord rides away.

After half a day of marching, you finally reach Brugg. It's a large city with a great river flowing through it, much like Dordt. Just like Dordt, it's also a large trade center. These two cities were probably able to co-exist because the existence of the Obscure Marshes isolated them from one another. You cannot predict how the disappearance of the Obscure Marshes will affect the economy of these cities, nor do you really care.

"Go to the inn near the grand market and find us a room!" your lord orders as he throws you a small pouch of cash. "I'll ask around about this dire wolf that's supposed to be around here."

>Admit that there is no dire wolf
>Rent a room at the inn, wait for your lord
>Rent a room at the inn, wander around the city (write-in)
>Write-in
>>
>>40093940
>We have founded the Netherlands.
Dordt = Dordrecht
Brugg = Bruges
Oss = Oss
Dinant = Dinant
Ardent Mountains = Ardennes
>>
Rolled 1 (1d20)

>>40094029
Rent-a-room, wander around city in search of badwifes of 'negotiable virtue'
>>
>>40094029
>Ask about/Go to Druids
>>
>>40094029
>>Rent a room at the inn, wander around the city (write-in)
Maybe look around the market for preserved foods, maybe find a blacksmith to repair any damage to our hoe.
>>
>>40094029
>Rent a room at the inn, ask about the Druids.
>>
>>40094062
Ah.. heh..

well at least we didnt need to roll this time.
>>
File: honestwhore.jpg (39 KB, 344x399)
39 KB
39 KB JPG
>>40094062
>Nat 1
You have contracted blight on your gentials, the Firepox, and Burrowing fleas
>>
File: druid.jpg (83 KB, 475x368)
83 KB
83 KB JPG
>>40094070
second this, then..
>>40094065
>>40094096
>>
>>40094029
>Ask to be reimbursed for the trouble of tilling the marshes away and with your new money buy the best hoe in all the lands
>>
>>40094150
Supporting this
>>
>Rent a room at the inn, wander around the city

ask around for druids. ask a guard and a beggar. btw, qm, the picture of the city looks fairly modern. is this like a midieval age time period or is it like nuln in warhammer which is to say a bit more advanced

and did we till so much land dure to our druidic powers?

and what is the magic system like ion this world. are there mages, have we heard of any or is there an institution. is it something ur are born with or can anyone learn.

can we lard to read write in the future?
>>
>>40094029
Let's spread news about the new arable land around town, and modestly say it was all in a day's work. Maybe it'll improve the lives of the people here, and create a surplus of food.
>>
>>40094167
Oh god, how did you type that way and are you okay?
>>
what does a hoe look like?
>>
>>40094194
no i feel drained
>>
>>40094203
Yo momma.
>>
File: 005071623[1].jpg (54 KB, 1326x1200)
54 KB
54 KB JPG
>>40094062
>>40094098
>>40094102
>Nat 1
Contract Fel Syphilis. It's like normal syphilis, except infused with demonic magic.

>>40094065
>>40094096
>>40094130
>>40094167
Ask about druids

>>40094150
>>40094156
>>40094187
Till land get money

>>40094167
Maybe that picture was a bad pick, but I liked the way it looked. It's supposed to be a medieval city in a fantasy setting. Probably late middle ages or early renaissance.

>and what is the magic system like ion this world. are there mages, have we heard of any or is there an institution. is it something ur are born with or can anyone learn.
From what you know, the mage in Dordt implied that Druidic magic isn't something you learn. The amulet didn't give any powers, but merely awaken what was already there.

>>40094203
Pic related
>>
>>40094239
okay i gotta admit i ran into that one
>>
File: hailwood1.jpg (653 KB, 960x833)
653 KB
653 KB JPG
>>40094187
*overheard at meadhall*
Oi, Barwench, fetch me an ale....So's I was cartin a load of codguts over to the markets, when I overhears that ones lonesome tiller done drained the whole vile swamp and left naught but land fit for food croppings in its wake...if I were king, I'd bury that Blessed tiller in silver and yellow gold, I would!'
>>
>>40094262
Ho-ho-ho.

Also, get some fucking sleep if you're so drained you're typing like that.
>>
Rolled 17 (1d20)

>>40094029

Rent a room at the inn, search for other peasants to discuss tilling and tilling accessories
>>
You use the money to get your master a small room at the inn he requested, then wander around the city for a bit. With a bear in tow you find yourself being the center of attention, but you don't mind too much. You approach one of the patrolling guards and ask him about any druids.

"Yeah, there's a druidic circle not too far from here. Leave throuth the East gate and follow the road until you get to a hill. Then you get on top of that hill and look into the forsest. You should be able to see a clearing, that's where the druids gather. They're a strange bunch!" the guard then looks at your bear. "But with a pet like that, you might just be strange enough for them!".

>Head for the Druids
>Wait at the inn, discuss things with sir Charles
>Write-in
>>
>>40094326
>>Head for the Druids
We've plenty of time left in the day.
>>
>>40094326
Head for the quarry- I mean druids.
>>
>>40094326
>Head for the Druids
>>
>>40094326
>Head for Druids
>>
>>40094326
>Head for the Druids
>>
Rolled 7 (1d20)

>>40094326

>Leave a note for Sir Charles, head for the Druids
>>
>>40094326
>Head for the Druids

also call your bear Sir Bearington
>>
>>40094380
No, it names itself
>>
wait at the inn, tell charles that they might know something about the direwolf.. if he doesnt agree, ditch him at the first opertunity and take dovahbear and head for the druids

can we learn to read writein the future

did we till the marsh with our druidic powers

is there magic other than druidism. if there is can we learn them
>>
>>40094057

Fuck yes called it, also Head to the druids
>>
File: sircharles.jpg (88 KB, 419x512)
88 KB
88 KB JPG
>>40094326
The prudent course of action would be to discuss the matter with our liege lord, styled the Warden of the Tillable Earth, Master of the Dirt Sea, Sir Charles.... but we have a bear in our thrall, mad hoe-ing prowess, and Druids await...this calls for a team huddle! WHAT DO!?
>>
File: b-bill.jpg (24 KB, 400x267)
24 KB
24 KB JPG
>>40094390
>It names itself
>or it gets the hose
>again
>>
I have a feeling that by the time this quest is over, we'll have a full adventuring party.
>>
>>40094341
>>40094348
>>40094351
>>40094356
>>40094367
>>40094372
>>40094380
>>40094408
Disregard noblmens, acquire druids

>>40094401
Wait for Charles

>>40094415
Team huddle!
>>
>>40094469
>all animals and farmers
>>
>>40094469
A party made up entirely of bears.
>>
>>40094562
Best party
>>
File: worldlysasquatch1.gif (41 KB, 400x554)
41 KB
41 KB GIF
Rolled 20 (1d20)

>>40094485
Noblemns aint s*** but 'hos' (the bad kind) and tricks...lets get some druid action
>>
>>40094577
DUBS

FUCKING

CONFIRM

THE NAT 20!
>>
>>40094485
You follow the instructions the guard gave you. You leave the sicty through the East gate, follow the road until you see a hill, climb it, and then walk towards the clearing you see in the distance. As you get closer to the clearing, your bear companion grows more.... silent. Normally you'd hear him breathe and see him clean or scratch himself, but right now the bear is utterly silent and moves with distinct, controlled movements, almost as if out of reverence.

When you reach the clearing, you see a group of no more than ten robed men and women sitting together, smoking pipes and discussing something that appears to be amusing. One of them, an elderly man with a long, grey beard notices you. "So someone approaches the circle..." he notes with a smile. He then gets up and walks towards you. "Someone with great potential..." he shoves his hand down your shirt and pulls out your amulet. "And an amulet too. It was stolen from us, but it found its way back. It brought a talented individual too!" the old man laughs, leaving you rather confused. "What brings you here, boy?"

>Teach me the ways of the druid
>You guys need some tillin'? I'm pretty good at tillin'!
>You guys are weird, I'm leaving
>Write-in
>>
File: 34459.jpg (88 KB, 298x254)
88 KB
88 KB JPG
>>40094577
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORD
>>
File: dubs.jpg (45 KB, 500x574)
45 KB
45 KB JPG
>>40094577
OH NAW!! Thats the second Nat 20/dubs COMBO...
>>
>>40094611
>Teach me the ways of the druid
>You guys need some tillin'? I'm pretty good at tillin'!
>>
>>40094611
>You guys need some tillin'? I'm pretty good at tillin'!
>>
File: Horrifying.jpg (19 KB, 554x374)
19 KB
19 KB JPG
>>40094611
>Teach me the mystery of the druids
>>
>>40094611
>You guys need some tillin'? I'm pretty good at tillin'!
>>
>>40094611
Follow this man's >>40094577
nat 20 dubs
TEACH US YOUR WAYS DRUIDS
We should also find out what our bear's name is.
>>
>>40094645
yes
>>
>>40094611
>Teach me the ways of the druid
>You guys need some tillin'? I'm pretty good at tillin'!
>>
File: 1386172270496.png (1.22 MB, 1162x850)
1.22 MB
1.22 MB PNG
>>40094611
>You guys need some tillin'? I'm pretty good at tillin'!
>>
Rolled 4 (1d20)

>>40094611
>roll for intimidation
>"I didn't till my way through a zombie swamp to hand over that amulet. Tell me about it and your silly untilled clearing"
>>
File: stannisb.gif (153 KB, 400x231)
153 KB
153 KB GIF
>>40094611
Mighty druid lord, I am but a humble peasant but my tilling skill is known far and wide, the dirt mothers tell dirt babbies tales of my unforgiving hoe-ing to scare them into behaving. I offer you my hoe, and the hands that till therewith, in exchange for your teacherings, mighty druid!
>>
File: 1345113810775.gif (2.9 MB, 250x189)
2.9 MB
2.9 MB GIF
>>40094611
>Teach me the ways of the druid

SOON WE SHALL BE BECOME THE BEAR SUMMONER.
>>
>>40094674
this and

>>40094709
this
>>
>>40094645
>>40094646
>>40094653
>>40094674
>>40094689
>>40094713
NEED. MORE. TILLING.

>>40094645
>>40094647
>>40094656
>>40094674
>>40094722
Teach me, oh druid-sensei!

>>40094709
Intimidate the entire druid circle
>>
File: rotgrub2.gif (35 KB, 550x234)
35 KB
35 KB GIF
>>40094709
>skill check failed
>>
You're caught off guard, and look around you. Untilled land... a clearing ripe for the tilling. "So.... ehrm... you guys need some tillin'? I'm pretty good at tillin'?"

All the druids laugh loudly, and the elderly druid before you hands you back your amulet. "Boy, we're druids. Unlike farmers we don't work against the land, we work with it."

You're confused, but it sounds interesting. "Working with the land? Is that what it means to be a good druid? Please teach me your ways!"

The elderly druid before you laughs once more. "It's easy, young one. There is no secret behind it, you just need to make nature an extension of yourself. Don't see yourself as man against nature, or man with nature. Become nature itself!" The old druid then, in one fluid movement, raises his arm and clenches his fist. As he does this, a small bush emerged from the land. "Like this!".

You still don't understand. "I can tell you're confused, but all will become clear in due time, young one." He walks back to the other druids, looks around in one of their bags and fishes out a pipe, some herbs and a few matches. "Here, try this. It'll fade the lines between man and nature, make you feel part of the great wholeness."

>Erryday
>Nah man, that shit's for fools
>Isn't that illegal? I'm reporting you to the local authorities!
>Write-in
>>
File: its time.gif (824 KB, 480x270)
824 KB
824 KB GIF
Rolled 9 (1d20)

>>40094737
Upon review, Ive decided to second this guy...how hard can it be to intiimidate a bunch of druids?
>>
>>40094811
>Erryday got some snacks too?
>>
Rolled 15 (1d20)

>>40094811
>>Write-in

>TILL THE PROBLEMS OUT
>>
>>40094811
>Erryday
>>
>>40094811
>Erryday
>>
>>40094811
>>Erryday
>>
>>40094811
>>Erryday
The one and only D-O-double G.
>>
erryday. get some snacks for the munchies
>>
File: hey-yyy-ehhh.jpg (22 KB, 468x311)
22 KB
22 KB JPG
Rolled 18 (1d20)

>>40094811
smoke the nice man's electric lettuce,
>>
>>40094811
>Erryday
>>
>>40094811
>Erryday
>>
Rolled 11 (1d20)

>>40094811
>roll for flattery
>Erryday
>compliment his sick druid piece, much nicer than my peasant's corncob pipe
>>
>>40094811
>>Erryday

Also once good and errydaying we should spread some farmer wisdom on these people. We work with the land and are tied to it irrecoverably. We live and die with it just as it lives and dies with us the soil is our soul and we nourish it not just pull from it.
>>
Rolled 19 (1d20)

>>40094824

I want to roll for cowtits
>>
>>40094828
>>40094831
>>40094840
>>40094846
>>40094847
>>40094864
>>40094866
>>40094876
>>40094903
>>40094908
>>40094924
https://www.youtube.com/watch?v=sifVwz5Nguc

>>40094829
Till the pain away

>>40094933
Suddenly cowtits, out of nowhere!
>>
>>40094831
this
>>
File: cowtits.jpg (42 KB, 700x525)
42 KB
42 KB JPG
>>40094933
add modifiers....success! You look focus your cowtit locating powers...and begin to glow with a whitish-yellow inner light....before your eyes, suddenly, something appears!
>skill check success
>>
You can't help but compliment the druid on his pipe. "Sick piece! It's much nicer than my peasant's corncob pipe back at home!" The druid merely smiles and wait for you to smoke his special herbs.

As soon as you start smoking you can feel your presence... fading. As if you stop being a human and observe the entire cosmos from the outside, realizing how small and insignificant you are. Like a grain of sand in a massive desert. Before long you find yourself lying on your back, in a circle, with the other druids.

"Like... I've got some farmers wisdom, man. We don't work against the land, we work with it. We are tied to it irrecoverably. We live and die with it just as it lives and dies with us. The soil is our soul and we nourish it if not just pull from it. You know?"

Another druid speaks up in response. "Woah, that's... real deep man!" The elderly druid chimes in. "You're starting to understand, young one. You're starting to understand!".

Not much later you doze off. In the realm of dreams, you find yourself standing in a field of flowers. In the middle is your bear, seated on a chair, and sipping tea from a cup with a matching saucer. "Y-you! You're my bear!" you exclaim.

"Quite so!" replies the bear. "It appears that you have failed to provide me with a proper nomenclature. Therefore, I shall name myself. Henceforth, I shall be known as..."

>Write-in
>>
>>40095108
Sir Bearington
>>
>>40095121
^^^^^^^^^^^^^^6
>>
>>40095108
Wayne
>>
File: putinbear.jpg (183 KB, 1280x720)
183 KB
183 KB JPG
Rolled 9 (1d20)

>>40095108
VLADMIR PUTIN *throw hoe into river*
>>
>>40095108
Sir Beor Bearington the 4th esquire.
>>
>>40095121
Seconding.
>>
>>40095108
Pooh Bear
>>
Rolled 12 (1d20)

>>40095108

TILL BILL
>>
>>40095108
Fluffyking
>>
File: highlander.jpg (55 KB, 350x241)
55 KB
55 KB JPG
>>40095121
We all knew it would come to this.
>>
sir bearington
>>
>>40095108
>Beary Barrington
>>
Rolled 7 (1d20)

>>40095108

The 4th earl of small wood, Brunt of house Bearington, climbers of high trees and seekers of honeycomb, esquire
>>
>>40095121
Sir Bearington Wojtek Burgandy The Brown
>>
>>40095108
>Sir Bearington
>>
File: owlbear1.gif (16 KB, 401x262)
16 KB
16 KB GIF
>>40095108
is sir bearington this kind of bear?
>>
>>40095226
No, he's a classy gentlebear.
>>
>>40095121
>>40095128
>>40095147
>>40095149
>>40095184
>>40095188
>>40095193
>>40095195
>>40095200
Bearington and its many derivatives

>>40095137
Wayne

>>40095142
NO BOOTIN THE PUTIN

>>40095151
Pooh Bear

>>40095159
Till Bill volume 2
>>
File: thentheresthis.jpg (68 KB, 500x521)
68 KB
68 KB JPG
>>40095195
>all kinds of LEL
>>
>>40095256
Maybe Sir Bearington has a shit ton of names and titles like the Duke of Wellington?
>>
>>40095286
This, combine every Bearington vote into one long ass name.
>>
File: Bear Cavalry.jpg (78 KB, 800x571)
78 KB
78 KB JPG
>>40095286
Warden of the Hives, Shitter in the Woods, Duke of Bear Mountain, Lord Protector of the weak, Keeper of the Brown, Crown Prince of Vallachia, His Royal Magnificence and Imperial OverBear And Knight of the Ursine Realms Sir B. Bearington von Bearingsley Wojtik the Brown Esquire the 4th
>>
Rolled 4 (1d20)

>>40095384

That's his surname
>>
"Henceforth, I shall be known as... Wayne B. Bearington the 4th, esquire!"

You can't help but wonder: "What does the B. stand for?"

"Beary" replies the bear before casually taking another sip of his tea. "As you may have already noticed, the methods of the druidic circle have finally permitted proper communication between the two of us. I am simply overjoyed! Especially since you're the only human I can tolerate. That aristocratic buffoon you call your master is too arrogant for his own good!".

"But... aren't you an aristocrat as well?" you can't help but wonder.

"Heavens no! Esquire is a title of merit, not of birth! I consider myself more... bourgeoise. If only I were blessed with opposable thumbs, then I'd write a manifesto in favor of the Third Estate and propose the abolition of the nobility and monarchy in lieu of a form of governance reliant on popular sovereignity, where policy is decided through force of arguments rather than force of arms... but I digress. The point I was trying to make was that from now on, we will be able to communicate through our dreams. Sadly, my underdeveloped vocal cords will limit me to roars and grunts in the realm of reality. Until we meet again, old chap!"

You slowly awaken and discover that it's already night time. The other druids have disappeared. By your side you only find Bearington esquire and a sack full of special herbs. There's a note accompanying it, but you cannot read it.

>Go back to the inn, apologize to your lord for being so late
>Practice with your druidic powers
>Write-in
>>
>>40095384
Not Shitter, Defecator. He is a polite chap.
>>
>>40095403
>Practice with your druidic powers
>>
File: rollermag.jpg (17 KB, 195x259)
17 KB
17 KB JPG
>>40095412
Duly noted. I stand corrected.
>>
>>40095403
>Practice
>>
>>40095403
>Practice with your druidic powers

Best bear.
>>
>>40095403
>Practice with your druidic powers
>>
>>40095403
>Practice with your druidic powers
>>
Rolled 16 (1d20)

>>40095403
>>Write-in

Till
>>
>>40095403
>Practice with your druidic powers
screw "That aristocratic buffoon"
>>
>>40095403
>Practice with your druidic powers

Also show the note to Bearington so he can tell us whats written on it afterwards.
>>
>>40095403
Practice with druidic powers
>>
>>40095403
>Go back to the inn, apologize to your lord for being so late
>>
File: trotsky_wtf.jpg (63 KB, 630x350)
63 KB
63 KB JPG
>>40095403
>I consider myself more... bourgeoise
yeah, grande bourgeoisie, amiright!?!
>>
practice adn figure out a way to learn to read and ask bearington to elaborate more about the abo-whatever he said
>>
Rolled 12 (1d20)

>>40095403
>>40095453
Practice tilling with our druidic powers
>>
File: noblesirb.jpg (12 KB, 259x194)
12 KB
12 KB JPG
>>40095403
Practice your new found powers by finding your Lord and apologize by hoe-ing as submissively as you can.
>>
>>40095403
>Go back to the inn, apologize to your lord for being so late

Perhaps we can try to work on some sort of primitive method of communication with Bearington in real life. Like, yes or no based on one or two growls or whatever. Not sure what purpose it'd have, but it'd give us someone who isn't a prick to talk to.
>>
>>40095421
>>40095434
>>40095435
>>40095445
>>40095449
>>40095464
>>40095473
>>40095474
>>40095547
>>40095504
Practice makes perfect, even if it involves blazing it

>>40095453
>>40095547
>>40095554
Till (submissively)

>>40095502
>Implying giving the means of production to the proletariat works
>Implying the social contract does not
>>
File: majesty.jpg (87 KB, 605x688)
87 KB
87 KB JPG
>>40095598
>implying
>>
Rolled 18 (1d20)

>>40095598

double till, tripple till, multi till, ultra till

MONSTER TILL
>>
File: sir_b_critical.jpg (105 KB, 634x552)
105 KB
105 KB JPG
Rolled 20 (1d20)

>>40095656
C-C-C-C-COMBO BREAKER!!!! (rollin skill check for combo break)
>>
>>40095686
HaRd cOmbo break Ultra counter!
>>
The dice are out of control!

MARTHA! QUICK! Get me my sacrificing child!
>>
You look over the scribbles but can't make anything of it. You then show it to Bearington, who glances at it for a moment before moving on, finding a tree to rest under. You take this time to practice a little with your druidic powers. You spend some minutes focusing as hard as you can, but don't manage to get more out of the earth than a few small flowers. It's good news because at least it means you now have limited unity with nature, but you know you can do much more.

You decide to call it a day and leave for the inn. Inside, you can hear the locals praise sir Charles in admiration. "Wow! He defeated the undead of the Obscure Marshes singlehandedly, and made the land fertile too! This man is a hero, a living legend!" You can even hear a few women vowing to name their sons after this "brave" knight.

When he notices you, Charles shouts "Ah, blessed bear and his handler have arrived! Let's celebrate with a meal! Someone get us one large steak and two bowls of porridge!". Bearington jumps up and slams his paws on the table, staring at Charles intently. "Alright, two steaks and a b-" Bearingtown growls. "Fine, THREE large steaks! Steaks for everyone!" Bearington seems satisfied with this turn of events and sits down on the floor once again, waiting for his dinner to arrive.

That night you actually sleep in your own bed! You had the good sense to rent a room with two beds, and you allow Bearington to sleep at the footend of your bed.

That night, in your dreams, you once again find yourself in a flowery field, and once again you see Bearington sitting in a chair, drinking his tea. He greets you with a polite "Good evening."

"Yeah, good evening... err... squire... Beary...Wayne... Bearington?".

1/2
>>
File: casinoroyale.jpg (27 KB, 590x350)
27 KB
27 KB JPG
>>40095656
>Rolls 18

>>40095686
>Rolls 20
Hit me, dealer...I like to live dangerously....
>>
File: sacrificinbabby.jpg (61 KB, 468x496)
61 KB
61 KB JPG
Rolled 2 (1d20)

>>40095720
hurr ya go!
>>
>>40095798
The bear guffaws and dismisses your words with a wave. "I think we're familliar enough to know eachother on a first name basis. Please, do call me Wayne!"

"Well then... Wayne" you continue with some awkwardness. "Did you see the not earlier today? Can you tell me what was on it?"

The bear puts his cup and saucer down at the table besides him and looks at you with suprise in his eyes. "It read 'Use these herbs if you ever feel disconnected from nature again.' Can't you read?" You don't say anything, but the expression on your face tells the bear enough. He arises from his chair and walks over to you, on his hind legs as if he were a human. "Don't fret! Personally I identify as an empiricist. I hold the belief that all men -and beasts- are blank slates. Everyone can learn, as long as someone has the patience to teach!" He bends over and starts scribbling into the soil. "A. B. C." he reads up and writes out the entire alphabet. he then points to the A and discusses it.

"This is the letter 'a'. It can have either a short sound, like in the words cart and part, or a long sound like in the words cat and bat. Also-" he looks up at you and notices your confusion. "Is this too much to process in one go? Don't fret, we will repeat this every night until you can read."

2/2

>End of part 2

Thank you for playing. Please follow me on twitter to stay up to date:
https://twitter.com/Master_of_Quest
>>
>>40095866
You failed to sacrifice?

is that a good or bad thing?
>>
>>40095892

Best new quest in a long time, gotta keep it going
>>
>>40095892
Wayne is smarter then we are, Shit.
>>
>>40095892
Thanks for the thread, mate.
>>
>>40095942
But we're better at tilling.
>>
>>40095942
But can he TILL like us!?

We'll teach HIM something!
>>
>>40095994
>>40096000
Yeah you're right. We're a stone cold tiller.
>>
>>40096020
I got 40 years... for tillin an entire family's land.
>>
great quest qm. cant wait for the next one
>>
awesome just as last time, till we meet again
>>
>>40095892
Thanks for running, even though I got here late, it was fun!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.