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/tg/ - Traditional Games


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Previous Episodes: http://suptg.thisisnotatrueending.com/archive.html?tags=Post-Apocalypse%20Magical%20Girl%20Quest

Twitter: @echogarrote

Last Ep: Lupa and Emmy made their way to Joy-In-Meadow's mansion. Inside they discovered that Meadows was a person who didn't know how to best spend her money, along with a squad of the People-Of-Joy. That lead to a fight in the kitchen, where people were set on fire. Lupa and Emmy emerged triumphant, and then discovered Joy-In-Meadows' body. Lupa decided to, once again, touch the mind of a Joy-In-Heart. Meadows seemed much more open to the idea of being trapped in Lupa's mind, and years upon years of lingering. She was also happy to give the two girls her wheels, a silver cadillac convertible. The pair then decided to take the road trip to Joy-Home, and the University there. Home of the mysterious Voice, that had been helping them.

However, this story isn't just about them...
>>
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>>40285204

You are Amelia Nimh. You have done nothing wrong. You’re traveling outside of Genesis without authorization, carrying Genesis supplies that haven’t been recorded, and you’ve released a VERY dangerous man who was being held for questioning. You haven’t done anything wrong.

The presence of the Confessor kid is a bit of a curveball. However, Pytor tolerates his presence, and lets him ride in the passenger seat. Judging by the intel you were given on the man, that’s a high display of trust. You need to get to that level of trust if any of this is going to work. The only question is, if the kid is standing in the way of that. Ah well, not a serious problem…yet. Also, a third firearm on your side is not a poor asset to have.

The RV stops as they get to the other side of the bridge. You see the pair look at each other. It’s hard to read their faces, since Pytor’s face has only one mood: stern, and Ray is wearing those dumb looking sunglasses.

“What’s up?” You ask.

“There’s a group of raiders that live in the city.” Ray says. “They’re…um…”

“She knows, tell her.” Pyotr says.

“What? How?” Ray asks, and then looks at you.

You motion for him to continue. The boy sighs and shakes his head. “They’re like Lupa…kinda.”

(cont)
>>
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>>40285233

You hope your face doesn’t display the amount of alarm bells going off in your head. “Kinda?”

“They’re…what did she call them?” Ray asks.

“Small Joys.” Pytor says.

“Right. Well, they can’t change like Lupa can, and they’ve only got one, or maybe two, abilities.” Ray says. “There’s five, wait, no…six, six of them. They jumped us when we were salvaging here. We’re probably going to have to go through their territory.”

“How do you know?” You ask.

Pytor points at a row of propaganda posters. “They put those up around the city. One of them can see through them. It’s how they spot prey.”

“Huh.” You say.

Your goal is to find Lupa and the missing girl, Emily. However, intel on these ‘small joys’ would be useful. Of course, you’re useful to no one if you’re dead.

> Let’s punch on through the territory. If they want trouble, we’ll handle it.

> We should try to find a way around, and avoid them.
>>
>>40285257
> Let’s punch on through the territory. If they want trouble, we’ll handle it.
>>
>>40285257
>> Let’s punch on through the territory. If they want trouble, we’ll handle it.
>>
>>40285257
> Let’s punch on through the territory. If they want trouble, we’ll handle it.

We hopefully won't be stopping in their chunk of the city anyway.
>>
>>40285257
What kind of weapons do we have on us?
>>
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>>40285388
"We can't afford to waste time." You say. "Let's punch on through."

Pytor nods and drives forward. "Watch the posters." He says to Ray. "You see movement in them, tell me."

"Right." Ray says.

The city is fairly clear, the buildings mostly collapsed into themselves. The real danger is all the overgrowth. The roads in some places are a field of green grass and leaves, hiding potholes and deadfalls big and deep enough to wreck the car.

> Roll 1d10

Also

> Try to talk to Pytor
> Try to talk to Raymond
> Stay silent
>>
Rolled 7 (1d10)

>>40285513
> Try to talk to Pytor
>>
>>40285442
You and Ray have good quality rifles.

You also have a flare gun and a survival knife.

Ray has a medium quality knife.

Pytor has a shotgun, his crowbar, a knife, a .357, a flare gun, and the equipment to make a couple of pipe bombs. Plus, whatever else this frightening man has in his RV.
>>
Rolled 1 (1d10)

>>40285513
> Try to talk to Raymond

Also no matter what we say about Ray he really loves Lupa to steal a gun and go look for her.
>>
A little later than usual. Lucky I caught it.

>>40285513
> Try to talk to Raymond
> Make sure to keep watching those posters

>>40285581
He thinks God told him to. If he thinks his love is sanctioned by God, that's just creepy.
>>
Rolled 4 (1d10)

>>40285513
>>40285715
Forgot to roll.
>>
>>40285715
Where was that part again?
>>
>>40285751
End of part 9.

>"I don't care. Lupa's in danger, and you're a fugitive, and God's telling me to help!" Ray says.
>>
>>40285797
Ok if he means that god is actually telling him that that's creepy as fuck, If it just the teaching's of god saying he should that's different but yeah I can see why creepy.
>>
>>40285858
It might be his excuse for doing anything he thinks God might consider halfway acceptable. His dad would probably be convinced by that kind of thing.

Also, gotta keep that preacher-boy characterization intact somehow.
>>
>>40285527
>>40285715
>>40285581

Well, the drive seems to be going smoothly, with no interruptions from either the road or freaky raiders.

You look at the Confessor kid. From what little information you have available, you know that this is the son of the current leading Preacher. Also that he and 'Lupa' (Real name & last name unknown.) have been in a relationship.

Now...what to start off with?

> Ask him about the Confessors and the Ranch.
> Ask him about his relationship with Lupa.
> Ask him about his feelings on Lupa's powers.
> Ask him why he's wearing a pair of women's tortoise shell sunglasses.
>>
>>40285930
>> Ask him why he's wearing a pair of women's tortoise shell sunglasses.

Important things come first. Boy looks stupid.
>>
>>40285930
>> Ask him why he's wearing a pair of women's tortoise shell sunglasses.
>>
>>40285930
> Ask him why he's wearing a pair of women's tortoise shell sunglasses.
>>
>>40285930
>> Ask him about his relationship with Lupa.
Tease him to dishonor.
>>
>>40286151
"Umm...why are you wearing those things?" You ask.

Ray puts a protective hand up to them. "These were the only pair of sunglasses that we had. You know how it can be, you are thankful if your salvage suits your needs. If they're stylish, then you get on your knees and thank God for the miracle."

You look out the window of the RV. It's not that bright out. Cold, of course, but there's some cloud cover today.

"Don't those things make it hard to see?" You ask.

"Nah. See, that billboard up ahead, the one that has the ad for a divorce lawyer, I can tell you the number of it, if you like." He says.

"Umm, which one?" You ask, looking at the different signs. They're all in Original Civilization. "Wait, you can read Civ?"

Ray shrugs. "A little...I mean...Lupa's better." He's backpedalling. Ray's not that good of a liar. "But yeah, I can figure out Civ if you give me a moment. Anyway, it's that one. The one with the ivy and the white flowers." He points

That billboard that he's pointing towards has to be at least five blocks away. You can't even make out the numbers, and the white flowers might as well be specks to you.

Interesting. You're not sure what any of it means, and you don't have any proof that any of this is related. However, it's just another piece of strangeness to add to the pile.

> Roll 1d8
>>
Rolled 8 (1d8)

>>40286470
FOR HONOR
>>
Rolled 2 (1d8)

>>40286470
So Ray would make an excellent snipe without a scope, noted.
>>
Rolled 8 (1d8)

>>40286470
>>40286523
I wonder if his sight being improved has any relation to Ashes Sight focus.
>>
Rolled 4 (1d8)

>>40286470

Welp.
>>
>>40286507
>>40286587
Nice!

>>40286587
Seems like a decent bet. He may be able to see hubris now too.
>>
So is the hubris-corrupted Joy in Heart on the way to the University NOT related to the Small Joys?

We need to tell Embers to start work on a purification attack if she doesn't have one when we get back to Lupa.
>>
>>40286507
>>40286587
The RV continues through the city, and it looks like you're making good time. The road is a bit more like an actual road here, and the posters have thinned out, so maybe you're getting out of the Small Joys' territory.

> Continue to talk to Ray
>> Ask him about the Confessors and the Ranch.
>> Ask him about his relationship with Lupa.
>> Ask him about his feelings on Lupa's powers.

> Try and talk to Pytor, since you kind of need his trust.
> Now's a good of time as any to explore the RV and poke around a little.
>>
>>40286691
>>> Ask him about his relationship with Lupa.
dooooo itttttt
>>
>>40286691
>>> Ask him about his relationship with Lupa.

Second priority: You were fucking the Ash Girl???
>>
>>40286691
>>> Ask him about his relationship with Lupa.
>>
>>40286716
"So..." You give him a little grin. "You and Lupa are an item?"

Ray stiffens and brushes a hand through his hair. "It's umm...well...she's always out wandering and salvaging, and I have my duties at the ranch. So, we only see each other so often, but when we do..." He's blushing. He clears his throat, and takes and breath and then nods. "Yes. I mean...I feel that Lupa is very special to me, and I believe that she...cares for me too."

You hear a soft 'tsh' from Pytor. Ray apparently has missed it.

"Ah. So you two have been together." You say with a smile. You can't help but needle this kid. It's such an easy target. "I take it that you've been together biblically as well, correct?"

"That's none of your business!" He says a tad too loudly. Well, that's a firm yes.

"Just once, or...?" You grin.

"I'm DONE talking about this." Ray says, in a huff, looking away from you.

You look at Pytor. He shakes his head.

"You okay with that?" You ask. "It wasn't a 'drunk at a party' thing, was it?"

"The boy's still alive." Pytor says.

And that answers THAT question.

"Alright, alright. I'm done joking." You say. "You really care for Lupa?"

Ray looks at his hands. "It's...she's...yeah. I think she's amazing, and now that's she's...special. I mean she always WAS special...but now." He takes a big breath. "Now I have to help her, to thank her for everything, and because she's...special to me. Also, this is the right thing to do, helping her after she saved my Father. She was given her gifts from God, you know. To help us, so now God has put me to task to help her. To show that we're able to stand on our own feet and not rely on her."

You nod. "Sure." The kid is running on faith, and swimming in hormones.

"That's how the world fell...or one of the reasons. God blessed the world with angels and wonder, and we forgot how to be people. Thus when we were tested, we found we could not stand on our own, and humanity and all of its wonder fell."

(cont)
>>
>>40287114
>"That's how the world fell...or one of the reasons. God blessed the world with angels and wonder, and we forgot how to be people. Thus when we were tested, we found we could not stand on our own, and humanity and all of its wonder fell."
That's... not a completely inaccurate way of looking at things.
>>
>>40287114
You frown. "I don't think I've heard that from any of the Confessor preachers that visit Genesis."

Ray tilts his head back and forth. "It used to be. It's part of the scripture that Preacher Wyatt Williams, my great-great-grandfather, found in the Old Church." Ray nods. "He says that he was guided to it by a Messenger...although that might be poetic license. Probably just found it. Anyway, over the years, we've left out a lot of the fancier stories, except for the important ones about the Messiah, God, and Heaven. Raymond William the First found that people get WAY too attached to strange stories." He nods. "He says that voices in the night gave him messages from God, telling him how to tend to his flock. Again, probably stretching the truth just a tad."

"You don't think they heard or were guided by God?" You ask.

"Oh they were...just that when you say that people start to expect that THEY'LL hear God's voice or see shafts of light shining down from the Heavens." Ray shakes his head. "God is real, but when his will is done, you'll never notice it. So, God helped W.W. find the Scripture, and guided Ray The First, but..." Ray clears his throat. "Anyway, fancy stories lead to people wanting them to be true. This is a time where faith needs truth."

"But you're bringing back the stories about Angels and the End?" You ask.

"Well...now that we have a better idea of what the 'Angels' are." Ray shrugs. "I think Dad has a lot to think about."

"But you believe that God wants to to find Lupa, your 'special' angel?" You ask.

Ray's face goes a little cold. "Don't make fun of stuff like that. Please."

"Sorry." You say. Ugh, Confessors...touchy bunch.

> Roll 1d6
>>
Rolled 3 (1d6)

>>40287428
>>
>>40287428
>>
Rolled 6 (1d6)

>>40287428
She's mean.
>>
>>40287428
Is Messenger what they call the golden rat guardian things? Gaft must have worked hard on that nonsense.

Or maybe he actually believed it. That'd be nice.
>>
Rolled 1 (1d6)

>>40287428
>>
It's a little annoying when we succeed all the "Fun stuff doesn't happen." rolls.
>>
>>40287881
Ageeed, but the rules are one size fits all. Its either this, or risk crit failing like 80% of our rolls. I would rather this.
>>
>>40287527
"We've got a problem." Pytor says, as he slowly pulls the RV down another street.

"Where does this street go?" You ask.

"Not sure, but I know that it loops around without us getting close to the problem." He says.

"What problem?" Ray asks.

"There's a bunch of cars blockading the road." Pytor says. "Cars that aren't wrecked and still have their wheels."

"Ohhhhh." You and Ray say at the same time.

Crap. Ambush 101.

"Good news is, we get past that, we can get to the elevated freeways that are still standing." Pytor says. "Those go north for miles."

"Yeah, but at this point, we're kind of guessing the trail, aren't we?" Ray asks.

"Genesis scouts and reports saw the van heading into the city, going north, and tower scouts spotted bird activity, and animal movement on the raised highway." You say. "It's as a solid lead as any we're gonna get."

"It would be better if we got a stronger lead from people who maybe saw the van up close." Ray says.

"Your suggestion?" Pytor says.

"We know it's a trap, how about we flip it and trap them. It might be just normal raiders." Ray says. "We grab one, interrogate them, and either way, we're through the barricade."

"Or dead." Pytor says. However, you can see that he's not dismissing Ray's plan.

> No, not risking a fight. Drive through the City, and get to the highway without risking the raiders. It's getting late, but dealing with Critters is preferable than humans.
> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.
>>
>>40287979
> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.
>>
>>40287979
>> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.

These three need information badly. And if they're lucky, these people might be equipped to capture Ashes and Embers. Though the guns the people at the mansion were packing point against that.
>>
>>40287979
>> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.
>>
>>40287979
>> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.
>>
>>40287979
>> We need better intel than 'Maybe North' and you're three competent, trained, individuals. Plus you know it's a trap, but they might not know that you know. Drive up to the barricade and get ready to ambush your ambushers.
>>
>>40288034
What's seen is a large RV, dented, patched, re-patched, and fairly filthy, roll up to the car barricade.

It starts to slow down, going slower and slower, and then it just...stops. The bumper of the RV lightly tapping against the blocking cars.

There's a pause, and some people approach. There's no one in the driver's seat, or in the front cab at all. However, there is a light coming from within the RV itself.

"What's going on?" One person asks another.

"I...don't know." They reply.

From along the side, the door to the RV pops open, just a little, spilling more light onto the ground.

"Okay, hang on!" A voice cries from inside. "I'll move them, just let me get dressed. As soon as you're out of the john, help me!"

This is too easy. Two people think to themselves as they approach the RV.

Shit. This IS too easy. Two more people think to themselves as they hang back.

It's a shame loyalty isn't as firm as it could be. Otherwise, the latter two might have warned the former.

Otherwise, when one of the former two, holding a .357, flings open the door to the RV. They might not have gotten a chest full of rock salt at near point-blank range.

> Roll 1d4
>>
Rolled 2 (1d4)

>>40288322
>>
>>40288322
>I should clarify, please continue to roll 1d4 until we get three of the same number. That way we find out who just got blasted.
>>
Rolled 3 (1d4)

>>40288322
We already know an idiot got blasted.
>>
>>40288344
Odd way of rolling but okay
>>
Rolled 3 (1d4)

>>40288322
>>
Rolled 4 (1d4)

>>40288369
Stupid mobile posting
>>
Rolled 1 (1d4)

>>40288322
ok
>>
Rolled 4 (1d4)

>>40288322
>>
Rolled 4 (1d4)

>>40288322
ROLL SPAM: THE DECISION METHOD

Just roll yourself if you're doing this.
>>
Rolled 2 (1d4)

>>40288322
>>
>>40288396
>>40288410
>>40288416

It's four, now stahp.
>>
>>40288416
A man in a white combat vest that resembles the one that Pytor is wearing, is lying on the ground gasping for air.

"Ah ah ah!" Pytor says, as he pumps his shotgun, aiming it at the second man. "This shell's filled with something much nastier than that." He slowly walks out of the RV, stepping on the first man's chest, causing him to wheeze and groan.

"Fuck me." The second man says. "You're that salvager."

Ray and you follow Pytor, rifles out, sweeping the street. You're a little more general in your sweep, but Ray's just pointing his rifle in one direction. Amateur. Well...he's still covering SOME of the area.

"Where's Lupa?" Pytor asks.

"She was with our brethren, heading to our Sanctuary." The man says. "Where she can be trained the proper ways of her Being. She's meant for better things than to rip copper wire out of drywall like the rest of you Sad Shadows."

"Wait...sad sha-are you Righteous Path?" Ray asks.

"Too well equipped." Pytor says. "But I bet they have close ties."

The man just scoffs. "You know, we looked you up Strakel. Once it was clear that you were...a factor...in this. Do you know who you truly were? What you were meant to be? The last True Strakel, was a Tributary man, Unaccepting, and an inspector at a soda bottling plant. You spent all your days, gazing at bottle of soda, looking for roaches." He grins. "We heard that Gaft was SO broken hearted when he found that out. He was hoping you were something truly humble, like a garbage man, or a janitor. Not a little nothing in a white coat, and a white plastic hat, in a white factory. That's what you are, Strakel."

"What is he TALKING about?" Ray asks.

"I have no idea." You say. "So, what? This was a trap for us? To keep us from getting to the girls?"

"Please." The man says. "Don't flatter yourself. You're nothing but forgotten Sad shadows. We're going for people who actually matter."

(cont)
>>
>>40288951
Thinking everyone is a Sad Shadow gives you impressively loose lips, apparently.

Gaft's a shithead for caring about pre-End, if that's true.
>>
>>40289016
I think he's talking about the "nice world" more than pre-end. The one they're trying to paste over reality.
>>
>>40288951
You notice movement, there's people behind the barricade, and on both sides of the street. Also it looks like they've got at least two people on high ground.

Huh, looks like Confessor-boy's been keeping his rifle pointed directly at some people who were in an alley. Good eyes, you couldn't see them until they started to approach.

Either way, you're outnumbered, and they've got people with guns above you.

On the plus side, Pytor has a hostage at barrel point, and you've got one on the ground.

Now...do they have any worth, and should you use them?

> Dive for cover by the barricade
> Grab the guy on the ground, and drag him into the RV,
> Grab the guy and hold him up like a human shield.

Also, what should you advise Pytor to do?

> Keep the guy talking
> Execute him
> Take him inside the RV
> Human shield
>>
>>40289050
>> Grab the guy and hold him up like a human shield.
> Human shield
>>
>>40289050
> Grab the guy and hold him up like a human shield.

> Keep the guy talking
>>
>>40289050
>> Grab the guy on the ground, and drag him into the RV,
> Take him inside the RV
>>
>>40289050
>> Grab the guy and hold him up like a human shield.
>> Human shield
>>
>>40289050
>> Grab the guy and hold him up like a human shield.
> Take him inside the RV
>>
Human shields only work if the gunmen give a shit about keeping them alive.
>>
>>40289143
The do provide a bit of cover. A well built adult male is about the equivalent of a full sandbag I'd say.
>>
>>40289110
You grab the groaning, bleeding man on the ground, and he is...very heavy! What do they FEED these people?

It takes both you and Ray to hoist him up, but on the plus side, you and Ray both can palce yourselves behind the man's bulk and have a large amount of protection. You take the .357 you borrowed from the RV and you put it to the man's head.

Pytor grabs the talkative man's shoulder and spins him around. He's big enough to hold the man, and keep the shotgun firmly lodged in the man's back.

"And what exactly were you hoping to gain from this?" The talkative man says.

"You're sweating." Ray says with a grin. "And I can see the veins in your neck pulsing really fast."

"Inbred hick, you profane the gift in your blood with your every breath." The man says through gritted teeth, and then he makes a little noise as Pytor presses the shotgun a bit firmer into his back.

Sad to say, with Pytor focusing on looking scary, and Ray using his eyes to do...whatever he's doing...you're the only one who can answer the earlier question.

What now?

What's your first demand?

> Demand that these people move the barricade.
> Demand that everyone comes out into the open, hands up.
> Demand that they tell you where Lupa and Emily were taken.
> Demand that the rest of these people take off.
>>
>>40289552
>Demand that everyone comes out into the open, hands up.
>>
>>40289552
>> Demand that everyone comes out into the open, hands up.

And then we kill them all with pipe bombs, because, let's be honest, leaving a hostile armed force on our rear is never a good plan.
>>
>>40289552
>> Demand that everyone comes out into the open, hands up.
>>
>>40289552
> Demand that everyone comes out into the open, hands up.
>>
>>40289552
>> Demand that they tell you where Lupa and Emily were taken.
Kinda the whole point.
>>
>>40289582
>>40289611
>>40289673
>>40289682
There isn't the slightest chance they'll consider this, not when they have us outnumbered, out-maneuvered, and out-gunned. The two people we have are likely their cannon-fodder, seeing as they were the ones at the very front opening doors.
Best thing we can hope for is that some of them don't care enough for this to risk the slight chance they might get hurt

>Demand that the rest of these people take off.
>>
>>40289552
>Demand that the rest of these people take off.
>>
>>40289552
> Demand that they tell you where Lupa and Emily were taken.
>>
>>40289739
That depends on our diplomacy rolls!
>>
>>40289552
>> Demand that these people move the barricade.
>>
>>40289582
>>40289611
>>40289673
>>40289682

"Alright, everyone come out where I can see you. Hands up. We'll do this calmly." You say.

> Roll 1d20
>>
Rolled 6 (1d20)

>>40289838
>>
Rolled 8 (1d20)

>>40289838
Come on, 1.
>>
Rolled 18 (1d20)

>>40289838
>>
>>40289880
Well, I feel fucking vindicated.
>>
>>40289880
Apparently these people value their people. That or judging by the four people they've already loss at Salome, maybe they're starting to feel their losses.

Or they're biding time, but that's overly paranoid thinking. However, overly paranoid thinking is what keeps you alive.

It takes a bit, but there's eight other people. Two of them are standing on the other side of the barricade. Two have walked around the RV and are standing by the end, and there were the two that Ray was keeping a bead on that are across the street from you. Finally there's the two on the rooftop of the building in front of you.

You can see the rifles that are on the rooftop guy's backs.

You aren't certain if any of the others have firearms, though. You DO know that they all have stun sticks, including your two hostages. So, YOU now have two stun sticks.

Well, right now they all have their hands up and you can see them.

"Are you having fun?" The talkative one says. "You know where'd you be without us? Your betters? Still squatting in the ruins. The brute and the abomination at least have control over their lives, you...you're nothing but Gaft's wind-up doll. You have no free will, you have no life. You do what your master orders you to and then he'll toss you away. I pity you."

"Can we gag him?" Ray asks. "He's only saying that because he's terrified. You guy can smell that, right?"

"He pissed himself?" You ask.

"No...it's...it's that smell that's like freshly chipped
concrete mixed with lime peels." He frowns. "You don't...never mind..." He shakes his head.

>Continue demands
>> Demand that everyone drops their weapons.
>> Demand that these people move the barricade.
>> Demand that they tell you where Lupa and Emily were taken.
>> Demand that the rest of these people take off.

> Take your hostages into the RV
> Execute your hostages and start shooting
>>
>>40290501
>>> Demand that they tell you where Lupa and Emily were taken.

>> Take your hostages into the RV
>>
>>40290501
>Demand that they tell you where Lupa and Emily were taken.
Lets get information before we take other actions.
>>
>>40290501
>>> Demand that they tell you where Lupa and Emily were taken.

He can smell fear? Lupa made Ray into a badass.
>>
>>40290555
Or she figured out the way to activate his genes.
>>
>>40290501
Yeah, I'm going to refrain from voting, because I wouldn't be able to stop myself from choosing the "kill em all" option. And I know it's a bad idea.
>>
>>40290501
>> Demand that they tell you where Lupa and Emily were taken.


>>40290555
>>40290578
I agree Ray is now far more useful. He also isn't a blind zealot, which helps.
>>
>>40290599
It's a great idea.. after they give us a lead on where Lupa and Emily are.
>>
>>40290501
>>> Demand that these people move the barricade.
>> Take your hostages into the RV
>>
>>40290501
>Or they're biding time, but that's overly paranoid thinking.
But that is wrong.
>>
>>40290501
>> Demand that they tell you where Lupa and Emily were taken.
>>
>>40290555
"Alright, now, the big question. You tell the ticked off windup doll, the holy abomination, and the world's scariest salvager where you took Lupa and Emily Carcel. Where's your precious sanctuary?" You snap.

"And no lies." Ray says. "I've gotten good at noticing the changes when people lie."

> Roll 1d20+2
>>
Rolled 19 + 2 (1d20 + 2)

>>40290883
nat 1
>>
Rolled 4 + 2 (1d20 + 2)

>>40290883
>>
Rolled 15 + 2 (1d20 + 2)

>>40290883
Ray. Ray. Why didn't you mention this bullshit when you were begging to come along? This is way better than a rifle.
>>
Rolled 5 + 2 (1d20 + 2)

>>40290898
>>40290883
nat 20
>>
Rolled 13 + 2 (1d20 + 2)

>>40290883
>>
>>40290883
Heh, the Son of a Confessor has a power that's great for getting Confessions, I like it.
>>
>>40290883
"It's in Tributary, or what used to be Tributary." One of the guys behind the car barricade says. "You follow the highway north, until you get to a giant bridge with arches on it. That's the border."

"Shut UP!" The talkative one says.

"Oh will you shut up, Henry? You've been hanging around Mel too much. We're trying to save your life." The Direction man says.

"I'm just one part of our glorious whole! YOU are supposed to KILL these bastards. It's thanks to THEM that we have this problem in the FIRST place!" Henry says.

"See, this is why no one likes having lunch with you." The man says. "After the bridge, you get to this big looping maze of highway circles, on and off ramps, and tunnels. That's the Tributary Turnpike. The People Of Joy take Sanctuary within its heart."

"Which is?" You ask.

He shakes his head. "No deal, Genesis. You manage to get up there, you can find the place yourself."

Alright. So, apparently now we're talking to someone with a brain cell. Good to know.

Next move...

>Continue demands
>> Demand that everyone drops their weapons.
>> Demand that these people move the barricade.
> Demand that they take off.
> Ask who these people are and why do they want Lupa and Emily

> Take your hostages into the RV
> Execute your hostages and start shooting
>>
>>40291157
>>> Demand that these people move the barricade.
>>
>>40291157
>>> Demand that these people move the barricade.
Right, they want the friend to live. We can use that. Let us pass and we let the guy go.
>>
>>40291157
>> Ask who these people are and why do they want Lupa and Emily
>>
>>40291157
>Demand that they take off.
>>
>>40291157
I like direction man.

Anyway,
>Ask who these people are and why do they want Lupa and Emily
>Demand that they take off

We may need to do a lot of shooting, no sense in wasting bullets on these small fries. Gonna have to find a way around the barricade though.
>>
>>40291157
>Demand that they take off.
>>
>>40291292
Some of them have guns. We could take their ammo.
>>
>>40291157
>> Ask who these people are and why do they want Lupa and Emily
>>
>>40291157
>>> Demand that these people move the barricade.
>> Take your hostages into the RV
>>
>>40291188
>>40291198
>>40291213
>>40291373

You take a deep breath. "Alright, now this is how it's going to go. You two are going to move those cars. Then we, and our two friends, are going to get into the RV. We'll drive for a bit, and then they'll get out. After that...well...then we all have to make some life choices."

You see the two men by the barricade turn and talk to each other.

"You release Barry first. He's hurt, and we don't trust him with you if things go south." The rational one says. "You do that, and we'll do as you say."

You are currently hiding behind Barry. If you give him up, you're giving up your cover.

> Deal
> No deal
>>
>>40291444

> Deal
>>
>>40291444
counter offer
we keep him until we get in the RV then release him
>>
>>40291444
>Deal
Move into the RV with the person and as you get into the the RV let him go.
>>
>>40291469
I can back this.
>>
>>40291444
>> Deal
>>
>>40291444
>> Deal


If the gun guys try to take a shot they'll just critfail and shoot their friends in the back. This is the level of ability I've come to expect.
>>
File: 1432645717251.gif (232 KB, 500x281)
232 KB
232 KB GIF
>>40291562
>>
>>40291506
"Deal." You say. "But we let him go the minute me and the Holy Abomination get in the RV." The pair of you start to back up.

"I'm kind of not okay with being called that, Windup Doll." Ray says.

"It's that or Lover Boy." You say.

"I was hoping for something cool...like God's Eye." He says.

You choke back some laughter. "You are way too much of a baby face for a name like that 'Angel Eyes.' "

"Oh no, that's even worse!" Ray moans.

The two of you get into the RV, and shove Barry out. You hear Pytor moving, and hear two people running forward, you see two people from across the street, keeping their arms up, running towards Barry who's fallen onto the ground again.

Henry seems to be struggling in Pytor's grip and muttering curses about 'weak willed cowards.'

> Roll 1d20
>>
>>40291444
>> Deal
>>
Rolled 7 (1d20)

>>40291645
>>
Rolled 3 (1d20)

>>40291645
Lol at Ray wanting a chuuni name.
>>
Rolled 16 (1d20)

>>40291645
>>
Rolled 18 (1d20)

>>40291645
>>
>>40291645
We should call Ray "Doe Eyes" next.
>>
I wonder if she's a fan of the Dollars trilogy...
>>
Our chance to slaughter these guys is rapidly escaping us.
>>
>>40291804
Right?
>>
>>40291804
Honestly, these guys don't seem like a bad bunch, even if we are on opposing sides
>>
>>40291929
That's true, but it only makes them more dangerous. We hesitate, like right now.
>>
>>40291674
You hear Pytor make a grunt and see him 'nudge' Henry in the back of the head with the shotgun. Unsafe, certainly, but you doubt that Pytor cares. Henry makes a small grunt in return and stops struggling.

"Can you drive?" Pytor asks you.

"Yeah." You say.

"Ray, left pocket of my jacket." He says.

Ray sticks his hand in and pulls out a pair of keys, which he gives to you. You go and start up the RV, and watch as the People Of Joy (whomever they are), move the cars.

Pytor gets into the RV with Henry and pretty much pins him to the ground with his knee, keeping the shotgun firmly pressed into the base of his skull.

Ray is frowning and tilting his head, closing his eyes.

> roll 1d20

> Roll 1d20
>>
Rolled 10 (1d20)

>>40292005
how many d20s were we supposed to roll?
>>
>>40291976
It's a two-way street. They may change their minds about us once they know of our mission; it's not as if these guys are die-hard believers, they're just following orders.
>>
Rolled 12 (1d20)

>>40292005
>> Roll 1d20
>>
Rolled 4, 6 = 10 (2d20)

>>40292005
Uh. I'm going to roll 2d20. You can ignore the second.
>>
Rolled 18 (1d20)

>>40292005
Two rolls or typo?
>>
>>40292005
so 2d20?
or pick one of the d20 to roll for?
>>
Rolled 6 (1d20)

>>40292005
>>
>>40292047
They know our mission: Saving Lupa and Emily.

Amelia needs to focus on gaining Pytor's trust, though. These people are not Pytor. With his The Cat Comes Back philosophy I can't see him being okay with letting these people live.
>>
>>40292099
His strategy is also staying alive, and fighting several well armed people is a terrible idea.
>>
>>40292099
I meant the goal above that

>>40292143
We are not Pytor, not at this moment, at least
>>
>>40292170
>I meant the goal above that
There's a goal above that??? You probably need to inform Pytor and Amelia about this.
>>
>>40292052
(Typo, I'll ignore the 2d20.)

"They're talking about new ways to catch their targets." Ray says. "They say that they're no longer going to listen to Henry's plans."

"Bastards! My plans are tactically sound and precise!" Henry says.

"Yeah, well, how come we're driving away, and you're getting a carpet facial?" Ray says.

"Because, you weren't MEANT to show UP! It would have WORKED on the BRATS." Henry says, spittle flying from his mouth.

"Sssh!" Ray holds up a hand, and then he smiles and then frowns. "Apparently, they're planning on us killing ourselves on the bridge. We don't know the 'trick.' "

Henry swears and curses at Ray, continuing his standard line of 'He is unworthy of such blessing' insults.

If that's true, then the bridge is probably going to be a deathtrap. However...if you had someone with you, who's afraid to die, they could tell you how to get past the bridge.

You slowly roll past the barricade.

If you welsh on the deal, there will be some pretty obvious consequences. However, you're very certain that if charming Henry is with you when you hit that bridge, you'll be able to get over it without problem. Otherwise, you'll be risking it on your own.

You're getting to the point where you should probably let Henry go.

> Let Henry go.
> Keep Henry hostage.
>>
>>40292253
>> Keep Henry hostage.
>>
>>40292253
> Keep Henry hostage.
>>
>>40292253
>Let Henry go.
I assume that super senses Ray should be able to detect what sort of deathtrap the bridge is. Alternatively we never said what condition Henry would be in when we let him out we could threaten him in order to get the information needed.
>>
>>40292253
> Let Henry go
>>
>>40292253
> Let Henry go.
>>
>>40292253
>> Keep Henry hostage.
>>
>>40292253
>> Let Henry go.

This may be a bad move, but honestly he sounds like a fanatic. As liable to get us killed if we roll low on a sense motive.
>>
>>40292585
>>40292532
>>40292511
>>40292381

"Kick him out." You say.

Pytor wrenches Henry to his feet and nods at Ray to open the door.

Ray opens the door. In doing so he gets right next to Henry and he frowns and sniffs the air.

At the moment the door opens, Henry snarls and then Pytor screams in pain and lets go of Henry's shoulder. You can't see the fine details as you're also trying to keep your eyes on the road as you get onto the highway.

Ray screams and covers his ears in pain. Leaning down in the RV's stairwell, inches away from the open door.

Henry has a knife in his hand, he either grabbed Pytor's or he had one hidden on him.

> Try to swerve the RV and knock Henry off balance enough for the others to recover. (Risks: Ray)
> Grab your .357 and shoot back towards Henry. (Risks: Pytor)
> Slam the breaks and hurl Henry forward. (Risks: Yourself)
>>
>>40292727
>> Slam the breaks and hurl Henry forward. (Risks: Yourself)
>>
>>40292727
> Slam the breaks and hurl Henry forward. (Risks: Yourself)
>>
>>40292727
>> Slam the breaks and hurl Henry forward. (Risks: Yourself)

Better chance for the other two to get him.
>>
>>40292727
>> Slam the breaks and hurl Henry forward. (Risks: Yourself)

Duh. What self-respecting quester would pick anything other than the self-harming option?
>>
>>40292727
>Slam the breaks and hurl Henry forward. (Risks: Yourself)
>>
>>40292765
Also Pryor getting hurt is s non starter and Lupa might maybe care for Ray plus he's a fuckton more useful than random scout woman.
>>
>>40292791
You slam on the breaks, HARD.

"Look out he's got a knife and...GAHHH!" Ray screams.

> Notice Roll 1d6
>>
Rolled 4 (1d6)

>>40292870
I'm really regretting sparing this asshat.
>>
Rolled 1 (1d6)

>>40292870
>>
Rolled 1 (1d6)

>>40292870
>>
>>40292897
>>40292919
Ah shit biscuits.
>>
>>40292886
>>40292897
>>40292919
No wonder they took her off sharpshooter duty for this. She was pants at her job.
>>
Rolled 1 + 5 (1d20 + 5)

>>40292897
>>40292919

SHIT! Your breaking has caused the RV to start to swerve, and you look away from seeing what Henry is doing.

That's why you don't move when Henry rams his hand, knife first, THROUGH the back of the RV, through the Golden Lynx seat cover, and into your back.
>>
Rolled 9 (1d20)

>>40292979
heh. the 1s keep on coming.
>>
>>40292979
How the hell do fights in this quest end up turning into this? It's amazing.
>>
File: 1345713298437.gif (154 KB, 360x360)
154 KB
154 KB GIF
>>40292897
>>40292919
RIP. If only we could've gotten to know you better
>>
>>40292979
I swear Echo you just can't roll.
>>
>>40292979
Dicks.
>>
>>40292979
Guess he missed and the blade got stuck?
>>
>>40292979
You have a guardian angel watching over you. You have no other explanation because only an angel could have caused damage to the back of a car seat to also cause the springs in the seat of the car seat to also pop out of alignment. (That or shoddy workmanship and a very creative fix.)

That causes you to drop a few inches. Just enough so that Henry's emergent blade does not poke into your back/spine/organs, but right into one of the buckles of your suit straps on your back.

At that point, Henry howls as Ray and Pytor grab him, rip him bodily off the floor and throw him out of the moving RV.

Ray slams the door and shakes his head. "That guy was a freak."

Pytor frowns, as he looks at his ruined car seat and then sits in the passenger seat. Looking very unhappy.

"Does anyone know how par it is until we get to the bridge?" Ray asks. "A day, two? It hasn't been that long since they got Lupa and...what's the other girl's name?"

"Emily." You say.

"Right." Ray says. "Maybe we'll be lucky and catch up with them."

"Maybe." You says, gingerly touching the now scratched buckle that saved your life. "But I don't think we could be THAT lucky."

"Drive until you are tired." Pytor says as he closes his eyes. "Then I will drive. Ray, power the batteries."

"Yes, sir." Ray says and goes to the bike charger for the large car batteries.

> Roll 1d20
>>
Rolled 5 (1d20)

>>40293243
>>
Rolled 7 (1d20)

>>40293243
>>
Rolled 8 (1d20)

>>40293243
>>
>>40293184
Yeah. Got stuck, in our back.
>>
Rolled 2 (1d20)

>>40293243
>>
>>40293283
Nope missed us thanks to crit fail somehow.
>>
>>40293281
You shudder as you feel something cold on your back. You reach behind you, and your gloved hand pulls back with something black/red on your fingers. Ah, crap. Henry's blood, he must have sliced his arm up ramming it through the seat. Great, now Pytor's probably going to make you/charge you to clean his seat as well as repair it.

This whole thing is giving you a headache.

At least you can take in the comfort that you haven't done anything wrong.

Stupid, maybe.

But you haven't done anything that you're going to regret tomorrow.

Why is Ray sniffing the air like that?

END PART 11
>>
>>40293433
Part 12 will be a continuation of Amelia, Ray, and Pytor as they cross the Penninsular/Tributary border and hopefully not wreck the RV.
>>
>>40293472
thanks for running
>>
>>40293433
Dam just caught up to the last post and the quest is over!
>>
>>40293472
This Quest is the most fucked up Disney RV Vacation Movie.
>>
>>40293433
Was that really an entire roll dedicated to how much Henry bled on the seat?

Kiiinda hoping we aren't playing as Amelia for more than another session before getting back to Lupa.
>>
So Ray, Pytor, and Amelia both think that they have Lupa and Emmy? Didn't they come across the van the boy of Plath and concluded they may have escaped? Hes probably (or his corpse is) still wearing a fake genesis uniform.
>>
>>40293687
Plath died inside Tributary. They haven't crossed the Peninsular border yet, and Lupa and Emily drove that van elsewhere anyway.

Plus the People of Joy have probably disposed of his corpse by now, if they have a blockade like this up.
>>
So any speculations on what Ray may be smelling? I'm guessing its the blood, since Rays probably not smelt very much blood before+ His powers awaking.
>>
>>40294030
Pytor's RAGE at his ruined seat.
>>
>>40294030
Probably either a hubris infestation in Henry or cyborg parts
>>
>>40293581
you. I like you.
>>
>>40293472
Thanks for running Echo.
>>
>Amelia gets protagonist-level dice
>Embers doesn't
Isn't it sad, Embers?



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