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General Synopsis/Quick Introduction: As the subject line implies, this quest will be taking place within the Nasuverse

For those not as well-read into TYPE-MOON's works, please do not feel overwhelmed or threatened; I will do my best to ease as many of you in as possible

The quest will NOT begin with a focus on the main character, but rather on his great grandfather. The one who brings this entire shit show into fruition via his penis.

In a normal post you can expect me to provide four options with the fifth being a prompt for write-ins.

Thank you in advance for any consideration you may give this thread and please feel free to offer any criticism or feedback.
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>>40155755
Previously - We learned quite a bit about the church and about our friend Dante. We even had a sparring match, which we won. Yay. Unfortunately, our celebration was cut short by the news that Toby had been shot. When we inevitably went to investigate his house, we discovered that most of his neighborhood had no power.

Then we got jumped by...something? Zombies, we think.

Thankfully, we managed to draw upon our adrenaline and now we're running through the neighborhood, hoping to lose the 'zombies' chasing us and maybe reach Toby and Anna in time to save them from whatever is going on.

Archive - http://suptg.thisisnotatrueending.com/archive.html?tags=Sins+of+the+father
>>
What is Grandpa Eli doing at a time like this when a bunch of deads are wandering around.
>>
>>40155755
Arms pumping at your side, heart pounding in your chest you hurtle through the darkened streets. Beside you is your friend Dante Wilson, captain of the soccer team and church monster slaying hopeful. Both of you are armed and you are hopped up on adrenaline, having managed to summon it on demand twice in the last hour or so. You're fairly certain that it was purely through your adrenaline that you were able to escape that blockade of 'things' that had tried to stop you earlier.

Throwing a quick glance behind you, you are delighted to see the horde of slower moving 'zombies' have slowed and are standing beside the quicker moving ones you scattered only a few moments ago. Ahead, you can see no ambush and, amazingly, you and Dante are only two or so blocks from Toby's house.

Maybe you should...

A) Make a beeline for Toby's place; you've stumbled upon a reprieve. Use it.
B) That ambush could've gotten you; better to hedge your bets and make sure at least one of you reaches Toby and Anna
C) Take a roundabout route to Toby's place; those things were smart enough to plan an ambush, you need to be just as clever
D) Ask Dante to secure a location he can see from and act as your 'overwatch'. He's a better shot than you and if you go full on 'predator' mode, you'd just endager him
E) Write In
>>
>>40156138
You'll get your answer VERY soon
>>
>>40156140
>C) Take a roundabout route to Toby's place; those things were smart enough to plan an ambush, you need to be just as clever
>>
>>40156140
>D) Ask Dante to secure a location he can see from and act as your 'overwatch'. He's a better shot than you and if you go full on 'predator' mode, you'd just endager him
>>
>>40156140
>A) Make a beeline for Toby's place; you've stumbled upon a reprieve. Use it.
>>
>>40156140
>D) Ask Dante to secure a location he can see from and act as your 'overwatch'. He's a better shot than you and if you go full on 'predator' mode, you'd just endager him
>>
>>40156140
D) Ask Dante to secure a location he can see from and act as your 'overwatch'. He's a better shot than you and if you go full on 'predator' mode, you'd just endager him
>>
>>40156140
D with hints of C if possible
>>
>>40156140
"Dante, do you see that house over there? With the slanted roof" you gasp out as you slow to a jog. It seems your adrenaline has run it's course and now the pain and exhaustion is hitting you like a sack of bricks. Your left forearm is throbbing in time with your hammering heart and your thighs feel like someone's been beating them with a bat. However, beyond some minor abrasions and aches you are now aware of, you are actually in fairly good shape.

Dante, however, looks far better off. Though you can't see much more of him than his silhouette, he stands tall and proud, even if you can see him visibly trying to catch his breath. "Yeah, I see the house" he gasps back, answering your earlier question regarding the house to your immediate left.
"Could you get to the roof and the tree beside it?"
"Yeah, probably"
"Want to play Hawk-eye?"
"...You know I prefer Green Arrow"

Rolling your eyes at him, despite knowing he will never see it in this darkness you begin jogging again. "You should be able to see Toby's place from there; I'm going to sprint there and I'd prefer to have you as my back-up"
"Got it...good luck" Dante shouts as the two of you begin sprinting once more, both of you heading in opposite directions.

As you sprint towards your goal, an odd sensation of dread washes over you like a wave.
>>
>>40156631
Let's take a minute to consider the memories of our favorite 'inhuman' being


It's been two years since your brother's first botched attempt at an assassination prompted you to investigate your own family. In those two years you've become something of a middle-man for the beings whose appearance or mannerisms make it difficult for them to interact with your common man. You've helped write contracts for the undead, you've helped smooth negotiations between flesh-eating shapeshifters and lycanthropes. Hell, you once got challenged to a duel by a vampire and WON the resulting fight.

You're Elijah Brinwell. Entrepreneur, Fighter, Lover, Brother, Son.

And, assuming the letter you're reading is true, father. You have a daughter. And not with any of the women you've slept with since you left your father's estate.....You are the father of Elisa Orchard's daughter. And your brother is trying to kill you for it.

According to the letter, not long after you slept with her, Elisa married your brother and soon became pregnant. Too soon. Though she kept her suspicions to herself, she suspected the child might be yours. However, when the child turned out to be a magus of incredible talent, she believed it might be your brother's, somehow. But it seems a ritual your brother conducted has revealed the child's true nature. And now your daughter is being tormented by her 'father' and Elisa is begging you for help....the love of your life and your daughter. Well, hell.

A) Go help your daughter. Leave Elisa to her fate, that little girl is yours and she needs your help.
B) Save them both; it'll be harder and who knows what toes you'll step on, but you can do it with a skilled enough team
C) Take your brother out. Solve the problem at it's source and just get rid of your brother
D) Handle this solo. It'll be far more dangerous, but it'll probably be the safest option, politically.
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>>40156897
>B) Save them both; it'll be harder and who knows what toes you'll step on, but you can do it with a skilled enough team
>>
>>40156897
>B) Save them both; it'll be harder and who knows what toes you'll step on, but you can do it with a skilled enough team
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>>40156897
>B) Save them both; it'll be harder and who knows what toes you'll step on, but you can do it with a skilled enough team
>>
>>40156897
>B) Save them both; it'll be harder and who knows what toes you'll step on, but you can do it with a skilled enough team
>>
>>40156897
B.
>>
>>40156897
You can do this...you can save them both. It'll be hard and it'll require you to go to lengths you might not be able to come back from, but you can make this work. First and foremost, you'll need someone who can get you onto the estate, that means you'll need a magus. One from a family younger than the Brinwell, but still old enough to earn their respect through reputation alone. You've only got two options on that front.

Then you'll need someone who can smash their way through any sort of opposition that your brother might be able to muster up. So you'll need someone downright monstrous. You've heard the rumors regarding just how powerful your brother is...and they are not particularly encouraging.

Then you'll need a getaway driver and someone to mess with the social ramifications of the job. Anyone else you get onto your team will probably just be some sort of back-up. This is not going to be an easy job, that's for sure.

(1/2)
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>>40157189
Please choose a combination of, at least, three Teammates for this job. The most popular choices will comprise the main components of the team.

Luckily, you've been keeping close track of who owns you favors and who is willing to have you owe them favors, so far, the list includes:

Opener(s) :
Hans Dreschner - Though very young, Hans has made quite a name for himself as a very likable individual in the world of Magi. You met him at a party once and he gave off the impression he'd be interested any shenanigans you might get into

Gaston Bonheur - A haughty and arrogant young man, after you helped balance his family's accounts and save them from the brink of bankruptcy, he said he would help you...somehow.

Astrid Dupont - Gaston Bonheur's biological sister, she was sent to live with the faltering Dupont family as part of a deal for a large chunk of their land. She has grown into an underwhelming magus, but she has an oddly down-to-earth outlook for a magus.

Brute(s):
'Gordon' - A Wendigo you met and once stopped the church from hunting. He claims to owe you more than one favor and has even given you an address he allegedly checks fairly often. He gives off the air of an incredibly capable of fighter.

Connor O'Reily - A member of the church. You apparently bested him in a drinking contest....at some point, and now he owes you a substantial sum of money. You've seen him fight and you're fairly certain he can handle his own against preternatural beings and he seems to do even better if his opponent is human.

Tall-Oak - A shaman who lives out in the west. He is incredibly powerful, but refuses to dress or act in a manner that would not be conspicuous in a place like the City of Toronto.

Jacobs - A werewolf you once employed as your chauffeur. He ran away from his original family and tribe of werewolves. You don't know much about him, but he seems like he can fight.
(continued)
>>
>>40157442
Smoother(s) :

Emilia - A fast-talking immigrant from...somewhere in Europe. She seems to have her fingers in every pie out there and she has no trouble lying, cheating or stealing to get her way. You once saved her from getting her hands cut off by loan-sharks.

Samson - You're about 75% sure Samson is some sort of retired assassin. He's quiet, unimposing and yet, commands an odd sort of respect through his presence alone. Plus, he seems to know a disconcerting amount about poisons.

Bernard - Bernthrum's son. You didn't even know Bernthrum had a son, but, apparently, he had one and while he paid for the boy to travel to the New World, he did not give him any money for living expenses. Bernard works in your home as an assistant of yours and is actually a close friend. He's also one of the smoothest conversationalists you've ever heard. He's also not a bad shot.

-------------------------
And those are your choices, so, good luck folks and I hope you choose carefully.
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>>40157442
>Gaston Bonheur - A haughty and arrogant young man, after you helped balance his family's accounts and save them from the brink of bankruptcy, he said he would help you...somehow.
>'Gordon' - A Wendigo you met and once stopped the church from hunting. He claims to owe you more than one favor and has even given you an address he allegedly checks fairly often. He gives off the air of an incredibly capable of fighter.
>Bernard - Bernthrum's son. You didn't even know Bernthrum had a son, but, apparently, he had one and while he paid for the boy to travel to the New World, he did not give him any money for living expenses. Bernard works in your home as an assistant of yours and is actually a close friend. He's also one of the smoothest conversationalists you've ever heard. He's also not a bad shot.
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>>40157442
>Hans Dreschner
>Connor O'Reily
>Emilia
>>
>>40157442
>>40157531
>Astrid Dupont - Gaston Bonheur's biological sister, she was sent to live with the faltering Dupont family as part of a deal for a large chunk of their land. She has grown into an underwhelming magus, but she has an oddly down-to-earth outlook for a magus.
>'Gordon' - A Wendigo you met and once stopped the church from hunting. He claims to owe you more than one favor and has even given you an address he allegedly checks fairly often. He gives off the air of an incredibly capable of fighter.
>Emilia - A fast-talking immigrant from...somewhere in Europe. She seems to have her fingers in every pie out there and she has no trouble lying, cheating or stealing to get her way. You once saved her from getting her hands cut off by loan-sharks.
>>
>>40157442
>Hans Dreschner - Though very young, Hans has made quite a name for himself as a very likable individual in the world of Magi. You met him at a party once and he gave off the impression he'd be interested any shenanigans you might get into

>Connor O'Reily - A member of the church. You apparently bested him in a drinking contest....at some point, and now he owes you a substantial sum of money. You've seen him fight and you're fairly certain he can handle his own against preternatural beings and he seems to do even better if his opponent is human.

>Emilia - A fast-talking immigrant from...somewhere in Europe. She seems to have her fingers in every pie out there and she has no trouble lying, cheating or stealing to get her way. You once saved her from getting her hands cut off by loan-sharks.
>>
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>>40157531
>Hans Dreschner
>Connor O'Reily
>Gordon
>Tall-oak
>Jacobs
>Samson
>>
>>40157442
>Astrid Dupont
>Tall-Oak
>Samson
>>
>>40157442
>Hans Dreschner - Though very young, Hans has made quite a name for himself as a very likable individual in the world of Magi. You met him at a party once and he gave off the impression he'd be interested any shenanigans you might get into
>Connor O'Reily - A member of the church. You apparently bested him in a drinking contest....at some point, and now he owes you a substantial sum of money. You've seen him fight and you're fairly certain he can handle his own against preternatural beings and he seems to do even better if his opponent is human.
>Samson - You're about 75% sure Samson is some sort of retired assassin. He's quiet, unimposing and yet, commands an odd sort of respect through his presence alone. Plus, he seems to know a disconcerting amount about poisons.
>>
>>40157442
>'Gordon' - A Wendigo you met and once stopped the church from hunting. He claims to owe you more than one favor and has even given you an address he allegedly checks fairly often. He gives off the air of an incredibly capable of fighter.
>Connor O'Reily - A member of the church. You apparently bested him in a drinking contest....at some point, and now he owes you a substantial sum of money. You've seen him fight and you're fairly certain he can handle his own against preternatural beings and he seems to do even better if his opponent is human.
>Tall-Oak - A shaman who lives out in the west. He is incredibly powerful, but refuses to dress or act in a manner that would not be conspicuous in a place like the City of Toronto.
>Jacobs - A werewolf you once employed as your chauffeur. He ran away from his original family and tribe of werewolves. You don't know much about him, but he seems like he can fight.
>>
>>40157531
>Gaston Bonheur - A haughty and arrogant young man, after you helped balance his family's accounts and save them from the brink of bankruptcy, he said he would help you...somehow.
>Connor O'Reily - A member of the church. You apparently bested him in a drinking contest....at some point, and now he owes you a substantial sum of money. You've seen him fight and you're fairly certain he can handle his own against preternatural beings and he seems to do even better if his opponent is human.
>Emilia - A fast-talking immigrant from...somewhere in Europe. She seems to have her fingers in every pie out there and she has no trouble lying, cheating or stealing to get her way. You once saved her from getting her hands cut off by loan-sharks.
>>
Rolled 71 (1d100)

>>40157531
Placing a mark beside the names of those you've decided to contact, you jump to your feet and begin to don your coat. This entire operation is going to require information, financing and initiative, meaning that you need to get to work immediately. So, rushing past your startled, evening servants and throwing them only the most cursory of explanation, you rush out, into

>>40156631
The darkened streets of Toronto. With little in the way of light you manage to hide your passage well, using the backyards and the shrubbery of the houses that sit on either side of the streets. This neighborhood works well for your purpose given just how many blocky, heavy obstacles there are to hide around or behind. However, as quiet as you are being, you can't help but notice there don't seem to be any of those 'zombie' creatures pursuing you. Oddly, it's even more frightening when you don't know if they are still a threat. But fears aside, you manage to make your way to Toby's house, having taken a more roundabout route than you normally would have. All is quiet here and you can't help but feel like you are being watching.

Hopping the fence into Toby's backyard you find yourself crouching in his empty, but large backyard once more. It seems his father had the patio redone. However, that is far from your foremost problem as you now find yourself faced with a fair quantity of options.

A) Sneak in through the back door; you know Toby always leaves it open (Requires a 1d100)
B) Try to climb to the second story and go in through a window; no one would suspect that, and it surprise is always a benefit (Requires a 1d100 Roll)
C) Forget stealth; throw a sizable rock or something through the back door, which is made of glass, and just rush in
D) Turn on your cell-phone and try to signal Dante or something; if something comes out of the house, you should be able to defend yourself
E) Write In
>>
Rolled 85 (1d100)

>>40158232
>B) Try to climb to the second story and go in through a window; no one would suspect that, and it surprise is always a benefit (Requires a 1d100 Roll)
>>
Rolled 6 (1d100)

>>40158232
>B) Try to climb to the second story and go in through a window; no one would suspect that, and it surprise is always a benefit (Requires a 1d100 Roll)
>>
>>40158232
>A) Sneak in through the back door; you know Toby always leaves it open (Requires a 1d100)
>>
>>40158232
B) Try to climb to the second story and go in through a window; no one would suspect that, and it surprise is always a benefit (Requires a 1d100 Roll)
>>
Rolled 61 (1d100)

>>40158589
>>
Rolled 96 (1d100)

>>40158232
>B) Try to climb to the second story and go in through a window; no one would suspect that, and it surprise is always a benefit (Requires a 1d100 Roll)
>>
>>40158232
Thankfully, your roundabout route of approach gave you enough time for you to be able to sprint. So, taking off as quickly as you can you approach the patio at top speed, stepping onto the patio and from there, onto the table you leap into the air. Catching the very edge of one of the branch that stand near Toby's house, you begin shuffling towards the trunk of the tree. Grunting ever so quietly, you continue your way up the tree until you seem to be just above one of the open second story windows. Crawling along a branch, you allow yourself to hang from the branch until your toes tickle the window sill. Taking a deep breath, you center yourself as best you can before letting go of the branch and sort of throw yourself into the open window. Your curse is cut short as you fall to the floor of a room, banging loudly against the hardwood.

Groaning, you stumble to your feet, pulling your mouse gun out of your hoodie pocket. This room is twice the size of your own and it seems to have a walk-in closet. However, the room is oddly bare. To your immediate left is a bed which you managed to JUST miss landing upon. While the bed has been made to military standards, it does not appear to be slept in recently, because, with the moon shining in through the window, you can see just how dusty it is. The room has a cabinet and a chest of drawers, but otherwise is near empty.

This must be Toby's father's room. You've only met Toby's father once, and he was not particularly interested in speaking with you or his son.

Speaking of his son

A) Sneak out of the room and explore the house; you need to make sure Toby and Anna aren't here
B) Explore the room; Toby's dad might have something useful in here, assuming Toby wasn't lying about his dad being a bit of a gun-nut
C) Screw stealth; burst out of there and storm the freaking house. If it isn't Toby or Anna, shoot first
D) Text Dante to hang around in the Neighbor or Toby's backyard; you might need backup
E) Write In
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>>40159381
>B) Explore the room; Toby's dad might have something useful in here, assuming Toby wasn't lying about his dad being a bit of a gun-nut
>>
>>40159381
>B) Explore the room; Toby's dad might have something useful in here, assuming Toby wasn't lying about his dad being a bit of a gun-nut
>>
>>40159381
>B) Explore the room; Toby's dad might have something useful in here, assuming Toby wasn't lying about his dad being a bit of a gun-nut
>>
>>40159381
>A) Sneak out of the room and explore the house; you need to make sure Toby and Anna aren't here
>>
>>40159381
>B) Explore the room; Toby's dad might have something useful in here, assuming Toby wasn't lying about his dad being a bit of a gun-nut
>>
>>40159381
Crouching in front of the chest of drawers, you notice that a key has already been fitted into it, and it's been cracked open. Frowning, you slowly flip it open and take gander within. It looks as if someone's already rifled through the contents, but from what you can gather, this appears to be something similar to Mr. Mcintyre's personal weapons cache. And, it seems, Toby was not exaggerating, if anything, he was understating. There are at least four different pistols in the chest as well as an array of knives, ranging from small switchblades to a machete. There are also a pair of, what you suspect to be flash grenades, a speed loader, a taser and an extendable baton.

Well, that's....disconcerting.

Deciding to leave weapon selection for later, you tiptoe over to the cabinet and open it. Inside, you find three different kinds of bodyarmor. One is a complete suit, though it appears to be tailored made for someone of Mr. Mcintyre's exact shape, so it would not fit quite right for you. But another appears to only be a vest designed for use underneath clothing and the third is simply too small for you. You also find a number of additions to the body-armor, including shin and forearm guards as well as helmets and gloves.

Jeez, Mr. Mcintyre was ready to wage a personal wage.

Deciding to check out the closet, you throw it open to reveal that it is empty save for dust.

Well...better get ready for war if you've got all the goods, right?

(1/2)
>>
>>40160043
Slipping into the vest and hiding it underneath your now zipped up hoodie, you send a text to Dante, asking him to approach cautiously and at his own discretion. You also inform him of the gear in the room. Slipping your phone back into your pocket, you realize that you have two options, you can either exit the room loaded for bear or continue to use your 'hide it until you need it method'. Better choose carefully and appropriately, given what you know and, perhaps more importantly, what you suspect.

Eli can carry a maximum of three weapons without being blatantly armed.

Including what you came with, you have at your disposal: A mousegun (Small and portable. Easily concealed)
Two S&W Model 10 Revolvers
What you believe to be some sort of bastardized glock designed to be fired fully automatically. It comes with a shoulder stock
Another mousegun, which you are not quite as familiar with
Five switchblades of varying size
A Kukri (where did he even get this?)
A machete
A Bowie Knife
Two Flash Grenades
A taser
An Extendable baton
A ballistic knife (WHERE DID HE GET ONE OF THESE!?)

A) Load for bear; better not choose more than five things though...might not be able to carry all of them
B) Go sneaky; choose three and be ready to do your thing when the time comes
>>
>>40160360
>A Bowie Knife
>What you believe to be some sort of bastardized glock designed to be fired fully automatically. It comes with a shoulder stock
>B) Go sneaky; choose three and be ready to do your thing when the time comes
>>
>>40160360
>B) Go sneaky; choose three and be ready to do your thing when the time comes
>S&W Model 10 Revolver
>Flash Grenade
>Bowie Knife

Let's get dangerous!
>>
>>40160360
>A ballistic knife (WHERE DID HE GET ONE OF THESE!?)
>What you believe to be some sort of bastardized glock designed to be fired fully automatically. It comes with a shoulder stock
>A Kukri (where did he even get this?)
>>
>>40160360
>B) Go sneaky; choose three and be ready to do your thing when the time comes
>Two Flash Grenades
>A ballistic knife
>S&W Model 10 Revolvers
>>
>>40160667
This is probably my fault for not editing the appropriate line, but each flash grenade would count as an item. So, you've effectively suggested four items.
>>
>>40160694
Then lets go with the ballistic knife and the two Flash Grenades then.
>>
>>40160360
Slipping the ballistic knife into your sleeve, you adjust your clothing so that it remains within reach, but is still hidden by your bent elbow. The Flash grenade you manage to slip into the pocket of your sweatpants, where it sags only slightly. The glock actually requires that you remove the shoulder stock, which, like the firearm itself, has been modified so that you can slip it on or off fairly easily. Slipping the gun into the small of your back and the waistband of your pants, you attach the shoulder strap, which came with the stock and allow it to hang close to your body, but hidden in your armpit. Overall, it is not readily apparent that you are as well armed as you are, and that, you find, is a reassuring thought.

Now armed and ready to get to work, you slip the door to Mr. Mcintyre's room open and tip toe your way into the hallway. All is quiet in the house. However, it appears that Mr. Mcintyre prepared his house in case of a blackout as there is luminous tape attached to the ceiling, walls and floor of the hallway. It isn't obnoxiously brihgt, however, so it does not blind so much as outline everything. Good job Mr. M.

Unfortuantely, your appreciation for Mr. Mcintyre is cut short as three sounds occurr in rapid succession. One comes from the floor below you, which you know to consist of the kitchen, the living room, a dining room and an entertainment room. Another of the sounds comes from outside, towards the backyard where you hear a loud bang. It didn't sound like gunfire, but it just might be. The third sound came from above, where you know the attic to be...

A) Investigate the Attic; maybe Toby and Anna are in there, if they're here at all
B) Investigate the first floor; that's where the most viable exits are
C) Take a look outside the window and check on what's going on
D) Write In
>>
>>40161442
C) Take a look outside the window and check on what's going on
then
A) Investigate the Attic; maybe Toby and Anna are in there, if they're here at all
>>
>>40161442
Sorry for the wait guys. Had a small family matter to attend to.
>>
>>40161442
>A) Investigate the Attic; maybe Toby and Anna are in there, if they're here at all
>>
>>40161442
>B) Investigate the first floor; that's where the most viable exits are
>>
>>40161464
>>40161442
This.
>>
>>40161442
Stepping back into the room, you take a glance outside of the window and you feel your heart drop. It's Dante, and he appears to have brought some company with him to the Mcintyre's backyard. Surrounding your friend are three of the creatures from earlier, who stumble towards him, suddenly very clumsy as they approach him. Dante appears to be wielding some sort of pole-arm...wwait, no, that's a broom. Your friend is defending himself with a broom.

Well shit.

Now you have a conflict of interests, don't you.

A) Use one of the guns in the room to shoot out the window and help out Dante
B) Climb outside of the window and fight up close; at least there's no chance of hitting Dante if you aren't shooting from afar
C) Leave Dante to his fate; investigate the noises (Specify which one)
D) Make a lot of noise and maybe attract the attention of the creatures
E) Write In
>>
>>40162337
>A) Use one of the guns in the room to shoot out the window and help out Dante
>>
>>40162337
>C) Leave Dante to his fate; investigate the noises (Specify which one)
>Downstairs
>>
>>40162337
>E.Break the window yell Flash OUT the flashbang the thingies to give Dante an edge.
then
C) Leave Dante to his fate; investigate the noises (Downstairs.
>>
>>40162337
Can we warn Dante and then use the flash grenade to disable the Dead?
>>
>>40162337
>C) Leave Dante to his fate; investigate the noises (Specify which one)
Downstairs
>>
>>40162337
I believe we have something of a tie. So I'm going to need you guys to vote on the most popular options.

A) Leave Dante to his fate; investigate the noises (Specify which one)
>Downstairs
B)Break the window yell Flash OUT the flashbang the thingies to give Dante an edge.

Though it is worth noting that window in question is actually open. I won't stop you from breaking it, mind you, but you don't have to.
>>
>>40162860

B)Break the window yell Flash OUT the flashbang the thingies to give Dante an edge.

If we don't have to break it so much the better.
>>
>>40162860
>B)Break the window yell Flash OUT the flashbang the thingies to give Dante an edge.
>>
>>40162860
B but don't break the window needlessly.
>>
>>40162860
>Break the window, don't use a flashbang, go investigate the attic.
>>
>>40163104
Yeeeeees. I support this decision!
>>
>>40163104
>>40162860
This.
>>
>>40163160
really?
>>
>>40163325
ThugLyfe.
>>
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>>40162337
Reaching into your sweatpants, you take your flashbang out and yank out the pin. Shouting "FLASH BANG OUT!", just as you throw the grenade in his general direction and walk back to the chest of drawers, you pay no mind to the noises outside before grabbing another flashbang to replace the one you just used. Stepping out of the room you walk towards the drawstring hanging from the ceiling of the curved hallway. Unfortunately, you never quite make it to the string as something comes hurtling THROUGH the wooden railing that surrounds the hallway. Whatever it is hits you like a bus, knocking you clean off your feet and slamming you into the closed door of Toby's room. Grunting you do your best to adjust and you are lucky enough to slam into it with your upper back rather than your lower, so you avoid the glock hitting the door.

Glaring through the pain and the urge to shut your eyes you see.....someone you don't recognize. Luckily enough the man is standing close enough to the luminous tape that you can make out his features. He isn't very tall. In fact, he's, at most, five feet and six inches tall. He appears to be an asian man, perhaps ten or so years older than you, with slicked back hair and handsome features. However, unless the slight tint to the light is doing something odd to his skin, his skin seems faintly gray. He appears to be standing oddly, bowlegged, in fact.

The man stands over, smiling down smugly.However, the instant the grenade goes off, his smile disappears and he doubles over, clutching at his eyes and obviously screaming in agony...and chinese?

Well, it sounds like he's screaming in chinese

A) Stab him as hard as you can through the foot with the ballistic knife; it's well within your reach
B) Reach for the pistol and just unload; he's close enough that even emptying the clip into him might be possible
C) Push him off the second landing and run for the attic
D) Try to get your adrenaline pumping (roll 1d100)
E) Write In
>>
>>40163750
>E) Stab him through the foot and unload a few bullets into his head
>>
Rolled 92 (1d100)

>>40163750

>A) Stab him as hard as you can through the foot with the ballistic knife; it's well within your reach
>D) Try to get your adrenaline pumping (roll 1d100)
>>
Rolled 68 (1d100)

>>40163750
>D.
>>
Rolled 69 (1d100)

>>40163750
>D) Try to get your adrenaline pumping (roll 1d100)
>>
>>40163916
I'm sorry but a 68 will not make the roll
>>40163750
Stifling a groan, you do your best to concentrate, but it seems you've run clear out of luck. It's not coming to you. Gasping through the pain, you take your knife from your sleeve, arch your arm up and bring the blade down onto the man's....bare, twisted feet. Whoa. Was this guy in some sort of accident? His feet look like they've been smashed with a hammer or something. However, perhaps more importantly, your blade stops millimeters into his flesh. It's like trying to stab through packed earth. It's just...it feels impossibly dense. "What in th-" you never get to finish the thought as the man throws his foot upwards, sending the knife spinning away into the barely lit hall. Rearing back, he arms a blind soccer kick at your face, forcing you to jerk your head to the side.

His foot rips clear through the wood of the door and you hear the man choke out a heavily accented "Die, Brinwell!". Scrambling away from the apparently blinded man and his super strength you get to your feet and reach for your glock while throwing open your hoodie. Slamming the shoulder stock to it's appropriate position and locking it into place, you level it at the man, only for him to lunge backwards so quickly he nearly disappears from your view entirely. When you attempt to track him, he is little more than a silhouette hurtling down the stairs and out of sight.

Well shit

A) Head towards the attic; if Toby and Anna aren't here, you don't even have a reason to fight this guy right now
B) Chase him down; he's obviously at a disadvantage or something. We might not be able to fight him unless he's distracted
C) Go back into Mr. Mcintyre's room and load up; this guy already knows we're armed and if he's not alone, there's no doubt his friends aren't informed
D) Check on Dante; if he's dead, it'd be nice to know that back-up isn't coming
E) Call for Toby and Anna; if they answer, maybe you can pinpoint them
F) Write In
>>
>>40164522
>D) Check on Dante; if he's dead, it'd be nice to know that back-up isn't coming
>E) Call for Toby and Anna; if they answer, maybe you can pinpoint them
then
>C) Go back into Mr. Mcintyre's room and load up; this guy already knows we're armed and if he's not alone, there's no doubt his friends aren't informed
>>
>>40164522
>A) Head towards the attic; if Toby and Anna aren't here, you don't even have a reason to fight this guy right now
>>
>>40164522
>E) Call for Toby and Anna; if they answer, maybe you can pinpoint them
>>
>>40164552
I support all this.
>>
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>>40164522
Shouting you call out "Anna! Toby!" only for an answer to come from below. Shit! They're down-fucking-stairs...with the asian guy. Shit, you can't handle him, not now and not with what you've got on you.

Backing into Mr. Mcintyre's room, you keep your gun pointed at the staircase, just in case the Asian man decides to play Miley Cyrus and come in like a wrecking ball for another round. Closing the door as you pass the threshold, you rush to the window to find that the three zombie-creatures are lying, obviously bearing broken limbs and crawling towards the house. Dante is nowhere to be seen. Odd. Taking your mind off of Dante, you dive for the chest of drawers and begin to load up with less of a focus on stealthy weapons. Grabbing the bowie knife, you strap it to your waist using what appears to be some sort of tactical belt. Following the bowie knife, you attach one of the revolvers and stuff a speed loader into your hoodie.

You then grab the other pistol, double check that it is loaded, and then throw the door open, gun tucked safely into your waistband. Suddenly, a small section of the ceiling of the hallway collapses and a series of curses. Stumbling backwards you level your gun at...whatever it is, but pause before shooting...because that voice.

Standing up, coughing due to the dust from the ceiling he had just damaged Grandpa Eli struggles in vain to slap at his dust covered blazer. He appears to be holding some sort of...metal tube.

A) "Where the hell have you been? I haven't seen you in three days!"
B) "Why were you in the attic?"
C) "...Nice entrance"
D) "Please tell me that you came to play"
E) Write In
>>
>>40165613
>C) "...Nice entrance"
and
>A) "Where the hell have you been? I haven't seen you in three days!"
>>
>>40165704
I support this, but backwards.

WTH first, then sarcasm.
>>
>>40165613
>C) "...Nice entrance"
>B) "Why were you in the attic?"
>D) "Please tell me that you came to play"
>>
>>40165613
>>40165704
Supporting this.
>>
>>40165613
>E) Nice of you to DROP IN
>>
>>40166007
I was patiently waiting for someone to offer this as a suggestion.
>>
>>40166007
Backing this
>>
Well, we've got a tie and you know what that means; time to vote!.

A) "...Nice entrance"
B) "Nice of you to DROP IN"
>>
>>40166406
>B
>>
>>40166406
>B) "Nice of you to DROP IN"
>>
>>40166406
>B) "Nice of you to DROP IN"
>>
>>40166406
>B) "Nice of you to DROP IN"
>>
>>40166406
Snorting at him you say "Nice of you to drop in" before stepping through the door, holding out the pistol. Though you can't quite make out his expression, you're fairly certain your 'Grandfather' is rolling his eyes as he says "Cute". Grabbing the pistol out of your hand, your grandfather thrusts his chin at your chest "Is that one of Mcintyre's body armor vests?"
"Yeah"
"Hmm. Smart move grabbing it; Jiangshi can be a real nightmare unless you stick em quick."
Before either of you can continue the conversation an explosion of noise erupts from downstairs. You quickly identify it as gunfire and glance at your grandfather, before you recognize the sound of Dante's voice, which is quickly joined by screaming. Crap, that's Anna. But your grandfather looks relatively unimpressed and seems to be standing in such a manner to stop you from moving down the hallway.

"Eli, wait" The gunfire stops and you can hear Dante screaming now. But not in anger or even cursing, he just seems to be screaming in pain.

"Don't go...not yet"

A) Screw that noise; jump down the stairs through that hole in the staircase banner the 'Jiangshi' made and go after it
B) Shout "I'm coming guys" and rush past your grandfather; whatever he has to say, it can't be more important than saving your friends
C) Stay and listen to him; you might not like it, but he probably has something to say that you want to listen to
D) Write In
>>
>>40167020
>C) Stay and listen to him; you might not like it, but he probably has something to say that you want to listen to
Obs bad end.
>>
>>40167020
B
>>
>>40167020
>B) Shout "I'm coming guys" and rush past your grandfather; whatever he has to say, it can't be more important than saving your friends
>>
>>40167020
>B) Shout "I'm coming guys" and rush past your grandfather; whatever he has to say, it can't be more important than saving your friends
>>
>>40167020
>C.
>>
>>40167020
Lunging past your grandfather's left, towards the staircase you manage to get one step past him and open your mouth to shout out to your friends. At least, you do until your collar catches you around the throat and you find yourself choking and slipping to a stop. Hurling you back towards him, your grandfather presses the metal tube he had in his to your chest, holding you around the neck using the crook of his arm as he does so. "Listen.To.ME!" he whispers. You can practically FEEL the anger in his voice. "You are going to give that weapon to Dante. I don't care if he's missing both hands; you are going to tape it to his fucking forehead if you have to. You are not going to use it. Do you understand me, Elijah? You. Are. Going. To. Give. That. To. Him" he continues before pushing you towards the staircase. "I'm going outside to handle the undead the Jiangshi has made; you handle the boss. I'll do my best to help from out there, but there's only so much I can do" and with that, your grandfather is gone, rushing into Mr. Mcintyre's room.

Choosing to waste no time thinking on the matter, you rush down the stairs, half stumbling but managing to remain on your feet. As you step down onto the first step, you only JUST manage to keep your mouth from falling open. Armed with only a now broken broomstick, Dante has managed to, somehow, remain on his feet and in the fight. In either hand a now splinter-ended shaft of wood acts as your friend's only weapon against the monster and he wields them expertly as he bats away at the blows the creature is throwing at him. Time and again, the creature swings with it's legs and Dante backs away, however, whenever it throws a punch, he blocks and swings with his sticks.

Jeez, Dante really delivers when it's showtime.

In the kitchen, you can see Toby and Anna. Toby is obviously unconscious, bandaging covering his waist and Anna crying over his prone form.

(1/2)
>>
>>40167591
A) Throw the metal tube towards Dante and then immediately jump in the fight
B) Jump into the fight and try to pass the tube to him once you get an opening
C) Drop a flashbang discretely and don't say anything, just take cover; take him out while he's off balance
D) Check on Toby and Anna; Toby doesn't look too good

This is one of those times where I am not going to include the write-in option. Please choose carefully.
>>
>>40167723
>A) Throw the metal tube towards Dante and then immediately jump in the fight
>>
File: Tohno_Shiki2.png (1.05 MB, 913x1825)
1.05 MB
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>>40167723
>B) Jump into the fight and try to pass the tube to him once you get an opening
Today, is a good day to die!
>>
>>40167723
>A) Throw the metal tube towards Dante and then immediately jump in the fight
>>
>>40167723
>A) Throw the metal tube towards Dante and then immediately jump in the fight
>>
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>>40167723
Tossing the metal tube into the air you shout "Dante, think quick" before sprinting right for the Jiang-shi. Just as the Jiang-shi aims what appears to be a front kick at Dante, you jump, feet first towards you, imitating the move you first used on Carlos when you fought him at the start of the summer. The blow lands with perfect timing, throwing the Jiang-shi flying as you land on your own feet. The creature crashes THROUGH the glass of the backdoor JUST as Dante's hands close around the metal tube. Instantly, an odd sensation washes over you. It's not dread this time, however, it's....excitement. It's similar to how you felt when you were running through the darkness with Dante. You guys can do this.

Grinning, you turn to Dante and aim your glock at the couch, leveling it appropriately. However, the couch suddenly hurtles towards you, and catches both you and Dante head on. The world tumbles over itself and you manage to get tangled in your glock as the couch crushes your right arm to the ground. Not good. Struggling frantically, you manage to free your arm from the couch. But not before an odd noise begins to fill the room. Just as you get to your feet, you catch sight of Dante tearing the Jiang-Shi to pieces. Literally, tearing it to pieces. With each swing of the metal tube, an odd noise emanates and when the Jiangshi attempts to block it, it simply passes through it's flesh like a light-saber, rendering the area around where it lands to little more than ash. Frantically, the Jiang-Shi attempts to flee, becoming a blur of shadow as it speeds away. Dante's last swing falls upon open air as the Jiang-Shi rushes through the backyard and clears the Mcintyre's seven foot fence in a single leap.

Well, that ended well for your side....right?

(1/2)
>>
>>40168379
You hear a shuffling noise from behind you and turn, glock raised and ready to fire. However, just as you're about to pull the trigger, you realize that it's Anna. Lowering the weapon you open your mouth to say something, but stop as you notice the look in her eye. It's difficult to see in such poor lighting, but you can make out an oddly deadpan expression on her face.
"...He's gone"
"What do you mean" you ask, that feeling of dread from earlier crashing into you, washing away the excitement that had only just recently begun to blossom.
"He's gone, Eli"
"Who is he?" you ask, not even wanting the answer but needing to know.
"Toby is gone. He...He's not" and not even finishing the sentence, Anna drops to the ground and begins sobbing. Frantic for an answer, you hurdle over her and rush over to Toby. You can see that he's not breathing and the blood surrounding him does not look particularly new, but there is a lot.
"Oh no...oh no no no no" You whisper as you check his vitals and find nothing. His heart has stopped and he is no longer breathing. You immediately begin CPR, trying over and over to try and get him to rise, to move...to do anything but lie there.

But he doesn't. Toby doesn't do anything...because Anna was right.

Toby is gone

END OF #7
>>
>>40168569

And that will be all for Nasuverse Quest #7: Sins of the Father.

Please join me on Wednesday, May the 26th at 1:00 PM MDT as we begin Nasuverse Quest #8.

I'm going to be lurking, maybe answering a few questions. So please feel free to join me.

Feel free to follow the QM Twitter account for updates and previews regarding character art or other quest related shenanigans - https://twitter.com/NasuTtg
>>
>>40168681
Thanks for running! Was there ever a chance to save him or was he fucked from onset?
>>
>>40168697
Thank you for taking part in the quest.

And yes, there was a chance to save Toby. It wasn't very good though; the situation was not in your favor and sometimes that's what makes the difference.
>>
>>40168724
So basically we had to run it perfect to save him?
>>
>>40168756
Not really? I mean, yes, you could have made choices that were all about getting to Toby as quickly as possible, but even then, would you have been able to save him? Maybe. He'd been shot and only a panicked teenage girl was there to save him...his odds were not good and adding in a teenaged monster-hybrid might have just made things worse.

I know that sounds like a cop-out answer, but it's the best one I can give you. The odds were not in your favor, but the possibility to save him existed.
>>
>>40168681
Derped up; the 26th is Tuesday.

So, please join me on TUESDAY, May the 26th at 1:00 PM MDT
>>
Could we have killed necromancer Jacky Chan this time?



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